#Code Rebirth [V§O∆X∆O§]

1 messages · Page 7 of 1

tacit badge
#

there's a lot of things that fuck over key-less crate opening

#

earth levis, baboon hawks

#

uuuh

#

and smth else

primal glen
#

forest keepers, old birds

#

if only i had a certain giant to help with that but i dont see any on art

unborn citrus
#

Yeah tornados are way too strong right now, I got sucked in from voer halfway across the map and unable to do anything

#

its just insta death weather

unborn citrus
#

Tornados also camp the ship constantly

valid drum
#

lol

#

Xu has some fixing to do

acoustic fulcrum
#

Is the lightning tornado suppose to throw you? Because I was just stuck in it and it kills waaaay too slowly😂

unborn citrus
#

None throw fro mwhat i can tell

acoustic fulcrum
unborn citrus
#

I havent been thrown by any of them

modern cradle
acoustic fulcrum
fading oyster
valid drum
valid drum
#

Lol

modern cradle
#

welp, time to disable tornados till they get fixed (again)

valid drum
#

I disabled Tornados and Meteor Shower

#

Likely won't reenable them

#

Unless they get confirmed fixed

#

The lag while having Meteor Shower wasn't fun

modern cradle
#

which sucks since those are the parts of this mod i have it downloaded for

valid drum
#

I like it for the scraps mostly

#

Windy is nice when it's not buggy

#

Cus it integrates well

modern cradle
#

i wanted more weather but iit seems like they definitely need fixing

valid drum
#

Meteor Shower I was excited to try again cus new scraps

modern cradle
#

i forgot i was mid sentence lmao

valid drum
# modern cradle i like meteor shower is fun imo

"My feeling of Meteor Shower is that it was fun, but it got to the point it was such a high risk for no real reward so I felt it could be better, so we were happy to see Xu added new scraps you can get when you get it, but then we were let down again cus of the lag lol" - Lyra

modern cradle
#

yeah, same here

#

oh well, guess they wont be in myh pack for a bit

unborn citrus
#

Yeah tornados wont pull ya on the ship but the moment you get off the hsip it will and it cxan pull you from waaaayyyyy across thje map with 0 counterplay

#

Even with infinite stamina outside yo ucant outrun the pull whatsoever

wise stag
#

They currently do one damage each with a chance to crit for 2, that part is in the configs iirc

wise stag
#

Was the moon you're on just has 0 cover?

wise stag
#

That ones supposed to make u faster and barely pulls you in

bitter thistle
acoustic fulcrum
fading oyster
wise stag
fading oyster
#

and i was on the other side of the ship

unborn citrus
#

FIrst moon it was Seichi and then on Uhh another planet i forget it was a lightning one that also had the same strength pull as the other tornado. They have insanely strong pulls and have a tendancy to just stick around the ship making it next to impossible to even elave.

fading oyster
#

and got instantly sucked

acoustic fulcrum
fading oyster
#

with no chance of escape

unborn citrus
acoustic fulcrum
wise stag
unborn citrus
#

We got stuck isnide the lightning tornado too

#

soi its not imperium

fading oyster
#

me and both my friends got instantly sucked into it

unborn citrus
wise stag
#

I'm surprised u got stuck inside any of em, they should be weak enough now

#

Though the grey one is the strongest

#

But the lightning is the weakest

unborn citrus
#

Shrug Friend got stuck in lightnign andf jsut couldnt move until she got teleproted out

wise stag
#

U got a video or smthn?

fading oyster
unborn citrus
#

Unfort no I didnt think to take one

wise stag
#

I dont really know what to do from here because I can't get stuck inside the lightning one even if willingly when I'm testing it

unborn citrus
fading oyster
#

me and both my friends couldnt get into the facility at all

wise stag
#

Also

#

I didnt touch the meteor shower

#

If you're noticing lag

#

It ain't me

#

That or you just never noticed the lag from before

unborn citrus
#

I can try to test it more

wise stag
#

That'd be nice

valid drum
#

LOL

wise stag
#

I'll go back on my math and see what I can do, but I'm not available for a bit

valid drum
#

Instead of making me faster

#

Had it on Gorgonzola

#

That was the game where I got thrown under the map

valid drum
#

LLL 1.3.4 was a bit brokey

unborn citrus
#

Dont have any hitches with meteor shower tho I did just have liuke 20 meteors hit within the first like 10 secodns of spawning into the map

valid drum
#

Yeah gonna guess it was just an interaction with LLL 1.3.4 then

#

^^

wise stag
valid drum
#

lol

unborn citrus
#

It was a surprising amount of meteors

valid drum
#

It used to always be capped at 1 or 2

#

That might be why

#

@unborn citrus You can probably fix it by reducing the max back to 1 or 2

unborn citrus
#

Ye I did that

valid drum
#

👍

#

Btw @wise stag just so you know all the new weapons show up as Epic Axe when you scan them and they say Epic Axe for dropping them while holding them

#

lol

wise stag
#

Ik

wise stag
#

And no it was random so wasn't 1 or 2 cap

#

I probably did increase it from 3 or 4 though

valid drum
#

Usually 1 or 2 would land at a time

#

XD

#

Guess it was just lucky rng

#

LOL

unborn citrus
#

Hm it seems while solo the tornado pulls seem to be more reasonable and I can out run them if im far enough away, though they still dont throw me at all. Weird? Even at teh same distances they were when i wasp layin wioth friends it doesnt suck me in as much

#

Yeah thats weird, the gray one is strong but not as strong as it was when playin with friends. Ther lack of throwing makign the tornados a instakill tho makes it not great, so hopefully that logic at least is something fixable?

wise stag
#

I can try look into the throwing yeah, it should just be an if statement going wrong

#

Can I have the tornados config u have?

