#Code Rebirth [V§O∆X∆O§]

1 messages · Page 8 of 1

tacit badge
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and lethal emotes api for lethal hands

wise stag
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Those should be fine

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There's something else messing with it tho idk what

open laurel
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oh wait nope, still doesn't work even with everything checking out on LQ's side. Darn, it just won't spawn 'em 😦

wise stag
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I'm probably missing some stuff for it

young umbra
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wait why are tornados enemies

open laurel
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so that I can make a bullshit nightmare moon that spawns 5 of them at once, of course!

young umbra
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bru-

tacit badge
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have fun bowling 🔥

young umbra
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Oh yeah I did notice the snowglobe thing a plethora of times

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so BetterEmotes is basically breaking everything?

open laurel
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I had to get rid of betteremotes when the truck first came out, made the truck undriveable because the player did a weird t-pose when sitting and couldn't physically reach the ignition. BetterEmotes DEFINITELY breaks stuff relating to playermodel animation, even if you'd think it wouldn't

wise stag
young umbra
open laurel
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@wise stag also, as a totally different bug report, I'm getting a screen hang on Random Seed: when attempting to land on the custom moon of Bomenoren. Here's the error it's spitting out in console whenever I try to.
Here's profile code if you care to reproduce it yourself in case it's a symptom of a larger issue that mmight effect numerous custom moons:
01910423-d526-9033-c584-8f0b2a9874fd

wise stag
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Hmm will look into it

solid hedge
wise stag
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I just wrote gloom

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Any errors in logs?

solid hedge
bitter thistle
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no, it looked like I could but I couldn't. It just showed the UI still as if I could

wise stag
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Hmm weird

pine ember
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What flora are people talking about? Cause I've not seen any new or unusual flora

wise stag
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Check ur configs, you might need to set some stuff

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They're by default on most vanilla and on all custom moons but can't be on all types of ground

valid drum
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Oh I see why now

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CodeRebirth is using LLL now

wise stag
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Not entirely

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The custom was me switching, internally I take "custom" and swap it out for "modded"

hazy thicket
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@wise stag is your crate item basically a gift box

elfin shell
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Could you add a config option to disable the decorative meteors floating in the sky in meteor shower weather?

blissful knoll
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is?

wise stag
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Hmm interesting yeah I just need to get out of bed then I'll take a look

wise stag
wise stag
spare heron
# wise stag can i see the configs for the flora?
[Flora Options]

## Whether Flora is enabled.
# Setting type: Boolean
# Default value: true
Flora | Enabled = true

## How many plants can get added at most.
# Setting type: Int32
# Default value: 100
Flora | Max Abundance = 100

## How many plants can get added at least.
# Setting type: Int32
# Default value: 50
Flora | Min Abundance = 50

## Flora spawn places e.g. `All,Custom,Vanilla,Experimentation,Assurance,Gloom`.
# Setting type: String
# Default value: Vow,Adamance,March,Custom,
Flora | Grass Spawn Places = Vow,Adamance,March,Custom,

## Flora spawn places e.g. `All,Custom,Vanilla,Experimentation,Assurance,Gloom`.
# Setting type: String
# Default value: Assurance,Offense,Custom,
Flora | Desert Spawn Places = Assurance,Offense,Custom,

## Flora spawn places e.g. `All,Custom,Vanilla,Experimentation,Assurance,Gloom`.
# Setting type: String
# Default value: Dine,Rend,Titan,Custom,
Flora | Snow Spawn Places = Dine,Rend,Titan,Custom,
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should be default

wise stag
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hmm okay so yeah all 3 should be spawning on bozors, imma download and try Think

wise stag
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i think i found the problem

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testing fix rn

open laurel
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what are the damage values for all 4 new weapons? and how is crit damage calculated? Does it take what the damage would be and just x2 it or does it add a flat additional +1 or +2 damage to that swing?

wise stag
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2x's it

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all base of 1 damage

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25% on hitting something to be a critical

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there are configs to change the chance tho

open laurel
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so they're all nifty shovel reskins as a baseline, but can benefit from LGU's protein powder, meaning they can be made to do up to 3 damage, so the crit will result in 6 damage if synergized with LGU's protein powder damage buff?

wise stag
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i'd have to ask how whitespike adds damage onto weapons

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but i think so?

open laurel
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damn I gotta test that, I wanna put nature's mace on bomenoren scrap pool and make crit chance 100% so it becomes a super weapon you can only find by braving the doggo forest

wise stag
open laurel
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any lead on why tornados refuse to spawn through LQ btw? or have you not even looked into that yet?

wise stag
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about to look into it, it's probably because its a half enemy, ill finish adding stuff for it to be fully registered as an enemy but stop any sort of spawning

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though with lethal presents it could spawn....

open laurel
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you are describing a bonus, not a detriment my good sir

wise stag
open laurel
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presents spawning tornados is peak lethal company goofery

glossy swallow
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that should be a feature honestly 💀

onyx canyon
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is the tornado this mod?

wise stag
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si

onyx canyon
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i just saw it for 1 minute but can i give feedback on the visual?

open laurel
# onyx canyon i just saw it for 1 minute but can i give feedback on the visual?

if you think the colored tornados are a bit weird or unfitting, just go into the config and set the tornado type from 'random' to 'smoke'. You'd think smoke is just a black tornado but no it's more white with a bit of darker greys, looks the most tornado-y and works the same as the blood tornado (damages you while sucked inside, yeets you after several seconds)

onyx canyon
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aah ok i saw the green one and thought it was spinning too fast

wise stag
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blood one randomly damages or heals u, they all have their unique little thing for the mostpart

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blue drowns you, yellow has lightning and makes u faster

wise stag
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ill have to rewrite how i choose the positions lol

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but it'd mean that the positions get desync'd between players i think?

spare heron
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hmmmm alright, desync shouldn't be too big of an issue?

