#Code Rebirth [V§O∆X∆O§]

1 messages · Page 6 of 1

haughty yoke
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nvm turns out the hoverboard has a use afterall it makes you immune to tornados

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uhh i left the game to the menu while next to the tornado on the hoverboard and it crashed

wise stag
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tornado shouldnt affect u while on the hoverboard so idk

haughty yoke
wise stag
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hmm

haughty yoke
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[Fatal :CodeRebirth] Cleaning up Weather failed.Object reference not set to an instance of an object

haughty yoke
wise stag
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yea, which would mean the tornado wouldnt touch you really, not sure why it failed to clean up the weather, could be something me and registry are trying to both do

junior charm
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what is the last version that'll work with v50? 😄

wise stag
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probably the one right before the current

haughty yoke
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oh i seems facility meltdown aint ported yet to v55 that may have caused some issues

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the hoverboard seems to work fine entering and exiting the interior

wise stag
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yeee

haughty yoke
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alr im taking a nap tho since ive only had like 3 hours of sleep so see ya

lapis flax
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it should display all registered vehicles

white horizon
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alr, for me it’s slower than walking, when I can I’ll get a video

wise stag
haughty yoke
crude vale
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new weather : black hole, straight up remove your game from your steam library

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👌

digital wharf
wise stag
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black hole would probably just be a weather event with no light, higher jump, and um, stuff

haughty yoke
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lol if that existed one of my friends would land there as soon as i went afk for a second

crude vale
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welp i mean you cannot really put a black hole in it, in a sense you can, but you would just put ALOT of negative effect to give it a purpose

haughty yoke
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you should make it so if you are at the edge of a blackhole and you get teleported its 100 years in the future

crude vale
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welp i thought about it, the only logical purpose a black hole can have is just strong or low gravity, make every maps dark as hell, could avoid monster outside to spawn ??? but in counterpart there is alot of spatial shit going around in the map idk

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things can go too far with just that

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but imo this concept cannot work with LC

haughty yoke
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should be like the black holes in mario galaxy where if your within like 4 feet you just go flying into it

crude vale
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man it bring me back to the mario party 6 mini game with the black hole

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wow

night beacon
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I don't know why but I think a black hole wouldn't work well as a weather, given how insane the gravitational pull it would have

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imagine jumping and boom, instantly sucked up to the sky 😂

haughty yoke
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yeah same lol

crude vale
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i mean technically black hole is insanely dangerous , there is litteraly no way you can survive this shit,unless your accross the galaxy i guess

haughty yoke
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might be cool if you have to weigh a certain amount to survive

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like atleast 40 lbs

mild storm
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Could be miniature black holes that appear everywhere

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But them pulling you in is just tornadoes

night beacon
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yeah that's pretty much what I was thinking

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black holes pulling in players = tornados
black holes that just influences players' movement + changes sky to black = pretty lame ngl

sick gate
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a black hole could have really cool visuals going on
but that would be more of a moon specific thing, a moon orbiting a black hole or some such as opposed to a weather condition

proud portal
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Or, a supernova exploded nearby so now outside deals chip damage every so often if you aren’t under cover

white horizon
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would be too op

versed musk
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how about an actual snowy weather for those snowy moons?
how come it rains when the entire place is clearly covered in snow? perceive

digital wharf
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bout to make it snow on Infernis

hot light
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snowy weather allows a yeti to spawn

versed musk
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random snow piles around the place that will turn into a bunch of throwable snowball items when u hit it with a shovel

hot light
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nah, yeti

versed musk
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u can throw snowballs at ur yetis

hot light
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fast, strong, and quiet. like the one in SkiFree

night beacon
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where icy weather

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that makes everything slippery

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and makes the crusier impossibruh to drive 😂

white horizon
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finally, a worthy challenge ✊

versed musk
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i wanna be a snowball menace and just pelt my friends with my snow balls yoiled

white horizon
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only acceptable form of trolling friends

upper mural
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v56?

white horizon
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seems to work on v56

young umbra
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it does

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I tested it

wise stag
hybrid flume
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Cannot wait for the masterpiece of this code.

wise stag
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currently setting up the new unity for my coderebirth project

pulsar anvil
wise stag
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Yep

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It's been in the works for a while lol, I was allowed to give a few screenshots

remote ridge
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If your accepting ideas what about a shakelight as a new item in the store. Like just shake it to refill the battery but the shake noise could alert nearby enemies like the bell does? Maybe not that part just trying to balance it

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Smth like this?

hot light
white horizon
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X_X

wise stag
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No, lol

wise stag
tropic rose
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Everyone there’s a windy weather I never can see the tornado after latest update

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But I am getting pulled

wise stag
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Huh, might be a me issue, I'll look into it

pine ember
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So that crate issue you fixed, is it the one that I and a couple others encountered? @wise stag

wise stag
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Which is?

pine ember
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The thing with the shovel being destroyed instead of the key and the softlocked inventory

wise stag
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Oh nah I can't fix that

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That's on GI

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Tried, couldn't

mild storm
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the best moon

young umbra
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Nah it seems like weirdo land

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reminds me of people who have fart fetishes

upper mural
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this mod is sick

wise stag
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I hope it recovers soon

upper mural
wise stag
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I was just making a joke about the mod being called "sick" dw Kek

upper mural
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Oh I see lol

fathom fjord
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sink

tropic rose
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@wise stag did you look into the tornado not being visible?

solid hedge
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The invisible TORNADO

hot light
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reason is because it loads 2 tornadoes at once

solid hedge
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DAMN

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Does the tornado attract the cruiser?

hot light
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as far as i can tell, no. however, it does drag you out of your seat

modern cradle
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i have a small complaint about windy weather in the fact that it is way too strong at the moment and is stornger in some areas than others for no apparent reason

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is there a way i can lower the intensity of it?

modern cradle
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keep in mind that i have blood and fire tornados disabled so idk if that's part of it

modern cradle
digital wharf
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at first I thought it was invisible only on modded moons, but then it happened on March

vale venture
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Is it possible we could have some configs on the strength of the wind, i love the mod tho\

modern cradle
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is it possible to make the different types of tornados be a bit les colorful? right now they are almost too bright and feel out of place. i was expecting more just smaller streaks of water but it's basically a bright blue tornado

modern cradle
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or like, lower the opacity of the blue a bit maybe

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same with the blood and fire tornados

hot light
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double the opacity and make em suck 3 times as hard yoiled

modern cradle
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NOOOOOO

hot light
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i do agree tho, the colored ones could use an opacity or saturation decrease. and of course the ability to assign certain ones to certain moons

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not immediately, just puttin it on the table

wise stag
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@hybrid flume need a bit of help with the config

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                                                TornadoWeatherType.Random | TornadoWeatherType.Fire | TornadoWeatherType.Blood | TornadoWeatherType.Windy | TornadoWeatherType.Smoke | TornadoWeatherType.Water | TornadoWeatherType.Water,
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is the default value

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how would i write the config so that it has the .Random as the default but others as options?

