#Code Rebirth [V§O∆X∆O§]
1 messages · Page 34 of 1
Why does he keep talking
Who the hell
becuase he is stoopid, he doesn't know that the dead don't talk
Is Joseph
joseph?
I still don't know what he did
He pushed a spider out the way
That was kind of him
@mild storm i summon thee
hes faking being dead
he's doing a good job
yes
on his pallet
if hes not carrying anything
also if he carries you through an exit or main could cause issues
cuz he brings you in but it doesnt count as you being in
not much we can do about that
otherwise works fine
Oh dear
they vibin
why does jimothy make no sound when moving
cuz xu forgor
you can hear it before he starts moving around ☝️
he occasionally make sfx
but I miore so mean a whirr / noise of him passively moving
you can hear it before he starts moving around ☝️
plrs fix code rebug 💔
you can hear it before he starts moving around ☝️
my bad i didnt know you can hear it before he starts moving around ☝️
i think you can hear it before he starts moving around ☝️
they're trying their best lmao accidents happen ☝️
found the problem with jimothy's audio, will fix for later update
jimothy pushed me off a ledge today lmao
i was trying tk jump across a bar gap in the facility and he came rushing over and knocked me off lol
just let him do his 9 to 5 in peace 😔
the 9-5 i observed in question: moving the same beartrap indoors and outdoors constantly
he thinks he's doing a good job
employee of the year
good thing i made sure it works
Xu if players are being teleported without updating their flags there will be problems I'm afraid
you might have to run or replicate EntranceTeleport logic when jimothy carries players out or in
they can be untargetable if that doesn't happen
also probably notify CullFactory about items on the physics regions when jimothy goes through a teleport
yeah forgor about the items bit, been meaning to do something to either disable players from being moved through teleports or manually updating the flags, but ill have to look at what basegame runs

i wonder if the physics region stores a list of items on top of it
I don't think so, but they should be direct children afaik
are they children or are they using "parentObject" shit lol
parentObject doesn't allow offsets so it's not that
it should be transform children
but yeah in my agent navigator i have a thing that runs an event when entrance teleports are used so i can probably just run whatever i need there
speaking of this, I also need to revise my plan for the elevator pathing API to also allow for telling an an API-using AI to go through a teleport
right, but I need to provide the "next action" which could be either following a path to a button and pressing it, or teleporting through an entrance teleport
my initial idea only involved the button part
but teleportation is necessarily both custom and tied to vanilla logic due to just the situation you're dealing with here
icic
I'm probably going to have a flags enum that determines what a user AI can navigate, so that new features don't break them, but I also gotta figure out how to make the API extensible
this enough for ya? (the getcomponentsinchildren is tempo until i check where the items are really parented to
hmm it's just the main network object, which makes sense ig
there's a probably better way to do the first foreach
bleh, i need the entranceTeleport reference
hmmm
i believe this works, lmk if you think i did something weird somewhere
this might be better for the first foreach
@valid drum does shockwave gal pickup items for clients or no?
you only need EnableItemMeshes but if EnablePhysics helps somethin else then 
it might, might not, dunno, ill just leave it in and have someone else yell at me later prob
also yeah transform's direct children may be faster, you could profile to find out
just do a
var startTime = Time.realTimeSinceStartup;
do stuff;
Log($"Took {(Time.realTimeSinceStartup - startTime) * 1_000_000} microseconds");
or your favorite time unit
lol, sure
She might be bugged too not sure, I think Pepsiman used her yesterday and she worked okay though
yeah nvm i figured it out
clients jsut didnt know that this was a target scrap, might've messed things up more than i would've expected
(also I should note it's probably worth checking different numbers of items on the pallet, because maybe collecting them through Unity runtime is more efficient the more there are or the reverse)
yeah will do, i just, completely forgot, lol
got distracted by trying to get rid of a findobjectsoftype on every entity spawn
trying to figure out when entrance teleports are populated on the dungeon so what i should be patching
hmm this is nice
i wonder if theres a round end event
well it was worth hoping
hmm
one way would be to patch awake to track a list of EntranceTeleports statically, but you don't have an OnDestroy to also hook, unfortunately
an rpc on unload scene objects postfix is not ideal but it works, probably
i probably should've added ticks lol
I don't think you need that
there is a Unity-provided event for it
but you should assume that entrance teleports can become null at any time
(not that I think you're not checking already)
why is this an assumption? 😭
huh?
