#Code Rebirth [V§O∆X∆O§]

1 messages · Page 13 of 1

fast wing
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you could make the axe damage the trees as well

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i think thatd be cool

wise stag
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I'm not making both mods interact though, would veer off too much of the original mod

fast wing
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Ask the og developer if they're cool with it then

wise stag
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I dont think theyd refuse but that's just veering too much out of the actual mods purpose lol

valid drum
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Same issue that DevilDeal has I imagine

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I was gonna report it to you in my server but you left ;c

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Why are your mods applying patches for this anyways?

hybrid flume
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Plant pots.

valid drum
fast wing
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are the weapons from an rpg

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cause they dont look like they fit lethal company visually so im assuming they werent made for it

valid drum
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Btw @mild storm I'll likely showcase the Shockwave Gal tomorrow lol

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Things were just slightly too broken today

wise stag
valid drum
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lol

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Btw another issue @wise stag Meteor Showers don't seem to properly end at 12PM in game

wise stag
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Wdym doesn't seem to end

wise stag
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Nope, no idea what's causing your issue

valid drum
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Clientside error

wise stag
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And others have not reported this either

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Afaik

valid drum
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Maybe noone else has been fired yet?

hybrid flume
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Nom nom.

wise stag
valid drum
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this error also still seems to happen when a client joins the lobby, but this may have been late join related possibly

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If you need Mac's full log, it's a bit of a biggie though cus SCP1507 and EnemySkinKit error spamming today, they wouldn't have related to this though

hot light
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hmm, metal crates aint openin on my end

tacit badge
valid drum
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I just meant it's something she needs to fix so others don't give her an influx of reports

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I feel like you took what I said a bit out of context, CodeRebirth wasn't what gave me a ton of issues today it was JLL and WeatherRegistry's updates

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CodeRebirth was at the end when we got fired

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so I let Xu know about the issue

tacit badge
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Yeah I read it like youre saying rn, I was referring to that statement in specific and not to anything other than how that statement read

valid drum
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I planned to stream longer today but due to error spam from EnemySkinKit and performance and desync issues from WeatherRegistry's update I had to end early and couldn't showcase her today lol

valid drum
tacit badge
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Not saying you did, never did, just saying it read that way at a first glance

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Glad it's not the case alright

radiant wigeon
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I don't think I can grab that 😦

fresh thunder
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After she picks up a cat and drops it, apparently its rotated for clients??? like it stays rotated after being dropped for clients
Which is very funny
I will get the log from them after the session

mild storm
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Shes clearly not a cat person

radiant wigeon
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I was wondering why I couldn't see tornados then I saw the error message,
"[Error :CodeRebirth] I fucked up, please report this"
Here's the log

mild storm
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Cute clownlight fish

hybrid flume
mild storm
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Also im pretty proud of the texturing i did for one of thebupcoming hazards, heres a sneakpeak. Will be texturingnall the other hazards for the next code rebirth update

brave maple
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Swrd killing the maneater made everybody's fram drop to 1 per second. DUnno if it's a known bug

valid drum
mild storm
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Frame dropped for a bit or permanently?

brave maple
mild storm
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Any log spam?

brave maple
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Well I'm not the host tho

valid drum
# mild storm Any log spam?

This sounds similar to the lag I got on Gorgonzola when people jumped into the cheese lake and there were no errors

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I wonder if it's cus of CodeRebirth and there's a try/catch going off

brave maple
valid drum
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It could be JLL or WR's updates

brave maple
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Happened at the same time, figured it was cause of the robot cuause that's the "new" thing we tried, but maybe it was gorgonzola

radiant wigeon
valid drum
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Can you test with WR disabled with your group?

mild storm
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Last time i played gorgonzole it was spamming errors and no enemies moved

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So idk

valid drum
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That has never happened for me

mild storm
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But that was like 2 weeks ago

valid drum
valid drum
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Yeah that could still be JLL or WeatherRegistry, but let me know if it repros with CodeRebirth disabled, then try disabling WeatherRegistry

hybrid flume
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So only including the smoky one.

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Because I don't see a case in the code for "None".

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So I assume it tries to compare to a moon.

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Which obviously won't work.

valid drum
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Yeah if you don't want a specific one you can probably just remove it from the list right?

hybrid flume
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From what I am seeing, yes.

radiant wigeon
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I tried just deleting the other ones too but it still wasn't visible. That's why I tried using none

valid drum
# brave maple Yup that

Let me know your results lol, cus I would love to narrow down what is causing this so it can be fixed, if it happens with CR and WR disabled then we know for a fact it's JLL

hybrid flume
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I had one spawn while messing around so I have no idea what your issue is right now.

brave maple
valid drum
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If only I had a group of 3 right now lol

brave maple
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does it only do this when you're 3?

valid drum
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Can't be reprod if you're alone, can't be reprod if it's only 2 people

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Jacob tried

brave maple
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you can test in lan 🤷‍♂️

brave maple
valid drum
brave maple
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That's how I usually test multiplayer bugs alone 😂

hybrid flume
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This is probably why. Hmm

brave maple
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my friends arent interested in debugging with me LOL

hybrid flume
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Meanwhile the host is obviously crying with the slideshow.

valid drum
limpid summit
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Will SWRD-1 be able to travel easier on modded moons and modded interiors? (I was on bozoros and they couldn't even get through the main entrance without them being right next to me. 😭 ) Also will there be a two story ship mod compatability (Or widership one too.)

hybrid flume
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I will try removing the bodies through the slideshow.

valid drum
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This is likely JLL right?

valid drum
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Clients also got the slide show

hybrid flume
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:hmmst:

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That doesn't look good, lol.

valid drum
valid drum
hybrid flume
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Umm

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Well that one seemed to crash one of my clients.

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Because I was wondering why I couldn't switch back to the third then I turned around and it wasn't there.

valid drum
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Yeah 2 people dying leads to slide show, I would imagine anything more and it kills the game

hybrid flume
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Well

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The thing is I reset.

valid drum
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Oh fun

hybrid flume
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Right after the first died, the other crashed.

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This seems different. hehe

limpid summit
# limpid summit Will SWRD-1 be able to travel easier on modded moons and modded interiors? (I wa...

So I tested some stuff out. (Apparently, this works with Widership and two-story ship so that's fine) But I did notice on certain modded moons it would teleport through the floor or walk in through the walls. Then for some other modded moons they get stuck and are unable to get back to the ship leading them to be stuck there until their items are dropped by someone else. (The ones that have major issues is Bozoros with two-story ship) In the picture there is vacuity which works perfectly until being told to deliver scrap back to the ship

Summary:

Modded moons with custom doors/entrances are unable to work for the shockwave gal (Unless you guide them very close to the door)

Sidenote: Entrances that are elevated from the ground or lower than the usual height will make shockwave gal not move and be stuck.

