#[v81] Half Life Black Mesa Moon + Interior

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idle cargo
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and they used soundAPI? even further based

sacred quiver
idle cargo
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meant to type "they"

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fixed

uneven stream
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๐Ÿ˜›

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Wish the scientist had a model swap too but the sounds are hilarious at least haha

sacred quiver
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I didn't realize it wasn't a model swap till I watched the video๐Ÿ˜…

umbral heron
uneven stream
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Would be a worthy eldritch abomination kekekeh

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I would be runnin'

uneven stream
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Cat images to tide over during the wait for the next massive update

south terrace
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Any plans to add the coworker from abiotic factor? hmmmm

uneven stream
uneven stream
south terrace
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fair enough

uneven stream
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So with Zaggy's best efforts so far the entire mod is now at 230 Mb

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750+ Mb -> 230 Mb is wild

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And Zac and him have been doing a ton to optimize materials and instantiated props all over so performance will also be improved most likely too

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So best of both worlds hopefully for next update pogsire

gleaming sleet
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we love optimization

uneven stream
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Yes! And very surprised it is even as small as 230 Mb even with the sheer volume of content the interior has ๐Ÿ˜…

sleek maple
gleaming sleet
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honestly black mesa is easily one of my fav modded interiors.

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the exterior pisses me off but that's due to unrelated enemy mods that just happen to spawn there, not this mod's doing, lmao

frail juniper
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oh yeah code rebirth dangerous flora just spawns in the bus area

gleaming sleet
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eternally beefing with jpog stegosaurus

frail juniper
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and it just makes it actually unwinnable

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without sacrifice

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it could've spawned in fire exit or at main exactly but no it has to be the bus

gleaming sleet
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if you try to jump or walk over a stego that's on the lower walkway between the entrance and the ship

frail juniper
gleaming sleet
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it will instantly kill you

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also if a driftwood giant sees you it will just. toss you to your death.

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OR, as it happened once, it tossed me OUTSIDE OF THE MAP where i was doomed to wait until midnight.

frail juniper
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I mean he's pretty big that's on you

gleaming sleet
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horseshoot crabs from surfaced are also a problem.

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sometimes they decide "i'm going to sit on the front doorstep" and catapult me to my death instantly when leaving the building

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you'd think a moon wouldn't be so dangerous when the front door is so close to the ship

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alas

frail juniper
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easily avoidable and there are like 3 angles where they don't kill you

gleaming sleet
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"easily avoidable" did you miss the part where I said they sit on the front doorstep

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literally unavoidable

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as in, loading the exterior, the first thing i hear is SPROING

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reading comprehension these days

frail juniper
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never had them on a door step shrug

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no need to be rude

frail juniper
gleaming sleet
frail juniper
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i don't consider that rude

gleaming sleet
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but yeah no genuinely the fuckers stuff their tails into the door for some reason for me

frail juniper
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my guess is that because exterior is so small they spawn inside the door

gleaming sleet
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no sometimes i watch them scuttle their way over there

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crustaceous bastards

frail juniper
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i guess they just really hate you because i've only had advantageous horses so far

frail juniper
gleaming sleet
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i haven't had problems with bell crabs

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i just smack every bell i see

frail juniper
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bell crabs are more funnier than a problem so yeah

gleaming sleet
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kill them outright

frail juniper
gleaming sleet
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lethal hands baby

frail juniper
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ahhh

gleaming sleet
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but also i buy a shovel first thing every game

gleaming sleet
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and i also play brute from employee classes

frail juniper
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that oughta do it

gleaming sleet
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i wake up every day and choose violence

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loot bug? square up. spider? square up. driftwood giant? square up.

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and if i have a knife i'll square up with coilheads fr

frail juniper
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counterplayer ..

frail juniper
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for some reason i had a 1,5 gig profile almost crash someone's pc and even after black mesa was laggy for them

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maybe just mod galore

gleaming sleet
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yeah black mesa starts lagging near the end of the day for me

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but i just chalk that up to narrow hallways + lots of entities

frail juniper
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but i only had like one biodiversity monster active, atleast from what i saw attack me ๐Ÿ˜ญ

gleaming sleet
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i still haven't seen liminal pools more than once

frail juniper
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unlucky, dynamicinteriorvariety

gleaming sleet
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i need to go through my configs and make the interiors more likely to show up on moons i actually visit--

north thorn
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performance is also in flux since @sacred quiver has been redoing a lot of the lighting to be a bit less scuffed

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largely perf seems good on my machine when I try it out though

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hard to say if it's improved or stayed about the same

frail juniper
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atleast the disk space is lower which can help carry the load

north thorn
frail juniper
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he nods so aggressively .... . .

north thorn
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found a few places where we might be able to get a decent performance uplift, so it'll be interesting to see how this works out

frail juniper
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is there an approximate date or is it just ๐Ÿคซ soon

north thorn
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definitely a big soonโ„ข๏ธ unfortunately, hard to say when our cleanup will be finished

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also got some stuff in the oven that I gotta get back to, got too much to do zany_exploding_head

frail juniper
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ok cool

north thorn
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hoping it will be less โ„ข๏ธ, but got quite a bit of work to bust out before then

stray kelp
uneven stream
gleaming sleet
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i figured

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large modpack issues ahoy

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i just assumed it was the number of entities going up

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in a kinda cramped moon

uneven stream
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i remember someone saying something about a terminal mod getting more and more laggy for every day they play the longer thay play

gleaming sleet
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like how riften is always an fps drop in skyrim

uneven stream
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cause it was really unoptimized lol

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yeah no it shouldn't be doing that at all haha

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never had that issue before :p

gleaming sleet
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ยฏ_(ใƒ„)_/ยฏ

uneven stream
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things get silly when lots of mods are not playing nice together haha

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just like how HDlethal causes tons of issues when it shouldn't

gleaming sleet
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modding do be finnicky

umbral heron
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i saw someone else complaining that SpectateEnemies causes lag near the end of day when more enemies are spawned

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don't take my word for it cus it doesn't make sense to me, but if you have it installed you could try disabling it and seeing what happens

gleaming sleet
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i do not have that installed

umbral heron
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if you want to send your profile code i can have a quick look at it

north thorn
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looks like I've gotten a decent 15-20% perf improvement on my machine by removing/disabling a lot of animators, might be more on machines more bottlenecked by CPU

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should be a nice little update once we get things cleaned up and polished

umbral heron
sacred quiver
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For the doors and the lights

north thorn
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functionality shouldn't change, I've just lessened the number of constantly-running animators with some trickery

umbral heron
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ahh i see

frail juniper
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unity wizards

uneven stream
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They have been working their butts off!
Optimizations, file size reduction, more rooms, fixed all inverse teleport issues (hopefully), redone lighting, and other big bug fixes coming to the next update

