#[FIXED!] Anomalous Ducks (SCP)

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glacial kite
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Ever played SCP: Containment Breach? Remember the Anomalous Ducks? Yeh. That.

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This will be updated as I'm working on it, I decided to start with the model this time instead of the AI c:

glacial kite
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[WIP] (SCP) Anomalous Ducks

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[WIP] Anomalous Ducks (SCP)

tiny sedge
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epic...

red sapphire
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What does this duck?

crude briar
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Someone's doing the thing!

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following this

glacial kite
crude briar
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looks really good

ember tulip
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@glacial kite Hope to see this release soon esp since I'mma go back to playing on v49 ^^

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Current V50 Beta makes my room get so hot LOL

slow girder
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omg the scp ducks are finally out, thanks for making this ๐Ÿ™

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oh jk it's WIP i can't read

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i'm excited though

glacial kite
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It should be soon!

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I wouldn't be surprised if I finished it tomorrow!

terse marlin
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sounds good!

flint yacht
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What do they do?

thin vigil
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Damn mutant mommy's bringing out flames with all these different mods ๐Ÿ”ฅ Can't wait to add both this, Skulk and the Gnomes once Masa plays again

rocky lynx
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Now this... this is what we need... there isn't many scp mods like this...

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:)

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@glacial kite you should make the mod supportable to Orion's don't blink so they move on their own. :)

celest trellis
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Oooo funy duk

crimson oxide
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Ooh so gorgeous !

wet frost
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Hope for the markipler duck

glacial kite
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Hia, I'll be continuing development on this mod soon โ„ข๏ธ

languid spire
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Yaaay

glacial kite
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[1.0!] Anomalous Ducks (SCP)

ember tulip
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@glacial kite So happy to see you return!!! โค๏ธ been looking forward to this mod

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Welcome back

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๐Ÿ™‚

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@tender halo You have a new mod to look forward to being added to the pack

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c;

tender halo
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BONUS DUCKS

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(technically not SCP-1356, but dont care, need sax duck)

glacial kite
tender halo
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1356 is only the reason for finding the ducks. but again, sax duck is all i require โค๏ธ

ember tulip
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I need all the ducks

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c;

tender halo
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especially the normal duck flamingo

ember tulip
tender halo
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nononono

ember tulip
tender halo
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nonononononono

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Duck Description: There does not appear to be anything anomalous about this duck.
Notes: Object influences the perceptions of any subject holding it and any persons speaking to the affected subject. Object in fact appears to be a flamingo.
Status: Stored

glacial kite
tender halo
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and have it still labeled as "Rubber Duck"

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easily my 2nd favorite of the saga (1st is sax (duh))

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oh hey, we already have a Duck of Gold in LCGoldScrap. difference is that it actually is gold and not just spray painted

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of the ducks ive checked out in the log, it's safest to say the following would work out as scraps:

  • SCP-1356 (does 5 HP damage every 2.5 ingame hours?)
  • Sheet Ghost Duck (give it an invisible cylinder or something to make it float?)
  • Candy Corn Duck
  • Spray Paint Gold Duck
  • Love Charm Duck
  • Bandage Duck (heal 1 HP every ingame hour continuously held?)
  • Blueberry Scented Duck
  • Big Ben Duck (tho it'd be super annoying (actually, just forget i mentioned this one))
  • Female Acquaintance Duck
  • Flamingo
  • Clown Duck
languid spire
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Omg the duck mod is finally out

autumn pebble
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Always nice for the Flamingos to get a little shout out โค๏ธ

tender halo
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@glacial kite is the duck not supposed to be picked up?

ember tulip
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@glacial kite the duck has a missing pink texture bar hovering above it

tender halo
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and ill take it as a "no, it's not scrap"

glacial kite
tender halo
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o7

glacial kite
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Version 1.0.1

  • Fixed line renderer being enabled.
open cradle
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never thought i'd see the day

ember tulip
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We had an invisible Shy Guy, then a Baboon Hawk that died and then killed a player while it was dead and the game crashed lol

ember tulip
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I also noticed the duck would only ever spawn next to the ship and nowhere else

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Lol

glacial kite
glacial kite
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Okay, found another bug

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That was potentially causing issues

ember tulip
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I will say in terms of the Baboon Hawks I was initially worried it was @split oracle' EnemySoundFixes mod again maybe causing them to get stuck in a loop lol

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Cus it did do that to the fox once

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๐Ÿ˜…

glacial kite
ember tulip
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Possible yeah, if the mod was throwing errors in any way it might have been breaking other enemies somehow

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The Baboon Hawk situation was weird, my friend said they killed it but then the dead body of it killed them

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then game hard locked

glacial kite
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Version 1.0.3

  • Ducks will no longer follow subjects outside.
  • Fixed a bug that caused the ducks to break.
split oracle
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a Baboon Hawk that died and then killed a player while it was dead
sounds like something is killing an enemy on one client and not across the server

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the company cruiser had that issue before

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although it's been fixed now

ember tulip
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Yeah I wonder what would have caused that though

glacial kite
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Duck doesn't kill anything and everything it does is handled server side so idk

glacial kite
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also testing a new random method on it too to potentially bring to both ACA and gnomes

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One that's always going to be the same for everyone

ember tulip
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Lmao if it makes you feel any better my initial concern was it was Buttery Fixes breaking shit again