#

Just the part on the tornado pulling stuf

#

Or throwing

#

Or flinging

unborn citrus
robust flume
#

I love meteor shower

hot light
valid drum
#

@wise stag Yeah just did some testing, no hitching from Meteor Shower c;

wise stag
#

changed absolutely nothing

valid drum
#

Cus it's fine now with the latest version

hazy thicket
#

without a log it didn't happen 🙂

valid drum
#

1.3.4 did have some issues that got fixed

valid drum
#

I'm just guessing it was part of the issues we had with LLL 1.3.4

#

lol

blissful knoll
#

the thunderstore readme for this mod is sexy

wise stag
#

thanks

#

@night forge made it

blissful knoll
#

i been edgingg the download button on this one for a good bit but i think i need that hoverboard

wise stag
#

update uploaded

#

pov moon

spice bear
#

changelog hasnt caught up

wise stag
#

Uhh I uploaded it 40 minutes ago wdym changelog hasn't caught up

#

I just fixed tornados and some scannoded

spice bear
#

oh wait what

#

im stupid

#

i thought i upadted from 0.2.6

#

not to

#

im very smart

wise stag
#

Lol

wise stag
#

how would people feel about flora?

young umbra
#

New weather?

#

Looks beautiful

#

what would the Flora do?

blissful knoll
mild storm
#

And explosive dandelions

#

And poisonous poison ivy

fading oyster
#

giant hogweed

mild storm
#

Hell yeah

wise stag
#

Yeah that's the plan

mild storm
#

I mean a sort of dandelion that starts off yellow and then turns into a puffy sphere that then spreads little explosive seeds like a minefield could be funny

young umbra
#

EXPLOSIVE DANDELION!!??

mild storm
#

Boom!

fading oyster
mild storm
#

Dunno how you would code that

wise stag
#

It depends what counts as "sun" too

#

Cuz the sun revolves around the player in this game

#

U are literally the centre

mild storm
#

You are my sunshine...

young umbra
#

my only sunshine

young umbra
#

FUCK-

fading oyster
fading oyster
blissful knoll
#

It should drop a Durian that stinks you to death

fading oyster
bitter thistle
#

new flora sounds rad

#

even if it doesnt' do anything

#

hey, @wise stag can enemy power levels be non whole numbers or does that cause problems?

wise stag
#

They can be non whole yeah

#

If I allow it in the config its fine

bitter thistle
#

ok, cause I was having some mod error where people would get stuck landing and my log would get flooded with
[Warning: Unity Log] Some metrics in the collection went over the configured values limit. Some values were ignored.

fossil quiver
mild storm
#

The sandbox tree

bitter thistle
#

I think code rebirth might have a conflict with LGU in it's newest update?

wise stag
#

How so?

#

Also sneak peek-ish

#

Better pic

bitter thistle
#

I was having an issue where in multiplayer i you had a cruiser attached to the ship, levels wouldn't load. I'm assuming it is a conflict with another mod/mod's update since it wasn't a problem before. and LGU hasn't updated

#

I'd have to test further, but that's the problem I have had

wise stag
#

Uhhh yeah doesn't sound like CR or LGY lol

bitter thistle
#

idk man, there are only a few mods it could even be so I'm not positive, I might check that specifically

hot light
#

xu hurry up 🙂
(/j)

#

that looks both gothic and whimsical. i LOVE it

night forge
hybrid flume
valid drum
#

@wise stag You think you might be up for merging the Chainsaw and the Giant Scrap Eater into CodeRebirth sometime?

hybrid flume
#

Aren't they commissions?

#

At least chain is.

valid drum
#

The Chainsaw is, Scrap Eater I don't think is

#

But you make a fair point

#

I just think the Chainsaw should be optionally included in CR but also be a seperate mod

#

Since it's a commission

hybrid flume
#

Like a dependency?

#

That's an option, i guess.

valid drum
#

if you use CodeRebirth it's included, but if you don't wanna use it

#

It still exists seperately

hybrid flume
#

So...

#

A mod with the chain for who don't want CR.

#

And then CR can decide to have that mod as dep for optional.

valid drum
#

I suppose yeah

hybrid flume
#

As everything still functions even if you turn it off.

valid drum
#

But I guess that wouldn't be much different than keeping the 2 mods already seperate

valid drum
#

LLL is still a bit broken with the latest version

#

I'd revert it to 1.3.1

trim ivy
#

When are you updating CR's info page? It doesn't include anything about these 3 new weapons it says you added and I want me some spoilers lol

shadow kernel
#

it's over

azure oasis
#

hey what are all the names of the new weapaons so i can add them to the weaponslot mod confiig?

wise stag
trim ivy
#

I said F it and looked in the config lol

wise stag
#

The chainsaw just doesn't fit CR's look so I doubt I'd merge it

versed adder
#

what does the icy hammer do again?

#

also the axe is 2 dmg to enemies, is it double to players too?

#

and the nature's mace? i dont remember these being here a couple weeks ago

wise stag
#

yeah they're new weapons

#

they dont do anything speical right now

#

just nicely designed weapons

#

all CR weapons do 1 dmg with a 25% chance to crit

#

which might be in the configs

versed adder
#

ooh

#

i see a config for allowing crits but not changing crit chance

wise stag
#

took me like an hour but organised the configs lol

wise stag
versed adder
#

thanks!

ocean meteor
wise stag
bitter thistle
worthy jay
wise stag
#

Should be weather tweaks but also registered via weather registry

wise stag
#

adding more configs rn since someone wanted em

#

also lol

wise stag
#

lol halved

tacit badge
#

you addin plants?

#

those are real neat!