Moons with custom interiors for different levels (Like an elevator) They get stuck in place and dont do anything unless you tell them to drop the scrap.

Moons that have entrances lower or higher with an elevator the gal is unable to get up (My suggestion is to find the nearest fire exit to let them be able to take scrap back through there)

Full recommendation: Make it so they can fly to a nav mesh that is likely to be able to get them back to the ship. (Or at least make it so they can go through certain doors or areas)

unique niche
valid drum
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This

valid drum
unique niche
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I'm guessing unrelated but that error doesn't really give any useful information either so idk

valid drum
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I believe if using UnityExplorer you just need to swap out FixPluginTypesSerialization with FixPluginTypesSerializationDebug

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Cus I'm assuming what is happening is if there is an error it's under a Try/Catch

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So the logs won't catch it

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I still dunno why it only repros with 3 or more clients also

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Makes it more weird

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I would guess if @hybrid flume is still testing he could throw in UnityExplorer for you and see if he finds something

hybrid flume
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I only had gorgon.

valid drum
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I thought you also had WR and CR in the pack

hybrid flume
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No, the profile does not have those

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Only uses gorgon, landed, grabbed two clients and threw them to the lake.

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On the first, no noticeable warning spam, on the second, the dissonance spam started

unique niche
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This conversation should probably move somewhere else so we're not filling this random thread with this.
It also may be intended code spamming multiple times which wouldn't throw an error. I'm releasing a patch soon with fixes for a bunch of misc stuff. I'm not sure that the fixes i've worked on will fix the big issue but i've fixed a couple small adjacent bits of code

hybrid flume
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I will sleep as it is 4 Aam

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Nighty night.

valid drum
polar wraith
valid drum
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It errors on the client end which causes the game to not proceed from you are fired

polar wraith
valid drum
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Dunno why it's so indescriptive but I had no error on my end

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I think DevilDeal throws a similar error for clients, somehow it just causes the game to die and never recover from the you are fired screen

polar wraith
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well i can't do anything without any other logs like at all

valid drum
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I did disable SCP1507 after today til it updates cus it was getting annoying, EnemySkinKit was updated so it's fixed now

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The EnemySkinKit errors were cus it didn't like the fox screams for some reason

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lol

polar wraith
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i will not be debugging any late join issues in the slightest

valid drum
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Yeah same log

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Idk if it's cus he late joined, we use LobbyControl so tbh it should have registered him joining like any other client

polar wraith
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yeah i still am not dealing with it, even if it isn't causing the issue

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it is way too big of a variable to deal with

wise stag
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Just a fair warning this is my todolist which involves config stuff:

Turn crate configs into whitelists from blacklists
Fix seeds appearing outside ship on reload for clients.
Give tomatoes an inventory icon
Give seeds an inventory icon
Stop plant from disappearing for clients (it should be staying)
Clients break when swinging weapons and breaking a tree
Config for propeller volume for shockwavegal
Allow redwood to eat the driftwood giant
Give config for seed spawn weights

digital wharf
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no other errors regarding CR though

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but tornado was invisible on Experimentation 💔

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actually, it could be me not setting the Tornados moon types in the config properly (wanted to only have Smoky tornado show up)

wise stag
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Hmmm

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I'll check

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Oh yeah this would be you fucking up the config not me

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You can ignore this

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Uhh

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I think this means it defaults to fire tornado

feral cape
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Haven’t been able to catch up with it too much.

Is Code Rebirth at a stable position for multiplayer or should I wait for it to update?

wise stag
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It's always mostly been in a stable position for multiplayer

feral cape
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Alr 👍

mild storm
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This mod broke my game and deleted all my files and blew up my pc

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10/10

hybrid flume
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@wise stag Nom.

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What's the difference between RedwoodTitanAI.FootStepSounds and for example RedwoodTitanAI.LeftFootStepInteractions

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In terms of when they get fired.

autumn pagoda
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@obtuse ether I want to reskin RedwoodTitan

wise stag
hybrid flume
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The FootstepSounds also says it's an AnimEvent.

wise stag
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I might not be using that one lol

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I mightve made it and forgot about removing it

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Because the footstep interactions play the sounds

hybrid flume
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Exactly why I was asking, lol.

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Because you have three different places doing the same thing.

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So I can just repurpose this sounds one to be called by others, okay.

wise stag
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Yee

hybrid flume
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Also the sounds played on far seemed wrong because you always used stompSounds instead of farStompSounds.

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As in the length used was correct, the array was not.

hybrid flume
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Speaking of fun

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It's meant to roll for each thing?

wise stag
hybrid flume
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No no no, not that

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The literally called FunnyThing.

wise stag
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Ohhh

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Yeah kind of, its supposed to be a low chance when you're close by

hybrid flume
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Hm ok

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I did some stuff so whenever you want to look at it.

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I will go back to reading.

wise stag
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Okiee

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I'll be taking a look when I'm home

tacit badge
autumn pagoda
wise stag
tacit badge
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bro is blind

mild storm
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Bl1ndboy

autumn pagoda
mild storm
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Soon to be Cr1ppledboy

autumn pagoda
mild storm
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Im coming for you

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You cant run, you cant hide

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Anyways heres a concept i made for a spiketrap gal a while back, posting it here since it wont be made.

wise stag
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Yeah I veto'd her

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Idea seemed meh

mild storm
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Cuz all the other gals are too good 😔

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Outclassed

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She had drip xu, and thats what mattered

wise stag
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Lol

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Drip gal

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Gal reskins wen

wise stag
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Never

valid drum
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I mean I already feel like the Seamine Gal is kind of pushing it and I'm surprised she got made lol

wise stag
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Wdym pushing it

valid drum
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It's just a Seamine with a woman body

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Lmfao

wise stag
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Yeah

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Shockwave is just a drone with a womans body

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Catgirls are just cats with a woman's body

valid drum
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Lol

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Shockwave Gal has her own unique face and sounds and stuff though

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Not too sure what you plan to do for the Seamine

mild storm
mild storm
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Im full of surprises (sea mines)

valid drum
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It just has to make sense in some way cus if it's just a walking Seamine XD

mild storm
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And the sea mine itself makes sense?

