#MEGALOPHOBIA [HELPERS NEEDED]

1 messages · Page 2 of 1

static talon
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Pushed an update that should fix the issue.

wind elbow
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v2.0.1 Changelog

  • Added 6 moons that are in the moon packs but were not previously integrated completely. (Verdance, Calypso, Dirge, Phaedra, Pelagia, Fugelnest)
  • Added remnants of old travelers, you may find the corpses of old interns, take a look at it, you can find some special items there.
  • Made the v64 BeltBag an EndGame Item, Increased the price and weight, but now it will be able to pick scrap.
  • Reduced the price of Special moons due to (at the moment) they are not one-time purchases.
  • Replaced 1 broken moon (Kloster)
  • Reduced the amount of annoying, bugged or excessive lagging moons. (Fray, Maritopia, Zenit)
  • Reduced the amount of BigMouth Enemies on certain moons.
  • Disabled LethalMoonUnlocks for making vanilla Moons being hidden despite setting it not to be.
  • Disabled the ONI Masked due to buggy Behavior.
  • Disabled Surfaced Enemies due to buggy Behavior.
  • Disabled Moonswept Enemies due to buggy Behavior.
  • Fixed Bracken not killing properly.
  • The Puffer's natural behavior has returned and it will no longer be excessively aggressive.
  • (HOPEFULLY) Fixed Bozoros Giants AI break when they are close to the ship and with low HP.
  • Made the Lobby always Open when in orbit, you will no longer need to type "Lobby Open" to invite your teammates in mid-match
  • Added back custom boombox via yt link.
  • Balanced the Mineshaft, more scrap can spawn on the non-cave section.
  • Added some v64 Fixes, like the Cruiser and the Spider web when going into Facility.
  • Fixed some lagspikes when spawning a new enemy.
  • Fixed Signal translator message being on the bottom.
  • Updated Mods.

Added:

  • altMoons (0.3.1)
  • StandaloneBlindPup (1.1.0)
  • FugelnestMod (1.0.2)
  • High_Quota_Fixes (1.56.4)
  • Remnants (1.3.7)
  • YPlayBoombox (1.1.4)
  • RebalancedMineshaft (0.2.0)

Removed:

  • LethalMoonUnlocks
  • Cesspool
  • Maritopia
  • Zenit
  • Surfaced
  • SolidLib
  • ShockwaveDroneEnemy
  • AnomalousDucks
  • KlosterMod
  • Moonswept
  • ShibaBatInu
  • SCP956
  • SignalTranslatorAligner
  • KeepEnemyPower
  • NoShotgunMisfire
  • BuyableKitchenKnife
  • Touchscreen
  • FairGiants
  • JetpacksCarryBigItems
  • MoreScreams
  • LCTweaks
  • Poltergeist
  • FairAI
  • BetterScanVision
  • Frailty
  • DisableHelmetVisor

Updated:

  • WesleysInteriors 1.3.15 ⇒ 1.3.16
  • unreal_interiors 1.6.8 ⇒ 1.6.9
  • OpenLib 0.1.8 ⇒ 0.2.0
  • JLL 1.5.2 ⇒ 1.6.0
  • LethalConfig 1.4.2 ⇒ 1.4.3
  • SCP1507 1.1.1 ⇒ 1.1.2
  • Moons_of_Otherworldly_Oddity 1.1.1 ⇒ 1.1.2
  • HarvestMoons 1.4.9 ⇒ 1.4.10
  • Tomb 0.2.7 ⇒ 0.2.8
  • Synthesis_Moon 1.1.0 ⇒ 1.1.1
  • Scallg 2.0.0 ⇒ 2.0.1
  • Vacuity_Moon 1.0.2 ⇒ 1.0.4
  • Seichi 0.9.1 ⇒ 0.9.2
  • Lunar_Lights 1.0.7 ⇒ 1.1.4
  • LethalFixes 1.2.2 ⇒ 1.2.3
  • EnemySoundFixes 1.5.9 ⇒ 1.5.10
  • NestFix 1.0.2 ⇒ 1.1.0
  • OpenLib 0.1.8 ⇒ 0.2.0
  • OpenBodyCams 2.4.0 ⇒ 2.4.3
  • EnemySoundFixes 1.5.9 ⇒ 1.5.10
  • LETHALRESONANCE 4.7.2 ⇒ 4.7.3
  • LethalConfig 1.4.2 ⇒ 1.4.3
  • Moved_Magnet_Switch 1.1.0 ⇒ 1.2.0
  • YesFox 1.0.7 ⇒ 1.0.8
  • Zombies 0.2.1 ⇒ 0.3.0
  • CLOTHOPHOBIA 1.0.0 ⇒ 1.0.1
#

Announcement

I would like to deeply thank @quaint mango , developer of Lethal Voxel's Modpack for helping me make necessary balances and tweaks to this modpack.

I hope you enjoy this update.

trim summit
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Why?

