#Code Rebirth [V§O∆X∆O§]

1 messages · Page 16 of 1

wise stag
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ye

valid drum
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Have you seen the moons I include in my pack? I usually make sure they all feel LC themed, the only ones that kind of don't are Bozoros and Gorgonzola but I still like them

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They're edge cases tbh

mild storm
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smh the hypocrisy

valid drum
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I mean with the effort Nikki has put into Gorgonzola it's meant to be LC themed

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so I like the effort she's put into it

tacit badge
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to be fair everytime I've seen a clip of your modpack it was a bunch if really wacky shit going on, people with like super non-LC cosmetics and wacky enemies like big eyes and stuff

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not to say that's a bad thing, I'm just commenting on that

valid drum
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Bozoros was something I added for Spoopy Season but decided to keep

mild storm
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here you go lore lovers

tacit badge
valid drum
mild storm
valid drum
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Those have been gone for a few months now so shruggie

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and as for Big Eyes tbh it's in the scope of something Zeekerss would add

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But I may take it out now that Halloween is over

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He's kind of run his course

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Like you saw how derpy the fox was

tacit badge
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i mean, just use what's fun really

valid drum
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and you complain about Big Eyes

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lol

tacit badge
valid drum
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Got ya

tacit badge
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like I said before I'm just commenting on that

valid drum
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Fair

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Idk I just love Wexop's enemies

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Lol

mild storm
tacit badge
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but I mean... you're gonna tell me shape-shifting floating eyeballs is a visually more grounded enemy than a fox with a sideways mouth? LFJSKF

mild storm
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halden deez

tacit badge
tacit badge
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suree lmao

valid drum
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Haha

valid drum
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The eyeballs just used to cause a lot of funny chaos and death

mild storm
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yapping in chat

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i need feedback

valid drum
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But tbh nowadays Big Eyes never does much

mild storm
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on my lore

vagrant ferry
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I love the big teeth monster it's always jump scaring my friends XD

wise stag
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reminder this exists

mild storm
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there you go lore folk

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and @tacit badge

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bio lorety

tacit badge
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that looks so much cleaner

wise stag
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thanks

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made it myself

thorny shuttle
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thank you

mild storm
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no

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thank you!

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youre the real hero

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everyone applaud endoxicom for all his work

thorny shuttle
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hi wesley

icy oracle
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Quick question, I don't see the Shockwave gal in the shop, does she have a chance of appearing?

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Sorry if I missed anything lol

mild storm
icy oracle
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alright

mild storm
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If that doesnt work then there mightve been issues with the mod loading

icy oracle
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Yeah, nothing. Could a mod be preventing it?

mild storm
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Check configs for it maybe see if its enabled

fierce sparrow
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hi

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can't find any trap semms not spawning anymore

deft ember
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☝️ Same here, no hazards, flora, crates or day monsters since i updated

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I'll send code and log in a sec

deft ember
autumn cipher
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Interesting to finaly see someone encounter 999 ^^

reef locust
misty chasm
reef locust
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I dont see the modded weathers or any content from the shop too

deft ember
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RIP 😔

dreamy geyser
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uh oh

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looks like xu forgot to put in a try catch for the OpenBodyCams compat code

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the update containing the API she's using is almost ready but I need to do some testing

wise stag
dreamy geyser
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oh huh

wise stag
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Like I was going to message you

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Saying that for some reason the try catch wasn't needed

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With or without openbodycams installed

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Cuz this isn't even the first version of the mod that has that compat code

dreamy geyser
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what the

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that's weird

wise stag
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Yeah, code gaslighting 😔

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Moody ass mod, I'll add a try catch in a sec when I get up

dreamy geyser
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well I'm making breaking changes in OpenBodyCams API (for stuff that I don't think anyone is using), so next version is 3.0.0, if you want to use a version check to further predicate your compat code

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or try catch yeah

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what I'm thinking is maybe you didn't check with the shipped version of OpenBodyCams? that's where this issue would crop up, since OpenBodyCams would be loaded but not have the API you use

wise stag
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I specifically put on a new profile to test too

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Like I made sure it's not my development environment

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Schizo mod manager

dreamy geyser
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I had an issue with deleting the mod cache in Gale not working, so if you replaced the OpenBodyCams dll in an existing install then it might not have changed from that version you replaced it with even in a different profile

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it seems to update the cache when I do that for some reason

wise stag
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:/ that could be it then, thats annoying lol

dreamy geyser
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I had to go into the cache folder and manually delete OpenBodyCams

wise stag
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Though I was sure I watched people also play with the version that had that compat code but maybe not then

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Alright whenever my brother finishes overwatch I'll reupload lol

dreamy geyser
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yeah, that's what's curious about it to me

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maybe they hadn't updated yet?

dreamy geyser
wise stag
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Oh nah, we just share a pc lol

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Hes just hanging out with his friends rn

dreamy geyser
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ahh okay I see

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yee

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glad it's not the Internet, that is painful to deal with

wise stag
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Yeah thankfully dont gotta have Internet problems anymore since I went to a new provider

wise stag
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uploaded fix, should be available within 40~ mins on thunderstore

icy oracle
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Ah so it was bodycams

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Thought my modpack straight up had a mod that disabled coderebirth lol

wise stag
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i just did an oopsie with bodycams, was my mods fault technically lol

patent ember
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how many hits this box needs to be able to open it?

