#Vile Vending Machine

1598 messages · Page 2 of 2 (latest)

crude tulip
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i dont have poltergeist if you're talking bout the mod

steel gorge
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the issue is prob some very specific scenario where it bugs out and desyncs

crude tulip
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please excuse the 35mb size whar

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i got something dying inside of there

steel gorge
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nah its fine

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ye ill investigate, ty

harsh grove
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might be an input utils incompat maybe?

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i think poltergeist requires input utils

steel gorge
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nah i found an error in the logs

crude tulip
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niceeeee

harsh grove
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tiny little boy

steel gorge
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why he so small lol

sturdy robin
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the tiny people need their own vending machine too you know

steel gorge
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oh nah im jus asking just incase its a bug lol

harsh grove
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the outside size multipliers are hilarious cuz they range from 0.5x to 3x the normal size

little spire
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how does this config setting work cause i havent encountered the machine at any of these places

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"just follow the format" doesnt explain it well enough

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does "Level" have to be included after the moon name?

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does there have to be a space inbetween the commas? cause sometimes thats also a thing

steel gorge
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nah your config is fine, the only thing id say is put the spawn rates higher, like at least double if your not seeing it spawn

little spire
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does it take 0 power? i saw that before scrolling

steel gorge
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ye 0

harsh grove
little spire
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ok but i dont want it to always spawn

little spire
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ok yeah so after some more testing this thing just does not spawn properly at all on some moons
i only saw this on embrion, but it trys to spawn, and it spawned floating in front of main when it did, and then it just deletes itself

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it works on experimentation at least

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i will try to have it spawn inside now

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now its just not spawning at all after setting the weight on all moons to 9999, removing every other indoor spawn, and being on eclipsed embrion

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ok i finally found open vents and yeah they just do not spawn inside properly

steel gorge
steel gorge
harsh grove
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mostly modded ones though

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I think it checks for where the "Main Entrance" scan node is and places the machine there, cuz it almost always happens with really big moons

little spire
steel gorge
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but is it visible normally or are u using a dev tool or somethin

little spire
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no, what happened was i flew away from the entrance for a bit, came back, saw it floating above the ground right in front of the doors and it just disappeared

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then i saw like 2 more pop up and die in front of me

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then like 8 more in the config cause i set the max spawn to 20 to make sure it actually spawns

steel gorge
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bruh thats fucked icl

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ill defo fix the shit with it being floating cuz the bad spawn failsafe thing shouldve kicked in and unalived itself, and it should not be visible unless its properly spawned

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but the spawning logic itself im not rlly sure waht to do about that cuz different people setup their maps differently, ill explain what i mean with pics in a sec just to clarify what i mean to other pples aswell

little spire
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i will say i thought the machine didnt spawn indoors because i was using school interior

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but then it didnt in facility

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imo the way you could fix it spawning outside is set exact spawn points for it on all the moons and make it not spawn via a vent for an outside spawn

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i know this will make them not able to spawn outside on modded moons

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but i really dont know what else you could do

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also whether you make it spawn via daytime or nighttime power is your choice

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its maybe possible its broken because it takes 0 tbh

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also another unrelated thing i just remembered

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i dont like that you cant die from the machine if you just walk away enough

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it completely removes the sense of dread of gambling

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sorry if this is kind of taxxing for you btw

steel gorge
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oke so it gets the location entrance teleport of a door (which is the exact location you are teleported to when u go through it), and then gets the location of the door model, and uses those two points to make an imaginary line which the vending machine moves across until its completely out of the door, but its back still touching the door.

The issue with this is that in all vanilla moons, the entrance teleport is perfectly aligned with the door, which makes the imaginary line perfectly perpendicular to the wall. As I failed to realise, 99% of people will not make their entrance teleport location perfectly aligned with the door.

The second last pic shows how the imaginary line would look on a vanilla moon, and the last pic shows how it most of the time ends up being on a modded moon, making the placement completely messed up.

little spire
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i know you want to work on haunted harpist

steel gorge
sage hemlock
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Question:

Does this mod work with poltergiest?

steel gorge
little spire
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i see

steel gorge
little spire
steel gorge
little spire
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anyways im guessing the mod considers adamance, embrion, and artifice as modded content

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i know haunted harpist did till you updated it

steel gorge
steel gorge
steel gorge
little spire
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i mean the imaginary line

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not the mod as a whole

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but i guess you already made it work at those moons