you CAN think im not checking
where are entrance teleports becoming null other than on round end
im confused
oh if you mean like that then yeah, but i only assign on round start so if anything happens after idk if i can do too much lol
I mean whenever you use your list of entrance teleports
that's true
pain, its where i use it, alright i can null check before doing anything ig, though company moon and galetry wont have any entranceteleports so i might need to do some weird stuff
this is pretty interresting
getcomponentsinchildren was faster lol
same result with more items
would've never expected that
don't you already check nulls on that list in the operation itself?
yeah but i meant when something suddenly goes null and i have to to recheck my references, or something idk, i havent touched it yet and i probably wont lol
yuh
I would use TotalMilliseconds, not ElapsedMilliseconds iirc
its what i use when i time stuff
or waitt
oh yeah
StopWatch.Elapsed.TotalMilliseconds will give you a floating point number
don't use integers if you're trying to get accurate numbers out of this kinda thing
ticks should in theory be proportional though
yeah I wonder which would be more accurate, not sure if Stopwatch might be using a different syscall
versus Unity Time that is
but yeah I like to have absolute time, printing the long form of milliseconds doesn't do a lot for you
especially since your budget for games should be on the order of nanoseconds to microseconds
7 to drop all
v0.13.7
- You can now ride jimothy inside or outside safely without problems.
- Fixed lag-spike when a coderebirth enemy spawns.
- Fixed Janitor breaking randomly-atleast for clients and in cases where it wouldn't grab objects but did for host.
- Fixed Jimothy sounds.
- Fixed Jimothy holding items incompat with cullfactory.
- Fixed problem with jimothy holding IndustrialFans, probably?
so many Jimothys
jimothy is great
Btw I wanted to ask since I never saw you post it in any of the recent changelogs
Did you implement the changes for the Zort Scraps that Zaggy told you to do?
was messing with an idea regarding time, someone overlay Sweet Dreams (are made of this) song over this thanks
it was only one of the scrap so probably
Noice
And here I thought I had special prevs. seeing this just a minute ago
Fair

very happy with this
@granite shale idk if you were ever planning a time slow item but i did it lol (not optimised or anything rn ofc)
ignoring the fact that this is not done in a proper way where u can revert them since im not storing htem anywhere etc, im pretty happy with it
oh my god


Next up : Made in heaven
player is so fast
but interact triggers hold time still slow
how do you think rodrigo put all those babies in all those microwaves?
yeah im thinking of patching the interact trigger they're looking at too
should be easy
i already have a solution for fixing the jump where its delayed + long
oh yeah, gravity is affected too, right?
well reason jump is long is because i just directly increased the player's movement speed
and sped up their animator
so i also need to mess with their jump values to make it still as high but doesnt make you travel as far
https://thunderstore.io/c/lethal-company/p/DaXcess/NoJumpDelay/source/ mods like this one fix the delay so i wanna figure out if there's a way for me to make a condition transpiler or something for when this effect is happening
@analog crystal are u awake
No lol but ggs
what if time slowed but on drugs (TZP) 🤔 🤣
Lol
Very classified leak, xu would not be happy if they saw me post this 
@autumn pagoda i cant believe you allowed him to leak this
no give it back
thanks
Is the reason you’re a pirate because you steal usernames?
Yeah it's not a joke! Give him back his name and stop stealing it.
I can't believe people keep stealing your name.
See, I’d called them out because he’d taken someone else’s name and that just made me a target 🤦♂️
Also, can’t believe you’ve done this
Where's your proof? How do we know you're not the fake?
who wants to switch name with me? lol
this is not a bomb to you?
That is a picture of a bomb. Send it in the mail
boy
wait so what do you want exactly? A transpiler for conditionally removing jump delay?
