#[v81] Half Life Black Mesa Moon + Interior

1 messages Β· Page 2 of 1

uneven stream
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Might do it way later on

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Probably not well lmao

north thorn
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Batby would probably have some idea of the things that could go wrong since he's considering it

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as far as CullFactory, I can probably just do a search for all Dungeon components in the scene after generation finishes

uneven stream
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I feel like a lot of what I've been doing for this mod is stuff that wasn't intended at all lmao

north thorn
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although I probably should actually hook into the DunGen event...

uneven stream
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Might be tricky tho too, cause with Cull factory it works with hiding things where the portals can't be seen

north thorn
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what might?

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the two dungeons in general?

uneven stream
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A space area with open expanse where you can see the other floating rocks so you'd see all portals at the same time

north thorn
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as long as you use teleporters between them like the entrance doors in vanilla, it shouldn't be a problem

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oh

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well, someone else already did that with the Space Station moon/interior, and yeah, it breaks a lot of assumptions in CullFactory

uneven stream
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Might need to add caves or something instead of just floating platforms in space

north thorn
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if someone is outside the interior but the interior is intended to be visible there, I have to make the whole thing visible

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but honestly? I think that it should probably spawn the exterior view of the interior separately from the actual interior

uneven stream
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Also I had an idea today about how I can make my loot spawns more controlled and less sparse sometimes

north thorn
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because all that inside geometry doesn't need to be rendered

uneven stream
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Yeah very trueee

sacred quiver
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Could you just add the area to a section of the map? Do you need generation for it?

north thorn
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if it's all part of the interior and it generates at ground level, framerates will suffer a lot

uneven stream
uneven stream
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Ye

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I was getting wild and thinking about teleporting a player to an entirely different generation of strictly Xen stuff

sacred quiver
uneven stream
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gonna be in VC for a bit working on stuffs

sacred quiver
north thorn
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@sacred quiver do you not have any released mods? we gotta get you the modder role lmao

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even contributions to other mods should count, there's plenty of mods with teams

sacred quiver
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Does that count? lol

north thorn
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I would say so personally

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not sure if it's good form to @ moderator, I did that before and I felt bad lol

sacred quiver
uneven stream
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I just @'d one of them haha

tranquil oak
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Having issues with this map/interior hanging during seeding when multiple players are in the lobby

uneven stream
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I did it with 12 players the other night and it was fine, but I think the generation gets hung up sometimes

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starting with a fresh save seemed to help it, but I think it is due to scrap spawns getting confused

tranquil oak
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ah right, thanks for the info. Will try it out later πŸ™‚

uneven stream
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Just pushed a new build
0.8.7

  • Added HEV charging stations to randomly generate in the dungeons (3 stations per generation) and they will allow you to charge 1 device to full battery each
  • more collision in the air ducts (players were falling through)
  • removed 1 singular tile that was causing DunGen to freak out making the Random Seed screen to stick around forever
sacred quiver
uneven stream
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it was one of the Straight Quarantine pieces

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I suspect there was weird geometry that Unity didn't like so it was killed, but Dungeon didn't know about it so it would keep trying to reference the tile that wasn't there

sacred quiver
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Well I'm glad you found it, hopefully getting stuck on the seed is a thing of the past

uneven stream
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*until more tiles are added later

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lmao

brazen forge
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hmmmmge, Ive been lurking around for this one, is there anything game breaking in the latest version? like no mines, no turrets, no monsters inside and etc? πŸ‘€

uneven stream
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I disabled Mines and Turrets as something is wrong with the prefabs I have, but there are monsters and everything else

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very playable in the current state πŸ™‚

brazen forge
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sounds good!

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cant wait to try it out then

uneven stream
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Hope you have fun!

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It is a lot of fun with more friends too so everyone can go off and explore different directions since it is so big lol

brazen forge
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stuck on seed screen, when trying to simulate the black mesa moon, it just says there is no interior assigned, I dont see any configs generated either so I'm assuming the interior itself is just simply not added somehow
@uneven stream any clue?

uneven stream
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huh weird

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let me try on my end again

uneven stream
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It has ben an issue when pulling the lever to land on the moon on a existing save for some reason

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@sacred quiver reported it before, but making a new save seems to fix it

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I will look into it as it is really annoying lol

brazen forge
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hmm alright

sacred quiver
brazen forge
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well I mean, the interior itself doesnt seem to get added so no wonder its stuck on generation

brazen forge
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oh

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thats unfortunate

uneven stream
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WIP security cameras for main lobby

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gonna add a few of these around the main area and some doors to shut off access temporarily to them

uneven stream
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I dereferenced the tile from the tileset, yet during testing just now I got the same "Tile" was destroyed but is being referenced error

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and there is a tile missing from the Quarantine section that fits that exact size

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so it is almost like it is still being referenced which is weird

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I am gonna try to nail down this error as it is really annoying lmao

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but seems to happen entirely due to something in the Quarantine tileset

