#Emblem
1 messages Β· Page 2 of 1
So unity needs to convert the image to sprite textures, the only thing I can recommend trying is to make sure the image is saved in sRGB colorspace instead of RGB which is used for print media
y'all can test this version, which I've adjusted the png to sprite conversion to maybe work a bit better, beyond this and sRGB, the only other possible thing would be LC's built-in materials doing weird stuff
sorry I should be in bed but that's that was bugging me
Go to bed!
Iβm at work π
(btw you aren't allowed to upload straight DLLs anymore in this server, xu will smite you, id recommend seeing up a GitHub and using GitHub releases, they are faster than thunderstore)
π₯Ά
should probably say this in #1178407269994594435 too
General Kenobi!
Yaa, that would be smart
Current list:
- Tie MP4 audio to master volume settings
- MP4's chosen randomly if directory set instead of single file
pst
My olny issue with this mod now is the version # persisting through to the loading screen
@serene kelp
Off topic, but
I see you have made a beautiful modpack
And I am trying to get modpack representation on this discord server
so if you would like to help our voice get a bit louder
Cool!
@serene kelp any way to make the background not squish/stretch for wider images?
Be more specific
It shouldn't be squishing horizontally, dm me the image file, I'll fix
@delicate jungle u got those values for me? π’
yes one sec
i had stuff irl and got exhausted
its 0:29 and im going to work at 6:00 so imma head back to sleep soon
70,232,167,1
is your modpack out?
https://thunderstore.io/c/lethal-company/p/Darkbrewery/Emblem/
Bugfixes added, Master volume and ultrawide support
No multiple mp4's yet, needs more refactoring first
Will be uploading the wallpaper from that artist tmrw π
He's excited about it
It is but big update releasing tmrw. A lot of balancing issues had to be addressed
Bruhh, I was thinking the same thing for quite a while about this. Why there's no modpack section
Hey, love your mod! But I struggle with something, when I try to put a video for the background it just don't load at all and leave me with a black bg, can you help me?
I tried to just put the path of the folder and also a direct path to the mp4 file
You have to be specific with it
I have this mp4 file (Just downloaded a random video for test purposes) and I tried to put in the config :
config/Emblem/Background/Varien.mp4 and config/Emblem/Background/
But neither of those work, I just have a black baground when in the menu
For pngs:
config/Emblem/MYMENU/Background
For mp4s:
config/Emblem/MYMENU/Background/mymenu.mp4
Because you have to have a custom folder inside Emblem/
Ohhh, will try, just give me a sec
Otherwise it would try to find the embed version folder
I dig your theme btw can you show us a sneakpeak? π
Oh its just a test nvm i didnt read that part π
Still just a black background xd
Can you screenshot the config file?
I can show you what my modpack look like rn (I'm making an update to it, so it's a test version of it i'm using)
And the folder pathing where it is
I suspect the profiles making it path wrongly idk. I always set up things in offline settings (from steam with manually downloading mods)
Here's a sneakpeak π
Ohh nice
What colours will be the buttons?
Or are you planning to have them stay that way?
Don't know yet, I have 3 backgrounds, so I would need to choose a color that is visible on the 3 of them
Maybe letting them like that
I always have a profile for testing purpose, and it never bugged, so idk xd
When I setup a background image it work properly but when it's the video it don't work
Yeah videos dont switch just yet
I use profiles to play π
Noprofiles for modding purposes
Don't know if people already succeed to play a video on the background but maybe my problem come from this code?
(I'm a bit sleepy ngl, so I can be wrong xD)
Found the problem i think
The codec must be h264
Ohhhh you want me to add it as one of the defaults for Emblem? If so I need to see a screenshot where permission was granted and the requested name of the .png
Videos in unity explicitly need to use absolutely paths rather than relative ones which are acceptable for images
I will do some testing with the video you referenced, but for now I believe the issue would nost likely be not using H264 encoding
It worked! Thanks
I converted the video with h264 and it's good now
Beauty! For a second I thought id busted something with last nights update
If it's only with h264 and you can't do with other codec try to say it in the config, so you won't have other people tell you the same thing xD
I used the first youtube mp4 website i've found and they use avi codec
And a lil suggestion, don't know if it's possible:
Add a "loop video" option
Ahh ya, Ill mention it in the config next update ty!
If anyone has an ultrawide mp4 i can tedt with plz dm it to me
When you update the mod and we download the update with Thunderstore, since the mod contain the folder with the Header, it get overwritten, so imagine creating a custom header, and when people update the mod, it just straight up replace the custom header
You should make your own subfolder in the emblem config folder containing custom files, that way it won't be overwritten
Oh yeah, i'm stoopid xd
https://www.pexels.com/video/beautiful-green-wide-river-2330730/
Should be an ultra wide video
Ty
3840 x 2160 16:9
If it stretches vertically and the sides get cutoff on normal widescreen then we good, if not then i gotta fix
I gotta head to work, won't be back to desk for 10hrs
Is it working fine with AC
Cool! That's surprising, Header and loading images disabled tho?
Ya, potentially i could find a workaround but if the AC dev doesn't want it messed with then probably shouldn't
I was thinking more so a dedicated page for his artwork. Got his signature but I'm at work right now so when I get back I can photoshop everything in.
Have the thunderstore page be an advertisement for his artwork
The emblem page?
So how do we add menu music, with sound api or with Emblem mod mp4 video
now you can add with emblem, but you need bongo's api to add a silent background music to disable it
kinda wanky solution but it works π
yeah it does with the music too
I use Dall-e but anything works really
So with AdvancedCompany the Header and Loading images will not work?
How did you make the mp4 work, does it have to be some specific size?
what is the issue for you? it doesnt load up?
its 1920x1080
#1220909278198497410 message
newest is going to come out soon too
No they won't play nicely together
... Yet
For those of you who've been asking for my main menu background: https://thunderstore.io/c/lethal-company/p/Enratic/Siris_Artistic_Backgrounds/
- 4K
- Ultrawide and Standard display compatible
Support the artist: https://siricanis.carrd.co/
Do videos not work on loading screen yet?
The game hangs when loading so is there a need for them to? π€
there is for me
Like it wouldn't play
π€·ββοΈ Whenever dark wakes up tmwr, they can give a definitive answer
I will say there is an issue I have with this mod and that is that it completely bloats the config folder which makes r2 easily reach it's file export size limit
I dont even know why its in there tbh
I don't either I personally think it needs to be changed so it goes in plugins and just have the mod config go in the config directory
I removed it from my pack due to it bloating the configs section
luckily it's changable via config. So you can make a new folder in the root directory of your pack
ie within BepInEx/
It's true but it's better for the mod to natively update it that way, so people who import the pack don't have their config folders get bloated
What it needs to be is a config within a mod, that emblem reads from. Not one config for every theme. It's gonna cause overlap and will need manual adjustment
should extract soundapi's system so other mods can also build off of it 
For anyone who wishes to support ultrawide users you can use this guide to make your images fit both aspect ratios nicely. Included is a shitty vignette effect and guidelines for the text menu on both aspect ratios. All to help you guys design your menus to fit nicely
Wouldnt you need two images for that?
