#Code Rebirth [V§O∆X∆O§]

1 messages · Page 29 of 1

valid drum
#

DID sucks it's probably a partial memory from our birth

mild storm
#

i aint changing her face cuz of your childhood trauma smh

#

i already redesigned her and like it

valid drum
#

I don't think it was a traumatic memory lol just something she disliked haha

#

Usually if it's traumatic it's not partial, probably just some memories that slightly exist from when she went dormant

wary storm
#

Somehow too many robots...

vital vector
#

we need wall-e

mild storm
#

nope, too many robots

#

this isnt code robot

wise stag
#

damn, 300 lines of perfect pathfinding gone forever 😔

#

hope yall happy

worldly plume
#

get this error when creating a lobby, then once i pull the landing lever nothing happens
01942ce7-fae5-85b5-3294-a38d35634cb2

mild storm
#

latest version? Manually installed? did you try reinstalling the mod

#

you have all dependencies?

#

up to date

#

@worldly plume seems it might have to do with your hazard configs being incorrect, does it work if you reset your weights for hazards and launch?

wise stag
#

i think its all your hazard configs

#

this is not a correct format

#

you're adding a ; 1 at the end and i have no idea why, if you wanna make fast custom configs for the hazards use the website i link in the readme

#

@worldly plume

valid drum
#

@mild storm I just realized I know what her face reminds me of and I no longer dislike it but find it funny, it reminds me of one of the robots from Hi-Fi rush that was in a super hilarious scene

pallid dagger
opaque spoke
#

Your first mistake was going to Maritopia at all

pallid dagger
#

true

cold zealot
#

ok so i decided to try and see if i can figure out the mod thats causing the lord of the manor to be bugged

#

and apparently runtime icons DOES generate an icon for the pin needle

#

i killed it on my vanilla+ profile just now

#

the last time i was messing with it was my actual mod pack, which only has 41 other mods included

#

i have one more idea for the potential causer of this issue, and i will check real quick

cold zealot
#

ok heres every major mod i could find that could be causing it

#

ngl cruiserimproved might be it some how, its the only one on the list that actually effected monster spawning issues im pretty sure

#

but thats a statement written with a tinfoil hat on

#

update: its not rngconfigurator

tawny hare
#

not my type

cold zealot
#

ok ive boiled it down even more, and the only big potential candidates are itemweights, csync, and JLL

#

which i unfortunately dont want to disable due to fear of my mod pack breaking completely

pallid dagger
#

itemweights is the only one that isnt a massive dependency used across a billion mods

#

id try but jsut backup the pack

#

and dont load a good save

cold zealot
#

its on thunderstore, and id have to reconfigure a lot if stuff gets broken

#

you cant upload an update for a mod pack under a different profile, it has to be the exact same one

#

but at this point

#

im willing to risk it cause this is actually infuriating me

#

and i already have to get the stuff i put into seichi for centralconfig

pallid dagger
#

cant you just like

#

export the code

#

lol

#

and save it adn reimport it yourself

cold zealot
#

true

pallid dagger
#

you can just duplicate the pack

cold zealot
#

well its too late

#

already didnt think of that

pallid dagger
#

oh

#

well hope it didnt break shit

cold zealot
#

also its not itemweights

#

ok i figured out the runtime icons issue
apparently its just cause "Body," was in this

#

idk why it only broke the pin needle specifically

proven minnow
#

Xu could you add more config options for the traps? 🥺
The Laser turret is too cool for it to only deal 20 damage when it swipes you

#

Also the flash turret doesn't flashbang me enough

fresh thunder
trim ivy
cold zealot
#

its only supposed to spawn masked, nutcrackers, butlers, the barber, and the jester

trim ivy
#

Ah gotcha. Tbh I kind of like it spawning any monster but that's just personal preference.

cold zealot
#

its a little unfair for it to decide to spawn a thumper

trim ivy
cold zealot
#

nutcrackers are pretty easy to kill if you know what youre doing

pallid dagger
#

thumpers cant turn corners fast and are predictable

cold zealot
#

thumpers have a god awful hitbox though

pallid dagger
#

nutcrackers are easy to kill if youre prepared and know how to get em

#

but, realistically

#

most of the time you wont find the 2 alone

#

you cant stand still to evade a nutcracker while something else is after you

#

and a thumper is hard to evade with mines and whatnot in the way

fresh thunder
#

We've had it spawn another manor lord and a countryroadscreature

cold zealot
#

LOL

honest basalt
proven minnow
fresh thunder
honest basalt
#

😭

proven minnow
honest basalt
#

Cannot hop on at this moment, but if you don't mind sending a clip

#

Or a step by step text guide lol

cold zealot
#

other general advice
kill it faster than slower, you do not need to wait for the reload animation to finish to get a fully loaded gun

#

the moment it plays that animation, it can be killed

trim ivy
#

Nutcrackers alone are fine.
Now add a Manorlord into the mix and it spawns an enemy in front of you while your trying to kill it. Nutcracker can one shot were the Thumper you have a better chance to avoid and get away if needed.

cold zealot
#

well the thing is
the manor lord cant take damage at the point it would spawn the nut, you have to wait for that animation it does to stop, then it only takes one more hit

#

so you shouldnt just instantly swing the shovel at its body again

#

unless you know it spawns 2 masked

honest basalt
cold zealot
#

oh also keep in mind if youre not host they can do janky movement

#

depends on regional difference

honest basalt
#

Oh yeah I'm sure nutcracker will pull some kinda bs on me every time

trim ivy
#

Sometimes people are just gonna be in the motion of things and the heat of the moment. Not everyone is gonna approach it like that. Most people don't fully know yet either. It's a silly game that's designed for chaos and death, not a dark souls game where players are trying world record speed run so most players in this game are not here perfecting strats to defeat every enemy including modded enemies so Nutcracker would be the most deadly in my opinion to MOST players, not you.