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since its just floral with no effect shouldn't be bad

wise stag
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yeah probably, ill test out some more stuff and i need to abandon AINodes as a whole ill just do fully random

valid drum
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Inb4 my group complains about the desyncs

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XD

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Anytime we experience any desync someone says something and I'm like "Nooooo" lol

spare heron
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would having only the host generate the positions and then send that to clients when a world is loaded work?

wise stag
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and considering it'd be like hundreds of network objects

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im not sure how good of an idea that is

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im just giving the random a massive radius to place stuff randomly rather than near ainodes and see how that does

spare heron
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hmmmm true yeah

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what if you based spawning off of a seed and instead of syncing every object you synced that seed?

wise stag
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bozoros is also hella big so you'd need to increase the default amount that spawns

wise stag
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okay yeah the main problem is that bozoros is insanely huge and doesnt have enough AINodes for me to spawn the plants prettily

spare heron
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how many do you need?

wise stag
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oh geez yeah that broke a lot doing what im doing, reverting lol

wise stag
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im surprised enemies even actually route properly on bozoros with only 10

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i wonder if there's a way to dynamically check for edges of a cliff, i have a bunch of vines that would probably look good

storm jewel
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So the new plants have any unique features around them? Also do they generate on every planet or need to be configured?

wise stag
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theres some defaults but u can change em in the configs

open laurel
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Bruce from Surfaced has some (but not all) objects visible through him like he's partially transparent. Not sure if it's necessarily Code Rebirth causing this but I suspect somehow it is related to the meteor shower shading effects or something. The meteorite crystals are also see-through in this manner.

wise stag
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unique features? not currently, but at some point yes

wise stag
open laurel
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wait, the decal on Bruce? should I toss this to Surfaced dev then?

wise stag
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nono, the decal is basically the crater texture that i print onto the ground

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that's all me

open laurel
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oooooh okay

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am I applying this right for weather registry weights? Meteor Shower is the only weather comprised of 2 words, do I need to remove the space between them to make sure it acknowlegdes the name? Or perhaps do I have to be silly-precise and put in "Meteor Shower (WeatherRegistry)@90" instead because that's the EXACT name shown like all the vanilla names?

wise stag
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good question

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@lapis flax ?

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also i found out that my list of plants was running out... then i looked at the other model folder and found another 100 plants

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probably gonna add these next

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ofc will desaturate etc

wise stag
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updated list, added 15 i think?

autumn pagoda
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They look cool ngl :3

hybrid flume
wise stag
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good morn

hybrid flume
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It's like 11 AM but okay.

wise stag
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okay didnt know 11am was too late to be morning now KaguyaPensive

hybrid flume
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public void HitShovel(bool cancel = false)
{
  // Initial gibberish...

  // Vanilla Code
  // bool flag4 = component.Hit(shovelHitForce, forward, previousPlayerHeldBy, playHitSFX: true, 1);
  
  // Tampered
  flag4 = component.Hit(AddAditionalForce(shovelHitForce), forward, previousPlayerHeldBy, playHitSFX: true, 1);

  // Final gibberish...
}

Tada

wise stag
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i have no idea what this means

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but yeah itll work

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since its on hitshovel itself

hybrid flume
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It's mean transpiler.

wise stag
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any ideas what that means whitespike?

hybrid flume
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Different end of line interpretation mechanisms, I think?

wise stag
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v0.4.0

  • Fixed flora not spawning on some custom moons.
  • Metal crate changed to drop non-scrap equipment.
  • Added 18 new flora types
autumn heart
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Like can I randomly find a full jetpack in there somehow?

wise stag
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ye

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it's purely random

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anything non scrap

autumn heart
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Interesting

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How many items can I find in a single box?

wise stag
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3

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one of my tests got 3 TZP and another got a boombox, stun grenade and a jetpack lol

autumn heart
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Are modded items also included?

wise stag
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should be

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if they did their stuff right

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i dont exactly grab all shop items, i grab all non scrap items

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i didnt test with mods really but it should work + uh mapper item might be included? not sure

autumn heart
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Pretty cool update

wise stag
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thats all my updates but ty

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i forgor about the readme, and while working on it, decided to give the weapons some special effects

autumn heart
wise stag
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when u hit an enemy

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i.e. icy hammer slows enemies down

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also i just realised the particles for being near tornados just arent working anymore

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lol

flat tusk
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does setting flora to specific custom moons work yet?

wise stag
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Ye

summer bane
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Unfortunately, I think it still doesn't work

wise stag
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Whar

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Aaaa

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Okay I must've missed something somewhere ig

solid hedge
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But i think generic don't have the tag grass

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But widerstein yes

wise stag
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Hmm can u send the generic moon name

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The ground tag shouldn't look for grass anymore so I'll give it another look, lol

solid hedge
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Oh ok i will try again

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Because when It was looking for grass on widerstein was spawning the flora

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But only with modded not the specific name

wise stag
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There's a few tags it looks for basically

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Which all moons should be happy with

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It won't spawn on metal etc

solid hedge
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Ok

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Now i check i see you have updated it

autumn heart
wise stag
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Ye, icy slows, spike deals 2 by default, nature might heal other players

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(And enemies)

solid hedge
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But on widerstein they spawn also on the Road

open laurel
# wise stag all base of 1 damage

wait a minute you said all the weapons did a base of 1 damage, but spiky mace is actually 2 damage by default? Are you saying this is a change you made just now or was there a misunderstanding between us earlier?

wise stag
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But basically spiky mace will do 2 later (can still crit)

open laurel
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oh okay, so spiky is going to deal 2 by default

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thought you meant it did right now and always had

wise stag
open laurel
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does the Flora config allow specific custom moons if you name them? Or is the Custom string just a catch-all to include any custom moons using recognized vanilla terrain textures?

wise stag
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U can specify any custom moon u want

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As long as they're not made of metal it should work

open laurel
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and do you do that with the moon's name minus its number, or the moon id that usually looks like <name>Level?

wise stag
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Not too sure, the default/example I have in the contig is what works

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Config*

hazy thicket
tacit badge
tacit badge
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feel free to send me em if you need a second opinion

wise stag
hazy thicket
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we actually have pretty simular ideas just with different intent

tacit badge
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also what does "might be" mean lmao

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like you sometimes grab from the moon's loot table?