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Actually, i should rewrite my code so that it accepts multiple types instead

hybrid flume
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That just looks like flags

wise stag
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yeah actually i have no clue how im currently writing the config

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i wanted to see if i could do a multi-select

valid drum
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🤔

wise stag
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meh thats a bit ugly

valid drum
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It looks clean in Gale

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😂

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I get it though

valid drum
wise stag
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yeah thought it'd be possible to make it Think since enums are possible i'd assume it would be by giving it acceptable inputs

valid drum
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Yeah it's definitely possible, @hybrid flume if that helps you understand now what she's going for since you were a bit confused

hybrid flume
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You have AcceptableValueList

wise stag
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                                                new ConfigDescription(
                                                    "Types of tornados that are allowed to spawn.", 
                                                    new AcceptableValueList<TornadoWeatherType>(new List<TornadoWeatherType> { TornadoWeatherType.Fire, TornadoWeatherType.Blood, TornadoWeatherType.Windy, TornadoWeatherType.Smoke, TornadoWeatherType.Water, TornadoWeatherType.Water })
                                                ));
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identation going crazy but uh

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that's what i tried but i get errors everywhere here lol

rocky vapor
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you need to pass an empty array iirc

lapis flax
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i don't think you can pass an enum to AcceptableValueRange

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at least it didn't work for me

hybrid flume
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Range no

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List maybe

autumn heart
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Mrooooooooooooov

lapis flax
autumn heart
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Did you add the ability to shorten the weather name on the terminal for custom ones yeeeeeeet?

lapis flax
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ummm

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i might've forgotten 😅

autumn heart
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Waaaaaaaaaaaaaaa

autumn heart
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How could you

lapis flax
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working full-time + many planned features + many mods

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many things slip through 😅

autumn heart
lapis flax
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no worries 😅

autumn heart
lapis flax
glossy swallow
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you're on the right track with acceptablevalue though

wise stag
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Unfortunate tbh

glossy swallow
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yeah limitation by bepinex configs unfortunately

wise stag
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Lol I accidently posted a bad build of coderebirth into thunderstore

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Can't land on company cuz I left an experimental patch there

hybrid flume
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Les go

wise stag
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I cant even fix it rn cuz I don't have time to fix my tornado stuff lol

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With the config and all

hybrid flume
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Apparently latest patch of mine has issues.

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Especially ones I never got so even more fun

wise stag
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Oh which patch?

hybrid flume
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LGU

wise stag
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Icic, rip

glossy swallow
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at least for a quick hotfix till you have something cleaner

hybrid flume
wise stag
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I can give you access to the codebase, I don't really care who has access to it but been too lazy to make it public yet lol

glossy swallow
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lmao fair, I'll take a look at the enum and see if there's something I've already written I can modify for it rq

wise stag
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Ye just send me ur githuh name I can add ya

wise stag
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Lovely

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Sent ya a request

glossy swallow
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got it, MaskedThumbsUp

wise stag
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The relevant parts are the CodeRebirthConfig file and TornadoWeather.cs

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The Tornados.cs is related to each tornado instance so isn't the part where the config is used :3

glossy swallow
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I see

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time to dig catsmile

wise stag
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Have fun lol

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I tried to organise as best as I can

glossy swallow
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yeah huge project shock

wise stag
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Just a little bit

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Lol

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Probably half of it is unused

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I need to update the readme to add proper todo's tbh

glossy swallow
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so I'm guessing ConfigTornadoWeatherType is unused at this point?

wise stag
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If that's the enum I'm thinking of, yes

glossy swallow
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ok gotcha

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oh nvm I do see it now, glossed over it lol

wise stag
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Lol

modern cradle
wise stag
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I got a notification, will be checking it out, tyvm @glossy swallow ❤️

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Lmao nice branches

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Just ping me when ya think you're done AyameXD

glossy swallow
wise stag
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Lmaoo

glossy swallow
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I didnt bother actually pulling the project so can't confirm it works or not

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just edited directly from github

wise stag
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Yeah that's fair, should he easy to tell from a birds eye view, or something

rocky vapor
glossy swallow
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yeah should be a super simple fix

wise stag
glossy swallow
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that or a list of bools to enable/disable like checkboxes

wise stag
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Yeah that could be the play, I just don't like a long list of books that take up a lot of space I use thunderstore so it looks like that there

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Uploaded new version

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Hopefully that works lol

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Removed the patches from release

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Thanks again darmuh!

glossy swallow
wise stag
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Loooool

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Hope u enjoyed going through code Rebirth code

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It's... something

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I really like how I did the assetbundle stuff

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Doesn't open an asset bundle if told not to in config, meaning u won't just have unnecessary ram taking up space

glossy swallow
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Definitely a much bigger project than anything I’ve worked on myself

glossy swallow
wise stag
modern cradle
wise stag
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Bongo does miscellaneous stuff like he did the assetbundling setup

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It's a combined effort of quite a few people

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Next for coderebirth is probably a hookgun, a quest enemy, a company merchant, a set of weapons with custom player animations (bow, spear and axe) and a moon

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I know how to do em, I just gotta find time lol

versed musk
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yo

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having those weapons would be cool

glossy swallow
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also best for the players since they get more regular updates/features/etc.

glossy swallow
wise stag
glossy swallow
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like ghostcodes, outside of getting updated for v56 compatibility, has not been worked on for months

wise stag
wise stag
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I planned to have a lost crewmate give u a quest, but I'm no modeller/animator lol so it's on hold currently

glossy swallow
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yeah my work starts and ends in code lol

wise stag
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Yep, code is love, but I reaaaaaaaally don't wanna touch the player UI 😭

glossy swallow
wise stag
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Lmao

glossy swallow
wise stag
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I would say u can look at how coderebirth loads asset bundles, but I use a bit more of an over advanced than needed version

glossy swallow
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yeah I've mostly only used an assetbundle for loading my own network object

