#Code Rebirth [V§O∆X∆O§]
1 messages · Page 36 of 1
is LIZ-ZIE from this mod? cause im not seeing a config to turn it off
Yes
this
you can't say anything you said you were deleting snailcat
That's right, there's beartraps everywhere
NOOOOOOOOOOOOO : C
@wise stag erm these don't look like laser turrets
should I expect to see some errors while it parses the config if it was screwed up? I copy pasted what you sent
you better not >: (
mod is actually unplayable without the majestic snail cat
im hovering over the delete snailcat button
Oh, um I think from what i sent my x and y values need to be flipped
:teehee
Cuz x should be from 0 to 1 for progress
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
YOU MONSTER
you are diabolical
whats the point of playing without the glorious snailcat : C
does that explain why nothing would spawn when I removed all map hazards except the laser turret on Titan?
I've seen a little bit ...
ill tell snowy to remove his 999 mod
the real one is incredible
Oh there's a 50% chance on default configs for 0 laser turrets to spawn anyway
you monster
it's in the freakin hazards list
Unless you changed it
I mean
you sent me something to change the curve
anyway
they spawned
I just removed everything else and modified the curve in UnityExplorer
also the lasers look kinda silly changing their length in FixedUpdate
Does it? Never really noticed tbh but would explain a bit lol
oh btw might as well get this out of the way
i disabled 999 take that >: )
i give full permission to y'all to use Dalice for the mod for anything, as long as I am credited :3
you monster
your the monster
you want to extinct the snailcats
it's just kinda noticeably stuttery to me
they are the most glorious creature to slide across the planet
@wise stag (sorry to ping just wanna let you know)
you need to interpolate at the very least, but ideally you make it so you can run the update more often
also, it looks like your update method runs in .066ms for 5 turrets
your VFX are nuking the frame times for some reason
don't know why
rodrigo better
he is glorious too but snailcat is superior
Ah... so that's what it was
not if i delete it
you demon
I see 3 visual effects per turret, all with the same exact name
name your crap xu reeee
This is like the ONE thing I kept the name same on lmao
actually nevermind then that green duolingo owl knockoff is stinky
But yeah I'll get rid of 2 of the 3 vfx lasers
They were just supplementary for looks but I can replace em with red line renderers
hmm
I mean you might be able to consolidate them too, I think visual effects can have multiple emitters
also you probably need to look into why it's so heavy
the mod needs the snailcat
^
each individual laser visual effect is running in parallel on a job thread and taking 1-1.2 ms ????
Gonna have to look into how vfx's cull
Lmao
Never taking vfx from Gabriel again
Bro sold a performance killer 😭
who dat
if the zap turrets particle effect also kills the game im throwing rocks
Gabriel's some vfx guy on YouTube, I happened to get a good deal on like 30+ vfx so I just bought em to use
oh I see
lol
hm
cuz i paid for the effect lol

gg
I'm not really sure what would cause it to have so much setup time on the CPU
I would have to see the graph
It's a fairly big graph tbf
hm
I mean
the graph should be running on the GPU in theory
all the CPU should need to do is send inputs that it's set up with
like properties and engine variables like time
Oh, could that be because I'm inputting like 6 different floats into it on the fixed update?
I wouldn't really think so
that one?
the update that's tmr at 10:00 pm?

