#[v81] Half Life Black Mesa Moon + Interior

1 messages Β· Page 8 of 1

civic canopy
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Is dungeon generation plus an absolute must? Im sure it makes the generation on mesa more manageable but it prevents the mineshaft from spawning and also it removes the network path from main interiors

knotty grove
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I also tried to send you a joke message about the miners of the bc word but the automod shot me down

knotty grove
civic canopy
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Well it "removes" the network generation by equally distrubuting tunnel paths (on main interiors)

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Which is fine, but imo it kinda ruins the sense of being deep inside the building

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and after installing it I didnt see the mineshaft a single time

knotty grove
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Later tonight I can see if I can replicate that issue. But in case I don't, can you send me the mod list

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My mod should never be modifying the vanilla interiors. Though admittedly this was tested before the mineshaft was implemented

civic canopy
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Oh word? i didnt realize you made the mod lol

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Sorry if im coming off blunt

knotty grove
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Lol don't worry. I'm a normal dude it cool

civic canopy
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as posted in the descritpion

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I think this on me honestly

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Placebo effect be crazy

sacred quiver
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It's for interior devs

civic canopy
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I mustve just gotten very unlucky with interiors earlier then lol

knotty grove
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The mod states of the second line

This mod is for interior modders to add to their projects if they so desire. By itself, this mod cannot improve the dungeon generation of vanilla dungeons.

civic canopy
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imax reading challenge (impossible)

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Thank you gys

civic canopy
# knotty grove Later tonight I can see if I can replicate that issue. But in case I don't, can ...

01943427-ce02-8444-7bea-c80a704350c0
The only remaining issue is that the mineshaft seems to be unable to spawn, even at the higher odds ive placed it at. Ive set it to about 50/50 with the facility on nearly every map and havent pulled that interior once. Only reason I think it may stem from your mod is because this only started happening after the black mesa update (which included dungen plus as a required item)

north thorn
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would be incredibly bizarre to me if that was related to either mod, DunGenPlus doesn't touch flow weights afaik

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but if Raphtalia can repro with the code I guess we'll know one way or another

opal night
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all good

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again, I don't think you would have purposefully made the mod trigger such warning lol

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I had been using it a while ago when I played LC more often and it's really great, don't get me wrong

pastel magnet
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Make better viruses next time raph

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Don't disappoint

tacit lynx
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Whats the config name for this?

sacred quiver
nova stag
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something in my pack hates black mesa 😭

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It took 2 mins to land

daring swift
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yeah, a few days ago it took a decent bit to land

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It wasn't 2 mins but took a bit

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but it was quicker the following landings

north thorn
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huh, might have been unlucky seeds

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I would be interested to have a profile code and seed if that happens again though, especially if it takes minutes

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that definitely shouldn't happen

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I've never had it take more than 10 seconds

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worst case

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usually it's like a second or less of actual freeze with loadstone

nova stag
north thorn
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I don't think you should need to? I wasn't running it when I played today

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just stable

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not even sure if DunGenPlus is working on experimental, I think maybe the mod guid changed and compat patches stopped working, but I haven't kept up to date on that

amber cave
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I've been using the Beta version of Loadstone

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It works fine

north thorn
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nice, that's good to hear

vapid pendant
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Finally got to check this out ingame last night. Really great job you guys

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Is that vent stuff as annoying as I’m imagining it is

sacred quiver
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In what way?πŸ˜‚

vapid pendant
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I couldn’t fully tell but it can connect between different tiles ya? Or is that one big tile

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Also shoutout the red light behind that one big fan. I see you

sacred quiver
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There's an intersection tile and a larger intersection tile, we plan to do more but those will be a bit more ambitious

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they can only spawn off of tiles that have a vent connection in them, they act as an in between tile

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Unless you are talking about the vents under the super warehouse (the really large warehouse tile) that's part of the tile itself

vapid pendant
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Heard heard πŸ‘

uneven stream
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And yeah those vents are just + shaped but hide the unused parts πŸ˜„

vapid pendant
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@north thorn just wanted to confirm something, in basegame landmines cant explode from being shot, yeah?

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need to sanity check confirm what we talked about

pastel magnet
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shotguns and landmines are stupid

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and i think the other hazards are also stupid since they dont make use of IHittable

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like the shotgun GETS IHITTABLE, AND JUST USES ENEMYAICOLLISIONDETECT

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zeekerss i beg you

vapid pendant
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@pastel magnet @north thorn getting fixed next update

pastel magnet
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next lethal update?

vapid pendant
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ya

pastel magnet
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πŸ‘€

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i can get rid of this patch, nice

vapid pendant
sacred quiver
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That is so sick

pastel magnet
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if i had requests for zeekerss it'd probably be a bunch of mini requests

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stuff like "put the spike roof trap hazard on the maphazard layer please"

vapid pendant
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I really try and pick my battles with what I @ him about for that kinda reason lol

pastel magnet
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yea

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oh it would be so nice if landmine used IHittable too, think that's another thing i noticed

sacred quiver
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I would love it if items that have no item group didn't just spawn in any item group, makes custom spawn locations for specific scrap not really doable without all custom scrap or some script

pastel magnet
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sorry but would ruin all modded scrap right now :/

sacred quiver
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Oh I guess you're right 😦

pastel magnet
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unless lethallib was updated to handle that

pastel magnet
pastel magnet
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it inherits ihittable

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for only hitting it

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but not for dealing damage

vapid pendant
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huh

pastel magnet
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it actually caused his SpawnExplosion function to be really complicated

vapid pendant
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ohhh i see

knotty grove
vapid pendant
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in my head im like cant you just make a custom itemgroup

knotty grove
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wait wait @vapid pendant am i reading this correctly

pastel magnet
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items that have no item groups can spawn in all item groups

knotty grove
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is shotgun gonna use IHittable?

pastel magnet
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including custom ones

vapid pendant
sacred quiver
knotty grove
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real Zeekers W

vapid pendant
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seems like something a JLL/LethalToolbox could lowkey fix

knotty grove
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wait, does shovel use IHittable too, I forget actually

sacred quiver
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My current planned solution is to just have all custom scrap and have no vanilla ones

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But it'll be a lot of work

pastel magnet
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it's just landmine and shotgun

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and maybe spiketrap

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turret makes sense cuz its just meant to hit players

vapid pendant
sacred quiver
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Yeah Zaggy was thinking it might not be

pastel magnet
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yeah spike trap is hard coded to just kill instantly and doesnt use ihittable

knotty grove
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bro i must have been mega high

pastel magnet
knotty grove
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I didn't code my scarlet doors with IHittable so at least the shovels could recognize them

pastel magnet
knotty grove
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I patched both the shovel and shotgun to do a raycast when really only the shotgun needed it, God I'm such a bad coder

pastel magnet
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i made an AI that doesnt use enemy, player, etc code, only ihittable, and had to patch the rest of the game to make anything that harms the player normally also harm that AI, hence why i know that spike traps, turrets, shotgun and landmines are the only things that dont use IHittable properly

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also misc changing the layers of maneater and spiketrap to make em work better

knotty grove
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The shit we do to make funny mods

pastel magnet
knotty grove
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I love puppets, shows me

pastel magnet
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ill take a video in a sec

north thorn
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glad to see that change made

knotty grove
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dats cute

pastel magnet
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the fun part is spawning 20 of him and getting 20 dolls following you

knotty grove
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this is the content we truly needed

north thorn
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wait the one with the suit PagManXmas

pastel magnet
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there's a lethal company suit, a zort suit, a duck song suit, a redwood suit, and a shockwave gal suit

lone rain
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Do I need to manually add the dungeion interior to teh moon?

