#Piggys Variety Mod

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bold saddle
bold saddle
glad thicket
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My oh my
A tesla gate!
Does it work like in Secret Labs where it activates in proximity but can be discharged immediately by typing the terminal code?

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||I love map hazards tysm||

bold saddle
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currently you cant disable it from the terminal because it's too easy to avoid

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and yea it works if you are close by

glad thicket
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Aha I see

glad thicket
young heart
proper swan
bold saddle
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sound is placeholder

lament salmon
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yoooooo

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russian roulette when

bold saddle
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idk if I can make it with this system πŸ˜…

fluid sonnet
bold saddle
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you can ignore it

fluid sonnet
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alright

proper swan
bold saddle
proper swan
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Thank you so much.

coarse vigil
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Ive been looking for ages and have yet to find a single one

bold saddle
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yeah there seems to be a bit of a bug with spawning

bleak sphinx
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No way ive been wanting a mod with a actual good revolver i am hype for that

rotund crescent
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Dose the lazed door work on custom interiors

bold saddle
dull harbor
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Does this mod work with v50 currently?

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btw great mod so far

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I cant wait to see what else gets added

dull harbor
# bold saddle

Also is the revolver gonna be a scrap items, or like is a monster going to spawn with it?

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or like purchasable?

crimson kindle
dull harbor
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Yeah thats what I was assuming but just making sure

dull harbor
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damn I really hyped for this mod

blazing fossil
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good job piggy, you always releasing bangers!!!

bold saddle
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1.1.0

  • Added Revolver.
restive pond
fleet spade
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config is now available?

dull harbor
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on thunderstore it still says 1.0.3 atleast on the downloaded version not on the website

dull harbor
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Yeah Im tryin to download it but it just doesnt work

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wont change to 1.1.0

restive pond
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TS caching takes time

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Tho it has 6 downloads now so should be available

dull harbor
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yep its works now

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so im assuming the revolver is just scrap right?

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at least it spawns like it

untold lagoon
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Can you add config to disable/enable feature and set rarity for revlover and the hazard?

dull harbor
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Yeah im really struggling to find a way to get the revolver

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is there any mods that could help spawn it or smth like that I tried command mods and stuff but none of them worked

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makes sense though its a modded item

untold lagoon
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but I don't know any mods to change scrap weights in v50

dull harbor
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lemme try that

acoustic kestrel
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This mod does not play nicely with emote mods (Tried with TooManyEmotes and BetterEmotes). I assume due to custom animations with the revolver. Ignore

dull harbor
untold lagoon
dull harbor
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idk hold up

pseudo bridge
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It would be cool if lethal things changed their model to this revolver

foggy olive
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What is the chance of the door spawning, I can't seem to find it no matter how hard I look?

dull harbor
untold lagoon
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I'll go look

untold lagoon
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idk if it's because I spawned it using devmode, but it has a shotgun icon

dull harbor
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what version are you on?

untold lagoon
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v50

dull harbor
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damn

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idk then

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somethings bugged for me

prime sierra
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I think I'm having the same issue:

untold lagoon
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I have this gigantic error tho

prime sierra
untold lagoon
dull harbor
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yeah

untold lagoon
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I just found a bug
if you switch slot while reloading the scrap icon will still stay in your inventory but you won't have the bulletwithout the actual bullet
Taking another item will override the scrap icon

dull harbor
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wait nvm thats not lethal lib the mod is it?

prime sierra
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wdym

dull harbor
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in the error it says could not load file lethallib

prime sierra
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I'm using r2modman and it usually download dependencies w/ the mod

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not this time though

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let me try getting lethal lib and reloading it

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not getting the error anymore, but I still can't see the revolver in the shop

dull harbor
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yep that fixed it

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its not in the shop

prime sierra
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ok cool

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thank you

dull harbor
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damn this mod is really cool so far

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It literally just released and im actually blown away how great it is

acoustic kestrel
untold lagoon
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Errors looks like to be related with the hazard

acoustic kestrel
dull harbor
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sometimes it just happens

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If Piggy decides to add more hazards and weapons I hope he adds like a beartrap or a Baseball Bat

untold lagoon
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Beartrap could be cool, baseball bat would just be a reskinned shovel tho no?

dull harbor
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well for the baseball bat I feel like it could have a longer range than the shovel and hit faster but do a little less damage

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so if you want something in the middle of the line between a shovel and a knife the bat would be your choice

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it would also probably weigh like 5 so it would also be alot easier to run with

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idk though the idea is really specific and I feel like a bat would be kinda to similar to a shovel

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or like maybe a sledge hammer that wieghed alot but did alot more damage and you could also use it to barge down locked doors

untold lagoon
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Ooh I love sledge hammers

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Serious Sam 3 made me fall in love with them as melee weapons

dull harbor
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It would probably also have some knockback of some kind

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I also think it be cool if theres like an area at the company building where you can upgrade weapons like for example you could saw off the barrel of a shotgun or like if there was a baseball bat you could put like nails or smth in it

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not sure how you would get the upgrades but maybe it would be an area that unlocked upon selling a certain amount of money

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also wonder what the mod will add to LC_Office

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aight ima stop blabbering after I start I just kinda cant stop

acoustic kestrel
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Are these warnings normal for the mod?

untold lagoon
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just got released

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what are the odds

dull harbor
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ima test it to see if its any good

dull harbor
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For some reason it seems like revolver is either very hard or just impossible to hurt certain enemies, for example it doesnt work on butler, spider, or thumper

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and maybe my aim was just really off for the spider or thumper but the butler definitely doesnt take hits from it

bold saddle
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yeah I honestly don't know what the problem is sad
butler and spider couldn't cause any damage in any way.

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you can hit the thumper by crouching and firing it from the front, I think it's a vanilla bug

dull harbor
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yeah prob the knife doesnt do any damage to the thumper or spider either

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but that could have been fixed last I checked

bold saddle
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this thing i guess?

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I'm not sure hmm

dull harbor
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yeah I thought it was smth with the hitbox

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but I feel like the hitbox makes no sense for the butler

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I can see the spider and thumper having that problem but not the butler

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idk though maybe the butler has a wierd hitbox two

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actually you can kill the butler with it

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but it you also have to be crouching

bold saddle
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oh and snare fleas don't hit either

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so i wrote a separate code so u could remove them while they were attached to head

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I guess I'll have to write other code for them first sadsponge

dull harbor
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damn

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masked have the problem to where you have to be crouching for it to register

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the ones that ive tested that work really well with the revolver was the bracken, hoarding bug, and surprisingly the nutcracker

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atleast the inside monsters

bold saddle
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im thinking about making bullets into actual object projectiles

untold sonnet
dull harbor
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well nvm masked can be shot without crouching

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well idk I had masked overhaul fork on though so maybe not

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ok spiders are killable now to

untold sonnet
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but i dont see why it wouldnt tbh

dull harbor
untold sonnet
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i mean there might be a reason why it wouldnt cause zeeks patched nutcrackers something something

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but eh idk

dull harbor
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the revolver appears to be working completely fine now

untold lagoon
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you straight up can't shoot

untold sonnet
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do NOT google hexibetter

untold sonnet
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you can, the mod jsut doesnt work i guess

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made an issue on their github regardless

untold lagoon
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I could not shoot with it

untold sonnet
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did you turn the safety off

untold lagoon
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yeah

untold sonnet
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weird

dull harbor
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I doubt anyone will ever even make a mod of this but why do I want a flamethrower so bad

untold sonnet
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a flamethrower would be huge

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esp considering that forest giants now have an animation of them running away engulfed in flames

dull harbor
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I dident even think of that

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I feel like it wouldent just be once piece of scrap or something bought through the store

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I feel like the pieces of the flame thrower would be found in facilities and could be used to make a flame thrower but you would have to purchase like a canister from the store as fuel for the flamethrower

foggy olive
bitter robin
proper swan
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But that's not a Piggy mod. '^'

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@bold saddle I love the gun, I like that it can only be found on moons and that it cannot be purchased + the bullets are found separately.