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or do you just not know

wise stag
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I'll check

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Also if u haven't seen batby, the github is public so everything should be clean and easy to see

wise stag
tacit badge
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ye so they're just x3 gift boxes

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good to know mueheheh

open laurel
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not sure why but every single time I start up the game this value sets back to 3. I keep trying to set it to 1.5 so that the overall chance of a single crate spawning is only about 33%. Can it not accept values that include a decimal or something?

wise stag
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int means whole numbers

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u cant have the abundance of half a crate showing up

open laurel
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oh shoot, I didn't even see that part lol

wise stag
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lol

open laurel
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also, sadly Flora config does not seem to accept specific custom moons, tried to add Junic to make it EVEN MORE lush and jungly, but no dice, no code rebirth flora anywhere 😦

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I take it Junic doesn't use an acceptable terrain texture from vanilla, which flora is looking for? Or does Flora simply check where there's nav meshes and randomly place flora objects there for its spawning method?

flat tusk
open laurel
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well the thing is, I don't want flora on all custom moons, I want to specify name by name

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but I suppose for sake of seeing if it works, yeah I'll try Custom just to see if Junic will play nice

flat tusk
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i think the config is bugged and you can only set it for all modded moons instead of specific modded moons

wise stag
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the problem with custom moons is that they might be done different for each moon creator, my blacklist isn't large, but yeah idk

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the config should be working now

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tested it with bozoros, gloom

tacit badge
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synthesis too iirc

solid hedge
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Yes the config also work on all widerstein and generic moons

flat tusk
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are custom flora for each moon type planned, instead of just the same grassy foliage for each type?

wise stag
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? the config has desert, snow and grass type moons

flat tusk
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i meant they all have the same flower types

wise stag
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wdym

solid hedge
flat tusk
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are they? they seem the same as forest

wise stag
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snowy style flowers

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some desert ones

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grass ones

flat tusk
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oh

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trying to test flora and an old bird spawns on experimentation 🥹

wise stag
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another batch im adding rn (haven't messed with textures etc)

flat tusk
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would it be possible to set the mix/max flora for each moon type?

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also i think some dead bushes could be good for desert type moons

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specifically dislike this one blue plant on desert moons, don't think it fits.

open laurel
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nope, Junic just refuses to allow code rebirth flora, whether I put Custom or specify Junic 😭

flat tusk
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testing flora on junic now, it seems to. kinda work? flora only spawns in really specific spots

wise stag
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the flora spawn near ai nodes

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if the ai nodes arent setup right i cant do much about it

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ainodes are supposed to be points of interesting

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moons like bozoros only have 10

flat tusk
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fission-c flora. wow?

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perhaps you should increase its range around ai nodes

wise stag
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why moon creators putting like 5 ai nodes in their moons 😭

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i can't really increase the range too much it starts breaking and floating

flat tusk
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how much would doubling the range break it?

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on my moon sierra, which has like 60-ish ai nodes, there's a good amount of foliage but it's noticably restricted to specific areas

wise stag
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not sure, could try, i noticed breakages around 50x because on higher altitudes the raycast would hit some not so good floating areas

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5x* not 50x

flat tusk
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try it with 2x

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tundra plants are good but i think these ones should be a bit more pale maybe?

wise stag
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yeah probably, though those are a bit green so they might've been an accidental oversight lol

night beacon
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actually I just thought of something

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what if....... metal junk randomly placed on moons labelled as "Company" or something similar.....................

wise stag
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still climbin

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i really do need more snowy ones though

night beacon
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you could theoretically re-use the flora system for it

wise stag
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just random debris?

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idk if i have models for random debris sadly

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anyway

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more flowers

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this is gonna become a flower mod, lol

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imma see if i can just empty my list and just add as many as i can at once so i dont have to touch em again

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lol

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im also like boreeeed

night beacon
autumn pagoda
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Coloooours

wise stag
wise stag
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there we go

autumn pagoda
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Youve been cookin real hard damn

wise stag
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u wanna guess how big the assetbundle size is?

autumn pagoda
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5k?

wise stag
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5k wut

autumn pagoda
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Prolly super low cuz you are crazy like that

wise stag
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lol

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lower btw

autumn pagoda
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Lmao

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Is it for the plants only?

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That i’d guess 2k?

wise stag
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mesh, texture, and material

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try guessing the uncompressed size

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then the compressed size

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its still building so idk the new size but i know some sizes

ocean meteor
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5gb uncomressed?

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Idk rough numbers tbf

wise stag
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those would be seichi level meshes

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smh

autumn pagoda
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Wtf

ocean meteor
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0.7gb

autumn pagoda
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420mb

wise stag
autumn pagoda
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690kbs uncompressed

wise stag
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the built bundle size is outdated, give it a sec

ocean meteor
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Can i chang to 690mb-

wise stag
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lol

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3.8mb is the new assetbundle size

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anyway i have 3 more folders of potential plants i gotta go through

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i went through 17 already

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lol

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very last of hte plants im adding...

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well i do still actually have like 5 more folders but those are for harmful plants

viscid rock
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will we ever get more snowglobes? I need them

wise stag
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more snowglobes like stuff inside of hte snowglobes?

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anyway, final count:

ocean meteor
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I assume types of snowglobes

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165 plant variations seems like overkill already lol

wise stag
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maybe, only took 4mb so really all it was was just me setting it up for a few hours at the most

ocean meteor
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I mean I'm sure the file size is fine, it's just a lot of plant

wise stag
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never enough plant

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find the beehive

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work well for hiding too (they dont)

flat tusk
flat tusk
wise stag
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nah no need for it

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its toggleable like every other thing in my mod

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i think i have it toggleable anyway

flat tusk
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every other thing still takes up file space

wise stag
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im sorry i wont accomodate another mod just for 20mb

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better luck telling mooners with multiple moons to separate their 100mb+ moons into separate mods

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because those actually kill performance

flat tusk
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wghatever

rugged tendon
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I don’t like overbloated mods, it would be nice if everything was separate

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Like if there was just a tornado / meteor shower mod I would totally add it to my pack

wise stag
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i really odnt see where the overbloatedness is

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u can get rid of everything in this mod excluding meteor shower and tornado

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the only penalty is that teh assetbundle instead of being like 10mb for tornado and meteor shower combined, its 20mb

rugged tendon
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Maybe you could do what Wesley does and have both the separated mods and the all-in-one mod

wise stag
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and those 10mb arent even loaded into RAM, so the only detriment for them is existing

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im not separating all this lol, the reason a moon mod like wesley does it is so people dont have 3GB mods killing their pc

solid hedge
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I don't know

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Right now code rebirth Weight so much lower then every other mod but implements a lot of things

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I think it's really cool

wise stag
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i've made this mod in a way that allows me to implement many things freely without needing to split it into different mods, the only literal disadvantage anyone can argue about overbloatedness is the filesize, which is currently sitting at like 20mb which is not even a 1/4 of most moon mods

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dont like a feature? config is probably the most configurable you'll see from any other mod, anything is disable-able

