#Random Enemies Size

1747 messages ยท Page 2 of 2 (latest)

nocturne valley
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was just really funny xd

drifting meadow
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I think too, but still a strange issue

nocturne valley
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he was using a jetpack and just flew out reaaaally far, then suddenly he was teleported and the orientation he was in when he was flying the jetpack was permanently saved to his model until he died

drifting meadow
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Ike who's messing with players size lol

glass tartan
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no

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because it's not something i touch

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never even heard anyone mention that

gentle knoll
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Dunno why

glass tartan
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cuz i dont

gentle knoll
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I thought it was your mod cus TheGiantSpecimens caused NRE's before

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Lol

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My b

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โค๏ธ

glass tartan
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blame it when the mod itself starts causing NRE's not a 3month+ old mod

gentle knoll
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Yeah

wary panther
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yeah, here 2 weeks ago screenshot where host player is smaller that clients

gentle knoll
wary panther
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nah, decided as is

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happens very rarely but funny for us

drifting meadow
wary panther
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yeah

drifting meadow
nocturne valley
nocturne valley
surreal zinc
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keep getting this error code having to do with the bees size, I've tried to blacklist them from influencing the size of bees, but that doesn't work.

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spams my logs and lags my game

drifting meadow
surreal zinc
drifting meadow
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trying to reproduce it, but work well on my game

surreal zinc
surreal zinc
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and maybe everythingcandie

drifting meadow
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can't be conflict

surreal zinc
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ah

drifting meadow
slim pewter
slim pewter
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use ; to separate instead of ,

surreal zinc
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oh whoopsies, my bad

drifting meadow
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example ForestGiant:0.5:3;Baboon hawk:0.5:3;

surreal zinc
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but how does that affect the bees?

drifting meadow
surreal zinc
drifting meadow
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you have to put ";" at the end of each enemy

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even if you have only one

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i created the generator so people don't have to struggle with these details ๐Ÿ™‚

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@surreal zinc do you remember if you saw bees in the game with a different size ? To know if this issue break bees or not

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Oh wait

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i got it

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lol thanks for telling me you set 80% chance random size, this is why it break xD

surreal zinc
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I got the issue everytime when landing the ship, and it would lag pretty bad, I could try looking for it if you need me to

drifting meadow
# surreal zinc huh? how come

to be simple :
Every time a bees have a random size, i store it with some info like multiplier to do some behavior things later

But if bees don't have a random size, i don't store it

So when i try to get bees that i didn't store it just can't have them and log this error

drifting meadow
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x)

surreal zinc
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I don't fully get it, but setting random size to 100% should fix it, correct?

drifting meadow
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ill push a fix soon

surreal zinc
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allright that should do as a temporary fix, thank you!

drifting meadow
drifting meadow
#

v1.1.9

  • Add V55 enemies into vanilla enemies check
  • Fix bees spam error log
  • Make the mod easier to have compatibility for other devs. Check README => MOD COMPATIBILITY for more information.

For anyone that need help with a compatibility with RandomEnemiesSize, feel free to ping me here or in my dm ๐Ÿ™‚

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@surreal zinc Spam errors should be fixed, tell me for any issue ๐Ÿ™‚

heavy valve
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How does this work for the new cave interior and modded interiors?

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Like, what are the names I should be using for stuff like Mineshaft, Bunker, Grand Armory, Toy Factory, Sector, Tranquiity, LCOffice, Cozy Office, StarlancerWarehouse, Castle, etc, etc?

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Are they just the internal names, in which case the thing that I can find loading in the BepInEx console? Or is it something else?

slim pewter
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i dont remember does space matter for the names, since your generator doesnt have space in any of the name for interior @drifting meadow

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nah i think its fine without space
cuz all my custom enemylist doesnt use space lol

heavy valve
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ty

heavy valve
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Anyone know what RedWoodGiant's called? I can't seem to get it to grow or shrink at all

glass tartan
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PinkGiantObj, RedWoodGiant, i dont know what this mod uses in terms of name

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if it's enemyName then RedWoodGiant

slim pewter
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u can use #1191052966086586450 , open up a lobby and check its config
it'll list all available enemy name vanilla and modded

heavy valve
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;-; it's not working

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Everything Can Die says it's RedWoodGiant, LethalQuantities has its ID as PinkGiantObj

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and I've tried every single combination of [space]

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@glass tartan He needs water to grow big and strong

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๐Ÿ˜ข

glass tartan
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he's also broken in this version lol

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i havent updated him to work with v62

heavy valve
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62??? wait... since when x.x

slim pewter
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like hours ago lol

drifting meadow
drifting meadow
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Like RedWoodGiant:1:2;

heavy valve
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aaaah, probably the space issue then

heavy valve
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wait, no I'm tired and misread that. I thought you were referencing the entity needing space.

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Siren Head didn't work without the space, so I think some entities require it, so that's what I tried different combinations.