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๐Ÿ˜‚

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After the mishap we had yesterday

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I'll have to see if my player-prev.log had anything in it

ember tulip
split oracle
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im nearly certain neither would've caused that baboon hawk issue

ember tulip
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Yeah I wonder what could have caused that

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๐Ÿค”

split oracle
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i'm not sure if you have any other issues with vanilla content but i can't be 100% responsible for errors with other modded content

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it is true that i might be doing stuff that breaks them, and compatibility could be improved in such a case, but conflicts are inevitable when you have mods touching the same systems, unfortunately

ember tulip
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My friend said it was going in and out of the facility a lot when it happened so it's very possible it was Starlancer Enemy Escape somehow

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As for the Invisible Shy Guy I have no idea

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lol

prisma cedar
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?modder 140173896400764928

sullen knotBOT
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dynoSuccess Added role Modder to sconeys

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Yay! @glacial kite you've been assigned the modder role. Head to #role-picker to select which type of modding you're interested and active in.

glacial kite
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o lol

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me with three mods

ember tulip
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;o

ember tulip
glacial kite
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New random if it's working will fix a lot of the issues with ACA in particular

ember tulip
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I miss ACA but that mod was plagued with so many bugs, been waiting months for you to hopefully return and fix it lol

glacial kite
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Is just the reality of a first mod xd

ember tulip
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XD

glacial kite
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Which it looks like the seeded random is indeed working

ember tulip
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c;

glacial kite
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Okay, I have fixed a couple bugs, one more to fix and I think it'll be stable

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Version 1.0.3

  • Ducks will no longer follow subjects outside.
  • Fixed a bug that caused the ducks to break.

Version 1.0.4

  • Duck will no longer move when looked at.
ember tulip
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The current version is still 1.0.3 lol

glacial kite
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o

grizzled stratus
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This thing just follows me around everywhere I go, what's the lil' guy do?

hallow perch
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Lets talk about Haunted @glacial kite lmao

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Fire stuff :3 cant wait to try it out

ember tulip
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@glacial kite you left something in the readme for Haunted lol

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XD

tulip folio
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do the ducks do anything besides follow you around

tender halo
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||nope __________ ________ ________ ___ __ ____||

autumn pebble
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there might be a little knot to this mod in one of projectSCP's upcoming teasers xD

autumn pebble
short ember
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tell me everything

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it just vanishes upon ??

tulip folio
# short ember tell me everything

if you're asking what it does, then all it does is just teleport behind you and play a trumpet noise, it does nothing else, and it will teleport every 60 seconds.

deep jasper
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im not sure if this is a known bug or not but the duck spams logs and lags the server when no one is inside

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it constantly tries to teleport to a player but cannot

ember tulip
deep jasper
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nooo

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it seems projectscp will have to clutch this one too eventually

ember tulip
deep jasper
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i didnt see a difference

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i thought the model was cool

glacial kite
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Anomalous Ducks

Version 1.1.4

  • Rewrote a lot of the code for the Saxophone SCP-1356. It now works completely as intended and works properly in multiplayer. When it can't find a player to teleport to, it will reset it's timer (which is now properly sync'd in multiplayer also) meaning it wont insta-tp when a player enters. It also no longer looks at players when being looked at; kinda like the Gnome from #1221654830607499296 (Similar code used). Along these lines it will also now properly pick a random player to teleport to, instead of just following the host.

TL;DR Your ducks are fixed & functional!

I've been working on a game project, which has allowed me to refine my understanding of C# and make me code not so buggy. As well as working on other projects on the side. Lethal Company is what allowed me learn C# initially, so going back and fixing this code is uh...interesting. (It's pretty bad). Anyway; still not sure how active I am, but I've had a new breath of fresh air coding wise which has made me want to fix previous coding badness.

https://thunderstore.io/c/lethal-company/p/Sconeys/AnomalousDucks/

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@deep jasper

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[FIXED!] Anomalous Ducks (SCP)

glacial kite
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Appears near a player randomly

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plays the og sound from containment breach

deep jasper
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dude ultimate clutch

fallen briar
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holy peak

ember tulip
ember tulip
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@glacial kite Bad news

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Mod isn't fixed it error logged to hell and back

glacial kite
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Wut

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Simple fix, posting the hotfix now

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@ember tulip

ember tulip
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Yay

glacial kite
glacial kite
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It honestly probably hasn't popped up for most people, because in order for it to happen literally nobody has to be in the facility while the duck is spawned xd

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Specifically, after its teleported to someone

wheat pelican
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Having Anomalous Ducks enabled can fill the log with this error in v73

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[07:15:11.2234864] [Error : Unity Log] KeyNotFoundException: The given key '1599205276' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <d961951ab868489cbec1aa9b2480688f>:IL_009B)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
AnomalousDucks.src.DefaultADuck:TimerServerRpc() (at C:/LethalModding/Anomalous Ducks/Plugin/src/DefaultADuck.cs:204)
AnomalousDucks.src.DefaultADuck:DoAIInterval() (at C:/LethalModding/Anomalous Ducks/Plugin/src/DefaultADuck.cs:183)
EnemyAI:DMDEnemyAI::Update(EnemyAI)
AnomalousDucks.src.DefaultADuck:Update() (at C:/LethalModding/Anomalous Ducks/Plugin/src/DefaultADuck.cs:78)