#Colorful Enemy Variety (& Extra Enemy Variety)

1 messages · Page 2 of 1

vivid cape
#

Jokes aside though I love the new skins!

vale swift
#

extract told me yesterday that he thought he looked like master chief so it was only a matter of time before someone said something

vivid cape
#

It's beautiful and I love them. It doesn't help that my entire friend group is on a huge Halo fix so I can't wait for this to jumpscare them when they update the modpack soon.

vale swift
#

oh thatll be great

summer nacelle
#

I liked how the old lavish purple and aqua blue hoarding bug skins looked better but I need that arctic eyeless dog skin

#

Hunter black and arctic white eyeless dog skins are very pleasing to the eye and will both work well on snowy maps

vale swift
#

the old purple hoarding bug needed to be updated due to an error where it had white outlines that made it look wack

#

maybe we can touch up on it to get it back to how it used to look

summer nacelle
#

That would be nice

#

Do you have the screenshot from the old Imgur? I want to compare and contrast

heady gulch
#

I just realized there's a discrepency with the new imgur image, I didn't take a picture of the one actually ingame where I fixed the eyes to be more blue

vale swift
#

this is the offical new one

#

extract just forgot to put it in the new imgur

summer nacelle
#

Thank you

vale swift
#

but we are trying to touch up on the hoarding but to see if we can get something that looks like the old one

summer nacelle
#

I think the lighter purple and much lighter blue from the first one are what makes the old one my favorite

#

Very good on outdoor Embrion

#

I wonder how long a hoarding bug would last against the old birds

vale swift
#

we like the original purple one a lot so we are fighting hard to bring his glory back

#

long live the lavish purple

#

tho the next update might not come for a bit

#

so the current lavish purple gets to exist for a while longer

summer nacelle
#

That’s fine

#

The “refurbished” old bird skin is nice too

heady gulch
#

repaired white?

summer nacelle
#

Yes

#

Those fit well in the bunkers on artifice

violet kettle
hushed swan
#

Is there a way for everyone in the session to see the same monster colors?

eager cypress
versed ferry
#

i think hunter black fits on the snowy planets more than arctic white

heady gulch
# violet kettle Oh no

When exactly is that error occurring? I can definitely see it’s related to the spider

eager cypress
versed ferry
heady gulch
#

Hm. May check for myself when I have the chance then report it to Antler

violet kettle
heady gulch
#

Odd thinkingx

eternal roost
#

Still Favourite part of the newest update.

#

New very confused man!

tacit lance
vale swift
vague ibex
storm bolt
#

what

vague ibex
#

One message removed from a suspended account.

heady gulch
spiral rain
#

death

shut sable
#

bonus coilhead skin?

spiral rain
#

YEAAH

tacit lance
#

Hell yeah!

heady gulch
#

TradeOffer May have had an idea similar to this in our backlog for a while

vale swift
#

perhaps it was one of the first we came up with

heady gulch
#

We've been crunching on bonus skins for a bit but overall its been slow given we've been working on this for days straight and we haven't had a proper lethal night with friends to enjoy our mod lol

edgy timber
#

do we count as enemys

heady gulch
#

I'll turn you into a skin STARE

vale swift
#

me when bonus skin

edgy timber
#

skin the player alive

vale swift
#

we'll make a bonus skin that turns coilhead into really tall employees

#

no we will not

heady gulch
#

You will make the mesh if we do that

spiral rain
#

this mod is really good with #1241004917746044988

void yew
# violet kettle Oh no

yup, got the same issue with spooders. I believe it's not the skin's fault tho :/ Maybe it's the mod? Can't remember if I've already reported it to the creator ><

versed ferry
storm bolt
#

h

vale swift
#

imhuhimwuh time to give a little sneak peak to let everyone know we havent died yet

#

now time to go into hiding again

steel raft
#

Oh my goodness they have not died

#

They sent a low poly picture of a nose there's no way they could have died

main berry
#

its their murderer who just pretends to be them so no one suspects anything

vale swift
#

theyll never suspect a thing

heady gulch
#

Sorry, I’m still dead. I’ll be back in 2037

vale swift
#

yeah hes still dead

storm bolt
#

damn

vale swift
#

extract's been asking me to update the giant's icon ever since i made it so heres the old and the new giant icon

#

it might get changed again

#

but its a simple tiny change

spiral rain
#

aw the new one's really cool!!

dusty terrace
#

jus wondering.. are you able to enable/disable certain colors of creatures for this mod?

#

i love this concept but some of the colors are too bright or sometimes i feel like they dont fit

vale swift
#

yeah you can make it so certain skins dont spawn in the configs

#

@heady gulch you explain it better

shut sable
#

you can change the percentage spawn chance for all skins including vanilla

#

can even do it per-planet if you want

heady gulch
#

Basically what Buttery said. If there’s some skins you just want to disable entirely you can click on their icons to do so in the EnemySkinRegistry config

edgy timber
vale swift
#

true

dapper harbor
#

loved adding this mod and not telling anyone in the group

#

peak gaslighting experience

#

yeah the coilheads were always that color what do you mean???

inner island
#

Thank you for the idea

safe marsh
edgy timber
#

there is
the giant looks like an owl

#

so therefore, there's an owl

safe marsh
edgy timber
#

hoot

vocal cairn
#

[WIP] Colorful Enemy Variety

violet kettle
#

Seems like the skins don't always sync 🤔

spiral rain
#

yeah they don't sync ever

#

that's a thing w the API, which should be fixed eventually

harsh moat
#

is it possible at all to make the arachnophobia mode version of the spider have skins?

shut sable
#

that's probably a feature request for enemyskinkit moreso

harsh moat
#

i guess

dapper harbor
#

so uhhhhhhh

#

client sees this

#

on host its fine

harsh moat
#

this is a rare bug where hoarding bugs spawn squished

#

ive never seen it myself and only saw one other post about it before

steel raft
#

Ooh have you considered coloring the arachnophobia model for the spider based on the variant?

heady gulch
#

Changing that isn’t supported by EnemySkinKit. I would say that’s something you’d ask in the thread for that mod but someone has already done that

heady gulch
# dapper harbor client sees this

I’ve seen this happen before during testing a while back but I’m not really sure what causes that or if it even is an issue related to my mod or its dependencies? The best I can assume is it has to do with the Hoarder Bug not playing their exit vent animation properly cuz normally when popping out of a vent they looked squished like that. I have not encountered it again as of recent

shut sable
#

yes, it is a vanilla bug

#

monsters start out squished and become normal size as they exit vents

#

but im pretty sure the animation can be cancelled early if they completely exit the vent on the host's side before the animation is over for all clients

#

so if you have, say, a ton of network lag causing the monster to spawn late on your end

#

and then it finishes the vent animation on host's end and you get confirmation of that much earlier in comparison

#

the animation will be cancelled partway through on your end

#

causing scale distortion

plush crest
#

Idk if this question was asked already but will the Hygrodere get custom color variants too? 🥺

harsh moat
#

they cant because of their texture i think

plush crest
plush crest
shut sable
#

works fine for me

spiral rain
#

dordomo's goated

spiral rain
#

like, i remember they change color veeery slowly

spiral rain
#

oo just thought of something

#

@heady gulch are you guys ever gonna do manticoil skins?