It was in plugins initially, but thunderstore destroys subfolder organization if you do it that way
If people don't like having the organization, they certainly can switch to any folder they like with BepInEx as root
Main menu background mp4s will continue to loop through the loading screen, you will hear the audio but not see the Video.
There is no plans to add mp4 options to header or loading sections
is there a technical reason for that?
Yes, the video plays onsceneload and ends when the scene ends. The mainmenu and loading screen are in the same scene
and the scene ends when you enter a loading screen?
When you enter the ship
first time trying video background, seems like there's a filter/blending mode in-game, but ig it's fine for this specific video
The game has its own shaders happening everywhere
yeah, really messy
Wouldnt that mean a video on the loading screen would still be possible?
Potentially, its a lot of code for a second video, since the background video continues to play it would be easier to make the loading screen background transparent
play both and make the main menu background fully transparent?
Can you play both the main menu video and loading screen video at the same time, and swap them out/hide one when entering a loading screen
just say
main menu video = top layer
loading screen video = bottom layer
when loading, hide main menu video or make loading screen video top layer
essentially
I didn't even want to add video at all, i will look into this but no guarantees. This would require finding the exact event that triggers the loading screen appearance which i have been avoiding since it already took a day of my time with no results
I think loadingscreen video should only be a gif at most, theres just a couple sec there
But imo not nessecary.
mp4's are actually better when it comes to filesize at that resolution
Tho its always good to have options
me who can't use loading screen:
True
Wow this looks amazing
kinda hard to decide stuff
Just make it disappear and reappear again
now im feeling what you felt
The grain
Im also working on one that is a bit similar in that aspect
But be aware that ig it looks a lot darker (unity messes with the saturation)
that black to white kinda hurts my eyes
Yeah it still needs some work
brighten edges only or the brightest spots only
maybe i should put my header back to the left, though it's kinda hard to find a sweet spot that's why i just put it to center for now
Nope
Moon would be covered
What is the limit and what issues is it causing?
so the file size limit for mod pack code exports is 20 mb, when I export a code with emblem in my pack it makes the size go way up for code exports compared to if the emblem files in the config section are deleted
It makes it almost hit that limit, and in a couple cases it even did
yeah... grain is expensive bitrate wise, if bitrate is too low it just blends and becomes pixel loss (i think)
That's really strange, I had assumed that image files don't transfer and it would only look at cfgs and jsons. Will look at moving default images into a .assets bundle. Then will probably move the default folders back to plugins but will try to find a way to preserve folder structure. Obviously having mp4's and images attempt to move with a profile code is not intended. Thanks for this!
You're very welcome!!!
actually, can I send this
or I will go to jail, because it's kinda link
Bro these are actually crazy
Iβd say leave the questionable part for your friends (and me pls) and put a clean version up
need more touch, but it's getting somewhere
That menu is actually above my level quite the amount.. i feel a bit envious πF u but great work π
Thank you bro, I actually looked your mods, to see how you put everything together, so you are above my level too mate π»
So my current list:
- Look into how a loading screen background png/mp4 would work
- Move media assets out of config folder since profile codes are breaking with too may bytes trying to transfer
getting closer..
Been avoiding having to rename config options up to this point because it means all you guys's existing configs will have to be reworked a bit, but I think the next update you'll have to do it sadly, I do apologize.
I'll try to make sure that they won't need to change again in the future, the feature list is growing and the organization needs some love
Ive had to rewrite large sections of my soundAPI configs, this is nothing lol
cool, I've got the loading screen png and mp4 options working, but haven't tackled one stopping and the other starting yet
they both just load and go right away, so if theres audio on both they will overlap
SoundAPI has a "check every frame" function for changing sounds on the go, maybe you could hook into it like that?
It's not so much the sound, I can pause and start the video on any kind of trigger really
this is a lot
i can share with you my inprogress auto config generator from a class
oh that could be fun eh
uhh one sec i need to put it in a gist
its not the best but it handles stuff pretty well
Ya, i'm pretty amateur when it comes to this stuff
boolean switched for everything but now I'm thinking just having the config set to anything other than default should be what enables the feature
this is pretty cool
yeah been learning reflection and attributes to make cool stuff
it also uses unitys built in stuff so if you write stuff in a way that looks nice in the inspector it will work in config
very nice
Ya this will be a pretty big update codewise, maybe not feature wise, might finish this weekend might not
Loading/Main will have separate background color, image, mp4 settings tho
Any update is good! If its only an update, that makes your workspace cleaner thats also great
lol ty
But make sure you take a little break too on the holiday! It can be tiring working nonstop on a project even tho you love working on it
Im sending you on an obligatory vacation
ya, we are smoking a turkey and a ham saturday, gonna be epic
Lemme guess βmurica
Colder than that
We enjoy it, bedtime for me, going to break something trying to code with one eye open
Its 7am for me, good night!
So folks, I'm in the process of completely redoing the configs, wondering if anyone has opinions on the order that the options appear?
Theres new features in here
there's barely any grain in this reencoded recording and its still expensive af
This is great tho!
getting closer to clean configs...
next version you will be able to leave the header paths blank, and it will use no image there at all
Have a few ideas in the works:
- Option for loading screen to use same background as main menu
- Alpha and scale config for Loading logos
- Remove redundant text wrap option for loading text
Can you add option, before the menu screen shows up, to have a video that you can watch or skip, like in other games, like trailer video before the game starts
That is a cool idea but holy that sounds like a lot, also it's outside of the MainMenu scene which is the focus of this mod, so probably an idea for a different mod.
Ya the scene for that would be after initSceneLaunchOptions but inside initScene either before or after the existing scrolling terminal text
Is this going to break loading of some mods
it would probably have some complex bugs associated with it yeah
Well then, let's enjoy emblem for now, for the better π
If anyone wants to test a prerelease for 1.2.0 just dm me, it needs testing before release
is their an option to pick some preset colors for text instead of having to go look it up n have to back out n come back to see how they look
Not really, you could maybe use some sortof color picker tool othe web
how do i keep just one background instead of it rotating all the presets ones? i just delete the onesin the folder i dont like?
