#Code Rebirth [V§O∆X∆O§]
1 messages · Page 37 of 1
Bringing back the Manor Lord for a bit, I'm noticing that after encountering him after he creates the doll and teleports away, he just kinda... stands there and becomes immortal. Hitting him still deals damage to you, and the doll still follows you and receives damage that gets dealt to you, but the manor lord is just stuck in that animation where he's holding the puppet on strings out.
Am I just not understanding the entity, or is that an actual issue?
you got any logs?
just tried him out, no problems (pretend hes teleporting when he shrinks)
v0.15.2
- Another one, fix for seamine gal and shockwave gal bloowing up and causing errors.
- Manor Lord also reflects damage proportional to how much damage you deal to it (so you're dead if you shoot it while its in its reflect state).
- Extra checks in manor lord to make sure he doesnt bug out.
lmao
how come the ac unit doesnt shoot down flying oldbirds?
Because theyre not biological
They're also part of the moon's defense system, or atleast used to be anyway
oh ok
erm,, according to the lore...
oh, hello.

the redwood? why not? it's part of CR
thank you, xu. i'll give er a look lateron.
🙂
Was it an accident including fire storm and hurricane in the new update?
nope?
...yes, they might crash your game
Figured
ooh
Do not go to hurricane
hurricane wasnt working anyway XD
Oh lol
Hurricane is visitable and doesnt crash but does nothing
this applies irl too
aw heck nah they got the florida update for code rebirth 😭
Fire storm "works"
Lol
But yeah I think you're gonna crash when you load into it, it's using something thats known to be broken-ish rn in a weird way
Unrelated but I have weather registry configs lower by default due to the way I've configured the modpack so this happens whenever theres a new weather
Lol
is there a way to spawn crates and safes and the mimic version with imperium?
With imperium nah, I have to patch into outside stuff and spawn it myself
ah okay
the yeet crate
always fun, and perfect for reaching new heights in your career
v0.15.3
- Disabled the broken extra weathers, had them added by accident.
- Also see that, this was a thing I did by accident that would crash your game, and fixing it took a couple hours because I have a lot to work with, and I'm also running on a fever right now, I'm not gonna say what mod, but I'm not just silently crashing your game randomly and not fixing it immediately.
extra weathers?
yes, hurricane and fire storm
they would crash your game, not meant to have been there
Oh, also what does this mean? "I'm not gonna say what mod, but I'm not just silently crashing your game randomly and not fixing it immediately."
huh??


@wise stag The new update breaks the game
hold on
it breaks GI, ship windows and some other things
01950b35-ba4a-c72a-4f1f-4e71a1b74370
@wise stag
are you running 1.15.2 or 1.15.3
1.15.3
yes, disabling fixes
it is
dunno what to tell you, not coderebirth
those errors are because of code rebirth breaking something else
send your code i'll have a look
coderebirth did not error ONCE
01950b35-ba4a-c72a-4f1f-4e71a1b74370
alr so a test on my 230 mod profile shows it isn't coderebirth
both GI and ShipWindows still work
i'll check your profile
Use the code, see that it breaks, disable coderebirth, see that it fixes?
idk man seeing that it doesn't crash in my profile leads me to believe you have a conflict somewhere
its with code rebirth
its conflicting with something else
hold on
now it fixed?
wait
was it imperium
@wise stag I disabled imperium and it got fixed, I think the new version conflicts with imperium or something.
from your log what would this be
nah thats normal
there were a lot of mods that error'd before that too
you have a lot of mods in this profile that frankly have better versions or don't need to be there
Best bug reporting
like?
lethaltoolbox and enumutils aren't used by anything in your pack
saradora's scantweaks and all its dependencies can be replaced by testaccount gooditemscan
I like scantweaks better
I did not know this thanks, but they dont cause issues
not loading 2 extra mods will help with your performance
they are not content mods though
if bepinex has to load it it will slow you down even if its small
and debloating is a good practice to have
I think those are the only ones though
I'm not 100% but I think the money from CodeRebirth is spawning wrong. I haven't seen any coins laying around but instead have found these super small yellow things all around the interiors I've been exploring
If this isn't the money/coins my apologizes, I just thought they looked similar
I saw someone else mention the coins seemingly being smaller.
oh right
thats part of a rework that accidently got added in
they're not supposed to be tiny htough lol
baby coins 😊
It didn't even have a message to collect them. They are just microscopic little yellow coins lol
i forgor to put it in changelog but i think i fixed 999 sometimes not letting you heal
fucked up and evil beartrap