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might disable all of Quarantine until I get it nailed down

north thorn
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if you want to you could toss a broken version and seed my way and I can try to debug it

uneven stream
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kk next time I get a broken seed I will send it that way!

sacred quiver
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How odd that it's still showing up

uneven stream
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Update on the security feeds

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the top two are the fire escape ones for now

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Those two at the top don't generate with the Fire Escapes tho so I had to place them manually just as a proof of concept

mossy summit
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it doesnt load for me and errors out this:

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Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_001E)
WeatherTweaks.Variables.GetPlanetCurrentWeatherType (SelectableLevel level) (at <41ab4f56b8904cdcb0f6d1931c7cabc9>:IL_0001)
WeatherTweaks.Patches.MeteoMultiplierPatches.GenerateNewLevelClientRpcPatch () (at <41ab4f56b8904cdcb0f6d1931c7cabc9>:IL_0024)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::GenerateNewLevelClientRpc>(RoundManager,int,int)
RoundManager+<LoadNewLevelWait>d__115.MoveNext () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0076)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

[20:44:54.6134364] [Error  : Unity Log] KeyNotFoundException: The given key 'Black MesaLevel (SelectableLevel)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_001E)
WeatherTweaks.Variables.GetPlanetCurrentWeatherType (SelectableLevel level) (at <41ab4f56b8904cdcb0f6d1931c7cabc9>:IL_0001)
WeatherTweaks.Patches.MeteoMultiplierPatches.GenerateNewLevelClientRpcPatch () (at <41ab4f56b8904cdcb0f6d1931c7cabc9>:IL_0024)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::GenerateNewLevelClientRpc>(RoundManager,int,int)
RoundManager+<LoadNewLevelWait>d__115.MoveNext () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0076)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)```
uneven stream
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What dictionary would that be? I never saw that before lol

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These are the mods it should work fine with
and only on version 49

mossy summit
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yea its v49

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it might be weather tweaks ill report it there

uneven stream
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Ah okay! That very well could be it

sacred quiver
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Which isn't caused by weather tweaks

earnest marsh
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I was wondering, when I have multiple interior mods, black mesa dosen't seem to generate or the chance is really low, when I disable all the other interior mods it does generate, is the black mesa not guaranteed on its own moon or is it some sort of mod conflict?

uneven stream
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Likely a mod conflict with how I have it setup in the alpha build

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It really should be the only interior on the black mesa moon

earnest marsh
uneven stream
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Probably due to the way I have it setup which is not ideal and I plan on fixing for full release πŸ˜…

edgy fable
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hella excited cant wait to see what you do with this!

honest ginkgo
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this has no config for spawn rates yet? 😒

uneven stream
lost moss
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I dont know if just me, Upon testing around 2-4 times there's no much loot inside the interior?

celest pulsar
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Is the loot just really spread out or is the interior potentially generating less than it should? (Check with scan and see if it ends up somewhere in the intended amount for the moon)

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Cause some interiors in the past when they were new (e.g. Office was one of them) had issues where amount of loot would generate less than the intended amount

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Like you'd see criminal amounts like 4 - 5 scrap experimentation

honest ginkgo
uneven stream
uneven stream
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Where the room doesn't render in editor, but does in-game

hollow fiber
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Only thing I can think of is how the room is categorized

uneven stream
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It is all just Room Layer

north thorn
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wait, so where you're looking should be the lobby tile? it's hard to tell there

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(also, it would be good if you could record as video instead of gif since that resolution causes my phone to slow to a crawl πŸ˜…)

uneven stream
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But yeah the lobby is straight up gone in the Scene view lol

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but in game it is there

north thorn
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if CullFactory was working that might explain it, since I made it so that the scene view doesn't affect culling

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if you look at the scene view without making sure that the next room is in the player camera, it'll be invisible

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other than that though, not sure

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I would be curious if anything there was selectable

sacred quiver
uneven stream
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Yeah it wasn't cullfactory at all which is weird

sacred quiver
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The door still in the room?

north thorn
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huh, if i's not CullFactory I'm not sure what it would be

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very weird

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it's definitely not normal for things to disappear on one camera but not the others unless you have CullFactory thonk

uneven stream
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I will be in vc for a bit

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trying to figure out these damn other doors lol

uneven stream
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Might need to inquire for some helping show me how to make a dll for referencing custom scripts so I can expand into that realm for the interior and exterior. For some reason I am just not getting it lol

uneven stream
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Hey @spring basin I have @sacred quiver who made my dll for my mod. Is he able to get the modder role too? He also works on Tolian's dlls and stuff πŸ™‚

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Figured I would ask πŸ˜…

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Would be so much easier to chat about modding stuff in the modding vc without random people joining and being interupted and playing sound boards

uneven stream
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@upbeat haven black mesa will soon work with config files so it should play nice with mod packs πŸ™‚

upbeat haven
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neat

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ill enjoy crying

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but its gonna be beautiful

sacred quiver
spring basin
spring basin
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?modder 257364122776240139

daring vigilBOT
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dynoSuccess Added role Modder to purefpszac

