#Code Rebirth [V§O∆X∆O§]

1 messages · Page 34 of 1

dreamy geyser
#

I wonder

cursive thistle
glad harness
#

Who the hell

tawny hare
#

becuase he is stoopid, he doesn't know that the dead don't talk

glad harness
#

Is Joseph

tawny hare
glad harness
#

And then it was gone

glad harness
#

He pushed a spider out the way

#

That was kind of him

tawny hare
#

@mild storm i summon thee

glad harness
#

And he went outside

#

Which confused me even more

mild storm
mild storm
glad harness
#

Can I stand on him

mild storm
#

yes

#

on his pallet

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if hes not carrying anything

#

also if he carries you through an exit or main could cause issues

#

cuz he brings you in but it doesnt count as you being in

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not much we can do about that

#

greed otherwise works fine

cedar plinth
#

they vibin

mild storm
#

"Jimothy! you just committed vehicular manslaughter!"

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Jimothy :

#

beep beep

night forge
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why does jimothy make no sound when moving

mild storm
#

cuz xu forgor

thorny shuttle
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you can hear it before he starts moving around ☝️

night forge
#

he occasionally make sfx

#

but I miore so mean a whirr / noise of him passively moving

thorny shuttle
#

you can hear it before he starts moving around ☝️

ashen peak
mild storm
#

you can hear it before he starts moving around ☝️

ashen peak
#

my bad i didnt know you can hear it before he starts moving around ☝️

opaque spoke
#

i think you can hear it before he starts moving around ☝️

cedar plinth
#

they're trying their best lmao accidents happen ☝️

long foxBOT
wise stag
#

found the problem with jimothy's audio, will fix for later update

cedar plinth
#

jimothy pushed me off a ledge today lmao

#

i was trying tk jump across a bar gap in the facility and he came rushing over and knocked me off lol

wise stag
#

just let him do his 9 to 5 in peace 😔

cedar plinth
#

the 9-5 i observed in question: moving the same beartrap indoors and outdoors constantly

wise stag
#

he thinks he's doing a good job

cedar plinth
#

employee of the year

wise stag
dreamy geyser
#

Xu if players are being teleported without updating their flags there will be problems I'm afraid

#

you might have to run or replicate EntranceTeleport logic when jimothy carries players out or in

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they can be untargetable if that doesn't happen

#

also probably notify CullFactory about items on the physics regions when jimothy goes through a teleport

wise stag
#

yeah forgor about the items bit, been meaning to do something to either disable players from being moved through teleports or manually updating the flags, but ill have to look at what basegame runs

dreamy geyser
wise stag
#

i wonder if the physics region stores a list of items on top of it

dreamy geyser
#

I don't think so, but they should be direct children afaik

wise stag
#

are they children or are they using "parentObject" shit lol

dreamy geyser
#

parentObject doesn't allow offsets so it's not that

#

it should be transform children

wise stag
#

but yeah in my agent navigator i have a thing that runs an event when entrance teleports are used so i can probably just run whatever i need there

dreamy geyser
#

speaking of this, I also need to revise my plan for the elevator pathing API to also allow for telling an an API-using AI to go through a teleport

wise stag
#

i just run like a few events whenever something like that happens

#

mainly just these

dreamy geyser
#

right, but I need to provide the "next action" which could be either following a path to a button and pressing it, or teleporting through an entrance teleport

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my initial idea only involved the button part

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but teleportation is necessarily both custom and tied to vanilla logic due to just the situation you're dealing with here

wise stag
#

icic

dreamy geyser
#

I'm probably going to have a flags enum that determines what a user AI can navigate, so that new features don't break them, but I also gotta figure out how to make the API extensible

wise stag
#

this enough for ya? (the getcomponentsinchildren is tempo until i check where the items are really parented to

#

hmm it's just the main network object, which makes sense ig

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there's a probably better way to do the first foreach

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bleh, i need the entranceTeleport reference

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hmmm

wise stag
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this might be better for the first foreach

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@valid drum does shockwave gal pickup items for clients or no?

dreamy geyser
wise stag
#

it might, might not, dunno, ill just leave it in and have someone else yell at me later prob

dreamy geyser
#

also yeah transform's direct children may be faster, you could profile to find out

#

just do a

var startTime = Time.realTimeSinceStartup;
do stuff;
Log($"Took {(Time.realTimeSinceStartup - startTime) * 1_000_000} microseconds");

or your favorite time unit

wise stag
#

lol, sure

valid drum
wise stag
#

yeah nvm i figured it out

#

clients jsut didnt know that this was a target scrap, might've messed things up more than i would've expected

dreamy geyser
wise stag
#

yeah will do, i just, completely forgot, lol

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got distracted by trying to get rid of a findobjectsoftype on every entity spawn

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trying to figure out when entrance teleports are populated on the dungeon so what i should be patching

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hmm this is nice

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i wonder if theres a round end event

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well it was worth hoping

dreamy geyser
#

hmm

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one way would be to patch awake to track a list of EntranceTeleports statically, but you don't have an OnDestroy to also hook, unfortunately

wise stag
#

an rpc on unload scene objects postfix is not ideal but it works, probably

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i probably should've added ticks lol

dreamy geyser
#

I don't think you need that

#

there is a Unity-provided event for it

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but you should assume that entrance teleports can become null at any time

