#Code Rebirth [V§O∆X∆O§]

1 messages · Page 33 of 1

wise stag
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also for the puppet's physics stuff, it uses the football code, im not too good with physics stuff, i know lethal mon had some decent ball physics i could steal but other than that it's mostly fine

mild storm
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I think yall need to protect your puppets better

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Give it armor

wise stag
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lol

tawny hare
cold zealot
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theres problems with the soccer balls code though
what it does is, on collision to be kicked, it checks how much distance it can travel in a straight line with no obstructions, then teleports to that spot, the animation is just visual, and its very easy to see it "glitch", even though its not actually a glitch to watch it phase through the ground at a hill for example

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this is annoying for the soccer ball, but having it on something that actively can cause you to die, is like x10 worse

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its very easy for it to get stuck inside a wall, and a monster for it to just keep it locked in place and constantly damage you

wise stag
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didnt even realise the football teleports on hit, i dont do that lol

mild storm
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It can only get moved to navmesh

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So it shouldnt go in walls

cold zealot
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no it wouldnt go through a wall, it just would get stuck in place

wise stag
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and yeah it's priority is navmesh so no wall stuff, if its inside a wall complain to the interior creator on why they allowed navmesh there

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if its stuck in a spot, im gonna guess you're playing on toystore, blame wesley

mild storm
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Complain to zeekerss

cold zealot
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you know how if you kick a soccer ball right next to a wall from an angle it would try to go forwards into the wall more, it barely moves it?

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thats what i mean

mild storm
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Whatbif the puppeteers needle knife could unpuppet you? Stab the puppet to death and its gone

thorny shuttle
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Is it possible to have a cooldown before the puppet can get pushed again?

wise stag
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it makes sense for the puppet, the ball would need to bounce properly around walls but the puppet bouncing from a wall hit dont make too much sense

wise stag
cold zealot
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it doesnt bounce off

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neither have, ever

wise stag
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yeah exactly

thorny shuttle
wise stag
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wouldnt make sense for the puppet to bounce off a wall

cold zealot
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im not suggesting that per se

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a cooldown before it can be pushed again would be the best solution

thorny shuttle
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Is there a cooldown before taking another thing of damage?

cold zealot
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you did say the needle wasnt finished

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well, xu did

cold zealot
tawny hare
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Xu, your unity is open rn?

wise stag
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we could think about it, i kinda wanted the needle as an item to troll your friends a bit more lol

wise stag
cold zealot
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what im getting at is if the puppet gets into a similar position as the soccer ball can, where it can be constantly pushed without its collision detector moving away

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then you just get fucked

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if a monster has it that way

wise stag
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it's not a very long cooldown but these are the conditions for the puppet taking damage

tawny hare
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I was thinking about pipes in factory interior, like can it be that they have some navmesh? And it would cause puppets to stuck

wise stag
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also that's really funny i just realised scp 999 heals u 25 then damages u 25

opaque spoke
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An eye for an eye, or sumn like that

cold zealot
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the only area in a vanilla game interior i know the puppet might be able to get stuck at is mineshaft

wise stag
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puppet cant get stuck anywhere

cold zealot
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for some reason, zeekerss added navmesh around the out of bounds area at the main entrance area

wise stag
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unless something is literally preventing it from running it's position code, it just isn't gonna be stuck

cold zealot
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no like up the stairs

thorny shuttle
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Unrelated but how does the voodoo act if it’s far from you

cold zealot
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theres navmesh behind the walls for some reason

opaque spoke
wise stag
thorny shuttle
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Ah

wise stag
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there is some cheesing to this but i wont describe how to do it because again, cheesing, lol

thorny shuttle
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I never paid attention

opaque spoke
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mmm

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cheese

thorny shuttle
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Was thinking about “More speed if x distance away”

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But shrug

mild storm
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That aint no gal

wise stag
mild storm
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If you abandom your doll your problem

thorny shuttle
cold zealot
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anyways yeah the best solution is probably just making the dolls cooldown until you can take damage again a lot higher

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so you have a chance to react and get the monster out of the way, whatever it is

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and maybe the pin needle idea would be nice also

hazy thicket
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ok but do the tornados just fling the little puppets into the stratosphere

wise stag
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that would be really funny, sadly not 😔

mild storm
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Bear traps need to snap them

wise stag
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reminds me, im gonna post the new tornado looks and see what people think for feedback and what they think about the new throwing

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no more complains about being thrown out of the map, for hte most part anywayt

opaque spoke
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Wasn't that the whole point?

wise stag
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it's slightly redone

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in a way that i think is more enjoyable

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dont worry you still get flung out

opaque spoke
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lol

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I'm interested

wise stag
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ill be showing a video in like afew mins prob

cold zealot
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sorry if ive been annoying about the puppeteer btw, its probably my favorite modded monster and i would want the best for it, especially since code rebirth is as a whole a very big project that has garnished high expectations

thorny shuttle
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Kinda hit gold with Puppet and Jani tbh

opaque spoke
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True!

mild storm
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Code rebirth was supposed to be very big and ambitious but everybody left

wise stag
mild storm
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I joined after surfaced and me and xu have been redirecting the mod for a more straightforward path

opaque spoke
# wise stag

This is fucking awesome, though the tornado could be a little whiter

mild storm
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Huh white tornado

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Its gray

wise stag
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i can adjust the colours yeah, keep in mind this is the gray one, the others still exist but they're darker less eye-painful ones

opaque spoke
thorny shuttle
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What

opaque spoke
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Whatever you call this

mild storm
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Narpy dont know what they yapping about

wise stag
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o darkest night that ever fell

opaque spoke
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FUCK

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Wrong emoji

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No Nitro

cold zealot
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L

opaque spoke
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gyatt

wise stag
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also um meteors now actually do land on what they're supposed to land at

thorny shuttle
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Oh so ur safer under roofs

wise stag
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yeah

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i might re-enable strike ship by default

