#Code Rebirth [V§O∆X∆O§]
1 messages · Page 17 of 1
I've had the error happen to me before too and idk what causes it :/
Next update I'll make a failsafe
coderebirth on bozoros is so fun
Is there a problem with coderebirth? D:
reloaded the game and started on a new save file, it seems to be working normally now, maybe its just something that can happen rarely. thank you though 
do you have lethalthings
i do yeah, debating on getting rid of it
lethalthings causes shop desyncs sometimes
if you have some store items turned off in it, it will not show it, but won't unload it from the store
a common instance i get is trying to buy the utility belt, but being delivered the hacking tool instead
if the price doesn't match what it says in the store page you'll know it's desynced
so I just need to not take off lethal things shop items?
that might help since it won't hide any
Honestly the only things I want from lethalthings is the rugs and the toy hammer thats it.
i pretty much only use it for utility belt so the shop desyncs are pretty annoying
do you turn off their other items?
the only shop item i have turned on is the utility belt, but i still allow remote radar to be found from remnants and stuff
How op is the util belt?
that makes sense, whenever it happened to me i tried buying revolvers from piggys variety and got bullets instead lol. i might have to disable things then
it adds 3 extra slots for the price of 1
333333333333333333333333333333?????
and if you have reserved utility slot, it goes in there and doesn't use any of your normal inventory
it used to be super buggy like 9 months ago but i haven't had a single bug in my usage of it now
remoteradarworks with remnants?
that's insane lol
default spawnrates end up being kinda op though so i have my config set up to make them rarer
You know of a workaround? on cosmocos there is a unique app. It's worth A LOT but meltdown reduces its price to 240.
just figured I'd ask
the only way i know is to turn off meltdown from touching apparatus price
then all apps are reduced to 80 😭
https://www.youtube.com/watch?v=Sffp5psKCbU
saw this video in the lethalpikmin thread, but since it fits being here too, and its such a cool ass vid
jeb is back
im assuming this isnt supposed to happen? :P

yeah ill be fixing that now
since its being abused a lot more tahn i thought it would lol
What even is that??
its a vault, it spawns outdoors and you can open it with a shovel and key for some items
how rare is it?
by default up to three can spawn at a time
Does the microwave and fan count as enemies? I don't know much of hazard spawns and didn't know if they where taking up monster spawns or landmine spawns
Lol I love this XD
do the colors of the tornados matter by any chance?
They’re mostly all the same
I think what's loud is the sound of the meteors that stay floating above or whatever, also especially the boom when you start to land
(Which can't be changed)
Have you spoken some nice words to the autopilot ship?
Okay in seriousness it might be a bug with another mod, maybe get some logs to make it easier for others
Tried it with just CodeRebirth?
Either way logs would be helpful for the CR team
The black box with text on it
In the BepInEx config you can set it so the logs of the black box gets copied to clipboard
Then you can paste it here
Shockwave Gal can sell to the company I’m pretty sure
hmu
She sells at the company if you have enough scrap fir quota
You just activate her at the company and she'll sell to quota
Yes she can. I've done it quite often.
If you run quota Rollover you need to turn on the config to allow her to sell above quota and she will sell everything.
Everything that's considered scrap.
Including weapons 😆 she sees a value she grabs it and sells.
She will leave tools alone though.
She takes what she wants to take.
Potted plants you need to find a seed from breaking trees with axes I believe
You buy it from the shop. Just look around on your ship for it cause it's super small. Then you need to find a seed.
send logs
we called her betty, bertha would be her mother
ah
since mithzan crew named shockwave delilah because of the song, we gave all the gals a name from a song
https://www.youtube.com/watch?v=4cn_woPvjQI this is the sea mines ref
“Black Betty” by Ram Jam
Listen to Ram Jam: https://RamJam.lnk.to/bestofYD
Subscribe to Ram Jam on YouTube: https://RamJam.lnk.to/subscribeYD
Follow Ram Jam:
Facebook: https://RamJam.lnk.to/followFI
YouTube: https://RamJam.lnk.to/subscribeYD
Spotify: https://RamJam.lnk.to/followSI
Lyrics:
Whoa, Black Betty (Bam-ba-Lam)
Whoa, Black Betty (Bam...
genius
The Most Brutal Lethal Company Deaths
⚠️𝗬𝗜𝗣𝗣𝗘𝗘 𝗠𝗘𝗥𝗖𝗛 𝗡𝗢𝗪 𝗔𝗩𝗔𝗜𝗟𝗔𝗕𝗟𝗘⚠️
https://mithzan.store/
🔢𝗠𝗼𝗱𝗽𝗮𝗰𝗸 𝗨𝘀𝗲𝗱 𝗶𝗻 𝗩𝗶𝗱𝗲𝗼:
0192fddf-1097-8e19-cddb-17667d90a51c
🌟 𝗦𝗲𝗿𝘃𝗲𝗿 𝗛𝗼𝘀𝘁𝗶𝗻𝗴 - 𝗡𝗼𝗱𝗲𝗖𝗿𝗮𝗳𝘁
Get 30% OFF any plan! Code: Mithzan
https://nodecraft.com/r/mithzan
__________...
Microwave thumbnail
why is it zapping
her

