#Harvest Moons (and other autumnis mods)
1 messages Β· Page 3 of 1
Is it just the config that needs to be done? Could you not push now and then add the config later?
Since current Temper, Eyeless Pups, Tree Masked and the Aquatic Leviathan are all totally kaput :(
Also Sierra' spawn curve being way too aggressive, eyeless dogs at 9-10am is brutal
@celest pelican
pls add documentation
I don't wanna get on my hands and knees every other day to ask you how smth works and then ask you to repeat it 56 times
No pressure but I do hope we get a push soon. Harvest moon's water moon was the sickest moon I've ever played
100% agreed
just making documentation will save him so much time down the line
why explain something 5 times when you could do it once
for me, that i hate to bother people, having to ask 7 different people for each function feels wrong........
alright so i'm still a bit indecisive on interiors but i do wanna know what i should work on so i will put it to a VOTE
Decide.
district sounds cool would be nice to have an city/housing interior that doesn't feel too outta place on most moons
District sounds like repo new map hehehe
i WANT E BUT I WAS FORCED TO VOTE C
Wanted to D
Forced to B
Wanted to A, forced to A
Im one of a kind hehehe
Im a sucker for interiors that feel like they are outside
Join us on B-side
We already have 2 sewer interiors π
Its crazy that the most unique ones are the least voted


I think C will be peak
I might just have to vote for C π
there's two? i thought it was just scoopy's, and that's deprecated
Mae has one as well afaik
scoopy is not deprecated
still works completely fine
and Mae has the SubSystems
sure
AUTUMNIS!!!!!
this does NOT mean it is deprecated!!!!!
nor that it doesn't work!!!
i use it all the time :3
it has its bugs, but nothing game breaking
they are mostly visual bugs
last i remember half the doors in sewers were locked with no keys
that has always been like that
also subsystems is fine i guess but it's not too much of a sewer and is also missing my awesome secret hazardous gimmick
i'm not saying it's a new bug but it's not being fixed any time soon
ye thats true
but also
idk if it IS a bug in the first place
it was always like that
since it dropped
i'd argue it's a bug since it can and has made the interior unplayable previously
maybe dev intended it to be like that?
to the eyes of many ye
tho it also encourages buying lockpickers!
i SUPPOSE that's true
i like the idea of sewer a lot
but i worry that with lots of parkour it'll work weirdly with enemies like thumpers
i think a lot of the counterplay to enemies requires a reasonable amount of space
I think sewer sounds a lot like the Dam interior, icl
Or at least certain sections of it
Thats smth else i was gonna say
Even tho the dam is not necessarily a sewer
It could be similar to one
I confirm it works fine
some entities have pathing issues on dungeon f. e. mimics can't open doors, but other than that (scraps for example) are fine I guess
worked last time I used it at least
upon further thinking i think i will work on alternative facility alongside anything else i make
Any reason why the standalone blindpup mod wouldn't be registering the enemy in the game? (Doesn't show up in imperium)
I know there are some issues with the enemies at the moment, but I wasn't sure if this was said issue, or something different.
Mod is broken, so is the parent mod Harvest Moons
Breaking: This poor thing has no navmesh
interior
10
25
3
C
very excited for sierra's return π π
District stood strong against the stinky
100%true heheheh
space
That's not calist is it? 
Me trying to escape the tr*te quota
why does everyone hate trite so much i personally enjoyed it
anyways i just beat peak with friends and i dare say it's peak
Hi, I'm everyone 
-# also you're masochist
massive skill issue smh
I like trite :]
standaloneblindpup has been updated
I Don't Fucking Know
it works now that's all that matters
I'm fighting for my life
Harvest moons has been updated never ask me for anything ever again
https://thunderstore.io/c/lethal-company/p/Autumnis/HarvestMoons/
Letβs go
in another universe lethal v75 dropped
LET'S GOOO
more peak moons!
i am going to sleep now so if you find a bug good luck
some small issues:
- No more big sun on sierra?
- Building behind sun
- why is it xmas dropship?
- this part of one of the fire exit entrances are non-clippable
floor and right wall included, until you go to the next stairs
Finally!!!
but overall, great moons!