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I've seen plenty of tutorials out there, just need to sit down and watch/read one lol

wise stag
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Tbh it's super simple, example enemy has everything in plugin.cs for loading any asset u want from the bundle

hybrid flume
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me looking at LGU's horrors

vale venture
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been getting this error in the console log, causing me to not be able to land at the company building, is there any possible fix around it

glossy swallow
wise stag
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Of the mod

hybrid flume
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Somebody suggested to make it modular so I had less stuff out of it.

vale venture
unborn citrus
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r2modman hasnt been updated with the latest version yet it still lags liek an hour behind

glossy swallow
wise stag
vale venture
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ight gotchu thank you very much!

unborn citrus
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I exited to the main menu from a moon that had a meteor shower going on on the log is now slowly fillign with these

fierce sparrow
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I opened the same crate 4 times

wise stag
wise stag
lapis flax
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i don't think so, but it's interesting nontheless

wise stag
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Yeah I'll try it out as well, cuz it should be disabling

glossy swallow
# lapis flax

ngl, highly recommend in any patch you got going to add null handling at the start of the patch (with logging) to avoid errors getting thrown and breaking your patch*

lapis flax
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oh my lord

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i think i see it

glossy swallow
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even if you like, expect the stuff to already be defined

lapis flax
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OH NO

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it might be my fault after all

unborn citrus
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Lmao

valid drum
wise stag
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or well

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more like, not been a thing

lapis flax
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i do not want to know

valid drum
# lapis flax i do not want to know

How do you always comment this stuff out and then not realize it til way later? This isn't the first time you've unintentonally done this XD

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At least you found it and it'll get fixed though

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🙂

wise stag
unborn citrus
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Glad I caught that error before closin the game huh lol

fierce sparrow
rocky vapor
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can we get a cutiefly volume config?

acoustic fulcrum
haughty yoke
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i never even noticed it making noise 80% of the time for me

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but i could see if it when near your ship for a while it could be pretty annoying

fathom fjord
wise stag
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huh, the image must've gone missing when i rebuilt the unity stuff from scratch

fierce sparrow
polar wraith
haughty yoke
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bro the tornado is way too strong it feels like it barely gets weaker the futher away you are

wise stag
modern cradle
wise stag
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is it only this version?

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and any specific moons?

modern cradle
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well, before i couldn't actually see the tornado before you fixed that so i couldnt tell

wise stag
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oh that yeah lmao

modern cradle
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uhhhg i know it felt like that on offense

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but havent been able to test any others

wise stag
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flapping wing config added in dev version

rocky vapor
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it is definitely stronger when moving away. Like at the edge of the effect area the pull is so strong I literally can not move. Usually it suddenly stops pulling at some point though so you can continue eventually.
I notice this the most on Aquatis. The tornado often spawns right next to the (space) ship. Then the area where you almost can't move is past the main entrance nearing in on the big ship, just before reaching the buried shovel.

glossy swallow
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@wise stag you got a pretty big shoutout in this video 👀 https://youtu.be/dzrjKbdNkUY?t=147

Lethal Company Mods Are Getting Too Good...

SCP Foundation had been a pretty popular topic for modders in Lethal Company. This gets better as a project called the "Project SCP" aims to get as many SCP anomaly mods into Lethal Company. These entities & anomalies fits the theme of Lethal Company pretty well, and I can't wait to share with you wha...

▶ Play video
wise stag
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Yeah I saw this lmao, I wasn't even part of the crew in project scp

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I was only in the server and I was the only developer there mentioned

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😂

glossy swallow
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To be fair, even if the information isn't completely accurate it's nice to see them try to shoutout mod devs for their work

wise stag
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Yeah it's funny and nice lol

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Some people joined the scp server

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Askrd me about my mods

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Then left

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Very hilarious to see ngl

young umbra
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Lmfao

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Dude

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thats funny

wise stag
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managed to get a tornado to fling me

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that was some annoying math lol

vale venture
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had some situations where i straight up couldnt get into the facility cuz of the wind lol 💀

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it seems super weak near the tornado then gets stronger the further away

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ive tested it on like 3 moons (assurance, aquatis, and egypt) and i havent seen it lessen

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though i think it only happened since last update

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(also this is small thing, but is it possible to like make it so the snail cat pauses, before turning, i feel like it looks a bit goofy sometimes while its walking, i love the little fella tho)

wise stag
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yeah i've fixed that

unborn citrus
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@wise stag The snow globes animation is wonky, your legs dont move except for liek a frame or two so people just slide around when holding it

wise stag
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Yeah ik, it's the 3rd person pov, not too sure how to fix that

unborn citrus
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3rd person pov? Is rhe snowglobe supposed to do more than just play music?

wise stag
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which required learning how to replace the player animator in a clean way

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except the player has like, a first person animation for htemselves, and a 3rd person for other people

unborn citrus
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Oh yeah the arms sticking out thing, would there be anyway to seperate the legz so their animation isnt overridden?

wise stag
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we'll see, i asked the person who knew more about this lol

iron timber
#

So why is this stopping from landing on (I was going to say Custom but) any moon right now?

[Error  :LethalLevelLoader] Removed: 28 SpawnableItemWithRarities From CurrentLevel: Experimentation Due To Invalid Properties To Prevent Errors.
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
WeatherRegistry.Weather.get_ScrapValueMultiplier () (at <879addfa8ff4425284e59cb2c660d7ff>:IL_0000)
WeatherRegistry.Patches.SpawnScrapInLevelPatches.ChangeMultipliers (RoundManager __instance) (at <879addfa8ff4425284e59cb2c660d7ff>:IL_000C)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnScrapInLevel>(RoundManager)
RoundManager.GeneratedFloorPostProcessing () (at <0b5b829887344817a21214132ea92eef>:IL_0009)
RoundManager+<LoadNewLevelWait>d__125.MoveNext () (at <0b5b829887344817a21214132ea92eef>:IL_030D)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

I ran into this because I thought I was having a conflict with Imperium and this (weather registry maybe) running on custom moons, stopping return to orbit. So I backed up to just those to test, and then I couldn't land now. So I'm so far down a rabbit hole of trying to figure out where this bug is coming from. But just trying to point out something is wrong?

valid drum
#

Wait for Mrov lib and Registry to update

iron timber
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So it's just a known bug that needs an update? Ok good, because I can just turn them off for awhile, no big deal, but it caused some headaches to get here

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ok new update for weather registry thats supposedly going to fix this stuff, so probably going to be just fine in a minute.

valid drum
proven minnow
#

Hey Xu would you be able to add a check for currently held item for digging out crates?