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(not that I think you're not checking already)

wise stag
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why is this an assumption? 😭

dreamy geyser
#

huh?

wise stag
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you CAN think im not checking

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where are entrance teleports becoming null other than on round end

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im confused

dreamy geyser
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I mean I had you add checks for null lol

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because modders are sily

wise stag
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oh if you mean like that then yeah, but i only assign on round start so if anything happens after idk if i can do too much lol

dreamy geyser
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I mean whenever you use your list of entrance teleports

wise stag
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that's true

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pain, its where i use it, alright i can null check before doing anything ig, though company moon and galetry wont have any entranceteleports so i might need to do some weird stuff

wise stag
#

getcomponentsinchildren was faster lol

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same result with more items

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would've never expected that

dreamy geyser
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CPU cycles?

dreamy geyser
wise stag
dreamy geyser
#

oh wait you're using stopwatch I see

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hmm

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I haven't used that in a while

wise stag
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yuh

dreamy geyser
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I would use TotalMilliseconds, not ElapsedMilliseconds iirc

wise stag
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its what i use when i time stuff

dreamy geyser
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or waitt

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oh yeah

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StopWatch.Elapsed.TotalMilliseconds will give you a floating point number

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don't use integers if you're trying to get accurate numbers out of this kinda thing

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ticks should in theory be proportional though

wise stag
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according to microsoft docs

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had to dig to find this lol

dreamy geyser
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yeah I wonder which would be more accurate, not sure if Stopwatch might be using a different syscall

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versus Unity Time that is

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but yeah I like to have absolute time, printing the long form of milliseconds doesn't do a lot for you

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especially since your budget for games should be on the order of nanoseconds to microseconds

wise stag
#

god i hate the default keybinds for bagconfig

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E for dropping all items??? really???

thorny shuttle
#

7 to drop all

wise stag
#

v0.13.7

  • You can now ride jimothy inside or outside safely without problems.
  • Fixed lag-spike when a coderebirth enemy spawns.
  • Fixed Janitor breaking randomly-atleast for clients and in cases where it wouldn't grab objects but did for host.
  • Fixed Jimothy sounds.
  • Fixed Jimothy holding items incompat with cullfactory.
  • Fixed problem with jimothy holding IndustrialFans, probably?
dreamy geyser
#

so many Jimothys

wise stag
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jimothy is great

valid drum
#

Did you implement the changes for the Zort Scraps that Zaggy told you to do?

wise stag
wise stag
valid drum
#

Noice

autumn pagoda
wise stag
#

i sent it to you as soon as i recorded it, be happy

autumn pagoda
#

Fair peepoGiggles pikaLove

wise stag
#

@granite shale idk if you were ever planning a time slow item but i did it lol (not optimised or anything rn ofc)

long foxBOT
wise stag
#

ignoring the fact that this is not done in a proper way where u can revert them since im not storing htem anywhere etc, im pretty happy with it

thorny shuttle
#

oh my god

mild storm
dry ermine
mild storm
#

Next up : Made in heaven

tawny hare
#

player is so fast

tawny hare
#

but interact triggers hold time still slow

wise stag
wise stag
#

should be easy

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i already have a solution for fixing the jump where its delayed + long

tawny hare
wise stag
#

well reason jump is long is because i just directly increased the player's movement speed

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and sped up their animator

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so i also need to mess with their jump values to make it still as high but doesnt make you travel as far

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@analog crystal are u awake

neon glacier
wise stag
#

Lol

mild storm
#

Very classified leak, xu would not be happy if they saw me post this plink

wise stag
#

@autumn pagoda i cant believe you allowed him to leak this

ashen peak
tawny hare
#

no give it back

tawny hare
#

thanks

knotty lynx
trim ivy
trim ivy
knotty lynx
#

See, I’d called them out because he’d taken someone else’s name and that just made me a target 🤦‍♂️

Also, can’t believe you’ve done this

trim ivy
granite shale
#

who wants to switch name with me? lol

granite shale
#

this is not a bomb to you?

knotty lynx
granite shale
#

boy

mild storm
#

More bomb greed

#

Chat new manor lord lore goes wild

#

Soon

#

Tm

analog crystal
mild storm
#

Xu is eeping

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Honk mi mi mi

analog crystal
#

well, can anyone decipher what exactly xu wanted?

