#[v81] Half Life Black Mesa Moon + Interior

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upbeat haven
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it can be opened

rose blaze
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Bruh unless im stupid i swear all of them were green x.x

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Or colourblind-

winged wasp
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I only realized that last time I played and i felt so stupid for taking so long to put it together

uneven stream
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Yeah there are only so many doors within black mesa T.T

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Eventually I'd like a better way to show it, but so far red is not openable and green is openable

civic canopy
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Makes exploring the massive facility a lot easier knowing what doors you cant open from far away

uneven stream
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I was hoping for that initially yeah

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to be able to see what paths are not viable at a glance

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rather than wasting time going up to each of them

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same with the big elevator shaft tile that spawns green lights where there is a room connection

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so you don't have to check each floor you can just look up or down to see what floors have connections

uneven stream
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yeah I agree with the baboon hawks too haha, I will be trying to tweak their amounts next update and also including tulip snakes

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Adding 20 or so more tiles to the next update too

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Quarantine Tents will make it in as well as some more grungy bricky tiles

winged wasp
rose blaze
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@uneven stream not sure if me fucked up somewhere but this got no value when I found it in mesa. weird

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what in the actual fuck have i found

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oh I think Shrimpy is bugged pff

uneven stream
rose blaze
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whats the scrap loot like compared to the interior size? (I know im a solo runner atm bc no friends but is definitely hard for me to find loot sometimes)

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im not that great at exploring it yet tho (soon)

uneven stream
rose blaze
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Ah

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I thought the interior was like HUGE because I swear I can go quite a bit finding only like a single scrap item

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I run into rooms that LOOK like scrap rooms/would hold scrap but mostly just hold nothing :o

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its really cool on the scale its at :o (though I do think some walls are lack collision for enemies)

uneven stream
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some pics of one of the new tiles

rose blaze
uneven stream
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Wouldn't be a fun lethal tile without the chance of breaking legs!

rose blaze
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now you can break your legs or be flattened as you get up

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actually there is an idea. Isn't there laser walls in black mesa?

uneven stream
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Oh good point, I still need to add spike traps to the tiles!

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I'll try to do that for the next update too

rose blaze
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:O

rose blaze
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inb4 just add the entirety of HL1 OG to the terminal to play

uneven stream
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Been working on some experiments with them haha

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Still very very rough though

rose blaze
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oh thats cooooooooool :O

uneven stream
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Should be much more interesting than the vanilla floor mine!

uneven stream
uneven stream
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New Lab tiles

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Revamped Locker Room tile too

past valve
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YOOOO

north thorn
# uneven stream

did your tilted editor camera make it into the v50 project? lol

brazen forge
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yo I havent checked latest versions but, is the entrance still powerpoint presentation when looking at the cameras?

sacred quiver
north thorn
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(also what improvements you'll see depends on the version you last tested, so we can't really answer that question for certain)

uneven stream
uneven stream
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should be very smooth ๐Ÿ™‚

brazen forge
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2070 non-super and it went down to like 30-40 fps from 90-110

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last time I tried that is

bold musk
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Any plans on adding a config to shut off the security cameras

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For performance

uneven stream
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so config would be pretty redundant

uneven stream
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I'm sure it is some sort of other mod that might affect performance too that is adding to it

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I know the ultrawide mod can cause issues

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and the 4k lethal company mod too

brazen forge
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so dont expect anything close to an actual 2070's performance

uneven stream
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so real

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my 3060 is gigabyte branded

brazen forge
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shits 82-83 celsius at 100% load

uneven stream
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T.T

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pain

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still tho it should be better than 30 fps

brazen forge
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last time I played with 5 people, and me as the host was the only one having performance loss anyway so

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p sure its mainly a problem on my side

uneven stream
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gotta be something going on that is so odd

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hopefully it can be fixed T.T

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there is one more thing I will try to do to optimize

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but it has to be done after I am done adding tiles

brazen forge
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ill give this another try now tho, ill let you know if its better

uneven stream
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so I am almost done with tile additions once next update comes out I am adding more so I will be closer to where I can do that last optimization test

brazen forge
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yea I mean

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+10 fps

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so not the end of the world but ig its an improvement from 30

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gonna be honest, this still runs better than mental hospital lmao

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I get more fps the further I am from main entrance

uneven stream
brazen forge
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I do ye

uneven stream
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okay goooood

bold musk
split palm
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any way you could make the door lights stand out a bit more

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I'm color blind and it's hard to tell without being up close

uneven stream
split palm
# uneven stream Oh yeah I would love to support color blind folks better. Is red/green an issue ...

Personally, I only have minor red/green color blindness. For me, all you would have to do to fix it is make both the red and green more vibrant/distinct shades. However, that would still cause issues for people who have it worse than I do, so I'd also recommend adding another visual indicator that doesn't rely on color. Maybe you could make the red into a dark gray and make the green emit a small yet noticeable light.

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If you want a more direct indicator, you could implement the Combine Locks from HL2. They would be out of place in an interior based on HL1, but not too far off from being on theme.

uneven stream
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Those locks are a good idea too!

earnest marsh
sacred quiver
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I think I've brought it up multiple times๐Ÿ˜‚

uneven stream
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Yeah haha it needs to be tweaked ๐Ÿ˜…

white stump
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putting another +1 vote to please start considering some optimization, at least on paper ๐Ÿ˜›
on my rig it runs worse than BG3 3rd act and Dragon's Dogma 2 in 4K, and tanks in the monitor room ๐Ÿ˜„
(yup, I'm playing on a non 4080 laptop ๐Ÿ˜‰ )

EDIT: apologies, I've just noticed you're already doing that.

uneven stream
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Never hurts for more reminders haha

rose blaze
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oh

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I havent mentioned but

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I found a camera walkie on a different moon in an interior randomly

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I'm not sure if it was due to Remnants but I almost certainely didnt make it a config possibility anywhere xD

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I assume it's the Black Mesa camera walkie

rose blaze
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(nevermind it likely is remnants)

north thorn
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the item is from remnants?

