#Code Rebirth [V§O∆X∆O§]

1 messages · Page 2 of 1

wise stag
#

for the most part

#

ig i could mess with the texture itself and add emission

#

but meteors look a lot better rn

modern cradle
#

wtf hold up lemme try this again

#

there we go

wise stag
#

i know what you mean lol

#

have u seen the current meteors?

modern cradle
#

no I havent

#

didn't know they were updated

wise stag
#

it got a lot closer to that

#

smh

modern cradle
#

well, before I saw that message I didnt

#

when I sent the image, my wifi was too shit to load the message

wise stag
#

lol

modern cradle
#

I'm running on like, 2 bars of data lmo

abstract hedge
#

Hmm, should I try this mod?

What do you think Xu? 🤔

polar wraith
#

better than biodiversity :3?

ocean meteor
#

Well, this one is out at least 🙃

abstract hedge
abstract hedge
#

Bongo has a matching icon with our main enemy

#

If you can't beat the enemy, make a matching icon with the enemy.

— Bongo, probably.

#

Btw, Xu, I wanted to ask if there may be performance problems for not very powerful computers.

Computers powerful enough to play Lethal Company with mods, but not for those who demand more. ✌️

ocean meteor
abstract hedge
wise stag
#

cuz there are a decent number of particles during then

#

and ill either find a way to reduce it or just direct u to the config to disable it from vanilla moons lol

#

(it cant be found in modded moons rn)

abstract hedge
wise stag
#

but i didnt notice a performance decrease on my end

#

but im usually a stable 100 fps

#

and i also only tested with my mod lol

abstract hedge
#

My girlfriend has stable ones...20 fps with mods. ✌️

#

20fps~40fps. XD

wise stag
#

buy her a proper pc fr

abstract hedge
#

I have 40fps~60fps.

abstract hedge
wise stag
#

oh lol

abstract hedge
#

Although she is fine with that laptop and gets angry when I spend on those things. 😩

#

It took me too long to convince her to buy things from her.

tame gale
#

i think u can make some them shrink and disappear midair instead of all of them crashing the land?

abstract hedge
#

Except stuffed animals.

#

That's easy to convince her.

wise stag
#

like more effects...

#

maybe yeah

tropic rose
#

got it thank you!

storm jewel
#

This mod looks really cool! I can't test it out yet so I'm curious is there a config for disabling features?

tame gale
# wise stag like more effects...

ya
aside from that and lighter meteor trail, u could also make config to lower the meteor shower intensity or something to help more with potat pc. at least the same rate as stormy ? cuz somehow i find the rate is more often with meteor

wise stag
tame gale
#

both is deathly but getting blasted while still alive brings me ptsd from the eggs lol

wise stag
#

eventually itll be smthn decided per moon creator

tame gale
#

👀 oh permoon ? interesting

wise stag
#

well ye

#

its weather

storm jewel
#

Can you add compatibility with general improvements fancy weather monitor?

#

For context it plays a little animation for the current weather

wise stag
#

uhh

#

can u show exampl?

#

im pretty sure they'd add compatibility with me

#

not the other way around

storm jewel
#

I've contacted the general improvements dev

hybrid flume
#

ColliderIdentifier is what you use for the flames on the crater?

wise stag
#

i dont know if theres a way i can make particles detect a player's ontriggerenter tbh

#

otherwise i would've done it like that

#

right now its just a box collider that's not even adjusted for the new size lol

hybrid flume
#

I'm just wondering why you aren't destroying it after the set time.

wise stag
#

oh, i mean, i disable it, but yeah i could destroy it

hybrid flume
#

Unless you plan to reburst the flames after, lol.

wise stag
#

nah it's just something that's gone over my head lol

#

cuz it'd disappear eventually since its parented to the crater

hybrid flume
#

Yeah when you clear everything.

#

Just wondering.

#

Also I don't know what happened but the Meteor shard brings errors.

#

And I'm too lazy to put all the assemblies in the editor right now to look how it's setup in Unity, lol.

onyx canyon
#

does this mod only work with betaweathertweaks or the normal one as well?

wise stag
#

both i think

wise stag
#

do u have the error?

#

imma check it too lol

hybrid flume
#

Seems like itemProperties is missing.

#

Because it just can't fall.

wise stag
#

fork

#

odd

#

its there on unity

#

ugh it must be the way i load the asset bundle

#

:annoyedruby:

valid drum
#

Lol Xu your emotes aren't working

#

I hope you manage to hotfix that though

wise stag
#

emotes?

#

oh

#

yeah ik lol

#

dont got nitro

valid drum
#

XD awww~

wise stag
#

@hybrid flume

#

the crystals work for me

#

just checked ingame

hybrid flume
#

Hm

wise stag
#

oh i forgot about that placeholder

hybrid flume
#

I assume you built the bundle just now?

wise stag
#

nope

hybrid flume
#

Odd.

wise stag
#

havent had a chance to, i need to fix some code from the new item solid added in

hybrid flume
#

Wait, with the main branch?

wise stag
#

yeah this is main branch

hybrid flume
#

What asset bundle am I supposed to use?

wise stag
#

theres only one?

hybrid flume
#

So the one named everywhere in the code, yeah?

wise stag
#

the one in the CodeRebirth directory in the CodeRebirthUnityProject folders

hybrid flume
#

Yeah.

wise stag
#

zeekers really went all out, putting OutsideAINodes in the trees

hybrid flume
#

I have no idea then, I'm only changing the csproj/.user files to allow me to copy them to a directory.

wise stag
#

show my manticoils some love

wise stag
hybrid flume
#

It's ingame, yeah.

wise stag
#

maybe i am tripping, i can just load up teh actual mod

hybrid flume
#

I don't bother testing in the editor as it's a different enviroment.

wise stag
#

tried the normal game

#

looks fine to me

hybrid flume
#

Hm

wise stag
#

by normal i mean thethunderstore version

hybrid flume
#

I will try it later.

wise stag
#

i really need to fix this lol

#

okie

hybrid flume
#

Now I need to make a mockup version of Tor.

wise stag
wise stag
lusty mauve
#

no clue

wise stag
#

maybe i gotta turn off the particle system by default

#

could be causing it...

