#Code Rebirth [V§O∆X∆O§]

1 messages · Page 21 of 1

mild storm
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xu needed a break, theyre fine, its just the thread became a bit too negative

young umbra
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anybody can correct me if im wrong

hot light
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this is an ugly lookin gal

vestal python
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WHY IS THE THUMPER IN A WHEELCHAIR

mild storm
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till you drop dead

sweet reef
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I don't know Xu at all besides the fact that they (?) make mods, so these are just words of a random dude

hot light
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IF you make a Snare Flea Gal decoration, she needs to be a ceiling prop

visual perch
opaque spoke
viscid rock
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holy I need this as a scrap mod ASAP

mild storm
feral cape
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I feel bad for Xu.

CR forum gets super toxic frequently

feral cape
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Whenever there’s bugs usually

viscid rock
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rodrigo I beg, it would be the best scrap mod of all time

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🙏

visual perch
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But never got word of it

mild storm
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def dont have the credits

viscid rock
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aww

pure jetty
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By forum do we mean this channel?

mild storm
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because i barely modeled anything back then

mild storm
pure jetty
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I guess i've just never been around when any toxicity has happened, damn

tawny hare
mild storm
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ye

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i was baby modeler

pure jetty
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But yeah CR is in my top 5 favourite mods for sure, even if I occasionally have gripes with it

feral cape
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Feel really bad since Xu puts a lot of work in coding the mod

pallid wolf
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I aggree. We absolutely need those as scrap items

feral cape
pallid wolf
viscid rock
pure jetty
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Has been for along time, frankly. Ever since the giants mod came out i've loved Xu's work. Honestly it's hard to keep up with how many mods Xu works on

mild storm
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poor textures

visual perch
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I’ve told Xu if she wants to come back she can always give me a ping if she feels criticised by people

sweet reef
mild storm
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and its always add a config, change this, nerf this, this sucks

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ect

pure jetty
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Criticism is a really fickle thing i've noticed. It's easy for the other person to feel attacked in the process, regardless of intentions.
My personal way to go is to - bugs excluded - not complain about things unless you have a solution to offer

visual perch
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Yeah I’ve seen quite a lot on what she’s has to change. Very frequently

high zenith
viscid rock
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Huge thanks to Xu tho for making such amazing mods

mild storm
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i mean suggesting configs is fine, its just sometimes we get asked for things that we didnt even know people would want

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and the issue is more configs makes the already big list bigger

sweet reef
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Personally, I really appreciate that you take suggestions into consideration

viscid rock
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yeah, it's just that my friends are absoloute bafoons and sometimes mods can make me the only player alive in the round in less than a minute

mild storm
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when i was making surfaced people complained about mantis shrimps and wanted to make them not one shot and be killable, basically neutering their entire point

sweet reef
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But it would really help you to have a more simplified vision of what will come next, regardless of people's requests

hybrid flume
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Breaks are nice once in a while.

high zenith
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Prob best to just let it be, flooding with positivity isn't gonna help, let's let her enjoy her break, talking about why then need it isnt gonna change anything

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she will come back if/when she is ready

mild storm
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i also think the worst thing xu had to deal was people dismissing their mod because it had a bad rep for being buggy, people spread it around, code rebug, and stuff like streamers didnt want to play with them

sweet reef
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Not saying that you should throw suggestions through the window, but focusing more on what you want to do may make things easier for you

sweet reef
vital vector
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soo, i can't have shockwave gal and seamine gal active at the same time?

cobalt mango
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i honestly didnt see it

tawny hare
mild storm
pallid wolf
opaque spoke
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You can just disable them

viscid rock
viscid rock
opaque spoke
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I'd die actually

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💥

viscid rock
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|| First time I hugged her and she did the seamine sound I fr thought she was about to explode 😭 ||

mild storm
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I love that

pallid wolf
woven anchor
sweet reef
viscid rock
high zenith
mild storm
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i dont want to send screenshots of some messages cuz i dont want to out anyboy

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but some stuff me and xu did not like

viscid rock
mild storm
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wasnt a bug or valid criticism

sweet reef
feral cape
sweet reef
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But I'm more into immersive things for the game

high zenith
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thats why there is a cfg

sweet reef
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Yep, ik

high zenith
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people act like you cant disable this shit

mild storm
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i made the hazards to fit vanilla feel, i also put my spin on some things, and alot of people still dont think they fit the game

viscid rock
opaque spoke
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Would Shockwave Drone Gal make shockwave drones bite the curb

mild storm
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the gals arent vanilla and literally dont care because its fun and good for solo players and fun

pallid wolf
sweet reef
feral cape
# mild storm but some stuff me and xu did not like

Sorry to the both of you about the negativity.