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I hit that 20 times and nothing

supple maple
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hit higher

wise stag
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ill test it out rn

wise stag
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just worked for me

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are u host or client?

patent ember
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host

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I'll try again and record

thorny shuttle
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Error

wise stag
mild storm
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Error

patent ember
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Error

wise stag
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fun

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Error

mild storm
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Error

tawny hare
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Error

novel zinc
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Error

wise stag
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poll_question_text

Features

victor_answer_votes

25

total_votes

88

victor_answer_id

2

victor_answer_text

Remove Biomes

feral cape
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What do people have against Cutiefly concern

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Remove manticoils while we’re at it 😭

radiant wigeon
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Has anyone else had a problem with the gals selling feature? Sometimes she gets stuck and just hovers at the door for me

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I can get logs if needed, I have the sell all option enabled

wise stag
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You can deactivate her qnd just trigger the counter, the items are on there just not visible

radiant wigeon
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I'll try that if it happens again, but this is all I have enabled:

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I removed about 80

wise stag
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Hmm weird

radiant wigeon
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% of the mods to see which was causing it

wise stag
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I'll test it again soon to make sure I didnt break it then

radiant wigeon
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Thanks! Just tell me if you need logs, I can run it in debug mode if needed

wise stag
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Nah debug mode is smth else xd

mild storm
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lol dont activate debug mode

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debug mode makes weapons spawn hazards, you want extended logging

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debug mode is for hazard testing

wise stag
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Ye but dw about it for now, I don't have any logging for her company pathing

radiant wigeon
tawny hare
wise stag
tawny hare
wise stag
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is there something near the door i can reliably grab? lol

tawny hare
wise stag
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nono i meant like a Transform lol

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without the use of navmesh, i need to guide the gal outside the door of the ship

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so far i just went a little bit forward of the door node lol

tawny hare
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ShipInside.002 i think

wise stag
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hmm alright

tawny hare
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The door frame is actually a separate model, but I gave it an approximate name

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there are also door from v4 but it is disabled

visual perch
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What’s a door

timber lion
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a door is a jar

mild storm
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a jar is a door

valid drum
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@wise stag I think you messed up the crates

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had a wooden one that behaved like a metal crate

wise stag
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the wooden crate and metal crates swapped

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thats intentional

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it makes more sense for wooden crates to be opened by brute force and have shop items

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and metal crates/safes to REQUIRE a key and some time to open

mild storm
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the old switcheroo

dusk olive
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Is the mod working with body cams now?

wise stag
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It works ye

gloomy nest
wise stag
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huh

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i dont know why u kept hitting it but im gonna try that lmfao

gloomy nest
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I kept hitting it since on a prior moon it also wouldnt open if i held e

wise stag
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interesting

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got any logs?

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also are you client or host?

gloomy nest
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client

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i THINK this is the right log?

wise stag
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probably

gloomy nest
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im still in this run so idk if its tracking it

wise stag
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hmm if u wanna have ur host try opening the safe instead that might work, ill look into it in the meantime

gloomy nest
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i can confirm the host could open it

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nobody else though

wise stag
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gotcha, i think i got a fix going, ill upload it when i next can, ty

valid drum
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@wise stag Nikki had this same bug earlier when trying to open it

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You were lurking at the time

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@reef hatch If you still have your log it might be useful just so Xu can make sure you got the same error

wise stag
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nah its not any errors, its just clients dont run the code while host does

valid drum
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Ahhhh

mild storm
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Guys i made a gal jojo pose

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Or did I

valid drum
mild storm
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Cant believe nobody made bruce backflip yet

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I mean it is a very specific thing to do

wise stag
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from looking at it, its understandable that that would be the cause

valid drum
wise stag
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idk who made that but they just need to disable the Sync options in the Item ScriptableObject

gloomy nest
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hey actually

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does the lockpicker work on the safes

valid drum
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No not yet

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But it's planned

wise stag
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what they said ^

gloomy nest
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👍

mild storm
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Will this mod add giant epic rideable dragon that i can lead to battle?

tawny hare
mild storm
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Why not both?

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Fkying dragon shark

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Guess ill have to settle for robot gals instead of a dragon...

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😔

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Life aint fair

ashen peak
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this is so sad

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get this man a dragon shark

valid drum
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Flying Dragon Shark

wise stag
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v0.7.9

  • Fixed metal crate for clients.
  • Slightly updated metal crate textures.
  • Changed how I handle pathing for the gal and redwood giant, so let me know how those feel.
  • Disabled Cutiefly, SnailCat and Biomes in teh config by default.
untold star
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I'm curious.. as someone who uses "LethalHands" (By SlapItNow) i cant help but find the ability to punch (to dig out) the crates implemented by Code Rebirth to be rather broken (stupid easy, not.. malfunctioning).
Are there any plans to add a config that could prevent punching crates from doing this so players would be forced to use a tool like the Shovel rather than just "Pressing J and punching them" for free?

sweet terrace
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what if players received dmg if they used something different than a shovel

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why would you punch a metal or wooden crate to get it out of the ground

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if the ground is rock solid as well it would make sense for you to be in pain, by trying to dig it out

fresh thunder
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Its a config option

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"Opening requires shovel" or something like that

wise stag
woven anchor
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could you tell me what that map is

mild storm
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Its the dev test room, not a real interior

woven anchor
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I saw someone play a moon where they found a red square on the ground an opened up[ to that interior long time ago

wise stag
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Just need to sand her down, prime her and colour her

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Hmm actually i can detect if you're using lethal hands and thus damage you a tiny bit, people would probably get a lil confused though lol

tawny hare
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first activation of gal on the planet by the client, does not move, after deactivation and activation it is fixed

mild storm
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Clearly the result of a faulty flux capacitor

wise stag
mild storm
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Shouldve had todays sponsor : ExpressNordShark Vpn

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Use code "rebirth" at checkout for 0% off

visual perch
mild storm
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We pay you

feral cape
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You pay more

wise stag
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oh the unity rotation stuff is base game logging

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i dont do unity logs

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thats the player's uhhh logging when its not moving the camera up and down ithink?

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you said the door node might move on its own sometimes, you reckon the ship's trigger might also move on its own sometimes? 🤣

hybrid flume
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Birb!

tawny hare
wise stag
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must be coincidence, i've seen that happen a lot with just base game, and again, its a unity log

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this was the only debug log in my mod, and its not included in the mod but an editor tool lol

fresh thunder
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Quick question
Does Robot lady lose a charge when she misses a shot, or only when she hits and kills the target?

hybrid flume
tawny hare
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thanks gal

hybrid flume
fresh thunder
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I think i will have her have a low number of charges, but have her exclusively target invincible creatures

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Whiiis, get the jester killer

hybrid flume
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Or a rotation method, I guess is the better word.

wise stag
hybrid flume
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Indeed.