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anyways i dont think it has to be exactly against the wall

steel gorge
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oh ye it works on those moons cuz the entrance teleport thingy is perfectly aligned

little spire
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just not right in front of main

steel gorge
little spire
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unless theres no model at the back and youd see inside it

steel gorge
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ye there is a model, I jus thought it was weird if its not against a wall

little spire
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vending machines and claw machines and whatever else arent really irl

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theres usually a like 50 paper sheets wide space at the back

steel gorge
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ye i didnt mean like literally exactly against the wall, just as long as the wall is inside that box

little spire
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wtf
secret subliminal messaging

steel gorge
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wat??

little spire
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joke

steel gorge
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oh

worthy glacier
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hey

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why does the cola keep phasing through the ground

worthy glacier
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is it a v55 thing?

worthy glacier
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im also able to grab the cola before its even dispensed, i just figured out

devout hamlet
worthy glacier
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yeahh, but im also playing with about 20 maybe 29 other mods..

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idk, i'll test it by itself sometime later

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probably

steel gorge
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I havent made sure its compatible with v55 yet, im gonna wait until its not in beta anymore

worthy glacier
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cause the player can just run away if they dont see the cola

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i prefer you make it so it just spawns the cola maybe before the door opens..

steel gorge
steel gorge
worthy glacier
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but i think it should probably change..

steel gorge
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to what tho

worthy glacier
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or maybe there could be a config for it, for people that want the death to be inevitable

worthy glacier
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i was expecting something alot similar to jeff, from the company building

steel gorge
worthy glacier
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bro its a good idea ngl

steel gorge
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ye but then its just free stuff tho

worthy glacier
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not exactly

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what if there was also a range thing for its attack

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or config basically

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that would actually be the same thing

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nvm

steel gorge
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yea i will add that and make the range configurable, but imo it jus removes the point of the enemy cuz if u have a jetpack u can jus deposit item -> fly backwards -> repeat and u get free stuff

worthy glacier
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well you do have configs for the probability of it not giving something so idk about it being free, i guess is what i was tryna think

steel gorge
worthy glacier
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by default, maybe the probability of being killed should be increased, cause i thought to myself "you could just throw in a key, almost at the start of any day, and get a 90 dollar cola"

worthy glacier
little spire
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so it must be bugged

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or it only works for clients

worthy glacier
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bro no way

steel gorge
steel gorge
worthy glacier
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why is desync such a big issue for lc mods

little spire
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desync is an issue in the vanilla game too

steel gorge
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bc the game is coded like ass

little spire
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its why nutcrackers dont tip-toe if you arent host

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or why old bird positions are desynced

worthy glacier
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is the old bird position really like

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thats a thing?

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breh

steel gorge
worthy glacier
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i was gonna say that could be a mod thing

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idk about desync being a vanilla thing but i definitely come across it using mods

little spire
worthy glacier
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ohh yeah that

little spire
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but it only happens if youre the host

worthy glacier
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..tf???

little spire
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old bird position desync is them teleporting

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and sometimes attacking you while "invisible"

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they arent actually invisible their model is just somewhere else on the map

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this does not happen if youre the host though

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oh yeah also thats why nutcrackers do this like, lunge forwards
its them fixing their position for your end

worthy glacier
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we are literally fighting anomalies

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lmfao

bitter ocean
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@steel gorge just curious, how did you manage to do the soda rolling on the ground? Is it just an animation?

worthy glacier
steel gorge
# bitter ocean <@240188445056696331> just curious, how did you manage to do the soda rolling on...

kinda yes but mostly no. Theres an animation which opens the vending machine door and animates the cola going onto the floor. Halfway through the anim it will call an animation event to make it switch to rigidbody physics, and then apply force and torque _currentColaBehaviour.transform.SetParent(null); Rigidbody colaRigidbody = _currentColaBehaviour.GetComponent<Rigidbody>(); colaRigidbody.isKinematic = false; colaRigidbody.AddForce(transform.forward * 5f, ForceMode.Impulse); colaRigidbody.AddTorque(transform.right * 20f, ForceMode.Impulse);

bitter ocean
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Oooh pretty cool tbh

steel gorge
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jus incase ur asking cuz u wanna do something similar, u will needa mess around with the rigidbody mass and drag and the collider physic material

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otherwise it wont roll normally 😦

bitter ocean
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Yep hoverboard has a physics material, am slightly familiar with them

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Pain in the ass too

steel gorge
bitter ocean
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Ye way before the company cruiser

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I wanted to race zeekerss

steel gorge
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oh shit nice

bitter ocean
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Same week I decided to make it he announced the CC, so it took me 3 weeks but I beat him by a week 😂

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It's part of code Rebirth lol

steel gorge
bitter ocean
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Gotta say, vehicle was hard af

