#Colorful Enemy Variety (& Extra Enemy Variety)
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extract told me yesterday that he thought he looked like master chief so it was only a matter of time before someone said something
It's beautiful and I love them. It doesn't help that my entire friend group is on a huge Halo fix so I can't wait for this to jumpscare them when they update the modpack soon.
oh thatll be great
I liked how the old lavish purple and aqua blue hoarding bug skins looked better but I need that arctic eyeless dog skin
Hunter black and arctic white eyeless dog skins are very pleasing to the eye and will both work well on snowy maps
the old purple hoarding bug needed to be updated due to an error where it had white outlines that made it look wack
maybe we can touch up on it to get it back to how it used to look
That would be nice
Do you have the screenshot from the old Imgur? I want to compare and contrast
Old
I just realized there's a discrepency with the new imgur image, I didn't take a picture of the one actually ingame where I fixed the eyes to be more blue
Thank you
but we are trying to touch up on the hoarding but to see if we can get something that looks like the old one
I think the lighter purple and much lighter blue from the first one are what makes the old one my favorite
Very good on outdoor Embrion
I wonder how long a hoarding bug would last against the old birds
we like the original purple one a lot so we are fighting hard to bring his glory back
long live the lavish purple
tho the next update might not come for a bit
so the current lavish purple gets to exist for a while longer
repaired white?
Oh no
Is there a way for everyone in the session to see the same monster colors?
not yet but I feel once the maker of the skinregistry recovers their data they're gonna do that
i think hunter black fits on the snowy planets more than arctic white
When exactly is that error occurring? I can definitely see it’s related to the spider
honestly I feel both fit ngl
when it tries to wrap the body in webs i think? based on what i can see
Hm. May check for myself when I have the chance then report it to Antler
Well... That is a good question.
The stacktrace suggests that there was something wrong with webbing a body.
The main issue is that I wasn't even near that spider :/
Odd 
oh god condoms earth leviathans everywhere
That one's name is Denver
One message removed from a suspended account.
what
One message removed from a suspended account.
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death
bonus coilhead skin?
YEAAH
Hell yeah!
May have had an idea similar to this in our backlog for a while
perhaps it was one of the first we came up with
We've been crunching on bonus skins for a bit but overall its been slow given we've been working on this for days straight and we haven't had a proper lethal night with friends to enjoy our mod lol
do we count as enemys
I'll turn you into a skin 
skin the player alive
we'll make a bonus skin that turns coilhead into really tall employees
no we will not
this mod is really good with #1241004917746044988
yup, got the same issue with spooders. I believe it's not the skin's fault tho :/ Maybe it's the mod? Can't remember if I've already reported it to the creator ><
the upturned momento
h
time to give a little sneak peak to let everyone know we havent died yet
now time to go into hiding again

Oh my goodness they have not died
They sent a low poly picture of a nose there's no way they could have died
its their murderer who just pretends to be them so no one suspects anything
Sorry, I’m still dead. I’ll be back in 2037
yeah hes still dead
damn
extract's been asking me to update the giant's icon ever since i made it so heres the old and the new giant icon
it might get changed again
but its a simple tiny change
aw the new one's really cool!!
jus wondering.. are you able to enable/disable certain colors of creatures for this mod?
i love this concept but some of the colors are too bright or sometimes i feel like they dont fit
yeah you can make it so certain skins dont spawn in the configs
@heady gulch you explain it better
you can change the percentage spawn chance for all skins including vanilla
can even do it per-planet if you want
Basically what Buttery said. If there’s some skins you just want to disable entirely you can click on their icons to do so in the EnemySkinRegistry config
still an owl but now it looks better
true
loved adding this mod and not telling anyone in the group
peak gaslighting experience
yeah the coilheads were always that color what do you mean???
You monster
Thank you for the idea
I just got an idea, what if there's an owl enemy. That could be interesting.
I mean like a custom enemy with custom mechanics.
hoot
[WIP] Colorful Enemy Variety
Seems like the skins don't always sync 🤔
yeah they don't sync ever
that's a thing w the API, which should be fixed eventually
is it possible at all to make the arachnophobia mode version of the spider have skins?
that's probably a feature request for enemyskinkit moreso
i guess
this is a rare bug where hoarding bugs spawn squished
ive never seen it myself and only saw one other post about it before
Ooh have you considered coloring the arachnophobia model for the spider based on the variant?
Changing that isn’t supported by EnemySkinKit. I would say that’s something you’d ask in the thread for that mod but someone has already done that
I’ve seen this happen before during testing a while back but I’m not really sure what causes that or if it even is an issue related to my mod or its dependencies? The best I can assume is it has to do with the Hoarder Bug not playing their exit vent animation properly cuz normally when popping out of a vent they looked squished like that. I have not encountered it again as of recent
yes, it is a vanilla bug
monsters start out squished and become normal size as they exit vents
but im pretty sure the animation can be cancelled early if they completely exit the vent on the host's side before the animation is over for all clients
so if you have, say, a ton of network lag causing the monster to spawn late on your end
and then it finishes the vent animation on host's end and you get confirmation of that much earlier in comparison
the animation will be cancelled partway through on your end
causing scale distortion
Idk if this question was asked already but will the Hygrodere get custom color variants too? 🥺
they cant because of their texture i think
Drat
So far haven’t seen it work, but maybe I’m not looking hard enough. I’ll try with Imperium when I’m home
works fine for me
i like the pfp change
dordomo's goated
sometimes a hygrodere spawns that changes color overtime, it might be that
like, i remember they change color veeery slowly
oo just thought of something
@heady gulch are you guys ever gonna do manticoil skins?
