#Starlancer Warehouse v1.6.7

1791 messages ยท Page 2 of 2 (latest)

fossil notch
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gotcha that makes sense

quiet sierra
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Yeah haven't noticed it at all since then

sacred kraken
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Congrats on a thousand comments

quiet sierra
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But haven't seen one for a while so I need to do more testing lol

tight rune
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across all 4 of my threads I have 18k comments

digital acorn
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@tight rune Until you pushed your recent update I could not get this to run on v49. Your recent update fixed it for me.

tight rune
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incredible, especially since that was a fix for LLL's v50 beta lol

digital acorn
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Yes. Thankyou haha

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Now it can go into Shattered Company v49

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I got to see it for the first time and it is cool as hell!

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What is your default interior size setting for it?

tight rune
tight rune
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I didn't write the config code so I'm not 100% sure, but I'm assuming that means DungeonFlow length, which for Warehouse is min 6 max 9 at default

idle wigeon
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as in, less rooms

tight rune
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Nope, runs into issues generating

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also I've already nerfed its size in both scale and flow length ๐Ÿ˜ญ

idle wigeon
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dantors had that same issue for a while cuz dantors rooms are 2-3 times larger than normal, so it would just never end

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I assume you're currently on a break right

tight rune
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ye, cooking other things

idle wigeon
tight rune
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In the future, I think LLL will allow me to define a maximum size multiplier for the Warehouse, and I'll probably make the upper limit somewhere around 1.3 to 1.5
Rend used to be 1.3x, but apparently now it's 1.8?? I guess Zeekers changed up the dungeonflow length for the mansion and wanted to buff factory spawns there

crude fog
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FUTURE?

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mfer that's been in for like

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months

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peep your extendeddungeonflow

tight rune
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oh mb, I thought that wasn't actually implemented ๐Ÿ˜ญ

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well I amend my statement to say SOON it will be simpler for me to control stuff like that since I can configure it in editor and just bundle it along with the dungeon without needing a dedicated plugin to load it

thorn sapphire
tight rune
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I seeee

coarse wolf
warped grove
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This happened to me yesterday on Sci-Fi, I'm using LLLfixed temporary fix, so maybe that's why it's happening to me, idk.

tight rune
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Hmm, maybe it's a networking issue, but let me check something

quiet sierra
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@tight rune would you by chance have a brief tutorial going over how to make very simple sliding doors? I am in love with your doors and my interior for Black Mesa currently has doors that are meant to slide, but for the sake of time I have only made them swing open ๐Ÿ˜‚

tight rune
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Are you just talking about the animation itself?

quiet sierra
tight rune
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It's simple actually. Make an animator controller for the door, make two animations, one for opening one for closing, record a keyframe for its closed position and open position, and set it to trigger via the AnimatedObjectTrigger script in the same way vanilla doors do it

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If you want to keep the interact trigger in place, nest the door model and collider under the actual trigger, or else it'll move alongside your door

quiet sierra
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I'll try! Never worked with animators or keyframes before, so I hope I can get it down right ๐Ÿ™‚

tight rune
warped grove
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It's time to do illegal things.

(okay no).

thorn sapphire
dense arrow
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star,lancer,knight,pirate

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what can't you do? ๐Ÿคญ

echo bluff
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why is this mod not working anymore

warped grove
dense arrow
echo bluff
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ok

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and they dont update the mod

dense arrow
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it's in the works

echo bluff
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oh okay

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thanks for helping

dense arrow
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this is v50 version (experimental build)

echo bluff
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ok

tight rune
thorn sapphire
tight rune
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Just open the package manager and download/import them

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it'll pull them from the store natively

thorn sapphire
tight rune
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Top of that window -> Packages: My Assets

warped grove
tight rune
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But the steps should all be the same otherwise, barring the new LLL stuff like ExtendedMod, but it'll auto-create any missing Extendeds for you on run

warped grove
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Ok doki, thank you.

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Now I just need to find out if my laptop will be able to run Unity, lol.

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(although I don't think Lethal Company runs it).

supple snow
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was just checking out the warehouse, looks lovely and different inside, no spray paint support though? some objects can be sprayed, but they are usually grills that are walked on, so it rather limits spray paint usage, there was some walls that allowed spraying, but not all.

i only ask because quite a lot of interiors allow spray paint everywhere, so when i find something doesnt, i just wonder if its forgotten (i d k how many people use spray paint or care about it xD)

tight rune
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Should be fixed in the next update, I thought I was doing vanilla-comparable things with my props, but I wasn't. More things will be on the Room layer, which will make them paintable

supple snow
tight rune
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Just wanna let you know the next update won't be until LLL fully releases its v50 update, but I hope you have fun regardless :3

supple snow
warped grove
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I love Warehouse.

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I would say that I could only complain that sometimes it causes performance problems and having such wide hallways is not to my liking.

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But I love finding a huge room.

supple snow
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i love how the rooms are so big, its a massive breath of fresh air compared to the tight confines of most interiors.

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and the aestetics are cool as well.

tight rune
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Do you use CullFactory?

warped grove
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I don't use it because using it in my modpack only makes my girlfriend do worse.

tight rune
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odd

warped grove
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In my case, CullFactory works for me, but I don't use it because of what was said above.

tight rune
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It might just be the Warehouse combined with your modpack pushes the performance down a bit

warped grove
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Or 23, idk.

tight rune
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Different mods can affect performance differently, so number doesn't really mean anything

warped grove
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Btw, I'll give it a try when the new update arrives, maybe it was something specific from my Steam Deck. '^'

tight rune
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Ohh yea I know nothing about Steam Deck performance ๐Ÿคญ

warped grove
supple snow
# warped grove I don't use it because using it in my modpack only makes my girlfriend do worse.

performance is very important to me, because of people in my group, playing on absolutely terrible pcs.
https://thunderstore.io/c/lethal-company/p/FOAF/QoL/
this is my QOL pack, i havent updated it to v50 yet, but there are a few mods in there that increase FPS, and some that reduce FPS loss because of bugs, some might be fixed in v50, some may no longer be needed, but, if your girlfriend is having issues, she could install "HDLethalCompany" and turn the graphics resolution down to below vanilla levels on top of using stuff from my QOL pack.

warped grove
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Thank you very much for the modpack, although I don't think I'm going to use it, I've already given up on mods that improve performance.