Was Prominence not having enemy spawns inside ever fixed?
find out i guess
i changed all the sun animators to their vanilla versions for now, i'll fix it eventually but animators are a horrible nightmare to deal with
the christmas dropships are what was in the game when i updated the project, that's why the dropships were missing music before, only the christmas version exists (and i can't update the project properly)
Me checking out the update and I see the WIP scrap, the names of one of them concern me lmao
π
Digging Cambrian's new layout
YAY YAY YAY
are the changes on the moons signifigant enough for me to have to re-review them
(major layout changes would count as yes)
cambrian's yeah probably
Yeah Cambrian's is pretty noticeably different
i think i'm gonna redo cambrian's layout again a second time next update since i had a good idea for it when i was finishing this update
Meow
Meow meow!
We're reporting to you live from cambrian
Cambrian update looking fire
i would love to be able to toggle the changes made to the interiors on some moons in config if that is possible
- if you wanted to revisit fray, being able to use a jetpack to escape this fire exit would be really cool imo; it'd make it just a little more functional but preserve the vibe of the area (which i find rlly cool, i love the aesthetics of fray)
on a similar note actually i think some indication that this fire exit isn't real would be great on temper, perhaps you could use a regular door with some sort of barricade
maybe? but it looks Incredibly Ugly from above or really any angle other than being in it
i briefly considered being able to open the door into a fiery death pit but unfortunately i can't make a hole in an existing mesh, i'll probably board it up
I boarded mine up yeah it should work
perhaps you could move it to a different location like behind the ship? perhaps it could be much more sunken in, which would give the mud there a bit more flavour. you could probably have some thick layer of leaves to fall through if you wanted to mostly hide it, plus itd prob look really cool to have light shafts shine through into the pit
back here seems like a kinda perfect spot
it'd give a nice reason to brave the mud without having a strong fire exit right by the ship - since if the pit was there, it'd be a one-way-trip to jump down without a jetpack
although it's fairly easy to jump around the mud there currently, so itd prob be best to spread that around a little
btw just wanted to draw attention to the first message because this is like my no.1 thing i rlly would love to see in harvest
it's not a pit, it's more of a little crater surrounded by walls. to make it a pit, i'd have to redo the entirety of fray's terrain to move it all upwards, so i can make pits
Configs
glup
glup...
i tested it
doesnt seem t o work
a config option is much better than a patch anyway
ya its old
I WANT UNITY DEAD
Unity found shot dead on Cambrian
not letting you bundle again or is this a diff error?
same error as i posted in the server i am just complaining here because i cannot see anything else to do
fuuuck
try asking in dev interiors or dev moons maybe?
woooooow
is this a storage complex hangar door tile reference
also
GOATED
just uh
uhm
@desert laurel look
oh.
generic.
dont do it. i know what you are thinking.
we dont need a third. or a fourth incident to occur.
once it's more than a single tile i can guarantee these interiors won't resemble eachother in any way other than maybe visuals (which a few interiors already do)
ngl i saw this and didn't see the resemblance really
i made another moon it's basically finished but i need to finish decorating it
ooo
what if i made extension ladders spawn randomly in the interior on prominence so i can keep the rotation intense while """fixing""" the stairs issue
oo that could work
i want to work on my mods but i also have to 100% silksong
this is fucking awesome
my condolences
play Fray and oh my good
those RED FUCKING TREES are so obnoxious when driving the cruiser since you can get stuck on them
they've got weird lil colliders on the bottom too, idk what that's about
we talked about it with autumnis and we couldn't figure it out
its fucked up but Fray was the first moon i deadass said "Fuck that" and dropped lol, most moons when im testing them out i do a deadline, but Fray? Fuck that 
It frayed your nerves
its those branches, the crusier get stuck way to easy on them
those too but there's a stray collider near one of the trees that's not connected to anything, im unsure why it's there really
i don't know and neither does autumnis
i think i messed something up with the colliders, i'll check it out eventually
congrats on release :]
https://i.gyazo.com/d765bb538537eca59a245282b46a1aaa.png invisible collider here
more along that stretch, too
fire exits all work fine. atmosphere is as advertised. i like it. i shall make an ic- oh wait
π
but yea, that set of colliders aside, a fine addition
oh yeah
the pipe duos are a prefab and they were missing collision so i added collision to the prefab while forgetting i used it for the big pipes
f
man. π΄
this guy's awesome
"Name a character that suffered more"
fleanie
he was⦠reduced to a shape
if it is troublesome at all to update my project to the newer version then harvest moons is never getting updated ever again good luck
@slim lagoon I think harvest moons is broken in v73. If you are using the netcode patcher then it needs to be updated and recompile for any .dlls.