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worried about RAM? anything disabled isnt loaded into RAM

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i would genuinely accomodate if the file size ever got too large

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but not "too lazy so spend hours splitting it up so it's 1 button rather than 2 buttons for me"

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apologies if this seems specifically targetted against a person complaining, this is just a general statement

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anyway, 163 different plant types, not adding any more (except for dangerous ones)

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i spent like 20 minutes lining them up and now i cant remember why i did

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oh yeah the readme

tacit badge
wise stag
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im so accomodating i added this random ass sfx this guy on my github wanted me to add

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i didnt wanna see @fickle talon make another yeet mod

tacit badge
tacit badge
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that's not flinging

wise stag
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u want to be flung 2 meters?

acoustic fulcrum
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It's there lol

wise stag
tacit badge
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well no I just think it's a little silly that I get thrown out of bounds 😭

acoustic fulcrum
wise stag
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bro you're dying either way 😭

tacit badge
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yeah but it's really immersion breaking when I get thrown out of bounds

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you know what I mean?

acoustic fulcrum
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Yeet me to space please😂

tacit badge
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like idc if i'm dying anyway I think it's stupid I have to see the unintended areas of custom moons or vanilla moons just because I got thrown

wise stag
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how many moons are like black mesa where they have a bunch of props and shit outside 💀

tacit badge
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you had a pretty good flinging mechanic with the driftwood, which didn't throw you insanely out of bounds

wise stag
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yea but that aint really transferable

tacit badge
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like it's ugly when the "intended game mechanic" is throwing me outside the boundaries of the game

wise stag
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it looks just fiiine in vanilla, i blame custom moons KaguyaPensive, but ill try to reduce the power of the final throw

tacit badge
acoustic fulcrum
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What if you kill the player earlier in the throw? That way you start spectating before you fall through the map🤔

tacit badge
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but vanilla moons shouldn't even have that much space outside of the playable area anyway

fickle talon
wise stag
night beacon
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I blame Wesley

wise stag
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anyway you're actually asking for the one thing i havent managed to control in this mod

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i dont actually want the tornado to fling you THAT hard

radiant raft
wise stag
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but physics is like

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hard to do

night beacon
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I said nothing officer-

tacit badge
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it's not something I thought you'd do intentionally, which is why it was so weird when it happened

wise stag
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i was as confused as u when i suddenly was thrown mach 20 out of hte map

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i would've preferred a driftwood throw, but yeah

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anyway new config

tacit badge
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wahooo!

wise stag
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50 means no throwing too

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now the last thing

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what should i make nature's mace do...

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icy hammer slows enemies down temporarily

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spiky mace deals extra damage

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epic axe is epic

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oh yeah

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i wanted nature's mace to heal

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players

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almost forgor

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and enemies too

night beacon
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wdym "dangerous species"

viscid rock
night beacon
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are you adding flytraps that are gonna slap up the employees?

viscid rock
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The dropship snowglobe might just be my favorite modded scrap

wise stag
night beacon
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I should fear this more than the pistol prawn

viscid rock
lapis flax
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no spaces required

wise stag
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im assuming u would parse "Meteor Shower@90"

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also any chance on swapping those "@" to ":"?

acoustic fulcrum
lapis flax
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it's more logical syntax

wise stag
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just a standard

lapis flax
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meteorshower AT 90 weight

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let's set a new standard then

wise stag
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oh yeah, meteorshower AT 90 COMMA windy AT 50

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my english isnt good

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what does comma mean here

lapis flax
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comma is ,

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semicolon is ;

acoustic fulcrum
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Does Meteor Shower also work instead of meteorshower?

wise stag
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not semicolon

lapis flax
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all permutations work

wise stag
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just colon :

lapis flax
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you can even do MeteOR ShowER

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I'm pretty sure

wise stag
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gonna patch weather registry so that specific syntax of meteor shower isnt accept

lapis flax
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not planning to change my config syntax

wise stag
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i mean

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u did it for modded and custom

lapis flax
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because it's gonna break all existing configs

lapis flax
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AND it wasn't implemented/released at that point, meaning: I could do that

wise stag
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u didnt allow for anything modded related until yesterday?

lapis flax
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I didn't support placeholders until latest

wise stag
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wdym placeholders

lapis flax
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All/Modded

wise stag
#

oh ic what u mean

lapis flax
#

it's not a planet name - it's a placeholder that gets resolved to a list of names

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😇

wise stag
#

wipe that smirk off ur face Kek

#

it makes no difference

lapis flax
#

🤷

wise stag
#

the only difference here is that im asking 😔

lapis flax
#

for me to change @ to : ?

wise stag
#

for you to accomodate :

lapis flax
#

oooh, so two possible ways to write that?

#

that's even worse

wise stag
lapis flax
#

hey, if you're making a standard there should be minimal ambiguity involved

wise stag
#

not me making a standard

#

LLL is making the standard

lapis flax
#

that's how you write that and no other way

wise stag
#

u wanna fight that, fight it with batby

#

no wait, it also happens to be the standard with most config available LL enemies...

lapis flax
#

lmao I'm not using LLL for resolving that, therefore I'm not bound by it

wise stag
#

then dont talk about standard???

lapis flax
#

you brought it up

valid drum
#

@wise stag Wanna let you know, apparently the metal crate can spawn disabled items from LGU

#

We got a Wheelbarrow

#

But I have it disabled

wise stag
wise stag
valid drum
#

Yeah

#

^^

#

Minor issue but something for you to fix when you can

#

💜

wise stag
#

yea i need a better way to get items from the list, will do eventually

lapis flax
wise stag
#

im good

blissful knoll
#

When was the code originally birthed the first time?

proven minnow
#

I got a small suggestion for the metal crate. Would it be possible to make it a key-only crate instead of being reliant on having a melee weapon? Because right now it feels easier to open the metal crate than the wooden one

radiant wigeon
#

Maybe also a config to make the wooden box breakable via melee

stoic obsidian
#

currently testing something else, but does anyone know if we can choose which moons get the flora?

proven minnow
radiant wigeon
flat tusk
valid drum
#

@wise stag Is this perhaps an error caused by the new crate in CodeRebirth?

