#Code Rebirth [V§O∆X∆O§]

1 messages · Page 5 of 1

valid drum
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Yeah those errors started after the update today for some reason

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@wise stag lol, you caught DiFFoZ's eye XD

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Time to fix

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:3

polar wraith
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i fixed it but you'll have to wait for xu to wake up to push the update lol

valid drum
analog crystal
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Bruh CodeRebirth doesn't have github actions set up for uploading the mod to thunderstore?

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actually, there shouldn't be a problem anyways since thunderstore teams can have multiple people 🤔

polar wraith
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github actions are too smart for me :3

analog crystal
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I could probably open a PR adding github actions stuff, though actually since it's not a public repo, github actions isn't 100% free

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so dunno 🤔

polar wraith
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be silly ig :3

wise stag
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Not much, just instantiating like a few gameobjects

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Worked for me when I was testing so idk what went wrong lol

wise stag
analog crystal
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bruh just because I haven't done it yet doesn't mean I will never do it :3c

wise stag
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Lol

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True true

wise stag
valid drum
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You just have to upload it

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Lol

fathom fjord
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lazy to accept pr and publish new version :3

wise stag
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I can be lazy smh, you don't need trails that badly :p

valid drum
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I wanna see the trails though

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😛

wise stag
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Eh you'll see em today or tmrw, I'll be hanging out with the person who made the pr for now

wise stag
fathom fjord
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because of you throwing the exception

wise stag
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Hmmm

valid drum
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That might explain why Matty got stuck trying to load into my lobby at the start of Stream yesterday

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Rebooting the game fixed it

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But first time he tried to join he got stuck loading while his body joined in Shadow Realmed

wise stag
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Sounds like he needs to stop playing duel monsters

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I'll look into it, I really can't update rn, it's 6am

sour portal
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Stack trace:
CodeRebirth.Util.PlayerManager.CodeRebirthPlayerManager.InitPlayerParticles () (at ./src/Util/CodeRebirthPlayerManager.cs:40)
CodeRebirth.Util.PlayerManager.CodeRebirthPlayerManager..ctor () (at ./src/Util/CodeRebirthPlayerManager.cs:35)
UnityEngine.Object:Instantiate(GameObject, Transform)
MoreCompany.MainClass:ResizePlayerCache(Dictionary`2) (at D:/VisualStudioProjects/MoreCompany/MoreCompany/MainClass.cs:242)
MoreCompany.ScenePlacedObjectsInitPatch:Postfix(Dictionary`2&) (at D:/VisualStudioProjects/MoreCompany/MoreCompany/MainClass.cs:436)
Unity.Netcode.NetworkSceneManager:DMD<Unity.Netcode.NetworkSceneManager::PopulateScenePlacedObjects>(NetworkSceneManager, Scene, Boolean)
Unity.Netcode.NetworkSceneManager:DMD<Unity.Netcode.NetworkSceneManager::OnSceneLoaded>(NetworkSceneManager, UInt32)
Unity.Netcode.SceneEventProgress:<SetAsyncOperation>b__37_0(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CodeRebirth.Util.PlayerManager.CodeRebirthPlayerManager.InitPlayerParticles () (at ./src/Util/CodeRebirthPlayerManager.cs:40)
CodeRebirth.Util.PlayerManager.CodeRebirthPlayerManager..ctor () (at ./src/Util/CodeRebirthPlayerManager.cs:35)
UnityEngine.Object:Instantiate(GameObject, Transform)
TooManyEmotes.UI.<<InitializePlayerCloneRenderObject>g__InitPlayerCloneAfterSpawnAnimation|0>d:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)```
viscid rock
#

WHY ARE TORNADOES SPAWNIGN AT THE COMPANY

worthy cliff
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TwT

wise stag
wise stag
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@hybrid flume i got a coding question

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what was the point of making a local client function?

hybrid flume
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Incase you want to do more stuff in the client rpc.

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Rather than having more rpcs for each different thing.

polar wraith
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but like the function name is DoAnimation, so why would i expect it to do other things?

hybrid flume
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For now it is.

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But you might want to do other things after.

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So instead of making another client rpc.

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You rename this one to whatever other thing you want that does rhe new thing and the animation.

wise stag
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that's a lil confusing for me but i think i kinda get what you mean, what about this part? i never understood why i specified which enemy i was changing states for here

hybrid flume
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Casting one thing vs casting all things.

wise stag
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ohh

hybrid flume
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Otherwise you would cast all switch case statements.

wise stag
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okay yeah i can get that one lol

hybrid flume
# wise stag that's a lil confusing for me but i think i kinda get what you mean, what about ...

Let's imagine you make a rpc that just changes animations for the enemy.
Now you make an enemy that besides changing the animation, it does something like check for nearby enemies to do something.
Instead of making a rpc that just does the check nearby enemies and call both that and animation rpc, you make an rpc which does that and the internal logic of changing animation on the rpc logic.

wise stag
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so i'd make an rpc that would do whatever i want to, then also call DoAnimationOnLocalClient?

hybrid flume
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Yes

wise stag
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owh okie

hybrid flume
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This way you only send one network message rather than two.

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And not be affected by latency twice.

wise stag
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yeah you dont wanna see the hoverboard code

polar wraith
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or the item crate code

wise stag
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tornado cade is debatebly ugly

hybrid flume
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I will take a look when I can.

worthy cliff
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w<

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Why can't you break the crate with a shovel?

wise stag
polar wraith
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:3

worthy cliff
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I've also seen a weird bug that makes it invisible when you hit it

wise stag
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when was this?

worthy cliff
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It was on Takeys stream

wise stag
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oh so a few days ago

worthy cliff
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When he first checked out your mod

wise stag
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should be fixed by now

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according to bongo

worthy cliff
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Okie

valid drum
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I remember my friend not having the bug anymore when I did my short stream 2 days ago

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And it never happened yesterday either

crude vale
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Welp i have some feedbacks to give, i tested some stuffs with the tornadoes, electric is for some reason is escapable sometimes, like you just have to force sprint into the opposite direction,and then you can escape,water for some reason doesnt do a single pinch of dmg but i have noticed its mechanic of stamina drain (not sure if its possible to make yourself drowning in there) , smoke has the same issue of water,also of electric being very escapable they both have weak attraction,also loose its sound and attraction around the start of night (not sure if its because i use commands like god,speed tho) , Wind doesnt do any damage either, but you can't escape it at least :/,blood stop doing damage once you arrive at 60hp for some reason, it is escapable but its hard to do so, Fire stop doing dmg once you have 20hp,and like blood it is escapable.