Uhm xu wants more gals
Lowkey, I've no idea
zamn
so basically, xu has a effect that increases player speed, and when that effect is in effect, jumps should be smaller while jumping as high as normally or something?
cuz xu has a thing that slows down time
but accelerates the players movements and anims
however jumping and interacting with things is still slowed
this
@wise stag please help me config your mod because while trying to decrease hazards spawn i somewhat increased it by hell a lot
Literally the readme dawg
Read rhe readme like Rodrigo told you before
It tells you how
ok im stupid, haven't check that
Bloeberry
billie jean is NOT bro's lover
(this is an older version of code rebirth so i dont think this bug is a thing anymore lol)
So by default, jump speed is delayed by about 0.2 seconds ingame, my effect literally slows down time, so I needed to get rid of the delay, mods have already done this via transpiler, I was wondering if there was a way to apply said transpiler conditionslly
you can emit conditional logic with branching
If you still need help let me know
Icic
And you can hook the movenext method like this with an ILHook
var playerJump_IEnumerator_MoveNext =
AccessTools.Method(typeof(PlayerControllerB), nameof(PlayerControllerB.PlayerJump))
.GetStateMachineTarget();
var playerJumpILHook = new ILHook(playerJump_IEnumerator_MoveNext, ILHook_PlayerControllerB_PlayerJump);
The ILHook method being something like this
private static void ILHook_PlayerControllerB_PlayerJump(ILContext il)
{
ILCursor c = new(il);
// ...
}
Isn't AccessTools stuff reflectuon? Is that required?
Yes for the MoveNext method
HookGen would target the method that returns the IEnumerator class which is wrong (in this case)
Icic
what background?
also, GetStateMachineTarget is an extension method from MonoMod
Oh lol
dont have log atm, but anyone else's Manor Lord get stuck in it's summoning pose (even after the summons are done)?
Hello!
What's the Transporter?
the man
Hes the second member, of the clean. Up. Crew.
But yeah jimothy
like the Janitor?
And what does it does?
Si, janitor is the first
Transporter picks a random hazard in the map, outside or inside
And decides it wants to grab it
And it goes to grab it
I got a bit lost with the latest mod updates :,]
jimothy goes around picking up hazards and crates and moving them around randomly, basically messing with where hazards are and throwing off players
he doesnt kill the player directly
He thinks he's doing a good job
yeah, I tried the janitor before, I got stuck twice in the same run :,]
on a wesley interior?
Would also help to know roughly when this happened, the pathfindinglib was broken for a good day or so
it was like almost a month ago, pretty sure before Pathifindinglib and Wesley's Moon
Well Wesley's interiors like toystore and grand armory have horribly terrible navmesh, and they kinda still do, which is why he asked
But yeah then wouldn't be a pathfindinglib issue
I see
Ye, you can cast coding knowledge into my brain
copy paste exists, and thats worked for most people
What gal has the pink radar dot thing?
uhh, if its coderebirth i can take a look, but i dont think it is (small chance it is)
Im playing so i'll check l8r
alright
W
Like it wouldn't be the hardest thing to do
And I'd just put it back when you go back to orbit
I promise
having traps everywhere on this mod feels like pre v50 dine.. 10/10
NOOO
this could be huge
Anybody find the funny on jim's model? 
Idk but he doesn’t do anything when I encountrrrd him
He just moves around
Just keep following him
never undermine his work
I’m not typing
I had words but I was not typing
I was going to say something a while ago but didn’t
Boo womp
So every time I would re open this channel
It would say I was typing
Because I had words in the box
What were you gonna say 
jimothy (but bigger)
name him Timbob (Timmy + Jimbob)
lmao goofy hat
gooby hatte
lmao goofy hat
😛 had to mess with Rodrigo
(manor lord eats the knives so you cant have them)
guys why cant i pick up the manor lord's mask and knives when he dies 
Finally got on to play
And I can confirm new tornado is most certainly peak in both behavior and appearance
TRUE
if you pick up the mask it latches on your face 
the knifes are embedded and rusted shut in his back
Guys, this isnt melanie melicious-
fun
I had a beartrap spawn on a fireexit
osha violations 
wait what did I even suggest, I don't remember this lmao
The fix for the Accordion spawning invisible for clients
lol
oh right
i still blame cullfactory
you suggested that you're taking up development in coderebirth, come wear your apron and start your first day 
We are wearing aprons now?!
