#Code Rebirth [V§O∆X∆O§]
1 messages · Page 7 of 1
forest keepers, old birds
if only i had a certain giant to help with that but i dont see any on art
Yeah tornados are way too strong right now, I got sucked in from voer halfway across the map and unable to do anything
its just insta death weather
Tornados also camp the ship constantly
Tornados are too strong and Meteor Showers cause hitches
lol
Xu has some fixing to do
Is the lightning tornado suppose to throw you? Because I was just stuck in it and it kills waaaay too slowly😂
None throw fro mwhat i can tell
I thought they all did now except the water one?
I havent been thrown by any of them
me neither'
I know it's a config setting but I have it on. Might be bugged then lol
tornado moment
Yeah, this happened to me earlier too, it just suddenly grabbed us from a distance
Probably a side effect of Xu trying to fix it throwing you under the map
Lol
welp, time to disable tornados till they get fixed (again)
I disabled Tornados and Meteor Shower
Likely won't reenable them
Unless they get confirmed fixed
The lag while having Meteor Shower wasn't fun
which sucks since those are the parts of this mod i have it downloaded for
I like it for the scraps mostly
Windy is nice when it's not buggy
Cus it integrates well
i wanted more weather but iit seems like they definitely need fixing
Meteor Shower I was excited to try again cus new scraps
i like meteor shower is fun imo
i forgot i was mid sentence lmao
"My feeling of Meteor Shower is that it was fun, but it got to the point it was such a high risk for no real reward so I felt it could be better, so we were happy to see Xu added new scraps you can get when you get it, but then we were let down again cus of the lag lol" - Lyra
Yeah tornados wont pull ya on the ship but the moment you get off the hsip it will and it cxan pull you from waaaayyyyy across thje map with 0 counterplay
Even with infinite stamina outside yo ucant outrun the pull whatsoever
They currently do one damage each with a chance to crit for 2, that part is in the configs iirc
You sure? I've made them a lot weaker
Was the moon you're on just has 0 cover?
How did you get stuck in lightning tornado
That ones supposed to make u faster and barely pulls you in
you were actually pretty close to it though
I just ran into it to see if it'd throw me, I was testing something else and figured I'd try the throwing out
it was past the water tower
You need to be inside near the middle for like 5 seconds for it to start throwing I think
and i was on the other side of the ship
FIrst moon it was Seichi and then on Uhh another planet i forget it was a lightning one that also had the same strength pull as the other tornado. They have insanely strong pulls and have a tendancy to just stick around the ship making it next to impossible to even elave.
and got instantly sucked
Ah gotcha
Maybe Imperium is to blame?
with no chance of escape
I was stuck in the middle for a good lik 20 secodns as i slowly died
I had my move speed slightly higher with it
Do you remember which tornado that was?
same
me and both my friends got instantly sucked into it
Base tornado, lightning tornado also
I'm surprised u got stuck inside any of em, they should be weak enough now
Though the grey one is the strongest
But the lightning is the weakest
Shrug Friend got stuck in lightnign andf jsut couldnt move until she got teleproted out
U got a video or smthn?
it was strong enough that we couldn't even leave the ship without getting instantly sucked in
Unfort no I didnt think to take one
I dont really know what to do from here because I can't get stuck inside the lightning one even if willingly when I'm testing it
Yeah even with it like on the othert side of the map on Seichi it pulled us in
me and both my friends couldnt get into the facility at all
Also
I didnt touch the meteor shower
If you're noticing lag
It ain't me

That or you just never noticed the lag from before
I can try to test it more
That'd be nice
Ummmm it pulled me in earlier
LOL
I'll go back on my math and see what I can do, but I'm not available for a bit
Instead of making me faster
Had it on Gorgonzola
That was the game where I got thrown under the map
Might have potentially been a bug with it with LLL 1.3.4 will test again on the latest build
LLL 1.3.4 was a bit brokey
Dont have any hitches with meteor shower tho I did just have liuke 20 meteors hit within the first like 10 secodns of spawning into the map
The rate shouldn't have changed but that could be weird, I added meteor control in the config but those were the default values I was using I think
You did set it so the max that can fall at a time are 5 after the new update
lol
It was a surprising amount of meteors
It used to always be capped at 1 or 2
That might be why
@unborn citrus You can probably fix it by reducing the max back to 1 or 2
Ye I did that
👍
Btw @wise stag just so you know all the new weapons show up as Epic Axe when you scan them and they say Epic Axe for dropping them while holding them
lol
Ik
That number was internal so idk how you'd know that lol
And no it was random so wasn't 1 or 2 cap
I probably did increase it from 3 or 4 though
Oh I just kind of always watched them fall
Usually 1 or 2 would land at a time
XD
Guess it was just lucky rng
LOL
Hm it seems while solo the tornado pulls seem to be more reasonable and I can out run them if im far enough away, though they still dont throw me at all. Weird? Even at teh same distances they were when i wasp layin wioth friends it doesnt suck me in as much
Yeah thats weird, the gray one is strong but not as strong as it was when playin with friends. Ther lack of throwing makign the tornados a instakill tho makes it not great, so hopefully that logic at least is something fixable?