blind pups has to be recompiled
that has custom code
oh god. damnit its happening again. new version that requires an update in the middle of me completely changing one of the moons
Ough
Is Cambrian the aforementioned moon being changed? π€
I recall you mentioning something about wanting to change its layout
@slim lagoon any status update for when the moon mods will be updated to v73? No rush.
@slim lagoon AUTUMNIS I LOVE YOU
I TAKE BACK EVERYTHING BAD I EVER SAID
i decided after my long hiatus id pick up my modpack again and i got an early christmas gift in the config
im so exited
genuinely considering becoming active again now
configs don't work yet, apologies. because there is zero documentation for it outside of word of mouth
ayyy thanks tumnis!
Nomnis
swaggy
flooded temper for love of the game
looks neat!
so fvcking awesome
man looking awesome
modified facility and sewers have been stolen from me.
you can do both still
dumby
i been telling tumnis that their facility could expand more on the non-factory aspects like the backroom tile for example
Tell me one time you have ever said that
in vc like atleast once
and when you complained about expanded facility i said the same thing in the chat
risk of rain 2 alloyed collective dlc is pretty good
Gearbox redemption arc
holy fucking shit I'm peaaaking
im peembing
HELL YEAAAA AUTUMNISSSSS
sierra main looks fucking awesome
still miss the big sun, if you need help w that we can call to fix it
i'm not sure it fits too well with sierra's newer smaller layout
i'll probably keep it disabled but let you reenable it with the config
personally id like to see him moved to another moon in the future if possible
bc imo hes sorta iconic
harvest moons only has two more planned moons which don't really fit eyeless dogs at all
fair
just that dude was what got me interested when I tested the mod waaaaaaaaaaaay back in the day haha
like when it was only sierra and fray
I think it does
also I still see it enabled, lol
like it's still ingame?
I mean tbh I like it, and it's not like it's overly oppressive
you just can't go near the center of the map too much
I still enjoy it being there, but that's just me lol
also I like the abundance of trees in temper. idk if that's new or not but it's very cool
I'd prefer the blizzard be turned down eeeever so slightly tho cuz it's really hard to appreciate the layout and aesthetics
||Is the ground texture on the updated Cambrian supposed to be so dark? I Like the new layout btw||
side note
prob one of the most underated moon pack
ngl
tho it has a good ammount of downloads I dont see many talk ab it
indeed
i made it darker and shinier to make it look wet since it's an ocean moon, i also reduced the contrast on it a little
oh yeah, the water looks really dark and it's really hard to tell early in the day where there's water. it's probably a side effect of v73 messing with transparent water
It's fixed by updating your unity project (NOT repatching, only updating it)
you can also set your water to be opaque instead of transparent
the water looked fine for me?
if you didn't update unity the water is probably a bit oily, i haven't been to see it tho
it looks fine in editor but not in-game
thats what's most fucked up abt it π₯Ή
generic and me have the same problem
water is black
which tbh does kinda fit cabrien buuut
I assume thats not intentional
oh i'm blind i didn't notice it had zero lighting ingame
i don't know what to do here though because if i update my unity project everything is going to break and i cannot deal with that
you only need to update the unity project, not repatch
how
I doubt anything will break, but make sure to do a backup
through here
you wouldn't be updating to v73, you'd be updating to the unity version v73 uses
and again you can also fix this by just making the water opaque instead of transparent
He made it sound like he wanted it to be transparent so Iβm sure he would prefer to re-export on the new Unity for it to work as intended
also how do i fix the water not slowing players down
that depends on the layer the surface you're walking on is in
what layer is it?
it should be room
wait no i mean tag, sorry
puddle
does snow do it and if so is there any way to stop snow from making footprints
the footprints are a toggle, yes
where
uh lemme check
in your selectable level
we need the fixer for it!!!
we do...