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Its floating

valid drum
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I mean fair but tbh it fits pretty well into LC lol

feral cape
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Ladies and gentlemen it’s a game about stealing from abandoned factories full of aliens it hardly makes sense anyway

mild storm
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Thank you, which is why it needs robo gals

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yoiled your honour im a man of the people

opaque spoke
opaque spoke
mild storm
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Aint no stopping now

opaque spoke
mild storm
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The bots arent very vanilla but im also making a bunch of hazards that are

valid drum
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You sure you're not just really into Shockwave Drones and Seamines? peepoGiggles

valid drum
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Shockwave Gal still needs a scrap

opaque spoke
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Creator's barely disguised fetish

feral cape
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He just REALLY likes murder drones

mild storm
opaque spoke
valid drum
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Tbf the original Shockwave Drones would likely need updated for her to kill it properly, it tends to just break from anything that does instakills

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I've witnessed it break plenty of times when it comes into the path of a Locker XD

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It'll just float there and not fully die

hybrid flume
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I love being trolled when told I killed something and that something kills me after.

valid drum
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@dry ermine time to make the Shockwave Drone killable by the girl lmfao

valid drum
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If you set it to 10 it usually does 20 for whatever reason but still at least you're not dying to it unless you're attacking it at really low health

wise stag
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Been tested it too

valid drum
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I'm used to enemies that do insta kills making it just float infinitely in place

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Lol

wise stag
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That's what we call bad code (jk)

fresh thunder
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Yesterday we had invis tornados, is this config set correctly?
I just want the grey one Cri2
I probably have the log from the session, but it would be easier if i just load my profile again in a bit and replicate it because i cant remember if it was before or after we reset

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And this is using WeatherRegistry 0.1.25

valid drum
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None isn't a valid entry

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If you want white do Smoky:All, | and then nothing else

fresh thunder
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Alright!

valid drum
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Yeah they were likely invisible cus it was still trying to register the other variants for some reason NODDERS

wise stag
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No that wouldn't do it lol

wise stag
fresh thunder
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💔 Damm i thought it was going to be that shrimple

valid drum
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Assuming the duplicate issue repros on the previous version of Registry as well

crude vale
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is driftwood titan jump supposed to do massive dmg ?

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cuz i didnt took a single damage point when he did

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and i was close to him

wise stag
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I'll take a look when I can

crude vale
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does it make you lift or shockwave you at certain distance or just kill ?

wise stag
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I'll have to reread my code lol been a while

crude vale
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bruh

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it was funny messing with titan

spiral badger
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I saw your original naughty message

valid drum
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XD

spiral badger
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No gal-posting on main

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:3

valid drum
fresh thunder
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Are Carnivorous plants supposed to be an Outside or Daytime enemy?

hybrid flume
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Outside.

fresh thunder
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Ah i see
I had them as Daytime but they worked fine
But yeah Outside makes more sense now that i see how they work

hybrid flume
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The only difference between daytime and outside that I can remember is which power it depletes from.

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Besides when it spawns, I guess.

fresh thunder
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exactly

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so its not as fair is they spawn in daytime since you can end up with a bunch, and then still have to deal with the usual outside enemies

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a couple rarely here and there as daytime on heavily forested moons is okay tho

hybrid flume
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I don't see stun things tho.

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Which is sad.

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Also I found out why there are invisible tornados due to config things.

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The default has the wrong name for the smoke one.

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You have the config set to "Smoky" while internally you're looking for "Smoke".

wise stag
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Whoops

fresh thunder
hybrid flume
wise stag
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This problem really been here this whole time? Lol

mild storm
wise stag
hybrid flume
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Not sure, I just saw the difference between the config and the dictionary.

mild storm
#

After all the L in xu stands for losing

wise stag
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Yeah that L

mild storm
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Lunxara

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LunXUra

hybrid flume
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Yeah, now it's not invisible when you only want the smoke one.

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Just need to change "Smoky" to "Smoke".

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Or vice versa, whatever you want to do :D

mild storm
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What if i want no tornadoes

hybrid flume
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I would assume empty list?

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But then again, you wouldn't have windy in the first place.

mild storm
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What if i want to delete the tornadoes from the mod

hybrid flume
#

You would have to ask Xu for that.

mild storm
#

Peer pressure xu. Got it

valid drum
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lol

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Classic Xu

valid drum
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You have sinned on this day

hot light
hot light
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o7

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as a suggestion, a blacklist for items the gal can carry. bodies can be a bit fickle

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i love her so much, xu. you guys did great ❤️

hybrid flume
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Wait, it carried my body?

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I just saw mine phase through everything.

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Lol.

wise stag
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who wouldnt want to be carried by that woman

hybrid flume
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Not me.

wise stag
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but yeah ill see about creating a blacklist

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liar

hybrid flume
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Oh, I assure you.

mild storm
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100x sea mines...

hybrid flume
mild storm
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Im being mercyful

hybrid flume
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Nice.

mild storm
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Dont make me 100000000x

hybrid flume
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Can I have more then?

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I would love that.

mild storm
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No

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You get a sea mine gal instead

hybrid flume
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NO

mild storm
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100x sea mine gals!

opaque spoke
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Wait a minute

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Big Bertha gal when

flat rivet
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@feral cape removed the timeout, careful referencing the bits of coin, gets blocked for scam reasons

feral cape
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Yeah realised that

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When credit miner gal
Causes you to lose credits over time completely for free

spiral badger
#

I'm glad that we don't have coin scammers in this server. I think that filter has only had one clean hit but its still one less scam link for dummies to click on

feral cape
#

Better safe than sorry right?

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Saves people from opening scam links

mild storm
#

Im a scammer, i made a mod that pretends to be good and add variety but in reality its just to make people suffer

hybrid flume
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Beam of light!

mild storm
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Nobody even knew

feral cape
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So, surfaced?

mild storm
#

I wont confirm nor deny

feral cape
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I expected sea creatures on land and I got sea creatures floating

mild storm
#

Magic

wise stag
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is that comapny moon?

hybrid flume
#

Yeah.

wise stag
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shes not supposed to attack in company moon, thats weirdf

hot light
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she didnt even attack XD

hybrid flume
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That's what that is?

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xD

wise stag
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yeah thats her beam

feral cape
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She REALLY hates container boxes. It’s fully intended.

wise stag
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lol

fresh thunder
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wait so

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if i put both then it will be goated right

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?