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It's going well for me, but the opposite happens with my friends and my girlfriend.

supple snow
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ok dokey, but i would honestly reccommend at least these 3
EliteMasterEric-CleanerLogs
Solar32-PerformanceEnhancer
fumiko-CullFactory

they all work, and ive seen fps gains.

warped grove
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I am happy with my 60fps dropping to 45fps, I only worry when it happens very frequently or when it goes badly with the people I play with.

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Well, I just wanted to ask if the hallways are going to be a little narrower or are they going to remain as wide. '^'

tight rune
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:3

warped grove
tight rune
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Btw @warped grove did you play Warehouse when it first released? Now THAT was too big lmao

warped grove
tight rune
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Literally the entire thing was 20% bigger before you played it due to an error on my part when creating it

warped grove
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Dammit

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Although I updated some things on my laptop.

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Lethal doesn't work.

supple snow
warped grove
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Goodbye to my idea of creating a moon. ๐Ÿ˜‚

tight rune
supple snow
tight rune
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(technically the way the game works they don't really care about ceilings)

supple snow
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fair, i havent looked too much into entities and how they work on lethal, but i have noticed giants seeing me from way below when im on titan, so i should have realised they just dont see floors or ceilings. xD

idle wigeon
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Dogs tho

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It's not noticeable at a glance but dogs are as big as factory corridors

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But because you only see them outside you don't notice it

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Or at least don't think about it too hard

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I know scarletmansion has knights that substitute for coilheads and can spawn both as an independent monster and override them

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Think it would be a good idea?

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To have some special subspecies of dogs (or guard dogs) that would override normal dogs and spawn on the inside instead of the outside?

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Dogs in normal factory are a run ender because you can't reliably spot them beforehand and because if one is in the same corridor you physically cannot go around one

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Warehouse has spacious corridors

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And visible far-away areas

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Okay the more I think about it the more I wanna try it

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Ima go test it out

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Spawn like 2 dogs inside and see what happens

south gyro
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ah frick

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i forgot about this interior, now I gotta config this in

rich rivet
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fog from one room bleeds into another

tight rune
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Heard, I think I might have already fixed that on my end

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I'll get to work updating in the morning, I've had a nice "me" day :3

south gyro
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Interior is sick. But the loot density isnt great, at least not on ur poision moon

modern lotus
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Is this working with latest LLL? Even when set to guaranteed in the config it wouldn't generate.

tight rune
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In theory it should work, but I'll be pushing out a tiny update later to give it config compatibility with the new LLL. It's extremely possible the clock issue will still be a thing though, but I'm gonna figure it out

stone lily
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First time trying it out, pretty big and neat so far.

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Don't believe this is intended

fresh needle
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im a bit out of the loop, has the clock issue been fixed?

steady quail
stray olive
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The clock doesn't even appear for me if I get the interior

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Lol

steady quail
tight rune
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StarlancerWarehouse v1.5.0

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  • StarlancerWarehouse v1.5.0
    • Updated to allow LLL to automatically load the dungeon via .lethalbundle and to automatically generate a config.
    • Warehouse now has a unique item for its key for locked doors. It needs adjustment and is currently clipping into the floor, but otherwise it functions like a normal key.
    • Fixed the clock issue, at least for the last several tests I've run. Let me know if the issue somehow persists.
    • Darkened the fog in the pits so it looks less tacky.
    • Tweaked tileset values to allow for more verticality in the dungeon generation.
    • Overlapping doorways now have a higher chance to actually connect.
    • Put props on a different layer so they can properly generate navmesh.
drowsy cedar
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Nice update, I will play with this mod later

tight rune
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Lemme know if you run into any bugs!

fresh needle
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wohooooooooo

tight rune
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Also istg if that clock breaks again

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I

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will

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be sad

dense arrow
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blame it on me again (like the last time) ๐Ÿคญ

tight rune
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roger that ๐Ÿซก

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I want things to not break so I can work on fun stuff instead

dense arrow
drowsy cedar
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the only bug I saw in the past version was the clock not showing, but appart from that, everything looked fine. I didn't play much tho, but I really enjoyed the interiors!

valid swan
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YIPPEE

signal sonnet
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W

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Update

tight rune
# signal sonnet W

For a sec I thought you were asking "where's update" and my mind went "bruuuuuuuhhhhhhhhhhhh" ๐Ÿคญ

void solstice
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with the new LLL update, do i handle which moons the interior spawns on through LLL or through this mod's config, or does it not really matter?

tight rune
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LLL, Warehouse no longer supports manual configuration

thorny maple
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Couple of other interior makers I think are opting to let LLL's config be the place you edit it, I think Rosie's CozyOffice is like that too now

fresh needle
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am i insane or is scifiwarehous and warehouse the same thing but former is just outdated?

fresh needle
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thanks for clarifying!

boreal blade
tight rune
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Odd, do they see regular keys?

boreal blade
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ya

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they do

tight rune
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idk if this could be a possibility, but was everyone on the latest Warehouse version?

boreal blade
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yea it happened a couple of hours ago unless you pushed an update in the last 3-4 hours

tight rune
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Nah. @crude fog there might be some networking issues with the key prefab setting

balmy spoke
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So gang

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How stable is this interior rn

boreal blade
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its very stable, so far every interior enemy works fine with it, and seen lethalthings teleporter traps as well