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I needed to mess with parenting a lot

jagged blade
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oh yeah thats right, now we have 2 vehicles

bitter ocean
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Will probably have more later, batby made it a lot easier to make vehicles

south pecan
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Well cruiser variants

little spire
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still waiting for someone to make a boat for flooded moons

steel gorge
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id like to make some sort of drone/jet thing but it would be kinda useless tbh cuz of small maps

steel gorge
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like a rowing boat

bitter ocean
steel gorge
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like one of those futuristic vtol planes that have fans

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never played halo before so idk but something that looks kinda like this

bitter ocean
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We do have a player riding animation now

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Batby also pointed smthn out to me which makes my colliders on the hoverboard a lot more moon friendly

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I didnt know I could just make two colliders ignore eachother, one of the major problems was that I needed every rigidbody and box collider to exclude all the players' colliders

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Because the client loves to flip out and clip and cause shit to happen

worthy glacier
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should make a little dropship that looks old

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if that makes any sense

steel gorge
bitter ocean
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Which isn't in the current hoverboard version but ywah

steel gorge
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ooh oke fair enough

worthy glacier
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this happened after the machine was supposed to kill me, and it didnt

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after about like 10 seconds or so it just crashed

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please make this v56 compatible ;-;

sacred scarab
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which is an issue because Thunderstore lacks game-version specific releases

steel gorge
tiny hare
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ah of course

little spire
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this the is saddest lethal companyany modded of time

steel gorge
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💀

south pecan
steel gorge
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ill hopefully get the v56 compatible version out later, and I've changed the code that causes people errors when trying to place items on the hand, so hopefully that will fix it but no guarantees

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the only thing is, I cant add the v56 compatible tag and/or change the title of the thread cuz the owner of the thread isnt in the server anymore 💀

strong moth
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@silver gust Wanna do something for once?😝 ^^^

silver gust
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lol

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@steel gorge
What do you want the title of the thread to be?

steel gorge
silver gust
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Vile Vending Machine

steel gorge
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ty

agile ore
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I think there's an issue with the can clipping through the floor

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I gave the vile vending machine an item in offense and it went through the floor, not sure if this is an known issue

steel gorge
agile ore
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Ohhh it just hasn't been pushed for release then?

little spire
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figo trying to do everything everywhere all at once

agile ore
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Aightt just wanted to make sure it was known 😄

steel gorge
steel gorge
steel gorge
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updated the mod

plush trout
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just encountered it for the first time and the mf already has a grudge against me. i gave this bitch a bottle as the first item and it killed me. i just wanted 1 company cola

serene star
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You know it's not gamblers who quit

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Did you know 99% of gamblers die before their big win?

plush trout
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true!

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lets keep gambkling!

silver hatch
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Yippee

steel gorge
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super unlucky 😢

wicked otter
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does the vile vending machine has no collision?

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i kinda just passed through it

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the only log i got was this:

[13:52:23.5071991] [Info :Matty's Fixes] Company Cola computed vertical offset is now 0.002389908
[13:52:23.5171991] [Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:IL_00009)
LethalCompanyVileVendingMachine.CompanyColaBehaviour.Start () (at C:/Users/Louis/RiderProjects/LethalCompanyVileVendingMachine/LethalCompanyVileVendingMachine/src/CompanyColaBehaviour.cs:36)

[13:52:23.5171991] [Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:IL_00009)
LethalCompanyVileVendingMachine.CompanyColaBehaviour.Start () (at C:/Users/Louis/RiderProjects/LethalCompanyVileVendingMachine/LethalCompanyVileVendingMachine/src/CompanyColaBehaviour.cs:36)

steel gorge
strong moth
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I think the no hitbox thing has existed for awhile, I remember seeing that months ago XD

little spire
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the hand has a hitbox but not the machine itself

wicked otter
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i downloaded this mod a few days ago 😅 , i didn't know

steel gorge
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it technically does, its just for some reason (either unity being weird/im doing something wrong or zeeker's enemy collision script is a bit bugged), the game thinks that the hitbox for the hand (its needed so you can hover over it and the game knows ur hovering over it) is the hitbox for the actual enemy itself

little spire
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if i had to guess its because the hand is what kills you

steel gorge
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nah, vending machine script is attached to the main body. The script attached to the hand is jus the interact trigger thingy which lets u do stuff like climb ladders, open doors etc