#

and for what reason

mild storm
#

Uhm xu wants more gals

honest basalt
#

Lowkey, I've no idea

analog crystal
#

zamn

#

so basically, xu has a effect that increases player speed, and when that effect is in effect, jumps should be smaller while jumping as high as normally or something?

mild storm
#

cuz xu has a thing that slows down time

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but accelerates the players movements and anims

#

however jumping and interacting with things is still slowed

mild storm
hasty kelp
#

@wise stag please help me config your mod because while trying to decrease hazards spawn i somewhat increased it by hell a lot

night forge
#

Read rhe readme like Rodrigo told you before

#

It tells you how

hasty kelp
#

ok im stupid, haven't check that

shadow kernel
cedar plinth
wise stag
analog crystal
#

you can emit conditional logic with branching

wise stag
wise stag
#

Icic

analog crystal
#

And you can hook the movenext method like this with an ILHook

var playerJump_IEnumerator_MoveNext =
   AccessTools.Method(typeof(PlayerControllerB), nameof(PlayerControllerB.PlayerJump))
   .GetStateMachineTarget();
var playerJumpILHook = new ILHook(playerJump_IEnumerator_MoveNext, ILHook_PlayerControllerB_PlayerJump);
#

The ILHook method being something like this

private static void ILHook_PlayerControllerB_PlayerJump(ILContext il)
{
    ILCursor c = new(il);
    // ...
}
wise stag
#

Isn't AccessTools stuff reflectuon? Is that required?

analog crystal
wise stag
#

How did you get rid of thr background huh?

#

I dont think I've seen that before lol

analog crystal
wise stag
#

Icic

analog crystal
wise stag
analog crystal
#

also, GetStateMachineTarget is an extension method from MonoMod

analog crystal
wise stag
#

Oh lol

hot light
#

dont have log atm, but anyone else's Manor Lord get stuck in it's summoning pose (even after the summons are done)?

patent ember
#

Hello!
What's the Transporter?

thorny shuttle
#

the man

wise stag
#

But yeah jimothy

patent ember
#

like the Janitor?
And what does it does?

wise stag
#

Si, janitor is the first

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Transporter picks a random hazard in the map, outside or inside

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And decides it wants to grab it

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And it goes to grab it

patent ember
#

I got a bit lost with the latest mod updates :,]

wise stag
#

Then it'll place it randomly somewhere else

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Whether that's inside, or outside

mild storm
#

jimothy goes around picking up hazards and crates and moving them around randomly, basically messing with where hazards are and throwing off players

#

he doesnt kill the player directly

wise stag
#

He thinks he's doing a good job

thorny shuttle
#

he is

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don't doubt his work

#

knows things we dont

patent ember
#

yeah, I tried the janitor before, I got stuck twice in the same run :,]

mild storm
#

on a wesley interior?

wise stag
#

Would also help to know roughly when this happened, the pathfindinglib was broken for a good day or so

patent ember
wise stag
#

Well Wesley's interiors like toystore and grand armory have horribly terrible navmesh, and they kinda still do, which is why he asked

#

But yeah then wouldn't be a pathfindinglib issue

patent ember
#

I see

mild storm
#

the toystore navmesh

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oh the horror

ashen peak
#

can someone make a therapy mod for rodingo

#

lethal psychology

hasty kelp
wise stag
#

copy paste exists, and thats worked for most people

thorny shuttle
#

What gal has the pink radar dot thing?

wise stag
#

purple is seamine

#

yellow is shockwave

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green is terminal

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pink? no idea

thorny shuttle
#

purple

#

idk

#

arrow

#

unsure if it is maybe one of the gals map radars

wise stag
#

uhh, if its coderebirth i can take a look, but i dont think it is (small chance it is)

thorny shuttle
#

Im playing so i'll check l8r

wise stag
#

alright

thorny shuttle
#

Might've been the moon since it's gone now

#

wait no nvm it just moved

mild storm
#

Next update jimothy will carry the entire ship away

wise stag
#

I kinda wanna do it

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Ngl

honest basalt
#

W

wise stag
#

Like it wouldn't be the hardest thing to do

#

And I'd just put it back when you go back to orbit

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I promise

unkempt knot
#

having traps everywhere on this mod feels like pre v50 dine.. 10/10

thorny shuttle
mild storm
#

Anybody find the funny on jim's model? greed

glad harness
#

No

#

I just learned the mf can do shit

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Evil shit...

night forge
#

He just moves around

wise stag
#

Just keep following him

mild storm
#

A very good job greed

thorny shuttle
#

never undermine his work

mild storm
#

Spit it out smxrez

#

Dont be shy

night forge
#

I’m not typing

mild storm
#

You were earlier

#

I caught you

#

Hook line and stinker

night forge
#

I was going to say something a while ago but didn’t

mild storm
#

Boo womp

night forge
#

So every time I would re open this channel

#

It would say I was typing

#

Because I had words in the box

mild storm
#

What were you gonna say greed

hot light
#

name him Timbob (Timmy + Jimbob)

mild storm
#

lmao goofy hat

hot light
#

gooby hatte

cedar plinth
#

lmao goofy hat

trim ivy
#

😛 had to mess with Rodrigo

pallid dagger
#

(manor lord eats the knives so you cant have them)

mild storm
#

guys why cant i pick up the manor lord's mask and knives when he dies plink

honest basalt
#

Finally got on to play

#

And I can confirm new tornado is most certainly peak in both behavior and appearance

mild storm
#

if you pick up the mask it latches on your face greed

#

the knifes are embedded and rusted shut in his back

sly belfry
mild storm
#

greed hi guys im melanie melicious

#

you can try asking the fake mel but they wont respond

wise stag
night forge
honest basalt
dreamy geyser
valid drum
#

lol

dreamy geyser
#

oh right

wise stag
#

i still blame cullfactory

wise stag
autumn pagoda
#

We are wearing aprons now?!