I am running lethal hands on my modpack and can use them to dig out the crates which is a bit OP. (Also it would add a level of "compatibility" with other mods which add melee weapons, making sure you can only dig the crates out with a shovel)

wise stag
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I can add a check to make sure only shovels could do it yeah, I knew about this just wasn't sure if people cared about it

thorny shuttle
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knife digging out the crates is so silly tbh

proven minnow
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you could give it a config entry if people like it.

pine ember
#

Honestly, I feel like crates could use more fine tuning and config options. For example, WTO has its own Shovel that could also dig out crates, keys could be changed to not be consumed when used, and my biggest pet peeve, the scan node on the crate should be removed when it's opened

wise stag
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It is removed lol, after like 5 seconds

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I think

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Wait, it used to be, but then I switched from destroying to opening

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I'll disable scannode after opening lol

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Idk if I wanna make specialised shovel for it, it's not that much of a reward to warrant someone going out of their way

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Keys being consumed is intentional, cuz it's bonus loot at the price of either wasting a bit of time or a valuable key

pine ember
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"A bit of time?" It's quite a while, and I even have time speed halved by default so it feels keys are mandatory. It's a good thing I don't have them consumable on other things so I can hoard them and use them on crates.

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And no, I'm not asking you to make a shovel specialized for it, I was asking for a config setting that looks for other items that can act as a shovel to dig up crates.

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(Of which WTO's 56-Shovel would fit the criteria, making it a good example)

wise stag
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It's 30 seconds, which is a bit of time lol, worth probably like 40 minutes ingame or smthn, a sizeable amount of time worth for 2 to 3 items available near the ship for free Think

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I can look into looking for "other shovels" but might not be possible lol

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Most weapons inherit the shovel class in the game, so I can't really differentiate between a hammer and a shovel or basically anything and a shovel

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Ywah I can't really do too much about it, right now it's set to anything that can deal force/damage would affect it

tacit badge
#

it'd be like the wallet mechanic

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except a lot more rewarding LMAO

wise stag
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It's like 3 items, I think it's fairly worth going back to ship and getting a shovel for lol

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But ywah

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It's meant to be a little treat with some time

tacit badge
#

yah

wise stag
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It's such a silly feature the opening crate sound is fortnite

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Literally

tacit badge
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yeah that sliiiightly bothered me at first

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but it's just silly now

wise stag
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It's called TEMPSOUNDWILLFIXSOON.ogg in the files

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But dunno I think it fit it well

tacit badge
#

LMAO

polar wraith
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it also has so much silenece in the beginning of the audio cause i didn't trim it 💀

wise stag
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@hybrid flume i cant wait to see how this breaks lgu

hybrid flume
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It should be fine.

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You shouldnt be able to overwrite my stuff anymore.

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Also what is this?

wise stag
hybrid flume
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So gobblegum.

wise stag
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god no

hybrid flume
wise stag
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i got some stuff figured out for stamina, dealing damage (obv), incresing movement speed and spawning items

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Increasing health and decreasing moon prices and carry slot... we'll see

hybrid flume
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That sounds fun.

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Carry slot is just UI pain so I didn't bother.

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Especially if it's not dynamically generated at start.

wise stag
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@hybrid flume how the heck are ya increasing the max hp Think

hybrid flume
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I have to assume the starting hp, I think.

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The problem is that if some other changes the max hp at later time, I might not be able to account it.

wise stag
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hmm

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oh well, lets just do = 120 and hope for the best

hybrid flume
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Lol

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That completely heals if that's on players health.

wise stag
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yeah that's fine tbh

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cuz its a company building upgrade type thing

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if u get damaged there i aint making an edge case for that

hybrid flume
#

But what if they add monster there?!

wise stag
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skill issue

young umbra
#

Xu

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Imma be a douche for a second

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I need to get this off my chest

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Windy Weather??

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really??

#

what made you come up with that

#

its so tedious

#

with all due respect why

mild storm
#

its just a little windy

young umbra
#

Nah

#

it's way too windy frfr

#

Like

#

the closer I get

#

the less it pulls me in

#

but the further I get

#

the more I get pulled in

#

also there was a fucking t-rex, redwood and driftwood in that tornado

#

and I was on bozoros

tacit badge
#

should be fixed next update

high zenith
young umbra
#

its busted

high zenith
#

audio on the link

young umbra
#

AIN'T NO FUCKIN WAY

#

im tellin ya

#

busted

astral swift
#

Yeah the bugginess and how overpowered windy is is why I don't use this mod

#

I would use it but tornado is a dealbreaker imo 😔

high zenith
#

turn windy off

astral swift
#

Oh can you

#

I didn't look lol I could do that 😭

high zenith
#

a dep for the mod

astral swift
#

Ah okay lmao

thorny shuttle
#

literally in the mod's own config itself can you turn them off lol...

high zenith
wise stag
#

I have stuff setup so it doesn't eat ram in the background if it's disabled

#

No other mod does that really

tacit badge
astral swift
#

Ohh gotcha gotcha

wise stag
#

if you really wanted to, it could just be a fake mod, you can turn off pretty much everything and it wouldnt take up space in the background Kek

elder python
#

Hey Xu

#

Hook gun? 🥺

wise stag
elder python
#

🥺

wise stag
#

i do have like 2 free days, ill do what im currently doing (which is adding weapons), then ill see hwo hard it is

elder python
#

oo what weapons

#

piggy added M4...Ima finally make an mop-up squad roleplay

#

w my crew

wise stag
#

nothing special, just maces, i haven't gotten around to doing other weapons like lances and stuff and their animations

hybrid flume
#

Damn, were going medieval.

wise stag
#

hell yeah DogeKEK

#

i do wanna rework how we do custom animations

#

similar to emotes API instead of current solution

proven minnow
#

Are there any major differences between tornado types other than their color? (also why is the windy tornado green 😭 )

wise stag
tacit badge
#

also if you want a tornado that's a normal color go for the smoke one

wise stag
#

#1208964227835109407 message

tropic rose
#

@wise stag any idea on why the epic axe asset bundle size is huge?

wise stag
#

wait what

#

uhh

tropic rose
#

lol

wise stag
#

this is from BFLAB right?

tropic rose
#

yes

wise stag
#

800kb when u download the mod

#

idk what magic BFLAP or BLFAB is doing

tropic rose
#

hmm wtf

wise stag
tropic rose
#

the asset bundle i sent would be the epic axe right? i mean in the ss u sent it says "epicaxeassets" but the assetbundle name for me is "axeitembundle"

valid drum
#

Actually no

#

Why does your file explorer look like that? Huh?

tropic rose
#

winrar

valid drum
valid drum
wise stag
valid drum
#

Always was 7zip but now we use Nanazip cus it's on the Microsoft Store

wise stag
#

but i dont think i ever reference anything called axeitembundle

tropic rose
#

yeah i have no idea, didnt think another mod i have has an axe

valid drum
#

and Nanazip has native support with Windows 11

tropic rose
#

unless immersive scraps but you manage that too right?

valid drum
#

That wouldn't be from Immersive Scrap

tropic rose
#

hmm

valid drum
#

Immersive Scrap doesn't include the Epic Axe

tropic rose
#

my asset bundle does not state "epic axe"

#

rather "axeitembundle"

valid drum
#

I don't even have that

#

So that isn't from Xu's mods

#

Maybe Scoopy's interior?

