#Code Rebirth [V§O∆X∆O§]

1 messages · Page 10 of 1

opaque spoke
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False...

mild storm
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Stage 1 : Denial

autumn pagoda
mild storm
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You are a liar liar pants on fire

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I cast trouser combust!

opaque spoke
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Weirdly fitting

mild storm
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Stage 2 : Anger

wise stag
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average samantha trying to suck up to rodrigo

opaque spoke
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I'm SORRY

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?

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😭

mild storm
autumn pagoda
opaque spoke
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The Hamunii brain tumor

opaque spoke
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LMFAOO

autumn pagoda
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Tbf its more of a bargain

thorny shuttle
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entire chat going through the 5 stages of grief??

opaque spoke
mild storm
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I cast confusion

autumn pagoda
thorny shuttle
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Wait no bargaining is stage 3 not stage 4

autumn pagoda
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We found peace skibidirizz

mild storm
autumn pagoda
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From stages to layers to back to stages

mild storm
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Sign : Scorpio

opaque spoke
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Good god, Rodrigo

thorny shuttle
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What sequence are we going through

opaque spoke
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Every

mild storm
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We are at the planetary stage

thorny shuttle
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Stages of life

mild storm
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Elderly

thorny shuttle
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No you can’t just skip steps

mild storm
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I age however i want

thorny shuttle
mild storm
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Stage 1 : reception of outside stimulus

plucky sedge
mild storm
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Once tulip snakes reach a certain age they go supernova

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And form a tulipnova

viscid rock
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update:
redwood giants appear in my lethalquantities as (Cutieflies/PinkGiantobj).
No idea what's going on lmao

wise stag
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only care about the ID 🙏

viscid rock
wise stag
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because

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if i had the chance i'd have called it blue giant

viscid rock
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huh

bitter thistle
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that... explains why a moon was just carpeted in plants

fickle hill
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Yeah best to reduce it in configs a bit lol

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The more plants are added, the more you'll want to lower those numbers to help keep it to desired level

bitter thistle
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I had it at vanilla, 100. But there were definitely more than 100

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it wasn't that small of a moon

wise stag
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it's 100 for every single flower

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the defaults i have should be somewhere in the middle of what u want

bitter thistle
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ok, cause config says how many can get added at most

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though I'm probably using an old config version

wise stag
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when you're trying to test on march with no weather

wise stag
bitter thistle
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k

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yeah, originally it was set to 100/50 cause that was how the config originally was. Guess the default now is 60/20, but I'm going to set it to 20/5

wise stag
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mhm

bitter thistle
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might increase it later, I just had a friend lag out last night likely due to the whole moon being coated in plants

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like it was a forest out there

wise stag
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the plants shouldnt be causing any lag though

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they have LOD stuff setup and they're super low poly

bitter thistle
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it was when the moon loaded, so it could have been something else, I really have no idea. but even if it wasn't that, I still don't need like 2,000 plants generating

wise stag
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the number doesnt really mean anything, and i've checked, the plants generating, at 2k, take like a 1/10th of a second

tacit badge
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like change it on the fly I think

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bit helpful cuz everytime I test ogo it's flooded there LMAO

wise stag
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I put it in weather registry as 0.1% chance to not be none for all moons

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Then it was flooded

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I should buy some lottos

bitter thistle
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lol

wise stag
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poll_question_text

What should be the next feature (not moon or interior)

victor_answer_votes

35

total_votes

60

victor_answer_id

1

victor_answer_text

Enemy

mild storm
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yippee

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flora won

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by a landslide

flat tusk
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flora woooo

viscid rock
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yeah uh snailcats and cutiflies are still broken for me...

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I tried changing values in lethalquantities, but they just don't spawn

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redwood works perfectly fine

fickle hill
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...what is redwood?

viscid rock
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gitant specimens

fickle hill
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Oh I see

open laurel
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hey @wise stag my cesspool with my beautiful LQ-spawned tornados is having a really weird issue where it hangs on the Random Seed: screen for host but shows a hang on Waiting for Players... screen for clients, yet this ONLY happens on the second day after having landed on Cesspool once first. I'm somewhat sure it has to do with one of these 2 errors in the logs, do you know which by any chance?

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and is it possible the one complaining it couldn't destroy a spawned object is somehow related to tornados being spawned in a way other than the Windy weather type? I find this doubtful because no tornados had actually spawned upon leaving after the first day, but it's still an odd error and the hang-up is definitely tied to networking somehow, since this doesn't occur if no other players are in the lobby, so I'm wondering if somehow it's related to the tornados

wise stag
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It's probably an LLL issue

open laurel
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hmmm, okay

valid drum
open laurel
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but I'd assume I'd see reports of this happening for others with cesspool if it were just the moon itself

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then again

valid drum
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I don't think Cesspool is a very popular moon

open laurel
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he doesn't even have a thread on discord for his mod

valid drum
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yeah

open laurel
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but the flooded entrances gimmick was cool 😠

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I waaaaant it

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how do you even contact that darn guy?

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good lord he like left no links to anything

reef hatch
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Yeah some people unfortunately do be like that

reef locust
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Which mod displays the nearby entities and items?

reef locust
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Ohh, that mod. thanks

opaque spoke
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Three Niko pfps

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Nice

autumn heart
opaque spoke
reef locust
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:3

wise stag
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Too much niko

mild storm
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Burn it all down

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Destroy all of them

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Before it spreads even more

wise stag
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Kill all cat boys before it goes global

polar wraith
tacit badge
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cuz both cesspool and solarius are almost 100mb by each

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and I'm p sure they haven't been updated to not throw errors w the cruiser

tacit badge
open laurel
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btw I have confirmed that tornados spawned manually through LethalQuantities have funky spawning behavior, sometimes they spawn one at a time per spawn batch, other times they spawn 2 or even 3 at once per spawn batch, seems totally random, and it is DEFINITELY not any settings LethalQuantity has available, because swapping tornados out with any other enemy makes that enemy spawn in exactly the way you'd expect; 1 at a time when the normal spawning math variables allow it

open laurel
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and their pull force does seem to happen at small intervals of about 1-ish seconds instead of being constant, but as the day goes on, this interval turns into a consist, tiny little lagspike of 1-ish seconds even when not near a tonrado. It almost seems like the longer a tornado exists, the less consistent its pull-force math is able to be applied until it starts hogging resources trying to maintain the loop

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I wish they more optimized so I could have like 8 without bad fps, probably due to the visuals of each tornado lol

wise stag
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Lol the math is pretty simple, I unfortunately wouldn't know what would be causing any sort of performance issued etc

open laurel
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is it possible the particle effects for the tornado entity itself are possibly resource intensive and so 5 tornados at once drags fps down? or are they rather simple?