am i the only one who thinks seamine and cruiser robots completely outclass shockwave?
in some aspects that is
Cruiser relies on you going back to the ship and not dying
Seamine is one not many actually use

yeah cuz shockwave is balanced usage
seamine is best combat and cruiser is best item carrier
so shockwave is the middle child
but when you have sellbodies (like i do), coilheads and jesters become a huge moneymaker
Yeah but it's a lot to grab etc
thats where the cruiser/shockwave comes in
So you're saying Shockwave is the sol badguy of code rebirth
Yes.
I’d argue it’s one of my favourites since it makes me slightly less paranoid in solo
In multiplayer it’s not as useful due to the nature of how multiplayer works
@wise stag I just tested with a group of 4 people, we had 10 mods and one was causing two things.
Ship shutters to stay closed after landing on a moon
Game to get stuck loading, Go to company, land, go into orbit, route to a moon (we used assurance), land.
We went through every single one and we figured out that it was your mod, we are testing if it was the new update.
I will post logs and a code
Ok, just tested, last working version was 0.15.1
me, @silk turtle and @oak vale were testing
Bro Jori won't let me fucking play because of this and I'm about to commit manslaughter
IM GONNA TOUCH YOU
ISTG
But yeah we are testing 0.15.1 to double check
I think 0.15.2 conflicts with another mod
might touch some things another one does
ayo
Do you want logs with UnityDebuggerAssistant or no
If you want, if you're softlocking ill see any errors anyway
What change did you make between .15.1 and .15.2? Like as in maybe any undocumented changes?
Nothing undocumented
0.15.2 had a couple weather's that will break you if you land while they're on, but they're not on in 0.15.3
it seemed to work fine with us when we played with it
no softlocks or anything
Suck my french balls
If you're seeing a conflict, I'm gonna need some logs
Host Logs:
Look I don't know what to tell you, you have a bunch of errors from different mods, nothing indicates coderebirth
If you're bricking when u get the error from atlas, I'd report that in #1308174824505479290
When we disable CodeRebirth everything works flawlessly so idk maybe some weird conflict
Atlas normally has those errors
You guys also use deprecated and mods that are known to error on startup and later
No mods just "normally has errors"
I know the developer also thinks of themselves more than just leaving errors randomly
Bro legit just to ctrl+f and search "ignore this error" like piggys already has some of those
Its kind of hard to figure out the errors when you have 220 mods.
You said you replicated it with 10 mods
Disabling
Bruh
I'm sorry it's not reproducible without coderebirth, but this is just classic placebo or bad luck
Save me Jori won't let me free from this testing hell
neva
I'm going to test with just the 10 mods that updated. Hold on.
I would just report the errors you have, remove mods that are literally deprecated, and just try again, I can almost guarantee it'd work
This feels like a fulltime job... He's putting me in the mines.... 1920s working conditions....
I ahead with coderebirths 0.15.3 with like 8 people a few hours ago, it's fine
Also I tried saying that
I'm watching a steamer play with it rn too
It's not a job if you don't get paid
ITS ATLAS
IM GOING CRAZY BUT ITS ATLAS
Finally
atlas more like
Skill issue
asslas
aka unpaid voluntary labor
Your just a intern dw
I was promised 10$
He better pay up soon
Yeah I did say to look at your errors, anyway atlas already uploaded a fix afaik or will soon
interns can at least expect to make a profit in the future
Its conflicting with your mod
Whys that his problem tho
Thats the version we are using
Erm.... Im the alpha here!
thats not very nice
https://tenor.com/view/dog-cute-dogmeme-dogfunny-stares-gif-1661670899751128388
Me after testing Joris broken ass modpack
ts pmo
unc showing your true age
hey
you know a lot about mods right
not much no lol
you talk a lot though so you probably know something
help me out here why wont this work
💔
Wrong thread buddy, doubt we'll just magically know the answer
Ok, so after 5 hours we figured it out. Atlas newest version is bugging code rebirth
I dont really care because atlas is not needed though
They uploaded/are uploading a fix for what they did wrong
But thanks for your help. 👍
repost because i like
hmm, she still had trouble with a Hygrodere, but Betty works just fine with Coil-Heads, Jesters, Lockers, and so-on again.
thanks for tending to her, Xu
i can put the blobs in her blacklist. no longer a huge deal
i havent seen a boomtrap yet
you'll see one eventually
Absolutely colossal rabbit:
indeed
Absolutely miniscule bnuy
@wise stag Do you know any mods that conflict with your landmine patch? I'm getting insane error spam rn lmao
how bro felt after saying that: 🐺⛓️💔
.
Huricane and fire storm
And what quantum flux does?
Quantum flux isn’t released in CodeRebirth yet
Spoiler warning:
||It fills the logs with errors and generates a unity crash but lets you play the game. Until you window the game in which case it chooses to either crash or not crash.||
||Schrödingers weather||
Can i get a log
I figured it out, it was an outdated mod patching a method that no longer exists, the landmine patch was a red herring