Snow, grass, sand and gravel definitely work
I'd go with gravel, personally
gravel isn't a very moist sound
yeah but puddle doesn't slow you down
atleast from what autumnis is telling me
well, both kinda
and waterlogged sedimentnits
autumnis wants good footstep sounds from tags that also allow water to slow you down
oh mayb
what version does lethal company use
2022.3.62f2
back up your SHIT for the love of christ
unfortunately i am not patient enough to not use my computer for an entire day while it copies the files over because that's the time it estimated
i use the same unity asset lethal uses
there are settings in your water shader you can change to make it opaque
waterassetrestorer STOP
fuck yeah
i also adjusted the map so the water rising is more impactful
i love the Mystery Zone part of the navmesh
i think cambrian is the moon i'm most happy with
mod updated
rating all enemy mods to ever exist:
biodiversity: pretty good i like it
cabinet: really good i like it
locker: pretty good i like it
and those are all the enemy mods that exist
Fiend in your walls rn 
Thats what they WANT you to think
Dont fall for it sheeple
its what i think using my own opinions
im so mentally disturbed that all of my thoughts are entirely unique
Opinions are never original, brugus thought of it first and we all rip him off
uhm
dude
im brugus
that was my name back in highschool (approx. when the big bang happened)
i thought all the thoughtnits and my brain exploded into what it is now
fiend is from another game so he doesn't count
Coderebirth...
Peepers, shockwave drone moonswept!!!!
Soul devourerΒ‘!!!
So many foods!!!
eternal config hell i do not want to spend a week configuring a single mod
peepers have the same role as tulip snakes (who i prefer), shockwave drone is fine, moonswept's enemies aren't really that interesting
peppers dont have the same role tho?
similer enemy type yes
Guy That Chases You
shambler is pretty fun
they are both critters that jump on you and weigh you down except one flies you up and is a funny lizard
dummmmmmmy, those arent foods they are mods, you cant eat themmm
snakes barely weight you down
peepers only share the fact they attach to your body with tulips, so they don't share a role whatsoever, that was just people trashing em when tulips first came out
i haven't tried out shambler yet but i think it looks silly π
hes a lil silly but not toooo much
hes about a silly as like
the sapsucker
that thing is not scary
its funny
sapsuckers look silly because they're a funny bird but the shambler looks silly in a bad way i think
at least try it lol
i'd love to if my computer didn't kill itself
damn
also to reword: peepers and tulip snakes do similar things, but one's gimmick is alot more fun to interact with
more fair, tho I always find it fun to fry the peepers with a metal object on the charger lol
True, personally what i do is, instead of the default gimmick, i make my own gimmick using mirage, to make the peepers mimic your voice and your friends voices hehe
Makes it extremely confusing and funny
You can do that??????
with lethal things yes
that's a lethalthings feature i think
Idk if thats fair but oh well 
Ooooh okok
Oh it is very much fair
nice fried starfish
some people don't wanna config their stuff too much
im not fair, im evil 
I think it's fair
We are ranking the enemies, not the configs for them
they're ranking enemy mods though lol
If we were counting the configs then any enemy would be bad because you gotta config them
Ot maybe hey are bad because you CANT config them
no, not really
okok no, CR you HAVE to config
Well cr is more than an enemy mod
its default rates are insane
Not REALLYYY
that does not even matter
Default kinda maybe yeah
a lot of enemy mods come with sensible defaults though, I never had to config the Locker for example
or Cabinet
I have had to slowly neuter the mod while balancing it out lol
I had
Locker config doesnt have custom weights
Only vanilla ones
I'm not gonna mention biod cuz the defaults are the configs I'd personally use, so can't really speak there lmao
So if you wanna see it on modded moons you are forced to config the boy
no?