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Gonna be a dope one

uneven stream
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@idle cargo this next update gonna be lit

sleek maple
sacred quiver
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That's actually awesome ๐Ÿ”ฅ

north thorn
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LMAO I would love to put that in the mod honestly

stray tartan
north thorn
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I'm thinking it could be like a secret audio log maybe, but we shall see Hmm

sleek maple
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that would be great!

uneven stream
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Would love logs for them discovering all the monsters lmao

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random npcs from half life discovering Bullsquids, Headcrabs, etc would be so funny

north thorn
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rewrote the camera manager so fps looking at the screens in the start room should be very smooth next update

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(by dropping the fps of the cameras, but I think that is a small price to pay)

uneven stream
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113 fps in the camera room POGFISH

stray tartan
north thorn
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iirc, I used to get about 70

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possibly a bit more

uneven stream
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I used to get 50 in that room

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And if that's 113 in that room then that means it's going to be much higher in the rest of the interior too

north thorn
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I'll do a quick proper comparison

north thorn
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this update should bring a pretty decent boost though

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120 looking forward in the starting tile feels pretty good

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before:

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after:

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(not technically a before and after, but the first screenshot should be negligibly different from the behavior in the live version)

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(except with improvements to overall fps due to the other optimizations)

stray tartan
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oh wow thats a lot

north thorn
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basically I cut down the number of cameras rendered per frame from 5-10 down to always only 2

sacred quiver
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There's still lots of optimizations to be done all over the place. The unity project is basically a hoarder's house that wasn't up to code๐Ÿ’€

north thorn
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and used the persistent history option in HDAdditionalCameraSettings to keep it from killing performance when I toggle them, which is the piece that was missing the last time I tried this

stray tartan
north thorn
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nope

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shouldn't have any effect

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unless it turns out that CullFactory toggling tiles that aren't connected to the main tile is costly, which I should try to check when all three of us get in-game, but I think it seems like that shouldn't be significant if it is a problem at all

umbral heron
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holy based

north thorn
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it doesn't skip deactivated cameras so the fps on the screens doesn't change (but those deactivated cameras don't render, so I guess technically you can have 0 cameras render in a frame)

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only case in which it does is when you're holding one of the handhelds, then that one renders at full fps

uneven stream
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Enjoy this silly bug

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Was redoing a wall prop to have it be animated and I fucked up somewhere lol

sacred quiver
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Yeah we're professionals ๐Ÿ˜Ž

uneven stream
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Zaggy hasn't even seen this yet

umbral heron
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how much it cost to go through

uneven stream
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My sanity

celest pulsar
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Me and my potato PC appreciate all the optimizations that happen

frail juniper
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Soon.. ๐Ÿคซ

uneven stream
north thorn
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so much cleanup...

runic pike
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Hiya! im not here often but I ran into this stuffs :|

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Half life just went to Quarter life

frail juniper
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oh yeah that damn fuckin office

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i've walked through this one like so many times i don't bother reporting out of being used to it

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i've seen it ~6 times over 8 hours

north thorn
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yee, will be fixed in the next update coming fairly soon

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we are getting close to a release candidate I believe

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we'll be making sure to have a stable branch for any bug fixes after this next release so we don't end up with an invisible wall for a month like last one lol

tepid bone
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idk if this has been reported before but occasionally enemies will spawn inside walls in the exterior in this little area next to the ladder and bridge.

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1st image kinda blurry but you can see the baboon hawk poking its head out lol

sacred quiver
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Yeah the navmesh outside is... rough๐Ÿ˜… The next update won't have any major changes to the outside, we plan to do that after this next update. The whole outside needs a lot of work, and the way that @uneven stream set it up will require a lot of time to fix everything. I can hopefully do a bandaid solution to this tunnel in particular

tepid bone
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Sweet. Even if it takes a while im looking forward to it. This has def become my group's favorite and go to late game moon/interior.

uneven stream
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Finally going to be setting the cost for the Moon itself in the next update now that all huge bugs are finally fixed (still some more bits to clean up before release)!
Please put what you think ๐Ÿ™‚

frail juniper
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there's like four fire exits and literally two dedicated holes for your ship and drop ship (where you come from) which would make it above 300 reasonably as cost of leisure however the main entrance sucks ass the way it's so linear and the only way to ship so it should be 300

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that's my reasoning atleast

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450-600 would be nice if it ties/comes close

uneven stream
frail juniper
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really ambitious

uneven stream
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This next update coming will be very ambitious already haha, adding those exteriors probably wouldn't be as much work as what we've done with the interior for the next update ๐Ÿ˜…

frail juniper
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just haven't seen a moon cycle exteriors

uneven stream
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Yeah I don't know if anyone has tried yet thinkfusing

umbral heron
uneven stream
uneven stream
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Looks like the overall consensus is to have it over 300! I want to do another round to settle on the price for the next update (might be revisited again later based on additional feedback once the update is out)

uneven stream
# uneven stream
poll_question_text

What cost should Black Mesa be in the next update?

victor_answer_votes

14

total_votes

23

victor_answer_id

1

victor_answer_text

Above 300

victor_answer_emoji_name

โฌ†๏ธ

north thorn
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we should note that we're working on making it so that you get screwed over by turrets and two handers less, so it may end up being more valuable, assuming the average value doesn't go down

stray tartan
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imho black mesa should be 800+ but < 1500

uneven stream
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Definitely not denying that possibility!

gleaming inlet
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For it to be that expensive the main entrance would need to be more of a challenge to get to or at least further

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Maybe the entrance could be pushed back a bit and raised up, with some sort of scaffolding that needs to be climbed to get to it?

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Idk anything about half life so idk how close to that this is supposed to be

uneven stream
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With how complex the generation is for Black Mesa (especially the upcoming update) i wanted to both give players a short time to be able to get into the front entrance to get started and also pay homage to the very start of Half Life where you start the game on the tiny metal catwalk leading to the front entrance. Technically what I did with the moon Increased the distance to the main entrance than in the actual half life game, but not by much. I would love to do a different exterior at some point that is outside and a bit further away though.

uneven stream
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Sneak peak at some custom scrap coming to next update that should be somewhat rare: Dev kitties!

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Following the same trend from Half Life and Black Mesa where they add pics of their family members / pets ๐Ÿ˜›

uneven stream
# uneven stream
poll_question_text

What should the price be (Round 2)

victor_answer_votes

13

total_votes

18

victor_answer_id

1

victor_answer_text

500

victor_answer_emoji_name

โฌ†๏ธ

runic pike
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500!!??