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or it spawned because of remnants?

jolly spire
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Does anyone have any idea why monsters don't spawn when I go to this interior?

uneven stream
untold knot
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Just saw this pop up. A bit backwards (go to xen and end up at black mesa instead of vice versa) but a potentially good moon for this interior.

uneven stream
worldly escarp
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Yeah looks like I have another Black Mesa Moon. ๐Ÿ˜›

civic canopy
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the tube ones where they did research in xen I forget what theyre called

brazen forge
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yo @uneven stream if I want to make this dungeon's gen smaller, what would I need to change?
im still a bit confused about LLL parameters xD

uneven stream
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I've never actually done it myself lol

sudden geode
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Curious if you have any plans for adding in things like head crabs or headcrab zombies to go with the interior? Would be neat to have half life creatures to avoid within the facility

uneven stream
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Currently got dragged into another project for my team I am on, but want to come back to add in custom enemies

sudden geode
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Hella hope yer project goes well o7

crude acorn
sacred quiver
crude acorn
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Awesome ๐Ÿ‘€

uneven stream
random hatch
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does the moon setting "All" work now?

uneven stream
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Hoping to have a decent update for this tomorrow

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20+ new tiles
Light changes
Butler can spawn inside and tulip snakes outside
Clipboard fixes
New fire exit door models
And some other stuff

sudden geode
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ooo

past valve
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oooo nice!

winged wasp
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Ooooooooooo

torn gazelle
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For some reason I canโ€™t get the interior to spawn

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In the config it even has it on 9999 or whatever for the black mesa moon, but I still donโ€™t get the interior

uneven stream
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Half Life Black Mesa Interior + Moon version 1.1.0

https://thunderstore.io/c/lethal-company/p/Plastered_Crab/Black_Mesa_Half_Life_Moon_Interior/

Finally pushed an update out for this!

Changes:

  • Added Butler and Tulip Snakes to Interior and Exterior respectively
  • Added 26 new tiles for room generation (Now there are over 120+ room variations)
  • Added new emergency lights for when power gets pulled
  • Added new Fire Exit model
  • Fixed generation so two handed items aren't stopped from being brought back to front entrance
  • Fixed main entrance syncing
  • Fixed clipboard from spawning on other moons
  • Fixed some doorways
  • Tweaked some lighting

Some of the new tiles (attached as photos)

nova stag
uneven stream
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I didn't do anything else, since there really isn't anymore I can do to optimize except one more thing but have to do it at the very end when I am never adding tiles anymore and even then it likely won't make a huge difference

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it is likely going to stay as a moon to require a decent PC to run well

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I did hear too that if you use this interior on vanilla moons that it runs better

nova stag
uneven stream
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so the issue may lie with the moon itself

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so try out my interior on a vanilla moon using configs and see if that is better ๐Ÿ™‚

nova stag
uneven stream
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I have a 3060 and I always get 60 - 90 fps when I play without hundreds of mods

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mods to avoid as well is ultrawide mods or 4k mods etc

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as I heard those can make you lose 10-20 fps

nova stag
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I think the rest of my hardware may be the issue

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cause its decent for most things

uneven stream
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but yeaj try it out on a vanilla moon you will likely have a much better experience ๐Ÿ™‚

nova stag
uneven stream
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my cpu is pretty mid I think

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it has a hard time playing Minecraft sometimes

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granted on big render distances lol

nova stag
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I only got 16g ram

uneven stream
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but still

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same haha

nova stag
uneven stream
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This is mine rn

nova stag
# uneven stream

nice, hope once I save up and upgrade my pack will run consistantly

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185 mods is hard to optimize lol

uneven stream
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lucky for you PC prices are going down every day!

nova stag
uneven stream
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Each day is a better day than last to get one haha

nova stag
uneven stream
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oh no haha

nova stag
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prob because the interior is so big

uneven stream
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I haven't tested it yet haha

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curious to see how mine does too lmao

nova stag
untold pewter
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whatever update you just pushed @uneven stream it broke my game in several ways. First, I had Imperium enabled for debugging my modpack, and upon loading into my ship, I could not move. I could jump but couldn't move my mouse and my camera wouldn't follow the player, and I also couldn't quit. Hitting escape and clicking quit worked but hitting Confirm to actually disconnect back to the main menu literally didn't do anything, the Confirm button was non-functional. I disabled Imperium and then got control of my character again at least, but upon trying to land on a custom moon, it now hung at the Random Seed screen. My HDLethalCompany that removes the pixel-y gritty filter from the game view also was non-functional and was giving me the vanilla gritty view again as though I'd disabled it when I hadn't.
Since I was positive the only change that occurred was your update, I disabled black mesa and sure enough all these problems vanished and everything went back to normal.

uneven stream
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it is probably another mod you have

untold pewter
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here's the profile if you wanna take a looksy and try to nail down whatever sudden bizarre mod conflicts are now occuring with the new build you pushed (as that's all I can possibly think of that would cause such a multitude of bizarre unrelated issues)
018fb362-c089-aae2-eebf-aefa6cebe546

nova stag
uneven stream
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I didn't change much at all besides some lights and added some more rooms and whatnot

untold pewter
nova stag
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there is no perfect solution rn

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apparently one might be WIP

untold pewter
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alrighty, I guess I'll disable it and turn black mesa back on, see if that's the conflict that suddenly happens with the new version but didn't with the old

uneven stream
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Yeah I hear from others in the modding vc that HD Lethal breaks so many things

untold pewter
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fascinating, looks like that was it

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how tf could hdlethalcompany break SO much shit? isn't it just a mod to remove a few on-screen blur-filters and tweak some particle effects settings?

uneven stream
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nah it dips its fingers into so many things

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doesnt use harmony to patch things

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which is what tons of mods use

untold pewter
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oops

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so I'm doing some troubleshooting for the monster spawns in my modpack right now

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and disabling hdlethalcompany

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has now fixed the buggy monster spawning behavior I was getting...

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how the FUCK could it be touching SPAWNING behavior? wth is this thing basically malware? lol

uneven stream
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nah just made carelessly

untold pewter
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I'm no modder but that is baffling it touches so many things that have nothing to do with graphics or visuals, I wouldn't have guessed in a trillion years the simple-looking graphics-improver mod could break spawning and movement controls and custom moon content load-ins

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thanks for telling me!

winged wasp
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LCUltrawide is the recommended solution for resolution changing

untold pewter
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oh wait sorry, scratch that, hdlethalcompany was not causing bizarre monster spawning behavior, that was apparently Imperium. How sad, my debugging tool causes bugs lol

winged wasp
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Imperium likes to remove walking sounds for me

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I just wish there was a stable option for changing LOD

winged wasp
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the games low lod distance can be pretty noticeable on some modded moons

untold pewter
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I think it may just be the moon itself somehow, though I can't imagine how or why

nova stag
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its prob the dumb custom api it uses

uneven stream
uneven stream
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Yeah haha

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I have had people say it eats 10+ fps for them

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And when they remove it it's much smoother on Black Mesa

winged wasp
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By default it shouldnโ€™t even do anything but change your resolution to the equivalent of vanilla for your aspect ratio

uneven stream
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I think most of the times you don't notice it since vanilla maps run like butter anyways

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And most interiors haha

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Since they aren't so ridiculously detailed like black mesa ๐Ÿ˜‚

winged wasp
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Weird

uneven stream
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Modding is an enigma

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Either way I hope everyone likes the update!