No, the defaults will come back, they aren't meant to be changed, you would add your own and specify the file you want to use
make sure you move the defaults out of configs too
This is coming
So I'm thinking the default images will live at BepInEx/plugins/Darkbrewery-Emblem/
While custom user images will go at BepInEx/plugins/Author-Modname/
Since randomly named folders will be ignored, we will have to go this way
Oh wait I think I found a better solution... maybe
by adding a BepInEx folder in my mod I can workaround the folders collapsing, have uploaded a test to see how the structure comes back after installing
You weren't doing that already..?
lol no, it's not implied
Might be crazy but this will probably work, just waiting for the test to propagate back to r2modman
It definitely should, its what ive been doing this whole time and have had no issues with folder structure
Ya I honestly think it's a bug because Ebkr who wrote r2modman designed it to flatten subfolders
Emblem.zip/plugins/something flattens something
Emblem.zip/BepInEx/plugins/something does not flatten something
If it is, it shouldnt be fixed
ikr, pretty sure this is how customsounds, moresuits etc had their own subfolders workings
100 times easier for the end user to put things to a folder and have the mod know exactly what to do with it, than specify for each file
Well ya, upload an emblem theme and have it not work, going back and forth 4 times is a nightmare
No itβs not
Hey mate, where did you find this background?
By this, do you an youβve been doing /BepInEx/plugins/ in your package structure?
because if you are, only /plugins is being read
I dont get it
Most mods i've downloaded manually come with a "BepInEx/plugins/Mod name/Actual files" structure
I upload mine to thunderstore with the same structure, folder structure is retained in r2m
but it isn't
this is your structure
this is the output
Yes?
at least my point in the message that I responded to is that /BepInEx isn't an override folder, it's a flattened folder
but plugins is an override folder and so is then extracted as you'd expect
basically, there is nothing wrong with the docs
So you're saying excluding the bepinex folder from your uploaded files will still function the same way?
yes, like it says in the docs
And you've tried it?
i mean i literally make it
that would make a lot of sense
but here's a working example for you
I've modified your zip to include the folder and file
I've then imported it locally, but changed the author name to Unknown
As you can see, FolderExpectedInBepInExRoot doesn't exist where you'd think
and the folder contents is then flattened into plugins, aka, the default location for files not in an override folder
Most people seem to still include bepinex in there. Wonder why
people don't read the docs and just do what other packages do
it doesn't really matter that people include the BepInEx folder, it's more just that I'm proving a point in that this message is incorrect
and i was trying to get a working example with your upload
Why is "bepinex" included at the top of the override page?
Figures
Not much you can do about it now, people are gonna keep doing it
again, i don't care that people do it
just correcting the false info because BepInEx is not an override folder and does not behave like one
I think the confusion is that the override directories don't have to be in the root of the zip, they are located from anywhere
this is great thank you for the input!
but yeah including the BepInEx folder has no functional difference and I actually prefer that people do because it's nicer for the end user
it's all good lmao, but yeah it's not a bug, the BepInEx folder is actually treated as a flattened folder and because it has no files then it doesn't have an output in the plugins folder
Am I misremembering or is the manual installation of bepinex a different path?
After that I mean
no difference
Yeah I can see how it'd make it easier to understand for the end user.
A bit annoying too, since you have to manually pull the files instead of dropping it into plugins and extracting...
I'm just trying to find the optimal place for users to add custom MP4 and PNG's since the entire config folder appears to packaged with profile codes somehow including non text files
Just do it similarly to SoundAPI; .json in mod creator's mod folder with the right pathing and settings, your mod finds and reads each json and figures out what to do from there
Well really I have it setup so the path config option is relative to BepInEx, they can put files anywhere
Honestly I think it would be easier to have a specific folder name, and if it's present anywhere within the BepInEx folder, then it will be used
What if multiple theme mods are present?
probably just "Emblem"
Damnit, ug
Also, if I were to add an "emblem" folder into my mod, i'm not even sure where it would appear
well for now defaults are gonna move to plugins/Darkbrewery-Emblem/Defaults/
but I could force the plugins folder so that the path has to be relative to BepInEx/plugins/
so now the instructions will read:
- Add custom images to your pack like this:
BepInEx/plugins/Emblem/Header123.png - Add a copy of config file the same way at
BepInEx/config/DarkBrewery.Emblem.cfg - The paths config should look like
plugins/Author-ModName/Emblem/Header123.png
source was from BioShock Infinite, and I found this exact cropped video from Wallpaper Engine. then I applied all sorts of effects with Filmora, recorded the preview lossless because filmora kinda dogpoop with encoding options (couldn't preserve film grain effect), then encoded with handbrake app
Wow! It look sick mate
it actually looks different ingame from the edited video
im 50-50 on how the vanilla ingame filter makes it look different
wait let me get a comparison
i want to release it but file size is iffy
Maybe if you install HDLethalCompany and desactivate Post-process it won't apply any filter on the background
grain is just, expensive
didnt think of that but meh i wouldn't want to deactivate it for the main menu
I mean, if it still look good and you're happy with it, then don't change ^^
i've spent 2 days already wrapping my head around the film grain file size issue
its my first time dipping into this stuff
i could probably split it up to 2 releases, with grain and without
without could probably be around 10-20 mb
grain, 40-70 depending on which i like
its only a 20-second video but with that much file size difference because of friggin grain
I've updated Emblem to only accept images/video stored in the BepInEx/plugins directory
well it'll be in the 1.2.0 update
was also waiting for this for a day now π
i thought i should wait for the pathing fix before releasing the vids
@serene kelp also what do you use to play the video? me and my friend were testing all sorts of video encodings and profiles, and iirc some were not able to play ingame
It's coming, just not sure if I should work on it for a few more days knocking down my todo list, or release with a few things left to do
should probably release after
aight
game update is nearing after all
The encoding depends on what unity has built in, all I know is h.264
i know av1 h264 h265 work if profile is main, not but i think it didnt work for some 444, not sure if it was high444 or main444
idk, i barely even understand what those actually are
I think there might be limited AV1 support but that would mean I gotta change some code. H264 should work everytime
i've been mostly testing with av1 and h265 because i need to preserve grain and still have an acceptable file size
the ~900mb lossless recording source i've been working with i've gotten to around an 40-70mb with an acceptable film grain preservation
i think from what i noticed, some of the encodings i've tried stuttered in-game (when the video ends and starts again)
ya just a brief look around the unity docs, think your stuck with H264 video with AAC Audio
nah 265 works fine i think
or maybe thats because i have lav filters or something because i have klite codec pack installed, idk
Oh cool! Ya, here's the info:
https://docs.unity3d.com/Manual/VideoSources-FileCompatibility.html
WebM with VP8 looks like another option, lemme know if you get higher quality vs the filesize, I might be able to add support for that
you'll have to changee the other settings
the rez is set to 1920x1080 in Emblem, I need to change that so it fits the screen vertically then adjusts width based on original video aspect ratio
afaik AV1 is actually a more efficient format compared to H26
just in case someone wants to use an ultrawide video
been testing with it, it's hard to keep file size lower than x265 while having better quality
also the encoding speed is painfully slower for me since i don't really have much cores (6) to use
my friend had 32 so he was able to encode ~10x faster than me π₯Ή
I found 30 fps on peak and average bitrate with multipass encoding works very well to reduce size while keeping quality
we've tried average bitrate, with and without multipass, it kills the film grain
gets turned to blocks/pixel loss
smoothing per se
it makes sense because film grain adds a lot of variation per frame
if you have film grain it being removed is basically impossible to avoid when compressing :P
yeah, that's why i had to spend time messing around with encoding, its possible to compress it ~80-90% in file size while keeping an acceptable amount
still expensive

but i love the vibe it adds
i actually hated grain back then
but when i worked with this main menu thingy
it just clicked
Hey uhh... Hey brew... Can we add a second semi-transparent video ontop to add film grain afterward 
thats the best option if i we want to keep video sizes low
but then that's another hell for brew to explore, video alpha
Yeah...