If EnemySkinKit ever adds support for them I’d be open to giving them skins, I know that’s something a friend of mine would love to do. But as it is now they’re not supported so the idea is shelved for now
Same goes for the Tulip Snakes even if they have their own colored variants
oooh i didn't know they didn't support manticoils
thats def odd
if i had to guess its cause its super subtle and not much to really see
more major monsters having more priority makes sense
yeah if manticoils and tulip snakes ever got support id be so down to do stuff for em
hell they already have icons for if they ever do get support
same with like bees, hornets, and locust but i doubt theyll ever get anything cuz theyre weird
but if manticoils ever get support
seagull bonus skin
idk how you'd go about changing the three bug dudes cuz i'm fairly sure they're a particle system or smth
like idk if it'd need something special
yeah i dunno how we would do it but if we could we definitely would
but we would mostly like to play with manticoils or tulip snakes
since we've got some fun ideas for em if they ever get support
but yeah here are the unused icons for enemies that dont have skinkits or we wont do
like the slime
we made an icon but we arent gonna do anything for em
thank you
these i did out of boredom but i like em so theyre fun
theres also an icon of the lassoman enemy which i did out of boredom as well
maybe one day he'll be put in the game
Hey! I know it's been a minute, but we're still slowly chipping away at more bonus skins! Here's a preview of them, some with altered sounds too!
Note they're still WIP (especially the Centipede one)
the black widow is cool
I NEED THAT SPODER
Also want to point out that the centipede one was based off this given idea by Bio a couple weeks back
Wowie the black widow I suggested got in!!
Get birch slapped
FUCKYYEAH
OMG IT'S THE DUCKY ISOPOD
LET' GOO
you can call me monty heheh
i like the jester skin but i think its skull like when out of the box should be like, black like on the box or atleast like darker than the rest of the red on it
actually when i think abt it its limbs would look good black too or maybe like they fade into black at the bottom
I've been thinking about differentiating the limbs and skull more but honestly I'm still trying to piece together the messy texture, the skull and teeth in particular are 
I'll probably end up ripping the model of the jester from the game like I did with the old bird to figure out which piece is which sooner when I get to it
I tried doing a thing with making his feet darker along the bottom but there's like a patch i'm struggling to find in the texture to color
that's cuz the skull is like, three different parts
yeah every single uv map in lc is ass
here's the forest keeper one
what does earth leviathans look like
3? I count atleast 15 parts in the skull 🤨
oh sorry I meant like, it's three models
the islands are a completely different story
I have the model ripped if you want it
jester weird left eye
whyyyyy is it fucking THREEEE MODEEEELS
I got all the models 'n stuff in hand dw
totally necessitates its own model btw
ok ok good
the jester doesnt even have eyes last i checked
nnnope
it does not i don't think
or wait
it does, yeah
the little ball sticking through the skull
actually no that's just a bit of the tendrils
i think the top part is its brain and the bit poking out is apart of it
also these r what i named the models the actual models ingame are all completely unlabeled LOL
OH ok
no it's very descriptive
what i'm confused is WHY the fuck there needs to be 4 separate models for it
yeah lmao
I mean given that multiple materials for the monsters are called head001 or smth like that
not very surprising lol
I remember having a doozy finding those when seeing how the textures are applied
Like, Earth Leviathan being called Sand Worm or smth? Ok
Head001? 
no not even that dude
shit like "beziercurve001" "circle"
in fairness it's probably a matter of the fbx being some actual name
and the embedded mesh is just the name of the shape zeekerss started sculpting with
Do the skin configs settings and the skins that are chosen not sync across players?
i dont think so no but thats a like enemyskinregistry or whatever its called issure
Yeah, the skin seen is not synced across players unfortunately. Even if you had the configs the exact same
Both of these problems are more Enemy skin registry-adjacent then this mods?
Yeah, nothing I can really do about it. I'm just suppling skins for the mod to use
Same for the whole not being able to configure modded moon skin chances (unless I were to manually somehow register them myself but it's a intrusive way to do so)
I see, thank you
The black widow one is terrifying. Can't wait to pair this with the random enemies sized mods and make them all tiny to have like 30+ spiders in the armory
was randomly lookin thru this thread again but for this i maybe reccomend like, ripping the model, making better uvs then using that to create skins then like baking the skins texture onto the like old uvs
idk how exactly but im sure its possible
id reccomend asking like siphonife in this discord theyre rlly smart with blender im sure theyd know how
kinda wanna make up some skins just for fun so i made these 2 :P
nutcracker has too many imo
i dont think any should be removed per se
but i dont think anymore should be added unless the others get that many
that jester one's so good
both are good
the jesters meant to be a sorta clown that accidentally has like the pansexual flag pallete but thats just cus i love that pallete LOL
no its ok its pride month
and the nutcrackers like one of those green plastic soldiers
let the jester come out in a different way
true...
i should make skins for the other flags too i think
trans forest giant
This makes me think of a stone giant, which I’m surprised no one’s made yet
Looking at it now I honestly can't believe I hadn't thought of a plastic green nutcracker sooner lol
theres actually a surprising amount of nutcrackers irl
i know someone who collects them
there is really no limit
at the house my family goes to every year for easter they have a big ass nutcracker in their living room
I'm gonna tell a little secret, I have actually been sitting on another coloration of the bonus skin for the Nutcracker but I've been contemplating adding it in or not because as of now I want to stick with every enemy having only 1 bonus skin each
My friends and I have debated on whenever we made even more bonus skin after everyone has 1 whether we should just make that its own mod or keep adding onto this mod
yeah the person i know has this exact one lol
i like this idea if you want to make more bonus skins for everything
the separate mod one lol
id just say fuck it and make it anyways lol
My friend proposed that if we did made a "bonus skin" mod we'd remove the bonus skins from this mod and chuck them into the new mod and just keeps the alternate colorations in the original
you can even make special skins that you can only download for a limited time until theyre removed from thunderstore :trollface:
Limited time halloween thumper skin (it's just orange) 
But yeah, right now i'm just sticking with 4 colors and 1 bonus for each enemy for the time being until everyone has a bonus skin. I'll probably have made up my mind by then on what to do
The nutcracker having 2 right now... well
They're just lucky I guess
Honestly, the only enemy that I don't really have an idea for a bonus skin are the Dogs
tabby cat?
