#Colorful Enemy Variety (& Extra Enemy Variety)

1 messages · Page 3 of 1

fair raptor
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With animals, you have to make sure it makes sense, I guess

harsh moat
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did you know theres like 500+ different nutcrackers

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i know because my brothers wife collects them unironically

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and good lord

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there are so many in their house

vale swift
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we have a LOT of ideas for the nutcracker in the bonus skins

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but thats for another time

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our work here is done for the moment

tired citrus
harsh moat
vale swift
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what the fuck

tired citrus
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is Pepsi-Barber still a dream?

vale swift
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until we can figure out how to work on him

heady gulch
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Still a dream... for now

harsh moat
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i get why you named it blob teal but now no one will get its also a blacklight version of the barber
unless they check how it would look themselves
not really that bothered though

heady gulch
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Blob Teal is not based on the Blacklight version, its just its own thing

harsh moat
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oh wtf

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it looks really similar

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i dislike that all the brackens skins change their eye color cause it kind of makes it easier to spot one sneaking nearby

heady gulch
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Not the right shade of blue and green for blacklight

harsh moat
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it wasnt really a problem with cosmos purple cause it was the only skin that did that and you could just turn it off

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but now all of them do it

vale swift
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cuz i usually see the eyes before i see the bracken's body

harsh moat
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well yeah but the brackens white eyes make it blend in better around the environments

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vanilla interiors would have other colors stick out easily

vale swift
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isnt the body that blends in?

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the eyes are supposed to be what stands out

harsh moat
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for the most part yes but the eyes of the bracken are still not always immediately identifiable

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ive had some moments ive even thought i saw them

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and then i realized i didnt

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now with the skins i just dont have to worry about that moment of thinking i see one all the time

tired citrus
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if you don't like a skin color, you can always remove, althrough the eyes blender sometimes, bracken can be easily spotted most times

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the body color doesn't make much difference because it's dark

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but the eyes really stand out

harsh moat
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well no you cant really just disable the skins now cause all of them have colored eyes

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again cosmos purple was fine it was the only one that did that

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but if you just disable the skins entirely then
well
you get no bracken skins lol

heady gulch
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I feel like you're overthinking it. If anything the eyes from the Bracken skins would be harder to spot because they are not nearly as bright as the vanilla Bracken's eyes

vale swift
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also that

harsh moat
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i dont agree really

vale swift
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the eyes arent as bright as they are when they were white

harsh moat
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besides for colorblind people i guess

tired citrus
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wdym you can't disable the skins? you get the vanilla bracken with the white eyes you want =/

harsh moat
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but i also want the skins so

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H

heady gulch
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I personally do not see much of a problem

tired citrus
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now that i think about it, imagine a bracken skin with white body and dark eyes 🤔

heady gulch
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If I get more input on the Brackens I'll maybe check them again

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But right now, it is what it is

vale swift
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look i hate to be that guy but the body is what blends in and the eyes are what stands out you kinda only see the color when you get close or shine a light directly at it

fallen finch
fallen finch
vale swift
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that is true

shut sable
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the blue spore lizard is missing its name in the album

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pretty cool update

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i like the bonus tulip the most of all the new stuff

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probably

vale swift
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i loved making that one

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i totally wasnt inspired by s1ckboy's moon while making it

heady gulch
pale rose
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thatd b cool

harsh moat
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make an ultraviolet bracken so when you see it you lose your ability to see anything else

plush crest
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All white bracken with black eyes when?

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👀

heady gulch
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We're gonna finally take a break tonight but this is what we have so far for the remade Toy Model Old Bird (Headphones not included yet)

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(the old one for reference)

steel raft
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That looks really good so far perceive

vast wave
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Maybe you could make more color variations of these skins, I'd love to see a Cosmos Blue/Green Bracken or a Cyber ​​Old Bird (Green with Black and with headphones or a visor) as examples.

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So we could have a mod that just changes the skins in a basic way (for people who don't want big variations) and another one that changes the skins but with nice additions, so that the second mod doesn't become just an extra.

heady gulch
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We probably won’t make different colorations for most of the skins in ExtraEnemyVariety, but depending on how much we like a skin, we could maybe make a few extra colorations. Just like we’ve already done for the Camo Nutcracker

plush crest
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Do you know if the black widow one is available yet for the spider? @heady gulch

harsh moat
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its for the extra enemy variety mod

plush crest
heady gulch
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Check this message if you want a rundown

plush crest
violet kettle
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What's the difference between Extra Enemy Variety and Colorful Enemy Variety?

And are they compatible?

heady gulch
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Extra has every bonus skin previously from Colorful (plus some new ones)

And yes, they’re completely compatible. That’s what EnemySkinRegistry is for

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We decided to split them as we want Colorful to stick with basic recolors and any future skins we want to make are gonna be more unique, which is what Extras is for

violet kettle
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Sounds great! :3

Will be adding this to my modpack

spiral rain
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this is my favorite color scheme ong :)

fair raptor
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I love him

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Can I make an old bird oc based off of him..

young valley
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before I didn't want the "toy" old bird in my modpack because it seemed so out of place, but now looking at the redesign I might just put it back in

harsh moat
fair raptor
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Give me all of your donuts at once

heady gulch
harsh moat
fair raptor
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I just realized

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Is this intentional?

young valley
vale swift
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Just a happy accident that worked in our favor

fair raptor
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A very good coincidence lol

steel raft
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Okay I gotta say this - this is my favorite lethal company mod I've seen. I love how it's always a silly surprise when you turn a corner and see a pink spore lizard or a blue hoarder bug. This is a must-have in all of my modpacks. Thank you guys sm for making this it is the best thing ever<33

heady gulch
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Appreciate the kind words! Me and my friends didn't think this mod would gain as much traction as it did, or that we'd make so many skins for the mod, but honestly it's just been really fun coming up with ideas and designing them. Doubly so now that we're focusing on more unique skins

harsh moat
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while i cant say this is my all time favorite mod

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this is definitely one of the best mods made for lethal

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id put this up against so many overrated ones easily

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its something so simple but adds so much

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and i love it

fair raptor
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Frency fry spider

fair raptor
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I love biology, and LC's biology, and more of it is what vanilla is missing

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This is a staple in my modpack

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How come my profile never saves?

harsh moat
fair raptor
steel raft
storm jungle
storm jungle
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Try exiting and re-entering the menu. I think I'm just not updating immediately.

storm jungle
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Nevermind, it's probably just backing out of the menu and coming back in.

heady gulch
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I had to remake the laughs it had previously agony It's good enough I think

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Also I'm not sure if I did this for the previous iteration but it'll also still have some of it's default brainwash signals mixed in, just none of the crying ones

harsh moat
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youre telling me they wash brains with these things?