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i think i can fix it with a bandaid solution, but i needa finish the aloe bracken first

steel gorge
woeful cipher
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Running into an issue, likely a mod conflict, where the vending machine is appearing for some people, but not for others , seemingly random. Appearing offset in position visually (like in the door instead of to the side where it's node is). Mostly been running on Custom moons, not sure if it has done this on any vanilla moons. So some players can see it, some can't, sometimes it's where it shouldn't be. When there is a node it's a small invisible box that can be run into but seemingly no interactions appearing.
It did work properly a few times, which doesn't help.

steel gorge
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sounds weird. I'd need more info to persue fixing this tho

woeful cipher
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Naturally when I try to have it broken:

rustic sequoia
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same as the image but does even open up

steel gorge
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It spawning weird in modded moons is expected, because the thing that it uses to calculate where to spawn assumes that certain things are true, that are true in all vanilla maps, but most of the time arent in modded moons (which I realised ages ago was a dumb assumption, but there isnt any other way to have the spawning mechanism work at all without the assumption)

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The only other solution is to use hardcoded values, which I might resort to if im ever bothered to make some sort of dev tool item, where you can place a fake vending machine in a good place, and tben it will tell u its coordinates and rotation (which u then give to me so I can hard code it). It would use the same mechanism as moving a ship item (as in the big green thing appearing)

night torrent
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Does changing the config for it to appear only inside the facility can fix the placement problem on modded moons? How does it work in modded interiors tho?

steel gorge
night widget
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Any one looking for a modder

scarlet ibex
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This might be a bit weird, but is there any chance having the VVM act like data chips/story logs could solve the issue?

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I might've misunderstood how this works, but what if instead of having a shortcut "spawn next to door" there could be an option to let players choose the coordinates it spawns on for every modded moon?

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It would probably come at the expense of being user friendly and difficult to use/understand, so like LQ it could have a toggle between legacy and advanced spawn logic.

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Legacy would be its current itteration, but advanced would let people pick and choose its location.

scarlet ibex
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It's technically what you proposed, Darth, but instead of you choosing the locations, it'd fall to the players instead.

steel gorge
# scarlet ibex It would probably come at the expense of being user friendly and difficult to us...

yea that is what ive wanted to do for a while, its jus that

1). they also need to get the VM's rotation aswell as its position, which would make it even more annoying for ppl to do.

2). I dont rlly expect ppl to go running around doing this shiz for me and

3). If its a really really simple system where: someone finds a suitable spot for the VM -> they post the position and rotation in this thread -> I hard code it in, then I'm happy to do so, but if it requires more than that then I can't really be bothered (I don't expect you to obviously lol, but if you really want you can fork the git repo, make the feature you wanted and then I'll merge it and credit you in the mod readme).

scarlet ibex
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If it boils down to you can't be bothered... fair XD I know virtually nothing concrete about it so it's probably much MUCH easier said than done. That said I think I could better clarify my intent.

I'm not entirely suggesting players do your work, at least not entirely? It'd be an opt in config enabling players to choose between conventional, what we have now, or customized VM placements. Everyday players could work off what currently exists while dedicated mod pack creators are given the freedom to personalize, hide, bury, or troll with their placements. Placement data could even be shared amongst VVM users... but that's all assuming you or someone else makes that possible. Again, probably much easier said than done and I can tell from how LQ does things it's a major hassle to put together.

I proposed that method because I'm unsure if making a customizable tool is easier or harder than making positions for every moon, but thought it'd be good to at least suggest the idea.

steel gorge
south cypress
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its mega broken right now

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i cant even gamble!

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i hate this game!

steel gorge
harsh grove
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It'd be well deserved anyway 🙏

steel gorge
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nah its fine lol

torn wraith
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just came here to say how fucking AWESOME this mod is.

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Do you plan to make any other like, inanimate monsters?

torn wraith
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You should make it so you can drink the sodas and shit happens

strong moth
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Can you please fix the machine itself not having collision?😅 It's so weird that it's only the hand😂

steel gorge
rustic sequoia
blissful tulip
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I hope someone can at least pick up this mod + the arcade machine and continue them to later versions, they were honestly some of the few modded enemies I genuinely enjoyed in the game since they felt fitting to the games atmosphere, while having personality of their own.

whole sentinel
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That’s tough… I hope the vender continues to work atleast

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I scroll up and it seems it doesn’t, shame

little spire
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its actually been broken for months on every moon that isnt experimentation
i was the first one to report issues about it not properly spawning in that time frame

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figo needs his time
bro is doing a ton of stuff

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this
haunted harpist
hachiman for seichi
biodiversiry p sure also

whole sentinel
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Experimentation is the moon I wanted it on the most anyway

harsh grove
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he did aloe for biodiversity and is doing a bunch of misc bugfixes yes

whole sentinel
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Moons with low scrap to risk ratios like experi offense and Embrion

harsh grove
whole sentinel
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They did aloe?