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It makes it more balanced, I hope that doesn't change much. '^'/

dull harbor
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maybe through an enemy or something? not sure yet.

empty cradle
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Why wasn't I informed about the existence of this mod?

I broke the download mod speedrun as soon as I saw the tesla gate :3

proper swan
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I don't know how many games I played and I still don't see Piggy's door. πŸ˜‚

empty cradle
coarse vigil
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Day 7 of trying to find a tesla gate; hope is withering

empty cradle
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A config to increase it would be nice

crimson kindle
empty cradle
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So... Either the mod is broken and TeslaGates don't spawn, or I'm so bad at coding that my Transpiler changing the weight to float max value doesn't work πŸ˜…

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Config for Revolver Rarity doesn't generate for me πŸ€”

proper swan
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I had a revolver in a game.

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But when I re-entered that game.

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It was no longer there.

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I don't know if it was because I accidentally sold it or what, but it seemed strange to me, lol.

empty cradle
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Hmmmm, that might have something to do with it πŸ˜…

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
PiggyVarietyMod.Patches.RoundManagerPatch.Start_Postfix (DunGen.Graph.DungeonFlow[]& ___dungeonFlowTypes) (at <7b5793c16bdd423ba4cbf1e07a5d6a15>:IL_0012)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::Start>(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RoundManager::Start>?1805920276(RoundManager)
LethalLib.Modules.Dungeon.RoundManager_Start (On.RoundManager+orig_Start orig, RoundManager self) (at <c68aa40cbbae4bd69cd2fcd50c8f1ae1>:IL_0000)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RoundManager::Start>?1411084668(RoundManager)
untold lagoon
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Yeah I also got that error and reported it

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Couldn't find the TeslaGates either

empty cradle
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IL_0012 is dungeonFlow, if I see this correctly πŸ€”

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This line:
foreach (GraphLine line in dungeonFlow.Lines)

empty cradle
untold lagoon
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idk if he saw it tho, he didn't answer

fleet spade
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is config avaliable? :v

untold lagoon
fleet spade
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:C

primal sinew
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need the revolver buyable... and unlimited (because im that kind of solo player)

bold saddle
still charm
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I wanted to try it out but the current version is borked. Whenever I try to host a game, it get perma-stuck in the loading screen and I had to forcefully close the game. I isolated it to this mod only along with its dependencies. Used r2modman. Config setup doesn't matter.

vivid carbon
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yesterday i could launch a game with it enabled but updated today crashes the game

crimson kindle
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same for me, crashes the game whenever i try to enter a lobby with it enabled

sick token
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last thing in console before crash

shadow onyx
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Yea same for my group we had people crashing after we all updated the mod. Hopefully fix soon

minor egret
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1.1.6 worked?

minor egret
shadow onyx
minor egret
bold saddle
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i temporarily removed tesla gate in 1.1.9 due to a critical issue

shadow onyx
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ive never seen tesla gate since ive used the mod too

bitter robin
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The knife animation is broken while using the mod, i don't know if anyone else has this issue.

crimson kindle
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would it be possible to add a setting to configure the revolver's damage?

empty cradle
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Nooooo, Tesla Gate was removed 😦

eager isle
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sadly this mod isn't compatible with BetterEmotes

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what a shame

crimson kindle
bold saddle
untold sonnet
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the sheer amount looks scary

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@short flicker do you think this will be compatible with ghostcodes?

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πŸ‘€

short flicker
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unless it completely replaces the vanilla blast doors

untold sonnet
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it has a chance to spawn those instead of blast doors i think? @bold saddle can you please tell us in detail how this works

bold saddle
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simple, when spawning the Doorway prefab, add TeslaGateSpawn if Doorway have BigDoorSpawn (security door)

untold sonnet
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does it have a terminal code?

bold saddle
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no

untold sonnet
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aha

untold sonnet
fluid sonnet
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so you cant deactivate tesla gate anyhow?

short flicker
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can you walk through them at all?

bold saddle
fluid sonnet
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does it dmg enemies btw

short flicker
untold sonnet
bold saddle
bold saddle
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I have to make it rn lol

short flicker
distant hemlock
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Possibly in the future once spike traps are compatible with most dungeon flows, couldn’t it be better if there was a chance a Spike trap is a Tesla gate instead? Instead of relying on blast doors which aren’t common for most flows. Though that could be a bit messy

untold sonnet
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yeah that will most certainly wont work

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spike traps 100% dont use the same spawning logic as doors

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you'd see tesla gates in the middle of some rooms or in random corners

short flicker
distant hemlock
untold sonnet
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that you'd probably have to ask badham to implement tbh

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i've told him about the mod already but there are no double doors in the dungeon

bold saddle
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dang I forgot to register tesla gate in the network prefab

untold lagoon
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Is it normal for them to still be working even tho there's no power?

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I don't think they should be

coarse vigil
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I can hear the tesla gates while outside..? This doesnt seem right

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Oh nevermind, thats patched now

bold saddle
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i plan to change it later

untold lagoon
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They work but they don't emit light

bold saddle
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uhm

primal sinew
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SCP-106 when the power goes out

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now i want an interaction between the 2 mods. of course, coding would be an eyeless bitch

rare breach
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it appears to not be networked properly

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also the audio plays across the entire facility and even outside sometimes

bold saddle
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update the mod

snow ginkgo
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Seems like the custom hand animations for the revolver are broken. The hammer and cylinder animate fine, but the player holds the revolver with the default one-handed carry animation. Tested with just the mod and lethallib by themselves

chilly kestrel
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yeah but the cylinder animation for the gun works but the reloading doesn't-

junior ermine
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would probably need some custom handling, likely a tweaked model to fit the hallway and some code to handle spawning in specific locations, then I could plop some unique spawn point stuff into the tile prefabs where it fits to be located and placed

dark kite
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I had issues with the revolver animations. It was holding it in one hand. The reloading animation broke but still put the bullets in the gun.

Basically: It still shoots and can still be reloaded. But I the animations are broke and its only being held with one hand. (Sadly I don't have anything from the output)

crimson kindle
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how does the weight of the tesla gate work? is it a chance to replace doors? or some sort of actual weight system?

empty cradle
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Thanks for fixing the Tesla Gate ❀️

winter mirage
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Would it be balanced enough to have the tesla gates be down for only like 1-2 seconds from a ship disabler? So that you really have to time it well to actually make it past them without dying

rotund crescent
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dose this replace all doors with tesla doors or only some

untold lagoon
rotund crescent
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ok

rare breach
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with those issues

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1.1.12

bold saddle
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I realized now that I accidentally deleted the player code

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ok i fixed revolver thingy in v1.1.13

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It should work fine now

bold saddle
noble heart
bold saddle
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oh thats an unavoidable bug lol rotate

noble heart
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I was wondering why I spawned in just floating without the hands animation playing after the update

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XD

bold saddle
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cuz it directly changes the player animator like more emotes mod

noble heart
bold saddle
noble heart
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Ooh okay good good

bold saddle
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I was working on a v49 project so I reimported the v50 animations one by one πŸ˜…

bold saddle
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i added compatibility with More_Emotes mod in v1.1.15, excluding sign animations

eager isle
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beautiful

untold lagoon
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MoreEmotes breaks the knife animation anyway unfortunately lol

uneven veldt
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animatiosn look epic

bold saddle
crimson kindle
untold lagoon
untold sonnet
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damn i can see them thru the floor

untold oriole
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I saw the bit about potentially changing how revolvers are obtained and had an idea: Make them spawn in like a glass display case in the Mansion level like apparatus, maybe sets off an alarm that makes a lot more enemies spawn or something

bold saddle
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cool

primal sinew
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thatd change vanilla dungeon generation mechanics, potentially making update ports a difficult task