give it 9 months
call me wesley
Hi wesley
@wise stag screw it, wanna show me the graph?
if you aren't about to pass tf out or something
I'll see if i can get on pc, my brother might be playing dnd rn lol
9 months till the creature is unleashed
Yeah he's on something, so It'll probably have to be another time lol
My laptop definitely can't run anything in unity
dnd is peak tho
nerd detected
all good tho
woah dice like emergency dice
lol look who I found when I was searching for info about optimizing visual effects https://www.youtube.com/watch?app=desktop&v=JqWvJK1uFn8
Unity Game Effects - Performance, Improvements and Optimization Tips
This video shows you how you can improve the performance of your game effects, by giving you 10 tips and tricks that I've gathered along the way.
We talk about destroying your vfx, triangles and meshes, sprite sheets or texture atlas, render settings, draw calls, batching and...
Lmaoo
If you want to as well, less of a profile thing and more so a vibe check https://github.com/XuuXiaolan/CodeRebirth/blob/main/Plugin/CodeRebirth/src/MiscScripts/CRUtilities.cs#L113
I feel like I did this method about as well as I could
Ignoring the fact I didn't cache the layer mask 
stop freaking calling GetMask instead of caching it!!!
Imma need to go back into a lot of my code lmao
too late I didn't ignore it
Tsk
not really a performance thing but if you're going to restrict hits to only one per player and per enemy, why aren't you taking the max of the damage values?
do y'all think that Jimothy and Scrap-E will be getting a 3rd friend

also you're not hitting IHittable 
Hm? Wdym?
omg imagine you remade the AC unit to have a jimothy
:fear:
nuh uh
I think I'm using it how zeekerss is unfortunately 😔 (though I need to relook into the player and enemy scripts to see how they handle the hittable stuff again)
if (collider.TryGetComponent<PlayerControllerB>(out var hitPlayer)) {
if (!playerDamage.TryGetValue(hitPlayer, out var damage)
damage = 0;
var thisHitDamage = [calculate damage];
if (thisHitDamage > damage)
playerDamage[hitPlayer] = thisHitDamage;
}
"as the ac unit keeps turning" ahh cat
some would say a war without reason
holy ultrakill
slowno
@wise stag also yes a performance thing, if you want this to be non-allocating you should keep your lists in fields and clear them at the start of the invocation instead of instantiating them every time
pawsy attack him
Icic
Meow!
anything of the sort
Meow!
also, you should prefer to call TryGetComponent(out _) instead of GetComponent() == null
but also make use of your getting of IHittable
This is kinda confusing me a bit tbh lol, but you're saying that I should take the greatest value out of all the hits on the same player?
if you wanna be real smart too, you could get the distance to Collider.ClosestPoint(explosionOrigin) for the damage calculation
that's what I do to make small explosions not do zero damage when they're right next to the player's skull
ya
Icic

That definitely helps as something I have that I've noticed acts weaker than it should
yeah
in vanilla you can just look up to not get instagibbed by lightning on an item you're holding
it's very silly
rodrigo puts dalice in a microwave
new microwave object: dalice ashes
Lmao
it has a single feather on the top
dalice has feathers? 
oh i meant rodrigo
it's the evidence of the crime
he's fireproof trust trust (that's why he spawns so many bombs)
ogirdor
now
Rodrindigo too?
what about this ?
the same instant you lost the game?
when
tomorrow 10pm
O_O
same time as our big journey update