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Foolproof

hybrid flume
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Probably, haha.

wise stag
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probably

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lol

thorny shuttle
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when's shockwave drone gal but another color

feral cape
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Spray paint

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That’s when

wise stag
wise stag
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anyway if your config is empty ofr wahtever reason i default to smoky now

opaque spoke
#

Lose weight tubby

hybrid flume
mild storm
#

i aint reading allat

hybrid flume
#

I know, haha.

mild storm
#

because i cant read...

hybrid flume
#

I will filter when I can.

hybrid flume
#

On lobby join

[19:45:37.2820779] [Error  : Unity Log] KeyNotFoundException: The given key '9' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_001E)
CodeRebirth.src.Util.CodeRebirthUtils.OnNetworkSpawn () (at ./src/Util/CodeRebirthUtils.cs:102)
Unity.Netcode.NetworkBehaviour.VisibleOnNetworkSpawn () (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkBehaviour:VisibleOnNetworkSpawn()
Unity.Netcode.NetworkObject:InvokeBehaviourNetworkSpawn()
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocallyCommon(NetworkObject, UInt64, Boolean, Boolean, UInt64, Boolean)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocally(NetworkObject, SceneObject&, Boolean)
Unity.Netcode.NetworkObject:AddSceneObject(SceneObject&, FastBufferReader, NetworkManager)
Unity.Netcode.SceneEventData:SynchronizeSceneNetworkObjects(NetworkManager)
Unity.Netcode.NetworkSceneManager:HandleClientSceneEvent(UInt32)
Unity.Netcode.NetworkSceneManager:ClientLoadedSynchronization(UInt32)
Unity.Netcode.SceneEventProgress:<SetAsyncOperation>b__37_0(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
#
[19:45:37.2860821] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Mirage.Unity.MirageVoice+MimicVoice.Awake () (at ./Mirage/Unity/MimicVoice.fs:68)
UnityEngine.Object:Instantiate(GameObject)
Unity.Netcode.NetworkSpawnManager:CreateLocalNetworkObject(SceneObject)
Unity.Netcode.NetworkObject:AddSceneObject(SceneObject&, FastBufferReader, NetworkManager)
Unity.Netcode.SceneEventData:SynchronizeSceneNetworkObjects(NetworkManager)
Unity.Netcode.NetworkSceneManager:HandleClientSceneEvent(UInt32)
Unity.Netcode.NetworkSceneManager:ClientLoadedSynchronization(UInt32)
Unity.Netcode.SceneEventProgress:<SetAsyncOperation>b__37_0(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
#
[19:45:43.8662305] [Debug  :Matty's Fixes] clipboard(54) needs to compute vertical offset - scheduled
[19:45:43.8662305] [Error  : Unity Log] Coroutine couldn't be started because the the game object 'ClipboardManual' is inactive!
[19:45:43.8707344] [Debug  :Matty's Fixes] Sticky note(55) needs to compute vertical offset - scheduled
[19:45:43.8707344] [Error  : Unity Log] Coroutine couldn't be started because the the game object 'StickyNoteItem' is inactive!

Hmm

hybrid flume
#
[19:49:24.9909906] [Error  : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:IL_0009)
EnemyVent.SyncVentSpawnTimeClientRpc (System.Int32 time, System.Int32 enemyIndex) (at <d2996142fa1d46369fdcffced906545b>:IL_00D0)
EnemyVent.__rpc_handler_3841281693 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <d2996142fa1d46369fdcffced906545b>:IL_0048)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

This looks fun.

mild storm
#

clearly placebo

wise stag
#

lol i have no idea whats even going on there

hybrid flume
#

I'm just refering the errors from the log.

hybrid flume
#
[19:49:38.2007339] [Error  : Unity Log] NullReferenceException
Stack trace:
EntranceTeleport.Update () (at <d2996142fa1d46369fdcffced906545b>:IL_0064)

This apparently spammed.

wise stag
#

i would open dnspy to check

#

but my head kinda fried rn

hybrid flume
#

Yeah, I will do that after the log.

wise stag
#

okie

#

also im doing a bunch of bug fix stuff for like the tornados and whatnot, please merge after my commit so i can easily add your stuff Kek

#

ill let you know when i commit

hybrid flume
#
[20:14:34.6586504] [Debug  :    SCP999] SCP-999 Spawned
[20:14:34.6631542] [Error  : Unity Log] "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
valid drum
#

Since Whitespike late joined, I figured it'd be worth seeing if there's errors for freshly joined clients that need fixed

#

@hybrid flume for Joker CodeRebirth errors after LGU

#

Lmfao

#

LGU causing a chain reaction there I'd assume

hybrid flume
#

I have no idea what's going on there.

#

Because it seems to be executed out of order.

valid drum
#

@wise stag lunxara_love_with_tail

hybrid flume
#
[20:33:13.4520973] [Error  : Unity Log] NotServerException: Only the server can reparent NetworkObjects
Stack trace:
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:set_parent(Transform)
Loadstone.Patches.FromProxyPatches:FromProxyIteration(Dungeon, Dictionary`2, DungeonGenerator, TileProxy)
Loadstone.Patches.<FromProxyEnumerator>d__2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
#

The snow globe doesn't have lights anymore?

wise stag
#

it should have a main light

hybrid flume
#

Right but I remember the colourful ones

wise stag
#

i dont think those were ever part of the release, it was just unused code so i might've gotten rid of it lol

hybrid flume
#

Ah ok ok.

#
[20:33:15.8551611] [Error  :AntlerShed.LethalCompany.EnemySkinKit]   at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <dab7f68612224ba3ae40f651d44f9d4c>:IL_0011 
  at AntlerShed.EnemySkinKit.ArmatureAttachment.ApplyAttachments (AntlerShed.EnemySkinKit.ArmatureAttachment[] attachments, UnityEngine.SkinnedMeshRenderer renderer) [0x0003a] in <78fa10aa075449919fe9c540df82c5b8>:IL_003A 
#
[20:33:37.2370058] [Error  : Unity Log] ArgumentException: An item with the same key has already been added. Key: EntranceTeleportB (EntranceTeleport)
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <787acc3c9a4c471ba7d971300105af24>:IL_015A)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
CodeRebirth.src.Content.Unlockables.ShockwaveGalAI.ActivateShockwaveGal (GameNetcodeStuff.PlayerControllerB owner) (at ./src/Content/Unlockables/ShockwaveGalAI.cs:157)
CodeRebirth.src.Content.Unlockables.ShockwaveCharger.ActivateGirlClientRpc (System.Int32 index) (at ./src/Content/Unlockables/ShockwaveCharger.cs:53)
CodeRebirth.src.Content.Unlockables.ShockwaveCharger.__rpc_handler_333037760 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <fbbdf45f20db4833b0d0d3a297705989>:IL_003B)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
#
[20:34:05.9051275] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CodeRebirth.src.Content.Unlockables.LaserShockBlast.FireLaserClientRpc (UnityEngine.Vector3 hitPoint) (at ./src/Content/Unlockables/LaserShockBlast.cs:93)
CodeRebirth.src.Content.Unlockables.LaserShockBlast.__rpc_handler_71276899 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <fbbdf45f20db4833b0d0d3a297705989>:IL_003B)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
#
[20:41:45.5760061] [Error  : Unity Log] NullReferenceException: routine is null
Stack trace:
UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine) (at <e27997765c1848b09d8073e5d642717a>:IL_0009)
CodeRebirth.src.Content.Weathers.MeteorShower.Update () (at ./src/Content/Weathers/MeteorShower.cs:98)

This one was already reported.