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I added new emergency lights for when the apparatus gets pulled ๐Ÿ˜›

vocal nova
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Feature request: Ability to change the amount of walkie-talkies in the security room via config.

uneven stream
sacred quiver
untold pewter
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@uneven stream
oh by the way, the Polaroid camera mod called LethalSnap causes a little quirk with the security camera views tied to the tv walkies. It puts the view at an angle when being viewed but only for a viewer of the screen who is not holding that tv walkie in their hand. I know it's LethalSnap that causes it because when you hold the Polaroid camera, the view is at that exact angle as well and it only stabilizes if you press Z to raise the camera to your face and take a perfectly level and steady snapshot.
Not sure if there's even anything you could do about this as I suspect it's just both mods using the same dynamic camera view systems Unity provides, but at least you can toss it in a known issues section about mod conflicts

uneven stream
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Good to know!

north thorn
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pressing that same key evens out the camera for the handheld cameras?

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I'll have to look at the decomp for that sometime, that is very weird

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would've hoped that would be part of the item's logic so it won't affect others

boreal bear
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There's a bug that won't let you leave this specific moon. It just says "[Waiting for ship to land]" after leaving the planet and the game gets soft locked. Maybe it's a mod conflict? This is the modpack used: 018fbab5-4969-4635-04c2-a71dcda0ab2b

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@uneven stream

uneven stream
boreal bear
boreal bear
misty aspen
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hey there, I was testing Black Mesa for an extended period of time this morning and it's a lot of fun. While testing, I think I found a major bug. Unfortunately, nothing was thrown in the logs so I don't have anything to share on that end, apologies. ||I'm going to try to find some time to work on repro in the next few days, and I'll update you with anything substantive||

After taking a ZagCam into the ship and taking off, it appeared to self-destruct as expected. Unfortunately, after this happened, the game started slowing down massively, dropping from stable 60fps to something likely in the 10-20fps range.

As far as I can tell, the broken ZagCam was stuck in limbo in the save file, still rendering? Quitting the lobby and reloading the lobby didn't fix the lag (even when going to other moons/interiors). It required starting a new save file to return performance back to normal.

pastel magnet
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if it didnt destroy properly it should've said something in logs, that's weird

uneven stream
north thorn
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that's very bizarre, I can't think of a reason why it would slow down like that after the interior is unloaded

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most of the item logic is actually controlled by a component in the interior, so it shouldn't be doing much of anything once you leave

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if you find a way to repro (or if it just happens consistently for you) let us know

rich vector
uneven stream
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Lmao bro was waiting in that vent

true gate
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bro was so scared he started dancing ๐Ÿ˜ญ

slim mango
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One problem I ran into while playing the Interior solo was there was a room with damaged flooring, and I fell to the bottom of, and it wasn't far enough to kill me, and I couldn't seem to find my way out either. Not sure if I just didn't see it or failed at parkour, but with no other way out, I had to Quit because I was stuck. Sorry, didn't think to take any pictures.

cloud mango
uneven stream
uneven stream
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@indigo mirage I don't know if you still do videos on Lethal Company mods, but this is fully released now ๐Ÿ˜„ https://www.youtube.com/watch?v=ANPPGNS_uNc&t=1s

After nearly 500 hours in the oven The Black Mesa mod for Lethal Company is out of beta now and is fully released! Go find it on the Thunderstore: https://thunderstore.io/c/lethal-company/p/Plastered_Crab/Black_Mesa_Half_Life_Moon_Interior/

Thank you so much to Sherlock Jake for making this trailer and helping me get into making the mod in the ...

โ–ถ Play video
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Almost an Orange Box (if only someone makes a Team Fortress interior and moon)

slim mango
uneven stream
undone owl
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Had to disable this mod from my modpack due to it sending out some errors and it also wouldn't let us land the ship anywhere, just endless seed loading no matter the moon.

north thorn
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logs?

uneven stream
uneven stream
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I'm going to guess that's what it was

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That's the only thing I hear that has that issue

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Common HD Lethal jank

undone owl
uneven stream
undone owl
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I see, had no idea, good to know, probably gonna remove it from the pack then lol

uneven stream
stray kelp
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I'd say you could get rid of some stuff outside to save on filesize and performance

uneven stream
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I can try to trim some of that out, but none of that has collision and it also has no nav mesh so it was pretty inconsequential from my testing ๐Ÿค”

celest quest
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You know how wesly made infernis have the stalagmite drop for everyone and asteroid the lights turn on for everyone now. why cant the walkies blow everyone up on the ship lol is desync

uneven stream
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It was working before the switch to v50 and its going to get looked at ๐Ÿ™‚

jovial river
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I enjoy this, but does anyone know what conflict might be breaking (that I know of) Immersive Visor, HDLethalCompany, and my ability to walk, when updating to 1.1.1?

rigid fog
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I removed it from my pack for the exact same reason that it broke all movement

jovial river
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Ok, but how is Black Mesa conflicting with the graphics, and why is the graphics thing messing with anything else not graphics related like movement?
Also any recommended replacements?

rigid fog
uneven stream
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it does what it does very lazily and with disregard for the vanilla systems in place which messes with other mods

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as above LCUltrawide is made a bit better for what you want HDLethal for

foggy shale
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Hey! Just a weird question, is there any way how I could disable the Black Mesa moon from the terminal?
I tried it and it's lovely really! But I have a mod pack with only new interiors and no moons hence why I am asking

sacred quiver
foggy shale
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Oh I see, didn't know it was possible. But yeah both the moon and the interior are amazing so thank youu, we need more good interiors like that

deft mulch
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Yo! Was wondering one thing. Was planning on editing the price for the moon, but i wonder i spawn rates of items will be affected?
Also i have the default setting right now, but in lll it says some different values compared to what i already have. Haven't changed anything

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Is default for enemy settings 23 and 10 or 20 & 20?

uneven stream
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so Titan has enemy power level at 18

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and scrap at like 750 I think

deft mulch
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Alright, but what are the default settings now?
I want it as it is but just changing it's price haha

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Or will it be wack if i mess with the lll settings?

uneven stream
torn gazelle
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any plans on lowering the asset bundle size? more optimizing to the moon and interior maybe?

uneven stream
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and can't lower the size of the bundle

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the mod is huge because it is the biggest interior mod with 120+ room variations to generate with

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most interior mods usually have 40 at most

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cant lower the size without removing rooms from the mod

torn gazelle
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ah I see

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thank you was just curious for my friends with not so great pcs

untold knot
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So I've been trying to consolidate a lot of moon/interior configuration into the LethalLevelLoader.cfg, but even when Custom Content Configuration is enabled there, your config still overwrites it unlike most other interiors. Is there any chance it could be set up to use LLL's config instead?

sacred quiver
untold knot
pastel magnet
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lol

uneven stream
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I need to give the ceiling collision apparentlty

pastel magnet
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mhm

uneven stream
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that is fucking funny tho