what were you wearing and what did you contribute

smh
Manor Lord tweaks out when they die to a spike trap
erm what do you call my helping you set up PathfindingLib for your little guys
As in they don't perform their outro/death animation
They just
kinda stand there
0194b13c-ca4b-2136-47a5-b591875a6a1f
charity
i've seen em tweak out occasionally recently just randomly, you sure this was caused by a spike trap death?
oh im gonna hate how spike trap kills enemies arent i
That's where they were, completely idle, despite being smacked by that spike trap multiple times in front of my very two eyes
mmm okay
yeah that looks normal to me too
it shouldn't need to be weird
i expected worse but i guess i might not be handling the killenemy method properly
it would be better to really just deal the damage thats needed rather than skipping straight to death but that's fine too
ehh I think it makse sense given it's supposed to one shot everything
@dreamy geyser just happened to see this
also for some reason my enemytypes list doesnt have masked? 
turn on extended logging, start the game, open a lobby, and send the logs you get
Where is that option?
huh, thanks for letting me know, that is curious
don't think I really changed anything related to that recently but I shall see what is up regardless
@wise stag
config, first option in lethal config
Uh...
unable to replicate the glitch. Might've been just a one-off thing
0194b14f-6ef2-25f4-cc51-4571e612b3c7
well for some reason, last time it wasnt happy because it didnt think masked were an enemy with how i set it up
but now its fine with it
lol
funniest shit i've seen in a while
so what is code rebirth?
idk, but clearly we need a new description
the 7
more buzzwords, now!!
Still laughin my ass off
Kms I got a voodoo skin
Anyways, 50 fps on Acidir after a puppeteer gave me free bottom surgery and a doll as a treat
0194b175-b149-ac64-9b2d-b24fc4a3e577
whats ur usual fps
does the disable trash cans config work now?
Yes
???
I wanna say its the boomba, but i recall it still being alive later, it also makes a noise when its triggered before exploding
i am so confused
How did the baby do that 💔
Yo there's a backrooms interior mod? What did I miss??
||generic interiors||
||the same one with the storehouse yes||

That baby ate scrap-e
Also codename Nightlight just got way bigger in scope
Big update on the horizon

st1nkboy
The lore goes hard
though Right now wE are Busy on other thIngs RighT now, Hopefully me and xu xiAolan We'll mAnage to do thIs ambiTiouS project.
but yeah we have some stuFf In the works before that aNd like a few Dev feaTures to pusH to thundErstore. anyways yeaH hopEfully we can mAnage this Really ambiTious update.

Mlem
|| REBIRTH AWAITS FIND THE HEART||
Uhm take me out to dinner first is what it means
are you trying to imitate mel's manner of texting?
I have yet to experience the new coderebirth content
I took a break when wesley released his trailer
I haven't seen the clean up crew yet
Janitor and transporter
Peak 1 and Peak 2
Scrap-E and jimothy
is that a walle refrence
Yes
Only video i have of it on hand
And its when it broke lol
Fuck do they mean by that 😭
It seems fine to me it says what it is lol not much more you could do
THIS MOD ADDS THE HIGHEST QUALITY, MOST UNIQUE, EXTREMELY TERRIFYING MONSTERS, ALONG WITH WEATHERS AND MORE.
GET READY TO IMMERSIVE YOURSELF IN THIS DLC-LIKE MOD LIKE YOU’VE NEVER SEEN BEFORE.