#

[21:09:16.8918581] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AntlerShed.EnemySkinKit.Vanilla.ManeaterSkinner.Apply (UnityEngine.GameObject enemy) (at <78fa10aa075449919fe9c540df82c5b8>:IL_02D8)
AntlerShed.SkinRegistry.EnemySkinRegistry.ApplySkin (AntlerShed.SkinRegistry.Skin skin, System.String enemyTypeId, UnityEngine.GameObject enemy) (at <cf230d4dcde14792a4c856efa04a2c3d>:IL_002F)
AntlerShed.SkinRegistry.EnemyPatch.PostfixStart (EnemyAI __instance) (at <cf230d4dcde14792a4c856efa04a2c3d>:IL_00A3)
EnemyAI.Start () (at <d2996142fa1d46369fdcffced906545b>:IL_026B)
DMD<>?-898178358.Trampoline<EnemyAI::Start>?-256811092 (EnemyAI ) (at <fbd1518d9e7c4950b1d37ec61d6bf8b5>:IL_0025)
CodeRebirth.src.Patches.EnemyAIPatch.EnemyAI_Start (On.EnemyAI+orig_Start orig, EnemyAI self) (at ./src/Patches/EnemyAIPatch.cs:24)
DMD<>?-1691676366.Hook<EnemyAI::Start>?-477180944 (EnemyAI ) (at <9f415f8e987941cd8918eddef9a456ec>:IL_000F)
CaveDwellerAI.Start () (at <d2996142fa1d46369fdcffced906545b>:IL_0000)
#

I don't seem to find anything else.

#

I will look at dnspy things now

hybrid flume
wise stag
#

thats pretty weird lol

hybrid flume
hybrid flume
#

Because host saw nothing when I was seeing an enemy on a spot.

wise stag
#

weird

wise stag
#

ill merge your changes once you merge it on your end then ill commit, pray and release Kek

hybrid flume
#

You removed distance stuff from redwood?

#

Solving a merge conflict.

#

Uh oh.

spiral badger
#

instead of solving a merge conflict: throw your project in the trash

#

instead of using git: format your harddrive

valid drum
hybrid flume
#

No no no

#

It doesn't use remainingDistance.

#

Plus we got redwood like once.

#

And it was already doing before it.

wise stag
hybrid flume
#

Then please check if I changed something here, lol.

magic fractal
hybrid flume
#

Yeah, I removed distance, freak.

#

Lemme put it back on.

wise stag
#

lol whoopsie

hybrid flume
#

Don't know why it included the distance on the merge conflict bruh.

wise stag
#

gihub is a weirdo sometimes

wise stag
#

@hybrid flume i just realised

#

did i make it so that u can get a wooden seed from the shovel stuff

#

without actually bvreaking a tree

spiral badger
wise stag
#

ill fix that later

#

imma just update with some fixes

#

lol

wise stag
#

tis basically

#

this*

#

i dont actually check if a tree is broken with a hit

hybrid flume
#

Ah

#

So it would like randomly spawn a seed when swinging?

wise stag
#

yep

#

lol

hybrid flume
#

Nice.

wise stag
#

future me's problem

hybrid flume
#

There's DestroyTreeAtPosition(Vector3 pos)

#

Which returns bool for wether it found tree or not.

wise stag
#

oh

#

ill check that

hybrid flume
#

So you would have to essentially copy paste what DestroyTreeOnLocalClient does only because you need to check if it broke a tree or not.

#

Otherwise it just destroys the tree for that client.

wise stag
#

i mean thats fine

#

but thats also for next time

#

v0.6.3

  • Fixed parenting issue with shockwave gal.
  • Turn crate configs into whitelists from blacklists.
  • Stopped gal from targetting enemies while you're inside and its outside or vice versa.
  • Give tomatoes an inventory icon.
  • Give seeds an inventory icon.
  • Config for propeller volume for shockwavegal.
  • Allow redwood to eat the driftwood giant.
  • Give config for seed spawn weights.
  • Fix meteor spam for clients.
  • Better pathing when coming to ship with items.
  • Fixed constant error for clients on meteor shower.
  • Fixed some rare config error with tornado smoky version.
#

lel

solid hedge
#

?

wise stag
#

no idea, you'd have to ask in biodiversity what their enemy is called

crude flume
#

i need to see how well shockwave gal handles problematic pilotry lol

wise stag
#

i dont think she'd have any problems

crude flume
#

well sometimes it likes to land on an unreachable cliff so

wise stag
#

should still work

#

im good at coding, trust

crude flume
#

once my Gale actually recognizes this update's existence I am testing this lol, if it can reach the ship when it is otherwise nearly unreachable I will be very impressed

wise stag
#

v0.6.4

  • Added propeller volume config lol.
  • Auto start on ship start config.
  • Fixed the shovels spawning wooden seeds randomly.
#

config disabled by default

#

the auto start one

crude flume
#

also an egg exploded when I tried to give it to her and she just kinda thought she still had an egg lol

valid drum
#

lol

wise stag
#

Maybe

wise stag
valid drum
#

@wise stag A request if possible, but can you fix the gal's charger somehow so she's compatible with FurnitureLock?

wise stag
#

its a ship upgrade

#

uses vanilla stuff

#

if furniture lock doesnt work with it

#

problem is probably on furniture lock

valid drum
#

I mean from what Matty said the issue would be on your end somehow, cus the values always reset similar to the Shutter Switch in Ship Windows, I just dunno what exactly would be wrong

#

@tepid solar maybe you can say what the issue would be? NODDERS

tepid solar
#

i've not had the chance to check what the issue is but most likely you're doing something weird like, deleting and recreating it multiple times ( like ShipWindows does for the shutter )

#

@valid drum do you have the logs for when you unlocked it?

valid drum
#

Which is likely the issue

#

I can just buy it rq most likely

tepid solar
#

if that's the issue i might have to bring back the old "Clear" button and have the users clear the oprhans themselves

valid drum
#

Yeah

#

it only registered her after I bought her

#

Navmesh error

#

From her spawning

#

Truly a Xu moment of all time

#

:3

#

@wise stag I wonder how easy that is to fix

valid drum
#

I would imagine it's just an issue with how it registers furniture that isn't vanilla

wise stag
tepid solar
#

ask Testaccount 🤣 he deletes and recreates it at least 3 times for each lobby load

wise stag
#

lol

valid drum
#

Cus he hasn't done the rewrite yet

wise stag
#

plus its intentional behaviour

valid drum
#

hehe

valid drum
#

Hoorah

solid hedge
#

How does i spawn the White Redwood?

wise stag
#

random chance for normal redwood to be a white redwood

solid hedge
digital wharf
#

would shockwave gal attack the masked and the shockwave drone by default?

solid hedge
solid hedge
#

It already stopped working when i updated the mod to v 0.6.3

solid hedge
#

@wise stag let me know if you can find a fix

wise stag
#

something broke everything for you lol

solid hedge
#

GG

solid hedge
solid hedge
#

Does code rebirth have incompatibility issues with other mods?

wise stag
#

Not as far as I'm aware

hybrid flume
#

I would refresh the MHOOKs.

analog crystal
# solid hedge

How does this happen???

[Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Error  :   BepInEx] Failed to run Initializer of BepInEx.MonoMod.HookGenPatcher.HookGenPatcher: System.IO.FileNotFoundException: Could not find file 'D:\Nuova cartella\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Assembly-CSharp.dll'.
File name: 'D:\Nuova cartella\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Assembly-CSharp.dll'

But then also, AutoHookGenPatcher seems to be fine, or at least not erroring

limpid summit
wise stag
#

That's interesting

#

What moon

limpid summit
mild storm
#

Vaccumity

valid drum
# wise stag That's interesting

I think I discovered a funny bug today btw, so I Blacklisted the Fox from being attacked by the Gal and then we kept having cases where 2 foxes were spawning instead of 1

wise stag
#

That's not the gal

valid drum
wise stag
#

Not even close to being caused by the gal

valid drum
#

I think it was a side effect of putting it in the config idk why

wise stag
#

No it's literally not

valid drum
#

Not anything to do with the Gal

#

I'll have to check

wise stag
#

You're finding bugs where u want the bugs lmao

valid drum
#

Cus I never had that before today

#

Nah it's just

#

I've never had it before

#

XD

wise stag
#

Mhm

valid drum
#

It was funny

#

Could have been the SCP mods that updated too possibly like 999 or HeavyItemScps

#

I'll need to check

hot light
#

fuck... didnt realize that whitelist was turned into a blacklist for crates.

#

tosses whitelist out the window

#

blacklist gonna take a while to make...

wise stag
#

Lol

limpid summit
#

Shockwave gal doesn't really work in custom interiors yet right? (I tried lc-office and only floor 1 they would not move. Then on floor 3 they would run over to the closest point of the entrance on the 3rd floor and stand there forever.)

wise stag
#

It'll work for most custom interiors, lc office is specifically super unfriendly to navmesh AI's

#

Can't do much there

#

I'm not looking to make specific support for that interior either

analog crystal
#

do normal enemies like not function in lc office or something?

wise stag
#

I'd explain but I'd also not

analog crystal
#

huh...

wise stag
#

Maybe another day

fresh thunder
#

Slight issue
The plant pot once seeded will progress through its growing from just landing at the company and leaving, which doesnt cost a day
Probably infinite money if you're patient enough and its not the last day n all
Then again, so is landing there with Casino mod, killing each other and gambling the $5 bodies repeatedly until you eventually win big on one soooo its whatever

wise stag
#

Lol, I'll make it not grow on company moon, noted

#

Completely forgot about that one

fresh thunder
#

Farming, infinite money exploit
Just like irl

#

It was very convenient for testing how it works tho

wise stag
#

Lol

fresh thunder
#

Oh yeah, and the company buying rate is less.....

#

its a very slow exploit

wise stag
#

Hm?

#

Ohhh

#

Wait huh

#

I gotta check my code lol

fresh thunder
#

nah its vanilla

#

30% or whatever on day 1

#

70 or whatever day 2
idk i cant remember cuz we always sell on the last day

wise stag
#

Yeah I just figured I remember putting something against company moon

fresh thunder
#

Also some icons for the melee weapons and sounds when you drop them would also be nice, tho not a high priority ofc

mild storm
#

the plants dont grow at the company building, the stress of the monster there stuns their growth

wise stag
#

Lol

fresh thunder
#

Half life combine suppression field
But just to fuck up tomatoes and nothing else

wise stag
#

Yeah I just forgot to check for company moon ig

mild storm
#

the tomatoes are sentient

wise stag
#

In terms of sounds I'll definitely not just copy vanilla

#

I'll see what sounds are available and what fits

hot light
#

dont remember exactly what i did to cause this, but on my last run, when the gal auto activated, she'd leave the ship, then stop a couple feet out. when placing her back to charge immediately after, she wouldnt deactivate; she'd teleport back to the charging station and just replay her boot up once whenever i touched the base, regardless of activation status. she'd also stop following me. when i entered the facility after that, she apparently caught up. the lasting effect upon arrival is an occasional minor jitter in her animation until departure from the moon.
this was a solo run, so i was host
overall tolerable, but regardless, in case it leads to something worse, here's the log

#

must say tho, it was an absolute pleasure to see her explode a T-Rex XD

trim ivy
#

Bug Report.
Shockwave works great on fresh save

But on reloading a save she breaks for clients again and can only be used by host. If Host dies she stays frozen and angry.

Also SHE CAN DANCE TO MUSIC!!!! SO ADORABLE!

valid drum
#

@wise stag just wanted to inform you that the funny bug with a 2nd fox spawning was a SCP999 bug, it seemed like whenever SCP999 spawned it was forcing a fox with default health to spawn ((I have it set higher with KidnapperFoxSettings)) leading to a 2nd fox with 7 hp to spawn lol

#

I checked the logs

trim ivy
#

Also she doesn't seem to hurt players except the host.

#

Other than that so far she was running great.

wise stag
wise stag
#

She only does that by accident while attacking other enemies basically

hot light
wise stag
#

im testing ganimedes rn

#

umm

#

huh

#

something to do with entrances is broken on this moon and im not sure what

#

okay i might've fixed it, not sure, if its something that happens by chance then i didnt, but if it always happens then its related to that moon having inactive entrances

hybrid flume
#

Nom nom

mild storm
#

Nom prénom

hybrid flume
trim ivy
# wise stag Wdym hurt players lol

When attacking enemies she only hurts the host by accident. Doesn't hurt clients. Unless it's set that she can only hurt the one in control of her by accident.

wise stag
#

nah she should be able to hurt everyone, ill give that a look

trim ivy
wise stag
#

yes

hybrid flume
trim ivy
#

Oh awesome! So set to zero and she will never attack anything.

hybrid flume
#

It was complaining on a client rpc.

wise stag
hybrid flume
#

#1241786100201160784 message Here

hybrid flume
#

Maybe also why we saw that green beam of light placed randomly, lol.

wise stag
#

oh hmm

wise stag
# hot light ... ¿que?

basically, if it happens again, then its something to do with the moon, i noticed a couple errors about entrance teleports when i loaded in when i first tested

#

but i didnt notice those when i loaded in a second time for another test

wise stag
hybrid flume
#

Maybe putting that on OnNetworkSpawn()?