I like to think that with 1946 downloads for the modern version, if 5 people don’t like it and severely complain that’s still 1941 people who either liked it or disabled it in the config.

mild storm
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which some people dont know what fun is

sweet reef
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Simply because you aren't the creator of the game

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You don't have the vision that Zeekers has

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And that's completely fine

mild storm
sweet reef
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It makes your stuff have an identity

feral cape
vestal python
feral cape
opaque spoke
high zenith
sweet reef
feral cape
vestal python
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i mean if they don't bother to read the readmes or anythign there isn't anything we can do to prevent it from happening

feral cape
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Only thing it really affects is how many downloads a mod has if they uninstall it

high zenith
mild storm
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Lc config is a good base point for beginners

high zenith
#

checking cfgs is pretty normal for people who mod games a lot

mild storm
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and makes configs more accessible

vestal python
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that is true, making modding accessible inevitably leads to situations like this

high zenith
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but not something people expect if they dont mod other games

viscid rock
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I was in alot of pain when one of my friends sent me their modcode and it was full of deprecated, unconfigged mods

opaque spoke
high zenith
feral cape
vestal python
feral cape
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So much unnecessary code like loading the mod

sweet reef
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Especially regarding fixes

feral cape
vestal python
feral cape
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They know a lot about LC, but all they know about modding is to open r2modman and start modded

high zenith
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same with me

sweet reef
viscid rock
woven anchor
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I am look super specific with my configs. If I wasn't, my modpack would've been done liek months ago lmfao

opaque spoke
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Sorry to interrupt, but look at this image

sweet reef
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Deprecated just means they are no longer maintained

feral cape
sweet reef
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Yeah, it's very likely that sooner or later they will stop working

viscid rock
opaque spoke
high zenith
sweet reef
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Yep, but it's not always the case

opaque spoke
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The only depracated mods in my modpack are Scoopy's Variety Mod, Immersive Visor, and Runtime Netcode Patcher

viscid rock
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dang using the firsts

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Back when scoopy's interior was the only interior mod

sweet reef
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It doesn't help that quite some deprecated mods are in the "most downloaded" list

opaque spoke
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Yeah, a lot of the old mods fit the vanilla feel a lot

woven anchor
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I can never fit scoopy's interiors with any moons. They jsut don't fit fr

opaque spoke
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There's not rlly anything else like Scoopy's Variety Mod and Quality Company lol

sweet reef
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People would just assume they are fine as they are "popular options"

viscid rock
opaque spoke
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Past few interiors have been fucking offices 😭

feral cape
opaque spoke
high zenith
viscid rock
opaque spoke
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It's a good liminal interior that fits the feel of vanilla LC

feral cape
viscid rock
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piggy office, rosie's office and LCintothedark office

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which ones am I missing?

woven anchor
opaque spoke
feral cape
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Before adding any mod I make sure I can atleast make it lore accurate

A few exceptions for funny mods though

vestal python
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company offices, lc office, cozy office, if you count MANTIF then that

high zenith
opaque spoke
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A specific moon would have a specific interior, and the Manor would be thrown in there as an occasional thing

viscid rock
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ooh

woven anchor
high zenith
viscid rock
vestal python
high zenith
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that was the one I forgot

opaque spoke
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Now, every interior in my modpack spawns on my moons, but they still have a canon sector. The interior variety isn't canon

woven anchor
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is that a mod?

viscid rock
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man I would love to use black mesa interior but sadly my friends pc cant handle it

sweet reef
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I think the discussion already left the topic's purpose lol

woven anchor
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oh that the one with broken fire exits?

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Oh what diff mod

opaque spoke
ionic rapids
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which one was liminal pools, is that the backrooms one or the one with custom scrap

opaque spoke
high zenith
young umbra
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Does the backrooms even work still?

woven anchor
# high zenith

Didn't people say this mod is messed up? Alongside the cave mod from the same guy

vestal python
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poolrooms was the one with custom scrap i think

young umbra
high zenith
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just not as good

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as the other offices

viscid rock
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imagine making a mine interior and then a month later zeekers makes one

opaque spoke
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Gray Apartments is the best office now
It's just Cozy Office without the weird ass main entrance. That main entrance bugs me so fucking much Idk why

vestal python
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was it a month? i thought it was a matter of days

feral cape
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CR is the new general

viscid rock
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oh dang really? poor dev

woven anchor
feral cape
opaque spoke
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CodeRebirth??????????

feral cape
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CodeRebirth.