#

make sure they don't spawn on every moon though

wise stag
#

pov they spawn on every moon:

tacit badge
#

that embrion looking real full of biological life rn

wise stag
#

lol

#

ill probably just make a quick moon spawnlist config with all as default

#

and MAYBE force it to never be on embrion, but that's a little too restrictive for my blood

tacit badge
#

i'd say for those? Vow, and Adamance are great

#

artifice maybe, experimentation maybe

#

their foliage is a lil too brown (exp, ass, off and art) for the really bright ones

wise stag
#

yeah i get that, it gives me a vibe of look a terraformed planet tbh

night beacon
wise stag
#

very funny how the next update would add like 30 different types of flora, and then simultaneously the assetbundle reduced by like half from 32 mb to 16mb, purely because i bothered compressing some more lol

night beacon
wise stag
#

also these are the flora

#

i have like 100 more i could add tbh but ill stop here, the assetbundle started getting big... (its 1mb rn)

#

whats a good forest modded moon @tacit badge

#

im gonna test this with rosies moons and gloom

tacit badge
#

gloom

#

uuuh cesspool is more of a swamp but it has trees

#

acidir

#

seichi sort of

digital wharf
#

eve-m, but it has a cave area

tacit badge
#

junic

#

fray most def is a great one

#

synthesis

wise stag
#

idk how it usually looks

#

i also need to make the culling distance a bit more

solid hedge
#

That looks nice

#

Plants would really help on widerstein moons

tacit badge
#

also yeah some of those colors are a bit too bright

wise stag
#

they should be, ill check

#

ill probably exclude any spawning if theres no navmesh and if theres no Grass tag

tacit badge
#

that's a lot better, nice

#

still think there's some leaves there that are like, close to neon green which could be toned down a bit

#

but generally I think this could add to most moons

#

cool stuff

patent ember
wise stag
#

yeah, it's only 2mb total for every plant, so i get a bit confused on why some moons are so huge when they add like a tree or smthn lol

patent ember
#

but actually, I really like this, it's something and adds more life on some moons

wise stag
#

and i dont trust that grass has been tagged as grass in a lot of cases

patent ember
wise stag
#

i can't grab the colour of the floor no matter what i do DogeKEK

patent ember
#

:,]

wise stag
#

unless i add like a camera for each plant, which is a big nono

#

it loops around to the problem i had with redwood footsteps

patent ember
wise stag
#

true, ill do that then

hot light
#

"Tired of your lush moon not living up to its intended category? Introducing: Code Rebirth! The fast and easy way to be lazy get your moon greener and full of life!"

wise stag
night beacon
#

is there a possibility of Moon tag specific flora? like uhh cacti on Canyon tagged moons for example?

wise stag
#

Hmm by tags i was talking about terrain tags, the problem with this is that I'd need to separate the plants into categories

#

And I have a good 100 to 500 plant options

#

And no cacti ironically enough

night beacon
#

steal Generic's cacti- /j

wise stag
#

I've already added 40 and that took like an hour lol

#

I mean, generic probably got his cactus as a free asset somewhere

#

It wouldn't be stealing :p

night beacon
#

nahhhh you need to steal the triggers as well 😂

wise stag
#

To break em? Lol

#

That's just LC code

night beacon
#

oh I was thinking of the hurt triggers

wise stag
#

If u mean getting damaged that's just LethalToolbox

#

Which just uses basic code

#

Lol

night beacon
#

ah right, I'm too used to Source Engine jank

#

😂

fading oyster
fossil quiver
# wise stag

Woah Experimentation feels so alive with these

This will go great with foresty and jungly moons

hot light
#

Gloom with all these... oh god perceive

fossil quiver
#

[disables on Gloom]
There will be no color or joy when we're visiting this spot

solid hedge
#

Just asking are you going to make different vegetation for snowy or desertic moons

wise stag
#

Not gonna make moon specific vegetation cuz that would probably take me like a week lel

valid drum
wise stag
#

It's in the dev release, or the public one, can't remember which

valid drum
#

The plants look sick btw ^^

wise stag
#

Tanks

valid drum
#

Mhm :3

valid drum
mild storm
#

tanks confirmed in lethal

#

in coderebirth

wise stag
#

Don't leak the dev progress smh

mild storm
#

war thunder confirmed for coderebirth

elder python
#

hook gun ??

mild storm
#

no

elder python
mild storm
#

tanks

elder python
fierce sparrow
#

I love plants

wise stag
#

Lol

fierce sparrow
#

This plant smell like dead body (maybe add fear in LC)

wise stag
#

Lol

#

I'll be pushing the update for the new flora in a bit

#

It has a spawn weight config with some defaults

valid drum
#

Holy optimizations Batman

#

@wise stag how?

#

LOL

wise stag
#

lol

#

cuz its easy

tacit badge
#

Ok this tornado is insanely oppresive, I'm sorry

wise stag
#

u have so many configs

#

pick one

tacit badge
#

where's the config that makes it pull you less hard

#

cuz this is stupid strong

#

at least it doesn't pull you when you're far

wise stag
#

yeah it doesnt carry u in the air when you're not close

#

it takes like 10 seconds of being inside the tornado

#

to get fucked

tacit badge
#

I don't think throwing you so far you fall off the map should be a feature

tacit badge
#

I even have stamina buffs

#

even if you get out you're getting pulled back due to no stamina

wise stag
#

then use the config

tacit badge
#

all I see is speed, can fly you away, volume, type

primal glen
wise stag
valid drum
tacit badge
valid drum
#

Yuck R2

tacit badge
#

do I have to delete my current config? this is all there is

tacit badge
valid drum
#

You need to launch the game once

#

after the 0.3.0 update

tacit badge
#

be thankful I don't use the .txts anymore

valid drum
#

to add the new options

tacit badge
#

oooh it JUST updated

#

neato

wise stag
#

is it maybe in another category by accident?