#

Or that wouldn't work?

wise stag
#

probably not

#

this.LaserOrigin refers to the field frmo shockwavegal AI

#

i have a solution cuz i already handle most the laser server side

hybrid flume
#

Hm ok ok

wise stag
#

v0.6.5

  • Updated the looks of the wooden crate.
  • Fixed some misc bugs with shockwave gal.
    • Laser not doing as intended for clients.
    • Triggers not disappearing when you dont meet conditions to use em.
    • etc
  • Fixed a bug involving automatic config with the gal.

update should show up in the next 40~ mins
https://thunderstore.io/c/lethal-company/p/XuXiaolan/CodeRebirth/

hybrid flume
wise stag
hot light
#

hmm alrighty

trim ivy
hot light
#

wouldnt surprise me if it were a moon issue. despite the simplistic appearance, Ganimedes does have some ambition behind it. outdoor scrap room, outdoor scrap spawn points, custom scrap, custom scrap functionality

wise stag
#

i didnt really have logs so cant be 100% sure lol

hybrid flume
#

Your interact trigger bool logic confuses my brain.

wise stag
#

i hate it too but its basically just, disable the interactable at certain conditions lol

hybrid flume
#

"Certain" is an understatement.

wise stag
hybrid flume
#

I go from "Ok, they're all the same so I will just use a bool to save this and use it whatever I want" to "Why the fuck is it different on each line now?"

wise stag
#

i'd love to expand on it so its not ugly either

hybrid flume
#

Like

wise stag
#

like only if you're holding an item does the give item pop up

hybrid flume
#

Is that why enabled and interactable are different?

#

On the give thing?

wise stag
#

they are?

hybrid flume
#

On the commit you did, they are.

wise stag
#

ill have to look again whoops

#

i should also just remove the .enabled onces

#

ones*

hybrid flume
#

One doesn't have the DeliveringItems check.

wise stag
#

idk why i kept those, it does jack

#

ill try to pretty that up now if i can lol

hybrid flume
#

I mean

#

I think I did a decent job.

wise stag
#

oh, yeah thats much better lmao

hybrid flume
#

The last one is just weird because the lack of DeliveringItems check but besides that.

trim ivy
#

Maybe today or tomorrow I can reproduce and get logs for ya.

wise stag
#

yea, hopefully fixed in latest update though

glad harness
#

This was an issue someone mentioned

#

I think

wise stag
#

very similar but not the same

hot light
#

it was me :3

wise stag
hot light
#

she and her station also dont save their positioning between file loading, but that's not a staggering issue rn

trim ivy
hot light
#

hm

hybrid flume
hot light
#

im too used to modded to know for sure XD

trim ivy
wise stag
#

lol

hot light
#

nah

hybrid flume
#

With how often you get updates from it?

wise stag
#

theres one more bug im aware of that i need to fix as well, which is it detecting enemies while not being able to path to em, a lot of my pathing logic has been copy pasta here and there lol

#

the issue will only really happen on like mineshaft though

#

because its the elevator logic thats missing when enemies are detected

trim ivy
hot light
#

her personality is just spicy is all

trim ivy
#

I chased a Pjonk outside just to get nuked by her shooting the Pjonk 😆 didn't know she was on her way back in.

wise stag
trim ivy
#

The worst is snare fleas though 😆 flea chases player, Gal chases flea. Flea is probably just saying SAVE ME FROM THE ROBOT MR HUMAN!

trim ivy
hot light
#

yea thas why they were blacklisted. config editing area wasnt updated, only the default text above it. you'll have to manually enter it or regen the config (i recommend the former)

wise stag
#

well

#

the reason whyt snare flea was blacklisted

#

was because she cant really shoot vertically

#

and the snare flea is both really short

#

and hides really high up

hot light
#

that works, too

feral cape
#

She should be able to attack snare fleas when they’re on your head. She just kills you and deletes your head.

wise stag
#

she does, as long as its not blacklisted

#

lol

hot light
#

Snare Flea: drops
SWRD1: "Target: Acquired"
Victim: "F-" 💥

#

as an appreciator of the chaotic things in life, i think i'll keep the flea off the blacklist yoiled

hot light
#

so imagine this for Sea Mine Gal. she runs at enemy, explodes and despawns, respawns at her station, catches up to you, and repeats

#

(yes i know she probly has her functionality planned)

feral cape
#

Please don’t.

I have someone in my group who would make very untasteful jokes.

hot light
#

the key word here is "imagine"

mild storm
#

wait and see

hybrid flume
#

@wise stag Quick question.
Is the gal supposed to have two player damage moments or just one?

patent ember
#

The Metal crate blacklist is a Whitelist instead of a blacklist lol

hybrid flume
#

When it can damage the player.

wise stag
wise stag
#

I'll give that a look now, I don't think there should be any damaging other than with like the laser

hybrid flume
#

Because there's the explosion and then the laser itself.

wise stag
#

Ah right

#

Yeah I think it's intentional

#

Iirc the explosion deals less damage if you're further out

hybrid flume
#

Yeah.

wise stag
#

While the laser insta kills If u get hit

hybrid flume
#

But the laser completely strips your health, lol.

wise stag
#

Mhm

hybrid flume
#

So getting hit by those things, I would assume they would just die.

wise stag
#

Si

hybrid flume
patent ember
#

lol

wise stag
hot light
#

option for whitelist instead? yoiled

wise stag
#

Nein

#

U get one or the other

#

That's enough crate configs

patent ember
#

With a blacklist is enough for me

hot light
#

darn agony

#

eh oh well

hybrid flume
#

@wise stag Any reason for FireLaserClientRpc needing laserOrigin as argument instead of using the field stored? Hmm

wise stag
#

That was my bandaid fix I mentioned earlier

hybrid flume
#

Ah.

wise stag
#

I'm also trying to make the pathing stuff look nice so i haven't tested it yet but I'll commit it

valid drum
#

@wise stag quite a few bugs with the new update unfortunately

#

the Gal can't take items anymore, when spawned she keeps playing the flying sound until she flies, she's no longer registering in FurnitureLock

wise stag
#

i mean, i tested it before i pushed it lol, i didnt change anything with the charger in unity either

wise stag
#

i found the cant take items bug

#

i blame whitespike

valid drum
#

Lol

#

Maybe test with multiple clients in lan and see if the propeller bug happens

#

Gonna guess that is Multi related

wise stag
#

yeah cant repro propeller

valid drum
valid drum
hybrid flume
wise stag
#

yeah theres no heart rn

wise stag
# hybrid flume Hm?

the interactable bools were still too confusing, they were done wrong in release build loool

#

im gonna release a hotfix in a sec, which has better movement stuff

hybrid flume
#

Huh.

#

If you can like

#

Wait a bit.

wise stag
#

okie

hybrid flume
#

Because I'm still messing with the beam, lol

wise stag
#

i need to setup stuff on my new laptop, so i can wait

#

yeee

hybrid flume
#

Because right now, I don't see the point of having it spawned when you do it all server sided, lol

#

Maybe the visuals.