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Burer:1:1.2;RedWoodGiant:1.8:2.4;Men-stalker:1:1;

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that's the config with the adjacent 2, but I've also tried it in isolation and it didn't work.

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RedWoodGiant, Red Wood Giant, RedWood Giant, PinkGiantObj, Pink Giant Obk, PinkGiant Obj. None of it worked for some reason.

drifting meadow
drifting meadow
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@glass tartan what's red wood giant ennmyName (in scriptable object) ?

heavy valve
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I'll try it out tomorrow again. I've been working on my pack for around 19 hours at this point. Kinda burnt out

heavy valve
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That's a negative on PinkGiant, now going to bed.

willow depot
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can you set a chance for the pitch change? would be a nice option in the config if it doesnt exist already. i couldnt find it

drifting meadow
willow depot
drifting meadow
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That would make a mod compatibility with both mods random enemies size and mirage

heavy valve
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? I think the audio pitch should only apply to enemies not set to :1:1; right?

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If the enemy is ~0.9 or ~1.1 it should be obvious anyways... wait you're talking about general enemies too, right?

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Like eyeless dogs, brackens, and the like?

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If that's the case I'd suggest setting all your mirage enemies to min/max 1, being more picky with which enemies have mirage features, or just disabling it outright until/if that gets sorted out

drifting meadow
drifting meadow
heavy valve
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Would it be possible for the mod to individually register hazards as well?

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Surfaced introduces these Sea Mines and I'd love to use them as set pieces as well as hazards. Having massive Sea Mines in Grand Armory would be pretty cool.

drifting meadow
mental wind
drifting meadow
# mental wind

Oh i see where it come from, thanks for the report ๐Ÿ™‚
It don't broke the mod don't worry

visual ivy
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what name do you have to put in the config to customize the maneater's size?

visual ivy
slim pewter
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can i see your setting ?

visual ivy
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spore lizard and forest giant size changes work fine

slim pewter
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thats weird it should work
this is mine(name all caps cuz yoinked from everythingcandie)
MANEATER:0.5:1.3;

visual ivy
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tried Maneater, ManEater, CaveDweller, MANEATER, no luck

gentle knoll
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This mod was never updated to support the ManEater

storm raft
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good. they are undeserving of suppoirt. those stupid bas

drifting meadow
drifting meadow
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It's just not in the vanilla check

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So maneater is a modded enemy for the mod rn

visual ivy
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ah that explains it, i have modded enemy size changes disabled

gentle knoll
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same

drifting meadow
slim pewter
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ohhh
well i guess every new vanilla enemy will be put at modded until its being updated in the mod then

drifting meadow
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v1.1.10

  • Add Maneater into vanilla check
  • Mod can now affect modded map hazards
  • Add configs for modded map hazards
  • Update README with a new section MOD COMPATIBILITY FOR MAP HAZARDS, for modded map hazards that would not be affected by default by the mod.
  • Add lethal lib in dependency
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You can normally custom the size of a modded hazard into the CustomEnemiesSize config, like every enemy

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i tested this with surfaced and missile turret, was working fine

drifting meadow
slim pewter
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oh yea do u have any more report about invisible bees ?
cuz i have those randomly still, not often but it happens

drifting meadow
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If you set bees size to 1 it still happen ?

slim pewter
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i hav set the bees at 1:1,

drifting meadow
slim pewter
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tbf i dont even know if tis this mod again but since it did that last time i just wanna make sure lol
yeah 1:1;

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maybe ill make time to test it again later since it can even happen on solo

drifting meadow
drifting meadow
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Must be a specific thing

slim pewter
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yea i have over 170+mods soo agony
i just used my time to find a problem that made emergency dice mod doesnt generate the config properly this afternoon, dont have the sanity to do another one at the same day ๐Ÿ˜‚

slim pewter
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oh btw do u know any trap mods ?
besidesurfaced seamine and lethalthings teleport pad

drifting meadow
north nebula
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I know there is a mod that add a "jail" trap, and also a mine that bump you, but can't remember the name
I believe that's #1271086422119677990 ?

quaint atlas
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Dumb Q, if I use the CustomEnemiesSize config, does anything else not in it, use the Interior and Exterior RNG

Like if I have ForestGiant (as the only custom) MouthDogs would use the MinMonstersSizeOutdoor + MaxMonstersSizeOutdoor

I want to have set monsters have certain ranges, and the rest can be, whatever

slim pewter
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yes

drifting meadow
slim pewter
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@drifting meadow map hazard/trap size aint sync'd between client and host

drifting meadow
slim pewter
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not sure the one i see was modded,
i canttest again atm

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seamine

drifting meadow
drifting meadow
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In the code i don't see any way where it could be desync too

drifting meadow
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@gentle knoll @slim pewter,
I just tested with a friend the mod with surfaced, missile turret, test account variety, and it work fine

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so it must be an incompatibility with a mod

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or every player didn't update

slim pewter
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well thats good to hear, ill look out again when it happen again :)

slim pewter
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@drifting meadow @charred trellis Hmmmmm
interesting

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the cart is affected by the moddedhazardsize

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tho if u grab and drop itll go back to default size

quaint atlas
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is that what made the cart so huge?