Chat all of this happened cuz i thought the original metal crates were ugly 
Is that a zort Easter egg? I know they have a hidden room that says || WAIT FOR RELEASE OF REBIRTH ||
@wise stag made a new mod desc for yih
when is new mithzan zort video coming out grr
Tanks
or did they find it too be too chaotic
They played episode 1 and 2
When Mithzan video on midswept smh
Episode 3 hasn't come out yet and they probably done find higher difficulties going to be enough content
oh wait fr?
I thought there would be more, its still a great game though
Episode 3 is gonna come out soon, I've been waiting for it
Code rebirth 2 out soon
Vanetta better get revived in ep 3
Vanetta gal 
https://x.com/yusufck_png/status/1882061847228195044 they did send this teaser for Episode 3
Also chat 
PURPLEEEE
This will decide the fate of our universe
Why does twitter switch to prawn immediately what
I knew it was bad, didn't know it was this bad 😭
Your TL is tailored to you
☹️
Idk whar the colours mean either
vote puprle

Idk what TL is, I've never used twitter
I like red
booo 👎
Timeline
Idk if that’s the right term lol
Maybe feed?
Prob
Fine, ill switch to blue
no wait go back to red
yipee red you should vote red
Who tf is the blue ghost 
No love for red? 
Smh honestly understandable
Chat if it ties im gonna explode
Whyd you vote purple then, go vote red

to tie the votes so rodrigo explodes
The invisible person strikes again
Mlem, i swear this means something
5
12
I said if it ties i explode
I failed in my mission to make red win behind your backs
Smh
teehee
Fine but theyll both be side by side so lower res
what did that poll mean
Here you go. Blue and purple
i’m blue
Color of clothes
If it werent a tie wouldve been higher quality
blu*
I blame @reef hatch
Purple good
teehee
Yoi should’ve just sent red since it wasnt one of the tied options
First time you go there, go through main entrance
Pretty cool!
How
What actually happened was the scrap inside scrap-e triggered the boomba
Unless you have fair ai, then he triggered it
holy freak this peaks
YEAH I EXPECTED THIS
no way back to main tho yikes....
Yeah its 1 way main
I find it interesting since lim pools is 1 way fire exit sometimes depending on how you config
I have terrible navigation skills, this might prove to be very difficult for me 😬
ima bring an extension ladder to main next time
wtf i got pinged in this thread
because i kissnapped you
GRR
oh hey i made that drawing lmao
awesome
also
a "mistake" was made here
the mistake: we chose purple, giving us a better render of the Manor Lord
the consequence: art
big ahh hat lmao
"Manor lord, why your hat so big"
Manor lord :
Proceeds to stab you to death
This but manor lord
Chat, spider mode. Was a funny thought when i first modeled it
OH HECK NAW
to get back to this, is there a scenario where i accidently enable their camera mapdot and invisible colliders just by running TeleportPlayer on them locally
by enable i mean like i can see and get collided with it as a player physically lol
I wouldn't think so?
but if it did happen then the story changes I guess
I can't imagine a reason why zeekerss would want to do that, nor any mod
i'd have to test it more ig but it was very weird it happened as jimothy carried the player through the exit lol
@wise stag r u the imposter
do i look red and mean to you
yes
😦
what happened? player got pushed off the pallet?
ill try and find a clip
https://www.twitch.tv/videos/2365562499?t=04h38m33s you notice while the player is looking around, the mapdot stuff just manifests, idek if this is from jimothy actually lol
whenever jimothy takes me in and out, i usually have no problem
looks like it appeared a bit after the tp, might just be a bug with darmuh's cam implementation
it was also there physically
wdym physically?