sweet reef
opaque spoke
woven anchor
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ohh I got it no wlol

opaque spoke
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:3

vestal python
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i tried out his company mines and it was alright except for the fact that a turret spawned behind a wall and killed me

viscid rock
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me when the code gets rebirthed idk

feral cape
high zenith
young umbra
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I like LC_Office

high zenith
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so there are other issues

opaque spoke
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Did Piggy quit modding (For LC)? Or are they just taking a break

high zenith
opaque spoke
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Ah

vestal python
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piggy's busy right now iirc

woven anchor
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out of the cave interior and the company offices from intothedarkness, which is more recommended

opaque spoke
high zenith
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office is just less interesting lc office

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and caves has some issues

vestal python
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there's better applications of both ideas tbh

high zenith
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and is a lil bland

opaque spoke
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I like how the dude was working on a mineshaft int... THEN ZEEKERSS RELEASES A WHOLE-ASS NEW MINESHAFT INTERIOR HIMSELF IN V60 😭

high zenith
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which is being chipped away at

woven anchor
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Can someone help me with code rebirth's trap config? Do I change the vanilla text or the modded/cd text inthe config?

opaque spoke
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These are the only custom interiors that not only fit LC's artstyle, but also are unique enough to stand out from the crowd Imo

woven anchor
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Generic's is so generic though. It's just empty halls after empty halls lol

opaque spoke
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Generic fucking rocks /w the shit he's been cooking, even before his int and scrap

woven anchor
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I don't know how I feel after playing on it for so long

opaque spoke
high zenith
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but its good

woven anchor
opaque spoke
woven anchor
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there are custom rooms but idk

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They feel like they need somethign more

vestal python
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once generic pushes the update that allows some lights to be off by default it'll go way up for me

opaque spoke
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Peak

thorny shuttle
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Facility has the 2 different types of areas

opaque spoke
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I just realized that the lights can't turn off in the Sewer

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or can they? I've never disabled the gen to find out

high zenith
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like its fine for them to exist

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that isnt the problem

feral cape
high zenith
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but people will endlessly compain about a mod not feeling like vanilla

woven anchor
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They aren't complaining, just stating it don't feel vanilla to them

vestal python
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some people like their game to look like it did when they first started playing

high zenith
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people bitch about it

opaque spoke
high zenith
opaque spoke
woven anchor
sweet reef
feral cape
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Toy store is nice but doesnt fit any vanilla moons other than rend I feel

sweet reef
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I find it fascinating how modders try to capture the feel of the original game with their own twist

feral cape
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Fits Etern very well atleast

opaque spoke
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It's goofy in a bad way

high zenith
opaque spoke
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Yeah pretty much

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Last I used Toy Store in a late-game moon was on Rend

thorny shuttle
feral cape
high zenith
feral cape
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I did make adamance a mansion moon though

woven anchor
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I try to keep mine vanilla but with enough work in a interior, it'll be in my modpack regardless. And depending on how you config, it'll feel vanilla depending on the moons

high zenith
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like school and castle

feral cape
opaque spoke
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Castle is too god damn big for me 😭 There is NO LOOT in that bitch

sweet reef
high zenith
sweet reef
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I'm having vietnam flashbacks about GTA SA Modding community

thorny shuttle
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LLL sizing doesn't work

opaque spoke
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Which kinda sucks

thorny shuttle
high zenith
opaque spoke
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Explain

feral cape
high zenith
# opaque spoke Wh??

each moon has an interior size multiplier, then thats divided by the interior size value that interior type has

opaque spoke
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I thought like

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those people didn't exist

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😭

opaque spoke
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Seems like the vanilla side is harsher

high zenith
high zenith
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and its fun

woven anchor
thorny shuttle
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Immersion is a big thing to people

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lol

opaque spoke
feral cape
# opaque spoke You know what's weird? I've mainly seen ppl play /w brainrot (I mean goofy stuff...

I feel like what mod devs choose to add in their mods and what players add in their mod packs is up to them.

In the end as long as a mod creator is enjoying what they make that’s what matters, people shouldn’t bitch to them about stuff. Modpack creators also should just make a modpack them and their friends can enjoy, doesn’t matter if it’s vanilla friendly or really goofy. Making projects and playing games are meant to be fun

sweet reef
# opaque spoke ...Huh.