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I personally have no issues with those mods XD

wind elbow
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Also optimization

trim summit
light drum
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Found that EladsHUD config is still in there, there could be more unused configs.

wind elbow
light drum
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Which mod adds the disconnected text on the player notes page?

wind elbow
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can you explain?

light drum
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A friend disconnected, and the result page didn't say that he was alive, username was crossed and underneath was disconnected in grey

wind elbow
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v2.0.2 Changelog (HOTFIX)

  • Reduced Deadline Days, from 7 to 4.
  • ACTUALLY Added Increasing Hotbar.
  • Added a new optimization system where enemy corpses will disappear in 10 seconds (Except for creatures that drop items)
  • Some Mod Updates

Added:

  • BodyRemover (1.0.1)

Updated:

  • EnemySkinRegistry 1.4.5 ⇒ 1.4.6
  • LethalEmotesAPI 1.15.4 ⇒ 1.15.5
  • unreal_interiors 1.6.9 ⇒ 1.6.10
  • ut99_interiors 1.2.11 ⇒ 1.2.12
  • Moons_of_Otherworldly_Oddity 1.1.2 ⇒ 1.1.3
light drum
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You could look into BetterSpectator as an additional mod (mainly just a clock in spectate screen), and what is the problem with first person in BetterSpectate that it is disabled?

wind elbow
light drum
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Ok, that's a good reason

light drum
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The LobbyControl command is missing on the terminal home screen btw

wind elbow
wind elbow
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v2.0.3 Changelog (HOTFIX 2)

  • Spectator leaving voting speed has been increased.
  • The company monster will now kill everyone in its path, no longer just one employee.
  • Rotation of some vanilla objects has been modified.
  • Minimap monitor has been improved, the scrap icon is changed depending on the scrap value.
  • Balanced the weight on some Vanilla Items.
  • Remnants mod removed due to not working properly.
  • The body of a player controlled by a masked can be dropped and taken to the ship.
  • The bracken has a new mechanic.
  • Mod Updates.

Added:

  • QuickerVote (1.0.2)
  • HungryCompany (1.1.0)
  • Bracken_Jammer (1.0.1)
  • BetterMonitor (0.1.3)
  • LCTeleporterAnomaly (0.1.1)

Removed:

  • Remnants

Updated:

  • Zombies 0.3.0 ⇒ 0.3.1
trim summit
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Btw @wind elbow Curious, what issues did you have with FairGiants? ;o

light drum
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also curious about FairAI and BetterScanVision

light drum
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two bugs: a friend has some problems with typing on the terminal (works after interecting with the terminal a few times) and furniture position works but does not let you see it the first time you start the lobby, default layout instead (friend joined and sees the normal layout)

light drum
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Terminal also buggy

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The text is green on home rn and home command doesn't work

light drum
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Diving Kit has two scan nodes

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one green one blue

mortal swan
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guys i got an error like this when i tried to import the code what is the problem

mortal swan
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i downloaded it but idk how to use it

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should i just search megalophobia

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and download it or there is a code part that i can paste 019210a4-f252-8081-4178-b19043842c2d code and download everything

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ah okay

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i found the code part

mortal swan
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well it just the same thing

wind elbow
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Are you installing only the modpack via Gale?

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or are you using a code?

mortal swan
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im using code

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019210a4-f252-8081-4178-b19043842c2d

wind elbow
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Try searching MEGALOPHOBIA on the search section

mortal swan
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okay

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so it just download everything if i download MEGALOPHOBIA right

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like everything in the code

wind elbow
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yes

mortal swan
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okay im gonna try that

mortal swan
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should i update the mods

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or just leave it like that

wind elbow
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Leave it like that

mortal swan
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well even that my pc spec is not bad game is too laggy is there anything i can do

viscid matrix
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my friends are having the issue that they both cant start the modpack without leathal company getting no response

wind elbow
viscid matrix
wind elbow
viscid matrix
wind elbow
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I have a laptop gtx 1060 with 16gb of ram

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and It loads in ~3 minutes

viscid matrix
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💀

wary hearth
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Has anyone tried this modpack in VR?

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Also what mod has collected scrap carry over to the next quota? Want to disable that. Ty

wind elbow
wary hearth
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HOW TO INCREASE MOD SPAWNRATE

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oops caps >.<

wind elbow
wary hearth
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xD MOB

wind elbow
wary hearth
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Seems like interior mobs spawn less frequently than pure vanilla. Wondering if there's a way to increase that easily is all. Thank you!!!

solemn dagger
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where is the code at?

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or is it not released yet

wind elbow
solemn dagger
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Thanks

solemn dagger
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where if your on the ship and spectate someone its in first person

solemn dagger
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alr thx

solemn dagger
light drum
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311

solemn dagger
light drum
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Just wait

solemn dagger
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alr

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my thunderstore keeps crashing while it downloads 😭

dusty kiln
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yeah it wont load. the mod downloading gets to 100% i wait like 10 mins mins then it just crashes

light drum
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You could try to use a different manager (Gale) and see if it works, but still weird

solemn dagger
dusty kiln
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manual download or insteall with mod manger?

wind elbow
solemn dagger
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were using thunderstore

dusty kiln
wind elbow
solemn dagger
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ok thanks

dusty kiln
wind elbow
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It may take a little bit longer to load the modpack, but when it is at 100% the loading will automatically close so you can launch the game.

solemn dagger
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cus when i click modmanager it sends me to thunderstore

wind elbow
solemn dagger
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ok

wind elbow
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the firsts moons may look easy

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but later on...

wary hearth
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💀

solemn dagger
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is there any way to see how many mods are on your profile on gale

mortal portal
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it's the number next to your profile name

solemn dagger
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thx

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any one know why this happened?

