#Only Exit
270 messages ยท Page 1 of 1 (latest)
What happens if you don't have an inverse teleporter?
you leave and go to the next moon i guess.
I like that idea
Well... That was easy ๐
@small parrot man, that ghost hand really scared me xD
Fumo?
And where's a fumo in that video? ๐
LMAO
do you still have it on 100% on yourside?
oh wait nvm you dont
Yes
lool
you made this so fast lol
tho
it'd still need something i feel like
so its not just a torture mod
But... That's why I started making that mod in the first place ๐ฆ
but it didnt torture you enough
oh im talking about this one lol not MD
so what do you say to a portal that pulls you in as soon as you pull the startgamelever?
it'd just pop up out of nowhere at the ship's door and suck every player in and disappear after that
naah
@small parrot, you do know that currently my only way to push players is spawning explosions? ๐
the torture begins when they want to come out with loot but you cant go back in lmao
Ryu was working on a sucking in sort of stuff
and im here to torture you
i could ask them if they made it work
So... You only have one chance at getting loot when you don't have an inverse?
yas
i mean... ๐
i gotta uphold my status lmao
if you're down i could make the portal model with animation of appearing and disappearing (making that ghosthand helped a ton lol)
And OP even likes your idea? ;-;
oh yeah @lethal bane what do you think? ๐
i kinda went overboard expanding on the original idea lol
Also only one shot, if you don't have an inverse, yet
(โฏยฐโกยฐ)โฏ๏ธต โปโโป
@small parrot let's do this sh*t
oh god here we go again
@small parrot
And no light sources that need to be extremely small! xD
boo!
Wait... How do I even do this?
The ship is moving while the players need to be sucked ;-;
@clear trench, help me ;-;
Hm?
They want me to make a moving portal ;-;
Xu this is the mod that inspired me to give you another headache for Code:Rebirth lmao
A what now
What I've learned from valve is that moving and portals cannot be in one sentence ;-;
I'm confused, whats the problem lol
lemme give you a tl;dr
Well... First of all... The only way for me to currently push players is spawning landmine explosions...
Then, I have to make a portal, which I should probably do via a buggy Trigger AND move the portal with the ship while landing ;-;
Idea: portal sucks the player inside the interior - portal on the ship, players on the ship - in the ship - portal sucks in the ship - players no longer in the ship
I got several stages of cancer while reading this ๐
Wait... Can I parent the portal to the ship?

I'll make a config option that disables the portal and enables a perma inverse though
Pushing players is something I'm gonna experiment with but afaik if u just turn off their kinematics u can just apply a force to the player
Check driftwood for what I do
Oh, right... Thanks! :3
Who is evey and why is she an idea?
So the idea is that when you pull the startgamelever a portal appears at the ship door sucking in the players to the interior
thats it without the cancer lmao
and since its going to be in the air, it'd need to move WITH the ship
so its seamless
I'll make it as soon as the doors are fully open, since I've experienced crashes by entering the facility before the doors are open
yeah maybe thats a good idea
Yeah don't enter the facility on game start
Yoy need to wait 10 seconds
Otherwise desyncs will pop off
Not crashes, desyncs
i mean for the part where the portal should be near the ship door maybe you could just make it to always search for it? so it'd be stuck near it?
I'm NOT going to make a seamless portal!
That's @teal dust's job! (sorry for the ping)
I will however accept a portal model from you :3
Jus like make a screen like openbodyship cams and give it a camera on the entrance's door
Similar to the infame monitors
What's ใใณ-chan makin?
And viral company's cameras
The Seamless Dungeon mod
I don't see any way this could go wrong ๐
That way you can see when you're being teleported into a bracken's loving arms โค๏ธโค๏ธ
@small parrot, so... When are you starting with the model? โค๏ธ
I'd like to torture you with it, so be prepared :3
Oh... And this time you're going to work with the emissive setting instead of a light ๐
tbh i think imma make the model today
well without any shader, animation, texture
Or model
yea i'll defo do emission
Wow... That model I could even make myself ๐
Just a square blocking the entire door :3
naah
its gon be noice
also it'll be somewhat transparent ๐
Don't forget to add a trigger collider in Unity!
loadstone?
The teleporting? Yes
The sucking? Maybe, if I stea- ummm... permanently borrow your code :>
Probably. I don't see any issues
bro how do i not know what this mod is ๐
Will be testing with Loadstone installed anyway
Whaaat? 
i really gotta start playing the game not just mod for it
No reaction from Xu? ๐ฆ
well im making two parts for it, the outskirt will have a collider and the inside will have a trigger collider
hippedi hoppedi, your code is now my property, Xu!
s1ckboy and me like to go overboard :3
Sucking from my code, teleporting from hamuniis testing lib,
And yeah u won't get a reaction if u don't ping
Dum djm
Plus you'll pay me back by coding for me later anyway
Ummm.... I don't need a lib for teleporting a player ๐
I can just... Umm.... Use PlayerControllerB#teleport
Oh no 
Xultist is making their moves again
Don't forget to include some of my other mods like MalfunctionalDoors and RandomSlimeColor :3
I meant for teleporting a player to entrance but yea
I'm not teleporting anyone to the entrace. It's going to be a random teleport
Oh, that's your modpack?
Seems interesting, except for the ToilHeads... They are just pure cancer ๐
well i'd say #1223030163860750387 but you have a mod there which wouldn't work well together
why hatin on ToilHeads ๐ฎ
Right... The UnlockedDoors mod ๐ค
yup
I just got killed by them multiple times today 
And I couldn't do a thing
aight one smoke and imma start makin the model
|| literally made a screenshot of nothing ||
If that portal doesn't have at least 200 million vertices, I do not accept it >:)
I mean... It's a cube... So it's technically something ๐ค
๐คฃ
i might just do that lmao
A 200 million vertices cube :3
So good luck
No downloading textures, I want to torture you!
i did the texture for baka hand too ;_;
Ooooh ๐
Just make a big rectangle with a repeated texture
Then use knife tool to cut into a shape
First you do a spyro hub world, now a spyro level gate? Coincidence? ๐
first i get my custom enemy (not even WIP) getting called huggy wuggy, now everything else i do is spyro
๐ญ
I'm gonna head to bed now.
If I dream about this mod, I'll append 8 hours to the work time, @small parrot
._.
this is where i end it for today @unreal flame tomorrow i'll check it out how to make it appear / disappear
several people recommended ways of doing it... ALL DIFFERENT
my head hurts
Oh yeah @clear trench i did this one transparent a different way ๐
i think i figured out what way im heading - tho for now i'm putting it aside. Testy if you want you could perhaps try figuring out how to suck in players to the object
Hehehhehe :3
Mimic nether portal real!!!???!!!??!?!?!?!!!!!!???!!!!
tried it ingame, the border lags me so i gotta touch it up a lil
nofunctions so far
you can read up the thread what we want to achieve for it :3
@unreal flame what if you use the eject code for it?
fixed laggin issue ^^
What was is, s1ckboy.onBreak();?
blender thing
subdivision was too high
for some reason i had it on 6 (?)
went down to 3 and now its gucci
also didnt really change the visuals so its gucci
I was playin around with it lol
For such a small thing (border) subdivision on 3 isnt an issue
i've gotten pressed for having 20 vertices over the 2 i could have so i just optimised my enemy to have 2 instead of 20 for the performance, and u out here not caring for the difference between a few thousand ๐ญ
Oh no i mean i forgot to scale it back down to 3 lol
The basic border model has like 50 verts at max
Invisibility?
Oh, btw @small parrot...
You can stop with the portal for now.
I think I have a really funny idea xd
What do you mean with invisibility, @lethal bane?
Invincibility?
Yeah, I guess I can do that xd
Inverse tele can put you in pitholes and locked rooms btw