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I've gone to black mesa moon twice yet have yet to see the custom interior

sacred quiver
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Any chance you can share a log? It should just work

lone rain
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0194593d-be35-132d-8a52-27e4addee724

sacred quiver
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@north thorn Any idea what could be causing the Diffusion profile not to load? ```[Error :Black Mesa Interior] Diffusion profile mappings were missing
at BlackMesa.Scriptables.DiffusionProfileMappings.Apply () [0x00008] in <a37e746df9a048339525a3a429c5ced8>:IL_0008
at BlackMesa.BlackMesaInterior.Awake () [0x0024a] in <a37e746df9a048339525a3a429c5ced8>:IL_024A
at UnityEngine.GameObject.Internal_AddComponentWithType (UnityEngine.GameObject , System.Type ) [0x00000] in <e27997765c1848b09d8073e5d642717a>:IL_0000
at UnityEngine.GameObject.DMDUnityEngine.GameObject::AddComponent (UnityEngine.GameObject , System.Type ) [0x00000] in <e27997765c1848b09d8073e5d642717a>:IL_0000
at BepInEx.Bootstrap.Chainloader.Start () [0x00000] in <fe49c90fe8e24102b42489c11910c71c>:IL_0000
at UnityEngine.Application..cctor () [0x00000] in <e27997765c1848b09d8073e5d642717a>:IL_0000
at UnityEngine.NVIDIA.GraphicsDevice.CreateGraphicsDevice () [0x00000] in <8b7c6f2080284d638f016bf77f9ad0ca>:IL_0000
at UnityEngine.Rendering.HighDefinition.DLSSPass.SetupFeature (UnityEngine.Rendering.HighDefinition.HDRenderPipelineGlobalSettings pipelineSettings) [0x00000] in <b8abf62aeac646cea5c5cde032ff9314>:IL_0000
at UnityEngine.Rendering.HighDefinition.HDRenderPipeline.SetupDLSSFeature (UnityEngine.Rendering.HighDefinition.HDRenderPipelineGlobalSettings globalSettings) [0x00000] in <b8abf62aeac646cea5c5cde032ff9314>:IL_0000
at UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset.OnEnable () [0x00000] in <b8abf62aeac646cea5c5cde032ff9314>:IL_0000

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That would be my guess as to why the interior isn't loading

north thorn
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Failed to initialize plugin types serialization fix

our check for plugin types serialization doesn't work right for whatever reason

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I think maybe I need to make a serializable object instead of a ScriptableObject to check it, but not sure why since the DiffusionProfileMappings are also ScriptableObject

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you need the cached addresses

sacred quiver
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Perfect, I was just about to ask about that

north thorn
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I'll see if I can come up with a reliable test

sacred quiver
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lmk, I can try doing some tests too

north thorn
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although I suppose fixing it doesn't necessarily require the fork Hmm

lone rain
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Fixed it πŸ‘

amber cave
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lol

north thorn
amber cave
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Ah

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So it just fails to create new configs

north thorn
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it fails to download the Unity debugging symbols to look up function addresses in the Unity player executable

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the reason that it tries to download them is because the config doesn't have the cached values

amber cave
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When did they end up changing it?

north thorn
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months ago at this point, but I don't know exactly

amber cave
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I only have it cus LLL added it as a dependency a while ago iirc

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Actually I've had it since before that, CSync made it a dependency first then LLL

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Any eta on when the fixed build should be reaching Thunderstore?

north thorn
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♾️

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the package that everyone uses is owned by Evaisa, and they are away from the modding scene afaik

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so if it will be fixed, I or someone else on the community GitHub will have to set up a build system around the original GitHub repo that it was forked off of and publish it

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the version that is on the original repo will work, as it has the cached values stored within the actual assembly instead of relying on the servers

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for some reason Evaisa removed that

amber cave
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Or hopefully get a hold of Eba somehow, I mean she did return from the dead randomly to publish a pr for Lethal Things recently

north thorn
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I pinged her when I found out about this and heard nothing

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maybe I should've done it in DMs but I don't know her lol

amber cave
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Yeah dm's might be more likely to get a response, she might have this server muted these days

north thorn
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from my perspective it's better to just set up the community repo regardless

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we need this to be maintained, as it's pretty vital for custom content, or at least for those that do more advanced stuff

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(and it wouldn't surprise me if that includes JLL)

amber cave
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Ye

north thorn
ashen aspen
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i would just recommend to update the mod with corrected config file

north thorn
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oh wait really?

ashen aspen
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yeah

north thorn
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so does that mean that the Unity HTTP API isn't available until after the chainloader finishes? or what wasn't working?

north thorn
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and the patch can't wait until chainloader finishes either?

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I guess that as soon as mods start loading assets it will matter whether the patch is applied...

ashen aspen
north thorn
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ah, I see

ashen aspen
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so yeah the only thing is to hardcode the method offsets

north thorn
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that's unfortunate

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would be nice if the Mono runtime setup they have actually worked for HTTPS lol

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at some point I'll just have to make a repo to publish the version from xiaoxiao921's github, that has the offsets built in so it should work out of the box unless people replace their executables

ashen aspen
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and just redirect to unity api

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probably to support android or ios idk

north thorn
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indeed

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seems surprising to me if the Mono solution isn't cross platform, but maybe

vapid pendant
north thorn
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lmao what is this chaos

vapid pendant
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playing casually πŸ˜„

north thorn
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hell yea we love that kind of chaos in LC

vivid summit
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Hello πŸ™‚
Just a little issue, sometime when i drop loot on the elevator it disappear and only my friend can pick it up.
It seems that I drop item too fast but i'm not sure ^^"
(Also it seem that every time it happen i'm not the host of the game)

uneven stream
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What version of the mod are you on? The newest? Whenever I've played with my friends we can all see the loot dropped on the floor of the elevator and it seems fine so I'm curious what could be going on here thinkfusing

north thorn
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yeah that seems really odd, I don't know what would cause that intermittently

if we had some colliders in the way maybe, but I'm pretty sure I fixed it up

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would be curious to see if you can repro the issue consistently by dropping items in the same spot

vivid summit
candid fox
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is LQ known to cause desyncs with this interior? me and my friends use LQ and i adjusted the map size multiplier, so far all 5 of our visits have been desynced

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wondering if theres been any other reports of this, if not maybe its due to something else

candid fox
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ah interesting maybe its due to something else ive got then

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weve got a lot of mods so we kinda expected some weird incompatibilities

short pollen
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I had this issue before (a while ago) and that's how I fixed it

candid fox
short pollen
candid fox
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eh? but its the same interior for us all its just desynced the generation

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or can desyncs still spawn regardless maybe im just confused

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i havent touched the interior spawn rate so it should be 300 on both

vapid pendant
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if map size is being modified by LQ and configs aren't 1:1 on all clients desync can happen i think

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LLL needs to have better safety in that regard

candid fox
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thats what i thought at first but i havent touched configs in a while and sent the pack to them several times so they should be 1:1

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unless its still not matching them up despite them receiving the pack

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which would be odd but i guess that might have to be it..?

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whats odd to me though is so far black mesa is the only map we have had desyncs on, despite other maps ive also edited the map size multiplier

sacred quiver
candid fox
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which i dont think is the fault of black mesa, probably some weird specific incompatibility

candid fox
sacred quiver
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Oh the multiplier the for the moon for the interior? It's 2, there's no way to configure that with LLL. I know Central Config can do that

candid fox
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theres "minimum/maximum dungeon size multiplier" but i believe thats the interior specific dungeon size multiplier

sacred quiver
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Yeah that's for the interior

candid fox
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yea

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maybe i should just avoid touching map size multiplier but adjust interior dungeon size instead

sacred quiver
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for the multiplier for the moon, idk if LQ can edit it or not. I've never really used it

candid fox
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in theory it should but i havent done enough testing to confirm it actually works or not

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or if it causes any issues

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the way LC generates the map has a multiplier which affects all interiors, then each interior can have a separate multiplier

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it considers both

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so if you think a specific interior needs smaller generation to be balanced you can individually set it on each moon

sacred quiver
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πŸ€·β€β™‚οΈ If I were to give my recommendations for configuring stuff, I'd recommend just using LLL or CC

candid fox
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instead of just adjusting the map overall, which just affects all the interiors so it doesnt really "fix" the unbalanced interior

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im not sure how complex CC is but LLL is far too base level for me, way too bare minimum

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buuuuut i may keep the dungeon size part in mind, ill try removing the LQ config on this map for map size and see what happens next time we play

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maybe just adjusting factory size instead will work

sacred quiver
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CC does mostly everything, doesn't let you edit spawn curves tho. The nice thing imo is that it's all in a normal config file and has the some nice qol stuff for copy and pasting from a spreadsheet if that's your thing

candid fox
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oh wait its the ingame one, yeah ive used it before but its still a bit too limited, and VERY slow to use ingame

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it was nice i just prefer LQs layout in the browser editor

sacred quiver
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I never noticed, but tbf my pc has really good performance with LC

candid fox
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it might run better now but it took like 3 minutes to be able to edit anything after startup

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i have a large modpack maybe thats why

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not sure

sacred quiver
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Yeah that'll make it slower

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this game is very cpu bound

candid fox
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but yea LQ is instant and you can edit curves for everything, i dont think theres anything you cant edit if im not mistaken

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iirc CC also cant edit spawns in any complicated manner, or outside the "intended" place they spawn

sacred quiver
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It can

candid fox
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with LQ i can make spiders spawn outside and stuff like that

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oh really?