heady gulch
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with FIRE

fair raptor
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Great job

storm jungle
spiral rain
spiral rain
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i agree so much

heady gulch
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I've been lazy but I should probably ask around where to properly get the materials for the Hydrogere and Kidnapper Fox at some point

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Because using LC Project Patcher their materials just come out as internal shader errors which... I can't use

shut sable
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the kidnapper fox just uses a special shader to make its fur all fluffy

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you can just remap its diffuse texture to an HDRP/Lit shader and then recolor it based on what you see

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though, you will of course run into issues if you try to compile the material into an asset bundle

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because then you'll lose the fur in-game

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you'd instead have to clone the original material and change the texture

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which IIRC enemyskinkit has/will have support for?

heady gulch
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There's a "replace texture" feature but from what I tested it doesn't change the fox at all, though I only tested for a short while ig so may take a crack at it again

storm jungle
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It only replaces the main texture. If it's not the main texture then it won't work.
It's just for really simple cases.

shut sable
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in the case of the kidnapper fox it would need to replace the _Diffuse map

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so that might be out, then

heady gulch
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What about for the Hygro? Is it something similar?

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Because I notice I could slap a material on him and give it a color but A. No semi transparency and B. it doesn't contort around like when it "squeezes" through doorways

shut sable
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yeah for the hygrodere you need its original shader

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i dont think it uses a diffuse texture at all

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i think the color is just defined with color parameters on the shader

storm jungle
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I'll probably get around to including materials and ways to just set those parameters. But I really need to put this project away for a bit.

heady gulch
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That's fair

vale swift
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WORKING SUCKS!

solar cobalt
heady gulch
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He totally meant that in reference to the skin

tacit lance
spiral rain
heady gulch
abstract forge
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@solar cobalt You'll love this c;

heady gulch
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You can make it unique to cosmocos :)

abstract forge
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You need a dying red variant as well, to go with Desolation 👀

spiral rain
solar cobalt
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not bad

heady gulch
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Actually, there isn't really any outside Brackens on Desolation, is there?

solar cobalt
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correct

abstract forge
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So it would still work lol

fallen finch
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brackens outside on Desolation sounds really cool ngl but one must wonder if it'd be a bit jarring

heady gulch
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Bummer

fallen finch
solar cobalt
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theyre the Circuit Bees, yea?

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yea ive seen em there. rarely but i have

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seen em more on Infernis

fallen finch
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do they spawn with or without the nest?

solar cobalt
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with

fallen finch
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ok that makes more sense

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does this apply to butler bees as well?

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because every time ive tried looking for those being spawned via LLL they were always missing

solar cobalt
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ive seen em spawn without the Butt before

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least im pretty sure i have

fallen finch
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alr thanks for the info, gonna use this

abstract forge
heady gulch
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Closer look to do it more justice

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This is us mainly dipping our toes in the water in terms of texturing for the bracken (which he usually doesn't have)

solar cobalt
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pertty

heady gulch
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I feel like if you really look it at the pattern may begin to look off, but to me it's "good enough"

fallen finch
heady gulch
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They're just a color and normal map

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normally

fallen finch
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also the texturing looks cool, adds some flavor and an indescribable look to them

the best descriptor is that they look similar to bark such as the bark on forest giants, which provides me a funny idea for a bonus skin

vale swift
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coilheads try not to be annoying challenge

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impossible

eager cypress
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Question, would the foxes have color eventually?

harsh moat
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lol

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extra variety has more downloads now

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so that means more people liked the og version because of the bonus skins

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which is interesting i think

heady gulch
harsh moat
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yeah

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basically

harsh moat
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ok so like

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is this just because i dont have post processing

vale swift
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He has beautiful eyes

heady gulch
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Bracken had incorrect assignments to his materials in EnemySkinKit and that was fixed yesterday. What you're seeing is his Emission but I didn't realize how much it stuck him out in the dark like that

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I'll probably revert the emissions on all the skins

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Actually, no yeah it's because you don't have post processing lol

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Really sticks out like a sore thumb without it

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But still, I'll look into it

harsh moat
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im so sad

heady gulch
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Looking into it more and seeing what would change, I probably will just go with what I said and remove their emission color. Realistically it changes very little and while it helped the Cosmos Bracken back then, it doesn't really do much for the normal skins

heady gulch
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Hey everyone, just pushed out an update for ExtraEnemyVariety (v1.1.0) that adds 11 new skins. Some returning, some suggested, and some made simply for fun.

  • Toy Model (Old Bird)
  • Vandalized Relic (Old Bird)
  • Cosmocos Blighted (Bracken)
  • Plastic Solder (Nutcracker)
  • Impending Doom (Jester)
  • Summer Break (Butler)
  • Poison Dart (Spore Lizard)
  • Dummy Head (Coilhead)
  • Giant Enemy (SpiderStare)
  • Gummy Levi (Earth Leviathan)
  • Tremor Menace (Earth Leviathan)

I've also released a hotfix for ColorfulEnemyVariety (v1.0.1) that touches up on all the Bracken skins, mainly removing the emission color from their materials which didn't really do anything beneficial for them.

I mean it this time when we say we are taking a break from making skins for now 🙏 We've had a lot of these in the backburner so we wanted to clear that up

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(Imgur Album updated with the new skins too)

storm jungle
shut sable
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the vandalized old bird is really good

shut sable
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Giant Enemy
aaaaaaah

harsh moat
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of course soon after i finished the updated skin chance config for my mod pack that took an hour+

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thats really awesome

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ok but this is a really good update fr

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i love basically everything

vale swift
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Anyways I despised making the dummy head skin

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It was so annoying

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We tried like 10 times to center the damn logo warning symbol thing

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The coilhead texture is such a mess

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And I hate that I plan on doing more skins for him

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But it was worth it in the end

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It came out great

harsh moat
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heres the two new bonus skins for leviathans

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i have no idea what the second one is a reference to because im an uncultured piece of shit

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(maybe)

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dummy head is listed as weeping coil in the skin config

steel raft
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The new bonus skins are awesome!!! I love the plastic soldier one perceive perceive

versed ferry
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THE GIANT ENEMY SPIDER

fair raptor
fair raptor
heady gulch
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Not Bambi lol

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But I can see the resemblance

heady gulch
fair raptor
fair raptor
heady gulch
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Someone you wouldn’t know, it’s more of a small inside joke than anything

vale swift
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ye

heady gulch
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We put a lot of referential stuff around (especially on the back)

fair raptor
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Graboids are my favorite creatures so I’m still happy ❤️

vale swift
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thought it would be a fun thing to reference so i made it while extract was fighting with the toy nutcracker

keen sparrow
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nice love this mod already

heady gulch
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Small hotfix push to Colorful (v1.0.2) and Extra (v1.1.1) removing some leftover stuff and naming/material mistakes I didn't catch

Also @vale swift literally made another variation for the Vandalized Relic Old Bird while I was asleep, so I sneaked that into Extra as well (Album updated as always)

shut sable
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i like this one

fair raptor
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I think

heady gulch
fair raptor
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Yaaay

vale swift
eager cypress
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just saw the new update-

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is the old bird disabled compatible with skins now?