I can try look into the throwing yeah, it should just be an if statement going wrong
Can I have the tornados config u have?
Just the part on the tornado pulling stuf
Or throwing
Or flinging
I love meteor shower

@wise stag Yeah just did some testing, no hitching from Meteor Shower c;
changed absolutely nothing
I know, I think it was an issue with LLL earlier though lol
Cus it's fine now with the latest version
without a log it didn't happen 🙂
1.3.4 did have some issues that got fixed
Very fair 😂
I'm just guessing it was part of the issues we had with LLL 1.3.4
lol
the thunderstore readme for this mod is sexy
i been edgingg the download button on this one for a good bit but i think i need that hoverboard
Uhh I uploaded it 40 minutes ago wdym changelog hasn't caught up
I just fixed tornados and some scannoded
Lol
how would people feel about flora?
Look Purdy
Venus fly traps
And explosive dandelions
And poisonous poison ivy
giant hogweed
Hell yeah
Yeah that's the plan
I mean a sort of dandelion that starts off yellow and then turns into a puffy sphere that then spreads little explosive seeds like a minefield could be funny
Boom!
what about a giant hogweed that makes you burn in sunlight after touching it
Dunno how you would code that
It depends what counts as "sun" too
Cuz the sun revolves around the player in this game
U are literally the centre
You are my sunshine...
my only sunshine
FUCK-
Idk, maybe before 6 pm or so
or something like a sandbox tree/manchineel tree combo that poisons you on contact or if you hit it and produces explosive fruit
It should drop a Durian that stinks you to death
The fruit from the tree explodes
new flora sounds rad
even if it doesnt' do anything
hey, @wise stag can enemy power levels be non whole numbers or does that cause problems?
ok, cause I was having some mod error where people would get stuck landing and my log would get flooded with
[Warning: Unity Log] Some metrics in the collection went over the configured values limit. Some values were ignored.
Yessssssssssss
Already got something planned with that for giant specimens
The sandbox tree
I think code rebirth might have a conflict with LGU in it's newest update?
I was having an issue where in multiplayer i you had a cruiser attached to the ship, levels wouldn't load. I'm assuming it is a conflict with another mod/mod's update since it wasn't a problem before. and LGU hasn't updated
I'd have to test further, but that's the problem I have had
Uhhh yeah doesn't sound like CR or LGY lol
idk man, there are only a few mods it could even be so I'm not positive, I might check that specifically
🫡
Lategame Yupgrades!
@wise stag You think you might be up for merging the Chainsaw and the Giant Scrap Eater into CodeRebirth sometime?
The Chainsaw is, Scrap Eater I don't think is
But you make a fair point
I just think the Chainsaw should be optionally included in CR but also be a seperate mod
Since it's a commission
Oh no I meant like
if you use CodeRebirth it's included, but if you don't wanna use it
It still exists seperately
So...
A mod with the chain for who don't want CR.
And then CR can decide to have that mod as dep for optional.
I suppose yeah
As everything still functions even if you turn it off.
But I guess that wouldn't be much different than keeping the 2 mods already seperate
Probably LLL
LLL is still a bit broken with the latest version
I'd revert it to 1.3.1
When are you updating CR's info page? It doesn't include anything about these 3 new weapons it says you added and I want me some spoilers lol
it's over
hey what are all the names of the new weapaons so i can add them to the weaponslot mod confiig?
Today I guess lol
Lategame yippees
I said F it and looked in the config lol
The Giant scrap eater wasn't well made so I'd remake it if I was gonna merge it to begin with lol
The chainsaw just doesn't fit CR's look so I doubt I'd merge it
Very fair
what does the icy hammer do again?
also the axe is 2 dmg to enemies, is it double to players too?
and the nature's mace? i dont remember these being here a couple weeks ago
yeah they're new weapons
they dont do anything speical right now
just nicely designed weapons
all CR weapons do 1 dmg with a 25% chance to crit
which might be in the configs
took me like an hour but organised the configs lol
ill see if i can add one
thanks!
Wouldn't it be neater to make those separate functions being called?