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I notice entering the facility all the lag goes away, so somehow it's definitely my precious 'nados

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also, if my spawned tornados almost always congregate near the ship and they use default enemy wander a.i., odds are zeekerss put something that tries to make sure the creature never goes so far from the ship they are never a threat to anyone coming or going from it, which makes sense to try and ensure giants and dogs don't become totally harmless by random rng, and therefore, I suspect a tornado spawned by the actual windy weather will behave the same way, potentially locking down accessibility to the ship somewhat unfairly imo

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if you ever care to update tornados a bit, you should definitely at least look into giving them a very simple redone wandering behavior so they try to go from enemy ai node to enemy ai node, picking one at absolute random and making a bee-line to it or something

wise stag
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that is what they currently do

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vanilla behaviour doesnt favour stuff like going into the ship

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if the tornado is sticking near the ship a lot, it's probably the fault of hte moon

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the particles shouldnt be resource intensive either, the meteor shower include 100x more particles

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at all times

open laurel
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huh... then why would 1 tornado cause barely noticeable fps drops, but 6 tornados cause noticeably significant fps drops/micro-stutter?

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they did it on cesspool too when I was trying to make them work on that moon

wise stag
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not sure, i also dont think i do anything to spawn multiple on my end code wise

wise stag
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lol

open laurel
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optimized and guaranteed multiple twisters, 3 fire exits, epic flooding

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sheets of rain to minimize visibility near the end of the day

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omg it'd be so cool, the neatest cruiser-designed moon to date

bitter thistle
odd briar
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Every time I start a new game, March has meteor shower weather

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Kind of annoying

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I have mods that are supposed to randomize seeds (including weather) but March always has meteor weather 100% of the time when first landing on it during new save

fickle hill
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March got the ultimate outdoors

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Bees and crystals, never need to enter facility

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Find you some crates too as long as you have keys, don't want to sit around in that weather

odd briar
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Also omg the hoverboard gives me motion sickness

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☠️

pure robin
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I LOVE the snowglobe btw

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The music box rendition of the drop ship makes me happy

wise stag
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does anyone care enough for me to stop flora spawning on the catwalk

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it's super easy and a one liner, but i felt it looked good sometimes but idk

hot light
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me (an intellectual):
"Space plants COULD be strong and/or adaptable enough to grow in metal and solid concrete."

wise stag
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lol, just keep all the flowers that spawn on the cat walk permanently

hot light
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im fine either way. sci-fi can get away with lotsa things (except being thrown below a map)

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the plants look great 😄

opaque spoke
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Unusual meteorite hitboxes...

valid drum
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So if you wanna remove it spawning on Catwalks go for it

wise stag
wise stag
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alright

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next update might take a while, i've got a lot i wanna add but my modelling ability is just not it lol, so im waiting on friends who can model to do my work for me

hot light
crude vale
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im surprised that no one made vehicles mods

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there is only cruiser for now lol

wise stag
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I made the hoverboard before the cruiser by a week or teo

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Two

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Kittenji made a working car better than the cruiser 7 months before the cruiser

crude vale
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wait, i forgot about the hoverboard,but i didnt knew a car already existed 7 months ago

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bruh

pure robin
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Oh. That explains that

crude vale
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can't wait for someone to try making a bike or a quad

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and see people try doing figures, just to get their head smashed into the floor

pure robin
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Imagine a golf cart with cruiser physics (but lighter)

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I still need to try the hoverboard

wise stag
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I'll try not to make the next vehicle physics based

crude vale
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i will try to test it with my friends next time too

pure robin
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Definitely feels odd that the Company would sell us anything like that though. I've seen one good clip of it in use and as much as I love the idea, the company would NOT do that lmao

crude vale
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crazy to think that next week or after we will get v60

pure robin
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The Company hates us

pure robin
fickle hill
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Someone suggested a possessed car as an outdoor enemy

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If you manage to get into the driver seat and turn the ignition off before it can eject you, you get the car!

mild storm
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Transformers

viscid rock
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yeah surprised there isn't even a mod that lets you buy more than one cruiser, atleast that I know of

odd briar
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There is one

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But it's sort of pointless since the magnet can only hold one cruiser

pure robin
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Solution: mod that lets you pick up a cruiser

wise stag
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sometimes i forget how much shit i have in development

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definitely didnt expect the hallow to be infesting experimentation when i was testing an enemy out

ocean meteor
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Wonder if little company lets you after shrinking it

ancient spear
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Hey I just wanted to report that I suspect the flora of Code Rebirth may have messed up my vain shrouds spawn. I have seen plants everywhere but no more vain shrouds since I have installed the mod. I have since disabled the mod and verified the game files' integrity but still, no more vain shrouds even after many quotas.

Is it a known issue and do we know how to fix vain shrouds' spawn ?

fickle hill
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I'm amazed you want them to spawn. I've seen vain shrouds but they do feel less frequent. Hard to say, they are entirely rng if they will ever appear in a run

ancient spear
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I have a save on day 41 and there are zero vain shrouds since the incident. They used to spawn more and more as days went on and the map would be nearly covered in them by day 20. Now I don't see them anymore even when I start a new run and fill many quotas

wise stag
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I can say with 99% certainty it isn't affecting vain shrouds

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The way I spawn flora is similar to the big boulders

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I dont replace anything

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There is currently a bug where u can rarely see floating flora but I don't touch vain shrouds

ancient spear
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Alright thank you for your input. I don't know where this bug comes from then

wise stag
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Yeah I'd check for reasons but vain shroud code is quite obnoxious from what I hear

fickle hill
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It is technically possible there is no bug

ancient spear
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Yes I've got no clues as for now. I've reinstalled the game but still no luck. My current hope is trying to fix it with lethal company variables

fickle hill
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But the chances really are astronomically low you'd get none by 41

ancient spear
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I'm pretty sure there used to be vain shrouds on this very save, and that they are gone since the incident

carmine kite
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oh I've never seen vain shrouds either

ancient spear
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I used to see them everytime after 2-3 quotas but now it's like they are removed from my game 😂 didn't see a single one in about 5 sessions no matter the day count

tacit badge
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I've seen shrouds and flora together, but that bug sounds very weird

wise stag
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just incase anyone was wondering, my plan for coderebirth is like that youtuber called "fingees" who mods minecraft

mild storm
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add a voting system for the new company ceo and have all the options be the current one

viscid rock
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just add executions to lethal company, I'm sure mithzan would have a blast with that 😂

patent ember
winged ravine
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I have a question. Was it intended for the Meteor Shower weather to overwrite the Hell weather from that mod? I don't know why (nor am I really complaining) but whenever the game spawns the Hell weather, it gets recognized as Meteor Shower in terminal but as Hell on the monitors. Honestly though, the addition of a meteor shower to a weather called hell makes sense.