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i feel like at this point, all this should be configurable,because you'll never stop working on it xD

wise stag
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lol

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your feedback is how it's currently coded

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what is the feedback extra 😂

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electric gives u a speed boost near it

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water hinders ur movement and eventually ill have it drown you

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the sound and attraction shouldnt be lost for any of em, that mgiht be smthn on ur end

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wind is stronger in terms of attraction

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blood deals damage till 60, heals u from 30 to 60 i think

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stuff like that

crude vale
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ho wow, so i didnt get anything so

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well at least so i found an ambience for windy weather if you're looking for one xD

wise stag
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hm? how so?

crude vale
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Strong Gusts Of Wind Through Trees (Very Windy) - Insomnia, Stress Relief, Tinnitus, And Relaxation have a soothing, relaxing, and cozy sound of strong, almost hurricane wind through trees.

Listen for a few minutes, and you will fall asleep or at least get very relaxed. It is perfect for Sleep problems like insomnia, stress relief, anxiety and...

▶ Play video
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but i was wondering if it was wrong to use that

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in terms of copyright or smth

wise stag
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oh as in for sound, well i've been getting sounds from @patent ember and @lime forge, i know nothing about sounds lol

crude vale
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ho nice so

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welp im litteraly useless 😂

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anyway

patent ember
crude vale
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i was wondering tho, did everyone rejected the tuba og concept ?

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cuz i was sadly not there when you might have asked people opinions for some stuffs 🥲

autumn pagoda
crude vale
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the tuba form of townado

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i couldnt find the video or pics

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HA

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don't get me wrong tho, i like the form it has now, but i was wondering

wise stag
crude vale
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yeah just the look ^^

wise stag
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This one was through using custom shaders, which kinda suckef since I'm not that good at shaders lol

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That's why it was scrapped

autumn pagoda
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How does the new shader look like? I forgor

crude vale
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welp what a shame, but it did come good anyway

wise stag
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It's the default

autumn pagoda
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Ooh?

elfin shell
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@wise stag the github link on the thunderstore page isn't right

wise stag
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Idm sharing stuff on it, I just have it private for stuffs

elfin shell
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Oh ok

was going to say that the hoverboard has 0 weight when carrying it.
Does it use power btw? I don't see a meter

wise stag
elfin shell
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Do you plan on making it use power?

wise stag
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Nah

elfin shell
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ok

wise stag
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There's a booster esque mechanic

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With sprint

elfin shell
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It would be a bit too op for my modpack without battery usage but I'll just disable it np

lapis flax
viscid rock
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ok phew, I was tryna sell my scrap when I suddenly got pulled in and died and lost my run 💀

slate solar
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guys I don't play often but there is money and I can't pick it up

tame gale
slate solar
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lol

tacit badge
wise stag
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i love watching clips of people saying "What's the wallet?" and their friends being smartasses and explaining what a wallet is

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"i have money but no wallet"

wise stag
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thoughts?

wise stag
crude vale
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you should put " pro tip, the wallet is for collecting money,good luck"

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😂

wise stag
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lol

fading oyster
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Is there a way to restrict what types of tornadoes are able to appear on certain moons?

wise stag
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You can restrict the weather itself but the weather sub types I cant really think of a smooth solution for that

fading oyster
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Ah, I see

autumn pagoda
wise stag
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new update with some bug fixes

digital wharf
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weather events just happen at some point in the day, right?

wise stag
digital wharf
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oh alright

digital wharf
hybrid flume
wise stag
hybrid flume
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StartBaseImportant?

wise stag
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cuz it involved some physics and dropping logic that i didnt want

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so i just copy pasted the parts i needed, though theres probably some stuff in there that isn't needed

crude vale
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hey guys i've been wondering do you know wich mod "eclipse wisps" is from ? cause i have no idea where they are from xD

crude vale
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hoooo ok, we seen them with friends yesterday and we were surprised

fierce sparrow
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Hi, all Rocket launchers discharge when you reload save

wise stag
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theres no rocket launchers in this mod

fierce sparrow
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oops my bad

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wrong mod haha

cobalt mango
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i think you meant lethal things alright

crude vale
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tbh i don't see the point of buying this weapon since you can't reload it :/

final forge
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Ok so xu, i was watching Mithzan's latest video and there was a bug in which you couldnt pick up coins even with the wallet (it was visible when looking down, it was in the waist or leg, idk), IDK IF ITS ALREADY BEEN FIXED OR IF IM BEING DUMB, just warning

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it's in the beginning of the video tho

patent ember
# wise stag what?

Hey Xu, the tornadoes are supposed to kill you if you are inside of it?

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Are you able to escape?

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cuz I got stuck

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I can't escape nor die

crude vale
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Some tornadoes doesnt inflict dmg at all

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and sum stop doing dmg when your below 50 or 20 hp

patent ember
crude vale
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Idk

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just wait till someone tp you i guess

patent ember
crude vale
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Yes

patent ember
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hmm, I see

crude vale
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Thats pretty much it

valid drum
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lol

crude vale
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i wish it could lift and f-

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sent me flying

valid drum
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This isn't Fortnite

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lol

crude vale
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😂

patent ember
crude vale
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Its pretty much what the driftwood giant does so i just jump into his arms :/

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and my friends yells at me for being suicidal

final forge
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good luck

wise stag
lapis flax
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maybe you should be less affected by the wind if you stand inside the tornado for a few seconds?

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so you have a short period of time where you can outrun it

valid drum
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I like this idea more than it throwing you tbh

crude vale
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i would rather die

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than being able to escape

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maybe some variants could be escapable like, watah,wind i guess

patent ember
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I'd let it die too, it's a tornado after all

wise stag
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😂

crude vale
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rofl

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well i mean watah makes you wet, so it makes senses

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btw what is the specialty of smoke ?

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it has the strongest attraction i think ?

wise stag
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i genuinely can't remember

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it'll be a week or so before i can update the tornados to have throwing and stuff like drowning

crude vale
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fire will have fire trails while moving like meteawah or will it be too buggy ?