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aside from the keycards not visible for clients, its stable in terms of frames too

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I wouldnt recommend configuring this interior to any free planet though unless you are masochistic

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I configured it to have a solid "1" weight on experimentation and it was unplayable lol

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but any other paid planet where scrap spawn is higher this interior fits very well

tight rune
# balmy spoke How stable is this interior rn

As far as vanilla stability it's mostly fine, @stray olive's crew reported that the clock still breaks, and I was told there's some incompatibility with Ship Windows for some unholy reason, but yea largely stable

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Just a lil cursed

fickle pivot
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Also turrets shooting through some walls

balmy spoke
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we call this a difficulty tweak

tight rune
tight rune
balmy spoke
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Do you need a profession bug hunter?

tight rune
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honestly I don't think this is possible to bug hunt from the user end

balmy spoke
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Was a trick question anyway

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Bug hunters find the bugs now that I think about it

tight rune
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it's gotta be something in the build process or something, but it haunts me

balmy spoke
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i cant do shit for this now

tight rune
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xP

drowsy cedar
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I played today and found no bugs, I didn't find any enemy, but prob was rng doing the funny. I went 3 times, so I didn't test much

tight rune
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  • StarlancerWarehouse v1.5.1
    • Finally found the culprit for the broken clock. An "Animated Sun" script had somehow found its way onto one of my local prop set arrangements. Thank you so much @fossil notch, you are a treasure to the modding community.
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StarlancerWarehouse v1.5.1

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I cannot properly express the amount of weight that has been lifted off of my shoulders

quiet sierra
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Zaggy also saved my mod

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He is a saint

crude fog
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goated

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this is why the validationtools in lethal toolkit would be great

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@fossil notch did i ever show you those

fossil notch
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oh no, I haven't had a chance to look at toolbox properly yet

crude fog
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toolkit is different ๐Ÿ˜ญ

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thats a me problem tho

fossil notch
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oh

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ok lol

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but verifying the scenes and crap seems like a whole thing since there's so many things that could break the game

digital acorn
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@tight rune
For some reason. Only I the Host can see the new Blue Key Card everyone else thinks I am crazy....

tight rune
crude fog
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uh

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i somewhat wanna say skill issue

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all i do is replace the prefab that the game references to spawn

tight rune
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pretty sure I set it up just like the vanilla key

crude fog
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you might wanna compare the basegame key prefab with yours and see if the setup is diff

tight rune
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I'll check again tomorrow

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for now I need a lil break ๐Ÿคญ

crude fog
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yeee no stress

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happy to check the issue out but from initial vibes i do wanna say it might be on your side

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if you can't find anything i can peep

south gyro
fossil notch
south gyro
dense arrow
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so great you got it fixed ๐Ÿ˜„

signal junco
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I know this is a goofy request (and I understand if you don't want to do it) but normally when you enter a fire exit you are facing the door but in this interior you are facing away so when I use the generalImprovements fix to reverse the direction you are facing when you enter the fire exit so in this interior I enter facing the door, so could you maybe make it match the vanilla function? It just bothers me so its perfectly fine if you don't want to do it

brisk cypress
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im sure it works cause ive seen this one before updated a lot but this interior works for the newest everything right

signal junco
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the problem is that the player orientation when entering a fire exit is the opposite of vanilla fire interiors so it breaks when the vanilla orientation is fixed

tight rune
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not everyone uses GI tho, so I won't be reversing the change

fickle pivot
brisk cypress
tight rune
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I bet not everyone knows GI even does that ๐Ÿคญ

fickle pivot
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Like if it were to bother them they'd look into a mod that fixes it

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in my opinion

tight rune
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ehhhh that's fair I suppose

fresh needle
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consistency is key

fickle pivot
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Yeah I honestly think every interior should behave the same way but you do you

brisk cypress
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trueee

tho its not that big an issue but at the same time i can imagine its a bit annoying so its like an eh

stray olive
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I know SDM had the same issue but Raphtalia managed to fix Compatibility

tight rune
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I don't script the reversal of the telepoints, I just set them the right way in the prefab lol

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I'll just 180 them tomorrow

limber condor
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Is there a config file to control dungeon weightings? I'm aware LLL can do so but I'd need to enable content configuration (which includes dungeon size multipliers, I'm not sure if these are populating the moon's specified values so I'd prefer not to touch them), and I'm not aware what the difference between Manual Level Names List and Dynamic Level Tags List is

tight rune
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level names is the actual name of the moon, tags are for LLL's content tags

limber condor
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I'm assuming if I want to just match by name that's the only one I should touch, and I can just remove the listings under Dynamic Level Tags List? Why do they have different weightings for the same moons (100 for Triskelion in name matching, 150 for Triskelion in tag matching)? And I assume Content Configuration needs to be enabled. Just noticed the dungeon size restriction stuff is its own toggle so that's not really an issue then

tight rune
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the weightings add up if they're in multiple spots, and I made a tag for each of my moons

limber condor
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Do they? LLL simulate command is showing that Triskelion is using the higher weighting (150) implying it's ignoring the lower weighting

tight rune
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hm, well that's what I thought it did

limber condor
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or if not ignoring it then it's overwriting it as if the tag field is applied second

tight rune
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eh, problem for tomorrow

limber condor
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tbh the spawn weighting is still like 33% which isn't unreasonable

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so it's not a big deal

tight rune
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ye, it's just weird lol

digital acorn
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Somehow a texture stretched to this radar booster

tight rune
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what

digital acorn
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yeah

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Cannot give you more. I was immediately murdered after taking this picture.

tight rune
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lmao

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well

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lemme know if it happens again I guess

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bc I have no idea how that's possible

digital acorn
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This makes 2 of us

shell igloo
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inital thoughts after playing it on a session uhh

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loot density is bad

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other than that its dope

digital acorn
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@tight rune
I got it on video!