where youll go from moon to moon saving gals
redrigo and wax soldier tommorow, were eating good
work as intended
7:45pm we're gonna release
original mod idea was a green rodrigo, follows you and demands attention, otherwise it turns in a redrigo. This was way before maneater
was my first mod idea
wow zeekeer just stole your idea
Is this based on you?
oh an the redrigo would chase you and explode on contact 
Ah so it is based on you
no way weaker version of duck
why
Pawso
I didn’t even notice!
pawsy meow at xu
Meow!
happy now
Yes
@tawny hare change it back
Change it back
tf do you mean original
Or I'm kicking you out of the thread rn
keep yapping
I will
Yap Yapiaolan
miaolan
Mu Miaolan was sealed for a reason
did mu miaolan commit grand theft auto or something?
Worse
red dead redemption
They wrote a script where they used 5 findobjectoftype<GameObject> on FixedUpdate
TEEHEE
Tbf i did suggest an alternative without curves but Xu went with that one anyways-
Howww
Just have like a hardcoded "hell" chance for turrets instead
And just set a weight for that
Since that'd be the main point of having curves for traps anyways ~
Each gameobject they do if (gameObject.layer == LayerMask.NameToLayer("default") && gameObject.Find("Wesley").gameObject.CompareTag("Stupid"))
You wanted like 4 configs for each trap to determine the weight fym how 😭
Only reasonable config should've been batby's suggestion
But im too deep in
you're doing that backwards, you gotta find the tag stupid and then look for wesley
I should just get component it for Transform 😔
From our convo-
Tbf that is more readable than spawn curve graph values, it makes sense
Its a Beefier config like mods like FairAI's but fixes the design issue with trap spawn amounts
Alternatively you could also make it so trap hell just has X chance of occuring and have it multiply the spawns by a set amount, bypassing the need for a config beyond the original one for setting the amounts-
This image jumpscared me
I thought i sent the wrong one and got scared
@wise stag delete ac unit gal
I am curious tho now
@hazy thicket what was your suggestion for config'ing trap spawns so that they can have trap hell still be a thing, rather than just spawning a random amount in X range?

find all transforms and compare tags with a string that you concatenate to a variable one character at a time
So I'd add 6 configs to each hazard
I'd follow a sort of random approximation based on the moon's own hazards
I thought you were sealed away, who let you out
Well, if you copy how Zehs does it for toilheads, it could be what...i think just 1 per trap?
Like MoonName:NormalSpawnAmount:HellChance:HellSpawnAmount
E.g.
Adamance:2:5:10, Offense:3:10:12 etc.
Thats close enough

Mu Miaolan, not Meow Meowlan
Meow!
Yeah but toilheads suck
If you make it so hellchance is hardcoded, you can even cut out that extra one
I'm a long lost sister
And we both know nothing hard coded lasts long
And just have normal spawn amount and just the hell chance / hell amount
True 


I wanna play Chinese minecraft, how is this just part of minecraft in there


im not good with names @dreamy geyser
just abbreviate - cARAIARAEATAHAVM
too obfuscated? skill issue 

lmao not the worst thing I've seen in my life
side note
please don't call LayerMask methods in the constructor
(idk if you are, but that will break debug builds)
i didnt even think monobehaviours can have constructors lol
i've just kinda put em in my CRhandler of sorts
How dare you
so i just... put em all in my awake? lol
wdym hardcode em?
not like they're gonna change, zeekerss would have a very bad time modifying them
write the numbers
they are numbers
you can write then as hex or binary
i am not spending the next 30 minutes on this 😭
0xXXXXXXX or 0b101010100101
I mean yea you can just toss em in awake too
you have multiline editing down, I seen it lol
made bro stand
put em down
I'm curious, was it because of the mesh import settings or a prefab with a mesh collider?
Why is it suspended?
Because you were supposed to use a sphere collider 
It's just a sphere that gets warped randomly in a shader
It’s been naughty
Better question, why your game look like that
Wheres the post processing
oh I figured it was some VFX thing, that's not what I was asking
I don't know if it was trying to generate a collider at runtime due to a mesh collider component or what
This is under vow's bridge
only for being under vow's bridge?
wow
Pawsy add fumo to my list, meow
Meow!
pawsy meow at him

Code rebirth: The last airbender
Code Rebirth: The Last Code
Code Rebirth: The Last Update
I miss when I used to change the thread title for every update
Should do that again
Code rebirth : village and pillage
Xu please fix the mimic chances 
Dont worry big dawg its already fixed in the beta
@wise stag delay update by 9 months