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cause creating particles sounds very painfull for the game

wise stag
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it's a bit painful yeah

crude vale
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oof

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i kind of expected that one ngl

wise stag
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tornados are 100% fine if you're fine with the meteor shower

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they're like 10x less

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maybe more

crude vale
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just make the fire tornado throwing meteawah at you

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😂

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ngl wind one looked like a poison or toxic tornado to me at first glance

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or radioactive

final forge
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i took like 5 minutes looking at this chat trying to break down the meaning of watah

mild storm
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L mod

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jk

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fix your tornadoes

crude vale
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i used the tulip snakes to simulate a tornado lift, it was fun, until a f##### eyeless dogo decided to munch me

final forge
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uhhhh guess i'll die

lapis flax
final forge
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...

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the only thing stopping me from doing it is im short on money lol

wise stag
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as a friend of mine pointed out, Vanilla in configs doesn't actually work, don't use it for now, use the actual ingame moon names like ExperimentationLevel etc

lapis flax
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is that for the weather filters?

wise stag
lapis flax
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oh, the enemies

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alrighty

wise stag
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if u copy pasted lethallib's enum

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then it'd break for u too

lapis flax
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i did my config resolvers from scratch

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so you can use Experimentation, ExperimentationLevel and (i think) the numbered name as well?

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but i have to implement the All/Modded/Vanilla as well 😅

final forge
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hey xu did you find out why wallets weren't collecting coins? (just asking, NOT RUSHING YOU OFC i barely find any so it doesnt really matter for me)

formal mountain
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Heyo! Not sure if its an intentional thing or a bug but a meteor can hit players in the ship!

autumn pagoda
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Afaik it is intentional

final forge
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you'll pay mrov

loud mica
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Wait what mods is code rebirth incompatible with?

wise stag
wise stag
lapis flax
loud mica
wise stag
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dunno

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should be fine

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havent tested it though

high zenith
wise stag
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my stuff is built for compatibility just fine, if the animator breaks it should be another mod breaking it, if the weather breaks, something went wrong with weatherregistry, and if you had central config installed, i'd put the blame there first

high zenith
wise stag
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afaik yes

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Imo they shouldn't be touching weather to begin with cuz it's really finnicky and they stand to gain nothing from messing with ot but oh well

polar wraith
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especially when you use the metal bat that is return false prefixes to the kneecaps of things

loud mica
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yeah seems like better emotes is incompatible-

high zenith
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Im still using LQ

lapis flax
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LQ's web UI is a godsend

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and miles ahead of any other solution tbh

high zenith
lapis flax
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honestly it shouldn't be that hard to do

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but I don't know if the mod is still developed

high zenith
loud mica
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So far ngl only moon that I feel that would have meteors would be embrion lamo

high zenith
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Usually not that big ones

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But still

loud mica
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yeah looking at the config, the weather's have their own weight to what weather happens next-

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so far I think of just copying Eclipse weight-

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as that seems balanced

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as I don't feel like going through every moon to specify what chance of a metor shower has-

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if so I might them only spawn on moons that seem like it would have meteors like embrion

wise stag
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Moons will have their own weight configs soon

lapis flax
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you're setting up the defaults? 🥺🙏

wise stag
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Btw exclude and include will become obsolete with the weight system you're planning @lapis flax

loud mica
wise stag
lapis flax
loud mica
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but yeah idk if would be balanced copying eclipsed weights but it's worth a shot-

And Is it like this "Eclipsed@10; Meteor Shower@10" for the internal name for config?

wise stag
lapis flax
lapis flax
wise stag
lapis flax
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Filtering adds/removes the weathers on the SelectableLevel level, weight configs are only for weather selection

wise stag
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I mean, if you're handling it fine then that's good, but it is just the same thing two different methods

lapis flax
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and that's what I'm telling you: it's not the same thing 😓

wise stag
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Like u said, achieve the same thing

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Different method, same end

lapis flax
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and - in my opinion - having filters is more intuitive than having to input empty weights

wise stag
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Sure u can have that opinion, and it's true, but keep in mind you're duplicating what you're doing and no other api handles any other aspect of the game the same way

lapis flax
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it's not gonna change, don't bother

wise stag
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I didnt tell u to change it 💀

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"Keep in mind"

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Not sure where you're hearing voices smh

lapis flax
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🥲

wise stag
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Smh

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Anyway, i was just reminding u of that

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Rather than telling u to change/remove or whatever

lapis flax
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then don't write things that have different meaning than what you mean 😭

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and yes, I know it's kinda duplicated

wise stag
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Mf it IS basically obsolete 😭

lapis flax
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oh well 🤷

polar wraith
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what is happening lol

lapis flax
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semantics

wise stag
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Arguing with mrov 101

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So, daily life basically

wise stag
loud mica
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Quick question-

Would the crates in the future be set to be spawn on specific moons?

wise stag
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Cuz there's no api for outside map objects that works

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Nor am I looking for another dependency lol

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I'm having to add LLL at some point already

loud mica
loud mica
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Safe to say I'm keeping this mod-

With some features disabled this definatly fits vanilla or is vanilla plus

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espically the crate feature-

wise stag
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:p

wise stag
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ah shi yeah forgot about company bugging out the hoverboard

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itll work everywhere else, ill give it a check on why company is being weird

haughty yoke
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it will PARTIALLY work everywhere else

wise stag
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man, why's the company moon gotta be so ass

haughty yoke
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the first time we used the hoverboard was on old red and my friend got teleported into the oil lol

wise stag
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@radiant raft for moons, when do you NOT put the room layer on stuff

radiant raft
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When it doesn't need to be

haughty yoke
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despite the hoverboard falling through the map like several times he teleports back like 90% of the time

wise stag
haughty yoke
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with the exception of the fission main entrance

wise stag
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the problem is probably from moons having weird collider layers around

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i cant really check custom moons cuz, i dont have their unity projects

haughty yoke
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yeah are you supposed to enter main while on the hoverboard

wise stag
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so i dont know what welsy has near the fission entrance

haughty yoke
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bc thats what we been doing lol

wise stag
hazy thicket
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why do you need room layer

haughty yoke
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it kinda does

wise stag
haughty yoke
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as in the hoverboard teleports to your right arm

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and you still ride i

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t

hazy thicket
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its mainly for anything shown on the minimap

wise stag
wise stag
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would i be missing anything there?