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we ran into that once

slim pewter
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from my test yea

drifting meadow
visual ivy
drifting meadow
charred trellis
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Scrap only allowed rarity which was not what the person wanted as they only wanted one spawn only.

charred trellis
slim pewter
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ah ok gotcha ๐Ÿ‘
umm then @drifting meadow can we get custom modded trap name config jsut like the monsters ?

slim pewter
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its like getting a boss character only it to be nerfed when they joined the party ๐Ÿ˜‚

quaint atlas
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that just reminded me of ARK, Gigasaurous gets nerf'd as soon as it's tamed

slim pewter
drifting meadow
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You can custom Hazard in the customEnemy config, like any Monster

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You just have to know the name of the prefab, Ask the modder maybe

slim pewter
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OH
yea i didnt read lol

quaint atlas
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ShoppingCart
at least from my mods dump of loaded items

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and from the other mod but it doesn't spawn as scrap Wheelbarrow

slim pewter
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aight i have visual proof that it doesnt always sync now

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@drifting meadow

drifting meadow
slim pewter
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and another thing when that desync happen, explosion wont affect the others within range- just the one who trigger it

drifting meadow
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There is any log error ?

gentle knoll
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I wouldn't be surprised if the desyncs with sizes happen when the mod is paired with your other mod SurprisingHazards that mod likes to really spam errors

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Hiccubz had it explode earlier

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Like it was still working, but her console was being spammed

drifting meadow
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If the Hazard don't explode, maybe this mean that the Hazards are desync from the Spawn of it, so that's would explain why the Hazard size don't Sync

gentle knoll
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Possible

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Idk

drifting meadow
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@slim pewter you have suprising harzds ?

slim pewter
drifting meadow
slim pewter
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its just this with default modded hazard size

drifting meadow
slim pewter
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its really weird cuz it happened randomly , rarely broke but it happens enough that its noticeable
seamine so far, many times
normal landmine once or twice

slim pewter
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yea but i have dont have triggerer only death before the modded hazard update

drifting meadow
drifting meadow
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v1.1.11

  • Try to fix a desync size issue on hazards
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@slim pewter i tried something, not sure that it will change anything but i can't see anything else for this issue
Also, can you and your friends enable dev logs in the mod configs ? That would help to see if the hazard is affected for everyone

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When you start a day, if this log appear : MAP HAZARD NOT FOUND {networkId}, this mean the hazard is desync before my mod do antyhing
if this log appear : MAP HAZARD WITH NEW SCALE : {newScale} should be good

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every players should have the same logs

slim pewter
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aight will do next time i play yoiled

boreal lion
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My small yippiebugs aint yipping in the correct pitch when they are small for some reason. made a new profile with only randomenemysize + dependencies + yippeemod

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is this something bout it?

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same with puffers

drifting meadow
boreal lion
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here is full log if needed

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tried in lethaldevmode

drifting meadow
drifting meadow
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v1.1.12

  • Masked enemy is now affected by the mod
slender holly
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somebody reported that nutcrackers made bigger by this mod can't shoot you anymore in the comments of this video:
https://youtu.be/ZpQxvUeS3X4?si=YoQFcKy5W1w4lFx6

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drifting meadow
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of shotgun is too high

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Can't rly do anything about this, maybe use custom enemy config

slender holly
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sure, I'm just relaying it onto you incase you wanted to do something about it yoiled

drifting meadow
worldly thorn
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Are the giant loot bugs supposed to be running after you?

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They keep following me, getting in my face and then triggering agro

long cloak
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From what I've heard

drifting meadow
worldly thorn
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Any way we could shrink it?

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Giant Loot bugs are the most dangerous enemy in the game now

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They constantly follow me and just aggro by accident because they're so huge

nocturne valley
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you can set the minimum to be small and the maximum to be their vanilla size

worldly thorn
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Oooh cool

drifting meadow
gentle knoll
drifting meadow
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It don't break the mod btw

gentle knoll
drifting meadow
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I just forget to clear this dictionnary when player join game

gentle knoll
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Ah makes sense

drifting meadow
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v1.1.13

  • Improve shared enemyResized dictionary
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@gentle knoll should fix clients error

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i tried again to fix these desync size

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will see if people still report this

drifting meadow
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v1.1.14

  • Better enemy names check
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(especially for map hazards custom sizes ๐Ÿ™‚ )

tepid flicker
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Not sure but I think the update broke.

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Yeah This update breaks lots of enemies.

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No logs sadly as i'm in stream right now.

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another tested it and said no errors appear either.

tepid flicker
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Yeah have to revert to previous version.

drifting meadow
gentle knoll
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I'm not sure if he's configured it, so this could be that it's no longer applying random defaults

drifting meadow
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@tepid flicker Can you send me your configs file ?