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The keycard!

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I swear it exists I am not Crazy!

tight rune
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I'll see about getting you some medication a working keycard tomorrow

digital acorn
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hahahaha

south gyro
limber condor
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Lighting feels a bit illogical in certain parts of the map, note how there's tube lights on the walls but they're not illuminating anything whatsoever

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on a different note my log is getting spammed by this every little bit and did not happen until we were in this interior for a little bit

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Spider pathfinding glitched here, the spider appears to be stuck

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We've also seen a turret or two shooting into the floor constantly until someone in the ship disabled it, for some reason

tight rune
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Interesting all around lol

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I have no idea what could be interfering with the actual EntranceTeleport script

tight rune
boreal blade
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accidentally encountered this last night

supple snow
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when i simulate moons i dont have the warehouse enabled on, it shows as being enabled, this only happens with the warehouse, am i missing some hidden setting? ;o

tight rune
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Like, you turned Warehouse off in your mod manager?

tight rune
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StarlancerWarehouse v1.6.0

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  • StarlancerWarehouse v1.6.0
    • Tweaked the tilesets and set the dungeon size multiplier to make it closer to vanilla factory size and not feel as empty.
    • Fixed the kill triggers in the pits clipping into neighboring tiles.
    • Fixed the position and rotation of the Keycard when on the ground.
    • Changed the Keycard ID to match the vanilla Key. Hopefully this will resolve the issue where only the host can see keycards.
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@digital acorn lemme know if the keycard fix works

supple snow
tight rune
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hm, can I see a screenshot of the config?

supple snow
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one sec

tight rune
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and what moon were you simulating on?

supple snow
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any., but the one i checked the rarity on is experimentation

tight rune
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also you just reminded me that I forgot to remove some level matching properties I was using for testing :B hotfix incoming

supple snow
tight rune
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the new config is only in the LLL config

supple snow
tight rune
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remove the old dll and delete the old config

supple snow
tight rune
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np

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Forgot to save the changelog before I updated, but I wanted to get it out before anyone downloaded the weird version.

  • StarlancerWarehouse v1.6.1
    • Removed some level matching properties I was using for debug purposes
supple snow
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ah i see the setting causing it now ;o
"Vanilla:50" it was in the LLL config, im just blind.

flat warren
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how do you spawn this interior on modded moons?

fickle pivot
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And make sure this is enabled

flat warren
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so what do you write?

fickle pivot
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Moon:Rarity

flat warren
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why doesnt the warehouse config work?

fickle pivot
flat warren
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i have to manually write all moon names?

fickle pivot
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I think you can do Modded:Rarity

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or is it Custom:Rarity

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One of the two

flat warren
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i guess im just going back to lethal quantities

fickle pivot
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why?

flat warren
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a lot easier to customize

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cba using LLL configs

fickle pivot
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Yeah if you're not using a spreadsheet I can understand that it would be quite annoying to write every moon one by one

limber condor
stray olive
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Lol

fickle pivot
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Anyone experienced loot being too scarce in this dungeon?

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Can't seem to find more than 5 scraps per day

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(on Triskelion)

tight rune
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Should be fixed in this update

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tho I completely forgot I made the change and didn't put it in the changelog lol

fickle pivot
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Keys being only visible by the host too?

tight rune
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That idk, I have it set up just like the vanilla key

fickle pivot
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Because I just had that

tight rune
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if loot still feels scarce, then you might need to regen your config

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I set the size restrictions in 1.6.0, but idk if they update the config

fickle pivot
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Will do ๐Ÿ‘
I'm not used to do that so often

tight rune
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In this instance, hopefully that's the case lol

fickle pivot
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I hope too lol

tight rune
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StarlancerWarehouse v1.6.2

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  • StarlancerWarehouse 1.6.2
    • Fixed a clipping issue with the incline tile. No more mysteriously impassable doorways.
    • Fixed vents being incorrectly oriented.
    • Fixed the navmesh on the stairs in the two verticality-based tiles.
    • Fixed some big doors not being aligned properly.
    • Turrets should no longer spawn in the main entrance.
    • The key now looks better in the player's hand.
fickle pivot
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oh and there's also turrets shooting through the room with the walls in shape of a square in the middle of it, is that fixed?

tight rune
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ah, forgot to take a look at that. They're shooting straight through the glass?

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Or different room?

fickle pivot
tight rune
fickle pivot
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yeah that

tight rune
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I see the problem lol

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I'll upload a fix in a bit, gotta go make dinner

fickle pivot
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It's fine, take your time

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Also, keycards not having an icon is normal?

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they have a stretched key icon instead

tight rune
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Yea for some reason any time I wanna use a vanilla sprite it ends up stretched lol

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I'll make a custom sprite later too, shouldn't take but a minute

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Btw thanks @ripe mesa for your help narrowing down the issue with the blocked doorways

fickle pivot
steady quail
fickle pivot
steady quail
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Because they are using the default size settings

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Black Mesa also does this

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CozyOffice

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MentalHospital

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I think that's it

fickle pivot
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Alright thanks

tight rune
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But if scarcity remains a problem I'll just have to tackle it from another angle

fickle pivot
tight rune
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Ohh you regenerated the config and it set it to true?

tight rune
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Nice! Hope you enjoy the new, more reasonable size ๐Ÿคญ

fickle pivot
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Will see next time I play, tho I have to say from what I've experienced that I really like the design of this interior.
It's very different from the others and that gives a fresh experience

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Great job!

balmy spoke
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help

tight rune
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StarlancerWarehouse v1.6.3

balmy spoke
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I have never once

tight rune
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  • StarlancerWarehouse v1.6.3
    • Fixed the U-Room walls with windows not being set on the correct layer. This should prevent turrets from firing through them.
balmy spoke
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touched the LLL configs before