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im just worried about hitting anything invisible and the hoverboard freaking out because of that

haughty yoke
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we didnt have any problems in custom interiors

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like it worked fine on toystore

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except the stairs were pretty bumpy

wise stag
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i just assumed most of em all were on the room layer

wise stag
haughty yoke
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ye

hazy thicket
#

some stairs might be on a non room layer

radiant raft
hazy thicket
#

invisible collider

haughty yoke
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also mangroves are actually the best on windy

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bc they throw you OUT of the tornados

hazy thicket
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i can't show you a screenshot rn but in unity you can use the physics debugger to visualise all the non trigger colliders in the scenes and prefabs which might hel p a lot

wise stag
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nor the colliders layer i htink

hazy thicket
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why

wise stag
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because otherwise it causes problems with clients clipping on the hoverboard

hazy thicket
#

the player?

wise stag
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like i had to single out every layer that involved the player

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yeah

hazy thicket
#

your welcome

wise stag
wise stag
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i can just... ignore the collissions from player colliders and my colliders?

hazy thicket
#

🙂

lapis flax
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oh

hazy thicket
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you gotta find them all yourself and shit but like

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ye

wise stag
hazy thicket
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yeah you just wanna do it in a nice way

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ideally probably cache them somewhere on game startup

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and you probably know this but it's instance specific so can't do it on prefabs that are going to be spawned

wise stag
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i was thinking on hoverboard startup but i could probably do startofround awake (that's the earliest function i know that works for this stuff lol)

hazy thicket
#

i'd personally collect on game setup and run on hoverboard setup

wise stag
haughty yoke
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also the red giants still skate around the map during the eating animation

wise stag
haughty yoke
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okay its pretty funny anyways tho

wise stag
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holy, the ignore collisions thing can be used so many places now that i think about it 💀

hazy thicket
#

the function requires two specific colliders

if you chuck in a collider off a prefab and your hoverboard, the collider on the spawned version of that prefab is not what you put in

hazy thicket
wise stag
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yeah that would make it so much simpler

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i was working on a commission but these changes should be fairly quick actually imma go test it out

hazy thicket
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i wouldn't be suprised if you run into more unique colliders you gotta deal with in the future but thats a problem when it is a problem

wise stag
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yea, it kinda annoyed me how many layers the player had involved

hazy thicket
#

its tough to manage in standalone production tbh

wise stag
#

which makes sense yeah

hazy thicket
#

layer matrix stuff is also super important for performance since it completely skips unneccasary calls

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which can add up fast

wise stag
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icic

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the only layer i didn't really understand for hte player was the placeable ship object layer anyway

hazy thicket
#

¯_(ツ)_/¯

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a lot of the stuff close to unity like tags, layers etc. are handled in unity's secret c++ land which is mostly like hyper optimised

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so it can be super clunky but is built to be gucci

wise stag
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if a moon has different colliders for their terrain etc imma assume they doin something weird (probably)

hazy thicket
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theres valid reasons for it

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i dont know many that do it

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egypt maybe

loud mica
#

I set the cutieflies to spawn on March and they haven't spawned-

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is it a marchlevel setting?

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Like the level name should be Marchlevel?

wise stag
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yes

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MarchLevel

loud mica
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K makes sense why they weren't showing up

wise stag
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@hazy thicket was testing if it worked, now i just gotta make it better

ocean meteor
#

I'm noticing a little repetition lol

modern cradle
#

why are the tornados red?

ocean meteor
#

So the hoverboard is compatible with more surfaces now?

ocean meteor
#

I think 5 in total?

wise stag
wise stag
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ill reduce reptition and then just update as is, a bit busy rn to figure out how to do it well

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good enough

lapis flax
#

you could throw the repeating thingies into a separate method and call it with the first collider

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removing 66% of your current code

wise stag
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ah wait

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i see what u mean

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yeah true

lapis flax
#

😇

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DRYing the code

wise stag
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like this you mean?

lapis flax
#

yeee

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it's readable + nothing is repeating

final forge
#

Xu i dont even know if you should go further into the wallet not collecting the coins problem because somehow they collected one... once i think. But the message that shows when you're looking at a coin says you need a wallet tho

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(at least in the modpack they use, i don't know if its a conflict or not)

wise stag
#

oh with my new system i could probably change that message now

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originally i couldnt even if a player had a wallet

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atleast not in a non expensive way

final forge
#

alr!

thorny shuttle
#

from what I can tell from the latest video, it's because they were trying to press E to collect and not left click

final forge
#

Yea im seeing it rn

#

thats probably why

patent ember
final fossil
#

should the tornado be stuck at the same place?

wise stag
#

nah im not sure what causes it, some moons just have it stuck for whatever reason, but it'll be fixed at some point (tm)

final fossil
#

alright! thanks for the quick reply. Will put the weight to zero in the meantime

wide arrow
#

@wise stag is this working on v55?

wise stag
#

afaik yes

wide arrow
high zenith
wise stag
#

not really i think

high zenith
patent ember
high zenith
patent ember
final forge
#

guess ima go with, uh, Meteor Shower maybe

mild storm
#

the illusion of choice

final forge
#

yea...

#

it hurts

#

boss music intensifies

final forge
#

Is there not a setting for the meteorite shard's min/max price or am i just blind?

fierce sparrow
#

hi why not adding cooperation for crates, like if two players open crate at same time the time to open is halved

wise stag
fierce sparrow
#

Okok

hybrid flume
#

Seems easy enough at first glance

wise stag
hybrid flume
#

You can network amount of people interacting and alter interact speed.

#

And I guess the progress too to start at the same point as the one doing it already.

wise stag
#

Hmmmm

#

Maybe...

mild storm
#

you should add tornadoes to code rebirth

#

that would be so cool

patent ember
mild storm
#

uhm i dunno about meteors, could be annoying, especially if they spawn very frequently

#

though a wallet could be cool

#

to pick up stuff like coins

thorny shuttle
#

that's boooring

#

imagine a hoverboard

patent ember
#

a hoverboard would me amazing

#

but how would it work?
I am worried that it will not float and it will be impossible to move comfortably, specially on custom moons

mild storm
#

true, it could also be very buggy and unstable

#

but hey its an idea

fierce sparrow
#

Some ideas for custom weather

Earthquake: theres earthquakes and they make you jump when stomp

Instable gravity: sometimes the gravity is canceled and all outside players start to slowly fliing into the air and slowly fall down when the gravity back to normal
(maybe sometimes the gravity augment and you cannot jump)

Lava flooded : a flooded like whaether but less high and make damages and expulse players (variants : acid)