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The sky is now the new counter.

tawny hare
tawny hare
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I can't pick them up either

wise stag
hybrid flume
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You must provide offerings to our good lord and savior Companius Christ.

wise stag
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seamine gal will be for killing invincible creatures

tawny hare
fresh thunder
wise stag
fresh thunder
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💔

wise stag
tawny hare
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cant sell items

wise stag
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look*

wise stag
# tawny hare cant sell items

huh for some reason one of the items that she was trying to sell just stopped existing while she was holding/going to grab it

tawny hare
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and this is spammed after the quota failure, although I was not stuck on the failure screen (the error was spammed after the screen too)

wise stag
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so the charger stopped existing but the gal didnt

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icic

tawny hare
wise stag
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yeah this is very helpful

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i forgot to despawn the gal

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lol

pure jetty
mild storm
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Who is also surfaced themed

solid hedge
wise stag
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one of demonmaes apparently

solid hedge
untold star
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i clearly missed it and that's my fault*

wise stag
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its fine lol

untold star
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Danke ;w;

fresh thunder
timber lion
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except tax evasion

fresh thunder
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Except tax evasion.

untold star
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Mmmm... i just went into the game to test it out (turns out yeah, its set to "true" be default) but the wooden crate wouldnt come outta the ground all the way.. I dont assume that's supposed to happen. I tried using a key too and that didnt work. kept getting this..

wise stag
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the way to open got swapped with metal crates

wise stag
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how many findobjectsbytype can we have

vestal python
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so i finally got around to making a blacklist for the crates before the update that swapped their functions, and the blacklist wasn't changed in config, will moving the metal blacklist to wood blacklist still disable the tools I don't want to appear there (since the wood crate holds tools now)?

untold star
tawny hare
untold star
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if i may, might i suggest some form of cracks in tye crate (even if ajust flat textures in the form of black lines that look like cracks). At least that way we would know progress is being made. i kept slapping it wit hthe shovel and it felt like i was making no progress at all.. Hmm..

wise stag
vestal python
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cool, thanks

untold star
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ok, yeah. i got it to open this time but it was right away. last time it somehow got stuck in a loop and it never opened no matter how many times i hit it

untold star
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👍

mild storm
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Also funny sketch i drew for the hazard lore

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Its very detailed and beautiful

wise stag
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i think bro was bored

feral cape
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I get it now

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It makes so much sense

timber lion
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it's all beginning to make sense.

mild storm
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chat i cooked with my drawing

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might make it official in the read me

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baby's first lore

radiant wigeon
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I found two mods so far that seem to be breaking the gal's selling feature:

  • MelanieMelicious 2 sToRy ShIp works w Wider Ship Mod
  • LCGoldScrapMod
    I have no idea why, both just make the gal hang at the door
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I'll see if I can find more
Nope that was it in my pack

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LCGold seems to be on and off, I'm not too sure

wise stag
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according to fumo the node for the door randomly decides to switch its own location and its what i grab rn so it could just be random ig

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:/

radiant wigeon
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o no

young umbra
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Xu

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is the Microwave from this mod?

autumn pagoda
young umbra
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I figured

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Xu you added so much crazy shit

feral cape
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If you don’t like certain features the mod can be configured down to just disabling the entire thing

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Smarter idea than Xu maintaining 50 different mods.

mild storm
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Smart or lazy?

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Smart N lazy

wise stag
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Lol

feral cape
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Hey I mean some of the laziest people made the best things just because they were lazy.

The person who made “=“ was tired of writing “is equal to”

timber lion
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i wish i could use a lockpicker on the safes

mild storm
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i wish my picker would lock

wise stag
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lol

fresh thunder
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Me and the others tried the new stuff yesterday
We loved it
Only lil things to note are:
-The microwave felt quite underwhelming, tho we only encountered it on the Warehouse interior whereas i am sure it feels more oppressive on a smaller interior. Dmg and range seemed rly low and it felt more like a shitpost. If it is supposed to be then thats fine, otherwise I would say to maybe increase the damage/range or something
If you wanted it to be funnier have it explode after a bit if you put a conductive item in it or something
-The fan pushed 2 players through a wall, one going out of bounds and teleporting to main whilst the other was trapped in a wall the whole time, might have some clips of it later. Also had people pulled through the shut doors. This was on the Black Mesa interior.
-Bear traps were fine, was just a lil dissapointed they can't be used to harm outside enemies baited onto it, would be nice if it could impair their movement and then break or something after a while.
They also have a brutal synergy with stormy weather if you get caught when carrying metal, could maybe amplify that by having it so they attract lighting on their own NazrinStare evil
-Flash camera thing was fine, tho for me i was blinded for like 15-20 seconds straight from 1 flash, so i'm not sure if that was a bug or from proximity or what, but everyone else said it didnt do it that long for them
-Lazer, Tesla and AC unit were all fine for us Salute

wise stag
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yeah hosts sometimes for whatever reason like very rarely get skyrim flash banged

vestal python
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exploding if you stand near it with metal would be pretty funny though

fresh thunder
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A trap that doesnt immediately murder you and everyone else if you dont react to it is nice and fine

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I just feel it could do a bit more damage or have something else to it or else i would probably only delegate it to early game moons at a low chance

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Or maybe for funnies give it a low chance to have a tonne spawn in somewhere

mild storm
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the microwave isnt meant to be that dangerous but its funny and can still be quite a threat, it slows and does chip damage but can also block doors and passages

fresh thunder
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Ah interesting, i will bare that in mind

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A low-ish spawn rate and only on moons with primarily claustrophobic interiors

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And then a low chance for microwave hell on said moons

fresh thunder
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Tho not too different from vanilla object placements outside tbh sometimes

mild storm
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yeah also ac unit rn is bugged

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it shoots and then just blows you up for 8 seconds when you touch the ground

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blame s1ckboy lol

fresh thunder
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💔

mild storm
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should be fixed soon

fresh thunder
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I have found there might be a bug with the scrap value of items from the crates
The value seemed SUPER high for the items we got from it
https://cdn.discordapp.com/attachments/1226670728019972218/1303385371098484746/SafeValue.mp4?ex=672b8fb8&is=672a3e38&hm=c11a76890ae34ba78b1bbf211bb558561a7172f59f8e3d6180b4c73a7159dc31&

For reference, the Cookie fumo is between 100-250 in LQ (Thats 40-100 when x0.4, yet was worth 148)
Kurimdou Yukari Fumo 100-150 (40-60, yet was 132)
Jill Fumo 50-150 (20-60, yet was 125)
The Weather was also clear, and we dont multiply scrap value in WeatherRegistry for clear weather ofc
We dont have any other mods that mess with scrap value to my knowledge