Me personally I'd be fine seeing a Nutcracker cause I like me some shotguns 😆 and Thumpers are annoying sometimes.

cold zealot
#

well you were talking like it was a problem for you

#

but ok i see

trim ivy
#

No I'm saying i wouldn't mind a thumper spawn from it

cold zealot
#

alternatively it spawns a jester and everyone instantly evacuates and then the manor lord kills their voodoo dolls

trim ivy
#

I consider the Thumper easier than the Nutcracker in that situation

trim ivy
#

The doll follows outside, the manor lord doesn't i believe.

cold zealot
#

oh right

#

silly

#

..dogs dont hear the doll walking right

#

please tell me they dont

night forge
#

Woof

trim ivy
mild storm
honest basalt
#

Insta what have you done

#

Don't they work the same as stun grenades if you look directly at it?

mild storm
#

They used to have a bug that made em sometimes blindnyou for 30 seconds straight

proven minnow
proven minnow
#

I'll buy a stun grenade and compare them directly when I find a flash turret

honest basalt
#

I may have noticed it too, but a comparison would be good yeah

feral cape
#

What is the manor lord? I haven’t kept of with CR for a while plink

mild storm
#

Peak

feral cape
#

He’s tall

#

Tall is good

cobalt mango
#

now THAT'S an enemy that would fit vanilla+

cold zealot
#

manor lord is really cool ye

tepid solar
mild storm
tawny hare
mild storm
#

beep beep

crimson drum
mild storm
#

alot

crimson drum
#

its so cool how yall are able to maintain so many things tho

#

so props

tropic sage
mild storm
#

this was pinned

tawny hare
mild storm
mild storm
tropic sage
#

mitosis update goes hard

tawny hare
crimson drum
#

that is a very fascinating seamine design

crimson drum
#

lmaoo

tawny hare
#

should i send golden seamine version

mild storm
#

no funo, you have no free will

crimson drum
#

how is it different

mild storm
#

i forbid you from sending great things

tawny hare
mild storm
#

send it

tawny hare
crimson drum
#

omfg lmao

mild storm
#

limited edition

tawny hare
#

ultra premium

mild storm
#

but yeah it all started with shockwave gal, then i wanted to make a sea mine gal

#

then siphon suggested having 1 per player so we decided on 4 main ones

#

all the other decos were influenced by friends

crimson drum
#

shockwave gal looks like it has a womb tattoo help

tawny hare
mild storm
#

Shockwave - Solidstone
Sea mine - Me (rodigo)
Crab - Slayer and glitch
999 - Lizzie
Ac- funo
cleaning drone - smxrez
micowave - chill guy (No michael wave)

mild storm
#

true

#

it never got officially announced

#

also never showed her design publically

tawny hare
mild storm
#

it was a secwet lol

#

also to not pressure the coder

crimson drum
#

womp womp

#

i now possess forbidden knowledge

mild storm
tawny hare
#

literally 0 people in this thread

mild storm
#

only thing revealed

tawny hare
tawny hare
#

shit happens Trollface

honest basalt
# mild storm

I'm negl the first time I saw this preview on the left a bit ago I thought the manor lord was gonna be a foot 😭

#

Prob cause of how well it blends with the shadow

#

Really cool enemy though I'm impressed

glacial fulcrum
#

so what was the solution to the random explosion microwave thing again

#

idk if its the same thing but despite having them off we still randomly see explosions

mild storm
#

shouldve been fixed

wise stag
wise stag
#

But I can check

wise stag
glacial fulcrum
#

i still am getting it but i dont think it matters that much if its been assumed solved

wise stag
#

It was tested too but I can take another look just incase later

glacial fulcrum
#

you want me to send my modpack code too

wise stag
#

Sure

cold zealot
#

i found out it was just cause my config was outdated for runtime

#

im not sure why "Body," being in the list string broke it

#

but still

glacial fulcrum
#

enjoy the degeneracy

wise stag
#

Started the mod with the wallet, and now it has all this other shit lol

#

Wouldn't be possible without Rodriguez models, with animations textures etc

#

He models most things in here, I code most things in here

#

And then I get so deep into everything I get to yell at people who make scrap, enemies, moons and interiors if they screw something up because they all affect me

#

Make sure you tag your grounds right, right layers, make sure your navmesh actually goes where u want it to go, don't go too spammy with the off mesh links, and thats just for the mooners AG_Sip

#

Though its kind of all the same, everywhere people don't tag or layer stuff right

ripe quarry
#

@wise stag purple was asking me to look into why the puppeteer spawns random enemies since apparently nobody figured out the incompatibility yet