#

@wise stag

#

This is the proper Epic Axe bundle

wise stag
#

that makes sense yeah

tropic rose
valid drum
tropic rose
#

if it would s top the asset bundle from generating

valid drum
#

It wouldn't

#

The assetbundle would still exist in your plugins folder for the game to load regardless

#

That would just prevent it from spawning

#

And it already is broken and doesn't spawn

#

lol

tropic rose
#

damn

#

it is not scoopy

#

asset bundle still generated

#

found it was smooth reserve decor

wise stag
#

lol

summer bane
#

Is it possible to make this mod work without WeatherRegistry if custom weather is disabled in the config? I want to use this mod in my modpack for crates and snowglobe, but I don't really like weather selection changes that WeatherRegistry makes.

wise stag
#

i can make it a soft dependency

#

wait no i really cant

#

@lapis flax are you able to add a config to keeping some weather systems to be how vanilla does it?

#

oh wait, i could make it a soft dependency that u can disable and wouldnt conflict

lapis flax
#

🥺

wise stag
#

ill probably just make weather registry a soft dependency internally

#

keep it a hard dependency in thunderstore

lapis flax
#

so much work for no payoff 🥲

lapis flax
#

I'm genuinely interested in your perspective 😅

wise stag
#

but yeah feedback is better

#

i did almost forget to change the key

summer bane
# lapis flax what's about the system that you don't like? would you have any proposals what c...

Haven't played with WeatherRegistry much, so I don't think I have anything to criticize this mod for. We just have a very casual group, where most people still die in quicksand on rainy weather all the time, even thought we've been playing this game for almost 80 hours already. So we usually choose moons with clear weather. And it seems like WeatherRegistry makes it more likely that weather will spawn or that one weather will be replaced by another on the next day, so certain moons can be "unplayable" for us for the entire quota. We just want to explore new moons more "freely" and vanilla weather system feels balanced enough. Also if I remember correctly we had some desync issues during v50 until we removed WeatherTweaks from modpack, so I'm kind of hesitant to add this mod now. Also I kind of don't want to have a mod that we're not gonna use, but yeah I could probably just tweak the configs to make it "easier" (even though I'm lazy and that why just disabling the mod is easier), it would also help if you know what values should I put in to make it more vanilla-ish/noob friendly.

summer bane
wise stag
#

lel, itll be a bit before i post na update since im reworking a lot of my code and adding some enemies but ye ofc

summer bane
odd briar
#

Windy weather is the most unfun thing I've ever encountered

#

It was too weak before but now it's too strong

wise stag
#

it's a lil buggy on the math rn, will be fixed next update

odd briar
#

The problem is that you can't escape it no matter what once you're slightly close to it

#

The default sprint just isn't enough

#

It even pulls you through the ship

#

My friends couldn't even get out of the ship the whole game

#

Without just dying to the tornado

wise stag
#

Think that's off

#

Odd

#

I knew about it getting stronger after 75m away

#

But It def can't pull you while you're in the ship

#

Are you using problematic pilotry or smthn?

lapis flax
#

for the point about WeatherTweaks - it's really interesting, cause (as far as i can remember) I haven't got any reports about it desyncing the weathers without other mods breaking as well 🤔

unborn citrus
#

I thin kthe tornado should mvoe more, the one time i had seen it and the clips vie seen it doesnt move much so if it spawns right noutside or next to the ship (like it had for me) its kinda just.. Impossible to play around with it deciding yo ucan no logner enter or exit the ship because its just there unmoving or movign so slow its practically unmoving

wise stag
#

Dev version is very fast moving

#

Lmk when i release it if its too fast lol

#

Also, would yall prefer the tornado throwing be a one shot? Cuz it might throw you off the map and I can't control it much more tbh

#

I'd rather make it more difficult for player to be thrown than control the throw power

acoustic fulcrum
primal glen
#

just saw this mod on a TheViperian thumbnail while scrolling thru yt

#

at least im p sure, recognised the red tornado

wise stag
#

Nani

#

"More tornados will be added as time goes on" I'm adding more tornados?????

glossy swallow
wise stag
#

Anyway it's kind of bad timing that he reviewed lmao, I'm reworking a lot of the code

glossy swallow
#

sometimes I wish viperian would like, ask questions, before making a video 💀

wise stag
#

Lmao yeah

#

He knows me too

young umbra
#

ong

#

omg

#

ong

#

ur ourple

#

The man behind the Giants

wise stag
#

Lol

#

Also no one like, told me the hoverboard was broken

young umbra
#

wait what?

#

I don't even use it

wise stag
#

Some people also didn't like the meteor shower, though they didn't really mention what they didn't like

glossy swallow
#

my assumption would be skill issue, as-in they couldnt find much counterplay around it so it just became annoying to them

#

maybe you could add an item that detects when meteors are headed for your position to give them some sort of counterplay?

wise stag
#

Yeah probably, they didn't like the hitting of the ship, but at the same time they acknowledge the config that stops meteors from hitting the ship

glossy swallow
glossy swallow
#

like i said, skill issue kekw

azure oasis
#

can i ask why do the new creatures have scrap scans?