heady gulch
#

Same goes for the Tulip Snakes even if they have their own colored variants

spiral rain
#

thats def odd

harsh moat
#

if i had to guess its cause its super subtle and not much to really see

#

more major monsters having more priority makes sense

vale swift
#

hell they already have icons for if they ever do get support

#

same with like bees, hornets, and locust but i doubt theyll ever get anything cuz theyre weird

#

but if manticoils ever get support

#

seagull bonus skin

spiral rain
#

like idk if it'd need something special

vale swift
#

yeah i dunno how we would do it but if we could we definitely would

#

but we would mostly like to play with manticoils or tulip snakes

#

since we've got some fun ideas for em if they ever get support

#

but yeah here are the unused icons for enemies that dont have skinkits or we wont do

#

like the slime

#

we made an icon but we arent gonna do anything for em

spiral rain
#

so cute

vale swift
#

thank you

#

these i did out of boredom but i like em so theyre fun

#

theres also an icon of the lassoman enemy which i did out of boredom as well

#

maybe one day he'll be put in the game

heady gulch
#

Hey! I know it's been a minute, but we're still slowly chipping away at more bonus skins! Here's a preview of them, some with altered sounds too!

Note they're still WIP (especially the Centipede one)

shut sable
#

the black widow is cool

tacit lance
#

I NEED THAT SPODER

heady gulch
#

Also want to point out that the centipede one was based off this given idea by Bio a couple weeks back

steel raft
#

Wowie the black widow I suggested got in!!

harsh moat
#

what is the forest giant supposed to be

#

oh wait

#

its the white trees

steel raft
#

Get birch slapped

spiral rain
#

OMG IT'S THE DUCKY ISOPOD

#

LET' GOO

pale rose
#

actually when i think abt it its limbs would look good black too or maybe like they fade into black at the bottom

heady gulch
#

I've been thinking about differentiating the limbs and skull more but honestly I'm still trying to piece together the messy texture, the skull and teeth in particular are concern

I'll probably end up ripping the model of the jester from the game like I did with the old bird to figure out which piece is which sooner when I get to it

#

I tried doing a thing with making his feet darker along the bottom but there's like a patch i'm struggling to find in the texture to color

pale rose
#

oh lol

#

yeah the uvs are such a mess in lethal

harsh moat
#

oh my fucking god

#

thats the map????

spiral rain
spiral rain
#

here's the forest keeper one

harsh moat
#

what does earth leviathans look like

heady gulch
#

3? I count atleast 15 parts in the skull 🤨

spiral rain
#

the islands are a completely different story

#

I have the model ripped if you want it

harsh moat
#

jester weird left eye

spiral rain
#

whyyyyy is it fucking THREEEE MODEEEELS

heady gulch
#

I got all the models 'n stuff in hand dw

spiral rain
spiral rain
harsh moat
spiral rain
#

it does not i don't think

#

or wait

#

it does, yeah

#

the little ball sticking through the skull

#

actually no that's just a bit of the tendrils

pale rose
#

i think the top part is its brain and the bit poking out is apart of it

pale rose
# spiral rain

also these r what i named the models the actual models ingame are all completely unlabeled LOL

spiral rain
#

no it's very descriptive

#

what i'm confused is WHY the fuck there needs to be 4 separate models for it

pale rose
#

yeah lmao

heady gulch
#

not very surprising lol

#

I remember having a doozy finding those when seeing how the textures are applied

#

Like, Earth Leviathan being called Sand Worm or smth? Ok

#

Head001? sad

pale rose
#

shit like "beziercurve001" "circle"

shut sable
#

in fairness it's probably a matter of the fbx being some actual name

#

and the embedded mesh is just the name of the shape zeekerss started sculpting with

summer nacelle
#

Do the skin configs settings and the skins that are chosen not sync across players?

pale rose
#

i dont think so no but thats a like enemyskinregistry or whatever its called issure

heady gulch
#

Yeah, the skin seen is not synced across players unfortunately. Even if you had the configs the exact same

summer nacelle
#

Both of these problems are more Enemy skin registry-adjacent then this mods?

heady gulch
#

Yeah, nothing I can really do about it. I'm just suppling skins for the mod to use

#

Same for the whole not being able to configure modded moon skin chances (unless I were to manually somehow register them myself but it's a intrusive way to do so)

summer nacelle
#

I see, thank you

plush crest
pale rose
#

idk how exactly but im sure its possible

#

id reccomend asking like siphonife in this discord theyre rlly smart with blender im sure theyd know how

pale rose
#

kinda wanna make up some skins just for fun so i made these 2 :P

harsh moat
#

nutcracker has too many imo

#

i dont think any should be removed per se

#

but i dont think anymore should be added unless the others get that many

spiral rain
#

that jester one's so good

harsh moat
#

both are good

pale rose
#

the jesters meant to be a sorta clown that accidentally has like the pansexual flag pallete but thats just cus i love that pallete LOL

harsh moat
#

no its ok its pride month

pale rose
#

and the nutcrackers like one of those green plastic soldiers

harsh moat
#

let the jester come out in a different way

pale rose
#

i should make skins for the other flags too i think

#

trans forest giant

summer nacelle
#

This makes me think of a stone giant, which I’m surprised no one’s made yet

harsh moat
#

i think an amethyst giant would be better

#

in reference to embrion

heady gulch
harsh moat
#

theres actually a surprising amount of nutcrackers irl

#

i know someone who collects them

#

there is really no limit

pale rose
heady gulch
#

I'm gonna tell a little secret, I have actually been sitting on another coloration of the bonus skin for the Nutcracker but I've been contemplating adding it in or not because as of now I want to stick with every enemy having only 1 bonus skin each

pale rose
heady gulch
#

My friends and I have debated on whenever we made even more bonus skin after everyone has 1 whether we should just make that its own mod or keep adding onto this mod

harsh moat
#

yeah the person i know has this exact one lol

harsh moat
#

the separate mod one lol

pale rose
#

id just say fuck it and make it anyways lol

heady gulch
#

My friend proposed that if we did made a "bonus skin" mod we'd remove the bonus skins from this mod and chuck them into the new mod and just keeps the alternate colorations in the original

harsh moat
#

you can even make special skins that you can only download for a limited time until theyre removed from thunderstore :trollface:

heady gulch
#

Limited time halloween thumper skin (it's just orange) TrollChad

#

But yeah, right now i'm just sticking with 4 colors and 1 bonus for each enemy for the time being until everyone has a bonus skin. I'll probably have made up my mind by then on what to do

#

The nutcracker having 2 right now... well

#

They're just lucky I guess

harsh moat
#

you should make a bonus thumper skin be a goblin shark

heady gulch
#

Honestly, the only enemy that I don't really have an idea for a bonus skin are the Dogs

harsh moat
#

tabby cat?