#

and im pretty sure i know what the problem is

#

@cold zealot if you wanted to read

cold zealot
#

@cold zealot

ripe quarry
# ripe quarry <@514120543046336516> purple was asking me to look into why the puppeteer spawns...
public NetworkObjectReference SpawnEnemyGameObject(Vector3 spawnPosition, float yRot, int enemyNumber, EnemyType enemyType = null)
{
    if (!base.IsServer)
    {
        return this.currentLevel.Enemies[0].enemyType.enemyPrefab.GetComponent<NetworkObject>();
    }
    if (enemyType != null)
    {
        GameObject gameObject = Object.Instantiate<GameObject>(enemyType.enemyPrefab, spawnPosition, Quaternion.Euler(new Vector3(0f, yRot, 0f)));
        gameObject.GetComponentInChildren<NetworkObject>().Spawn(true);
        this.SpawnedEnemies.Add(gameObject.GetComponent<EnemyAI>());
        return gameObject.GetComponentInChildren<NetworkObject>();
    }
    int num = enemyNumber;
    if (enemyNumber == -1)
    {
        num = Random.Range(0, this.currentLevel.Enemies.Count);
    }
#

this is the relevant function

#

specifically what matters is if (enemyType != null) and if (enemyNumber == -1) num = Random.Range(0, currentLevel.Enemies.Count);

#
if (randomNumber < 1)
{
    RoundManager.Instance.SpawnEnemyGameObject(this.transform.position, -1, -1, CodeRebirthUtils.EnemyTypes.Where(x => x.enemyName == "Jester").First());
}
else if (randomNumber < 20)
{
    RoundManager.Instance.SpawnEnemyGameObject(this.transform.position, -1, -1, CodeRebirthUtils.EnemyTypes.Where(x => x.enemyName == "Nutcracker").First());
}
else if (randomNumber < 30)
{
    RoundManager.Instance.SpawnEnemyGameObject(this.transform.position, -1, -1, CodeRebirthUtils.EnemyTypes.Where(x => x.enemyName == "Butler").First());
}
else
{
    RoundManager.Instance.SpawnEnemyGameObject(this.transform.position, -1, -1, CodeRebirthUtils.EnemyTypes.Where(x => x.enemyName == "Masked").First());
}
RoundManager.Instance.SpawnEnemyGameObject(this.transform.position, -1, -1, CodeRebirthUtils.EnemyTypes.Where(x => x.enemyName == "Masked").First());
#

this is the code the puppeteer is calling to spawn enemies

#

note that all of them are passing -1 as enemyNumber

#

which wouldn't matter as long as the CodeRebirthUtils.EnemyTypes.Where(x) stuff never returns null

#

if it passes in a valid enemytype, then it will just use that enemytype

#

but when null is passed as a parameter, it sees -1 as the enemyNumber, and it randomly selects an enemy from the moon's spawn list instead

#

so i think what is happening is that EnemyTypes is sometimes returning an invalid result

wise stag
#

The EnemyTypes shouldn't be null... well I'm hoping no mod is making them null

#

I get them from menumamager's start

ripe quarry
#

and i looked into that a bit further, and EnemyTypes gets populated by doing this

var enemyArray = Resources.FindObjectsOfTypeAll<EnemyType>(); // thanks, Zaggy1024
foreach (EnemyType enemy in enemyArray)
{
    if (String.IsNullOrEmpty(enemy.enemyName)) continue;
    Plugin.ExtendedLogging($"{enemy.enemyName} has been found!");

    if (!CodeRebirthUtils.EnemyTypes.Contains(enemy)) CodeRebirthUtils.EnemyTypes.Add(enemy);
}

in general using FindObjectsOfTypeAll<EnemyType> is a bad idea when LLL is involved

tawny hare
ripe quarry
#

because LLL mods are packed with duplicate EnemyTypes that LLL automatically finds, replaces with the ones from vanilla, and then deletes from memory

wise stag
#

I had a guess LLL might be doing something, but I usually test with LLL so didn't see any problems in testing hmm

#

Oh true

#

Forgot mooners do that

ripe quarry
#

im not sure about order of operations (id be surprised if custom moons are loading in the same scene as MenuManager, but /shrug)

wise stag
crimson drum
#

i don't like that word

wise stag
crimson drum
#

lmao

wise stag
#

How do you refer to yourself then

ripe quarry
#

but i assume what's happening is that you are caching some duplicates from custom moons

#

and then LLL is deleting them

wise stag
tawny hare
#

also one of the mods that is needed for skins for mobs duplicates enemy types

ripe quarry
#

i'd suggest using QuickMenuManager.Start and pulling the references from QuickMenuManager.testAllEnemiesLevel

#

that's the test level zeekerss uses to populate the debug spawn menu

wise stag
#

Hmm okay I'll switch my patch to that then

ripe quarry
#

it has a reference to all vanilla enemies (including 3 duplicate copies of the jester 🤷‍♀️)

wise stag
ripe quarry
#

TestAllEnemiesLevel is also the default value of StartOfRound.Instance.currentLevel

#

but im pretty sure you'd need to grab that in Awake() because it gets immediately overwritten with the saved moon (or Experimentation if one does not exist yet)

#

and im not 100% sure that will work for all clients, or just for the session host

#

but TBH i've never tried, so it is an option if you want to do some science

wise stag
#

Might as well since it'll be quick

#

Worst case scenario I iterate through all levels and grab all unique enemies after batby does his LLL thing

tawny hare
wise stag
#

@hazy thicket any idea when I can take a look at a moons EnemyTypes after u switch em out with real copies

fresh thunder
#

I think the random enemies is still neat as maybe a potential future feature if configurable
Big part of what makes the SDM painting event, LethalPresents / gift mimics and Meltdown spawns fun is the randomness you get from it
I would be in favour of it returning as a config, its very cool to have an enemy do that as part of a phase

#

Byeah for now fixing the bug is proly best

sly belfry
#

Now code rebirth enemy leak

#

Trust

#

Very real not fake

sly belfry
#

I WANT MY STUPID HORSE

lavish saffron
wise stag
#

forgot i depend on LLL

lavish saffron
#

Saw it was a dependency for Code Rebirth and remembered I did similar stuff to find the vanilla gift prefab lol

young umbra
#

Hey Xu, does the "duck story enemy" ask you for any grapes?