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Ahh

little spire
harsh grove
whole sentinel
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I know coding that is a hassle

harsh grove
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I assume to use it for his future portfolio

whole sentinel
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No but it has no reward

harsh grove
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and scrap with low value to gamble

whole sentinel
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It wouldn’t work aswell on a moon like Adamance that already has a ton imo

little spire
whole sentinel
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Lucky

little spire
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no im not

harsh grove
little spire
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offense and march are just bad

whole sentinel
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March is lukewarm but it isn’t bad

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Offense is A rank in disguise

harsh grove
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if you had more people you'd get more scrap on march than exp, they're just harder moons for solo cuz they've got a lot going on and huge interiors

harsh grove
whole sentinel
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March has bees too

little spire
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i think theyre just overall bad

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tier 2 should give more value on average even solo

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theres no reason why especially assurance should give as much as it does

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adamance is the only one that has a proper "tier 2 difficulty" payout

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but adamance requires obtuse strategies to survive

whole sentinel
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There’s a lot of stuff that could use balancing but I like it not being straightforward

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Experi March offense n Adamance are all b but they’re not at all the same level of difficult

harsh grove
# whole sentinel March has bees too

yeah, you can get more than a slightly low performing experimentation's worth of money on march by collecting hives alone if you get more than a single one

little spire
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experimentation can only have 5/6 hives so march is better

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trollface

harsh grove
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but anyway, I already asked Figo if he wants and a break but it seems he's hell-bent on not slowing down at all lmao

shy dirge
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Hello!

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It seems that the vending machine doesn't register properly on modded moons

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Is there a way that I can fix this?

whole sentinel
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I’ve heard that it doesn’t work the way it should on any moon that isn’t experimentation

shy dirge
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oh ok

whole sentinel
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It is, I’ve also heard that the dev is very busy right now

shy dirge
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ok

rustic sequoia
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ive had him work on many moons

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he DOES break somewhat randomly tho

little spire
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havent seen it spawn anywhere else

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well

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i have on embrion

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but it kills itself

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and its floating above the main entrance

rustic sequoia
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something he shits himself

bitter ocean
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Which means I'm technically working on 8 mods simultaneously rn

little spire
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wtf i thought you dropped out of that

bitter ocean
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Nah, I wouldn't do s1ckboy like that

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Plus enemyai's are easy for me to code

steel gorge
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ive kinda got burnt out of lethal company modding, the only stuff ive done recently in the past week or so is biodiversity stuff

steel gorge
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it should work on vanilla moons fine

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we've prob had this convo 10 times and then I forget the next day 💀

rustic sequoia
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on modded moons

steel gorge
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the issue with modded moons is, the only feasible solution is to hardcode the spawn coordinates

steel gorge
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that might be just cuz i havent compiled the dll for the new version yet

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or some shit

rustic sequoia
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I just want him to work

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its kinda random when the bug happens

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hope that and harpist are patched because I love both

rustic sequoia
# steel gorge o

I could not expect him to be place perfectly on modded moons XD, that would be crazy

rustic sequoia
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burnout is hell tho

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ive done that on many projects

steel gorge
rustic sequoia
# steel gorge Fax

I have a massive custom card set for a card game I enjoy and after I released I have about 100 different things to patch

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and I didnt save the original photoshop files

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so id have to redit the base images which is a pain in the ass

steel gorge
harsh grove
vapid raft
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anybody have an issue where when the vending machine tries to kill you it just... doesnt? and it creates a crushed can even withouted killing me

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maybe its just cause i spawned it in myself?

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ill have to test further but anybody else know anything about this?

little spire
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not a bug but will be fixed i believe

vapid raft
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oh

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that seems pretty important tho

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ig i'll just wait

torn wraith
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i set the spawn rate to like 10

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and it spawns every game

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at least by the end of the game i mean,

little spire
torn wraith
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oh god

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idk

little spire
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if its only by the end of the round then its probably 10 weight

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increase it by like 20 if you want to see it more i guess

iron dock
#

Mod is currently broken for clients SCaraara

(Some RPC error. Will check if I still have it)

steel gorge
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1.1.2

  • Made the vending machine compatible with v64.
  • Made the company cola compatible with the new belt bag item from v64.
  • Finally figured out how to make the vending machine a solid object, so you cant go through it anymore.