Meow
Meow!
Call me wesley, and I'll have it done in 10 months
ok but you better push an update that's beyond peak after that long
Me and Rodriguez do peak in a 1/10th of the time... if we weren't in school 
It's like you're saying the beartraps aren't the best thing made for the game
hence "beyond peak"
But tbh
Yeah the beartraps are funny
What do you mean by "that" Picture effect or UI?
I pulled the gamma value to the highest and removed the post-processing effect.
Another effect, but I don't think this problem necessarily comes from coderebirth.
Considering there's 0 explanation, 0 logs and nothing to go off of, I'm gonna say not coderebirth
does the config to make janitors trashcans invisible also disable their collisions?
Yes
oki good to know, theyve blocked doorways and crawlspaces in the rubber rooms a few times lol
Blame wesley
At some point imma just put a very large disclaimer that I dont control where any of this shit spawns
Wesley does, nikki does.
If they choose to have hazards spawn in A. Doors, B. Inside of their vents or C. In places that block paths, I can't do jack about it
Yes, it does
Its not just Wesley and nikki to be clear, they're the first off the top of my head since nikki's i got a lot of reports on and wesley I like to annoy
I've seen it happen on other custom interiors like the cabin too, stuff just spawning on doorways
Wrote a script that despawns hazards if they spawn on doorways but vents aren't doors so I really can't do anything about that other than blaming the design choices of the interior dev
iirc the nodes hazards spawn on (which I assume you use) have a radius value. I probably just put one in a room and left it. Not usually an issue with some vanilla hazards since they seem to spawn against the wall (apart from land mines).
I doubt many of yours really have that condition and they’re bulkier so I could see how it feels like they end up blocking doors
Definitely still my fault, just not super ideal that they spawn “around this general area on the navmesh”
Doesn’t really make an area not spawn them super nicely
Do the trash cans have a functional purpose?
goes to them when he grabs you
yeah i think he's supposed to dump you in a trash can if you litter around him or something
hit or drop an item
i personally havent even seen it because seeing scrap e has been super rare for me lol
code rebirth: combat update
Scrap E would be cooler if trans cans only appeared when he was going to spawn that round like old birds, or if they only appeared on moons which he can spawn on.
Just a (great) suggestion
do an experiment for me
spawn a scrap e and disable all but one trash can
and get grabbed
What if the 1 trash can is behind a locked door or somethin
trans cans ❤️
woa
How much? 
1011
Daisy is the highest priced one, 1500 and a fan favorite
People usually go with swrd-1
The og
I assume she's shockwave gal?
(I haven't played with the mod alot so idk the gals actual names)
Ye
so what is swrd-1?
Shockwave gal
OH lol
Daisy is terminal
Does disabling everything on code rebirth besides the giant impact performance as much?
Everything disabled is not loaded on game start
so yes?
Ye
Does anybody know how to config the bear trap? The instructions are a little confusing.
What it does, is it spawns X amount of bear traps dependant on the config
But each bear trap spawned can spawn a few around it
0-5 around it
To create clusters
So config rn is 0-10 clusters possible
But the only config is one number after a moon
all the hazards are confusing
So it spawns 0-10 bear traps
And each of those spawned bear traps have a non configurable chance of spawning 0-5 bear traps around itself
To create little clumps
what if you want 4-6 bear traps
backburner or something - pepsiman
What if I want every square inch to be covered in bear traps? Every. Inch.
guys
what if i add gorp
to this mod
Code Rebirth [Gaycob controls this community]
yeah
in the future some further spawn controls(like the ones we have for traps) for the crates/safes would be nice
@unique niche
@unique niche
@unique niche
@unique niche
@unique niche
@unique niche
@unique niche
@unique niche
@unique niche
@unique niche
@unique niche
@unique niche
@unique niche
@unique niche
@unique niche
@unique niche
@unique niche
@unique niche @unique niche @unique niche
you don't get to do that you don't have the power
does having this as false remove the items like the guitar etc from spawning too? or just the suits