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Yay! @sacred quiver you've been assigned the modder role. Head to #role-picker to select which type of modding you're interested and active in.

sacred quiver
fleet night
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question is there anyway to disable the moon so i can just get the interior

no offense to crab, i've seen the effort and love they've put into it, but im just not a fan of moons based on other things (ex: this, the scp moon, family guy) (except bozoros cause clowns)

uneven stream
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yeah there will be ways to add the interior to other moons πŸ™‚

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thanks to Pure

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and no offense taken πŸ™‚

fleet night
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does that mean that i can get the interior without the moon or-

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also good, didnt wanna offend you or anything lol

uneven stream
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oh like I mean the mod will all be in one, but it will be very possible to add the interior to any moon with weights of your choosing via config πŸ™‚

fleet night
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ah. hmm...

if it isnt too much to ask, would it be possible to add a config that removes the moon in the case someone would just wanna have the interior? its fine if thats not something you'd wanna do im just wondering

uneven stream
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It would moreso be something I am not sure how to do since I am still learning, but if it is possible to do it via config and someone showed me how then I would 100% not be opposed

fierce depot
fleet night
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i know ive used it before but cant find it again

uneven stream
old fiber
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nice

sacred quiver
fleet night
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yeah i found it on my own but thanks

uneven stream
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Security Room test

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updated security cams that work properly now for the main entrance so you can watch for monsters coming down the halls

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but it doesn't cover the room directly behind you so you still have to watch your back as monsters can sneak up on you from there

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also added a custom terminal that is WIP

tribal jetty
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how is the terminal gonna work

uneven stream
north thorn
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it doesn't use a separate Terminal component does it?

uneven stream
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but the monitor stand area will have buttons to open and close certain doors in the main area to lock out monsters (or your friends)

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Nah it uses the same one as the ship I believe, but I had to unparent it from the ship

north thorn
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right, but a clone of that one?

uneven stream
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Yeah basically

north thorn
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uh oh shock

uneven stream
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still uses the vanilla camera lol

north thorn
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you're really tryna break everything in the game huh

uneven stream
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so that doesn't work away from the ship

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I really am haha

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I am hell bent on destruction

north thorn
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Terminal is pretty integral to the initial load of the game so I'd be very wary of it

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also, there being multiple Terminal components in the world will undoubtedly break assumptions from a lot of mods

uneven stream
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interesting

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if it causes too much trouble I will remove it

north thorn
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usually mods should cache the one instance at the start of the game, but even then, it will break assumptions

uneven stream
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wanted it to be a more powerful terminal user room but with more risk

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I removed the parenting of the ship from it, so so far the only big thing that was broken so far is the vanilla camera

north thorn
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yeah, definitely a cool idea

uneven stream
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but if it isn't possible then oh well haha

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the security feeds alone are pretty fun πŸ˜„

north thorn
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well.. lemme try and think of an example other than the obvious FindObjectOfType<Terminal>() calls having undefined behavior

uneven stream
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Ideally I wanted just a simple screen to transmit messages to players from and look stuff up etc

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tried to have it default to being only able to transmit messages, but didn't get it sorted with any vanilla scripts so figured I might see about just making it a 2nd ship terminal

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didn't think about how it would break things though hahaha

north thorn
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one easy way to see how things could break in vanilla is to look at a decompilation of the Terminal class and see how many static fields/methods are accessed in its functions

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for example, in Terminal.Update(), it changes the target texture resolution for the main camera when a player enters the terminal, and duplicating it means that one terminal will always overwrite that change

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so you'll have to do a little transpiler patch there

uneven stream
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I wonder if I can make a completely custom terminal

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and only give it access to some stuff that the vanilla terminal does

north thorn
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perhaps, but you'd have to duplicate a lot of code from vanilla and so you wouldn't get the benefit of terminal mods

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if you wanted it to be like a cut-down version of the ship terminal, that's an option, certainly

uneven stream
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I might want it to be a bare bones internal terminal for some simple stuff

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might not want some stuff due to balance I think but I am not sure haha

north thorn
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(be wary of copy pasting the code directly from vanilla code instead of writing your own, licensing is dangerous...)

uneven stream
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another thing I didn't think about

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This is why you are great Zaggy

north thorn
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one issue with trying to cut it down is that the vanilla terminal works by a "node" list that defines how it behaves for each command

uneven stream
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oh interesting

north thorn
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so you would presumably need to duplicate that at some stage, remove the nodes you don't want, and then walk it yourself

uneven stream
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I will see what I can come up with and then see how terrible it is in practice (if I ever get it working)

north thorn
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oh yeah also, the ship's money is stored in the Terminal, I forgot about that

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so by duplicating it, you'll be duplicating the save's credits so they can spend all of it without it affecting the ship

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time to get rich

uneven stream
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oh lord

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yeah that is mega broken then lmao

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πŸ˜…

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Black Mesa credit card

old fiber
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Hopefully Rosie’s method give the fps boost

thin sedge
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why are the moon and interior in the same mod? that's stupid

uneven stream
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You can just disable the moon and use a config that's coming soon