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i think it'll just, hit the top of the ship lmao

thorny shuttle
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1 way to find out

wise stag
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you're so right

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it actually took a while but i got it

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and i think i love it

valid drum
wise stag
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if it isnt, u can yell at mel or funo

valid drum
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Lmao would be funny for you to test so you can yell at them

wise stag
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nah it should just work, no reason for em not to

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their shapes have functioned so far well, so my meteors wouldnt be the first thing that breaks

valid drum
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Nice job though, it's good to know when I look at them falling they will fall more accurate to where it looks like they're gonna land now

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XD

ashen peak
# wise stag

damn that looks menacing lol, huge improvement, and the tornado is definetly easier on the eyes too

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though i do think the clouds that are in the sky away from the tornado are a bit flashy, otherwise its fantastic

valid drum
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lmao

ashen peak
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xd

wise stag
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@tawny hare rejoice, i made acunit gal's weapon sight actually line up

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no it definitely didnt take me an hour because rotations are weird as hell in unity explorer

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also i might've accidently typed @acunit before i typed @funo

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kinda saw this and that sounded fair, i havent really been much of a credit giver either, so if you feel like you did something just drop an @ and ill add you there, also you're required to send a funny cat video as a link to your name like rodrigo does: https://www.youtube.com/watch?v=AxE4TltnvjI&ab_channel=Master (im kidding, you can send a link that links to ur work and stuff)

tawny hare
wise stag
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yeah

tropic sage
wise stag
wise stag
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yw mel

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just watned to show my appreciation

tropic sage
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WOW thank you for spending all that time writing that

wise stag
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i was gonna say something mean but then decided i actually appreciate you smh

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even though you abandoned terraria today 😔

tropic sage
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I revert the thank you 😡

wise stag
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what did i doooo

tropic sage
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get born

wise stag
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🥹

night forge
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I still haven’t seen the fucking janitor despite like 35 weight

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Where are you hiding him from me xu

wise stag
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In the closet

night forge
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It’s gay??????

wise stag
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Shes gay yeah

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Her voice is a bit deep but that's just a birth defect, her real voice is angelic, her current voice just reminds me of @tropic sage

night forge
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😭

mild storm
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Though its spawn curve should be fixed next update

night forge
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I’ve also seen the puppeteer once I think

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I just ran

mild storm
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Puppeteer ive seen a few times

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But xu will implement the defaults i made

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So all our enemies will have basic moons where they spawn more

high zenith
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I hope whenever you get to remaking the driftwood it somehow fixes the conflict with lethal phones 😭 (howtf is that even a thing)

night forge
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I need to manually set up weights for like surfaced moonswept and other mods but damn I am lazy

high zenith
night forge
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What the fuck

high zenith
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he has no hitbox and does not see the player

tropic sage
high zenith
night forge
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I mean how do you even do that

high zenith
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the mechanics have no relation

night forge
high zenith
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DONT CORRUPT HIM

gentle girder
ashen peak
night forge
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The surfaced moon™️

mild storm
autumn heart
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Any plans to add the driftwood to Code rebirth and the other giants that were planned or is that scrapped?

wise stag
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Maybe one day

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What if

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Mel was betrayed

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And trapped in the hyperbolic time chamber

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Anyway prob no driftwood giant

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I'd need to redo the model and solid redid the redwood

mild storm
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I cant model it as well as redwood

wise stag
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Okay lunxara

mild storm
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Meant cant

wise stag
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Classic lunxara

mild storm
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Xuxu on that beat

wise stag
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I should go sleep soon

mild storm
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Go eep

autumn heart
wise stag
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4pm

mild storm
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Chat any ideas for outside hazards greed

autumn heart
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Ain't it still early to go to bed?

wise stag
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I'm a night owl rn

autumn heart
wise stag
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P much

autumn heart
feral cape
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And a mobile app which teaches you languages

autumn heart
supple maple
feral cape
autumn heart
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Bruh

supple maple
autumn heart
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War?

feral cape
supple maple
supple maple
feral cape
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Because bullets are made of magnetic metals plink

supple maple
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or for non lethal

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i get it now

knotty lynx
feral cape
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It’d be a bit weird to have guns and landmines in your house

high zenith
autumn heart
feral cape
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Keep driftwood giant out of this

feral cape
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It has stayed out of CR out of choice

supple maple
feral cape
supple maple
high zenith
feral cape
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You’re supposed to keep a knife for home defence

high zenith
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Sure

feral cape
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Dines inhabitance were canonically British

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And rend were canonically American

high zenith
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Id agree if using a knife to defend your home would get you shot

knotty lynx
# autumn heart That actually sounds cool

Thanks! Maybe depending on its speed or something it could work so you can dodge it. I kind of wonder about its spawning, like if it's close to a wall and the arm clips through a lot when it turns or something. Never really put too much thought into it.

autumn heart
fresh thunder
# mild storm Chat any ideas for outside hazards <:greed:1200418319694577754>