I feel like I’m looking at a federal offense
Yes guitar etc too
remaking this but it's rodrigo and dalice
hue
Did you hear that they killed Rodrigo
Sorry, meow, the Lethal Company Modding community has restricted the ability to share links to that specific platform. Please use modmail if you have any questions or this is an important link, mew!
the opps got him 😭
I just went into fire exit on landslide and instantly died
Good
Like I didnt see a frame from inside except some red
Im assuming it was one of the fans
Windows wouldnt let me clip it but it was hilarious
Not a complaint a congratulations
Before duolingo

The duality of owl
Evil and even more evil
not so hehe (uncolored blood)
"jumpscare" (based on real event)
lmao
im having way too much fun rn

there was originally another speech bubble from rodrigo in that video but the quality was lowered so much that it literally didnt show up lol
That's actually hilarious. I think this version's even better
indeed
so hyped for the next update
i usually find out about this mod's updates randomly but now that I know more information by being here I can get excited
um
v0.15.0
- Added BoomTrap
- Improved readme yet again.
- Optimised the following additions a bit.
- Janitor.
- ACUnit.
- Biomes.
- Hazards.
- Seamine Gal.
- Shockwave Gal.
- Terminal Gal.
- Explosions in CR.
- Spawning of redwood titan and seed through CR weapons.
- Anything that plays a sound a dog or other enemies can hears.
- A lot more lol.
- Fixed cruiser gal carrying you causing you to be spun out of existence, that was fun.
- Separated Windy into 3 weathers, the last two arent available currently.
- Tornado.
- Hurricane.
- Firestorm.
- Gave cruiser gal a new song.
- Optimised a lot of collision detection in a lot of things.
- This is gonna be the last update for a while before the 1.0.0 release which will contain more content than this mod currently has, look forward to it.
Code Rebirth [The Penultimate]
also the thread name isnt a meme, we're coming up on the Finale 
README update pog!
thank you, guys ❤️
whats the boom trap
hi dou dou
this is so smart like they shouldve totally added landlines to the game or something
Landlines

🦉
Unlike a landmine, you can escape a boom trap if youre quick enough
FUCK
throws dalice at boomtrap
Watch Bruh.. and millions of other Lethal Company videos captured using Medal.
Literally every single bear trap spawned inside and on the sides of the ship
There's more on walls then there are on the floor
(I hat how Discord mobile is no longer loading most of my favorited gifs but at least this one still loads)
Interesting
Problem for tomorrow xu
Bed time
boomtrap sounds like a tumblr fnaf oc
big froge
me if I locked in
Are the other 2 new weathers not appearing in the config or WR for anyone else? I'm not seeing them so I'm attempting to regen my Config and see if it fixes
Wait, are there new weathers?
Windy was supposed to be split up into 3 different weathers
But only the Tornados are showing up
Oh ok I see it now
In both the Config and WeatherRegistry
I did a config regen and they still aren't there
Lol
I got super sick overnight so imma be bedridden for a few days, no fixes for a bit, though I might try to fix the bear trap stuff.
I split Windy up but like I said in the changelog the other two aren't available yet
Ah got ya
It was just a bit unclear it sounded like the new ones were already in
My bad

I hope you get plenty of rest and feel better soon
Super me 
Get better soon tho Baka Xu


As a germaphobe I absolutely hate being sick. I understand your pain.