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as I just figured it out

heady gulch
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Wdym old bird disabled?

eager cypress
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oh when it's off sorry

heady gulch
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OH, yeah you can see skins on inactive old bird now

eager cypress
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sweet-

Espically cause I like DistinctBlaze's skins

Which now with generic moons fit well

heady gulch
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Distinct is me :)

eager cypress
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OH SHIT FR

heady gulch
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Yeah haha

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My discord username

eager cypress
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Your mods greatly fit LC in terms of vibe-

Especially seeing the new unique skins, the vandalized old birds and crash dummy coil head fit embrion super well

heady gulch
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Me and my friends have been working on the mods so much we need to actually organize another Lethal night lol

We really want to see how the skins turn out on certain moons

eager cypress
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One thing is that the ice moon from generic moons, icebound-

As tulup snakes spawn there for some reason0-

harsh moat
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you weirdly made a lot work for modded

eager cypress
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so with your mod that they stick out like a sore thumb

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without

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words

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LAmo

heady gulch
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Like the Arctic Dog on Dine/Rend, Red Spider on Infernis, etc

harsh moat
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well this may be a problem
in the config you cant see which skin is which

heady gulch
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Uhhhhhhhh

harsh moat
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yeah idk how youd fix this lol

heady gulch
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Well I could maybe change the icons but as for the names on the right… shrug

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Don’t think it really matter since they’re both basically the same thing just different art

harsh moat
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some people might want to see B more than A on specific moons

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(this would be rare though in fairness as lethal company players do not touch mod configs :trollface:)

heady gulch
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It’s not a big issue so I’ll worry about it later

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Everything should be fine otherwise and I’ve wanted to take a break from working on the mods as to not cause massive burnout

eager cypress
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That's completely fair and justified.

heady gulch
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(Though I think Disco’s still running off the high of making skins stare)

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He really liked making the Vandalized Birds

vale swift
harsh moat
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randomly got this idea for a bonus skin
one of these, both from official images used for ESK on the thunderstore page

marsh fjord
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hey i have a question

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is it possible to have skins spawn based off of tags

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so if a moon is tagged as tundra, the exterior enemies are white

versed ferry
heady gulch
marsh fjord
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i see

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ill ask later

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ty

vale swift
marsh fjord
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i have a question

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do you add other skins people make

heady gulch
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Well, every skin so far in both mods are made by Me, Disco Toad, & Bunnie

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It's a trio project

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More specifically, Disco Toad & Bunnie make the more detailed skins that usually end up in ExtraEnemyVariety while I made basically all the recolors in Colorful aside from little tweaks and suggestions when I need help from them

hushed ermineBOT
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Hello, @heady gulch, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

heady gulch
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We do sometimes make skins based off random suggested ideas that we like in this thread like the Plastic Nutcracker, Dummy Coilhead, Tremor Leviathan, etc.

abstract forge
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Pretty sure Brackens spawn on both of those moons

keen sparrow
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À jungle bracken for eve

steel raft
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I think a circus themed nutcracker for Bozoros would be very cool!! Especially since like a billion nutcrackers spawn on eclipsed Bozoros lol

abstract forge
young valley
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OH MY GOD I LOVE THIS GUY

marsh fjord
heady gulch
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Jeremy from Collateral?

vale swift
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i love Jeremy Collateral

abstract forge
fair raptor
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Jeremy is just a regular hoarding bug lol

abstract forge
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90mb mod ☠️

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I love ExtraEnemyVariety though, cus Cosmocos Bracken

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❤️

fair raptor
abstract forge
fair raptor
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True

heady gulch
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It'd be managing 17 mods with the amount of enemies in Lethal

heady gulch
vale swift
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hes orange

fair raptor
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Also that's like a slightly lighter version of the copper hoarding bug skin

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All you'd need to do is change the eyes back to red

fair raptor
heady gulch
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Speaking of Fission & Jesters

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Disco may be cooking

ˢᵒ ᵐᵘᶜʰ ᶠᵒʳ ᵗᵃᵏᶦⁿᵍ ᵃ ᵇʳᵉᵃᵏ

abstract forge
fair raptor
abstract forge
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c;

heady gulch
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I probably should, I've just been setting all the extra enemies to 10-25% in general to let the players choose

fair raptor
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Will there be an ice moon skin for the jester and forest moon skin for the barber?

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Those are the only two entities rlly lacking

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Also thumper is kind of lacking a wasteland moon skin too but red does fine

heady gulch
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I don't really know if I want to add any more recolors to Colorful. It's becoming really big at this point

fair raptor
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Rip
If that's the case, I'll see if I can do it myself then

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There should at least be base colors to match the vanilla moons personally

heady gulch
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That's kinda what I was going for specifically with most of the outside enemies

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and somewhat to a degree with inside but not much

fair raptor
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Maybe for the last two skins they could've been adaptations to the factory/Manor

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Since LethalEscape and StarlancerEnemyEscape exists

fair raptor
heady gulch
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I'd have to see what i'd do. Right now the focus has been Extra and even then we're taking a break on that (atleast, I am stare)

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Maybe if I did something like keep Colorful up and make seperate mod versions for each of the enemies I'd be more open to adding more recolors

shut sable
heady gulch
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At the very least whenever I get to it as I said before, i'll look into reducing the size of Colorful so it's not as taxing on space and ram

fair raptor
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Wouldn't that be a SkinKit/Registry issue

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Why would Colorful cause that

heady gulch
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Well, because for every skin there's a whole texture of the enemy and the accompanying material

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I have the textures at the very maximum quality which from what i've been told before I could reduce their size and compression quality without much loss since Lethal already does crunching on textures

keen sparrow
heady gulch
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one of the moons from Generic Moons v5

abstract forge
fair raptor
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Custom moon by Generic

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Jinx

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Kind of

keen sparrow
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okay thanks i'gotta look into it

tired citrus
heady gulch
heady gulch
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Just out of curiosity after discussing with friends, how would everyone feel if I were to eventually go forward with the idea of splitting all the colorful skins into their own mods for each enemy in the future as an option for people who don't want all 90 skins? Like for example, ColorfulHoardBugs, ColorfulThumpers, etc.