valid drum
#

Yeah

tacit badge
#

yeh been playing for like an hour

valid drum
wise stag
#

oh lol

tacit badge
#

neato, I'll change that

valid drum
#

I'd say set them to 10 if you want to lower it but not nullify them

tacit badge
#

it's like twice the amount that it was before

#

or at least it feels like it

valid drum
#

Yeah try 10, if it still feels like too much then 5

primal glen
#

i didnt screenshot it but i was playing w this mod yesterday and the custom weapons had the drop text as their name, but the swing text said 'Epic axe' for all of them

primal glen
#

i see

#

what does this mean???

wise stag
solid hedge
#

Modded i mean

wise stag
#

put Modded in config and hope the tag in the ground is grass

solid hedge
#

Ahah ok

unborn citrus
#

Tornados feel sooo much mroe reasonable to deal with now

odd briar
valid drum
#

Gale is just better

#

:3

tacit badge
#

meh, too lazy to change

acoustic fulcrum
tacit badge
#

weh, if it doesn't keep the launcher from crashing every two seconds idrc

#

that's my only issue with TS

acoustic fulcrum
#

It never crashes

tacit badge
#

idrc about accessible config menus cuz I usually config from the txt file

odd briar
#

What's Gale

#

Link?

#

I just hope it lets me keep my profiles from R2

tacit badge
tacit badge
#

might try it, but idrc about the launcher I use as long as it's functional

odd briar
#

It doesn't seem to effect anything noticably in game but I thought I might as well report this red error

pallid wolf
wise stag
#

Yeah no unrelated

autumn heart
wise stag
#

Lmao

#

You got sniped instantly 😂

autumn heart
#

We got some funny clips when we were playing yesterday from code rebirth, Imma send them here later

autumn heart
#

The setting was off so it cought me off guard

wise stag
#

There's a config to stop that but it's true by default

#

Wait the setting didn't work?

autumn heart
wise stag
#

Odd, I'll post a fix today lol

autumn heart
#

Lemme send another clip, hold on

#

You might like these

wise stag
#

That'd be great yeah

autumn heart
wise stag
#

Jeremy is a hotspot with the meteors

#

Your luck is something else though DogeKEK

autumn heart
#

We played on fuckin Kast with the tornados and it was hell

#

3 rounds in a row that bitch killed me and JS

wise stag
#

The tornados be pullin

ocean meteor
#

did jeremy die tho

autumn heart
wise stag
wise stag
golden blade
#

Classic Discord putting zero thought into their product/feature releases.

autumn heart
golden blade
#

We ran out of automod categories :/ -- Removed your warning, you're good.

digital wharf
autumn heart
#

Lovely mod

unborn citrus
wise stag
#

two things about that clip, you shoulda grabbed the ship ladder! interacting w ith that is a guarantee escape DogeKEK

autumn heart
wise stag
#

actually just one lol

#

oh RIP

#

lol

autumn heart
#

Can't let a piece of art touch the dirty floor like that fr fr

unborn citrus
#

Had a water torndao spawn on Cambrian and it made for a very obnoxious obstacle that was fun to try and play around combined with the giants and shy guy that spawned in too.

wise stag
#

short term gain peepoStockGraph

wise stag
#

unfortunate part is, you'd be inside it and drowning DogeKEK unless it movges away

unborn citrus
#

Yeah I was stuck getting puleld towards it and the shy guy screaming until a drift wood giant came by and yeeted me in the direction of the ship saving my life

wise stag
#

lmao

#

modded LC is something else sometimes

autumn heart
wise stag
#

THERES A RAILINJGGG

autumn heart
#

Yeah we didn't think that one through ngl

wise stag
#

do you know how long the teleport timer is?

#

from press to tp

pallid wolf
autumn pagoda
wise stag
#

@autumn heart i think what happened in the first clip is that since the ship was moving, it didnt know where to keep the meteor away, so that config didnt have enough time to properly play DogeKEK

#

ill test it with 200 meteors per spawn in a sec

ocean meteor
wise stag
ocean meteor
#

oh nvm then lol

autumn heart
wise stag
#

after you press the button to the player getting teleported is 3 seconds?

autumn heart
#

I think so

#

It should be like that at least for host

autumn heart
wise stag
#

im looking at the code to spawn it and imma try and see what went wrong

autumn heart
#

Damn

wise stag
#

yeah seems like it

wise stag
#

every update im gonna try and add 15 different new plants

#

lol

#

anyway next update is just some balances, tornado seems a bit more powerful than intended, the meteor ship config fix, 20 new plants anda new item crate varaint

autumn heart
#

Excited to see

#

Loving this mod more N more every update fr fr

wise stag
#

oh and assetbundle went from 18mb~ to like 10mb

#

kidding

#

i'll probably look into comrpessing it more when i start merging the moons in progress

autumn heart
#

Oh hell yeah

hybrid flume
autumn heart
bitter thistle
#

I'm gone for 2 days and you completely overhaul everything. Nice

wise stag
#

lol

#

@autumn heart

#

it seems to work for the most part in dev release

#

anyway im increasing the cap of max chosen meteors that can drop to 9999 from 100

#

clearly not enough meteors

fossil quiver
#

Worms players when they use Armageddon

wise stag
fossil quiver
#

we touching grass with this one boys

autumn heart
autumn heart
#

Honestly if there was like a second config that overides the first where you type the moons name then how strong that specific weather is, that would be cool

#

I swear titian with meteors is a death wish

#

Or Kast or Gratar

wise stag
#

Sounds like a great feature for a mod

#

Oh well

primal glen
hybrid flume
#

Nice

odd briar
wise stag
# odd briar Yeah

the error is basically: if someone runs the patch first, then dont run my patch

#

the surfaced patch si my patch but copy pasted

odd briar
#

What

#

So I should just ignore the error?