#

it also has an inherent light source

#

@cursive thistle would u be interested in making the icons for my scrap btw :3

#

i do have some free time

#

i should make the csproj.user.template

cursive thistle
wise stag
wise stag
#

it works now atleast, lol

#

@hybrid flume you know why this owuldnt work?

hybrid flume
#

Because you already committed to the repo.

#

(if you're asking why it's not disappearing)

wise stag
#

hmm

#

do i jus delete it then lol

#

how make it disappear

hybrid flume
#

Remove it from the repo, commit gitignore and put back in should work.

wise stag
#

okie

#

remove it from the repo by deleting then committing or is there an option in the github repo itself to remove files lol

hybrid flume
#

Remove it from the repo like any file, yeah.

#

I'm saying to remove it so that incase it fails, you can put it back in, lol.

wise stag
#

ah lol

#

ia lso finally wrote this for the readme

#

so productive today fr

#

im stupid af~

#

i even double checked

#

and i STILL deleted the .csproj

#

lol

hybrid flume
#

Nice.

wise stag
#

imma just delete csproh.user too recommit it lmao

#

never trust me to do this ever again

#

i achieved nothing but like 5 commits

hybrid flume
wise stag
#

i even deleted my own csproj lmao

hybrid flume
#

Where's the fifth?

wise stag
#

its coming in a sec

#

wait the .template is working the same way as a normal csproj.user?

#

or is it just highlighted cuz its trynna be cute

#

lol

hybrid flume
#

After deleting .template, yeah.

wise stag
#

oh damnit

#

i gotta gitignore .template too

hybrid flume
wise stag
#

wait no

#

idfk

#

i changed .template

#

by removing .template

#

and it wanted me to commit

#

removing the .template

#

lmao

hybrid flume
#

You didn't put the .csproj back btw.

wise stag
#

yeah i dont have it LMAO

#

i was just gonna look at an earlier commit for it

hybrid flume
#

It's in your recycle bin.

wise stag
#

couldnt find it 😭

#

ill look again

hybrid flume
#

Bruhh.

wise stag
#

yeah not there

#

im about to lose my damn mind with this .gitignore

hybrid flume
#

Reverted the commit.

wise stag
#

oh damn nice

wise stag
#

like it wants me to commit the renaming of it

#

cuz its "deleted"

#

do i "stash" changes? (im guessing here)

hybrid flume
#

Uhh.

wise stag
#

okay okay

#

imma commit the delete

#

add it to gitignore

#

THEN add it through the repo

hybrid flume
#

The template?

wise stag
#

yes

#

let me cook i think its working

hybrid flume
#

You commit the file then add to the gitignore

#

Thus if you need to change the template, you can and us deleting the extension shouldn't complain.

wise stag
#

okay my cooking didnt work

#

im scared to touch it

#

so i wont touch it

hybrid flume
#

Haha

wise stag
#

i made my last commit for today

#

(for another 8 hours until i wake up)

hybrid flume
#

When you want to make it look like you're doing alot.

wise stag
#

LMAO

#

Your commit after my commit cuz I screwed it up loool

hybrid flume
#

Any reason why to change agent.speeds on Update()?

wise stag
hybrid flume
#

I feel like changing speed makes more sense when changing state.

wise stag
#

If u mean the spam of it being used then yeah nope

wise stag
#

I was just used to it like this lol

hybrid flume
#

Because the vanilla enemies do it too but it's just annoying, lol.
Maybe if you're making them slowly faster on a given state.

#

Like the thumper, I get that on Update.

wise stag
#

Fair

#

I followed example enemy which did that iirc

cursive thistle
#

Has enemy/item weight config for moons been added yet?

#

Didnt follow the updates of this mod that much

wise stag
#

Yeah there's configs

#

Feel free to let me know if there's any more configs u want

sick gate
hybrid flume
#

Rock jumpscare.

wise stag
#

It's intentional -to some extent

sick gate
#

i appreciate not getting instakilled when it does do this

hybrid flume
#

Damn

#

You only make it consider impact when hitting the ground floor?

sick gate
#

i alt tabbed and heard the ship lever pull noise

wise stag
#

I wanted to make it explode when hitting terrain

#

But trees and terrain are on the same layer

#

So I really don't know how to exclude the meteor from hitting trees

hybrid flume
#

You would probably have to use something else to distinguish trees from terrains.

wise stag
#

I wish I came up with that conclusion earlier

#

I tried a few things

#

Tags, custom moon creators aren't consistent

#

Layers, zeekers fucked em

#

Names, not consistent on custom moons

#

Oh wait I could probably check for navmesh maybe

wise stag
hybrid flume
#

I don't know how that would work if zeeker decided to make some enemy that does the same thing as the spider on trees when climbing walls.

hybrid flume
#

I don't know, I haven't checked properly how the spider stays on the wall.

wise stag
#

Also I think trees might have navmesh for manticoils

#

Dunno tbh

#

There are floating outsideainodes for manticoils that I need to start filtering out

sick gate
#

when i was playing on the prior version, the meteors only ever hit the front door to the ship a single time (maybe because luck)
maybe something like that? dangerously close but no direct hits
i don't know how meteor impact position is determined, or if its random
or just doing something like a "lightning strike" event if it hits the ship
the ship rattles, meteor shatters, knock out power (damage anyone inside by 10-20?)

wise stag
#

Hmmm yeah I could try that

hybrid flume
#

Guess I'm not getting in now.

wise stag
hybrid flume
#

I don't know if I have an outdated bundle but yeah.

wise stag
#

Yeah idk it has to be 🤔

#

Well idk again

#

Cuz I tried the thunderstore version

hybrid flume
#

I doubt I managed to break it by changing some variables, lol.

#

Snow globe at least works, lmfao.