or maybe lion
eyeless dogs' genus is leo
theyre just called dogs because
yes
Hm... a pattern on them would be neat but I'd definitely need a friend of mine to look into it cuz I'd probably suck at doing it
They did a very simple but very nice striped pattern for the Butler bonus skin
lesbian spore lizard and gay thumper 💯
That thumper skin kinda goes hard doe... too bad doing gradients on the uvs are a complete nightmare
yeah LOL
i tried to base it off a tiger shark bc i love the idea of thumpers with shark colorations
i dont think there's much reason intentionally limiting it just to reach some arbitrary number
if there are cool ideas i think they should be realized
yeyeye
also nutcrackers already have 2 bonus skins
there's the camo and then "indoor gray" which is grayscale camo
lol
i do understand prioritizing creating skins for the stuff that is missing skins, for sure
i dont think anybody would complain about an imbalance of bonus skins though, personally
Yeah, I suppose you're right
If he already has 2 bonus skins ig adding in a 3rd wouldn't hurt at that point. I guess what I worry about is going overboard with the bonus skins and adding too many
Because honestly I can think of multiple bonus skins for a lot of the enemies, some a lot more than others
im sure nobodyd be complaining lol but like depending on the like, aim of this mod they might be better as their own mod like u said
like if this mod is more meant to be just slight recolors
Yeah, that's what I had been thinking. Cuz at the end of the day the original idea behind this mod was just the recolors
But I guess since the recolors for the most part have been mostly finished, it's began branching out into a lot more than just recolors
Especially with ones like the laughing toy bird
Really? Honestly I think it could use work lol
Doesn't even have the red feet like the toy smh
i didnt even notice lol i just think its silly
i do agree splitting the bonus skins into a separate release might be good
supposedly enemyskinregistry is supposed to make that sort of modularity really easy anyway
also probably helps with not feeling the need to fit a certain quota or skin count
for consistency's sake
yehs!
if people don't want the bonus ones they can jsut turn em off doe
tru tru
but it's still really creative
I think the color of the spotlight (not when its lit up, just of the glass bits) could be black cuz rn it feels like its a chunk of teal atm
if it were done proper that would be cool
I hope janitor will exist
this mod is 100% client-side?
The host can have it, but if the client doesn't want, he can disable it and join the server anyway?
yep
any plans to further lower the asset bundle size?
I’m gonna be real with you, I don’t know what that means 
Like, reduce the size of the mod?
Decimate models in blender, lowering the quality of the textures (lethal company will also do this for most stuff)
Well, uh, I’d probably need to learn how to actually do that… so I suppose the answer for now is no? But maybe I’ll look into it sometime in the future (depending on how hard it is to do)
lol
Emmm
Where would I go about seeing that? I assume not the file size
Actually hang on
the asset bundle size is the primary contributor to the file size
the file you pack from unity that has all your skins is the "asset bundle"
Yeah i think you should tone down the textures’ size to 512x512
Or something similar
could also reduce the compression quality and enable crunch compression
the texture quality in lethal company is actually kind of absurd
like
the entire game gets crunched down to 860x520 anyway
and a lot of textures with really simple details have 1024x1024 textures in spite of that
the gift box is like 3 solid colors
and it's a 1024x1024 texture
you can pretty much half the size of all the textures (quarter filesize) and the game looks almost identical
at least to me
mentioned this because atleast AFAIK, asset bundle sizes for mods can contribute to more RAM usage?
350,000kb size
(350mb)
Okay, yeah, before or maybe after the next update comes out I’ll look into reducing the size of the textures, doesn’t sound that hard 
i would probably suggest messing with the compression settings first
it might increase load times a bit but it would leave the quality unchanged for many of the textures (and if it looks bad on a particular skin you can just revert it)
i do legitimately think they will look almost identical with halved texture size, at least with the vanilla resolution
although for hdlethalcompany users it might be noticeable
especially in contrast with the vanilla skins
As I have it right now all the skins are set to the maximum quality, so I definitely think there’s wiggle room to compress them a good amount
a like bonus skin idea i thought of a like frozen/cold old bird for like snowy moons with like icicles and snow ontop of him
I like this idea
I would like it if I were able to differentiate the skin on a inactive old bird vs an active one
Have the snow/icicles on it to show age then have that stuff fall off when it turns on
(also, off topic but minor apologies for the lack of an mod update
To be honest me and my friends are just waiting for the next update at this point)
next tuesday
I’m honestly very curious what else will be added aside from the CC
zeekerss was talking about a new enemy he designed
im not sure if thats coming in v55 because he hasnt strictly confirmed it
but it is certainly possible
I hope dogs can sleep like they were in the trailer
Maybe a sleeping dog is somehow more noise sensitive then they are normally?
I think dogs should get a facelift like how baboon hawks did, you can talk 20 feet away from them and be fine
I am so ready for this
🙏
so true lol once u realize like just how close u need to be to one for it to hear u running theyre not nearly as dangerous as you originally thought
Not really sure I'll go through with this but I've toyed around with the idea of another Butler bonus skin with dark colors, maybe with blood all over his suit, and teeth that you can see in the dark, also different idle/murder themes. Thoughts?
(The skin in the video is mostly a mockup and colorized entirely gray)
not a fan of this kind of stuff really
stuff like
idk fuckin
nutcracker.exe with hyperrealisitic blood super scary download now no virus
the chase music being the unknowns chase theme adds onto that vibe more
(the unknown is a dead by daylight killer for those who dont know)
Yeah, I can see it coming off that way
a better bonus butler skin idea imo would be making the job be different
like, change it to a chef
lol chef butler
I have been getting a lot of suggestions around friends and people to make him a Janitor
i think the music in this video is too generic
personally
the glowing teeth thing could be really cool
the rest of the skin is also a bit too generic to comment on, but that makes sense cuz it's a mockup
i'd +1 if that includes latex gloves

The thing with making him a Janitor is that I'd probably want to give him overalls to really do it justice
yeah would probably be an issue since he has a coat all around him
and you cant really see his legs
I could maybe make it look like those yellow/orange sleeveless coats?
also i just thought
But his coat has sleeves obv
what would happen if this skin was nearby other butlers and you stared at both at the same time
would it just play both audios awkwardly
same for chase music
at least for the murder music
there is only one audiosource used by all the butlers
the first butler to spawn makes their murder music object globally available
and all other butlers activate that one
different butlers play different ambience, though, as far as i can tell
it can overlap in different points of the track
Yeah, their idles overlap, oops
rip
Ah well, was just a mockup anyways
Thinking about this more this would actually probably be more possible than the Janitor?
