#[v81] Half Life Black Mesa Moon + Interior

1 messages · Page 6 of 1

idle cargo
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i routed to the company on day 1 (i like going there for my shipments)

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and

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i get this

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results in being stuck on seed screen

sacred quiver
# idle cargo

Any chance you could post the full logs? This doesn't really provide any context

idle cargo
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... gonna need to reboot the game again XD

sacred quiver
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Is this happening every time you land? *At the company

uneven stream
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I've seen people play this update and they could get to the company just fine thinkfusing

idle cargo
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hmm

north thorn
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I wonder if you maybe have a mod that would spawn scrap at the company for some reason?

idle cargo
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dont think so?

north thorn
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I'm gonna check if it calls this regardless, but supposedly others haven't had issues so I wonder

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huh, I can reproduce this

idle cargo
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i also know people dont typically go to the company first

north thorn
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will get a patch out for this momentarily

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very strange if others haven't encountered this thonk

idle cargo
north thorn
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@uneven stream played quite a few quotas a couple days ago and had no issues, so it's very curious

idle cargo
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update came out today, did it not?

north thorn
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it was a test build

idle cargo
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ah

north thorn
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out of curiosity, were you in LAN?

idle cargo
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nop

north thorn
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lmao so apparently this only happens if you land early

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what a weird function call

idle cargo
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so hold off on company first?

north thorn
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yeah, you can just get to 0 days and then it appears to be okay

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I'll have an update out before long though

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just had to check the fix was right

idle cargo
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appreciated

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i just dont like wasting time on a moon waiting for the drop ship so i head to the company early to avoid that

north thorn
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yeah, that totally makes sense, I've never really done that but it's certainly more efficient

uneven stream
idle cargo
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i do what i does

uneven stream
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🫡

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What a strange bug

north thorn
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uploading 2.0.1 now, it'll take a couple minutes and then another half hour for the thunderstore cache to update lol

idle cargo
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i appreciate the hotfix.

north thorn
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the game apparently calls through to spawn networked objects on the company only before quota runs out

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referring to SpawnSyncedObject specifically

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we never encountered an issue with it in testing because we always went to company after quota lol

pastel magnet
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And how'd you guys break dat

north thorn
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how'd we break what?

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the code just assumed that if interior networked objects spawned, there was an interior

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it never worked in that scenario regardless

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the point of it was just to assign value to scrap that is spawned outside the loot pool

pastel magnet
# north thorn how'd we break what?

I'm assuming since a fix was made in this mod, some code conflicted with how vanilla operated, was just wondering what the code did to begin with lol

north thorn
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ah

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it was a hook that was at the top of the stack trace

vocal nova
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Really good mod. Just wow.
One quick question though: Is there a way to disable cameras in the main room? They are insane at dropping my framerate to 20 whenever near them.

north thorn
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I could definitely see us adding a button or a config for that, but I'd also like to take another look at an optimization that had failed before, which I may be able to improve on now

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out of curiosity, what fps do you normally get?

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especially the average on Black Mesa's interior, but I'm also curious about other interiors

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I didn't have a low end gaming machine to evaluate performance on unfortunately

uneven stream
idle cargo
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finally got to play the interior. after some optimization, this interior will be perfection.
one little request tho. once the crystal is pulled, would it be possible to disarm those tripwire traps? or have a config to shut em off? or have a way to make it like 99 dmg and not a OHKO?

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that aside, that patch last night did the trick. thanks for gettin it out there

north thorn
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I'll have to playtest it properly sometime to fully form my opinion, but it's definitely not meant to be easy to take out the crystal, and tripmines are very visible to allow saving stamina for a jump when necessary

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if people think it's sufficiently difficult, it may be worth us increasing the value, especially after the barnacle is finished

idle cargo
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oh god

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but i get it

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as long as a low tripwire doesnt somehow spawn near a vent door

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havent seen yet, but still

north thorn
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they're all manually placed, so feel free to complain if there's an unavoidable one

idle cargo
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ah good

sacred quiver
idle cargo
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im guessing either there's supposed to be a kill trigger before or at the bottom, or the ladder is supposed to be climbable. neither are the case it seems

uneven stream
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@sacred quiver

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We forgor DamageZone / kill box at bottom of Lab Elevator tile

sacred quiver
idle cargo
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still got out via Jetpack

runic pike
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also whats that mod to keep the clock while inside

idle cargo
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think that comes in GeneralImprovements

runic pike
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Ah neat

uneven stream
static pewter
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Thanks for creating this mod, I was really happy when I saw it and downloaded it fast!

uneven stream
vernal raptor
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I encountered this issue 🤔

uneven stream
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And any logs?

vernal raptor
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Sure! How do I find the logs?

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here are the mods 01927bfc-e5ec-c262-c3a7-55ad151465bf

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Don't know if this is helpful but I still have the console open and can see that there were plenty of errors during the generation of that day.

uneven stream
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@sacred quiver @north thorn for when you bois wake

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First I've seen issues with seeing through walls thinkfusing

vernal raptor
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Love the mod btw! I'm a huge Half-life fan so this is just awesome for me.

uneven stream
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Everything is on the right layers, I think this may be a mod conflict possibly

uneven stream
stray kelp
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those are because of read/write is not toggled on for the prefabs

uneven stream
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I have watched so many hours of people play and have played a ton myself and never seen this see through walls bugs lmao

pastel magnet
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We'd need the whole log

uneven stream
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but shouldn't be causing whatever the heck this is at least haha

pastel magnet
uneven stream
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This seems weird af

uneven stream
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100 meshes out of 1000000000 meshes

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finding them will be fun

pastel magnet
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It gives their name in the log

uneven stream
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which is nice lol

pastel magnet
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Just spend 10 hours loading unity search bar

uneven stream
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T.T

stray kelp
uneven stream
# stray kelp

yeah a lot of them seem to be vertex data that is not allowing nav mesh

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maybe soem stray edges I missed during cleanup

stray kelp
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im guessing that causes the seethru walls (?)

uneven stream
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nah it shouldn't

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I have been to those tiles in those shots many times

pastel magnet
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It would not

uneven stream
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and seen those errors a lot

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never causes anything like those pics

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that is some wall hax

pastel magnet
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Ignore the navmesh errors

uneven stream
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I always do

pastel magnet
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Don't worry, I can tell

uneven stream
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hahaha

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Zaggy won't let me keep getting away with it

pastel magnet
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Clearly he already has too many times

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Not even vanilla is this bad lol

uneven stream
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There used to be waaaaaay more lmao

pastel magnet
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Well tbf vanilla also doesn't have 100+ tiles

uneven stream
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yeah I am assuming it is due to me being half asleep at some points prepping tiles in blender clearing faces and edges of unused/unneeded geo and missing some strays so it becomes angry about that vertex data maybe

pastel magnet
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Some bad meshes with stray vertices I believe

vernal raptor
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Haven't looked into logs before so not sure if this is the right file or not. But I hope this can help.

stray kelp
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LogOutput.log is what you are looking for

vernal raptor
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Ah ok, that file was from the 5th of this month sadly. Not sure what happened there.

north thorn
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will try and figure out how to open this sqlite file, I've never tried to decipher logs from one of those before

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text logs are definitely preferable imo