Idk how to get more organised with configs here lol
what's cloudy from?
weather registry i think
Should be weather tweaks but also registered via weather registry
Lol no windy, fun
adding more configs rn since someone wanted em
also lol
you addin plants?
those are real neat!
make sure they don't spawn on every moon though
pov they spawn on every moon:
that embrion looking real full of biological life rn
lol
ill probably just make a quick moon spawnlist config with all as default
and MAYBE force it to never be on embrion, but that's a little too restrictive for my blood
yeah that makes sense
i'd say for those? Vow, and Adamance are great
artifice maybe, experimentation maybe
their foliage is a lil too brown (exp, ass, off and art) for the really bright ones
yeah i get that, it gives me a vibe of look a terraformed planet tbh
I sorta agree, I think there can be a gigantic excuse to add a new "invasive weather" type that spawns flora (and enemies) regardless of moon
i like that, i could make it both a weather and a default
very funny how the next update would add like 30 different types of flora, and then simultaneously the assetbundle reduced by like half from 32 mb to 16mb, purely because i bothered compressing some more lol
we will casually ignore the potential circumstance of Jesters appearing on Experimentation with this one :')

also these are the flora
i have like 100 more i could add tbh but ill stop here, the assetbundle started getting big... (its 1mb rn)
whats a good forest modded moon @tacit badge
im gonna test this with rosies moons and gloom
eve-m, but it has a cave area
idk how it usually looks
i also need to make the culling distance a bit more
synthesis
are these not affected by lighting?
also yeah some of those colors are a bit too bright
they should be, ill check
rerecorded synthesis with new settings
ill probably exclude any spawning if theres no navmesh and if theres no Grass tag
that's a lot better, nice
still think there's some leaves there that are like, close to neon green which could be toned down a bit
but generally I think this could add to most moons
cool stuff
flowers on a metal bridge :]
yeah, it's only 2mb total for every plant, so i get a bit confused on why some moons are so huge when they add like a tree or smthn lol
but actually, I really like this, it's something and adds more life on some moons
would probably be fixed if i restrain spawning on the Grass tag, problem is it makes custom moon'ers have to actually tag their stuff properly lol
and i dont trust that grass has been tagged as grass in a lot of cases
If floor color is green add flowers :]
i can't grab the colour of the floor no matter what i do 
:,]
unless i add like a camera for each plant, which is a big nono
it loops around to the problem i had with redwood footsteps
I would just opt to keep it as you said at the beginning, if it doesn't appear, it's more a thing of them than of you.
true, ill do that then
"Tired of your lush moon not living up to its intended category? Introducing: Code Rebirth! The fast and easy way to be lazy get your moon greener and full of life!"

:o
is there a possibility of Moon tag specific flora? like uhh cacti on Canyon tagged moons for example?
Hmm by tags i was talking about terrain tags, the problem with this is that I'd need to separate the plants into categories
And I have a good 100 to 500 plant options
And no cacti ironically enough
steal Generic's cacti- /j
I've already added 40 and that took like an hour lol
I mean, generic probably got his cactus as a free asset somewhere
It wouldn't be stealing :p
nahhhh you need to steal the triggers as well 😂
oh I was thinking of the hurt triggers
just make every plant able to be separately configured
Woah Experimentation feels so alive with these
This will go great with foresty and jungly moons
Gloom with all these... oh god 
[disables on Gloom]
There will be no color or joy when we're visiting this spot
Just asking are you going to make different vegetation for snowy or desertic moons
Not gonna make moon specific vegetation cuz that would probably take me like a week lel
Any chance you might add an option to configure the chance for crits? I kind of want it to be 100% lol
It's in the dev release, or the public one, can't remember which
The plants look sick btw ^^
Tanks
Mhm :3
Prob dev release, public one just allows you to toggle whether crits can happen or not lol
Don't leak the dev progress smh
war thunder confirmed for coderebirth
hook gun ??
no
tanks
Lol
Lol
I'll be pushing the update for the new flora in a bit
It has a spawn weight config with some defaults
Ok this tornado is insanely oppresive, I'm sorry
where's the config that makes it pull you less hard
cuz this is stupid strong
at least it doesn't pull you when you're far
yeah it doesnt carry u in the air when you're not close
it takes like 10 seconds of being inside the tornado
to get fucked
I don't think throwing you so far you fall off the map should be a feature
yeah but you can't get out
I even have stamina buffs
even if you get out you're getting pulled back due to no stamina
then use the config
is there a config to change how much it pulls you?
all I see is speed, can fly you away, volume, type
i thought the flower to the far right was gabriel ultrakill 😭
pull strength is a config
There is now
Yuck R2
do I have to delete my current config? this is all there is
it's TS
be thankful I don't use the .txts anymore
to add the new options
i've been playing xd
oooh it JUST updated
neato
is it maybe in another category by accident?
Yeah
yeh been playing for like an hour
No dw it's not
oh lol
neato, I'll change that
I'd say set them to 10 if you want to lower it but not nullify them
yeah the current pull strength is insane
it's like twice the amount that it was before
or at least it feels like it
Yeah try 10, if it still feels like too much then 5
i didnt screenshot it but i was playing w this mod yesterday and the custom weapons had the drop text as their name, but the swing text said 'Epic axe' for all of them
That was fixed
this is the volume of the tornado while you're in teh ship
Soo with wich Moons does the vegetation work?