#

or maybe lion

#

eyeless dogs' genus is leo

#

theyre just called dogs because

#

yes

heady gulch
#

Hm... a pattern on them would be neat but I'd definitely need a friend of mine to look into it cuz I'd probably suck at doing it

#

They did a very simple but very nice striped pattern for the Butler bonus skin

pale rose
heady gulch
#

thinkingx That thumper skin kinda goes hard doe... too bad doing gradients on the uvs are a complete nightmare

pale rose
#

yeah LOL

#

i tried to base it off a tiger shark bc i love the idea of thumpers with shark colorations

shut sable
#

if there are cool ideas i think they should be realized

pale rose
#

yeyeye

shut sable
#

also nutcrackers already have 2 bonus skins

#

there's the camo and then "indoor gray" which is grayscale camo

#

lol

#

i do understand prioritizing creating skins for the stuff that is missing skins, for sure

#

i dont think anybody would complain about an imbalance of bonus skins though, personally

heady gulch
#

Yeah, I suppose you're right

#

If he already has 2 bonus skins ig adding in a 3rd wouldn't hurt at that point. I guess what I worry about is going overboard with the bonus skins and adding too many

#

Because honestly I can think of multiple bonus skins for a lot of the enemies, some a lot more than others

pale rose
#

im sure nobodyd be complaining lol but like depending on the like, aim of this mod they might be better as their own mod like u said

#

like if this mod is more meant to be just slight recolors

heady gulch
#

Yeah, that's what I had been thinking. Cuz at the end of the day the original idea behind this mod was just the recolors

#

But I guess since the recolors for the most part have been mostly finished, it's began branching out into a lot more than just recolors

#

Especially with ones like the laughing toy bird

pale rose
#

yeyeyeye

#

i really like that skin btw probably my fave from this mod

heady gulch
#

Really? Honestly I think it could use work lol

#

Doesn't even have the red feet like the toy smh

pale rose
#

i didnt even notice lol i just think its silly

shut sable
#

i do agree splitting the bonus skins into a separate release might be good

#

supposedly enemyskinregistry is supposed to make that sort of modularity really easy anyway

#

also probably helps with not feeling the need to fit a certain quota or skin count

#

for consistency's sake

spiral rain
spiral rain
#

but it's still really creative

#

I think the color of the spotlight (not when its lit up, just of the glass bits) could be black cuz rn it feels like its a chunk of teal atm

summer nacelle
storm bolt
#

I hope janitor will exist

tired citrus
#

this mod is 100% client-side?

#

The host can have it, but if the client doesn't want, he can disable it and join the server anyway?

harsh moat
#

yep

tired citrus
#

sick

#

👍

raw cave
#

any plans to further lower the asset bundle size?

heady gulch
#

I’m gonna be real with you, I don’t know what that means perceive

#

Like, reduce the size of the mod?

tacit lance
#

Decimate models in blender, lowering the quality of the textures (lethal company will also do this for most stuff)

heady gulch
#

Well, uh, I’d probably need to learn how to actually do that… so I suppose the answer for now is no? But maybe I’ll look into it sometime in the future (depending on how hard it is to do)

tacit lance
#

These are a few clicks tbh

#

Wait i thought im in modding general lol

heady gulch
#

lol

tacit lance
#

Yeah for you maybe texture size is an option

#

How big is the assetbundle rn?

heady gulch
#

Emmm perceive Where would I go about seeing that? I assume not the file size

#

Actually hang on

shut sable
#

the asset bundle size is the primary contributor to the file size

#

the file you pack from unity that has all your skins is the "asset bundle"

heady gulch
#

77.5 MB

#

Not sure how big or small is that

tacit lance
#

Yeah i think you should tone down the textures’ size to 512x512

#

Or something similar

shut sable
#

could also reduce the compression quality and enable crunch compression

shut sable
#

the texture quality in lethal company is actually kind of absurd

#

like

#

the entire game gets crunched down to 860x520 anyway

#

and a lot of textures with really simple details have 1024x1024 textures in spite of that

#

the gift box is like 3 solid colors

#

and it's a 1024x1024 texture

#

you can pretty much half the size of all the textures (quarter filesize) and the game looks almost identical

#

at least to me

raw cave
#

350,000kb size

#

(350mb)

heady gulch
#

Okay, yeah, before or maybe after the next update comes out I’ll look into reducing the size of the textures, doesn’t sound that hard alright

shut sable
#

i would probably suggest messing with the compression settings first

#

it might increase load times a bit but it would leave the quality unchanged for many of the textures (and if it looks bad on a particular skin you can just revert it)

#

i do legitimately think they will look almost identical with halved texture size, at least with the vanilla resolution

#

although for hdlethalcompany users it might be noticeable

#

especially in contrast with the vanilla skins

heady gulch
#

As I have it right now all the skins are set to the maximum quality, so I definitely think there’s wiggle room to compress them a good amount

pale rose
#

a like bonus skin idea i thought of a like frozen/cold old bird for like snowy moons with like icicles and snow ontop of him

summer nacelle
#

I like this idea

heady gulch
#

I would like it if I were able to differentiate the skin on a inactive old bird vs an active one

#

Have the snow/icicles on it to show age then have that stuff fall off when it turns on

#

(also, off topic but minor apologies for the lack of an mod update pepe_IdkWhatToSay To be honest me and my friends are just waiting for the next update at this point)

shut sable
#

next tuesday

heady gulch
#

I’m honestly very curious what else will be added aside from the CC

shut sable
#

zeekerss was talking about a new enemy he designed

#

im not sure if thats coming in v55 because he hasnt strictly confirmed it

#

but it is certainly possible

summer nacelle
#

I hope dogs can sleep like they were in the trailer

#

Maybe a sleeping dog is somehow more noise sensitive then they are normally?

#

I think dogs should get a facelift like how baboon hawks did, you can talk 20 feet away from them and be fine

pale rose
heady gulch
#

Not really sure I'll go through with this but I've toyed around with the idea of another Butler bonus skin with dark colors, maybe with blood all over his suit, and teeth that you can see in the dark, also different idle/murder themes. Thoughts?
(The skin in the video is mostly a mockup and colorized entirely gray)

harsh moat
#

stuff like

#

idk fuckin
nutcracker.exe with hyperrealisitic blood super scary download now no virus

#

the chase music being the unknowns chase theme adds onto that vibe more

#

(the unknown is a dead by daylight killer for those who dont know)

heady gulch
#

Yeah, I can see it coming off that way

harsh moat
#

a better bonus butler skin idea imo would be making the job be different

#

like, change it to a chef

shut sable
#

lol chef butler

heady gulch
#

I have been getting a lot of suggestions around friends and people to make him a Janitor

shut sable
#

i think the music in this video is too generic

#

personally

#

the glowing teeth thing could be really cool

#

the rest of the skin is also a bit too generic to comment on, but that makes sense cuz it's a mockup

shut sable
harsh moat
#

make him theodore peterson

#

(dont take that seriously)

heady gulch
#

The thing with making him a Janitor is that I'd probably want to give him overalls to really do it justice

harsh moat
#

yeah would probably be an issue since he has a coat all around him

#

and you cant really see his legs

heady gulch
#

I could maybe make it look like those yellow/orange sleeveless coats?

harsh moat
#

also i just thought

heady gulch
#

But his coat has sleeves obv

harsh moat
#

what would happen if this skin was nearby other butlers and you stared at both at the same time