The thing I worry about because I haven't tested it yet is what would happen if the Butler dies while having a hat on or smth
Would it kinda just hover there over his body lol
Cuz to be honest the way I put the headphones on the Toy Old Bird a while back was rather sloppy (Even if it works)
he doesnt have to have a hat if you cant disable the hat when it dies
but that being said
assuming i got what youre saying right
it would be possible to see flying headphones already
because earth leviathans can eat old birds
if you put the hat on the bone connected to the butler's head it would probably shrink and fall over with the rest of the corpses
old birds also have bones right
so he can fix the headphones
assuming thats a thing
it is pointless to speculate about fixing bugs that havent even been observed as occurring
Well I never worried about that because when it comes to earth leviathans they don't really leave corpses, they just kinda delete whatever they eat
Do a hollow knight skin to hoarding bug 
that makes sense
If that's how it might work I'll probably look into it (sometime after the v55 update)
A chef butler sounds very neat thinking about it
you could possibly have them under the coat, also the coat could look more like this to make it more so look like a janitor
I also would imagine it would have more stains on its clothing
That might work actually
I'll toy around with both the Janitor and Chef idea eventually
god this is so peak
you guys could probably try and do like a zombie-themed butler recolor
would be kinda cool
thats not a bad idea actually
Hi, in BETA V55, It seems that the "FixPluginTypesSerialization" mod (dependency) causes the game to crash. Disabling it causes the game to detect the mod but no enemies to have changed colors.
i would not recommend using any mods for right now
like
it shouldnt be that hard to understand
new update
mods will not work because they dont support it
At some point the Beta V55 will no longer be beta, so it is good that they are aware of possible bugs that would have to correct if they want the mod to continue working. Obviusly.
there is not a bug, its just the mod isnt updated to support v55
Anything that breaks from v55 that aren't the skins themselves has to be fixed by Antler, the dev of EnemySkinKit/EnemySkinRegistry (which is this mod's dependency)
And even then I'd wait until v55 is fully out
blaze have you already seen the new monsters btw
i already have an idea for a skin if its not too early
I'd save it for later, gonna play the update tonight with friends
(and inevitebly kill eachother fighting for the truck)
Oh, I also wanted to leave a suggestion to make the colors of the Bracken's colors a bit more saturated because in gameplay they all seem to be the same color. Except for Cosmos Purple which looks pretty cool.
Cosmos is more noticeable because I changed his "glow" color unlike the others, maybe i'll tinker with the others when working on the next update again once v55 settles
So, I played v55
and we're already getting ideas
I mean, this one is obvious
they cant just add this one and expect us NOT to reference it
ok heres my suggestion then
||corrupted purple for the kidnapper fox in reference to the corruption from terraria, because the fox looks like a crimson monster (and even acts like one tbh)||
I like that 
i kind of want to see how a blacklight version of it would look
idk what else really does work for it besides just basic color changes
Me and my friend talked about ||Giving it doctor tools (stethoscope, etc.) and giving the Fox colors similar to Zeeker’s character||
ok this is harder than i thought
it seems like theres no free way to do this?
youd have to draw it or pay for blacklight filters
and searching for the color palette isnt helping much either rn
But it does sound intriguing
i will do everything in my power to make this a reality
And then we look inside and see it's just one color with no texture like the bracken
Anyone tested this in v55? 
✋ it works fine
can u make a purple one that plays the ao oni chase music
Are you sure FixPluginTypeSerialization is the cause of crashing? I just tested my mod with it enabled in the v55 beta and it works perfectly fine
And also the message above by Leafar ^
Could it be possible that you had other mods enabled that were the real cause of crashing the game that also depended on FixPlugin, and that’s why you didn’t crash when disabling that mod as you said?
i think i saw a mod that does this already on thunderstore
@solar cobalt
WOW
EVERYTHING YOU COME UP W IS HEAT HOW DID I NOT THINK OF THIS

lol unfortunately the barbers work like the butlers
the "master barber" controls the global music and each individual barber is only responsible for their own snare roll


the alpha values are used for its fade effect
how is the barber set up?
LOD or diffuse shader or what?
cuz giants have 3 different textures and im thinking maybe Zeeks set the barber up somewhat similar
This is their material, they have a 2nd mask map texture to them
hell
ive realized how blacklight variants of things are created
its using the inverted color palette
so
||a blacklight barber would have a green body and cyan scissors||
||the gloves and actual sharp part of the scissors can be any color||
😕 Kinda stumped and currently working on a sudden issue where all the skins have lost detail compared to their normal skin. (Right picture is from the current released build of the mod)
Not quite sure if this is some sort of EnemySkinKit issue or I genuinely messed something up without knowing. I'm using the exact same materials and values as before
it looks like the enemies are maybe not being subjected to the post processing shader
your shaders might be getting compiled incorrectly by unity
I did have to make a new unity project for the mod a few days ago actually
yeah unity generally tries to compile the shaders to the simplest possible form
so like, if you compile assetbundles in a project that doesn't have fog enabled, the materials from that assetbundle wont support fog at all
yeah this is what monsters look like without post processing
id know because i play without it lol
Huh, I see. Then how would I go about fixing the shaders in my project? Is there some way to maybe redo or recompile the shaders?
I can't open it because I accidently deleted something that was a dependency for a package and I can't find it 
I'll launch it in safe mode and see what I can do maybe
Nope 😐 Guess I know what i'll be doing for the next week then
best of luck with your issues
I'm no computer wizard so I can't help orther than cheering you unfortunataly 😔
Worst case scenario, if it’s an issue with my Unity then my friend will volunteer in building the mod to see if it works on his end. He’s already helping out
I’m circumventing the issues I’m having by working on a different computer. This makes working on the mod cumbersome, but it’ll have to do.
The next update for Colorful Enemy Variety probably won’t come until after EnemySkinKit/EnemySkinRegistry updates, but once all that comes out, next update will probably be the 1.0 release with some changes and additions, mainly regarding the state of bonus skins. And yes, more recolors for ||the Barber and Kidnapper Fox||
v59? 