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maybe its updated since i last tried thats neat

sacred quiver
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you can also spawn things based on a ton of factors

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like weather

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or what the current interior is

candid fox
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oh cool

sacred quiver
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If you wanna spawn inside things outside, you just need StarlancerAIFix

candid fox
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yeye i just dont recall that being a feature at all when i tried it

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though granted, that was like maybe a year ago

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well maybe not a year

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but its been a while

sacred quiver
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It's been a feature the whole time πŸ™ƒ I beta tested it, so idk what you're talking about tbh

candid fox
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oh wow i guess i just missed it then

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ignore me yoiled

sacred quiver
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πŸ˜‚

wheat shell
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@uneven stream I don’t know if it would work on this interior but do you think you could try adding mimics? I think they would be very nice on this interior. Thanks. https://thunderstore.io/c/lethal-company/p/x753/Mimics/

sacred quiver
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Sadly with how our fire exits spawn we can't just add mimics, it'll be a lot of extra work. @knotty grove weren't you working on a patch for mimics?

knotty grove
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but you still have to design your geometery around mimics there's no way around it

sacred quiver
knotty grove
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Hmm, let me see what I wrote. It just checks fire exit locations it doesn't matter where you place them.

sacred quiver
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The cutouts were the deal breaker. Otherwise we'd love to add them

vapid pendant
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Ideally mimics would use some cool 3d texture and/or rendertexture stuff to comprise on the effect and it not actually use that space

knotty grove
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ahh ye, mimics are completely based on doorways

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i can consult with the modman and work on the API again so it doesn't require a doorway

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but not at this time

sacred quiver
wheat shell
knotty grove
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it's just how mimics does it, since LC puts their fire exits on doorways

sacred quiver
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But black mesa doesn't, which is the issue

knotty grove
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no rhyme or reason, just how it happened

uneven stream
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since when you open the door the mouth comes at you from far away

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mimics need to have that hole cut out from the walls as it is actually a big rectangular cuboid space that stores that mouth that comes at you

pastel magnet
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Oh my goodness is that plastered

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I thought you died in war

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You haven't visited this thread in 30 years

uneven stream
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I have been dying in coding war T.T

pastel magnet
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People thought you were a myth

knotty grove
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where's this sympathy with me Zork

uneven stream
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I have been in the land of Minecraft AI coding for Cobblemon https://youtu.be/x9vngdmrB9I

This is a very rough example of some experimental AI brain tasks running on wild pokemon that are parents of a nest. They can detect when their eggs get taken and go on a wider patrol to search for them and if they see their egg on the ground they will grab it and take it back to their nest or if they see a player with their egg then they will ...

β–Ά Play video
pastel magnet
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"Headcrab? Nah bro there's no one by that name it's just the creature from half somethint" is what they'd say

uneven stream
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T.T

pastel magnet
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Am I zork in this case

knotty grove
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yes

pastel magnet
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I change my nickname too often greed

uneven stream
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xuzorkgaboc

pastel magnet
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Your sympathy comes when you make a good mo- Run

pastel magnet
knotty grove
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i can't threaten you since this ain't my thread, you live this time

pastel magnet
north thorn
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someone needs to port Kotlin to the CLR so that Jeff can finally make an enemy himself

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this guy is making all this crap in Minecraft and then when he has to write something for LC he's like a fish out of water

pastel magnet
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Yeah I was looking at his videos and thats literally one of my enemies but minecraft 😭, like he can do it

sacred quiver
dim vortex
north thorn
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oh? is that your project and/or is it somewhere online

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I'm always curious about stuff like this even if it doesn't work very well yet lol

dim vortex
north thorn
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oh? you mean it already builds things?

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that's a cool project tho

uneven stream
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It is far less scary for some reason lmao

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Minecraft modding makes more sense to me than LC modding T.T

north thorn
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yeah at this point Minecraft probably is a lot more usable to be fair

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I'm from the days of Minecraft modding where there was no real support for mods in the game in any form

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and I always wanted to do fancy fun stuff

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so I had to learn to read obfuscated code very early on

umbral heron
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minecraft modding has come a long way but thats also because its had something like 15 years to mature

north thorn
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now that's kinda fun to me lmao

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yeah

umbral heron
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this game only been out for <2 so we haven't quite gotten there yet

north thorn
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last time I worked on a mod for MC was probalby over 10 years ago

umbral heron
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same honestly

north thorn
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I've lost a lot of that code since then too Sadeg

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I wasn't into version control back then

dim vortex
dim vortex
north thorn
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gotcha

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still a fun thing to try, hopefully you can continue at some point

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I haven't ever really gotten into writing languages but watching other people working on it, I bet I would enjoy it a ton

dim vortex
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if you wanted I could make a repo and invite sometime tonight so you can personally see the horrors lol

north thorn
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hmm I mean I wouldn't be opposed to seeing what's up but I don't know how productive it would be lmao

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I haven't used kotlin myself tbh

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still, could be fun

dim vortex
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alright i sent an invite, i don't even know if it builds in it's current state lmao (im also going to stop polluting this thread now :3)

slate nova
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Hello, fellow Black Mesa enjoyers. Recently, I've been trying to nerf some aspects of this moon/dungeon a bit because my crew refuses to go anywhere else. I really love this moon, but to be honest, it feels a little unbalanced. We've rarely found less than 4k scrap per day, which seems really strange. However, no matter how I tweak the Lethal Level Loader settings, the amount of scrap remains the same, and the enemy spawn rate doesn’t seem to change much either. Am I doing something wrong? Has anyone else tried to achieve the same results as me?

umbral heron
slate nova
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yes, I have set that to true

north thorn
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I wouldn't have thought there would be anything about Black Mesa that would make it behave any different than any other mod, does such a config work on other moons?

slate nova
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I have tried it change on assurance and on custom sector 0 moon, in both cases scrap value increased accordingly to set rates and price of moon route updated too, but someone when I try to change it same way on black messa, just route price updates

vivid summit
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Hello πŸ™‚
What could cause this kind of error :
[08:25:14.8741686] [Error : Unity Log] Main entrance position could not be found. Returning origin.
[08:25:14.8832134] [Error : Unity Log] Main entrance position could not be found. Returning origin.
[08:25:14.8832134] [Info : Unity Log] Main entrance teleport was not spawned on local client within 12 seconds. Locking doors based on origin instead.

uneven stream
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Generation error possibly and could be a mod conflict maybe

molten dew
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somehow this interior wont generate inside LLL... it never appears. i cant modify the spawn weight because its not in the LLL config

uneven stream
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It must be something going on with your other mods as it should work fine with LLL

plush lantern
#

Any shot of offering the moon and interior separately?

north thorn
#

what would the purpose of that be versus disabling one or the other in LLL config? the moon is quite small, so unless you're trying to use only the moon I can't imagine a big benefit

plush lantern
north thorn
#

in RAM it also should be unloaded by LLL automatically, if you're using 1.4+

wary prism
#

I have an odd question, I'm trying to do hazard custom events for BCMER and it requires the prefab name to attempt to spawn them. Is the names for the Barnacle and Tripmine literally just that?

north thorn
#

hmm, depends on the way it looks for them, I guess, since they aren't (currently) part of the level's hazards list

#

they're spawned separately, on specific spawn points

#

if it looks for just any old prefab, then I think those names should find them, yeah

wary prism
#

Ah

#

That might be why it's still having problems then

#

I think the terminal said something about there being no function to spawn them

wary prism
north thorn
wary prism
#

Good to know though!

carmine tusk
#

Is the next update put on hold rn? I know there were big plans, but there haven't been any progress updates or teasers afaik since the last update and I've heard Headcrab is workin on MC now

north thorn
#

yeah nothing big to report just yet

#

we do have big plans but he has indeed been hacking on Minecraft a lot, and I've been hacking on PathfindingLagFix mostly as well

carmine tusk
#

I see, thanks for the update and best of luck to all of you with whatever projects you choose to work on!