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i was in the middle of downloading and it interrupted with this message

dusty kiln
viscid matrix
viscid matrix
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can send you the code if u want

wind elbow
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v2.1.0 Changelog (HALLOWEEN UPDATE!!)

  • HALLOWEEN UPDATE. Halloween decorations have been added to some vanilla moons.
  • Added +50 new scrap.
  • Added 2 Moons (Telos, Makron)
  • Removed 2 broken/unmaintained Moons (Bozoros, Echo Reach)
  • Good ammount of moon Balancing.
  • Some scrap weight/funcionallity Fixes.
  • Slightly enlarged the ship. (WARNING: Bugs may occur with some enemies near the ship)
  • Increased the aggressiveness and intelligence of masked enemies.
  • Balanced the CoilHead with the new v64 update.
  • Made a certain Fox a little bit more common.
  • Added the possibility of being able to take the ManEater out of the facility.
  • Added some cosmetics to the ManEater.
  • Added new furniture inside the ship.
  • Added new items in the shops.
  • Added new commands.
  • Added some Optimizations.

Added:

  • VanillaContentExpansion (0.1.8)
  • Torrent_64_Doctor_Who_Moon_Pack (1.1.0)
  • VanillaMoonsLagFix (1.0.3)
  • DissonanceVoiceSettings (1.0.1)
  • TerminalConflictFix (1.2.2)
  • MirageCore (1.0.1)
  • NAudioLame (2.1.1)
  • LethalSettings (1.4.0)
  • LethalIntelligenceExperimental (0.1.8)
  • ShipMaid (4.0.9)
  • BringBackTheBaby (1.0.0)
  • BabyManeater (1.1.2)
  • MoreScreams (1.0.3)
  • LetTheDeadRest (1.0.2)
  • Ammo_Tin (1.1.0)
  • Ammo_Tin_Piggy_Compat (1.0.1)
  • Wider_Ship_Mod (1.2.5)
  • Matty_Fixes_Experimental (1.1.24)
  • MelanieMelicious_2_sToRy_ShIp__works_w_Wider_Ship_Mod (0.1.1)
  • SmoothReserves_Decor (1.1.3)
  • TerminalApi (1.5.5)
  • RandomEnemiesSize (1.1.12)
  • ImmersiveCompany (0.3.4)
  • Portable_Teleporters (1.0.3)
  • HalloweenTheme (1.1.0)
  • KidnapperFoxSettings (1.0.1)
  • Whiteboard (1.1.4)

Removed:

  • Bozoros
  • EchoReach
  • ShipWindows
  • BodyRemover
  • CoilHeadMod
  • BarchLib
  • CoilHeadCantOpenDoors
  • RebalancedMineshaft
  • LethalEmotesAPI

Updated:

  • WesleysInteriors 1.3.16 ⇒ 1.4.6
  • StarlancerMoons 2.3.3 ⇒ 2.4.0
  • OpenLib 0.2.0 ⇒ 0.2.2
  • LethalConstellations 0.2.3 ⇒ 0.2.4
  • Moons_of_Otherworldly_Oddity 1.1.3 ⇒ 1.2.1
  • Tomb 0.2.8 ⇒ 0.2.9
  • UsualScrap 1.6.5 ⇒ 1.6.8
  • fiufkis_Scrap 1.2.2 ⇒ 1.3.0
  • HeavyItemSCPs 1.0.2 ⇒ 1.0.3
  • LCTarotCard 1.0.3 ⇒ 1.1.0
  • OpenLib 0.2.0 ⇒ 0.2.2
  • FacilityMeltdown 2.6.19 ⇒ 2.6.20
  • darmuhsTerminalStuff 3.5.10 ⇒ 3.6.0
  • Mirage 1.8.2 ⇒ 1.10.0
  • LETHALRESONANCE 4.7.3 ⇒ 4.7.4
  • MoreCounterplay 1.3.1 ⇒ 1.4.0
  • YesFox 1.0.8 ⇒ 1.0.9
  • Zombies 0.3.1 ⇒ 0.3.8
balmy salmon
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gonna try this pack out love you dev 🥲

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should i reasonably not press this button

balmy salmon
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nvm can't get this to load

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not even virtual memory is saving me and i have 16 gb physical

wind elbow
balmy salmon
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what?