Interiors (or dungeons) are randomly generated from pre-made rooms, so their size can be configured

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Moons are a "static" map

opaque spoke
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Yea I wasn't talking about the exterior

woven anchor
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Can someone help me with the coderebirth trap configs?

high zenith
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I have a pretty loose definition

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while others dont

sweet reef
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For me, LC is a good mashup of horror and laughs

opaque spoke
thorny shuttle
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this game's lore

woven anchor
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help plz

opaque spoke
high zenith
feral cape
opaque spoke
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@woven anchor

high zenith
opaque spoke
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With certain emotes removed, of course

woven anchor
opaque spoke
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I fucking hate the griddy and twerk

feral cape
opaque spoke
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🤝

high zenith
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and that breaks them

feral cape
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PushCompany is another good one. Although not really for everyone since it’s only really useful for trolling

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Depends how you and your team play

high zenith
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also masked emotes are funny as hell

opaque spoke
high zenith
opaque spoke
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lo

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AC Unit reskin

feral cape
opaque spoke
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But it's just this

sweet reef
high zenith
sweet reef
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So it actually shows an animation through Emotes API

feral cape
opaque spoke
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I MUST GET THIS

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I already have it in my Content Warning modpack after all

high zenith
opaque spoke
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@cold zealot Watch your back when you play my modpack next time lil bro

feral cape
woven anchor
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guys, which part of the text in the trap config am I supposed to change? The vanilla or custom?

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I'm confused

feral cape
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In our defence he through last round by stepping on a landmine next to the entire team

feral cape
# high zenith ?

It’s this guy who enters the election cycle every year. Doesn’t get many votes but he’s hilarious

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Google him or search him up on YouTube

opaque spoke
opaque spoke
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LMFAO

feral cape
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He wasn’t even AFK

opaque spoke
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Dude that's so evil I love it 😭

feral cape
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According to the rest of my team he walked on a landmine after all

patent ember
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hello, uhm...
wtf happened?

tawny hare
woven anchor
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Can someone help me configure CR trap config so they aren't as present? There so many they are usuaaly three beside each other

high zenith
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Consider it a break

woven anchor
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could someone explain why cr hazards spawn in clusters now?

opaque spoke
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Haven't they always done that?

mild storm
mild storm
woven anchor
viscid rock
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do you mean the bear traps?

clever kraken
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i think he's talking about the microwave, laser turret, tesla coil combo that happening sometimes

woven anchor
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max ive seen togethe4r is 3

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and the money on the ground counts as a hazard and is spawning the same way, three coins very close typ each other

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has anyone else noticed this?

tacit badge
mild storm
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i mean they are autistic

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so uhm

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opinion invalid i guess

sweet reef
#

lel

tacit badge
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Go back to drawing hot babes Rodriguez

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to the chambers with you!!!

mild storm
#

ogopogal

sweet reef
tacit badge
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Ogopogo's a father of 16!!!

woven anchor
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can someone see if traps are grouping together?

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this cr trap xconfig holdin me back onmy modpack a bit

woven anchor
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Thank you Xu

cursive thistle
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How do you decrease the traps spawns now? I just entered the facility and saw every singe trap in less than 5 seconds

woven anchor
cursive thistle
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It's still giving me these errors btw

woven anchor
cursive thistle
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When launching the game

woven anchor
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I'll see if I have them

pure jetty
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Idk if CR has a keybinding config, regen if it doed

daring cape
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do you guys think the hazards spawn too much? if yes, is it getting adressed in the next update?

crude flume
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The max amount that can spawn is configurable

tacit badge
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I thinkk

cursive thistle
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I don't have that

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And I'm pretty sure the errors are related to this

high zenith
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im fairly sure

tacit badge
#

well I think cr has like, a modelreplacement api thing and it spews out a few errors related to it if you don't have it but its nothing to worry about

cursive thistle
#

You guys are talking about this?

high zenith
cursive thistle
#

Pretty sure this has been fixed, the error I'm getting is not the same one

cursive thistle
mild storm
#

Detailed guide on how it works

thorny shuttle
mild storm
#

I dont know how it works

waxen otter
#

you werent joking

thorny shuttle
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I assume this is how it works based on the wording lmao

waxen otter
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without spoiling anything, microwave is so extremely interesting now

plucky sedge
high zenith
mild storm
#

Its apparently a way better system

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Makes things more interesting

high zenith
#

I dont care if its more interesting, idk wtf it means by this

crude flume
#

It means... something

high zenith
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I need to know what coordinates mean 😭

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in this context

thorny shuttle
#

this my jab at what I think things mean

high zenith
#

does that mean the game chooses one of those 4?

thorny shuttle
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0,0 is on the image I made

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but yeah probably

glad harness
#

The config is just

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Confusing

high zenith
glad harness
high zenith
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if it selects 0.65 it will got to the closest value which is 0.5