north thorn
#

thanks! I'm sure we'll be back to it at some point NODDERS

oak echo
#

@uneven stream Hi! Sorry for the direct ping, I was wondering if I can inquire to how one of the materials was made in Black Mesa interior

pastel magnet
#

Which material? I think most of their materials are just ripped from the game

oak echo
#

Some of the materials in the research halls, idk the exact name for it

#

the materials here with the folds

uneven stream
#

Oh yeah those are just translated from the Black Mesa game

oak echo
#

Ah rip, I'm looking for a lazy way to do this without sculpting and baking haha

uneven stream
#

Converted from source to unity osl I believe haha

oak echo
#

spoiler for what I'm working on but I'm trying to get this look

uneven stream
#

I can share the textures and materials if you would find them helpful, but I imagine you'd want ones that fit your walls better haha

oak echo
#

sure, I sent a friend request to ya

#

At the very least viewing the raw files I can figure out how to make a replica myself, more helpful than trying to eyeball it

#

i just dislike using zbrush πŸ˜‚

pastel magnet
#

this wouldnt be something you'd sculpt

#

it'd be a texture

oak echo
#

The long approach I'd take would be sculpting the normals information in a tileable, or drown in nodes in Substance Designer

#

Either way would take a while, sometimes just grabbing a cc0 texture does the job if it already exists

#

Kinda sorta why I figured to ask what Headcrab's approach was

north thorn
#

one way I can imagine that you might get good results is to use physics simulation to create a high poly mesh that you bake onto a set of textures

#

but that's pretty involved obviously

#

should be possible all within blender iirc

umbral heron
#

been a while since i was in here huh,

#

generation hung on the seed screen

#

idk if its this mod specifically or something else

umbral heron
#

nevermind

#

it seems to be a weird interaction with lethal quantities

umbral heron
#

yeah it was LQ

#

false alarm

umbral heron
#

i tried it again with LQ because i found the causes of the other problems i was having, and the same issue still happens, stuck on this log

#

i don't know if its a problem with this interior or with dungenplus, because i think the interior from Eternal Void also used dungenplus and generated fine with LQ

sacred quiver
#

Are you increasing the size of the interior with LQ?

umbral heron
#

none of the boxes in LQ are checked for black mesa

#

i did have it added to global settings with nothing checked as a precaution against desync

#

which i saw in the LQ thread

#

i'll go get that msg

#

this one

#

apparently doing this fixes a desync problem that LQ has

sacred quiver
#

I don't really have any experience with LQ, sorryπŸ˜… If I had to recommend something to modify moons and interiors, I'd recommend just using LLL or Central Config

umbral heron
#

yeah i understand

#

i already do most of my configuration through LLL, i just picked up LQ to change map size multipliers and hazard levels

#

and i don't want to use CC because it disables other mods' functionality

sacred quiver
umbral heron
#

nope

#

i change nothing about black mesa

#

only through LLL

#

ok so

#

i got it to generate correctly with a different setup

sacred quiver
#

What did you end up changing?

umbral heron
#

by disabling the global settings and modifying per-dungeon sizes instead of map size multiplier

#

basically having dungeon flows checked instead of map size

#

and this is only for moons i need to change the size on

#

global settings are empty and any moon that i don't change is untouched

sacred quiver
#

Nice! Glad you found a fix

umbral heron
#

this was the first way i saw that fixes desync, so this will be a fine workaround

#

unless lq ever gets updated again

vivid fractal
#

there are some vents bugging out with no walls, just an fyi. x.x found it last week, forgot til now.

#

by bugging out i mean, you can fall into the void because parts of them dont load

amber cave
#

Is this part of sponge de duping if you're using that maybe? Cus some of the textures look like the ones from the slaughterhouse interior

vivid fractal
amber cave
#

in Sponge's settings

vivid fractal
#

ok, will do.

north thorn
#

yeah we don't have a lot of vent tiles and I've never seen that in a fair amount of play time, that seems very strange if it's not something else interacting

umbral heron
#

It's probably just sponge dedupe

#

This sane thing happened with manor entrance room a bit ago

north thorn
#

I would certainly believe it

#

translation and scale in the black mesa models is a little weird so it makes sense it would be out of place if it got replaced with another asset

vivid fractal
#

tried with deduping off, and it does seem to fix the issue, will let you guys know if i see the issue again with deduping off, thanks

quiet lichen
#

how do you get to the resonance cascade room, i can never find it lol

umbral heron
#

its just a rare spawn

#

like the apparatus room

quiet lichen
#

ya with the meltdown

sacred quiver
north thorn
#

you'll usually also end up fairly close at one fire exit, so if you check all of them you may find it more easily

#

each fire exit is on a different path

frigid fox
#

for some reason, if I have anyone else in the lobby i can't leave this moon. It gets stuck in orbit with the doors shut, and this appears in my friend's logs, but not mine. Our configs and mod list were the same so idk what's wrong and why specifically this moon. Any ideas?

sacred quiver
#

Can you send the full logs?

frigid fox
#

LethalStatsLC, Diversity, GraphicsAPI, BetterEXP and Imperium were off

frigid fox
sacred quiver
frigid fox
#

ok, where are they? will have to tell my friend where to look cause it's on his end

sacred quiver
#

Any chance you're using Gale? There's a dedicated button for it. Otherwise they are found in \AppData\LocalLow\ZeekerssRBLX\Lethal Company It'll be the Player.log file

frigid fox
#

yeah we use gale

sacred quiver
#

Then under File on the top there will be a a button for opening the game's log

frigid fox
#

alr, will have him send the file to me and i'll send here

sacred quiver
#

Thanks, without the logs we really won't be able to tell exactly what the problem is

frigid fox
#

yeah fair, not really sure what's happening here. Hoping no other moons do this though, we didnt get to test every last one but as of now BM is the only one to have this issue

sacred quiver
#

It's probably some mod/setting conflict

frigid fox
#

also worth noting, after he left the game, the day ended, so that's really puzzling for me

sacred quiver
#

Is this the host's log?

frigid fox
#

no, friend wasn't the host

sacred quiver
#

We need the host's log lol

frigid fox
#

aouh

#

i may have to clean it

#

insanityremasteredfix kinda spammed a hell ton, unless you just want me to send it with that spam anyway. It's all below the important stuff i think? idrk

sacred quiver
#

Don't worry about it, spam is common lol

frigid fox
#

yeahh... it may take a few seconds to load the file cause of it though lol

sacred quiver
#

It'll be fine

frigid fox
#

thankfully it does look like the spam started after pulling the lever to leave, so maybe all the important info is above it

sacred quiver
#

I mean my first gut reaction is to try without Insanity Remastered

#

@north thorn might have a better idea, I'm shocked there's not more black mesa logs

frigid fox
#

probably. Although im not sure why that would be causing it, still with the mass spam it's possible it might be the issue

#

we can't try tonight but I'll write it down to test tomorrow

sacred quiver
#

Yeah let us know how it goes

frigid fox
#

will do

ashen aspen
#
[04:45:36.0040858] [Error  :LethalLevelLoader] No ExtendedDungeonFlow's could be found! This should only happen if the Host's requireMatchesOnAllDungeonFlows is set to true!
[04:45:36.0040858] [Error  :LethalLevelLoader] Loading Facility DungeonFlow to prevent infinite loading!
#

interior mod is failed to load

north thorn
#

huh yeah, host log looks like it's not printing anything past BepInEx trying to load it

#

very very odd

sacred quiver
#

@frigid fox do you have any other interiors in the profile? Looks like LLL can't find ANY interiors

#

not just black mesa

#

Or is the error when landing on Black Mesa? I don't think I've ever seen LLL not print the moon you're landing on

north thorn
#

this log should show up if it successfully loads

#

I'm heading to bed in a moment though so I can't look further yet

frigid fox
sacred quiver
frigid fox
#

It wasn't for performance, I was looking into a different problem a while ago

#

Wanted to clear out spam, but forgot to set it back

sacred quiver
#

Still, sometimes the log message you need isn't always an error. This just makes things more confusing lol

frigid fox
#

Well it was an error, I remember that at least

#

Either way it has to wait until tomorrow, it's almost 2 am rn

#

I also can't remember the mod that handles that stuff

#

Was it asyncloggers or something

#

I forgot which one I changed those in

sacred quiver
#

async loggers does change the logs. I'd definitely check the settings on it

#

Same with LLL

frigid fox
#

Alr, mustve been the one I edited. I dunno if I touched LLL but I'll check it too

frigid fox
#

sorry almost forgot was playing seven (7) hours of balatro

#

turning insanityremasteredfix off did not patch the issue sadly

frigid fox
frigid fox
uneven stream
#

oh nvm I see it

#

yeah it is probably one of those hundred mods causing an issue for some reason

frigid fox
uneven stream
#

-# i am bad at reading logs

#

lol

frigid fox
#

Ogh

#

I really don't know what the issue could be

#

I can check my mods, but idk if my friend(s) wanna load fhe game 40 times trying to find out which chunk has the mod causing it

#

Cause annoyingly nothing happens in solo, it only breaks in multiplayer

frigid fox
#

in some good luck we know the issue is in a specific set of mods

#

like, i disabled 10 and immediately it stopped happening so now we just have to find out which one it is

frigid fox
#

so ig i'll just turn that off

uneven stream
#

hey glad you found it!

frigid fox
wheat shell
#

@uneven stream for some reason leaving the interior and going into orbit with another player causes the game to freeze

umbral heron
#

Wait

wheat shell
#

It just freezes

umbral heron
#

hmm

vapid pendant
#

Without logs reports mean nothing

uneven stream
balmy pine
#

This issue @wheat shell is reporting is news to me. We've been to black Mesa a couple times since v70 and things where fine. Haven't been there in v72 too but doubt v72 small fixes broke it.