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odd if it only wrote to the database file, unless the config is set to ignore the text log

umbral heron
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whenever i play with this interior and centralconfig's dungen safeguards enabled, it takes a really long time to load the moon, and then sometimes doesnt even generate the interior and defaults to facility. on most moons it takes max 5 seconds to finish loading, but any moon i have black mesa set to spawn on, it takes upwards of 20 seconds to generate. so does this interior have trouble loading? or should i just turn off centralconfig's dungen safeguards?

idle cargo
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my solution is just to wait it out until optimization becomes the key focus for this project

umbral heron
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i suppose it's to be expected with this many tiles

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i'll try increasing the number of tries CC gives it to generate and see if that works

north thorn
vernal raptor
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Pretty sure it was the second one.

north thorn
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gotcha, I'll try to check that one out then

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hopefully this is reproducible

vernal raptor
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Thanks, good luck. 🙏

north thorn
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looks like @uneven stream may have just screwed up that wall in Blender lol

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it'll be fixed in the next release, but that'll probably be a while unfortunately

pastel magnet
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Always blame him

north thorn
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always

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he likes to flip his normals

stray kelp
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yeah been there, done that

uneven stream
manic copper
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Is there any way to disable the cameras surveillance and/or the walkie cameras? it's making the entrance of the interior laggy

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A friend of mine on laptop barely make it to 30 FPS only around the entrance mostly by looking at the camera area, the rest of the interior is fine and smooth

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That being said, this interior is super great and enjoyable

uneven stream
manic copper
old fiber
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Or did u figure it out

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I had the same issue when I had full factory and changed the tile bounds

north thorn
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it was actually just the geometry

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that was my first thought to be fair though lol

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it definitely could have been some screwed up tile bounds, we have some work to do in that regard but thankfully I worked out how to not miscalculate the bounds of scaled tiles in CullFactory a while back

old fiber
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oh alr I see

uneven stream
north thorn
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"still"

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didn't you fix it at some point in all your toolnodraw cleanup?

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it does look fine, so I'm gonna assume that next release will fix it, we can always recheck before we push out the update

uneven stream
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Didn't do anything to it for the toolsnodraw cleanup

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I strongly think something weird is going on

white star
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Hey, so I was playing on the most recent version and a turret spawned in a wall and was able to target 'n shoot through it. The generation seed was 41040723

sacred quiver
white star
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Or any custom enemies or traps or anything of the sort

sacred quiver
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Profile code would still be nice, just in case

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I'll be checking it out shortly

white star
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Sure thing, one sec

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019286ac-0ff3-dc12-e869-56e2c3e0fe00

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I believe that code should match up with how we had it when we played. This was the room in question--where I'm looking there was a turret in the wall

sacred quiver
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Most tiles in the live version don't have single sided walls so this shouldn't happen that often, hopefully🤞

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But it is fixed for the next update, thanks 🙂

white star
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Happy to help! c:

uneven stream
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@knotty grove Prepping the interior for DunGenPlus main paths in the near future 😄

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So that it can be like the game where there are colored lines on the wall that lead to the right sections of the facility to guide players to which doorways go to which archetypes 😄

umbral heron
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dungenplus can do that? thats cool

uneven stream
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We are waiting for the ability to do that so that way we can set each door to be a specific archetype 😄

umbral heron
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ah gotcha

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feels like this is exactly the interior to take full advantage of dungenplus' features

uneven stream
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If I had started out measuring all my tiles to make them a perfect size for looping then it would be even better since Plus does good with that too, but there is so much cool stuff you can do with having multiple main paths too 😄

summer jasper
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Is there a version of the Black Mesa mod that has the standalone interior without the moon?

summer jasper
uneven stream
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Should work

timid dagger
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Or you can go into the LethalLevelLoader config and disable the moon from ever loading entirely

summer jasper
celest pulsar
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Hiding makes it not show up on the terminal to begin with

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iirc Black Mesa moon is free so if you use mods like the MoonUnlocks one, you won't have to worry about it trying to make it free despite being disabled

pastel magnet
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@uneven stream question

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you dont also make isaac mods do you?

uneven stream
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Great game tho

pastel magnet
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im just casually watching my daily mattman video

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and he's showing off a mod his communtiy made

uneven stream
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The mod projects I work on is this and Cobblemon haha

pastel magnet
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and hes like "thaqnks to headcrab"

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and im like what

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😂

uneven stream
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ha! different person 😅

pastel magnet
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yeah i was gonna say, 3 different games in modding lmao

uneven stream
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I did mod some switch stuff

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but that was not as intensive

short pollen
stray tartan
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I saw my friend get killed by a locker through this hole

uneven stream
# stray tartan hmm

Yeah that room had inverted normals for some reason, but will be fixed in the next update haha

uneven stream
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WIP Elevator Lobby that will spawn off main to send you to the Office section of the interior

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Lots of cleanup and some extra sound effects still to be done, but neat progress so far!

compact niche
uneven stream
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so scrap should stay on the floor

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I don't think I would release this if it was that buggy in the end haha

compact niche
uneven stream
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We are hoping to make it so that each doorway in the Main Entrance will lead to a specific tileset

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this one for Office which is accessed via these elevators
1 for Lab
1 for Xen Quarantine
and later 1 for a new creepy sewer tileset that is in the works

compact niche
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that seems awesome. My friend group is really into half life so seeing different areas of the map that are programmed to different tiles is gonna be amazing.

pastel magnet
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are there multiple elevators that can spawn?

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is it only near entrance?

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i need the answers to these so i can figure out whether i need to angrily change how my gal paths through elevators

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because right now she can perfectly use fire exits, non navmesh, elevators, entrances, and everything, but custom interiors can fuck it all up

uneven stream
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and only attached to Main entrance for now

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And two elevators so far both in that room

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one on each side of the room

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we are using these as an entrance to the Office archetype basically so generation can run wild better by having it be above the Lab and Quarantine tile generation points

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Blue line is where the Office elevator lobby will always spawn to take you up to that section

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Green will be lab
Yellow will be Quarantine

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Red will be the sewers which will be later

pastel magnet
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i think she will

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currently in mineshaft she can independently call the elevator depending on if shes closer to bottom or top and where she needs to go, and if theres an elevator in the way, so im hoping its coded well enough to just work with your interior

uneven stream
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I love it when enemies can use the elevator haha I'm excited

pastel magnet
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bet, just for reference this is how you would test it:
giving the gal 4 items sends her back to the ship where she checks for her last entrance used, whether theres an elevator in the way, etc.
she can also follow the player through the elevator if you're one level below her.
and yea

uneven stream
pastel magnet
idle cargo
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you're not bad at code. you're Xu .u.

uneven stream
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Xuwu

north thorn
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shall check it out later, thanks!

celest pulsar
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Looking forward to the shenanigans in v1.6 Cobble

uneven stream
umbral heron
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also with the main entrance tile forcing specific tilesets for different areas will that improve dungeon generation? every time i try to load this interior right now, it fails to generate and defaults to facility, so i'd assume giving each subarea a smaller set of tiles to work with would help it with generation

uneven stream
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I haven't had generation fail on black Mesa since version 1.0 and the only times I've seen it fail since then are when people try to modify configs for things about it 😅

uneven stream
umbral heron
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i haven't tried loading it with those safeguards off but i can try it and see what happens

uneven stream
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It works fine without CC or Loadstone so idk what those are changing thinkfusing