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Ans what issue you have exactly

drifting meadow
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im trying in test room, no issue with outside or inside enemies

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Custom enemy seems to work

gentle knoll
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I'm wondering now if he has a mod conflicting with the new update

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He did add Little Company to his pack

drifting meadow
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v1.1.15

  • Fix an issue where monster break when customEnemy configs is empty
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@gentle knoll @tepid flicker thanks for the report ๐Ÿ™‚

novel sluice
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mod started throwing tons of errors and generally didnt work since the update but deleting the config fixed that

gentle knoll
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Config was probably setup improperly before

novel sluice
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but it worked befor

gentle knoll
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If it was broken on 1.1.14 it had a few issues, 1.1.15 should have it fixed

novel sluice
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i didnt play for over a month so i dont even know if i even had 1.1.14 installed at any point

drifting meadow
novel sluice
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well as i said i think i never even had 1.1.14 installed

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was .13 the version that lasted a very long time?

drifting meadow
drifting meadow
novel sluice
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ye i definetly skipped .14 entirely then

drifting meadow
novel sluice
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the moment i added Spring:0.8:1.2; again it all just broke again

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im generally getting a bunch of errors from other things too e.e

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this is what i keep getting

drifting meadow
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hm still an issue with custom enemy name

novel sluice
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this is how my customenemiessize is

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wich should be correct

drifting meadow
novel sluice
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the moment i make it empty everything is fixed

drifting meadow
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use ";" only between two names

novel sluice
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weeeeell

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even your config generator is scamming me then xd

drifting meadow
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oh lol

novel sluice
drifting meadow
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ill do a small fix if this is the issue

novel sluice
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ye that seems to fix it

drifting meadow
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nice

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ill upload a small fix for this case ๐Ÿ™‚

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@novel sluice i uploaded v1.1.16, where configs from my generator works fine ๐Ÿ™‚

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sorry for all the issues x)

novel sluice
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not a problem im just solo testing some new moons that ive missed

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can there be anything done about the voice pitch affecting mirage or other things

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had a mimic that was normal sized use a emote from TooManyEmotes and even the music from that emote had a changed pitch

drifting meadow
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Normaly size 1 mimics don't have any change

novel sluice
drifting meadow
novel sluice
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no the mimics are all default sized

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but the pitch change applies to them apparently

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wich wasnt the case befor i believe

drifting meadow
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Oh i didn't know that

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So there is an issue with voice pitch

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Ill check this

novel sluice
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oh yea mirage voices are also affected

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this is so cursed lol

drifting meadow
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But size 1 mimics should have normal voice

novel sluice
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they dont

drifting meadow
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Hm yeah this an issue so

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It means size 1 enemies are not pictch 1

novel sluice
drifting meadow
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This is crazy

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I maybe know why, ill check this today

drifting meadow
novel sluice
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i can give you my entire mod code if you wanna poke around

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this has not been like that in the past so this must have come from some mod update somewhere

drifting meadow
novel sluice
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0192cea7-bc58-9c70-ff7d-222f0268f711

drifting meadow
drifting meadow
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So what im guessing : these mimics are not default size

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deep voice mean they are big

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but looks like the model don't change size

novel sluice
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ive never checked how they look with default models and maybe the model replacements are just messing with the visuals

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that

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actualy makes sense

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i had mimics just flying

drifting meadow
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Yeah i guess this is it

drifting meadow
novel sluice
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did you change anything about mimics since .13? it used to not affect mimics in general

drifting meadow
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mimics are special model enemies, i had to do something to make them work with random size

drifting meadow
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looks like your modpack add a lots of mimics

novel sluice
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weird that i never had this befor then

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well, mirage adds alot

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i need to nerf that down again lol

drifting meadow
novel sluice
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yea will do

tepid flicker
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I just use the default sizes. Only one I'm gonna want to change is mimics soon.

drifting meadow
tepid flicker
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curious. Why the ; to seperate and not , symbol?

drifting meadow
tepid flicker
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will it work both ways?

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Gale configs actually recognize the ,

drifting meadow
tepid flicker
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and creates the seperate lines

drifting meadow
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oh

tepid flicker
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Just don't know if your mod itself considers it.

drifting meadow
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ok got it

tepid flicker
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Yeah like that

drifting meadow
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this is cool

tepid flicker
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With your mod it registers that way.

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and works.

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just don't know if it will actually register in game.

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not that I need it lol I only want to add Mimics to the configs and nothing else.

drifting meadow
tepid flicker
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gotcha

drifting meadow
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but i guess i can do an update that take both ";" and "," one day

tepid flicker
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That might make it easier for users cause Gale won't register the ; symbol and create lines.

drifting meadow
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yeah

tepid flicker
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I just wanted to clarify before screwing up.