?ban 1234573989029089403
yusuf1.0630 was banned.
I'm making this public
Live ban
No IPS!
thank god
I blame atomic
Even as a joke sharing PII, even your own is a ToS violation and I bonk on sight for that shit
that was going bad lol
Why is dyno buggin so much
Iono, dyno stoopid
Yummers
Damn, something happened.
Discord ToS strike, and many other offences
Yeah…
…
Rule 28473
Section 92Q
Paragraph 31
Sentence 80
not that bad to be honest
it mustve been somebody else then
gal harem 
sending 593 seamines and 4 big berthas to my location is a real punishment
is the head of seamine gal explosive by any chance
tink
thats the sound they make before they explode so I very much assume so
wait she kinda reminds me of...
BAD GAME DETECTED
You have been randomly selected for additional screening, please exit the lane to the left and assume the submission position. A compliance officer will be here shortly to escort you to the screening chamber
i still haven't played that game
Its okay, tbh. The fun wears off pretty fast, even with my friends that usually make things interesting, hehe
the problem with it is the maps arent randomly geneated
Its like, imagine Lethal Company but with literally nothing to do until the monsters show up because no scrap and the only person having fun is the one with the camera and if they die the whole game is over unless you recover the camera
the second camera mod makes it fun
Ey I made a mod for that game I respect it!?!?
Nuh uh >:3
content warning simply lacks replayability
☝️
I remember that in this game there was a mod that allowed you to find other people's cameras and watch them after that, but I only came across cameras with very loudly screaming children
.>
<.<
slight feedback.
seems the SWRD1 skin addition to CR erases the other suits that come with moreSuits
unless there's a config i missed
if needbe, i'll reproduce it when i get home so i can get a log
Canon to lethal company
well she is a seamine gal and content warning has this underwater thing
yeah thats intentional, i'd assume theres another mod that restores those as this was a thing the more suits creator made for people to add their own suits
know of such a mod? few of my buds use such suits
ye
You added the !less-suits.txt?
yep
Anyway there's a config in moresuits to ignore it
@hot light ^
@wise stag ^
@mild storm ^
for me it was fun for abou 2 hours
but that was because my friend was being funny
if I was with my other mp guys
id be mroe boring as we take stuff more seriously gameplay wise
Tho I did get this amazing vid
so it was worth it
Your friends seem fun but this just sorta exemplifies the problem with CW. The gameplay gives you one joke to make and then its boring. How many times can you "interview" the monsters or pretend to be idiot youtubers?
You can forever be an idiot youtuber, it's more fun rhan you think
yeahhh, btw xu where is that camera mod from months ago 👀 😂
Yea, xubert, where go camera mod?
camera in code rebirth
A great MP horror game imo is "FOREWARNED " pretty much better phasmophobia + some LC elements
filmed monsters, gals and funny moments get you more revenu
putting the gals as clickbait
that reminds me, I hope someone makes a remake of lethal snap
that mod was great
Finished but never released
Maintaining it sounds ass
dam, id imagine tho, maybe dump it on some else XD
maintaining shit already sounds like a pain
Coding part sounds like pain
Not being able to project the code in your mind
imagine an apple, now spin it around
breathing itself is difficult enought, imagine doing something else at that moment
ok now imagine a 4d hypercube entering in and out of the 4th dimension, now take that and rotate yourself 360 to face nothing, like space but instead of black its just transparent
https://youtube.com/shorts/jQ40YnQsX7E?si=iapLoim3Pq-T8Ym7 this is just me vs xu
Graphic Designer vs Programmer
#shorts #yotubeshorts #funny #viralshorts #programming #programmingjokes
Please Like and SUBSCRIBE (it really means a lot!) ❤️
⭐️ Follow Me If You Are Amazing:
➡️ TIKTOK: https://tiktok.com/@Programith
➡️ TWITTER/X: https://twitter.com/Programith
➡️ INSTAGRAM: https://instagram.com/Programith
v0.7.16
- Metal crates no longer abusable.
- Fixed exploit with metal crates.
- Added safeguards to wooden crates with desynced shops.
- Maybe fixed bug where you would sometimes get flashed by flash camera for a long time.
- Fan doesn't push/pull through doors now.
- Laser turret doesnt shoot through doors too.
was it that the wood crate was causing shop desync? or that they were affected by it?
Will the shockwave gal attack on her own or is there a way to make her do it
Just asking as she usually follows me around and never attacks
On her own + 1 way make her attack you
Make sure charge counter is not at 0 in config
Wait she can attack you purposefully?
Or do you mean just by accident ||like having a snare flea on your head||
Is it set to that by default? It was a fresh install
She attacks a killable enemy that is near you, so it depends on you being near an enemy
Affected
You need to be both close to an enemy and have line of sight to said enemy
Not sure about snare flea but that one bird on your head outside will make her mad
Tulip snake
Yeah that one
You just have to blacklist it
Forgot it ingame name 
Or not and get blasted
But be blasted is fun