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I don't use CC or Loadstone personally so maybe that's why I never noticed lol

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They must be altering the generation somehow that fucks it up

But regardless the things we are doing for next update should help generation in general too so maybe whatever CC / loadstone are doing to potentially mess things up might be a non issue at that point

umbral heron
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i just tested it again after disabling CC's safeguards, and it loaded fast and without replacing for facility

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honestly i should've tried that earlier but better late than never i guess

uneven stream
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Ey that's good news! Yeah I'm not sure what it is that those mods would be changing that would cause it to break but black Mesa definitely shouldn't be having generation issues when left to how it does things on it's own 😅

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We can't guarantee that things won't go wonky when other things tweak it's generation but we can safely say it generates fine when it is left alone in its current version 🙂

umbral heron
# uneven stream I don't use CC or Loadstone personally so maybe that's why I never noticed lol

i personally don't like using CC cus it's kinda invasive in it's changes, and the thing it mentioned about blocking value changes with weatherregistry in the newest version isn't helping the case for me. I only use it cus of the daytimespeed changing, cus for some reason it's the only mod that allows each planet to have a different time without causing the 2 day glitch. I use Loadstone cus it speeds up my loading times on my junky pc and generally makes life better in my opinion. I don't think Loadstone causes any generation issues with it so i'll probably keep it as is with the safeguards off since they don't seem to do what they're supposed to

uneven stream
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Well I'm glad that the issue was found at least! And hopefully more things (like LLL please Batby piplupcry ) will support being able to have specific moons have specific time of day lengths

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I would definitely would have black Mesa set to be at 2x-2.5x the length of day

umbral heron
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for sure

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i'm kinda mad at myself for not trying that earlier cus this is legitimately an amazing interior, and my group's been playing without it for so long cus we thought it had gen issues

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i would say this is the best interior for the game right now by sheer content

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so i hope it didnt seem like i didnt wanna use it cus of other people saying it failed to gen

uneven stream
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Haha nah you're fine, I'm just glad the issue was discovered 🙂

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I'm glad you like our mod! Lots of more cool stuff is on the way too 😄

north thorn
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I sure hope that's not the default... people are going to blame Black Mesa for that one

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I played with Loadstone+Black Mesa but no CentralConfig last weekend, and it generated fine like 3 times, not to mention the countless times I've generated the interior in testing

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I've had it fail to generate like 1 in 100 times (with the default number of tries landing attempt, which amounts to 100 with our current setup), and we do have some tile cleanup that should eventually allow me to improve the tile bounds situation and make things even less likely to fail

umbral heron
# north thorn they do this by default??

central config does it by default yeah. Loadstone doesn't have anything in particular that it does differently for black mesa, but ig CC's dev was seeing complaints about it not generating and decided turning off async dungen was the solution? seeing as i got a perfectly fine generation after i turned the safeguards off, i don't think they work as intended

north thorn
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yeah, I've been hearing about issues with it for weeks now I think, perhaps months

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are the safeguards on by default?

umbral heron
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yes

north thorn
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ohhh boooyy

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okay well I guess at some point I'm gonna have to audit that feature

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if it doesn't get fixed in the meantime anyway, it'll be a long time before I can do that

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it really sounds to me like it's changing some dungeon generation parameter that it shouldn't be changing, or changing it sooner than it should be

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maybe the number of generation attempts it allows before giving up on a certain set of parameters is too low and/or doesn't respect the actual specified number of attempts

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but in my personal opinion, the feature sounds like it should be a fallback for when you really want a dungeon to work on a particular moon and it won't work, so I feel like it should be whitelist-only

umbral heron
# north thorn it really sounds to me like it's changing some dungeon generation parameter that...

the safeguards are basically this, with N being tries in a loop that is configured in settings (default = 20):

  1. turn off Loadstone's async dungen if black mesa interior is chosen for a moon
  2. attempt to generate it with the vanilla system for N tries
  3. if that doesn't work, run a cycle of N tries, starting at a higher size modifier and each time reducing the size modifier down to around 0.5 by the end of the cycle
  4. repeat this for however many times specified by config
  5. if none of this works, generate facility instead
north thorn
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right, that sounds about like what I imagine it should work like

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but on paper, that shouldn't cause Black Mesa any problems

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except for the fact that the initial attempts isn't respecting the number of tries that is specified in the actual dungeon generator

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(which we modify to accomodate the more difficult generation setup we currently have)

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that's why I suspect it's doing something it shouldn't be

umbral heron
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that's prob why it doesn't work as intended

north thorn
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it shouldn't matter, unless the length size step is huge to where the number of tries near 1.0 is way too low

umbral heron
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when i loaded black mesa with safeguards on, it always ended up adding 20-30 seconds to my loading time and then generating facility anyway, every time

north thorn
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I'd have to check what sizes it's attempting to generate each set of attempts to determine if it makes any sense that it's failing like this

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but it just seems incredibly suspicious to me

pastel magnet
umbral heron
north thorn
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and each stage it tries again 20 times, I assume?

umbral heron
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yes

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on default settings

north thorn
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then it definitely shouldn't be failing

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I've generated the interior on Experimentation many times with no trouble

gleaming sleet
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Big fan of the moon/interior. Fantastic work.

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Now we just need headcrabs.

umbral heron
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if i had to guess it isn't giving the generation algorithm enough time to actually generate it before lowering the size

north thorn
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I definitely want to take a stab at that, it would be sick

gleaming sleet
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I imagine it wouldn't be that hard.

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Snare flea + masked logic.

north thorn
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I mean, I'd make a whole new AI, it's quite different from the snare flea in all its behaviors except attachment

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making a version of the masked though, that's definitely something I have in mind

gleaming sleet
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Of course! But the framework is there.

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At the very least, minor bits of coding to steal.

pastel magnet
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There's not much to steal, lol

north thorn
pastel magnet
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From zeekerss code anyway

north thorn
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yeah, not as far as the headcrab logic goes

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when making a zombie, maybe, hopefully

gleaming sleet
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Ah, I guess I'm speaking out of my ass. Assumptions made by an outside lens.

north thorn
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it's gonna be a fair amount of physics work, I want it to feel a lot like the Source version of the headcrab

pastel magnet
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How does the source headcrab look like

north thorn
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(and same for the Barnacle)

pastel magnet
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Or well, does its thing

north thorn
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it yeets itself at your head

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weee

umbral heron
north thorn
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I might want to do it more like the Alyx headcrab, but I'm not sure

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HL1/2 headcrabs just do damage, which is..fine, I guess, but I think it's more fun to make players have to work together than just 1v1 a little guy on the floor

gleaming sleet
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Honestly why I brought up the snare flea, since I imagined a headcrab in LC doing what it does to the npcs in half-life, not to Gordon, lmao.

north thorn
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right, I do want it to attach to players most likely

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it can work either way, though, since it could just "attach" to and convert a player when it deals a killing blow

pastel magnet
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Attaching to players....