we kept getting pushed around and saw it if u kept going on the vod
oh
didnt get reset on orbit either
he himself couldnt see it though
so maybe i shouldnt be running teleportplayer locally? though the method seemed like it should be local
I don't think this has anything to do with TeleportPlayer, it looks like something had changed the layer of the map dot and the line of sight colliders
those would be enabled on all clients, but they shouldn't be changing layers
if this is reproducible, just hook GameObject.set_layer in UnityExplorer and then print a stack trace
who did i find
that's a wild bug lol. How tf are the map icons' layers getting changed
no idea
jimothy so good at his job he's turning the employees into hazards
just to doublecheck tho, do you have the profile code where that bug was happening? Wanna make sure if the terminal cams there is using mine or zaggy's cameras
🙏
alright yeah so it looks like it's set up to use another bodycam mod if it's present, but there are no bodycam mods present. So it should be using my cams creation stuff. I don't think it's my mod causing the bug but won't rule it out entirely. The regular gameplay camera shouldn't be affected in any way as far as I know. Let me know if you find anything else out 🫡
okie
yeah definitely don't think it is your cams darmuh
I hadn't seen the part of the clip where the LOS colliders started pushing people around, I thought it was visual
I assume you aren't really doing any fixes for perspective in your built-in cams
especially not messing with layers
yeah my cams are very basic. Not trying to compete with openbodycams lol
Just have them there as an option to keep functionality for the commands
the most I do is touch the playerarms layer (if it hasn't already been touched by another mod) https://github.com/darmuh/OpenLib/blob/0.2.0/OpenLib/Common/CamStuff.cs
If this is gonna be a feature, make it able to crawl on walls/any surface
It’s criminal that we haven’t had a mod yet which adds an enemy that can stalk you from the ceiling
Idk if anyone is gonna know what I mean but
Essentially what these things do, but as a lethal company enemy
If you stand too long in it's LoS without letting it stab you, it will get angry and rush towards you 
this is just an old picture of him messing with the armature
we can't/won't make an enemy that doesnt play by navmesh, it's just above my skill level and while it would be fun to learn, i'd have fun learning other things and not trying to circumvent navmesh
maybe, i kinda doubt it
This kind of already does it
But it’s not
Uh
The best
I tested it ages ago and it climbs on walls and ceilings
So it’s definitely possible
A missed opportunity for maneaters
Genius
didnt say it wasnt possible, just terribly horrible to implement
vanilla spider does it too
and that has its fair share of issues
Literally would go well with this idea
I always thought that was just a perch sort of thing
It doesn’t actively move around on the wall no?
no but the man-eater seems to be based around the same logic the spider is
especially with how adult man eaters territory and stalk mechanic works
Would be
Amazing
If it could climb on walls
Wha
It is?
as far as i could tell from a skim read
Strange
what logic
Is it just me or are Tesla coils not working rn. I had the hazard switched off for a time while I tested something; just turned it back on and no more zappy zappy :O
Yeah seems so
are u holding any metallic items?
i did just polay with snowy like a few hours ago and it killed me lol
lol I'll take a look again. It charges up when I get close but only like 50% of the time, and when it does it doesn't zap
Can't remember what I was holding, I'll try again with something metal on me
I just died for Xu and he hadn't even bought me dinner yet 
What a bad person xu is
car bath
how does vanilla spider do it? is it just that the agent stops at what it considers a climable wall and the mesh/armature is moved up by animation? or does it actually move the agent up off the navmesh
as an ultrakill fan, this confuses me lol
because he's entering the exit and they're still in place
Yall when coming up with gals
Meow!
Mel be freaky
0% of me is surpised
Wait, you're not the real Mel?!
Meow!
Grunkle posting time
I wish alcoholism existed in reality too

Wife
I too wish italy was real
Italy mod when?
dont give her ideas
if only the cleaning drone was real
A box
yes i do
hi im wesley moons inc
thats so embarassing i was looking at the code stuff and kinda forgor
lol
this is someone's DIY project
wasn't enough space in the safe so you just make more space
👍
Pressure reference, apl moment
My favourite part about pressure was when the protagonist grabbed the crystal and said “Now I’m really feeling the pressure”. Gotta be one of my favourite moments of all video games.
Is the code giving birth again or being born again?
did coderebirth rebirth for 2x xp?
Use Code Rebirth at the Fortnite item shop
What are those red lasers?
the slushie dispensers
delicious hot slushie
it sounds like a faucet too lol
btw, when adding ScrapE to the Gals' blacklists, what would be the name i put? (in case there's anything specific)
Janitor
thanks. when using SellBodiesFixed, the scrap in the dead bot disappears with the body
at least if i kill it personally, i can be prepared to tag n bag (yes, that order)
v0.14.0
- Added the last gal, cruiser gal.