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Ain't no way dawg

idle cargo
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science is expensive

uneven stream
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but you can change it with mods too

runic pike
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Yeah no

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wait

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can you change it with LLL?

runic pike
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tons of cola

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coca cola

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you can

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yeah im settin that right tf back to 0 after

north thorn
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500 honestly might be low for what it will (hopefully) offer as far as scrap value

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but we'll have to see how it shakes out, we haven't gotten to playtesting after extensive changes to balancing, so I want to say this is very subject to change based on the input we get from that testing

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crab can correct me if I'm wrong, but I believe the initial idea was for it to be an endgame moon, but maybe it's more fun if it's not

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or more high-risk high-reward

uneven stream
north thorn
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hmm I see

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live version is not very high reward though so balance wise things will change a lot shortly

uneven stream
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but whatever most feel is right

past valve
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black mesa moon price real?

uneven stream
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now that there isn't going to be anymore game breaking bugs

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always had it at 0 because I would feel bad if people spent money to go there and then die to jank

limber osprey
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Did you ever have trouble getting more than 1 person playing with your interior? Currently running into issues with mine.

sacred quiver
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We didn't. What issues are you having?

uneven stream
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Yeah I've never heard of that before thinkfusing

limber osprey
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First screenshot is an error I get on the main menu, it doesnt stop the user from loading the game and using the interior.

Second screenshot is the error the user trying to join a hosts game gets with the mod

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Theres my whole console

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The mod is usable if youre playing alone. And when the mod is disabled it runs as expected, so its definetly something in my mod. Its a basic interior with just a lethalbundle, no custom scripting or anything.

sacred quiver
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I didn't realize you were talking about your own interior, I thought you were talking about Black Mesa๐Ÿ˜… We should take this to the dev interiors channel

limber osprey
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Yeah sorry, I asked there but I didnt get many answers, I wanted to see if people with experience in making such a big interior ran into similar issues

sacred quiver
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Yeah I haven't been keeping up with messages that well, been too busy grinding out this update๐Ÿ˜…

north thorn
limber osprey
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I see, Im not the most proficient in code so I didnt know how to decipher the error, but I see now that I should look at the first line and not the last. The issue has been fixed, thanks!

half harbor
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would it be possible to get a mod of the black mesa lockers that makes them spawn in other interiors?

sacred quiver
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Possibly at some point. Not this coming update tho

half harbor
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ok thx coiled

north thorn
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would be pretty tricky to position those well

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at least dynamically, but if anyone wants to steal the idea and add spawn points to other interiors they are welcome to

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all of ours were placed manually

frail juniper
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do they actually work? I died faster than I could utilize or find one everytime

uneven stream
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They act as a mini room basically

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If a monster doesn't see you and you can hear them coming, you can go in the locker and shut yourself in and they will pass right by

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But if they see you they will come and open the door and get you lol

north thorn
#

it's time!!

Black Mesa

Version 3.0.0

  • Routing to the moon now costs 500 credits
  • DungeonGenerationPlus dependency added for more advanced generation (Thank you Lady Raph!)
  • 3 guaranteed themed main paths with dedicated doorways (Lab, Office/Military, Quarantine)
  • Added an elevator as the entrance to the Office wing of the facility
  • New rooms!
  • Reworked lighting, now with more switchable lights
  • Reduced file size to now under 200 MB (from almost 400MB before)
  • General performance improvements
  • Security camera room optimizations
  • New doors/blockers
  • Improved/reworked most props and their materials
  • Added animated textures for many screens
  • Newly animated main entrance door that slowly closes after 3 mins when apparatus is pulled
  • Sewer entrance added to Start Room to tease new Sewer dungeon area coming later
  • Adjusted hazard spawns to be more fair (no more turrets in long hallways with no cover)
  • Removed G-Man
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there's also something that I left out of the changelog, have fun!

pastel magnet
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just tested it out

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popped into main entrance

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fell into the void

north thorn
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erm skill issue?

sharp compass
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same

pastel magnet
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๐Ÿ˜”

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borked

stray kelp
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Sounds like skill issue NODDERS

sharp compass
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or whatever this thread is for

balmy pine
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Just tested it too. I walked into main and turned bald. please fix

north thorn
pastel magnet
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i think you were always bald

balmy pine
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I'm not BALD!

sharp compass
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glitch as a cat

north thorn
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being attacked by the squad rn

sharp compass
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Bald squad

amber cave
amber cave
stray kelp
amber cave
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@uneven stream Assuming the falling into the void issue gets fixed I'm excited to finally try this out tomorrow, been waiting on this update since s1ckboy started talking about it with me in dm's ^^

north thorn
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I think they were trolling lol

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I have not experienced anything like that so I would need a profile code

pastel magnet
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yes i was trolling

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lol

amber cave
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Lmao okay good

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I'll be adding it tonight then

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๐Ÿ˜„

north thorn
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hell yea

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hope you have fun!

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are you streaming it?

pastel magnet
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no

balmy pine
pastel magnet
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lunxara isnt a streamer

amber cave
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I will be yeah

north thorn
sacred quiver
amber cave
north thorn
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it's the secret feature I omitted from the changelog

balmy pine
north thorn
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I'm not one for fanfare lol

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we have been cooking though

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if @uneven stream was around I'm sure he would've written a whole lot more for the announcement

sacred quiver
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Too much cooking one could say XD

uneven stream
uneven stream
north thorn
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oh god

uneven stream
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I'm genuinely so excited for everyone to see all the hard work Zac and Zaggy have put into this update ๐Ÿ˜„

pastel magnet
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glitched thoguht he could open this

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and died to turret lol

north thorn
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lmao

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that's the blocker life, you die to it once so you know what not to do next time lol

uneven stream
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Yeah there are lots of new blockers for doors and vents to make it clear that only the clean and normal looking doors can be open

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Lots of sign variations on the ones that can't be open and vents look busted that can't be open ๐Ÿ™‚

uneven stream
pastel magnet
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sorry i dont talk to competition, be square on bingo day

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also sure, glitched will proably stream it tmrw

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ill force him to add it

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he doesnt really want to but i can convince him

amber cave
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Waow Glitch

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Hating on Black Mesa huh?

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Tskl tsk

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This is why he's bald

balmy pine
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I'm gonna add it. I'm gonna go through and remove some mods.