wise stag
#

yes

#

thats kind of like, its whole thing

young umbra
#

What happens if he does

wise stag
#

play and find out :p

young umbra
#

I most certainly will

#

Guehfhsuaheh

#

Keep up the great work my bro

narrow rune
#

does giantscrapeaters still work?

wise stag
#

Should

#

As long as zehs didn't break anything and didn't tell me

honest basalt
#

What does that mod do?

narrow rune
#

it adds more scrap eaters to SellmyScrap's scrap eater feature

narrow rune
wise stag
#

dunno

hot light
#

Duck: encounters me
Me: "Alright, let's grab the grape and get this over with."
The Grape:

worthy cliff
#

You will need to recompile the mod since I removed a function nkoHehe

valid drum
#

Tbh I thought GiantScrapEaters got deprecated since you said you didn't plan to update it a while back, I wanna see it be updated with the new Redwood models LUBBERS

wise stag
#

eh just let it burn

mild storm
#

Hard at work, dont disturb him

tawny hare
#

sma

wise stag
#

next update to coderebirth adds trash

#

literally

glossy swallow
#

did ya ever figure out setting up the hazard code stuff for the terminal using TerminalAccessibleObject?

glossy swallow
#

I can look into it now lol. Do you have methods in mind to call already for each hazard? Like how the turrets/mines will disable and doors will toggle close/open state

wise stag
#

nah but i can easily make those

glossy swallow
#

yeah I can try to help looking into it. You added icons to the map radar already right?

wise stag
#

nope SC_cool_umaru but if its just the map radar icon that's easy to add i think

#

i can just, probably do it now lol

glossy swallow
#

I think it's part of it

#

looking at TerminalAccessibleObject.cs anyway

wise stag
#

hmm, is it just a 2d texture it's looking for for like the radar icon?

#

if its just a mapdot its looking for then i can add that rn

#

honestly i havent looked a turret in a terminal in so long i dont even remember what they look like in there 💀

glossy swallow
#

I think you just need to register a new TerminalAccessibleObject and subscribe to the terminalCodeEvent with your method you want called

thorny shuttle
#

green rectangle?

wise stag
#

register a new TerminalAccessibleObject, is that via adding it like a component to the prefab?

glossy swallow
#

I think you could prob just literally do a TerminalAccessibleObject blabla = new() but I haven't tested it

#

that's what I was gonna look into lol

#

but ofc, I can be mistaken

wise stag
#

i'd rather not do it if im forced to make a replica, but i'd also rather figure it out than do something like a replica, that's just ugly for me

glossy swallow
#

yeah i feel that, which is why I was thinking you could just try new TerminalAccessibleObject

tropic sage
#

I don't just pee, I release

wise stag
#

mel you're 7 foot tall

mild storm
#

that line goes incredibly hard

cold zealot
#

finally, someone listens

mild storm
#

your granny enemy is in mel's mausoleum interior

#

in one of those coffin

cold zealot
#

what....

mild storm
#

go find it

ashen peak
mild storm
viral zenith
#

Stair gal when?

neon glacier
#

||is there a way to get out of the suspicious thing or nah?||

neon glacier
#

my friend tried to save me from it by unlocking it but unfortunately it trap them too 🤣🤣

hot light
neon glacier
#

we're laughing our ass off that round 🤣

#

its an early round too so we dont have tp 🤣

wise stag
#

v0.12.0

  • Added cleanup crew.
  • Cleaned up some assetbundles, if you notice loss of quality let me know and I'll restore some stuff.
  • Fixed a bug with manor lord spawning enemies that its not supposed to know.
  • Optimised navmesh code a bit.
  • Fixed laser turret going through walls (woo fuck interiors that fucked it up, if it fucks up still then I'm gonna be sending you straight to the interior creators).
  • Fixed tesla shock to actually trigger more often.
neon glacier
#

oh btw do you know why delilah always got stuck on mineshaft interior? sometimes even the owner enters the fire exit, delilah still deliver items thru main then get stuck

wise stag
hot light
#

or send em directly to the interior maker yoiled

#

(/j)

#

lookin forward to tryin this out tomorrow

neon glacier
#

beside that the mod is so fire 🔥 wish we could have the xmas skins of gals optional

wise stag
#

maybe one day if i make the christmas stuff better like lethal things does lol

#

anyway cleanup crew is a new enemy

#

so have fun

thorny shuttle
#

it better be peak

narrow rune
#

can you add the word hello to a random line of code

thorny shuttle
#

dont disappoint

wise stag
thorny shuttle
#

im opening the game

narrow rune
#

thank you

thorny shuttle
#

I better be jumping for joy

#

or you're done

wise stag
#

you'll be pissing from joy

tropic sage
#

releasing, even

wise stag
#

anyway i gtg work on the next enemy

#

work day never ends

tropic sage
#

add enemy that adds new enemies

thorny shuttle
#

I have great news

mild storm
#

Janitoring 101 video when?