I'm always a big fan of risk/reward stuff, as well as hazards you can use to get another enemy killed if you do stuff properly
So perhaps something that will kill players that come into contact with it, but can be altered to then target enemies instead
E.g. some kind of turret or sentry post that targets players, but if you sneak up to it, you're able to mess with it, and either disable it (pulling out a battery that you can sell??), or swap it to target enemies instead (temporarily or for the rest of the moon)
Rather than just locking on instantly like an AC unit, give it a searchlight that spins around that you can avoid by timing when you enter line of sight. Also synergises will with other stuff like Dogs (because you dont wanna sprint near them ofc), or bear traps that get you caught out in the open.
Design wise it would be fairly straightforward, most people are familiar with guard towers and stuff from stealth games, the searchlight trope. The use of sound effects and a clear light should help enforce it so it doesnt just randomly kill people
In terms of balance, i would say use Beehive sell value as a ref, and also probably make sure this thing doesnt spawn right next to the ship or entrances so its not too annoying.
Thematically, it does not need to be a turret either. You could go silly and make it some kind of weird plant thing, a stationary robot, eldritch creature, doesnt really matter.

autumn heart
knotty lynx
high zenith
autumn heart
feral cape
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Feels like something out of pressure

mild storm
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Im thinking a sort of machine like this, lumber machine that cuts trees and employees if they get in its way

high zenith
high zenith
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Also peak idea

knotty lynx
mild storm
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Could also shred the cruiser

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So gotta be careful

high zenith
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Even redwoods XD

mild storm
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More of an enemy than hazard though now

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Though i guess it fits with our other upcoming enemy

autumn heart
mild storm
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Soon yall can meet jimothy

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Agent of chaos

autumn heart
hot light
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i hope he's [[prepared for an unforgettable luncheon]]. pepsim3BigShot

mild storm
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Usually one of these robots would be incinerated after a year of use. I guess its easier to make new ones from cheaper parts then higher tech robots. Despite all odds some units remain operational and cause chaos for scrap collection. Analysis of a transporters signal output shows that everything it does is rewarded by its learning program. In short, it thinks its doing good.

fresh thunder
# feral cape Love this. Would work great on places with high elevation like titan or adamance

Possibly yeah
It would naturally be easier to deal with on forested moons or ones with alot of cover, and harder to deal with on moons with more open areas, as well as being smaller
But again, if its searchlight is limited in an area around it, it can be made not too oppressive
The risk/reward relationship with it means players will want to interact with it rather than finding it annoying and just trying to avoid it, if its A) reasonably profitable and B) can be used to harm other enemies

mild storm
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The funny part

mild storm
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Enemy yes

feral cape
autumn heart
mild storm
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No way guardsman hazard?!?!

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Jk its not a hazard

autumn heart
fresh thunder
mild storm
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greed nobody will guess what he do lol

knotty lynx
#

tax fraud

hot light
feral cape
high zenith
fresh thunder
# mild storm

yeah i visioned some kind of lighthouse type of light that spins
Once detected, then prepares a charge up before using a ranged attack
Like a NOD obelisk of light from C&C
Difficult to find good footage of it, here one is placed next to static structures, so you're not able to see something move in/out of its radius
But the humming it makes before firing its lazer is very ominous, as well as makes it clear you're within the danger zone
https://youtu.be/AshomYkHhzA

A powerful tower that shoot a devastating laser with a terrifying sound. DONATIONS: https://www.paypal.com/donate/?hosted_button_id=8NVDE9UK47TD6

▶ Play video
high zenith
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5'3 experiance

honest basalt
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Spews oil at the player and quicksand spawns below them plink

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was my guess until I saw the shoulder mounted turrets

mild storm
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[Redacted]

tawny hare
honest basalt
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Rebirth lore? 🤔

mild storm
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Tha hazards and crates are part of the lore

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[Redacted]

honest basalt
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Yall could make your own indie game atp

mild storm
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[Redacted]

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The main gals are also part of the lore lol

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[Redacted]

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The canon gals are shockwave, terminal, cruiser and ac unit, all prototypes.

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[Redacted]

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Manor lords are an enigma, duck is a being of higher power who just wants to make people suffer

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Enough lore

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No more lore ever

mild storm
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Chat i pulled that lore out of my ass as we went normalcat

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As we made the stuff

knotty lynx
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Honestly, that's how a lot of lore for some of my stuff comes about. "I want X, how can X fit in the lore?"

mild storm
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I got no feedback on this lol

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I sent this to st1nkboy and he said nothing BabyManater

thorny shuttle
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Is it bad to say that this seems sort of what Solid was cooking up in Shockwave Drones?

mild storm
#

greed uhm nuh uh

mild storm
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Besides that wasnt the main gimmick of his drone

thorny shuttle
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Not a toaster

mild storm
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And also idk if hes gonna ever finish that soon

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Or the other drone ideas

thorny shuttle
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so true

mild storm
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greed also toaster bath

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Was originally supposed to be the broken variant of zapper

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But i like toaster more

thorny shuttle
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so crazzzzzzzy!

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love her

mild storm
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plink what

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I love her too i guess

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Whatever that is

tawny hare
mild storm
thorny shuttle
mild storm
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Should i also remake all the weapons, to be more fitting?

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Could be cool

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Instead of the sketch fab assets

thorny shuttle
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If you really want to

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I think the Epic Axe is kinda nice tho...

tawny hare
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sure, go remake nature mace to be more fitting Trollface

mild storm
#

It will be aloe head on a pike

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Im too lazy for weapons tbh

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Im just a silly little guy

tawny hare
#

yeah also need to fish for coruption crates

mild storm
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I did

night forge
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Need funny advanced spawn curves for crates and AC unit …

mild storm
#

Took alot but i finally got it

thorny shuttle
#

Just make Aloe the Nature's Mace

mild storm
night forge
night forge
#

Advanced dumpy

fresh thunder
tawny hare
night forge
fresh thunder
#

Thats fair

glad harness
#

Why can't we store the women or the blue shrimp

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That's my question...

thorny shuttle
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Do what now

mild storm
honest basalt
#

I've noticed most mods w furniture don't let you store things, like diversity's tape player

supple maple
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lowkey i have not found a use for diversity's player yet