Sorry I meant v100
yeah hopefully we can fix the issues
I'm close to having stuff ready.
I've gotta figure out what the Barber's doing to turn invisible and make a default implementation of that.
May or may not include tulip snake.
the barber uses the "alpha clipping" setting in the hdrp/lit shader to set the threshold of what is/isn't visible
and then its texture has an alpha map with the "stripe" pattern
to clarify, ClaySurgeonAI.SetVisibility() is what alters the alpha cutoff value based on distance
So it's a normal texture with funny stuff going on in the alpha channel?
Because I got the alpha channel setting copying over, so hopefully I just need to confirm it's working with a texture doing the same stuff in its alpha channel.
yeah, it's a plain texture with the fade pattern in the alpha map
Ok, sick.
and the alpha cutoff is set programmatically (for example, alpha cutoff of 0.5 makes all pixels with 127 or less alpha invisible, 128 or greater full visible)
Yeah, the kit's Barber skin has an update handler that copies the setting over to everything in the skin that has a renderer.
Switching computers does not seem to solve my issue, guess I can't run away from my problems 
yeah it is probably an issue with how your project is configured
so just moving it wouldn't do much
i wish i had more specific advice though
I actually started from scratch on the different computer. Downloaded unity, made a new project, did the install guide for EnemySkinKit, etc. And in the end the issue just popped up again
I'm not sure if I'm maybe doing something wrong, or the way I'm packaging stuff, or something secretly changed at some point...
I'm just gonna hold out for the EnemySkinKit update like I said and see if the issue just magically dissapears. But nothing has pointed to EnemySkinKit being the issue as far as I know, even downgrading to the version I used last time I published my mod didn't work
One way or another, I'm getting to the bottom of this 
It normally does the post processing by default, yeah?
I don't think I'm doing anything different with regards to the nutcracker as far as materials are concerned. I can take a look though. I'd be surprised if it's something on your end, though. The generated code for this doesn't do much. It's all in the skinner classes.
It’s not a Nutcracker exclusive issue, it’s happening to all the enemies
apply post processing effects to the texture
(dont actually do that because of HD lethal)
HDLC is abandoned and shouldn't be used anymore anyways
and I don't think mods should focus on compat with it anymore
The reason I don't think it's an EnemySkinKit/EnemySkinRegistry issue is because the current public build of Colorful Enemy Variety does not have the issue at all, and when trying to use the last version of EnemySkinKit I used to publish the latest release (1.0.5) that doesn't fix the problem. At this point I have to believe it is an issue with Unity
I don't think it's a personal computer problem either because as I said, creating an entirely new project on a different computer with a fresh install of Unity doesn't fix the problem either
im pretty sure it is an "issue" with unity yeah
i just dont know for sure that it's a bug vs some mystery behavior that's intended
My guess is a different version of Unity is being used compared to the public build of the mod, or a setting that properly applies the post processing isn't ticked with the fresh install
But idk
I only have the version of Unity that EnemySkinKit has as a prerequisite, 2022.3.9f1
Hmmmm
Just to triple check, I had my friend who has helped me with Colorful do the steps for making a project, downloading EnemySkinKit, setting up the skins, etc. and they too ran into the issue with the skins not having post processing. We noticed that these warnings and errors are something in common between our own projects and I'm trying to troubleshoot them as best I can, though I'm not sure any of these could be the culprit (we're not that knowledgeable in unity in general, to be brutally honest)
If anyone's familiar with these errors/warnings, insight would be appreciated
A_spunchbob the nutcracker shot me
but yeah it didnt work so hopefully we can figure out what happened
Some of that looks like Thunderkit whining about nothing. The last one just has to do with the editor gui.
Do any of them stick around after clearing the console?
Does the post-processing issue persist if the nutcracker is excluded from the list of skins?
None of them stick around
To clarify, this happens to every enemy's skin. I made a version of the mod with just the 1 nutcracker skin and there's no post processing. I made a version of the mod with just the 1 spider skin and there's no post processing. Repeat for every enemy
would there be an incompatibility with mods that replace models like weeping angels? https://thunderstore.io/c/lethal-company/p/raydenoir/WeepingAngels/
It'd be what the skin registry was supposed to be for.
Generally, mods that replace enemy models that aren't made with EnemySkinRegistry in mind will just override the skins completely
The only ones I can confirm are Goku Bracken and SCP 173 coilhead. I assume it'd be the same with the weeping angel
the thing is, the weeping angel has a config option for a model override chance
Hm. Then maybe it could work? I'm in the middle of working on a private modpack on R2 rn, I could give it a check
They work fine together
it starts private but then you do more than you expected
a lot more
In all honesty it's just a kitchen sink modpack for my group of friends full of random mods lol. Though I love to make custom menus for it with Emblem
well im just joking anyways
but
average LC mod pack
i made one and didnt use wesleys or sfdesats because my friend used every single one they made for her own and i wanted to challenge myself to not use them
I don't like Wesley's moons because of some of the scrap and more importantly indoor enemies spawning outside
we love ourselves a kitchen sink
EnemySkinRegistry updated, and now when I use this mod the clown giants on Bozoros are invisible
Huh, that’s odd. That’s the first I’m hearing of that, though unfortunately I can’t look into fixing it because I’m having issues with exporting the skins which has basically halted progress on the mod.
Ultimately however, I don’t think there’d be much I could do. This mod just supplies EnemySkinRegistry with skins and not much else, for now atleast maybe try changing the config so that skinned giants don’t spawn on Bozoros? It could be the clown giants are trying to use one of the skins and it’s causing a conflict of some sort
the thing is they worked just fine before
i saw grey clown giants because your mod chose the snowy skin you made
green also works
i dont think the other two do but it didnt make them invisible before
so I'm not the only one
no i havent been able to use my pc for two days
so i never saw them broken now
that being said have you considered its because bozoros is outdated for v55
idk if it is actually
oh
last updated 4 months ago
I disabled almost all of my mods and disabled the giant skins, and now the clown giants appear normaly again
So an update on the post-processing.