Code Rebirth [The Last Gal]
report any bugs found on the github

Code Rebirth [Return of the Gal] is the last I consider canon 
never
Is she drivable
kind of
collision volume? the collision toggle doesn't actually do anything right now because i forget to give her colliders except on her container
Maybe it doesn't matter, but the important thing is that I interacted on her back, and then she stayed where she was and I couldn't get down.
lol
Gambling is always accompanied by "risk"
or the bear trap is there to represent how casino's can trap you into a gambling addiction 😔
Two kinds of boxes are often generated together.
Might be part of my last change to how they spawn, I'll fix that later
also note that cruiser gal currently is a bit buggy and has some known issues, hopefully will be fixed soon
these being the main issues
Maybe Jimothy moved them there
Do Job, Do it good!
-Jimothy, Code rebirth
We must protect him! He is just trying to help!
chat help me
this person constantly torturing me
dreaming about the things we could be~
Lmao I'm glad I never turned them back on rn, it's funny the bug where they don't respawn is back XD I was actually about to re-enable them too lol cus of the new variant being added but I will wait for the fix :3
I turned them off when they broke before lol
they do despawn
I HATE IT HERE!
They aren't broken....
Someone just posted a screenshot of one at the company cus they didn't despawn though
;o
Unless they spawned it in themself
Idk
Maybe something else spawned them or another mod is conflicting.
Xu has been running with us like every day and we never once had a beartrap do that.
Okay well I saw the screenshot and thought the bug returned 
They also never did say anything about a bug, just posted a funny picture of one in a casino
Ye :3
im green
v0.14.1
- Reverted a crate attempt fix cuz my friend has a luck skill issue.
- Fixed cruiser gal sounds and client bugs.
- Fixed IndustrialFan error spam.
New variant?
@dry ermine
💀
what's the new ||cruiser bot|| do?
no need to use spoilers here lol, its in the changelog
cruiser gal can carry unlimited amount of items in her back container and can carry the player to main/fire entrances from outside and inside
Oh okay, cool! is there a way to turn off her back's collision? its pushed me off the cliff when testing.
xu mightve not fixed the collision yet, youd have to ask them
ok i just asked them, they havent setup that stuff yet
Oh okay, thanks!
Also I doubt theres a fix to this, but I use wesley's moons which are programmed as technically all exterior, and the gals bug out when going inside, is there a way to fix that or is it just moon based?
wdym technically all exterior
I dunno how to explain it, essentially the coding between the dungeon itself and outside is no different is what I suspect. it also allows for things like lightning to strike inside on metallic items if they were previously outside
also is cruiser gal able to hold 2 handed? sorry for the abundance of questions lol.
yes
i cant look into this rn but it should be fine
K.
wait what
what are the names of these moons? sounds like something that will cause massive issues with CullFactory the way you are describing it, probably alongside other issues
I dunno, just pretty much any wesley's moon... well, moon.
I dont know what cull factory is either
probably the root to my lag lol
if you're just talking about any old moon of wesley's, from my knowledge, that doesn't sound accurate
lightning shouldn't be striking on objects in the interior on any of the moons I know of
Sharknado
no
huh. either way the mapping is weird and for example, swrd just drops items under the map after flying straight through the map.
you're gonna have to provide specific examples of these types of things
probably preferably with video recording
ill try to!
this is an example on wesley's "oldred" moon in a facility, had my friend send items back for the recording. some swrd will legit fly through the map and then drop the items under the map, its only on non vanilla maps though.