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but if I just want mimics and nothing else I can do this to make it normal size? masked:1:1

drifting meadow
tepid flicker
#

Sweet. Thanks Wexop!

drifting meadow
swift tartan
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It'd be cool if the exterior hazards could spawn with random sizes like the interior ones.

drifting meadow
swift tartan
#

Ye

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Those

drifting meadow
swift tartan
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W

surreal zinc
#

I'm having a problem with lethal company not being able to start (crashing on startup) with this mod enabled

drifting meadow
drifting meadow
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But here is some mods that give you errors :

MaxWasUnavailable.LethalModDataLib, failed compatibility with code rebirth

SellMyScrap, error fail to laoding ShipInventory (again a compatibility?)

PiggyVarietyMod, can't load mod asset

GeneralImprovements, "Could not transpile SaveItemsInShip! Unexpected IL code found."

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@surreal zinc you can start to look at these mods and if it happen again, send me your modpack code so i can check

gentle knoll
#

And yeah that reminds me @iron mango Clients still see items that were sold in the Ship Inventory if they try to access the menu and they can't take anything out of it

iron mango
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Unless ShipInventory released another update that broke it again

gentle knoll
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TestAccount pointed it out to me one day

iron mango
gentle knoll
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Maybe I'll just remove it then tbh

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I kinda like having it though for decluttering the ship

surreal zinc
drifting meadow
slim pewter
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wait is it possible to make it instead of random example from between 1 to 10 u can have multiple preset for a monster so they pick either 1 or 10 or any given value? @drifting meadow

drifting meadow
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Something like fixed values

slim pewter
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Yes fixed values

drifting meadow
wind jewel
#

hello i added a suggestion to the git, not sure if its possible to add

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also this mod is awesome, i love how easy it is to tweak the config and how much it switches up gameplay in a vanilla friendly way

drifting meadow
drifting meadow
nocturne valley
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can hygroderes be size changed?

drifting meadow
novel sluice
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Blobs

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Slimes

drifting meadow
novel sluice
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They do get resized tho, I've seen larger ones definetly

drifting meadow
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Yeah it should

nocturne valley
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ok I don't think they can be different sizes

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atleast not smaller than the vanilla size

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Hygroderes by default can be different sizes ingame or grow to be different sizes, they kinda flipflop between sizes to fit gaps and stuff but I don't think I've seen them be affected by my size changes

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I set them to be anywhere from 0.1 to 1.0 size just to test and they've never been any smaller than they usually are

nocturne valley
#

Thanks a lot!

drifting meadow
# nocturne valley Thanks a lot!

So looks like it work, but the values have to be very large or very small to make a real difference ๐Ÿค”
I suggest for the moment to set in customSize config : blob:0.1:4

nocturne valley
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I was trying to make Hygroderes on the smaller side so the Diversity rework for them isn't as annoying (they can grab items and you have to stand on the edge of their hitbox to snatch them back)

earnest briar
#

Why was the Shopping Cart mod by WhiteSpike also

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enlarged

visual ivy
slim pewter
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I remember finding this out long ago, it was hilarious

drifting meadow
#

You still can use custom size config to disable it

earnest briar
drifting meadow
swift tartan
#

The harbinger does not seem to be affected by RES

#

2.0:2.0 rn, and only their sound's pitch gets affected, not their model size

mild talon
#

what the fuck

#

it was effected before though

swift tartan
#

Seems like todayโ€™s harbinger update broke compatibility somehow

slim sun
#

interesting, no clue what I did to cause this. I can look at this later as well. how is the scaling preformed is it done on the whole entity and at what point does the scaling occur.

slim sun
#

Can't replicate the issue, works fine for me ๐Ÿค”

drifting meadow
swift tartan
#

I immediately revert changes when I realize they donโ€™t work, and I forgot that I needed to send the code beforehand here before doing so

drifting meadow
#

Also, your base enemies size will be always 1

swift tartan
#

When harbingers were at 2.0, their model size didnโ€™t change

#

Only their pitch did

drifting meadow
#

Ok i'll try with your modpack

swift tartan
#

Aight

drifting meadow
swift tartan
#

Tf

#

Might be Galeโ€™s recent update messing with it Idk

drifting meadow
#

So, the issue was that you used two comas in the config, but the seprator is ';'

#

here your new configs :

Red Locust Bees:1.0:1.0;Manticoil:0.8:1.0;Docile Locust Bees:1.0:1.0;Tulip Snake:0.9:1.1;Baboon hawk:1.0:1.0;Earth Leviathan:0.9:1.1;MouthDog:0.8:1.1;ForestGiant:0.8:1.2;Bush Wolf:0.8:1.2;RadMech:1.0:1.0;Clay Surgeon:1.2:1.2;Flowerman:0.9:1.1;Bunker Spider:0.8:1.2;Butler:1.0:1.0;Spring:1.0:1.0;Girl:1.0:1.0;Hoarding bug:0.8:1.2;Blob:0.9:1.1;Jester:1.0:1.0;Masked:1.0:1.0;Nutcracker:1.0:1.0;Centipede:0.8:1.1;Puffer:0.8:1.1;Crawler:0.9:1.1;Maneater:0.9:1.2;Leaf Boy:0.8:1.2;Prototax:0.8:1.2;Ogopogo:0.8:1.2;Aloe:0.9:1.1;Cleaning Drone:1.0:1.0;Mobile Turret:1.0:1.0;Shockwave Drone:1.0:1.0;Locker:1.0:1.0;Urchin:1.0:1.0;Bruce:1.0:1.0;Harbinger:2:2