#

It was showing up a lot today

#

Never seen it before

acoustic fulcrum
#

@wise stag Any chance for a blacklist for the item crates? It seems like store items from the crates get bugged and lock players inventories, tho that could be a conflict somewhere in my pack. A blacklist would just be a great workaround as normal scrap seems fine

valid drum
acoustic fulcrum
acoustic fulcrum
#

Then a toggle for those would also work too 😄

hazy thicket
#

wouldnt it be better to get the actual problem fixed than just avoid it

acoustic fulcrum
valid drum
#

I will say I added Cruiser Additions recently I wonder if that may do it

#

I have doubts but

#

I can check

#

Don't see anything about it referencing stun grenades in it's code so not that

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lol

#

Think I found it

#

Lol oh well

#

It's gone now

#

I added that recently cus I didn't want eggs to explode when dropped lmfao

wise stag
#

Lol

valid drum
valid drum
# wise stag Lol

Any chance we'll get a fix for the snowglobe soon? I tested picking it up normally earlier and my characters arms were broken for the rest of the stream after I put it down XD

#

I'd love to know why it breaks the arms

#

😂

#

Seems to only happen in first person at least

wise stag
#

It should only break if u pick it up crouched and fixes itself if u pick it while standing up lol

valid drum
wise stag
#

Then what broke

valid drum
#

It's like the arm animations become opposite of how they normally should be lol

odd briar
#

I don't remember the weather registry thread name so I'll post it here

#

After death this was spammed in console

valid drum
odd briar
#

That's the funny part

#

I do have matty fixes

valid drum
#

Do you have the readable mesh fixes enabled?

odd briar
#

Lemme check

valid drum
#

Dunno

#

Probably some mod causing a bug

odd briar
valid drum
#

It's not Registry or Code Rebirth though

odd briar
#

I can send profile code

wise stag
#

skibidi

odd briar
wise stag
#

i was lied to

odd briar
#

Another error

wise stag
#

yellow tornado

#

?

#

oh not this error message

#

the one above

odd briar
#

I have them disabled

wise stag
#

this one just seems like a problem with whichever moon u were in

#

yea none of these errors are me

odd briar
#

I was at Peter

wise stag
odd briar
#

Hmmm

#

Any idea what it is then

wise stag
#

lol peter has broken audioreverbtriggers, not surprised

#

dunno

thorny shuttle
#

does 1 flora equal 1 of the smaller clumps of them

wise stag
#

u see the abundance config?

#

thats the abundance for ONE flower

#

and considering each tag has around 40 to 50 flowers

mild storm
#

womp womp

wise stag
#

if u include all 3 tags, you'd probably have like 163*40~ flowers total

thorny shuttle
#

ohh

odd briar
#

Flora Invasion

wise stag
#

you can reduce it ofc

mild storm
#

nature reclaims all

odd briar
#

This is default?

#

Heccc

#

It is much more intense on modded moons

#

This is on Verdance

#

From Celestial Expansion

wise stag
odd briar
#

It's like a jungle

#

🥴🌺

#

Pretty cool

#

I hope infernis isn't overrun though

#

That place is a literal volcano

wise stag
#

probably is

#

i probably need an exclude moons tag

odd briar
#

Yeah

#

I'd add a few in there by default

#

Ice moons

#

Fire moons

wise stag
#

ice moons? there are snow style plants lol

odd briar
#

OH

#

I have not been to an icey moon in ages

#

My bad

wise stag
#

thats fine lol

#

technically i have some plants themed towards fire but i just put em in the desert

odd briar
#

Makes sense

formal sinew
wise stag
#

i would go back to LL's implementation if i could, but I think too many people are used to it by now

hybrid flume
#

Imagine.

wise stag
#

nou

hybrid flume
summer bane
wise stag
#

ill try to ask mrov to have his stuff follow vanilla as atleast a config

#

because no API should modify vanilla behaviour

#

if not i might just go back to LL

flat tusk
#

i think min/max flora per moon type should be a thing

open laurel
#

Can the tornados be spawned with LQ yet? greed

wise stag
wise stag
flat tusk
wise stag
#

the more times i go through the list for extra information like min and max the longer it takes for ya to load into the level

open laurel
#

also first tests using imperium show that weapons do 1 damage base, 2 damage crit, but if purchasing the Protein Powder upgrade from Lategame Upgrades, the crit function doesn't seem to happen anymore, Imperium labels all enemy hits with a code rebirth weapon as doing 3 damage (maxed out protein powder at level 2)

#

gonna test with imperium off and hope maybe somehow imperium is breaking something and it actually works fine in a proper game

wise stag
#

@hybrid flume might know

hybrid flume
#

Nom nom

#

Know what?

wise stag
#

protein powder stops my prefix and posts to hitshovel

#

?

hybrid flume
#

It's a transpiler so it's changing vanilla code.

wise stag
#

yeah i thought so, just dunno why it would stop applying according to imperium

open laurel
#

nope, the crits only work if the weapon is doing a base damage of 1 😭

#

no 6-damage weapons for me

#

add a config option to let us pick base damage per-weapon, I bet that'll work! If Scoopy's Variety Mod fireaxe has a base damage of 3 and accepts protein powder damage additions to kick it up to 5, odds are a config option setting the base damage for a weapon will then allow protein powder to stack on top of that for these weapons as well

wise stag
#

idk

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the two damage spiky mace is working fine for me on critical hits

#

havent tested with lgu

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but it's not like i do much here to prevent it

fickle hill
#

Don't see much reason to use the hammers. Epic Axe is just way lighter for the same thing

#

Think the hammers should do 2 dmg always or something

wise stag
#

they'll get more next update

#

as in more functionality

elder python
#

[Error :CodeRebirth] [ILHookAllowParentingOnEnemy_PlayerControllerB_DiscardHeldObject] Could not match IL!

#

I think this softlocks the client

wise stag
#

it shouldnt

#

wdym soft locks

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what were u doing

elder python
#

my friend tried to pick up and drop rifle from piggys variety

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he softlocked

#

and he tried to kill me, a body replica of mine and me standing still appeared

#

he has a very bad graphics card idk if thats the reason

wise stag
#

uhh that wouldnt be me, that error is very irrelevant and isnt technically an error, i should change it to just be a log

#

all i know is that the rifles break my override animator, but that shouldnt soft lock?

wise stag
#

also update posted

#

will probably take a break for a week on coderebirth to focus on other mod stuff

#

also big readme update

hot light
#

no breaks! no food! only CR!
you're doin good, fren

mild storm
#

get back to work!