She doesnt know the first law of robotics
Who cares!
Like that one person said in the mithzan video, shes allowed to do anything she wants because shes hot
Moral of the story, pretty people can get away with anything
Pretty robots*
Noticed something off with the trap spawns
Yesterday in LQ i set the spawn curve for a bunch of the new traps on Solace to X-0 + Y-0, X-1 + Y-0, which should mean none spawn at all, should always be 0
When you do that, they instead just inherit whatever you set the default weight in the Code Rebirth config to (Custom:10 for each for me) so the spawns went silly on the moon 
Yet, when i set the spawns in LQ for them to something low but not 0, like on Vow, they behave properly and use the LQ value.
Ig the issue can be avoided by either:
-Setting the default value to 0 in the CR config
-Instead of making the Y value 0, just make it astronimically low so it doesnt get overridden but won't spawn
-I think they dont spawn if you just don't add them to the trap list at all, but it might depend on how the parenting is setup in the LQ config
The issue is unusual though, because i havent seen any other mod that ignores the weights you set in LQ. I imagine your code is just inserting the CR config value if it sees its "0" for some reason
I can test more later when i am back from work
Womp womp?
You're a womp womp
Yeah honestly
Config skill issue
If i set it to 0 in CR too and then they keep spawning alot THEN theres a problem
is this a known bug?
axe-shaped lock
LMAO
Send logs pls
I blame the safe manufacturer
i think i see the problem
i changed the stuff for key taking, and general improvements patched my method so that stuff doesnt break
@neon glacier its the general improvements config for key using without holding a key
its usually used for unlocking doors
ye
I suspected it is GI ye. thanks !
for people that use that GI option, is there a way to fix it?
no idea, i'd have to talk with shaosil probably
it also errored about modelreplacementapi so it could be because i added a soft dependency
so ill have to test with and without modelreplacementapi
Pretty sure I disabled the shockwavegalmodel message and upon porting the profile to a different one, the message still popped up
did u regen the config?
I just installed the mod
i assume a fresh install reset the config
What mod adds this?
Do you have Remnants installed
that doesn't look like remnants..
What moon are you on?
Diversity
Very diverse
What does it do?
Experimentation
Yeah no thats diversity. It basically has a chance to spawn in corpses of others on the vanilla maps
https://discord.com/channels/1168655651455639582/1185408109414449202 has information about what it does. it reworks some enemies, adds new ones, and makes the game scarier in general
I have their discord, just don't remember any corpses lol
It was the new update- er sorry…
The remaster
how does the wooden seed spawn weight work?
It's unclear what it's exactly controlling
it spawns it like a scrap
with this being a bit of an example
oh alright, is there a way to control its chance of being dropped by a tree then?
nah, ill add that though since i forgor about it
bury me in seeds
cool thanks!
This doesnt happen on Rend though 
Losing it
its fine i will set defaults to 0 and hopefully it still works
life of a modpack maker
You got games on your phone?
I tab back in the game after posting that pic just to see this
"Who could have done this"
Yeahhhh, it seems that on modded moons, the LQ config is ignored and traps just follow whatever is set globally in the CodeRebirth config, you cant specify spawn curves n stuff per moon
Hence why it was trap hell on solace even tho they was all set to 0 in LQ (It was 10 each in the CR config), and now when i set it to 0 by default in the CR config, they arent spawning on triskelion at all, even though judging from the spawn curves a minimum of one each should spawn, see the triskelion spawn curves below:
I understand you can set it in the CR config, but this only lets you set the max amount that can spawn between 0 and that value
it doesnt let you fine tune it, or do stuff like vanilla does with trap spawns and have "turret hell" type scenarios based on the spawn curves etc.
gal is rly cool. She helpful fr
This is odd because it works fine for vanilla moons though
Like i set none to spawn on rend, none spawn:
And Embrion has them with custom spawn curves and they work fine
but specifically for modded moons, they break and just use whatever is set for the "Custom" value in the config, flat
Also maybe worth noting this doesnt happen with Surfaced with Seamines, they do respect spawn curves set in LQ on modded moons, and big berthas seem to as well
so its not a thing with all modded traps or whatever
Delilah’s green scan implies you can pick her up. I expect this in the next update thank you and goodnight.
just these new CR ones
999,999,999,999 lbs
you die crushed
which some people wouldnt mind
Well they can stand under the drop ship if they want
Same thing except it doesn’t have thighs
I've been directed to post Safe bugs here,
@autumn pagoda Your spear soft locks people
bug unrelated to safes
It soft locked both me and DemonMae
Also another bug i found on accident whilst testing-
You get sent to the void if you go through an entrance whilst trapped in a bear trap if you dont remove the bear trap first