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Again, I don't personally think it's a huge issue. Just wondering if this was intended and I missed that part somewhere.

wise stag
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Nope, and I don't know if this is something I can even fix lol

winged ravine
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Lol all good! It just adds to the chaos.

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Let's consider it a feature lol

solid hedge
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What we need to expect in the new code rebirth update?

tacit badge
#

meee :3

solid hedge
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Let's gooo

pure robin
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The snowglobe music is so cute

wise stag
wise stag
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it's not finished, some stuff in here is also not finished but this is basically the plan

thorny shuttle
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what is this

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where's the paragraphs

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smh

wise stag
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lol

solid hedge
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That seem like a solid update good job

wise stag
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yeah it's like 5 enemies and some fixes lol, not even counting the biome stuff which would be pretty big

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might be a bit delayed though, working on something new

solid hedge
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Oh ok

crude vale
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my friends and i noticed that meteor shower , recently causes massive fps drops, but i wonder if its mostly because alot of mods are compiled too much

wise stag
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But rn it's bad for low end cpu's

crude vale
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or might be the over stock of cosmetics too$

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i have like 8 cosmetics mods that adds tons of them

crude vale
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we noticed that even in windy the fps are dropping massively

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there might be a mod that causes this i think

odd briar
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I also had general improvements installed though, so maybe that was also tanking frames

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Pretty sure it's quite unstable rn

wise stag
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im openin unity, ill see what i can trim, no major promises though

odd briar
wise stag
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Reduced it a bit, should show like 60% better performance from meteors themselves next time but idrk

wise stag
hybrid flume
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I like blue better.

wise stag
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i should change it to that u right

hybrid flume
#

Supernova would be much better.

wise stag
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im so sorry i should redevelop from scratch cryin_psh

hybrid flume
proven minnow
wise stag
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was named after the song from MGR

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but it might be similar

wise stag
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custom sky ooo

solid hedge
young umbra
pure robin
#

Red sun,
Red sun over paradise
Red sun,
Red sun over paradise

cobalt mango
mild storm
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Metal gear Code rebirth

hot light
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||& Knuckles||

wise stag
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shouldnt have problems with v60

wise stag
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there's starting to be a lot of assetbundles lol

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20 bundles, 19 different separate content

solid hedge
wise stag
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oh ignore that

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i put my other projects here too lol

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its more like 17 different separate content then lol

solid hedge
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Ahah

hybrid flume
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Does the weapons still sometimes not kill?
It's weird when I'm seeing numbers that supposedly instant kill but they don't.

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Not really sure what's happening there, haha.

wise stag
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uhhh i dont really know whats on the public release right now tbh

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the natures mace purely increases enemy hp

hybrid flume
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Yeah, I know that.

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But like the uhhh.

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Spiky mace one.

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Which should deal like 4.

wise stag
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yeah on crit deals 4

hybrid flume
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Yeah and I could see that it was 4 but it didn't kill like a hoardie bug.

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Sometimes it does, sometimes not.

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It was weird, lol.

wise stag
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huh, ill mess around with it in a sec then

hybrid flume
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Also the thing can eat my box, wtf.

wise stag
#

yummie box

wise stag
opaque spoke
#

Good lord

shadow kernel
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what a friendly guy

hot light
wise stag
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is he bigger?

digital wharf
#

more

fathom fjord
#

Is tornado using ChooseFarthestNodeFromPosition? If so then mod requires recompilation with latest libs

MissingMethodException: Method not found: UnityEngine.Transform .EnemyAI.ChooseFarthestNodeFromPosition(UnityEngine.Vector3,bool,int,bool)


[Info   :CodeRebirth] Setting up tornado of type: Electric at (53.52, 1.88, -122.88)
wise stag
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ooh yeah it probably is

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damn i didnt notice that method got changed

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alright, ill have to recomp coderebirth and giantspecimens

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ty

trim ivy
digital wharf
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when I first found the giant specimens mod, I thought Redwood's size would be something like only being able to see the top of his legs properly

wise stag
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lol

digital wharf
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but I'm guessing it's just the arms-to-legs proportion that makes him feel smaller

wise stag
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probably yeah

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he dont got a head mainly

daring cape
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does the mod still work?

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im not really sure how much new versions of the game affect mods

wise stag
daring cape
wise stag
#

@autumn pagoda

pine ember
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This needs to also be applied to Scoopy's Fire Axe, but he seems to have abandoned his mod sadly

opaque spoke
# wise stag

What the fuck is the gates of Hell doing in the back?

brave maple
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I got a bug where everybody was going through the floor. Happened with the new interior while a meteor shower was happening on a custom planet...

We got the new interior on that planet before so the only "new" thing was the meteor shower. No error in the logs.
Nothing conclusive but if it happens to someone else well....

flat tusk
# wise stag

a bit dubious, some maps use destructible objects that aren't trees

brave maple
solid hedge
# wise stag

Noice can you apply It also to the axe in immersive scrap?

timid moat
autumn pagoda
wise stag
#

Not meteor shower lol

wise stag
mild storm
#

Axe can one shot anything

wise stag
digital wharf
#

that odd blue stuff on the ground at 14 seconds 🤔

wise stag
#

the red stuff is a new weather im working on, the odd blue stuff is part of the infectious biomes update

brave maple
wise stag
#

meteor shower can't do anything to terrain, i just project a texture ontop of terrain at the most, the most that MAYBE can happen is meteor pushing u under terrain but i havent seen that happen either

brave maple
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It was Gorgonzola. But it happened in the ship for select persons later while we were in space. Only thing I could see was that there was a meteor texture in the ship where they were falling but I now doubt it's that

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Was a weird bug for sure

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Probably unrelated to your mod, but I'll try to reproduce

wise stag
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were the meteor textures there while you were in space?

brave maple
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They were permanently there in the ship after we left the planet with the meteor shower (it also stayed there after a game-over)

wise stag
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interesting, do you have the logs from that session?