Modded i mean
put Modded in config and hope the tag in the ground is grass
Ahah ok
Tornados feel sooo much mroe reasonable to deal with now
meh, too lazy to change
The speed improvements alone are worth it, not to mention the improved config editor
weh, if it doesn't keep the launcher from crashing every two seconds idrc
that's my only issue with TS
It never crashes
idrc about accessible config menus cuz I usually config from the txt file
#1246088342458863618
thats what people told me with TS so idk LMAO
might try it, but idrc about the launcher I use as long as it's functional
It doesn't seem to effect anything noticably in game but I thought I might as well report this red error
U got surfaced?
I'm also receiving this error.
Shortly after, Unity hard crashes 
Yeah no unrelated
Xu, how could you
We got some funny clips when we were playing yesterday from code rebirth, Imma send them here later
Was it supposed to hit the ship tho?
The setting was off so it cought me off guard
at the end of the clip I show that it was off
Odd, I'll post a fix today lol
Oh nice!
Lemme send another clip, hold on
You might like these
That'd be great yeah
We played on fuckin Kast with the tornados and it was hell
3 rounds in a row that bitch killed me and JS
The tornados be pullin
did jeremy die tho
It be pullin AND throughin
If he was close to explosiin then yeah
Only the best for the tornado lovers
Sorry, we had to disable that fake markdown because it's abused to make system-like messages.
Classic Discord putting zero thought into their product/feature releases.
It caught me so off guard bro lmfao
We ran out of automod categories :/ -- Removed your warning, you're good.
what mod allows you to freecam in spectate like that?
Ty<3
@wise stag
Argument agasinst TS: The TS Launcher is garbage and slow and just a bloatware adware version of R2
she took her sweet time to teleport you lmao
two things about that clip, you shoulda grabbed the ship ladder! interacting w ith that is a guarantee escape 
My hand was fuuuuuuuuuuuulllllll
Can't let a piece of art touch the dirty floor like that fr fr
Had a water torndao spawn on Cambrian and it made for a very obnoxious obstacle that was fun to try and play around combined with the giants and shy guy that spawned in too.
short term gain 
yeah watet tornado pulling power is a lot weaker once you're inside it
unfortunate part is, you'd be inside it and drowning
unless it movges away
Yeah I was stuck getting puleld towards it and the shy guy screaming until a drift wood giant came by and yeeted me in the direction of the ship saving my life
@wise stag 2nd Round
Yeah we didn't think that one through ngl
@wise stag Final round, football had to make it more hellish before the tornado dealt the final blow
Unity crashes stopped after disabling code rebirth 
lovely, keep it off then

@autumn heart i think what happened in the first clip is that since the ship was moving, it didnt know where to keep the meteor away, so that config didnt have enough time to properly play 
ill test it with 200 meteors per spawn in a sec
likely what happened yeah. maybe delay the meteor spawning until after the ship has landed, or clear a big enough area around the ship landing position?
turns out it wasnt that, they're still spawning on the ship lol, which is weird but ill see where my logic went wrong
oh nvm then lol
2-3 seconds maybe
after you press the button to the player getting teleported is 3 seconds?
Also wouldn't be better if the meteors don't spawn until the ship has successfully landed on the moon?
yeah but turns out that wasnt even the problem 
im looking at the code to spawn it and imma try and see what went wrong
Oh it's a whole bug?
Damn
yeah seems like it
every update im gonna try and add 15 different new plants
lol
anyway next update is just some balances, tornado seems a bit more powerful than intended, the meteor ship config fix, 20 new plants anda new item crate varaint
Oooo
Excited to see
Loving this mod more N more every update fr fr

oh and assetbundle went from 18mb~ to like 10mb
kidding
i'll probably look into comrpessing it more when i start merging the moons in progress
Oh hell yeah

what entity is that
The dog? Football
I'm gone for 2 days and you completely overhaul everything. Nice
lol
@autumn heart
it seems to work for the most part in dev release
anyway im increasing the cap of max chosen meteors that can drop to 9999 from 100
clearly not enough meteors
Worms players when they use Armageddon
more MOUSE BITES
we touching grass with this one boys
real
too lazy to do smth about it 
Oh hell yeah!
Oh lord 💀
Honestly if there was like a second config that overides the first where you type the moons name then how strong that specific weather is, that would be cool
I swear titian with meteors is a death wish
Or Kast or Gratar
omg im stupid i thought volume as in like, the area it takes up not sound 😭
Nice
Yeah
the error is basically: if someone runs the patch first, then dont run my patch
the surfaced patch si my patch but copy pasted
it's not an "error"-ish, but yes u can ignore it
Alrighty
Grrrrrr
Why you grrring at Xu?