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It still ran a little high but felt better. So I want to try and cut some cornors in other parts of the pack to balance.

amber cave
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I've been pulling some stuff from my pack as of late too

north thorn
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wait ran high?

uneven stream
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Never run high

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Wait until sober

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Unless your name is Zac

pastel magnet
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(unfortunately im not participating, wont be available lol)

uneven stream
pastel magnet
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yeah im pretty sad about it too

uneven stream
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What the hecc

pastel magnet
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my brother has dnd ongoing the second bingo starts

uneven stream
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Clearly you need to do both at the same time

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You'd probably do better than me

pastel magnet
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i wish i could, but he does dnd online with the main pc

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and i dont got another pc lol

uneven stream
uneven stream
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But yes you too!

sacred quiver
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This update would be nowhere near as cool without DunGenPlus

uneven stream
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๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ

pastel magnet
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but i worked so hard

uneven stream
pastel magnet
north thorn
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how'd it compare to the previous version?

uneven stream
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Lmao howw

pastel magnet
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i think just naturally due to how much generation there is there's just by default some perf

uneven stream
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Wonder what profiling would reveal

pastel magnet
uneven stream
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Idk we had it in a large pack and it was good

pastel magnet
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cuz the way lethal has been

uneven stream
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But like maybe something is the cause in there

pastel magnet
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the more you play in a lobby, even if theres nothing on ship and you're on orbit etc, there's always a lot less fps than when lobby got started

uneven stream
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Like was found with lethal things thinkfusing

pastel magnet
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so it's hard to tell

pastel magnet
uneven stream
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Ah okay get those deets for the perf nerds cause it really should be much much better with their optimizations and file size getting cut in half yescat

north thorn
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was this with the bingo pack or another one? I could potentially profile it if you think perf is significantly below other interiors

pastel magnet
north thorn
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well if it turns out to be significant/consistent I will be interested

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we gained quite a bit of perf from reducing the animators, but we may have made up for some of that gain by adding some shadow maps so we shall see how it shakes out

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I'm kinda willing to sacrifice a bit for better visual fidelity but I'm sure there's room for improvement in perf too

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especially if I can get HDRP to stop being stupid about on-demand shadows

uneven stream
amber cave
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lol

north thorn
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it'd just be nice if HDRP wasn't so got dang annoying to work with

amber cave
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HDRP sucks

uneven stream
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Hot Dump of Rotten Poo

north thorn
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good visuals are easier to get with it as far as I'm aware, but on the other hand its documentation is lacking for technical stuff, it forces me to patch it for half the stuff I've wanted to do, and it does a lot of work on the CPU that makes it way slower than it probably needs to be

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plus it's buggy

daring swift
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Yeah, it mentioned something about a shadow and made it super buggy but I know the update is cool! Jumping from 2.0.1 to 3.0.0 gotta mean there some new stuff. I rollbacked the version for now but I look forward to updating whenever โ˜๏ธ gets a look at! Excited for the black mesa update. Though trying it out for a bit, the textures look rly good. idk if they changed or not

uneven stream
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It could really help diagnose what the actual issue is ๐Ÿ™‚

daring swift
uneven stream
daring swift
umbral heron
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i just tested the update for black mesa

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this update is so sick

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game runs a lot better and the specific branches are so good

sacred quiver
daring swift
sacred quiver
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I see it now

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Stack trace:
UnityEngine.Rendering.HighDefinition.HDShadowManager.PrepareGPUShadowDatas (UnityEngine.Rendering.CullingResults cullResults, UnityEngine.Rendering.HighDefinition.HDCamera camera) (at <b8abf62aeac646cea5c5cde032ff9314>:IL_0025)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.PrepareLightsForGPU (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.CullingResults cullResults, UnityEngine.Rendering.HighDefinition.HDProbeCullingResults hdProbeCullingResults, UnityEngine.Rendering.HighDefinition.DebugDisplaySettings debugDisplaySettings, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at <b8abf62aeac646cea5c5cde032ff9314>:IL_0161)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteRenderRequest (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at <b8abf62aeac646cea5c5cde032ff9314>:IL_0315)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) (at <b8abf62aeac646cea5c5cde032ff9314>:IL_04C9)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) (at <e27997765c1848b09d8073e5d642717a>:IL_001C)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, UnityEngine.Object renderRequest) (at <e27997765c1848b09d8073e5d642717a>:IL_0046)```
daring swift
#

Was it a me thing or is that the mod itself?

#

Like something I had installed

uneven stream
sacred quiver
umbral heron
#

the only thing i don't like is very minor- the music in the elevator is very loud,

daring swift
#

Really??? I have zero clue what it could be. My pack is like mainly just very well known mods

umbral heron
#

could maybe turn it down by like 4-6 db or something

uneven stream
uneven stream
daring swift
#

But yeah, I"ll get the code rq

#

0193e85f-39ac-0494-53dc-7d3e9a629c42

sacred quiver
daring swift
#

Oh mbmb

north thorn
pastel magnet
#

guys i think zagster is a dev

daring swift
#

Like bad, more stutter I've ever seen lol

umbral heron
daring swift
#

It didn't happen I first I think, idk

north thorn
#

huh that's odd if so, could you send a code so we can have a look?

daring swift
north thorn
#

I'll have a look at this tomorrow if I have time, but maybe Zac will have an idea of where to look for the issue too

#

it's very weird that it repeats though, I wonder what would cause that

daring swift
#

I don't know what it was but yeah, I'm glad y'all look at it eventually ๐Ÿ™

balmy pine
#

I will attempt to run a better stress test today of it. When we did our quick test Slayer said the boot up with Black Mesa took 8gb with our pack and when we removed it and booted up it took 5gb for him. Which is why I mentioned before I want to purge stuff from my pack to help lessen stress on load up for people with low end PCs.

But when playing I was getting lots of small fps drops on Black Mesa. I will attempt further testing though as this is such a beautiful mod and one that is highly missed by my community.

Final note, I agree the elevator is too loud. Definitely a great addition though. I'm excited to see what else is new here

frail juniper
#

YESSSS YESS YES YES YES

#

SEES UNREAD MESSAGE AND SEES "UPDATE" DIES FROM CINEMA

#

also just a random thought could it be possible to somehow in a configuration disable security room and it's features in an attempt to optimize further or am i being too rude for the man hours used for it

frail juniper
north thorn
north thorn
#

ok my machine, it definitely still takes a bit of a toll, but the improvement was pretty drastic

frail juniper
#

because i either have openbodycams or my group doesn't have a guy stay in the office which means --> the room doesn't get utilized which then --> what if remove --> performance? but im glad the room is there and i brag about it everytime

#

i get the sentiment

#

i don't know if the room is even a problem it's just a random thought since it is a notable amount of cameras which could load more rooms

north thorn
#

it shouldn't be a problem unless it's used really

frail juniper
#

then i am okay with it

#

my thought is answered

#

ty for answering

#

i'll also be playing the moon in a bit

north thorn
#

๐Ÿซก hope you enjoy

balmy pine
north thorn
#

as far as stutters go, I did observe some weird stutter associated with the blob on my testing, so if you manage to find that those are consistently there when you have perf issues that would be interesting

balmy pine
#

I'm wondering if the security office could be the culprit still. Would be a good starting spot to test out. It is a cool spot though that's awesome but not utilized properly by players typically.