Gaz : there mortel gaz wandering outside with the wind (variants: sleeping gaz/tzp gaz/poisonous gaz)

Eternal day : no night time

Tumbleweed (or map hazard) : you know

Magnetic field : all electronics items disfunction like walkie/teleporter/flashlight/radar/camera (maybe just certain item at random at the start of the moon)

Outsiders : all monsters are outdoor monsters (there will be just traps in the interior)

Insiders : all monsters are indoor monsters (there will be just daytime enemies outside)

Tiny : interior size halved, monsters numbers and traps halved, items inside halved

??? : absolute chaos, each possible monster spawn one time instead of a random choice

#

Also
Windy variant : inverse tornado

wide arrow
#

@wise stag is everything in this mod working in v55?

fierce sparrow
#

Part 2

Blizzard : foggy variant

Volcanic storm : stormy variant semi foggy

Slippy : the ground is ice and you slip (water is ice too make it possible to cross)

Waterspout : it's like a tornado but made of water and react different (check real life waterspout)

Cold : it's cold, use radar booster or stay inside to survive

Heat : it's hot here, seek shades. Between 12h and 16h don't stay inside too long. After 20h you don't risk anything

Ice disk : all water have ice disk or nénuphar (for ice disk see the picture)

haughty yoke
#

idk alot of these wouldnt make sense or just wouldnt be fair or just dont make sense

final forge
#

there's already a kind of watery tornado in this mod i guess

patent ember
#

Idk why, but on my modpack. The items from the crates doesn't have a price for the other players except the host

wise stag
fierce sparrow
crisp cypress
#

yo

#

being sucked into the tornado which is constantly draining stamina without regen is intentional?

#

the game becomes unplayable and once you are in a tornado by accident you are just done for

wise stag
#

yeah i plan to do more interactions with tornados, i.e. drowning you for the water one, or random damage/healing effect or throwing you way far away

#

i've just got my hands full rn lol

crisp cypress
#

sounds good

haughty yoke
#

yeah i like throwing thing like it is with the mangrove giant hope its more balanced than that one tho since that one never can even kill us and half the time barely throws us anywhere far

haughty yoke
haughty yoke
pine ember
#

I presume it's not normal for digging up a crate to brick your inventory and lock you from switching items and interacting with things. Any idea what could cause that?

#

(Also, is it intended to consume the shovel?)

wise stag
#

None of those, are u using a reserved item slots mod or smthn?

valid drum
pine ember
#

Yes, that would be the cause? For the record, I do not have the shovel in any reserved slots, and it also worked earlier on Adamance, but it began doing this on a modded moon (the Aperture moon), if this info helps.

wise stag
pine ember
#

Ah, that's the other thing I didn't note, the key is in a reserved slot. But this was the case on Adamance, and again, it worked normally.

#

And then I presume it would brick because I have a mod that makes keys non-consumable?

wise stag
pine ember
#

Yes

wise stag
#

That's the cause

pine ember
#

That would explain the shovel being destroyed, does it also explain why my inventory locks up?

pine ember
#

Okay, and just to make this straight

#

You find the crates, you hit them a few times with a shovel

#

And then you can either unlock them with a key like a door, or you can hold E on them for a prolonged time to open them

wise stag
#

Yes

pine ember
#

Is that how it's intended to work?

#

Okay, cause I can hit it with the shovel, but on the last hit, the crate instantly opens and the shovel is lost

#

On Adamance, I was down a shovel, but nothing else had changed. (Got the loot in it just fine)

#

Not gonna expect you to alter this coding just because I want to use reserved slots and reusable keys

wise stag
#

I think its a general improvements config

pine ember
#

Yeah, UnlockDoorsFromInventory

#

Setting this to false should prevent this from happening?

#

Wait, you had it programmed to destroy the held item? There wasn't any way to borrow the door lock mechanic, like how Ganimedes large locked chests work?

pine ember
#

Well, Boniato's great chests on Ganimedes also have a mechanic where they need keys to open them. I also have a mod where I can use keys to (temporarily) disable turrets.

wise stag
#

Hmm, and those don't have problems?

pine ember
#

Nope. Those work flawlessly for me

wise stag
#

I guess I can rewrite but like the problem really relies on the other mod

#

The way I'm doing it is I'm checking if the player is holding a key

pine ember
#

I'm just wondering how yours is different from the other two examples

wise stag
#

What GI is generally doing I guess from seeing this interaction is that it makes all ur items appear like keys

wise stag
wise stag
pine ember
#

Have you tried vanilla code for the crate and keys? I presume you had and it didn't pan out.

#

And I'm not sure what GI does to make this possible.

wise stag
#

I dont either but my code checks for what ur holding, and it's not a good sign if it thinks ur holding a key

pine ember
#

That should be something to bring up to its dev, at least ask them how it's done.

wise stag
#

Yeah if I can't get it to work I probably will

pine ember
#

(Also if its fancy weather monitor could get unique icons for meteor showers and tornadoes, right now they show up as blanks)

wise stag
pine ember
#

Yes it is

wise stag
#

Uhh

pine ember
#

The extra monitors

wise stag
#

I'll ask GI dev but I can't do anything alone on my end

pine ember
#

That's fair

wise stag
#

@lapis flax could potentially allow me to register an icon for the weather that the GI dev would take from weather registry and put it in

#

But yeah idk

pine ember
#

And I was thinking maybe the crate could be in two 'states', whereas in the initial state it needs to be dug up and then in the second state it could behave like a locked door (or a locked chest or a turret) and then it could require the key.

#

Initially, the key wouldn't do anything and be totally uninvolved until then.

lapis flax
#

if you're interested in doing that, I can add it

#

but it would need to be implemented on GI side

wise stag
wise stag
lapis flax
#

the moving clouds and sun

#

the things GI uses

patent ember
#

wooo, ASCII art

pine ember
#

Huh, that's neat. I wonder if I could edit it in my own modpack...

#

Probably not because accessing that specific file is probably not doable

wise stag
#

current wallet is kinda buggy so im makign a config option to switch to old wallet if preferred

astral swift
#

Oh thank god. I do not like the complicated controls 😔

wise stag
#

its 3 buttons 😂

#

infact, number of buttons didnt even change lmao

astral swift
#

I know but the different weird keys are too much for me. I think it'd be better to have it be an item and have a reserved slot

tropic rose
#

@wise stag im sure you have been asked this, but is this v55 beta compatible?

young umbra
#

It's got enemies

#

wait they're not mean't to kill ._.