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no it all installed, just takes too long and is eating into my memory

wind elbow
balmy salmon
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i've loaded much longer

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and I have 16 gb and 32 gb reserved in virtual .... and it started complaining about disk space during loading (mod cache might've been at fault partly but physical should've been enough)

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i've already wiped the profile a long bit ago, i doubt output will say much else. also weird to have bep console not showing during the entire process

light drum
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The console was deactivated in the config of BepInEx

trim summit
wind elbow
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I'll check it

noble falcon
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is there an easy way to update the modpack without reinstalling it? or is that not a thing gale is good with

wind elbow
noble falcon
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okay! thanks for letting me kno AquaThumbs

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this modpack has been the most fun ive had on lethal, thanks for making it

wind elbow
fresh fog
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Just came across this pack after the mod pack that my friend configured started having a lot of fps issues (and after I tried to fix it by removing and configuring shiz, that thing is not playable anymore).

I have a question regarding this mod pack, started a few games and noticed that it is considerably darker, in case my group will hate it, do you member what mod affects that ?

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Also, what is the avg fps you have from session to session?
Seems like you have a modest setup wonder how smooth it runs on your end

light drum
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How does the Rich Presence show modpack logo and name? Did you set it somewhere or did LethalRichPresence take it randomly and you don't know either?

light drum
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You also used an older version, what happend xd

opal mesa
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lomka

wind elbow
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?

solemn dagger
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How to see all the constellations

wind elbow
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Antlia 0
Pyxis 500
Cassiopeia 1100
Serpens 1800

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And more

solemn dagger
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Ok thx

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I don’t think I can run this bro everytime I launch it on gale it shows lethal on my task bar and then I wait a lil cus it says waiting for response then it just blue screens 😭

wind elbow
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Small Announcement

Hello!
I've been fixing all the bugs that the bigger ship is giving.
Testing the test build with some friends, I can confirm that 90% of the bugs have been fixed.

Along with that, I will bring new things that some mods have updated, and I hope to be able to share with all of you the new content that will be provided.

Happy almost 10k!

iron solar
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Hi ! How did u do to get the the first floor in the ship ? :O

light drum
iron solar
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Oh thx !

fresh fog
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qq, are interiors bound to moons in this mod ? or there are moons where interiors are generated randomly for a list ?
just noiced that so far the moons that I have unlocked seem to have the same interiors

light drum
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Yes, every moon has one interior

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Was looking into the LLL config a while back

viral stone
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does the longer days mod that this uses scale the enemy spawns to the time?

trim summit
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Still the slight change is really nice for moons like Pinnacle and StarlancerZero

soft ore
blazing hemlock
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Does this work on Latest?

wind elbow
blazing hemlock
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Epic

willow shore
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idk if its just my pc, but this mod eats up my storage

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or is that every mod LOL

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oh i also cant climb ladders

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ok all of that is fixed i just needed to restart

blazing hemlock
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Hey Moroxide, do you mind if I borrow some of the LQ configurations for scrap you made and use on my modpack? bcs I liked the rates you had on this pack

blazing hemlock
soft ore
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Does anyone know if there is a lethal resonance thread or is this the thread? If it is, can someone please send me the audio for LR shotgun and base game shotgun. They sound EXACTLY the same

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nvm I found it

fleet crescent
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where do i download this modpack from ?

normal mauve
molten oxide
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anyone wanna load up a large modpack and play for a few hours?

potent flicker
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cant open the lategame store?

potent flicker
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updating lategame upgrades fixes this but removes the second story of the ship and the monitors around the main one no longer display the correct info

wind elbow
potent flicker
potent flicker
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how do I get new constellations?

wooden notch
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hello, i got a question, is there anyway to activate quota rollover for the modpack?

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and i have a problem that the monitor that shows the profit quota (top left) doesnt show or update the quota correctly at all, is there anyway to fix this?

noble dragon
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how do I get back to top of this post?

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to actually see the mod

mortal portal
potent flicker
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kidnapper fox bug?

wind elbow
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will be fixed on the next update

potent flicker
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additionally: I can't seem to die, and once the meltdown happens and the ship leaves, I am not dead, the game sin't ending and I cannot leave the facility

quaint dome
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this pack work for v69?

serene wadi
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whats the code again for this modpack

wind elbow
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V3.0.0 Changelog. The Remake Update

  • Completely Remade all the branches.
  • Rebalanced almost the entire modpack with new and improved features.
  • Temporarily disabled the constellation system.
  • Added +20 Moons.
  • Added +5 Dungeons.
  • Added +2 Enemies.
  • Added a new post-processing system to improve in-game optimization.
  • Deleted a good amount of unused/broken mods, improving optimization.
    NOTE: This version is considered a new release, so this changelog will not be as detailed as before. The next version will have a more detailed changelog.

https://thunderstore.io/c/lethal-company/p/Megalophobia/MEGALOPHOBIA/

upbeat mural
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so i've got a quick question that may be kinda stupid but if i download this mod pack would all the mods already be configed or would i have to config them myself?