#

@swift tartan this is your base configs, there was two comas so the configs was broken

swift tartan
#

Thank you Ig lol

#

Idk how I didn't catch this

drifting meadow
swift tartan
#

Ye, very good mod. Makes the world just a little more immersive

thick robin
#

Hey would it be possible to have a config for per moon enemy size in future?

drifting meadow
thick robin
drifting meadow
#

v1.1.17

  • New config, custom moon enemy size. Ex : Assurance#any:0.8:2.5,ForestGiant:0.4:5,FlowerMan:0.2:6;March#any:1:2,ForestGiant:1:3. This config should work with every enemy and hazard (vanilla + modded)
  • This config can be made easier on the generator
  • Add GiantKiwi in vanilla monster check
#

I'll update the generator website later

#

@thick robin This update is for you ๐Ÿ‘€

nocturne valley
#

oh siick

thick robin
#

Heck yeah

strange mortar
#

Hey just a shoutout to @drifting meadow for keeping the HostOnly version of this intact. Itโ€™s working perfectly and my vanilla lobbies love it! ๐Ÿซถ

drifting meadow
drifting meadow
unkempt breach
#

would it be possible to add a blacklist to this mod, that i can put an enemy in and it will never be touched by this mod

#

was having a problem yesterday where some enemies i had set in the custom size config (which were set to 1:1, so they would stay as the base size) were still getting resized if they were spawned by mods like Huntdown

drifting meadow
unkempt breach
drifting meadow
# unkempt breach

Ok looks like good ๐Ÿค” make sure to have the right name for the monster, when you scan a Monster you see his "ingame" name

unkempt breach
#

i used the names that were present in LLL config for enemies like old bird (RadMech), is that what random enemy size will use as well

#

or will it want the name the scan node gives

drifting meadow
#

Yes i use ingame name

novel sluice
#

You can try and just copy what you get from the web generator no? Even tho that broke my config in the past (not sure if that was fixed at any point)

drifting meadow
#

But you also have to know the ingame names of the Monsters ( scriptable object)

novel sluice
#

i even figured this out with you but that has been many months ago by now xd

drifting meadow
drifting meadow
#

So custom size config not working anymore for any monster ?

unkempt breach
#

it still works for naturally spawned monsters

#

monsters that are spawned in a different way, like in Huntdown, are not getting the custom size correctly

nocturne valley
#

I think I just did my config wrong or smth lol

unkempt breach
#

mightve missed a ; somewhere

drifting meadow
drifting meadow
#

v1.1.18

  • New config, custom fixed enemy size : Custom the size for an enemy with fixed value. Manual example -> ForestGiant:1:2:3;FlowerMan:0.2:2. This mean, forest giant can be size 1 or 2 or 3, no others values. Works with both ',' and ';' separator (use only one of them for the entire config)
#

@slim pewter

slim pewter
#

thank uu, will try later yummy

slim pewter
#

@drifting meadow yo do u think this needs an update for the netcode thingy ? or it doesnt use any of that
i havent tested in multiplayer but i was wondering about the size being consistent for each client or not cuz i reported that problem at some point (which should be fixed alr)
worked fine in single player tho greed

drifting meadow
slim pewter
#

aight, ill report here if i see any anomalies again lol
alright

slim pewter
# drifting meadow Ok thanks ! ๐Ÿ™‚

it seems like CustomMoonEnemySize is freaking out if i use ;
i need to use , comma separator
if i use ; the game just gonna spam those error below
just a lil inconsistent considering i can use ; on the original customenemy list

drifting meadow
#

I know some peoples needed comma for games so i make it so both works

slim pewter
#

yeah it only doesnt error spam if i used comma

drifting meadow
#

Ok nice

slim pewter
#

i was so used to ; since thats the first thing u used back in the early day of this mod lol

drifting meadow
#

I m sure on the majority of configs u can use ;

hushed kernel
#

could you make a option to customize damage by size?

#

like if an eyeless dog is small sized it doesnt one shot and instead does like 40 dmg

hushed kernel
#

would it also be possible to change the size/weight/price of the sapsuckers eggs depending on how large the sapsucker is like you did with the bee hives?

drifting meadow
drifting meadow
hushed kernel
#

would you also be able to make a blacklist for enemies not to be changed cus earth leviathan and blob would be kinda impossible to get away from if they were bigger

slim pewter
hushed kernel
#

where would i use that?