i know why thats happening, ill fix that prolly
How could he 
yeah i figured cuz its trying to pull you back
Do take a look at this sometime when you can though
i NEED my low chance for Microwave hell on modded moons

It seems to be a bug with JLL
Or an incompat with the safe and JLL
safe and general improvements is what causes your soft lock from earlier
anything other than that idk
and its only when u first open the saf
safe
glitch told me it happened with vanilla items
that is a GI incompat
Why is it recommended to be empty btw?
cuz you're meant to get them by cutting trees not natural; spawn
Cut trees with what tool? Does this mod adds an axe now?
So only the epic axe can cut trees?
i think its any weapon
ye any coderebirth weapon
Shockwave gal can't path back to main In Rrajigar mines, any suggestions how to fix it
interior?
rrajigar mines? am i able to open that one standalone on thunderstore to test?
its likely due to something with ai nodes not placed in right positions
It has a standalone release
okie ill give it a look
did it happen on a specific moon?
Praetor
ill do some tests on my side
Slaughterhouse works fine on Praetor though
ye if she was stuck while outside, its a moon fault, if inside then i assume interior's fault (i assume the fire exit node generation is dependent on the interior)
I recall Lunx saying they couldn't path to main and had to be led through a fire exit
i've sent shaosil a message as well
about fixing the compat issue
and how they'd do it
@ionic rapids also i realized you have elevators in that interior, can enemies path up those?
ok yeah theres a ladder
if theres navmesh in that elevator the gal will probably error for a bit trying to fly to you (assuming its not a vanilla elevator script) lol, harmless errors but ugly errors
The elevator in Rrajigar was non essential so it was never updated with the new elevator script
gotcha
Since the ladder has a two way offlink
and yeah if the telePoint node isnt close enough to the navmesh she wont be able to warp there i believe
Lowering the teleporter spawn point will probably fix it then?
yeah just put it near the ground
👍
she both paths to that point and uses it to teleport to that point
artifice has teh same issue sometimes lol
but it should be fixed in artifice atleast
little guy
eat it
A config option to prevent them spawning very close to entrances may also be a good idea
its FUNNY
but
i mean its guaranteed damage upon entering/leaving
could be guaranteed death in some cases

i've never seen it spawn near an entrance tbf but maybe in smaller maps it could happen
truly
also fixing the probl;em with wooden crates rn
Atlas Abyss 
very small map
the problem would never occur if a metal crate ever spawned
icic
small map AND deep chasm
aint no mountain high, aint no valley low
v0.7.17
- Readjusted camera height with the shockwave gal model.
- Fixed bug with wooden crate where it would error/spawn normal items despite config not allowing it.
- Allowed you to be teleported away/use entrance teleports while in a bear trap to escape.
- Gave bear traps a more advanced config.
were people looking for anything else?
yes
Where is mine for emotional support 
your credit or gal?
Credit 
your gal is underway
Meteors spawn yellow Topaz next mod is good rn 
I heard meteor gal
for me to not add more
mmm, ruby liver
maybe i will
imagine her like the Infernal from the Warcraft franchise
she doesnt have a charger, she just spawns in from the sky and falls down
and is just in a specific pose until someone interacts
when leaving she just flies up again
every attack leaves a crater
random gals found in the wild
that only persist for a round
more work for me and you
sounds great
😔
eventually ill make a generic GalAI
actually i might make one now
saves me some trouble later
500 gals!
Gals destroy the ship on collision!
Appy Gal
- metal frame in shape of female
- glowing energy flowing within the frame
- 2 enormous apparatuses in the [[Torso]]
Idea for item/scrap
Stethoscope - could be alternative to keys for opening metal crates and doesn't consumes it but will took longer to open the metal crates
But looks cooler and matches
you can use lockpicker on metal crates?
Plus could be found and sold
i dont know if xu did that yet
then u choose whether i start work on seamine gal or do this lockpicker
cuz i probably wont do lockpicker for another 2 weeks or smthn if i dont do it now
it looks annoying and tedious
ill try to have that be ready for tonight, but ireally dont think it will be
its just an idea. do your own thing ^ ^
LQ Trap support on modded moons