#

their passive

#

im stupid

#

Im sure it doesn't cuz it adds an entirely new weather, not only that but scrap items too

wise stag
young umbra
#

So that means modded scrap items shouldn't be affected then

wise stag
#

yeah

tropic rose
#

the tornado makes you unable to use the car

#

you sit in the seat and then it kicks you out

#

right away

young umbra
#

I knew something was up

#

Look at me go

tacit badge
#

ideally it should pull the car instead but idk if that's possible

hybrid flume
#

Nom.

#

@wise stag what does crateType do?

wise stag
#

That'd just be like another crate

wise stag
hybrid flume
#

And you want ItemCrate script to change the model accordingly?

wise stag
#

Yeah the script would probably change the model and then I could do more logic later depending on the crateType

hybrid flume
#

Oki, then you would just turn the ifs to switch case that use it.

#

And colliders?

wise stag
#

Uhhh

#

Oh that yeah

#

I dont think I have a use for that, but it was the colliders shaping the crate itself

#

Just like 6 colliders or smthn surrounding the rig

#

So that when the item spawned it'd spawn on top of the collider

#

But that failed

#

Isn't needed anyway

hybrid flume
#

It's not being used in the script thus wondering if you can just remove it.

wise stag
#

Ye

#

I think you can yeah

#

Actually no wait

#

I'm stupid af

#

I use it for the crates colliders so u don't pass through the crate

hybrid flume
#

Right.

wise stag
#

Wait

#

I'm double stupid

hybrid flume
#

But do you plan on using for the crate script?

wise stag
#

U can remove it on the script

#

Don't worry I'll get it eventually lmaoo

#

I dont plan on touching it in the script at all loo

hybrid flume
#

You can use PlayerControllerB.IsHoldingObject to check if they're holding anything.

wise stag
#

Oh interesting

hybrid flume
#

Null checks are actually more logic than what they are shown due to gameObject lifetime.

#

scanNode in SnowGlobe for?

#

playerHeldBy != null can be turned to isHeld.

#

And I don't know why you need to check if they have an animator.

#

Also in EquipItem you use actualClientId while in PocketItem and DiscardItem you use OwnerClientId

#

random is being initialized twice in TornadoWeather, lol.

wise stag
wise stag
hybrid flume
#

You can make TornadoTypeIndex an enum.

#

Which then you can make the config entry be of that enum instead.

#

from
public ConfigEntry<int> ConfigTornadoWeatherType { get; private set; }
to
public ConfigEntry<TornadoConfigType> ConfigTornadoWeatherType { get; private set; }

wise stag
#

U can do that?

hybrid flume
#

Yeah.

wise stag
#

I didnt know configs took anything except int string bool

hybrid flume
#

I have a couple in mine.

wise stag
#

Huh

hybrid flume
#

And they seem functional.

wise stag
#

Interesting

#

How does it even look in thunderstore, like a slider?

hybrid flume
#

It's like a string.

#

Now I don't know what happens if you put something that isn't in the enum.

#

But it will show the acceptable values by default if you put an enum there.

#

Ah, you have an enum inside the tornado itself.

#

You're just using an index in the weather, okay.

wise stag
#

Yee

#

The playermanagerstuff doesn't get sync'd iirc in the tornado when u get to that part, like only the player will know their particles are turned on, the events in the player manager might also be horribly coded, my first time using invoke etc

hybrid flume
#

Seems more readable like this, I believe.

#

What does TornadoSpawnerHandler do exactly? HyperHMM

wise stag
#

Ah a lot of the code was copy pasted, I don't there's even enough time in the day to spawn more than one tornado looking at my delay code 😂

#

Tornados actually interacted super weirdly with player when there were multiple anyway, so I wouldn't want multiple to spawn

hybrid flume
#

Like

#

There's random.Next(1,1)

#

Like what

#

Also Tornado has eyes, damn.

#

Well, technically one.

wise stag
#

It currently barely works, but if the player is at the same elevation, it doesn't work

wise stag
hybrid flume
#

What is the i == 7 for?

wise stag
#

I cant remember exactly what loop you're looking at

hybrid flume
#

The particle ones.

wise stag
#

Oh yeah

#

I only wanted 7 particles to activate

#

But like, there's 56 particles

#

So I'd loop through, activate 7 specific ones I need, and break

#

Lol

hybrid flume
wise stag
#

The array has a bunch of child gameobject particle systems yeah

ocean meteor
odd briar
#

Is the tornado supposed to be blue

#

And likeee just slow you down?

#

Me and a friend were pretty disappointed when the tornado didn't send us flying and spinning 50 feet into the air

wise stag
#

blue one is supposed to drown you, there's 6 different types, i just havent gotten around to updating the tornado properly

#

hopefully will this weekend

odd briar
#

Oooh

wise stag
#

also meteor shower broke this update

odd briar
#

So I shouldn't use the mod till the update?

wise stag
#

the explosion method's method signature got changed so the meteor shower just wont work properly lol

#

you can disable meteors shower in configs i believe

#

rest of everything should work fine

odd briar
#

Oh good

patent ember
wise stag
#

i believe bongo left a message in #1199836228858675330 to improve compatibility

#

but i cant do anything to fix it on my end

mild storm
#

can i customize the tornadoes with custom suits?

wise stag
#

yes

#

@hybrid flume just a headsup (also never seen u online before), bongo rewrote some config stuff so assetbundles dont get loaded if disabled on config, and he also added the thing u mentioned with the tornado types being in the config lol (and some limits) AyameXD

hybrid flume
#

Limits?

wise stag
#

like float and int limits, e.g. the sound volume configs

#

0 to 1 instead of just any float lol

hybrid flume
#

Ah, you're using AcceptableRange.

#

Alrighty.

wise stag
#

yeee

spice knoll
#

a snail cat sent my car to space :[

wise stag
#

good...

crude vale
#

snail cat is the true catastrophic disaster

spice knoll
#

i was not sure if it was intended so i though i should being it up

wise stag
#

i dont know what the snailcat did

#

definitely not intended

#

lol

spice knoll
#

it walked into the car then thay both went flying out of the map

#

i have the log if that helps

wise stag
#

uhh yes please

spice knoll
#

that is the full log

#

it was a test run so its only 2 days

wise stag
#

hmm nothing on that end, they just collided and freaked out?

spice knoll
#

yeah

#

the game slowed down to like 10 fps when it started flying

wise stag
#

huh, ummm

#

yeah i have no clue

#

@hazy thicket is there something special about the vehicle i should be watching out about enemies colliding with it?