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It's not that hard

uneven stream
uneven stream
thin sedge
thin stratus
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they find it easier with their workflow to have them in the same mod

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you have the ability to change that if you dont like it

uneven stream
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And in terms of space saving the exterior is like 50 Mb so like it's really not that bad. It's all the assets for the tiles of the interior that makes it over 400 Mb

uneven stream
brazen forge
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LETS GOOOO

uneven stream
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Changes

  • added dll and config now so you can now simulate the interior chances on the moon by typing "simulate blackmesa" in the terminal as well as use this interior on other moons and vice versa
  • Added doors for the single doorway sockets
  • replaced single door blockers with similar doors but with red emissives to help identify blocked paths in the dark
  • added WIP Security room with surveilance cameras to allow players to keep an eye on the main entrance of the facility (lots planned for this room)
  • added WIP custom terminal which I will do some testing with but not sure if I will keep
  • added secret jump area on exterior moon (Have fun jumping to and from it!)
  • added custom scripts for toxic pool to damage over time and warn players of radiation when entering the area
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Also pushed a hot fix version to prevent the seed generation bug from happening

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Have fun! Record playthroughs too if possible so I can get an idea on how it is going for people so far. Hard to test it game by game with only a couple people's perspectives at a time haha

tacit vapor
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"use this interior on other moons and vice versa"

BIG!

uneven stream
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Thanks to @sacred quiver for getting the config stuff setup in the dll for that part πŸ™‚

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And here are some random screenshots of both the exterior and interior

tacit vapor
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this update just broke my game

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cant even load in to the ship, its just black and log spams errors

keen root
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When I start the game it gets stuck when you have to choose "online" or "lan". Although I managed to fix that by updating the dependencies (CullFactory and EvasiaLetalLib) Now I can start the game, enter the ship and even travel and land on the map , but two problems occur, one is minor because for some reason the HDCompany is "deactivated" and the second is that I cannot collect scrap of any kind and when I try to do so the console spits out an error

tribal jetty
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how wip is this

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like are there still creatures and loot spawns

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cuz it seems sick but if its really early stage id rather wait for it to be fully out abd working

charred cedar
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@uneven stream your latest update is causing peoples games to freeze

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booting up a save just looks like this, others are having the issue but I havent confirmed whether they had this mod or not, either way removing it allows my game to load.

uneven stream
charred cedar
uneven stream
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Some mods I know cause you to spawn in the wall, like More Company does that sometimes

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But yeah let me know! πŸ˜„

charred cedar
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didnt happen on its own, must be a conflict with a popular mod seeing that 3 other people hav posted the same issue

uneven stream
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Yeah I know More company does it I think, but after reloading it goes to the ship again cause I have played this with the mod that does it with groups of 12 before πŸ˜…

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Usually just reloading fixes it πŸ™‚

uneven stream
uneven stream
tacit vapor
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I have 200 mods

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The ones that got mentioned in the error was insanity remastered and Lategameupgrades

north thorn
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chances are if people are getting stuck in the wall 100% of the time, there's probably an error in the log preventing them from spawning correctly

tacit vapor
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I had to close LC from the console, i couldnt do anything ingame

uneven stream
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I played with late game upgrades one before and this mod

uneven stream
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I spawned in the wall before with other interiors and other mods and then I just restarted my game and it worked fine with those

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Probably some odd conflicts doing that I imagine

tacit vapor
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let me know if you want entire log instead

keen root
# uneven stream What does your mod list look like?

I have a lot, several custom Tolian moons, several more interiors, more company, lategame Upgrades and some models. The point is that with version 0.8.8 I have had no problems with the modpack that I am using and in fact the only fix I have found has been to put that same version back. I also tried using several versions, but nothing worked. I seem to remember that when I had the error on the console I saw an error related to the internet, it occurs to me that perhaps it has to do with a mod that synchronizes the host's cfg files with the rest of the players

uneven stream
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I can test it later πŸ™‚

But I do know more company can cause it as I've had that exact error in the past, so I'll try to nail that down today πŸ™‚

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And makes sense since this version now adds the config dll stuff

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@sacred quiver and I will have to look into it today to see if that is happening related to that

queen bay
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same issue here
018ed2bf-1a40-f89f-40c6-1020f6fa59cf

north thorn
uneven stream
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Just tried with LateProgression and MoreCompany together and other mods and it worked fine for me

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I've had this issue with MoreCompany in the past tho

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Very rarely I would spawn in the wall

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But restarting would usually fix it

queen bay
uneven stream
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Yeah that's super weird, thanks for the log! Hopefully we can nail down the issue πŸ™‚

uneven stream
old fiber
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It would be cool if you could get in contact with the SDM creator and make something like the painting they did for their interior. Basically was a custom apperatus. That would be sick on this moon

old fiber
uneven stream
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Gonna be doing testing today

uneven stream
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Or regular LLL?

