#Legend of The Moai

1200 messages · Page 2 of 2 (latest)

undone drum
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legend of Peak more like

last swallow
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1.8.0 BETA RELEASE

This update will be edited in the near future for polish and other things promised.

  • Added a new secret world area (Heaven).
  • Added a small interior base in the new world, containing an experimental device.
  • The new area allows you to acquire 2 new body parts by undergoing surgery. Revertible.
  • The body parts grant you special abilities related to the monster (more will be released in the future)
  • Added a rare nuclear bomb item
  • The item is guaranteed to spawn in the heaven world, to the left of the path.
  • The item is a rare spawn in the interior of Easter Island.
  • Added 2 paths to enter the secret world (satellite->ship->heaven or through an item in the factory)
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I didn't have the time to reduce the mod's size much, but its slightly smaller. Scene management is also now a part of the mod to manage the RAM of the new world, keeping it separate from the main one

hard path
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did you include the weather registry thingies in this update?

last swallow
hard path
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weren't you planning on adding a new weather? 🥺

last swallow
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Yeah

hard path
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did it work

last swallow
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Well it isn't added : / it was next on my list as a quantum storm weather. I used to have it as a weather but it felt incomplete

hard path
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fair enough

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i'll try to have a nice addition released next week (hopefully)

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to make it easier

last swallow
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Well the problem was that compatibility with weatherReg originally required it to be added as a dependency, so I did some goofy code to not require it, while also making it compatible. I like to keep my dependency reqs low

last swallow
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Really annoying but the interior lighting fix broke a bunch of teleports. Fixing that ASAP

last swallow
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1.8.2

  • Fixed an issue that was breaking a ton of teleports on the easter island and heaven maps.
  • Changed drawings on easter island so they are more easily interpreted and generally look better.
  • Fixed indoor lighting issues at long distances.
last swallow
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new funny man soon? moai_rotate

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thinking of some crazy underground / missile mechanics

flat lily
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i hope you like bees greed

last swallow
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To celebrate half a million downloads. I have released a new moai variant!

Version 2.6.0

  • Added an orange moai variant.
  • Orange moais can burrow underground, giving them a stealth advantage.
  • Orange moais can shoot out of the ground, causing a damaging shockwave that launches players.
  • Be careful! Orange moais can sneak up on players underground and drag them in, slowly suffocating
  • and mauling them.
  • Orange moais have the ability to summon electric bees to assist them.
flat lily
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it's the god of fucking bees lmao i love it

undone drum
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mod of the year

scenic quail
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Not enough bee

last swallow
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Dangit

last swallow
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Moai Enemy 2.6.2 Update

  • Fixed a bug where orange moai would permanently leave hives around that are uninteractable.
  • Removed LethalNetworkAPI as a dependency
  • Updated Soul Devourer Secret Enemy to have the same animations and AI as the up-to-date one
  • Made Orange Moais moderately more rare, made normal moais more common
  • Reduced the space requirement for the mod 19.4MB -> 14.1MB
  • Added a setting to easily adjust ALL moai rarity values and chance to spawn on a day at the exact same time.
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So you can just increase this value for spawnrates if you want to keep things simple

last swallow
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Moai Enemy 2.6.3

  • V73 Compatibility update
  • Boost to spawnrates (moai are generally just too rare according to feedback)
simple saffron
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i want to report an issue with your living trap mod, is this the right place or is there a specific thread?

last swallow
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I just updated that mod. I noticed traps were not moving for the client

last swallow
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LegendOfTheMoai 1.8.4 Update

  • Compatibility Update for V73 of Lethal Company.
  • Fixed an annoying issue where baboon hawk modifications would play sounds globally rather than locally
simple saffron
last swallow
last swallow
simple saffron
last swallow
last swallow
simple saffron
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we played on v72 so Nuke was still working

last swallow
simple saffron
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yep of course

undone drum
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got this error when the bomb blew up

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i died and everything worked correctly though, just felt like reporting this in case it was useful hehe

simple saffron
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btw, on the topic of nukes, heres what @strong token cooked (this is the LethalBattle mod)

undone drum
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hooly

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evil

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my only nitpick w the nuke mod rn is the weird sound design but apart from that this thing is funny as hell

last swallow
simple saffron
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@last swallow is Living traps desync issue fixed?