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I assume thats not intentional?
I could probably test it better by limiting the items on a moon to just 1 item, and then compare the value of the ones found inside to the ones that come out of the crate

wise stag
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i think i increased the value of all items that come out of safe crates lol

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(while they're coming out, not permanently ofc)

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it made more sense at the time, i can make it a config option

fresh thunder
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Ahhh i see okay that makes more sense

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i mean yeah, or else i would probably decrease the amount that spawns in the config, tho that would be feel more underwhelming

wise stag
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im working on a few fixes update so ill include it in there

fresh thunder
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Also the config is a blacklist for items in the crate? So its just listing IDs of items to remove from it?

tawny hare
fresh thunder
wise stag
tawny hare
wise stag
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im not sure honestly

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ill check the layers on the colliders

fresh thunder
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I want to add Emergency Dice to the crates that give you gear

wise stag
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hmmm, emergency dice you cant buy in the shop afaik though is the problem, i could make a config that does it similarly to weather registry and have default generate when u first open a metal crate ig

fresh thunder
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the ones you find as loot

wise stag
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ohh

fresh thunder
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Sacrificer, Rusty, Chronos etc.

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The normal one would also be neat if it can be added to the utility crates

wise stag
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never seen someone call scrap gear smh

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hmm

fresh thunder
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well yeah they are gear!

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i suppose cuz we use casino and gamble the value off

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they arent really considered scrap to us in that sense

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i put them in the utility slots n all that

wise stag
tawny hare
wise stag
# fresh thunder I want to add Emergency Dice to the crates that give you gear

okay so, the way that the crate works, is that it grabs the item pool from your current moon to spawn stuff in, and then doesnt include any of the items that are in the blacklist, but instead you'd like an option to make it a whitelist so you dont have to list a million scraps so you can have it drop specific scraps only?

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oh i cant even do a whitelist technically, since the item that spawns from the crates is dependent on the moons item pool so it'd change for every moon

fresh thunder
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No i just meant for the utility crate, i believe thats the wooden crate now

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i dunno why i said for both

wise stag
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okay so you want the wooden crate to be able to drop items in the whitelist instead of giving it a blacklist of not to drop?

fresh thunder
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Yes, an option to toggle it to a whitelist and then have it ONLY give you equipment you put on that list
Whereas the default blacklist would simply remove items that are added by default from the list

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if that makes sense

mild storm
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can you add a purplelist?

wise stag
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and to be clear, the whitelist will still only include shop items because thats the list im grabbin from

thorny shuttle
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orangelist>>>

mild storm
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yellow and red

tawny hare
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sea mine list

fresh thunder
mild storm
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i mean in the game im playing rn someone got a dice from the crate

fresh thunder
#

1-up shroom from ReindogAndFriends
Weapons on other mods

fresh thunder
wise stag
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this is gonna be overly complicated on my end and i hate it but i can do this:

if the config is a blacklist, do as it currently is, if its a white list do the following:
If the entry is empty, generate a default whitelist and use that list
if the entry isnt empty and includes stuff that arent shop items, i can try finding and spawning them

timber lion
#

last session i cracked open some utility crates and every piece of gear was worth 80 bucks.

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i love being able to sell equipment i don't need

wise stag
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lol i didnt even know that was a thing

timber lion
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ye

wise stag
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huh that makes sense, 0 + 200*0.4 is 80

fresh thunder
timber lion
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since i was playing solo i didn't need defibrillators or bandages

wise stag
timber lion
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and i kept. getting. both.

wise stag
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so 0 * 1.4 is still 0

wise stag
timber lion
thorny shuttle
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when will it be changed to be additional

wise stag
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never 😔

thorny shuttle
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Actualy serious question

wise stag
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oh

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uhh

thorny shuttle
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no

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not that quesiton

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hold on

wise stag
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oh lol

timber lion
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though i think some of the ladders from Giant Extension Ladders will still end up being worth a little extra cash

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since i thiiink they come out base as like. 12 dollars.

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not a LOT but.

thorny shuttle
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Possible to get it so the Hazards can be disabled like Turrets etc. via Terminal or whatever?

wise stag
thorny shuttle
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all g

#

Not that big o thing since they're all semi-easy to not die to already

#

Minus AC Units exploding me 15 times all at once

#

idk what that's about

wise stag
#

ill fix that this update

#

just gotta do this config stuff

timber lion
#

acu's are fine so long as a horseshoot crab doesn't get any funny ideas.

#

or a driftwood giant

thorny shuttle
#

You're not gonna believe what happened

timber lion
#

yeah

wise stag
thorny shuttle
#

also landing on bees

#

peak

timber lion
#

honestly horseshoot crabs were my best friends on experimentation, once

#

and then they became my worst enemy when one tucked itself against the entrance of the black mesa door and launched me to my death

#

and that was before ACUs were a thing

#

now i'm terrified of them

wise stag
#

v0.7.12

  • Added config for safe item value multiplier, default is 1.4f value;
  • Turned all flora into static shadow casters, should help with performance a bit.
  • Reduced fan push force into 3 from 4 to help with not clipping through walls.
  • Beartraps are hopefully more synced up.
  • Redwood giant no longer lingers forcefully around the ship.
  • Fixed problems with metal crate.
  • I left a present for if a player enters a metal crate.
  • Fixed problems with hitting wooden crate part 2 electric bogaloo.
  • Fixed ACU being an explosive mess.
  • Added whitelist option for wooden crates, auto generates if blacklist field is empty and whitelist is toggled on.

gonna upload this soon

#

hoping i didnt forget anything

#

lol

tawny hare
#
  • I left a present for if a player enters a metal crate.
    perceive
wise stag
#

the locking mechanism i initially intended to just lock a player and have them get fucked over DogeKEK but i think its fine to let them be able to open it from inside

#

so its just a time waster

thorny shuttle
#

when do we get to bash it with a shovel to open it faster

wise stag
#

never

fresh thunder
#

With the bear trap, i noticed undoing it a bit then releasing causes it to damage you again, including bystanders doing it to you
Is it possible to then murder someone quickly by spamming it if they're stuck in it?