(The main mod would still exist as an option and it wouldn't apply to ExtraEnemyVariety. Also I'd still make efforts in reducing mod asset bundle size)

summer nacelle
harsh moat
heady gulch
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I bring it up because regardless of if you disable the skins or not, it's still quite a big mod. I've had it pointed out a few times both here and outside of here

fair raptor
heady gulch
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Which is why I proposed still keeping the original mod up if you just want all the skins

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and don't really care about ram usage or any of that stuff

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Mind you, none of this would happen any time soon. This would be for the future, like months from now probably

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Basically think of it how like Tolian and Wesley for example both have seperate versions of their moons as mods as well as just 1 mod containing all their moons

harsh moat
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does this really take up that much ram

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compared to actual full on moons

heady gulch
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There was this person a while back who showed this

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And mind you this was before the full release of colorful

harsh moat
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well

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ok then

heady gulch
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I assume it's only become more because i think the last version of ColorfulWIP was... around 70+ skins

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1.0.0 is 90

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~90 enemy textures, 90 materials

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In the end I could be overthinking it because I haven't even gotten to making the attempt to reduce the size and maybe once I do it won't be so bad anymore. But I just wamted to throw the idea in to the ring to see what people would think

marsh fjord
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My boy..

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I just want to have the ability to have a swarm of Jeremy’s

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That sounds delightful

heady gulch
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Well, if you want, if you send me the texture you use for Jeremy I could probably sneak him into ExtraEnemyVariety if that’s what you want. Would take a couple of minutes

marsh fjord
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ill have to go look for it

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my unity is stupid unorganized

pale rose
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now we need a like gummy shark thumper

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also i assume the nutcracker skin mentioned was the like green plastic army man skin i suggested yaay

pale rose
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yippee!!

heady gulch
#

Hey again everyone, I know we said we were taking a break, but Disco couldn't help himself.

Just pushed v1.2.0 of ExtraEnemyVariety to the Thunderstore

  • Renamed "Vandalized Relic" skins to "Graffiti Relic"

  • Gave "Graffiti Relic" skins more distinct icons

  • Added 1 new final variation for Graffiti Relic (Old Bird)

  • Added Fission Property (Jester)

  • Added Arts & Coils (Coilhead)

I also added Jeremy the Hoarder Bug from @marsh fjord's Collateral Moon as a skin! Texture provided by them.

Imgur album updated as always

marsh fjord
sour jackal
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Truly a Jeremy moment

fallen finch
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magnificent
now i can create a Jeremy utopia on Collateral

eager cypress
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glad to see more skins

harsh moat
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jeremy

heady gulch
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Disco said he'll definitely take a break from making skins now, which means we're all finally having a break

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...definitely

eager cypress
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epic

harsh moat
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let em cook

heady gulch
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he's been cooking for 74 years

#

ᵃⁿᵈ ⁿᵒʷ ʰᵉ'ˢ ᵇᵉᶦⁿᵍ ᶦⁿˢᵖᶦʳᵉᵈ ᵗᵒ ᵐᵃʸᵇᵉ ᵐᵃᵏᵉ ˢᵘᶦᵗ ᶜᵒˡᵒʳˢ >_>

harsh moat
#

ok if he uses moresuits' API its over

heady gulch
#

Who's gonna tell 'em

harsh moat
#

i think the API is fine if you know how to use it and dont cause clutter

#

but 98% of people dont

solar cobalt
#

brain needs to spitball concepts, but too many bases are being covered X(

harsh moat
#

my bigger problem is
and if im wrong ill be corrected probably, this is just what i remember hearing from a friend

#

because of how the suit IDs work with the API

#

the more you add suits, the more likely your save files corrupt

#

and people are just not going to realize that

solar cobalt
#

i mean

#

save files are almost never saved after a firing or end of session

heady gulch
#

For now the suits we make are personal use only anyways, probably won't be published. We'll maybe toy around with an idea of a suit mod but not sure

harsh moat
#

i like the monster skins a lot more

heady gulch
#

We kinda just want color suits like that one suit mod has but with a little more saturation and variety lol

#

I think it's AdditionalSuits?

harsh moat
#

im not a big fan of that one

#

its just too generic of an addition for me

heady gulch
#

That's fair. My group just likes simplicity lol

#

and putting the worst cosmetics known to man

vale swift
heady gulch
#

never

harsh moat
#

@heady gulch you accidentally deleted weeping coil by having arts and coils take its slot

#

or just deleted it maybe

abstract forge
#

Hope it gets fixed, I'm not really too big a fan of the art skins and tend to disable them XD

#

But that's me

#

c;

heady gulch
#

Should be good now

keen sparrow
#

Pink cute hoarding bug?

eager cypress
#

wait does jermey get an automatic skin or I have to set it the skin on that planet?

heady gulch
#

I tried making Jeremy, Cosmocos Blighted and Fission Property guranteed on their respective moons but didn't really test to see if I did it properely. Worst case scenario you just have to set it yourself

eager cypress
#

ah okay I might do that then

summer nacelle
#

Fission property jester skin is nice

versed ferry
#

taffy yellow barber looks yummy

#

how did you draw the grafitti on the vandalized old birds?

harsh moat
#

i think disco either took the spray paint splotch texture and drew with it or just used gradient to recreate the same splotches

heady gulch
#

Disco just drew them over the texture whilst imitating graffiti paint drip on occasion

#

Limited to the colors only spray cans can have

vale swift
#

we do a lil doodling

#

yeah i restricted myself to only using the 4 spraypaint colors ingame

spiral rain
#

(buttery stancakes I mean)

versed ferry
#

what are the 4 spraypaint colors?

spiral rain
#

red, yellow, green and purple I think

heady gulch
#

So... currently testing the idea of cutting the resolution of all the textures in half in ColorfulEnemyVariety.

This brings down the size of the mod from ~91 Mb to about ~52 Mb. I'm trying to compare the skin textures to the vanilla textures in terms of quality and the differences seem very slight. I may toy around with keeping some cut in half and some normal depending on how major the difference is

#

I know this may be a pretty big change regardless so I'm not sure if i'll even go through with cutting the resolution in half, but it is an option for reducing the mod size.

#

Disco's also looking into touching up some of the oldest skins or some we just don't feel satisfied with. Namely the Ghost Girl, Nutcracker, Butler, and Barber (maybe just giving barber mostly new colors in general) to name a few

#

Nothing's fully set in stone but thought it would be nice to share. May show some of that progress as we do them as well to get some input

spiral rain
heady gulch
#

Since they're some of the easiest, this is what we have of the remade ghost girl skins as well as 3 of the new barber recolors replacing old ones (Bouncy Green, Stomping Red, Sky Blue)

spiral rain
#

SKY BLUEEEE

#

THAT ONE'S SO GOATED

shut sable
#

tbh i cant tell a difference with any of the ghost girls except the green one

#

i like the Red Delicious barber though

heady gulch
#

Except for the green girl it was mainly just fixing the color of the little flower patterns on the dress

#

On the old blue and yellow especially you could slightly see the bits of red all over the pattern still

#

But it is slight

shut sable
#

i also suddenly feel the need to spill the beans...