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its yucky

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and gross

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and icky

tight rune
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lol

balmy spoke
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๐Ÿ’œ

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how do I do it

tight rune
tight rune
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then just config stuff :P

balmy spoke
#

um

#

so like

#

Assurance:1000,Titan:1000

#

or

#

AssuranceLevel:1000,TitanLevel:10000

tight rune
#

peek at the vanilla level/dungeon configs, they're preset with the basegame values and will show you proper syntax (your first assumption was correct tho)

balmy spoke
#

u rite

#

Ok its time for configuring

balmy spoke
#

On a scale from the floors arent real

#

to

#

omg im crying this is beautiful

#

the scaling is perfect

#

the pathing is perfect

#

the scrap is fair to find

tight rune
balmy spoke
tight rune
#

I never understand what you mean by Kevin Hart

balmy spoke
#

lmao

#

some will understand, others will not, only your level of insanity will tell

#

but this means im on my way to test your interior and give you feedback

tight rune
#

ahh okay

viral egret
ocean obsidian
#

@tight rune Any ideas on the ShipWindows issue?

tight rune
#

Unfortunately no, I was hoping it had resolved itself lol

stray olive
ocean obsidian
#

That's so odd lol. Adding or removing this one package makes or breaks ShipWindows for me.

tight rune
ocean obsidian
tight rune
#

Does it happen on a fresh profile with just ShipWindows and Warehouse?

ocean obsidian
#

Have not tried that yet. Lemme see.

#

Damn it. Nope it does not have the issue with just those two. concern

#

Guess I just gotta sort through any mods I have that might be messing with the ship. That's so odd that removing the warehouse fixes it though.

tight rune
#

Yea that's incredibly bizarre. If you happen to find out what the incompatibility is, let me know!

ocean obsidian
#

Will do! I'm just going through loading into the game with different mods toggled off trying to see if I can get the windows to load.

stray olive
ocean obsidian
ocean obsidian
#

Okay, so... I was not going to be able to sleep until I sorted this out. It was the last thing I thought it would be. I sorted all of the mods into alphabetical groups and disabled them letter by letter until I found the culprit. It was EverythingCanDie. With it disabled, I can have both ShipWindows and StarlancerWarehouse functioning normally.

#

All other mods enabled, just ECD disabled, everything works. I enable it, windows break.

ocean obsidian
#

Good news is that KillThemAll works, and it does so in a smoother and more entertaining way without breaking anything else (As far as I can tell so far).

fresh needle
#

alright took him like 3 minutes but he got unstuck

#

nvm he went BACK

tight rune
fresh needle
#

which one perceive

#

warehouse only has credits

tight rune
#

Wuh

#

Oh whoops

#

Thought we were in enemy escape

#

Was it stuck only when no one was inside?

fresh needle
#

i think there were people inside

fresh needle
fickle pivot
#

Are you playing with Full Darkness on?

fresh needle
#

i forgot this isnt warehouse lol

fresh needle
rich rivet
#

noticed extreme lag on triskelion with this interior

fickle pivot
#

Same but that was before I regenerated the config so the new dungeon size applied

#

didn't try with the new size yet

rich rivet
#

was the size changed? what is it now

fickle pivot
supple snow
graceful cosmos
#

I think I've been noticing some minor FPS decreases on Triskelion as well when looking in certain directions

glossy mirage
#

This interior was breaking multiplayer, scrap and monsters. Is this fixed now @heady pollen

heady pollen
lean fern
#

They could be thinking of the Sector 0 Interior because itโ€™s very warehousey

glossy mirage
glossy mirage
lean fern
#

Oh, well ask audio knight then

glossy mirage
lean fern
#

โ€œStarlancerโ€ Warehouse ๐Ÿ˜ญ

glossy mirage
#

@tight rune is this interior still breaking the enemy spawn rates and scrap?

tight rune
#

Uhh if you're referring to the clock issue, I fixed it

glossy mirage
tight rune
#

I don't think I ever had reports of that, but that could've been related to the clock issue

limber condor
#

Heads up that keycards are still not visible to clients

stray olive
tight rune
#

I'm just gonna push a hotfix in a bit disabling the keycard swap

shadow crypt
#

Is this/lll compstible with v50?

tight rune
#

StarlancerWarehouse v1.6.4

#
  • StarlancerWarehouse v1.6.4
    • Disabled the keycard until the syncing issues can be fixed. Regular keys will spawn again.
south gyro
tight rune
#

yea

gilded locust
#

The config file isn't showing up for me even after booting the game up and restarting the mod manager

gilded locust
#

Is it just named starlance warehouse or smthn different?

fickle pivot
#

Make sure you load into a save so it gets added to the config

gilded locust
#

ok

#

and I can change the percentages in which moons it spawn on in there? like a seperate config for lcoffice or scoopy's variety?

fickle pivot
gilded locust
#

cool

gilded locust
fickle pivot
gilded locust
#

yeah

#

I'll try again

pale pewter
#

cuz everytime i try a list it doesnt do anything

#

it only works when setting one chance for all

pale pewter
#

but when i tried it didnt show a change in the spwan chance for me

#

only when i changed the default value did it change the chance

fickle pivot
#

Make sur you use @ and not :

pale pewter
#

lol

#

that description so bad, it just says to put Level after name, doesnt say anything about @ or :