Regardless it did feel a lot better than before and I am excited to see if I can't make it better by just tweaking my pack.

north thorn
#

I didn't get a chance to deep profile that but I definitely should try today

balmy pine
#

Zag if you wanted to team up I'd be down to run tests with you to have host to client testing.

north thorn
#

security station should have a pretty negligible effect when you're outside a range of about 10-15 meters, as the cameras just switch off completely outside that unless you are holding an enabled handheld camera

north thorn
#

definitely not opposed, but I'm not sure when I'd be able to

#

do you mean just a normal lobby? or specifically testing?

#

if it turns out that I can't reproduce some issues that you're having I'll definitely want to take you up on that regardless, as it is very hard to get good profiles for certain transient issues

balmy pine
#

I planned to test it with my mod pack so if it ends up being something related to my pack specifically then I can nuke the problem but right now I've got my main pack really stable and was glad to hear that my 175 mod pack only used 5gb on launch ๐Ÿ˜€

Our main problem before was some players with lower end PCs would struggle very hard on black Mesa so I just want to make sure that they will be able to handle it because it's these same players that miss Black Mesa.

I also test it as if I'm playing it. I do not use Imperium unless 100% needed as i know Imperium causes errors and lag.

north thorn
#

same here, I tend to only use it briefly when I need it

pastel magnet
#

I just use devtools because it has the minimum that i exactly need, but I think that one also has some weird overhead issues lol

frail juniper
#

holy fuck the game runs.

uneven stream
balmy pine
#

Ok so I did improve things a bit with my own PC and got it to not push my memory to 95%

#

alright so far some quick tests with and without it solo shows a difference in about 12% - 14% difference in memory usage with it. Real test will be with a lobby next and see how well it runs with multiple players and everyone causing chaos and mayhem lol. Already scared to see what will happen if @sharp compass uses his plushie here xD

sharp compass
#

Be very, very afraid

north thorn
#

monkaW I don't know what that means but I am afraid

#

also 12-14 does sound fairly reasonable to me

balmy pine
#

Yeah I did some messing with my computer its self and cleaned up a bunch of junk so I can handle it better, but I'm still worried about a full lobby play on it but I'm confident.

north thorn
# daring swift

when these errors started spamming, was it after you had gone inside and explored a little?

north thorn
#

found the issue, will have a hotfix out shortly for that and the [redacted] animations

daring swift
north thorn
#

it was a weird one, I believe that the issue was a particle system using a light prefab for the particle lights

#

if you manage to get inside to where it properly renders the light with its shadow map, it recovers, but for whatever reason that particular seed you got was especially problematic where you had to cross a whole tile for that to happen

#

HDRP is dumb for not checking that null though afaict

north thorn
#

@daring swift welp I pushed an update to fix the light issue and then I tried some other fixes on your profile and realized that BioDiversity is unconditionally assuming that EnemyAI instances have an enemy type so I'm gonna have to hotfix my hotfix so it doesn't break your pack pepeW

#

love that the explosion and shotgun code requires me to make a dummy enemy

daring swift
#

Also thank you a ton!

north thorn
#

sorry I'm just kinda annoyed about the way I had to fix some things lol

#

basically the ||barnacle|| needed to have a dummy enemy to be able to be hit by the shotgun and now Biodiversity is mad about that

#

playing whack a mole here

daring swift
#

there is a barnacle? concern

north thorn
#

no

vapid pendant
north thorn
#

because it's not an enemy, it's a hazard

#

it doesn't take up enemy spawns

vapid pendant
#

you know what your doing but bad vibes on that ngl

north thorn
#

I mean, I don't want to try to figure out how to spawn them from vents

#

dunno if that's a solved problem but it doesn't make a whole lot of sense for them to be enemies regardless

vapid pendant
#

forsure but they are enemies

#

you making just an enemyai just makes them a half implemented one

north thorn
#

making a dummy EnemyAI is not my favorite thing, but it is the only way I know to make it work with any old damaging tool

#

shrug it's a hack that zeekers forced on me

#

literally shotgun code could have one extra line and it would work perfectly without this

vapid pendant
north thorn
#

but since it doesn't, there's probably like 5 or more mods out there that copy that code and can't work without an EnemyAI

#

Piggy's Variety Mod for one

#

I would have modified it if I didn't have to transpile every mod out there to check if they require this

#

zeekers is the one that chose not to use the IHittable interface

vapid pendant
#

super dumb idea

north thorn
#

what is? lol

#

oh you're proposing one?

vapid pendant
#

can you replicate the usage of the shotgun by prefixing the usage of the shotgun + prefixing the actual spherecast function

north thorn
#

uhh

vapid pendant
#

if you prefix the spherecast function it might be more dynamically compatible?

north thorn
#

no unfortunately layers aren't the issue

#

the issue is

vapid pendant
#

no as in

#

you don't need your stuff to be included in that code

#

you just need your stuff to react to that code in the same way

north thorn
#

sure, but then what happens when someone's complete copy of ShotgunItem doesn't get my patch?

#

someone comes here and asks "why doesn't the M4 kill the ||barnacle||"?

vapid pendant
#

hence why im wondering if you can do something generic enough to avoid that situation

north thorn
#

I'm not sure if you mean that I should hook into SphereCast, but I can't assume a spherecast is killing something

vapid pendant
#

you can depending on whats happened before/after it

north thorn
#

this is as generic as it can be afaict

#

then I have to transpile the method that called it

#

which means I have to transpile every method in the game

vapid pendant
#

actually just to sanity check super psycho question

north thorn
#

or add a whitelist, which is a pain to maintain

vapid pendant
#

can you patch generics but like targeted

north thorn
#

like GetComponent<EnemyAICollisionDetect>()?

vapid pendant
#

yeee

#

surely not but

north thorn
#

uhh maybe?

#

I haven't tried it

#

but not sure what I could do with that, I still need a dummy EnemyAICollisionDetect there

#

and also it's worth noting that this solution I came up with also works with Landmine.SpawnExplosion, which assumes EnemyAI is the only thing being hit even more than ShotgunItem

#

that code must predate IHittable entirely from what I could tell

#

anywho @daring swift once you see 3.0.2 you should be good to go whenever you wanna try it out

daring swift
knotty grove
vapid pendant
#

ok but would actually be peak

pastel magnet
#

Lol

#

Yeah it makes me sad that shotguns and landmines don't grab ihittable

stray tartan
#

not sure if this is a bug but when turn the custom walkie on and off, the image remains (but the camera does not render)

#

As for fps - a huge increase in performance (at least it seems so to me)

stray tartan
umbral heron
#

does the quarantine part of this interior use the same tiles that xen interior uses?

north thorn
north thorn
stray tartan
#

but I noticed that being between the main and the ship is -20 fps

#

if heading towards fireexit - +20 again

north thorn
north thorn
#

glad to hear it was an overall improvement though

stray tartan
#

general comparison

north thorn
#

gotcha yeah then that tracks

#

we're hoping to work on revamping the moon soon, possibly as the next minor update

#

maybe major if we end up bringing in another moon scene

#

depends on how long I take on whatever random ideas I have probably lol, me being the only programmer meant that a lot of the delay was from work I was doing

uneven stream
#

I had sent them since they have been in Black Mesa since forever but were so rare they never got seen ๐Ÿ˜…

daring swift
north thorn
#

we're hoping to do even more with it but it is ambitious

idle cargo
#

^his logs

sacred quiver
#

Zaggy should have put out an update to fix that a little bit ago

#

Was this on 3.0.3?