#
My Little Pony Friendship is Magic Wiki

For this character's human counterpart, see Snips and Snails (EG). Snips is a male school-age unicorn pony from Ponyville who is usually seen in the company of his friend Snails. He is called...

heady gulch
#

That is actually genuinely clever

vale swift
#

that is clever

#

and fuck i rewatched the show not too long ago how did i not get it

spiral rain
#

oooooh that's really really clever

vale swift
#

but overall the only "different" ones are purple, yellow, and green

heady gulch
#

I couldn’t really see the difference on purple and yellow aside from the pattern as I mentioned

#

Green is obv cuz that one was overly saturated back then

vale swift
#

its like

#

such a slight difference it doesnt even matter

#

the new one is on the left and the old one is on the right btw

#

overall my goal with fixing the ghost girls was cleaning their textures

heady gulch
#

But no matter what we do we can never change her giant forehead SAD

vale swift
#

i hate her stupid forehead

tacit lance
vale swift
spiral rain
#

then the dress is white and has blue Xs and red Os all over it

heady gulch
#

That would be really funny were it not for the fact that her forehead is literally made of several different parts

#

Not a joke lmao

spiral rain
#

WHAT....

vale swift
#

if her texture wasnt so awful id do that right now

spiral rain
#

is it like a jester situation

vale swift
spiral rain
#

does skin registry not let you re-do a uv for an entity?

vale swift
#

also the jester wasnt that bad i was able to figure out his texture fairly easily

heady gulch
spiral rain
spiral rain
spiral rain
# vale swift

also I'm ngl this might be the worst textures I've seen for this game so far

heady gulch
#

I mean if you’re REALLY willing to, I’d be forever grateful Prayge

#

Actually I think the whole community would be

#

Never having to use these nightmarish textures again lol

vale swift
#

some of them arent too bad

#

but then you see the nightmare that is the snareflea

spiral rain
#

I need to learn to do UVs myself anyway

vale swift
spiral rain
#

I work with textures yet I know jack shit about anything on the technical side

vale swift
#

i hate this thing

spiral rain
vale swift
#

yup

spiral rain
#

why are the islands SO CLOSE TOGETHERRR GAHHHGHG

heady gulch
#

The texture was actually why Ducky Iso is still not out even when we teased it way back when

#

Disco tried but it genuinely is a nightmare

vale swift
#

it sucks cuz what i made looked really good its just

spiral rain
#

Oh ngl I thought it was out, I just thought I got unlucky

vale swift
#

such a nightmare

spiral rain
#

would it mean you guys have to re-do your previous work or can old UVs and new UVs be applied to the same model?

#

I assume the latter but I'm still curious

heady gulch
#

We’re not that knowledgeable in terms of that stuff but so long as the new UV applies to the model correctly

#

Using the old one should be no problem

#

I would assume

spiral rain
#

yeah I assume both can coexist

#

I've been sitting on a texture replacement for Seichi for a month cuz I didn't wanna work with the entity's UV :3

#

A buddy threw around the idea of trying to make a new UV out of the model, so

#

I might as well kill two birds with one stone

#

what are the most problematic ones?

#

I have all the enemy models without textures already, so I don't need those

heady gulch
#

Jester, Girl, Thumper, and Snare Flea are what come to mind rn

#

There are some that are messy but we generally already know what every piece is surprisingly (Old Bird and Tulip Snake for example)

#

Thumper’s just… oof

#

With the four jaws he has

fair raptor
vale swift
#

pain...

heady gulch
#

Don’t look at the Jester’s

#

All those bits and pieces? A mixture of his teeth, arm, legs, and skull

#

We learned this the hard way making Fission Property

vale swift
#

i was able to figure out most of em

#

and made a sort of template for us to use when it comes to jester skins\

spiral rain
#

the snare flea one is so painful cuz everything's just smushed together

spiral rain
#

those look all sorts of fucked up

abstract forge
#

Those look so good, the ghost girl changes are so subtle lol

heady gulch
#

Not much to report on, but here's 2 of the remade nutcracker skins. Biggest changes you'll see across all the remade nutcrackers are the colors of the "eye" creature for the most part. And also Black & Blue's shoulders & hat bands specifically are consistent with the rest of the skins

#

Originally Disco messed with the idea of colored shoulders, cheeks, and hats for the remade nutcrackers (like how the current Blue and Black have those) but ultimately we decided those three parts should stay consistent across all the Nutcrackers.

abstract forge
shut sable
#

the coat color is way nicer but the pants and the eyeball "skin" looks too bright

#

i feel like it'd look better if both were darker

#

would also make the iris have more contrast

#

the old blue nutcracker always did feel a bit bleh though

#

so im glad it's been touched up

heady gulch
#

Disco's looking into the eye creatures some more. He's already doing it for Yellow, Purple, & Green because the current iteration for those are definitely a bit much

harsh moat
#

i think the eye shouldnt be a different color personally

#

but thats just me

spiral rain
#

either that or have em be different shades as opposed to completely different colors

heady gulch
#

Blue's boots are gonna be darkened back to normal like the others the more I look at it

heady gulch
#

I personally feel mixed and like both ideas but just went with the colors in the end

#

Though I would like to hear other people's thoughts, these are (basically) the finalized remade nutcrackers

harsh moat
#

personally i dont think it makes sense for the eyes to be different colors corresponding to the outfit the nutcracker has because the eye is like, some other being thats using the nutcracker to move

#

that doesnt really mean it should be the same color as whatever nutcracker body its using

#

but thats just my viewpoint again

#

the counterarguement is nutcrackers arent really biological anyways

heady gulch
#

I could understand that viewpoint, yeah

#

I think there's supporting points for both ways

harsh moat
#

impending doom doesnt have pitched down winding music

#

nvm it just doesnt play the audio the first time it winds question mark

vale swift
#

extract and i have been wondering how to mess with the barber for a minute now so we were wondering how would we go about removing the alpha channel as well as reapplying it?

shut sable
#

what is the image editor you are using

#

im using paint.net and just installed 2 plugins

#

one to convert an image with alpha to a grayscale alpha map

#

and the other to apply a grayscale alpha map to an image

#

so for instance this

#

becomes this and this

#

then you can do whatever and just reapply the alpha map

harsh moat
#

(this is an inside joke between me and her)

versed ferry
#

i wonder what inverted barber looks like ingame

vale swift
shut sable
#

i see

#

i would assume photoshop, if nothing else, would support doing this

#

im unfamiliar with the other tools

vale swift
#

yeah firealpaca and clip studio are moreso art programs than anything

shut sable
#

although you can probably just designate one person to generate the barber texture without alpha