ive seen him on other moons
Oh WAIT nonono
dummmmmmy
yea i was abotu to say LOL
I love him
the mod
:333
The mod
I like the source material
Ok then CR enemies are bad because the config??
we are all bad
Idk i mean i do get that its kinda a pain to config and it could have better defaults
But also has the best config mod
The amount of things you can config is crazy
Kinda a subjective thing
Someone just wanna install and play
Others want as most config as possible
It's good that it has configs, but it's so much content it becomes a pain to tweak after a while π₯²
its defaults are sorry to say terrible lol
they're tolerable, but they make themselves more common than basegame's content to the point where you'll see more CR traps than basegame traps
True
which is fine depending on who you ask, I suppose
it's hard to fit that much content in while keeping it subtle
Tho thats talking bout hazards not enemies but yeah we talking bout the mod as a whole heeh
Im so eepy
yeah rn been slowly filtering stuff back in, tho im mainly waiting for lunar configs dawn port
too add most of it back
the enemies are a little better yeah
since I can set the traps per moon easier
Yeah enemy weight are kinda better defaults
which robot
both
Hazards, my theory is its not a CR issue per se but like, a perspective issue
jimothy shows up like every other game and the trashcans from that awful janitor bot are there like every single round, whether it shows up or not
you can disable the trashcans
luckily
they're cute but you get tired of them soo easily
I did cut their spawn to 1/4th lol
way better
I just disabled the entire enemy on my CR pack lol
really dislike it
idk its a fun enemy just gotta make it spawn less
Because, turrets, mines and spike traps can be found in any moon multiple times, the thing is not the amount of single hazards in a moon, but the amount of unique hazards that you have
Since every hazard works the same
Weight wise
well no not really, moons have their own spawn curves
It will feel like there are a billion hazards because of it
and even then moons that would usually not have that many traps become totally swamped x_x
idk how you'd even fix that
like assurance is an OK moon for traps, there's only a few turrets
Like for example, a turret infestation, imagine if instead of every hazard being a turret, it was a unique hazard
when LC supports the CR stuff ill figure it out
thing is, traps dont have power levels
Not saying it could be improved
to limit spawns
But its hard
unlike enemies
but multiple times i've gone in and found like 5 to 8 microwaves
Hazard weight work kinda different
no???? π
Tho you can limit the sapsn
that goes against you
oh yeah I made max 3 and thats rare
traps don't have power levels so you can't really cap out the total amount of traps i guess is what turtle's saying?
traps dont have power levels
But thats literally fake
so there is no cap
Not only does it HAVE
that, yeah
But it has an even better option
The config IS the cap
I talking a UNIVERSAL CAP
you can cap out individual trap types but not the total amount of traps, though
for all traps on one moon
configs are not the solution to everything
they're a bandaid
Ooooohhhhhh
Ooooooooohj
Really??
Well actually you kinda can but
Will take lots of time
configs are a way for the player to customize their experience to what they'd like, but if everyone has to config everything all the time then you're not doing a good job balancing your mod
And in that moment yeah i understand the config issue you guys have
Hiiii
True...
yeah there's like 12 traps and 50 enemies, ain't nobody wanna config all that unless they already like the content
enemies dont need that much bc of the power cap
just a crank down on spawn weight
easy
Fortunately for me i like it x3
I am glad you do
Of course not everything but most of it
you're def the target audience here lol
Such a good mod
im gonna harvest these moons
some def need more tweaking but yeah
Weighed down by his i would say ough i forgor the word
I wanna release my CR configs publicly at some point for people to have slightly more sensible defaults (obviously subjective, though)
but since shit got wiped I gotta re-do em
When there is too much that you cant handle it
Whats that word
Mr minecraft help mee
and every dawnlib update I'd have to back up the config, and yadda yadaa.... just don't even wanna bother with it anymore it's sad
yerr
Too much content and thats amazing but but for a new user its ooff
Crazyy
Its like going from v1 to v73
And even then its not close
Ok next enemy
Its a bit more than that but maybe yeah
The way it chases you is kinda cool
And it has counter!!