#

take your time

fathom fjord
#
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CodeRebirth.Util.PlayerManager.CodeRebirthPlayerManager.HandleStatusEffectChanged (GameNetcodeStuff.PlayerControllerB player, CodeRebirth.Util.PlayerManager.CodeRebirthStatusEffects effect, System.Boolean isActive) (at ./src/Util/CodeRebirthPlayerManager.cs:106)
CodeRebirth.Util.PlayerManager.CodeRebirthPlayerManager.UpdateStatusEffect (GameNetcodeStuff.PlayerControllerB player, CodeRebirth.Util.PlayerManager.CodeRebirthStatusEffects effect, System.Boolean isActive) (at ./src/Util/CodeRebirthPlayerManager.cs:87)
CodeRebirth.Util.PlayerManager.CodeRebirthPlayerManager.ChangeActiveStatus (GameNetcodeStuff.PlayerControllerB player, CodeRebirth.Util.PlayerManager.CodeRebirthStatusEffects effect, System.Boolean isActive) (at ./src/Util/CodeRebirthPlayerManager.cs:126)
CodeRebirth.WeatherStuff.Tornados.ApplyFireStatusEffect (GameNetcodeStuff.PlayerControllerB player, System.Single range) (at ./src/WeatherStuff/Tornados.cs:320)
CodeRebirth.WeatherStuff.Tornados.HandleStatusEffects (GameNetcodeStuff.PlayerControllerB player) (at ./src/WeatherStuff/Tornados.cs:293)
CodeRebirth.WeatherStuff.Tornados.HandleTornadoActions (GameNetcodeStuff.PlayerControllerB player) (at ./src/WeatherStuff/Tornados.cs:271)
CodeRebirth.WeatherStuff.Tornados.FixedUpdate () (at ./src/WeatherStuff/Tornados.cs:220)
wise stag
#

Damn

#

I knew I missed something

#

Did I upload an old version or smthn?

#

Line 106 in player manager doesn't exist

wise stag
fathom fjord
#

erm probably

wise stag
#

The lines don't exist

fathom fjord
#

well then you did upload wrong version

#

¯_(ツ)_/¯

tepid solar
#

CodeRebirth.Util.PlayerManager.CodeRebirthPlayerManager.HandleStatusEffectChanged does not exist in the 4.0.1 assembly

fathom fjord
#

ill look into that later

tepid solar
#

i used dnspy to check btw

fathom fjord
#

probably gale downloaded mod wrongly

tepid solar
#

that seems like a really messed up download

fathom fjord
#

ok it's not gale, it's because I was using v0.4.0

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v0.4.1 was published an hour ago

wise stag
#

Phew

ocean meteor
wise stag
#

LMAO

odd briar
#

I recorded in 1440p by accident

tacit badge
tacit badge
ocean meteor
ocean meteor
tacit badge
wise stag
#

Time to do it first KaguyaPensive

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Jk, would be pretty hard tbh

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Getting a suitable model that is*

autumn heart
ocean meteor
#

Xu accidentally added an air plant category I see 🤔

acoustic fulcrum
#

I assume Weather Registry's settings for the weathers take precedence over your own config, correct?

valid drum
#

Absolute perfection please keep this XD

hot light
#

right into a woodchipper

open laurel
#

tornados spawn through LQ now but have no particle effects so they are totally invisible, and they also don't yeet the player out of them 😭

wise stag
wise stag
acoustic fulcrum
#

@lapis flax what's your best guess? Which config for the weather takes precedence? Code Rebirth or Weather Registry?

wise stag
acoustic fulcrum
# wise stag I'd assume mine but idk

If that's true, any chance for a toggle to just make registery control it? I don't want another LLL situation where every weather mod has its own config

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It's so much nicer having everything in one place, makes it easier to do the weather to weather weights too

wise stag
#

I 100% disagree lol, I'll see what I can do but you're just asking for trouble wanting all thr configs in one mod

acoustic fulcrum
#

Like if I'm going to configure weather, it makes sense to do it in registry. Especially since other weathers play a factor

wise stag
#

If you're going to configure something I add, it makes much more sense to configure it on my end lmao

acoustic fulcrum
#

You're not the only weather mod tho, flipping back and forth between multiple configs is just needlessly tedious

open laurel
acoustic fulcrum
#

Every interior just using LLL to configure now is a godsend. API's having the configuration for the thing they control makes sense

wise stag
#

If WR included every single config I have on meteorshower then fine

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But you're already flipping back and forth for my other xonfigs lmao

#

Configs*

acoustic fulcrum
#

It has all the weight settings and such, those things are the things that don't need to be in both places. Things like weather meteorites are cubes makes sense in your own config

#

Have you even looked at how Weather Registry's config works?

autumn pagoda
#

Hmm

wise stag
#

Yeah obv I've looked at WR's config

acoustic fulcrum
#

I'm mainly wanting everything to do with how it's selected to be in registry. Since balancing weathers is a thing

wise stag
#

U gonna configure half the configs then go to another mod to configure the other half to begin with lmao

autumn pagoda
#

Does it matter where the config is that much?

wise stag
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No but

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People who love mods like central config

acoustic fulcrum
wise stag
#

Actually no comment

autumn pagoda
#

I mean sure none > meteor shower should be done in weather registry but most configurable stuff is in coderebirth and it makes sense to me

wise stag
acoustic fulcrum
wise stag
#

Preferably I'd scratch all configs on the weight stuff for the most part

autumn pagoda
wise stag
#

Feels like I'm not allowed to properly design the weather in accordance with the difficult I want

acoustic fulcrum
wise stag
#

Then use weather registry for that

#

Again, you're already hopping between two configs

acoustic fulcrum
wise stag
#

You're not hopping any less/any more

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My config doesn't include weather to weather weightd

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If it was an option, I wouldn't even allow that in WR

acoustic fulcrum
#

Doesn't it include a blacklist and normal weight?

wise stag
#

I like making configs, but I also like having control over the difficult etc of my shit I add

wise stag
#

Just don't use the blacklist

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Damn

acoustic fulcrum
wise stag
# autumn pagoda Why?

Like I said, too much configurability, if I want something yo be changeable I'd add a config for it

#

To*

wise stag
autumn pagoda
wise stag
#

Imagine creating something, then using an api to add it, then having no control over how it spawns etc because a very few end users want that control

wise stag
autumn pagoda
#

I love weathers but i like weather to weather thing cuz that just adds so much more immersion to the game

wise stag
#

Sure, u can add whatever u want, I'm not gonna stop you, but preferably I want things inhouse

autumn pagoda
#

No i agree with you that how meteor shower weather functions on its own should be configured by your stuff but WtW should be a thing to be config’d in WR

wise stag
#

Because yknow, I made it?