wise stag
#

what were you wearing and what did you contribute

autumn pagoda
wise stag
#

smh

opaque spoke
#

Manor Lord tweaks out when they die to a spike trap

dreamy geyser
opaque spoke
#

As in they don't perform their outro/death animation

#

They just

#

kinda stand there

wise stag
#

oh im gonna hate how spike trap kills enemies arent i

opaque spoke
#

That's where they were, completely idle, despite being smacked by that spike trap multiple times in front of my very two eyes

wise stag
#

mmm okay

dreamy geyser
#

seems normally to me

#

I was gonna say

wise stag
#

yeah that looks normal to me too

dreamy geyser
#

it shouldn't need to be weird

wise stag
#

i expected worse but i guess i might not be handling the killenemy method properly

#

it would be better to really just deal the damage thats needed rather than skipping straight to death but that's fine too

dreamy geyser
#

ehh I think it makse sense given it's supposed to one shot everything

wise stag
#

also for some reason my enemytypes list doesnt have masked? Dead

wise stag
opaque spoke
#

Where is that option?

dreamy geyser
#

don't think I really changed anything related to that recently but I shall see what is up regardless

opaque spoke
wise stag
opaque spoke
#

unable to replicate the glitch. Might've been just a one-off thing

wise stag
#

well for some reason, last time it wasnt happy because it didnt think masked were an enemy with how i set it up

#

but now its fine with it

#

lol

wise stag
opaque spoke
wise stag
#

staring

#

menacingly

tawny hare
wise stag
#

idk, but clearly we need a new description

thorny shuttle
#

the 7

dreamy geyser
#

more buzzwords, now!!

autumn pagoda
opaque spoke
#

Kms I got a voodoo skin
Anyways, 50 fps on Acidir after a puppeteer gave me free bottom surgery and a doll as a treat
0194b175-b149-ac64-9b2d-b24fc4a3e577

wise stag
#

whats ur usual fps

opaque spoke
#

120

#

Though I was capped at 60 in this instance

narrow rune
#

does the disable trash cans config work now?

mild storm
#

Yes

fresh thunder
#

???
I wanna say its the boomba, but i recall it still being alive later, it also makes a noise when its triggered before exploding
i am so confused
How did the baby do that 💔

viscid rock
pallid dagger
#

||the same one with the storehouse yes||

mild storm
#

That baby ate scrap-e

#

Also codename Nightlight just got way bigger in scope

#

Big update on the horizon

autumn pagoda
mild storm
#

BabyManater st1nkboy

#

The lore goes hard

#

though Right now wE are Busy on other thIngs RighT now, Hopefully me and xu xiAolan We'll mAnage to do thIs ambiTiouS project.

#

but yeah we have some stuFf In the works before that aNd like a few Dev feaTures to pusH to thundErstore. anyways yeaH hopEfully we can mAnage this Really ambiTious update.

#

Mlem

viscid rock
#

|| REBIRTH AWAITS FIND THE HEART||

mild storm
#

Wow thats a weird thing to say

#

plink crazy person

viscid rock
#

am I supposed to go on a date

#

what does this mean rodri- I mean melanie

mild storm
#

Uhm take me out to dinner first is what it means

tawny hare
mild storm
#

gOd

#

So nEEDy

viscid rock
#

OEED

#

this is part of the lore

#

trust

viscid rock
#

I have yet to experience the new coderebirth content

mild storm
#

Whats the last thing you experienced?

#

Are you all the way back from like manor lord?

viscid rock
#

I took a break when wesley released his trailer

#

I haven't seen the clean up crew yet

mild storm
#

Janitor and transporter

thorny shuttle
#

Peak 1 and Peak 2

mild storm
#

Scrap-E and jimothy

viscid rock
#

is that a walle refrence

mild storm
mild storm
#

Only video i have of it on hand

#

And its when it broke lol

night forge
night forge
night forge
# dreamy geyser more buzzwords, now!!

THIS MOD ADDS THE HIGHEST QUALITY, MOST UNIQUE, EXTREMELY TERRIFYING MONSTERS, ALONG WITH WEATHERS AND MORE.
GET READY TO IMMERSIVE YOURSELF IN THIS DLC-LIKE MOD LIKE YOU’VE NEVER SEEN BEFORE.

thorny shuttle
#

What is CodeRebirth, that sounds sick

#

Oh it's stupid

cobalt mango
#

deprecate coderebirth!