wise stag
#

i wanna see that video

thorny shuttle
#

wtf am I gonna do for a Janitoring 101

wise stag
#

the enemy is the janitor

thorny shuttle
#

You can't kill it

tender kayak
#

that is hilarious i need to see whatever's using that when i'm playing with it LMAO

wise stag
thorny shuttle
#

oh

wise stag
#

it only has 8 hp

thorny shuttle
#

i don't have imperium notifs on oops

#

didn't seem like I was doing damage

wise stag
tender kayak
#

clearly

thorny shuttle
#

Don't meet the cleanup crew

#

worst mistake of my life

#

im softlocked

wise stag
#

🤣

#

what did u do lmao

thorny shuttle
#

it grabbed me as it was moving

wise stag
#

uhuh

thorny shuttle
#

trust

wise stag
#

no i mean like, go on, how are u soft locked lol, was it unable to actually pick you up?

thorny shuttle
#

it tried picking me up

#

but it just didn't move me

wise stag
#

do u have a video

thorny shuttle
#

i wasn't recording but I can probably replicate

wise stag
#

ye

#

do dat, in the meantime ill put up a fix for anything similar i can think of

narrow rune
wise stag
#

fun

thorny shuttle
wise stag
thorny shuttle
#

Yeah can't get it again might've been a different mod lol

#

homeboy is stuck now tho

wise stag
#

yeah his navmesh is very delicate

cold zealot
#

time to add the puppeteer to my mod pack

wise stag
#

let me know if it happens again, my testing is decently limited

thorny shuttle
#

wait I wonder if

#

nah

#

is the dude invincible when the red lights are on

wise stag
#

oh actually

#

hmm

thorny shuttle
#

i've been wailing on em for a while but I haven't been grabbed

wise stag
#

are they visually moving

#

cuz that would explain it

#

they cant grab while moving, though im changing that in a hotfix in a sec

cold zealot
#

what red lights

#

oh

#

wait

wise stag
#

the cleanup crew

cold zealot
#

yeah nvm

wise stag
thorny shuttle
wise stag
#

bullying

thorny shuttle
#

hella

pure jetty
#

wall e lookin ahh

wise stag
#

his name IS Scrap-E

mild storm
#

literally the inspiration lol

pure jetty
#

Why he need oxygen tanks doe?

wise stag
#

to breath

#

dumbass

pure jetty
thorny shuttle
#

can't do Janitoring 101 if there's no actual way to kill him with a shovel without dying urself..................

#

actually the real Janitoring 101 is doing it with a knife

#

the grab range is probably larger than the knife hitbox

wise stag
#

just shotgun his ass fr

thorny shuttle
#

baby's way out 🥱

wise stag
thorny shuttle
#

peak

cold zealot
pallid dagger
#

i fuckig love scrap-e

thorny shuttle
#

I just realized

#

real Puppeteering 101 is shotgun

#

harder because would be easier to hit the voodoo and also have to take the time to manage ammo

#

and would have needed to kill like 3 nutcrackers before hand

wise stag
#

i posted some fixes

#

and now i go to do some code refactors

thorny shuttle
#

is that code rebirth's like

#

cousin

wise stag
#

yeah pretty much

thorny shuttle
#

ohhh

#

if you hit him while he's in the middle of grabbing something, he gets stuck

wise stag
#

they threw me into a bear trap

cold zealot
#

@wise stag could you tell me the stun game multiplier of the manor lord pls :3

wise stag
#

probasbly 1, ill check

wise stag
#

stun time multiplier is 2

cold zealot
#

flashbacks of testing useful zap gun exploding the jester....

wise stag
cold zealot
#

seriously
its so badly designed, how much each little decimal makes it harder to maintain the electricity

#

thank you zeekerss

#

oh... thats....

#

ok

#

hold on

thorny shuttle
#

after trying to be normal when fighting this

#

it's really frustrating with the grab range

cold zealot
#

WAIT

#

THE VOODOO DOLL CALLS THE ELEVATOR WTF

#

THATS SO FUCKING COOL

wise stag
#

yeah of course

#

all my enemies can call the elevator, including the redwood giant

#

not including scrap-e i think

#

the eevee's can call the elevator too

cold zealot
#

i love that

#

mostly for this guy but i still love it

thorny shuttle
wise stag
#

hmm, ill make it so he keeps the range but only when he's facing you prob

tropic sage
#

have you tried being tinier

thorny shuttle
#

true...

#

did

#

did you make him faster

#

im going insane

wise stag
#

i got tired of custom interiors having really bad navmesh

#

so i gave him teh highest navmesh priority

#

it just means he ignores most obstacles in teh way

#

toy store is basically not navigable

#

navmesh inside walls

#

in unreachable places even though unity thinks its reachable

valid drum
#

Maybe that is why Toy Store is the only interior that lags for me after enemies have spawned later in the day

#

I bet enemies get stuck there sometimes

wise stag
#

idk but my guy was getting stuck behind the apparatus

#

there's navmesh behind the clown's face

valid drum
#

You reminded me I need to let DemonMae know about a bug with Guardia

#

lol

tropic sage
thorny shuttle
#

im in phase, "yeah this enemy sucks"