#

Or is there a config setting I gotta change

wise stag
#

it's not an "error"-ish, but yes u can ignore it

odd briar
#

Alrighty

autumn heart
valid drum
autumn pagoda
wise stag
#

they want a really flexible and good config Cat_laugh_omega

valid drum
valid drum
#

I think your config is pretty good already :3

autumn pagoda
valid drum
#

I can't think of anything else it needs added

#

We just need the s1ckboy config

#

fr fr

autumn pagoda
#

Well what is missing? (Asking the players rn)
I think your config is pretty good 🤷‍♂️

autumn pagoda
valid drum
#

@wise stag Real questions here, s1ckboy added you to the game, when are you adding him to the game through CodeRebirth?

#

Hehe

autumn pagoda
#

Im actually “removing Xu” in the next patch

#

Shes too buggy peepoGiggles

wise stag
#

yeah if i wasnt worried about copyright there'd be a headless pikapika in company above desk

night beacon
#

legally distinct Peekochew creature 😂

autumn pagoda
#

Lethalchu

hybrid flume
#

Nomchu

valid drum
autumn pagoda
#

Bwaa

valid drum
#

Custom scrap where WhiteSpike just noms the head of pikachu

#

XD

autumn pagoda
#

This thread is not pika-friendly pikaCry

#

This is pikascism pikaTriggered

hybrid flume
#

I will show you pika.

valid drum
#

"He already got murdered once by Ruthie on stream recently 😂" - Eva "Wonder when they'll battle it out to decide who the one true Pikachu should be"

hybrid flume
#

LGU's poll is more sus

autumn heart
wise stag
#

mayhaps, ill see how easy it is later

autumn heart
#

Honestly what I can do if it ever gets too much on a moon is I can block it from happening on said moon with weather registry

blissful knoll
#

Forest Keepers are deaf yea?

#

what about Driftwood Giants

wise stag
#

ye

#

deaf

blissful knoll
#

hmmk

#

they always smoke my ass so much easier than Forest Keepers

flat tusk
#

forest keepers aren't mentioned to be deaf in any logs but they don't care about sounds in gameplay

#

the new foliage feels too saturated

#

doesn't really fit with the color of the grass nor the color of the vanilla foliage

#

world's most saturated flower

tacit badge
night beacon
#

some vibrancy is nice but I agree, too saturated

wise stag
#

I can try toning the colours of the vibrant ones down but don't expect too much

valid drum
#

It seems to break the player pretty badly

#

I'll have to clip it later

#

@worthy cliff Got the clip of my arms being busted

wise stag
#

I aint sifting through allat

valid drum
# wise stag

I'll try and find it, I'd try Stack trace and see if anything shows up

flat tusk
#

what do you mean "don't expect too much" is it hard to reduce texture saturation

wise stag
#

Yes

tacit badge
#

how did you set up the foliage?

#

like, if it's just a texture you have lying around it shouldn't be too hard, I've been doing that for leaf boy today and yesterday

#

my drawing program has a saturation slider

wise stag
#

They have a material with 4 different texture maps, the problem is that there's not just a saturation toggle, and I can't just match the colour to grass cuz grass can be different shaders of green

#

I'm not redoing 100+ textures either lol

tacit badge
#

there a config to turn em off I assume?

wise stag
#

The flora? Yeah

#

There's a moon config too

tacit badge
#

neato

wise stag
#

It works the same way as like a uhh enemy config with the spawnweights but it's just moon names

tacit badge
#

I think by adding so many variations you kinda... shot yourself in the foot

wise stag
#

Meh, there wouldn't have been really any other way, not enough variations look meh

#

I could categorise the variations by colour but that's a bit of unnecessary work

tacit badge
#

I mean, you could've set up 10 different plants for three different types of planets

valid drum
tacit badge
#

dry, forest, tundra

#

that'd reduce the count to 30

#

and you could make sure the foliage actually fits in

valid drum
#

Sometimes with a weapon from Immersive Scrap I can kill a dog in 2 or 3 hits

wise stag
valid drum
#

and that's not normal

wise stag
#

Don't use something like the wrench or whatever the bugged weapons are

valid drum
#

Yeah I disabled those

wise stag
#

Wait IS?

#

Bruh I blanked out

#

IS doesn't have crit

#

Only chainsaw and CR

valid drum
#

For some reason I think it registers dealing 4 damage sometimes instead of 2

wise stag
#

I do have those set to do two damage instead of 1, if it does more for u that's not the IS

valid drum
#

Yeah idk what causes it

#

The weapons from CR and the Chainsaw mod work perfect now though

wise stag
tacit badge
#

I know you are, you coulda asked me or anyone else for feedback on the colors though

#

but I get your point!

#

if you don't like em just disable em

wise stag
#

Eh u know how busy I am lol

#

Mhm

elder python
valid drum
#

That was before I got the broken arms and stuff

#

Picking up Snowglobe was a mistake

#

UwU

fickle hill
#

Need a config on the amount of flora IMO

#

I like the flowers but in moderation would be nice

upper mural
#

it would be cool to make the redwood giant chase you with an attack on titan theme with a metoeor shower happening at the same time

autumn pagoda
upper mural
autumn pagoda
#

Also Xu would prolly behead me frfr

upper mural
#

they wont

upper mural
#

😦

bitter thistle
#

hey @wise stag what exactly does "Tornadoes on ship" mean? in the configs

solid hedge
# wise stag Mhm

What should i put in the names to make the Plants spawn on a specific modded Planet?