Sorry for taking 5 light years to update it 💀

sinful finch
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I Will reinable it

harsh grove
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FUCK yeah

harsh grove
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so ready to play w this WOO

tidal coral
#

Would it be possible to add an optional spawning mechanism that doesn't use LethalLib the weighted random spawning logic?
i.e. a flat % chance of the enemy spawning or not, where it spawns instantly at the beginning of the day, ideally configurable on a per-moon basis.

sinful finch
blissful tulip
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This made my day you have no idea.

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I love this thing and my group is cheering at the news, LOL

steel gorge
little spire
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did you fix the broken spawning

steel gorge
# tidal coral Would it be possible to add an optional spawning mechanism that doesn't use ~~Le...

I'm not sure what you mean. The spawn config is this:

VendingMachineSpawnRarity = cfg.Bind(
    "Vending Machine Spawn Values", 
    "Vending Machine Spawn Rarity",
    "All:30",
    "Spawn weight of the Vending Machine on all moons. You can to add to it any moon, just follow the format (also needs LLL installed for LE moons to work with this config)."
);

It says All:30, but you can configure the chance for moons individually e.g. Experimentation:43,Titan:90,Seichi:20

steel gorge
little spire
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no just it not spawning properly in general

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maybe i missed it was patched

steel gorge
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when I tested it earlier it was fine, hopefully it was just an issue with the mod not being compiled with the latest version of lethal company or somethin

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just to note, on vanilla moons where I have pre-configured spawn locations, I also added spawns for the fire escape door thingies

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not all of them but most of em

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u can disable it spawning at escape doors in le config if u dont want it tho

little spire
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@steel gorge its spawning is still broken

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it spawns on experimentation at least

steel gorge
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what moon/s did it break on?

little spire
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adamance and embrion

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just check everywhere in case

steel gorge
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Ill add preconfigured spots for all vanilla moons

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Zeekers did touch stuff with the map colliders, thats why in v56 the colas would fall through the ground n stuff

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I cba to fix the vending machine spawning if that is the case though, because it wounldnt work on modded moons still anyway

whole sentinel
tiny hare
tidal coral
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yes that's what I mean. Sorry I didn't get to reply earlier

forest oyster
#

i dont know if its intended but i find it hilarious you can feed the maneater to it

vapid raft
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can you still simply walk away from this enemy to avoid it killing you? or has that been fixed

shut osprey
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Just here to ask if it's just straight up not spawning for anyone else?

vapid raft
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:D

vapid raft
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anybody have any issues with vile vending machine spawning in for the inside?

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i adjusted the config properly

rustic sequoia
vapid raft
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its supposed to be an option.. is it still experimental?

rustic sequoia
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so im unsure

steel gorge
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it can technically spawn indoors, but its very rare that it does since there usually isnt enough space

harsh grove
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I think this still fucks up for clients when using poltergeist

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can't do funny gambling

upbeat lynx
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I highly doubt this would be added, but a feature where the crushed cola has a different appearance using the colour pallete or something from the skin of the player it killed would be very funny
A far simpler thing would be if you could have it named after the player, like a "Zeta Cola" if i died to it, assuming it would just take their steam name or whatever

steel gorge
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Is it just the poke/annoy enemy mechanic thingy

steel gorge
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The name thing that is

upbeat lynx
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Awesome, would love that

harsh grove
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maybe it's not poltergeist? I'll have to see but it happens consistently

upbeat lynx
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next time it does i will try and get a log

harsh grove
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oh! thanks, honestly thought it was polter

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no idea what it might be honestly

torn wraith
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yeah so this mod still for me just spawns every single time regardless of spawn rarity

steel gorge
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and then ppl think that the vending machine never actually spawned in the first place

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so they put the spawn values higher which makes it spawn all the time on moons where it does work

honest lava
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big fan of the vending machine. gives you a purpose for the sticky note and the training manuel in the ship. :)

upbeat lynx
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These still dont seem to work with clients. There are random off-chances where they can, but at most times they cannot and they need me as the host to do it.
We never get any errors either about it
Modpack and modlist if needed: 0193708d-73e0-496d-6bfe-9a6fcec6bf2d

ripe crescent
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@steel gorge

steel gorge
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both of those bugs seem to be caused by some complex interaction between many different mods (not their fault tho), because 99% of the time when I try to test it myself it works fine

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so yea prob wont be fixed unfortunately

blissful tulip
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Hopefully one day this guy gets fixed in the far future, he's honestly my favorite modded entity in LC. I have suffered many deaths though with my friends asking me to be the trader with him due to the host-client bug. Wheeze

ripe crescent
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Agree

ripe crescent
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Is the vender a daytime entity or nighttime entity?