#

Nice butterfly btw.

hybrid flume
#

Yeah, I have no idea what's happening.
Prolly the bundle went "Aaaaa" when it saw different things.

wise stag
hybrid flume
#

Meanwhile I put some things in the branch. I guess you can go check if it breaks anything when you have time, lol.

wise stag
#

Okaiii

wise stag
#

Those meteors fucking love you

shadow kernel
#

LOL

stoic obsidian
#

I have a question, how do these "crystals" actually work?

#

nvm, figured it out. I was probably just unlucky and hadn't seen one yet.

autumn heart
#

Is there a way to make the weather appear more? I feel like BetaWeatherTweaks makes it very uncommon

high zenith
#

are you just checking on the first day or in general?

autumn heart
high zenith
#

I generally have more weather with tweaks

autumn heart
#

Something like this

high zenith
#

seems the weather tweaks stuff is more common

#

you could also try turning down the tweaks stuff

autumn heart
#

I really don't wanna go to tweaks N edit EVERYTHING thooooo

high zenith
acoustic fulcrum
#

At some point mrov will have an API for custom weathers. Then you'd be able to tweak all weather within weather tweaks, even custom ones. Just give it time. I don't think there's a real reason for Xu to do it when weathertweaks will be the mod to handle custom weather

#

They'll probably end up adding it through weathertweaks rather than LL, since LL is going the way of the dodo

cursive thistle
#

Do the passive entities take up moon power?

high zenith
#

Or was all power global

#

I Forgot

cursive thistle
#

Daytime yeah, that's why I was asking

high zenith
acoustic fulcrum
#

Daytime and nighttime have separate power. How much power the enemy takes up is up to the mod creator.

high zenith
#

Its been a while XD

#

Dont really mess with power

stoic obsidian
#

Not really sure why, but I feel like it'd be cool if Meteorite lingered. Like the proceeding day would leave meteorites around, of lower value, like beehives.

shadow kernel
#

fun.

wise stag
#

Lethallib doesnt support that

#

And I've been asking for an update (it's super easy apparently) for a few days

wise stag
#

That's an mrov exclusive

#

I think

#

Right @lapis flax?

#

Cuz LL doesn't offer spawn eates

#

Rates

high zenith
#

Sorry

wise stag
#

Nah its all good, I wish it had spawn rates lol

high zenith
#

If its already in tweaks

wise stag
#

100% yeah

lapis flax
#

spawn rates as in the chance for picking the weather?

#

or monster spawn rates?

wise stag
lapis flax
#

yeah, I'm using weighted stuff

#

and the API will have a support to define the weight

storm jewel
#

Plan to add any other weather types?

wise stag
#

i was gonna work on that today but i came up with a really good mod idea

#

so im making that mod instead

#

shouldnt take me too long

#

maybe an hour

storm jewel
#

What's the new weather type going to be?

wise stag
#

probably a tornado

lapis flax
#

yippee

hybrid flume
modern cradle
#

also, I know you have probably been asked this a million times, but is there plans to get this to work on custom moons?

wise stag
#

yes, there are plans

modern cradle
#

alright cool, because me and my friends don't really go to default moons too often, so having this implemented on custom moons would be awesome

wise stag
#

@analog crystal blz

cursive thistle
#

Wait this doesnt work on custom moons?

wise stag
#

nope

cursive thistle
#

Bruh I have vanilla moons set to be hidden lol

#

Is it only for the weather or other things too?

wise stag
#

only weather

analog crystal
lapis flax
#

are you talking about injecting lethallib weathers into all levels?

analog crystal
lapis flax
#

well

#

i'm doing kinda the same thing rn

#

i'm replacing all LethalLib registering stuff to just call my mod instead

#

which is very fun to do

analog crystal
#

oh, so I'll probably break your mod while I'm at it? lol

#

What stuff do you replace so I can avoid breaking it?

lapis flax
#

well

#

i'm disabling LL's TimeOfDay and StartOfRound awake patches (for weathers) and reimplementing them inside my mod

#

since there's some enum shenanigans and changing SelectableLevels' randomWeathers it's important not to do the same stuff multiple times 🥺

#

and i want to have it out ASAP since i'm really gonna be gone for the near future

analog crystal
#

huh

#

basically, what's the difference between LL's and your versions for those patches?

lapis flax
#

well

#

i'm trying to figure that out right now 😂

#

first thing: i'm doing it later (on Terminal.Start)

analog crystal
#

I see, so if you are doing patches in game methods instead of LL methods, then nothing should break

lapis flax
#

should

analog crystal
#

lol

lapis flax
#

what i'm doing is the de facto replacement of LL stuff, so i hope

brave gust
#

Hey, I tried it in multiplayer but people had desync with weather :/ Like I had Eclipsed but my friend had Meteor Shower. Is there any way to fix it ? Like it's a conflict with another mods ?

autumn heart
brave gust
wise stag
brave gust
wise stag
wise stag
#

(Also just finished my current commissions so i'm currently open on kofi)

abstract hedge
hybrid flume
#

Now the code works.

#

Lovely.

wise stag
#

Yeah it do be odd

tacit badge
#

really funny lmao

#

also that music's good, is that part of the mod?

tacit badge
#

is custom story logs needed for this?

tacit badge
#

damn, uninstalling

wise stag
#

Why*

#

You one of those people that can't handle a mod number going up?

tacit badge
#
  • having a useless dependency doesn't do anything for me lmao
#

good to know though

wise stag
#

Yeah if u dont know how to use it you'll probably get an error lol

#

But like I aint that

wise stag
#

Prolly wont

#

It is put in as a dependency cuz im using it later

wise stag
#

@candid hinge looks clear to me

novel canyon
#

The continual storms beg to differ 😉

wise stag
#

or atleast, there shouldnt be since it's saying its clear lol

candid hinge
#

The blacklist from CodeReborn for meteors actually acts like a whitelist

#

But... not always

#

Dunno how or why that happens xd

#

At least i got neat footage from testing the pack comlatibility with a friend, trying to sell stuff while dodging those was... mmm, quite an experience

wise stag
#

looool

#

yeah but it should work so thats odd

candid hinge
#

Yeah

#

On first quota it worked

#

On second we got meteors on gordion, rend and rend again

#

It may be because i wrote down rend, dine and titan on list too.