I think @shut sable explanation is likely. I've isolated the issue as being with the materials themselves, so if it's hdrp skipping a step when compiling or bundling, that'd make a lot of sense.
No idea how this ever worked if that's the case though.
Still, I'm gonna try copying the game's post processing volume in a unity project and see if that does the trick. It'd be nice to be able to preview it anyway.
yeah I tried the process of elimination, and my mods seem to work fine until I enable enemy skin kit registry and colorful enemy variety, then the bozoros giants disappear
I'ts most likely that bozoros is causing the issue though, since it hasn't been updated for v56
Sounds good. Fingers crossed 🤞
This is wack.
I could probably give you a workaround though. Most of your mods just replace the texture image, right?
Okie doke. I can just add a new MaterialAction type for just swapping the texture some time tonight.
If I can get that working and it still doesn't apply the post processing we riot.
🤞
🤞
Is this mod abandoned?
nope we're just trying to figure out an issue that we've been having
Oh thank heavens
hopefully the issue can be fixed but until then
enjoy the vain shroud icon
that will never be used
and was just made because i got bored
obsidian rose from terraria
It should be, in my opinion
If kidnapper foxes are getting color palettes of their own, then the vain shroud should match them to accommodate it
Kidnapper foxes evolved their red color palette to blend in with the vain shroud, not the other way around
i dunno if we can change the bushes actually
as someone who has 40/40 color vision i can confirm the camoflague doesnt actually work
its just theres so many bushes you cant see it
Both their red coloration would prove otherwise, we can see most camouflaged animals in real life because we aren't stupid
If it can't be done due to technical limitations, then that makes sense
the fox is more orange-red and has bits of its body covered in fur that doesnt match the color in any way
if we had/have the ability to change the shrouds we probably would but i dont think we can change it
and the shrouds themselves are more bright red
its very easy to see the differences but theres so many shrouds when it spawns that they cluster up into something you cant see the fox behind
but not because of camoflague
you just
cant see it lol
so more colorful iterations wouldnt destroy anything
They're about the same to me, with the darker parts of foxes to blend in with shadows
i havent played the update enough to know if the camo works
The camo works for me personally most of the time
I say most of the time because the game's shading gives their presence away from the distinct outline like every entity is given
but then again the few times i did play with em the scream it makes when landing at least makes me aware its there
Oh yeah, the recent EnemySkinKit update broke coil-head skins
Their bodies are much darker than usual
Thought I'd report that
No, I'm using the pink skin for coil-heads on wasteland moons
are they outdoors?
Their body is like a dark grey, while their head remains the correct pink
Indoors, and even illuminated in light, their body is still very clearly incorrect
I know this because I've played with them indoors before the update
There was a bug where their nail/spring material and body material was swapped. The recent EnemySkintKit fixed this and thus I assume the coil head skins broke
that kinda goes hard tho
I don't like my coil-heads in fishnets, thanks
Sorry for putting that image into your mind
what if the coilheads were called freakyheads and they wore fishnets
It should be an easy fix once I can continue working on the mod
And they ate ass and sucked to-
Wait a minute, this isn't the Xu Foundation
what if i fucking killed you
and you
He's got both sides of the news with their heads looking in opposite directions
(CallMeCarson reference)
Wanted to add here that Vain Shrouds are not supported by EnemySkinKit. I’ve planned the Kidnapper Fox recolors to be different shades of reds eitherway (except any bonus skins)
Sad
Wasteland and ice moon colored vain shroud and kidnapper foxes would go immensly hard
artic kidnapper foxes would go hard
Real
greenhouse interior with Vain Shrouds
Need a grey Kidnapper Fox, because the design looks very similar to Zeekerss pfp lol
@heady gulch I think I figured it out.
It's either the project settings -> Graphics -> HDRP Global Settings -> Frame Settings and switching "deferred" to "forward"
or for each of the Pipeline Settings Assets in the Settings folder you switch "Deferred Only" to "Forward Only"
This is why I hate game engines. Get ready to waste hours of your life looking for one check box.
Where would I find this Settings folder?
Unless i'm blind
Subfolder of assets.
o ic
That might be an issue due to Imperium
yea, uh
I've seen some say Imperium causes some visual issues from time to time
Nah I think I genuninenly may have messed something up
Because i've always used imperium when testing the mod since its creation
Ah
Okay.
I have no idea why it has to be configured in this specific way, but...
Try setting it to forward in the project settings.
Setting it to deferred in the pipelines EXCEPT the last one (perfomant)
Including this one?
There should just be balanced, high fidelity, and performant.
Because Zeekerss
XD
Where's that last one?
Sorry for inadvertently putting you through that shit.
I don't wish this kinda crap on my worst enemy.
Last one is forward in my project, by the way.
No need to apologize, thank YOU for all the help and troubleshooting! I definitely would not have found this out by myself. Bless 
The only thing I can't wrap my head around from all of this is why this suddenly became an issue? But oh well
I already had the pillar of wisdom. That's why I'm writing a renderer. Or I was.
I would've had to figure it out eventually. I made these tools for a reason, and I've been cooking something.
I'm excited cus we'll finally get an update for this mod lol
we are got the sync between host and client, which was one of the biggest
but this one is big too
Please, continue to cook. It's literally peak
Well that's unfortunate. Why on god's green earth would the spider be any different?
It's working on my end. Did you set that last one in the Default Resources Folder to "forward?"
Oh my bad lol it was in reference to what Leafar said
That's what the spider used to look in the very early stages of the mod 
No normal map
Ohhh
It's working perfectly fine now :)
Also the last one I have set to deferred but it doesnt seem to make a difference
forward or deferred
Wacky. I should probably figure out which ones actually change things and update the readme.