#

i want coderebirth redux now!

mild storm
#

We want pre rodrigo code rebirth

#

Code rebirth classic

cobalt mango
#

code retro

#

wait a second you dont even work in coderebirth

mild storm
#

Chat all of this happened cuz i thought the original metal crates were ugly plink

wise stag
night forge
viscid rock
#

when is new mithzan zort video coming out grr

wise stag
#

Tanks

viscid rock
#

or did they find it too be too chaotic

wise stag
#

They played episode 1 and 2

viscid rock
#

yeah I know

#

the car is such an amazing enemy

night forge
wise stag
#

Episode 3 hasn't come out yet and they probably done find higher difficulties going to be enough content

viscid rock
#

I thought there would be more, its still a great game though

wise stag
#

Episode 3 is gonna come out soon, I've been waiting for it

mild storm
#

Code rebirth 2 out soon

viscid rock
#

Vanetta better get revived in ep 3

mild storm
#

Vanetta gal yoiled

wise stag
mild storm
viscid rock
mild storm
#

This will decide the fate of our universe

wise stag
#

Why does twitter switch to prawn immediately what

#

I knew it was bad, didn't know it was this bad 😭

long foxBOT
night forge
viscid rock
#

☹️

wise stag
#

Idk whar the colours mean either

viscid rock
mild storm
wise stag
wise stag
viscid rock
#

booo 👎

night forge
#

Maybe feed?

wise stag
#

Prob

wise stag
mild storm
#

Bleu greed

#

Poupre plink

viscid rock
#

yipee red you should vote red

wise stag
#

Blue gives me a good vibe

#

Anyway imma go back to bed, woke up too early

mild storm
#

Who tf is the blue ghost plink

wise stag
#

Lmao

#

Melmel voted

#

Clearly

mild storm
#

Smh honestly understandable

#

Chat if it ties im gonna explode

wise stag
#

Whyd you vote purple then, go vote red

mild storm
#

plink shhhhhhhh

#

Got to bed

heavy sapphire
viscid rock
wise stag
#

The invisible person strikes again

mild storm
#

Wait for it

mild storm
# mild storm
poll_question_text

Mlem, i swear this means something

victor_answer_votes

5

total_votes

12

wise stag
#

So you're gonna send both right?

mild storm
#

I said if it ties i explode

heavy sapphire
#

I failed in my mission to make red win behind your backs

wise stag
#

Smh

heavy sapphire
#

teehee

mild storm
wise stag
#

Lol

#

I guess in a weird way this also fits best

heavy sapphire
#

what did that poll mean

mild storm
#

Here you go. Blue and purple

heavy sapphire
#

i’m blue

mild storm
#

Color of clothes

mild storm
#

If it werent a tie wouldve been higher quality

tawny hare
autumn pagoda
reef hatch
#

Purple good

heavy sapphire
thorny shuttle
#

Yoi should’ve just sent red since it wasnt one of the tied options

fresh thunder
fresh thunder
wise stag
#

What actually happened was the scrap inside scrap-e triggered the boomba

#

Unless you have fair ai, then he triggered it

viscid rock
viscid rock
#

no way back to main tho yikes....

fresh thunder
viscid rock
#

I have terrible navigation skills, this might prove to be very difficult for me 😬

#

ima bring an extension ladder to main next time

plucky sedge
#

wtf i got pinged in this thread

alpine agate
plucky sedge
#

GRR

alpine agate
viscid rock
#

NOOOOO

#

iTS ONE WAY

#

im gonna complain to generic about this

cedar plinth
alpine agate
#

awesome

cedar plinth
#

also
a "mistake" was made here

#

the mistake: we chose purple, giving us a better render of the Manor Lord

#

the consequence: art

#

big ahh hat lmao

mild storm
#

"Manor lord, why your hat so big"

#

Manor lord :

#

Proceeds to stab you to death

#

This but manor lord

#

Chat, spider mode. Was a funny thought when i first modeled it

cedar plinth
#

OH HECK NAW

tawny hare
wise stag
dreamy geyser
#

wait wdym?

#

does the map dot ever hide?

wise stag
dreamy geyser
#

I wouldn't think so?

#

but if it did happen then the story changes I guess

#

I can't imagine a reason why zeekerss would want to do that, nor any mod

wise stag
#

i'd have to test it more ig but it was very weird it happened as jimothy carried the player through the exit lol

silver field
#

@wise stag r u the imposter

wise stag
#

do i look red and mean to you

silver field
#

yes

wise stag
#

😦

dreamy geyser
wise stag
#

ill try and find a clip

wise stag
cedar plinth
#

whenever jimothy takes me in and out, i usually have no problem

dreamy geyser
dreamy geyser
#

wdym physically?

wise stag
#

we kept getting pushed around and saw it if u kept going on the vod

dreamy geyser
#

oh

wise stag
#

didnt get reset on orbit either

#

he himself couldnt see it though

#

so maybe i shouldnt be running teleportplayer locally? though the method seemed like it should be local

dreamy geyser
#

I don't think this has anything to do with TeleportPlayer, it looks like something had changed the layer of the map dot and the line of sight colliders