Flashbang!!
what about surfaced
Hi surfaced
Uhmm personally i have never been that big of a fan
Mostly because of how out of place it feels
Like, a flying shark what
Or a nemo guy thats like god
Football 2
Its kinda weird
Like, those enemies work extremely good on water moons
But anywhere else
They're meant to be more fun additions than fitting additions but I agree
....
I kinda only like the horseshoe crab
Yeah that ones amazing
And the bertha
The mines
The tiny and the big
They still feel a bit put of place
But are really cool
In things like water moons they fit really well
But thats the thing, using this big mod just for water moons
Bruce is anti-aloe, not really that interesting
Clownhorn fish is good, I like it, it's fun
Sea mine is ok
Big bertah is alright
There srent even water moons on vanilla
Anti aloe?
Isnt that
Bracken
it targets you based on your health but kills you instead of healing you
it also completely fucks up the cruiser
if you park that shit and leave it there while bruce is present say goodbye to 400 bucks
it is, they just never wanted to fix it
LOL
it's not like bruce targets it but if it wanders into the back of the cruiser it deals knowkback to it while inside it and causes it to go crazy
Also don't mean to imply I invented enemies that target you based on your health, I'm saying that it's just not really that interesting in execution
Nah you definitely invented thst concept
In every game as a whole
Like literally the first idea ever
I love the good ole urchins
i think you can configure too many things to be honest. i don't need weather multipliers, it's quite cluttered
i personally think tools should be secondary better counters as a reward for preparing but are not required to counter the enemy
urchins are a top 5 enemy i don't really like anything else other than maybe horseshoot crabs and maybe **maybe ** mantis shrimps
well the other counter is just not being close to it for too long
or loosing them
its kinda easy depending on the moon
well ok i mean fair i guess hehe
for me its a cool option
interior and weather thingies
really cool for a few enemies
coil crabs for example
yeah
and biodiversity also has that option
has that exact option you are saying you dont need in CR
well
hehehehefbiysdbhkgvbsdivbsdf
weather multiplier are handles by weather registry tho and are a pretty heavility used feature
a part of coil crabs gimmick is relating to stormy so it makes sense they'd have a higher spawn weight
i do not need John Cactus to have a higher spawn chance on rainy
yeah!!!
spawn weight multipliers not scrap
but i do need it on heatwave
or
solar flare
good for you but i dont
xD
ok that makes more sense
how about we all just delete thunderstore :3
no mods
no arguements
that'd be stupid
hehehehehe
already doing it
we should follow DR. Minecraft
it's a website with no smell associated with it because it cannot emit scent
you aren't john thunderstore you're lying
why would you lie on the internet
Im jane thunderstore, his sister
number one strategy liars use
john thunderstore isn't a person i was exaggerating
i mean the moderators of the platform
you aren't a moderator so you can't delete it
and the moderators probably can't either
you'd have to own the website
which you don't
ill call john internet
because the owner of the website isn't on this server
that isn't a person
duuuuh they are, what would they name it after 
sounds boring, I prefer my john internet theory
you can plug your ears and go blah blah blah but it doesn't change a fact
reality is what I want it to be when I have schitzofrenia 
that's not what that does
facts dont exist
play their mods
Ogopogo still not removed from Bozoros in the default weights 
He is really cool on there but the game really doesnβt like him existing there lol
Oooh right right forgot about those. god surfaced has so much LOL
tbh I like bruce but I only have him on ocean moons
to replace giants
Urchins are fun, they're kinda like moving vain shrouds which is cool and fun
they're ok (mantis shrimps)
yeah they are perfectly decent enemies
I disable the clownfish and spooky
bc too goofy for me
congrats on your transition :0
lol
I keep forgetting lol
WE'RE ADDING: THIS GUY
TO HARVEST MOONS
wrong
it's actually the icthyosaur from half life
Issue in victory
The triplanar curse π₯
i don't think i even have that set to triplanar why is it doing that
It didn't do this on V72 π€ So maybe smth funky if there's a shader used on that wall
probably
No girl this just happens w this material
go on top of any concrete block in the game and it'll do that
It did this before I just forgot to report it
its just due to the fake-depth thing
heightmap
yeah
its a heightmap
theres certain heightmap settings that cause that
idk how i fixed that for my materials
No way you guys have genified memes
By being cools and awesome of course
geneor
i lied. it was actually a garry's mod addon adding a terrestial version of the half life icthyosaur as an enemy
making an interior is really hard
i don't know how wesley makes 10, 20 a day
anyways does anyone have like, images of brutalist concrete locations to use as a reference for district
pinterest saved my life man
go there
i thought that place got like completely infested with ai stuff
there is unfortunately a decent bit of ai but you can dodge it and alot of it is marked
pretty easy at a glance
i find like no AI anymore
you just gotta mark it as not interested
and don't even click on it, it'll think you want more of it
Lmao wild Iβve been playing a bunch of Spookyβs recently and your pfp is the new cat model that is supposed to come whenever the SOUP update drops, one of the few changes I actually like of the updated models that got shown tbh, though I dislike the way the feet are transparent compared to the Sprite I like everything else about it
I imagine some of new Cambrian's design is with the Ogopogo in mind? For those that do Biodiversity + HarvestMoons how is that combo?