queen bay
uneven stream
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We think that might be it

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Since I guess base LLL has desync issues @sacred quiver said

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He's been testing with it

sacred quiver
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@vapid pendant Having just LLL disabled and using only LLLFixed gets you stuck like this in the ship. Any ideas? Running both LLLs fixes the issue, but it seems to cause LLL not to generate any interior or modded moon configs

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Also LethalProgression causes the same problem

queen bay
uneven stream
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@north thorn the all knowing is there a time that Pure and I can get your assistance with trying to find out the cause of these issues with Black Mesa?

north thorn
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I might not be free tonight to look at it but I'll let you know if I am before it's too late at night

uneven stream
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No worries! Pure and I are just so confused why this seemingly doesn't work with the dll, but does work whenever I never had a dll

sacred quiver
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And the dll is the same as teraspace and it has none of these issues

sacred quiver
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Sorry for the ping earlier @vapid pendant, we narrowed it down to some mod conflicts. The odd issue is, these conflicts only happen when using the version with the dll loading the interior. The older version of the moon just forced the dungeonflow via the selectable level. Any ideas why only the newer version has these problems?

old fiber
uneven stream
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Reverting the config + dll changes to bring things back to how they were

north thorn
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judging by the log [here](#1215444909092249672 message), it appears that one of your ConnectorPrefabWeights' spawned objects is null?

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if it's working when LLL itself loads the assets but not when your dll does though, could it somehow be trying to load the assets twice or something?

uneven stream
# north thorn judging by the log [here](https://discord.com/channels/1168655651455639582/12154...

Pure and I also had these:

When selecting Online in main menu

Stack trace:
LethalLevelLoader.Extensions.GetSpawnSyncedObjects (DunGen.Graph.DungeonFlow dungeonFlow) (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_0059)
LethalLevelLoader.AssetBundleLoader.RegisterDungeonContent (LethalLevelLoader.ExtendedDungeonFlow extendedDungeonFlow, Unity.Netcode.NetworkManager networkManager) (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_005E)
LethalLevelLoader.AssetBundleLoader.RegisterCustomContent (Unity.Netcode.NetworkManager networkManager) (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_0022)
LethalLevelLoader.Patches.GameNetworkManagerStart_Prefix (GameNetworkManager __instance) (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_00ED)
(wrapper dynamic-method) GameNetworkManager.DMD<GameNetworkManager::Start>(GameNetworkManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<GameNetworkManager::Start>?1163174992(GameNetworkManager)
LethalLib.Modules.NetworkPrefabs.GameNetworkManager_Start (On.GameNetworkManager+orig_Start orig, GameNetworkManager self) (at <c68aa40cbbae4bd69cd2fcd50c8f1ae1>:IL_0000)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<GameNetworkManager::Start>?2032614628(GameNetworkManager)```
 