#

those would be enabled on all clients, but they shouldn't be changing layers

#

if this is reproducible, just hook GameObject.set_layer in UnityExplorer and then print a stack trace

wise stag
#

who did i find

dreamy geyser
#

who is that

#

what an embarrassing typo

glossy swallow
wise stag
#

no idea

thorny shuttle
#

jimothy so good at his job he's turning the employees into hazards

glossy swallow
#

just to doublecheck tho, do you have the profile code where that bug was happening? Wanna make sure if the terminal cams there is using mine or zaggy's cameras

wise stag
#

sure ill check

#

0194ab21-63f0-b8d8-2d81-b3479dcd27cb
this was teh code iirc

glossy swallow
#

🙏

#

alright yeah so it looks like it's set up to use another bodycam mod if it's present, but there are no bodycam mods present. So it should be using my cams creation stuff. I don't think it's my mod causing the bug but won't rule it out entirely. The regular gameplay camera shouldn't be affected in any way as far as I know. Let me know if you find anything else out 🫡

wise stag
#

okie

dreamy geyser
#

yeah definitely don't think it is your cams darmuh

#

I hadn't seen the part of the clip where the LOS colliders started pushing people around, I thought it was visual

#

I assume you aren't really doing any fixes for perspective in your built-in cams

#

especially not messing with layers

glossy swallow
#

Just have them there as an option to keep functionality for the commands

nova charm
#

It’s criminal that we haven’t had a mod yet which adds an enemy that can stalk you from the ceiling

#

Idk if anyone is gonna know what I mean but

#

Essentially what these things do, but as a lethal company enemy

proven minnow
#

If you stand too long in it's LoS without letting it stab you, it will get angry and rush towards you Trollface

wise stag
#

we can't/won't make an enemy that doesnt play by navmesh, it's just above my skill level and while it would be fun to learn, i'd have fun learning other things and not trying to circumvent navmesh

nova charm
#

Yeah fairs fairs

#

Still, one day someone gotta make one

wise stag
#

maybe, i kinda doubt it

nova charm
#

This kind of already does it

#

But it’s not

#

Uh

#

The best

#

I tested it ages ago and it climbs on walls and ceilings

#

So it’s definitely possible

opaque spoke
nova charm
#

Genius

wise stag
#

didnt say it wasnt possible, just terribly horrible to implement

#

vanilla spider does it too

#

and that has its fair share of issues

nova charm
nova charm
#

It doesn’t actively move around on the wall no?

wise stag
#

no but the man-eater seems to be based around the same logic the spider is

nova charm
#

Would be

#

Amazing

#

If it could climb on walls

wise stag
#

as far as i could tell from a skim read

nova charm
#

Strange

thorny shuttle
#

what logic

mild storm
#

Hello code gooner thread

frosty forum
#

Is it just me or are Tesla coils not working rn. I had the hazard switched off for a time while I tested something; just turned it back on and no more zappy zappy :O

mild storm
#

Yeah seems so

wise stag
#

are u holding any metallic items?

#

i did just polay with snowy like a few hours ago and it killed me lol

frosty forum
#

lol I'll take a look again. It charges up when I get close but only like 50% of the time, and when it does it doesn't zap

#

Can't remember what I was holding, I'll try again with something metal on me

frosty forum
#

I just died for Xu and he hadn't even bought me dinner yet 1000QuotaStare

wise stag
#

What a bad person xu is

ashen peak
#

car bath

vestal python
# wise stag vanilla spider does it too

how does vanilla spider do it? is it just that the agent stops at what it considers a climable wall and the mesh/armature is moved up by animation? or does it actually move the agent up off the navmesh

cedar plinth
high zenith
#

Yall when coming up with gals

mild storm
#

Wife

#

i will boil myself for her yoiled

high zenith
mild storm
#

hey

#

the real mel once said she wanted to ✂️ shockwave

high zenith
knotty lynx
mild storm
#

uhm

#

meow

long foxBOT
cedar plinth
#

tbh the cleaning drone gal is such a fun one

#

coolest animation of the rest by far

tawny hare
#

I wish alcoholism existed in reality too

fresh thunder
wise stag
mild storm
#

"Save image"

high zenith
#

I too wish italy was real

knotty lynx
#

Italy mod when?

high zenith
fresh thunder
#

Mama mia

#

Fantastico

night forge
mild storm
wise stag
#

yes i do

mild storm
#

uhm wrong thread buddy

coral tinsel
#

whoopsie

#

thank u omg

wise stag
#

hi im wesley moons inc

coral tinsel
#

thats so embarassing i was looking at the code stuff and kinda forgor

wise stag
#

its okay

#

watch yourself for next time

mild storm
#

it will only cost you your life

wise stag
vestal python
#

this is someone's DIY project

#

wasn't enough space in the safe so you just make more space

honest basalt
#

👍

sly belfry
feral cape
#

My favourite part about pressure was when the protagonist grabbed the crystal and said “Now I’m really feeling the pressure”. Gotta be one of my favourite moments of all video games.

knotty lynx
#

Is the code giving birth again or being born again?

viscid rock
#

did coderebirth rebirth for 2x xp?

wise stag
#

More pet slots

#

More worth it trust me

feral cape
#

Use Code Rebirth at the Fortnite item shop

cedar plinth
#

I believe it's "Test Account" but I forgot lemme check

#

Yup, Test Account Variety

mild storm
#

the slushie dispensers

hot light
#

delicious hot slushie

cedar plinth
#

it sounds like a faucet too lol

hot light
#

btw, when adding ScrapE to the Gals' blacklists, what would be the name i put? (in case there's anything specific)

wise stag
#

Janitor

hot light
#

thanks. when using SellBodiesFixed, the scrap in the dead bot disappears with the body