Jori ive been noticing you running into A LOT OF ISSUES lately. I really think you should consider letting me help ya make some changes. I know you were hesitant before and didn't seem like you wanted me to do a overhaul of your pack so i didnt push it, but I think at this rate you're gonna need it. V70 seems to have messed up your pack bad.

Now ive only gone to black Mesa a couple times with clients so it could also be we just missed what ever did break Jori just doesn't seem likely to be black Mesa doing it. Logs are important too as a freeze like this can be related to a number of things including a simple item being spawned in thats broken.

wheat shell
#

The black mesa issue is also new, I’m going to try to diagnose it later today.

balmy pine
wheat shell
# balmy pine Ive seen you reporting multiple bugs some of them pretty serious and game breaki...

Issues we had with my pack, past 1 and a half week

  • kicking and rejoining causes crash - Figured out it was lethal phones and reported it to the dev, which has released a fix

  • Store not working for clients - Figured out it was store tweaks and had it removed

  • Poltergeist spamming in console - Reported it to dev and update is on the way

  • Sapsucker staying on ship and following us across moons - No idea honestly, but it has not happened since then

  • Black mesa - I hope to figure this one out later today

wheat shell
balmy pine
#

Thats good you've found the culprits to some of those and took some of my suggestions. Just remember if you find more issues I have extended an offer to help.
Now if Black Mesa doesn't reproduce the bug then it is very likely to be an item or an enemy breaking your pack.

wheat shell
balmy pine
#

@wheat shell saw a few errors in the logs.
Ravensaga logs.
Can't remember the second one.
Scaled fall damage.

One that might be the cause. Lethal Things hand held radar. Do you have a mod that spawns shop items in the interior?

#

May also have to run the debugger tool to check deeper to find the exact cause if it isnt that shop item. But can say though it did flag an error and scaled fall damage drops a few times in there but doubt the fall damage one is freezing ya. Still would look into making sure its working properly though cause it may need updating.

wheat shell
#

@balmy pine @uneven stream Its the config or another mod because we could not reproduce it in vanilla, it happens 1/4 times here is the last part of the log before the crash happens

#

also the dead players never respawn

#

01976175-0375-f169-1bdb-2cc3bdbcdd69

balmy pine
#

Would have to run actual tests on your pack with a debug mod installed to better locate it.

#

There is something bad in the pack that when it spawns it soft locks your game.

#

also if someone leaves the game while dead it will also soft lock the game.

#

Unsure of what causes the last one I mention, but it didn't happen until after v70 update for some weird reason.

wheat shell
vivid fractal
#

define "freeze".. can you still walk around? you just never reach orbit? if so, corrupted player data.

if that is what is it, then..

if everyone leaves except host and you reach orbit, then its the host, otherwise, its the person who left just before it reached orbit, whichever player is causing it, they need to wipe their player data, or at least their exp.

and if its not being unable to reach orbit.. then.. ignore me, just had a hunch as "freeze" is a bit vague for me, and seen this before... though.. never seen it only occur on one moon.. so maybe im just spouting off random knowledge that wont actually help :S

gl!

wheat shell
vivid fractal
wheat shell
#

also the malfunction from the malfunctions mod happen

#

sometimes

vapid pendant
#

that log is useless

#

post a full log or dont report

wheat shell
#

It’s definitely a mod conflict though because it does not happen when it’s just the black mesa mod

#

It seems to be happening when destroying objects after leaving

#

Which is weird because it only happens on this interior with my other mods.

north thorn
#

probably more useful to get the crash log and dump

wheat shell
#

And I post the crash log before

north thorn
#

that's not the crash log, that's the bepinex log

#

%temp%\ZeekerssRBLX\Lethal Company\Crashes

wheat shell
#

Oh

#

I can send it later when I get on my pc

umbral heron
#

Thanks I guess? Lol

north thorn
#

lmao you're welcome I guess

#

it's definitely worth having a look at that first if you encounter crashes

#

BepInEx logs almost never have anything relevant to crashes, since crashes all happen in native land where BepInEx can't intercept the logs before the executable closes

neon blaze
vivid fractal
neon blaze
#

currently whenever anyone tries to go to black mesa, i get stuck before orbit having taken off and then their computers crash. Only when i manually kick them does it go into orbit, and only on black mesa

vivid fractal
vivid fractal
# neon blaze currently whenever anyone tries to go to black mesa, i get stuck before orbit ha...

try going to "%appdata%", going up a level, then browsing to this folder, rename the folder to "Lethal Company Old"

it should be this path roughly
C:\Users\[your username]\AppData\LocalLow\ZeekerssRBLX\Lethal Company

then if something is in there causing it, then when you next play this folder will have regenerated, so your game should work, and if it didnt fix it its somethign else, so you can delete the regenerated folder and rename the odl one back to get your config/etc back

neon blaze
vivid fractal
neon blaze
#

I think its just cause the moon/interior is broken

vivid fractal
neon blaze
vivid fractal
neon blaze
vivid fractal
neon blaze
# neon blaze

well heres the log and heres the code: 01982629-3ed3-bb09-b01e-e66292315979

neon blaze
#

Yeah sadly i think im just gonna have to delete this moon/interior. It sucks because its so well-made, but it is extemely broken

vivid fractal
neon blaze
vivid fractal
#

well, then, i dont know why you dont have a local low folder, you surely have appdata for LC. xD its in some folder there.

neon blaze
#

searched my whole pc, says the files dont exist

#

its freaking WEIRD man

#

Minecraft is actually one of the only game files that IS in appdata though so i dont know

indigo gull
#

Hi, I wanted to play this map with a friend but when we launch the ship the game crashes...
I reset the game and its cache, changed launcher, I now use r2modman but nothing works, I still have the problem.

My mod list only contains the map and a cheat for the credits and their dependencies. (not working with only the map also)

Can you help us? Thx you in advance!

#

fix you need to put Pathfindinglib to the 2.0.0

north thorn
#

I'll hopefully be able to get a fix for that crash out sometime later today

north thorn
#

Fix is going out in PathfindingLib 2.1.2

neon blaze
#

awesome that you fixed it, it was crashing big time for me too a while ago

north thorn
#

curious that you say a while ago, although before the update that broke Black Mesa, there was a crash that affected Bozoros that I know of

#

if you encounter crashes that aren't attributed to anything yet, feel free to send em in #1324682579496144978

#

PathfindingLib does a lot of stuff that is prone to causing crashes if I do something silly

wary prism
#

Is Zeranos compatibility on the table at some point?

north thorn
#

not from my perspective, sorry

#

maybe someday I'll be able to make CullFactory compatible with that, but it's quite tricky to say the least

#

until then, Black Mesa runs pretty poorly without CullFactory, so I wouldn't want to implement that

#

also, not sure how that would even work on Black Mesa given how specialized our generation is

umbral heron
#

no interiors utilizing dungenplus work with zeranos yet so theres also that

#

it's treading in unfamiliar waters

north thorn
#

for sure

#

I would figure they should be able to work together, but you never know

#

Zeranos has to do a lot of unorthodox things to make its functionality work

wary prism
#

Kk

#

Love seeing all the custom interiors

#

I was just curious, cause I was thinking about trying Zeranos with friends lol

umbral heron
#

The only things aside from bugs and filesize that bugs me about zeranos is that it doesn't choose a new interior flow per floor

#

It just regenerates the same one over and over

sacred quiver
wary prism
#

But it is in Alpha, I think where it's at is pretty good for proof of concept

umbral heron
#

Hoping its not a game limitation or something

north thorn
#

it definitely shouldn't be

#

might be tricky to make it reroll the interior though

#

should be possible if the roll is just reimplemented which should be easy enough

umbral heron
#

so i don't think it would be game restricted especially since LLL doesn't unload interiors in its current state

north thorn
#

NODDERS yeah that makes sense

north thorn
#

Just a lil update!