#

share it between everyone

#

and then consolidate the edits and apply the alpha map to each in one program

vale swift
#

yeah thats probably what we'd do

#

thank you for the help

shut sable
#

sure

raw cave
#

ive asked before, but any plan to lower this size? @heady gulch

heady gulch
#

What exactly is that file? I'm not seeing any asset bundle file in my mod that's even remotely as big as that

#

Unless i'm misunderstanding

#

Because from what I understand, the mod is only ~90MB

heady gulch
harsh moat
#

so maybe its not the original file

raw cave
#

C:\Program Files (x86)\Steam\steamapps\common\Lethal Company\Cache

harsh moat
#

why would that generate separate files from the package and add additional MBs

#

especially when the MBs arent even the same amount

heady gulch
# raw cave through <#1220488542585753631>

Well, truth be told, I'm not sure there's much I can do to lower the asset bundle size. I mentioned a few days ago that I am testing to reduce the size of the mod a good amount by lowering texture quality on the skins slightly with as little difference as possible. I'm not sure how much it would reduce that AssetBundle file, it probably will still be a bloated size anyways

raw cave
little wasp
#

with decompression and storing to the disk you're removing that part leading to less memory usage

#

and faster load time

little wasp
#

it will print assets that takes more space of bundle

#

you can find the editor log file path here

harsh moat
#

im sorry diffoz, but i have 36 GB of storage open on my PC, i simply cannot sacrifice extra megabytes for loading into the game faster

#

is what id say if i was insane

#

...ok, insane enough

little wasp
#

it's okay then

#

but just some preferred to load faster

harsh moat
#

this was a joke

little wasp
#

and drop usage of ram

#

a o k🤣

heady gulch
# little wasp you can bundle your pack and then check editor log

Gonna be honest here and say I'm not really that knowledgeable in Unity to understand this perceive

To clarify, I don't do a lickety-split of code for this mod. I use AntlerShed's EnemySkinKit toolkit for the Unity Editor to make this mod. What i'm basically doing is just unity materials and textures

#

The best I can do is what I mentioned before about reducing texture sizes on each of the skins but other than that I'm not really sure there's much else I can do beyond that point.

raw cave
heady gulch
#

Now we can do a lot more with the Barber

vale swift
#

thank you buttery

abstract forge
versed ferry
#

are there variants for manticoils? if so, i demand a seagull manticoil skin

heady gulch
#

EnemySkinKit does not support Manticoils rzcat_sad

versed ferry
#

no hygrodere skins....

tacit lance
versed ferry
#

more moon-specific enemy skins (like cosmocos blighted or fission property) would be cool

heady gulch
#

In any case we would definitely love to make more moon-specific enemy skins sometime :)

versed ferry
heady gulch
#

🤔 Maybe, not sure. Would consider it depending on how many moon-specific enemy skins we'd make in the future

harsh moat
vale swift
#

we already did one inspired by seichi

#

somewhat

#

blooming tulip was inspired by seichi

versed ferry
heady gulch
#

Most of the time it's just texture edits but depending on the enemy/skin we also change their material

versed ferry
#

how do you edit them? just drawing on them?

heady gulch
#

Yeah pretty much

#

You just have to know what parts of the texture are what

versed ferry
heady gulch
harsh moat
heady gulch
#

If you can grab the mesh of the enemy (assuming it's not in several pieces) you can check the skins as you're making them in the unity editor

#

That's how I've kept my sanity atleast

versed ferry
#

lod models probably aren't in several pieces

heady gulch
#

Some like the Jester and Eyeless Dog are multiple meshes

harsh moat
heady gulch
#

That's totally what the color of the text is supposed to be

#

(ᴵ ᶠᵒʳᵍᵒᵗ ᵗᵒ ᵖᵘᵗ ᵗʰᵉ ᵐᵃᵗᵉʳᶦᵃˡ ᶠᵒʳ ᵗʰᵉ ᵗᵉˣᵗ)

#

Will fix that on the next update

versed ferry
sour jackal
#

Needs more spider

tacit lance
#

Yaaas i love it

spiral rain
#

I come here with a proposition

#

doshi the giant barber skin

harsh moat
#

i mean
taffy yellow is a thing

spiral rain
#

ok but imagine that

#

but with doshi's face

young valley
spiral rain
heady gulch
#

Hey everyone, just pushed an update to ColorfulEnemyVariety (v1.1.0) that mainly focuses upon touching up a bunch of the already existing skins and reducing mod size very slightly.

  • Scrapped most of Barber's skins (except Taffy Yellow) and added 5 new ones as replacements (Stompy Red, Bouncy Green, Floaty Blue, Hoppy Orange, Sneaky Purple)

  • Renamed Barber's "Taffy Yellow" skin to "Skippy Yellow"

  • Remade the Nutcracker & Ghost Girl's skins

  • Reduced texture resolution on some of the more simple enemy skins ( EarthLeviathan SnareFlea SporeLizard HoardBug Thumper GhostGirl ) in a effort of testing the waters and reducing mod size. The resolution difference should be hardly noticeable

Originally we were gonna do a lot more touch ups on some more skins across the enemy roster, but we decided we'll save that for another time after v60 releases.

#

Imgur album updated as always (and yes Barber has 6 instead of 5 skins now. no this does not mean everyone's getting a 6th skin now)

abstract forge
#

:3

heady gulch
#

Probably not (for now) since Extra is only 1/3 the size of Colorful and some of the skins with finer detail would be more noticeable with their texture resolution decreased

#

Should also note that I've only shaved off ~10MB from Colorful since I only did the texture cut for a handful of enemies. I likely could've done a lot more but I just want to play it safe for the time being rather than just cut everyone's texture in half and not checking to see if the change is noticeable or not on all of them

harsh moat
#

oh boy
i love doing skin config updates :)

heady gulch
#

Atleast it's just the Barber lol

#

Nutcracker and Ghost Girl are just texture changes and thats it

spiral rain
#

album cover material

fair raptor
#

Cool colors though

#

...and warm

harsh moat
fair raptor
#

Now it's GONE

#

;-;

harsh moat
#

thats the vanilla one...?

fair raptor
#

?