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so it will spawn 1

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(see image above)

woven anchor
opaque spoke
#

The clustering has always been there

woven anchor
opaque spoke
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Odd

woven anchor
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The coins where apart

opaque spoke
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I have though

woven anchor
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And I rarely rarely saw hazards right beside each other. I know they tend to do that on LCOffice

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but now

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even the coins are clustered very close to each other

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They used to be VERY spread out

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now if you see a coin, there is probably another close to it

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coins count as a hazard in CR

high zenith
#

since I reduced overall spawns

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but I think I undertand why it causes that

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with how it works if more of one traps spawns

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it will also spawn more of the others

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as the higher trap value applies to them all

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with the default settings

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im just guessing tho

woven anchor
high zenith
#

and having each have the same default cfg

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causes chaos

woven anchor
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I'm going to try to set them lower and see what happens

high zenith
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id say maybe instead of a scale of 0-1 as it is now

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0-10 may be better

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more room to set distance between spawn values

thorny shuttle
#

It does what vanilla does

woven anchor
#

From what I know 0;0 and 0.5,2 would mean if it's between 0 and 0.5, 0-2 would spawn right?

high zenith
high zenith
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im fairly sure

woven anchor
high zenith
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dont quote me on that tho

woven anchor
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hazard spawn weights

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I just removed the end section where 8 would spawn

mild storm
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nope, no clue how they work

woven anchor
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and have seen 0-2

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what

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lmao

woven anchor
#

While I'm thinking about it, was it code rebirth that planned to have GodRays weathe

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wearther

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weather

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I swore

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someone was making it at some point

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and it looked they got pretty far in development

thorny shuttle
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Yes

wise stag
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i don't even know what could possibly be causing this problem, i cant reproduce it, but i have a guess on how to fix it

crude flume
#

Oh hi xu

wise stag
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ill be gone soon, Just seeing if there's any bugs I missed

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but hi

mild storm
#

hello its me

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xu xiaolan

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i am currently coding

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i hate rodrigo, he keeps making me do so much work

opaque spoke
plucky sedge
high zenith
#

was reduced when limiting spawns more but still

wise stag
#

same as it always has been unfortunately

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especially the coins

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the coins dont even have the curve stuff lol

mild storm
high zenith
high zenith
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enjoy a good break

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you deserve it

mild storm
#

rodrigo doesnt need a break

wise stag
#

thanks, ill release a proper statement once im back on everything

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oh yeah

mild storm
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doesnt do anything

wise stag
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sorry, im gonna go model more boobs now, as i am rodrigo

mild storm
#

ill go code said models

woven anchor
mild storm
#

hello agitated guy

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maybe you should be more chill

woven anchor
#

agitated??

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What made me agitated? D:

woven anchor
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Thought you where Xu?

mild storm
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oh right

opaque spoke
#

:trol:

woven anchor
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lol

wise stag
#

any future bug reports, report em to the github, whether its also a skill issue on your end ill explain it to you

mild storm
#

ill fix all the bugs

wise stag
#

jeb is dead

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so i cant pin

wise stag
mild storm
#

🔧

wise stag
woven anchor
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I'm so confused

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When I'm honestly confused but I'm just a chill guy

mild storm
wise stag
wise stag
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just to explain it ONE more time for how it works

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vanilla generates a random number from 0 to 1, this is used for the BOTTOM line, the X-AXIS

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then from that number it goes up, until it hits the curve

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then it draws a line to the left

mild storm
#

wowo rodrigo you got so smart

wise stag
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landed around 2.3~

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so it rounds to 2

opaque spoke
#

Does the generator run on diesel?

mild storm
#

and very handsome

wise stag
#

as the closest integer

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and that's how it picks 2 of said hazard to spawn

wise stag
opaque spoke
#

This is NOT V1...

wise stag
#

anyway, adios, remember to report bugs to github

cursive thistle
wise stag
#

that's really weird

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i can send u a dll to test if you'd like?

cursive thistle
#

sure

wise stag
#

bet gimme a min

wise stag
#

this should give me the logging i need

cursive thistle
#

Do I just replace the other dll?

wise stag
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ye replace the one that's not MRAPI related

cursive thistle
wise stag
#

tanks, time to see

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huh

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i dont get it at all lol

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why is 0.5 failing to be parsed?