wise stag
#

yes

#

intentional if curious

fresh thunder
#

@wanton dune new tech

#

Also we had this
I think the forest giant got spooked and went into the ship or something so the Redwood titan followed, unsure how tho
Funny regardless

wise stag
#

oh yeah redwood rn just guns it for the ship at vector3.zero, figuring that out currently lol

mild storm
#

womp womp

wise stag
#

if the forest giant guns it for the ship itll follow tho

fresh thunder
#

Do Redwood Titans respond to the Whistle?

mild storm
#

some moons let enemies walk under the ship

wise stag
#

nah not rn

#

also if u close the ship doors

#

the redwoods feet colliders

#

dont trigger

#

assuming you're inside the ship ofc

fresh thunder
#

I see i see

wise stag
#

its probably the biggest thing in the rewrite lol

#

disable all colliders for players inside the ship once they close the door etc

fresh thunder
#

Having some way to bait the redwood titan again would be neat
Unsure what tho if you dont add the Whistle back

tawny hare
wise stag
#

if rodrigo models a whistle ill add it back, just currently lazy about it rn

fresh thunder
wise stag
#

a whistle or whatever looks fancy to him

wise stag
#

v0.7.12

  • Added config for safe item value multiplier, default is 1.4f value;
  • Turned all flora into static shadow casters, should help with performance a bit.
  • Reduced fan push force into 3 from 4 to help with not clipping through walls.
  • Beartraps are hopefully more synced up.
  • Redwood giant no longer lingers forcefully around the ship.
  • Fixed problems with metal crate.
  • I left a present for if a player enters a metal crate.
  • Fixed problems with hitting wooden crate part 2 electric bogaloo.
  • Fixed ACU being an explosive mess.
  • Added whitelist option for wooden crates, auto generates if blacklist field is empty and whitelist is toggled on.
#

update should show in the next 40~ mins

valid drum
wise stag
#

for a few versions afaik

valid drum
#

lol

#

Could be wrong

#

I will test

wise stag
#

the audio was never bugged, just layered more than it should and i got rid of the layering

hot light
#

so... you can put nontools in the wood crates?

wise stag
hot light
#

buried treasure pool, here i come

wise stag
#

not doing that with the metal crate, too much effort, you take what u can get

hot light
#

i hold no complaints

mild storm
wise stag
#

im thinking of adding her as a dependency on thunderstore (so a soft dependency)

wise stag
#

yeah

#

eventually if im too bored i can do other things like facial expressions

valid drum
#

I kind of prefer her just being a companion in CR XD

#

But it's cool

wise stag
#

tis for those who wanna use the model

tawny hare
wise stag
#

guess im releasin 'er

#

lol

#

i might give her a custom health icon on the top left

#

if rodrigo is willing to draw a nice little outline

tawny hare
#

10 shots with great aim too please greed

wise stag
wise stag
valid drum
# wise stag guess im releasin 'er

I prolly wouldn't make her model replacer a soft dep though, I'm kind of actively avoiding ModelReplacementAPI cus it's not supported as actively as it used to be and has caused me some issues in the past

wise stag
#

you can still avoid it as a soft dep lol

#

thats the purpose of a soft dep

valid drum
#

True just means I have to manually remove it everytime CR updates though

#

lol

wise stag
#

just have the MRAPI disabled by default in the pack lol

#

it wont re-enable it afaik

valid drum
#

This is true, but R2 and TMM recently had issues with failing imports if mods were disabled

#

Was that fixed?

wise stag
#

dunno, i dont import mods often

#

and i only heard those problems were with gale

#

but i could be wrong

valid drum
#

Gale was fine, it was when people imported the pack into R2 and TMM they didn't like mods being disabled

#

R2 did update though recently

tawny hare
wise stag
#

lol

#

thats the gameobject name

#

and im too lazy to change it

#

as it was the fbx' name

#

when rodrigo sent it

tawny hare
wise stag
#

ill eventually do animation stuff

#

so u can switch around for her flying mode

#

etc

tawny hare
#

backflip

wise stag
#

pov acu

#

v0.7.13

  • Added a new thunderstore dependency, keep in mind it is OPTIONAL, you can get rid of it if you dont like it!
valid drum
wise stag
#

well it no longer layers over itself so thats just a volume in config u can adjust lol

misty chasm
#

Hello i have a question, if i want to deactivate one type of tornado, not all of them, what do i put instead of *All" ?

wise stag
#

It's been a while since I made em

misty chasm
wise stag
#

Oh just get rid of the field

#

If you wanted to get rid of windy you'd get rid of Windy: All, |

misty chasm
#

okay great, thank you ^^

placid cradle
#

hihi, i wanted to ask how farming works since i think the config mentions something about it?

wise stag
#

U can plant the seed in a plant pot you buy similarly to ship upgrades

#

Which after a few orbits grows into money every time u get into orbit, its not a lot but it helps a decent bit

placid cradle
#

Ohh, thats actually really cool!!
I actually thought it had to do with using a shovel on the new plants honestly, although itd be cool to see that kind of functionality in the future too

wise stag
#

Maybe at some point, it'd just depend on what I feel i wanna do next lol

acoustic fulcrum
wise stag
#

You can't just have the mod disabled?

acoustic fulcrum
#

You can't have a dependency automatically disabled or not included :/

wise stag
#

Bleh, thunderstore really doing their best not to support soft dependencies

acoustic fulcrum
wise stag
#

How would you like me to disable it?

#

Cuz rn it's just a model on the suit rack

acoustic fulcrum
valid drum
#

I feel like instead of making it a soft dep it would just be better to recommend it on the mod page

acoustic fulcrum
#

If it's just a suit I don't really care

wise stag
acoustic fulcrum
#

I just don't want the default changed

wise stag
#

Dont*

#

Careful it's 4 extra mb

#

Your modpack might kill you

acoustic fulcrum
wise stag
acoustic fulcrum
#

"Adds a player model" instead of "Replaces the default player model"

vestal python
#

why's the suit a dependency for the main mod?

vital vector
#

how many times do i need to hit the wooden crate to open?, i hit it with shovel for like 20 times it never open

pure jetty
vital vector
#

right in the lid?

supple maple
#

aim your camera higher

runic trellis
#

setting ShockwaveGalModelReplacement as a dependency when it's not required is a bad move

#

now I have to remove it every time I update

feral cape
#

It’d be better to just make it recommended on the mod page

#

You can just remove it and ModelReplacementAPI but it can get annoying to do so every time CR updates.