I think it should only teleport you on top of mines, in front of turrets and above pit holes ๐
well the model is done
it'd just need the trigger thing i guess lol
you devious bastard
??????
@lethal bane, what do you say? :3
Also, a big thank you to @eager elm!
This is going to be the config
#1244976693190328372
lmao this is great
Please record the reaction of your friends :3
Or is that not possible? ๐ฆ
Don't tell me you already broke it ๐
Ummm, what? ๐
I mean... I technically left some Debug Code in there, but that shouldn't even activate normally...
Nah, I'll remove the debug code
Well... Somehow you triggered the OnDisable of the mod causing it to disable itself.
I just removed the OnDisabled method in 1.0.1
It might've done that, ngl.
I didn't test my mod with LethalConfig, as my mod doesn't support it
Yeee, if Round 2 doesn't work, just upate for Round 3 xd
Did the real test work? :3

For a full list of my published mods:
https://thunderstore.io/c/lethal-company/p/TestAccount666/
I'm also working on CodeRebirth and two new enemies
Tbh, I don't really feel that mod ๐
\o/
Ooops 
Does it still disappear? ๐
Sorry, I made the same mistake as batby and broke the company moon ๐
It is funny xD
๐ฆ
But yeah... Does it disappear, or no? ๐
Ooof 
He is just a voice in the speaker after all, he probably doesn't know about it ๐ค
I just posted v1.0.2.
It should fix the company moon ๐
๐คฃ
Yeee, let's hope 1.0.2 fixes it ๐
He does have the mod too, right?
he does not see it
Okay... If 1.0.2 doesn't fix this, I'll do some more networking
Wtf? ๐
Why? ;-;
It should disappear at 8:12am ;-;
Is this v1.0.2?
So... I just played a few rounds and the barrier always disappeared for me ๐ค
Any new Feedback before I turn off my PC, @lethal bane?
If its in awake, that always triggers lol
That's harder than making the wall ๐
The unpatch is obviously not in Awake.
Thanks for the information.
Will fix that tomorrow
The wall is removed as soon as the ship has landed
Yeah, because my current networking isn't enough
The teleport is client side.
The wall is not
That's why
As I said, I will fix the bugs tomorrow ๐
Don't need to yell at me :<
AT ME :<
Ha! I yelled it anyway
Sorry for the bad joke ๐
Don't be sorry!
@lethal bane, I just dropped 2.0.0 that should fix all desyncs and stuff ๐