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i aint against it, but i think leaving it as a buyable/findable thing is the better move

rare breach
distant hemlock
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Or have a mansion tile where it’s a master/royal bedroom and a note on a desk or something talking about the invasion in the mansion and that they hid their revolver in a safe that could be broken with a shovel or shotgun

primal sinew
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meanwhile me here hoping for an unlimited ammo branch of it

proper swan
distant hemlock
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Pretty sure it’s possible and I think I remember LLL’s dev saying it could be done with lll easily but I can’t find the message

proper swan
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Well, if so, then it may be fine.

bold saddle
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actually spawning tesla gate is also a slight change to the vanilla generation

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I don't think it will be much different than that tbh

proper swan
foggy spear
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are the tesla gates supposed to do something? I always run into them but they don't do any damage

dull harbor
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pretty sure they kill you I havent ran into them yet so Im not 100% how they work but pretty sure they kill you

rotund crescent
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They don’t

snow ginkgo
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Could be a mod incompatibility, but me and my friends were unable to join each other with this mod enabled
Hung on the Loading... screen for a while before giving a generic error: unable to join message

rotund crescent
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Same

rare breach
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can I do like 0.5 will that work

bold saddle
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no

rare breach
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damn they spawn way to much

foggy spear
noble heart
noble heart
rare breach
noble heart
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Cus they never do

rare breach
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They replace the big doors I think

noble heart
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They might've been wrong

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lol

untold lagoon
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and it disables view bobbing too

rare breach
eager isle
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nah only key code doors

dusk grove
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I think i'm having errors spammed from Tesla Gates
Nevermind just saw the update will test if it still happens

rotund crescent
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This mod won’t let other players join

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@bold saddle

dull harbor
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worked fine for me last time I tried

rotund crescent
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When someone joins if just gives them a error

dull harbor
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It might be something else did you have any other mods on?

rotund crescent
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It’s the mod or a conflict

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I tried it with

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It did not work

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Then I tried it without

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And it did

mossy mirage
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Would love to get more bullets, are they configurable or buyable?

prisma rivet
mossy mirage
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Perfect ty

primal sinew
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tfw cant make revolver or bullets free because setting to 0 disables them

feral ruin
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Bug report: The mod is incompatible with vr - it causes hands to get stuck in a weird position on host/game join.

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Continuesly spams [Info :Piggy.PiggyVarietyMod] Replace Player Animator!

bold saddle
feral ruin
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Maybe just disable the animator for the VR player?

bold saddle
wanton apex
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is revolver buyable?

untold lagoon
crimson kindle
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would love a setting to configure revolver damage

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also for some reason, shotguns seem to be invisible?

noble heart
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@bold saddle Now that the LLL update is out do you plan to port this mod to LLL? I think it'll help, because on custom moons the Tesla Traps don't glow

noble kernel
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Do the tesla traps actually do damage?

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I am pretty sure they still haven't hurt me

coarse vigil
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I havent either

empty cradle
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I've been damaged at least once by them πŸ€”

arctic robin
bold saddle
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1.1.17

  • Tesla Gate is no longer experimental.
  • Fixed Tesla Gate could not kill anything.
  • Changed to require price to be set to -1 to not add revolvers and ammo to the store.
rotund crescent
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Did you fix that already?

bold saddle
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so far I've only seen 2 cases like yours and I don't know the cause

noble heart
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It also happens on vanilla moons not just custom ones

bold saddle
noble heart
bleak stag
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Piggy's Variety messes up the Advanced Company's portable terminal animation. No error logs appearing tho

rare breach
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I didn’t know people still used that

bleak stag
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Well, it's a good mod. The author might be a megalomaniac but you can't deny the polish of the mod

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And it's still supported

acoustic kestrel
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why would you use that when there's alternatives to everything in it lol

bleak stag
acoustic kestrel
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im sure you know what that means outside of it just vaguely working in-game

bleak stag
acoustic kestrel
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I wont, cause I also dont know. BUT ive seen people in here that do code just detest AC in every shape and form to not support it

bleak stag
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the author caused a lot of unnecesary drama

acoustic kestrel
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you can say that all you want, it's not other people's jobs to fix their mod around a commonly known unsupported mod (that's not even on Thunderstore)

bleak stag
acoustic kestrel
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ok lol

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pretty sure most people in this chat are just going to say they dont / wont support compatibility with AC anyways

bleak stag
untold sonnet
bleak stag
surreal gazelle
crimson kindle
bleak stag
bleak stag
rotund crescent
acoustic kestrel
#

Most

foggy spear
# bleak stag because it's more polished than the alternatives?

Is advanced company still receiving updates? Also I changed it out for Lethal Company Variables, it’s actually a better alternative so far for what I need it for compared to AC. Both have their bonuses but LCV is here and author is communicative so that’s a plus for me.

surreal gazelle
rotund crescent
#

Do you want a link I’m in it

bleak stag
rotund crescent
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He just released 1.1.24

bleak stag
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The customization of the game is definitely a big plus as well, but it's not the main reason I'm keeping it

foggy spear
sage plume
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I still use Advanced Company, and indeed, it's still receiving updates. While they are maintaining updates, I believe there will be more new content soon. It has its own Discord, just like 'More Company' or 'Diversity,' where you can discuss it. With that said, I also wish for compatibility between this mod and Advanced Company, but perhaps it's not possible due to animation overwrites

sage plume
rare breach
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(Just poking fun not being serious)

bleak stag
noble heart
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So btw @bold saddle the lights for the Tesla Traps are working again after @unreal turret updated LightsOut so he was being naughty XD

scarlet ridge
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I was wondering why they didn't glow lol

untold lagoon
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I didn't even have LightsOut and the Tesla Traps were also not producing light

noble heart
untold lagoon
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Not sure how that could be related but maybe

noble heart
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Xu has it fixed but the update isn't going live til they finish porting it to LLL

primal sinew
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so... i have BetterShogun (by Hypick) installed. 0 clue why, but when i order a revolver and bullets (both at 0 credits), they turn into buyable shotguns.

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any ideas why?

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... i found why

crimson kindle
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a story is told

rare breach
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fly swatter

untold lagoon
thick marten
noble heart
empty cradle
glad thicket
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I'm not familiar with AC's content specifics, but I think

  • Headlamp -> LGU's NV goggles
  • Portable terminal -> LT's remote radar
  • Bulletproof vest -> LGU's helmet

Maybe one could also use LethalProgression or LethalThing's utility belt to achieve the effect of saving inventory slots

thick marten
#

HotbarRD redid a nice feature AC had

empty cradle
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I'd need to check LGU's stuff before I can say amazing about that

dull harbor
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I think it be cool if there was like a watch for the portable terminal or smth like that

fluid sonnet
#

some errors after i died as a host to tesla gate

untold lagoon
#

Still not emitting light for me

untold sonnet
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are ammo and revolvers supposed to be free in the shop?

untold lagoon
untold sonnet
#

alr ty

dull harbor
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Very curious what else ends up getting added to the mod because everything so far is really good

untold lagoon
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Yeah very good mod, it's unfortunate that the revolver messes with other mods' animations tho

dull harbor
#

Piggy can add what he wants to add to the mod but I feel like he should keep adding stuff that feel like they belong in lethal company

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like both of the things in the mod feel like something zeekerss would add

winter timber
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i didn't know it messed with anims

untold lagoon
#

These are the one I know of, maybe more

crimson kindle
#

tis the nature of overriding player animations

bold saddle
bleak stag
carmine heron
dull harbor
#

Honestly it be cool to see this mod add like emotes of its own or smth but maybe just like simple things like a thumbs up for like the 3 key