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Aka, which power slot of a moon does it fill?

ripe crescent
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?????????????????????

rustic sequoia
steel gorge
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it should technically be in the daytime one, but i cba to move it + it dont matter

steel gorge
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when u spawn it, it will remain invisible and wait until any other alive vending machines are finished spawning. When there are no other vending machines still spawning, it will then try to find the class in the game which holds the location of all of the doors, and sometimes it just cant find it (no idea why and how this happens, but yea). If it cant find it, it will die (instead of using up power level doing nothing)

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by "spawning" i mean it will do the thing where it tries to find a nice spot next to the door

ripe crescent
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This is probably why it's hard to see this thing spawn, even with a weight of 100

steel gorge
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if i turned the failsafes off tho, then ud just see random ass floating vending machines in the most weird positions

ripe crescent
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It either doesn't spawn, or immediately kills itself upon spawning in my experience while debugging

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(The oracle tells me that a VileVendingMachine isn't there in those rounds most of the time)

steel gorge
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yea it is quite fucked tbh; the failsafe is prob triggering too much. Even if i did fix that tho, the only feasible way to have a vending machine spawn near the door is to just hardcode the coordinates and best rotation spot for each door

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I tried to do it dynamically but theres jus several big roadblocks

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like for example, one issue is where the z-forward of doors will sometimes be pointing in a random ass direction, whereas its supposed to ideally be pointing in a forward direction from the door

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theres also like 1 million different edge cases of whether there are big cliffs right next to the door, weird shapes, low roof, etc etc

harsh grove
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maybe a better way to spawn it would be finding the entrance and fire exit triggers, then looking for the closest AI node?

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it's super hard to get such a unique enemy to spawn properly on all moons so I totally get why it'd be hard

ripe crescent
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I haven’t tested them on Ooblterra, but that’s the only custom moon in my modpack

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I was testing them on Assurance

harsh grove
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maybe an extra fail-safe could be it spawning like the rock props on moons?

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just, out in the open

harsh grove
steel gorge
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but sometimes it cant even find the entrances and exists and then jus kills itself after trying for ~30 seconds

steel gorge
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the problem occurs randomly and like

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we will prob both lose our sanity doing that

ripe crescent
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It prob be better if they had hard-coded locations on the vanilla exteriors and interiors

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and leave the normal dynamic spawning to custom stuff

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Kind of like fire exit mimics

steel gorge
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most vanilla planets alr have hard coded locations aswell 💀

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idk why its not working lmao

ripe crescent
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What the fuck

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It’s over

harsh grove
ripe crescent
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I’ve debugged my modpack so much it’s not even funny

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It’s tiring

steel gorge
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and also u cant hardcode it in interiors

ripe crescent
harsh grove
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Minecraft troubleshooting makes me wanna end my bloodline but at least I built up a tolerance for disabling and booting up then getting the same error then disabling smth else and so on

steel gorge
steel gorge
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and on the mansion sometimes

ripe crescent
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What about for Manor and Mineshaft?

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Is it because their main entrances move now?

steel gorge
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mineshaft i have no clue, but manor it sometimes spawns ye

steel gorge
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cuz the main manor entrance alwasys had two big pillars right next to the door so it couldnt spawn

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but now sometimes it can spawn in other places

ripe crescent
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Question

steel gorge
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ya

ripe crescent
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Does the max spawn count for venders go both indoors and outdoors
E.g. if one is already outside, another can’t spawn indoors? CentralConfig overrides deliberate spawning techniques in favor of vanilla-like spawning, so e.g. if I wanted them to have a chance to spawn either indoors and outdoors, I would have to put their codename into the indoor and outdoor entity rosters

steel gorge
# ripe crescent Does the max spawn count for venders go both indoors and outdoors E.g. if one is...

a vending machine always spawn outside and go invisible. It stays invisible until it finds a door to try to plonk itself next to (whether thats inside or outside). The game doesn't care that the vending machine is plonking itself outisde or inside, all it knows is that it initially spawned outside, and then it did whatever it wanted to do. E.g, a masked could spawn inside the dungeon, but then stay outside for the entire game

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idk if that answers the question or not 😅

ripe crescent
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Hm…

steel gorge
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wait so ye central config wouldnt do anything

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to it

ripe crescent
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An easier question would be: Do they take up indoor or nighttime power slots?