#

@idle cargo ^

idle cargo
#

3.0.2

#

so guess not

sacred quiver
#

It's fixed in 3.0.3 ๐Ÿ™‚

idle cargo
#

woot

#

@amber cave ^

amber cave
#

lol

idle cargo
#

f

north thorn
#

yeah I didn't hear about the issue until about 3 hours ago

#

should be possible to un-softlock anyone with tp now as well

#

(or in 3.0.2 by killing the barnacle)

nova stag
#

0193f6e9-ccef-681b-ca6c-8434b4d561b4

amber cave
amber cave
#

๐Ÿ‘

#

I did away with CC

#

It's not bad it's just too invasive

nova stag
#

didnt fix it

amber cave
#

I mean I doubt it would be related to those

#

I played on it yesterday

nova stag
amber cave
#

Never played on 3.0.3 today

nova stag
#

I was using base

uneven stream
#

@north thorn piplupcry

north thorn
#

I can try to reproduce, but I might need a crash dump for that

#

%temp%\ZeekerssRBLX\Lethal Company\Crashes

pastel magnet
#

how many barnacles spawn at once?

#

just saw 5 in one room

#

also killing one had a bit of a lag spike for like a quarter of a second

#

also killed this one with a shotgun and its tongued stayed down

#

also its tongue stuck out from another upstairs tile

#

screenshots cuz yall pre place these smh

#

also i assumed all fake doors would have a not authorised sign but ig not

frail juniper
#

shouldn't thread title be v69

#

and tagged with v69

frail juniper
#

it's method

uneven stream
uneven stream
#

So the other monsters can travel up from the elevator

pastel magnet
#

everything just blends in at that point

pastel magnet
daring swift
#

theres an elevator?

frail juniper
#

I think it's good that everything blends in, actually

frail juniper
uneven stream
daring swift
#

routes?

uneven stream
uneven stream
#

Yeah the paint on the walls

#

Colored lines on the walls with text

frail juniper
#

oh yeah

uneven stream
#

Lead you to Quarantine, Administration Offices, and Lab themed paths

daring swift
#

concern i didn't know that

#

that's awesome

uneven stream
#

Lots of different ways to play ๐Ÿ˜„

frail juniper
#

it BEEN awesome

#

and still is

uneven stream
#

[v69] Half Life Black Mesa Moon + Interior

#

Ah yes ty!

frail juniper
#

I think you can change tags if you right click the thread into a context menu

uneven stream
#

We can adjust that barney boi

pastel magnet
#

lol

uneven stream
#

Oh Pepe_Shy

pastel magnet
#

the one under and the one above

daring swift
#

Ngl I haven't seen an elevator

#

can someone send a ss

#

cuz like I did see an elevator like thing but it wouldn't come down where I was

pastel magnet
#

also are the barnacles supposed to take weapons in ur hand? lol

#

also black mesa might be breaking some stuff from depsawning

#

noticed my crates from CR and a baboon hawk nest stay there on 2nd and 3rd until we went to company after 3rd day and then after leaving company they cleared

balmy pine
#

If you need I can go back in my vod and clip but yeah stuff wouldn't despawn until moon change.

On other note though performance was much better ๐Ÿ˜„

amber cave
#

Not sure how though

north thorn
uneven stream
uneven stream
pastel magnet
uneven stream
#

Zeekers set the elevators to start at the top lol

pastel magnet
#

it might be zeekerss stuff as well, not gonna rule that out with enemyai

uneven stream
#

Hopefully we can make a way for it to go down

amber cave
#

I've had weird lag spikes when playing as a client in some cases too

uneven stream
north thorn
uneven stream
#

Could be a weird CR thing too (;

north thorn
#

if the weapon is uses 2 handed animations then you will get grabbed instead

pastel magnet
#

lol

north thorn
#

unlucky

pastel magnet
north thorn
#

as far as the lag spike being the dummy EnemyAI, I wouldn't think so, especially if there are no errors printing at the time

#

I put overrides in to stop it from doing anything

uneven stream
#

I meant the crates haha but if the nests are weird too it could be another thing goofing it up

north thorn
#

I'll look at the nests, but I don't think there's any reason that should have started happening

pastel magnet
amber cave
#

@balmy pine post your logs?

uneven stream
#

Yeah I've never seen that happen with any run ever ๐Ÿ˜…

north thorn
#

other than a useless RPC that I can't stop

#

but that is quite light afaict

pastel magnet
#

i never looked into what enemies run when they die other than basic stuff so idk either honestly

raven fulcrum
nova stag
#

check there

#

nothing recent

#

newest one is early last month

forest pendant
#

its just the animation for them plays the moment you load a moon

pastel magnet
#

just tested

#

definitely a problem with black mesa

#

@north thorn

#

this is the only error i get though, which doesnt seem very helpful

#

and no, before asked, it is not surfaced causing the error lol

#

this is line 26

uneven stream
#

They start down below but that anim is set to play that sends them up

pastel magnet
uneven stream
#

Sounds like a skill issue still idk lol

#

I've legit never seen that but then again I haven't played with CR besides during bingo cathug

pastel magnet
#

this aint a CR thing though

uneven stream
#

I know I'm just teasing you

pastel magnet
uneven stream
#

Also Cobblemon delayed until tomorrow

#

T T

pastel magnet
#

always delayed

uneven stream
#

Server owners apparently had bugs they never told us about last second

pastel magnet
#

i love it when bugs go unreported lol

north thorn
#

I would like to ask zeekers why he needed a field to store the NetworkObject instance for EnemyAI when as a NetworkBehaviour it inherently has a reference already

pastel magnet
#

lol

balmy pine
#

Personally I was ok with the CR crate staying where it was ๐Ÿ˜† we had a free bridge over the gap

balmy pine
uneven stream
#

we do want the crowbar to be a weapon at some point so maybe a few objects can be omitted when that happens ๐Ÿ˜…

north thorn
balmy pine
#

Honestly it was a great experience to encounter learning they can do that. Means I gotta be smarter next time lol.