#

works thx greed

hushed kernel
hushed kernel
#

could you also see if you can make the yippie loot bug mod work with this mod so that it changes depending on the loot bugs size?

drifting meadow
drifting meadow
hushed kernel
#

i havent heard a difference with it i dont believe

hushed kernel
#

would you ever make a random scrap size mod?

drifting meadow
#

If not why not i like the idea

#

I'll try to work on the updates saturday or sunday

hushed kernel
hushed kernel
drifting meadow
#

So why not, a mod that randomise scrap size, so they value scale too (and the weight too)

hushed kernel
#

stare yis

drifting meadow
#

@tepid flicker do you know if any mod looks like this ? ๐Ÿ‘€

hushed kernel
drifting meadow
drifting meadow
#

v1.1.19

  • Sapsucker eggs size now match the size of their parent. You can even influence the weight AND price (like for the bee hive) with the influenceSapsuckersEggs config !
#

@hushed kernel

drifting meadow
ivory mica
#

Bigger omelette beevil

drifting meadow
ivory mica
#

Im gonna need a bigger microwave

drifting meadow
#

Idk if this could be fun or not, tiny item must look weird in player hands

slim pewter
#

well for average people who just want to install and be done with it then it might not be that appealing when its in your hand (weird placement etc)
but for modpack maker that shit could make a fun stuff especially with config (which items affected and what size)
but since scraps is always bigger in quantity than enemies the config feels like need to be easier to manage than the current Random enemies size has
maybe like it auto list out what scrap already there in the mods, something like what EverythingCanDie mod does

#

here they made it like this
the list is updated automatically each time there is new enemies added

drifting meadow
#

Oh yeah ok i see

#

So like an auto updated config for items

drifting meadow
#

And what the mod would do ? Just change size/weight/value ?

slim pewter
#

i think the formating would be close to this?
mod name/scrap name
for the sake of making it easier to read (at least in gale modmanager)

#

its from lunarconfig
they layout the scrap name and what mod theyre from

#

and when u pick it u can show the values and stuff

#

and as usual the general config to adjust everything that u dont wanna customize one by one

drifting meadow
hushed kernel
#

do bees change size depending on the hive size?

tepid flicker
drifting meadow
#

It's not a model 3d like others Monsters

drifting meadow
hushed kernel
tepid flicker
# drifting meadow Hey ! Someone make a mod suggestions : random scrap size, i was just Wondering i...

The only mod I can think of is Little Company with the shrink gun. I believe you can shrink or increase scrap sizes with it. Its not really similar to the suggested mod though as its not random and done by the player.

Me personally I don't see a point in a random item size mod unless it affects value and weight also. Might be funny to experience once. But thats just my preference. Others may like it.

drifting meadow
#

Maybe add the fun mode on this one too

tepid flicker
#

Wait whats fun mode?

#

Is that something new in random enemy sizes?

drifting meadow
#

It's something OLD

#

in random enemy size

tepid flicker
#

What does it do? Now I'm curious if ive used it or not

drifting meadow
#

lool

#

Look readme

#

wait

#

There is some configs that are disabled by default in the mod

tepid flicker
#

Huh, I can't believe ive missed that config lol.

drifting meadow
#

ahah

tepid flicker
#

I also rotate the mod out since I have some people who don't like it in my lobbies. Its a nice mod to throw in and not tell anyone lol ๐Ÿ˜† then they freak out when there is a dog the size of the ship

drifting meadow
hushed kernel
#

small bug ive found is that sometimes the model doesnt have the animation, see the middle one

#

tho im not sure if thats just a bug with the egg or imperium

#

found out the bug happens when you despawn the sapsucker

hushed kernel
#

would be cool if for some sizes changed the name of that enemy like small versions are Child/Baby Normal size stays the same and huge size becomes Alpha/Elder of the enemy

#

like Baby Eyeless Dog Alpha/Elder Eyeless Dog when its scanned

slim pewter
#

those are a separate enemies
not sure if game will like it

hushed kernel
#

not sure if this is a bug or just the ai of the sapsucker but the huge ones bug out and cant force open the ships doors and also sometimes just goes into the ship and camps inside or just stays at the front of the ship for no reason

hushed kernel
slim pewter
hushed kernel
#

makes sense

hushed kernel
#

the new enemy ||Feiopar || is going to be so much more horrifying if its like 3x its size 1000QuotaStare

drifting meadow
hushed kernel
#

uSerious scary

thick robin
#

its a super fun update!

drifting meadow
slim pewter
#

this survived the v80 beta so far

hushed kernel
hushed kernel
#

1000QuotaStare the foot alone looks huge

slim pewter
#

its random 0.1:1.5 multiplier so not sure which one of the default there lol

hushed kernel
#

i thought ||outside enemies were 1x - 3x bigger?||

slim pewter
#

no i used custom modifier not the default one

hushed kernel
#

ah greed

slim pewter
#

the smallest one legit just look like a ||house cat|| lmao

hushed kernel
drifting meadow
#

Yeah this mod should work with a lot of futur version, because it don't use any function from lethal code

slim pewter
drifting meadow
#

idk if this mod is still updated

slim pewter
drifting meadow
#

v80 is now the main version ? Or still in beta ?

slim pewter
#

still in beta

slim pewter
drifting meadow
#

lol

hushed kernel
#

oh boy the new update is release i cant wait to see how the ||feiopar ||looks with this m-1000QuotaStare

#

i think it can be even bigger

#

mod seems to work fine with the other new enemies

drifting meadow
#

Nice !

hushed kernel
#

are you still working on the randomscrapsize mod?

thick robin
hushed kernel
#

1000QuotaStare indeed

drifting meadow
# hushed kernel are you still working on the randomscrapsize mod?