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(sorry about this kinda stupid question this is my first time downloading someones mod-pack i normally pick mods myself but this one seems cool)

wind elbow
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Enjoy the modpack :]

upbeat mural
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ty

wooden notch
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Hello, im experiencing an issue with the modpack, my FPS drops to 20-30 when the ship lands in experimentation and assurance, in the company building i dont have this problem as it stays at 144 FPS. Know what could be causing this?

autumn escarp
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i have got a problem that sometimes it just kicks me out of the game and says the host has disconected altho he didnt is there a fix for that?

wind elbow
cobalt obsidian
wind elbow
stiff star
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Not sure what's causing it, but having some issues with the dungeon generation. Main entrance on Experimentation is saying it appears to be blocked, and all entrances on Assurance are saying the same

wind elbow
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I have plans to upload a fix soon

proper wraith
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hey how did you do it that you can change change moon prices?

wind elbow
proper wraith
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can i make free vanilla moons paid with it?

wind elbow
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Yes

modern ravine
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im trying to load in

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but after the cutscene my game crashes

void oasis
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ooh

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12k downloads but only 4 ratings?
what the fuuuck man
this modpack deserves more!

wind elbow
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I'll do more :]

void oasis
wind elbow
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There are some bugs that I need to fix

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But probably I'll post an update soon

void oasis
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Ah i see

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I already got fired because i tried ot open a door to outside

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LMAO

wind elbow
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Wat

crude glade
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the mic doesnt work when i join game why but it works in the lobby

wind elbow
crude glade
crude glade
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anyway why all entrances are blocked how can we enter the building

sonic cave
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No idea if this is any help but I found that updating 51 mods in the pack got rid of the FPS issue (20-30 fps once on any moon) for me, the host.

But as you probably know, updating mods separately from the modpack isn't very smart and causes the infamous black screen for any clients joining KEKW

One step forward, two steps back

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I'll do more digging to see if I can find a temporary solution, the new Megalophobia version looks really promising

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Also a bug I found when playing with friends; the moon prices would randomly change (e.g. Adamance going from costing 900 to 0) only for the host. The prices don't change for other clients. Haven't been able to reproduce the bug playing alone

wind elbow
sonic cave
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Cheers mate, best of luck SkeletonPls

wind elbow
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v3.0.1 Changelog: The Bug Fixing + Content Update

Additions & Removals

  • Added 4 new Interiors
  • Added 3 new Moon packs.
  • Added back some monsters.
  • Rebalanced some Interior config on a good amount of moons.
  • Removed CozyOffice Interior.
  • Removed StarlancerMoons, ViewExtension and Warehouse Interior. (temporarily until some bugs are fixed)

Bug Fixes & Small Chances

  • Fixed broken entrance door, being unable to enter to the interior on some moons.
  • Fixed a small chance of the entrance room not generating on Storehouse and ######, causing big lag spikes.
  • Fixed the desynced fire exit entrance bug.
  • Config reset of LethalSponge, fixing the bug of not being able to hear all your crewmembers.
  • Fixed the Charge station being unusable, floating in air instead of the wall.
  • Disabled Metal Crate (the safe) due to a possibility of being softlocked inside it.
  • Fixed disabled (blacklisted) items being able to spawn in the Wooden Crate.
  • Fixed the Television point spawn after buying being on the top of the Ship.
  • Fixed the Ship Map Screen not working as intended.
  • Disabled Gloomy Flashlight and Axe due to weird behavior.
  • Nerfed some moons turret abundance (most noticeable on Assurance).
  • Decreased the probability of the Meteor Shower from occurring. (Vanilla is 0.7% chance, I had set it to 10% before, now it's 1%)
  • Added back the old controls of the cruiser, the gearbox will no longer chance automatically, but it can be fast switched using the middle mouse wheel
  • Fixed monsters being unable from opening doors
  • Fixed the door to stay open in orbit
  • Fixed a bug that prevented players from using the lever near the end of the day.
#

Added:

  • BreakableSnowmen (1.0.0)
  • LC_Office (2.2.1)
  • Nightmare_Moons (2.1.1)
  • Longer_Day(1.0.0)
  • SnowyWeeds (1.4.1)
  • SkelaahsWildMoons (1.0.6)
  • Beanies_Moons (1.1.4)
  • Storage_Complex (1.1.3)
  • Vehicle_Hangar (1.0.1)
  • KidnapperFoxSettings (1.0.1)
  • DiFFoZTweaks (1.2.2)
  • ReXuvination (0.0.4)
  • RagdollDesyncFix (0.0.2)
  • TestAccountCore (1.14.2)
  • ShipWindowsBeta (2.4.0)
  • WeatherRegistry (0.5.7)
  • WeatherTweaks (1.1.3)
  • MrovWeathers (0.0.6)
  • OpenBodyCams (3.0.5)
  • JLL (1.9.5)
  • Sleight_Of_Hand_Piggy_Variety_Patch (1.0.2)
  • ReservedJsonSlots (1.2.0)
  • ReservedCustomPosition (1.0.5)
  • RestoreMapper (1.2.2)
  • ItemWeights (1.2.1)
  • YPlayBoombox (2.3.1)
  • BagConfig (1.0.0)
  • BetterLadders (1.4.3)
#

Removed:

  • MoreScreams
  • LCBetterSaves
  • LCBetterSavesFix
  • LoadingTips
  • ReservedFlashlightSlot
  • ReservedWalkieSlot
  • ReservedSprayPaintSlot
  • ReservedWeaponSlot
  • AntiFurnitureLuck
  • ShipWindows
  • SelfSortingStorage
  • WalkieUse
  • Bozoros
  • ViewExtension
  • StarlancerMoons
  • CozyOffice
  • StarlancerWarehouse
  • Slaughterhouse
  • Accursed_Crypts_Interior
  • Chizra_Temple_Interior
  • LightEater
  • EnhancedTweaks
  • LCLocalFixes
  • MaskedInvisFix
  • MaskFixes
  • DetourContext_Dispose_Fix
  • ReverbTriggerFix
  • Matty_Fixes
  • SpiderPositionFix
  • Loadstone
  • GeneralImprovements
  • CullFactory
  • LCMaxSoundsFix
  • MrovLib
  • WeatherRegistry
#

Updated:

  • LethalLib 0.16.2 ⇒ 1.0.1
  • ReservedItemSlotCore 2.0.47 ⇒ 2.0.48
  • FurnitureLock 1.4.0 ⇒ 1.4.2
  • MelanieMelicious_Utility_Furniture_Pack 0.4.2 ⇒ 1.1.0
  • MelanieMelicious_2_sToRy_ShIp__works_w_Wider_Ship_Mod 1.1.2 ⇒ 1.1.9
  • Wider_Ship_Mod 1.3.18 ⇒ 1.4.0
  • GeneralImprovements 1.4.9 ⇒ 1.4.11
  • UsualScrap 1.7.7 ⇒ 1.7.8
  • NaturalSelectionLib 0.6.5 ⇒ 0.6.6
  • SpiderPositionFix 1.3.0 ⇒ 1.5.1
  • MaskFixes 1.2.2 ⇒ 1.3.1
  • MirageCore 1.0.3 ⇒ 1.0.4
  • Mirage 1.19.0 ⇒ 1.25.1
  • Piggys_Variety_Mod 1.3.19 ⇒ 1.4.1
  • MrovLib 0.2.23 ⇒ 0.2.26
  • TerminalFormatter 0.2.28 ⇒ 0.2.29
  • EnemySoundFixes 1.6.5 ⇒ 1.7.0
  • Better_Shotgun_Tooltip 1.5.2 ⇒ 1.6.0
  • LethalLib 0.16.2 ⇒ 1.0.1
  • StarlancerAIFix 3.8.4 ⇒ 3.9.0
  • CustomStoryLogs 1.4.6 ⇒ 1.5.0
  • JLL 1.9.3 ⇒ 1.9.5
  • MapImprovements 0.9.6 ⇒ 0.9.8
  • MaskFixes 1.2.2 ⇒ 1.3.1
  • ButteryFixes 1.13.0 ⇒ 1.13.2
  • LLLHotreloadPatch 1.0.0 ⇒ 1.0.1
  • ButteRyBalance 0.2.1 ⇒ 0.2.2
  • RebalancedMoonsBeta 1.6.10 ⇒ 1.14.0
  • Wither 1.4.1 ⇒ 1.4.3
  • DistinctMoonVariety 2.0.3 ⇒ 2.1.3
  • ExtraEnemyVariety 1.10.1 ⇒ 1.11.0
  • Generic_Interiors 1.6.4 ⇒ 2.0.2
  • Raven_Manor_Interior 1.0.2 ⇒ 1.0.5
  • SubSystems_Interior 1.2.0 ⇒ 1.2.2
  • LCCutscene 1.0.0 ⇒ 2.0.0
  • Wesleys_Moons 5.1.5 ⇒ 5.1.8
  • MrovLib 0.2.23 ⇒ 0.2.26
  • WeatherRegistry 0.5.4 ⇒ 0.5.7
  • CodeRebirth 0.15.3 ⇒ 0.17.0
  • Biodiversity 0.1.4 ⇒ 0.2.0
  • DiversityNoFloppy 1.0.2 ⇒ 1.0.4
  • SectorBeta_Interior 1.0.0 ⇒ 1.0.2
  • LethalSponge 1.0.9 ⇒ 1.1.9
  • ScienceBird_Tweaks 2.1.1 ⇒ 3.1.8
  • PathfindingLagFix 2.1.1 ⇒ 2.2.1
  • AdditionalNetworking 2.2.1 ⇒ 2.2.2
  • ApparatusFix 0.0.1 ⇒ 0.0.3
  • EnemySoundFixes 1.6.5 ⇒ 1.7.0
  • ButteryFixes 1.13.0 ⇒ 1.13.2
  • LethalPerformance 1.0.0 ⇒ 1.0.1
  • ClaySurgeonOverhaul 1.3.5 ⇒ 1.3.9
  • BepInEx_Faster_Load_AssetBundles_Patcher 0.6.5 ⇒ 1.0.1
  • Cruiser_Additions1.4.5 ⇒ 1.4.6
sonic cave
#

Just play-tested, still averaging 25-30 fps on Experimentation with an RTX3080, can anyone else verify?

sonic cave
#

will do, thanks

#

I noticed it did stabilise to 70fps only on some runs, so its not consistent

#

Runs beautifully now, thank you very much SkeletonPls

wind elbow
#

019626af-c14b-aaa1-b634-faa6b9b53721
This one has everything, even Loaforc, and runs perfectly

sonic cave
#

Cheers, will test

sonic cave
#

assuming the code is identical to the 3.0.1 release?