Okay, wait, no. It's exactly as you said
Frame Setting (in Project Setting) on Forward, Balanced & High Fidelity Pipeline Assets on Deffered Only, Performant Pipeline Asset on Forward Only
And HD Render Pipeline Asset(?) on Deffered Only
This is how I have it right now
My bad for the confusion
the voidcracker
tbh "all-black" skins for each enemy that spawn really rarily would be epic
if the voidcracker is made into a real skin i will delete every atom of oxygen in the universe
I like it
this isnt what i was thinking of in terms of "void"
i was thinking more like edgy sonic OC with demon god powers of the essence of shadow
and white glowing eyes
and its scary
and when it kills you you see a splatter of hyperrealistic blood
and instead of marching music its scary generic chase music
and he has voice lines like "im gonna kill you"
yeah like the unknowns theme from dead by daylight
"i am going to jeff the kill you"
Would need to be voiced by @wind berry lol
make it happen 🙏
But yeah, with the post processing issue fixed, I'll be continuing with pushing for the next update as full release. Kidnapper Fox may have to come in a later update maybe because their material is a can of worms, but Barber and Tulip Snakes are for sure getting their sets of recolors, as well as those bonus skins I teased a while back
I'd expect the full release to come in a few days to a week assuming no more delays
Im excited for Barber recolours
if you do blacklight barber what color would their gloves and actual sharp scissors part be?
Actually, I did toy around with that one idea specifically though i'm not sure it's exactly what you meant. Give me a moment to find the screenshot
I just left the gloves and scissor blade white
(no post processing cuz this was before i fixed it)
yeah i think the gloves need to be a different color
this scheme is cool but just it isnt really popping like real blacklight stuff does
yeah i was just telling him about it
Maybe if i gave it the unlit shader like the ghost girl but idk
no i dont mean try to make it be bright like if you shun a UV light on it
blacklight stuff without UV can still achieve the same "popping bright in your face" effect
but if you want that (which would be the better idea to try overall) then at least the gloves need to be a different color
the blades can stay metal
i would say pink or orange would look best
or if you want to keep the similar colors you can try regular blue
Hm... I look into it when I get to the barber again
out of all the enteties, color variety for the barber feels like it makes the most sense, and also feels vanilla. The whole fact that its a "clay" surgeon
the problem with the barber is how simplistic its design is
this causes two things
- you cant really connect it to as many other things that have a similar appearance
- just making it be different colors wouldnt feel as unique as the other monsters
Why you so small boy
it works better for thumpers for example because its an unnatural thing and applies proper "skin vibes"
Dawg
but the barber being so simplistic in design means just changing its body to red only doesnt really make it stand out as much
stop exposing me 💀
I know........................,,
Give it the red and green Klay World colors lol
i personally like how simplistic the barber is
another problem is recognizability
if you wanted to make a barber skin in reference to klay world no one would make the instant connection
It would be funny
gumby works better but its like
it kind of destroys immersion when you see it a lil bit
How?
i know a lot of people who play modded lethal could give less of a shit because its impossible to play without goku bracken or whatever
but still going up to a barber and just seeing gumby
its really jarring
I wouldn't exactly call the toy blue old bird immersive either
that at least makes sense
I don't mean literally the character design
zeekerss implies heavily old birds are connected to the toy robots
Just the colors
They're reused from the Upturned, so that's kind of debatable
then you wouldnt be able to tell its meant to be gumby
but we'd just be making it green like gumby?
A homage would still be funny :3
(The old bird's concept art doesn't include the toy robot either)
their body design is similar
they both play sensory distracting music
the robot is one of the highest spawning scrap on embrion
also a handful of our skins are references like all of the worms are a reference to something
Oh yeah that too
zeekerss also refers to the old birds audio files as "brainwashing"
I have the earth leviathans on wasteland moons as the worm from Beetlejuice lol
implying the toy robots were meant to make you feel more comfortable approaching an old bird
Nobody's going to feel comfortable approaching a tank just because they saw a toy tank a lot during their childhood
Tf
the earth leviathan skins i can get behind being referrences because they were added in a way the connection can be done but still feel like a natural skin tone the leviathans would maybe have
There are other options for the earth leviathans if you don't like the silly ones
its just implication
too many coincidences in design to just not be a thing
im not saying a pastel green barber wouldnt be natural btw
Barbers aren't even natural in the first place
im saying if its just that some wouldnt see it as gumby
So? This mod's about variety, and just because a green color is an inside homage to something doesn't take away from the skin's purpose
Who cares anyway?
Why should they?
oh yeah thats kinda our goal with the references its kinda like "oh if you get it then its neat" but if you dont then its just a funny green barber
If you don't like it, just don't use it
like i have no clue if people could tell that the white worm is a reference to star wars
but it is
im not saying i wouldnt like it
im just saying why i think barber skins are harder to make
disregarding the map for it being awful
i got that it was and i dont even watch star wars so
I knew it was a reference to something
you win i guess
i love lethal company
Does making custom skins require like any special knowledge
Or can I just digitally paint over the textures
you can paint over the textures but you gotta know how the textures work or else youre gonna get something that looks really off
like youd need to know how the textures wrap around the model
Oh yeah I've modelled before so I know that
yeah thats essentially it tho
Essentially? What else is there?
youd have to ask @heady gulch as hes the one doing most of em but it seems fairly simple enough
but mostly what he does is just change the colors in photoshop
tho we have a few skins that were drawn on
or have extra details
like the beetlejuice worm which was just drawn on
The rest are just hue changes then?
yeah essentially a lot of them are just hue changes
the ones i can say off the top of my head that arent are the spore lizards
Really?
LIKE THE MOON FROM LE
No ❤️
yeah the spore lizards have more to em than just a hue change
Were they painted with Blender or an editing app like Photoshop?
they were painted in an art program
but i dont remember the name of the art program right now
@solar agate is the one who does a lot of the bonus skins or some of the more detailed ones
Clip Studio Paint (CSP)
like here is Dragon Green compared to the base spore lizard
also the camo nutcracker was drawn on
Ideas for Barber:
- Red Body and Blue Scissor (Swapped Colors)
- Pepsi-Man
- The Spot (Spiderman)
- No-Face
They don't really make much sense with the Scissor but they're simple and more interesting i would say
slendermang..