wise stag
#

hmmm for vanilla u need "Level" at the end

candid hinge
#

Yeah, i did that

#

Gimme a sec

#

Settings file was created by plugin CodeRebirth v0.0.3

Plugin GUID: CodeRebirth

[Enemy Options]

SpawnWeight of the CutieFly in moons

Setting type: String

Default value: Modded:50,Vanilla:50

CutieFly Enemy | Spawn Weights = Modded:10,Vanilla:10

SpawnWeight of the SnailCat in moons

Setting type: String

Default value: Modded:50,Vanilla:50

SnailCat Enemy | Spawn Weights = Modded:50,Vanilla:50

[Scrap Options]

SpawnWeight of the axe in moons

Setting type: String

Default value: Modded:50,Vanilla:50

Epic Axe Scrap | Spawn Weights = Modded:20,Vanilla:0

Enables/Disables the Epic Axe from showing up in the Factory

Setting type: Boolean

Default value: true

Epic Axe Scrap | Enabled = true

Overall Abundance of Money in the level.

Setting type: Int32

Default value: 10

Money Scrap | Abundance = 0

Average value of Money in the level. (so 5 and 25 are lower and upper limits here)

Setting type: Int32

Default value: 15

Money Scrap | Average Value = 15

[Shop Options]

Enables/Disables the Wallet from showing up in shop

Setting type: Boolean

Default value: true

Wallet Item | Enabled = false

Cost of Wallet

Setting type: Int32

Default value: 250

Wallet Item | Cost = 250

[Weather Options]

List of moons TO REMOVE the Meteor Shower Weather from (Vanilla moons need Level at the end of their name, but modded do not) (Remove CompanyBuildingLevel at your own risk).

Setting type: String

Default value: CompanyBuildingLevel

Meteor Shower | Blacklist = CompanyBuildingLevel,MarchLevel,VowLevel,SecretLabsLevel,ExperimentationLevel,DineLevel

Default Volume of Meteors (between 0 and 1).

Setting type: Single

Default value: 0.5

Meteors | Default Volume = 0.5

#

Sorry im on phone i dont have cfg file, just this xd

wise stag
#

lol thats fine

#

but that's weird, that shoulda worked

#

hmm

#

maybe its because its multiple entries? i'll have to try that

candid hinge
#

Mmmaybe

#

I mean i could leave it on default, but i wanted to add more of a progression and stuff, and yeh

wise stag
#

that's fair

candid hinge
#

OH WAIT

#

I think i know

#

Maybe its because it needs space between ","?

#

That would make sense ngl xd

wise stag
#

I'm looking into it now

#

did u try modifying it midgame?

#

cuz that wouldnt work i believe

candid hinge
#

Nope

#

Im starting the game, then i close it and make changes after that

#

Oh, also, while we are on this topic, i had an awesome idea for this config actually

#

A way to change how often or how fast the meteors can fall would be so great xd

#

Brb

wise stag
#

i can try adding that, it'd just be not osmething i control

#

it'd be up to the moon creators

candid hinge
#

Understandable

karmic agate
candid hinge
#

cant wait for logs on Orion and Aquatis.

#

those two were i think one of if not the first modded moons, and i would love for the custom logs to be added there aswell xd

hybrid flume
#

@wise stag What does the part with Random.Range in Duck do?

wise stag
hybrid flume
#

You will probably have to put the whole reset on a clientRPC.
Otherwise right now it will only reset the Started and TimedOut things on host.

#

Clients will only see the state change.

#

And I have feeling the grape spawn will spawn more than one.

wise stag
#

hmm

#

it is on a host check though

#

(which isnt needed

#

afaik only the host runs the enemy code)

#

but im not 100% sure

hybrid flume
#

Pretty sure all clients do.
Otherwise couldn't really explain seeing the same enemy in two different places for two clients.

wise stag
#

thats a bug?

#

or well, thats a bug that has happened*

hybrid flume
#

I had that a couple times, yeah.

wise stag
#

huh, interesting

hybrid flume
#

Dog was inside the ship and went through two of my mates and killed me.

#

For them, the dog was outside the whole time.

wise stag
#

lmao

#

yeah weird

#

does being owned by the host not mean that the code only runs on the host side?

hybrid flume
#

Usually owned means it got a target.

wise stag
#

hmmm

#

how come the reset is only on host side then if all clients run the code?

hybrid flume
#

Reset?

hybrid flume
#

Well

#

If the code is ran by one person, it's fine.

#

But if it's ran by all.

#

Ah, you mean quest.

#

Not grape.

#

Erghg.

wise stag
#

:3

hybrid flume
#

Because you make a IsHost check.

#

So only host does that.

wise stag
#

oh lol i didnt put the spawning scrap under an IsHost check

#

and yeah i should client rpc the reset with the IsHost check

#

also

#

hmm should i be client rpc'ing the result of a coroutine

#

or just leaving it be and not putting any checks against clients etc

hybrid flume
#

Which coroutine specifically?

wise stag
#

e.g. should i be client rpc'ing the questTimedOut = true;

hybrid flume
#

The grape spawn one?

#

Ah that

wise stag
#

possibly that too, it's a coroutine start inside a coroutine start

#

I feel like I should be setting the enemy up to be a host only enemy with client rpc's lol

hybrid flume
#

You would have to check if everyone's running that or not.

wise stag
#

alright, ill make sure only the host really runs most of the code and just client rpc the relevant stuff

#

I dont have to client rpc anything with network variables right?

#

those are auto sent to clients or smthn?

hybrid flume
#

Network Variables are updated through ticks.