Black Mesa 3.2.0

  • Reworked the elevator with a new custom component:
    • Elevator now starts at the main entrance level
    • Buttons now respond more quickly
    • Jingle music resumes where it left off instead of restarting
    • Added a dependency on PathfindingLib and SmartEnemyPathfinding to allow masked to use the elevator
  • Reworked tripmine explosions to have reduced explosion range, but still kill anything along the laser
  • Improved frame timing consistency in the security room
  • Fixed an error when a barnacle was deleted through Imperium
umbral heron
#

frame timing consistency?

north thorn
#

before, frame times could vary by as much as 100% I think

#

basically, I made it so that a consistent number of cameras render per frame so that the frame time isn't jumping up and down depending on which cameras are disabled

#

would be good to know if people think it feels better or worse, but from my testing, it felt much better to have that consistency

#

with this update, the number of cameras rendered over time will increase, meaning that the average framerate will be lower, but it should feel less jittery

if the average fps is significantly lower for many people, though, I may make it so that the number of cameras rendered per frame scales with the number of cameras enabled

uneven stream
#

Such a peak elevator update!

#

Based Zaggy

analog solstice
umbral heron
#

Get good kiszony

#

Barnacles are just easier snare fleas

analog solstice
#

It's not like they're difficult
They scare me

north thorn
#

tryna take a break from working on mods for like 16 hours so I don't burn out when I start work lol

analog solstice
#

it's okay, my solopack is overbloated anyway so I won't find a place for black mesa for the time being lol

idle cargo
#

meanwhile, me with 72 interiors

umbral heron
idle cargo
#

16GB
i just dont run like 20 programs at once

umbral heron
#

liar

idle cargo
#

id prove it, but i aint home rn

north thorn
#

Black Mesa 3.2.1

  • Added LCVR interactions for the elevator buttons
  • NOTE: This version still only officially supports v72
#

I believe for now v73 has to wait for LLL update, but if such an update happens, feel free to ping me (once) so that I can rebuild this for v73 and the new netcode version

idle cargo
uneven stream
#

@cosmic rampart

#

LCVR fixes courtesy of the epic Zagster

cosmic rampart
#

I'll try it out as soon as LCVR and LLL has been updated for V73. πŸ‘Œ

analog solstice
#

We should revive LC_API for v73
Best api ever

north thorn
#

Would be good to know if someone with a VR headset is actually able to hit the buttons, since I don't have a headset to test on myself πŸ˜…

#

but everything is set up how DaXcess suggested, so 🀞

tired kiln
#

I'll go ahead and test this in an hour or so, I've been a bit occupied with fixing FixPluginTypesSerialization for an entire day lol

tired kiln
#

Interactions work in VR. They don't show up in the interactables debug view but that makes sense since they got no renderer.

north thorn
#

yee I didn't add one since the collider was already the correct size, so I wasn't too concerned with visualizing it

#

thanks for checking! 🫑

mortal arch
#

73 patch is out for LLL

north thorn
#

oh yuh I'll try and see how much work it is to update tomorrow

#

hopefully all I gotta do is update the RPCs and not touch the assets dorime_hatsune

north thorn
#

Black Mesa Version 3.2.2

  • Updated to support v73, breaking support for v72
mortal arch
#

WOOOOOOOOOOO

umbral heron
#

you should probably update your thread title to v73

sacred quiver
mortal arch
#

Oi

uneven stream
#

[v73] Half Life Black Mesa Moon + Interior

uneven stream
#

Based @north thorn

north thorn
mortal arch
#

I can't wait for what comes next

pastel magnet
#

im done waiting

mortal arch
sharp compass
#

villain arc

analog solstice
#

elevator is host-only btw
can't access as clients

north thorn
#

oh weird, when host activates it does it move?

#

I swear I tested some networked stuff to make sure it was working, guess I'll have something more to look at when I'm home tomorrow lol

analog solstice
north thorn
#

but only for them? or for everyone?

analog solstice
#

host = elevator access: granted
client = elevator access: denied

#

@amber cave you tell them

pastel magnet
#

Zaggy is asking if it moved for u guys

#

Or just for the host

analog solstice
#

yes

#

it moves normally

#

just the buttons are... nope, you won't drive anywhere unless you kindly ask the host

pastel magnet
#

:p

analog solstice
amber cave
#

It moves for everyone, but only the host can press the button

north thorn
#

theinking strange, I wonder if the annotation for RequireOwnership is broken

#

doesn't feel like it should take long to fix once I'm home, one would hope

mortal arch
#

One can only hope

amber cave
north thorn
#

hard to say, I gotta look at how I had it set up

#

I think I rely on InteractTrigger to network to all clients and the host, so we'll see if zeekerss changed some event

amber cave
#

LMAO

#

I was like "I just pressed the button"

analog solstice
#

You just weren't there lol

storm tiger
#

I was spamming it up to when she pressed it and I assumed that spamming it did it for a sec πŸ’€

analog solstice
north thorn
#

Black Mesa v3.2.3

  • Fixed the elevators not being usable by clients
  • Bumped the PathfindingLib requirement to 2.4.1 for v73 support
#

currently processing

amber cave
# north thorn ### Black Mesa v3.2.3 - Fixed the elevators not being usable by clients - Bumped...

Btw just curious since Black Mesa felt like it got framier the 2nd time we got it compared to the first and I remember in the past it got framier as the days went on on the Black Mesa moon itself, do you know exactly what causes this? Is it maybe just rng due to the different tile variations that can generate or is it maybe something else? It's not game breaking I am just curious about it plink

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The interior is fucking impressive lol

north thorn
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it could definitely be rng, hard to say

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I haven't really played long games on it in quite a while to be able to speak to that, but maybe you could note down good/bad seeds to test after a restart and see if the performance is comparably different between

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I don't really know of anything that could cause a big difference in perf other than generation differences or enemy spawns, I haven't noticed anything sticking around that shouldn't be when I've played it

umbral heron
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Last I tried (on v72) after you changed the cameras in main it felt about the same

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I cant say with any certainty since then because I overclocked and now game runs better than it did back then

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When I get back in a week I can try it and see if it runs any worse than usual

north thorn
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NODDERS that would be good to know if it feels like there was any regression

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and especially if there's some worsening performance over time specifically on Black Mesa, hopefully that's not the case

warm rune
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I can't imagine there is much that can be done about it, i just think its funny
I guess a blacklist for what enemies can path through vents?? maybe??
Plenty of enemies are fine in Vents, i just think Nutcrackers are fucked because how their LOS works through the walls

north thorn
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yeah, it's a very tricky problem, there's no real way to blacklist certain enemies

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we may be able to add colliders that block line of sight, that was one thing that was on our todo list a while back

pastel magnet
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Is the navmesh area mask small only too?

north thorn
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I forget what it was set to, but we found that some enemies that we wanted to go through there couldn't be included while excluding other problematic ones

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tbh I think the nutcrackers going in there isn't the issue I'd like to fix, but rather that they can shoot through it

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I'm sure that there will be differing opinions on that, but we unfortunately can't make it so that vents only spawn as alternative routes

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at least not without writing our own generator

mortal arch
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It would be nice if at some point most enemies are blocked from being able to go in. It kinda fucks the immersion and doesn't make much sense.....except for snare fleas and lootbugs.....or anything else small really.

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Especially because personally I have the instinct of going in to avoid or hide but it just gets me cornered.

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.....oh! What if there was a small box that triggers a change in their ai telling them to move past it or to move away from it at the openings that also makes them de-aggro?

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That could maybe help with both problems at once actually.

warm rune
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i imagine an option for the vent areas to not be pathable for enemies is the simpler solution, you can already cheese some with furniture so using vents to do the same isnt so much a problem
I think the real problem with that though is if vents cut off part of the navmesh, then i guess enemies end up trapped in certain parts of the map
Then again, that happens in most interiors that have Elevators and such so oh well

mortal arch
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Yeah but the fix for that is also generally simple. Besides I'd rather risk them getting trapped then they just walk freely through them.