#

at least if i kill it personally, i can be prepared to tag n bag (yes, that order)

wise stag
#

v0.14.0

  • Added the last gal, cruiser gal.
#

Code Rebirth [The Last Gal]

#

report any bugs found on the github

ashen peak
autumn pagoda
#

Code Rebirth [Return of the Gal] is the last I consider canon NODDERS

wise stag
#

never

odd briar
wise stag
#

kind of

full seal
#

If I switch the collision volume during the ride, I will not be able to leave.

wise stag
#

collision volume? the collision toggle doesn't actually do anything right now because i forget to give her colliders except on her container

full seal
#

Maybe it doesn't matter, but the important thing is that I interacted on her back, and then she stayed where she was and I couldn't get down.

summer plover
full seal
summer plover
#

or the bear trap is there to represent how casino's can trap you into a gambling addiction 😔

mild storm
#

Chat who's ready for the dice roll?

#

Rolled a 1
Landmines are now moving

full seal
#

Two kinds of boxes are often generated together.

wise stag
#

Might be part of my last change to how they spawn, I'll fix that later

mild storm
#

also note that cruiser gal currently is a bit buggy and has some known issues, hopefully will be fixed soon

#

these being the main issues

pine ember
mild storm
#

Do Job, Do it good!
-Jimothy, Code rebirth

trim ivy
#

We must protect him! He is just trying to help!

tawny hare
#

chat help me
this person constantly torturing me

wise stag
#

dreaming about the things we could be~

valid drum
# summer plover lol

Lmao I'm glad I never turned them back on rn, it's funny the bug where they don't respawn is back XD I was actually about to re-enable them too lol cus of the new variant being added but I will wait for the fix :3

#

I turned them off when they broke before lol

wise stag
#

they do despawn

valid drum
#

;o

#

Unless they spawned it in themself

#

Idk

trim ivy
#

Xu has been running with us like every day and we never once had a beartrap do that.

valid drum
#

Okay well I saw the screenshot and thought the bug returned peepoGiggles

trim ivy
#

They also never did say anything about a bug, just posted a funny picture of one in a casino

cobalt mango
#

im green

wise stag
#

v0.14.1

  • Reverted a crate attempt fix cuz my friend has a luck skill issue.
  • Fixed cruiser gal sounds and client bugs.
  • Fixed IndustrialFan error spam.
mild storm
#

youre not supposed to disclose easter eggs stoopid

wise stag
#

i actually didnt even do it

#

so dont worry abotu it

wise stag
#

@dry ermine

dry ermine
#

💀

keen horizon
#

what's the new ||cruiser bot|| do?

mild storm
#

no need to use spoilers here lol, its in the changelog

#

cruiser gal can carry unlimited amount of items in her back container and can carry the player to main/fire entrances from outside and inside

keen horizon
mild storm
#

xu mightve not fixed the collision yet, youd have to ask them

#

ok i just asked them, they havent setup that stuff yet

keen horizon
#

Also I doubt theres a fix to this, but I use wesley's moons which are programmed as technically all exterior, and the gals bug out when going inside, is there a way to fix that or is it just moon based?

wise stag
#

wdym technically all exterior

keen horizon
# wise stag wdym technically all exterior

I dunno how to explain it, essentially the coding between the dungeon itself and outside is no different is what I suspect. it also allows for things like lightning to strike inside on metallic items if they were previously outside

#

also is cruiser gal able to hold 2 handed? sorry for the abundance of questions lol.

wise stag
#

yes

wise stag
keen horizon
#

K.

dreamy geyser
keen horizon
#

I dont know what cull factory is either

#

probably the root to my lag lol

dreamy geyser
#

if you're just talking about any old moon of wesley's, from my knowledge, that doesn't sound accurate

#

lightning shouldn't be striking on objects in the interior on any of the moons I know of

dusk olive
#

Sharknado

tawny hare
#

no

keen horizon
dreamy geyser
#

you're gonna have to provide specific examples of these types of things

#

probably preferably with video recording

keen horizon
#

ill try to!

mild storm
keen horizon
#

it could also be that we've overmodded the game but I dont think that would affect mapping

sly belfry
#

Wait

#

The last gal

#

No

#

IT CANT BE

#

NOOOOO

#

atleast this doesnt mean the current ones wont be upgraded to useable

mild storm
#

nO more gals lol Xu has had enough... for now. but Yeah even though we wont make any more gals, we're still working harD on coolEr projects imo.

spark copper
#

might be an issue

#

player is frozen

mild storm
#

what caused the freeze

spark copper
#

joining the game

mild storm
#

Solo or multiplayer

spark copper
#

im the host and nobody else was in so i think solo

#

ok i disabled some mods

#

seems to be incompatibility with betteremotes

mild storm
#

yeah i tested with code rebirth and its fine

spark copper
#

do you mean with betteremotes or by itself

mild storm
#

by itself it works fine, i dont know how it would conflict with better emotes though