I wasn't informed about it working with Ogopogo so I didn't add weights, but maybe it does work, compat is not super hard to do and I'd love to walk gumnis through it teehee
like spawn weights by default?
it already has those
that turns the Aquatic Leviathan into an oversized Ogopogo
the aquatic leviathan is Dead
he did nothing wrong :[
i loved the boss variants in these moons. kept em unique
works fine but it doesn't work with new cambrian
hrmm noted
lowkey, is it ok if I snatch the bundle and put both Cambrians on my pack
I like both, don't particularly have a favorite atm
why would you want the worse version...
I like both!!!
Me when i put the least bothersome weathers besides heatwave
he has been reassembled
least bothersome modded weather
10
15
3
earthquakes
Does black fog count
Cus that doesnβt really bother anyone I donβt think
Black fog is way more annoying than others
Not really lowkey
Its a really dense black fog, that also appears on the interior
You havent really played with it then
Specially since there are far easier weathers
Cloudy...
I would say earthquake is kinda chill but can get dangerous inside
Solar flare is also easy, at most the doors and traps randomly activating can be an issue but not really
Cloudy is literally nothing
I love cloudy lowkey
what is that even from
does it just add volumetric clouds
Hiiiiiii
Mrov weathers :3
Makes the skybox be cloudy! :3
Similar, just changes to the stormy volume (and has scraps multipliers)
by default
Yeah thats kinda crazy
ohβ¦ butβ¦ thallasic already has thatβ¦ urmβ¦
me when not every moon has compat for every weather:
hmmm honestly i havent seen it that much
tho ive only played a few moons :3
ALSo idk its not really an issue
smth like asteroid doesnt work with cloudy either :p
damn cheese you very stinky today
yes
it has to affect gameplay
?
you know how it is sometimes you take a small detour from interior creation and make an entire minecraft modpack
i lied by the way
noooo
Has anyone been having issues loading into Cambrian or any of the other moons?
Seems to be a funny thing with Brutal Company, funnnnn
How exactly idk
Crash log for reference
This is just with HarvestMoons, BCMER, and their dependencies installed
@slim lagoon
probably a brutal company issue
Quick question, does the water on Cambrian lower? Been going there on a modlist and it seems to be certain-drowning after like 4pm unless theres some exit or path I'm missing! Still looking though lol.
Might be better to return with a jetpack, that or I'm actually just a terrible navigator and there is a way to go
memorizing the paths is important, so you can trudge through them even while covered in water. the path on the very left (facing the entrance from the ship) is the highest, and should always be traversable even if you need to go underwater a bit
Yeah thats what I thought after watching my buddy drown a few times. He can barely tell left from right though so I'll have to go through it myself a few more times. Thanks! Confirmed my suspicions.