605,000 downloads 🗣️ 🔥🔥
yippee
745,000 downloads wen
Congratulations!
this truly is our code's rebirth
How do I turn off the betty, delilah and zort suits? Setting Zort Model Replacement to false doesnt work
the purple suits will still be there, they just wont do anything lol
is it possible that it doesnt override other suits
there are like 25% of all suits missing
You can disable the purple suits in the MoreSuits config
no it doesnt override any suits, it might get rid of moresuits' default suits but thats an intentional thing by more suits, u have to go in their config and look for the lesssuits.txt config stuff
thanks i got it to work :D
Proof?
Waow..
its getting along

so excited for the L is real update
my code is so reborn rn
Code Lunxara
Can we sell lunxara to the company?
Yup thats me 
just found rodrigo's notes


Don’t leave us with just that! What’s it in reference to? (It’s Jim isn’t it?)
oh my goodness gracious
if i install the giant specimens for the driftwood giant will it still work with coderebirth redwood giant ?
Yup!
Get ready for double trouble if you do
Two different models, somewhat similar ai
but ours ||can JUMP|| so it's BETTER
indeed
yeah the new redwood is fire tho
I used to use the Driftwood but realized "Wow! This guy SUCKS in solo!"
the fact that he can one shot everyone in a certain radius by jumping is hilarious as hell
indeed
I think maybe the Carnivorous Plant needs a bit of a rework in the next update (unless that was already planned)
btw i forgot to mention but i love the tornado rework in both design and mechanic
got some errors/issues with our last session
a client rides cruiser gal inside the ship, cruiser gal doesnt move (infernis moon), client cant get out till they find the prompt to get out
a client breaks a tree then they cant swing the weapon after (it happened twice with different weapon) (galetry moon)
and does the seamine girl dont one shot enemies anymore? (they leave it at 1hp?)
host logs
client logs
i cant fix any issues with routing in terms of custom moons, it could just be a widership problem (if you have that), a wesley problem, or both really
I bet Wesley, the silly lad
infernis' entranceteleport on the outside might be fucked too? ill have to test myself ingame but my code detected some teleports and then they suddenly disappeared
2storyship*
yeah
can i have ur modpack code
019514a6-e385-d851-5728-a195185fe348
what does widership do when u have 2 story ship lol
does mel just override everything
creates lighting and adds a left inner wall if it is enabled in the config
ic
Just to be sure, is "RedwoodTitan" what I should be adding to Central Config?
probably
Redwood Titan, with a space
thats how I have mine
and it works
Are both giants from GiantSpecimen part of this mod now?
just redwood, havent had a chance to remodel and redo driftwood yet
If I have both mods, will the one from coderebirth superseed the one from Giant Specimen?
they're separate entities, you'd just have to disable one of em
also sometimes when clients use shockwave and cruiser gal to bring items. I (host) can see that the items dropped on the ground but have no scan nodes and cant be grabbed. when the shockwave gal delivers it, the items that dropped will have scan nodes and can be grabbed (where the items dropped on the ground not in the ship).
in cruiser gal's case, when they drop the items, the items dropped on the ground will teleport on where the cruiser gal is
yea i think its a mod incompat, not sure what mod though
minor spoiler for environment: ||what are the danger tells for the wooden crates & safes?||
||safe has a sound that plays in the last 0.3 seconds of opening it||
||wooden has a sound that plays on the penultimate hit||
||sounds are subtle but not unhearable, i use the tell all the time for the wooden crate, for hte safe i just stand to the left of the door where it wouldnt be able to grab me||
||or be like me and open em regardless for funsies||