#

thats really weird, ig the problems start when the installer downloads Mechanophobia KEKW

wind elbow
sonic cave
white holly
wind elbow
sonic cave
#

I suggest disabling Eden next patch, there's a rock near fire exit thats invisible, but as soon as you step inside of it it becomes a visible solid and traps you KEKW

#

Also managed to trigger the moon price bug again, only happens with 2+ players

wind elbow
wind elbow
#

Hello!
I must inform you that a bug has unfortunately been discovered that prevents the game from being played safely within the modpack.
This bug only occurs when the modpack is downloaded from ThunderStore, and despite investigations with various programmers, including the mod's main developer, no clear cause or adequate fix for the error has been found.

The bug relates to a mod API called LoaforcSoundAPI, which is a dependency of an important mod of mine called LethalResonance. According to the in-game logs, sounds do not load correctly despite being played within the game itself. This is confusing for the game, impeding networking and, as a result, preventing the moon input from being generated correctly.

As a result, I have decided to update the modpack solely through code, as it has been proven that this method does not generate the error, allowing proper play.

We will continue to investigate until a solution is found for the mod API causing this bug, but in the meantime, modpack updates will not be received in the Thunderstore.

We apologize for the inconvenience and hope you enjoy the modpack without further issues.

Code:

01962c35-f296-1a8b-873b-ca400177087b

v3.0.2 Changelog

  • LethalAnomaly added and distributed evenly to each moon.
  • MapImprovements removed due to a generation and networking error with new gates generated on vanilla moons.
  • Dependencies updated.
edgy walrus
#

@wind elbow the reason it's breaking is because of mod manager protections. the mod's zip contains

BepInEx -> plugins -> LethalResonance-LETHALRESONANCE -> LethalResonance
and you only include the replacers folder and no sounds folder

I guess this is to provide overrides for resonance in your modpack but this doesn't work when extract by managers.
however what happens instead is this gets extracted into
BepInEx -> plugins -> Megalophobia-MECHANOPHOBIA -> LethalResonance-LETHALRESONANCE -> LethalResonance
this effectively creates a duplicate of the resonance sound pack, which i think sound api can deal with, but the problem comes from the fact that there is no sounds folder, and because of the validation bug it breaks down

wind elbow
edgy walrus
#

not include the resonance replacer files basically

#

i am also doing a patch fix update to sound api to fix the validation bug and also another bug

small swan
#

I would recommend for https://thunderstore.io/c/lethal-company/p/Megalophobia/CLOTHOPHOBIA/ instead of taking the .cosmetics and bundling them up and potentially license stuff, just dependant the mods and if you don’t like the amount of cosmetics a mod might have request they make a lite version or to have permission to upload those. It’s nothing bad just thinking because I got very confused on a video when I saw 4 of my cosmetics and nothing else instantly thinking someone stole assets in my mod and republished it. :3

wind elbow
small swan
#

They are and I’m fine with it really but it’s just I feel the mods should just be dependants to try and solve licensing issues and it gets the mods more support where they came from instead of just a team name

wind elbow
#

v3.1.0 Changelog

Additions & Removals

  • Added 1 new moon.
  • "Re-added" 1 new weather.
  • Added some new QoL features related to the SnareFleas, BlackOut Weather and Traps.
  • If you hold "E" on a shotgun, you can now eject the ammo!
  • Rebalanced a small amount of moons due to the new moon added.
  • FINALLY fixed blocked entrance due to a desync caused by LoaforcSoundAPI.
  • Fixed Moon prices not syncing between host and clients.
  • Fixed Emote audio disabled on launch.
  • Fixed the minimap on the terminal stop working on multiplayer.
  • Updated Dependencies

Added:

  • WeatherTweaks (1.1.3)
  • MrovWeathers (0.0.6)
  • Dusted (1.0.1)
  • Atlas (1.0.7)

Removed:

  • Better_Shotgun_Tooltip
  • WeatherRegistry
  • WeatherTweaks
  • MrovWeathers
  • RestoreMapper
  • BepInEx_SplashScreen
  • MapImprovements
  • SnowyWeeds
  • KidnapperFoxSettings

Updated:

  • ReservedItemSlotCore 2.0.48 ⇒ 2.0.49
  • MelanieMelicious_2_sToRy_ShIp__works_w_Wider_Ship_Mod 1.1.9 ⇒ 1.1.10
  • loaforcsSoundAPI 2.0.5 ⇒ 2.0.6
  • ScienceBird_Tweaks 3.1.8 ⇒ 4.0.0
  • ButteryFixes 1.13.2 ⇒ 1.13.3
  • LethalPerformance 1.0.1 ⇒ 1.1.3
  • DiFFoZTweaks 1.2.2 ⇒ 1.3.0
  • ReXuvination 0.0.4 ⇒ 0.1.1
  • TooManyEmotes 2.3.3 ⇒ 2.3.4
  • ButteryFixes 1.13.2 ⇒ 1.13.3
  • LCCutscene 2.0.0 ⇒ 2.0.1
  • Nightmare_Moons 2.1.1 ⇒ 2.1.3
  • SkelaahsWildMoons 1.0.6 ⇒ 2.0.1
sonic cave
#