#

On each tick, if there was a change, sends the relevant change to the clients.

wise stag
#

icic

#

is a tick like a frame?

hybrid flume
#

I think it depends on NetworkManager.NetworkTickSystem settings.

wise stag
#

lol, should be fine then

hybrid flume
#

Meanwhile, I made more refactoring.
Snail and fly seems to work fine.
Duck I'm not that sure since I couldn't manage to spawn it (even with breaking stuff, lol)

wise stag
#

oh yeah duck doesnt even have anything in terms of models etc in files lol

#

was just writing code for it today

#

do you know what the duck is based off of out of curiousity

hybrid flume
#

Something about Duck Song?

wise stag
#

yeah pretty much lol

hybrid flume
#

The grape kinda gave it away, lol.

wise stag
#

the glue scrap woulda been a giveaway too if i wrote the code for that loool

#

making host only code is weird lol, idk if im being stupid but is just having a if (!IsHost) return; at the start of update and DoAIInterval weird lmao

hybrid flume
#

I would probably just make it spawnable first and see what happens.

wise stag
#

true, might not be able to today since I'mma take a break soon but I'll see if i can get it a bit setup

hybrid flume
#

Yippie, 8 conflicts.

wise stag
#

Lmaoo

hybrid flume
#

Ok, resolved and refactored.

#

Now to see if it works or not.

wise stag
#

Okie

hybrid flume
#

The sounds at least play, lol.

wise stag
hybrid flume
#

I removed the network variable and the issue went away, lol.

#

And you need to calm down a bit with the chase thing.
Because right now it can push you out of bounds.

hybrid flume
#

I have to be on a railing to check if everything else's okay otherwise I'm dead.

wise stag
#

Maybe I should make the box collider smaller or get rid of it lol

hybrid flume
#

The spawning item works (hm yes meteorite) and completing the quest works.
For host anyways.

#

It already has animations or..?

night forge
tacit badge
#

bleeh

wise stag
#

They're in the Unity project just I havent put em into the code

wise stag
#

A lot of these things I just have to test with cuz I have no clue what actually already gets sync'd

hybrid flume
#

Compared to what I have seen anyways.

wise stag
#

Okie

final forge
#

How do weathermultiplier mods react to the meteor shower event? does it glitch the game or does it just not multiply?

crude spindle
round otter
#

@wise stag Does the momey count as a spawnable scrap?

#

Like take up spaces of other scrap as it spawns? Or does it have its own thing?

cursive thistle
#

Coin doesn't affect normal-level scrap spawn rates and is not included in the pool normally.

round otter
#

Whoops-
My bad

#

But thx for answer

#

The thing ie tho, we've been getting really low regulsr scrap spawns because the facility is loaded with money

wise stag
round otter
wise stag
round otter
# wise stag That's impossible soz

So in march, we got a bad (as in very small map) office seed, very little, and there was only like 7 scraps and 15 money (the scan said 15 scrap), but once we took out the money abondance, suddenly it became so much more scrap again

wise stag
#

Here's the thing

#

Money isn't registered as scrap ingame

#

U just got unlucky

round otter
#

Huh, okay then

#

My bad ig

wise stag
#

It's ight

onyx canyon
#

it keeps spamming

wise stag
#

uhh

#

send log file

onyx canyon
hybrid flume
pallid wolf
#
  • TestAccount666 was here
arctic python
#

i can hear the meteors while spectating a person thats inside

wise stag
#

do dead people follow alive people rules for inside and outside?

#

i imagine not

#

ig if you're dead ill just... put the volume for everything at like 5%

arctic python
#

based

wise stag
#

oh wait

#

unless that was from the log

#

then i have no clue

#

yeah actually

hybrid flume
#

That's from the log, yes.

wise stag
#

i didnt even read

#

the log

#

whoops

hybrid flume
#

You just pointed the finger without giving a care for context, lmfao.

wise stag
#

and then i read the error more and was like "wait KillThemAll wasnt part of the refactor"

wise stag
# onyx canyon

you'd need to find the thread for KillThemAll and point the blame there

#

I wouldnt know what I'd need to change to make that mod compatible with my enemies lol

hybrid flume
#

Just make them killable, duh.

wise stag
#

maybe

onyx canyon
#

maybe there is something in the config i can change

wise stag
#

LOL

onyx canyon
#

its in the other lc channel

#

the "unoffical"

wise stag
#

ah that one

#

nothing i can do about it

#

you'll have to replace that mod

onyx canyon
#

yeah no worries thanks for looking into it

atomic seal
wise stag
#

Y

hot light
#
  • Aurora Borealis - Sky is set to midnight dark for the entirety of the day. The northern lights bob and weave in the sky, casting a slow color changing lighting onto the map. These light patterns however come at a cost. Every enemy that spawns outdoors will become agro'd at seemingly nothing if given nothing to attack, or the nearest target whether friend or foe. Steamed Hams not included
    got this idea from Sly 2: Band of Thieves
#

doubt it'd be even remotely easy, but thought id pitch anyways

atomic seal
wide arrow
#

So, the snail cats are mere decoration? They spawn but don't do anything, can I disable them?

valid drum
solid hedge
#

I like the concept of the two ambient enemies but for now i think they are a bit too rought, @wise stag are you gonna rework them in the future?

valid drum
#

lol

solid hedge
wise stag
wise stag
#

so um

#

funny bug

young umbra
#

Now that

#

is Whimsical

wise stag
#

hmmmm

#

decals are crazy lol

hybrid flume
#

I'm legally blind.

wise stag
#

yeah it's super weird whats causing that

#

if you crouch next to a slated crater, which the craters are decals now

#

you'll get this really weird view

#

IF the decal happens to hit ur Sight thing

#

it's applying itself like a weird filter

astral swift
autumn pagoda
#

LSD moment lmao

wise stag
#

im keeping this ingame

autumn pagoda
#

oh wait i know what this is

#

i think

wise stag
#

do you?