#

Vanilla is blue

harsh moat
#

or do you mean the black skinned

#

what

#

no

#

vanilla has a black coat

fair raptor
#

Yeah, the vanilla color for the barber is blue
There was a black skin for the barber in the previous update

#

Sorry, barber

#

OH MY GOD

harsh moat
#

god damn it

fair raptor
#

I'VE BEEN SAYING BUTLER

harsh moat
#

i knew it

fair raptor
#

I'm such an idiot

#

I'm sorry lol

#

Yeah there was a goth barber skin that I liked

#

It went well with the black nutcracker

harsh moat
#

also vanilla is actually more purple

fair raptor
#

And vanilla butler

fair raptor
harsh moat
#

its indigo i think

#

which is a mix of blue and purple

#

but for my eyes its mostly purple

fair raptor
#

Close noeugh!

ripe otter
#

💥

heady gulch
#

Pushed a tiny update and added the black barber back

harsh moat
spiral rain
shut sable
#

on the note of the barber skins i think the all-white with cyan scissors was sort of cool

#

very befitting of the "clay surgeon"

#

i don't remember any of the others that were removed and i think all of the newer skins are a definite improvement over the previous selection

#

but i think it would fit in with the rest pretty okay

solar cobalt
#

green gloves, head section, and legs; blue everything else; keep scissors the same

fair raptor
#

It'd be better to make the scissors brown for a better match

vale swift
harsh moat
#

bobby barrows is like this one guy i fought in this one mmorpg game

#

it would also be fitting if everyone cut by bobby barrows is put under a curse

versed ferry
#

WHY DID YOU MAKE IT NOT TAFFY YELLOW now it doesn't sound tasty anymore

peak osprey
#

Curious could you do this with masked ?

vale swift
#

the masked arent supported by enemyskinkit

heady gulch
#

Even then, I don’t think there’s much we would do for masked, if it all. The only real variety they have is in their suits or other mods that add their own mask scrap/enemy

heady gulch
spiral rain
#

that's not a bad idea actually

spiral rain
#

i thinke

storm bolt
#

in vanilla the masked only has the comedy when you turn

heady gulch
#

Well, assuming EnemySkinKit even adds support, that would require actually changing the mesh which we’re not familiar with

#

IG there would be nothing stopping me from just ripping the tragedy mask mesh from the game

#

Though I feel it would probably just be better if another mod just added tragedy masked support instead. Would still be weird if someone put on a comedy and turned into a tragedy masked, or someone put on a tragedy and turned into a comedy

shut sable
#

butteryfixes supports tragedy masks

#

although it might be something i could split into a separate, smaller release

young valley
young valley
harsh moat
#

bobby barrows doesnt need a source

#

you just need to know bobby barrows exists

fair raptor
#

Shoulda called the oil yellow skin of the eyeless dog oiled up yellow lol

sour jackal
#

If a moon has multiple tags from EnemySkinRegistry's tag list, which is used?

abstract forge
#

Idek how to setup tags in EnemySkinRegistry

#

I could never find a tag option

#

Ah found it

#

It's just under add moon at the far bottom

#

XD

fair raptor
#

:]

heady gulch
limpid rune
#

Where can i see every varient

heady gulch
#

Check pins on this thread

limpid rune
limpid rune
# heady gulch Check pins on this thread

Also i have skin suggestion for the jester: boxy boo from project playtime themed one
One for the coilhead: scp-173 based one
Masked: different mask colors and one based off scp-035
ghost girl: funeral dress

#

And a varient for hoarding bug based on mithzans shorts

ripe otter
lean orchid
spiral rain
#

gross

grave bramble
#

Suggestion for barber: a skin based on Sukuna. Something like a tan body with red markings and white or clear scissors

#

Would go crazy with the gojo player model

solar cobalt
#

few recolors i have in mind

  • Marigold (LC Gold Scrap) (Bracken)
  • Goldkeeper (LC Gold Scrap) (Forest Keeper)
  • Gold Spring (LC Gold Scrap) (Coil-Head)
  • Golden Guardian (LC Gold Scrap) (Nutcracker)
  • Cuddly Gold (LC Gold Scrap) (Hoarding Bug)
  • G.O.L.D. (LC Gold Scrap) (Old Bird (recolor of Toy Model specifically))
  • Default Blender cube (Jester)
  • Spyro purple (Spore Lizard) (yellow-orange rattle)
heady gulch
fair raptor
#

Jester snow moon and butler forest & desert moon skins when...

#

I am begging on my knees (No I am not, I am sitting down on my chair)

fair raptor
heady gulch
heady gulch
heady gulch
#

Seeing as how v60 has been pushed by a week(?) maybe we'll squeeze one more teeny update for Colorful before it releases but I'll be out on vacation from friday to monday so we'll see, really just depends on when Zeekers releases the update

solar cobalt
heady gulch
#

I just pushed out a quick patch for Colorful (v1.1.2) and Extra (v1.2.2) that MASSIVELY reduces the file sizes for both mods. I realized i'm kinda a little dumb and could've just been using crunch compression peepoSmart

Colorful went from ~90MB -> ~40MB and Extra went from ~30MB -> ~18MB (~58MB Total)

There should be barely any loss in quality with any of the skins. I've even reverted the resolution size reduction I did to several skins in the last Colorful update

Oh, also I renamed some of Barber's skins and readded Barber's "Isolated White" skin to colorful

heady gulch
solar cobalt
#

huge update perceive

abstract forge
#

Even faster load shows the difference, holy shit the old versions were so unoptimized

tacit lance
#

Daaamn thats crazy

abstract forge
#

LOL

#

That difference is major

heady gulch
#

These are the new numbers i'm seeing in faster load

#

oh wait, that's in your photo too lol

#

but yeah, I had been avoiding crunch compression for the longest time because I simply didn't know what it did and thought it would just make everything look worse

#

But looking into it and judging skins with and without crunch compression there's practically little to no difference at all

tacit lance
#

What are your settings? I think it could be lowered further without loss of quality

heady gulch
#

All the textures are about less than a MB from what Unity is telling me (usually they were 1-5)

tacit lance
#

You defo can try 1024, maybe 512 but that could fry them. I think 1024 would be fine

abstract forge
tacit lance
#

Anything below 512 is for sure gonna fry them

abstract forge
#

That's usually what mods set their texture resolutions to

#

either 512 or 1024

#

2048 is excessive

heady gulch
#

I'd need to revisit doing that and look at all the skins. Because I know on some enemies you can see the loss

#

Like the Old Bird's bolts and metal pattern

abstract forge
#

Yeah that would make sense

tacit lance
#

Most of my textures are 512 but i did have an issue on one of mine when it was set to that (i did end up lose some quality but it was my biggest texture so it had to be done ._. It was on 1024 for some patches but the og is 4k lol)

heady gulch
#

Most of Zeekers enemy textures appear to naturally be 2048

#

Except some like the Barber

tacit lance
#

actually now that i think i might have all my textures on 512 lol

tacit lance
abstract forge
tacit lance
#

Its just blue

#

So it could be 256 and you wouldnt lose quality haf

heady gulch
#

Probably haha

#

Barber is 1024

abstract forge
#

Which might look bad with lower resolutions

#

lol

heady gulch
#

I mean it's mainly just

tacit lance
#

Great work on compression, tho i look forward to you testing lower sizes ^^

#

I defo think you have room still :3

heady gulch
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I'm just glad I've finally managed to trim the mod into a much more manageable size after all this time yoiled When I return from vacation over the weekend I'll look into possibly reducing the size even further

sour jackal
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Desert Camo Nutcracker wen

solar cobalt
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^^^

heady gulch
sour jackal
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Eventually I'd like to see a blue spider based off of the Caribena versicolor tarantula
that'd be dope
Prayge

harsh moat
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add granny

fair raptor
#

Add granmama

harsh moat
#

no

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granny

fair raptor
#

Yeah, granmama

harsh moat
#

no
granny

fair raptor
#

Granmama

fair raptor
#

Spot the old bird.