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I remember making the bell crab

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That was so god damn annoying

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The way interact triggers update is a lil broken

gleaming sleet
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the bell crab is a bastard

pastel magnet
# pastel magnet The way interact triggers update is a lil broken

@north thorn incase you use interact triggers for anything, just keep in mind that if you look at one trigger, and then look at another trigger, you'll still be registering the previous trigger unless the player looks into nothing then back into the trigger you want them to look at

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I remember trying to grab a shovel after getting rid of the Bell crab and then it'd prompt the bell crab to attach again, stupid as hell lol

north thorn
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oh, weird

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I was thinking of just writing my own script to handle collisions though, especially since the headcrab will likely be a non-kinematic rigidbody

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I want it to bounce off walls

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and hopefully have some sort of ragdoll when it's leaping

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should definitely be doable, but we shall see

pastel magnet
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mmm good luck with that, i havent tried using anything except navmesh so far

north thorn
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barnacle will be the first foray into physics like that, and I at least got the tongue hangin and swingin correctly

pastel magnet
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nice

north thorn
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I haven't gotten much into the scripting for it yet since I've had to mess with generation and making shaders and crap

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hopefully it turns out nearly as good as I'm hoping, I think it will be a cool mechanic for LC

pastel magnet
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shaders 👀 nice

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those are always fun to mess with

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i had some vfx made for my meteors at some point

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thought it was the shaders causing random crashes but it was the vfx, so never got to use em

north thorn
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oh damn, do they just not work in general or just how you configured them? I don't know much about those just yet

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the shaders we're adding in the next update are just different ways of generating the PBR inputs though, so nothing crazy yet

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will look nice though

pastel magnet
north thorn
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oh, is this package present in LC itself? or did you have to try and load it at runtime?

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I wonder if it could've been a version mismatch

pastel magnet
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nah its basically a package with vfx someone made for me for the meteors, they could load it in an assetbundle and into the game just fine, but when i set it up on my end with the unity package they sent it just crashes when the vfx starts doing its thing

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its unfortunate cuz it took the person a decent maount of work to make it and idk how to debug vfx if somethings missing or like im missing a dependency in my project or smthn

north thorn
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damn, that's funky

pastel magnet
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yea

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this is also after trying to figure out for like a couple weeks why a custom shader graph was just... not working in the unity scene but did work ingame, i never figured out why that is happening though Kek

#

okay i was just about to screenshot it not working

#

and it works now

#

thanks unity

north thorn
#

LMAO

#

classic

#

well glad to hear it works at least lol

#

ours have been working great so far thankfully

pastel magnet
#

yeah, ill have to retest the vfx now to see if that still causes crashes or if im all good 😂

#

unity is an enigma

north thorn
#

using more of the channel packed textures from Black Mesa instead of manual emission maps and stuff makes things easier and prettier

pastel magnet
#

channel packed textures?

north thorn
north thorn
#

that's very common

pastel magnet
#

interesting Think

north thorn
#

or an environment map mask in the alpha of a normal map

#

although that doesn't work with PBR materials so I have to go in gimp for those

#

new blast door has one of those that I turned into a mask map that makes it look pretty sweet

pastel magnet
#

im only familiar with the basic maps DogeKEK like base/diffuse normal, mask (roughness etc), emission, never heard of environment map

north thorn
#

another way of saying cubemap essentially, as far as I'm aware

pastel magnet
#

this tool is also so golden back when i used to get my assets from the asset store

north thorn
#

but that's what they call it in source

pastel magnet
north thorn
pastel magnet
#

i tried using gimp for stuff like making textures, i pressed one button and ctrl + z didnt reverse so i immediately never used it again

north thorn
#

still not as convenient as if it was an export option, but that'd be a much more specific use case

#

what the

#

it definitely should work

#

what action did you do? lol

pastel magnet
#

not for all options, unless theres some settings stuff i'd need to set

#

no idea, i was messing with the pen lol

#

it's kind of the same with blender

north thorn
#

oh, for tool settings yeah

pastel magnet
#

blender is so old, you have to go into settings to setup ctrl + z

#

otherwise its just completely garbage

north thorn
#

you mean the limited history?

pastel magnet
#

yeah, that and global settings for ctrl + z

north thorn
#

it works fine for me but I don't usually try to go back that far

#

huh

pastel magnet
#

the limited history is like what, 16 back at most?

north thorn
#

that sounds about right

pastel magnet
#

yeah too limited for me, atleast its a setting and not hardcoded Kek

north thorn
#

understandable

#

I do sometimes have to redo stuff because I goofed something and then found it later

#

hasn't been too bad though

pastel magnet
#

yea, thankfully i now have people to do the modelling and textures for me

#

so now im here with, 3 more robots i gotta code, 6 more hazards i also gotta code, and then set all that up in unity project

#

not including any commissions im currently doing Deadge

#

atleast its high quality as hell

gleaming sleet
#

oh man speaking of robots: manhacks could be something

uneven stream
#

Seems black Mesa only has issues generating when CC tries to have safeguards for it

#

It loads fine with loadstone

reef seal
#

It is not my end that black mesa has a really high tendency to fail to generate repeatedly, I'm not sure why it is like that

uneven stream
reef seal
#

It does have generation issues

#

CC does nothing to generation

uneven stream
#

If I do not have CC I never experience generation issues

reef seal
#

maybe you transmit a generation fail and pick up again after?

#

the only thing I can think of is that black mesa fails THEN generates from that try

uneven stream
#

neither does Zac and neither does Zaggy and we test a LOT and the only reports we get of any generation fails happening is when people have CC

reef seal
#

Because you must have something silly about how it generates, I suspect that black mesa always generates incorrectly but you accidentally overrid the fail loop which is easy to do

uneven stream
#

that user above for example too had generation issues and when they stopped using the default for CC then it worked perfectly as it should so it was just something I wanted to bring up with you cause something silly is going on

#

@north thorn would probably know more

#

all I am saying is Black Mesa never has gen issues on its own

reef seal
#

when the dungeon 'fails' to generate it doesn't actually break anything, it just means the min tiles weren't placed, something that is very difficult for black mesa giving its complex subflows

pastel magnet
#

doesnt your safeguard replace it with facility if it "fails" though?

reef seal
#

yes and thats why it behaves differently
I'm suggesting that black mesa always fails but just loads anyway (you would have to compare the tiles placed to the exact amount it was set to place)

uneven stream
#

it is only ever told to place start and the crystal room

#

which is does

#

the rest is just common length

#

it hasn't had generation issues since v1.0

#

It never gets stuck on the Random Seed screen anymore unless another mod does something weird

uneven stream
#

people who don't use CC's safeguards don't have this issue at all so I just wanted to bring it up

idle cargo
pastel magnet
#

@uneven stream

#

when is cobblemon gonna develop a modpack

uneven stream
north thorn
# reef seal maybe you transmit a generation fail and pick up again after?

we increase the number of generation attempts to compensate for the (current) difficulty to generate the interior, but if the descriptions others have given for how the safeguards are supposed to work, there should be no problem, but I have also heard from multiple people that _disabling _ them causes generation to complete successfully. I can't interpret that in any other way than that the safeguards are doing something unintended and breaking our generation

#

we multiply the attempts be 5 on any moon we generate on, which brings the attempts to 100, but if I understand correctly, the safeguards ought to be result in far more attempts than that

#

we don't do anything other than what I have described, though

north thorn
#

also, are you sure that this issue of getting stuck on the seed when Loadstone is enabled is localized to Black Mesa? have you tested artificially breaking generation on another interior to see if your safeguards get stuck there too?

reef seal
#

Would it happen to frequently use all attempts exactly on occasion?

north thorn
#

that is not happening unless though a bug in DunGen.