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it looks like some mod is being bad and not letting stuff unload

brave maple
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No I don't. But I know for sure there wasnt any glaring errors

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Or at least they got burried pretty fast if there was

tough edge
#

It is normal for tornados to appear on the space after you leave the planet?

wise stag
crude vale
#

yeah i had this issue about the tornado, im going to try sending the clip tomorow 🙂

remote stump
#

I think Meteor Shower make Monster in Dungeon not spawn. because i testing 4 moon no one spawn when Weather is Meteor.

and Windy broken when going orbit still there no despawn

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and for Meteorite Scraps better become Two hand because weird if 1 hand

valid drum
#

disable the weathers for now

young umbra
#

Are you sure?

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You can use LethalQuantities to make monsters spawn

valid drum
#

Most likely Meteor Shower's power level adjusting stuff is broken atm

young umbra
#

LethalQuantities can help with spawns

viscid rock
# wise stag

random chance of getting a log scrap? Or what's gonna be it's purpose?

wise stag
#

Probably nothing, s1ckboy just wanted that functionality

crude vale
wise stag
#

Looool

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I really gotta update this mod soo

valid drum
hot light
daring cape
#

yeah take your time tho, this is by far the best mod ive played. keep it up man

wise stag
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a lot of what takes my time is just lacking of me not having modellers to help out lol

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like AI is the easy stuff for me, features etc are super easy

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but all that i've added are from assets i've bought/collected

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if modellers are interested, i've been in needed of some designs for plants and some companion stuff i've wanted to make

wise stag
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also, i forgor to enable the new meteorites last time i said i added em

cursive thistle
#

I don't think tornadoes are supposed to be in space lol

autumn heart
open laurel
#

any soft ETA on when tornados will be fixed? Is their v60+ fix coming alongside a larger update?

wise stag
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probably alongside a larger update

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im working on the redwood stuff rn

stoic obsidian
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Does anyone know what causes the tornado to fly towards the right side of the ship? This wasn't an issue when it wasn't an enemy, and i've avoided using some enemies as outside entities due to this glitch so it's been a non issue, but now that it's caused by a tornado I can't ignore it anymore.

wise stag
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I havent been able to update for the reason of I'm.mid update

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For other enemies, its case by case, setting an enemy as daytime enemy wont work for them to path properly, they'll need to be both daytime and outside

trim ivy
#

@wise stag I can tell ya the Giants are working GREAT!!!!! I did not experience any sliding from Big Boy either. So glad to have them back. Big boy looks like he caused Seichis scorchi version @autumn pagoda

valid drum
wise stag
#

it aint textured

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it's pretty much done, just needs textures and sounds

valid drum
#

I already have too many dependencies

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XD

autumn pagoda
autumn pagoda
#

Same

wise stag
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lmao

valid drum
#

I'm so confused

wise stag
#

why do u just have that

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on hand

autumn pagoda
#

Wesley things PikaHoldIN

hot light
#

should he not?

wise stag
wise stag
hot light
#

christ

valid drum
#

LOL

wise stag
#

lool

hot light
#

idk if i influenced its creation in any way, but im happy it exists

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still need default blender cube colored box for Jester

radiant raft
valid drum
hot light
#

someone cared when packing that one

valid drum
#

Still no idea how I lived, I got a good look at his scissors

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XD

odd briar
#

Will the next big update be merging giant specimens into this mod?

open laurel
#

@wise stag btw I set the money value average to 8 and am getting coins that spawn that are literally 0 value and do not raise the wallet's value at all and have no number when scanned, mayhaps money needs a hard-coded minimum of 1 dollar value?

viscid rock
digital wharf
#

futbol

wise stag
#

Tho u hella unlucky

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0 is a 5% with ur average

wise stag
viscid rock
wise stag
viscid rock
#

How does a thing like that even manage to jump 🤔

wise stag
#

How does a human jump in an ants perspective

patent ember
wise stag
#

Ye, same as the video I sent ya

mild storm
#

The rule of cool

viscid rock
#

it should cause an earthquake when it lands

open laurel
# wise stag 0 is a 5% with ur average

I may or may not have built a coin hunt gimmick moon that spawns 40+ coins in an interior smaller than Dine, so that is probably why I was getting multiple 0 coins lol

wise stag
#

ahhh okay lol

open laurel
#

meteor shower looks so unbelievably cool on blizzard moons like Temper

vapid nimbus
# wise stag

that looks like a eldin ring furnice golem move

wise stag
#

i think that was the inspiration

remote stump
#

when windy fix yoiled i need this is for desert moon

wise stag
#

Soon probably

wise stag
#

a current blockage im having for this update is that i can't find any good dangerous looking flora models for me to add that lol

odd briar
#

What about something similar to roses form Wesley moons

#

Or a flytrap

#

Or well I guess the roses are sort of flytraps

#

In disguise

#

I was thinking more so like this guy

wise stag
#

That would work I just don't have models amd shi

open laurel
#

@wise stag I have noticed that sales in the store begin listing on the incorrect item past 'Pickle on a stick' from surface, and wallet and hoverboard from code rebirth directly under it. I'm not entirely sure which of the two could be the culprit, so can you confirm or deny that code rebirth might be the one doing it?

wise stag
#

Wdym by listing incorrect

open laurel
#

as in, in the store it lists a sale for an item, say 50% off

#

but when buying that item it charges full price, and if you buy an item above or below it

#

it charges you 50% off for that item instead even though the sale isn't listed for that item

#

and the GeneralImprovements better monitors feature that shows sales in the store is correct

#

but the actual sales printed on the terminal when browsing the store are not

#

I've seen it before, it's caused by a mod that adds things to the store and somehow confuses the game into putting a sale on an item but labeling the wrong item for that genuine sale

#

Giant Extension Ladders had this issue as well, and his solution was to just put 2 faux items in the store that had blank names and couldn't be purchased to make absolutely sure that any disabled store items would not skew sales targeting in the store item list below that point

wise stag
#

Hm

#

Thing is, if an item is disabled it just isn't registered in the game

#

For both surfaced and coderebirth

#

So the behaviour with them in there should be the same without em in there

open laurel
#

I have no items from code rebirth or surfaced disabled though

#

so it shouldn't be that anyway

wise stag
#

You think u got any LLL shop items?