#

would it just play both audios awkwardly

#

same for chase music

heady gulch
#

Huh, I didn't think about that

#

One sec

shut sable
#

at least for the murder music

#

there is only one audiosource used by all the butlers

#

the first butler to spawn makes their murder music object globally available

#

and all other butlers activate that one

#

different butlers play different ambience, though, as far as i can tell

#

it can overlap in different points of the track

heady gulch
#

Yeah, their idles overlap, oops

harsh moat
#

rip

heady gulch
#

Ah well, was just a mockup anyways

heady gulch
#

The thing I worry about because I haven't tested it yet is what would happen if the Butler dies while having a hat on or smth

#

Would it kinda just hover there over his body lol

#

Cuz to be honest the way I put the headphones on the Toy Old Bird a while back was rather sloppy (Even if it works)

harsh moat
#

he doesnt have to have a hat if you cant disable the hat when it dies

#

but that being said

#

assuming i got what youre saying right

#

it would be possible to see flying headphones already

#

because earth leviathans can eat old birds

shut sable
#

if you put the hat on the bone connected to the butler's head it would probably shrink and fall over with the rest of the corpses

harsh moat
#

old birds also have bones right

#

so he can fix the headphones

#

assuming thats a thing

shut sable
#

it is pointless to speculate about fixing bugs that havent even been observed as occurring

heady gulch
tired citrus
#

Do a hollow knight skin to hoarding bug yoiled

heady gulch
heady gulch
#

A chef butler sounds very neat thinking about it

storm bolt
#

I also would imagine it would have more stains on its clothing

heady gulch
#

That might work actually

#

I'll toy around with both the Janitor and Chef idea eventually

spiral rain
#

you guys could probably try and do like a zombie-themed butler recolor

#

would be kinda cool

sleek holly
#

Tboi champion enemies lol

#

wait that could honestly be a good mod idea

vale swift
vast wave
#

Hi, in BETA V55, It seems that the "FixPluginTypesSerialization" mod (dependency) causes the game to crash. Disabling it causes the game to detect the mod but no enemies to have changed colors.

harsh moat
#

i would not recommend using any mods for right now

#

like
it shouldnt be that hard to understand

#

new update
mods will not work because they dont support it

vast wave
harsh moat
#

there is not a bug, its just the mod isnt updated to support v55

heady gulch
#

Anything that breaks from v55 that aren't the skins themselves has to be fixed by Antler, the dev of EnemySkinKit/EnemySkinRegistry (which is this mod's dependency)

#

And even then I'd wait until v55 is fully out

harsh moat
#

blaze have you already seen the new monsters btw

#

i already have an idea for a skin if its not too early

heady gulch
#

I'd save it for later, gonna play the update tonight with friends

#

(and inevitebly kill eachother fighting for the truck)

vast wave
#

Oh, I also wanted to leave a suggestion to make the colors of the Bracken's colors a bit more saturated because in gameplay they all seem to be the same color. Except for Cosmos Purple which looks pretty cool.

heady gulch
#

Cosmos is more noticeable because I changed his "glow" color unlike the others, maybe i'll tinker with the others when working on the next update again once v55 settles

heady gulch
#

So, I played v55

vale swift
#

and we're already getting ideas

heady gulch
#

I mean, this one is obvious

vale swift
#

they cant just add this one and expect us NOT to reference it

harsh moat
#

ok heres my suggestion then

#

||corrupted purple for the kidnapper fox in reference to the corruption from terraria, because the fox looks like a crimson monster (and even acts like one tbh)||

heady gulch
#

I like that TradeOffer

shut sable
harsh moat
#

i kind of want to see how a blacklight version of it would look

#

idk what else really does work for it besides just basic color changes

harsh moat
#

hold on

heady gulch
#

Me and my friend talked about ||Giving it doctor tools (stethoscope, etc.) and giving the Fox colors similar to Zeeker’s character||

harsh moat
#

it seems like theres no free way to do this?

#

youd have to draw it or pay for blacklight filters

#

and searching for the color palette isnt helping much either rn

harsh moat
#

oh

#

i see

heady gulch
#

But it does sound intriguing

vale swift
# shut sable

i will do everything in my power to make this a reality

heady gulch
#

And then we look inside and see it's just one color with no texture like the bracken

violet kettle
#

Anyone tested this in v55? SCaraara

tired citrus
#

✋ it works fine

pale rose
heady gulch
#

I’ll think about it maybe

heady gulch
#

And also the message above by Leafar ^

#

Could it be possible that you had other mods enabled that were the real cause of crashing the game that also depended on FixPlugin, and that’s why you didn’t crash when disabling that mod as you said?

vale swift
abstract forge
solar cobalt
#

WOW

spiral rain
pale rose
shut sable
#

lol unfortunately the barbers work like the butlers

#

the "master barber" controls the global music and each individual barber is only responsible for their own snare roll

heady gulch
trim karma
heady gulch
#

tf is this texture

#

The other entity does not look much better

shut sable
tacit lance
#

LOD or diffuse shader or what?

#

cuz giants have 3 different textures and im thinking maybe Zeeks set the barber up somewhat similar

heady gulch
harsh moat
#

hell

#

ive realized how blacklight variants of things are created

#

its using the inverted color palette

#

so
||a blacklight barber would have a green body and cyan scissors||

#

||the gloves and actual sharp part of the scissors can be any color||

heady gulch
#

😕 Kinda stumped and currently working on a sudden issue where all the skins have lost detail compared to their normal skin. (Right picture is from the current released build of the mod)

#

Not quite sure if this is some sort of EnemySkinKit issue or I genuinely messed something up without knowing. I'm using the exact same materials and values as before

shut sable
#

it looks like the enemies are maybe not being subjected to the post processing shader

#

your shaders might be getting compiled incorrectly by unity

heady gulch
#

I did have to make a new unity project for the mod a few days ago actually

shut sable
#

yeah unity generally tries to compile the shaders to the simplest possible form

#

so like, if you compile assetbundles in a project that doesn't have fog enabled, the materials from that assetbundle wont support fog at all

harsh moat
#

yeah this is what monsters look like without post processing

#

id know because i play without it lol

heady gulch
#

Huh, I see. Then how would I go about fixing the shaders in my project? Is there some way to maybe redo or recompile the shaders?

shut sable
#

not too sure about the specifics

#

do you not have access to your old project anymore?

heady gulch
#

I can't open it because I accidently deleted something that was a dependency for a package and I can't find it wharg

#

I'll launch it in safe mode and see what I can do maybe

heady gulch
#

Nope 😐 Guess I know what i'll be doing for the next week then

harsh moat
#

thats ass

#

sorry you have to deal with this

sleek holly
#

best of luck with your issues

#

I'm no computer wizard so I can't help orther than cheering you unfortunataly 😔

heady gulch
#

Worst case scenario, if it’s an issue with my Unity then my friend will volunteer in building the mod to see if it works on his end. He’s already helping out

heady gulch
#

I’m circumventing the issues I’m having by working on a different computer. This makes working on the mod cumbersome, but it’ll have to do.