zeekerss code especially old stuff is usually a pain to recreate
Still waiting for men
Shockwave man sounds like a crappy superhero and is necessary
That’s good and all but shockwave drone doesn’t have big muscles
Shockwave Gal is somehow more muscley and she’s a robot lacking biological muscles.
Metal and screws
but the strongest claws of all the gals is sea mine gal
but the strongest one in terms of weight lifting is the 4th
nice way to describe siphon
now make that plural
i dont want sea men on my ship
Doesnt matter now cuz its fixed, but here is the clip whilst i was testing the traps spawns and the beartrap thing happened
https://cdn.discordapp.com/attachments/1226670728019972218/1304617963839688825/BearTrapEntrance.mp4?ex=67300ba9&is=672eba29&hm=85144e49c499d3b32b76db6405ffacc1749922ab84c34b03152eec00eb3153cd&
funny thing is, surfaced uses copy pasted coderebirth code
i can understand OUTSIDE hazards not following values
but inside? same system
Waaa but Seamines work fine 
Thats a neat feature tho
the issue is CR inside traps dont use the spawn curves on modded moons
But Surfaced traps do
they just default to using whatever is set in the CR config instead
ill give it one more look incase solid somehow did something extra
cuz sea mines are just mine code
also spawn curves? isnt it just random amount at the start of each round
basically the way hazards spawn is a graph
it takes a random y coordinate
keeps going to the right until it hits the x-axis
assuming the arrow is 1 in the x-axis and 1 in the y-axis, this means that if you get 1 in y, then it'll only spawn like 0.5
ignore anything negative, its just teh first image i found on google
lol
i can give pack code, you can try it out yourself
Easiest way to test is compare Rend and Solace, whereby both have spawn curves set for all traps (besides Flash turrets) to be 0 flat
Rend will use it
Solace will ignore it and just use whatever value is set in CR config. So remove "Solace" from each entry and just set custom to 10, and Solace will have up to 10 of each trap instead of whatever is set in LQ, whereas Rend will behave fine
The way how the CR traps spawn weight works from the config is just a random value between 0 and whatever you set
So the chance for say, 10 of a trap or 2 of a trap are identical, its a 1/10 or 1/11 chance if you include 0 or whatever
its linear
In vanilla though with spawn curves, you can do stuff like have it so theres a 9/10 chance of barely any of something, and then a 1/10 chance of a tonne of something
This is where turret/landmine hell comes from on moons, because its not linear
See titan's spawn curves for example:
its much more interesting that just a random value from 0 to whatever you set
makes it feel more distinct as like a "turret" day or "no turret day"
This happens fine with Seamines, you can have seamine hell day or no sea mines
But CR traps dont do that on modded moons specifically
looking at LQ's code, im not sure whats breaking tbh
Current pack code: 01930e90-c563-3538-054d-f12e8e849087
This is the weights on solace for the traps:
And then Rend:
identical but Solace will just use the CR custom value
It seems like modded moons just ignore the LQ value and take whatever value you set for "Custom"
That seems to be where the bug is
do modded moons work as intended by LQ for seamines?
Thats also where CR diverges from Surfaced's seamines and such
Surfaced config doesnt have that
Yes.
and big berthas
to be fair i think typing custom/modded in surfaced's config would also actually work lol
Thats all its got
and it definitely doesnt spawn 50 in any of my moons, because it uses the spawn curves i set
and none of them go that high to my knowledge
Hello Zeta, it's time to play a game.
You are crash landed on the moon of Gloom. The environment here is absolutely overgrown with trees, bushes, and several other CR type flora.
Your only means of repowering the ship you arrived in is an apparatus used to energize the local facility.
Sounds easy, but as with all of my games, I'm sure you'll think twice. Littered throughout the landscape is at least 75 armed and dangerous bear traps, and maybe a few within the interior as well.
You're free to take your time, but as day begins to wane into night, some of the local and discrete wildlife become quite antsy. Rest assured, you wouldn't want a surprise hug from behind.
💔
while you're doing that TTJRPG or whatever its called, imma forget about this problem and work on other things 
Damn.
but honestly, seems like my only solution to that problem is maybe like
abandoning lethallib's approach and just making an api-like behaviour in my own mod
which knowing what i need to do, might NOT be that hard, but that's also a lotta work
last time you strayed away from LL, things became quite sporatic with the giants >.<
that was kind of my laziness, i shoulda forced the config to reset on everyone's end 
fair nuff
just dont want a feedback bombardment on ya again