open laurel
#

lethal level loader has shop items!?

wise stag
#

U can make shop items with it

#

Very broken

open laurel
#

nope, never even looked into that, all I do with LLL right now is use it as a dependency for whatever needs it, and have a few moon customization configs enabled specifically to change their routing cost and absolutely nothing else

wise stag
#

How the hell did you find these

#

😂

grave cairn
wise stag
#

Maaaan

grave cairn
#

skill issue

wise stag
#

SEO ain't no fan of mine

odd briar
#

That would fit perfectly in lethal company

bitter thistle
#

design wise, I like the first one the best, though the second is close for me, but in terms of fitting in the third is the best. I also don't know how you would use the second model though you might have more ideas than me

mild storm
wise stag
#

Now I wanna make a black tornado

novel zinc
#

Do it

solid hedge
#

@mild storm i need the Brucenado

mild storm
#

Take bruce shark girl instead

#

i beg of thee

#

not a sharknado

tight bluff
#

uhm :v

wise stag
#

I'll fix the tornados when i next update

#

I'm just in the middle of a big update

autumn heart
patent ember
autumn heart
#

Hell yea

vernal sparrow
# tight bluff uhm :v

is the space baboons a common bug? i remember in a previous modpack i had, i was getting constant readouts from automatic signals telling me there was a baboon hawk while i was in space.

bitter thistle
#

I've had some issues with enemies not unloading while in space. I assume it might be caused by some confliction with this mod but I'm not sure

rapid crane
#

does this mod add heat waves weather as well?

wise stag
#

nah thatslethal elements

rapid crane
#

weird

#

I am pretty sure I dont have lethalelements installed but I landed on a desert moon and my vision was hazy-ish

wise stag
#

arcadia?

rapid crane
#

probably

#

yeah idk

wise stag
#

ye that moon just has that built in

#

same person made lethal elements

rapid crane
#

ooo

#

awesome

wise stag
#

it's weird that the grabbing animation didnt play but nice DogeKEK

viscid rock
#

eaten too much old birds

wise stag
#

lmao

patent ember
high zenith
#

its poltergeist

#

so only on death

patent ember
#

Ok, thanks, I was planning to use it, but I think it's better not to.

high zenith
patent ember
bitter thistle
wise stag
#

v0.5.0

  • Fixed Sapphire gem colliders.
  • Fixed Sapphire gem tranparency.
  • Fixed nature's mace stuff not doing its thing right with healing players, probably.
  • Adjusted Icy Hammer to only slow 100% on crit and only deal 1 damage.
  • Fixed floating flora (hopefully).
  • Fixed money radar icon not disappearing when picked up.
  • Added biomes (currently do nothing).
  • Improved some patches.
  • Changed the weathers to have a config to not do the powerlevel shenanigans, but currently tornado and meteor shower increase inside power by 6 and decrease outside and daytime by 3.
  • Flora doesn't spawn on catwalks anymore.
  • Gave hoverboard some weight when in held mode.
  • Gave hoverboard collisions for moving it around while not held by you or a player.
  • Hoverboard battery works now when holding shift for a boost.
  • Adjusted snowglobe holding animation, no more bugs wooo.
  • Epic axe can chop trees now.
  • Added emerald meteorites... for real now, i might've lied last time I said that.
  • Accidently adjusted flora, if you see the wrong flora in the wrong biome let me know.
  • Added ruby gem to meteorite.
  • Updated default config.
  • Updated readme images and presentation.
  • Fixed multi-hit bug.
  • Uploaded to fix tornados not working in v62.
#

it doesnt have all the changes i wanted to do

#

but since itll take a while i saved em for the next update

#

for next version

valid drum
wise stag
#

i dont wanna hear it

#

i fixed it yes, but only for my weapons

#

and yes test knows about it

#

and yes im fixing it for immersive scrap

#

not taking any more questions

valid drum
#

Hooray

wise stag
#

lol

thorny shuttle
#

Will we perhaps get

#

a uh

#

say

#

essay rendition of these patch notes

wise stag
#

a what

valid drum
# wise stag lol

Nah you're fine I've just been going nuts trying to find what was causing it, cus it could never be reprod in lan and my only possible lead I had was it being Immersive Visor XD

wise stag
#

i've reproduced it in lan just fine

valid drum
#

Lol Endox kept trying to

wise stag
#

i was getting annoyed testing the uh thing

valid drum
#

and couldn't

wise stag
#

natures mace

#

since it kept multi hitting so i couldnt actually test the healing

#

which probably works

valid drum
#

Lol fun

#

What was the issue on VoidLeak and ImmersiveScrap's end?

wise stag
#

it's just a box collider that has a setting turned on that should be off

#

IsTrigger specifically

valid drum
#

That makes a lot of sense

#

Because the normal shovel wouldn't do it, same with the Plasma Sword from USC Vortex, and it does 2 damage

valid drum
wise stag
#

happens ig

valid drum
#

It's likely related to it fixing the ghost hit issue if I had to guess, since the actual multi-hit fix code was implemented in vanilla

crimson zephyr
thorny shuttle
#

how'd I do

wise stag
#

ohhh

#

a LOT better than me

#

🤣

autumn pagoda
thorny shuttle
#

adjusted it and became too long to put in a single message ✊😔

solid hedge
wise stag
#

nope, unfortunately dont have the sounds and textures ready yet

solid hedge
#

Oh ok no problem

wise stag
#

worked a bit more on redwood, if u close the ship door and he tries clipping through, he wont be able to collide with you

tight bluff
#

metal crate will give you 3 different items from the store everytime ?

#

no way to tune that ?

#

cuse its giving me some item i disabled in the shop

wise stag
#

it shouldnt be giving disabled items

#

ill give it a look

#

i can also tune it from 3 to customisable

tight bluff
#

also they all have the same chance to get picked ? im not sure about having equal chance to get a spray paint and a jetpack x)

wise stag
#

maybe i can make it a weight based on the price ig lol

tight bluff
#

would be purfect ^^

#

gonna have a stash of normal flashlight letsgo

trim ivy
#

I personally like that everything has the same chance with it. Makes for a fun surprise when looking for boxes outside. Sometimes I get a ladder or jetpack or......weed killer -_- 😆 🤣

I have noticed it will spawn disabled items in it EXCEPT for code rebirth I feel like. I disabled hoverboard and never got one in a box. Could have just been luck though.