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great way to find out

old fiber
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Any plans to add more additions to the mod

uneven stream
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planning on making a "Lite" version

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where the exterior has way less going on

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hopefully for weaker PCs or people with big modpacks

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cause the issues people have with performance is likely due to the exterior never being removed from rendering

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and I wanted to add some new rooms that have some parkour elements

pastel magnet
uneven stream
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prolly gonna remove the side areas of the Lite version entirely lol

pastel magnet
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yeah, def not talking about the endless terrain around black mesa's outside thats unused along with some random assets lol

sacred quiver
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Yeah I'd try removing all the unused stuff first before cutting a bunch of the playable area

uneven stream
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and I am not sure what the toxic sludge particle FX do to performance

pastel magnet
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like, when u highlight all particle systems

uneven stream
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I am actually not sure

pastel magnet
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if its less than like 2k then it's fine for the most part

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meteor shower can get laggy and it maintains 10k i think

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i need to switch to VFX

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which uses gpu

uneven stream
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I will have to check when I get back to it lmao

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but it was my first test and it stayed in lol

runic pike
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Bro

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The Sirens work so well with FacilityMeltdown's like chaotic atmosphere

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Oh Xu

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wanna know something funny?

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In my most recent Ultra Modded Lethal Company video I heard a Redwood Giant in Black Mesa

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bro somehow fit concern

plush lantern
# uneven stream hopefully for weaker PCs or people with big modpacks

I think your mod has an assetbundle twice as big as any other assetbundle and Iโ€™m using all of tolians moons and Wesleyโ€™s moons and every available interior ๐Ÿ˜‚๐Ÿ˜‚ using Bepinex Faster Load mod eliminates most ram issues if the players have at least 16GB installed and close their background tasks though

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I just generate the cache folder on my end and share it with our friend group

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It would be really nice if that mod put the cache folder somewhere in r2modman that could be shared via code tho

uneven stream
runic pike
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NO WAAAAY

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YOU ABSOLUTE LEGEND

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Also

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can you tell me how you did the custom announcement thing when arriving on the moon? "now arriving at, sector C test labs and control facility

uneven stream
runic pike
uneven stream
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No other interior mod has over 120+ room variations

plush lantern
uneven stream
plush lantern
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Surely there will be a better way to include decompressed assetbundles within thunderstore downloading at some point

uneven stream
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Possibly haha

plush lantern
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But I understand it would be a lot more strain on servers

uneven stream
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Who knows what they will do ๐Ÿ˜…

plush lantern
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But the way it works now works for me, but itโ€™s not feasible for releasing a modpack and trying to get ppl to use it if they have to download and drag/drop the Cache folder if they only have 16GB

plush lantern
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I been workin real hard on this modpack n it has ur mod and several others but the only thing to do is prune the biggest mods atm to get it to be able to run on 16GB or less

uneven stream
plush lantern
uneven stream
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Ah okay good

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That mod breaks lots of mods

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It was not made with other mods in mind

limber osprey
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Im currently trying to work on my own interior, did you use any scripts for tile connection when making the Black Mesa interior?

Also I'm curious how you went about making the camera system used in BM

sacred quiver
# limber osprey Im currently trying to work on my own interior, did you use any scripts for tile...

I can answer some of these questions till plastered sees it. The tile connections don't use any custom scripts or anything. The camera system is using custom scripts based off of the ship cameras. I don't recommend making a camera system unless you know what you're doing, it can have a huge performance impact. Took a lot of tweaking to get it where it is, and it still isn't good performance when you're actually in the security room

limber osprey
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I see, Im making a fnaf-themed interior and I was playing around with the idea of having like 6 cameras in the interior, which you could see the feeds of in the office, but that was a stretch.

sacred quiver
limber osprey
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I imagine so

sacred quiver
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When plastered is on he can give a proper explanation for how the cameras work. @north thorn can also explain a bit, he did a lot of the coding work on the cameras

north thorn
#

the main thing is that there's a script that controls which cameras are rendering based on what screens are visible

old fiber
#

I would reccomend majors video to get started

north thorn
#

That's implemented by creating bounding boxes for each screen on the monitoring terminal and using GeometryUtility to test which boxes are within any rendered cameras' frustums, excluding all cameras on the screens. If any of the screens are not visible via that or Renderer.isVisible, the cameras that render to them are disabled to avoid the overhead of rendering the world 10 times when not looking at the screens.

It also checks the distance to the terminal, but that's mainly done because the tiles are huge, so even with CullFactory, the screens can remain visible for longer than you might expect

#

(IIRC, we assigned the bounding boxes using box colliders to visualize the bounds in the editor, then assigned those to an editor-accessible list)

plush lantern
north thorn
#

that was all Plastered

#

The author of the Portal interior also has quite a lot of separate experience with that

#

experience with ripping from Source, that is

plush lantern
#

Aw frick

#

Half life 1 is the same engine

#

Not half life 2

north thorn
#

oh yeah, GoldSrc

#

I wouldn't imagine it's drastically different

#

but I'm not sure if the tools would be the same

plush lantern
#

Iโ€™m pretty sure Source is just a heavily revamped GoldSrc and GoldSrc is just a heavily revamped Quake

#

But im not a dev

north thorn
#

indeed

uneven stream
#

And yeah the camera stuff was all Zaggy for making them work lol

#

Without Zaggy my way of doing it was so so so unoptimized and lag city

plush lantern
#

The models are actually available to download right off the net someone already ripped them and uploaded them

#

but i am not really sure where to start

uneven stream
#

Lemme see if I have the video I made for the tools I used

uneven stream
#

Which are used in dumping the files from the game and then another to convert them into a useable format

#

And then plumber is a blender tool made for importing Source files like models and textures

tacit vapor
#

is this moon still supposed to cost 0?

runic pike
#

yes

#

it is

#

Its free

short pollen
plush lantern
short pollen
#

thanks

stray kelp
short pollen
stray kelp
short pollen
#

hmm, Toystore is already being used a lot on other places :,]

stray kelp
#

i'll make my own interior later on for it ^^

short pollen
#

and the thing on these special moons is that they have something special in it

short pollen
stray kelp
#

im going to push an update soon for the moon and i'll probably begin my work on the interior next week (made some models already but i'll need so much more ๐Ÿ˜… )

plush lantern
#

sometimes they get their necks stuck together though

#

i took a screenshot n forgot to send it

jovial river
#

I have recently discovered that having this enabled in my modpack was causing LC's memory usage to go from 7.5 to 10.5gb. So that's a fun thing. I think just maybe there is too much detail somewhere in this interior or moon... I know it is a lot of tiles, but still. It also may be loadstone or something causing it to be larger than standard, I haven't tested that, all I know is this mod is huge.
To clarify my modpack is bloated, and 3.5gb on disc. So using 7.5 is not the standard.