#

(as in they are green instead of red)

wise stag
#

Cuz the scannode stuff is garbage ingame

#

I gotta pick a number, 0 1 or 2

#

And I never remember which one is the enemies scanner

azure oasis
#

dose that make it hard to add to the array of nodes if you want to make a custom scan node type?

wise stag
#

Custom scan node type? Can't do that, we only get 3 choices

#

Red green blue

autumn pagoda
wise stag
#

And thats why you're never getting the samurai coded

autumn pagoda
tacit badge
upper mural
#

the meteor shower is amazing

valid drum
upper mural
#

does this control the size of the meteors?

valid drum
#

At least pretty sure it was Lyra, could have been Kylie I need to find the vod

#

Assuming they said it on stream XD

modern cradle
valid drum
odd briar
wise stag
upper mural
bitter thistle
#

you might need a seizure warning on the tornado rn btw

#

I want to include this mod for both the weather effects so badly, they are so cool, but windy is ridiculous rn and weathertweaks's weight is bad

wise stag
#

Alrightie

wise stag
#

okay bongo just checked it for me, i got gaslit KaguyaPensive

wise stag
#

changelog is piling up and im still not done lol

glossy swallow
thorny shuttle
#

last 2 r inch resting

wise stag
#

what the fuck is inch resting

thorny shuttle
#

interesting

#

🎷🐛

wise stag
#

yeah i was talking with someone and voiced it out Facepalmlmao

fossil quiver
#

It's just a cute little butterfly, nothing to worry about :)

wise stag
#

LMAO

young umbra
#

why does it format it like that

#

bro

#

literally theres one where it has (JPOGTrex)

#

then theres Bracken(Football)

#

Ghost Oobl is apparently a kidnapper fox

azure oasis
#

but

#

the meteor didn't kill the fox :(

#

we had an idea that the fire from the meteors should burn vainshrowdss :)

#

but that should be a config thing

wise stag
#

lmao

#

burning vain shrouds would be funny

#

i'd have to see how to do that

sterile yarrow
#

lore accurate too

wise stag
#

though the current version of hte meteor should hit/kill enemies if they hit em

sterile yarrow
#

they are highly flammable

wise stag
#

i wanna make it destroy trees and burn vain shrouds eventually

sterile yarrow
#

how does the spawn of tornado work? like it can pop in any kind of weather?

wise stag
#

there's a windy weather

modern cradle
#

hopefully its a bit less bright and more natural-ish

wise stag
#

the tornado for the normal player had about half the colouring missing lol

#

so yall just saw one colour

#

like the blood tornado all you saw was bright red

#

but for me it was a mix of dark, bright etc reds

modern cradle
#

that makes so much sense why they looked so bad

#

no offense but they looked straight outta some fighting game

wise stag
#

lol

modern cradle
#

hopefully they make a bit more sense environment-wise now

#

also, is there a way we can config which tornado types spawn on which moons?

wise stag
#

maybe eventually, might be next update might not be

sterile yarrow
#

is it just me or the mod increases all weather odds?

wise stag
#

wdym all weather odds

#

like the odds of a weather popping up onto a moon?

sterile yarrow
#

like all moons get more weathers

#

like eclipsed and such

wise stag
#

it kind of does, because it adds two weathers to each moon (unless blacklisted) which means higher chance of not getting None

#

it wont boost chance of getting eclipsed etc though

#

you can tone down that chance for eclipsed etc if you think its too much in the dependency mod weather registry i think

sterile yarrow
#

it does change

#

ik weatherRegistry not your mod but just for your info

wise stag
#

ik how they're picked is different, but the default odds should be replicating vanilla in most ways atleast thats how an API should be doing it Think

#

but maybe the difference is bigger than i expected

bitter thistle
#

We got a estimate for release?

wise stag
#

m-maybe a week? there's a lot for me to do lmao, not everything in that changelog has been finished and im still working on it

#

been refactoring a lot of code to make future me's life bettert

bitter thistle
#

it's fine, I'm just excited is all. Love mods like this. I know they aren't fast or sometimes easy to tweak

high zenith
robust flume
#

Sharknado

azure oasis
#

about the weaather thing, yeah i had to go edit the config and make none have a weight of 200 and it still kind of overly saturated with weather effects

spare heron
#

is there a way to lower the quality of the tornado?

#

its really tanking my groups FPS rn 😭

wise stag
#

the tornado? really?

#

it's like, 200 particles, you would need to not exist to tank from that owo_think

#

maybe it's the rotation speed of the tornado itself...? uhh

#

hm

spare heron
#

yeah, not sure if its the effect itself

#

but whenever its windy our frames reallyyyy tank

#

we are getting flooded with these error messages too

#

not sure if its related or not

valid drum
spare heron
#

BetaTweaks?

#

no

#

haven't heard of it honestly

wise stag
#

huh

#

i've never gotten these error messages before

#

are they only happening with the windy tornado on?

spare heron
#

not sure

#

we're still on the planet with windy rn

#

multiple other members are reporting the error too

#

could be another mod though honestly

wise stag
#

let me know when u leave if the errors stay or go, ill try to look into it if its the tornado

fathom fjord
#

do you use lights with cookie texture?

wise stag
#

i dont recall anywhere where i use lights nor even know what a cookie texture is

spare heron
#

I'm pretty sure it stopped after we left and got off

#

sending my log

#

hopefully it helps a bit 😭

wise stag
#

ill try and see, ty

spare heron
#

another question, the snowglobe item touches the player animator asset for its custom animations right?

wise stag
#

i use an animatorOverrideController

#

which means it should be compatible with most other mods, as long as you're not holding the snowglobe

#

ill be changing it to how the lethal emotes api does it cuz thats a much cleaner method

spare heron
#

mmm alright

#

possibly a conflict with betteremotes

wise stag
#

better emotes is incompatible with most mods that do what i do

#

like piggy's variety mod too

spare heron
#

yeahhh had a feeling

wise stag
#

it's not something i can fix on my end, i believe it forces its animator ot be the one being used every frame

spare heron
#

might look into seeing if I could rewrite that part to use an animatorOverrideController then, that'd probably work a lot better for this kinda thing

high zenith
wise stag
#

piggy didnt make better emotes did he?

elder python
#

Hook gun in Code rebirth?

#

👀

#

also maybe bulletproof vest?

wise stag
wise stag
high zenith
wise stag
#

oh im not about patching other mods to make them work with mine lol

high zenith
wise stag
#

ik, im not gonna do dat lol

high zenith
#

Or am I misreading what upu said

hazy thicket
#

how is that relevant

wise stag
# hazy thicket how is that relevant

piggy has a similar thing in animations as me setup, im guessing he patches better emotes to make it work with his mod, im just not interesting much in doign that lol

hazy thicket
#

ye forsure

high zenith
#

Im dumb

#

XD

wise stag
#

lol its alright

bitter thistle
upper mural
#

you gonna add pogo sticks

azure oasis
#

just give me the values and ill them manualayu

azure oasis
#

ive got a dumb idea for a preformance toggle, just make the tournado have a 2d plane thats animated as an option and when enabled it disables the particales and just has the 2d image

high zenith
azure oasis
#

i think this is blood

wise stag
#

there's a sandy one? this is blood

high zenith
wise stag
#

also im not sure the tornado needs a performance update, it performs 1000x better than the meteor shower (literally)

versed musk
bitter thistle
#

the thing is I think the tornado is currently a seizure warning

bitter thistle
#

it doesnt' just look like that either, you gotta remember that it also flings you around

wise stag
#

yeah ill be adding a warning when u select it

dense stratus
# wise stag

Yo I really like how this looks. Compared to the current tornado I think it looks better like this if that's what you're asking

wise stag
#

Bet

#

Hopefully tmrw I'll be uploading an update

dense stratus
#

Huge

wise stag
#

@hybrid flume I did a little funny and mightve done a bit of a big commit

lapis flax
#

you're gonna kill him, stop

azure oasis
#

hey ive got a question can you get the money out of the wallet or do you have to sell the entire wallet to sell it to the company?