Slenderman is also cool
cease and desist from pepsico coming soon
But it would look very ugly i think 😅
LOL
which is rlly funny
i dont want a red barber anymore
We need a red barber now
public execution of the red barber
then you can't make him green either cuz that's THE GOAT
JUMBO JOSH
Make him invisible, leave it just floating scissors
im going to kill the barber
matter of fact, you can't make the barber any color because they will just look like banban characters
just make the barber invisible 
yeah invisibarber is our best option now
I wanna say here that drawing patterns on the Barber may be a challenge
Because he actually looks like this when going to edit his map
if you wanted to make a barber skin in reference to klay world no one would make the instant connection
klay world is like the first thing the barbers reminded me of
imo it feels kind of intentional and i know im not the only one to draw that connection either
well i more so mean the specific characters
if you just make a red barber some wont immediately see it as the red clay figure from klay world
and some may not at all
if you get rid of the alpha channel you can edit it like this
and then just reapply the alpha channel later
it's still a scattered mess though
so good luck figuring out how everything connects, i guess
It’s atleast somewhat better than drawing with the alpha channel over it, ty 
unrelated aside
the barber uses a mask map to define smoothness/metallic of parts of its texture
so its scissor blades can be metallic but the rest of its body isn't, etc.
you can apply that mask map to the barber itself (once you fix the alpha channel) which results in this coloration
might make for a cool bonus skin perhaps
Ooo
I could maybe toy around with that
While you’re here actually— do you know what’s going on with how the Kidnapper Fox’s material works? Because when ripping it the material just shows as an internal error shader to me
I know his fur around his body has that weird wavy effect to them
i like that the scissor blades also got changed from it
Rubber hose barber
I love that, actually
i see it more as ashy

Tulip snakes??? Holy moly I thought enemyskinkit wasn't gonna add support for those!!
The only ones not getting skins next update is likely the Kidnapper and still the Hygrodere
Kidnapper is just because I can't get a look at their material because it's an err for me
And Hygroderes because they're... whack
I need pink hydrogere
L fox
actual surgeon?
The most important added feature
At the very top of saw someone suggest diff color enemys have something different about them if that's being made or is made as optional here's another idea ontop of the ones the guy made
Black: makes little to no noice (if so it's muffeled) and since braken is already black you could give it red eyes
WOOOOOO
Wait no :(( I like the colored spider words
the words will be colored but the icon wont be used
HELL YEAHH
I use arachnophobia mode so it always makes me sad that I can't see the special colors
Don't say it don't say it don't say it don't say it don't say it don't say it don't say it
i guess you could say they really cut the competition
Barber in Smash Bros be like
oh me oh my
no matter what happens i sure do hope we don't get a barber palette that uses these exact colors
as i can't possibly think of anything imaginably worse
I don't get it
oh me, oh my, he's here
i feel like i should know what this is
I like how Gumby looks nothing like the barber
Hey everyone! I'm happy to announce that I've pushed the full release of ColorfulEnemyVariety to the Thunderstore!
This version is SEPERATE from the previous version that's been on Thunderstore called ColorfulEnemyVarietyWIP, uninstall that one and look for ColorfulEnemyVariety or you WILL get conflict errors. (I will be Deprecating the WIP one soon)
- Added skins for the
Barber and
Tulip Snake - Seperated bonus skins from ColorfulEnemyVariety (READ BELOW)
- Added 1 more skin for each enemy to substitute the removal of bonus skins (5 Skins each total)
- Changed a lot of skin names to fit more to their actual colors and enemies
- Remade all of the Bracken's skins
- Bunker Spider skins now have different colored "SPIDER" text in arachnophobia mode
- Fixed Coilheads having their materials applied incorrectly after a EnemySkinKit update
- Old Bird skins will now show on inactive Old Birds
- Improvements to the README to make it more concise and compact
- Probably some other changes I'm not remembering off the top of my head
Some of the new skins may be subject to change. Skins for the Kidnapper Fox will come at a later date whenever I can figure out their material.
Yes, I know the asset bundle size is kinda big. I will make attempts at reducing the asset bundle size without a major loss in quality whenever I can.
You may notice from the above notes that bonus skins are no longer in Colorful. That is because I'm going forward with the plan of splitting them into their own mod, ExtraEnemyVariety, which has also been pushed to the Thunderstore.
In addition to having almost* every bonus skin from Colorful, it also comes with 4 new ones.
Birch Keeper (Forest Keeper)
Black Widow (Bunker Spider)
Forest Camo (Nutcracker)
Blooming Tulip (Tulip Snake)
*Toy Old Bird and Cosmos Purple Bracken need to be remade and will be reintroduced at a later date
It's very likely that all current bonus skins will be possibly given revisions with altered sounds and/or improvements now that they are their own mod.
Colorful Enemy Variety (& Extra Enemy Variety)
Please let me know if you encounter any skin issues or discrepancies with the mods! I had to practically build the project back up from scratch. I will not be adding any more recolors for existing enemies in Colorful as I am now considering the mod complete skins-wise. Maybe some tweaks and changes down the line, and of course more skins for any future entities added to Lethal Company once EnemySkinKit is compatible with them
From now on, the focus will mostly be on ExtraEnemyVariety as me and my friends kinda just wanna do whatever kinds of skins we think of and create skins more unique than just basic recolors. Think of it as a more experimental version of ColorfulEnemyVariety
Complete Skin List for ColorfulEnemyVariety
https://imgur.com/a/colorfulenemyvariety-skins-list-IyfYB5d
Complete Skin List for ExtraEnemyVariety
https://imgur.com/a/extraenemyvariety-skins-list-Ax8e6I6
You... removed bonus skins?
Originally the skins with more detail and effort were called bonus skins
Now they've all been moved to their own mod (ExtraEnemyVariety)
Oh, okay, good
yeah that way we can make more detailed skins and not put as much of a limit on ourselves
Yeah, Colorful is pretty much considered complete as is
i'll have to set up the skin probabilities again? 
Pretty likely, not sure though
Oh lord...
I hope not
Eventually I had to get rid of the WIP in the name 
we might go back and change some things or add skins to our favorite enemies the nutcracker my beloved
but as it is
its done
yeah you have to redo skin probabilities
No promises on more skins for colorful, Disco has been budging me for it
the nutcraker my beloved
why is nutcracker the most.. skinnable?
Because nutcrackers are decorations irl, so anything that doesn't make sense can be slapped upon it
its ok you can make skins based off of real life nutcrackers and make them not the easiest at all