who's time?
lmao
Hehe
eyyyy, solution
@wicked rapids there u go, i think this helps what u wnated
i HAVE to see if this works with LLL
Sadge
byeah trap spawns are imo lamer when its just a random value between 0 and whatever is set, rather than being able to do curves so then they spawn in "clusters" indoors (not neccesarily nearby but more distinctly in larger numbers or absent etc.)
Thats part of what makes vanilla trap spawns more distinct each time, due to turret hell and such
Like 1 microwave on its own aint doing alot due to how they behave
Lots of microwaves would be more impactful, more likely to block off more routes etc., but you cant have that shit EVERY time on a moon 💀
So a random value between say, 0-10 or 0-20 doesnt rly work so well. Most of the time it will fall closer to middle on average and just be kinda meh
Now if it works as expected, I am not sure.
I just made sure you didn't have a completely different scenario when doing so.
i feel theres a reason they went with that in vanilla, to help make it more distinct if that makes sense
i can try adding a config for making an animation curve
i've jkust never done that 
Also is this intended
its either that or abandoning LethalLib's implementation, which i already do for outside hazards
there were two microwaves
I mean
🤣
I already got a turret blocking it.
So I wouldn't be suprised other stuff doing it aswell.
you cooked twice
ik ik
thats why i said traffic jam
are they supposed to do that if there is 2?
its funny but kinda messed up
oh lol, im watching a kaizo ironmon stream rn so didnt hear
i forgot thunderstore is super slow to update raaaaghhhhhhhh
You can try manual, lol.
do they ever move back?
true
yeah just a check to move back after a while
Also them blowing up after hugging each other for a while would be funny too, either really
hm, maybe
sounds kinda messy to setup but if it works it works
i think ill just abandon lethallib's implementation
i have to do it for outside hazards anyway
not now, rodrigo is looking forward to seamine gal
but soon
Okay, last 2 bugs
Small visual glitch with the lazer, seems you cant see it if you cant see the source or something, might be interior specific idk, again found whilst testing my trap spawns
oh that
yeah ill check into that
i had that before, but i wasnt sure if i could fix it
visual effects are weird
And someone yesterday towards the end of the clip had the seed desync, they could see it but not pick it up, and i couldnt see it
So they gave the axe to me, i then went and got beartrapped with the rolling giant there which needed watching so it was GGs for me 
Lost the axe and we never got to see if the host could get seeds 💔
i see i see
YEEEEAH BABY

I essentialy made it work like the globalTimeSpeedMultiplier.
Only difference is that it's per moon basis.
(It's already explained in the README but yeah)
(Also the README has the wrong header title, hehe)
WhiteSpike cooked
Like actually
Not every moon has the same day to night cycle. Heck the sun doesn’t even work on any snowy planet.
It was fun seeing the sun already gone when I landed.
Then leaving right after because it was midnight but randomly turned day.
fixed this
and this
well im not testing wooden seed but good luck
It was good effort to check if the charger didn't exist, lol.
yeah i guess i cant order or do .first if theres none lol
oh firstordefault might've been what i was missing
assuming default is null
If you didn't change the default of it, yeah.
ohh lol, yeah honestly i fixed the error and another weird one came up so i just did a spawned check lol
v0.7.17
- Readjusted camera height with the shockwave gal model.
- Fixed bug with wooden crate where it would error/spawn normal items despite config not allowing it.
- Allowed you to be teleported away/use entrance teleports while in a bear trap to escape.
- Gave bear traps a more advanced config.
- Fixes to do with functional microwave.
- Fixes to do with laser turret.
- Fixes to do with wooden seeds.
- Added config for wooden seed spawn chance from tree.
- Shockwave gal fix with being fired, again.
i also might've done an oopsie
with the shockwave gal model
so im gonna test that rq
im too tired, im not even gonna bother trying to like make it work with toomanyemotes and allat
v0.7.18
- Removed readjustment of camera with the shockwave gal model cuz that seems like a bad idea in hindsight.
- Also credited rodrigo with a funny video.
that was quick
it was a quick test
i'd prefer to work on seamine gal anyway so im gonna start coding a bit for that rn
you've missed a couple things ig
or will mithzan once again dub her a name
thanks, rodrigo came up with it
gal my beloved
How Do I Buy the Shockwave gal again
swrd1 command
I don't see a config option to disable the "Delilah" suit, is there one?
does code rebirth inside traps/hazards work with lq if I have LQ but don't change anything?
also, is there compatiblility with lethal meldown? Like does shockwave gal run to ship if all she carries is an app?
in what way?
should yea
she only run with 3 items plus app or just app?
3 items plus app
i dont remember if i made a config with how many items she can hold, probably not
You had one where she can hold 4?
yes
Any chance compat could be planned? If meltdown starts, to run to ship with only apparatus in hand?
Or maybe an option to tell her to go to ship early?
Idk just ideas
shes a hungry bitch, sorry
Do you have to input a command for her to bring back loot
Bro was just staring at me
Why does she go to ship if 2 in multiplayer?
DAMN WTF

She had to play nice with the Pikmin
She didn't like how they took the attention away from her...