#

and if its the later how do you easily check how much money is in the wallet so you can make a profit by having it

wise stag
#

This is for both old wallet and new wallet

wise stag
azure oasis
#

alr

upper mural
wise stag
#

Oooooh

#

Lol okay thanks

#

Also #1208964227835109407

azure oasis
#

by the way yall think you can make it so that crouching with enough weiight on you makes the wiind not affect you

wise stag
#

Anyone have any good weight requirements?

#

My problem is with mods that remove the weight debuff

glossy swallow
#

do those mods change the actual weight value?

wise stag
glossy swallow
#

I mean, if someone chooses to play with that mod I think it's outside the scope of your mod to care (if that makes sense). I'm sure the same players who use that mod will not care if the wind doesnt affect them as much if their player weight is higher

tacit badge
glossy swallow
#

so what i'm getting at is i think for simplicity/consistency's sake you should just check the weight and not care how exactly the weight is affecting the player's movement speed

#

btw on an unrelated note Xu, if you could show me how your wind moves/pushes players I had a feature I wanted to add in ghostCodes a long time ago that I gave up on because I couldnt figure out how to apropriate the suckplayersfromship method from the firing sequence into my own code. I'm guessing I needed to add my own position nodes but I had originally gave up on it since I had other stuff to work on

wise stag
#

The player has an .externalForces property

#

The tornado applies force to that, will eventually swap to a better spiral function but yeah it uses that rn

glossy swallow
#

oooooo

#

I'll have to play with it

#

looking at it now, i'm guessing if the externalforces bit is being calculated properly it's the linecast that is fucked

wise stag
#

If u wanted the player to go from point A to point B smoothly

#

You'd lerp them

#

Also

#

Physics based math being done on a coroutine....

#

(External forces being the physics stuff)

glossy swallow
#

listen I didnt say I was proud of it kekw

#

there's a reason I gave up on the feature

wise stag
#

Lol

#

Wait u made ghost codes?

glossy swallow
#

yeah lol

wise stag
#

Bro how'd you go from ghost codes to terminal shit???

glossy swallow
#

went the other way actually

wise stag
#

Damn from rags to riches

glossy swallow
#

terminal shit -> ghostCodes -> terminal shit

wise stag
#

No offense mrov

#

Oh

#

Rags to riches, gambled it all and went back to rags

glossy swallow
#

to be fair, ghostCodes is basically a terminal enemy kekw

glossy swallow
# wise stag You'd lerp them

if you got time to explain this i'd really appreciate it. or if you have somewhere I can learn more about this to link to catsmiley

wise stag
#

If u wanted to curve that movement

#

You'd do slerping

#

If u wanted to suck d, you'd slurp it

#

Anyway

glossy swallow
wise stag
#

External forces is a bit weird

versed musk
#

slerp 😋

wise stag
#

It lets you apply forces to the player which isn't needed for what you're doing (I think)

#

Firing sequence uses it to simulate player being dragged exponentially further from ship

#

Also if u wanted to see me using external forces, I have no good examples, but the tornado FixedUpdate should have it

glossy swallow
#

spoiler i guess || I want it to feel like the "ghost" is dragging you out of the ship || I was using the firing sequence as a template because it does relatively the same thing

glossy swallow
wise stag
#

Practise urmom

glossy swallow
wise stag
#

Nah u should do external forces

#

Just do a FixedUpdate where the force mode is acceleration

#

So the force applied is applied continuously as an acceleration

#

Which would increase the player being dragged speed

#

That's all you'd really need to do

#

For direction to a place, it feels like you've never attended high-school but you need to do (B - A).normalised for AB

#

AB being direction from A to B

glossy swallow
#

its been a while since i've been in highschool yes lol

wise stag
#

Its just vector math lol

glossy swallow
#

gotcha, yeah definitely been a while since ive needed to do any kind of vector math 🙂

valid drum
#

@wise stag Was having my game hang on exit, guessing CodeRebirth didn't like me disabling the Epic Axe

wise stag
#

Nah for some reason some code made its way to the wrong function i think

valid drum
wise stag
#

Maybe

valid drum
wise stag
valid drum
#

Would enabling it fix it?

wise stag
#

nope

valid drum
#

👍

wise stag
#

if it was coderebirth, i dont think it would've had a chance to log

valid drum
#

That was the last thing that logged unfortunately, but AsyncLoggers might've blocked off whatever actually caused it to hang

wise stag
#

im saying stuff before it might've been the cause

#

or not, just corrected on vc

#

idk then

valid drum
#

Well it hasn't reprod at least

polar wraith
#

yeah if your game ever hangs, you can't really believe the logoutput file.
(im not sure if asyncloggers changes it but) bepinex writes to the log file every 2 seconds, so it is almost guaranteed that it will never have the most recent log messages

valid drum
#

Yeah

#

I was actually surprised to see CodeRebirth error though, usually when it hangs nothing ever gets the chance to