#

or some other hand language

carmine heron
dull harbor
#

yeah

untold sonnet
#

revolver sometimes breaks clients' inventories

#

and makes them unable to interact with anything

nimble pumice
#

Revolver seems to cause desync between players

sacred wolf
#

Oh shit

#

Yea

#

Should probably report this

#

here

#

Didnt assume this had anything to do with the revolver but now that I think about it, it was in my inv

crimson kindle
carmine heron
#

the sheriff

dull harbor
#

just like a walking turret

carmine heron
crimson kindle
carmine heron
#

Wish it worked

#

we used new versions and they still dont work

dull harbor
#

it could be a diffferent mod

carmine heron
#

casue removing it made it work

dull harbor
#

idk

#

what mods you got

carmine heron
#

tried both with and without AC

#

BepInEx-BepInExPack-5.4.2100
Piggy-An0n_Patch_but_toggle_crouch-1.0.1
BananaPuncher714-LethalQuantities-1.2.9
Monkeytype-HideChat-1.0.0
AinaVT-LethalConfig-1.4.2
Rune580-LethalCompany_InputUtils-0.7.4
Gemumoddo-LethalEmotesAPI-1.11.5
Confusified-InsanityDisplay-1.1.4
ShaosilGaming-GeneralImprovements-1.2.3
TestAccount666-ForceGrabItem-1.2.1
Evaisa-HookGenPatcher-0.0.5
SylviBlossom-SmartItemSaving-1.2.1
Swaggies-BetterPaycheck-0.9.0
EliteMasterEric-Coroner-1.6.2
ButteryStancakes-KeepUnlocks-1.0.2
DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher-0.5.0
fumiko-CullFactory-1.1.0
Zaggy1024-PathfindingLagFix-1.2.1
5Bit-VoiceHUD-1.0.4
BlueAmulet-LCBetterClock-1.0.3
Woecust-Immersive_Visor-0.5.2
Suskitech-AlwaysHearActiveWalkies-1.4.5
Rocksnotch-ShovelFix-1.1.0
mrov-LightsOut-0.1.3
Glitch-NoPropShadows-1.0.1
fumiko-BetterMonitor-0.1.3
Toskan4134-LethalRegeneration-1.3.0
Evaisa-FixPluginTypesSerialization-1.1.1
Sigurd-CSync-4.1.0
coderCleric-Poltergeist-1.0.2
TestAccount666-ScannableTools-1.1.0
Swaggies-BetterEXP-2.0.0
Orion-DontBlink-1.1.1
Evaisa-LethalLib-0.15.1
malco-Lategame_Upgrades-3.6.0
Command293-LocalFlashlight-1.2.21
consequential-Oxygen-1.5.5
loaforc-loaforcsSoundAPI-1.0.10
Hardy-LCMaxSoundsFix-1.1.0
LethalResonance-LETHALRESONANCE-4.2.5
FlipMods-TooManyEmotes-2.1.13
calciumsalt-ShipHomeDecor-1.0.0
Bobbie-NAudio-2.2.2
Bobbie-UniTask-2.5.0
Bobbie-RadioFurniture-1.0.0
quackandcheese-MirrorDecor-1.3.2
Evaisa-LethalThings-0.10.4
CTNOriginals-OuterDoorButtons-1.0.2
veri-ShipWindows-2.0.6
Wolf11221-SpaceShipDoor-1.0.1
Hamster-LethalPipeRemoval-1.6.3
TeamCosmic-ChessMod-1.0.2
Vegasx-Build_Anywhere-1.2.0
SylviBlossom-TerminalConflictFix-1.2.2
x753-More_Suits-1.4.3
Slendcorp-Additional_Suits_And_Prices-1.3.2

#

MelanieMelicious-Item_Furniture_MelanieMelicious-0.1.0
bigmcnugget-VanillaContentExpansion-0.1.8
etherealemil-UsualScrap-1.3.9
SimonTendo-LCGoldScrapMod-1.4.5
SweetOnion-LethalSnap-1.5.7
FlipMods-TooManyEmotesScrap-1.0.5
Lega-CursedScraps-1.0.5
BMX-LobbyCompatibility-1.1.0
loaforc-FacilityMeltdown-2.6.4
ShipMeltdown-ShipMeltdown-1.3.50
thej01-LethalWeight-1.0.2
thej01-DynamicFallDamage-1.0.0
Lordfirespeed-OdinSerializer-2022.11.9
xilophor-LethalNetworkAPI-2.1.7
MoonJuice-BuyRateSettings-1.3.2
Scoops-LethalPhones-1.0.9
zealsprince-Malfunctions-1.8.5
MrHydralisk-EnhancedRadarBooster-1.7.1
x753-Mimics-2.6.0
x753-Peepers-0.9.7
mattymatty-AsyncLoggers-1.6.2
qwbarch-BarchLib-1.0.0
qwbarch-Mirage-1.6.0
IntegrityChaos-LCCutscene-1.0.0
IntegrityChaos-GraphicsAPI-1.0.0
IntegrityChaos-Diversity-2.0.3
TestAccount666-PoisonPuffer-1.1.0
SillySquad-Arachnophilia-1.8.1
readthisifbad-SnatchinBracken-1.5.0
Sakura-LandminesForAll-1.0.1
Melavex-MelsEnemyPack-1.0.6
MegaPiggy-EnumUtils-1.0.3
XuXiaolan-TheGiantSpecimens-2.0.9
MoonsweptTeam-Moonswept-0.5.5
zealsprince-Locker-1.1.2
YaBoiDucki-men_stalker-1.2.1
PloufJPEG-CompanyCreatures-0.2.0
Garf-MissileTurrets-1.3.3
Bob123-Haunted_Harpist-1.3.11
Dackie-SCP106-2.0.0
jaspercreations-Scopophobia-1.1.2
mrov-MrovLib-0.0.6
MeatBallDemon-VileVendingMachine-1.0.5
Aubarino-AubPiggybackAPI-1.0.1
Aubarino-Sentinel_Mod-1.1.0
SolidStone-ShockwaveDroneEnemy-0.4.0
BaronDrakula-MoreCounterplay-1.2.1
mrov-WeatherTweaks-0.5.4
Sparble-FacelessStalker-1.1.4
PotatoePet-AdvancedCompany-1.1.24
MaxWasUnavailable-LethalModDataLib-1.2.2
IAmBatby-LethalLevelLoader-1.2.2
sfDesat-Celestial_Tint-1.3.0
ButteryStancakes-AccurateStaminaDisplay-2.0.4
Laventin-StarshipDeliveryMod-1.0.2
IAmBatby-DisplayHiddenRoutesAfterTraveling-1.2.2
aloslider-SurvivalBonus-1.0.1
AudioKnight-StarlancerAIFix-3.6.0
xCeezy-LethalEscape-0.8.5
mrov-TerminalFormatter-0.2.3

dull harbor
#

yeah not sure

thick marten
pseudo bridge
#

with the twerking and griddying lol

fluid sonnet
carmine heron
crude plover
carmine heron
carmine heron
#

will grab that

sacred wolf
#

question

#

this weight

#

what is it being compared to

#

and are decimals allowed?

primal sinew
#

im guessing pounds

rare breach
eager isle
#

I think decimals are fine, he updated the mod to allow that a few days ago I'm pretty sure

thick marten
#

Setting type: Single

#

In layman's terms, yes decimals are allowed

warped nimbus
#

and that new death cam

crimson kindle
#

for the cam

sacred wolf
#

Some secrets I gotta gatekeep until release

#

Go explore thunderstore there are some lovely under appreciated mods out there

warped nimbus
vestal shoal
#

@bold saddle
Please PLEASE! Add a speed loader for the bullets.

The inventory management is killing me! PLEASE!!!!!!!

I beg you!