#

apparently my enemy collided with it, at a very slow speed cuz its a slow enemy, and just made both of em fly

spice knoll
#

the butterflys also get stuck in the back of it

wise stag
#

this might not be smthn i can fix until update fully releases as i havent touched the unity project

spice knoll
#

ok

#

i will keep the car away from the snail cats till later

hazy thicket
#

not sure yet

rocky vapor
#

After quitting to menu from a round with meteor shower it keeps trying to spawn meteors

[12:45:31.3107863] [Fatal  :CodeRebirth] Selecting random position failed.
[12:45:31.3107863] [Info   :CodeRebirth] Target is zero, not spawning meteor
[12:45:33.6518942] [Fatal  :CodeRebirth] Selecting random position failed.
[12:45:33.6518942] [Info   :CodeRebirth] Target is zero, not spawning meteor
wise stag
#

latest beta version breaks it

odd briar
#

How does the wallet work? I saw it's controls pop up for a second when I bought it but forgot them immediately after

#

I had it in my inventory but I couldn't pickup any money

wise stag
#

U had it in ur inventory?

#

That shouldn't be possible

#

It's L to drop, LMB to pick up coin, O to drop at company building and sell

odd briar
#

It was in my inventory

#

I clicked on it and it poofed

#

I assume my character just put it in their back pocket or something

#

But when I dropped it by accident I couldn't pick it back up

wise stag
#

It shouldn't have been in ur hotbar

#

Holding it should've put it into ur right pocket when u looked down

tropic rose
#

im sure you know but meteor is super laggy

cobalt mango
#

so im not the only one coiled

tacit badge
#

yeah it's decently laggy at times

tropic rose
#

once you are at a moon long enough

#

it is SO laggy

#

the meteors pile and pile

tacit badge
#

wait, are they not going away for you?

tropic rose
#

no

tacit badge
#

they disappear after a little bit

tropic rose
#

not for me

#

on v56

tacit badge
#

they're there for like 30 seconds or smht

#

oh yeah meteor shower's broken in this version

#

don't use it

tropic rose
#

hmm maybe they have idk ill have to see i swear they werent disappearing

tacit badge
#

the mod's not updated

tropic rose
#

figured

tacit badge
#

lots of other things seem to be messy like the wallet

#

but I don't think xu should update shit now, rather when v56/57/58 or whatever releases

#

for now disable it basically

odd briar
#

55/56 just officially came out

#

Hope meteors get fixed soon

wise stag
#

i think they did

#

check newest version lol

hot light
#

item crates aint workin now. slowly opening doesnt open the crate and restarts the slow sequence

wise stag
#

yeah new version should fix

hybrid flume
#

What was the issue?

wise stag
mild storm
#

Does code rebirth have a flying shark in it?

wise stag
#

yeah, it acutally deletes lc surfaced with its own better version

thorny shuttle
#

woah

#

so cool

tropic rose
#

@wise stag do tornados still not allow players to get in the cruiser seats

wise stag
#

Oh yeah forgot about that, will fix when I get up tmrw

dense stratus
#

Hi I'm getting an error with the latest version of this mod that's causing footsteps to be silent.

#

You can find the code rebirth error close to the bottom idk if that's how u properly send logs lol

mild storm
#

usually just send the red parts

#

because those are the errors

#

unless there is none...

dense stratus
#

Uh here we go that's probably more direct than that wall of text

mild storm
#

pretty sure Xu is alseep, but she'll probably fix it when she wakes up

valid drum
dense stratus
valid drum
#

Yeah I'm not using it atm so foot steps are working for me

dense stratus
#

Ok I disabled that mod and and lethal resonance which depended on it but I'm still getting the error with silent footsteps so I assume it's a code rebirth thing

mild storm
#

yeah in the error logs it states theres an error in the Coderebirth code

#

in patches.cs

#

line 14

valid drum
#

Looks like I'm disabling CodeRebirth

mild storm
#

do you even have the error?

valid drum
#

I didn't get it on my end no, but idk if this only occurs when the ship is landed or not

#

Gonna be playing with my group tonight though and it seems this is an issue with the current version

white horizon
#

how high up does this go? does anyone have a link to the top message i auto-scrolled for like a minute and it wasnt high enough

#

oh nvm pins

mild storm
#

its only 5k messages

white horizon
#

btw i tested this out... Buff the hoverboard damn bro. 500 bucks.. for.. slower than 100 pounds walking and no fall damage while active, and uh.. if you use it with jetpack... urrr are you supposed to become a 3d rotating taurus?

#

more expensive than cruiser, too which is insane

#

plus you fall really slowly which doesnt make it useful for stuff like titan

#

for getting to the bottom

#

needs more speed

autumn pagoda
white horizon
#

true, but 500 dollars for slower than 100 pounds walking is kinda crazy

autumn pagoda
#

Is it that slow? what ive seen it was pretty fast lol

white horizon
#

its slower than base walking..

autumn pagoda
#

Didnt have time to try it out myself but when Mitzan played with it it looked fast

white horizon
#

only good downhill, momentum stays for about 2 seconds then it becomes a snail again

#

and uses your characters stamina X_X

#

needs to atleast be slightly faster than cruiser at a medium speed

#

would be cool if it worked midair, too instead of slowing your fall

#

riding the waves down to your ship after jetpacking up would be cool.. would need to fix the 3d rotating taurus glitch if ur midair, with jetpack and equip ir

lucid flicker
#

okay but can't you change the price of the hoverboard 🤔

wise stag
wise stag
valid drum
wise stag
#

I'm looking into it

valid drum
#

Okay ^^

wise stag
dense stratus
#

Okay well I was just about to send the modpack code but I just loaded it up and the error is gone and I can hear footsteps just fine so idk what's going on

wise stag
#

Yeah I'm not sure what happened there, my best guess is you re entered the game at some point and maybe that caused it