#

lol

polar wraith
#

i mean it still shouldn't be trying to unload assetbundles a second time but :3

valid drum
#

Yeah

#

:3

bitter thistle
bitter thistle
#

or more depending on how far upgraded

bitter thistle
#

then it'd just fling you everwhere, though it wouldn't work if you are on the pc

elder python
#

Xu my beloved

azure oasis
#

and also what are the spawning rules for the supplycrates

#

can they spawnn anyone on a moon or where do they spawn normaly

wise stag
#

anywhere outside on a moon

#

v0.2.3

  • Fixed tornado config properly.
  • Added tornado volume in ship config.
  • Added cutiefly flap sound volume config.
  • Fixed Snailcat and Cutiefly flying routes.
  • Improved tornado looks.
  • Windy tornado can now throw the player.
  • Added more weapons.
  • Added compatibility with Surfaced.
  • Fixed hoverboard.
  • Buffed hoverboard.
  • Added compatibility with subtitles API (may not work for some reason).
  • Added 3 new weapons.
  • Added 2 new gems in the meteor shower and made them more common.
  • Water tornado now drowns you.
  • Made weather registry a soft compatibility (required to install but can disable).
  • Hopefully Sync'd some issues with particles when near a tornado.
  • Fixed tornado math pulling you when you're further away.
  • Blood tornado either heals or damages you now randomly.
  • Fire tornado would get weaker when you're on 20 or lower hp.
  • Electric tornado gives a bigger speed boost.
  • Balanced and made tornados weaker overall.
  • Made tornados much faster and properly move around.
  • Tornado weather now decreases total outside power level by 3 and inside by 3.
  • Meteor shower weather now decreases total outside power level by 3 and inside by 3.
  • Made enemies rideable.
#

also i accidently included the redwood configs, they dont work yet

patent ember
wise stag
#

nope, i accidently added the part in the changelog about the redwood and driftwood

#

ill update the changelog so theres no confusions lol

patent ember
#

I see

wise stag
#

maces and shi

elder python
#

3 weapons and "more weapons"?

wise stag
#

eh i was writing this changelog over 2 weeks lol

#

at some point it was my todo list

#

which was why the redwood and driftwood were included in the changelog lol

elder python
#

enemies ridable?

wise stag
#

u can climb on em

#

and drop ur items

#

they'll carry u

elder python
#

o waitt

#

can I like

#

lead em?

wise stag
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nah

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:p

elder python
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what about...

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hook gun?

wise stag
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ask test

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i've also been waiting on it

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i need ot update the readme too... oh well next update

final forge
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Guys why cant i update the mod to 0.2.4?

valid drum
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I was able to update it just fine

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🤷‍♀️

final forge
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Weird

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im on r2modman

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Oh nevermind

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i had it installed and it wouldnt update to .4 but if i download it, it works

rugged tendon
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I really like the idea of weather lowering the outdoor power level, it just makes sense both canonically and gameplay-wise. Maybe we can get something similar for the regular weather?

  • Rainy or Foggy: -1 power level (and decreased enemy hearing + sight respectively?)
  • Stormy or Flooded: -2 outdoor power level (and decreased enemy hearing too?)
wise stag
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owo_think problem with patching amd doing stuff like increased sight and decreased hearing is that I can't really test it much and it could be fairly buggy, plus a pain in the ass to do for every single enemy individually

rugged tendon
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Fair enough

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I think at least the power level part could be worth considering

wise stag
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I can consider it, would be easy enough, I'd just like to maybe think of something else I could maybe add

hybrid flume
wise stag
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Sus

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Whay u lurking for

hybrid flume
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Bored.

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Water filled with algae so yeah sunbathe time.

wise stag
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Ah yes, the average afternoon with algae baths

bitter thistle
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yay, windy is playable now!

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and it seems very cool

wise stag
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Lol

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Nice

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Btw did u get the warning when u selected the weather

bitter thistle
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yes, it works

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I don't have epilepsy myself, but with all the flashing when you are inside, I imagine it would be a problem

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I will say though, I think it only showed up the first time, though I don't think that is a problem

elder python
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@pallid wolf hey test

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someone said u working on hook gun?

pallid wolf
# elder python <@476368949651570688> hey test

Yes, that is correct 🙂

I'll also give some previews as soon as there's a working prototype.

I might post them on my ko-fi first though (Public of course. Nobody should have to pay for those previews)

wise stag
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I should post more on my kofi lol

hot light
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what weapons were added? .3.

wise stag
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A hammer and two maced

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Maces

tacit badge
wise stag
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Both

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U can't route em

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But u can just be silly and stay on top and they won't knock u off

tacit badge
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snailcat and cutiefly?

wise stag
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Yh

bitter thistle
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you might need to tweak ship spawn distance

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had one spawn right where the ship was landing

wise stag
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For tornado?

bitter thistle
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yeah

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it was on a custom moon if that matters

wise stag
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I can make it go as far away from the ship as possible if it spawns near it at the beginning

bitter thistle
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ok

stoic obsidian
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I don't know how big of an ask this is, but would it be possible to make crate generation configurable from moon to moon? I've always wanted a moon that's just entirely outside, but outside of selling enemy bodies that's been kinda hard to acomplish.

wise stag
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Hmm

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I can try

solid hedge
wise stag
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It was a commission

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Unrelated to CR

solid hedge
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Oh ok

hot light
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still needs to be flipped right side up yoiled

valid drum
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@wise stag so Tornados are quite broken, it threw me under the map, when we went in orbit the animation of me being sucked in was still playing and noone could see me once the round ended

wise stag
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Rare bug, thought I fixed it, I'll look into it later

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Water tornado should be fine btw

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Doesn't do the throwing effect

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U can also disable the throwing effect in config

valid drum
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Will do it later, we disabled Windy for now just for no more issues during stream

wise stag
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New update posted

hot light
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woo

valid drum
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Btw @wise stag if you can look into it, we had Meteor Shower on Eve earlier and we got a lot of hitches, but had no errors in the logs

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I think everytime a Meteor hit the ground it caused lag

hybrid flume
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They will take some time to answer anything right now.

hot light
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WHAT HAVE YOU DONE TO THEM!? occupied or slumbering?

hybrid flume
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Being there for a friend.

hot light
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the former, and good on em

pine ember
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New weapons? That kinda reminds me, the Epic Axe doesn't seem to be doing 2 damage per hit, at least to me. Seems to be doing the normal 1 damage per hit. I'd say it's a mod conflict, but I still have Scoopy's Variety, and despite that not being updated in ages, the Fire Axe still deals its normal 4 per hit.

Also a good time to suggest adding config settings for weapon damage for each of the weapons your mod adds. I think it'd be kinda neat.

bitter thistle
tacit badge
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I think it's 1 dmg and a crit chance that makes it do 2 dmg

primal glen
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perfect :3

pine ember
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Oh was that how it worked?

primal glen
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wdym

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also thats fun

valid drum
# primal glen

"Oh hey it's the me Tornado!!!" - Lyra "I aptly named them after myself cus they cause so much chaos hehe"

primal glen
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lmao

modern cradle
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can i udjust the toirnado strength?

valid drum
modern cradle
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yeah

primal glen
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its annoying when its far away and im tryna open a crate but the slight push cancels it

tacit badge
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which is honestly a p good reason to keep keys in the ship