solid hedge
#

Because if i put the Moon name It doesen't work but if i put Modded it work

odd briar
valid drum
#

So whenever she feels up for it I suppose

odd briar
#

Alrighty

bitter thistle
#

I had the wallet break when I dropped it with the config not on an inventory slot

wise stag
wise stag
wise stag
wise stag
wise stag
flat tusk
#

flora doesn't seem to work on custom moons at all. tested on fray, junic, gloom and acidir

wise stag
wise stag
wise stag
wise stag
flat tusk
wise stag
#

i tested it with Modded 🙂

#

but also this was before the tag

#

i can't really do much for custom moons if they dont tag their stuff properly

#

its also why its in the example, but not the default

flat tusk
wise stag
#

maybe not with LLL moons

#

LL owuld need an update probably

hazy thicket
#

heads up that custom footsteps won't be able to be tagged as grass if that ever comes up

flat tusk
#

works with putting Modded in config

wise stag
hazy thicket
#

correct

wise stag
hazy thicket
#

has to be untagged for reasonsssns

wise stag
#

oh untagged

#

okay

#

uhh

#

if i remove the tag, it spawns on metal etc, anywhere on the navmesh

#

ill see if i can get a blacklist thing going

hazy thicket
#

what layer is terrain on again

wise stag
#

idk what moons use but there IS a terrain layer

hazy thicket
#

yee

#

could possibly use content tags for general filtering but idk

flat tusk
#

i think terrain is usually on the room layer, to make it appear on the radar

hazy thicket
#

whitelisted content tags + terrain layer and/or specifically terrain collider perhap?

wise stag
#

yeah u have a general content tag for forest moons i assume, i could try going with that

#

hmmm

wise stag
hazy thicket
#

No 😔

wise stag
#

i was using LL's implemention of outside map objects, ill just make my own patch instead, from there ill sort the flora into categories with colour, check out the saturation on a bunch of em, then whenever i want to place a plant down ill raycast into the ground, and figure it out from there

#

okay i might be needing u to add something into your footstep stuff like a secondary tag of sorts if that makes any sense?

hazy thicket
#

Looking for terrain collider should do a lot of your filtering, no?

wise stag
#

yeah but sometimes terrain can be desert-y, sometimes its just straight up a sort of metal type thing like with triskelion

#

black mesa has some mix of grass and stuff

#

and yeah turns out all terrain is on room layer

#

looking at artifice*

#

im not sure how your extendedFootstepSurfaces look like, but are you able to add a string identifier or like an enum type thing with a list of general tags like "Sand" "Metal" "Grass" for me to pick up on?

#

i was kind of assuming you apply the extendedFootstepSurfaces on the ground as like a script, but im not too sure

hazy thicket
#

naur

#

material

#

it’s a scriptableobject like any other footstepsurface

#

Ill have to get back to you on those suggestions

wise stag
#

alright, ill overhaul how i do it rn and just whitelist the plants on only grass tags since people havent had a chance to do too much footstepsurface stuff but the sooner i can change this the better lol

#

plus itll actually force LLL to be a hard dependency for once DogeKEK (in thunderstore, in code it'll probably be a soft dep like weatherregistry)

#

alright, any more categories people think are relevant other than these 3 biome types?

flat tusk
#

those seem like good enough categories. should maybe have the config able to set what moons have what foliage type too, like Vow:Grass,Experimentation:Desert,Dine:Snowy

wise stag
#

the config will probably come a bit later, or not at all, this is less for the end user and more for me to sort the plants and whenever i come across an appropriately tagged moon i can just easily pick a plant from the desert list and put it randomly in the terrain

flat tusk
#

makes sense

valid drum
#

lol

#

It's like you become double jointed XD

wise stag
#

that thing u had might be a rare vanilla bug, i managed to reproduce something different but that was cuz of lightning strikes, in ur clip u just picked up the item so idk

#

made them all a lot sadder

valid drum
# wise stag

Yeah pretty much that, and it happened while holding the Snowglobe, do you know why it's breaking the character?

wise stag
#

hmm, im not sure, but it fixed itself as soon as u dropped and regrabbed the snowglobe

#

it only happened when i got struck by lightning and instantly grabbed another item too

valid drum
#

Weird lol

blissful knoll
#

hey xu really diggin the mod just wondering when you’re planning to add sharknado weather?

wise stag
#

never KaguyaPensive was annoying af trying to figure that out for like 3 hours, might take a crack at it another time

blissful knoll
#

unexpected LC Surfaced crossover

hazy thicket
#

when are you creating a 3d array of 0-1 lerp based water volumes in every tile to create a dynamic vertical based flooding mechanic to the dungeons

wise stag
#

wow how did u guess exactly what i was doing at this very instant !!

#

...might be something fun to do as a new weather type though

#

if i can get a list of all tiles spawned in, then order them by vertical height Think

hazy thicket
#

Dungen has that connection info

wise stag
#

i think i saw tiles being accessed in LLL too lol

#

some code you linked hte other day had something with that iirc

hazy thicket
#

Probably maybe

wise stag
#

this is on RoundManager.SpawnOutsideHazards so if LLL exists it'd already be loaded, though I might not need to depend on LLL for this unless you format the names in some way in LLL Think

hazy thicket
#

@wise stag numberlessplanetname for config and display, SelectableLevel name for any validation