plush lantern
#

Half Black Life Mesa

plush lantern
#

are you using BFLAP

jovial river
#

Doesnt matter for me, but one friend with 16gbs in his computer? yikes.

plush lantern
#

Yeah 10.5gb allocation at runtime is about the most you can have for a 16GB system

uneven stream
#

I only have 16 gigs of RAM on my machine and I get solid 70+ fps on the interior/moon and my RAM doesn't peak above 10 gigs๐Ÿค”

plush lantern
#

Thatโ€™s where Iโ€™ve monitored peak allocation

#

my pack peaks around 10.5gb with all these

#

Including black Mesa

#

But I have it in my interiors section

#

And oneshotmoons

#

29 modded interiors total

uneven stream
#

I'll have to check my RAM next time I play cause I don't get that much I'm pretty sure ๐Ÿค”

sacred quiver
uneven stream
#

if so then it makes sense since my interior is around 2-4 times more room variations than other interiors ๐Ÿ˜…

#

didn't know that was a thing tho very interesting!

sacred quiver
#

I never paid much attention to ram usage when I played

#

Tho the ram usage is a bit weird, because most of the people I play with only have 16gb of ram and they don't have any issues so the game will just use more ram if you have it available

uneven stream
#

same lmao

#

yeah I only have 16 ever and I never have issues haha

sacred quiver
plush lantern
#

dunno tho

sacred quiver
#

I just feel bad when someone asks me if I can reduce the ram usage of my pack. I don't know how besides removing a bunch of moons and interiors๐Ÿ˜ญ

plush lantern
sacred quiver
sacred quiver
uneven stream
#

at that point you need to make a "Lite" version of the modpack

#

like I am considering doing with Black Mesa

plush lantern
#

RAM allocation for this game in particular is atrocious though

sacred quiver
uneven stream
#

where the exterior is stupid simple to be lightweight having it rendered at all times

uneven stream
plush lantern
#

i think it will be optimized by Diffoz or batby sooner than later

uneven stream
sacred quiver
uneven stream
#

Just have been really busy lately :/

#

I also wanna fix the ZagCam sync issue

sacred quiver
uneven stream
#

but I need the Zag meister for that one

uneven stream
#

it must be the poly count outside

sacred quiver
uneven stream
#

since the size itself is the same as vanilla moons, but the poly counts are likely way higher than vanilla out there

#

I wouldnt be surprised lmao

plush lantern
#

i still havent attempted to get the Cry of Fear enemies into unity yet

#

maybe will do today

uneven stream
#

I really wanted to get to doing AI at some point, but I am just far too busy at work and other projects idk if I can devote more time to it

#

someone else might just need to make the Half Life enemies as a different mod

south shard
uneven stream
#

never enough

sacred quiver
#

I have 30 in my pack๐Ÿ˜…

plush lantern
#

but idc about theme or aesthetic

#

i just want variety

sacred quiver
south shard
#

i only have 9 and i already feel like its too much lol

sacred quiver
plush lantern
#

its like a 2.3% chance per interior with the weight at 300 for all

plush lantern
#

which was an amazing number for the difficulty scaling / pricing / scrap value-amt overhaul i did

south shard
#

do you have an equal chance for every interior on every moon

sacred quiver
#

Some moons fit some interiors much better

plush lantern
#

ChaosCompanyโ„ข

sacred quiver
#

I have a few wildcard moons tho (all equal weights)

south shard
#

i manually do all the weights for the moons in our pack so thats probably why it feels like a lot to me

plush lantern
#

i also have the same rarity for all enabled enemies on every moon

#

the only difference is power level

#

goes from like 4 to 40

sacred quiver
plush lantern
#

i used chatgpt and sticky notes

south shard
plush lantern
#

hey what i noticed tho after relating the balance of scrap/power level to price and then scaling the moons linearly based on price ascending using equal increments,

#

was that the numbers i entered into CC for the moons lined up a lot for moons that are generally regarded as being well balanced

#

like they were close to the defaults

plush lantern
south shard
#

no its just a personal thing i manage for our group

plush lantern
#

same for now

#

once i finish scaling and balancing interior dungeon size per moon i will be uploading it tho

#

just in time for v60 to break everything๐Ÿ”ฅ

sacred quiver
#

I recommend uploading it, you never know how much people might enjoy it till you try ๐Ÿ™‚

south shard
sacred quiver
plush lantern
#

I use nestfixes

sacred quiver
#

I was very confused๐Ÿ˜‚๐Ÿ˜‚

old fiber
stray kelp
#

i'll start working on it next week

old fiber
#

Alr bet

old fiber
#

or literally nothing, but the ship and main

uneven stream
#

that would be an ultra lite moon

#

at that point I might just release only the interior

#

with no moon

old fiber
uneven stream
#

nah you dont need one

#

I just chose to package them together

old fiber
#

really you can just land in the interior?

#

oh wait

uneven stream
#

nah but most interior mods just have their interior

#

and then LLL adds it to possible interiors

old fiber
#

nvm, I thought you literally didnt need a moon to land ur ship

#

ye ye

#

I got that lol

plush lantern
#

I kinda hate when moons bundle the interior in with the moons

#

Itโ€™s like being forcefed the moons

#

This mod in particular has such a good moon and interior it never bothered me to complain though

#

but no offense to the oneshotmoons guy

#

But the moons kinda suck

#

the interiors are cool though

uneven stream
#

haha yeah I always just wanted to not maintain two mods so I opted to keeping it together, but if the exterior is casusing lag then I don't want to force it

plush lantern
uneven stream
#

yeah lol

plush lantern
#

Fair ๐Ÿคฃ

uneven stream
#

I do so many other projects for other games I wanted to reduce my workload haha

plush lantern
#

Iโ€™m surprised thereโ€™s not a way to just completely disable the moon or interior thru cfg when theyโ€™re bundled together

plush lantern
#

I thought you can only hide and lock it

sacred quiver
#

Yeah I think you're right. On an older version of LLL you could just disable moons outright I think

old fiber
plush lantern
old fiber
plush lantern
#

well

old fiber
#

and there actually pretty cool too so /:

plush lantern
#

Barrens has no kill zone if you fall off the side youre just stuck outside the map with no way to get back up

#

Which is easy to do when youโ€™re tryna avoid a giant on the straight shot back to the ship

old fiber
#

probably cuz the creator is maintaing 7 interiors and 3 moons, its pretty hard to fix every issue, especially if you dont get him feedback lol

plush lantern
#

Oh he does Unreal as well right

old fiber
#

yep

plush lantern
#

Thatโ€™s dope, I like all the interiors

#

I kind of figured the getting stuck on barren was left intentionally to make it a grueling punishment