||Or be like me and be blissfully unaware and wonder why sometimes I get stuck in safes 😂 ||
hmm... that gives me an idea that would require too much extra effort
||the wooden one always grabs me when I hit it and back away x.x is it the hit before it opens or the hit that opens it?||
||hit before it opens, keep in mind each wooden crate has 4 health, i dont randomise it... yet :3||
||both have a 20% chance to replace a good one on each good spawn||
||so evil! i swear i've hit boxes so many times and heard nothing ;;;;;;;;;;;;;;;; but the golden glove lets me hit the crates from afar so thats worked so far xD||
||if you stand on top of it before the last hit, hit it, then jump away before it opens up, then you're also good||
||oooooooo awesome||
a messenger of one's demise
come on now
^the demise in question
Been seeing them on the ship a lot recently as well
the beartrap gremlin
Don’t want bears getting in
xu made them target the ship
keeps bears out
you cant trap me
rodrigo car
its perfect
the funny part about the car is that a baboon hawk was being attacked by a moai
so i got in the car to run away and another baboon hawk wanted to hide away
he did sadly die, the physics made the car "hit" him
he killed the moai tho
double kill
The Delilah, Betty and Zort suits replace the default moresuits suits on the suit rack. Is there any way to fix this?
2 of my friends use the Kirby and knuckles skin.
Kirby and knuckles have been replaced
In moresuits config
Disable the less suits.txt
Alright thank you
You can add that to the More_Suits config if you don't want them to show up
I did but they also remove the default moresuits suits
It's not code rebirth that disable them, there's probably some "!less-suits.txt" files in the folders. Ticking the box to disable the less-suits would solve that issue
Since I don't wanna deal with replacement models, in my modpack I have Delilah, Zort and Betty disabled, and I tick the box to ignore the "less-suits". You probably want the same setting as me
Yeah, coderebirth comes bundled with a less-suits txt, you'd have to tick the thing to ignore it in moresuits' config
That less-suit in coderebirth doesnt seem to work for me tho. Even if it's there and I untick the box to ignore less-suits I still see Delilah, Zort and Betty. Doesnt really matter cause it's easier to just name them in the Disabled Suits List but eh
The less-suits txt only disables the base more suits suits
Doesn't do anything for the model replacements, you'll have to disable them either in moresuits' config, coderebirth's config or both
Oh I misunderstood what that txt did!
Really weird way to implement that functionality but it is what it is
I understand what the intent is tho. If you install More_Suits as a standalone you want all the suits that comes with it. But if you install it as a dependency then you might not want the suits from default More_Suits. Still weird
As someone who doesn’t use Beanies moons and could not care less I have completely willingly decided by myself to vote intervention.
yes, good, exercise your free will
AC Units targeting Manticoils would be kinda funny
Very low chance it could kill someone if they are caught in the AoE
But would mostly just scare people when they hear the noise
I approve of this idea
my friend's first encounter with the fan went well
||https://i.gyazo.com/1be80ce15c0b8758f7df3c72afc831ae.jpg|| i need more cages...
Yes put that bird in a cage!
||https://i.gyazo.com/83a373a149fc1e567346ab9538528d2d.jpg|| literally next room over
🔥
What makes this specific entrance worth 40
it takes 40 seconds to get to
Woah..
just saw a vid where a guy reacting to memes happened to say that he was the first guy of 2025 to lose the game
like buddy nuh uh @autumn pagoda been done that
satisfactory.
I just bought a main entrance on Phuket and what they do for you is they give you the main entrance
that's how main entrance works
ayo chill tf out yo-
tmr im boutta post a whole BUNCH of ideas