When trying to join other player
```[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
GameNetworkManager.StartClient (Steamworks.SteamId id) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0021)
GameNetworkManager.JoinLobby (Steamworks.Data.Lobby lobby, Steamworks.SteamId id) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0167)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <e27997765c1848b09d8073e5d642717a>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <e27997765c1848b09d8073e5d642717a>:IL_0014)```
north thorn
#

that first error is probably the precipitator

#

that looks the same as I saw in the logs

uneven stream
#

ah interesting, I will have to check the prefab weights then

#

would that cause these so many issues?

north thorn
#

oh yeah

uneven stream
#

I reverted back to how things were before the dll/ config and it is all working fine now

#

can you join vc for a few minutes? Or is it too late over there?

north thorn
#

the function is called in a prefix of GameNetworkManager.Start(), so it stops everything else from setting up

#

I'm fine with looking for a bit sure

#

oh I didn't see you in voice

uneven stream
#

we are camping in here haha

uneven stream
#
[Error  : Unity Log] Failed to read data for the AssetBundle 'C:\Users\jeffr\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\Black Mesa Test 2\BepInEx\plugins\Plastered_Crab-Black_Mesa_Half_Life_Moon_Interior\blackmesainterior'.
[Error  :Black Mesa Interior] Failed to load Interior Dungeon assets.
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
BlackMesa.BlackMesaInterior.Awake () (at <cdda1085454249d1a008094460524216>:IL_0127)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()```
uneven stream
vernal crater
#

thats actually so cool

uneven stream
#

It also works as a walkie talkie still

#

but I want to add some code so that it can only be used within Black Mesa

#

they might blow up if they leave the facility or something idk

old fiber
#

Enemies made long term enemies for interior would be nice

uneven stream
old fiber
lost moss
uneven stream
#

We think we found the issue for the config/dll version thanks to Zaggy the god

uneven stream
#

Doors and Vent Doors are now fully synced with all players

#

Handheld TVs also sync for all players

#

and also Surveillance system is synced for all players now too

#

v49 update I want to have out tonight that has working config

#

then v50 once LLL is updated

uneven stream
#

Not sure if this will actually work in-game since it depends on enabling Light Layers in the HDRenderPipelineAsset.asset which idk if we can alter, but I did a test where there is a spotlight that only the camera on the handheldTV can see which essentially makes night vision

#

That way the TV operator can see more of what the player can't see

uneven stream
#

Half Life Black Mesa Moon + Interior

runic drum
#

is this V50?

lost hemlock
#

LLL isn't updated yet so not at the moment

uneven stream
#

Lethal level loader needs updated first, but once it is I'll rush it get it updated

#

New update is out

tribal jetty
#

can monsters and loot spawn ?

uneven stream
#

Yes

tribal jetty
#

nice gonna download it

uneven stream
#

Have fun πŸ™‚

uneven stream
#

They broadcast video to the surveillance system

#

Fun for playing with friends

#

They also serve as walkie talkies

#

The new version is 0.9.14 so it may take a bit before that version shows up on the thunder store or r2 mod man

#

Thank goodness for Zaggy and his all knowing wisdom or else this mod wouldn't be this put together πŸ™

worldly escarp
#

@uneven stream How snare flea friendly is the Black Mesa Interior?

uneven stream
uneven stream
#

I am schemeing to work on a teleporter room tile that can show up in generation

#

where there teleporter in the center of the room can be 1 of many variants

#

and you don't know until you use it

#

I want it to either

  • randomly send you deeper into the facility
  • send you to the ship
  • swap your positions with another player
  • swap your positions with a random monster
  • send you to a random monster
  • send you to a random player
  • explode
undone fulcrum
#

@uneven stream

#

do you want me to test anything in particular

#

oh damn this is really cool

#

YOU GOT WORKING CHARGERS??????????????? AYO

uneven stream
uneven stream
undone fulcrum
#

well its my first time ever playing this moon/interior so idk where to look if i were to search for broken stuff

uneven stream
#

try to take that custom walkie off the planet if you can

undone fulcrum
#

okie

uneven stream
#

it has a custom script to try to prevent it from happening

#

which may have issues with v50

#

but other than that it is all vanilla stuff

undone fulcrum
#

also lmao the icon

uneven stream
#

so it shouldn't have too many issues

#

yeah haha chonky walkie

#

couldn't figure out how to get the icon to change as it isn't a png haha

#

Made this for it and everything

undone fulcrum
#

i think the walkie is gone but the pic is still in my hotbar

#

let me just

regal valley
#

Genuinly asking but what will be the point of these custom cameras and the custom terminal if there's already one in the ship?

undone fulcrum
#

yeah it is gone

uneven stream
#

oh weird

undone fulcrum
#

its a common issue i think

uneven stream
undone fulcrum
#

but yeah walkie itself is gone

undone fulcrum
uneven stream
#

and the walkie tvs broadcast to the surveillance system in that room πŸ™‚

uneven stream
undone fulcrum
#

no

regal valley
uneven stream
#

it is supposed to explode haha

undone fulcrum
#

im glad it didnt

#

i wouldve died if it did

#

like irl

#

im gonna take two and put one on the floor

uneven stream
undone fulcrum
#

nope it just vanishes

undone fulcrum
#

this interior is insane damn

uneven stream
regal valley
#

Can't wait to see it when it is done

uneven stream
#

i think it is due to zeekers adding another parameter to the spawning explosions

#

it explodes in v49 haha

undone fulcrum
#

damn you zeekers....

uneven stream
#

but I have a fix ready for whenever LLL is properly on v50

undone fulcrum
#

alsoooo it feels like black mesa is wayyyyyyy too good for a 0 cost moon

uneven stream