I still think tiny enemies like snarefleas and loot bugs should be a lot to go through them though.

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But that would be complicated.

amber cave
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@north thorn Black Mesa is much smoother today so I do wonder if the issues happened to be with the broken Elevator networking before

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Apparatus tile lags quite a bit though

north thorn
# warm rune i imagine an option for the vent areas to not be pathable for enemies is the sim...

I think the real problem with that though is if vents cut off part of the navmesh, then i guess enemies end up trapped in certain parts of the map
This is what I'm trying to avoid, we'd have to make the spawning of the vents much more limited in order to ensure that we don't have enemies spawning in small areas where they can't do anything useful
Then again, that happens in most interiors that have Elevators and such so oh well
We avoid that by having an offmesh link away from the actual elevator for the enemies to use, so it's not a problem

north thorn
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apparatus tile having a low framerate might not be a total surprise since it has more lights than most other areas, hard to say though

north thorn
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it's definitely not ideal at the moment, but I'm not sure of the best solution within the limitations of the current generation system

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if I had all the time in the world maybe I would try to make a postprocess to connect vents up separately from the main paths

amber cave
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I wonder if reducing the amount of casted shadows would help

north thorn
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I was actually hoping to implement some baked shadows into the tile instead of reducing shadows, but point shadows never worked right for that

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I gotta retest on v73 with its updated HDRP

nova stag
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I wonder if we could get a config to disable the zag cams and front office cameras?

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they drop a lot of frames lol

sacred quiver
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They shouldn't cause any performance issues if no one is actively viewing them

amber cave
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I would like to disable them as well tbh

mortal arch
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Always take into account the potato pc

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Because when I get within a certain radius of them it sometimes cuts my frames in half.

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I can mitigate it a little with mods but it only clears up when I get away from it, then everything else is fine.

north thorn
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I could throw something together quick, but I wouldn't be able to test it to make sure it doesn't break anything, so I'll have to see if I have a chance before Sunday

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I gotta go on a work trip so I might not get it done before next week

summer crow
amber cave
north thorn
summer crow
north thorn
amber cave
sacred quiver
amber cave
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I think Batby was but that got abandoned a while ago due to him being busy from what I understand

vivid fractal
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erm, is it possible that belt bags with "tools" found on black mesa in AFTER the ship takes off, cause the belt bag to have bad slots?

I had 2 shells found on a shell in blackmesa... when i got into orbit they were gone from the bag, and the bag is broken (the slots cant be used and i cant press E to drop stuff using bag config)

i can test tomorrow, just asking if its intended those items vanish or not?

sacred quiver
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They shouldn't vanish, do you know if they vanish without being put in the bag?

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I think we forgot to test them with the belt bagπŸ˜…

vivid fractal
# sacred quiver I think we forgot to test them with the belt bagπŸ˜…

i d k, ive been tracking belt bag issues (various) for months, but this is the first time ive actually noticed what occured.. 2 shells, both missing, 2 broken slots in the bag. i will test tomorrow as i say, and ill also test not putting them in the bag too, see what happens..

i think the reason it disappears from the belt bag is because it was not dropped in the ship....

so items put into the ship, are "in the ship" so saved, but those items are in the bag, i am guessing items in the hand/normal slots auto register as "in the ship", but belt bags do not? i d k

(but this doesnt happen to normal scrap :P)

sacred quiver
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The pre-spawned items are spawned using a custom script, so it wouldn't surprise me if they have an issue with the belt bag

vivid fractal
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i just would have thought items that are brought into the ship, would all save, even in the belt bag, as other items seem fine.

sacred quiver
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They don't spawn using the system scrap uses, it's been through a couple iterations because of issues like them having no weight or not saving in the ship. Who knew it would be so complicated to have a shotgun spawn in a specific tileπŸ˜…

vivid fractal
vivid fractal
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well initial tests show that putting items in the belt bag doesnt make them disappear after leaving orbit... at least not in this one case, may have to try on my full profile, maybe its a conflict x.x

vivid fractal
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ok, so in my full profile, it breaks 100%

every slot (except the engine) was an "tool" from the black mesa interior.

the shells on the floor are also from the interior.

in total i had 14 tools from the interior

3 x shell (on the floor) - didnt vanish
9 x random tools (shell, pro flash, stun grenade, shovel) - in the bag, broken the slots
1 x the walkie talkie from the security room - in the bag, broken the slot
1 x clip board from the walkie talkie room - in the bag, broken the slot

to replicate (on my profile ,i will share the code if i dont get it occuring on a basic profile too)..

put all the items in a bag..
take out the actual scrap (also from black mesa)
drop some tools on the floor
put the actual scrap back in the bag
leave the moon
PRESS E to drop all items... bag wont drop any.

will test now to see if its the walkie/clipboard in this case (as i know the walkie explodes, so maybe making all the items vanish)

here is the log from this test tho, but i dont see any errors.

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replicated again, with just a pro flashlight and a stun grenade, so yeah, rip xD

its fine if your team get back to the ship on time, because you can dump them out before you take off, but in those rushed last second dashes to the ship, this will be a problem πŸ˜„

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will try on a basic profile now.

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had it occur on a basic profile now too (my testing profile so apologies for the extra random mods xD)
019a24db-8e73-fdd7-0236-bd240ae78959

maybe looking in the bag before i pressed E (after leaving the moon i mean) fixed it, i d k, but its definitly bugging the bag out now.

amber cave
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@shadow plover If you still have your log from that last round where your fps dropped really low it could be worth posting it in here

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I would assume something was freaking out for you and Kiszony specifically but not sure what

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Maybe you both were haunted by Emma and she couldn't pathfind? I do know I saw a Jimothy struggling to pathfind but if an enemy haunting the player gets stuck it nukes that player's fps

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Saw it happen when clients got haunted by SCP 513 before

shadow plover
amber cave
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@north thorn Definitely something I'm sure you'll wanna fix btw, the Jimothy I saw one round was stutter stepping so I assume what happened was there were 2 Emmas that spawned from Wesley's Forsaken weather and they were haunting beef and Kiszony and basically they got stuck somewhere so their fps continually dropped until they reached 1 fps

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Not sure why some enemies were having issues pathing but yeah, hope it's easy to fix

amber cave
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Actually perhaps this was why the lag happened

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Mischievous Jimothy grabbing Barnacles

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@pastel magnet True Jimothy beevil moment if this is why their games went to 1 fps

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lol

pastel magnet
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Idk doubt it

amber cave
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I've been struggling to repro the lag that I had tbh, it was framey for me and Jacu but Kiszony and Beef just got their fps dropped all the way down to 1

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lol

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I've went back to the same seed and forced Forsaken weather and nothing

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lol

amber cave
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Jimothy pulling a true beevil

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I can't repro this lag as host somehow, I spawned one and had him steal a barnacle lol

analog solstice
analog solstice
amber cave
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Probably breaks the networking for the barnacle I bet

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so it only affects clients

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XD

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and my guess is that the errors are under a try/catch

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@pastel magnet I assume this will fix the problem?

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XD

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pacoito told me to make it be Black Mesa=*0 so I set that up

pastel magnet
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Maybe, that'd stop it from spawning during black mesa yes

amber cave
# amber cave

This is why I wanted to see your player.log btw incase it logged anything that the LogOutput didn't lolol

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Sometimes the player.log catches some stuff that the LogOutput doesn't

north thorn
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barnacle networking isn't complicated, it certainly shouldn't cause any performance issues even if things are desyncing

amber cave
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Got you I have no idea what happened in that situation

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lol

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I figured it really didn't like Jimothy taking off with it

north thorn
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it may be some interaction between the way some enemy's pathfinding is set up and the size/area masks in the interior

amber cave
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Possible

north thorn
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best thing we can have is a seed and some idea of which enemy is causing this, then maybe we can get it reproed and profile it

amber cave
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I did see some logs about the Floating Head enemy but if it was caused by that, it would also be caused by the Bracken

north thorn
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the fact that it slows to a crawl is curious though, not sure exactly why that would happen

amber cave
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same ai

north thorn
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hmm

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like it uses the exact same AI? or derived from the bracken?