Also there is a setting already I thought for adjust the possibility for more than 3 items to spawn? I've had crates pop out like 8 items before.

wise stag
#

well, other mods that disable their shop items dont do it right =_=

#

kind of

#

they do it through LethalLib, which im guessing isnt doing it right

wise stag
#

the 8 items thing

wise stag
#

other mods unregister it, which doesnt always work

trim ivy
# wise stag the 8 items thing

It happens. I've had crates (both kinds) spit out like double the amount. It's not common but it happens. Is that setting for the number of crates then?

wise stag
#

nope, that should never happen lol, ill look through the code but maybe its opening it multiple times depending on the number of players

trim ivy
#

Could it be caused by the issue with the weapons you patched???

wise stag
#

hm? wdym?

trim ivy
#

The multi hit bug? Maybe that was causing it?

wise stag
#

shouldn't be, not really sure though

trim ivy
#

I honestly thought it was intentional lol. I liked it cause it felt rare when it happened.

wise stag
#

also if theres anyone good at making icons or whatnot, please reachout, coderebirth's icon is ASS

#

thunderstore can do animated icons too, so anything goes

#

i dont care if the icon is bigger than all the assetbundles combined AG_Sip (i do)

patent ember
#

coin

granite shale
#

The icon is perfect for showing the greatest addition of a mod, and what's the best addition of code Rebirth? Tbh idk lmao

solid hedge
tight bluff
#

its foony how meteor strike on some moon with unique layout like atlantica

#

ain't no meatballs gonna take a swim

#

odds of having path blocked increased

#

as well as being smashed

tacit badge
#

damn did you merge it already??? @wise stag

wise stag
#

Nope, waiting on textures and sounds

#

Forgor it in readme

tacit badge
#

oh

#

yeah that prolly shouldn't be in the readme damn

#

got me excited

wise stag
#

Yeah AI been done for a while, model too lol

wise stag
wise stag
#

Known issue: I forgor to despawn biomes on moon leave

wise stag
#

Untested but should be fixed

sacred stone
#

having biomes enabled by default surprised me a little, sitting in the ship and suddenly my frames took a plunge

wise stag
#

Your frames?

#

That shouldn't be the case lol

#

Biomes are literally one big jpeg stretched out lmao

#

@grave cairn that wouldn't cause lag would it?

#

It's just a decal projector

sacred stone
#

it's was the particles that spawned above

wise stag
#

I can see that causing a problem

grave cairn
wise stag
#

They're supposed to slowly wipe out life

sacred stone
#

nope, just whenever the ship landed and the particles spawned in

wise stag
#

If you spawned into a moon with multiple of them, it'd make a lot of particle systems

wise stag
grave cairn
#

when you get closer to a thousand theeen you'll see something

sacred stone
wise stag
wise stag
#

If it caused lag for the first moon, then its something else

sacred stone
grave cairn
wise stag
wise stag
sacred stone
wise stag
#

Lol

#

It'll still be enabled by default ofc but yeah that was just a bug

sacred stone
#

yeah, I was impacted more and more by it while setting up the flora and travelling to all the moons on my list to see if I like how it looked did not help with that bug being a thing lmao

cerulean slate
#

Tornados stay with our ship everywhere we go and never go away

astral swift
#

I'm sorry what the actual fuck is this biome thing this looks so cool

#

Might have to finally download this mod 🤔

wise stag
#

It should've been fixed this last version

#

I cant imagine tornados are staying

cerulean slate
#

oh sweet sorry

wise stag
#

Oh lol

open laurel
#

hey Xu did that new code rebirth update make money have a forced minimum $1 value?

cerulean slate
#

yeah i was using a previous version

open laurel
#

or is that gonna be later?

open laurel
wise stag
#

It forced the minimum average u can put as 11, and I decrease and increase that by 10

#

So u can get like 1 to 21

open laurel
#

awww... less huzzah 😦

#

so no making the money an average of 5 bucks per coin and dumping a metric-fuckton all over a moon to do a literal coin hunt gimmick 😭

wise stag
#

DogeKEK ill probably change that

#

It's a lil silly how I did it

#

I could just provide a min and max

sacred stone
#

I forgot to ask but are you supposed to be able to hit open the wooden crates? I saw it said the crates are supposed to open fast with a key or slowly without, but I have just been smacking them.

wise stag
#

The wooden ones? Hmm nope

#

I'll see if I can fix that too

sacred stone
wise stag
#

Definitely not intended so nuh uh

#

But i can do the items stuff

sacred stone
#

Toggle perceive

cerulean slate
#

so, would a mod like this EVER interfere with a problem like monsters not spawning?

#

This new update just crashes on startup

#

prolly incompatible with my other mods idk good luck

sacred stone
cerulean slate
#

oh sweet

wise stag
#

It's a common problem with that mod

cerulean slate
#

imm new here how do i send logs

wise stag
cerulean slate
#

gracias

bitter thistle
valid drum
#

@wise stag did you somehow make the crates not despawn with the new update?

#

They were fine earlier lol

#

Or is there just an issue that is letting them spawn at The Company XD

bitter thistle
#

no idea, think they just spawned on the company

#

cause they weren't there before

wise stag
#

Some mod is spawning em in at company moon

#

Idk whay mod is running that spawn outside hazards function during company moon but its doing that

valid drum
#

NavmeshInCompany?

#

That would make the most logical sense

wise stag
#

Uhhh, no but even if it did that'd be my fault not that mods

valid drum
#

Yeah I'm not sure that's the only thing that comes to mind for me lol

valid drum
open laurel
#

@wise stag can confirm triangles on radar do NOT disappear when picking up the money they are created by, that ain't fixed yet

wise stag
#

ugh

#

ill look into that

haughty fiber
#

also this happened (the lid slowly drifted through the air away from the box over the course of the day lmao)

wise stag
#

lmao

#

physics is weird

valid drum
#

The metal crates do that a lot for some reason lol

patent ember
#

you usually see it floating somewhere

open laurel
#

dunno why but coins cannot be scanned for me D:<

stoic obsidian
#

Do the biomes do anything, or are they mostly just decorative?

valid drum
#

They do nothing atm

#

Personally I disabled them cus I didn't like that they made the ground look like it was covered in splotches of different colored puke lol

stoic obsidian
#

Would be cool if they had their own growths/flora or enemy corruptions if they're meant to be an "infection" thing. Till then, prob will too.