last swallow
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make sure the version is not 1.2.6

simple saffron
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ok thanks

twin thunder
# last swallow Fair the sounds were carried over from a different mod of mine. They should be m...

there is currently a reoccurring bug that has been around since the last version (v72), but i didn't know you had a thread in this server so im gonna report it. the nuke just goes in an explosion loop, that is only visual. the light that comes off the nuke remains on the ground and the explosion repeats itself when you move around for the rest of the round.

it seems rarer than the previous version from what ive noticed though and might be related to some broken enemies (like boom birds in the clip)? but in v72, had this occurring often on its own

stack trace at line 2889 in log and a few prior

twin thunder
last swallow
twin thunder
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its in both, but more common in v72, that vid was on v73 against boom birds (seems to do it more commonly, but waiting for biodiversity patch)

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unsure if its specifically done every time only with boom birds, ill test more in a bit

twin thunder
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Any modded killable enemies that use lethal lib cause this bug

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v73
lethal lib:
shy guy, sirenhead - immortal, explosion works as intended
boom bird, leaf boy, soul devourer - killable, explosion bugs out with same stack trace

other modded enemies i tried but works as intended and don't rely on lethal lib:
peacekeeper + driftwood menace from code rebirth
kamikazie bugs from BCMER
masked from Mirage

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The only reason it feels like it's less common on v73 now instead of v72 is because code rebirth stopped using lethal lib

twin thunder
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Okay, final info the last time - it is very specific. So specific i don't know if its worth you bothering to fix. it's lethal lib enemies that are affected by this mod:
https://thunderstore.io/c/lethal-company/p/Lutschlon/EverythingCanDieAlternative/

shy guy and sirenhead don't produce this bug because they are set to be ignored by EverythingCanDieAlternative. Boom birds, leaf boys don't produce the bug anymore with this mod disabled. Soul devourer however doesn't take damage from the nuke at all when EverythingCanDieAlternative is disabled (it has 6 health without EverythingCanDieAlternative but could die by the nuke with it on)

last swallow
twin thunder
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Wooo

last swallow
twin thunder
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AWesome ilook forward to it ❤️

twin thunder
last swallow
# twin thunder Did you ever end up getting around to it?

I'm sorry I really should have kept my promise. I'm releasing a fix now.

I had the bug also occur from lightning strikes with other clients. Its consistently related to an unprotected null exception in the class.
Testing with my changes shows no issues now.

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Later on I can patch out the sounds so they are a little less... weird.

twin thunder
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Thats fire to hear, its all good, glad i followed up. awesome work

last swallow
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Moai Enemy is updated for v80

floral stump
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Me when the mo is ai'ing or something something...

past pagoda
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Think we could get a option in the config to make them not attack certain enemies? At the moment the angel moai even attack pikmin from lethalmin. So a blacklist for the configs would be great to have.

last swallow
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Give me a day and it will be done

past pagoda
last swallow
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: D

last swallow
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Moai Enemy Version 2.6.5

  • Angel moais no longer attack conventionally peaceful / invincible enemies (all vanilla, some modded).
  • Added a blacklist in lethalconfig for you to add enemies angel moai shouldn't attack.

Default Blacklist: "mask hornets, roaming locusts, jester, hygrodere, butler, barber, ghost girl, circuit bees, giant sapsucker, old bird, living trap, pikmin, cutiefly"

past pagoda
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Perfect, thanks for doing this and so fast!

last swallow
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Legend of The Moai Version 1.8.5 has been released

The mod has been fully updated to support V81 of lethal company. This means that all broken scripts should be fixed, and that the main 2 questlines of the mods
are now fully functional again. If possible, please report issues with the mod to me. I'm finally starting to get interested in working on this again.

last swallow
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I'm working on the idea of the (static) easter island heads on the map giving you little side quests. 🗿 🗿 🗿

ivory onyx
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I saw that your the creator behind the nuke, could that be updated for v81?