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@glossy swallow help meh

glossy swallow
wise stag
#

this is the code :/

wise stag
glossy swallow
#

hmmm

cursive thistle
#

Could system language have an effect here?
I remember having a similar issue with another mod because of that

wise stag
#

i would honestly have no idea lol

#

especially since it works for other people

woven anchor
#

Charred Baby is an item you can find in a microwave

#

💀

glossy swallow
#

https://learn.microsoft.com/en-us/dotnet/api/system.single.tryparse?view=net-9.0 When this method returns, contains single-precision floating-point number equivalent to the numeric value or symbol contained in s, if the conversion succeeded, or zero if the conversion failed. The conversion fails if the s parameter is null or Empty or is not a number in a valid format. It also fails on .NET Framework and .NET Core 2.2 and earlier versions if s represents a number less than Single.MinValue or greater than Single.MaxValue. This parameter is passed uninitialized; any value originally supplied in result will be overwritten.

yeah i'm reading through this right now. Could it be that it can't parse a value lower than 1?

woven anchor
# mild storm what?

In the microwave hazard, there is a chance for a charred baby to be inside

#

You can actually pull it out while the microwave door is open

#

It's worth like 200

mild storm
#

huh, microwaved baby

wicked rapids
mild storm
#

no way

woven anchor
#

I'm fr!

#

I was like what?

#

Maybe it accidently crawled in there lol

#

I like the new mechanic of if a item is in a microwave, you can risk it and pull it out for rewards

mild storm
#

not possible

woven anchor
#

that is a unique twist for a hazard

mild storm
#

id never put a baby in there

woven anchor
#

Well I mean it was in there

glossy swallow
#

eh, i'm reading it more and I dont think it's too low of a value

wise stag
#

also parses 1,8 fine

woven anchor
#

NOOOOOOOOOOOOOOOOOOOOOOOOO

#

well actually yeah

glossy swallow
wise stag
#

and it's only on that guy's client does it not parse, it parses fine on my end and other people's end

woven anchor
#

it's worth like 210 credit after microwaved, idm some more credits

glossy swallow
#

I wonder if there's any spaces you might need to trim then

#

if it's client specific

viscid rock
#

microwaved rodrigo

#

mmm

wise stag
woven anchor
#

but yeah, I think it isn't that low of a chance for 5-8 of a hazard to spawn if I'm understanding the hazard thing, it's just there are 4-5 hazards in total so the whole map clusters them up since there are so many

young umbra
#

Omg Xu! :O

#

Welcome back friend!!

viscid rock
#

wb

woven anchor
#

I just removed the very right set of numbers so only 0-3 of each hazard spawns

#

It reduced them clustering up

glossy swallow
# wise stag this is the code :/

In this bit, it might help to put in the log the string for each value in the log. so like Could not parse first value ({splitPair[0]}): and then the bool from float.TryParse

glossy swallow
#

at the very least it might help us understand why specific numbers aren't parsing properly

wise stag
cursive thistle
#

Alright

young umbra
#

Also you do have a cool status

wise stag
#

lol

#

hopefully this logging does something this time lol

cursive thistle
wise stag
#

@glossy swallow ig tryparse defaults to 0 when it returns false

#

but uhh im still confoosed

glossy swallow
#

yeah this is confusing lmao

#

I dont blame you

#

maybe try this?

#

im playing around in my suitsTerminal project so you can ignore the autofill stuff

wise stag
#

alright lets try that

glossy swallow
#

or this one style: System.Globalization.NumberStyles.Float

wise stag
glossy swallow
#

what is your project's language version set to?

wise stag
#

dunno tbh

glossy swallow
#

might help you to do this then (in .csproj file)

#

if you're using visual studio, idk about other IDEs

wise stag
#

its what i do in vsc

glossy swallow
#

oh gotcha, yeah when I first started getting help from Zaggy I had to do this to get some of their code to work for me lol

#

I'm not sure why your TryParse isn't taking 3 args

#

OH

#

WAIT

#

my reading comprehension is awful

#

this is 4 args not 3

wise stag
#

what provider should i be doin lol

#

or idk

glossy swallow
#

i'm googling lmao

wise stag
#

kek

glossy swallow
#

so i'd guess null or CultureInfo.CurrentCulture would work

#

this works for me 🙂

wise stag
#

do i do float number styles or allowdecimalpoint?

glossy swallow
#

prob dont do null btw Passing null as the IFormatProvider is not the correct way to do this. If the user has a custom date/time format on their PC you'll have issues in parsing and converting to string.

glossy swallow
#

when I hover over it this is what it says about NumberStyles.Float

wise stag
#

alright imma test it first rq

glossy swallow
#

smart NODDERS

#

after further reading you may want to use invariantculture (in case other players have different culture settings on their local machine, tho im unsure if a lethal company mod would be affected by this)

#

stackoverflow* my beloved

wise stag
glossy swallow
#

isnt this fun @wise stag 🙂

#

we're learning!