#

Can prob peep lll stuff where i look at stuff

wise stag
#

ah so gotta turn an entry like Infernis into a selectable level, okay

#

or well, try and if no work then it doesnt exist

hazy thicket
#

mhm

wise stag
#

how do you get the numberlessplanetname? is it just the level's planetName field? @hazy thicket

hazy thicket
#

naur

#

extendedlevel got it

wise stag
#

aight

hazy thicket
#

you know how to get that otr

wise stag
#

yeah i do it somewhere in my code already

hazy thicket
#

ya

#

numberless is basically a sanitised planet name

#

safe for config binding and other validation stuffs

#

custom content seems abit safer nowadays but back in LE -> LLL era we had some wild names to safeguard

wise stag
#

yeah lmao i remember that

#

so basically this but i gotta compare with the extendedLevel numberlessplanetname

hazy thicket
#

ye

#

theres a cool tryget method for any extendedcontent but also LevelManager.CurrentExtendedLevel if needed also

wise stag
#

the level manager should work as is, now the hard part is ironically the vanilla moons, without depending on any mod i'd like to figure that out Think, and hopefully without hard coding it

hazy thicket
#

iterate thru startofround.levels

flat tusk
# wise stag

still feels a bit too saturated, also do you really need that much plant variety?

wise stag
#

what's wrong with more variety

#

if you're worry about the size of everything, its literally 2mb

hazy thicket
#

you should just level up and sample a camera frame facing down at the moon w/ the right layers and sample the strongest average colours

wise stag
#

Kek it's what i'll do for the redwood later

hazy thicket
#

eventually youll fall into a catlikecoding and/or Sebastian Lague rabbit hole

wise stag
#

never heard of em before but looks interesting

hazy thicket
#

Sebastian's videos are s tier

wise stag
#

nvm i've seen this one before https://www.youtube.com/watch?v=2Ni13dnAbSA

I tried rendering Bad Apple inside of a particle-based fluid simulation.
(I recommend watching in 4K if you can, as video compression is not overly friendly towards all the little dots!)

Full resolution video download:
https://drive.google.com/u/0/uc?id=1zTmq8M0kHYqIuf72yGJvgYuWgE8aKmU3&export=download

If you'd like to learn more about the flu...

▶ Play video
hazy thicket
#

i really liked his recent one about rendering text

#

neat stuff

wise stag
#

looks pretty fun, might just put it on the background when im bored lol

hazy thicket
#

ye

#

their not tutorials by any means

#

just long form explanations/tinkering post mortems

wise stag
#

yeah looks pretty chill, a bit long

#

okay i've got the parsing which would give stuff like ["Infernis,ExperimentationLevel"] as an endresult

hazy thicket
#

was going to spray you for the level shit but realise its a lethallib thing

wise stag
#

yeah, it's the one dependency i fully hard depend on for the sake of like "if you dont even want this one enabled then why are u playing the mod"

hazy thicket
#

speaking of

#

looks like i got away with removing lethallib has a hard dependency from lll

wise stag
#

i soft depend a bunch lol

wise stag
#

i keep stuff like weather registry etc set as hard dependencies on thunderstore though because i'd rather the user opt out than opt in for this stuff

hybrid flume
hazy thicket
#

I just like not ruling out the possibility of being the #1 project on the thunderstore 😛

wise stag
#

yeah because back with hard depending, you'll never be the number 1 mod technically

flat tusk
hazy thicket
#

yessir

#

oh i didn't remove LL from the manifest that makes more sense

wise stag
flat tusk
#

anyways i think most of the green plants should be closer to this color, instead of being 0 255 0 green

wise stag
#

maybe

#

some variety in colour will need to exist for the other moon types

#

i might eventually change this to be "flower fields" where instead of picking a random flower all around the moon places it spawns fields of that flower

flat tusk
#

the colorful parts seem fine at their current saturation but the leaves themselves are too green

wise stag
#

the leaves are too green?

flat tusk
wise stag
#

hmm ic what u mean

#

less green

flat tusk
#

that just seems a bit darker

wise stag
#

it went from 168 to 140 lol

#

it became more pink

#

will play around with it a bit and see how they look

summer bane
#

Is this mod still broken without WeatherRegistry? When I disable it, hoverboard doesn't appear in the store and I can't land on any moon, it just gets stuck on a loading screen.

wise stag
#

when did u try this?

summer bane
#

Just now. There these errors in the logs when I'm trying to land on Summit

wise stag
#

huh

#

that's with weather registry turned off?

summer bane
summer bane
wise stag
#

okay leave it on for now ill try and see what's wrong, i do see an error

solid hedge
bitter thistle
# wise stag Anything else u did?

no, I just dropped it and it got stuck both on the ground but I still had it like it was in my inventory. It might have just been caused by lag though

wise stag
#

u could still use it but u dropped it and it stuck to the ground?

solid hedge
wise stag
#

Yee

valid drum
#

@wise stag Have you managed to fix the Snowglobe yet?

wise stag
#

not fixable currently, either dont grab/pocket to it while crouched, or if u do, just stand up, drop it, grab it while stood up, and that'll fix it

valid drum
wise stag
#

dunno, ill see

wise stag
#

posting update soon

#

@summer bane hopefully that fixes the soft dependency stuff

#

i tested it a bit but not too extensively

#

@solid hedge i tested with gloom and it seems to work now

#

keep in mind i changed the "Modded" to "Custom" to accomodate for leaning less into LL and more into LLL

#

in the future I'll probably accept both and just parse em into Custom if Modded is detected and just use Custom

#

but I recommend where you see Custom to use Custom

autumn heart
#

Are the new plants performance friendly?