last swallow
ivory onyx
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Oh i did not know there was one for the moai mod i could not find the one for the page lethal_nuke in the server, but ya that one

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Nvm xD

last swallow
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Yeah it worked fine for v81 so I didnt do anything

ivory onyx
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fair

ivory onyx
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The golden moai head is bugged when leaving the moon and switching moons the 3 heads i had bugged vanished and when i found and picked one up i froze me, i have encountered the same issue from the pikmoons

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Good chance its also effecting other scrap that moon spawns

last swallow
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yeah something is definitely wrong. Trying to fix this ASAP

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[Error : DawnLib] Item: GoldenHeadItemInside(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
error is related to dawn lib and saving. Seeing why its incompatible now

ivory onyx
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No prob

last swallow
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Patching the items is taking a while so I'm releasing the save/switch fixes in a couple batches.

Version 1.8.6

  • Patch to fix the golden head quest item, morshu item, seeker quest item and the king item from failing to persist across moons and/or save in game.
ivory onyx
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Lets go

haughty shadow
ivory onyx
haughty shadow
ivory onyx
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I have had this error minus the easterisland part on file 1 only when landing on moons resulting in infinite loading

haughty shadow
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same stuff brother

ivory onyx
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The first one, may i ask was this on file 1?

haughty shadow
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if i leave the run and join again without restarting the all game my game don't load the seed and dawnlib crash hard

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did u delete some mod for let u work ur modpack?

ivory onyx
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My modpack on file 1 does not work

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I have deleted file 1 a few times and this has not fixed it

haughty shadow
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mmmmmm

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some mod break dawnlib, but i don't understand what is it

ivory onyx
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Can you test and try file 2? also send me your pack i wish to see which mods we have in common

haughty shadow
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i have 411 mod.......

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are u sure? XD

ivory onyx
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Ya

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well nvm

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Ill send mine

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i only have 107

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I don't have moai i belive this is another mod doing this

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019e2910-0ef5-2223-b330-ee042f894bbb

last swallow
haughty shadow
ivory onyx
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I don't think dawnlib is having issues with just moai if it is

haughty shadow
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019e2912-5bc8-f248-a094-7e8d1b9f1d43

ivory onyx
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Ah the pain of modding and the pain of coding XD

haughty shadow
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this is mine

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i think now i need to sleep i'm try a solution by 10 hours

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i need to sleep O.O

ivory onyx
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Sleep

last swallow
# haughty shadow this is mine

TypeLoadException: Could not resolve type with token 0100001b from typeref
(expected class 'DunGen.Graph.DungeonFlow' in assembly 'Assembly-CSharp')
Attempting to load a dungen that doesn't work will cause major issues

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I believe this might be mentalhospital?

last swallow
haughty shadow
ivory onyx
haughty shadow
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but why with dawnlib 0.19.15 work and with 0.19.21 doesn't work O.O

last swallow
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I ctrl + F DunGen because it is such a common V81 error X /

haughty shadow
last swallow
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The answer is simple though. You don't add interior mods that aren't updated after V81 has been released

last swallow
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I don't know how reliable it is tho

ivory onyx
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me nether

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I have it as its needed for another mod

haughty shadow
last swallow
# ivory onyx The golden moai head is bugged when leaving the moon and switching moons the 3 h...

Just to inform the pikmoons dev if he wants; The likely culprit on his end is that he puts in gameobjects which are items directly within a unity scene, that aren't manually registered as items in his Plugin class.
This used to work fine, but dawnlib doesn't like this anymore. Dawnlib wants you to have everything registered so Items can easily be saved / managed by its system.
For me, I had to create a spawner object specifically for the prefab loaded inside of Plugin.cs, in order for saving to work

ivory onyx
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I forwarded it

cursive venture
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How do I avoid these things

haughty shadow
last swallow
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I'm using patterns like this to set up items now. I'm not sure if the dungeon generation checks are needed but I do it to avoid potential bugs with load order.