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if it's derived, PathfindingLagFix won't necessarily be able to patch it

amber cave
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@mortal silo is it derived?

north thorn
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still unlikely to be the issue, but more possible if it's not running the paths through my patches

mortal silo
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Unchanged bracken ai

north thorn
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ah then my guess is it's more likely a modded AI

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I've tested PathfindingLagFix against Black Mesa many times since it's a bit of a stress test for that

amber cave
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but yeah seed was this, moon Auralis, weather Forsaken which you can use Simple Commands to force the weather with /weather Forsaken, code used that day was this: 019a2cec-39cc-370a-ff9a-ceb437f6c55b

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I think Beef's log should show the enemies that spawned

north thorn
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I'm sure it'll be tricky to fully narrow down to one enemy, but any that are suspicious, you could spawn through imperium in various spots to see if they start to cause issues

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it seems likely that it wouldn't depend on player count

amber cave
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I also wonder why it only affected 2 clients

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I never had lag as host

north thorn
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yeah that is curious

amber cave
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and another client was fine

north thorn
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it could depend on who got ownership of the enemy

amber cave
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Yeah this is why I think it might have been the Ghost Girl

north thorn
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so if there was a particular enemy that had started targeting the client before it started lagging, that may be a clue

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normal ghost girl?

amber cave
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If you look at Kiszony's clip, he was haunted by Emma which is a reskinned Ghost Girl

north thorn
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oh yea I saw it in the wall lol

amber cave
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Yeah I'm wondering if she got stuck

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and Beef was the other haunted person

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cus 2 spawn in that weather

north thorn
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hmmm yeah

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I guess I haven't seen the ghost girl get stuck like that, dunno if there might be some bad interaction

amber cave
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Is that not intended? @mortal silo Everytime I've had forsaken solo I get haunted by 2 of her

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lmao

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Unless uh

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Wait

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I might know why, because she is a reaskin I bet 1 is spawned by the weather and the other goes off if the moon has her in the spawn pool

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Meaning 2 can exist

mortal silo
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Emma doesn't have any weights on moons.. or.. in general

amber cave
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True but I've seen 2 of her multiple times when getting Forsaken when testing on Kiri and I was haunted by 2 of them when checking that seed on Auralis as well

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πŸ€”

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But I couldn't repro the lag

mortal silo
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Are you sure you didn't see the enemy and one of the fakes the weather spawns

amber cave
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Oh that is possible

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lol

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Then uh if it was her only Kiszony should have lagged

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I removed some of the custom enemies I had that had spawned in that day so maybe it'll be better next time lol

tardy turret
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is it known that the cruiser gets bugged after playing in this interior?

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for some reason you sometimes get placed way too high into the air when trying to sit in the cruiser after playing one round

balmy pine
# tardy turret for some reason you sometimes get placed way too high into the air when trying t...

This is believe is due to other various reasons. Ive experienced it a bit now. Basically your character is standing in it instead of sitting. Dieing and reviving usually fixes it. Most cases I've seen cause it was due to getting launched out of the cruiser by random teleportation or bananas from bozoros or anything else that can kick ya out πŸ˜† I could be wrong but I don't fully think its related to Black Mesa. Might be in of the cruiser mods thats slightly outdated and not current with v73. Again I could be wrong about Black Mesa cause I do sometimes run it. I feel ive experienced the bug without Black Mesa installed though.

tardy turret
north thorn
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only thing that I think could relate to that is if you get grabbed by the barnacle and that somehow breaks your animation in the cruiser

balmy pine
north thorn
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not saying that's the cause, but if it is, it's hopefully fairly easy to check

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if there aren't other factors involved

tardy turret
strange tide
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is there a mod that shuffles interiors without affecting this one

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like is there an interior shuffling mod where i can blacklist certain moons (basically to make the interior on this one the same each time)

frigid fox
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You could just edit LLL's dungeon configs and leave this one alone since by default it should be the only interior for this moon (iirc)

umbral heron
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yall probably know already but this mod will need a recomp because of dungen updates in v80

sacred quiver
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Yup, we are aware πŸ™‚

umbral heron
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while i'm here could i ask if yall r interested in converting this moon/interior to dawnlib

uneven stream
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Idk what that is haha

pastel magnet
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it has interior hotloading and stuff

uneven stream
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Ooooh that would be a big brain zaggy question lol

pastel magnet
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he wants to but dont got time

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i am unequiovically taking up all his time with useless things :D

north thorn
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frick u xu

pastel magnet
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HES LAZY

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THATS THE REAL REASON

north thorn
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it's true

north thorn
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also yeah, it would be nice to port over to DawnLib, especially if I can make interior hotloading work, since Black Mesa's interior is so heavy

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I'm just afraid of the process since I haven't updated our project in a while and I don't know if that will be needed or not

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I also have it set up to test in editor with a hacked LLL build, and it would be sad to give that up

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so it might be a bit of a project

pastel magnet
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Apparently you can test in editor with DawnLib from what I'm told

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Though technically we're waiting on Raph for DungeonGenerationPlus for v80 iirc

runic pike
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Gordon Freeman

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and about time too

umbral heron
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wait a second

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that's not gordon freeman-

frozen jacinth
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Really awesome mod :)

I've started working on a Doom 3 Moon/interior and will likely be doing a similar process of ripping maps, cutting them up/splicing them, and importing into unity. Im curious how you went about this for black mesa. Did you use blender or something to make the tilesets or do it right in unity?

sacred quiver
frozen jacinth
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That sounds like what I was planning on

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Although im not sure how cleanly ill be able to rip doom 3 maps because the game is so old

sacred quiver
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I'm sure you can find a guide for it somewhere, people have probably ripped it already for some other mod or something

frozen jacinth
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I think i gotta do it manually with the ancient software from 2009 i found, I didnt have much luck finding any of the maps posted online

sacred quiver
uneven stream
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I ended up making a tool where you place lights manually in areas you want to "scan" then hit a button and all selected lights shoot raycasts outwards to select all objects they can see

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making it so you can quickly select everything in a room visible and put them into collections

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which you can then export separately

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then you use the bisect tool to get nice flat cuts

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@sacred quiver and @north thorn my Youtube is getting hammered with "When will you update the mod smh" posts lmao

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idk even know what needs to be fixed

pastel magnet
sacred quiver
uneven stream
pastel magnet
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Lol

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Well hopefully this weekend Raph might be able to fix dungeon generation plus

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If they do, BlackMesa can start getting updated atleast

sacred quiver
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I'm sure these hyper-specific scripts will have some use for youπŸ˜‚

pastel magnet
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Lol

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Idek what they do lmao

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But I'm sure I'll appreciate it when I start working on an interior

uneven stream
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lmao those ones are for settings all materials to one sided and also combining duplicate materials

sacred quiver
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You won't ever need that first one, that's to fix Plastered's own bad mistakes

uneven stream
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which can be tedious to do it manually

pastel magnet
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I totally didn't scour the black mesa project for editor shit to steal πŸ₯Ί

pastel magnet
uneven stream
uneven stream
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Saves sooooo much time when trying to select things in rooms

pastel magnet
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Interesting

uneven stream
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Utilizes the annotation tool of blender but instead of drawing on it it raycasts to that point and places a light there instead

nova stag
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LOL

frozen jacinth
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Doom 3 is awesome

nova stag
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one the most boring games ive ever played

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keep in mind this is how I rank the classic games lol

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(few mods in here but still)

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Plutonia is prob my fav of the classics besides doom 64 XD

maiden skiff
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Hey, do you plan updating it for V80 ?

north thorn
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Certainly, it's just a bit of work to do that unfortunately

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I'll probably see if I can do the minimum work to port it today, and then look into doing a proper update to use DawnLib and hotloading later

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no promises on a timeline

pastel magnet
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He promised to do it tonight

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Also still waiting on DungeonGenerationPlus to update I think lol

north thorn
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there's a prototype of it at least

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but not sure what state it's in

knotty grove
mortal arch
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It's like really bad cad

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I hope the transfer went well at least.

north thorn
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inb4 anyone asks "where update", work keeping me busy

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I have not nor shall I forgor

pastel magnet
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@north thorn where update? You forgot?

north thorn
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πŸ’€

wary prism
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I'll enjoy the Moon in the meantime lol

storm sinew
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pls update this mod i'm in love with ur interiors T.T

umbral heron
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oh yeah yall

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dungen plus is updated to v81

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if that was holding you back at all

runic pike
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Any mod using that will work now?

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of course with the uh

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DunGen fixer

umbral heron
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with the reference fixer, probably

runic pike
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fuck yeah

umbral heron
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if they have custom scripts maybe not

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but thats a 50/50

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all the big interior libraries are updated atp

runic pike
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well

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who knows

runic pike