#

gonna be adding tons of custom scrap and custom crowbar weapon

undone fulcrum
#

i got a ton of scrap

uneven stream
#

oh yeah it will cost money later once it is full released πŸ˜›

#

Probably like a Titan

undone fulcrum
#

cool cool

#

also wanted to say that the doors sound a bit weird but overall this dungeon looks insane

uneven stream
#

also can you check if the vent ducts work still?

#

yeah the doors I want to animate to slide instead and add custom sounds

undone fulcrum
#

oh sure in a bit

uneven stream
#

right now it is vanilla sounds for them haha

undone fulcrum
#

ah, it sounds weird like it has some echo or something like that

uneven stream
#

but there are ventilation ducts that you can crawl through to get from room to room

#

and they have vent grates that you can open and close to get in

#

and hide from monsters etc

#

you can peek through them too since they have slits

#

monsters can crawl into them to chase you tho so be careful

worldly escarp
undone fulcrum
#

maybe make it a room variant that only has a chance to appear?

uneven stream
uneven stream
#

I just need to get the teleporter working and the custom code for the other effects

#

but yeah that would be cool to give clues!

undone fulcrum
#

yeah, but the part about experience would kinda ruin it a bit...

#

i love how mimics approaches that issue with having an easy mode with clues and hard without, but room variants that both have clues and dont have any at all sounds really nice

uneven stream
#

I could have a room with clues, and a fully random room

#

most players would choose to do it if they are in a pinch

#

like if they will die anyways or something haha

undone fulcrum
#

so you dont always get to know even if you're experienced. but then some would say that would be a bit unfair? but then again no one is forcing you to use the teleporter (unlike mimics)

#

on the side note
my r2 completely refuses to launch so me testing vents will probably have to wait

uneven stream
#

no worries πŸ™‚

undone fulcrum
#

i dont think i can close the starting room one

uneven stream
#

oh yeah that one is always open

#

I might make it interactable later on, but wanted it as a mini-tutorial to getting players used to getting into a vent haha

undone fulcrum
#

well not too adventurous

uneven stream
#

oh good they work!

#

Yeah no way to prevent dead ends

#

like vanilla haha

#

probably gonna add lights to help show dead ends easier

#

but no way to fully prevent them with how DunGen is haha

undone fulcrum
#

now we need a headcrab enemy

#

i just had a brilliant idea

uneven stream
#

but at least dead ends have the added feature of enemies not wanting to pathfind through them

#

they only pathfind through vents that connect rooms

#

so you can use dead ends to hide from them in

undone fulcrum
#

just used one to traverse between rooms

uneven stream
#

have it turn you into a black mesa zombie but instead of infecting you it attacks you

undone fulcrum
# undone fulcrum i just had a brilliant idea

idk if you have heard about scarlet mansion but it has its own coilhead variant thats like a knight that has a chance to spawn or something like that, but its literally a coilhead with a custom model (i think)

made me think about a headcrab that would be a model replacement of a snare flea

#

also
barnacles?

#

content warning has barnacles but without the dangling tongue πŸ‘€

undone fulcrum
#

scratch the enemy variant thing haha

uneven stream
#

yeah all of those are planned once the facility is done πŸ˜„ I just don't know how to animate

#

vortigaunts that chase you around and their energy can teleport you
Barnacles that are like hazards and you have to smack your friends that get caught to be released

uneven stream
worldly escarp
uneven stream
#

I know nothing about custom enemies tho so it would be very much so something to do at the end of this project haha

#

unless someone else works on the enemies first

uneven stream
#

but then one broken down one that is fully random

#

for players truly desperate

#

kind of like Emergency Dice

undone fulcrum
#

i wonder if those work on v50

#

oh

#

werent there turrets in half life?

#

those could work like enemy variants

regal valley
#

yeah

#

There are also ceiling turrets and floor turrets

undone fulcrum
#

damn

#

thats a lot of turrets

uneven stream
#

yeah I was going to add some of those too cause they are sweeeet

#

and trip mines

#

but they go on the walls

#

with lasers to activate them instead of stepping on them

uneven stream
#

so you have to jump over them or crouch under them

undone fulcrum
#

do you have a trash compactor room?

uneven stream
#

no but that would be funny

undone fulcrum
#

speaking of trash compactors, i wonder why no one has made a death star moon yet..... no star wars fans in lc community smh

worldly escarp
uneven stream
#

since I want to make sure it is polished for good jump heights and crouch heights πŸ˜›

undone fulcrum
#

zeekeers when he spawns a turret in factory wall

#

yk the parkour room with a steel beam

worldly escarp
#

Make this dream an attempt for after full release. πŸ˜›

worldly escarp
uneven stream
#

we will see how much gas in my tank I will have haha

#

btw @worldly escarp have you played it yet?

#

it should be very playable in the current state, especially with the dll/config issues fixed and now synced doors and everything πŸ˜„

undone fulcrum
#

even in v50!!!!

uneven stream
#

besides the cameras

#

they are supposed to go boom boom

worldly escarp
#

@uneven stream
I barely tested it last night. I was getting ready to release it in my last v49 update for shattered company. However I ran into an error.

#

I have never had this error with WT before so I am not sure why it happened. I sent it to @cyan drift
However, everything is in flux atm with the v50 drop so I do not expect him to get to it.

I will probably drop Black Mesa from the last v49 patch. So I will have Black mesa working with the other mods in v50.

#

I did some custom monster weights for it as well πŸ˜„

uneven stream
#

oh interesting! We are doing a huge 15 player test on it right now with lots of mods so we will see how it goes

worldly escarp
#

@uneven streamv50?