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Asking for Xu? Bruh

haughty shadow
last swallow
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Or the interiors bricking themselves lol

nimble dragon
last swallow
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Glad you solved it

cursive venture
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I feel like I'm at the mercy of an angry pantheon of gods whenever I see those stone faced stone faces strut around the map

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Which while that is a vibe my group is so confused on what the play is with those things

haughty shadow
warm wasp
# ivory onyx

@last swallow I think what's erroring is that the moon has blank SO's that didn't end up getting replaced?
not sure this is the line taht errored:

SpawnableOutsideObjectWithRarity? spawnableOutsideObjectWithRarity = level.spawnableOutsideObjects.FirstOrDefault(mapObject => mapObject.spawnableObject.prefabToSpawn == outsideInfo.SpawnableOutsideObject.prefabToSpawn);

said person also has 411 mods so give or take something else is causing it

warm wasp
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you're the one who sent the error i have no idea lol, i assumed you were saying this mod has a moon that caused this

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oh wait

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wasnt your error :p

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oh well, same thing applies, @ivory onyx might know

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this could be caused by lunar config currently rn as well

ivory onyx
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Wha

nimble dragon
ivory onyx
haughty shadow
ivory onyx
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That explains the pikmin

haughty shadow
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bruuuuuh tnx

ivory onyx
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they can see the enemies in the upside down

haughty shadow
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no fix for this?

ivory onyx
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Not yet

haughty shadow
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mmm tnx

last swallow
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I was messing around with stuff and somehow we got Marchxperimentation.

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goofy aah bug

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it looks really cool tho

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Legend of The Moai Version 1.8.7 Released

  • Patch to fix the quantum cannon, quantum painting and quantum properties from failing to persist across moons and saves.
  • Fixed some bugs that broke the main quest once you reached the hidden cave (Player collision issues and an uncraftable quantum cannon)
haughty shadow
# ivory onyx Not yet

yo did u have emergency_dice_update? if u have it disable the mod. it break dawnlib

ivory onyx
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No i do not that has caused connection issues with my friend

haughty shadow
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my modpack full work now

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if u wanna i can give u my code and u can use my modpack

ivory onyx
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Mayhaps

haughty shadow
last swallow
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Legend of The Moai Version 1.8.8 released

  • Fixed compatibility issues with LethalPerformance and other performance mods.
  • Fixed many issues with the current DungeonGenerator being out of date.
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Some things were also wrong on my end.

ivory onyx
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Stack trace:
MoaiEnemy.src.MoaiNormal.MOAIAICORE.pickGuardNode () (at C:/Users/User/Documents/LC-ExampleEnemy-main/Plugin - Moai Enemy/src/MoaiNormal/MOAIAICORE.cs:1031)
MoaiEnemy.src.MoaiNormal.MOAIAICORE.baseGuard (System.Boolean goldMode) (at C:/Users/User/Documents/LC-ExampleEnemy-main/Plugin - Moai Enemy/src/MoaiNormal/MOAIAICORE.cs:488)
MoaiEnemy.src.MoaiNormal.GoldEnemyAI.DoAIInterval () (at C:/Users/User/Documents/LC-ExampleEnemy-main/Plugin - Moai Enemy/src/MoaiGold/GoldEnemyAI.cs:168)
(wrapper dynamic-method) EnemyAI.DMD<EnemyAI::Update>(EnemyAI)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<EnemyAI::Update>?-1308002102(EnemyAI)
CodeRebirth.src.Patches.EnemyAIPatch.EnemyAI_Update (On.EnemyAI+orig_Update orig, EnemyAI self) (at ./src/Patches/EnemyAIPatch.cs:108)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<EnemyAI::Update>?91033376(EnemyAI)
MoaiEnemy.src.MoaiNormal.GoldEnemyAI.Update () (at C:/Users/User/Documents/LC-ExampleEnemy-main/Plugin - Moai Enemy/src/MoaiGold/GoldEnemyAI.cs:57)``` you can summon the golden moai in space
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also im cursed so after i broke moai i died on the moon as it was eclipsed then after i went to land again i got my worst enemy the infinite loading, [Info : Unity Log] Easter Door Lock: Awaiting for level to start... 3 [Info : Unity Log] Moai Enemy: Awaiting to spawn gold moai - -1... [Info : Unity Log] Moai Enemy: Awaiting to spawn portal - -1... this is spamming the console but no real error ill send the log