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I know they don’t take daytime as you’ve debunked that

steel gorge
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its the outside power slot

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theres 3 different types, cant remember the specific name of the other two

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but the third one is daytime

ripe crescent
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Alright, thank you

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I’ll put them in the nighttime roster to see if that fixes CC potentially messing with them

steel gorge
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noice

ripe crescent
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Will this ever be addressed

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Apparently you can just... avoid being killed by the vender, who's supposed to be a guarantee death when they get aggravated at you

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Or has this mod been cast to the wayside?

steel gorge
little spire
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i dont remember you told me this

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i mean i dont have photographic memory

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but anyways

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i guess let those people enjoy it?? really odd to desire it though, it completely negates the vending machine doing... ANYTHING basically

steel gorge
steel gorge
little spire
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by the way im sorry if i came off as aggressive when i mentioned the broken spawning

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i know that was months ago but still, was not the tone i meant to give off

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i was mostly baffled no one else noticed it for 4 months

steel gorge
steel gorge
little spire
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at the time it was fairly big 🤷‍♂️

steel gorge
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fairs

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idrk icl

little spire
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i already feel old with lethal company help

steel gorge
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wdym

little spire
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like, its only been a year and 2 months of the games public lifespan and i already have nostalgic feelings for it and also the classic modded era

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vending machine was part of that for me

steel gorge
little spire
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well, now a days i dont really enjoy the harpist all too much, but im hoping the glow up is good whenever that does happen, i know you have a lot on your plate

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and even if it doesnt happen, i still think it was always a little underrated for the time

steel gorge
little spire
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i more so have an issue with how easy it is to decompile its ai in your head
as in like, how easy it is to study it on a technical aspect, without actually reading code

steel gorge
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ye its a simple character

little spire
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and when you try to make it more dangerous, its kinda ehhh

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but i have always really enjoyed its config

steel gorge
steel gorge
upbeat lynx
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I personally love the harpist and have kept it around for a while
Always fit in well on mansions, fills that same kinda niche a nutcracker does by being an any you can either avoid or purposefully engage with to try and be greedy for something

quartz heron
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I really wish this had a few more failsafe spawn positions. I am trying to implement it on Desolation (which has an exterior main entrance and fire exits that all have terrain very close to them on either side so vile cannot spawn outside) combined with the awesome new flesh interior (has fleshy walls surrounding both main entrance and all its fire exits, so vile cannot spawn inside either).

Vile vending machine thematically works so perfectly for this moon and respective interior though 😦
Is it out of the question for this mod to get an update sometime in the future where, if there's no reasonable door spots to spawn, the vile vending machine will attempt to spawn inside a few feet away from the main entrance facing its doors?

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or wait... does vile vending machine even have a textured backside? if not, perhaps said final failsafe would require that he spawn facing the interior main entrance doors, then just backs up until he is against a physical obstruction, then spawns?

tiny hare
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wouldn't the cans go flying into the ravines on desolation

quartz heron
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I don't think the cans shoot out quite that far but that's a possibility, and if it were, I'd simply make vile vending machine only spawn inside, then you only gotta feel around in those pools of blood lol

lunar parcel
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is this mod compatible with v70?

steel gorge
# lunar parcel is this mod compatible with v70?

uhhhh probably not, it also has a few bugs anyway. I'm currently busy working on the Wax Soldier and Aloe improvements + bugfixes (for this delicious mod: #1276345828671225946 ). When I have more time Ill fix the bugs in this mod and add a tool so people can easily add their own custom vending machine placements

lunar parcel
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also oooh okay that tool seems really interesting ngl

steel gorge
lunar parcel
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oh alright thats makes sense

harsh grove
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Anyway I am extremely thankful for all your contributions to Biodiversity, makes me feel bad that I'm keeping you from your other mods though!!

steel gorge
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the thing for the dynamic spawning is overcomplicated but still not enough to handle alot of edge cases, hence why u will commonly see the vending machine in some weird ass places, especially on modded maps

steel gorge
harsh grove
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Awww gay ❤️

steel gorge
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lol

tiny hare
weak light
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I dont think this works at all with v73, though I know its not like the biggest priority for the dev, so no pressure, I just wanted to add this here for future reference

lunar parcel
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I'm starting to think v73 was more vile than the vending machine

dawn shale
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Indeed. Everytime the vending machine spawns it doesnt do anything

weak light
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i pray someone forks this mod and hopefully brings it up to date some day (with modders permission). Such a peak enemy

steel gorge
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Ill update the mod later to use the new netcode n whatevers, but the bugs that were in the previous versions are still there

weak light
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Any progress on the update,no pressure of course, just curious

steel gorge
wheat night
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This still alive?

ripe crescent
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I think I miss my Vile Vending Machine...

wheat night
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I miss him as well

lunar parcel
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it’s pretty vile how the vending machine has been treated

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i don’t want him to. r a relic of the past

wheat night
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Anyone willing to revive this man?

steel gorge