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like i used it around v2 launch and i still haven't found a floppy

honest basalt
#

Gotta get caught by bracken and walker, those are the only 2 I know of

tender kayak
#

There's a few scattered around some of the vanilla moons also

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Just lying about outside the facilities like sigurd's logs

honest basalt
#

I guess they didn't spawn for me, imperium always said there was 1 floppy every time I glanced unless I'm blind

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And I assumed it meant the empty one in the ship

tender kayak
#

They aren't on every moon, if it helps

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look around a bit

tender kayak
honest basalt
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Perhaps.. I guess I've mostly been testing modded moons, plus I have rebalanced moons in my pack so there might be a conflict there

tender kayak
#

Yeah

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The discs are only on vanilla moons, unless there's like

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one modded moon out there somewhere that JUST so happens to have one

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that I'm not aware of

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but it could be a rebalanced moons conflict idk

honest basalt
#

I would imagine so since it changes terrain but I'm not sure

knotty lynx
#

I don't know who that is. Why do they have the same profile pic as Lunxara?

tender kayak
#

idk but good taste imo, very cute owl

narrow rune
#

nothing to see here

mild storm
#

greed and he still hasnt recovered code rebirth

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plink are you admitting to ban evasion?

hot light
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(nah, both are huntin rn)

young umbra
#

what is that red bar on the top left?

hot light
#

insanity meter. it can be recolored

mild storm
#

Where were you when code rebirth is kill

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I was at home eating doritos

tawny hare
mild storm
#

Tank u funo

night forge
mild storm
#

True, hecking stinker

night forge
#

me when the AC unit shoots me down for using the horseshoe express

mild storm
#

Broken ac unit gonna be alot more dangerous

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Less knockback but more spread

shadow kernel
#

broken ac unit turns into an AC unit

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think about it

mild storm
#

I wont think about anything

shadow kernel
#

think about it

night forge
#

Fem Gal

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Gal Gal

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Girl Gal

mild storm
#

Oop looks like somebody needs to be rebooted

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Smxrez.exe had a fatal error

night forge
#

gal gal gal gal

tawny hare
mild storm
night forge
#

your mother dot exe

high zenith
glossy swallow
#

still here to help make that a reality. It would help me figure out issues with my implementation and I can check a box that this mod is compatible with ghostcodes catsmile

mild storm
#

Using the terminal on every hazard makes them explode

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greed boom

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I think could be cool letting the normal ones be disableable but have the soon to be broken variants be non interactable

glossy swallow
#

yeah there's an event for the code getting called and an event for when the cooldown is reached. So if yall have methods for disabling/enabling the hazards it should be fairly easy

mild storm
#

Xu will need to check that out

glossy swallow
#

I also wrote some code for hazards that move, so should be compatible with the microwave (I think this is the only one that moves?)

mild storm
#

Ye microwave only one that moves

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Though dunno if our new enemy could cause issues with that

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We'll see eventually

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Cant spoil too much

knotty lynx
mild storm
#

Sorry but you aint jim

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Jimothy my beloved

thorny shuttle
#

whos jim

mild storm
#

Jimothy

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The robot enemy

thorny shuttle
#

can Jimothy talk

knotty lynx
valid drum
mild storm
#

I wont say nothing

valid drum
#

It's hard to tell cus the image crops it off lol

knotty lynx
#

They're both here! Oh boy I love guessing who's typing!

mild storm
#

I am

valid drum
#

Look I didn't tell Rodigo to change his name to mine okay he just did it

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Don't blame me

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XD

mild storm
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They call me the bird of 1000 faces

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And by they i mean me

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I call myself that

glossy swallow
#

I can tell by the colors lol

knotty lynx
mild storm
valid drum
#

God if I had 1000 alters I would off myself

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😂

glossy swallow
valid drum
#

Btw Sniper since you're here, have you looked into fixing the scrap spawns in Cabin that are unreachable? I noticed there's some tables and stuff that do it.

knotty lynx
valid drum
#

I wanted to bring it up cus he's here and I need to setup for a collab stream soon, sorry Rodigo lunxara_love_with_tail

mild storm
#

Ill never forgive you plink

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Dorvxara

valid drum
#

Lmao, you'll be fine

valid drum
#

I'm sure you've dealt with worse

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XD

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but yeah normally I would bring this up in the correct thread but since I'm short on time I wanted to mention it before I forgor, can still move the discussion over though so we don't flood this thread with it

mild storm
#

Dead to me

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Inexcusable

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Now go stream

valid drum
#

You'll live Rodigo lunxara_love_with_tail

mild storm
#

Sadly greed

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Surrounded by stinkers

valid drum
#

Gotta make it un-stinky

wise stag
#

There's soooo much text

knotty lynx
#

That’s what you get for making such a popular mod. Lots of engagement

wise stag
#

same people

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why cant one of them be a girl

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i dont really care

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again, i really dont care lol

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opening crates with terminal gal should be synced with everyone now

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that was the stupidest thing ever lol

wise stag
hazy thicket
#

s1ckboy

lavish saffron
#

I just double checked all my scripts in case I made the same mistake in one of them 💀

wise stag
supple maple
#

there's a room just like it with black seats

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it's a pop culture floor

autumn pagoda
mild storm
#

Xuxu

wise stag
#

Again again, I don't really care, the gals are expensive because they're op as hell

mild storm
#

They underpowered imo

wise stag
mild storm
#

One hell of a welcome

silk tide
#

what do the infectious biomes even do?