#

But after running around the map 3 times trying to find a way to climb back up the moon pack became my enemy

old fiber
#

but I do agree making seperate interiors from moons would be nice, but its def kinda annoying on the dev part

sudden geode
#

I didnt realize how much RAM moons can take up until I observed my RAM usage spike up by a gig when the game laoded black mesa lmao

pastel magnet
#

Working on something that moon devs can hopefully follow so their moons aren't fuckall heavy

sudden geode
#

Id have ot imagien theres got to be soem way that moons dont always have to be laoded in memory but i guess itd make it harder to load and generate if they werent but wild

pastel magnet
#

Nah not too possible

sudden geode
#

Damn

plush lantern
#

It doesnโ€™t completely get rid of the load on your RAM though @sudden geode but it helps a lot

sudden geode
#

Yeah last time I used it it would break assetbundles and not load half of them properly so i kinda avoided using it fer awhile but i have to imagine that issues fixed by now

plush lantern
#

All these should help with RAM consumption a bit

pastel magnet
plush lantern
#

For every time you join or host a lobby after launching

pastel magnet
#

Idk the readme primarily says it helps load asset bundles faster

plush lantern
#

I say this with 100% surety hehe

pastel magnet
#

Lol

#

Anyway that's besides the point

#

Batby has a proof of concept moon that's like 10mb~ in size

#

Maybe even less

sudden geode
#

It did reduce my ram usage a little bit while playing but also seems to make it so lethal company doesnt say the actual amount of ram its using lmao

#

Ohh

pastel magnet
#

So moons can 100% be reduced by a helluva lot more than they currently are

#

I might release my moon early just so I can actually give a proper tutorial for the stuff lol

plush lantern
#

Yea for sure but itโ€™s a viable option for rn it brings my pack from like 18gb peak to 10gb peak

prime compass
#

Does reducing the moon size by this much also make it load faster?

prime compass
#

No when starting up the game

plush lantern
#

Oh Iโ€™d assume so

#

The biggest factor for startup time is the power of your CPU tho

prime compass
#

Oh I see

#

I thought it had to do more with the size of bundles

plush lantern
#

Not with BepInEx_Faster_Load_AssetBundles_Patcher

prime compass
#

I used to use that mod but my friends don't like the extra gbs so I don't use it anymore ๐Ÿ˜ญ

plush lantern
#

Tell them โ€œsorry I donโ€™t speak 256GB hard drive brokieโ€

prime compass
#

Lmao

#

I'll take that advice and tell you how it goes with them

#

๐Ÿซก

uneven stream
#

weird seeing people hit 18 gigs of RAM usage when my PC has 16 gigs of RAM and it all runs fine and smooth at around 8-10gigs ๐Ÿ˜…

#

Must be using huuuuuge modpacks

sudden geode
#

Mine peaks at 8ish gigs

plush lantern
#

These + every interior including yours and oneshotmoons

old fiber
old fiber
# plush lantern

All of Wesleyโ€™s and all of Rollins is like 30 moons isnโ€™t it?

old fiber
vapid pendant
old fiber
tacit vapor
#

whats this?

plush lantern
#

is this u? @uneven stream

pastel magnet
#

looks like a reupload to me

tacit vapor
#

its says in description "(patched so it can be configured via LLL)." but i thought that was possible already

plush lantern
#

so

#

yea idk

uneven stream
#

Def a reupload

#

@hexed shadow someone re-uploaded my mod can that be taken down?

#

Why are people like this

uneven stream
#

or maybe @summer parrot would know what to do about this?

#

This hasn't happened to me before so I am not sure what to do about it

summer parrot
uneven stream
#

yeah it seems to be

summer parrot
#

I mean, does the original Black Mesa present LLL configuration or work in v50?

uneven stream
#

but mine could already do that

#

yeah it works in v50

summer parrot
#

Any janitor can remove it from there.

uneven stream
#

okay ty

summer parrot
plush lantern
#

Like how are ppl still even downloading LC_API

summer parrot
summer parrot
plush lantern
#

and skinwalkers is mega bork

sudden geode
# uneven stream this is all that was added

Yeah there was code changes that seems primarialy just changing IDs and removing all the internal code for the moons spawning config with references to LLL being made whixh all seems unnecessary. They also changed tge interior/moon name to mesa ibstead of black mesa

uneven stream
#

yeah they should have just messaged me or waited until my next update instead of reuploading it

hexed shadow
plush lantern
sudden geode
#

If you tell LLL too override it will override, my best guess is the person didnt realize its a toggle to have it override a mods config

plush lantern
vapid pendant
#

Technically higher because I ran out of time to actually implement some of the changes needed to make it that low but also theoretically lower because I didn't get to try out everything

#

I think it could get under 100mb.

undone fulcrum
#

holy hell you're insane

vapid pendant
# vapid pendant

@pastel magnet ill write up on this hopefullyyyy tomorrow btw ๐Ÿ‘๏ธ

vapid pendant
#

both

pastel magnet
#

Cuz I saw the scene was like 90mb too lmao

#

Ic

#

Really? I thought the whole package was 500+mb?

vapid pendant
#

uncompressed it is yes

pastel magnet
#

Ah ic

vapid pendant
#

public

#

me

pastel magnet
#

Weird

#

But thats quite the heavy change, can't wait to see what you've done

uneven stream
#

I'm excited to see what can be done to do this myself ๐Ÿ˜„

sudden geode
#

Insane

carmine tusk
#

Is this gonna be in the next update? Cuz this is a game changer!

#

Finally people in my lobby can stop having 20fps

uneven stream
#

I'll be sure to make the changes before I push the next update ๐Ÿ™‚

carmine tusk
#

Great!

runic pike
#

Heya there!

#

so Plastered

#

im a major Half-Life fan

#

been using ur mod for a while now

#

fantastic job on it

#

I just gotta report one thing

#

its not like

#

a big thing

#

just a small lil thing

#

the HEV chargers don't work

sacred quiver
winged wasp
# runic pike so Plastered

For a second I forgot the devs name was Plastered and thought you were saying you were just very drunk

runic pike
#

It doesn't charge at all

#

and I haven't even used any of them I encounter

uneven stream
runic pike
#

Yeah

#

I press

E

like ur supposed to

#

and uh yeah

#

nothing

#

I'll record it this time

uneven stream
#

do your vanilla charging stations work?

runic pike
#

In the ship?

runic pike
#

Im smashing my E key

uneven stream
uneven stream
#

def check if the one in your ship works

runic pike
#

Yeah at the beginning

#

I did

#

it worked just fine

#

but not the one I saw in Black Mesa

uneven stream
#

oh I must have missed it ๐Ÿ˜ฎ

#

I am going to be redoing parts of this mod anyways to optimize it more (thanks to Batby) and I will be sure to take a look at that ๐Ÿ™‚

#

will have more free time once one of my other projects finishes up ๐Ÿ™‚

opal night
#

how's the performance by now with the interior?