#

Thunderstore needs better support for soft dependencies similar to other modding communities

thorny shuttle
#

Just keep it but disable it

feral cape
#

Well yeah but it’s at least 3MB

Xu might as well take my whole hard drive

#

In seriousness some people might not think to. And adding a suit mod as a dependancy when it isn’t needed feels flawed.

#

It’s not a big deal since as you say I can just disable it and ModelReplacementAPI but that feels like a bandaid solution.

thorny shuttle
#

Anyway having wooden crate hp set to 1 seems to break it

wise stag
wise stag
wise stag
pure jetty
#

Not sure how difficult this would be to make, but maybe have the fan check distance to whatever wall it's facing and adjust the push force depending on that?

runic trellis
wise stag
pure jetty
wise stag
wise stag
narrow rune
#

i do read the description of mods

runic trellis
pure jetty
supple maple
#

dependencies literally mean dependent on something

wise stag
#

Soft dependencies exist, which mean "this mod isn't necessary but interacts with the main mod"~

runic trellis
#

I think it would be best to not have it as a dependency, do it the way JacuJ is suggesting and keep working on trying to add it to this mod as a configurable option if that's really what you want to do, but I don't see why you should shove 5 million unrelated things into one mod

wise stag
#

Which is what this is

runic trellis
wise stag
#

It's not really 5 million unrelated things though? Just disable the features of the mod you dont like?

runic trellis
#

that's how you get a mod with a bloated file size for the one or two features you want though

#

that's not really good modding practice

wise stag
#

Yeah, those 3 mb are really good hurt

#

Gonna*

runic trellis
#

and I'm not saying this to be mean, I hope this isn't coming across as such

wise stag
#

Well I mean this mod is one of the only ones that if u disable a feature, the bloat is literally gone

runic trellis
wise stag
#

It doesn't load into ram

narrow rune
#

while i do agree that its not a big deal, since the suit isnt IN CodeRebirth at the moment, just dont make it a dependency but thats just my opinion

#

its fine tho i'll just disable it

runic trellis
#

you're saying the exact things the Optifine devs tried to say. there's a reason most people don't use Optifine anymore

wise stag
#

The only bloat exists on you downloading the 3mb into your disk

pure jetty
#

I get being able to remove it is an option, but the fact it automatically installs makes it feel like bundleware

wise stag
narrow rune
#

sorry this is off topic but i really love the new hazards

#

you did a fantastic job on them

wise stag
wise stag
runic trellis
pure jetty
#

cough
Anyway

runic trellis
#

I didn't have, nor want, any of these

wise stag
wise stag
#

Like at most it's just a spot in your thunderstore that has 3 disabled mods and you might think that's an eyesore

#

And to that maybe I agree? I'm not sure if people care about having disabled mods in their pack lying around

supple maple
#

you can disable them but it's still spooky

wise stag
#

Trust me if soft dependencies existed in thunderstore I'd do it this way, and the reason it's not just recommended in the description is because I think more people would like to look and check it out then do whatever they want with it than not

wise stag
#

I'll have to make a note on both mods readme that it's disable-able just fine

supple maple
#

we trust that

runic trellis
#

I think you should really do the opposite and list it in the description as a suggested mod instead of a dependency

supple maple
#

just inconvenient and a bit misleading but i get it's mostly the fault of the store

runic trellis
#

soft dependencies are by nature not dependencies

wise stag
wise stag
#

They're dependencies you don't need enabled

runic trellis
wise stag
#

That's a horrible argument lmao

runic trellis
#

just cos a human decided to call it that doesn't mean they're right

runic trellis
wise stag
#

Yes, but it literally fits this time

runic trellis
#

dependency means it depends on it, how does CR depend on the suit mod?

wise stag
#

soft dependency means it soft depends on it

#

You can't just grab whatever words ya want and make a conclusion

#

There's 2 types of dependencies, soft and hard

runic trellis
#

you're still going against the commonly accepted method for soft dependencies though!

wise stag
#

Just because thunderstore is bad doesn't mean its the commonly accepted way though

runic trellis
#

look at LR, LGU, 2 story ship, ship windows

#

all of them have soft deps, none of them require them be downloaded if you don't want to use them

wise stag
#

Yeah I know there's the method of putting it in the description, and that works to some extent, but I'm trying it this way right now and seeing what people think and why people can't just leave it disabled and live in peace

#

Just because something is out of the norm doesn't mean that it's bad

#

Everything in this mod is out of the norm

#

I'm constantly getting asked to separate this mods features because people are either too lazy to config or just too lazy to config

supple maple
#

i think the usual player is not gonna notice this

#

i think the best middle ground is to just rename the model description to be more accurate

#

that's it for now

high zenith
#

so id be pretty obvious lol

wise stag
wise stag
#

The description just needs a bit changing to reflect that

supple maple
#

yeah see you gotta change that description

wise stag
#

I just woke up ill change it when I get some more stuff to include into the mod later today lol

#

Gonna try adding a custom health icon

runic trellis
wise stag
#

Based on what though?

#

Why is it bad?

#

I've gotten one problem pointed out to me so far

runic trellis
#

because it's forcing people to download software they do not want to use

wise stag
#

That it's a bit scary to disable cuz it warns it might not work

wise stag
runic trellis
#

that is not required

wise stag
#

I'm not asking people to download random ass software

#

It's just part of the mod

supple maple
#

yeah i don't think an api and a model is software

wise stag
#

That is such a way of wording things lmfao

runic trellis
#

if it were currently part of this mod, it would be different, but it isn't

high zenith
wise stag
#

Like it IS part of the mod, just not code wise

runic trellis
wise stag
#

Coderebirth could probably be split into 10 different mods

#

I really don't see the problem

runic trellis
wise stag
#

I just packaged 10 different "softwares" into one

high zenith
#

honestly if you were willing id take it but it isnt something id need XD

wise stag
#

Never have I ever seen someone call a mod a software lol

runic trellis
#

it's not "a software" it's just software

wise stag
#

That's what I said yeah

high zenith
frail summit
#

I don’t see the issue tbh. I just downloaded the update and deleted the model afterwords. If people are too lazy to do that much it’s really a them problem 🤷‍♂️

wise stag
#

Also moresuits IS just an api

#

It doesn't load any other suit with my mod

high zenith
wise stag
#

It's an option I chose when making my model mod

high zenith
#

since its a suit that is a model

#

ive disable plenty od suits with more suits

wise stag
#

Shockwave gal is also a really good model I think a lot of people would like it lol

high zenith
#

but ik many love them

frail summit
wise stag
high zenith
wise stag
#

Disabling it in the mod manager instead of a honestly kinda bloated config is the only current difference

wise stag
#

Not sure what

#

Unless you guys can just disable the suit like you said?