mild storm
#
poll_question_text

Which hazards should be buffed

victor_answer_votes

16

total_votes

62

victor_answer_id

7

victor_answer_text

Flash turret

victor_answer_emoji_name

🟨

mild storm
silk tide
#

ahh

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I see

mild storm
#

It just made parts of the world purple or red and slowly spread, removing foliage

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Like terraria

wise stag
#

v0.13.0

  • Added second member of cleanup crew, jimothy the transporter.
  • Damage fix for janitor when you hit him.
  • Extra fix for dropping stuff infront of janitor while he's grabbing an item.
  • Added cleaning drone gal.
  • Improved pathfinding completely in all CodeRebirth entities, this makes them able to fluidly use all fire exits, entrances, anything they need to reach you no matter where you are, should preform better than usual too (added a dependency to help since it'd be too much to include it into coderebirth itself).
  • Hazards despawn if they spawn on top of doors.
  • New weight defaults for manor lord, redwood titan and janitor.
  • Did some fixing with tesla shock.
  • Redid the tornado visuals entirely.
  • Rewrote a lot of the code for tornados and meteor shower, let me know if anything breaks.
  • Removed a meh performance thingy when you leave a moon for the crates and biomes.
  • Crates opened by terminal gal should be sync'd with everyone.
  • Fixed abuse of puppeteer's on hit animation.
  • Probably fixed laser turret desync, let me know if i have not.
  • Fixed bug with SCP 999 gal reviving body-less dead bodies and reviving more people than it should be able to via group revives.
  • Fixed global duck song not playing.
  • Can now store all the furniture like the gals etc.
  • Changed layer of spike trap to be the maphazards layer (thanks zeekerss).
wise stag
#

hot release fix

#

v0.13.1

  • I do what mel says.
#

@mild storm wheres my log

mild storm
thorny shuttle
#

did you make Jimonthy this handsome on purpose

#

THE BEEP

wise stag
#

yes

thorny shuttle
#

god is good

#

Jus a little funky he got no movement sound

wise stag
#

it should be playing, that's weird

thorny shuttle
#

maybe imperium?

mild storm
#

Snap, hissssssssssssssss, boom

tawny hare
#

smash

thorny shuttle
#

don't get caught riding with him in a factory hallway with pipes

mild storm
#

Jimothy is loose

thorny shuttle
cold zealot
#

just to say

#

the puppeteer is completely immune to being stunned, im assuming this is a bug

#

happy the jester doesnt push the doll now, but no cooldown on it being able to take damage hurts

wise stag
#

There is 0.5s but I forgot all about that earlier conversation, I'll probably double it

wise stag
#

Also if you crash please let me know immediately, provide logs and your crash dump.
Your crash dump can be found in %tempt% --> ZeekerssRBLX --> Just keep going --> selection of folders with different dates --> pick the one that matches the time and date and send everything there

wise stag
#

To be clear, you shouldnt crash, but there's a very very small possibility ig

fathom fjord
#

or use ctrl + shift + l if lethalperformance is installed

amber dawn
#

The bear trap is not removed after takeoff

wise stag
#

Interesting

wise stag
amber dawn
vast sorrel
neon glacier
vast sorrel
neon glacier
hybrid flume
#
[15:51:33.7816633] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ItemDropship.Update () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_0000)

bunnysweat

vast sorrel
neon glacier
wise stag
#

Honestly not too sure what's causing the bear traps to do this

#

I kinda wanna fix it but at the same time I need to sleep

vast sorrel
#

go to sleep it is not a really big issue

wise stag
#

I have an idea of what the issue is, that's the only thing lol

#

I'll take a quick look, if I get it I get it, otherwise I'll do it tmrw

#

Thats interesting, they all change scenes when u deload the moon scene

#

Gotta check the network object settings I guess

knotty lynx
mild storm
#

greed cord predirt is borkaben

wise stag
#

Just realised I must've also released the new coin design

#

Mightve*

#

No idea, we'll see

#

Just had to switch a (false) into a (true), lol, I hate network objects somefimes

#

Anyway, fix probably uploaded

#

I blame jimothy

tawny hare
#

he is doing a good job

hot light
#

he is doing a good job

mild storm
#

He thinks hes doing a good job

knotty lynx
night forge
#

yey the rebirth code

#

i think we've hit the point where atleast for me code rebirth is the biggest and most "valuable" mod in my pack

night forge
#

its not in the changelog so im unsure but I remember xu talking about improving hoverboard correct?

crude spindle
#

@wise stag would you recommend using PathfindingLib for any enemy? I was looking at using it for my Gargoyle.

wise stag
#

Plus the main positive of it is this: I can freely calculate all the pathing I want without affecting performance

#

Which is why I'm allowed to constantly calculate 17 paths for each of my entities to a potential destination, because I want those entities to be able to do things like using entrances and fire exits freely

#

17 paths in the scenario of a moon like march where there's 3 fire exits

#

You'd have 16 calculations as I'm calculating the path between agent to entrance and entrance to destination for each entrance, then another path between agent and destination, and picking the valid one

#

Basically, it depends what you want type thing

wise stag
#

I can tell you wallet is getting revisited and a lot more fleshed out

#

Sorry to the non grabbable wallet fans, that code sucks ass and idk if I wanna deal with that 💀, but it'll be worth it

crude spindle
# wise stag Plus the main positive of it is this: I can freely calculate all the pathing I w...