The next update for Colorful Enemy Variety probably won’t come until after EnemySkinKit/EnemySkinRegistry updates, but once all that comes out, next update will probably be the 1.0 release with some changes and additions, mainly regarding the state of bonus skins. And yes, more recolors for ||the Barber and Kidnapper Fox||

tacit lance
#

v59? concern

heady gulch
#

Sorry I meant v100

tacit lance
#

Dats better

#

Btw v56 is out lol

heady gulch
#

That’s what I get for living in a cave

abstract forge
#

It just hit Main branch today

#

Lol

vale swift
#

yeah hopefully we can fix the issues

storm jungle
#

I'm close to having stuff ready.
I've gotta figure out what the Barber's doing to turn invisible and make a default implementation of that.
May or may not include tulip snake.

shut sable
#

the barber uses the "alpha clipping" setting in the hdrp/lit shader to set the threshold of what is/isn't visible

#

and then its texture has an alpha map with the "stripe" pattern

#

to clarify, ClaySurgeonAI.SetVisibility() is what alters the alpha cutoff value based on distance

storm jungle
shut sable
#

yeah, it's a plain texture with the fade pattern in the alpha map

storm jungle
#

Ok, sick.

shut sable
#

and the alpha cutoff is set programmatically (for example, alpha cutoff of 0.5 makes all pixels with 127 or less alpha invisible, 128 or greater full visible)

storm jungle
#

Yeah, the kit's Barber skin has an update handler that copies the setting over to everything in the skin that has a renderer.

heady gulch
#

Switching computers does not seem to solve my issue, guess I can't run away from my problems wharg

vale swift
shut sable
#

yeah it is probably an issue with how your project is configured

#

so just moving it wouldn't do much

#

i wish i had more specific advice though

heady gulch
#

I actually started from scratch on the different computer. Downloaded unity, made a new project, did the install guide for EnemySkinKit, etc. And in the end the issue just popped up again shrug I'm not sure if I'm maybe doing something wrong, or the way I'm packaging stuff, or something secretly changed at some point...

#

I'm just gonna hold out for the EnemySkinKit update like I said and see if the issue just magically dissapears. But nothing has pointed to EnemySkinKit being the issue as far as I know, even downgrading to the version I used last time I published my mod didn't work

#

One way or another, I'm getting to the bottom of this beevil

storm jungle
#

It normally does the post processing by default, yeah?
I don't think I'm doing anything different with regards to the nutcracker as far as materials are concerned. I can take a look though. I'd be surprised if it's something on your end, though. The generated code for this doesn't do much. It's all in the skinner classes.

heady gulch
#

It’s not a Nutcracker exclusive issue, it’s happening to all the enemies

harsh moat
#

apply post processing effects to the texture

#

(dont actually do that because of HD lethal)

abstract forge
#

HDLC is abandoned and shouldn't be used anymore anyways

#

and I don't think mods should focus on compat with it anymore

harsh moat
#

theres still a mod that removes post processing

#

probably multiple

heady gulch
#

The reason I don't think it's an EnemySkinKit/EnemySkinRegistry issue is because the current public build of Colorful Enemy Variety does not have the issue at all, and when trying to use the last version of EnemySkinKit I used to publish the latest release (1.0.5) that doesn't fix the problem. At this point I have to believe it is an issue with Unity

#

I don't think it's a personal computer problem either because as I said, creating an entirely new project on a different computer with a fresh install of Unity doesn't fix the problem either

shut sable
#

im pretty sure it is an "issue" with unity yeah

#

i just dont know for sure that it's a bug vs some mystery behavior that's intended

abstract forge
#

My guess is a different version of Unity is being used compared to the public build of the mod, or a setting that properly applies the post processing isn't ticked with the fresh install

#

But idk

heady gulch
#

I only have the version of Unity that EnemySkinKit has as a prerequisite, 2022.3.9f1

abstract forge
#

Hmmmm

heady gulch
#

Just to triple check, I had my friend who has helped me with Colorful do the steps for making a project, downloading EnemySkinKit, setting up the skins, etc. and they too ran into the issue with the skins not having post processing. We noticed that these warnings and errors are something in common between our own projects and I'm trying to troubleshoot them as best I can, though I'm not sure any of these could be the culprit (we're not that knowledgeable in unity in general, to be brutally honest)

If anyone's familiar with these errors/warnings, insight would be appreciated

vale swift
#

but yeah it didnt work so hopefully we can figure out what happened

storm jungle
#

Some of that looks like Thunderkit whining about nothing. The last one just has to do with the editor gui.
Do any of them stick around after clearing the console?

storm jungle
#

Does the post-processing issue persist if the nutcracker is excluded from the list of skins?

heady gulch
#

To clarify, this happens to every enemy's skin. I made a version of the mod with just the 1 nutcracker skin and there's no post processing. I made a version of the mod with just the 1 spider skin and there's no post processing. Repeat for every enemy

echo sphinx
storm jungle
#

It'd be what the skin registry was supposed to be for.

heady gulch
#

The only ones I can confirm are Goku Bracken and SCP 173 coilhead. I assume it'd be the same with the weeping angel

echo sphinx
#

the thing is, the weeping angel has a config option for a model override chance

heady gulch
#

Hm. Then maybe it could work? I'm in the middle of working on a private modpack on R2 rn, I could give it a check

#

They work fine together

harsh moat
heady gulch
#

In all honesty it's just a kitchen sink modpack for my group of friends full of random mods lol. Though I love to make custom menus for it with Emblem

harsh moat
#

well im just joking anyways
but
average LC mod pack

heady gulch
#

Having wesleys moons is mandatory, sorry perceive

#

no peak no modpack

harsh moat
#

i made one and didnt use wesleys or sfdesats because my friend used every single one they made for her own and i wanted to challenge myself to not use them

nocturne roost
#

I don't like Wesley's moons because of some of the scrap and more importantly indoor enemies spawning outside

vale swift
young valley
#

EnemySkinRegistry updated, and now when I use this mod the clown giants on Bozoros are invisible

heady gulch
#

Huh, that’s odd. That’s the first I’m hearing of that, though unfortunately I can’t look into fixing it because I’m having issues with exporting the skins which has basically halted progress on the mod.

Ultimately however, I don’t think there’d be much I could do. This mod just supplies EnemySkinRegistry with skins and not much else, for now atleast maybe try changing the config so that skinned giants don’t spawn on Bozoros? It could be the clown giants are trying to use one of the skins and it’s causing a conflict of some sort

harsh moat
#

i saw grey clown giants because your mod chose the snowy skin you made

#

green also works
i dont think the other two do but it didnt make them invisible before

young valley
#

so I'm not the only one

harsh moat
#

no i havent been able to use my pc for two days

#

so i never saw them broken now

#

that being said have you considered its because bozoros is outdated for v55

#

idk if it is actually

young valley
#

oh

harsh moat
#

last updated 4 months ago

young valley
#

I disabled almost all of my mods and disabled the giant skins, and now the clown giants appear normaly again

storm jungle
#

So an update on the post-processing.
I think @shut sable explanation is likely. I've isolated the issue as being with the materials themselves, so if it's hdrp skipping a step when compiling or bundling, that'd make a lot of sense.
No idea how this ever worked if that's the case though.
Still, I'm gonna try copying the game's post processing volume in a unity project and see if that does the trick. It'd be nice to be able to preview it anyway.

young valley
#

yeah I tried the process of elimination, and my mods seem to work fine until I enable enemy skin kit registry and colorful enemy variety, then the bozoros giants disappear

#

I'ts most likely that bozoros is causing the issue though, since it hasn't been updated for v56

heady gulch
storm jungle
#

This is wack.
I could probably give you a workaround though. Most of your mods just replace the texture image, right?

heady gulch
#

Pretty much yeah

#

Just editing the base maps in Photoshop

storm jungle
#

Okie doke. I can just add a new MaterialAction type for just swapping the texture some time tonight.