#

thank u

#

ig u dont even need to put Level lol

fickle pivot
pale pewter
#

bruv

balmy spoke
#

buenos dias

#

hows this interior doing

#

Im fiending for something since most of the interiors for v50 aren't complete / stable / updated yet

fresh needle
#

i think after the last scrap patch is good overall

#

i havent had issues at least

tight rune
#

yea and if you think the interior seems too vast still, try regen-ing your config

balmy spoke
#

quirks

#

anything

tight rune
#

not that I'm aware of

balmy spoke
#

so its

#

its got the Starlancer Seal of Stability

tight rune
#

more or less ๐Ÿคญ

thorn sapphire
#

It has the XuXiaolan Stamp of Courage&Power

digital acorn
tight rune
#

I'll look at the logs in a bit, but that's odd. Does maritopia have a super small dungeon size multiplier?

digital acorn
#

๐Ÿคทโ€โ™‚๏ธ

pale pewter
#

i think maritopia is 1

warped ivy
pale pewter
#

oops

tight rune
#

Odd, that's within the range for size generation

#

Not sure why it would fail

limber condor
#

I lowered the max dungeon generation size to 1.2 since my friends were complaining about density/size of the interior (which tbh might be due to how large the interior's tiles actually are rather than the generation size of the dungeon). Should I expect any significant problems with that value like the level not generating?

tight rune
#

None that I could think of. Test it on Experimentation though, since that has a 1x multiplier

glossy mirage
tight rune
glossy mirage
#

AC wont overwrite it though right?

tight rune
#

Don't know, but I offer zero support for any AC-related issues

crisp valley
#

coilhead got stuck on this doorway

tight rune
#

Unfortunately I'd need a better look at what rooms those are in order to know where to start lol

celest estuary
# glossy mirage AC wont overwrite it though right?

AC doesn't touch dungeon generation size besides giving you the option to override each moons map size multiplicator.
I'd recommend using LethalQuantities to balance dungeon sizes for most people as it's much more intuitive than LLL config. You just change one value per dungeon: the Factory size multiplier. It's multiplied with the moon's map size multiplier and the result will be your final dungeon size allowing you to balance interior sizes (or loot density) so all of your dungeons generate equally large on a given moon while still scaling from moon to moon as the map size mult goes up.
You can achieve the same with LLL config but imo for most people it's unnecessarily convoluted to wrap your head around the lerp settings (as it's not apparent what you're even changing) and they might not actually function as intended from what I've read in the LLL thread..

glossy mirage
celest estuary
glossy mirage
#

I think there is also a size multiplier for the dungeon

celest estuary
#

There is but that's what I'm trying to explain. If you have multiple dungeons for a moon they can generate at immensely different sizes.
For example poolrooms and bunker generate huge by default so you can set a per interior multiplier (with LQ) to balance that out.
If you only ever have one interior per moon, you can just change the moon's size multiplier, yes

glossy mirage
celest estuary
#

Those have been deprecated with moving to v50 LLL afaik

#

Except SDM which has completely customizable generation

glossy mirage
celest estuary
#

Yeah, right. I just find LQ much more convenient. All the interiors are neatly organized in a list and I just change one value.
I do the same with enemies. Instead of going through all their individual configs to cahnge rarities, I have them all in a list in my global preset where I can set their rarities, other attributes, compare them easily..
Basically I'm just saying for me LQ offers the most practical solution to balance interior sizes. Especially when your modpack is getting larger and larger.

gray flower
#

is there a config for this interior? cant find anything

fickle pivot
fickle pivot
#

Can't grab the item

#

This room btw

tight rune
fickle pivot
#

Alright

tight rune
#

Ty for the report tho, I had kinda forgotten ๐Ÿคญ

warped grove
#

Okay

#

My mind doesn't understand how I can edit which maps it can appear on.

#

It's in LLL dungeon injection or something like that, right?

tight rune
#

It's in the LLL config yes

warped grove
#

Or idk, in which LLL setting is where you can change that?

tight rune
#

Did you set content configuration to True at the top of the section?

warped grove
#

...

#

/Disappear hoping that no one remembers this.

tight rune
#

๐Ÿคญ happy to help

warped grove
#

Uhm

#

What is the difference between Dungeon Injection Settings - Manual Level Names and Dynamic Level Tags.

#

I don't know if it's because of my lack of English or something.

dense arrow
#

so tags are more broad and implicit

warped grove
#

Although this only applies to vanilla moons, right?

dense arrow
#

those are the tags that vanilla moons have, modded moons can add their own

warped grove
#

That's why it has another Dungeon Injection specific to mods.

dense arrow
#

so the system is expandable

warped grove
#

Ohhh, okey.

#

The only thing that confuses me is that I saw some mods in Manual Settings or in Dynamic.

#

Instead of Mod Setting and that.

#

But I guess it doesn't matter.

#

Thank you so much. uvu

rich rivet
#

hope the extreme fps loss from this on triskelion is fixed

silk yew
#

One common complaint i get is that the warehouse is too dark, much like scoopy's dungeon
Personally, i dont mind it since i use a flashlight
But alot of the people i play with have room temp IQ and dont use one even though we have the reserved slots n all for it KaguyaStare
Do you think you'll add a config option like the ScarletDevilMansion has to customise the lighting?

#

Or better yet, some other feature like breaker panels to turn on lights in the darker areas, maybe requiring a keycard?

fickle pivot
#

And me thinking it was way too bright compared to other interiors

#

And I play with TrueDarkness at 0.7

crisp valley
#

i agree that it's very dark but i don't think that's a bad thing

silk yew
silk yew
fickle pivot
tight rune
stray olive
#

Whoever said your interior is too dark is using it on a dark moon probably

#

Your interior is not too dark at all

#

lol

#

It's perfect

thorn sapphire
#

im literally blind in this interior, can you please add a lightswitch

balmy spoke
#

Does warehouse have a breaker box

#

I know it has security doors

thorn sapphire
#

Sector 0 is the only interior I've seen with a breaker box I think

neon crescent
fickle pivot
#

Cozy Office too

balmy spoke
#

Poolrooms also has a breaker box

thorn sapphire
#

Dude I don't plau the game Kek

#

I just get dragged by luni occasionally

tight rune
balmy spoke
#

It is sad most modders never get to play the game

fresh needle
#

doesnt school also have a breaker? im sure it has an apparatus

#

oh my discord didnt update the messages

#

necroposting whar

drowsy cedar
#

School has an apparatus, not sure if it has a breaker too

brisk cypress
#

can you make the front door hit box a little bigger

we got shot by a nutcracker as soon as we got in and died trying to find where the door actually was

tight rune
#

The trigger for it is already a fair bit larger than the actual mesh, so I probably won't be making it any bigger

supple snow
brisk cypress
#

to be fair, I guess I can blame the game more than the door considering as soon as I got there, I was being shot by a nutcracker that just so happened to spawn there so