Pikapika
they want a really flexible and good config 
Nya Nya
Lol
I think your config is pretty good already :3
I think i heard of this before 
I can't think of anything else it needs added
We just need the s1ckboy config
fr fr
Well what is missing? (Asking the players rn)
I think your config is pretty good 🤷♂️
Bwaa
@wise stag Real questions here, s1ckboy added you to the game, when are you adding him to the game through CodeRebirth?
Hehe
yeah if i wasnt worried about copyright there'd be a headless pikapika in company above desk

legally distinct Peekochew creature 😂
Lethalchu
I mean I'm sure s1ckboy probably is quite tasty lol
Bwaa
"He already got murdered once by Ruthie on stream recently 😂" - Eva "Wonder when they'll battle it out to decide who the one true Pikachu should be"
Can you blame me thooooooooooo
Yea, N it's ok if its not possible and stuff cuz the mod is still very sexy
Honestly what I can do if it ever gets too much on a moon is I can block it from happening on said moon with weather registry
forest keepers aren't mentioned to be deaf in any logs but they don't care about sounds in gameplay
the new foliage feels too saturated
doesn't really fit with the color of the grass nor the color of the vanilla foliage
world's most saturated flower
yeh that's what I said when I first saw the sneak peeks
some vibrancy is nice but I agree, too saturated
I can try toning the colours of the vibrant ones down but don't expect too much
So found an issue with the Snowglobe
It seems to break the player pretty badly
I'll have to clip it later
@worthy cliff Got the clip of my arms being busted
@wise stag the log if you can find anything in it
what do you mean "don't expect too much" is it hard to reduce texture saturation
Yes
how did you set up the foliage?
like, if it's just a texture you have lying around it shouldn't be too hard, I've been doing that for leaf boy today and yesterday
my drawing program has a saturation slider
They have a material with 4 different texture maps, the problem is that there's not just a saturation toggle, and I can't just match the colour to grass cuz grass can be different shaders of green
I'm not redoing 100+ textures either lol
there a config to turn em off I assume?
neato
It works the same way as like a uhh enemy config with the spawnweights but it's just moon names
yeah that makes sense
I think by adding so many variations you kinda... shot yourself in the foot
Meh, there wouldn't have been really any other way, not enough variations look meh
I could categorise the variations by colour but that's a bit of unnecessary work
I mean, you could've set up 10 different plants for three different types of planets
Btw if you can look into it, I think the damage fix stuff you did needs to be applied to Immersive Scrap's weapons
dry, forest, tundra
that'd reduce the count to 30
and you could make sure the foliage actually fits in
Sometimes with a weapon from Immersive Scrap I can kill a dog in 2 or 3 hits
The crits? IS got the fix before code Rebirth to begin with
and that's not normal
Weird lol
Don't use something like the wrench or whatever the bugged weapons are
Yeah I disabled those
Yeah Immersive Scraps lol, it just increases the damage
For some reason I think it registers dealing 4 damage sometimes instead of 2
I do have those set to do two damage instead of 1, if it does more for u that's not the IS
Yeah idk what causes it
The weapons from CR and the Chainsaw mod work perfect now though
I'm colourblind lol, I'm just filling shit in, most people seem to like it as is as well so I haven't felt the need to organise and change yet
I know you are, you coulda asked me or anyone else for feedback on the colors though
but I get your point!
if you don't like em just disable em
I can feel my fps on my 140+ mod modpack being sucked away
@wise stag maybe it was this?
@wise stag Clip btw https://clips.twitch.tv/ObedientGeniusGalagoFutureMan-7YJknzrlT08Q3MJA
That was before I got the broken arms and stuff
Picking up Snowglobe was a mistake
UwU
Need a config on the amount of flora IMO
I like the flowers but in moderation would be nice
it would be cool to make the redwood giant chase you with an attack on titan theme with a metoeor shower happening at the same time
I was actually thinking of reskinning it like how the nymph mod works for the bracken but im too lazy
plz 🙏we need colossolas titan
Also Xu would prolly behead me frfr
they wont
^ye she wont 
😦
hey @wise stag what exactly does "Tornadoes on ship" mean? in the configs
What should i put in the names to make the Plants spawn on a specific modded Planet?
Because if i put the Moon name It doesen't work but if i put Modded it work
Will the wrench be fixed soon? I've found it twice and was so confused why I was able to swing it without any animation
The Wrench and Hammer are meant to not be weapons but she forgot to update the asset bundle lol
So whenever she feels up for it I suppose
Alrighty
I had the wallet break when I dropped it with the config not on an inventory slot
They're super low poly lol
Fair
When you're in the ship, the volume of the tornado
Oh that part might be broken
Anything else u did?