#

Make it cost a bunch of money!

untold sonnet
#

i wish for randomly loaded revolvers as scrap

cyan trench
#

Russian roulette

dull harbor
#

yeah it be cool if you could just spin the barrel but I prob be kinda hard to do

cyan trench
#

Could replace the load bullet option with spin cylinder while it's closed

crimson kindle
vestal shoal
#

@crimson kindle
The balance is already that it is weaker. The fact that you need 7 inventory slots to load the thing efficiently just makes me never want to use it.

It takes like 4 minutes of standing by a drop ship to load the thing, and then another 6 to ferry any other bullets back to storage. Plus if you find a single bullet in the interior what will that do for you? Aggravate something? It takes like 2+ bullets to kill anything. So if you want to have some chance of finding bullets you have to give up a bunch of scrap spawns for bullets by drastically raising the bullet scrap weight. It seriously imbalances scrap gathering.

Now if you have a speed loader that can randomly spawn at like 1-5% or one that costs the price of 6-7 bullets in the shop. It is still balanced but does not cause inventory management/QoL problems. As well as not destroying scrap generation on every moon.

cyan trench
#

or you could always mod the speedloader in yourself

crimson kindle
#

just having one fully loaded revolver is still plenty of defense, you don't need to load it inside the building

balmy pendant
#

the result is you can make things appear without messing up the balance of the scrap generation

#

or have a chance to appear, I should say

vestal shoal
vestal shoal
#

I definitely have to check this.out

still oracle
dull harbor
#

not sure

still oracle
#

oops didn't mean to link this to you

#

thanks tho

empty cradle
#

I have the feeling that this mod caused extreme lags when loading a moon with my modpack πŸ€”

glad thicket
#

I personally haven't encountered much difference

jaunty forge
#

hey just cause am dumb, whats the damage of the revolver?

warped nimbus
#

well from my experience it can 2 shot nutcrackers 1 shot a bracken

#

so id assume 5 damage

#

or 4

jaunty forge
#

jesus christ that's stronger than I thought

#

I've been reluctant to use it till I find enough ammo (removed it from store since I find buying ranged weapons pretty OP)

sacred wolf
#

that seems hella wrong

#

it 2 shots hoarding bugs

#

actually wait no

#

it 2 shots baboon hawks

warped nimbus
#

i may have hit the brackens 2 hitboxes idk tho Β―_(ツ)_/Β―

thick marten
#

brackens are 3hp, baboon hawks are 4

viral lance
#

any chance this will work with lcvr?

viral lance
jaunty forge
proper swan
#

Actually a group of 3 or 4 Baboon Hawks can kill a dog.

#

And now that they have a buff, I think there are going to be few situations where Eyeless Dog can beat Baboon Hawks. XD

crimson kindle
frail crow
#

dang every week i check the Updates/changelog in hopes i see
"Fixed animation issues with the Shotgun and other player animations"

i really like the revolver and find the damage and slow reload fitting to LC
(Though a config to buy a fully loaded Revolver would be nice too)
here is hoping, but if not, still what a fun mod to mess around with!

vestal shoal
#

Having log spam.

[04:09:57.4764998] [Info :Piggy.PiggyVarietyMod] Replace Player Animator!
[04:09:57.4957162] [Info :Piggy.PiggyVarietyMod] Replace Player Animator!
[04:09:57.5128583] [Info :Piggy.PiggyVarietyMod] Replace Player Animator!
[04:09:57.5396471] [Info :Piggy.PiggyVarietyMod] Replace Player Animator!

#

Constant

proper swan
#

@bold saddle Hey Piggy, sorry for the ping, I just wanted to say that I really like this mod and the only thing I could say as a suggestion is that it would be nice as a configuration to be able to adjust the volume of the Tesla.

Everything else is perfect and I'm excited to know what else you're going to add. '^'

prisma rivet
#

nice

proper swan
stark hollow
#

Getting NullReferenceExceptions

#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
PiggyVarietyMod.Patches.TeslaGate.Update () (at <fedd9c589d29495586b00e4bb1843b9d>:IL_00BB)

bold saddle
nimble pumice
#

Sorry if this has been talked about before but what causes the desync between players with the revolver?

proper swan
#

@bold saddle Appreciation message about the Tesla, it is fantastic.

I don't know if the lights going out for a few seconds is intentional, but if it isn't, please don't fix it. πŸ˜‚

grim wharf
#

hey @bold saddle how did u do your holding animations for your revolver im guessing you override the original animators? im trying to add a holding animation for one of my scrap

bold saddle
#

I wish someone would create a custom holding animation API, bc custom holding animation mods are not compatible with each other sadsponge

grim wharf
proper swan
#

Is it possible I can spawn the Tesla 1.5?

#

I mean, put decimals.

bold saddle
viral lance
#

Any chance this will be standalone or compatible with LCVR?

#

Best hazard in the game

bold saddle
viral lance
#

Yaaaay!

#

Thank you no rush! Excited at the prospect

solemn pumice
#

This is a super cool mod

solemn pumice
scarlet ferry
graceful root
#

@bold saddle is there a way to separate the gun and the tesla gate

#

Mod wise

wet marten
pseudo bridge
untold lagoon
pseudo bridge
#

great minds think alike of wanting to choose good mods

winter timber
pseudo bridge
#

i see a chain starting

graceful root
warped nimbus
velvet pulsar
formal thicket
#

I can't wait to see new content for this mod but I understand piggy is probably busy and also is trying to get to bug fixes first

velvet pulsar
#

@bold saddle found an incompatiblity issue just not sure what this mod is interacting with in my profile. had to go through a bunch of my mods and disabled one by one and ended up the reason another player cant join my game (pops up lobby incompatiblity) is because of the piggys variety mod

#

heres the code

#

already have piggy disabled in it

#

018f9414-6e90-f9b4-5b83-2a58290f5d62

noble heart
#

@bold saddle I still wonder if the revolver is disabled if overriding the player animator could also be disabled lol

#

Just for better compat with other mods

bleak geyser
#

how do y'all get the tesla gate lighting to work?

#

I've had it work once and that was for some reason because I was using imperium

noble heart
#

It works fine in my pack

#

You probably have a mod breaking it πŸ€·β€β™€οΈ

bleak geyser
#

actually if anything it's probably diversity's true darkness?

#

I don't use it's default value, I toned it down to 0.6

noble heart
#

I don't think so but I also don't use that anymore after V50

#

the addition of Spike Traps made me set it to false, cus even without true darkness you can barely see them in the dark

#

With it you're extra screwed

#

XD

bleak geyser
#

πŸ’€

#

I still like the feature, just not at it's default setting cuz imo it just makes the game unplayable lol

uneven veldt
#

bro USE A FLASHLIGHT

bleak geyser
#

I DO

#

I even got LocalFlashlight 😭

rocky iron
bleak geyser
#

0.6 not 0

#

and that does work for me, it's not pitch black but it isn't normal vanilla darkness

#

also I tested it without true darkness and it didn't give me mah tesla gate lighting πŸ˜”

bleak geyser
rocky iron
#

@bold saddleis there any chance to disable friendly fire? I have other anti-griefing mods up and running (shotgun/shovel) but the revolver apparently uses another logic.

I don't have enough data to submit a report, but I suspect that picking up a revolver when your inventory is empty (using reservedWeaponSlot and ExtraItemBar) causes a desync/error of some kind.

rocky iron
bleak geyser
#

really? that's weird

#

it worked for me

#

I should try disabling the whole mod and see if that does something for the lighting...

rocky iron
#

I'm not sure. I'm not using the mod anymore tho, I don't like how it looked in HDR ^^"

bold saddle
rocky iron
# bold saddle i think i can disable the player damage code if anti griefing mod is detected. c...

I'm using two - that haven't been updated for a while:
https://thunderstore.io/c/lethal-company/p/AgentRev/NoFriendlyGunfire/
https://thunderstore.io/c/lethal-company/p/Isophene/NoShovelGriefing/
Yet, they seem to be working fine (so far).