did you change the config for her?
there should be a config to reverse this behaviour to be 4 in multiplayer too
oh
to make her less op in multiplayer
I always thought that the value didn't change in multiplayer on its own
that does make sense. Thank you
nah it doth, the config just sets it back to 4 if specified
How does she tell who the owner is?
person who activated her
or the closest person if the config allows her to automatically turn on
oh okok. sorry for the questions but is another robot like this planned? I did see some kind of other robot in a pic in this channel. not only that, will LQ mess up the hazards added by this mod even if I don't change their spawns or anything in LQ?
Now things are seemingly working well
why not
i dont think itll mess anything up, not sure though
Has anyone had the issue of the gal not being interactabale once she wakes up
The only reaction she has is when you put things in her hand right?
ok so it seems only 1 player is able to interact with her
huh? Only one??
Yeah, seems like a bug
Only the one she follows can interact with her
Ah, wish everyone could
Tho
Id imagine the programing pain
well its because we didnt want others messing with the robot while it was following somebody else
like giving her items making her leave when the owner would need her to kill enemies
or toggling collisions and stuff
peak gaming
edward proto-hands
So I tried to activate Gal at the company, and she just grabbed some items and started floating, menacingly. I’m gonna assume this isn’t supposed to happen?
I can’t retrieve the items either
Just deactivate her to get em back
For some reason sometimes this part of her selling items in the company just doesn't work
I'll give it a bigger look and see
When I did she just held onto them on the charger
That's funny, but weird, I'll look into the company selling stuff for now ig don't use her on company moon
Yeah, i set the chance much higher, went around with a Epic Axe breaking every tree on vow, not a single one dropped for me
Solo
weird
ill give it a look
just had to inverse a condition 
dunno when ill post the update, working on seamine gal rn

His name is slungus
small typo here lol
fixed next update lol
it calls GetTypes() on another mod's assembly?!
ye, i thought it was cuz i changed something but it was cuz i added a soft dependency

im surprised it hasnt been erroring about subtitlesapi
i've had that as a soft dependency for ages
yeah that is weird, I'd expect that to cause so many problems lol
quick funny sketch i did
dont expect me to model that anytime soon
the fourth gal will have only 1 finger?
at least 56 fingers
also very quick ac unit gal concept
im drawing random stuff instead of doing school work
soo, there is shockwave, sea mine, meteor and ac unit gal ?

shockwave, seamine, terminal and 4th one
ill say the 3rd cuz its design is pretty done
but 4th needs work
Our group is really enjoying all the new hazards. I've noticed pretty much all 8 players in our group have attempted to "interact" with the ACUnit's control panel only to be disappointed that there's nothing interactable.
Would it be easy to add anything to it?
its all blue screens lol
i mean the button could be pressed to make it fire
could be funny
Maybe even just a old windows error sound?
yeah it is
you know people would love to spam fire the ac unit lol
It just looks so interactable
almost like it was meant to be used by people before lol
I planned to make the button interactable anyway, so I might add a thing for allowing people to rotate it and shooting freely
If a player sits and fires it maybe it delays the aiming as a form of counterplay
what a terrible thing it would be
in the hands of trolls
Counterplay? I aint adding a nerf to it
like me
If people wanna be funny
Then they can be funny
At the consequence of people hating them
:p
I think straight up being able to rotate and shoot it is a better idea yeah
So you can rotate it somewhere else as your group walks past or just shoot your team, either way
I think it's great that you guys listen to feedback, thanks for all the updates
I listen to too much feedback
?warn @wise stag listened to too much feedback
😔
gotem
I think I asked this before but I dont think I got a response, is there a way to disable the Delilah suit?
It's auto enabled if u have model replacement api + more suits
But I can add an option to also not enable it
Would be more inline with other coderebirth options
That would be awesome
Shockwave gal hater
Unfaithful, heartless, other adjectives 
It's mostly the girls in our group that get half jokingly disgusted by how curvy the robot is
I still drag her around with me to their dismay
They're gonna hate the seamine gal
Looking forward to it
Mithzan's group loves how curvy she is, even though she honestly just has slightly thick thighs lol
What I do get disgusted by personally is the female employee mod, the super old one
Just huge boobs and ass
Oh yeah we haven't been able to find a decent female mod yet the girls in our group keep asking for one but they don't like any I've shown them
ModelReplacementAPI lets you load in any model from any game just about.
So no need to wait for someone to make something for you, etc.
They want to still look like lethal company employees
Can pick any avatar from turbosquid etc and load it up in either Designer or Photoshop then, fair
Requires at least some art skill to retexture fine
Femployee mod uses MRAPI with some nice models, and eventually will add minus sliders so you're not always disgustingly thick etc
I'm looking forward to it
Femployee (or MRAPI) went out of its way to implement jigglephysics because of course.
So no surprise there.
Nah you're thinking of the wrong femployee mod, the disgustingly jiggly one is super old, there's a newer one with kind of nice quality models, and I don't think they have disgusting jiggles
Still jiggle physics implemented in a kids' game regardless of how "disgusting" the settings are/were.
<phonk intensifies>
Fair though, good to know.