#

we are changing a number only

reef seal
#

What number?

north thorn
#

the number of attempts

reef seal
#

Hmm

north thorn
#

and I don't know exactly how many attempts are made on average, but it generally doesn't seem to be enough to cap out

uneven stream
#

It seems to fail only and often with CC's safeguards on

sacred quiver
#

It failing to generate with safeguards and loadstone together was reported long before I added the increase to the amount of generation attempts. So us modifying that has nothing to do with what's going on. We have no other custom DunGen code

north thorn
#

Testing with the currently-released version of Black Mesa using DunGenPlus's dev menu, it hasn't gone over 10 attempts after several tries

#

it is slow, but it's definitely not reasonable to say that Black Mesa is the thing breaking your safeguards.

reef seal
#

Yeah but why?

#

If I completely exclude black mesa it still gets stuck at the seed screen

north thorn
#

exclude Black Mesa from your safeguards, you mean? I couldn't say without testing it myself and looking at your code

#

all I know is that others seem to have had issues Black Mesa generation alongside CentralConfig, and when they turned them off, they went away, which tells me enough to say with certainty that this is not an us problem

#

or at least say with certainty that it is not a problem that you should be unable to fix or work around on your end

#

but I will have to spend some time debugging this I guess

uneven stream
#

New progress to the Elevators that will take you up to the office section of the generation

#

They are coming along!

stray tartan
uneven stream
stray tartan
#

oh shit for real

uneven stream
#

Yeah Cobertos did a good job on them imo 🙂

#

NO XU I DID NOT TEST YET

pastel magnet
#

Cobertos is yippie dev? Good to know

uneven stream
#

oh

pastel magnet
#

Wooow

uneven stream
pastel magnet
#

I didnt say anything smh

uneven stream
#

lmao but yes that is Cobertos

idle cargo
#

iirc, the Aperture interior was difficult to navigate

south terrace
manic copper
#

too bad cause aperture interior is really a nice idea and I loved the red light emitted from moving fans

uneven stream
#

Well hopefully Cobertos can come back at some point to update their interior!

#

Idk if they did anything past a v1.0 thinkfusing

#

I don't blame them too tho, interior mods are so much work lol

idle cargo
#

they are the toughest to make work due to so many factors that need to be considered

#

tho i wouldnt mind a test chambers interior with some doors being portal framed

uneven stream
lost moss
#

thanks for joining us plastered and zaggy! we enjoy your mod

  • shigaki
north thorn
#

it was very fun

#

lol I forgot I had all those cosmetics on from testing OpenBodyCams

uneven stream
uneven stream
north thorn
#

it might seem that way with how often I have some of these on but I would at least try to avoid most of the clipping into each other normally

#

I just throw a bunch on at random to see what might break the cosmetics support

frail juniper
#

we await ... update soonge ..

uneven stream
frail juniper
#

anything

#

sob

#

excited

uneven stream
#

cause v65 should work already 🙂

But elevator and new generation stuff will be coming hopefully not too much longer 🙂

north thorn
#

y'all can blame me

#

I've had a lot of OpenBodyCams hacking to do

#

reverb triggers are the worst

#

I will defeat them though

pastel magnet
north thorn
#

👀

pastel magnet
#

ill send error

north thorn
#

got it

#

just a lil derp, it doesn't actually matter much tbh

#

it shouldn't happen anymore in the next update

frail juniper
#

awesome news

#

my group enjoys black mesa religiously

uneven stream
uneven stream
north thorn
#

ok but counterpoint: you can

uneven stream
stray tartan
#

(she = gal)

#

I only remember a room with a big office and a bunch of computers (a boombox also spawns there) when I entered it from the ventilation under the floor

uneven stream
#

Oh yeah that is the Lab Office Large tile, but nav mesh in that room should be fine

#

not sure what the issue would be with Xu's ai monster girl 😮

pastel magnet
#

ill have to test personally but the gal might've tried to path towards the entrance node and maybe thats screwed in black mesa? dunno

#

i'd check fire exit nodes too

uneven stream
#

Can she use OffMeshLinks with the Navigation Area mask "Climb"?

#

mesa has some areas that have quite a few of these since it has such varied generation so these help with monsters not getting sealed off from areas that have ladders

pastel magnet
#

she has Everything in terms of mask so thats fine

uneven stream
pastel magnet
#

well where are the nodes for the entrances position?

sacred quiver
pastel magnet
#

?

#

the entrance's node??

#

is that something the base game creates in runtime?

#

like the teleport node that mask uses

uneven stream
#

OH

#

EntranceA and EntranceB

pastel magnet
#

my god

uneven stream
#

your Xu-speak had me derped

stray tartan
#

😂

uneven stream
#

They should just be in the Start tile

pastel magnet
#

in what way 😭

uneven stream
#

and on the moon

#

one sec

#

in Start tile

pastel magnet
#

not this

#

im gonna like stab you

#

@north thorn do interiors setup teleport nodes next to entrances and fire exits or does the base game do that on runtime?

uneven stream
pastel magnet
#

lucky

north thorn
#

the teleports don't exist immediately after generation completes

pastel magnet
#

hmm icic

#

so the screenshot plastered sent is the teleport node that the entranceteleport uses?

pastel magnet
#

smh

#

lucky

#

but yeah that might be too high up, ill have to personally test later

north thorn
#

I never noticed myself falling after teleporting through that, so maybe it raycasts to the floor or something?

#

but yeah what Plastered sent was the spawner for the teleport prefab

uneven stream
north thorn
#

I forget if that prefab is custom or a vanilla one

uneven stream
#

vanilla for example

#

any lower and you clip into the floor

#

any higher and you fall when you enter the start tile

daring swift
#

If the Black Mesa Apparatus/Crystal is really deep in the blackmesa interior, how am I supposed to get it outside? I can't climb ladders with it in my hand and I feel like I climb up and down a few ladders just to even find the room with it in it

uneven stream
#

That way it's never impossible to get two handed scrap out of the interior

daring swift
#

Oh okay. Thank you 🙏

uneven stream
#

Over a quarter of a million downloads 😄

#

@north thorn @sacred quiver thank you both for making this interior as polished and as feature complete as it is 🙂

sacred quiver
vernal raptor
frail juniper
#

gg

pastel magnet
#

I would say congrats but ur emote spam lagged my phone

uneven stream
pastel magnet
uneven stream
#

those are just regular animated server emojis T.T

#

I removed them for you lmao

north thorn
#

that just happens

#

Chromium moment

pastel magnet
#

the mobile app runs on chromium?

north thorn
#

well, probably electron or webview, but that's all chromium so shrug

#

actually maybe not

#

either way, it really doesn't like gifs lol

cyan drift
#

android react native 🤮

north thorn
#

uh oh

#

stinky

pastel magnet
#

guys

#

zac leaked it to me

#

next update includes dexters' lab

uneven stream
winged wasp
uneven stream
#

New sewer entrance that will be attached to the Security Room to tease the next new tileset >:)

winged wasp
umbral heron
#

holy based

frail juniper
#

as if the dread of monsters wasn't enough, now there's meta dread?