#

Though at least I know now

balmy spoke
#

@tight rune

#

I found a little buggy wuggy

tight rune
#

You summon me in the strangest of ways

tight rune
#

Mmkay, I'll fix later/whenever I feel like it ๐Ÿคญ

heady pollen
balmy spoke
heady pollen
#

I wonder if you can find the wall that enemies can pass through on cozyoffice xD

heady pollen
#

I found it earlier today and I was baffled

balmy spoke
#

Ill just violetely rub agaisnt every wall

heady pollen
#

Hopefully I can get some stuff done soon

viral egret
balmy spoke
#

Another Mi6k cinematic masterpiece

#

and yet another bug hunted, under my belt

limber condor
heady pollen
#

Pfftt

unique timber
#

it was like, a blank wall with a door that had nothing behind it

heady pollen
#

Yikes

#

Ill look into it eventually

#

I have a lot of things to do and im not sure where to start

unique timber
unique timber
#

but you've done an insaaaane job on all your moons and interiors, you're a big inspo โ™ฅ๏ธ

trim valve
#

has anyone had an error where the fire exits still face you backwards even with general improvements fire exit fix? or is this another mod breakin g it

fickle pivot
trim valve
#

ah shit. is there any fix for this or not really?

fickle pivot
#

This discussion was already brought up to Starlancer and he didn't seem like he wanted to revert his change

#

So not really

trim valve
#

damn

pale pewter
tight rune
#

LC is just taking a backseat for a bit, I wanna work on something I can put out for myself

fickle pivot
#

Tho I know you were against it at the beginning

thorn sapphire
trim valve
#

Awesome glad youโ€™re planning on it. Appreciate it, you have done great work with the mods

azure talon
#

been playing with this interior for a while, my group of friends and I really like it!
anyways, thing is, sometimes the warehouse will rarely spawn on some moons like titan and artifice even though it should in theory never spawn on those, is this config right?

tight rune
young thicket
#

I just realized, Earth Leviathans don't work on warehouse interior despite it being Starlancer stuffs. ๐Ÿ˜ฆ

tight rune
thorn sapphire
#

Maybe it was cuz of the dungeon root height? Dunno

supple snow
#

sorry to post this here, but cant find a thread for your moons (i feel like im blind :D)

was on triskelion and fell through the grating.. landed on the grating piece that fell way below.. didnt know if im just lucky.. or its a bug.. as normally this is instant death, but the same grating that tried to kill me, also saved my life so i could be teleported, so figured i should let you know it occured incase this was undesirable xD

supple snow
azure talon
tight rune
tight rune
analog path
#

Starlancer Warehouse v1.6.4

azure talon
lucid obsidian
#

So uhh, @tight rune... is it normal for Snare Fleas to only hang on the ceiling in very specific spots? One of which being the main entrance?

#

This is an older clip, so it might have been fixed, but still wanted to bring this to your attention

tight rune
#

Never heard any reports about snare fleas being weird, so hopefully that was an old enough clip that it's been fixed by chance

lucid obsidian
#

Hopefully

thorny maple
#

Holy inventory slots

lucid obsidian
# thorny maple Holy inventory slots

I'm not gonna try to cover them up like a certain someone (cough @hoary egret cough cough), I just have that many for solo playthroughs and bug testing. For playing with others, they are greatly reduced.

#

(But do you know how much weight you carry around if all those slots are filled? Holy shit, man...)

hoary egret
#

erm..

lucid obsidian
#

What? Is that not what you use them for?

hoary egret
#

there just there for uh show...

lucid obsidian
#

(Dude, I'm trying to defend you here, why are you refusing...?)

hoary egret
#

(im so confused)

wind briar
#

hi i've encouter a really strange bug

#

you know i'm french

#

and i d'ont installed troll music packs

#

but when im in stralancer warehouse this music play

#

Maรฎtre Gims "Bella" (clip officiel)
Retrouve toute la discographie de Maรฎtre Gims : https://maitregims1.lnk.to/b0C9tID

Abonne-toi ร  la chaรฎne officielle de Maรฎtre Gims pour dรฉcouvrir toutes ses vidรฉos : https://www.youtube.com/channel/UCCB1Byx5yTbLpQaV-rlfmtA/?sub_confirmation=1
Retrouve tous les albums de Maรฎtre Gims : https://www.youtube....

โ–ถ Play video
#

wtf ?