what if i installed a bear trap into your suits
THE IDEAS
What if you install dementia in your suits?
might've fixed this too
Grow a redwood
goals be like:
Grow a cactus giant
i dont grow bad ideas
"i will" rodrigo said, lying straight from his face
sea mine gal can push you out the elevator in the base game mine interior
Thats because you activated her collisions inside
how do i turn thAt off
Usually entering the gals collisions are turned off
But sea mine's has a prompt on her chest for that
is it hugging her?
Ye
Probably the clunkiest collision toggle lol
i hugged her
Yeah
Its an issue with big entities we cant really fix, things will push you out of bounds easily
Which is why we force the gals collision off upon entering
Otherwise you'd go through the floor
Fun times...
At a meteor crash site they’ll have a 2.5% chance I think. You can increase it in the config.
I think it’s disabled by default in the config.
Unless I’m silly
The collider for the tires is also really small so it's not easy to pop em
are they that small wow
cause i watched the tire slowly get on a beartrap
I dont even entirely know if its because its so small, because it uses something called a Wheel Collider and all I do is just check if there's been a collision.
It should be working a lot but I've only been able to see it pop a few times
its never popped for me maybe mod incompat idk
My friends have been playing my modpack lately
They never learn when it comes to anti air lol
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
Other clip was slow motion for some reason
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
First interaction with Daisy: we went through a fire exit and her appropriate reaction was to throw me into a hole
10/10
You can disable her collection by clicking E on her chest.
That won’t stop the murderous intent but will stop her from actually doing it atleast
just gonna
||https://fixvx.com/BeginningNB/status/1892577515493081175?t=DCffJm7-ODYGFKd_GbufTw&s=19||
🙂
the murderous intent is necessary ofc
Unrealistic. She isn’t wasting any charges on baboon hawks that are minding their own business.
Holy yowza
Yabba dabba doo
Awooga
Mama mia
thats because shes deactivated
She got the jojo aura
Need to find an image of seamine doing her jojo poses

holy peak
definitely recommend em if they open their skeb again. they do excellent robot girls
(/shill)
money!
thing
I'm so hungry..
Lethal Company Mod That Blew My Mind AGAIN
I have recently showcased the Code Rebirth mod, and it was already impressive with some minor bugs... however, this new update it received blew everything else out of the water with so many new additions added into this Lethal Company mod.
Mod Link: https://thunderstore.io/c/lethal-company/p/XuXiaolan...
we saw lol
peak
and whats funny is that its missing a few newer features lol, were adding things to quickly
i guess he didnt want to spoil the newer stuff
im literally forwarded it
Tbf I thought some of those same things about the Gals at first
Why such large hips and why so busty
😂
i was just like "WHY ARE THERE SO MANY WOMEN"
women scare people
It's vital for the plot
as a gay i can agree

no thats the other... i mean yeah sure
||thighs are quite vital and you will bleed to death if you are wounded in this area||
☝️ nuh uh uh
If we’ve learnt anything from v55 is that the company sucks at making usable equipment. This is all propaganda they’re actually being piloted by a platypus he’s underneath the table.
@wise stag hitting crates causes shovels to stop hitting?
it wont let me swing anymore
I think this is just an incompat with Imperium
Cus Imperium is what is erroring every frame
You shouldn't be using that outside of debugging anyways
well all im doing is testing so
glad to see everything is as is at least
i was just hoping it wasnt an incompat with any of my other modpack mods 😭
The newer members of my group just found out why tornadoes and ACUnits dont work well together
Loool
Is the weathers which it add are compatibile with WeatherRegistry?
weather registry is the API used to add weathers
which is why its adependency
add which is hazard?
sorry I'm a begginer in modding. Could you tell me what need I do to add this?
using a mod manaer
manager
like gale
I'm using r2modman. I downloaded CodeRebirth and in config of WeatherRegistry there are no weathers from CR. What else I need to do?
did you opened the game after downloading them? or just downloaded CR without opening LC?
maybe check if the weathers are turned on on CR config? but I doubt that's the case
you might have to enter the game
Okay it worked. Anyway thx for help
Can we make it so you can turn off the scans for daisy and sea-1
you can make the scans only affect the owner
but otherwise no, because its their basic utility
https://www.youtube.com/watch?v=l3GMN8eL9bs new zort lore just dropped 🔥
Zort Steam page:
https://store.steampowered.com/app/3121110/Zort/
Art: Miles
Music: Cem Ay
Our Social Media accounts:
X: https://x.com/yusufck_png
Instagram: https://www.instagram.com/playzort/
Linkedin: https://www.linkedin.com/company/londer-software
me and rodrigo are blanking right now, if anyone has any cool custom scrap from other mods that you know of, please tell us the mod and the item name, it's for somethign important 
@granite shale gimme some of your cooler scrap item names
The plant pot from ImmersiveScrap
tank e later
the names are in the readme
what are you doing to do with it?
oh
wait
something cool
someone stupid was writing the list using the prefab names when i told him item names
close enough
i wrote the Item names from ItemProperties in the readme
so should be what you want
yeah but what are your favourites that you want to see end up in some special mechanic in the next update :p
Do they get thrown around?
The AC units
Tornadoes pull them up and ACUnits shoot them
That’s fucked lol
hoarding bug plushie
im writing everything in rodrigo's dm
okie
Gremlin Energy™️
rodrigo just received my items list @wise stag let me know if it's also good for you
<= you know what i suggested
it's goodge
okay
he's resting

use the time wisely
you got a week
and 3 hours
what have you done to me harem robot frens? 