#

I think the last time I played LC was about 4 months ago, I love this interior but it wasnt really playable due to lags. Did its performance improve over time?

jaunty pike
#

i was testing it like 1 hr ago and my fps was dropping like crazy in the ship in the new update and the console is being spammed with
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) ItemDropship.DMDItemDropship::Update(ItemDropship)

#

only getting this error on that map btw

#

even with cull factory my fps is god awful prob because of the new update

#

and i have high end hardware

#

yeah this error is happening without any other mods i just tested

#

70 fps in the ship with no other mods

#

sometimes 90 that console spam is a big problem

#

@uneven stream sorry for the ping but i think the mod broke in v60-v61 update there is a consle spam error

#

also cull factory is not the culprit

opal night
#

when I tried it there were no log spams (it was v49 or v50 I think) but it was already lagging pretty bad even with cullfactory

jaunty pike
#

it didnt lag for me last time i played it

#

v55 i think

opal night
#

okay

jaunty pike
#

the console spam is most likely the culprit which i think is related to the new update

opal night
#

ugh why do updates always seem to break everything

jaunty pike
#

wonder if the issue could be lethal level loader but its not happening on any other moons ive noticed yet i will try all the moons i have and see

opal night
#

๐Ÿคทโ€โ™‚๏ธ

jaunty pike
#

its happening on weesley moons as well it seems

#

yeah its LLL i think

prime compass
#

Use this mod to fix the logspam

jaunty pike
#

yeah i just learned about that

#

lol

#

im sorry for the problems i caused

prime compass
#

Ah I see

#

It's alright

jaunty pike
#

thank you though

prime compass
#

Np

jaunty pike
#

running over 100 fps on black mesa now

prime compass
#

Damn I wish I ran that good

#

Lmao

uneven stream
sacred quiver
#

In CC try turning off the overhauled dungeon generation, that seems to be throwing the error

reef seal
#

Thatโ€™s not black mesa

reef seal
#

Iโ€™m making the failsafe safer and am going to put more emphasis on the likely to generate sizes

molten dew
#

is there currently an issue with the interior not spawning? because it hasnt been updated?

light phoenix
#

Anyone else have an issue with the apparatus (Xen Crystal) disappearing upon leaving the moon?

#

This is also happening with the Liminal Pool Rooms interior's apparatus

light phoenix
#

Okay so from what I'm seeing, it seems like any mods that add a custom apparatus model, causes it to disappear upon leaving the moon

#

Not sure if this is a conflict with FacilityMeltdown or something

light phoenix
#

(Modpack code just in-case: 01918702-a66f-bee7-25ca-f1089c4da816 )

opal night
#

does the interior work with v62?

dim vortex
burnt flame
#

the "simulate moon name" command tells us that black mesa is not even on the list of possible interiors to be generated

burnt flame
opal night
#

damn its a shame this doesnt work, best interior by far imo

light phoenix
#

That's unfortunate

#

One of my favorite moons

#

@uneven stream The interior is broken in v62

burnt flame
uneven stream
light phoenix
#

:D

sacred quiver
#

For anyone saying the interior doesn't work, use LLL to set the weights for moons and leave the Black Mesa config like this:

#

Then it should spawn, doesn't fix the chargers in the interior not working unfortunately

#

But the interior works

#

@opal night @light phoenix @burnt flame ^^^

light phoenix
#

:o

#

Thank you!

light phoenix
#

It worked! Also, lmao, I was so confused because I'd never seen this tile type before

light phoenix
#

This is a part of Black Mesa apparently

#

Fire exit was Black Mesa's model, traveling far enough I found the rest of the Black Mesa facility along with the Xen crystal room

north thorn
#

yeah that's a section of the Black Mesa interior

opal night
#

picking up a phone and activating it spams a nullreference exception for some reason

opal night
#

when I landed on a moon, the console spammed this error:

Stack trace:
AudioReverbTrigger.ChangeAudioReverbForPlayer (GameNetcodeStuff.PlayerControllerB pScript)
AudioReverbTrigger.OnTriggerStay (UnityEngine.Collider other)``` how do I fix this?
vapid pendant
#

you dont fix it

#

the author does

opal night
#

okaay

vital arrow
sacred quiver
uneven stream
#

Both his and my interiors use assets from the same game ๐Ÿ™‚

#

Good news! I finished my other projects (finally) so development on this will be starting back up!

#

I will be starting with the Optimization steps recommended by the great Batby

#

Then I will be working on adding in actual random props to each of the 120+ random tiles

#

that way they will feel even more random

#

and ofc add the new monsters from the new update

#

btw @vapid pendant were you ever able to figure out what might be wrong with my innability to add the new LLL into my Unity Project?

uneven stream
vital arrow
uneven stream
#

I almost have this updated for v62

#

Gonna push out an update to get it up to date, and then do another update to do what Batby suggested to get the filesize actually down

vital arrow
uneven stream
#

I tweaked the current fire exit so it isnt so dark now though

vital arrow
uneven stream
#

So far from testing fps seems to have jumped a LOT and that's just from removing the canyon area and the toxic gas particles in the exterior

uneven stream
#

WIP new toxic pool

#

Gonna try to slow it down a bit more

stray kelp
#

uuuh i like that!

timid dagger
#

btw is the bottom of the pit in black mesa gonna have a killbox

#

there's been a couple times where me and my friends get softlocked when we fall in and end up surviving

uneven stream
#

I thought the fall would be enough to kill but found that some people still survive haha. It's in the build I have now and will be coming!

timid dagger
#

awesome

#

one of my favorite interiors for LC

#

especially with all the room variety

uneven stream
#

Glad to hear it! Excited to add some fun new stuff like random parkour elements, randomized props layouts for each room, and some new things I have cooking ๐Ÿ˜„

#

And most exciting, performance boosts

fading blaze
#

getting this error on Black Mesa, not sure if it is the culprit though

#

might be that TV walkie talkie thing?

uneven stream
#

It's due to something that changed when the cave interior was added

#

Already fixed on our end so it'll be included in the next push ๐Ÿ™‚

umbral heron
#

i also was getting NREs from the handheld tv from black mesa, but forgot to take pictures of the logs

#

good to hear its being addressed

opal night
#

I think the rest works fine though, I didnt encounter any other issues

fading blaze
#

started out perfect, but as things started spawning, i got massive lag spikes every 5 seconds

#

also lagged lots when spawning/despawning stuff with imperium

#

idk, is it intentional for this moon+interior to spawn a crap ton of enemies?