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WtW involves my shit too lmao

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What if my vision just didn't align with end users doing whatever they want with it?

acoustic fulcrum
autumn pagoda
#

🤷‍♂️ i think WtW should be configd in WR using your and others weathers and the core elements of the weathers should be configd by the creator

wise stag
#

Then im either a hypocrite or just make no mods? Lmao

acoustic fulcrum
#

Like you've said yourself you don't even play the game. Why do you care how someone configures their own game session?

autumn pagoda
#

I mean idfc if it ends up in your config in the end, it just makes more sense SINCE WtW is a WR feature

#

using your mod but still it is its feature

wise stag
#

S1ckboy what the hell have you been yapping about for 10 minutes my guy 😭

#

There exists more in this argument than just WtW

autumn pagoda
wise stag
#

If the api I'm using prevented control over how my stuff is being used, then I'd just not use said api

autumn pagoda
#

Other than that idfc where its configd

wise stag
autumn pagoda
#

And i argued your example stoopid

wise stag
#

You're still stoopid

#

WtW is good on paper and I have nothing against it, but the parts where its about MY weather still need to be dealt with on my end Facepalmlmao

#

Again, I prefer doing everything related to my shit in-house

open laurel
#

I mean I cannot seem to get weather registry to obey the weights I set at all, the WtW thing seems entirely broken for me, and Code Rebirth weathers were the only reason I started using WR since I had no problems with the game's vanilla weather selection system anyway. If it could be done in-house, that'd make me be able to include tornados and meteor shower in my modpack without having to wrestle with weather registry anymore, of which I still have to keep doing because my weather selection results are so out of wack that I'm positive it's ignoring the weights I set and I have no idea why and it's driving me up the wall.

wise stag
hazy thicket
open laurel
#

btw Xu I didn't even notice the new weather weights in the config until now, is weather registry still a dependency to get code rebirth weathers working? I see it listed as one but now I'm curious.

wise stag
#

yes

open laurel
#

alrighty

elder python
#

sotflocks the player compeltelety

wise stag
#

im not sure, any errors in console?

elder python
#

aside from the log I sent

#

no, it also happened with my friend

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not me, the host

lapis flax
#

which can be modified in Registry - that configs take precedence

lapis flax
valid drum
#

Btw @wise stag I wanted to let you know, whenever you get around to merging TheGiantSpecimens into CodeRebirth, I discovered it was TheGiantSpecimens that somehow caused ModelReplacementAPI to throw NRE spam in my logs

#

Unintentional discovery

#

XD

wise stag
#

i'd rather handle all this inhouse 💀

lapis flax
#

you do you

wise stag
#

yeah i dont wanna do a million references to weather registry just to check configs/debug weather registry lmao

lapis flax
#

i mean - yes and no?

#

you would define your configs on your end

#

and Registry would just bind them in the respective category

#

so you have the best of both worlds

wise stag
lapis flax
#

and that's your choice

wise stag
#

not sure what problem yall have with me doing configs inhouse

autumn pagoda
hazy thicket
#

Like LLL an option to disable auto generated options would be neato

#

(Though food for thought I don’t think I’ve had someone wanna use that yet)

lapis flax
#

that's the thing - i can understand that one weather has different options from another (because it does different things)

#

but things you can configure in Registry are common for all weathers, so why would you want to reinvent the wheel?

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i don't care if you do it or not, i just want to understand

wise stag
#

reinvent the wheel just to have configuration inhouse?

#

what if i just dont want a certain type of configuration

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why am i, as a developer, being restricted because some end users wanna mess with my content however they like

#

they can learn to mod and patch my mod if they'd like

lapis flax
#

you were arguing with me for some time that i shouldn't allow blacklisting levels on my end cause you do that already

wise stag
#

no?

#

i was arguing with you because ur dumb ass wanted gordion to be permanently blacklisted

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no matter what

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and that that would be unchangeable

lapis flax
#

yeah

analog crystal
wise stag
analog crystal
wise stag
#

something with this community and giving every single option to end users

hazy thicket
#

oh yeah its rough

lapis flax
#

okay, is weight picking such a deal-breaker to you?

analog crystal
wise stag
wise stag
#

if i wanted people to edit stuff, i'd add it in my own configs, which i wouldnt mind doing, but some stuff i might just not want them to modify

analog crystal
hazy thicket
#

im a little out of the weather business but isn't weather registry and weather tweaks already two seperate things (i assumed an api/lib then a config-esque mod)

wise stag
#

tbh i have no idea what the difference rn is, havent checked in a while

lapis flax
#

i'm providing the things that - for the whole time i've been developing my mods - users were able and free to modify

#

which is:

  • blacklisting weathers from moons
  • scrap/amount multipliers
  • weather weights
hazy thicket
#

in which mod

lapis flax
#

in registry

hazy thicket
#

im aware im someone who has the same kinda thing in my api so like i cant talk but that is ideally weird

autumn pagoda
#

wouldnt that be fine in weathertweaks? it would be more logical to me 🤔

lapis flax
wise stag
#

weather tweaks being allwoed to edit inherent values in an api is fine for me

#

the api itself shouldnt be allowed to give users that ability

autumn pagoda
#

well registry should register weathers, tweaks should tweak them 🤷‍♂️

mild storm
#

I too am in the debate

wise stag
#

lol

mild storm
#

now i sleep

wise stag
#

like weather registry is really good for me, i get to register my weather, use some events you have added, do some basic stuff like multipliers etc, but i dont want something im depending on to conflict with my vision

lapis flax
#

what's your vision in terms of weather stuff and what's the conflict

hazy thicket
#

api poking stuff

#

idealy the thing ontop of the api poke stuff

wise stag
#

yeah

#

i'd poke the api, as the developer registering

#

users cant DIRECTLY poke the api, but through mods like weather tweaks thats fine

autumn pagoda
wise stag
#

?

#

did you explain that wrong s1ckboy?