This is a major plus. I've noticed my Gargoyle can cause some lag. It could be bad coding on my part, since I'm pretty new to it all. But I do have pathfinding that is calculating a ton of paths to get around the player and try to dynamically stay behind them in certain situations. So I thought that might be the cause of the lag. If I can move all those calculations off the main thread I wonder if that would cure it.

hot light
wise stag
wise stag
hot light
#

yeeee

crude spindle
wise stag
#

Eventually, pathfindinglib will just have everything inherently™️ because what I'm doing is something I argue everyone literally would want, free fire exit and Perfect pathfinding through places, but that might be a bit far for now

hot light
#

i'll need to redo my reserve slots a tad more, but if the wallet fleshout works out, im certain i'll like it

wise stag
crude spindle
wise stag
#

Just make sure you do use pathfindinglib though, it has important navmesh stuff patched that gets some stuff temporarily locked iirc to avoid unity crashing because this is a kind of abandoned experimental api

#

The job stuff would've been entirely in coderebirth but to keep that important stuff in one place it was important to make a lib lol

crude spindle
wise stag
#

Good luck AG_Pray

night forge
#

Code givebirth

knotty lynx
#

Hey Birthers, quick question. Didn't this prompt you with which key you're supposed to use before? I think it's implied it's the standard interact, but I thought it used to explicitly tell you. Perhaps I'm making this up though.

honest basalt
#

I think it did too, feels like it did anyway

mild storm
#

Mandela effect

valid drum
#

It definitely did lol

mild storm
#

If i go back a few versions and it doesnt, im laughing at you all greed

valid drum
mild storm
#

And making xu steam id lubxara to boom traps

valid drum
#

Waow

#

lol

#

You better Steam ID Glitch too

#

Homing ACUnit plus Boom Traps peepoGiggles

#

Glitch is gonna have fun

mild storm
#

Homing Broken ac units

valid drum
#

But if the prompt wasn't there then I probably always registered it as there since I'm used to always using E to interact

mild storm
#

Normal ac units are bad greed

valid drum
#

and I was gonna say "Like Glitch?"

#

XD

tender kayak
valid drum
#

No spoilers

tender kayak
#

Is that

#

new

#

or

valid drum
#

Not out yet

tender kayak
#

Ohhh

valid drum
#

Coming in the next update

tender kayak
#

Oooh fun, that'll be fun to discover

thorny shuttle
#

They were posted in here lol

valid drum
#

Ah

valid drum
#

There ya go

tender kayak
#

oh that's evil

valid drum
#

Lmfao

summer plover
#

don't think this is intentional

#

goes hard though

valid drum
#

God are all the hazards in CR bugged atm?

#

First Bear Traps now the AC Unit

#

lol

tender kayak
summer plover
#

lmao

#

sadly it doesn't seem like it can actually shoot you

tender kayak
#

sometimes even the mere threat of action is just as good at inspiring compliance as actually doing the action

mild storm
valid drum
mild storm
#

is what i would say if you werent totally wrong greed

mild storm
#

v.0.10

valid drum
#

Weird, I swear it's always been there but I probably just have the Interact button mentally engrained in memory

mild storm
#

@wise stag spawn only boom traps for lunxaras steam id

#

and ignore the disable

valid drum
#

Look I can't help that my mind mentally corrects your mistakes

mild storm
#

Mandela effect

valid drum
#

It's funny cus the amount of times I genuinely get caught by one of those and have just mentally registered the E prompt lol

#

and the one time I realize it's not there is cus it got pointed out

#

XD

knotty lynx
valid drum
#

It's honestly easy to do, not many things fail to show it so when you're used to seeing the hand you're also used to seeing the prompt

atomic seal
#

Does anyone have pics of the new tornado visuals?

night forge
#

no i ate it all

proven minnow
#

Love the industrial fan buff plink

#

I gotta watch them now

night forge
#

it was buffed?

#

changelog doesnt mention

proven minnow
#

Yeah it doesn't but I can clearly feel it

night forge
#

sure buddy

proven minnow
#

The suction part of the fan is stronger than it was before

#

before I could just walk past it and now it actually does something

#

Maybe the tornado code stuff messed with it? Unless Xu meant for it to be

mild storm
#

Fan

cold zealot
#

that must mean the puppeteer was fixed more and changelog didnt mention it!!!

ashen peak
#

changelog doesnt mention janitors spawn curve being fixed, unplayable

night forge
#

writing something would mean xu actually fixed something /j

night forge
#

idk you tell us rizzrigo

thorny shuttle
#

was the spawn curve even changed

wise stag
#

Yes

mild storm
#

I changed the curve but nwver tested them spawning in naturally

night forge
#

bruh 😭

ashen peak
wise stag
#

Im sending that to bongo

mild storm
#

Very interesting and informational video

plucky sedge
#

kidnapped..

wise stag
#

v0.13.4

  • Fixed aircontrolunit despawn fix, and removed some code so that would make orbiting a tiny bit faster.

v0.13.3

  • Bear trap despawn fix, i think anyway.

v0.13.2

  • smol Pathfinding hotfix.

v0.13.1

  • I do what mel says.

last couple changelogs

hot light
#

what mel say

wise stag
#

i do what mel says

hot light
#

made Rodrigo stinky?

valid drum
#

melmel is xuxu's waifu

#

All you need to know

hot light
#

you saw nothing

ashen peak
wise stag
#

i saw something, you're lucky i missed it

#

someone leak plink

ashen peak
#

did u add a mel gal or something greed

hot light
#

Cobalt dont you dare reveal

wise stag
#

no mel gal

#

smh

#

im hogging that to myself 😔

#

if she ever decides to get on terraria!!! @tropic sage

#

gOD

night forge
#

bruh the modpage is so out of date at this point lmfao

#

;sob

#

I will find you

wise stag
opaque spoke
#

this guy is a fucking loser, play his shit out of malice

#

give him more popularity

hasty kelp
#

@wise stag you better tell me what does the value on the config means

hasty kelp
#

It has the Vanilla and modded names

#

Idk

#

Hazards

#

Not just the bear trap

wise stag
#

oh those are animation curves

#

as a moonmaker you can define those easily

#

but i gotta do it via code

#

so i made a tool to help making em

dry ermine
#

sneak peak on something wip :)

night forge
#

😭

#

go away xu

wise stag
#

blame weather registry

cold zealot
#

died to a nutcracker because the puppeteer grabbed me as i was trying to get away from it

#

really cool

wise stag
#

nice

#

good to know hes working as intended

ashen peak
valid drum
#

@wise stag What was changed with 0.13.5?