what do I put inside of the !less-suits to disable the 3 custom suits this mod adds
Betty Delilah and Zort im pretty sure
yeah but like how do I format it
no clue
k
Show me that car @mild storm
dont care, show it to me
the reasoning my friend gave behind asking for an air fryer on the swrd-1
i sold the cages i got on ||Lecaro|| and this happened (slight wesley moons spoilers)
||https://i.gyazo.com/88f62f0f053d4e0241118cbcf2657655.jpg||
This prison... to hold... me?
nah, i invited them to sail with me across the cosmos. i feed them whatever toys i happen to find
noted
Pirate: "I have a talking parrot as me matey."
Me: "I have an army of explosive owls."
6'0" vs 5'9"
Yo you're actually doing the angel concept someone posted about?
this might be the siren head of cr
My guess is this
Wtf is the angel
Its what you should be making
And what it do
They aint anyway related, i can guarantee that especially gameplay wise
I dont look in mod ideas often, place has been dead for a while
I mean if the old bird is the counter for forest giants (gameplay wise anyways)
Then I take it
This thing counters the redwood?
Wasn't this concept just basically oldbirds before they got added?
Well yeah it does have a loose resemblance
An old youtube video of an artist illustrating enemy concepts
What is this?
Okay. thx
I could be super wrong tho
It adds terraria
Yeah exactly that lmao
Is it biome?
does the biome do anything besides visual changes
i might add it to the butterfly nebula of my modpack
write it off as "cosmocos corruption"
It has more colours than blue and as far as I know does nothing yet
Yay or ney?
It grows doesn’t it
i'm sure that information about this was already somewhere on this server but I don't want to answer
how to write two words items in config? with _ or just space?
Like extension_ladder
space
okay
you have to write them exactly as their codenames in-game
id recommend looking through the spawn lists on something like imperium
its not important for items but it is for enemies
some enemies have different names in the config
bracken -> flowerman
thumper -> crawler
I do forget which names are important on imperium
I think it’s
The () ones
That use brackets
CR config is really weird for me. Like what is this
Value Multiplier for Metal Crates.
Setting type: Single
Default value: 1.4
Crate | Metal Value Multiplier = 1.2
Value multiplier for what?
because there isn't any other value in crates config
Okay it makes sense now. In default config every scrap can spawn in crate or what?
yeah iirc
I played yeasterday with default config and only things from store spawned there
iron crates = safes
so from iron crates scrap and wooden crates store items?
yeah
you can also give wooden crates their own lootpool by turning the whitelist setting to true
it turns the blacklist setting into a whitelist so any items on that list will be the ONLY ones that spawn
so you can make wooden crates drop scrap that way
yeah I know but is there any way to set chance for each of withlisted items?
not currently i believe
itll just be random draw from whats on it
id just put a single rare item on there and call it a day if thats what youre going for
like 10 or so common scraps and then gold bar
so itll be like
1/12 for a gold bar
okay
MoonName:SpawnWeight of Wooden Crates that spawn outside (between 0 and your number).
Does it mean it'll spawn from 0 to my number crates? I'm not sure if it work in that way bcs yeaster day with value of 3 I got 3 wooden crates in the same place so idk if I'm lucky or it work diffrently
i think you just got lucky
ive had times where theres like
only 1 crate out in the middle of nowhere
how spawn curves work? Does the game give one x value for all hazards or give x value for each hazard?
Pretty sure it’s each
just some furniture iirc
How will Janitor (Scrap-E) work if I disable trash cans?
just like before, the trash cans will simply be invisible
not at the moment
from what i remember
its unfinished
i thought this update was last major update
it was the last major update before the next major update
terraria
also where'd you get that nice "artist" tag from
ooh it's part of server boosting?
You need modder role to get it
By uploading a mod
Then you can choose your modding category
ooh
tried out, it was damn fun
i did try making a tv mod but it didnt work 😭
Wasn’t the next update happening the final? Penultimate means second to last
you can probably get the "fan artist" role atleast, that doesnt require being a modder
terraria
yes the next update will be the final update before the update after it
joyous
I live in the state of denial
eat apple juice
I’m not hungry
More nutrients
Thats what I said to the health inspector before he shut down my business.
I don’t think he gets it
duality of manul
preview of part 1 of the cutiefly rework
part 2 has gone missing, do not worry, it will be recovered in [REDACTED]
send help
you saw nothing
|| that looks like the gun solid was showing sneak peeks of
||
idk why but 90% of the time I have wooden crates spawn so close to each other like 5 meters
Is it normal?
coincidence, probably