#

cuz i have no clue

autumn pagoda
#

oh lol

#

nvm then

wise stag
#

it's a weird interaction with decals i think

autumn pagoda
#

i thought this was the simpson meme thingy

#

forgot its name

wise stag
#

oh no lol

#

aurora borealis

autumn pagoda
#

yeah that

wise stag
#

honestly i could use this to add that

#

i have an idea of how to now

#

but like

autumn pagoda
#

😂😂

wise stag
#

it's probably better i make it a skybox

#

than paint players

#

lol

autumn pagoda
#

yeah

#

or maybe as a fog

wise stag
#

i genuinely wouldnnt know how to make it a fog

#

it's literally just a decal

autumn pagoda
#

uhh i have a vague idea

#

well not exactly

autumn pagoda
lapis flax
#

i'm pretty sure i've seen the option to do that somewhere in the game

autumn pagoda
#

im pretty sure you can

#

yup you need 3d texture for it tho

#

but you can turn this thing in to a 3d texture too imo

wise stag
#

a decal is like a png you apply

#

through a projector

autumn pagoda
#

yeah

#

thats what i thought

#

im pretty sure i've seen a vid about turning a 2d thing in to a 3d

#

i'll look into it tomorrow

hybrid flume
#

Git please, you're smarter than this.

wise stag
#

Yeah when I first wrote that class I wasn't 100% what counted as components in Unity so I messed with it a bit until I realised monobehaviour counted

#

Network behaviour inherited classes also count I think? Dunno though

hybrid flume
#

NetworkBehaviour is a MonoBehaviour so it should work, yes.

wise stag
#

Ahhh gotcha

hybrid flume
#

This didn't work?

#

I was wondering because it's a RPC and I have no idea how it would work in a extension method.

wise stag
hybrid flume
#

Ah.

wise stag
#

I havent tested multiplayer yet

#

But the switching for local client stuff

#

Is the only stuff I'm worried about

hybrid flume
#

I mean considering you're making the host do the code, I don't know if local client change will get you so far, lol.

wise stag
#

Yeah I figured, I'll probably just default to EnemyAI's client rpc for it lol

#

Also I think I could probably repurpose the duck class into a generic quest enemy class

#

Since the duck itself won't be in CR but it's own mod, was just messing around cuz I had all the tools I needed in CR

hybrid flume
#

That sounds fair, yes.

#

You can then make it a dependency on CR if you ever decide to include it back.

wise stag
#

Truee

hybrid flume
#

Also why these boolean equals?
Like creatureSFX.isPlaying == false

wise stag
hybrid flume
#

At least it's not checking string equals on primitive types, lol.

#

Because I have seen a couple of those.

wise stag
#

:p I forget about enums sometimes

shadow kernel
#

i swear Assurance is the worst

wise stag
#

I love ass

hybrid flume
#

I like how the panic was over when found a key.

autumn pagoda
hoary perch
#

Didn’t look

#

Does this add new weathers to the enum?

#

If so it should be compatible with my mod

wise stag
#

Wdym compatible with ur mod

#

I'm not sure what you could "compatible"ise here

#

Also please don't touch weathers

#

Very fragile things, much more different than ur usual monsters interiors etc

hoary perch
#

Do you add weathers?

wise stag
#

Yes

hoary perch
#

Then it should be compatible

wise stag
#

I dont think you understood what I said earlier but ok

#

Try not to get any desync blame pushed onto me, weather tweaks, or that sort

hoary perch
#

My mod is synced

wise stag
#

Just letting @lapis flax know as well incase he gets false reports

#

Syncing isn't everything

hoary perch
#

Well it’s my everything

wise stag
#

You don't know the first thing about weathers so im not sure what compatibility you expect

#

I could help you but you could also just tell me what yoy think your mod does

hoary perch
#

I don’t understand why you would say such a thing? I’m very familiar with all the code

wise stag
#

Then like I've been asking, what makes your mod compatible with weathers

#

I'm also familiar with the code, given I've written and looked through it

hoary perch
#

Every moon has an array of possible weathers

wise stag
#

Uhuh you've got thay right so far

hoary perch
#

It’s the enum and the variables

wise stag
#

Anything else?

hoary perch
#

The array itself contains the enum of possible weathers

wise stag
#

Mhm

hoary perch
#

I turn that into string

None,Rainy,Stormy,Flooded,Eclipsed

#

And assign that as the specific moons default

wise stag
#

Okay so, first things first, I apologise for saying you don't know anything, you know a bit but there's a few things I have to point out.
I'm assuming your mod allows you to change weather variables?

hoary perch
#

It doesn’t no

wise stag
#

Ah okay that makes things simpler

abstract hedge
wise stag
#

So for vanilla, they're very important, u shouldn't try and mess with what weathers a moon has without having very specific weather variables made for that moon specifically

#

For custom weather's, I don't use em, which is why there wouldn't be compatibility really, since I do things on my own side cuz zeekers system sucks

#

There's a reason they're set by moon creators, they need to be very specific values so they don't break the game

#

Every moon is created and set differently and vanilla has weird code for each of those values so it's reasonable that each moon has different values

#

If you can touch those values for each and every moon, then it's either that that's a fuckton of customisability, or the user would just break something

hoary perch
#

Afterwards the normal method that runs to shuffle all weather works as normal

wise stag
#

Wait wait, if my weather isn't in the enum you would get rid of it?

#

It should be in the enum, but I haven't read LL's complete implementation, so colour me a little worried

hoary perch
hybrid flume
#

Stored?