#

No changelog

wise stag
#

blacklisted meteor shower and windy from grately

#

or whatever its called

valid drum
#

Ah okay

tame gale
thorny shuttle
#

it can go higher than 8

wise stag
tame gale
#

ok i finally understand now (surely right)

wise stag
#

next coderebirth update might take a while, im very tired of working on gals, its very boring and demotivating, and the next update is supposed to add the last gal

fresh thunder
mild storm
#

men update when surfaced updates

fresh thunder
#

💔

wise stag
#

time to add waxolotol

opaque spoke
mild storm
#

but then i guess it just becomes the same repetitive thing over and over again

plush sorrel
#

would anyone know what would cause my ship lever to become untouchable? like it can start ship and land it, but when im on a moon and hover it there is no possible option to leave

#

and it started working again after i disabled the mod, just to clarify

wise stag
#

Sendnlogs

#

Send logs*

#

Replicate it, send logs, and a modpack code

#

And ill be able to see what causes it

plush sorrel
#

nvm think i found

#

hopefully that's the right thing

#

and there's nothing much to replicate i go to literally any moon in any weather conditions and it doesn't let me leave

feral cape
#

Looked back at a video 2 months ago and beartraps never had an “E” on them

#

Mandela effect is real

wise stag
plush sorrel
nova charm
#

For some reason, in recent updates laser hazards only seem to be host sided, the people I was playing with couldn’t see them

#

I don’t have a log cause at the time I didn’t get one and I don’t play with multiple people enough to recreate it

#

Plus I’m at work rn

#

I’m just gonna assume there’s a bug affecting all hazards atm

mild storm
mild storm
dry ermine
proven minnow
cobalt mango
#

oh my god uncle dane in lc!

dry ermine
#

its inspired :3

mild storm
#

So since xu is demotivated for cruiser gal were working on the next feature

#

codename, NightLight

#

gonna be fun and something that either hasnt been done before in lethal or hasnt been done much

patent ember
hasty kelp
#

@wise stag tell me how can i decrease the spawn weight of the hazards?
because basically they spawn on every moon even if there are no landmines or turrers

mild storm
#

spawn curve, check the modpage and use the graph tool

hasty kelp
#

alr

mild storm
#

instead of the standard number system for hazards, xu has an advanced one that uses a graph, the config being set point on the graph to form the curve

#

and the hazards spawn using that graph

cold zealot
#

i just want to once again point out the puppeteer is not able to be stunned right now

i tried before i had a doll, after i had a doll, and after i made it start attacking the doll, it cannot be stunned

if this was fixed, the recent changelogs have not said so, which is why i am saying it again

#

this is also the last thing im gonna say in relation to the puppeteer, wish luck in future development endeavors

mild storm
#

or when you whack him

cold zealot
#

by stun grenade, radar booster, homemade flashbang, or zap gun

mild storm
#

oh well we never set up that stuff lol, nobody uses them usually

hot light
#

lord is also faceless, so...

cold zealot
#

welp, thats cool

autumn pagoda
cold zealot
#

again, wish luck on future development

mild storm
autumn pagoda
tawny hare
hot light
#

the game was rigged from the start

mild storm
#

the start was gamed from the rig greed

autumn pagoda
nocturne fox
#

why does the wind looks like that

cobalt mango
#

gassy

nocturne fox
#

is there a fix?

#

i was testing the mods for playing with my friends later

mild storm
#

i think you can disable the green variant in configs

nocturne fox
#

thank god

tawny hare
#

don't like fartnado?

mild storm
#

say hi to rocky

tawny hare
#

hi rocky

knotty lynx
#

Made me think of this pet rock thing somehow I was introduced to

nocturne fox
#

what is biomes?

#

the tornado looks goofy asf

mild storm
#

regular tornado

#

it got an updated look latest update

nocturne fox
#

the colored ones

#

looks very messy

mild storm
#

yeah we only properly redesigned the normal one, xu colored the other ones but i dont know how i feel about them

#

i personally wanted to only keep normal, water and fire tornados

tawny hare
#

ok chat pissnado or fartnado

wise stag
honest basalt
#

I will say I did like the appearance of the OG smokey tornado, not over the current ones, but me likey (I have yet to see the new ones)

mild storm
#

New one feels like a proper storm with violent winds

thorny shuttle
#

food

mild storm
#

Though the colored ones are a bit weird looking, mainly the center part

honest basalt
#

If they're colored anything like the old ones, I wonder if washed out/duller colors would look better

thorny shuttle
#

Not the same

honest basalt
#

From that one wip screenshot I saw aren't they like, more solid looking

#

Seemingly much more detailed

#

Thick and dark mostly

mild storm
#

More opaque like a real tornado

#

Theyre pretty scary now

night forge
#

the xu zaowlan money 🤑

#

why dont they have pickup / drop sfx

wise stag
#

i think they have the key rustle sound

plush sorrel
# wise stag Try disabling diversity

i found out what the issue was after disabling every mod except for code rebirth and it still caused the issue. it was because i was on the public beta version of lethal

wise stag
#

oh lol

plush sorrel
#

i think the public beta is just unupdated cause it says v64 when launched

opaque spoke
#

1 in 50 chance, huh?