uneven stream
#

These are some sneak peaks at some complex Lab Utility Hallway tiles that will be able to loop into each other

stray tartan
#

ah yes, an alternative to vanilla mineshaft interior

uneven stream
#

This one is still wip, but I am measuring them to be able to be very clean when they connect to other Utility Hallways

#

they will also have nice blockers to hide the paths that weren't chosen

#

sneak peaks of some of the wip sewer tunnels (this one is almost player height)

#

also with nice blockers

stray kelp
uneven stream
#

little to big sewer junction (big sewer tunnel is about 2-3 player height tall)

#

angled little to big junction flooded version

#

big junction

#

Odd angled junction

#

big sewer room junction with hole

#

Big sewer room junction with Center Pillar

#

Got quite a bit more planned for sewer that I can't show off yet though as well as more of those Lab Utility tunnel variants which will have cool rooms attached to them and will lead to the Xen area eventually

#

but with all these properly measured they should make for some sick generation

frail juniper
#

this is awesome actually

uneven stream
umbral heron
#

i always call them the catacombs cus its so hard to navigate in them

#

looks real good though

#

what part of the interior are they gonna be attached to? are they dedicated to lab section?

uneven stream
# uneven stream

The sewers will be a new area which will solely be located attached to the security room starting at the new area being added shown here

#

The more techy lab utility tunnels will be part of a version of lab path that is different from the standard lab archetype that has been in the game. These techy tunnels will have more to them but will lead to a teleporter room that will send you to the Xen alien tiles which more of those will be made too

#

The whole interior mod is going to be using Lady Ralph's DunGenPlus mod to the fullest by having 4 main paths each with their own archetypes that lead to different areas the deeper you go:

Lab -> Resonance
Office -> Military
Lambda Lab -> Xen Alien
Sewers -> Rusty Factory

frail juniper
#

wait so is security gonna have two paths now

#

or what is security, the little camera room with the walkies?

uneven stream
#

The entrances to each path will always be the same each run, but the generation for each will be completely random each time. That way you know which way lab is, but it will be a random lab generation every day

uneven stream
#

It will have a creepy doorway that leads to the sewers now

frail juniper
#

oh sick my group always splits now it'll be even more split gehehe

uneven stream
#

Which will have no surveillance and monsters might crawl up from there lol

frail juniper
#

oh interesting

#

no surveillance as in their tv camera will get disabled?

uneven stream
#

So whoever is the security room person can watch the main facility area but keep their eyes on that door

frail juniper
#

ohh

#

that surveillance

#

the passive cameras

uneven stream
#

Nah more like there are no main wall mounted cameras

frail juniper
#

oh welcome back fnaf

uneven stream
#

Yeah those ones

umbral heron
frail juniper
#

yeah that's a good change

frail juniper
#

I should install him again loll

uneven stream
#

Also the main entrance will be sealing shut in 2.5 minutes now after apparatus is pulled

frail juniper
#

oh yeah it shut down really slowly

#

I liked that kinda

uneven stream
#

So if you don't get out in time you have to go back deeper

frail juniper
#

like low pressure

#

and with how big the damn lab is it might aswell be reasonable for staff

#

but yeah I get the change

uneven stream
#

Now it matches more with Facility meltdown too, but most people can escape in about 1.5 minutes from all the footage I see if players

frail juniper
#

yeah

uneven stream
#

The app will be worth more too

frail juniper
#

either that or lucky apparatus path

umbral heron
uneven stream
umbral heron
#

does that also mean the xen rooms will have no connection to anything else except the teleporters?

uneven stream
#

When you jump into the teleporter ball it would do this basically (which will be interesting to figure out)

uneven stream
#

Cause it was a bit weird to have them just in lab or around office

#

Plus we want to make a bunch of creepy Xen alien caves and stuff too

umbral heron
#

nice

uneven stream
#

We also wanted to give each path their own special event

#

Lab would be resonance Cascade room with app

#

Sewers I was thinking of doing something like having a water level rise slowly to flood the sewer areas after 4 minutes

umbral heron
# uneven stream Yes exactly

i'm wondering how they'll be separated though. is it technically gonna be a case of both ends of the teleporter being attached to the same prefab, or does dungenplus allow rooms to be generated without any connection to the entrances

uneven stream
#

For Xen I was thinking of maybe teleporter balls that appear that can teleport you like inverse and also spawn a bunch of monsters

#

Office / military I have no idea lol

uneven stream
#

I'll probably have both ends be the same prefab but far away from the actual teleport room

#

That way generation can get away a bit too have room to grow and also so you can't hear your friends in the teleport room while in Xen entrance

#

Would kinda break immersion lol

umbral heron
#

for sure

#

i'm getting really excited about playing the map with dungenplus

#

is its minimum size gonna be huge to account for the different generation zones?

uneven stream
#

It's going to be really interesting! Lots of these things listed are planned and gonna take a bit, but inverse fixes, DunGenPlus, elevator and some other stuff will be coming next update

#

After that we will be focusing on getting Xen stuff worked on, maybe barnacles and then after that gets pushed out as an update it will be full send on finishing the sewers and adding it properly

uneven stream
#

I also wanted to I've the time during the day for the interior so so bad

umbral heron
#

with the amount of content you plan on adding i might have to set dayspeed slower than half for my group to explore everything

uneven stream
#

But not sure how to do that without breaking things or other mods

#

Ha

#

Same thought

#

When I started this project ways back I always wanted this interior to be easy bigger than Titan but have extra time to explore like 2x the amount

#

That way you can stay longer and get more loot, but on the flip side the longer and deeper you go into the facility the higher chance you get lost and more monsters are spawning

#

I got sad when the built in LLL day speed settings didn't work right lol

#

So I scraped that at the time

umbral heron
#

same, i tried looking at central config's code to understand how they're able to adjust dayspeed without causing the glitch, but since i'm not good at programming this stuff i wasn't able to makeout how it would be different from lethallevelloader's script

uneven stream
#

Yeah I still am not sure haha, but maybe some day!

umbral heron
#

i'm holding out that it'll be fixed one day

uneven stream
#

Same yescat

umbral heron
#

now that i think about it i wonder if the day speed glitch is related at all to the old quota system from really old builds of the game (e.g. version 9)

#

cus i was looking for info on it and saw someone mention that when it's less than half, it uses 3 days instead of 2 like it does between 1-0.5

uneven stream
#

Oh weird 🤔

#

It very well could be

#

Knowing how zeekers did his code lol

umbral heron
#

i swear if that's the cause

#

and disabling that code is the solution

#

idk how it would feel

uneven stream
#

Would be funny if it was lol

frail juniper
#

oh so I guess I was lore accurate in putting this interior at 2x before like long before

#

I should prob put it at 1.3-1.5x in lethal variables ...