#

That's not really the right word.

hoary perch
#

Written?

hybrid flume
#

An enum is just a list of constants.

wise stag
#

Yeah, and LL has its own enums

#

Knowing that weather tweaks at first broke with my weather, ur mod might also be breaking with it

#

Also, there's already a weather api being made for what you're doing

#

So I'd recommend leaving it to the weather api unless you want to stretch yourself super thin

wise stag
#

@lapis flax can scold and correct all that I've said here when he gets time later

#

But also, please do not touch anything weather related if you're not 100% sure it's custom compatible

hoary perch
#

Idk what weather tweaks does

wise stag
#

Weather tweaks helps a lot with weather desyncs, adds more to weathers, and a lot of other stuff

#

There's a lot to weather's, and they're really not well made in base vanilla

#

So super easy to break

hoary perch
#

I can check when I can but who knows when that is

wise stag
#

Then don't add a weather implementation, you'd be doing exactly what I said, stretching yourself thin

#

Plus, I have my own configs, I don't need another mod to override and mess em up

hoary perch
#

I just let people set it

hybrid flume
#

So they can change what weather happens on given moon, yeah?

hoary perch
wise stag
#

"Cleans and corrects", I'm sorry that just sounds like a cleaner way of describing what I said

#

I cant wait for my weather to be clean and corrected out of the moon list

#

If you're offended by my use of the word "mess", then consider you're messing with something you haven't looked into and potentially causing problems that i have no way to fix

hoary perch
#

You always can fix it

wise stag
#

What

#

@ebon crane you're working on the same mod as her right?

ebon crane
#

I am just an advisor. 😄

wise stag
ebon crane
hybrid flume
#

So you can add Flooded to Rend.

#

Which would make it basically useless to ever go to Rend when it's flooded.

wise stag
#

Lmao

#

As long as its not just removing and messing with custom weather's because she doesn't have the time to look into how the api adds the weather its fine

hoary perch
#

It leaves it as it was

#

I don’t use and never intend to use it, it is by request

wise stag
#

You saying that your mod "cleans and corrects" is a worrying statement, I had to make sure my mod wasn't being cleaned in the process

hybrid flume
#

Don't really understand the whole thing of users setting moon's weathers.
That isn't a thing you can just change and expect it to work.

hybrid flume
#

Well, it makes Rend useless when it's flooded.

wise stag
hoary perch
hybrid flume
#

You said I had the choice of making Rend flooded.

hoary perch
#

Then don’t complain about Rend being when you can just remove it

hybrid flume
#

So I would expect it to be working as expected.

ocean meteor
#

I agree people that configure it to be like that do so at their own risk

ebon crane
ocean meteor
#

They shouldn't expect support

wise stag
#

Why would I expect flooded rend to be broken

#

If I'm setting it in this mods config and adding it

#

The normal user would expect a challenging addition to rend

#

Not a completely unplayable rend

hoary perch
#

And that’s a problem because?

wise stag
#

I dont even know how to begin my next sentence

#

I feel like I described the problem

ocean meteor
ebon crane
#

@hybrid flume @wise stag
Forgive me if I am misinturpeting your messages however you both seem rather upset and at least in xu's case condescending. This conversation could be handled much better. Maybe there needs to be a cooling off period?

hybrid flume
#

I'm only upset on giving a choice to users and expecting them to fix it when using the choice.

wise stag
#

I might be sounding a little condescending, but I was told to fix any problems that may occur from her mod on my end

hoary perch
#

And it’s not a problem, even saying “Flooded Rend is unplayable” isn’t exactly true when mods like late game upgrades exists, maybe the player wants to use diving gear? It’s the only way to play wesleys atlantica and from the looks of it, hadal

wise stag
#

Uhh have u been to Wesley's atlantica?

hoary perch
#

I haven’t had time to play the game but from what I heard, it’s always flooded inside

ebon crane
#

In the case of the mod Central Config. It exposes settings to Advanced users to provide support for things that otherwise would not be available to Mod pack creators and users. Any error reports when using the mod to config a value should go to @hoary perch in her thread.

While it can be said that other mod creators may recieve improperly directed error reports and complaints I feel this has always been the case in LC modding because of how the game has been made.

I would just sujjest asking the error reporter if they are using Central Config and send them over to Impulse.

hoary perch
#

I’m rather through in debugging, I go out of my way to make sure sure that even really silly configs are safe

ebon crane
#

If Impulses mod is breaking your mod you can request that she do something to fix it. Impulse in my experience is more than open to correct mistakes should they arise.

She can be pushy and insistent but she is very driven and honest.

wise stag
#

Do you know how many hundreds of times lethal things had been improperly blamed for errors? I aint looking for that.

#

And again

wise stag
#

I do hope you can read more into weather implementation sometime

hoary perch
#

I read everything in the code

#

As long as this mod is vanilla friendly, it will function with no issues whatsoever

thorny shuttle
#

(The flooding inside on Atlantica doesn't actually act as water, and just gives you a blue-ish screen effect when submerged)

ebon crane
#

As far as I know about the game the current Weather implimentation Central Config has is incomplete. As Flood Levels are set in the moon, as well as Fog Bounding Boxes and other things. So adding weathers to a moon may not work or could lead to problems or crashes.

hybrid flume
#

As expected because the moon wasn't made for them, yes.

wise stag
#

Yeah and unless you manually set multiple values for each weather for every single moon that exists, you won't ever have a solution for this

hoary perch
#

Ic

ebon crane
#

I do not know it this is possible on the config side.

hoary perch
#

And I can’t nullify it for safety?

wise stag
#

Nullify?

ebon crane
#

Also you both could have explained this to @hoary perch.

hybrid flume
#

We did.

wise stag
hoary perch
ebon crane
#

ok my misunderstanding.