No
i think this would be good to do, instead of a ton for just one planet type
flora doesn't seem to work on custom moons at all. tested on fray, junic, gloom and acidir
two things, either they didnt tag the ground as "grass" or you can't do specific modded moons in the config
gloom is literally one of the examples in the config, so i would have imagined you tested it
i tested it with Modded 🙂
but also this was before the tag
i can't really do much for custom moons if they dont tag their stuff properly
its also why its in the example, but not the default
can it not be set with specific moon names?????
any chance you could pivot to Custom instead of Modded (fine if you can't just more consistent with LLL)
heads up that custom footsteps won't be able to be tagged as grass if that ever comes up
works with putting Modded in config
the ground/terrain, they wont tag it as grass?
correct
yeah it's just an LL issue then, ill see if i can get it updated
has to be untagged for reasonsssns
you can add tags in post?
oh untagged
okay
uhh

if i remove the tag, it spawns on metal etc, anywhere on the navmesh
ill see if i can get a blacklist thing going
what layer is terrain on again
idk what moons use but there IS a terrain layer
i think terrain is usually on the room layer, to make it appear on the radar
whitelisted content tags + terrain layer and/or specifically terrain collider perhap?
yeah u have a general content tag for forest moons i assume, i could try going with that
hmmm
do u have anything in LLL that allows me to know that untagged terrain is like, grass or smthn
No 😔
i was using LL's implemention of outside map objects, ill just make my own patch instead, from there ill sort the flora into categories with colour, check out the saturation on a bunch of em, then whenever i want to place a plant down ill raycast into the ground, and figure it out from there
okay i might be needing u to add something into your footstep stuff like a secondary tag of sorts if that makes any sense?
Looking for terrain collider should do a lot of your filtering, no?
yeah but sometimes terrain can be desert-y, sometimes its just straight up a sort of metal type thing like with triskelion
black mesa has some mix of grass and stuff
and yeah turns out all terrain is on room layer
looking at artifice*
im not sure how your extendedFootstepSurfaces look like, but are you able to add a string identifier or like an enum type thing with a list of general tags like "Sand" "Metal" "Grass" for me to pick up on?
i was kind of assuming you apply the extendedFootstepSurfaces on the ground as like a script, but im not too sure
naur
material
it’s a scriptableobject like any other footstepsurface
Ill have to get back to you on those suggestions
alright, ill overhaul how i do it rn and just whitelist the plants on only grass tags since people havent had a chance to do too much footstepsurface stuff but the sooner i can change this the better lol
plus itll actually force LLL to be a hard dependency for once
(in thunderstore, in code it'll probably be a soft dep like weatherregistry)
alright, any more categories people think are relevant other than these 3 biome types?
those seem like good enough categories. should maybe have the config able to set what moons have what foliage type too, like Vow:Grass,Experimentation:Desert,Dine:Snowy
the config will probably come a bit later, or not at all, this is less for the end user and more for me to sort the plants and whenever i come across an appropriately tagged moon i can just easily pick a plant from the desert list and put it randomly in the terrain
makes sense
If it's the arms being horrendously broken yeah
lol
It's like you become double jointed XD
that thing u had might be a rare vanilla bug, i managed to reproduce something different but that was cuz of lightning strikes, in ur clip u just picked up the item so idk
made them all a lot sadder
Yeah pretty much that, and it happened while holding the Snowglobe, do you know why it's breaking the character?
hmm, im not sure, but it fixed itself as soon as u dropped and regrabbed the snowglobe
it only happened when i got struck by lightning and instantly grabbed another item too
Weird lol
hey xu really diggin the mod just wondering when you’re planning to add sharknado weather?
never
was annoying af trying to figure that out for like 3 hours, might take a crack at it another time
unexpected LC Surfaced crossover
when are you creating a 3d array of 0-1 lerp based water volumes in every tile to create a dynamic vertical based flooding mechanic to the dungeons
wow how did u guess exactly what i was doing at this very instant !!
...might be something fun to do as a new weather type though
if i can get a list of all tiles spawned in, then order them by vertical height 
Dungen has that connection info
i think i saw tiles being accessed in LLL too lol
some code you linked hte other day had something with that iirc
Probably maybe
any specific way u want me to grab the list of moon names like Infernis,Gloom etc?