Have a good night!
don't ever make me update my mod i'll cry
cry some mooooore
#Justice4AquaLevi
personally, i'm excited for v80
i actually care about this game, that's why i modded it! i'm excited for new vanilla content! i'm actually willing to boot up the game with no mods, surprise surprise!
i'm probably gonna try and improve fray when v80 comes out, bring it a bit closer to the vanilla forest moons
especially since the vanilla forest moons are getting improved
can't wait to see the new enemies too
also! i'm pretty sure the final sigurd log is gonna be in v80. that's something i really wanna see
the story of this game is already one of my favorites
when this game is finished, i may rate it among some of my favorite games of all time. it's already pretty close!
yeah fray is kinda rough
to be frank
it's so peak
agreed :]
i'm probably gonna make a new fray from scratch, can't wait to feature the new critters on it
||i wonder if the backwater gunkfish means we can have ice physics now?||
||that would be awesome, if so would be peak for frozen bodies of water from Lethal Element's Snowfall||
I may have fucked up the formatting for a second oops
||snowy playground added icy floor for interior recently||
not sure if thats the idea lol
i think a jungle like junic could be fun
foggier and more dense though
it's surprisingly hard to pick a favorite between the new enemies
or
well
two of the new enemies
i want to work on my mod
prolly
it might use unitys built in slippernits system
praying for v80 patcher
the motion blur default is overkill but the subtle setting is genuine peak
and i normally dont like motion blur.
if im going off of mechanics and not balance it the CG/BF
but if im going off of it being my scrungly son
its F
not usually keen on motion blur but subtle kinda has the sway i like while not being super disorientating
thoughts on new motion blur
6
9
2
don't enjoy
thoughts on new mineshaft generation
8
8
1
enjoy
favorite new creature
4
6
2
F
they took my moon. it's all gone
honestly i'd also like to do a normal forest
like in my backyard
lethal doesn't really have this type of tree though
theres a cool thing called finding or making a model
i'd love to! but finding a model that fits lethal's style would be really difficult, and making one is out of the question
trust me, its not
both of those are very possible
take a browse of this collection
its great
the model would need the same type of leaves as lethal's trees for the particles of the cruiser destroying it (and being rattled by a certain critter) to make sense
let's take a look
these are super nice actually
god a redwood forest would be so cool
updating my project to v80 means changing the unity version which i was too lazy to do earlier because i was able to backport what i wanted (adamance's trees) and there wasn't any problems except water not being able to be transparent
but i gotta do it now so cambrian gets transparent water
now featuring: dropship-mounted cannon
what could this possibly do
pleabitschnitzel
oh hey fray remake means that the matriarch dies like the alpha and water worm did
killing the alpha is still a crime
accidentally made gloom
hello! @slim lagoon
i just tried playing on asteroid16 and it's absolutely stunning
though in the description it says im supposed to watch my step/for the security? im assuming there was something that broke in v80 lol
asteroid 16 always has the max amount of traps that embrion could spawn and no enemies as the gimmick
i've been meaning to adjust it at some point
so max amount of traps inside?
yeah, that being the security
i hope vanilla gets more moons at some point. with the increasing amount of critters, i think it'd be nice for newer players to have things spread out a bit more
it's such an awesome map. do you have any interior recommendations for it?
I totally agree
I agree but hope we get the rock moons overhauled first
if he plans to do so
any industrial-themed interiors that don't have long coverless hallways would work nicely i think
i should compile recommended interiors for my moons maybe
im going to run acf on it with my friends lmao
i have to search far and wide for all the unity packages i used for my mods because i don't have them in the new project
is haze like hardcoded to not spawn anything? i adjusted the interior power to 2 and added some passive enemies inside but nothing is spawning lol
i think it's because of the interior spawn curve nvm
yep that was it lol
hello! for future reference, i removed the turrets, spawned 15 mines, 3 cleaning drones, 1 moving sentry from moonswept, mopator and the chair. it worked wonders with cleaning drones obscuring vision and such
if matriach is gone ill feed everyone then myself to feiopar
i needs my boss tier monsters
fuuuck i still gotta make my wheel moon...
i haven't started mine either tumntumn so dw
sahur?
no
tumn tumn tumn tumnis