#

(btw, GREAT job with this, its awesome - easily best map there is at the moment imo๐Ÿ‘๐Ÿป)

uneven stream
#

And thank you! The next update will have better performance too so I'm excited to see how everyone can run it ๐Ÿ˜„

fading blaze
#

can't wait! my mates will be mind-blown

velvet vault
#

New scrap idea

uneven stream
#

real

#

I can add it just like that

uneven stream
#

It's almost ready for a v62 update

#

And thanks to Batby I did some brief optimizing passes and the file size is around 360 Mb now instead of 700 Mb

#

I'll be taking more time to do it slowly and more methodically to get the size down even more, but for now I want to get out sometime that is ready to play and then back it up and then go further

#

Fps increase is pretty crazy too

uneven stream
#

Black Mesa Half Life Moon + Interior Update (Now v62 compatible!)
https://thunderstore.io/c/lethal-company/p/Plastered_Crab/Black_Mesa_Half_Life_Moon_Interior/

Changelog:
Added Barber and Maneater to Interior
Cut filesize in half (from around 750Mb down to 320 Mb) but there is still more I want to trim in later updates
Optimized the moon and interior more so FPS should be much better (still more to do in later updates) - thank you Batby for the help
Fixed ZagCams not exploding when leaving the moon - thank you Zaggy for the help
Fixed Fire Exits being too dark
Fixed Charging Stations not charging, but made them infinitely charge for now
Added new catwalk on moon to allow for two handed scrap to get brought up to the ship
Tweaked the Toxic Pool on the moon to look better and be more optimized
Added more lighting to the Moon
Fixed some textures on the Moon
Fixed various bugs that PureZac found and reported to me

runic pike
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Oh yeah

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the charging stations fixed?

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Oh I see it

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nvm

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even then

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plastered you fucking cooked

vapid pendant
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Love to see it

uneven stream
# runic pike the charging stations fixed?

turns out Zeekers changed something which broke them, so for now they work again, but are infnite use like a normal charge station. I will be making my own custom scripts for it later so I have more control and eventually want to do the healing stations too ๐Ÿ™‚

vapid pendant
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Did the texture merge script work nicely?

uneven stream
# vapid pendant Love to see it

Batby I cannot stress how important your help has been, thank you for all that you do

I plan on diving more into the more tedious parts of the trimming of size, but cutting it down to half was so nice already right off the bat

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It did yes! Only one issue I had was a texture got used for my door blockers that was wrong, but that took like 5 seconds to fix lol

vapid pendant
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Ah nice

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To be honest there's probably room for optimisation on the models in the same way

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Don't recall if I looked too deeply into it

uneven stream
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I might pick your brain later too about how to best get to ensuring multi references don't happen for the Bundler as I do see what you mean by that a lot lmao

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But I got some other stuff I gotta do before I do all that yescat

vapid pendant
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Forsure

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Not to overscope you but kinda crazy how the office/management esque rooms in black mesa are almost strong enough to have a non hl themed interior based around them

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very similar to the prototype dungeon zeekerss made forthe game

uneven stream
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Oh absolutely

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I thought about doing a mini-mod with just the office pieces I have

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Half Life Blue Shift and HECU remasters are coming out for the same engine soon, so I will be looking for what level geo those will have to add even more variety too

vapid pendant
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It's only black mesa assets you can legally play with right? HL2 is off limits?

runic pike
runic pike
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Theres a mod that uses half-life 2 assets

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the fuckin

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HL2 Scrap mod

vapid pendant
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Doesn't mean they can ๐Ÿ˜„

runic pike
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Well I mean

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Valve isn't Nintendo so

vapid pendant
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Nintendo is honestly not that bad, It's more about what the Thunderstore will care about

runic pike
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You're saying that about Nintendo

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the mfs that are known for taking down tons and tons of copyright, going out of there way to make things miserable or something like that

vapid pendant
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Only thing that really rubs me the wrong way was with Yuzu

runic pike
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smg4 made an entire arc making fun of Nintendo

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and their

vapid pendant
runic pike
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DMCA stuffs

runic pike
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So what its what Thunderstore'll take down

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and not valve?

vapid pendant
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ye

runic pike
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Bruh

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its not inappropriate

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or like

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explicit

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why tf would thunderstore care

vapid pendant
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It's using stolen assets, Thunderstore has a host does have to care about that

runic pike
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well are black mesa assets stolen too?

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like

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what is considered

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"stolen"

vapid pendant
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nah they have permission

runic pike
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from the creators of black mesa?

vapid pendant
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ye

runic pike
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Oh shit wait really!?

vapid pendant
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ye they based as hell

runic pike
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Oh fuck man

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thats sick as fuck

vapid pendant
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All assets in Black Mesa that are IN THE MOD VERSION (this most noticeably excludes ST:U and Xen models when Xen comes out) are technically under the Creative Commons license. This means that you are free to use them in whatever way you want (pretty much), as long as you give credits to the Crowbar Collective.

runic pike
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Ooooooooh

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Wait so im guessing Valve doesn't use the "Creative Commons license"

vapid pendant
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No

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most things that are paid do not

runic pike
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shit man

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I wonder

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does Bendy and the Ink Machine use the "Creative Commons license"?

uneven stream
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Black Mesa is by Crowbar Collective, who at one point did Black Mesa as a mod of HL2

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But then Valve saw it and contacted Crowbar and told them they can license it

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Cause Valve is built different and actively helps modders who do things with their IPs sometimes

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which is craaaazy

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Major props to them

runic pike
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so wait that would mean they're okay with the use of the props?

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Im confused as all hell now

nova stag
uneven stream
uneven stream
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I plan on doing a Halo CE Pillar of Autumn mod at some point, but that is only because I run a Halo model ripping server with 343 developers there who interact and help locate lost models/assets and are usually very chill with it

umbral heron
uneven stream
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so they are designed to self destruct when you enter orbit with them ๐Ÿ™‚

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which the Clipboard talks about in the fine print

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but I hope most won't read it and get surprised with it

umbral heron
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i suppose that's evident from the name

uneven stream
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Hey @vapid pendant Zac brought it to my attention that the configs are not working so that people can put my interior onto other moons

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Like for Liminal Pools

vapid pendant
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did you tick the bool there

uneven stream
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I have my Extended Level like this

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With that "Generate Config" toggle ticked on

vapid pendant
uneven stream
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@sacred quiver took that pic of the Liminal Pools

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I'm not sure I have that page for mine ๐Ÿค”

sacred quiver
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He doesn't, it says it's disabled

uneven stream
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I'm always playing without configs so I never noticed lol, but Zac does so he realized

sacred quiver
sacred quiver
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Or is it the LMP? whichever one has the checkbox for generating the config

uneven stream
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Is there a different place that it should be toggled on so that people can config it like usual?

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๐Ÿค”

sacred quiver
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@vapid pendant This is our issue

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But as you can see above, we did not

vapid pendant
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incase i fucked up try ticking the obsolete value too

sacred quiver
vapid pendant
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Apologies for the inconvience