mild storm
#

yeah

wise stag
#

:kek

glossy swallow
#

dang I got the cosplay Xu KEKW

mild storm
#

ill be the real xu if you want me to

glossy swallow
#

👀

cursive thistle
#

Looks like the errors are gone now !

wise stag
#

wooo

#

yippee

glossy swallow
wise stag
#

@glossy swallow thank you for da help 🫡

cursive thistle
#

How was this only happening to me? Or perhaps no one else reported it?

glossy swallow
#

hey np I learned a good amount myself too lmao

wise stag
glossy swallow
#

I am curious if any of my TryParse stuff would have the same issue. The only example I can think of is ship colors' alpha float config items when using the web config

#

but it's such a niche situation i'd bet no one has run into it yet

wise stag
#

yep lol

#

but the problem does probably exist, so imma update now

glossy swallow
#

i dont mess with floats that much either so shrug

glossy swallow
mild storm
#

thanks for the help

wise stag
#

lol

glossy swallow
mild storm
#

:kek:

#

i am xu

#

i coede

wise stag
mild storm
wise stag
#

i pull out my big turret

glad harness
full seal
#

I'm sorry, when you say AC, do you mean AntiCheat?

cursive thistle
full seal
#

How can Advanced Company cause conflicts between players?

opaque spoke
#

The Grincher of Lethal Company basically

glad harness
mild storm
glad harness
#

I POSTED JT FIRSTTTT

#

HAHAHAHAHAHAHAHHAHAH

thorny shuttle
#

Wrong

glad harness
mild storm
#

oh yeah?

#

check again

glad harness
#

?

mild storm
glad harness
#

AIMT NO FUCKING WAY

glad harness
full seal
mild storm
opaque spoke
#

SHUR UP

full seal
cursive thistle
glad harness
#

I still need to figure out this fucking config bro

opaque spoke
opaque spoke
glad harness
tiny cedar
#

what

young umbra
glad harness
#

Ao oni

young umbra
#

just watch the chaos

#

unfold

mild storm
opaque spoke
#

FAKE

mild storm
#

they said very mean things

young umbra
#

5 little Marvins jumping on the bed

opaque spoke
#

no....

#

Mario*

tiny cedar
#

that conflicts with what I was reading

opaque spoke
#

I hate Marvin

#

Old SML was peak...

mild storm
#

i never lie 👼

opaque spoke
#

WHY DOIESNT SHTIS SHIT OWKR

mild storm
mild storm
mild storm
#

strongest blanca vs weakest @mild storm

opaque spoke
#

Who's who

#

:trol:

glad harness
#

WAIT I HAVE THE VIDEO

#

WAIT HOKD ON

young umbra
#

I THOUGHT I MADE THAT UP-

glad harness
#

KEMME GO GET IT

mild storm
#

this thread is rot lmao

opaque spoke
#

IS THAT ACTUALLY A FEATURE

young umbra
#

WHAT THE FUCK!!!!????

#

OMG NO WAY

opaque spoke
#

ENABLING THE MICROWAVE RN

young umbra
#

CAN YOU ACTUALLY COOK BABIES!!!???

full seal
#

SEAM will stay where I am when I move the chair.

wise stag
full seal
#

However, SWRD can move normally and will not get stuck in place.

wise stag
mild storm
glad harness
#

Marvin jumpy song real

mild storm
#

that cannon btw

#

she can float

young umbra
#

i need that

opaque spoke
mild storm
#

ok mr bone crusher

opaque spoke
#

Ball crusher

wise stag
#

v0.8.3

  • Fixed very rare config issue with the hazard curve stuff with non english systems(?) and added more error logging.
  • Readded config (true by default) to remove interior fog.
young umbra
pine ember
#

@wise stag Are you supposed to be able to grab the scrap that can now spawn in microwaves?

wise stag
#

ye

#

microwave gotta be open

pine ember
#

Okay, thought so. Well, it's sometimes a tad finicky with the silverware you find inside, although the charred maneater in an anomaly.