Y u bulli me 
I just wanna be better smh
Got up out of bed and updated anyway, was only a one liner
Was part of a big optimisation thing I was doing but I missed a thing
I dont actually know how much better the update would perform, but I went through like 40 scripts that use OnTrigger and made em exclude all layers except the ones that they look for, which is usually 1 to 3 different layers
@dreamy geyser is this type of thing ever like noticeable
I will say I could actually feel the optimization difference, you did good work
Laser turrets might also be faster since I switched em from fixedupdate to update
Atleast I noticed em going faster anyway
I was testing some stuff on a fresh save and the game felt a lot smoother
Noice, I'm sure Glitch will complain
XD
It should, all hazards should feel better, explosions from everything like microwaves, the gals, I went through just CR entirely
it can be ye
death by a thousand cuts type situation
Btw do the Tornados still have the different colors? I noticed that you got rid of that config section
makes sense
nah, im removing and replacing it with the 3 windy-type weathers
Understandable, I always felt the Grey one fit in the most when it came to thinking about all the diff moons and I'm excited for the other new Weathers
rodrigo just has alot to do right now in terms of modelling, since he's having to model probably like 50+ different objects of various sizes for the next update, so didnt get to the new tornados this update
im also waiting on mrov to respond for the hurricane
Hurricanes are gonna be so sick for Oceanic Moons
the other one sounded cool asf for Volcanic moons
I mean it depends on how big your triggers are and what they overlap with but it all adds up the more triggers are calling managed methods per fixed update
excluding stuff means that the runtime has to do less work to calculate what to collide with and then it also avoids calling the trigger methods on things that you already know you won't find anything useful on
there's a not insignificant amount of overhead to calling those methods even if the check is extremely cheap (which it usually isn't cheap enough to be justified, probably on the order of 10 microseconds each not including call overhead)
thats pretty good then
also, weird thing, i switched a raycast to a linecast and people started reporting bear traps spawning on walls??? lol
I couldn't possibly guess why that is without more info lmao
it is very funny though
this fixed it, no idea
wait why remove the trigger interaction ignore
wasnt there initially, but i assumed that was just the default settings anyway?
ignore trigger colliders isnt default?
I checked it a while ago
nope I don't believe so
you can check the decomp, all the overloads exist in managed land
huh
then maybe it wasnt the linecast that borked it but making it ignore trigger colliders? though this also feels like it doesnt make sense
not sure
the line cast would be a cast of length 1, you switched it to a length of 100
idk if that makes a difference here
oh, linecast doesnt just keep going?
wait
no
not length one
you're casting to the origin lol
line cast is a line segment with world space start and end
yeah? but arent the parmaeters a start and end
i didnt include it in the ss but thats how i calculate th start
for line cast? yeah
that's fine, the end is the problem
you're treating it like the end is a direction
OH
it's an absolute point
didnt even click until now lol
makes perfect sense they all end up on the ship since the ship is like a couple units off the origin
guys, what does the "volume" in some configs mean? for example tornado volume and tornado volume in ship
is this normal?
lol
a penny
that penny is worth a LOT
for a penny indeed
but like is that the coin remake or just a bug cause i'm not sure
Coins only got a model change, but uhm nothing is supposed to be different
They havent been remade entirely yet
okay so they're supposed to be that small then
No lol
oh
I don't know, that's pretty average. Maybe even a little above average.
😭
can't argue with you there
I actually think the coins being smaller is somewhat better
Nonexistent
give
we want players to experience the journey of the boom traps
So were not adding a config till 9 months
Also xu is bedridden
S1ck as a boy
@autumn pagoda as s1ck as the one who lost the game
Hope she gets better
theres no way I can lose the game that many times in 1 day
Dats a lot
Dont eat too fast you’ll choke
Anyway I didnt think the new coins model was even in any past update, I remember thinking about whether it was in there cuz I built the bundle by accident once but I never checked
Also back to sleep I go
-t rework
BTW @wise stag it looks like the Shockwave Gal model replacement suit breaks spectators, they can no longer spectate a player who is wearing it. The others work fine, tested this on Hiccubz stream today
Yeah I'm actually kinda curious and might fix this, I heard about it before and was so confused lol
I'm wondering if spectator mode uses a specific bone that you didn't rig to the model or something?
That's my only guess tbh
Oh honestly, pretty good guess
Counter argument, paper. Paper beats rock, you lost the game.
I think he's trying to give a "massage" but he's too stupid
i wonder what's inside the facility 💀
new phone
fre iphon 😍
facebook bot factory
https://i.gyazo.com/6274e895e7d33463087af9f9b5c97156.png alas, Betty and Delilah still have issues with Manor Lord. stuck in his current phase when struck by either
looks like Delilah also has her perma beam return.
hope this info helps, but first, get well, xu
"BETTY BLAST"
huh, i mean manor lord cant be killed in one shot, but maybe xus optimizing stuff changed a few things
ill do testing on my own side
o7
shockwave shooting the manor lord had no errors
she couldnt kill him
but still tirggered mask spawned
no issues with seamine gal either
i just realized your pfp is that green bird item
that's probably why everyone talks about you when that item is found
everything makes sense now
anyways yeah shockwave and seamine hit the manor lord and force him to his mask spawn stage but without the anim, but i didnt get any errors
im the boom bird
the plushes voice when used is mine
also bell crab
i voiced bell crab
bell crabs have a voice?
nyehaha
so he aint just stuck for you?
without phase progression i mean
beyond mask
yeah hes fine for me in testing
I honestly regenerated my config after the recent update
Maybe that might help?
nah this was before the update, too
Ah strange
again, i aint worried rn
Ye understandable
creatura
Will it have helicopter mode
Coconikki in its mouth
Plink and plinktosis mode?
Awsum………
collar with a heart tag labelled "Beanie"
if detected beanie steam id
👍
next code rebirth enemy be like
is that cactus bird???