The other day I was joking and shot a (revolver)bullet during a session, cold blooded, you can imagine the result πŸ˜›

Besides - what about making it an explicit "NoFriendlyFire" config flag to avoid any dependencies? ^^
Personally I'd prefer that, but you're the boss πŸ™‚

bold saddle
rocky iron
#

Tha! ^0^
I don't want to overstep but, May I add a "revolver damage [amount]" setting to a potential wishlist queue? I had to scale most damage (and HPs) 3 times to have a better control on how damage upgrades work (LateGameUpgrades), and the revolver is as a result feeling a bit nerfed ^^
(also, could help people make it feel more unique/stronger/fit their balance)

bold saddle
#

ν•œκΈ€νŒ¨μΉ˜ μ˜΅μ…˜μ€ κ΄€λ ¨ μ•„μ΄ν…œλ§Œ ν•œκΈ€λ‘œ λ°”κΎΈλŠ”κ±΄κ°€μš”?
( sorry i can't use english )

royal idol
#

yo this mod is sick i always wanted a revolver in the game

#

my friend wasted half the bullets trying to kill shrimp lol

bleak geyser
#

WHY THE FUCK DOES IT WORK NOW

#

I DID NOTHING

#

Oh well the lighting works now yay

weak scroll
#

ooo that new icon looks nice

winter timber
#

hell yeah

empty cradle
dull harbor
#

weapon/scrap idea, what about an umbrella

#

like maybe you could block shots or smth with it

#

or like hit someone with it

bleak geyser
#

😭

echo widget
#

hey guys, any input on the revolver not working for clients? Specifically, when they pick it up they can't drop it or interact with other things like the main entrance

bleak geyser
#

this thing is a conundrum (it works again???)

echo widget
#

could anyone explain this to me?

#

[19:41:08.3309929] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
PiggyVarietyMod.Patches.CustomTouchInteractTrigger.OnTriggerEnter (UnityEngine.Collider collider) (at <077902429c794819b3d995ed7896e278>:IL_000C)

[19:41:08.3309929] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
PiggyVarietyMod.Patches.CustomTouchInteractTrigger.OnTriggerEnter (UnityEngine.Collider collider) (at <077902429c794819b3d995ed7896e278>:IL_000C)

#

heres full logs. error was towards the end

noble heart
#

@bold saddle the screen shake for the Tesla Gate is happening even though you have it defaulted to false

noble heart
#

Another issue to note is your mod seems to cause a bug with the ship too where when Stormy Weather is happening and you're not on the ship the whole screen will shake although it's not consistent

#

I'd still love a bool toggle to disable the player animator patch if not using the Revolver, cus I think that might be what's causing most of the issues but idk

noble heart
#

Yeah this mod was responsible for a lot of issues I had unfortunately 😦 if the ship was being shook by stormy weather and a player wasn't on it and got close to the facility the closer they got screen shakes would become more and more intense, it also caused an invisible collider to be next to the ship if you jumped off of it early while it was landing and you would get shoved around by it til it finished landing. None of this happened after I removed the mod, it's like the mod for some reason causes the game to never properly register the player as not on the ship for some odd reason

#

@terse jungle We found it buddy, we found it.

#

@thick marten maybe you may know a way for this to be fixed, is it cus of it messing with the player animator? πŸ€”

cyan trench
#

I've never had any of these issues and I've been jumping off of the ship early and taking fall damage for months

#

Could be conflicting with something causing the issue though

noble heart
#

I mean removing the mod fixed it, also it didn't happen for me when I first started using it it started I wanna say around the time 1.1.24 or 1.1.25 dropped

#

and it just got to the point that it got annoying, especially the screen shaking issues from lightning strikes and such

noble heart
sonic zinc
#

This error spams nonstop when appearing on the ship:

[Error  : Unity Log] TypeLoadException: Failure has occurred while loading a type.
Stack trace:
PiggyVarietyMod.Patches.PlayerControllerBPatch.Update_Postfix (GameNetcodeStuff.PlayerControllerB __instance, UnityEngine.Animator& ___playerBodyAnimator) (at <0e2cbad59a4e4ff78a2b8c59fce24187>:IL_0037)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)
winter timber
#

this thing still got issues w emote mods?

bleak geyser
#

I mean I know TME works fine with it

winter timber
#

sick!

bleak geyser
#

idk about More_Emotes or whatever it was called

jaunty ermine
winter timber
#

neato, I remembered this having some issues w that

#

thanks!

echo widget
#

has anyone had an issue with clients not being able to fire weapons

noble heart
#

@bold saddle I would like to apologize this mod was not responsible for the weird ship behavior as for some reason it decided to randomly come back lol idk why the screen shake config for Tesla Traps isn't working though I have an idea of what mod it may be now though

bold saddle
#

np

noble heart
hushed canyon
#

@bold saddle I hate to bother you but the telsa gate isn't marked as an actual hazard which means I can't set it to spawn only on certain moons via lethal quantities... Is it possible to register it as a map hazard in some way or perhaps provide a config option that allows us to define weight per moon? I'd like to have tesla gates spawn more often on the secret labs moon I have installed.

Also maybe a config to decide reload time because there's this long awkward pause after the bullet slides in where the player just can't do anything, unable to close cylinder or start loading another round for about a whole second

bleak geyser
#

It's because the tesla gate take the same kind of spawn behavior as Secure Doors

#

which in themselves aren't a trap and are exclusively found in the facility interior

hushed canyon
bleak geyser
#

maybe the secured doors are different there? like not as obvious as the vanilla one

#

or just specific compatibility with the dungeon

rain pumice
noble heart
#

But I'm starting to believe it could be GI, OpenBodyCams, or ModelReplacementAPI

rain pumice
#

I think we only use model api out of those.

noble heart
#

It's likely that then, I've been theorizing it might be that cus it touches player body physics and such

#

However

#

My mod list

#

Lemme know if there's anything else we share

rain pumice
#

I will get back to you on that.

bold saddle
noble heart
bold saddle
#

oh ok

rain pumice
# noble heart It's likely that then, I've been theorizing it might be that cus it touches play...

BepInEx-BepInExPack-5.4.2100
Rune580-LethalCompany_InputUtils-0.7.7
AinaVT-LethalConfig-1.4.2
notnotnotswipez-MoreCompany-1.9.1
BMX-LobbyCompatibility-1.1.0
MaxWasUnavailable-LethalModDataLib-1.2.2
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.16.0
Evaisa-FixPluginTypesSerialization-1.1.1
MegaPiggy-EnumUtils-1.0.3
Bobbie-UniTask-2.5.0
Bobbie-NAudio-2.2.2
qwbarch-BarchLib-1.0.0
Sigurd-CSync-5.0.1
Lordfirespeed-OdinSerializer-2022.11.9
xilophor-LethalNetworkAPI-2.2.0
BunyaPineTree-ModelReplacementAPI-2.4.5
NotAtomicBomb-TerminalApi-1.5.4
WhiteSpike-Interactive_Terminal_API-1.1.2
femboytv-LethalPosters-1.2.3
IAmBatby-LethalLevelLoader-1.2.4
IAmBatby-LethalToolbox-1.0.2
Zehs-SellMyScrap-1.5.16
Piggy-Piggys_Variety_Mod-1.1.27
XuXiaolan-TheGiantSpecimens-2.1.2
TestAccount666-ShipWindows-1.3.6
FlipMods-HotbarPlus-1.6.8
FlipMods-ReservedItemSlotCore-2.0.30
FlipMods-ReservedFlashlightSlot-2.0.5
FlipMods-MoreBlood-1.0.2
FlipMods-TooManyEmotes-2.1.19
Woecust-Immersive_Visor-0.5.2
ButteryStancakes-AccurateStaminaDisplay-2.1.2
quackandcheese-ToggleMute-1.3.1
Zaggy1024-PathfindingLagFix-1.2.1
fumiko-CullFactory-1.1.3

Here are the mods we have that are similiar between our lists.

noble heart
#

Yeah I think probably ModelReplacementAPI then or maybe TooManyEmotes possibly but pretty sure I also had the issue with BadAssCompany installed as well

rain pumice
#

I am wrong. The lsit seems slightly bigger.

rain pumice
# noble heart Yeah I think probably ModelReplacementAPI then or maybe TooManyEmotes possibly b...