#

i think better emotes is the issue, if i recall it hasnet been updated in months

spark copper
#

i mean from what ive heard with what this mod has added so far (being the cleaner guy picking up people and so does the cruiser gal) might be an issue with that

mild storm
#

doesnt affect player animations

#

only animation thing we do i know of is the snowglobe holding anim

#

but that anim is months old

full seal
#

When seam is closed in the process of hugging others, the person who is hugged will not be able to move.Even if the player is teleported, he can't escape..

wise stag
#

i can fix that lol, just try not to interrupt her hugs smh

full seal
#

It will return to normal only after takeoff.

cobalt mango
#

found a bug where the seamine lady is floating to clients but not host

#

now to find whats causing it......

wise stag
#

if its when u buy her, that's normal, just use her once when u land and itll sync up

mild storm
ashen peak
wise stag
#

anyonek now what the readme is missing lol, i added jimothy, scrap-e and cruiser gal but i've probably missed more

#

i should update the tornado visuals too

#

same with meteor shower

fresh thunder
wise stag
#

sure

fresh thunder
#

Is Shrimp dispenser on there?

wise stag
#

hmm not anywhere with an image etc but ill add that somewhere

fresh thunder
#

AC unit gal, bear trap gal, crab gal also
I can't remember if they are there

#

Or 999 gal

wise stag
#

I'll add 999, will leave the other decors for later or maybe never dunno

fresh thunder
#

Maybe the wooden seed / tomato, cant remember
I think it also still needs to be fixed??

#

The issue on github wasnt ever updated i think

wise stag
#

probably, i was using it just fine but it might still be disappearing on lobby reload

fresh thunder
#

Idk about the manor lord weapon, if you'd want that on there or have it be more secret ig

wise stag
#

maybe if i have more time for all the little scrap later i'll add em with more images

fresh thunder
#

Also does the config desc / page for the CR weapons specify how much damage a crit is?
Cuz i also cant remember if it was 2x or 3x or if it was noted anywhere

wise stag
#

yeah specifies and is always 2x

fresh thunder
#

Ic ic

reef locust
#

having a lot of jimothy spawn is funny

wise stag
#

v0.14.2

  • Updated README, it SHOULD have everything currently in here plus a bit more...
  • Gave CruiserGal collisions.
  • She also wont run over players and send them under the map anymore, probably, lol.
  • Added a small eject while you're riding cruiser gal.
  • Manor Lord no longer damages the puppet via collisions.
  • Puppet can now only take damage once every 1 second rather than 0.5 seconds.
wise stag
#

i forgot to add a specific thing in the readme

#

imma reupdate

#

lol

#

v0.14.3

  • Added poster boy to the top of the readme.
  • He thinks he's doing a good job.
  • He shall open the gates when you are ready.
  • Prepare.
#

silly jimothy

#

beautiful

reef locust
#

hmm that redacted wasnt there before plink

wise stag
#

what redacted

tawny hare
#

yeah
what redacted

wise stag
#

i dont see it either

reef locust
#

ah, nvm. it was just a hallucination

reef locust
cedar plinth
#

now all we need is a config setting to change all the women to men

#

stay with me now

mild storm
#

If it were men people wouldnt call it gooner content

mild storm
#

Also no more gals

#

Or men or anything like this

#

Theres already 4 men

#

Manor lord, scrap-e, jimothy, guardsman

#

The duck too

#

We dont have enough female enemies smh, only redwood and [Redacted]

spark copper
#

what if and hear me out

#

we switched the genders for the enemies and the gals

#

think about it

mild storm
#

greed 7

#

Nuh uh

spark copper
#

manor lady trol

mild storm
#

4

#

Manor lady would be ugly puppet thingy

wispy chasm
#

teh redacted

wise stag
#

What's redacted

ashen peak
#

whats bald

wispy chasm
tawny hare
wispy chasm
#

you redacted the redacted in this image

ashen peak
#

what image

mild storm
#

What redacted?

wispy chasm
#

hey what's that

mild storm
#

New code rebirth enemy leaked greed

#

BabyManater 100% real

ashen peak
#

you just have to activate then deactivate them when you land, should fix it

dry ermine
hot light
#

i love TF2 : D

dry ermine
hot light
autumn pagoda
#

I love TF too

hot light
#

🎉

dry ermine
#

added a lightning bolt rodrigos request :3

hot light
#

#

so weaponry is next, huh?

#

inb4 someone begs and pleads for a flamethrower

mild storm
#

?

hot light
#

cobalt mango
#

yeah im gonna stop reporting shit then lmfao

#

its frustrating

thorny shuttle
#

What?

cedar plinth
mild storm
cobalt mango
#

used to, i fixed it already

mild storm
#

another job well done

#

dev man away!

thorny shuttle
#

Hurray for dev man

sly belfry
#

Guys, does last gal mean added or being made

#

Also

#

Can some of the non-functional ones gain functions

tawny hare
dry ermine
hot light
hot light
#

seems it happens when i hit a ceiling collider, to which i say... make sure you have plenty of head room when loading into her

honest basalt
#

Holy shot the last gal

#

This be sounding like a season finale or something