||
||
in game filter makes the video dark, which in turn kills the grain i added, so yeah def will release a version without the grain
also this x264 encoding kills me inside because the grain here gets smoothed out (blocky)
ah yes, seizure warning on the main menu, incredible

i guess i'll work on the non-grain version for now, since it's really hard to get a good grain version
How big is the file?
which
currently 70mb
jesus
Brok my longest loading screens are like 2mb at most lol
π
grain is THAT expensive
it's also just 30fps 1080p, 20 seconds
so 600 frames
100kb per frame
yeah
around 116 on avg
i think the last time i tested, with grain, lossless was 880mb, without was ~200-300mb
Sent u something
so i saw filmora had webm (vp8) encoding, tested it on the non-grain version, god it's bad
takes up more file size and it's blocky af
Rule breaker, rule breaker! You are banned from the daycare!
non grain is ~15mb, has some blocky parts for a few seconds (24mb source really just has them gradients, too much color information)
damn
I'm writing a set of instructions for the new version, lemme know if this reads alright:
Do not make changes or add anything to folders or files within the Darkbrewery-Emblem/Defaults folder
Instead create your own place for images within the plugins directory
For testing be sure to create a folder within BepInEx/plugins that follows the thunderstore naming convention of Author-Modname
Then in your cfg, point to these using paths relative to BepInEx/plugins like this:
- Author-Modname/Emblem/Header/Header123.png
- Author-Modname/Emblem/Background
- Author-Modname/Emblem/Video/Awesomevideo.mp4
In your Modpack or Theme mod zipfie, the structure is slightly different and should be done like this:
- BepInEx/plugins/Emblem/Header
- BepInEx/plugins/Emblem/Background
- BepInEx/plugins/Emblem/Loading
- BepInEx/plugins/Emblem/Video
- BepInEx/config/Darkbrewery-Emblem.cfg
You managed to change the pathing to plugins?
yepp, i'll send u the dev version
Still wondering how you plan on handling multiple themes being installed
Don't have plans for multiple themes other than users enabling/disabling inside their modmanager instance
Dont understand this part, why does it have to be packaged like this?
Oh the video and the background goes to different places?
Thunderstore adds the Author-Modname part
Doesn't matter you can organize however you want
Jam em all in one folder
Oh nice so the update wont break my mods for now :p
It will because the config has been completely rewritten
Ya sorry, the old vaules are still there just don't delete the file, transfer old fields to new fields then manually edit the config file to remove the old ones
All good
Revised instructions
Do not add or modify the Darkbrewery-Emblem/Defaults folder
Instead create your own place for images within the plugins directory
For testing, create a folder within BepInEx/plugins that follows the thunderstore naming convention of Author-Modname
Where author is the user you upload with and Modname is the name of your theme/modpack ex: "LittleJohnny-BeetleJuiceTheme"
Then in your cfg, point to these using paths relative to BepInEx/plugins like this:
- Author-Modname/Emblem/Header/Header123.png
- Author-Modname/Emblem/Background
- Author-Modname/Emblem/Video/Awesomevideo.mp4
In your Modpack or Theme mod zipfie, the structure is slightly different and should be this way:
- BepInEx/plugins/Emblem/Header
- BepInEx/plugins/Emblem/Background
- BepInEx/plugins/Emblem/Loading
- BepInEx/plugins/Emblem/Video
- BepInEx/config/Darkbrewery-Emblem.cfg
The reason for this is thunderstore will add your `Author-Modname` between BepInEx/plugins and /Emblem when you upload
JacuJ suggested that for random mp4's it would be easier to just have a comma separated list and randomly select from that. Think this is a good idea rather than using prefix's
Yes i agree
So it would look like BepInEx/s1ckboysThemes/Emblem/Video/menu1.mp4 , menu2.mp4 ?
no your config would look similair to this
s1ckboy-SCP_Theme/Emblem/Whatever/SCP1.mp4, s1ckboy-SCP_Theme/Emblem/Whatever/SCP2.mp4
Hey, just saw a lil thing in the config, you put a textbox instead of a dropdown for this
And also here
I tried filmora, it's good and have pretty good glitch effect, but almost everything is premium..
Here is what I made as a test, but can't export it because I need to pay (so I recorded the preview with obs), and tbh, don't really want to put 60β¬ into that lmao ( @delicate jungle if you want to see too)
WARNING CONTAIN FLASHING LIGHTS
What part of this is the one u need to pay for?
Cuz from the looks of it it is fairly simple
Btw looks great!
i did a trick. you "try" the effect then preview it in filmora, then record it with obs (i do lossless recording, then use handbrake app to reencode the video to lower size)
you should be able to full screen the preview
ah there
if this is the path you take, i recommend having 1 second solid color (that will make it obvious that its the before the start and should not be included) at the start and end of the edit
then just remove those parts by not including those frames in the range
enter the preview while the video is paused, once it is in full screen you wait for the bottom control ui to go down then you press "space" to start the video and press your obs start recording hotkey too
Pretty sure those are old depreciated config fields, everything uses y-offset instead of centering now
v50 spoiler do not open unless you want to get spoiled, its regarding this mod ||heard theres a cutscene at launch, could it affect emblem?||
THERE'S WHAT
Looks like zeekers added a new cinematic scene for first time viewers, doesn't affect mainmenu scene thankfully
I've just spent literally all day redoing the way header and loading images are handled, its been a lot
What did you change?