valid drum
#

lol

#

That might honestly only be an issue with the Party Fortress layout too

#

Cus I've never seen it happen before

cold zealot
#

i mean in fairness to the puppeteer, theyre anomalous

#

maybe they can do this and they just dont 99% of the time

wise stag
#

hey that just means there's navmesh there

#

its like toystore lol

wise stag
thorny shuttle
#

not my problem its urs

tropic sage
#

it actually picks up the items, not sucks them, smh

thorny shuttle
#

ok well after like 20 tries I finally did it grabless

wise stag
#

just get better

thorny shuttle
#

where's your video then huh

wise stag
#

mel is so good at this game

thorny shuttle
#

part of me wishes it wasn't voiced but

#

there is no but

tropic sage
#

yeah, there is no butt

autumn pagoda
valid drum
wise stag
#

ass-less

#

pancake

mild storm
autumn pagoda
#

Dis so sad BLUBBERS

tropic sage
#

s1ckboy really wanted a butt, I guess

mild storm
#

I mean mel's video

wise stag
#

6uttboy

valid drum
#

lol

autumn pagoda
tropic sage
#

WHY IS IT A CURRENCY

valid drum
mild storm
#

S1ckboy gal

#

Then gets taken down bu nintendo

autumn pagoda
mild storm
#

Scrap-E my beloved

thorny shuttle
#

im blowing up Scrap-E

mild storm
#

Dumb as a rock

#

They kept activating berthas and killing themselves

valid drum
mild storm
#

When biodiversity has a new enemy

wise stag
#

when are we getting megacoil

#

biodiversity's best enemy concept

valid drum
#

Good luck with that, I'm pretty sure Biodiversity is dead

#

Doesn't stop bio-monty from bringing up the wax soldier every once in a while though

cold zealot
#

s1ckboy when h3althygirl walks in

#

(i stole this joke)

valid drum
#

but where's s1ckgirl?

mild storm
#

Bludgeons you with rock

#

Cutely

thorny shuttle
#

me when Scrap-E

mild storm
#

Scrap-E falls under the little shit enemy category

mild storm
#

Manor lord goes under the "oh fuck" category

mild storm
#

You will never get h3althygirl

valid drum
#

He only gets s1ckgirl

mild storm
#

I git jumpscared by a manor lord while testing the janitor

wise stag
#

v0.12.2

  • Made cleanup turn faster.
  • Made him only be able to grab things infront of him.
  • Fixed meteor shower sounds not working.
  • Lotta code cleanup.
#

it's time i rest now

cold zealot
#

goodbye chat

autumn pagoda
#

Good job Xu

mild storm
#

Bad job xu

wise stag
#

always

mild storm
#

S1ckboy boutta break your mod

valid drum
#

I can't wait for Endoxicom to tell me how much he hates the Cleanup Drone

valid drum
mild storm
#

S1ckboy broke every mod

valid drum
#

br0keboy

autumn pagoda
wise stag
#

seichi did break, sent errors to s1ckboy earlier

#

😔

valid drum
#

I haven't had issues but I use the full moons bundle

mild storm
#

Broke, breaker, sick and gal-less

valid drum
#

lol

autumn pagoda
autumn pagoda
valid drum
#

peepoboy

mild storm
wise stag
valid drum
autumn pagoda
#

peepoArrive I call Wesley dummy too no hate just honesty AnimatedPlink

#

heckin CodeReignore

mild storm
#

Also add cruiser parenting collider in bruce in seichi

#

So you flip with him

mild storm
#

Or get ignored

wise stag
#

Anyway janitor took 10 consecutive hours today plus probably like a lotta hours from me and Rodriguez for the past couple days, so if you have any feedback go for it, if you just don't like it then the exit is not far from here

mild storm
#

The boot

#

Its a funny enemy, but people tend to get annoyed way too easily

cold zealot
mild storm
#

"If youre heart suddenly exploded... goes into disturbing detail* disturbing visuals

cold zealot
#

ok well

#

im unsure if this was just now addressed in one of the small updates that happened just now

#

but it seems like 0.12 is making multiplayer non-functional

thorny shuttle
#

😭

wise stag
#

0.12 was multiplayer tested but I could've missed something in the rewrite

cold zealot
#

well
i dont know
i dont see anything in logs about it also

#

it just says the config is desynced

#

nothing about coderebirth itself

#

but i know the configs are not desynced

wise stag
#

Weird, am not sure then, but idk what mod handles config stuff anyway

crimson drum
#

melanie your pfp makes me wanna rock a whiteface one

#

or maybe her

#

i have been thinking a lot about spookys/imscared lately

cold zealot
#

could the reason my game is breaking be because i made the spawn weight string of the puppeteer blank? does centralconfig not just override it?

hazy thicket
#

questions about central config should be in the central config channel 🤠

mild storm
#

Yeah we dont take questions here

#

Only insults

cold zealot
#

well im not asking about centralconfig specifically

crimson drum
#

centralconfig scares me now

cold zealot
#

my point is the spawn weights string is blank in my config

#

for coderebirth

hazy thicket
cold zealot
#

its just the general server side desync warning that pops up in the log

hybrid flume
#

Nom.

cold zealot
#

if there is someone trying to join with a desync that is

#

ok let me get it one sec
i can do so by loading a public lobby with my mod pack

mild storm
hybrid flume
#

Why not?

mild storm
#

Youre right my bad greed

hybrid flume
#

Im kinda bored reading about oblivious pseudo random functions and distributed key generation anyways.

mild storm
#

Read this instead

hybrid flume
#

But ma masters degreeee

mild storm
#

Ba hum duck!

#

Who needs higher education when you can get high

cold zealot
#

referring to this

mild storm
#

No i was not referring to that

cold zealot
#

no i know

hazy thicket
#

are there we go

cold zealot
#

oh

hazy thicket
#

its very important that you refer to that as the networkconfig

cold zealot
#

i see

#

understood

mild storm
#

Guys i dont see, help

#

How make mod

#

I know maybe i should be looking for players

#

Pawsy?