#

Still praying for that moon specific crate config. I just want to have a super dangerous massive moon serve as crate city.

wise stag
wise stag
wise stag
wise stag
valid drum
#

Currently it just kinda spawns at a random size

#

Lol

wise stag
#

spoiling brat KaguyaPensive

#

nah, it spawns at a very small size

#

they just werent despawning when u played with it earlier

valid drum
#

Yeah that makes sense lol

#

I was wondering why the ground kept looking so fucked up

#

Lmfao

wise stag
#

also, get checked up if you've seen blue, purple or red puke

valid drum
#

It was just on Sierra and Espira it looked really out of place

#

🤭

#

and I didn't know how else to word how it looked

#

lol

#

Are they meant to also appear with certain weathers eventually?

wise stag
#

probably wont

#

they're meant to just be able to appear anywhere

valid drum
#

Makes sense

valid drum
wise stag
#

yea he's disabled, im just waiting on textures and sounds

valid drum
#

I'm guessing the Driftwood is gonna be added later, dunno what all you're planning for that one lol

#

I remember you mentioned an ai rework

wise stag
#

not too sure for driftwood, redwood needed reworking, driftwood probably a bit but not a lot

valid drum
mellow oar
#

Mod is awensome but tornado sucks tbh

bitter thistle
cerulean slate
#

Mod is awesome but the tornado should let your body land in the playable area for your friends to find

mellow oar
bitter thistle
cerulean slate
#

hes mentioning it so bro can make it better

frail summit
#

I'm a little confused by the flora spawn config sections.
There's a grass section, desert section, and snow section yet from what I can tell the plants are not all that different no matter what moon they load on.
Would I be correct in assuming the plants will be different for each type in the future? (unless they already are and im blind 😆 )

wise stag
#

They should be different though

#

Lemme know if u notice anything out of plaxe

#

Place

frail summit
#

I'm totally cool if its cause I'm blind 😂
I'll let you know if I notice anything out of place

wise stag
#

Okie

mild storm
#

make tornadoes hit the griddy

sand badger
#

Hello, I had an idea since the update with the axe that can chop down trees
It could be cool to collect wood and use it to craft a new suit (or something else) with a special ability: crouching (and/or staying still) while wearing the suit would prevent you from being detected by the ForestGiant

Great job on the mod, it's really amazing! I can't wait to test the latest versions, I haven't played the game in a while 🙂

reef locust
#

The code rebirth minecraft update

hot light
wise stag
#

These are indeed biome patches

wise stag
#

Problem is, I can't texture a wooden suit lol, I'm only a coder

sand badger
# wise stag Hmmm, I could do something like an achievement, chop 100 trees and a suit spawns...

Thanks for your answer 🙂
I think achievement rewards could be an interesting concept, that could work well for something more general, like killing a same monster a specific number of times

For my idea, I think maybe an item would be more engaging in terms of gameplay:

  • It could be obtained quickly (which avoids spending an entire game session chopping wood, as that's not really the game goal and can be quite boring)
  • It could be lost upon death, meaning it could be re-crafted later, allowing this activity to be spread over multiple days rather than just doing it once at the start of a run
    This is probably better than a suit, even if it makes less sense, I'm also terrible at modeling/texturing, so I totally understand what you mean x)
wise stag
#

i completely agree yeah, it's just the same problem different format for me, cuz then i'd need to think of a good item, get a model of it somehow, and the easy part (form e), implement it

sand badger
wise stag
#

of course!

novel zinc
#

its growing. It was literally just the top of the hill before

mild storm
wise stag
versed adder
#

i've heard there's a new biome mechanic, wha ''tis it and how does it work?

wise stag
#

like corruption

#

crimson

#

and hallow

#

where it starts out very small

#

and then it expands

versed adder
#

oooh

#

that's really cool

wise stag
#

since i need to update to fix a meteor shower thing anywa

#

... found the issue

wise stag
#

v0.5.2

  • Removed redwood from readme for now.
  • Fixed potential meteor shower error.
  • Fixed Coin radar not disappearing on pickup.
  • Added coin min and max config.
mild storm
#

No more wedwood

wise stag
#

not sure how no one reported this yet

#

but meteor showers before this just killed you

#

if u stepped into fire

#

i forgot about the part where u leave the fire

crude flume
#

Idk why you would leave a fire, that's impossible

patent ember
wise stag
#

lmao

open laurel
# wise stag but meteor showers before this just killed you

played 2 nights ago before your update and had a friend have a meteor land right next to him, it hurt him like hell and took him from 100 to 20 but he lived, and he would've been inside the fire range for at least a second before reacting and clearing out of it

wise stag
#

Ye this last update had the meteor shower triggers different that's why

cerulean slate
young umbra
#

Damn really?

#

im fresh out then

odd briar
#

What are biomes?

#

Also is redwood in the mod yet? I see him in the config

young umbra
#

WAIT BRO IS IN CONFIGS?

odd briar
#

Yeah

#

Delete config and let it regenerate if it's not there

#

Idk if it's actually in the mod yet though

cerulean slate
#

i got the same question ^

#

wth is redwood and why havent i seen him

autumn pagoda
#

Redwood was removed from the readme, ig BakaXu didnt remove it from the config lol

wise stag
#

Not yet, I forgor it in the configs

autumn pagoda
wise stag
#

I'm just waiting for sounds and textures

cerulean slate
#

oh sweet

wise stag
#

Hopefully in the next update, as long as its not a bug rix

#

Fix

autumn pagoda
wise stag
#

I blame s1ckboy for last update being buggy

wise stag
odd briar
#

Will keeping him enabled in the config cause bugs?

wise stag
autumn pagoda
#

Then Im not needed here :p it’ll sound good most likely

wise stag
#

Go model chargebug

autumn pagoda
odd briar
#

What are biomes btw

#

Also saw that in config

wise stag
#

Rn just visual, but they're the thing that spreads on the ground

odd briar
wise stag
#

It also kills all trees and foliage

wise stag
odd briar
#

I haven't played with code rebirth in ages since I'm waiting for the redwood port

#

So idk what you mean yet

#

Installing it rn but disabling flora, all weather effects, and the wallet and money system

wise stag
#

I think that's probably half the mod lol

odd briar
#

I mostly want it for the enemies, weapons, and crates XD

#

Sorry kfjffbbf

wise stag
#

Lol, that's fine

#

Its made to be disable-able

#

In a nice way

#

So stuff doesn't take up ram spafe

#

Space

odd briar
#

Windy is just zero fun to me and meteor shower is just Stormy but a bit more boring. I think meteor needs something more to set it apart from stormy weather