Added alpha and scale options for loading images, refactored pretty much everything, found abuch of vanilla settings theat were messing with things, reset all those
This isn't the full list
Woow
Lol pretty much still the same, just works better
Youβve been cooking for real
Well my features list is empty, tomorrow ill do some testing and upload the new version, hopefully not too buggy but we will see. Anticipating a lot of frustration with users adding custom images tho
New version i'm doing in Davinci Studio, like always WARNING FLASHING LIGHTS π
Im lovin it
After doing that i'll need to make a icon for the modpack, and god know I hate doing that
Rn the icon is an AI generated image lmao
Lmao
I actually feel relieved when im working on icons π
This looks really great
Tho i would make the font a bit different
I'm not an artist xd i'm more of a only god know what i'm doing and tbh even he sometime struggle to understand xD
I prefer coding
I tried searching for a font but found nothing
And the icon isn't really what I have in head for my modpack :x
I could send you a glitchy one if youd like
Youβd just need to import it as a custom font
I made a "lore" to my modpack, if you want I can send it to you in DM so you have a better understanding of what's the genre of it
So now we can have our custom loading cutscene mod π
Could you make it so that it always plays and its functions are basically like the menus? π
Think you can hook emblem to other mod's UIs? Like configmanager or more company
We will see when its out
Potentially ya
Im adding an Experimental section in config. Spent a while yesterday getting blending working so background images have a transition to the background color of your choice. Eliminating the need to do it in Photoshop. Its not as good but still pretty cool.
Looks much nicer in black, light colors look godawful but whatever blows your hair back i guess
Might add a string part so you can say 'left,right,top,bottom" to specify which edges should get the vignette. Will see
Think you'll be able to get rid of the effects LC applies to the main menu? @serene kelp
Still haven't found it but perhaps in time
Let us know before releasing it with the effects removed, iβve gotta remake my backgrounds to look better without the brightness added to them π
Tomorrow i will work on my themes to work with emblem since the cfg got reworked when i was taking a break so i could work on making backups for when the effect are removed
Seems to work on v50 so winning on that front
based
@serene kelp the new emblem update broke
the backrounds gone the color of the text are gone and other stuff
Did you read the changelog?
The answers you seek are there
got it
Nice
do I have to use my thunderstore username for the folder
If uploading a custom theme or pack ya, it follows the thunderstore naming convention Author-ModName, there are detailed instructions in the defaults folder
Would it also follow it without previous version uploaded?
I don't understand, can you be more specific?
It might just be a dumb question, imma look into it in a few hours. On a train rn π
Im trying to envision a better way to deal with filepaths. The current implementation is solid, but also confusing.
Briefly thinking about, It might be possible to search for any 'Emblem' folder first and then apply the user supplied path on top of that. At least that would eliminate the need to know the title of the thunderstore generated User-Modname folder.
Its not a bad thing to have it a bit confusing too imo. Thunderstore wont be flooded with bad quality that way either π
I mean its a bit gatekeepy but yknow what i mean hopefully
Well ya, but im thinking about how customsounds works. Want to find a more intuitive way to work
would it benefit if i extracted the way soundapi does it and made it more generic? could be nice getting more standardisation on that but ont sure
works for me
Don't think it'll take much on my end to do this now that its thought out.
Cant get this to work
Because apparently it doesnt expect spaces anymore, nevermind then
actually nvm somehow it fixed itself lmao
Do i need to go like:
s1ckboy-SCP_Theme/Emblem/Background/Background_SCP.mp4
or is it fine to go with
s1ckboy-SCPTheme/Emblem/Background/Background_SCP.mp4
?
Spacebars are represented as underscores in r2m, so if "SCP Theme" then "SCP_Theme"
yeah thats why im askin if thats how it is in emblem too
aight i'll reconfig my mods like that then
Difference between these two if its only a png?
the top one just doesnt do anything xd
nvm it does the same thing just messed up the pathing first
Looks like you guys got it figured out eh
yea needed a bit time to adjust it
i'll upload mines today
hopefully all will work after thunderstore caching it
Ya just following the instructions hopefully will make it easier to get it working first try.
When I get home tonight ill work on searching the plugins directly for Emblem folders
also look at this photo
let me know whats the difference
One is Loading header, the other is loading background? I use the r2modman config editor so its clearer in there
yeah i mean i see it
oh well i guess i understand but they could do the same thing too xd
They work differently. The logo replaces the LC branded header. The background adds a new image behind everything and can be a video instead. Also only the background image can be blended with the background color
for the loadingscreen?
i could use the same picture and did the same thing for that 3 seconds of loading xd
and also theres no header there π³
You can also enable the background but set the path to nothing, then set loading background color to transparent. This will use the main background on the loading screen
The logo is the header, just renamed
Also just set the loading logo to nothing to disable it. Its the same as making it transparent but slightly faster because it doesn't need to convert the image
@sharp cosmos Are you gonna update the Siris Backgrounds to the new file paths?
yes
π
this is the uploaded version
to thunderstore
it doesnt find the folders or at least the images
π
You sure its loading the correct emblem.cfg?
it cant load any other, i was working with 1.2.0 and it hasnt been updated since
this is not in offline settings, in development it worked fine. uploading it and then trying it does this
At least heres a teaser for Foxy π
@delicate jungle you messed up the pathing
instead of s1ckboy-FNAF_Theme/Emblem/Loading it should be s1ckboy-FNAF_Theme/s1ckboy-FNAF_Theme/Emblem/Loading
i'm pretty sure
That doesnt make sense
Unless there's a second folder called s1ckboy-FNAF_Theme inside the one r2m created, it should work
i tested it with r2 and it created a second one for me
so i could maybe just put the Emblem folder in
and then it could work with the first one
Thats very weird, it shouldnt do that
could you show me?
oops nvm π spreading misinformation
yeah i just checked r2 and that one does contain a second folder
cuiz in cfg i should call one thing but in reality it shouldnt be named
yeah i totally misunderstood the whole thing
but now i think i get it
it creates a second folder when using r2m though and not when manually downloading
ive figured out why there's a second folder @delicate jungle idk if you wanna fix it or just keep it as is
the shattered one is good?
yes
Was there something incorrect in the embleminstructions.md file?
If so let me know which part, Ill update it
no
it was just different and i was on n off too so that didnt help xd but figured out eventually, confu helped out π
Your instructions are good but i misunderstood it first
Maybe ill move the instructions to the mods root for visibility
Let me know which part was confusing, could probably be worded better
just the whole thing about cfg needs the thunderstore way of authorname-modname and in the zip you only include plugins/emblem/etc...
its tricky but it was kinda fun figuring it out tbh
Hmm ya, figured the Author-ModName would suck. If that part can be skipped, itll make the whole mod more accessable.