#

If I can get that working and it still doesn't apply the post processing we riot.

heady gulch
#

🤞 TulipSmile 🤞

shut sable
#

just swapping the texture on the original material would work

#

yea

fair raptor
#

Is this mod abandoned?

vale swift
fair raptor
#

Oh thank heavens

vale swift
#

hopefully the issue can be fixed but until then

#

enjoy the vain shroud icon

#

that will never be used

#

and was just made because i got bored

harsh moat
#

obsidian rose from terraria

fair raptor
#

If kidnapper foxes are getting color palettes of their own, then the vain shroud should match them to accommodate it

#

Kidnapper foxes evolved their red color palette to blend in with the vain shroud, not the other way around

vale swift
#

i dunno if we can change the bushes actually

harsh moat
#

as someone who has 40/40 color vision i can confirm the camoflague doesnt actually work
its just theres so many bushes you cant see it

fair raptor
#

Both their red coloration would prove otherwise, we can see most camouflaged animals in real life because we aren't stupid
If it can't be done due to technical limitations, then that makes sense

harsh moat
#

the fox is more orange-red and has bits of its body covered in fur that doesnt match the color in any way

vale swift
#

if we had/have the ability to change the shrouds we probably would but i dont think we can change it

harsh moat
#

and the shrouds themselves are more bright red

#

its very easy to see the differences but theres so many shrouds when it spawns that they cluster up into something you cant see the fox behind

#

but not because of camoflague

#

you just
cant see it lol

#

so more colorful iterations wouldnt destroy anything

fair raptor
#

They're about the same to me, with the darker parts of foxes to blend in with shadows

vale swift
#

i havent played the update enough to know if the camo works

fair raptor
#

The camo works for me personally most of the time

#

I say most of the time because the game's shading gives their presence away from the distinct outline like every entity is given

vale swift
#

but then again the few times i did play with em the scream it makes when landing at least makes me aware its there

fair raptor
#

Oh yeah, the recent EnemySkinKit update broke coil-head skins

#

Their bodies are much darker than usual

#

Thought I'd report that

harsh moat
#

isnt that
one of the skins

#

the weeping grey one

fair raptor
#

No, I'm using the pink skin for coil-heads on wasteland moons

harsh moat
#

are they outdoors?

fair raptor
#

Their body is like a dark grey, while their head remains the correct pink

fair raptor
#

I know this because I've played with them indoors before the update

heady gulch
fair raptor
#

Ye, that's what I'm talkin' about

#

Oh hey

#

I have a screenshot of it

#

Good thing

vale swift
#

that kinda goes hard tho

fair raptor
#

I don't like my coil-heads in fishnets, thanks

#

Sorry for putting that image into your mind

vale swift
#

what if the coilheads were called freakyheads and they wore fishnets

heady gulch
#

It should be an easy fix once I can continue working on the mod

fair raptor
#

Wait a minute, this isn't the Xu Foundation

harsh moat
harsh moat
vale swift
#

i hated making the joke

fair raptor
# heady gulch

He's got both sides of the news with their heads looking in opposite directions

#

(CallMeCarson reference)

heady gulch
fair raptor
#

Sad

#

Wasteland and ice moon colored vain shroud and kidnapper foxes would go immensly hard

vale swift
#

artic kidnapper foxes would go hard

fair raptor
#

Real

solar cobalt
#

greenhouse interior with Vain Shrouds

abstract forge
#

Need a grey Kidnapper Fox, because the design looks very similar to Zeekerss pfp lol

storm jungle
#

@heady gulch I think I figured it out.
It's either the project settings -> Graphics -> HDRP Global Settings -> Frame Settings and switching "deferred" to "forward"
or for each of the Pipeline Settings Assets in the Settings folder you switch "Deferred Only" to "Forward Only"

This is why I hate game engines. Get ready to waste hours of your life looking for one check box.

heady gulch
#

Unless i'm blind

storm jungle
#

Subfolder of assets.

heady gulch
#

o ic

vale swift
abstract forge
heady gulch
#

yea, uhstare

abstract forge
#

I've seen some say Imperium causes some visual issues from time to time

heady gulch
#

Nah I think I genuninenly may have messed something up

#

Because i've always used imperium when testing the mod since its creation

abstract forge
#

Ah

storm jungle
#

Okay.
I have no idea why it has to be configured in this specific way, but...
Try setting it to forward in the project settings.
Setting it to deferred in the pipelines EXCEPT the last one (perfomant)

heady gulch
#

Including this one?

storm jungle
#

There should just be balanced, high fidelity, and performant.

storm jungle
#

Where's that last one?

heady gulch
#

This folder in the settings folder

#

FINALLY

storm jungle
#

Sorry for inadvertently putting you through that shit.
I don't wish this kinda crap on my worst enemy.

#

Last one is forward in my project, by the way.

shut sable
#

good work troubleshooting all of that

#

may it serve as a pillar of wisdom henceforth

heady gulch
#

The only thing I can't wrap my head around from all of this is why this suddenly became an issue? But oh well

storm jungle
tired citrus
#

PEAK 🗣️, i was here

storm jungle
abstract forge
#

I'm excited cus we'll finally get an update for this mod lol

tired citrus
#

we are got the sync between host and client, which was one of the biggest

#

but this one is big too

tired citrus
#

remember when the skins variations were just colors and didn't have texture lol normalcat

heady gulch
#

Noooooooo..... stare

harsh moat
#

LMAO

#

bro looks like he was 3D printed

storm jungle
#

Well that's unfortunate. Why on god's green earth would the spider be any different?

storm jungle
# heady gulch

It's working on my end. Did you set that last one in the Default Resources Folder to "forward?"

heady gulch
#

That's what the spider used to look in the very early stages of the mod SpiderStare

#

No normal map

storm jungle
#

Ohhh

heady gulch
#

It's working perfectly fine now :)

#

Also the last one I have set to deferred but it doesnt seem to make a difference

#

forward or deferred

storm jungle
#

Wacky. I should probably figure out which ones actually change things and update the readme.

heady gulch
#

Okay, wait, no. It's exactly as you said

Frame Setting (in Project Setting) on Forward, Balanced & High Fidelity Pipeline Assets on Deffered Only, Performant Pipeline Asset on Forward Only

And HD Render Pipeline Asset(?) on Deffered Only

#

This is how I have it right now

#

My bad for the confusion

young valley
#

tbh "all-black" skins for each enemy that spawn really rarily would be epic

harsh moat
#

if the voidcracker is made into a real skin i will delete every atom of oxygen in the universe

heady gulch
#

(not pitch black but... y'know)

abstract forge
harsh moat
#

this isnt what i was thinking of in terms of "void"

#

i was thinking more like edgy sonic OC with demon god powers of the essence of shadow