#

No... just gonna leave me hanging...

pallid dagger
#

🦗

cold zealot
#

im willing to help you figure this out

mild storm
#

Hi Willingto Helpyoufigurethisout

#

Im rodigo

mild storm
#

Anyways take this before i go

#

Its essential

cold zealot
#

doors

wary storm
#

strong dungeon out-of-sync, what are the new urine holes?

cold zealot
#

what

wary storm
#

or is it some other mod I don't understand?

mild storm
#

Urine holes, dont tell mel

#

Youll summon her

wary storm
#

because I have +260 mods, and when something is updated and a problem appears, I just ask.

mild storm
#

What is a urine hole? You mean trash can?

#

That?

wary storm
#

In short, it looks like some kind of trash can that's been pissed in.

mild storm
#

Yeah part of our new enemy

#

The little robot

wary storm
#

???

valid drum
wary storm
#

There are 8 of them, it's so uglyconcern

mild storm
#

If only there was a robot to clean them greed

#

They spawn like hazards, guess you got unlucky

tawny hare
cold zealot
mild storm
thorny shuttle
tawny hare
mild storm
tawny hare
#

rodigo no

#

go back to english

mild storm
#

No parlos englash

#

Sorry

tawny hare
mild storm
wary storm
mild storm
#

Urine hole, lmao

crimson drum
#

its perfection

mild storm
#

Me greed i modeled it after wall-e

crimson drum
#

i can see that

#

and i love it

#

that is basically my favorite movie of all time

#

code rebirth might be fucking based

pallid dagger
#

dam

mild storm
#

Poor scrap-e, old models break easily

crimson drum
#

i love that design sm

#

agh

mild storm
#

It was fun to make, toughest challenge was the treads

#

A real animation challenge

thorny shuttle
#

I still think the gameplay some ass 😭

mild storm
#

Its funny

#

And i like them

#

0 iq robots

#

Just dont litter

thorny shuttle
#

It feels so flat

mild storm
#

And be quicker than them at getting scrap

#

Easy

thorny shuttle
#

Lose money or hope to god

mild storm
#

I mean ive killed a few and they dropped a bunch of stuff

#

Unboxing

thorny shuttle
#

They drop the stuff in the trash bins?

mild storm
#

They drop everything they collect on death

thorny shuttle
#

So is that a yes or a no

mild storm
#

In their chest

tawny hare
#

😔

mild storm
#

Nah only drop players in trash bins

thorny shuttle
#

Oh

#

Why’re there so many trash bins plink

mild storm
#

Dunno, xu handled that, they spawn like hazards

thorny shuttle
mild storm
#

Id lower the total amount of bins and up the janitor base spawn weights

#

greed and maybe reduce hp a bit

#

But otherwise its perfect

#

Its not revolutionary but its a funny enemy that should bring funny lethal moments

#

Like when it threw 2 people off of a ledge

thorny shuttle
#

idk just messing around it kinda just felt like shit losing autonomy

#

Guess it aint death ig but eh

mild storm
#

Yeets you into the trash

#

Cuz you littered

#

greed dont litter

thorny shuttle
#

I shouldnt care that much since i’ll likely never use cr when actually playing personally

mild storm
#

Yeah since clearly this mod doesnt appeal to you

#

So just dont use it lol

thorny shuttle
#

What?

mild storm
#

Well do you like anything from the mod?

#

I dont recall you liking much

pallid dagger
#

whats the trash like? cant gameplay test it rn

#

seems super funny

#

like the trash bin

mild storm
#

Trash bin spawn around and those are designated point for the scrap-e to throw you in

#

They throw you in the trash

pallid dagger
#

instakill?

mild storm
#

No

pallid dagger
#

oh how does it work

thorny shuttle
mild storm
#

They aggro if hit or if an item is dropped near them

#

And grab the player

#

To yeet them at trash

pallid dagger
#

thats so funny cant wait to playtest it later today

thorny shuttle
#

Never stated my opinions on anything besides Manor Lord and Janitor

pallid dagger
#

hope my friends will enjoy

#

i might have to get rid of the replicator, or make some moons spawn janitors and others only spawn the other

#

two scrap stealers WARNING

mild storm
crimson drum
#

I don't like the way this mod looks at me.

#

Can you patch that out?

mild storm
#

Sure

#

Removing eyes

pallid dagger
#

tried playing with code rebirth earlier today and it told me i need to get Code: Repentance for multiplayer ???

mild storm
#

You cannot repent from your sins plink

#

Scrap-E never forgets, never forgives

tawny hare
pallid dagger
cold zealot
#

ok update on the weird issue i mentioned

#

either it was fixed in 0.12.11/0.12.12
or i was being bullshitted

#

cause someone else just now joined just fine

mild storm
#

I blame s1ckboy

#

@autumn pagoda

#

You did it

tawny hare
mild storm
#

The bus im throwing him under:

autumn pagoda
mild storm
#

greed nice essay

thorny shuttle
#

thanks!