Probably won't get it fixed tonight be we will see. Hopefully the new features are well recieved.
i love the new cfg tbh
i missed out on a lot since last thursday
my shattered theme has a ton of loadingscreen texts
i also wasnt sure if it lets me just keep adding on to it, but it did so its pretty neat
So i actually haven't tested the random mp4s, or the loading screen vs main mp4 transitions
i didnt use that feature yet
Also haven't tested ultrawide mp4s, they're probably terrible
tho i made a version where i put a loadingscreen background as a header and it looks quite sexy
That looks great, i prefer the no background on loading screen
Want to expand the experimental blend to work on loading images
But yeah the config is setup now so users have lots of options
the vignette looks kinda good, not too much so it works nicely for some themes
yeah the shattered one
Lol try an extreme color like green, thats what I tested with
Only works on images
Ya the dark corners are from vanilla
Almost got this pathing thing resolved
Just testing backwards compatability and mp4s
Revised instructions for v1.2.2, hopefully this is easier
Do not add or modify the Darkbrewery-Emblem/Emblem/Defaults folder
Instead create your own folder that Emblem will use
You may name it anything you wish but it must reside within BepInEx/plugins/Emblem/
Ex: BepInEx/plugins/Emblem/MyTheme
The organization structure beyond /Emblem/ is up to you!
Then in your config, point to your files relative to your new Emblem folder,
- MyTheme/Header123.png
- MyTheme/Background
- MyTheme/Video/Awesomevideo.mp4
You do not need to include BepInEx/plugins/Author-ModName/plugins/Emblem/
The final structure being uploaded to thunderstore should look similair to this
MyTheme.zip
β
βββ manifest.json
βββ icon.png
βββ README.md
βββ *CHANGELOG.md* (optional)
β
βββ BepInEx/
β
βββ config/
β βββ Darkbrewery-Emblem.cfg
β
βββ plugins/
βββ Emblem/
βββ HeaderOfMyTheme.png
βββ BackgroundOfMyTheme.mp4
β
βββ Loading/
βββ LoadingMyRandom1.png
βββ LoadingMyRandom2.png
βββ LoadingMyRandom3.png
1.2.2
- Missed one important detail in config path descriptions
1.2.1
- Added new path conversion mechanism to help with confusing instructions!
- We now search for the plugins/*/Emblem/ folder that contains your files
- Custom Themes or ModPacks all need a 'BepInEx/plugins/Emblem' folder
- Configs use something like Myfolder/BackgroudFlyingDolphins.png and it will work
- Instructions and readme have been updated
- Moved instructions to plugin root for acessability
- Apologies for the convoluted treasure hunting
- Backwards compatible with v1.2.0
- Updated config path defaults
https://thunderstore.io/c/lethal-company/p/Darkbrewery/Emblem/
So with this my menus dont work again? π
It works π
If you update your themes just delete the /Author-ModName/Emblem part from your path config
So it shouldnt be called emblem either?
Oh i see
Just read the desc i think i get it
yeah thats gonna be a no apparently
Not working for you?
It is working for me
Nope, black screen
It was working before this last update
Does there HAVE to be a folder called "emblem"?
Yes
Will it pick that up automatically?
It searches specifically for any Emblem folder
Searches every mod right?
Yepp
And then everything in the config is relative to emblem?
Cool cool... Thats a patch
Still breaking
Whats the issues?
Not sure, its been randomly breaking and fixing itself. Maybe It was loading something else, idk
I could probably figure out by looking at a log
Fixed a bunch of bugs that were bothering me, got to think them through while at work today
been busy, update tmrw
@serene kelp iβd love if the Alpha for buttontext would ignore the highlight
So when i have a blue background and the highlight is white then i could just set the highlighted textβs alpha to 0 and it would show as blue? Like a punched through way?
@delicate jungle how do you do your mp4s for your backgrounds? i'm tryna make one rn to see the process and get one for my modpack before actually posting it
and tbf just does anyone know anything to visually make mp4s, like have assets, program actions and export as a video (please dont tell me blender)
im using sony vegas pro (ver. 12)
@serene kelp
Probably impossible feature request.
The ability to tie Audio clips and loading screen messages to specific loading screen images.
I am thinking almost like a Skyrim Loading screen experience.
This would mean that if the loading screen was taking an exceptionally long time. The images and loading messages could cycle.
That is interesting, let me have a think about it.
I don't think this is easily doable with the way Alpha values stack, could do a little research, but why wouldn't you just set the highlight text color to what you need without using transparency values?
well it could leave room for me to have one background as blue and another as red maybe
Potentially I could add a timer and if there happens to be multiple of both loading images and loading texts, then after say 5 seconds, another of each would be loaded in randomly. Something like that
and then their buttons would be punched out so they would change to that colour too
It would mean using the text as a mask against the highlight color, really not sure if Unity can do stuff like that. Feels like youd have to double up the texts.
it was just an idea π i didnt even have an idea how would that work on the coding side
Hmm, that could work in random cycles.
However, let's say I wanted descriptive text to appear about a monster. While the monster appeared as a background.
They would have to be synchronised.
Or a picture of an item with a description
Like this.
Shows the thing being talked about with its description.
Why not just add the text into the image? Linking text and images would be difficult without having identifiers for each text string, then a whole config on its own to synch things up
True... This would be simpler I guess.
I could then just add a feature into the experimental config that would enable loading another random loading background on a timer
Yeah, I like that. Allow it to support videos as well. Then you can have like 10s long videos with animation and text.
Now we just need to have an audio clip play apart from displayed pictures or videos.
Probably doable with LoaForc?
Audio right now works from mp4s, or you can use loaforcs soundapi to replace the mainmenu theme
Probably wand to use soundapi to disable the thememusic anyway if your mp4 has a music track already
I stayed up way too late last night trying to get an old CRT monitor effect over the whole menu, didn't quite get there
i'd love that!
@serene kelp
For some reason clicking any button, for example going into settings, stops all menu music with the newest emblem.
I know one day
Iβll have to use this mod
And thatβs the day I open Davinci
And the next time I open Davinci is when a small population of orphans are going go missing
i try to stay away from ai generated stuff - feels too good for LC xd
AI generated shit is ugly
Davinci Resolve is a video editing software
That I moronically use for image editing as well
Thanks for the report, is this normal backround, mp4 audio track or loaforcs?
Loa
I will test the regular one in a sec
Does the issue persist with emblem disabled?