#

1 is too nice and 2 is just comical

#

because it's just

uneven stream
#

I can't wait for people to get lost in the sewers

north thorn
#

I can probably figure out a patch, but for now I've scaled the dungeon down to account for the new paths

#

we currently only have one archetype per path except the xen part, so it isn't lacking space just yet

idle cargo
#

sewers my beloved

uneven stream
#

Another wip version of the Utility Tunnel tiles that have rooms attached to them

#

gotta do lots of clean up but these will be cool for generation in the tunnels

#

Examples of some of the rooms that might come with some of the hallway pieces

#

and if a path isn't chosen that path will be not rendered as well as the rooms and blockers will be put up instead so it looks nice and clean

#

Another variation with different rooms for each path

#

The U shaped piece will need lots of cleanup but should be cool

#

idea would be to chop the center of the path out and have this here instead as the path through if that path is chosen by DunGen

#

Then this section will will be a security room with Containment Doors that can be opened or closed (Yellow) to create a shortcut or remove it and doors to get inside (Pink)

#

And the other paths have some more basic rooms attached

stray tartan
# uneven stream

I can't remember where this tunnel was? Is it from Black Mesa or from Half Life? Or is it just your imagination?

uneven stream
#

made this one to have blockers like this in these areas

stray tartan
#

then i guess i should replay black mesa

uneven stream
#

Basically i just take small segments out of areas and kitbash rooms and stuff out of them

pastel magnet
#

Way too many damn tiles smh

stray tartan
#

My brain has been deceiving me all my life concern

uneven stream
#

but it really does have lots of areas in the game 😛

runic pike
#

Its amazing though

#

expanding upon the Black Mesa research facility

#

its wildly amazing

#

and I love half-life too

umbral heron
#

i love a map where they utilize space in a compact yet smart way

uneven stream
#

the materials in next update will be fireeee

north thorn
carmine tusk
uneven stream
#

If lethal can handle it of course

#

First one

carmine tusk
#

That room is huge though!

uneven stream
#

Yeah it is lol

#

Might have to remove some stuff from it and pull in some of the walls

carmine tusk
#

Well I really hope it works out cuz that would be incredible

uneven stream
#

We ripped all the animations already for it but it's gonna be a lot of work trying to get it all working, but would be so sick

carmine tusk
#

Honestly I've thought that the mod was already feature complete and that you've already added all you can possibly add at least twice already

#

But you guys just keep going bigger and better and I am so glad to see it

uneven stream
carmine tusk
north thorn
#

effects are gonna be the biggest challenge for that room, I think

#

and performance after that, perhaps, although we might be able to abuse CullFactory to ensure that it's essentially just that room rendering while you're in it

#

we shall see

uneven stream
north thorn
#

thankfully, it turned out that the effects shown after you enter the tp are fairly portable, we may just need to make a bit of a particle system on top of that to make it pretty

uneven stream
#

to let cull factory keep areas unloaded

north thorn
uneven stream
#

ah yeah

#

that works too

north thorn
#

CullFactory doesn't know anything about doors yet

uneven stream
#

oh lmao

north thorn
#

and it's not likely to, since I don't think that there's any accurate information about them in any interior, be it vanilla or modded

#

would require specific API which is probably not worth making

#

generally there aren't a lot of interiors that have fully opaque doors

uneven stream
#

yeah makes sense :p

north thorn
#

just ensuring that the entry door doesn't sit directly in line of sight of the door opposite should be enough though

uneven stream
#

for that room too we will need to do lots of trimming of extra geo i think

north thorn
#

I'm sure lol

pastel magnet
#

make them .ogg on release or get your mod deleted on thunderstore AyameGun

uneven stream
north thorn
#

wait, make what ogg? I think iirc we've got all the audio compressed

pastel magnet
north thorn
#

ohh silly guy

#

accidentally posting spoilers

sacred quiver
uneven stream
#

Only xu saw

#

I thought this was our dev DMs lmao

#

I was eepy

#

But now we have to quietly get rid of @pastel magnet

pastel magnet
umbral heron
#

i put assurance on 0.3x speed and tested it, saw the clock moving way slower and it didn't cause the glitch when i got back to orbit

stray tartan
uneven stream
uneven stream
#

some sneaks of some new tiles coming hopefully for the next update that are more bricky/military themed

#

And some birdseye sneaks of some of the new military tiles I haven't started lighting yet

#

some will have nice blockers to hide entire areas off like some ceiling vents or walls to hide staircases that aren't chosen too

uneven stream
#

WIP lighting on the newer tiles

frail juniper
#

oo laa laaa

compact niche
#

Whats a good price for black mesa? (I currently have it at 400 and I can get scrap value up to 2000)

uneven stream
#

I've been wondering that myself too

#

This next update will bring one final massive bug fix (inverse teleport issues should be gone) and finally I think I'll be ready to set a price on it

north thorn
#

inverse teleport issues should be gone
mostly, there's always gonna be little bits we gotta deal with if I had to guess

uneven stream
uneven stream
#

Enough to where I'm more than confident adding a price to the moon now 😛

compact niche
#

Will I one day be able to press the alarm button under the security desk at the entrance?

stray kelp
uneven stream
uneven stream
tame crater
#

it could work good for an endgame moon, tho its not that hard with the spawn rate.. just easy to get lost in

#

but its fun always going there since its always different with the amount of tile variety it has

frail juniper
#

and there will be even more tile variety

nova stag
uneven stream
#

oh no I didn't know that T.T

uneven stream
#

Test generation using the new DunGenPlus dependancy

#

Yellow is the Main Entrance

Using Lady's DunGenPlus we can have multiple main paths and have each one be their own archetype

🔵 Blue is Lab which leads to Resonance Chamber with the crystal
🍏 Green is Office and has elevators that take you up to that level but then turns into Brick / Military tiles
🩷 Pink is WIP Lambda lab that leads to Quarantine Xen stuff we want to add onto over time
🐻‍❄️ White is a teaser area for a Fourth path coming that will be sewer related

#

@knotty grove how we have been using your awesome tool so far!

#

Generation is gonna be wild next update POGFISH

umbral heron
#

this looks so awesome

frail juniper
#

is it optimized too?

uneven stream
frail juniper
#

sickkk

uneven stream
#

At this point it's pretty optimized and runs well, only thing is still that the file size is so big due to all the content so we will trim that down where we can later too

ornate coral
#

Each area

#

Will have a different dungeon

#

Dude I remember when you had only added 30 tiles

#

And that was the most I've ever seen

#

Look at it now

nova stag
uneven stream
uneven stream
#

Thanks to DunGenPlus we can basically have the equivalent of 3-4 interior mods inside of 1 interior

nova stag
uneven stream
#

So dungen wise to make each work as their own interior I would need to go back to blender for each one

nova stag
uneven stream
#

We have like 6 different doorways, but each archetype has to be carefully created to make sure DunGen has the doorway options it needs when building each path so it doesn't fail

#

And main entrance itself has certain doorways to fit for those specific doorways

#

I could make one down the line of just Office or just Lab or something, but that would also be a decent amount of work. We really want to go above and beyond what has been done before and have a lot planned so I'd rather use that energy doing cool stuff no one has done before instead the same old experience others do with just a few handful of repetitive tiles

#

*on top of being optimized and trim the file size fat

nova stag
uneven stream
#

understandable 🙂

north thorn
#

the paths do scale based on the length multiplier as normal though, so the size shouldn't be too out of hand on other moons if we do it right

#

the experience is definitely going to be mainly based on the size of the black mesa moon though

umbral heron
#

Does using dungenplus make generation faster? Like does it make it easier for the program to choose rooms since it only picks from 1 pool for each instead of the entire pool?