this is on RoundManager.SpawnOutsideHazards so if LLL exists it'd already be loaded, though I might not need to depend on LLL for this unless you format the names in some way in LLL 
@wise stag numberlessplanetname for config and display, SelectableLevel name for any validation
Can prob peep lll stuff where i look at stuff
ah so gotta turn an entry like Infernis into a selectable level, okay
or well, try and if no work then it doesnt exist
mhm
how do you get the numberlessplanetname? is it just the level's planetName field? @hazy thicket
aight
you know how to get that otr
yeah i do it somewhere in my code already
ya
numberless is basically a sanitised planet name
safe for config binding and other validation stuffs
custom content seems abit safer nowadays but back in LE -> LLL era we had some wild names to safeguard
yeah lmao i remember that
so basically this but i gotta compare with the extendedLevel numberlessplanetname
ye
theres a cool tryget method for any extendedcontent but also LevelManager.CurrentExtendedLevel if needed also
the level manager should work as is, now the hard part is ironically the vanilla moons, without depending on any mod i'd like to figure that out
, and hopefully without hard coding it
iterate thru startofround.levels
still feels a bit too saturated, also do you really need that much plant variety?
what's wrong with more variety
if you're worry about the size of everything, its literally 2mb
you should just level up and sample a camera frame facing down at the moon w/ the right layers and sample the strongest average colours
it's what i'll do for the redwood later
eventually youll fall into a catlikecoding and/or Sebastian Lague rabbit hole
never heard of em before but looks interesting
Sebastian's videos are s tier
nvm i've seen this one before https://www.youtube.com/watch?v=2Ni13dnAbSA
I tried rendering Bad Apple inside of a particle-based fluid simulation.
(I recommend watching in 4K if you can, as video compression is not overly friendly towards all the little dots!)
Full resolution video download:
https://drive.google.com/u/0/uc?id=1zTmq8M0kHYqIuf72yGJvgYuWgE8aKmU3&export=download
If you'd like to learn more about the flu...
looks pretty fun, might just put it on the background when im bored lol
ye
their not tutorials by any means
just long form explanations/tinkering post mortems
yeah looks pretty chill, a bit long
okay i've got the parsing which would give stuff like ["Infernis,ExperimentationLevel"] as an endresult
was going to spray you for the level shit but realise its a lethallib thing
yeah, it's the one dependency i fully hard depend on for the sake of like "if you dont even want this one enabled then why are u playing the mod"
speaking of
looks like i got away with removing lethallib has a hard dependency from lll
i soft depend a bunch lol
ye soft dependencies are easy as heck
i keep stuff like weather registry etc set as hard dependencies on thunderstore though because i'd rather the user opt out than opt in for this stuff
Nom nom
I just like not ruling out the possibility of being the #1 project on the thunderstore 😛
bit more effort than it's worth, i've only seen like 10 of these plants commonly appear ingame
it's just adding to a list lol, it's as simple as it gets for me, also they all have equal chances on spawning
eh
anyways i think most of the green plants should be closer to this color, instead of being 0 255 0 green

maybe
some variety in colour will need to exist for the other moon types
i might eventually change this to be "flower fields" where instead of picking a random flower all around the moon places it spawns fields of that flower
the colorful parts seem fine at their current saturation but the leaves themselves are too green
the leaves are too green?
that just seems a bit darker
it went from 168 to 140 lol
it became more pink
will play around with it a bit and see how they look
Is this mod still broken without WeatherRegistry? When I disable it, hoverboard doesn't appear in the store and I can't land on any moon, it just gets stuck on a loading screen.
when did u try this?
Just now. There these errors in the logs when I'm trying to land on Summit
Here's the full log just in case
Yes, if I turn it back on it seems to work fine
okay leave it on for now ill try and see what's wrong, i do see an error
Oh ok thanks
no, I just dropped it and it got stuck both on the ground but I still had it like it was in my inventory. It might have just been caused by lag though
u could still use it but u dropped it and it stuck to the ground?
Let me know if you fix It 🙂
Yee
@wise stag Have you managed to fix the Snowglobe yet?
not fixable currently, either dont grab/pocket to it while crouched, or if u do, just stand up, drop it, grab it while stood up, and that'll fix it
I mean you could always revert the animator changes right? It seems the bugs happen from the new changes lol
dunno, ill see
posting update soon
@summer bane hopefully that fixes the soft dependency stuff
i tested it a bit but not too extensively
@solid hedge i tested with gloom and it seems to work now
keep in mind i changed the "Modded" to "Custom" to accomodate for leaning less into LL and more into LLL
in the future I'll probably accept both and just parse em into Custom if Modded is detected and just use Custom
but I recommend where you see Custom to use Custom
Xu made planets?
very much so yeah
they cull after a bit of distance and combined they're lower poly than like most things in the game
you can also check the assetbundle to see how much RAM it roughly takes up
about 3mb for all the flower stuff together
they are currently tagged with Desert,Snow and Grass but can really spawn in any moon you whitelist, i haven't added a way to use those tags yet
Are all three seperate in the configs so we can assign specific moons to the type of plants we want to spawn there?
i didnt think about that, ill do that now LOL
i was trynna figure out how to dynamically do it without a user's input 
(the right way)
Lmao
for now instead of detecting grass or whatever i have a blacklist which includes a few metal things, rocks, Untagged, but the Untagged goes away if LLL is detected
nah, u just gotta keep hitting em with the shovel
i havent added much of anything special to them
but their lid just pops out lol
Ah
I thought it would be like a better wodden crate with more loot but a bit harder to open
that's what i'd want to do but i have no idea what to do with it lol
so for now it's just one with 1.2x better loot and mostly a retexture
Yo have you thought about having an equipment crate?