Just teseted, regular works fine
haha opps got distracted sry
I got to test it, ya it's a soundapi bug, still happens when emblem is disabled
Rolling soundapi back to 1.0.5 will solve the issue
So loaforc good to know ty!
Ohhh boy getting closer
CRT monitor effect, this is probably where I leave it for now, sadly doesn't work with more company, gotta figure that out before release
works on all menus tho!
Hello ! i replaced the header for the starting screen but can't find how to replace/remove the one from the loading screen, there is a way to do that ?
thanks for the mod, having fun adding random quotes for the loading screen fro my friends π
Further down in the config file
Ok nice ! Had to set it to true, delete the file path and set transparency to be sure ! Thank you π
perfect! glad it is working well for ya, lemme know of any additional bugs or ideas
@serene kelpNew Loaforc update fixes menu music and sounds.
Loaf pulled a rewind time on soundapi
Retro TV effect finished but im fighting with MoreCompany for a compatibility workaround. They've cloned the default camera and canvas, kinda silly but we will get there
Okay lol maybe that's a little too extreme, fun, but not practical
Make it adjustable
success!
There's a LOT of settings involved, for now it'll just be TV effect on or off as it's an experimental feature anyway
confirmed working with mp4's now too
Uploaded, the TV feature was something I wanted to do pretty much since the first release
https://thunderstore.io/c/lethal-company/p/Darkbrewery/Emblem/
You bet, just a new feature, there shouldn't be any changes to how paths work going forward until possibly a theme switcher thing is conceived
Man thats a lifesaver
Custom Shaders anyone?
YESS
Closer, this is tricky af
Okay, got it subtle enough that I'm happy adding it to the Retro TV effect, but i might make it a separate option under experimental
Going to try writing a floating dust shader next
fun times
im havin fun too..
=3 Made a title screen with this mod.
That looks great! Did you try the "Radiant Taper" feature?
I havenβt. Just some basic photoshop work (the actual zeraora image isnβt mine, thought I should make that clear lol)
Ooof dust shaders are hard
Ugh doing dust particles this way is just gonna murder fps lol, at least trying to get anything decent. the math is way too complicated. Was a fun experiment. Unity has other more efficient ways to do particles
could render that as a looped mp4 and have it layered on top π€
it's the alpha transparency stuff that's killing it I think, and mp4's can't be transparent
might try out a shooting stars shader, could be cool
Ya.. dropping the extra shader stuff, will put the scanlines into the next release though as thats pretty simple.
Gonna have a run at the random loading images thing
have you tried checking how they do things in wallpaper engine
you don't make an mp4 transparent, you make the player/container transparent
other than transparency, you could also try to mess around with blend modes
another technique could also be
- you make the "transparent" video have greenscreen
- emblem turns specified rgb value for greenscreen to alpha, but that might be expensive
Oh these are great ideas!
So I'm still trying to think this through, right now figure it could be referred to as a "Slideshow" feature.
There's 4 different image prefix's that could be effected, simplest would be to do images first, then videos later
The config should be very simple something like this:
- Enable Slideshow Boolean:(True/False)
- Apply to which sections? String:(
Header,Loading,Background,LoadingBG) - Delay timer Float:(0.5-30sec)
I like this
Cool!
I've got it working finally, needs some tweaking, just calls the same methods that do the initial setup multiple times on a loop, if images are setup to be randomly chosen, then when it runs again, another image will be randomly chosen
What it needs is a check to make sure it isn't about to pick the same image again. Also a slight transition of some kind.
goddamnit, the new section #10 in config is going between section 1 and 2. If I update the other sections to be 01, 02, 03 that resets everyones configs again
gotta find another plan
There must be a way to migrate users settings over
I'll save that for another update, when I attempt to get the slideshow working for mp4's
for the transition, try fading out the current image over the next image
so in filmora, apparently this is called dissolve
if you go with this transition style, it would be recommended to allow users to set the transition speed
I like this ya, will need to see what is available in unity though, if theres lots of options perhaps users could choose too
Ya its more complicated than I thought lol. Probably will replicate the transition @grand dove just mentioned.
It also involves having both images existing on top of each other, then animating the opacity reduction over time
The transition iteself is kindof another feature so that will likely be in a further update
Here's the progress from tonight anyway
Slideshow & Scanlines update:
https://thunderstore.io/c/lethal-company/p/Darkbrewery/Emblem/
Transitions will be in next update. Also forcing a different image if random picks the same ones twice in a row
You guys giver a spin and let me know
Mp4's do work however, if you are making custom vids, then you shouldn't need a slideshow at all
The default config for custom image location is Darkbrewery-Emblem/Defaults/... you miss one folder, Darkbrewery-Emblem/Emblem/Defaults/...
It should work
Oh really? Its not worked on me before. There is no custom background, only black background, custom logo disappeared
Ill try again later
Yeah, it searches for all instances of /Emblem/ so the config only needs to say Defaults/whatever
Do you think it'd be possible to also change the text/color of the bootup screen?
Its a different scene entirely but if I manage to wrangle this slideshow, there is a possibility yes
Holy crap this slideshow is kicking my ass, its just making my brain melt, this is day 3 but a few walks in the woods contemplating, we are much closer
Got it, transitions work, now to work backward to consolidate things
That's better
Ya got the backgrounds working perfect. Testing header images I realized how janky loading images are setup, will need some more work on that before release
One message removed from a suspended account.
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Which ones are missing? I think i may tie into this next
One message removed from a suspended account.
Ohhhhh submenus eh, ya I know a few people who hate that orange, might take a few days but ill dig into it!
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Mid-transition, got headers working finally, fixed random image selection
This is with all the features enabled too
Partial potential fix for AC might come with this I dunno, instead of replacing the default logo, we look for it and add a new object if its missing
I don't have an AC copy to test so lemme know after release
I have a copy
Check your dmβs
can i have a copy please
Postponing ac compat, its not high priority and needs additional logic
@sharp cosmos can you edit/crop the background from your modpack, right now its not fully showing the name
and i want to give full credit to you :P
https://thunderstore.io/c/lethal-company/p/Darkbrewery/Emblem/
Transitions Update @honest grotto
Changed a lot of backend stuff, hopefully didn't miss anything
So yeah I tested it, everything works except the header images, cannot write compat for that since potato has obfuscated the object id's with random hashes. Just stick with using the AC way of replacing headers.
Looks like with the logo wars other things have been added like ensuring overlays don't work either.
Theres some other very aggresive stuff going on too like some kindof coroutine that won;t let you cover the logo up with a background, whatever it is it's killing frames
is this your time to learn transpilers to remove it 
lol not worth the time, could be doing other fun stuff
when I get this all up on github I'll set the license to OpenSource with no attribution. Someone else can write pulls or just fork at their leisure.