Are we back to updating via mod manager? SkeletonPls

#

wibes

sonic cave
#

Thankyou my GOAT pinktoilet

sonic cave
#

Black screen for clients other than host pinktoilet

sonic cave
#

NEVERMIND ITS BECAUSE I ADDED PUSHCOMPANY 😭

#

wait nevermind now my mates are blackscreening without PushCompany

#

Nevermind restarting the game worked

#

I love this game

wind elbow
#

Lol

agile epoch
#

HI everyone, could someone tell me if the pack is v69 compatible ? Or is it better to wait for an update ?

agile epoch
#

thanks a lot for your answer and for the hard work in the pack 🙂

nocturne dragon
#

is v.70 compatible?

agile epoch
#

From my experience it isn't. The game crash on startup for me.
Still using it with v69 via Steam beta though

wind elbow
agile epoch
#

damn, that's quite an efficient teaser

#

i'm eager to meet this "Something", but somehow i have a feeling i might regret it

wind elbow
agile epoch
#

will look into it !

#

i'm not familiar with poppy playtime but i like this entity concept !

wind elbow
agile epoch
#

nice, thx for the heads up

#

this really look awesome, congrats to you and the rest of the team who's been working on it !

soft ore
#

Question, I just found out what customdeathpenalty does and I like the idea. Just curious on why you removed it

wind elbow
#

just improving optimization

soft ore
#

That really causes that much lag? I figure it wouldn't but ig that could be a reason

wind elbow
#

not really

#

just reducing bloat

#

and also, some friends didn't liked it

soft ore
#

ahhh okok. Imo I feel it makes sense to have the quota rise as a penalty. Everyone always spend the credits before going to a moon anyways and forces collecting bodies to be more present

#

But that's understandable! Just curious

soft ore
wind elbow
soft ore
#

how do you mess with luck then?

wind elbow
#

I'd leave it as vanilla

soft ore
#

do you have melanie;s furniture?

wind elbow
#

at least not in my actual pack

soft ore
#

oh okayy. Thought you did and was going to warn you that also includes luck

#

in case you scale your qouta dependent on moon count

wind elbow
soft ore
#

I'm still in the process of it but basically there is a formula for it. I'll have to see which parts should be tweaked and how they are affected depending on the abscence of luck (my pack has luck disabled) so you can have the quota increase proportionte to your moons. So the more moons, the less the increase

#

If you want to use it for your pack the wiki of lethal company has the formula.

serene wadi
#

is there a code for this modpack?

wind elbow
#

Hello!
I think it's a good time to make some important announcements regarding the future of this modpack.
First and foremost, no... This modpack isn't abandoned, but I have had to make some important decisions to ensure the future and relevance of this set of mods.
It all starts with the most important thing...

When is the new v3.2.0 version of MEGALOPHOBIA coming out?

The new v73-compatible update for Lethal Company is planned for release in October. But ultimately, this decision is currently out of my control. Why? Because I'm waiting for the update of some important mods that underpin the modpack.
Among those important mods are:

  • CodeRebirth: It's confirmed to be released in a few days, so I hope to see the expected results from that.
  • UsualScrap: We've received a response from the modder regarding a fix for v73 compatibility very soon.
  • ~~ DarmuhTerminalStuff: Earlier on the previous week, Darmuh showed teasers and tests of his new update, although he hasn't seen much activity or progress in recent days. I hope to see more soon.~~ (UPDATED)
  • Biodiversity: There's not much information on the progress of his v73-compatible update. If I don't see any progress with that mod, I'll have to make some decisions about releasing it without this full mod, even though it pains me greatly.
  • BetterSpraypaint: There hasn't been a response from the modder regarding an update for this mod. I'd like to see more updates, but for now, I just have to wait.
  • PiggysVarietyStuff: This is the only mod that, as of this announcement, I haven't seen any progress or any news from the main modder or the partner who plans to fix it. It's the one I'll most likely have to uninstall until further notice.
#

What other changes are you making to the modpack?

The process of updating my modpack through its branches (Mechanophobia, Cosmophobia, etc.) has made my recent updates more complicated than I expected, so I've decided to delete the branches and publish the general modpack with all dependencies and configuration.

I remind you that the modpack I created is mostly created and maintained by a single person, which is why I've decided to use some techniques to make it easier for me to deliver changes as quickly as possible.

Thank you very much for your patience, and I hope to bring you more updates soon.

agile epoch
#

Oh damn ! I missed out the news !
I'm so glad to hear about you, been using the 3.1 for quite a bit now 😄
Anyway i wish you the best of luck in updating the pack and thank you for your hard work !

wind elbow
#

MEGALOPHOBIA [HELPERS NEEDED]