#

Worked hard typing the link to the gif

mild storm
#

I mean if you have thoughts that are more than "this is ass" and have some thought to it then go ahead

#

Dont be like this

thorny shuttle
#

dude fucking drone gal suck ASS

mild storm
#

Turns out they were mad at an issue thats on the interior devs greed

thorny shuttle
#

Let’s see

#

What’s in the mod again

#

Ther’s alot

mild storm
#

7 hazards, 4 enemies, alot of gals, weapons, crates

#

Weathers

thorny shuttle
#

Got me thunderstore link open

cold zealot
#

all thats missing is a moon and interior 😁

thorny shuttle
#

We goin down the list

mild storm
#

I aint dealing with that

#

Plus we had no good ideas

#

Plus alot of work on the modeler, me, when im kinda gettung turned off by modding

cold zealot
#

it can be like a super scary and evil place that tries to kill you badly and in evil scary ways of evil

mild storm
#

People joked about a gal factory

#

greed a factory type interior could be interesting

#

Like actual factory

#

With machinery and conveyors

cold zealot
#

i mean the vanilla game factory has the conveyor room but

#

now that you mention it

#

youre right

#

its the only factory part besides storage rooms lol

mild storm
#

Right the big room is a conveyor room

#

Anyways barbershop moon coming soon

#

Only spawns barbers

cold zealot
#

oh hey thats kinda like titan in my mod pack

#

100 spawn weight sizable scissors from usual scrap

mild storm
#

Manor is weird in lethal

#

Tried looking up lore on it for manor lord bestiary

#

But none of the mansion themed enemies have much info

#

And mansion itself is an anomaly

#

greed mansions in abandonned factories

hazy thicket
#

the lore is it's a fun environment to mess with for a horror game

#

scooby doo shit

mild storm
#

plink b- but my immersion

crimson drum
mild storm
#

"Surfaced isnt immersive", yeah, i know

#

Enemy releases are not good on my health lol, 9am

#

For manor lord i stayed up till 11am

thorny shuttle
#

This is all coming from the 7am no sleep no weter no thought brain

tawny hare
#

tf

mild storm
#

Ive only done work on the 7 hazards, gals, enemies and crate redesigns

#

Rest is not me

thorny shuttle
#

Congrst

#

My thoughts oncoderebirth

mild storm
#

But yeah ac units were made to counter players breezing through everything with jetpacks adding to the challenge

#

Microwaves are designed to block doorways

#

Cuz its funny

thorny shuttle
#

honk mimimi

mild storm
#

Go sleep or i will send 50 scrap-e's to you

thorny shuttle
#

Nah

tawny hare
thorny shuttle
#

Is that dirt

mild storm
#

Close enough to it

#

Barely any real meat in cat food

tawny hare
#

yummy

mild storm
#

Anyways already leaked a bit of next enemy at some point

#

Enemy/hazard

autumn pagoda
#

go to sleep plinkboy

mild storm
#

Codename : Transporter

mild storm
thorny shuttle
#

Hello Town of Salem role

mild storm
mild storm
autumn pagoda
cold zealot
#

clean :3

mild storm
#

6 arms, a bunch of held items, and a cloak

cold zealot
#

you did a really good job, i love this guys design a lot

tawny hare
mild storm
#

Going to bed now if there are any issues please address fred here. Say hi to fred.

#

Dont be mean to fred

tawny hare
#

fred is stinky

night forge
night forge
# cold zealot clean :3

Speaking of yall gotta fucking update the readme 😭
I can help if you guys don’t like doing readmes

night forge
hot light
wild oyster
#

Murdered Scrap-E in cold blood and the money he picked up became grabbable. That's not right, right?

wise stag
wise stag
wise stag
wild oyster
#

Yay, money for murder

#

(I revived him with Imperium, then he picked me up and threw me in a pit, I think we're even)

wise stag
#

Good

#

I'll lower hp from 8 to 6.
Add a config to make the trash cans invisible.
And increase spawn weights a bit to the guy

valid drum
#

It seems like the trash cans keep completely taking over the hazard spawns

wise stag
#

Not possible, hazards aren't allocated slots

#

The trash cans just have a high chance to spawn so youll see em 100% from 5 to 8

pallid dagger
#

would it be possible to make them spawn when the janitor spawns?

#

i plan on turning the janitor off on some moons and play with the weights and itd be nice if the trash cans didnt spawn on the other moons

#

or can i just do that on lethal quantities?

#

counts as a hazard?

wise stag
#

You might find it as a hazard in LQ

#

It's registered like one

hot light
wise stag
#

ill test that now

#

it's possible

mild storm
#

Shookwav borken 🥺

hot light
#

she functions fine, just spams my log

mild storm
#

😔 borked

#

To the scrap heap

wise stag
#

found the issue

#

will fix soon

hot light
#

thanks for fixing her up ❤️

pine ember
#

And now I want Scrap-E to be a neutral entity. Like the Spore Lizard. Just minding his business

mild storm
#

I mean he is, just dont litter

pine ember
#

So he won't actually touch any scrap?

wise stag
#

no he will, as long as he can reach em

night forge
#

I dont see anything on the trash cans in the config is there any chance we could get something? they sapwn really frequently

mild storm
#

You get a config to turn them invis i guess, cuz they are essential for the janitor

#

If you have 0 janitor will just yeet you the secind it picks you up

wild oyster
#

Is there a way to get the scrap back from Scrap-E without beating the shit out of him in an alleyway?

mild storm
#

no, shank his ass

#

and unbox it

night forge
#

or make them visable when he spawns

wise stag
#

imagine u just see a trash can spawning infront of you randomly

#

oh, now you know there's a janitor

#

oh, now i get complaints about immersion from objects spawning out of thin air

#

oh, now people want more configs

#

you get an invis config

night forge
#

:/

#

thats fair im not really sure what else would work ig lol

#

its just kind of a problem because they spawn often and dont do anything without the janitor

thorny shuttle
#

janitor spawn from vent holding bucket then it goes to put down bucket

night forge
#

true

mild storm
#

spawn trash can on player when janitor spawns

thorny shuttle
#

wrong

mild storm
#

right

#

chat flip a coin, either you get a new enemy or trash cans spawn with janitor

night forge
#

well is it necessary to have that many cans? reducing the amount could help

#

very cool enemy regardless though