#

cuz u just said i had to put my configs inside of WT

autumn pagoda
#

wait i worded that super badly

#

im sleep deprived

wise stag
autumn pagoda
lapis flax
autumn pagoda
#

isnt that the right way to give end users what they might want and also let Xu do Xu things?

hazy thicket
wise stag
lapis flax
#

alright, so - if i'm getting it right - not everything should be customizable if you want to opt out of it, correct?

hazy thicket
#

if your poking in the api you gotta ask incase they wanna say no

wise stag
#

most of everything should not be customisable by the end user if the developer specifically declines those customisation

#

whether its for reasons like they want it inhouse or they just dont want a user to mess with those options

lapis flax
#

so - in terms of registry - filters and multipliers?

wise stag
#

i honestly dont think anything should be there (except vanilla stuff maybe i have no real opinion on that though probably fits more to do that as well in WT)

#

multipliers could also just change the content entirely, so i'm hesitant to even have a config for it to begin with

lapis flax
#

so everything i'm doing is not even unnecessary, but unwelcomed?

wise stag
#

as a forced option yes

#

if i can opt in? i wouldnt mind having it wherever though probably stuff should be separated into API and API modifier like WR and WT

#

like the stuff for meteo multiplier that inspired the multipliers, it never registered weathers so it never had problems like this, it was just a mod you'd have alongside

autumn pagoda
lapis flax
#

so combining all existing weather-related mods&options into one package was - in your opinion - a bad move?

wise stag
#

yeah it's super bad for an api

#

as in, the ability for the user to do these changes

analog crystal
#

yeah, I think an API should do the minimal amount of stuff to work

wise stag
#

its a lil weird, cuz u can argue adding more stuff to teh api to give the developer wider control without having them need to code in specific stuff, u can also argue api is just there for registration and stuff, but the important part here is that the user should not be able to control what i control without consent

hazy thicket
#

also worth keeping in mind the userbase we have here config wise is stupid and standards were at a minimum when you started cooking

#

it makes sense that its like how it is

onyx canyon
lapis flax
#

hmmm

wise stag
#

lol

lapis flax
#

well, it is what it is

hazy thicket
lapis flax
#

everything started with user-customization in mind, and i don't feel like taking that away now is a good move

#

but i understand the POV

wise stag
#

just allow me to opt in or opt out

#

so if theres any complaints

#

its towards me

lapis flax
#

i'll cook something for ya

wise stag
#

alright ty

wise stag
wise stag
open laurel
# wise stag forgot to respond, ill figure something out

while you're at that, may as well mention, one of the tornados seems to spawn right beside the ship and never move. You know, at that weird spot with the invisible rectangle that's some sort of grid starting point or default 0, 0, 0, or something

wise stag
#

like natural spawn?

open laurel
#

do you know how to resolve this so the tornados can spawn in random locations and wander randomly like the regular one?

#

yeah in my tests, the invisible tornados

#

not yours, yours work fine

wise stag
#

oh the invisible ones should be fixed when i do my fix as well

open laurel
#

but I mean, the stupid 'default to sitting at the spot beside the ship and not moving' thing

#

any clue what might cause that? I've seen it in other enemies too, such as the kidnapper fox on other custom moons

#

or two spore lizards on bozoros just rubbing into it and not moving unless disturbed by a player approaching

#

do you know what that dumb little phantom rectangle with collision is? it also acts as a physical hazard cruisers can crash into

wise stag
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lol

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its vector3.zero

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when the search algorithm is broken

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it directs itself there

open laurel
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is there a mod that at least makes that stupid thing have no collisions?

wise stag
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it shouldnt have collission

open laurel
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it does and has for a long time for me

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is it possible a specific mod is causing it to have collision?

wise stag
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maybe

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try lgu

pliant junco
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This mod is insane, I can't believe you managed to get ALL THIS working in LC, and all in one mod

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However, the hoverboard is the first thing to ever make me feel motionsick

wise stag
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LMAO

autumn pagoda
pliant junco
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Yeah I love this mod

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The meteors are definitely my fav feature so far

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And I know I could disable the hoverboard, but I won't because I enjoy suffering 🙂

open laurel
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this should reaaaaaaally be false by default tho

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but yeah meteors are so fucking cool, I still like tornado more tho

high zenith
wise stag
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the hoverboard works ™️

high zenith
wise stag
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probably because i posted 10 skateboard videos and said "pov using hoverboard" or something similar

pliant junco
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I think the main issue is that it levels itself with every change in terrain beneath it instead of smoothing it and staying slightly more stable and higher

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From a first person perspective, that is not very fun lol

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The other jank I love

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It looks hilarious from the outside

wise stag
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it does indeed apply force to balance itself every frame lol, which changes based on its current height

pliant junco
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Is that something that might be changed eventually?

wise stag
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dunno what i'd change it to

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it's currently physics absed

pliant junco
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With all the sick custom behavior you've already implemented, I'm sure adding some smoothing couldn't be that hard

wise stag
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DogeKEK im just not sure what smoothing would entail here is all

pliant junco
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Maybe make it apply to the elevation below it only 1/4th as much? Then fill in the gaps somehow

pliant junco
wise stag
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back when hoverboard was wip

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and was like "dio playtesting hoverboard"

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which was why u prolly thought it was skating

wise stag
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@autumn heart @open laurel update uploaded for u two

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i havent tested ur thing shark

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so if it no work then it no work

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lol

autumn heart
wise stag
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maybe probably

autumn heart
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Also what about the tornado spawning in as an enemy? I didn't know that was a thing

solid hedge
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Nice new Changelog

wise stag
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but shark wanted me to add it as a spawnable enemy

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incase someone wanted it to do that

autumn heart
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That's very interesting

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So it's a new weight setting you can modify yourself if you want more chaod

shadow kernel
wise stag
autumn heart
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Sucks that I don't use Lethal Quantities then

wise stag
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this better not be from me but you

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lol

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how well does it work?

open laurel
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well

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they suck me in

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they yeet me

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however

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so far, from testing of 2 landings

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they spawned 3 at once

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even though my settings shouldn't have done that

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and they also spawned in the exact same place

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these later 2 spawned way over there at least

wise stag
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i did put the max count to 10

open laurel
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I allowed a max of 6, and all 6 spawned before noon

wise stag
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it's up to u to reduce that to 1

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lol

open laurel
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which is weird because...

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the outside enemy spawn chance curve should not allow anywhere near 6 until well through half the way

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past it, in fact

wise stag
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?

tacit badge
wise stag
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oh wait

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i was looking at adult wanderer

open laurel
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hopefully I can just tune that a bit though, I know there's a hidden range to the spawn chanve curve amount