runic trellis
high zenith
wise stag
#

Yes that's one solution

runic trellis
#

hell, you could make a popup when you launch the first time without the model mod that tells you about it

wise stag
runic trellis
narrow rune
runic trellis
#

a minor reason it bothers me is a few of my friends are extremely tech-inept and immediately panic as soon as anything that looks even slightly like an error pops up, which the R2MM dialogue about disabling deps looks like an error at first glance

wise stag
#

It's weird that sharing a profile code allows you to share disabled mods but modpacks dont

#

Though ig that's just cuz thunderstore wasn't developed with any regard to modpacks

runic trellis
#

thunderstore's infrastructure makes me irrationally angry

narrow rune
#

thunderstores a bit odd but we have to deal with it

#

tho using gale makes it a bit more bearable

runic trellis
#

we should make our own mod repo with blackjack and hookers soft-deps and modpacks

wise stag
#

Lol

#

I'll add a message when you pop into the game that you can freely disable the model mod without any reprecussions

#

Only will pop up if the mod is enabled

runic trellis
#

again, I think you should do the opposite, remove the dep and make a popup if the model isn't enabled letting players know it's a thing

#

but I also think it should be a first launch only popup

#

but you should probably do the first launch only thing either way

wise stag
#

Idk if I can see whether something is first launch rather than creating save but I'll see what I can do

runic trellis
#

make it part of the config, that autogenerates

#

something like "firstlaunch=false" and if it doesn't see it it shows the popup

wise stag
#

That could probably work

flat tusk
#

why's the mod require a suit

feral cape
#

In hindsight it’s the same thing as all the other features in the mod, just as a dependancy not in the config.

wise stag
#

yeah you can just disable the suit, i havent merged it into coderebirth yet

feral cape
#

Only issue with it in general is it forces the mod to have MoreSuits and ModelReplacementAPI as dependencies but people can at least disable those.

I think many people myself included might’ve been overreacting a little.

wise stag
#

yeah they wont be dependencies when i merge it, itll just give you a couple notes that you can download em

#

updated the description of the model replacement mod and updated its readme for now

patent ember
#

you didn't added a soft dependency on code rebirth on the model replacement mod

wise stag
#

oh you dont need coderebirth for the model, but its fine since im rewriting a soft dependency for the code in coderebirth to just include the model similar to all other features

patent ember
# wise stag oh you dont need coderebirth for the model, but its fine since im rewriting a so...

As others have recommended, it would really be preferred that instead of a dependency (because modpacks will force all dependencies to be installed and if uninstalled, the main mod will be uninstalled) a direct link to the model replacement mod be used.
There are modpacks, including mine, that have a hashcode dependent on the amount of mods you have had, and now knowing that it will install multiple mods that, to be honest, will not be used by many due to preferences (shockwave gal mr mod + moresuits + model replacement api).
It is your decision and I respect the actions you take within your mods, but something that may possibly negatively affect the proportional amount of downloads you can get, is to be advised and recommended.

#

It is not because of the fact of deactivating the model suit, it is more because the loading of these mods that will not be used will be added and run in the background, causing unnecessary lag.

wise stag
#

yes as only really zac has said, modpacks dont do well with it, and im currently writing it into coderebirth, its just gonna take me a bit of time

solid hedge
wise stag
#

probably the seamine gal

#

the next 3~ big updates are supposed to be more companions for the player

#

thats why we're on 0.7.14 and not 0.8.0, 1.0.0 will be the final gal's release and maybe i can rest Deadge

#

though rodrigo wants to make deadly flora at some point so honestly i have no idea

solid hedge
#

What about Driftwood tho?

wise stag
#

that too

#

rodrigo wanted to remake the model iirc

solid hedge
#

Nice

#

Rodrigo the GOAT

narrow rune
#

its jover for cactus tree giant

woven anchor
#

Wait, can someone explain what this Shockwave Gal thing is. I haven't installed CodeRebirth yet since I restarted my modpack

narrow rune
#

i think some companion you buy in the store?

#

i dont know i've always ignored it

#

but im curious to what it does

wise stag
#

ye its a companion that is sold for 999

hot light
#

or free if you configure it .u.

wise stag
#

alright, gl

woven anchor
#

Bro, that is sick. Do we buy her from the store?

mild storm
#

Had to read so many messages

#

I do models, textures, find the sounds and animate

#

Toggles the robots collision

#

She wont block you and you can walk through her

#

We never had any reports about anims not working before, its strange

#

Yeah we know it shoots through doors and through walls if its too close to a wall

#

And we cant really do much about that

#

Sure

visual perch
#

Master yap (Good thing :))

mild storm
#

Nah you aint, suggestions are better than complaints lol

#

As for the suggestions, first one i dont really understand, if its an upgrade system its probably way too much work and would make the bot too complicated for what we want her to do. As for the constantly charging, while probably more balanced, i think people would get annoyed, plus we already limited her attack charges to a set number per round

wise stag
mild storm
#

Now do a backflip as the gal player

wise stag
#

she just does it sometimes rarely

#

i also have a commanding voice over delilah

#

yeah?