AinaVT-LethalConfig-1.4.2
AudioKnight-StarlancerAIFix-3.6.0
BepInEx-BepInExPack-5.4.2100
BMX-LobbyCompatibility-1.1.0
Bobbie-NAudio-2.2.2
Bobbie-UniTask-2.5.0
BunyaPineTree-ModelReplacementAPI-2.4.5
ButteryStancakes-AccurateStaminaDisplay-2.1.2
DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher-0.5.0
Evaisa-FixPluginTypesSerialization-1.1.1
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.16.0
femboytv-LethalPosters-1.2.3
FlipMods-HotbarPlus-1.6.8
FlipMods-MoreBlood-1.0.2
FlipMods-ReservedFlashlightSlot-2.0.5
FlipMods-ReservedItemSlotCore-2.0.30
FlipMods-TooManyEmotes-2.1.19
fumiko-CullFactory-1.1.3
FutureSavior-Hold_Scan_Button-1.1.1
Hardy-LCMaxSoundsFix-1.2.0
Hexnet111-SuitSaver-1.2.0
IAmBatby-LethalLevelLoader-1.2.4
IAmBatby-LethalToolbox-1.0.2
JS03-LC_VEGA-2.0.1
LegoMaster3650-FairGiants-1.1.1
loaforc-VoiceRecognitionAPI-2.0.0
Lordfirespeed-OdinSerializer-2022.11.9
Magic_Wesley-WesleysInteriors-1.1.17
malco-Lategame_Upgrades-3.7.2
mattymatty-AdditionalNetworking-1.0.0
MaxWasUnavailable-LethalModDataLib-1.2.2
MegaPiggy-EnumUtils-1.0.3
mrov-OrbitRecharge-0.0.5
NotAtomicBomb-TerminalApi-1.5.4
notnotnotswipez-MoreCompany-1.9.1
Piggy-Piggys_Variety_Mod-1.1.27
quackandcheese-ToggleMute-1.3.1
qwbarch-BarchLib-1.0.0
qwbarch-Mirage-1.7.0
Rune580-LethalCompany_InputUtils-0.7.7
Sigurd-CSync-5.0.1
SolidStone-ShockwaveDroneEnemy-0.5.1
TestAccount666-ShipWindows-1.3.6
TestAccount666-TestAccountFixes-1.1.2
WhiteSpike-Interactive_Terminal_API-1.1.2
Woecust-Immersive_Visor-0.5.2
x753-More_Suits-1.4.3
xilophor-LethalNetworkAPI-2.2.0
XuXiaolan-TheGiantSpecimens-2.1.2
Zaggy1024-PathfindingLagFix-1.2.1
zealsprince-Locker-1.2.0
Zehs-SellMyScrap-1.5.16

noble heart
#

It was the ShockwaveDroneEnemy, I let Solid know and he pushed a patch that allows disabling the screen shaking

rain pumice
#

Oh cool! Thank you.

thick marten
#

Looking at shockwave drone enemy's code

#

It's not the shockwave drone :p

#

Like I said before, solid is a pretty good programmer, he didn't do smthn weird with the screen shaking

noble heart
noble heart
bold saddle
#

I know there are some bugs and things to fix, but I'm so busy these days that I don't have time to maintain the mod sadsponge sry

thick marten
#

That would fix probably your biggest problem

#

It's also how I do it

bold saddle
#

yeah I know the issue, but I did not try it because I thought the animator's parameters would be initialized

noble heart
#

Btw @empty cradle since you took interest in wanting to do this update

noble heart
empty cradle
#

Once you're back, the mod's all yours of course πŸ™‚

#

Or I can just send you a modified version and you upload it

#

I really like this mod, so I don't want to disable it xd

bold saddle
wet kayak
#

Any idea what this error could be
Its constantly running through my log

rough vine
wet kayak
#

Is the latest version not the one on the site?

rough vine
empty cradle
#

@bold saddle, would you mind pushing your current code to github so I can properly open a pull request for this fix?

thick marten
#

make sure ur code works multiplayer

crude plover
#

snowglobe!!!

empty cradle
bold saddle
#

I cant access my pc until <t:1719673200:D>

noble heart
#

I need that fix

#

Lol

thick marten
#

he's not allowed to without permission

noble heart
noble heart
#

@bold saddle did you ever update the source on Github so @empty cradle can push his pr?

noble heart
#

@empty cradle get to pushing that pr later bud πŸ’œ

river owl
#

[Warning: Unity Log] The referenced script (PiggyVarietyMod.Patches.RevolverItem) on this Behaviour is missing! [Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing!

gentle pond
#

tesla gate lags out my game incredibly, and also doesnt kill anything..

solar pivot
#

Yea, I had that same issue when I played last.

ebon cosmos
#

yeah it spams the logs, but the mod itself worked fine for me

hardy lotus
#

At the moment, the mod won't work properly because the death method got changed and this mod didn't update yet, so i recommend to disable it until the beta reach the branch and this get fixed

#

Or you can keep it and have the game laggy normalcat

ebon cosmos
#

oh yeah I didnt try it in v55

winter timber
gentle pond
#

i really feel like there needs to a config, all for the revolver, but for the tesla gate aswell

winter timber
#

but yeah idk the tesla gates never turned on for me

#

even when I went thru em n stuff

gentle pond
gentle pond
#

oh i see it now

#

i just dont see a thing for disabling the tesla gates entirely.

small rain
#

Tesla gates not electrocuting in V56

noble heart
#

Kill Player was changed

#

@bold saddle

ebon cosmos
#

oh so thats why mimics we'rent working

honest rune
#

yeah

#

need it to be fixed

small rain
#

Weird when I first started playing the initial beta launch, they worked. After a few rounds (maybe I updated during the game idk) it broke and hasn't worked since.

honest rune
#

so any news?

ebon cosmos
#

I think the focus is LC_Office rn

honest rune
#

:((

bold saddle
#

I've updated mod. Tesla Gate doesn't work, but at least it doesn't throw any errors

#

sry for the late update sad

coral badger
#

As long as the revolver works, everyone should be happy

honest rune
#

yas

small rain
stark terrace
#

Same here. I have the revolver completely disabled in my pack

small rain
#

same

balmy pendant
#

the revolver is pretty balanced I feel, especially with the way the falloff calculation works, although I did make it more expensive in my modpack

#

the only thing I dont like is that it breaks the animator for some other mods

mild knot
#

tesla gate is broken chat, its jover

#

if only we could higher the tf2 engineer to give it 5 wacks with his magical wrench, it might start working again

mild knot
#

suggestion: make revolver have an option to spin the cylinder so you can russian rulet, also make it so you can point it at youself

velvet pulsar
balmy pendant
#

and I think LCAmmocheck or whatever its called, the one where you can check how many bullets are in the shotgun

#

by opening it

static orchid
balmy pendant
static orchid
#

how ?

balmy pendant
#

the animation wont play

static orchid
#

ooh

balmy pendant
#

so you'll be holding the snowglobe but you cant see it

static orchid
#

i noticed that

#

is it the same with the scarlet devil mansion snowglobe? when i pick it up its also invisible

#

i'm glad it's not a serious bug, just a very minor one

balmy pendant
#

I dont have any custom moons or any LLL content in my modpack

static orchid
#

well i saw the same happening with the SDM globe too

balmy pendant
#

it might be related, I'm just saying I don't know

#

try disabling piggy mod and see if the globe works

static orchid
#

i wonder why piggy hates snow globes so much

thick marten
#

That's not it lol

#

This mod just handles the player animator in an unideal way which breaks other mods that do animate the player

bold saddle
honest rune
#

yeyy

noble heart
#

😦

#

I need them lol

honest rune
#

ya

winter timber
#

congrats <33

empty cradle
mild knot
#

@bold saddle 30$ if you make a fully automatic M4A1

bold saddle
mild knot
#

πŸ˜„

#

will it have mags?