north thorn
#

I'll give you a pro tip

north thorn
#

if you turn to the side or face away from it while it grabs you, you can get grabbed regardless of what you're holding

uneven stream
#

or switch to the weapon after it has pulled you up ๐Ÿ˜„

north thorn
#

yeah the turn is for when your inventory is full mainly

balmy pine
north thorn
#

also today I got reminded of my project to make pathfinding async so I think I might take a break from Black Mesa (except bug fixes) for a while to work on that

#

because boy it was promising, I just need to figure out how to make the cost to start jobs less

uneven stream
north thorn
#

we out here calculating the bracken's hiding spot in 6ms with no frame drops

#

(mostly)

#

I was too much of a perfectionist when I was working on this, even as it is it is probably an improvement

#

time to set up the job is like 200 microseconds

north thorn
#

actually I had a stash that brought it down to 100 microseconds teehee

amber cave
north thorn
#

maybe in like a week or a month lol

#

who knows

amber cave
#

Hopefully you can get around to fixing that one error with the Centipede too that Async Loggers always likes to grab, I don't like turning off it grabbing Stack Traces cus then you can almost never locate important errors lol

north thorn
#

I'll want to patch a whole lot more than it currently does if this pans out

amber cave
#

I imagine

north thorn
#

I mean I suppose I can probably

#

idk how this is even going to handle that error

#

as far as stack traces go, I would argue that if you're so concerned about performance it would be good to have that off until you're debugging something

#

but that's just my two cents

#

most errors that are relevant to bugs print stack traces already

amber cave
#

Ahhh

#

@open flame I guess I should confirm with you if those will still log properly or not

#

Not sure exactly if AsyncLoggers will completely block those or not

north thorn
#

speaking of Matty, I might pick his brain a bit on this PathfindingLagFix stuff

idle cargo
#

.>
<.<
||config to remove tripwires when?||

frail juniper
#

tripwires are fine

#

also while im here

#

do tripwires have like shrapnel or line of sight damage

nova stag
#

btw an option to disable the zag cams and funtional moniters would be nice

#

they EAT my fps XD

pastel magnet
# north thorn oh ty I see the issue

Btw when do you think yall will have an update for that? I've only noticed crates and baboon hawk nests not despawning so far but I'm worried about enemies too

north thorn
north thorn
north thorn
#

didn't get the chance to test it properly before bed

north thorn
# nova stag ye

gotcha, then sure, I can add something to limit the renders at some point

nova stag
north thorn
#

yeah, haven't had a chance to look at the pack or try repro yet, but I suspect it might be some sort of conflict

#

I've only heard of a crash in one other instance on Black Mesa recently, and it wasn't during landing

nova stag
north thorn
#

yeah, not sure why that would be

#

usually crashes are Unity runtime bugs so it's often not easy to find a solution

#

I'm assuming you still haven't gotten a dump in that directory?

nova stag
#

I usually let it just wait but it never unstalled

north thorn
#

ah hmm, I see

nova stag
#

it just recently updated

north thorn
#

it's possible

#

not sure if Loadstone forces the generation to have an attempt limit

amber cave
#

I haven't had any issues with updated Loadstone

#

I was using it when we played on Black Mesa 3.0.2

north thorn
#

I did notice something weird going on alongside it but it never locked up fully

amber cave
#

Wait ummm

#

@nova stag Are you using Stable or the Beta?

north thorn
#

yeah, I never had it permanently freeze but I need to look again at what's going on during loading

amber cave
#

Cus I'm using the Beta build of Loadstone

nova stag
amber cave
#

It's possible Adi didn't migrate something over properly when updating Stable

#

Try the Beta version and see if it works okay

north thorn
#

yeah, I assumed that it was the same as nightly but since the change over it felt like something was off

#

I haven't tested that theory yet though so take it with a grain of salt

north thorn
#

I gotta do a deep profile and see what's locking up the game during load

amber cave
#

Yeah Beta is the new replacer for Nightly, Stable should just have the important changes moved over

nova stag
amber cave
nova stag
#

didnt get the memo

amber cave
#

It's only a problem if someone is using it in a pack and other people don't have the mod

north thorn
#

kinda matches how they are in half life too iirc lol

amber cave
#

Ah yes the lasers

#

๐Ÿ˜‚

north thorn
#

oopsie

frail juniper
#

fair

amber cave
#

And an instant explosion

#

Lmfao

uneven stream
#

In half life the boom radius is actually that big or bigger funnily enough ๐Ÿ˜…

umbral heron
#

i just thought of something

#

would it be possible to do periodic VOX announcements in this interior? kinda like how the AI on Wesley's Gratar does announcements occasionally?

#

i found a video on all the VOX announcements from hl1 and thought about gratar again

sacred quiver
#

I plan to at some point๐Ÿ™‚

umbral heron
#

awesome

uneven stream
#

so you can make custom vox annoucements by chaining them together ๐Ÿ˜„

north thorn
#

@pastel magnet pushing out a fix for the despawning stuff

pastel magnet
#

sankyu

upper saffron
#

Is this mod stable enough?

balmy pine
#

Yeah. It can still give some minor lag but so far its been pretty stable and fun to have back. Watch out for the new [Redacted] inside....oh oops seems I'm not allowed to spoil it ๐Ÿ˜›

upper saffron
#

Yeah sure. Can I get the link?
I'm making a modpack that makes each moon have their own interior and this one would be nice to include lol

stray kelp
# upper saffron Yeah sure. Can I get the link? I'm making a modpack that makes each moon have th...
upper saffron
umbral heron
stray kelp
winged wasp
pastel magnet
#

woah woah @stray kelp

#

whats this about wesley making nutkicker

daring swift
#

Nutkicker? ๐Ÿ˜‚

sharp compass
#

excuse me

#

we making new enemies already?

daring swift
#

Honey Feeder??

#

Wax Soldier will be released in 2030

#

lol

pastel magnet
#

honey feeder was never announced ๐Ÿคฃ

stray kelp
#

Its been announced a while ago

sharp compass
#

youd need to add the mic bird and all the others

#

also no duck and redwood titan?

stray kelp
pastel magnet
#

s1ckboy i need you to spend your vacation correcting this injustification

sharp compass
#

bro

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youre just making shit up

stray kelp
#

Im not even touching the enemies haf

pastel magnet
#

๐Ÿคฃ

daring swift
#

Stellar Sovereign ;-; ๐Ÿ˜ญ

stray kelp
#

I dont even know what half of that is

sharp compass
#

can you add bobbit worm, manta ray, diver and marlin to surfaced?

#

where all the gals?

#

they entities

stray kelp
#

Are they enemies tho?