I was thinking about it, i'm not sure this gonna be good
I think that if we change items scale, it will look very strange in player hand + bigger item will make the player blind like with toilet paper scrap

I do like the idea, but im afraid it will just look "bugy"

hushed kernel
#

thats fair

hushed kernel
#

you could always make big items smaller and small items bigger and change the hold animation to two handed for small items turned big and one handed item for big items turned small

#

or disable items that would effect field of view like toilet paper and such

hushed kernel
#

or maybe even make it so bigger scrap gets moved further down so you can see better

drifting meadow
#

I'll maybe try to see if it looks fine or not

hushed kernel
novel sluice
#

cant you make 2 handed scraps normal sized while they are being held? 1 handed scraps shouldnt realy be a problem

drifting meadow
#

And i wanna work on some mod right now ๐Ÿ™‚ got some ideas for ScaryLamps, but i have some issues with the unity patcher for v81

novel sluice
#

Scary Lamps?

drifting meadow
earnest briar
earnest briar
earnest briar
drifting meadow
drifting meadow
#

But looks some coders are on it

swift tartan
#

feiopars specifically are unaffected by this mod for some reason

drifting meadow
swift tartan
#

Iโ€™ll send them in the morning

#

I tried Puma:2.0:2.0; and Feiopar:2.0:2.0;

#

And neither worked

drifting meadow
hushed kernel
#

tho i never set a value on size for them

drifting meadow
#

I think i got it, maybe you disabled modded enemy (checkbox) and i did not update the vanilla check, so rn new Monsters are "modded" for the mod

swift tartan
#

Ohhh okay

hushed kernel
#

would it be possible to make the shroud bushes change size depending on the kidnapper foxes size?

earnest briar
#

@drifting meadow will you update your mods for vr support?

drifting meadow
earnest briar
drifting meadow
slim pewter
#

my ever growing list of

drifting meadow
unkempt breach
#

These are code rebirth enemies

drifting meadow
slim pewter
hushed kernel
#

btw do spider webs get affected by the size of the spider?

slim pewter
#

the only mod i remember changing spider web stuff is Arachnophilia

#

and somehow it still kinda works after 2 year
or im just lucky havent seen any bug from it

drifting meadow
hushed kernel
#

stare yay

hushed kernel
#

hows affecting webs/ bushes going?

drifting meadow
#

Mb totaly forgot about it, thanks for the reminder

I'll look at it soon

drifting meadow
#

Spider webs looks to be easy to resize

#

Fox bushes don't have a specific script so i might not be able to do it

hushed kernel
#

massive spider webs are gonna be horrifying

hushed kernel
#

small bug with the thumper is when you try and set its size it doesnt effect it

#

i set it to 1:1

#

restarted the game and all

drifting meadow
#

And there is also all the in-game name of the monsters

#

for example, thumper is crawler

hushed kernel
drifting meadow
#

EarthLeviathan:1:1;Blob:0.4:1;Masked:0.9:1.3;Jester:1:1;Girl:1:1.5;NutCracker:0.7:1.2;Braken:1:1.2;Feiopar:1:2;CadaverBloom:1:1

I don't see crawler ?

#

EarthLeviathan:1:1;Blob:0.4:1;Masked:0.9:1.3;Jester:1:1;Girl:1:1.5;NutCracker:0.7:1.2;Braken:1:1.2;Feiopar:1:2;CadaverBloom:1:1;Crawler:1:1

should dot it ๐Ÿ™‚

#

Maybe i shoud add in the vanilla check common monster names
Like thumper, sworm, bracken...

#

would be easier

hushed kernel
#

thx

ruby flicker
#

hey i have big eyeless dogs able to eat people through the ship walls, is this intended?

drifting meadow
#

Oh maybe this is "normal", beacuse dog can enter into the ship, so they can kill a player into oit

ruby flicker
drifting meadow
#

How huge was it ?

#

x 3 ? more ?

ruby flicker
#

3x is the max i have set but im not sure exactly how big it was

#

pretty sure we've had a forest giant grab someone through the ship too

thick robin
#

i remember enemies being able to kill you through walls being a big issue with it a while ago, it probably is more likely to bug out with big enemies or something

drifting meadow
#

x3 enemie is already too huge lol