Ehh, removed for seizures
Is LC really a kids game though?
It's actually kinda nice how much u can customise the jiggle physics, if you think of them as just allowing jiggly Armature you can do cool stuff with tails and whatnot
We found a large amount of the community were below the age of eighteen, yeah.
Gotta think of the positives sometimes
Both in the modding community and in the general game.
A lot of modders are under 18, you'd be surprised
Wings and tails, for sure. Ears, etc etc.
Well yes, as with anything, but how far below
I've known 15 year old in here more capable than me
Roblox low, especially when you have/run vanilla-compatible packs.
Funny enough, also met some parents who were playing with their kids.
Cat ear physics are my beloved
pfp has ears, checks out
I've found most models people put in the game are random full-bright JPEG style Anime/paper-cartoon cutouts
idk if it's some specific meme or?
Just straight up 2d pictures?
I dont think you can add 2d pictures, purely for the requirement that a model needs a humanoid rig
I dont think u can bypass that requirement
Sure you can, planes. You can physically "rig" paper
Like, these ones, or actual 2d pictures?
https://www.youtube.com/watch?v=3fQhH-MtxPw this channel for example
[ reposting their X profile I think? ]
Literal pictures, see above ^ planes
i always loved those
PNGtuber LC edition
Haven't seen any like that on ts...
Nah not on TS, the KR mod site
I'm surprised you can fake a rig with unity, but I guess it's all technically just parented transform
this is so cuuuute!!
Their X profile is amazing
Might be a joke then.
A more dark lensed conclusion could be content farming/roleplay channels using them, and not being bothered to make/buy actual models for it
Bahahah either is possible
It is crazy how many borderline nsfw mrapi mods there are though. Can barely go a page in the asset replacement category without seeing one
And thats why you upload those under a different profile name
It's a real shame TS allows NSFW content
I'm not speaking from experience
and also shows it by default to people who aren't logged in
Yeah showing nsfw by default is insane
Is there an option anywhere to not see it?
Yes,
I didnt even know its legal to make nsfw an opt out rather than opt in
There are hundreds that are outside of the nsfw category. I'm like 99% sure tons of them are just "SFW" versions of greensite models
Doubt it
Legal? Unknown. But Google certainly doesn't like it.
Should report them to #thunderstore-moderation when you see 'em
BRENDA NO
There are so many like these, and they're not marked under NSFW
(I'm not even gonna put a picture of the full model here, it's major league coomer content)
as much as I dislike model mods these types are soo much worse
people I used to play with REFUSED not to play with thicc scp 1471
I dont play with them anymore
Yeah, I feel that. Playing with coomers isn't necessarily out of my comfort zone, but when it's shoved into my face all the time it gets annoying fast
And yeah we should prolly move lol
https://medal.tv/games/lethal-company/clips/j3mDUB86pQiyZL965?invite=cr-MSxjYTYsNDg4NTQ5Nyw
@wise stag @mild storm
Our friend got scared of the microwave lmfao
Watch no way... and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
bruh I aint even clean in that regard I just keep it seperate from my games
I love that lmaooo
i know the dude who made the model. super talented individual
my dumbass locked myself in a safe xD

my ship is infested with beartraps
does it happen if you just walk inside the safe after it's open? (had it happen to me once after I went inside to reach for the furthest piece of scrap)
Not sure, I thought I closed the door on myself by aciddentaly pressing e on its hitbox
hidden bruce found inside seamine gal
that's funny, im considering keeping that tbh
solo players crying
What the hell
Put it inside her head
Head empty only blahaj
lmao
Solo players getting beartrapped 2mm out of the lever's reach
https://tenor.com/view/e-there-is-nothing-we-can-do-gif-1915861908606230748
greed was their downfall
I'm gonna be real
once trapped in a safe, their body decays and becomes scrap
The traps just seem a tad too big
Can you make it the same size as the dungeon ez
New trap. Blocks the main entrance
And fire exit
And it's in the shape of a middle finger

https://www.youtube.com/watch?v=TDrWjzVwRqo new trap leaked
Pick up that can.
You can just
safe gal that traps you
If you piss her off she stuffs you into the safe
Trapped forever
Don't take it outta context

Did you eat it all
i lost it after being stuffed inside the safe gal
Smh ...
So clumsy
a pickle surrounded by 3 cats
cucumbers are fruits and classified as berries, so is every other squash and pumpkin
ive said too much i must run
I like to full on downslam a pineapple onto an unsuspecting victim

new enemy real
THATS IT
it flies above players and slams down on them