#

the robot has massive boobs where was the confusion

#

lol

#

if rodrigo says no im with him, hes ideas central

mild storm
#

But what i wonder is what that would add, because rn she doesnt need to

#

It just seems to add a tedious aspect

supple maple
#

ideas central is so much funnier than ideas guy

mild storm
#

Apparently people are surprised by how many ideas i have

#

What i mean is that i want to know what the charging would add to the gameplay

#

How would it make it more fun

#

Or balanced

#

From what i see it would be annoying because she would constantly be leaving you to charge

tawny hare
mild storm
#

I got 74 more sea mines planned

fresh thunder
#

Where tf did ubercharge come from
i am lost

mild storm
#

you also have to consider that this robot will not be the only one

#

we have 3 more planned

#

with each having their uses

#

so we dont want 1 overpowered one

hot light
#

Pie Mine (Pie'ne)

Scrap/Utility

Functions like a landmine. Can be picked up. Can be thrown a considerable distance. Explodes immediately upon landing/contact. Burns Forest Keepers. Does 5 damage to enemies. OHKO's players.

supple maple
#

this is incoherent

mild storm
#

i just think its all too much, especially for xu to hav to code all of this in and have to eventually fix bugs, and a bit much for players

#

i like what we have right now which is a simple and good companion

#

the robot is not the main focus of the mod, but a very nice an cool addition

#

and xu has already put way too much work into making it work

tawny hare
hot light
#

you 2 have done a shit ton for this pack. even if there werent 3 slated id say it's in a good spot for just polishing alone

mild storm
#

only one ive told publicly is sea mine gal

#

but havent told anybody was it does and i havent shown her model yet to the public

tawny hare
#

gal with sea mine attached prob

hot light
#

she probly just gives hugs

tawny hare
#

too simple for rodrigo tho

#

must be smth we couldn't expect

mild storm
#

I think its about time i show off her model

hot light
#

peak

mild storm
#

SEA-M1

hot light
#

oh i get it

#

"Simone"

#

but sea mine

tawny hare
mild storm
#

i also made her jojo pose

tawny hare
#

Is it just me or does her breasts seem bigger than swrd1?

mild storm
#

rotund

hot light
#

big boomies

mild storm
#

jojo

hot light
#

... light fish?

#

.3.

supple maple
#

light fish

neon glacier
#

possible alternative keys to open safe? like lockpicker or padlock from usual scraps

tawny hare
# mild storm

can you make her pose like that one char in chainsaw man before explosion

mild storm
#

maybe would need a ref image

hot light
#

i think i know someone who'd appreciate this gal's design. they love personifying geometric shapes

glad harness
#

What a nice robot.

mild storm
#

design wise i wanted her to be rounder because of sea mines being round, the shockwave gal is more straight edges cuz the og drone is a cube

mild storm
#

i will say though the sea mine gal is the most risqué design of all the gals

#

but goddamn she got style

tawny hare
mild storm
#

bomb demon pin pull?

tawny hare
#

yeah

glad harness
mild storm
#

4 total planned

tawny hare
mild storm
#

1 for each player

tawny hare
#

maid gal costume when

glad harness
mild storm
#

but i wont show the other 2 yet because their designs can still change and also because you never know with developping, stuff cuz just never be finished

glad harness
#

It was very VERY COOL

#

But I remember you guys hated it

#

Unless that changed

mild storm
#

nah didnt hate it, just didnt have any good gameplay for it

hot light
#

Shy Gal (096 reference) coiled

mild storm
glad harness
#

The design was peak

hot light
#

a robot

glad harness
#

I could come up with an idea

mild storm
#

its from the surfaced mod

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that i worked on

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sea mines see with echolocation

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the fish is her pet, its based on the clownhorn fish

tawny hare
#

Fish hater confirmed

mild storm
#

also the ridge in the middle of the sea mine looked like a bandana of sorts and made me think of 2b so i rolled with it

tawny hare
mild storm
tawny hare
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Damn

mild storm
#

katana fish floating behind her

tawny hare
#

would be a good sparring partner for hachiman

wise stag
#

V0.7.14

  • Added to README about the model replacement feature.
  • Added a first time message saying what mods you can enable.
  • Added compatibility with shockwave gal with openbodycams camera.
hot light
#

Microwave Gal. specializes in Maneater extermination boiled

wise stag
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also deprecated the model replacement mod since its part of coderebirth now

#

complain and perish

valid drum
#

Hoorah no more extra bloat to my pack

mild storm
#

your 200 mod pack lol

valid drum
#

My pack is large enough tbh and LobbyImprovements exploding Nikki's new interior was definitely not expected so I've been going through just removing some stuff lmao

valid drum
#

We've done a shift to focus on keeping it performant and stable a while ago, that was Eva's doing lol

mild storm
#

funny image i found

glad harness
#

So wait

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What does shockwave gal do again

mild storm
#

carry items and bring them back to ship and kill killable enemies

glad harness
#

Ok

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I dunno if it beats my Pikmin...

mild storm
#

She dances to a boombox

mild storm
#

And does a backflip

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And you can pat her head

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After seeing her murder a redwood

hot light
#

a functional pat no less

glad harness
#

HP?

#

Or are they immortal

hot light
#

immortal

#

||but she can also hurt you||

glad harness
#

Why would she

hot light
#

||accident||

valid drum
#

@wise stag CodeRebirth update still downloads the model replacement lol

glad harness
#

Just delete it

tawny hare
wise stag
#

Just delete it for now

valid drum
#

I did XD

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It was funny though

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Xu moment :3

tawny hare
#

under dependencies

wise stag
#

I think nuget is down

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I cant update lol

mild storm
wise stag
#

I'm sure you can find people to hang out with

feral cape
#

Whenever I hear someone mention AC Unit I think of the industrial fan instead. It’s the buildings air conditioning but big and hurts people.

#

It’s driving me insane

tawny hare
mild storm
glad harness
mild storm
#

cause it sounds like an ac unit

glad harness
#

Or soon?

mild storm
#

not yet

#

animating it

glad harness
#

Alright

visual perch
glad harness
#

Z???

mild storm
#

thats my AlterRigo

visual perch
glad harness
#

What in God's green earth is that

visual perch
#

I accidentally turn it on so many times

mild storm
#

german keyboard layout

#

the y and z are inversed

pure jetty
timber lion
#

360 no scope...

ashen peak
#

i get this error whenever i try to open a wooden crate, whats this about?

wise stag
#

I think for some reason the shop items list got desynced?

#

Either that or the config for the blacklist/whitelist made it so no shop items got picked

ashen peak
#

hmm, these are the only things i have in the blacklist

wise stag
#

What's the isWhitelisf config look like?

ashen peak
#

i have it off

wise stag
#

Hmmm

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Wouldn't be the configs then

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Was this a reloaded lobby?