i never looked closely at the old snailcat model...
Is that punishment Bird
@visual perch ban rodrigo before its too late
its too late
his greed sickens me
:(
Can I throw it
no
his greed is his downfall


I thought he had apple in his mouth but it's just snailbeanie 
the final update will be just like terraria's final update, if that means anything to anyone

so that means final update for content, and next updates are bug fixes/minor patches
probably the next big update
more so hinting that terraria is currently at their 5th final update i believe lmao
lmao
go to wesley for that
yeah lol
first day in code rebirth: got stuck inside a safe after opening it x.x
good
lmao
you're basically dead lmao
unless you have a friend(s) who have key to open you up
you guys should make a variant of Scrap-E that looks like Burger from Planet Life
this thing?
Was the gals appearing outside the ship for clients until activated fixed or is it being caused by some other mod causing an incompatibility.
never fixed, couldnt figure it out unfortunately
Damn that’s a shame
Appearing outside the ship???
It doesn’t matter too much gameplay wise, just wondered if it was fixed and happening because of some mod incompatibility I had.
That's new
When you buy the Gals they appear outside the ship until they’re activated.
That's so odd
You can take gals into storage?!
Finally dude
Bald is still broken
not even Rogain can fix 😔
Disabled it
Undisable it
theres no fix for male pattern baldness sadly
Never
The humble glue stick
i made a guy called "the humbled" once
is an entity idea
he basically is able to switch his arms in and out of his body to mimic most vanilla entities

i had a similar idea, a mimic monster that pretends to be a hoarding bug, and only reveals itself once its up close
like the dog mimic from lost in vivo
Notes:
- Lost in Vivo playlist: https://www.youtube.com/playlist?list=PLDOz00GDmmSGXr63Gu3vfZkNUh3Tm-3GU
#lostinvivo
man i worked 45 minutes on a piece of artwork for the snailcat and it looks like trash
here have.. that
I think it looks really good lol
Which artist doesn't tbh
Honestly I like it too
How do the spawn weights work for the indoor traps? i want to keep them enabled but it feels they spawn way too much for my liking. atm I've just divided all the values by 4 and seeing how that works
There should be a section in the readme for hazards
@autumn pagoda
certainly is 
-# I actually like pepsi a lot more

we love greg
hes doign a great job
he's doing a great job
I think we should speculate the rule he enforces. It’s probably that || we lost the game ||
Sleepy snailcat
Gorp.
Who shrunk the cat
Is that the satanic cultist terraria
huh?
with antenna
jimothy?
My fault there’s no satanic
my bad guys i forgot the cutiefly
ENDERMAN?
🧤 👑 🦋 🐌