#

I did not see it in the above chat. Sorry about that.

hoary perch
ebon crane
#

ah so it was a matter of how the information was delivered.

hoary perch
#

Flooded sounds like the only broken one

ebon crane
#

Foggy would be broken as well

wise stag
#

Flooded, lightning, rainy, foggy

#

What other weather's am I messing?

hybrid flume
#

And eclipsed if animators are not for that.

wise stag
#

Eclipsed yeah

ebon crane
#

Does lightning or rain require anything special?

wise stag
#

Yes

ebon crane
#

Yeah exlipsed would require the sun animator.

wise stag
#

Rainy needs the sinkholes etc to be put into the level manually

ebon crane
#

ahh crap your right

hoary perch
#

I seee, xu do you use variables?

wise stag
#

Lightning needs the variables edited otherwise you might have broken lightning

#

Nope, zeekers does things weird, I don't follow his implementation

#

You really can't change how my weather works unless u rely on the upcoming weather api

ebon crane
#

Yeah the more we talk I think you are right.

wise stag
ebon crane
#

How would the weather api add quicksand in rain or adjust the flood level aproximate to the terrain?

wise stag
#

Weather is the one of the more fragile parts of this game like I said earlier

hoary perch
#

But how specific do the variables need to be?

ebon crane
wise stag
ebon crane
#

so it would be a dependancy.

hybrid flume
ebon crane
#

so only moons that package/depend on the api will be able to be modified in such a way.

hoary perch
#

Like why wouldn’t fog, eclipsed, and stormy be one size fits all?

wise stag
#

Eclipsed needs special animations and stuff your config can't provide

#

Foggy needs the fog to be setup properly so it doesn't just, not work, go out of bounds, or break something

ebon crane
wise stag
#

Stormy might be okay, but it's still gonna be pretty moon specific with some stuff

ebon crane
#

Yeah I do not know how stormy specifically works.

ebon crane
wise stag
wise stag
ebon crane
#

oh interesting

wise stag
#

I kinda made it to work everywhere like that

#

Which is why its not banned from anywhere ingame, except company building

hoary perch
#

hmm, maybe you should redo weather as a whole?

tacit badge
hoary perch
#

/srs

tacit badge
#

THAT LOOKS SO SIIICK AGHH

wise stag
hoary perch
#

?

thorny shuttle
#

Would that not be something more in the scope of the Weather API

wise stag
hoary perch
#

but yeah maybe you should make your own version of the weathers that is cleaner than the zeeks code

wise stag
#

Oh ic what u mean

#

Touching vanilla weather is a no no lol

#

It works fine

#

Plus my weather isn't very close to how vanilla weathers are implemented

#

And it'll probably be how I encourage people to be making weather's

hybrid flume
#

~~It was a mess before I got here ~~ Run

#

Jk, please don't hurt me.

wise stag
#

Lol

#

It was bongos rewrite that mostly cleaned up a lot of it

#

I've learned to just do things host sidedly

hybrid flume
#

Does it still have the loop for one big meteor?

wise stag
#

The for loop? Yessir

#

Hehehe

#

I should probably get rid of that buttttt

hybrid flume
#

Well at least you're using the refactored function I gave you.

wise stag
#

I've used everything u added lol, the only stuff I gotta test is the local client functions

#

Also knowing you, you've probably edited the duck class to be more generic, the audio source stuff is a mess rn

hybrid flume
#

Well

#

I did make a generic enemy class for the stuff like animations and stuff like sound and speed.

thorny shuttle
hybrid flume
#

Because it was confusing seeing three of the same method with exact implementation in different places.

hoary perch
#

oh huh this mod has a few different things

wise stag
#

And yeah that's fair

#

Generally when there's an animation change there's a sound change and a speed change

wise stag
tacit badge
#

also xu that cat is fucking HUGE

#

i did not expect it to be that big 😭

#

it was really funny when i got jumpscared by it

wise stag
#

That cat was a bit of an afterthought LOL

#

I didnt even apply the materials right

#

I got too lazy

#

If u notice the tail

#

It's the wrong colour

hoary perch
tacit badge
#

i still think the shell piece should be fixed, snail shells are somewhat mirrored im p sure

tacit badge
#

not at all, terrible idea

wise stag
#

Lol I actually recommended starlancer to have the cat be able to go inside

tacit badge
#

it'll just eat up inside spawn rates like it does daytime ones

wise stag
#

Oh yeah that would happen

hoary perch
#

if you keep the 50 rarity that is

tacit badge
#

esp on moons that force daytime spawns like eyeless dogs

hoary perch
#

idk what the spawn count is

wise stag
#

The power level is 0 but yeah

tacit badge
#

I played on sierra and one round I just had 15 cats outside just chilling

wise stag
#

LOOOL

wise stag
#

Lmao

hoary perch
tacit badge
#

DID YOU SET A MAX SPAWN ATLEAST???

wise stag
#

Yeah probably

tacit badge
#

😭

wise stag
ocean meteor
#

Heh

wise stag
#

I think I have it same as the cutie fly

#

10?

tacit badge
#

i will beat you with a stick

#

10

#

AWH

#

WHHGHG

#

HGHHGHGH

wise stag
#

I can lower thay, didn't think much about putting em outside of daytime

ocean meteor
#

They cute though so not anything bad

tacit badge
#

i think 10 for butterflies its fine but when it's that big i'd say like, 3 or 4 is enough lmao

wise stag
#

Here, for ur troubles

ocean meteor
#

If anything, they're your fanclub for making it back alive

tacit badge
hoary perch
#

yeah that is a good reason why max count and power level are nice to config

wise stag
tacit badge
#

you're my biggest fan

#

go, fetch me a dollar

wise stag
tacit badge
#

a bio buck if you will

wise stag
#

Its literally a jojo character

tacit badge
tacit badge
#

anyway look i have a pfp now

wise stag
#

Was that a rejected monster drawing u didn't finish?

tacit badge
#

no that's me

#

you dult

ocean meteor
#

I prefer the jojo character 🙃

#

It was iconic

#

Oh dark mode one looks nice

tacit badge
#

ye i changed it up

tacit badge
ocean meteor
#

You had one before the jojo one?

hoary perch
thorny shuttle
#

moons have a max count?

ocean meteor
#

I was referring to that

tacit badge
#

look

wise stag
hoary perch
tacit badge
ocean meteor
hoary perch
#

enemies have an individual max

ocean meteor
tacit badge
#

jackbox funny

wise stag
#

And technically a max count because u can't just spawn an unlimited number until u hit power level max

tacit badge
#

it was a square pfp too !

#

i was unique and awesome and cool

thorny shuttle
#

wait I misinterpreted something move along

wise stag
tacit badge
wise stag
#

From how stupid it looked

#

I still think it's AI