One feature I really want to get working is animating the loading text, with the in game keyboard sound
Another fun idea: have the logo twitch a little bit randomly, stretch/shift/discolor for a split second in random directions at a random interval
Just got the tv effects working on the initscene and launch options, too easy that one
It's not on the .png it's a separate file.
Also modpack is depreciated until I get things compatible to v50
What? I'm using it as my PCs wall paper and was asking if you could edit the og image alittle
Oh. You could just crop it with the photo editor built into windows
https://thunderstore.io/c/lethal-company/p/Enratic/Siris_Artistic_Backgrounds/
Also this is the updated version
Or you want the logo?
Man I'm a God damn idiot, been using my PC for years and that's not even the first thing that comes to mind
Nvm I'm just dumb

is it okay if I use it on stream?
Idc
Credit the origonal author tho plz. This was uploaded & edited with his permission.
Just got the loading screen text to be animated typed out
aint no way
show me :3
You will need to have multiple strings separated by | like before, then enable the slideshow feature for loading text
If you got a buttload of mods yeah it could take a while
So test on a modpack
gotta head to sleep now
Or use this to see the loading screen without actually having to load into the game
https://thunderstore.io/c/lethal-company/p/Noop/UnityExplorer/
This is mid-typing
You didnt add an audio to it right?
Still omw to sleep btw
No audio, it happens behing the mainmenu so it'd be weird having sounds going an not being able to see it
Yeah i was thinking like the ingame sound when you write something in the terminal that could be how it writes out - basically a typewriter way
But yeah that way i understand it
I used custom logo, but the default comeback in loading screen
and the retro tv style is kind of messing up the menu (ik its experimental, just sayin), idk if this a known issue
Interesting, can u share your config
and a screen of the retro tv in the menus
okay wait
this is my config
Try this, you didn't have the Loading Image override enabled, and I cleaned up some old entries that were unused
its not big of a deal tho
oh, I thought the loading image is for something else
Ahhh, ya, ill try to figure that out eventually
cool
alrighty so couple of things - tried the new patch and experimented with the loadtext typewriter and the slideshow:
- On booting up it needs a second to start the mp4
- the typing effect only works if the slideshow for loadtext is applied
- the typing effect I used only one loadtext is "Locating specimens..." and it seperated it in two "Locating specimen" "s..."
- idk if it was a vanilla bug or what but when i was in the settings ingame you can see me try to confirm it and it just doesnt let me lmao the button just wont work for a couple seconds and then it magically works. Had this before with the quitting button too
oh yeah after leaving the game and starting it back up the typing effect doesnt work
Try testing on a bigger modpack so the loadtimes are longer. Also a longer slideshow time of 5sec+ would be recommended. Loadtext in slideshow requirement is by design.
Ill need to look at your cfg for the weird load text parsing.
Still haven't touched anything in game.
There's only one text in there, you need to have multiple for the loading text slideshow to work properly
I'll test the "..." part later to see if it's being parsed funny
Another thought is to add console error messages to help users with setting things up
Eventually i'd like to upgrade the whole plugin to work with lethal config so restart isn't required to update settings
Sorry
Yeah but the typing effect only works if slideshow is active
Also the typeeffect bugs out when you leave the match and start one again
Ya, thats how its supposed to go, I could look into doing it with a single text and no slideshow but that requires listening for the loadscreen to become active before running. Currently it just runs constantly hidden behind main menu.
I will look into this!
It could bypass it for a single text with just writing the same thing again imo lmao
Definitely, I may have a fix already done actually, did some optimization after the release.
Oh wait it probably won't work because the randomizer checks to make sure the same string isn't used twice in a row. Ill add some logic to handle the case where only one string has been provided. Although that won't look very good if users have long load times and it types the same thing multiple times
@delicate jungle see if this helps
v1.2.8? Noice iβll check it tomorrow
Ya I somehow missed that the timers were running right into the main game which was throwing console errors when slideshow was enabled
Found the part that prevented typing from happening on second load
it'll be in 1.2.9 whenever that happens
Looking into a config file watcher so lethalconfig updates in real time, might be great for v 1.3.0
I think I can get this to work by updating the actual .cfg file or using lethal config/settings and be able to see the updates in real time.
This is what we want ideally because forcing a dependancy on lethalconfig is not the best approach
Damn, this plugin is getting to like 2k lines of code, really need to get it to a finished state so I can move on with my life :/
I still wanna be a pain in the butt and ask if you could set the colours for settings / join a crew stuff so the colours look like one theme
haha, don't take this like a job man. It's not like your mod has so many bugs that you need to update it constantly, at least that's how I feel about this mod. take a breath, update it once a week. the updates only bring new stuff and some adjustments, so no need to rush
your mod is amazing
We might get there, sadly the default orange is built in to a material so could prove difficult
Hopefully it can be done. I know im asking for a difficult thing but itd be wonderful to have it
Also this is correct! You can take your time, dont need to hurry with the updates.
Would like to get to a place where we can start touching the in-game UI stuff
Thats it I actually fell in love with u
Im really excited to get the settings to auto update. Think that's going to be really big.
It also starts paving the road to an actual theme switcher
Holy crap, got a setting to actually change live by editing something in the .cfg file on one screen and watching it update on the other screen
It means a whole lotta refactoring code for the entire plugin but it's worth it and will teach some discipline too
Whatchu cooking?
The worst possible thing
I booted up davinci
First thing I need to ask
Background mp4βs
What should their dimensions be
How long can they be
How long should they be is a better question
If you want to support widescreen, make it really wide and then enable the "fit vertical" option in configs
Do you want a 5 MB file or a 500 MB file?
How long are you making it...
Also, skill issue?
Resolution
1080p
Is there any size limit
Or more accurately, when does it become too large for emblem / pcs to handle
how long it takes to download and load
your pack loads for so long you can probably have it be a few hundred mb
Imma render an 8k video fuck it
bruh
Letβs go
Well after literally my prototype rendered (I did it wrong and made a mistake) I uploaded it to emblem is the quality of it went to absolute dogshit
Watch um and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
Also I love how red is not red but instead the blood of Christ red
it's fucking perfect
Incorrectly thatβs how
mick used a premade option, as per usual
π
Ignore him heβs mad because Iβm cute with it
is that a mod or just mainmenu effect π
The crt effect in the red background I did
LC changes the colours a lot, you need to lower gamma and saturation to bring it back into line
i'm asking because - on the video - the LethalConfig GUI is also bent
which is π
Its an option in emblem yeah, bends the entire menu scene
Yes that is Emblem
What I need to do
i want that in the game itself π π π π