#

and white glowing eyes

#

and its scary

#

and when it kills you you see a splatter of hyperrealistic blood

heady gulch
#

and instead of marching music its scary generic chase music

#

and he has voice lines like "im gonna kill you"

harsh moat
#

yeah like the unknowns theme from dead by daylight

vale swift
#

"i am going to jeff the kill you"

abstract forge
young valley
heady gulch
#

But yeah, with the post processing issue fixed, I'll be continuing with pushing for the next update as full release. Kidnapper Fox may have to come in a later update maybe because their material is a can of worms, but Barber and Tulip Snakes are for sure getting their sets of recolors, as well as those bonus skins I teased a while back

#

I'd expect the full release to come in a few days to a week assuming no more delays

young valley
#

Im excited for Barber recolours

harsh moat
#

if you do blacklight barber what color would their gloves and actual sharp scissors part be?

heady gulch
#

Actually, I did toy around with that one idea specifically though i'm not sure it's exactly what you meant. Give me a moment to find the screenshot

#

I just left the gloves and scissor blade white

#

(no post processing cuz this was before i fixed it)

harsh moat
#

yeah i think the gloves need to be a different color

#

this scheme is cool but just it isnt really popping like real blacklight stuff does

vale swift
#

yeah i was just telling him about it

heady gulch
#

Maybe if i gave it the unlit shader like the ghost girl but idk

harsh moat
#

no i dont mean try to make it be bright like if you shun a UV light on it

#

blacklight stuff without UV can still achieve the same "popping bright in your face" effect

#

but if you want that (which would be the better idea to try overall) then at least the gloves need to be a different color

#

the blades can stay metal
i would say pink or orange would look best

#

or if you want to keep the similar colors you can try regular blue

heady gulch
#

Hm... I look into it when I get to the barber again

young valley
#

out of all the enteties, color variety for the barber feels like it makes the most sense, and also feels vanilla. The whole fact that its a "clay" surgeon

harsh moat
#

the problem with the barber is how simplistic its design is
this causes two things

  • you cant really connect it to as many other things that have a similar appearance
  • just making it be different colors wouldnt feel as unique as the other monsters
fair raptor
harsh moat
#

it works better for thumpers for example because its an unnatural thing and applies proper "skin vibes"

fair raptor
harsh moat
#

but the barber being so simplistic in design means just changing its body to red only doesnt really make it stand out as much

young valley
#

stop exposing me 💀

fair raptor
#

I know........................,,

fair raptor
vale swift
#

i personally like how simplistic the barber is

vale swift
#

oh my god

#

gumby color...

harsh moat
#

another problem is recognizability
if you wanted to make a barber skin in reference to klay world no one would make the instant connection

fair raptor
#

It would be funny

harsh moat
#

gumby works better but its like

#

it kind of destroys immersion when you see it a lil bit

fair raptor
#

How?

harsh moat
#

i know a lot of people who play modded lethal could give less of a shit because its impossible to play without goku bracken or whatever

#

but still going up to a barber and just seeing gumby

#

its really jarring

fair raptor
#

I wouldn't exactly call the toy blue old bird immersive either

harsh moat
#

that at least makes sense

fair raptor
harsh moat
#

zeekerss implies heavily old birds are connected to the toy robots

fair raptor
#

Just the colors

fair raptor
harsh moat
#

then you wouldnt be able to tell its meant to be gumby

vale swift
#

but we'd just be making it green like gumby?

fair raptor
fair raptor
harsh moat
vale swift
#

also a handful of our skins are references like all of the worms are a reference to something

harsh moat
#

zeekerss also refers to the old birds audio files as "brainwashing"

fair raptor
#

I have the earth leviathans on wasteland moons as the worm from Beetlejuice lol

harsh moat
#

implying the toy robots were meant to make you feel more comfortable approaching an old bird

fair raptor
#

Nobody's going to feel comfortable approaching a tank just because they saw a toy tank a lot during their childhood

#

Tf

harsh moat
#

the earth leviathan skins i can get behind being referrences because they were added in a way the connection can be done but still feel like a natural skin tone the leviathans would maybe have

fair raptor
#

There are other options for the earth leviathans if you don't like the silly ones

harsh moat
#

im not saying a pastel green barber wouldnt be natural btw

fair raptor
#

Barbers aren't even natural in the first place

harsh moat
#

im saying if its just that some wouldnt see it as gumby

fair raptor
#

So? This mod's about variety, and just because a green color is an inside homage to something doesn't take away from the skin's purpose

#

Who cares anyway?

#

Why should they?

vale swift
#

oh yeah thats kinda our goal with the references its kinda like "oh if you get it then its neat" but if you dont then its just a funny green barber

fair raptor
#

If you don't like it, just don't use it

vale swift
#

like i have no clue if people could tell that the white worm is a reference to star wars

#

but it is

harsh moat
#

im not saying i wouldnt like it

#

im just saying why i think barber skins are harder to make

#

disregarding the map for it being awful

harsh moat
fair raptor
harsh moat
#

you win i guess

fair raptor
#

There should be a graboid skin for the earth leviathan

#

I love Tremorss

harsh moat
#

i love lethal company

fair raptor
#

Does making custom skins require like any special knowledge

#

Or can I just digitally paint over the textures

vale swift
#

you can paint over the textures but you gotta know how the textures work or else youre gonna get something that looks really off

#

like youd need to know how the textures wrap around the model

fair raptor
#

Oh yeah I've modelled before so I know that

vale swift
#

yeah thats essentially it tho

fair raptor
#

Essentially? What else is there?

vale swift
#

youd have to ask @heady gulch as hes the one doing most of em but it seems fairly simple enough

#

but mostly what he does is just change the colors in photoshop

#

tho we have a few skins that were drawn on

#

or have extra details

#

like the beetlejuice worm which was just drawn on

fair raptor
#

The rest are just hue changes then?

vale swift
#

yeah essentially a lot of them are just hue changes

fair raptor
#

I can tell

#

No offense-

vale swift
#

the ones i can say off the top of my head that arent are the spore lizards

fair raptor
#

Really?

harsh moat
fair raptor
#

No ❤️

vale swift
#

yeah the spore lizards have more to em than just a hue change

fair raptor
#

Were they painted with Blender or an editing app like Photoshop?

vale swift
#

they were painted in an art program

#

but i dont remember the name of the art program right now

#

@solar agate is the one who does a lot of the bonus skins or some of the more detailed ones

solar agate
#

Clip Studio Paint (CSP)

vale swift
#

like here is Dragon Green compared to the base spore lizard

#

also the camo nutcracker was drawn on

tired citrus
#

Ideas for Barber:

  • Red Body and Blue Scissor (Swapped Colors)
  • Pepsi-Man
  • The Spot (Spiderman)
  • No-Face

They don't really make much sense with the Scissor but they're simple and more interesting i would say

spiral rain
#

slendermang..

tired citrus
#

Slenderman is also cool

vale swift
#

we've spoke about this one

#

maybe itll happen

harsh moat
#

cease and desist from pepsico coming soon

tired citrus
spiral rain
#

yeah it was a joke lmaoo

#

red barber'll just look like banban

tired citrus
#

LOL

spiral rain
#

which is rlly funny

vale swift
#

i dont want a red barber anymore

tired citrus
#

We need a red barber now

vale swift
#

public execution of the red barber

spiral rain
#

JUMBO JOSH

tired citrus
#

Make him invisible, leave it just floating scissors

vale swift
#

im going to kill the barber

young valley
#

matter of fact, you can't make the barber any color because they will just look like banban characters