Watch Lethal Company and millions of other Lethal Company videos captured using Medal.
it could also be that we've overmodded the game but I dont think that would affect mapping
Wait
The last gal
No
IT CANT BE
NOOOOO
atleast this doesnt mean the current ones wont be upgraded to useable
nO more gals lol Xu has had enough... for now. but Yeah even though we wont make any more gals, we're still working harD on coolEr projects imo.
joining the game
Solo or multiplayer
im the host and nobody else was in so i think solo
ok i disabled some mods
seems to be incompatibility with betteremotes
yeah i tested with code rebirth and its fine
do you mean with betteremotes or by itself
by itself it works fine, i dont know how it would conflict with better emotes though
i think better emotes is the issue, if i recall it hasnet been updated in months
i mean from what ive heard with what this mod has added so far (being the cleaner guy picking up people and so does the cruiser gal) might be an issue with that
doesnt affect player animations
only animation thing we do i know of is the snowglobe holding anim
but that anim is months old
When seam is closed in the process of hugging others, the person who is hugged will not be able to move.Even if the player is teleported, he can't escape..
It will return to normal only after takeoff.
found a bug where the seamine lady is floating to clients but not host
now to find whats causing it......
if its when u buy her, that's normal, just use her once when u land and itll sync up
anyonek now what the readme is missing lol, i added jimothy, scrap-e and cruiser gal but i've probably missed more
i should update the tornado visuals too
same with meteor shower
I think it would be good if it included how much windy/meteor shower increases/decreases the indoor/outdoor power levels cuz i always forget and it's not specified anywhere else
sure
Is Shrimp dispenser on there?
hmm not anywhere with an image etc but ill add that somewhere
AC unit gal, bear trap gal, crab gal also
I can't remember if they are there
Or 999 gal
I'll add 999, will leave the other decors for later or maybe never dunno
Maybe the wooden seed / tomato, cant remember
I think it also still needs to be fixed??
The issue on github wasnt ever updated i think
probably, i was using it just fine but it might still be disappearing on lobby reload
Idk about the manor lord weapon, if you'd want that on there or have it be more secret ig
maybe if i have more time for all the little scrap later i'll add em with more images
Also does the config desc / page for the CR weapons specify how much damage a crit is?
Cuz i also cant remember if it was 2x or 3x or if it was noted anywhere
yeah specifies and is always 2x
Ic ic
having a lot of jimothy spawn is funny
v0.14.2
- Updated README, it SHOULD have everything currently in here plus a bit more...
- Gave CruiserGal collisions.
- She also wont run over players and send them under the map anymore, probably, lol.
- Added a small eject while you're riding cruiser gal.
- Manor Lord no longer damages the puppet via collisions.
- Puppet can now only take damage once every 1 second rather than 0.5 seconds.
jimothy IS the greatest
i forgot to add a specific thing in the readme
imma reupdate
lol
v0.14.3
- Added poster boy to the top of the readme.
- He thinks he's doing a good job.
- He shall open the gates when you are ready.
- Prepare.
silly jimothy
beautiful
hmm that redacted wasnt there before 
what redacted
yeah
what redacted
i dont see it either
ah, nvm. it was just a hallucination
o-o
now all we need is a config setting to change all the women to men
stay with me now
many have tried and all have failed
If it were men people wouldnt call it gooner content
Also no more gals
Or men or anything like this
Theres already 4 men
Manor lord, scrap-e, jimothy, guardsman
The duck too
We dont have enough female enemies smh, only redwood and [Redacted]
what if and hear me out
we switched the genders for the enemies and the gals
think about it
manor lady 
teh redacted
What's redacted
thats what I want to know
what redacted
you redacted the redacted in this image
what image
What redacted?
hey what's that
you just have to activate then deactivate them when you land, should fix it
i love TF2 : D


I love TF too
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added a lightning bolt rodrigos request :3
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What?
the suit rack desync? it isnt much of an issue just disable the custom cr suits in the configs
and yet when i do that all the suits turn orange
used to, i fixed it already
Hurray for dev man
Guys, does last gal mean added or being made
Also
Can some of the non-functional ones gain functions
No more gals
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https://www.twitch.tv/pepsimaaaaaan/clip/GentleAlertHawkSeemsGood-w_jKy7paR8MJQTe4 interesting bug. i launched while in cheese version of slaughterhouse
seems it happens when i hit a ceiling collider, to which i say... make sure you have plenty of head room when loading into her