nova stag
#

making maps not have 1 long branch

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rather have them be evenly distrubuted

umbral heron
#

i see

#

i just figured that each generation having to pick from less rooms for each sector would reduce some of the time it spends trying to find rooms that match what it's already picked

nova stag
north thorn
#

the generation times should be better, but largely not related to using DunGenPlus

#

iirc, it includes a few optimizations, but as far as picking tiles, having less to choose from should only make it fail more often

#

having more tiles to choose gives it more chances to fit something in somewhere

uneven stream
#

lots of tiles got redone and will keep getting redone to fix those bounds so that DunGen doesn't think things are colliding when they aren't

carmine tusk
#

Btw I hope you don't make the price too high, since Black Mesa is me and my friends' favorite moon and we usually go there early just cuz of how cool it is

#

Also, a suggestion: Some things to make the facility feel more real and lived in would be cool

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Like lights that flicker or break when you walk into a room, malfunctioning alarms/PA system, or maybe a rare room that has barricades that were broken through and has a bunch of dead scientists (models scaled to match the size of the player)
I don't know how much of that is actually possible to do, but yea just wanted to throw some stuff I thought of out in case any of it catches your eye

uneven stream
uneven stream
#

dead scientist ragdolls strewn about that you can take back to the ship would be kinda silly too

frail juniper
#

i can always configure the price in lethal variables

uneven stream
#

I've never done it so that's good to know 🙂

umbral heron
uneven stream
#

Zac has been working very hard at turning everything into prefabs though so when that is done making randomized props sets will be so much easier

umbral heron
#

oh i'm sure it is

#

i showed the picture you posted abt the dungenplus generation to some of my friends and they are very excited about it

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i'd say in general the generation looks tidier and uses its space more efficiently instead of extending super far into the distance

frail juniper
#

stamina will actually feel useful

uneven stream
#

Yeah we are excited to see how people will like it 🙂

frail juniper
sacred quiver
uneven stream
#

yee that too

#

and with GPU instancing all that stuff performance should be bumped too

uneven stream
#

If I say definitely it will be a placebo perf boost

north thorn
#

we haven't measured anything so I promise nothing

frail juniper
#

idc if the performance is placebo I NEED THAT PLACEBO

frail juniper
#

whenever the interior generated is the xen lab one it's a 50/50 chance of it being really laggy

#

hopefully with dungenplus it'll be better

vivid fractal
#

slight issue with the walkie talkies found on the moon/interior

I d k if its my modpack (i use "alwayshearactivewalkies"), but when using the tv modules with the walkie built in when on black mesa, and my group hear each other even when not using the walkies.

for my mod i worked on walkies, so i think the issue is alwayshearactivewalkies compatibility as i had to fix that too.. but yeah just thought id mention it xD

uneven stream
vivid fractal
uneven stream
#

No worries haha leads are also good too 🙂

vivid fractal
north thorn
#

what exactly did you need to fix for compatibility?

#

if you happen to remember

vivid fractal
#

erm, one sec, let me look

vivid fractal
#

this was the code, but looking at it.. i actually had to make the playing of the audio (from masked) not play to every walkie/out loud/etc.. (the opposite of what i remembered)

the issue with black mesa walkies is actually maybe different x.x

when i had no walkie.. but my friend had one.. my friends were hearing me. I think i was also hearing the walkie when i had no walkie.

foreach (WalkieTalkie walkieTalkie in allWalkieTalkies)
{
    if(walkieTalkie == heldGrabbable)
    {
        continue; //masked is holding this walkie - so dont play the audio to that walkie
    }
    if(!walkieTalkie.isBeingUsed)
    {
        continue; //walkie is turned off - so dont play the audio to that walkie
    }
    if (walkieTalkie.playerHeldBy != GameNetworkManager.Instance.localPlayerController)
    {
        //Plugin.mls.LogError(walkieTalkie.NetworkObjectId + "|current player is not holding this walkie");
        if (!Plugin.alwaysHearActiveWalkiesIntegrated)
        {
            //Plugin.mls.LogError(walkieTalkie.NetworkObjectId + "|cant hear all walkies.. and this player is not holding this walkie");
            continue;
        }
    }
//play audio on this walkie
}
frail juniper
#

i always use alwayshear and yeah the handheld tvs always sometimes play the audio coming through reaaally quietly

vivid fractal
#

there was also i think a double audio when friends were close, i d k

vivid fractal
north thorn
#

interesting, thanks for the info! I'll have to toss this on the todo so we can do some testing and investigation

#

I haven't looked at how that mod works at all actually, so I'll be curious to see what's going on

frail juniper
#

pleeaaaaaseeeeeeeeeeeeeee

vivid fractal
#

so it maybe if the monitor is like a walkie, but isnt a walkie, then maybe it needs a similar replication, i d k, but I am actually using the walkies, not using my own item, so the issues maybe different

north thorn
#

ours does also extend from the vanilla walkies as well, so I do wonder what causes it to behave differently than the vanilla ones

vivid fractal
north thorn
#

the same audio source you mean? I think it probably is a copy of the vanilla one, but it was a while ago so not so sure

vivid fractal
#

all i do in my code is play through ".target" audio source, and apply the logic code above to decide which walkie's target receives it.

#

another thing i know..is.. changing the audio level on the walkies, changes all audio sounds, which maybe why its quiet, masked were screaming down the walkies, so i turned down the audio, and all audio went quiet, i since fixed the screaming issue.. but yeah xD

frail juniper
#

i just suffer from the handheld tvs sounding drowned out and like far away or low volume

north thorn
frail juniper
#

they sound far away while i'm holding it in my hand or inventory

north thorn
frail juniper
#

but i think only inside interior because i have footage of it simply working inside ship

#

might be a coincidence

north thorn
frail juniper
#

i've had it happen with not only this profile

north thorn
#

I might be wrong, but I think volume is normally fine

#

sure, but maybe there's something in common between the profiles you've encountered that with then?

umbral heron
#

back when i used alwayshearwalkietalkies i had the same thing virus had, where i could hear them without having one on me. though i think in my case i had to pick one up first before it started doing it. anymore i don't have that problems since i removed alwayshear, but sometimes it plays the sound for talking, release talk, and turn off 2 times in a row instead of just once. that problem might be with clementenise' customsounds though, because i didn't have it in a pack that exclusively used soundapi

frail juniper
#

the silence if you focus is not silent

#

SaltyAshy — 26/10/2024 22:39
this + black mesa interior and betteremotes added on manually
because r2modman/gale dying
0192ca4a-b07e-8000-1bb8-f336ba2637a1

#

i don't have anymore info to dig up as this is old

vivid fractal
#

i havent actually tested the black mesa walkies with my mod, but as far as i know there is no issues.. if there is no issues though, then that means masked are speaking only via the vanilla source.. = why they have no issues, and if they dont speak.. thats another issue entirely xD

gleaming inlet
#

Has anyone had an issue with leaving this moon where everyone on the ship just explodes after the ship has taken off? It happened both times we played on the moon today

#

This was our first time using it

sacred quiver
#

Someone didn't read the fine print in the Handheld TV manual👀

gleaming inlet
#

there is a manual???

sacred quiver
gleaming inlet
#

i guess ill go read then lol

#

ok got it, thanks

sacred quiver
#

All make sense now? 😂

gleaming inlet
#

yes lol

uneven stream
#

Lol