no teleporting
No way lmao
Just a heads up:
if there’s bear traps in the same or a similar spot as each other like on the side of a hill do not start rotating your camera.
and so men head to the code rebirth thunderstore page in pursuit of their dreams
Gol D. Rigo
with the true gal ive also put a hot robot guy
Ro D Rigo
GildRigo
redwood is so happy to finally be represented
Can anyone explain what Scrap-E does when there isn't any trashcans? It looks like it picks up items and just never see those items again
you gotta kill him to get the items back
the trash cans is only for dunking you in them
why is there a mini fan that just spawned on me and ate me while i was charging
emergency dice follower fan
thanks lmao any way to get rid of it?
thank you
redrawing that as scrap-e
lol i just realised the 1000th commit on the github is this:
I cant...
can someone explain what are money in this mod?
and also, does money make spawn less scarps than normale?
i noticed that i cannot find scraps
Money is something that's being reworked rn and currently doesn't work, but also it doesn't negatively affect your scrap spawns
If you're noticing you can't find scrap, then the problem is elsewhere
i dont know how the pot and seeds gimmik works
i couldnt find any seed or how to get them
You find em from breaking trees with any CR weapon
Low chance for them to drop
It's configurable tho
You can also set them to spawn naturally in the building
after getting ||crushed by the second redwood titan I spawned before a single seed|| I have them much more common from trees and as a possible scrap spawn.
Slight spoiler
Is there a way to tell if the damn Boxes are mimics
Or is that a different mod?
there's a way
they have an audio prompt when you hit the wooden one before its final hit
the metal one is easy to dodge but it also has an audio prompt that plays right before it's opened
Oh
a little bit
i've gotten better

Noice.
Since it's a bit big, is there anything you want me to take a look at?
Like I did see that some Gals aren't using the abstract class like the bear one.
But I assume it's because they're meant to be non-friendly.

yeah those are just standing there as ship decoration hence not using the big class
Hm oki oki
honestly im not too sure what could be changed right now, tesla shock probably isnt really doing what i really want
i couldnt figure out proper chained lightning lol
the idea was for each piece of lightning to grab teh closest valid transform to it, but im currently comparing distance to the main transform rather than for each next transform
but u are free to touch and mess with whatever 
So it picks one at a time or all of them at once?
I mean, I have more free time compared to before but still obliged under uni stuff.
makes sense
At least I got my preparation dissertation accepted, lol.
That's one less worry to care about now.
it's a lil hard to explain so i drew it magnificentally, this is the current behaviour, where it picks targets based on distance to the main object (the big circle)
where this would make more sense
i think
It depends on what you want to see.
Do you want only one line of lightning or multiple?
If one, this seems what you want.
one, but multiple seems more fun and dangerous, and now i wanna draw how that'd look like lmao
You would probably have some sort of scheduler which handles multiple lines.
So line 1 grabs one, line 2 grabs other which wasn't picked and so on.
Til it has either reached the limit of the line of the limit of targets.
lime being the secondary branching from the main for ones that werent grabbed but were still valid due to a closer transform being there
yeah this goes over my head, no idea what a scheduler is 
Basically what tells which line picks the next target to connect.
Plus it depends on how you want to see things because I had a different image to this one, lol.
what was your image like? im curious
(also i think tesla shock in general is buggy it sometimes just wouldnt work lol, something about it not seeing the player for the first time it tried to shock em)
Something like this.
Where each colour would take a turn at picking a target.
Branching would be a smaller version of this aswell
oh that would look better than one line branching into many (and would make sense to the design too)
And you can limit on how many targets a line can have and how many total targets it can have.
the idea is to keep going until there's no more valid targets for it to reach out to since it just means to discourage players sticking nearby eachother when it starts up
I see, hm