#

just make the barber invisible alright

vale swift
#

yeah invisibarber is our best option now

heady gulch
#

Because he actually looks like this when going to edit his map

shut sable
#

imo it feels kind of intentional and i know im not the only one to draw that connection either

harsh moat
#

well i more so mean the specific characters

#

if you just make a red barber some wont immediately see it as the red clay figure from klay world

#

and some may not at all

shut sable
#

and then just reapply the alpha channel later

#

it's still a scattered mess though

#

so good luck figuring out how everything connects, i guess

heady gulch
#

It’s atleast somewhat better than drawing with the alpha channel over it, ty yoiled

shut sable
#

unrelated aside

#

the barber uses a mask map to define smoothness/metallic of parts of its texture

#

so its scissor blades can be metallic but the rest of its body isn't, etc.

#

you can apply that mask map to the barber itself (once you fix the alpha channel) which results in this coloration

#

might make for a cool bonus skin perhaps

heady gulch
#

Ooo thinkingx I could maybe toy around with that

#

While you’re here actually— do you know what’s going on with how the Kidnapper Fox’s material works? Because when ripping it the material just shows as an internal error shader to me

#

I know his fur around his body has that weird wavy effect to them

harsh moat
fair raptor
#

I love that, actually

harsh moat
#

i see it more as ashy

heady gulch
steel raft
#

Tulip snakes??? Holy moly I thought enemyskinkit wasn't gonna add support for those!!

heady gulch
#

The only ones not getting skins next update is likely the Kidnapper and still the Hygrodere

#

Kidnapper is just because I can't get a look at their material because it's an err for me

And Hygroderes because they're... whack

young valley
#

I need pink hydrogere

heady gulch
#

Oh you'll get a pink hydrogere alright

harsh moat
#

L fox

heady gulch
harsh moat
#

actual surgeon?

heady gulch
#

The most important added feature

vale swift
#

also wont be used as was made for fun

trail marlin
#

At the very top of saw someone suggest diff color enemys have something different about them if that's being made or is made as optional here's another idea ontop of the ones the guy made

Black: makes little to no noice (if so it's muffeled) and since braken is already black you could give it red eyes

steel raft
steel raft
vale swift
#

the words will be colored but the icon wont be used

steel raft
#

HELL YEAHH

#

I use arachnophobia mode so it always makes me sad that I can't see the special colors

fair raptor
# heady gulch

Don't say it don't say it don't say it don't say it don't say it don't say it don't say it

harsh moat
#

i guess you could say they really cut the competition

fair raptor
#

Barber in Smash Bros be like

shut sable
#

oh me oh my

#

no matter what happens i sure do hope we don't get a barber palette that uses these exact colors

#

as i can't possibly think of anything imaginably worse

fair raptor
#

I don't get it

shut sable
#

oh me, oh my, he's here

harsh moat
#

i feel like i should know what this is

harsh moat
#

ok

#

now i feel stupid

#

im glad because i have to daily

steel raft
#

what does this mean

young valley
#

Is it that clay guy

#

Lemme get an image

fair raptor
#

I like how Gumby looks nothing like the barber

heady gulch
#

Hey everyone! I'm happy to announce that I've pushed the full release of ColorfulEnemyVariety to the Thunderstore!

This version is SEPERATE from the previous version that's been on Thunderstore called ColorfulEnemyVarietyWIP, uninstall that one and look for ColorfulEnemyVariety or you WILL get conflict errors. (I will be Deprecating the WIP one soon)

  • Added skins for the Barber_Icon Barber and TulipSnake Tulip Snake
  • Seperated bonus skins from ColorfulEnemyVariety (READ BELOW)
  • Added 1 more skin for each enemy to substitute the removal of bonus skins (5 Skins each total)
  • Changed a lot of skin names to fit more to their actual colors and enemies
  • Remade all of the Bracken's skins
  • Bunker Spider skins now have different colored "SPIDER" text in arachnophobia mode
  • Fixed Coilheads having their materials applied incorrectly after a EnemySkinKit update
  • Old Bird skins will now show on inactive Old Birds
  • Improvements to the README to make it more concise and compact
  • Probably some other changes I'm not remembering off the top of my head

Some of the new skins may be subject to change. Skins for the Kidnapper Fox will come at a later date whenever I can figure out their material.

Yes, I know the asset bundle size is kinda big. I will make attempts at reducing the asset bundle size without a major loss in quality whenever I can.


You may notice from the above notes that bonus skins are no longer in Colorful. That is because I'm going forward with the plan of splitting them into their own mod, ExtraEnemyVariety, which has also been pushed to the Thunderstore.

In addition to having almost* every bonus skin from Colorful, it also comes with 4 new ones.

  • BirchKeeperIcon Birch Keeper (Forest Keeper)
  • BlackWidowIcon Black Widow (Bunker Spider)
  • ForestCamoIcon Forest Camo (Nutcracker)
  • BloomingTulipIcon Blooming Tulip (Tulip Snake)

*Toy Old Bird and Cosmos Purple Bracken need to be remade and will be reintroduced at a later date

It's very likely that all current bonus skins will be possibly given revisions with altered sounds and/or improvements now that they are their own mod.

#

Colorful Enemy Variety (& Extra Enemy Variety)

#

Please let me know if you encounter any skin issues or discrepancies with the mods! I had to practically build the project back up from scratch. I will not be adding any more recolors for existing enemies in Colorful as I am now considering the mod complete skins-wise. Maybe some tweaks and changes down the line, and of course more skins for any future entities added to Lethal Company once EnemySkinKit is compatible with them

From now on, the focus will mostly be on ExtraEnemyVariety as me and my friends kinda just wanna do whatever kinds of skins we think of and create skins more unique than just basic recolors. Think of it as a more experimental version of ColorfulEnemyVariety

harsh moat
#

im so sad i cant play this right now

#

ive had power out for like 4 days

heady gulch
#

Originally the skins with more detail and effort were called bonus skins

Now they've all been moved to their own mod (ExtraEnemyVariety)

fair raptor
#

Oh, okay, good

vale swift
#

yeah that way we can make more detailed skins and not put as much of a limit on ourselves

heady gulch
#

Yeah, Colorful is pretty much considered complete as is

tired citrus
#

i'll have to set up the skin probabilities again? perceive

heady gulch
#

Pretty likely, not sure though

heady gulch
#

Eventually I had to get rid of the WIP in the name Willow_shrug

vale swift
#

but as it is

#

its done

harsh moat
#

yeah you have to redo skin probabilities

heady gulch
#

No promises on more skins for colorful, Disco has been budging me for it

vale swift
#

the nutcraker my beloved

harsh moat
#

why is nutcracker the most.. skinnable?

vale swift
#

hes funny

#

and honestly the easiest to work on imo

fair raptor
harsh moat
#

its ok you can make skins based off of real life nutcrackers and make them not the easiest at all