#

or like how would reloading work

#

imagine having to find all 30 bullets

#

lmao

#

that means if the bullets costed 30$ each

#

that gun would cost like 900$ to mag dump

bold saddle
#

currently has a 30 round mag

mild knot
#

make it cost 900$

#

per mag

#

wont be op if it costs your entire monthly income

#

and make finding mags as rare as finding my dad after he went to get milk

#

imagine finding a fucking m4a1 on the ground in the building

#

that would be crazy

#

how much damage does each bullet do?

bold saddle
#

I haven't set it yet (in the gif above it's the revolver's damage)

mild knot
#

i think you should base if off the caliber used in real life

#

and determin damage based off that

#

actully what calaber does the revolver fire

#

also besides for damage, i know with the revolver you can press Q to see how many bullets are in the chamber, will it be something similar with the m4a1, like would it just tell you how many bullets there are?

#

know what im yapping too much ima just let you cook

bold saddle
#

imo since the m4 has a large ammunition capacity, a way to check the ammo seems necessary

mild knot
#

actually

#

one last question

#

will you be able to aim down sights

#

not that i need to (csgo taught me that much)

bold saddle
#

no ads bc the only keys you can use are Q, E and left click

mild knot
#

really?

#

okay then XD

#

is that like a hardcoded limitation?

#

cant wait to shoot up the hording bug mafia and kill the epic forest gaint

#

to achive the epic american royale

#

(uncle sam is with us)

bold saddle
#

debug map

mild knot
#

cant wait for the rocket launcher update 12 yrs from now

#

😎

#

sike

#

other modders allready did that in the past

#

some whos mods dont exist anymore

#

🫑

mild knot
#

anyways how is progress on lethal companys most deadly firearm

dull harbor
#

omg this looks epic

warped nimbus
#

BANG BANG

#

BANG BANG BANG

dull harbor
#

Can't wait to see the next update for the triapa triple crown shotgun alright

warped nimbus
#

triple barrel shotgun

#

with speed loader

primal sinew
#

all i ask is for a soft infinite mode. where you have unlimited max ammo, but clip is still limited. in other words, reloadable without needing ammo in inventory

mild knot
#

@bold saddle when do you think the m4a1 will be in a finished enough state to be released

primal sinew
#

i just want a reason to keep using infinite revolver without feeling the limitation of finding ammo

#

although, revolver has precise aim. machine guns tend to not be used for precision

warped nimbus
#

bang bang BANG BANG

#

i wonder what it will sound under the effects of tzp :D

mild knot
#

you know

#

the only thing he oculd add that is sillyer than a m4a1 is a paintball gun

mild knot
sleek harbor
#

infinite ammo with reloading

primal sinew
#

pretty much

mild knot
#

cant wait to get the m4a1

#

and get a mod that spawns masked like the zombie apocolispe

#

bouta have cod zombies in lethal company

#

i wish there was more visual bullet tracers

#

its kinda hard to even tell without a hitmarker mod if i hit a shot or not sometimes

#

plus bullet trails are silly

bold saddle
#

oh unfortunately tesla gate has not been fixed yet

mild knot
#

bros bouta go gangster with it

#

you know

#

i just realised

#

lethal itself has flashbangs and now your mod has guns

#

but where the hand grenade at?

#

i mean the egg is close to one

young heart
#

Not from Piggy

#

Ahah

mild knot
#

D:

#

welp

#

i mean

young heart
#

But i don't know if It still work

mild knot
#

they added a crusier, wont be long before modders make fully operational tanks that fire shelled explosive projectiles

young heart
#

Ahah

mild knot
#

allthough

#

what i want someone to mod in the most is a fully working boat

#

so i can go for a drive in the lake of march

#

and go fishing

#

wait a minute

#

fishing for scrap

#

that would be funny

young heart
mild knot
#

mario go fish

#

guess ima go fishing

#

fishes

mild knot
#

oh no no scrap

Guess ima go fishing again

young heart
#

This was trying to do it

mild knot
#

fishes 2301313 times

young heart
#

Fishing and boat

young heart
young heart
#

😭😭😭

mild knot
#

impsosible

#

theres n oway someone made that before ithought of it

#

😠

young heart
#

Ahah

#

But i don't know if it's still in work

bold saddle
#

I guess everything is working properly

#

so

#

anyway im going to bed now

young heart
#

Now with the shotgun, revolver, rifle, and the Rocket Launcher from lethal things i have a whole fucking arsenal

mild knot
young heart
#

DAMN

crimson kindle
#

how much damage does the rifle do?

stark terrace
#

It might be worth separating the gun additions from the tesla gates. A good number of people just want the tesla gates without the guns, and vice versa

winter timber
primal sinew
#

alrighty, LOVE the gun. i only request it to be a little less accurate. just so it doesnt replace the Revolver entirely if someone wants to use both

#

thanks for adding more artillery ^^

mild knot
#

i like it being accurate

mild knot
#

alltho

#

what i really want now is the ability to use the gun while in the passenger seat of the crusier

#

so i can commit a hainous driveby

#

btw

#

main issue with the M4A1 currently is opening doors or anything with E makes you reload unwillingly

#

and when you reload with bullets remaining im pretty shure it just resets your mag to 30 and the bullets you had before get deleted from existance

thick marten
#

To fix that I think you can just check if there's a hover tip or something similar on the player before reloading Think

mild knot
#

big wisdom

#

also i dont know if the bullet tracers that are shown are actually acurrate to where your hitscan is hitting

#

because like in that clip my friend was shooting down at a eyeless dog, yet the bullets were going straight forwards visually

#

either way is still cool πŸ˜„

honest rune
#

Piggy

#

since no one did it, maybe u can make an hook gun or update the outdated hook gun mod sometime?

#

just to give you some ideas

warped nimbus
mild knot
#

you know it would be intresting if you implemented some kind of armor the player can wear thats to protect against melee attacks from monsters

#

or somethin like that

#

armor systems are cool

warped nimbus
#

everytime i hear the word armor i think the of advanced company bulletproof vest
πŸ˜”

warped nimbus
warped nimbus
#

πŸ˜”

warped nimbus
cunning panther
# mild knot

Which game version are you using in this clip?

crude plover
#

casually checking thunderstore
piggy's variety mod now has a freaking rifle

#

love it

wet marten
#

Might be a bit op, but cool, Really do think the game should have teh ability to make 0.1 damage numbers

cunning panther
wet marten
#

I would not spam it to be fair xD

chilly kestrel
#

ngl I'm gonna make the weapons spawn alot more on embrion

#

or only on embrion

untold sonnet
#

ngl that would make a lot of sense lore wise and would make the planet actually useful

mild knot
#

@bold saddle so the only issues iv noticed from playtesting are
1: if you have mags in your inventory and you interact with litlary anything that requires E, you accidently reload wasting ammo

2: If you drop your M4A1 in the middle of reloading, it will not consume the mag in your inventory, and will still reload the gun, causing an infinite ammo glitch

3: The visual "bullets" dont match the path of your hitscan because when my friend shoots at something the bullets visually go like 3 feet above what hes shooting at so it looks like he is missing.

other than that, in a standalone version, you cannot climb ladders with the M4A1 as it is two handed, making some ladder only areas not availble to americans who support uncle sam.

Other than these issues, is good mod