#

But besides that.

wise stag
#

wdym? you should only be spawning a network object server side no?

hybrid flume
#

Right.

#

What I mean

#

Is what is the client doing.

#

It will only do when you tell it to fire the beam right now.

#

And the visual are handled by the server through an enumerator.

#

Which since you spawned it, it will wait for the next network tick to show.

wise stag
#

oh, yeah client aint doin much, just syncing some values like the line renderer's start and end

hybrid flume
#

Yeah

wise stag
#

im not really happy with the beam either

#

i do like 2 or 3 raycasts

hybrid flume
#

I was just trying to make the enumerator wait a bit til it gets fully spawned, you know?

wise stag
#

for an enemy

#

and im pretty sure that theres some inconsistency

hybrid flume
#

Cause it's not even spawned yet, lol

wise stag
#

icic

hybrid flume
#

When you do the enumerator.

#

Only when you get to the wait it does.

#

I also found that it apparently plays a sound, lol

wise stag
#

oh yeah dat too

hybrid flume
#

hmmst.

wise stag
#

whoopsie

hybrid flume
#

Hmmmmmst.

wise stag
#

nice

valid drum
#

I think I know why the gal isn't registering in Furniture Lock

#

her parenting is busted again for clients

#

Feels like the new update has some regressions

wise stag
#

her parenting literally cant be busted lol, im not parenting her anymore, she just is part of the charger to begin with

#

the new update only has the problem of the hand interactions

#

furniture lock's bugs are not my problem

hybrid flume
#

Are you using the right layer mask for the floor?

#

It seems to go through it whenever it hits the floor.

wise stag
#

or default, or colliders

#

and i use all 3

hybrid flume
#

Hm odd.

#

When it directly hits an enemy, it works, lol.

valid drum
#

@tepid solar Is it a Furniture Lock bug? Maybe it's not re-registering the orphans

valid drum
#

She can't be stored

#

Also the propeller buzzing is back on Lobby Reload

tepid solar
#

i need logs to define if it's a FurnitureLock issue

valid drum
#

Meaning she's not properly registered

hybrid flume
#

No, you can define if it can be stored or not internally.

valid drum
#

All I know is this propeller bug is annoying

#

And needs fixed

hybrid flume
#

The sound when it's flying?

wise stag
hybrid flume
wise stag
#

In terms of the sound for when it's flying I'll look into it but it should be paused by default lol

valid drum
wise stag
#

If she flies then stops flying it'd fix her

valid drum
wise stag
#

No??

valid drum
#

I mean it could be, it's caused weirdness with the Apparatus before

wise stag
valid drum
#

Not inherently just an unintended side effect

hybrid flume
wise stag
hybrid flume
#

I just find it odd that the explosion is spawning underneath.

wise stag
#

So idk actually lol

hybrid flume
#

So the ground is not considered in the raycast, maybe?

wise stag
#

It should be, that would also be room layer

hybrid flume
#

That's the only thing I can think of right now for it to ignore it.

#

Then experimentation's ground is not room layer, lol.

wise stag
#

Huh

#

Yeah that might be it

#

I cant check unity rn since I'm setting up my laptop

hybrid flume
#

I saw walkableSurfaceMask aswell, tried that, still didn't work.

wise stag
#

Try adding Terrain to the mask

hybrid flume
#

In where you have Player and Enemy?

wise stag
#

I think so

hybrid flume
#

Oki oki, I will try that.

#

Since it doesn't seem I will be able to make it not need the argument in the client rpc, might aswell fix that, lol.

valid drum
#

It shows she registers but the config never shows her

#

Also

#

You need to fix the belt bag

#

it floats

#

Thanks

#

XD

hybrid flume
#

So Terrain still has it go through that floor.

tepid solar
#

[20:22:34.3487310] [Debug :FurnitureLock] SWRD1 moved to pos:(5.67, 0.88, -15.80) rot:(270.02, 0.00, 0.00)

#

furniture lock indeed found and placed the Bot correctly

#

if you override the position afterwards it's not my problem

hot light
#

eh, positioning aint a big deal rn imo. entity functionality is more important 😛

tepid solar
valid drum
#

She doesn't appear in LethalConfig

hybrid flume
#

What are you looking for?

wise stag
wise stag
#

Desert moons have a double jump bug so I don't trust their collision on the terrain

#

Experimentation is an experimental ass

tepid solar
# valid drum Yes

Quite sure LethalConfig just puts it at the end of the page if it is registered late Lunx

hybrid flume
tepid solar
#

if not then it's a bug for LethalConfig then

hybrid flume
#

Hahah

valid drum
#

It was not

#

there

#

Yet it was before

#

So I think CodeRebirth bug

wise stag
#

It's not coderebirth

wise stag
#

And its so easy to reproduce

#

Just spamming jump on slightly inclined terrain

hot light
hybrid flume
#

:hmmst:

tepid solar
#

it's there for me @valid drum 🤔

wise stag
hybrid flume
#

I mean

#

I only added the Terrain and NavigationSurface layers.

#

I doubt it would make a difference.

wise stag
#

weirdd

#

this has worked before me i think?

hybrid flume
#

Like it works right if it's an enemy (or a player I guess).

#

If it misses either, it seems just go through it.

wise stag
#

huh

#

ill check it out soon

#

unity opened on my laptop

hybrid flume
#

Oki, I will just commit in the branch, you can then try and see if it can do anything with it.

wise stag
#

okie

tepid solar
#

and the overridden position definitely works

valid drum
#

I think your mod is having issues making Orpheaned entries reappear

tepid solar
#

the LethalConfig UI does not update automatically. you need to click on another mod and back for it to show the changes

valid drum
#

I tried all of that

tepid solar
#

it's a known issue of LehtalConfig

valid drum
#

Lol

#

When I spawned her she also didn't spawn in my saved position

valid drum
#

So definitely a bug with your mod I believe

#

I just dunno what causes it

hybrid flume
wise stag
hybrid flume
#

Rather than just reading the changes.

wise stag
#

and then yell at you when need be

tepid solar
hybrid flume
#

😔

valid drum
#

Maybe when Melanie updates the mod it'll be fixed

#

I think she's being considered as a scrap

tepid solar
#

i tested on your profile...

valid drum
#

cus the other furnitures don't teleport

tepid solar
#

the config was putting her in the walls

valid drum
#

Well that's an issue with your mod then

#

Cus I had her placed upstairs

#

even saved those values

#

Idk why it broke

tepid solar
#

ohhh was it upstairs O.o

valid drum
#

Yes

tepid solar
#

i could not find her so i assumed it was in the walls

valid drum
#

The bunkbed and cupboard work fine