#

Thanks for making everything so modular

wise stag
#

Smh

#

Yw

odd briar
#

Hope you don't mind the criticism

#

I really like this mod

#

It's ambitious

odd briar
#

Just has some stuff that doesn't fit so well to my tastes

young umbra
#

Windy is complicated I get that

#

but

#

Meteor Shower is beyond a "thunderstorm but more boring"

#

its way more thrilling than an eclipse

wise stag
odd briar
#

Meteors don't allow enemies to spawn early though, right?

wise stag
#

It doesn't really change anything early and late in terms of spawning

#

It just switches some power levels around (toggleable)

odd briar
#

So it's just giant meatballs crashing down?

wise stag
#

Like outside has 3 less power

#

Nside has 6 more

odd briar
#

Ooooh

wise stag
#

Inside*

odd briar
#

I never knew about this change

wise stag
#

Also if an enemy walks into fire it'll probably die

#

So most enemies probably won't survive outside

young umbra
wise stag
#

Lol

odd briar
#

Meteor is a bit more fun sounding now. Would be cool on Adamance where giant spam occurs

young umbra
#

Lmfao

odd briar
#

It's broken rn though so I think I'll keep it disabled for now

wise stag
#

Nani

#

What's broken

#

If u mean meteors, it was broken last update

#

Fixed it a few hours ago lol

odd briar
#

Oh good

#

Re-enable time

cerulean slate
#

is meteor shower harder or easier than eclipsed enemy wise

wise stag
#

Enemy wise easier

cerulean slate
#

gotcha

#

do you plan on making anymore weathers ijn the near future?

#

i think they're sick

crude flume
#

just tried out the mod for the first time and meteor shower was chaotic as fuck lmao

#

kept getting sniped midair while using a jetpack

wise stag
#

My first part is people dying to meteors mid air, you're not even supposed to be able to do that

wise stag
mellow oar
#

i honestly think that the tornados shouldn't be that brightfull

#

they would look better darker

wise stag
#

I've reduced them a lot, ya still think they're too bright?

#

I can try instead of saturation to aim for making em darker, but I'm colourblind so it's a take what u can get scenario sometimes

mellow oar
#

yeah that would work

lime forge
wise stag
#

huh??

crude vale
#

Im big sad that meteawah no longer shockwave you , but i guess it was a performance issue 😭

wise stag
#

What do yoy mean shockwave you

#

Like push you?

#

Fuck I got rid of that?

#

It'll be back next update

#

Blame @autumn pagoda

#

Meteors use prototype could he wanted on his moons

crude vale
#

yeah, because when meteawawh first came out they could push us like crazy but now you just take damage since 1 months

#

im surprised no one mentionned that lol

wise stag
#

Ugh it'll be a while before I can update

#

I'm working on a lot so it'll be a bit but hopefully when I'm done it's the biggest update of any mod Pray

#

Well it won't be

crude vale
#

its okay , i was wondering why it does that xD

wise stag
#

But otll be really big

#

Itll*

crude vale
#

how did anybody noticed that xD

wise stag
#

Yeah I have no idea how no one noticed that

crude vale
#

better late that never 🥲

wise stag
#

Where tf are u putting the yet

valid drum
#

At least that's how I look at it, dunno where else it would be put lol

versed adder
#

How much damage do the mace axe and other melee weapons do again?

#

is it 1 and then 2 if it crits?

wise stag
#

Mace is 2 by default 4 on crit

#

Icy hammer is always 1 with a chance to freeze an enemy

#

Nature's mace is 0 but heals others

#

And also heals enemies

crude flume
#

oh that's why I thought the nature's mace just didn't work with lgu lol, the readme doesn't mention that it heals

formal sinew
formal sinew
# sacred stone

Xu really added random crits to their mod for lethal company...

wise stag
#

Yeah

#

I'd wanna add some particle effects for it one day

wise stag
#

Oh yeah the mod will have a new icon too

#

@novel zinc made this so many thanks to them, it looks amazing

novel zinc
#

I had a lot of fun making that!

wicked edge
novel zinc
#

you aint do nothin 😭

wicked edge
#

(it was a joke)

novel zinc
#

oh 💀

autumn pagoda
winged ravine
#

I love it

mild storm
odd briar
#

🌵🫛🌻🥔

mild storm
#

🏈 🪖 🧑‍🔬 👷

cerulean slate
#

itd be sick if the tornados werent always spawned near the ship on the bigger maps, like is on REND it crossed the path and youd have to wait for it to pass or something

mild storm
#

i doubt peope would like that

#

they would find it tedious real quick

#

i misread lol

#

i read to spawn them near the ship

#

i think tornadoes should spawn randomly

cerulean slate
#

hope this shit okay to post here lmaoi ^

winged ravine
#

Game said, "Fuck that guy in particular."

wise stag
#

Lmaooo

#

Yeah ofc funny clips are always welcome

#

That's amazing

hazy thicket
#

@wise stag bro

#

bro

#

bestie

#

im so sorry

wise stag
#

what did you do worry_clout

#

wait what

hazy thicket
#

its real

wise stag
#

nonono

#

zeekerss PLEASE

hazy thicket
#

@upper mural you have another friend in grief

autumn pagoda
#

First her snowglobe anim now this haf

hybrid flume
#

Let the fight of meteors begin.

autumn pagoda
#

||I mean I love the meteor shower so seeing Zeek actually putting it in as a vanilla weather sound cool af ngl, imo that is one of your best work yet, Xu||

autumn pagoda
hazy thicket
#

new

autumn pagoda
#

That actually sounds even better

wispy chasm
#

nobosy has god damn footage of it

#

but apparently its ||just a random event that happens and not weather||

viscid rock
#

||eh, coderebirth meteor beter (I haven't seen the vanilla yet)||

wise stag
patent ember
# wise stag

Request:
Add a blacklist of tools than can spawn on the metal crate.
Some disabled items from various mods (LGU, LethalThings, etc) can spawn from these crates even if you have that enabled

sacred stone
patent ember
#

for example, the medic bag (or medkit) from LGU

sacred stone
#

I believe this should work

patent ember
#

I have that disabled and it still spawn

sacred stone
# patent ember I have that disabled and it still spawn

at that point might need to ask in #1178407269994594435 if the items can be disabled from loading into game with it disabled, unless Xu is going to add a blacklist/whitelist if/when they add the option to decide how many items are in a crate