#

Really hope they are, they look nice

blissful knoll
wise stag
#

plants

wise stag
#

they cull after a bit of distance and combined they're lower poly than like most things in the game

valid drum
#

As a plant girl I love the addition of plants

#

c;

wise stag
#

you can also check the assetbundle to see how much RAM it roughly takes up

#

about 3mb for all the flower stuff together

#

they are currently tagged with Desert,Snow and Grass but can really spawn in any moon you whitelist, i haven't added a way to use those tags yet

autumn heart
wise stag
autumn heart
#

Ty tho<3

wise stag
#

i was trynna figure out how to dynamically do it without a user's input DogeKEK

hazy thicket
#

(the right way)

autumn heart
#

Lmao

wise stag
#

for now instead of detecting grass or whatever i have a blacklist which includes a few metal things, rocks, Untagged, but the Untagged goes away if LLL is detected

autumn heart
#

Oh yeah, I saw that there are metal crates now

#

Do they take longer to open?

wise stag
#

nah, u just gotta keep hitting em with the shovel

#

i havent added much of anything special to them

#

but their lid just pops out lol

autumn heart
#

Ah

#

I thought it would be like a better wodden crate with more loot but a bit harder to open

wise stag
#

that's what i'd want to do but i have no idea what to do with it lol

#

so for now it's just one with 1.2x better loot and mostly a retexture

autumn heart
#

Yo have you thought about having an equipment crate?

#

Think that's not a bad idea

#

it would be unique to the others

wise stag
#

hmm potentially could do that

#

might suck though, i know a lot of people dont really like equipment much

#

@lapis flax is there a way to grab a list of all store items

#

preferrably the ones that are scrap/item and not vehicle or upgrades

hazy thicket
#

offended

lapis flax
#

depends on how crazy you wanna get

#

oh yeah, probably from LLL

#

🥺

hazy thicket
#

oh actually lethallib might fuck it

autumn heart
lapis flax
#

i have to get that lib out as soon as possible holy shit

wise stag
#

brother LLL doesnt even do store items right as far as im aware, is there a vanilla way i can do this 😭

hazy thicket
#

then find the item in startofround.allitemslist using said id

lapis flax
wise stag
#

so anything not -1 and in allitemslist is a shop item?

hazy thicket
#

ye

#

dats how it buys it

wise stag
#

ah okay, should be easy enough then, ty will try

wise stag
#

maybe metal crate will be equipment crate DogeKEK

#

that's a scary looking function

lapis flax
#

that's a scary looking vanilla code 🙃

hazy thicket
#

whats relatednodes doing

lapis flax
#

it's similar to your sauce

#

i'm storing pre-buy and post-buy node references alongside the item

#

so when someone wants to buy the item, i can check which one by doing

        public BuyableThing ResolveNodeIntoBuyable(TerminalNode node)
        {
            return Variables.Buyables.Where(x => x.Nodes.Node == node || x.Nodes.Node.name == node.name).FirstOrDefault();
        }
hazy thicket
#

careful about all this linq man diffoz will get your ass

lapis flax
#

i'll fix that when i stop being stupid 🤭

#

it would be better to store it with their ids or something, but 🤷

wise stag
#

i might also look into doing fields of a specific plant type rather than different types scattered around, as like a rare chance, but not too sure

ocean meteor
#

Flowers are a kidnapper fox buff huhwuhguh

hazy thicket
#

unsafe but this should work right @lapis flax

        internal static Dictionary<Item, (TerminalNode, TerminalNode)> CollectBuyableItemReferences()
        {
            Dictionary<Item, (TerminalNode, TerminalNode)> buyableItemInfo = new Dictionary<Item, (TerminalNode, TerminalNode)>();

            foreach (CompatibleNoun noun in Terminal.terminalNodes.allKeywords[0].compatibleNouns)
                if (noun.result.buyItemIndex > -1)
                    buyableItemInfo.Add(StartOfRound.Instance.allItemsList.itemsList[noun.result.buyItemIndex], (noun.result, noun.result.terminalOptions[0].result));
            return (buyableItemInfo);
        }
lapis flax
blissful knoll
wise stag
#

now i gotta change up how i do configs cuz rn i apparently need to "cache" more values according to matty

#

then ill add the item crate stuff

#

i also upped hte minimum and maxmium plant stuff on the moons because splitting the category 3 ways made them seem sparse

wise stag
#

there's a terminalnodeslist class, where is that stored @lapis flax

wise stag
#

found out i gotta do findobjectsoftype

#

sucks

wise stag
#

ahh, gotcha

autumn heart
wise stag
#

not pushed yet cuz doing the item crate but yeah

autumn heart
wise stag
#

yeah ill let metal crate be equipment

elder python
wise stag
#

only one issue

#

but yes

#

those are some nice tools

autumn heart
wise stag
# autumn heart Oh sick!

(not this update that i just uploaded since i do want to chill with bongo for an hour then i gotta go hang out with friends)

#

but this update has specific flora types in specific moons config

autumn heart
#

Ah ok ok

#

Ty for your hard work<3

wise stag
fickle hill
#

Instead of a metal crate it could be a toolbox

#

Would fit a lot of long thin tools better

solid hedge
night forge
#

what if code rebirth was called code freakbirth ong

wise stag
#

What if smores was called stfuores

#

Ong

night forge
#

have you been forgetting to update the readme with the new stuff
silly

solid hedge
#

Nope sorry It now doesen't work with custom either

open laurel
#

@wise stag please please please let tornados be spawned in by things besides a weather check. I want so badly to put Tornado into the outdoor enemy spawn roster with Lethal Quantities and build a perpetual storm planet where you gotta navigate to and from the ship with multiple tornados forcing you to take detours unless in a cruiser. I just tried it and it no work 😭

wise stag
#

Yeah lmao I should add em

wise stag
open laurel
#

just tried this, it only spawned t-rexes from the JPOG T-Rex mod

#

or did I break it by trying to ensure a tornado almost always spawns first and anything with silly-high weight values just gets ignored or something?

young umbra
#

wait whut

#

why are tornados enemies?

open laurel
#

just assumed it was 0 1 and 1 1 for default like other monsters

tacit badge
#

like I grab it and it's sideways on my hand

autumn heart
wise stag
#

It ain't there

autumn heart
wise stag
#

It's another mod breaking it

#

I'm out bowling rn

#

(I'm the 1)

tacit badge