#

is that a bug or an annoying feature ?

wind briar
#

its from mantis mod

tight rune
#

Starlancer Warehouse v1.6.5

#
  • StarlancerWarehouse v1.6.5
    • Tweaked the spawn positions of turrets, landmines, and some scrap.
      • Turrets shouldn't spawn in walls or fire exits anymore.
      • Some map hazards that are in tight areas now only spawn landmines.
      • Adjusted some scrap in the entrance to prevent it from being inside another object and thus unable to be grabbed.
    • Doublechecked certain reported walls/objects to make sure they weren't on the wrong layer.
      • Hopefully this will prevent turrets sometimes firing through walls, but I think that particular issue was more likely caused by turret spawn position.
unique timber
#

YOOO UPDATEE

dense arrow
#

the goat is back ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ

tight rune
#

Don't set expectations too high, just needed to fix some annoying bugs ๐Ÿคญ

tight rune
#

Starlancer Warehouse v1.6.6

#
  • StarlancerWarehouse v1.6.6
    • Fixed the issue where Big Doors were preventing enemy pathing.
    • Reverted to base-game style for the direction the player faces after entering the facility via Fire Exit to enable compatibility with QoL mods that implement their own fix.
    • Implemented a possible fix for Old Birds not waking up when the Apparatus is removed.
tight rune
#

Starlancer Warehouse v1.6.7

#
  • StarlancerWarehouse v1.6.7
    • Fixed the issue where the Apparatus looked like a jug.
viral egret
rich rivet
#

glug glug

dense arrow
#

appy chug jug

south gyro
#

this mod is great, but the biggest issue with me is the loot density, we can hardly ever find any loot

terse birch
#

i agree

neat meadow
#

I thought loot density was determined by the moon and not the interior

ripe mesa
#

loot density here is referring to the distribution of the loot throughout the interior and not the amount

tight rune
#

It's better than it used to be, but on less valuable moons it can still feel sparse. When I make another update I'll try to address that

old saffron
#

Just wanted to report this bug from an earlier play session

tight rune
#

why is this STILL HAPPENING

#

ty for the report ; w ;

stray olive
#

That's the first time we've ran into one since you updated Warehouse

tight rune
#

I'll give it another attempt later, but probably not this week

umbral cypress
south gyro
tight rune
south gyro
quaint root
#

Heyo! Is there a config to add more weight on the map spawning?

crisp valley
#

LethalLevelLoader.cfg

eager sky
#

if i tweak the min/max dungeon size multiplier within lethal level loader's cfg, will that cause any tile generation problems?

#

seems like a really cool interior but it might be just a hair too big for it to work for me

tight rune
#

As long as you adjust it by a reasonable amount it'll probably be fine, but the only way to know for sure is through testing. I'd recommend not lowering the minimum at first though, just toy with the maximum

eager sky
tight rune
silk yew
#

It seems spray paint doesn't work on alot of the tiles, and thats when using BetterSprayPaint too

#

It definitely works on some, not all
Next time i will try to clip or screenshot it

stray olive
#

I mean I don't really consider that an issue imo

#

Warehouse doesn't need Spray Paint it's not really easy to get lost in

silk yew
#

subjective, depends on the size of the interior if anything and the person's memory
and its always a good thing to support when most other interiors do OkCool

stray olive
#

I'm not disagreeing with you, Warehouse is just an interior I have never considered using SprayPaint inside of

#

From a design perspective and stuff it just never crosses my mind

silk yew
#

In the group i play with, we tend to use it to mark areas with dangerous stuff ahead, or to point to apparatus, or to mark off areas that are fully looted as well

quiet sierra
#

I think it is an easy fix for the most part if I remember correctly

silk yew
#

i imagined its just some settings yeah

unique timber
#

should def be fixed at some point, I always get lost in warehouse cuz it's so dang big sometimes

silk yew
tight rune
# silk yew

Interesting. Is that first clip the main entrance that's able to painted?

#

Oh nvm

#

Its a 4-way, yeah?

silk yew
#

And yeah its a 4-way corridor

supple snow
#

there are (or were) a lot of places that cant be spray painted still.. last i checked the stairway in its own corridor cant be, and the corridors where the big shutters are also ๐Ÿ˜ฎ

tight rune
#

I should be able to find the difference once I feel like modding again :3

tardy bridge
#

Map is beautiful, my friends and I try it and it's a cool wide place to explore

#

literally we were in awe when we saw the room with like the giant blue experiment pillar things

tight rune
supple snow
cold locust
#

hello!
I'm getting this issue on my modpack.
The issue only happens on this interior, idk why.
Only the main entrance room is generated, with all the scrap in that same room

#

I can verify that this issue happens

#

The left and right doors are the fire exit doors

#

this is on Triskelion

tight rune
#

uhh

#

That's a new one on me

#

I'd check your LLL settings and see if Triskelion or Warehouse got tweaked

#

The exterior floor pieces breaking is intentional tho :3

stray olive
#

I've never had this so something with the dungeon size settings probably got fucked in your config @cold locust

cold locust
silk yew
#

From what i can tell, it doesnt work on the:

  • Entrance tile corner bit (but the main area in front is fine)
  • Small stair rooms
  • Any Tunnel sections
    It does work on the:
  • Big room in front of main entrance, away from the door
  • Big rooms with the blue lab thingies
  • Big death pit rooms with the metal grate floors, though not very useful due to the texture of the grates
  • The dead-end rooms that are kinda shaped like a spiral
#

Unsure about the apparatus room

#

Done on a profile with just Warehouse and BetterSprayPaint, though i assume it'd happen with that disabled too
0195fc93-fc0d-8a3a-6d1d-648c57913551

tight rune
#

Thank you for the report. Noting for the future.

young thicket
#

I can't seem to load into this interior for some reason. Main entrance is always blocked.

#

"0196665f-5265-74b2-2f70-ee313769fb1f" Dunno what's going on here, but the interior tries to generate and keeps getting false.

#

I set this to Boreal for my interior scrap density testing and after I got this 3 times I intentionally fell out of the map to see the failed generation. Seems like everything was generating except the interior itself. Dunno if that information helps any, but it's all I got

tight rune
young thicket
#

Tried it out with just Lunar Lights, Starlancer, and LQ and it works fine. It's probably a niche issue in my modpack. I don't have time to look into it rn, but will try in like... a week or so, idk. Short on time recently.

young thicket
#

np

gusty garnet
#

hey, why is warehouse depracted?