#

4 duck skins in a row, and now shockwave gal skin

wise stag
#

you trynna debug luck?

opaque spoke
#

No, this was unintentional

#

I was debugging something else

#

The Puppeteer can kick voodoos, which they're apparently not supposed to

#

Also shockwave drone skin again lol

#

Talk about immersion-breaking

wise stag
#

The origin story on why I named this thread "go sleep mel"

wise stag
# opaque spoke Also shockwave drone skin again lol

I'll make it rarer if Rodriguez thinks 1 in 50 is too common, that's all I'll say about it, in terms of puppeteer being able to kick it, that was intentional but not in a "I did this as a purposeful intention" but in hindsight the puppeteer shouldn't be able to damage the puppet via touch

wise stag
#

Released 0.13.6

Should fix acunits, they weren't working, that was fun to see, changed just 1 letter

#

Also changed some stuff with gals and jimothy, lemme know if either break

valid drum
#

Honestly it's pretty funny that that happens

wise stag
#

Maybe later, not feeling up to doing too much rn, I wanna finish the book I'm reading before modding

valid drum
#

Completely understandable

#

You do a lot of hard work after all, you need some relaxation and free time

thorny shuttle
#

Jimothy can go outside?

wise stag
#

Jimothy can go literally anywhere

#

(Assuming there's a path)

thorny shuttle
#

I see

#

bro had enough of the indoors

wise stag
#

The amount of times he brought laser turrets outside...

#

Or bear traps inside...

thorny shuttle
#

Though I think he goes after crates and gets stuck

wise stag
#

He takes a quick 10 second break or smthn, haven't entirely looked into why though

thorny shuttle
#

Homeboy is stuck at the front door now

wise stag
#

Is it a wesley interior

thorny shuttle
#

nah

#

just Factory

wise stag
#

Hes inside or outside?

thorny shuttle
#

Outside

wise stag
#

What moon?

thorny shuttle
#

Experimentation

#

Spawning other ones they're going in fine

wise stag
#

Weird, I tested primarily on experimentation lol

#

Might be some weirdness with an object he picked, I'll probably add some more fallback-Ness to him

thorny shuttle
#

also still no sound playing after he starts moving but still dunno if that's just another mod or not

wise stag
#

Oh I mightve not fixed that honestly

#

Forgor about it

thorny shuttle
#

o well

#

and yeah it looks like he sometimes tries to pick up crates or something and just softlocks himself

#

Seems uncommon tho so shrug

wise stag
#

If completely then that's weird

thorny shuttle
#

thank goodness I stopped the recording when I did there's like 20 of them that all beeped at the same time

wise stag
#

Hmm, i might have to yell at someone later

#

Any errors?

#

Also if possible, can u revert to 0.0.6 of pathfinding lib and see if that's okay

thorny shuttle
#

This seems pretty common

Stack trace:
PathfindingLib.API.NavMeshLock.BeginRead () (at E:/Development/Lethal Company/Projects/PathfindingLib/PathfindingLib/API/NavMeshLock.cs:63)
PathfindingLib.Jobs.FindPathJob.Execute () (at E:/Development/Lethal Company/Projects/PathfindingLib/PathfindingLib/Jobs/FindPathJob.cs:84)
Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at <e27997765c1848b09d8073e5d642717a>:IL_0001)```
wise stag
#

Lovely

wise stag
#

Time for code

thorny shuttle
#

Not any of them getting stuck at the main entrance it seems either?

#

tf

#

Experimenation Mineshaft jumpcare

wise stag
#

Loool

#

But yeah it'd be pathfindinglib prob

thorny shuttle
#

like 20 of them trying to pick up the same crate and it being transferred between them hilarious af

wise stag
#

Oh yeah, that's why you shouldn't spawn em all at once lol, eventually I'll add a randomised timer between em all so I can also spawn em at the same time when testing

thorny shuttle
#

shrug

woven flame
#

if there are four of us playing and I want to change something in the config with the mod, will it work for everyone or does everyone have to do it

#

please answer somebody, thanks

wise stag
woven flame
wise stag
#

My friends usually share a new code with updated config, relaunch thr game and just use the same save

dreamy geyser
#

regardless though, for those not following the PathfindingLagFix thread, I'll back out the breaking changes in a few minutes

cedar plinth
#

Love this mod so much, keep up the good work 👍

dreamy geyser
#

pushed out an update removing those pathfinding errors in 0.0.11, but in the meantime, feel free to downgrade PathfindingLib to 0.0.8 if you encounter issues

wise stag
#

Here's another sneakpeek

#

Just imagine the life support showing 0

ashen peak
#

d3adboy

mild storm
#

H3althyboy -> S1ckboy -> D3adboy

wise stag
#

Wheres 5uckboy in all of this

ashen peak
autumn pagoda
#

Cant believe the pika hate

#

Heckin Xu and Rod

autumn pagoda
#

Im coming for you birdman

autumn pagoda
tawny hare
autumn pagoda
autumn pagoda
mild storm
#

yet another changelog update 😔

#

fixed shisha yet?

autumn pagoda
autumn pagoda
tawny hare
#

updated seichi just to increase the number of downloads 😔

tawny hare
autumn pagoda
#

You are closer anyway pikaLurk

mild storm
#

me and funo bouncing s1ckboy

mild storm
#

7

thorny shuttle
#

Thats my line

#

I cant allow that

dreamy geyser
# thorny shuttle 6

very cuuurious I really wish I knew why it thought it was on the main thread then

#

definitely feels like unity should not have been trying to run any of the jobs on the main thread, not ideal if it does that ever really