#

Well fair

pastel magnet
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let me know when u find the enemies section

sharp compass
stray kelp
#

Weโ€™ll make a Gal section just for you haf

pastel magnet
#

thanks

sharp compass
pastel magnet
#

theres no crates anywhere ๐Ÿ˜”

sharp compass
#

more unreleased

pastel magnet
stray kelp
#

We only reorganized the other tabs recently so we gotta reorganize these as well

stray kelp
pastel magnet
#

the fuck is the mop-o-bot lmaoo

stray tartan
#

good thread you chose for this

stray kelp
#

That was an idea I posted randomly and in 3 hours we had a rigged model with a polished concept, good sketch etc

#

Even an animation

stray kelp
#

Thats how they are yknow everything is about Code ReZort

amber cave
#

@north thorn So uhhh I died to an invisible trip mine in the Xen section of Black Mesa

north thorn
#

lol good timing I just opened the stream

amber cave
#

Pretty sure they're not supposed to be invisible

north thorn
#

there was a laser

#

I saw it lol

amber cave
#

I didn't see it

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Might have been extremely close to the ground

#

XD

pastel magnet
north thorn
#

wait what

north thorn
#

oh wait did I forget to update the plugin version this whole time? lol

#

oh boy

#

I woke up and saw this and thought of the manifest first plink

pastel magnet
frail juniper
#

stuck here forever

#

nevermind my bro gained sentience and started walking away as i look at him

north thorn
#

was he not able to move in further if you looked away briefly?

sharp compass
#

coil slowly closes the door

stray tartan
sharp compass
#

uses its feet

idle cargo
#

no hands
||but yes head||

frail juniper
#

I looked away for longer and he kinda just. walked away?

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or atleast probably tried to path to the room to the right of me since I'm hugging that wall

frail juniper
#

I'll see if I clipped it but I most likely didn't

north thorn
#

huh, that's curious, I'll have to try and see what the navmesh is like in there

#

gonna be pushing a minor update to increase the scrap spawns and push a few asset-side bug fixes we've been sitting on for a little bit

#

scrap spawns relative to other interiors seemed to be quite low, but we'll see if I overtuned it after this

#

my current goal is to have about 1-2 scrap per room now, and then we'll see how it feels

#

spawning the interior on other moons should now also give you better (smaller) size results if you want to do that (although it's not currently something we really test for)

north thorn
#

Black Mesa v3.1.0

  • Increased the scrap counts significantly to make finding loot more consistent
  • Scaled down the interior size on moons other than Black Mesa
  • Reduced the volume of the intro and elevator jingle audio
  • Fixed lockpickers appearing very large on certain doors
  • Fixed enemies being unable to open doors in Quarantine
  • Fixed thumpers getting stuck on metal doors and spamming errors
frail juniper
#

yea pls more scrap haha

silent quartz
#

no more comically large lockpicks :(

north thorn
#

sorry for the secret nerf :(

pastel magnet
#

He died

#

We killed him

runic pike
#

Daaaamn

north thorn
#

he deserved it

#

nah he's just been busy for the holidays

frail juniper
#

did alwayshearactivewalkies ever get looked at for this moon

north thorn
#

yes, it should be good as far as I'm aware

#

are you still having issues?

frail juniper
#

iiiii don't remember. could've sworn i saw somethin on friday but yeah i'll check tommorow

frail juniper
#

tested with a duo and it seems to work

stray tartan
vivid summit
#

Hello ๐Ÿ™‚
Dont know if its the right place to post this but :
We really like your map and we play it a lot with a friend.
Only two player could be harsh sometime but the map is gigantic and we run out of time quite a lot to get back the loot we want.
We try to modify the "General Settings - Day Speed Multiplier" to 0.8 to get more time, it seems to work but it skip some days in the countdown, the first time we launch it skip from 3 days left to 1 day left when we are in orbit

We are quite impress at the speed you add new things over the course of only 2 month !

uneven stream
vivid summit
#

Thanks for your quick feedback @uneven stream ๐Ÿ˜‰
Happy new year and keep up the good work on your map ๐Ÿ˜„
We could play it full session back to back without issue !

uneven stream
gleaming sleet
#

For the record, Lategame Upgrades has an upgrade that slows day progression.

#

to really give you time to explore this beast of an interior.

solid moth
#

I set the time using LLL down to 0.75x and this mod makes it so you have the full 3 days

vivid summit
#

Very nice ! The only mod i found before was globally change, and now i can only change on moon by moon ๐Ÿ˜‰
Thanks for your help @solid moth !

untold knot
#

Is it safe to try to spawn the barnacle on other moons with configuration? (and is it referenced just "barnacle"?)

sacred quiver
#

At some point we'll probably make them real enemies

opal night
#

does the newest black mesa version work with older dungen generation plus versions?

#

the newest DunGenPlus.dll is flagged as malware on virustotal so I would rather use the older version thats not flagged

native bone
#

That doesn't make sense. I just submitted the latest dll to virustotal and it wasn't flagged

#

that was version 1.3.3

opal night
#

weird

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the DunGenPlus.dll from the scarlet mansion core mod showed one antivirus as something something malware

#

I dont remember the exact name

native bone
#

The one I scanned is the DungeonGenerationPlus API

opal night
#

hmm

native bone
#

definitely strange if you're still getting that result

opal night
#

๐Ÿคทโ€โ™‚๏ธ

north thorn
#

what is scarlet mansion core mod?

#

do you mean the interior?

stray kelp
north thorn
#

I only asked because it's not clear to me if they are downloading from the official source by saying the name like that lol

#

if they didn't download from the DungeonGenerationPlus package on Thunderstore it would not surprise me if it was illegitimate

stray kelp
north thorn
#

indeed

#

only issues I've seen reported like that have been with burst code though

#

still, could just be a false positive that got reported

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would be good to re-run it @opal night considering that someone else got a diff result

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I don't really want to provide support for an older version of DunGenPlus, as there have been a good few issues that have had to be fixed before it was stable alongside Black Mesa

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it may work, but it would take a fair amount of time for me to just determine which versions might be supported

north thorn
#

I see, that's odd then

opal night
#

It's probably a false positive

#

Still thanks

north thorn
#

right, but the only way that changes as far as I'm aware is if someone reports the issue to the vendor that flagged it

opal night
#

Hmm

#

Alright

stray kelp
opal night
#

in general I doubt that mods that have been this popular and stayed on the page for so long would contain malware

stray tartan
#

Prob false positive

opal night
#

but ive downloaded one mod a while ago where after downloading windows defender went full haywire

#

since then I am a bit more cautious regarding mods in general

uneven stream
#

Windows Defender is notorious for being overly cautious

#

The one that comes with this mod as a dependency is 100% not a virus

#

Windows Defender doesn't like anything that modifies core data, which mods tend to do

knotty grove
#

@opal night if the problem consists, let me know