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Thankfully the little shit didn't activate this round.

ripe otter
#

but bird good...

fair raptor
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Dawg, if he activated, he would've brackened my ass

heady gulch
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Before I go out on vacation for the weekend I thought it'd be nice to tease some WIP things for ExtraEnemyVariety perceive

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Also Barber annoyances blargh What

shut sable
#

is that a leopard print nutcracker

heady gulch
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It’s actually Desert Camo haha

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It’s just the colors and pattern make it look very similar to leopard print especially from a distance

young valley
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that sounds like a computery glitched thumper

tired citrus
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life is unfair

storm jungle
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Well that last bit's my fault.

earnest radishBOT
heady gulch
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Don’t worry the Ducky Isopod Snare Flea will come out in 2036 lmaooo

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Really tho, the rest except Eyeless Dog, Kidnapper Fox, and Manticoil just have very messy texture UV’s that we haven’t wrapped our heads around yet

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Manticoil isn’t in EnemySkinKit and Kidnapper Fox are… What

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Eyeless Dog is probably the one enemy we have the least ideas for in general for Extra

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That’s still gold tho haha

tired citrus
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didn't even know about the Ducky Isopod 👀 , it would be a cool extra skin

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also a "real centipede-like" skin with a black back and orange legs would be cool

tired citrus
tired citrus
vale swift
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a leopard print dog would be pretty neat

vale swift
# tired citrus life is unfair

also yeah im scared to touch most of the other skins cuz like the barber has been a nightmare and the flea makes me want to jump into oncoming traffic

steel raft
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I love how you guys are like "oh the barber's a horrible nightmare we hate texturing him" and then the barber has like the most skins besides maybe the old bird

heady gulch
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Well I mean cuz look at him

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He’s 2 colors, recoloring is very easy

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But when you suddenly want to do more with him, like, say, a Scissor Man or Pepsi Man skin

steel raft
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You should give him a smiley face :)

heady gulch
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Even that’s a nightmare :(

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Another issue plaguing Barber (and even Coilhead) is we can’t just do finer details Willy Nilly cuz it may stretch and contort all ugly if it’s on a bad spot

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Like the lower left half of Barber’s face there

steel raft
storm jungle
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It seems like most lethal company enemy models are hit with a decimate filter and have their UVs automatically atlassed.
A modder could rip the original model and do their best to give a mesh better UVs, but with the decimated geometry, even that would be pretty rough. Rather than having your seams run in nice, straight lines, you'd have jagged lines running from pole to pole.

Photoshop used to have a feature where you could directly paint on a 3d model and not have to worry about this stuff as much. Did adobe get rid of that? I guess they own substance painter now, so they probably did.
Blender also has (shitty) texture painting functionality.

heady gulch
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That’s just the Zeekers Experience™️

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Also yeah, pretty much they moved it to SP now from what I know. Maybe we’ll peek into Blender texture painting even if it’s shitty just to put random color blobs and find out which part is which

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Would be a little faster than making a billion of these and constantly putting them in Unity

storm jungle
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Yeah, blender can just sync the highlighting for you. Select a face on the model and it's selected in the uv map.

sour jackal
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Just make an entirely new uv map for the Barber

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ezpz

heady gulch
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Yes, I 100% know how to make an entirely new uv map

spiral rain
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wait do you have the barber model

heady gulch
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Not his scissors but his body yes

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tbf the scissor parts are very identifiable

spiral rain
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also any other problematic UVs

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I wanna see if I can figure it out lmao

heady gulch
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I’m currently away from home so I don’t have access to my PC, but when I return around Monday I can send it to you!

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Or if you want to get the model yourself (or any model for that matter) you can use nomnoms LC patcher and find them, that’s what I used to grab everything

heady gulch
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Here’s what I dug up from when me and my friends were trying to make Ducky Iso work

limpid rune
#

TAILS SKIN FOR KIDNAPPER FOX

sour jackal
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I love the Ducky Iso

limpid rune
#

does everyone need this in the lobby for it to work?

storm jungle
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Nah. The supporting mod is client side.

tacit lance
solar cobalt
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thus it's the only tulip critter variant i have set to spawn there

young valley
solar cobalt
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yeh, but if you have over 100 moons to set up cough me cough, it's hell

grave bramble
#

setting every single one of the skins to only appear on specific moons for every entity has been an agonizing experience

sour jackal
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Luckily tags have been a godsend for that

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Now I only have to configure a few specific moons, the rest can be tag based

sour jackal
vale swift
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but we saw that you wanted to make your own skins for enemies so we decided to not release it so we wouldnt be stepping over any toes or anything

sour jackal
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Wait huh? 👁️ I'd love to see what you cooked tbh

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I'm totally fine with having options even if I make my own

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I love the fact that you made something for Gorgonzola nyctodFluster

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Besides I am not exactly confident in my skin making abilities KEK

grave bramble
#

💀

sour jackal
#

Yup as of the recent updates to EnemySkinReg

grave bramble
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I’ve been doing them all manually 💀

storm jungle
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I still need to update the readme.
Ah… Eto… Bleh!

abstract forge
#

@heady gulch Do you think you guys might be willing to make a reskin for the Forest Giant that makes him fit more on Infernis?

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Wesley thinks a scorched reskin would work, I was thinking a Magma or Lava reskin, my chat was thinking Charcoal or a Rock reskin

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lol

spiral rain
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rock skin would also fit aquatis

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I think aquatis had some lore about rare stone golems or whatever

limpid rune
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I wanna see tails the fox based reskin for kidnapper

heady gulch
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Good news, I'm back from vacation TulipSmile

Bad news, there's a whack ahh leopard outside my ship TulipSad

heady gulch
#

Rock Giant we also like and may toy a little with

abstract forge
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Noice 😄

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My chat said if you make a Rock Giant reskin you gotta name it The Rock btw

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c;

young valley
#

how exactly does a rock giant burn...

heady gulch
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Not like a rock giant for Infernis, just a rock giant in general

#

Scorched we feel makes more sense

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Something like this

young valley
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Aslong as it makes sense that it can burn? idk, I like my games to have a bit realism

heady gulch
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They burn from Old Birds no?

abstract forge
young valley