#

I'm not too sure

dense stratus
#

Yeah I can't reproduce it. I think the only thing that's changed in the modpack since earlier is MeleeFixes received an update so maybe that was somehow breaking sound on my end? idk

wise stag
#

Not sure either tbh

#

Also idk who said it earlier but someone randomly blamed soundapi, it should be fine to keep that mod

valid drum
wise stag
#

Not sure how to respond to that lol

valid drum
#

Mostly Jester sounds not working when they're cranking

#

Sounds for players joining the lobby not working

haughty yoke
#

been waitin all week for v55 to drop man i cannot wait till all the mods are ready

haughty yoke
#

yeah i dont like how ppl rushing them tbh

autumn pagoda
#

I meant in a good way

haughty yoke
#

yeah

#

ik

autumn pagoda
#

They are putting out updates left and right

haughty yoke
#

its really cool

#

in my opinion v55 aint really change anything but its awakened alot of them

#

im testing rn at like 5 in the morning for when my friends get on

autumn pagoda
#

v56 opened up some doors for real

#

And the bug fixes PikaExcited

haughty yoke
#

yesss

autumn pagoda
#

Gosh that is sooo good

haughty yoke
#

been waiting for office to finaly get fixed i hope

#

though ive been fine with the laggy ass one of 1.30

#

okay turns out its not the only save done for damn

autumn pagoda
haughty yoke
#

yeah i might as well

#

its been like 2 weeks since we played on them anyways bc of valheim so they probably dont remember them

autumn pagoda
#

If you have office rn its not working with v56 - it causes that void screen

haughty yoke
#

DAMMIT

#

my favorite interior gone mannnnn cant have nothing

haughty yoke
autumn pagoda
#

No clue

wise stag
#

send logs

#

i can check it rq and ask piggy if its easy

haughty yoke
#

oh okay

#

hold on

#

also can u put the hoverboard in the section the company crusier is in although idk if it would make sense or not

wise stag
#

uhh

#

can u show me what u mean@?

haughty yoke
#

dammit bruh i just close my game

wise stag
#

lol

haughty yoke
#

hold on

#

the cruiser is in a seperate section of the store which i think is indicating vehicles (ignore why my terminal is the matrix this is also in the normal terminal i swear)

wise stag
#

hmmm

wise stag
haughty yoke
#

would also be cool if you added a motorcycle

#

nah im kidding

wise stag
#

oh potentially

haughty yoke
#

unless

wise stag
#

lol

#

i wanna see what v56 has that could possibly make my life easier

#

itll make vehicles easier, not by a lot ofc, but some of the annoying stuff would get fixed

haughty yoke
#

rn i perfer the hoverboard over the truck bc of how many trees and rocks are in the way

wise stag
#

does the hoverboard work rn?

haughty yoke
#

kind offff

wise stag
#

someone was saying earlier that it doesnt and i havent tested yet

#

hmm

haughty yoke
#

not when your looking at someone using it

wise stag
#

oh wut

#

hmm

haughty yoke
#

i could try it rn

wise stag
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yeah that'd be great

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ill put a temporary small fix for it in the meantime, but i was going for more physic'y stuff

haughty yoke
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i need to test the piggy glitch first

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and get the logs

wise stag
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yee

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lol

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take ur time

haughty yoke
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the office bug might only happen for old saves but ill see

wise stag
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that's a weird one

haughty yoke
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it seems like an incompatibility with model replacement i think

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idk

wise stag
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yeah im not sure if that's piggy's fault or modelreplacementapi

haughty yoke
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yeah it loads it alphabetical order so as soon as it reeched piggys office it started freaking out

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i also have to close the game with task manager when this happens doesnt even let me go to the pause menu

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gonna test out the hoverboard on a bunch of moons

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see what happens

glossy swallow
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regular store items use [buyItemIndex] (not suits/furniture)

haughty yoke
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so it is for vehicles

wise stag
glossy swallow
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I'm not 100% sure if the store node itself displays a listing of buyVehicleIndex tho

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@lapis flax has messed with the store specifically a lot more than me lol

haughty yoke
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indeed

wise stag
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better be used 😭

glossy swallow
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there's also this defined in the terminal class
public BuyableVehicle[] buyableVehicles;

haughty yoke
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guarantee there will be a vehicle mod in the future once ppl figure it out

wise stag
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i mean

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LLL already has a mostly okay vehicle api added to it

haughty yoke
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true

wise stag
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not as configurable afaik to what im doing, but it does the basics

glossy swallow
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so it looks like zeekers is planning on adding more vehicles and you can likely inject your BuyableVehicle to that list

wise stag
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lovely

glossy swallow
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and then ofc, you have your matching terminalNode & terminalKeyword

wise stag
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yee

haughty yoke
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alr now add a helicopter

glossy swallow
wise stag
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i wonder if this means the hoverboard would come down from the air lol

wise stag
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i would be literally copy pasting my code

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and just, giving it more strength

thorny shuttle
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can you add like

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a big hoverboard

haughty yoke
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yeah add a Boeing AH-64 Apache

thorny shuttle
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and call it a helicopter I think it'd be a really cool reference

wise stag
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one day

thorny shuttle
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omg

glossy swallow
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also im sure like LethalLib and other api's will add compat with adding vehicle items at some point

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if you dont wanna do it yourself lol

wise stag
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oh yeah, i've seen how they add it, will have too many limitations afaik

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plus, zeekers provided exactly what i needed

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a trigger that does all the parenting shit for me

glossy swallow
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fair fair, I kind of came to the same conclusion with terminalstuff

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needed more freedom lol

wise stag
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yeah like there is 0 chance i would've been able to make a hoverboard with any api

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that just requires me to add in my own physics calculations

glossy swallow
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😬

haughty yoke
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can confirm this thing does NOT work

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the physics seem the work but you slow as HELL

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interesting challenge mode though

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also when you climb up a ladder the thing is just gone

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nvm

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it falls off

wise stag
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oh yeah it either goes to held mode automatically or just falls off

haughty yoke
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yeah

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also i thing the hoverboard should be on your back and not on your arm like a duel disk

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i get what you were going for but the thing is way too big

wise stag
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lol

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the problem is that if i put it behind ya, you wouldnt know if ur still holding onto it

haughty yoke
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true

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although i barely noticed it wasnt on my arm when i used the ladder

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ig its better than being a heavy ass item

wise stag
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lol

haughty yoke
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dammit mrov the weathers are breaking

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nvm

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i think it was just delayed for some reason

valid drum
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If you use WeatherTweaksBeta the Tornado won't spawn in on Infernis for some reason, so you'll have Windy weather with an invisible Tornado. Already told Mrov about it XD

haughty yoke
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oh

valid drum
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Infernis is the only planet I know of that is affected though, didn't test others

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I found it unintentionally