#

I brought one back to the ship and I can't seem to pick it up anymore

#

It also doesn't get sold to the company via SellMyScrap

wise stag
#

and im not sure why u wouldnt be able to pick em up anymore, ill check the code for that

#

it should be fine as far as i can tell

pine ember
#

Yeah, I'm not sure why it's doing that for me

#

I do have a big modpack, but this is a first for scrap misbehaving like this

#

I snagged a golden fork/spork (whichever one it was) and that one not only worked fine, but it was also sold just like any other scrap

wise stag
#

yeah there arent any differences between teh two as far as i can tell

glad harness
wise stag
#

X3,Y3 like the coordinates

#

this is a curve maker

#

(0,0) to (0.5,1) to (0.8,3) to (1,8)

glad harness
#

I might be stupid... But how do you change the amount that spawns I've been trying to ask around

wise stag
#

so the game generates a random number between 0 and 1 for the x-axis

glad harness
#

alright ...

wise stag
#

so to change the number of hazards that spawn, you'd change the y-value

glad harness
#

Of all 3?

wise stag
#

up to you, again, its a curve

#

this is how it looks like ingame

glad harness
#

OH

pine ember
#

And like he said, it's random. This doesn't insure you'll get the same number every time

glad harness
#

THIS MIGHT HELP

#

You can't set max amount?

thorny shuttle
glad harness
wise stag
#

technically max amount is the final point on that curve that u set

pine ember
#

And the min count is the first (0,0)

wise stag
#

or wel, the curve CAN go down

#

so up to you

glad harness
#

So...

#

It can spawn up to 8

wise stag
#

by default, yes

glad harness
wise stag
#

rare chance, but yes

glad harness
#

Oh my fucking God what

#

OK

#

I have good brain now

#

Thank you so fucking much

#

I've been at this for 6 hours

wise stag
#

i would pin the graph but pinbot is dead

glad harness
#

I'm a lil bit stupid

ashen peak
pine ember
#

Animation curves can be a tad confusing at first

wise stag
pine ember
#

What happens when you charge them? 🤔

ashen peak
#

ah okay xD

#

they just charge like any other tool

#

would be funny if they exploded

wise stag
#

kek

pine ember
#

That's not realistic, Xu should borrow LethalThings' code and make lightning strike the ship lmao

wise stag
#

i would do that but that's 5 minutes too much effort

pine ember
#

You just spent five minutes answering these questions

#

Six, actually

ashen peak
#

lol thats fair

pine ember
#

Oop, went up to seven

mild storm
#

new favorite gif

ashen peak
plucky sedge
pine ember
#

Oh, and for those trap spawn curves, you can still customize them for specific moons, right? It's just [MoonName] - x,y ; x,y ; x;y for each moon you want to customize?

thorny shuttle
#

yes

mild storm
glad harness
#

I think???

pine ember
#

Yeah, I believe that looks correct, since x-axis 1 is the final point, that would indicate the max limit

glad harness
#

Holy shit I feel my brain melting

full seal
#

How does this option work? I have installed the pre-mod.

glad harness
#

6 hours of this

pine ember
#

Think of it like this: you're plotting dots on a graph, and then you draw a line connecting those dots

pine ember
#

Then the game picks out a random area across that line each time, and that's how it determines the number of that hazard each day

wise stag
#

That when switched to gives the model

full seal
#

If I use the terminal suits, can I use it normally?

wise stag
#

its just like other model replacements with suits

glad harness
#

I need to read the graphs again..

wise stag
thorny shuttle
#

I think?

mild storm
#

now find the derivative of the function

thorny shuttle
#

solve for X

wise stag
#

stoopid

mild storm
#

X from the interval [0,1;0,5[ U ]0.7;1]

glad harness
#

WHAT

#

NO I JUST UNDERSTOOD

glad harness
#

WHAT DO YOU MEANNN

full seal
wise stag
#

ye

sweet reef
wise stag
#

Advanced Company dev was an asshole and brought the end onto himself lol

glad harness
#

I loved advanced company till I figured out the game lagged less when I didn't have it

#

Not the creator..

#

The mod itself was cool

sweet reef
mild storm
#

can anybody guess this gal?

sweet reef
#

Accordion Gal?

opaque spoke
mild storm
#

guys its obvious smh

#

😔 yall are blind

sweet reef
#

Show us the way then

#

🙏

opaque spoke
#

Ooblterra gal

mild storm
opaque spoke
#

Fake...

dusk field
#

Blue eyes white dragon

lavish saffron
mild storm
full seal
full seal
mild storm
#

recheck your configs

full seal
mild storm
#

send config screenshot

dense hazel
#

oh

spare heron
#

the new giant death caught my group offguard 😭

#

we used the crusier to kill it before it got merged into code rebirth, but its new death anim got the cruiser stuck LOL

full seal
# mild storm send config screenshot

Strangely, I re-imported the backed-up configuration file and the result was normal again.I don't know what I did, maybe I installed the model replacement and then saved the clothes, and finally deleted the model replacement.

honest basalt
#

I was kinda skimming the channel earlier, did driftwood get put into CR?

#

Or was someone using CR redwood with giant specimens