Think that's not a bad idea
it would be unique to the others
hmm potentially could do that
might suck though, i know a lot of people dont really like equipment much
@lapis flax is there a way to grab a list of all store items
preferrably the ones that are scrap/item and not vehicle or upgrades
offended
oh actually lethallib might fuck it
I know people mostly buy traditional stuff but I think having them handed to you makes you wanna use em more
TerminalFormatter.Variables.Buyables.Where(x => x.Type == PurchaseType.Item);
hehehe
i have to get that lib out as soon as possible holy shit
brother LLL doesnt even do store items right as far as im aware, is there a vanilla way i can do this 😭
i blame lethallib
iterate through terminalnodes and check if one of the id's is not -1
then find the item in startofround.allitemslist using said id
you want to it vanilla style? are you insane 😭
so anything not -1 and in allitemslist is a shop item?
ah okay, should be easy enough then, ty will try
that's a scary looking vanilla code 🙃
whats relatednodes doing
it's similar to your sauce
i'm storing pre-buy and post-buy node references alongside the item
so when someone wants to buy the item, i can check which one by doing
public BuyableThing ResolveNodeIntoBuyable(TerminalNode node)
{
return Variables.Buyables.Where(x => x.Nodes.Node == node || x.Nodes.Node.name == node.name).FirstOrDefault();
}
careful about all this linq man diffoz will get your ass
i'll fix that when i stop being stupid 🤭
it would be better to store it with their ids or something, but 🤷
i might also look into doing fields of a specific plant type rather than different types scattered around, as like a rare chance, but not too sure
Flowers are a kidnapper fox buff 
unsafe but this should work right @lapis flax
internal static Dictionary<Item, (TerminalNode, TerminalNode)> CollectBuyableItemReferences()
{
Dictionary<Item, (TerminalNode, TerminalNode)> buyableItemInfo = new Dictionary<Item, (TerminalNode, TerminalNode)>();
foreach (CompatibleNoun noun in Terminal.terminalNodes.allKeywords[0].compatibleNouns)
if (noun.result.buyItemIndex > -1)
buyableItemInfo.Add(StartOfRound.Instance.allItemsList.itemsList[noun.result.buyItemIndex], (noun.result, noun.result.terminalOptions[0].result));
return (buyableItemInfo);
}
i'll save that for later 🫡
Damn im a goof misread
done
now i gotta change up how i do configs cuz rn i apparently need to "cache" more values according to matty

then ill add the item crate stuff
i also upped hte minimum and maxmium plant stuff on the moons because splitting the category 3 ways made them seem sparse
there's a terminalnodeslist class, where is that stored @lapis flax
the buyItemIndex?
.
ahh, gotcha
Thank youuu<3
not pushed yet cuz doing the item crate but yeah
Oh, the tool one?
yeah ill let metal crate be equipment
now i can bombard the github with Hook gun suggestions?
Oh sick!
(not this update that i just uploaded since i do want to chill with bongo for an hour then i gotta go hang out with friends)
but this update has specific flora types in specific moons config

Instead of a metal crate it could be a toolbox
Would fit a lot of long thin tools better
Oh ok i Will try
what if code rebirth was called code freakbirth ong
I have tried It and if i put the specific name It doesen't work
Nope sorry It now doesen't work with custom either
@wise stag please please please let tornados be spawned in by things besides a weather check. I want so badly to put Tornado into the outdoor enemy spawn roster with Lethal Quantities and build a perpetual storm planet where you gotta navigate to and from the ship with multiple tornados forcing you to take detours unless in a cruiser. I just tried it and it no work 😭
Whoops
Yeah lmao I should add em
Tornados are enemies, u can't put em already?
just tried this, it only spawned t-rexes from the JPOG T-Rex mod
or did I break it by trying to ensure a tornado almost always spawns first and anything with silly-high weight values just gets ignored or something?
oh wait... that would do it... my apologies, I was not thorough enough lololol
just assumed it was 0 1 and 1 1 for default like other monsters
for me when I grab it it's just already broken
like I grab it and it's sideways on my hand
Hmmm
Yuh uh
Are u using better emotes?
It's another mod breaking it
I'm out bowling rn
(I'm the 1)
nah, too many emotes