uneven stream
#

nah for v49 haha

cyan drift
#

oh no, it's my mistakes again

#

i'll look at it tomorrow

uneven stream
#

One of my friends in VR with the new Handheld TV from my interior

#

works way better than I expected it to for VR

uneven stream
#

What happens when you try to leave the planet with the Handheld TVs

#

Coilhead spotted on the security camera feed while giving an introduction to the Surveillance System

old fiber
#

hype

winged wasp
uneven stream
fierce depot
#

will this tank average fps with all the prefab tiles that have to be loaded into the game?

uneven stream
#

I don't notice anything really when I play at all, but I also don't play with tons and tons of mods which I know can also cause more lag

north thorn
#

I would imagine that the prefabs just increase the memory consumption if we're talking about when the interior isn't loaded

#

they don't run updates or anything, so they shouldn't affect fps directly on CPU, but if you get some of the game pushed into swap it'll slow it down

uneven stream
#

Been working on an Easter egg tv

uneven stream
#

Recent update for Black Mesa

Changelog

  • Added Nightvision to HandheldTVs in the Security Room
  • Tweaked position and lighting of HandheldTVs
  • Precautionary measures for pesky players trying to leave the planet with the HandheldTV >:)
  • Optimized the cameras for the Handheld TV and Security Terminal

https://thunderstore.io/c/lethal-company/p/Plastered_Crab/Black_Mesa_Half_Life_Moon_Interior/

worldly escarp
#

@uneven stream
Does this include the pathing fix for the tram?

sacred quiver
worldly escarp
#

hmm they did not seem to pursue me.

uneven stream
#

That will be next update πŸ™‚ for now the doggies will be upset at you for going in there, but they won't chase you in there yet in that version πŸ™‚

worldly escarp
uneven stream
worldly escarp
#

@uneven stream
Another question. Does the Handheld Camera work also as a walkie talkie?

worldly escarp
#

What was their item name again?

uneven stream
#

Ah they should be HandheldTV

#

but in that version there are 2 prefab versions that are just copies

#

so HandheldTV1 and HandheldTV2

#

but in the next version Zaggy helped a TON with getting them to only need 1 item

worldly escarp
#

Woot

#

What will it be called

uneven stream
#

which will be called HandhledTV and can have up to 5 of them

worldly escarp
#

I will add it for forward compat

#

roger

uneven stream
#

they will dynamically detect monitors to broadcast to and be optimized

uneven stream
#

I want so bad to learn how to port over animations

#

I want to port these ceiling turrets

#

And these ground sentry turret versions

thin stratus
#

those would be cool to add to lc

worldly escarp
#

@uneven stream
Would you be able to add a sound to the Handheld TV next update for when the Talk button is pushed on the walkie.

#

Just so we know it is broadcasting.

#

Some mods like reserved slots allow you to press it without looking and I cannot tell if it is doing anything XD

sacred quiver
uneven stream
#

so it should still make that sound

uneven stream
#

the laser itself is a LineRenderer which is seemingly doing odd things when you get close to it, so I will look at fixing that, but it does give the effect of cutting off the beam and as you pass through it that is what triggers it, similar to walking through the trigger zone of the tripmine

#

Once I get them looking a bit nicer I will have these have a chance to spawn on walls in the Interior for players to crouch under or jump over

sacred quiver
worldly escarp
#

I'll post it when I get back to the pc.

worldly escarp
#

Powering it on and off does. Push to talk does not

worldly escarp
sacred quiver
uneven stream
#

I'll try to check it again

#

Working on the custom apparatus room

worldly escarp
#

It could be some weird conflict

uneven stream
#

Or me just misremembering haha

#

I'm really excited to see how this custom apparatus room will work

undone fulcrum
#

is it gonna be the resonance cascade room?

uneven stream
uneven stream
#

Going to try to make it a Xen Crystal be the apparatus

#

So you gotta take the crystal and get it back to the ship

undone fulcrum
#

well I know for a fact that its green...

uneven stream
#

Yeah I'm hoping this will work too, gonna test it tonight but it'll be a full model swap and I'll try to add green electric particles when you take it out

undone fulcrum
#

custom music mod for meltdown when

uneven stream
#

Haha would be cool

#

At some point I'd like to make a custom event happen when you take the crystal

#

Like green lightning storm inside the facility but instead of killing you it teleports you if you get hit

#

But that'll be later on if I can figure it out

undone fulcrum
#

πŸ‘€

uneven stream
#

Added 8 new tiles today that are lab based

#

Gonna clean them up a bit, playtest them for bugs and get them in to the next update

past valve
#

FIRE

runic pike
#

Does this place have an apparatus?

sacred quiver
runic pike
#

FacilityMeltdown in this place finna be wild

raven atlas
#

i couldnt try this mod due to LLL not being updated yet because of the terminal unable to interact

#

anyone have any idea about LLL updates?

regal valley
raven atlas
#

ah, lemme see

raven atlas
#

does it only work for v49 for now?

#

what about v50?

regal valley
raven atlas
#

i couldnt find it in the terminal

regal valley
raven atlas
#

i do

#

i only disable LLL and leave the other 5 mods enabled, while have the fixed one enabled

uneven stream
#

just don't bring the Handheld Walkies off planet in v50 as they are supposed to explode and don't rn in v50 due to explosion code on the backend changing

celest pulsar
#

That same explosion code is what made the snail unable to kill people and the shockwave drone immortal lmao

old fiber
#

i really think you should reconsider kt being free, and making itma very end game moon

#

more than artifice

old fiber
#

bet

uneven stream
#

I just didn't want players to have to pay to travel to something that isn't finished yet haha

old fiber
#

This is the god moon

#

The ultimate moon and interior

#

The best moon and interior it has to be the final greatest end game moon

raven atlas
#

turns out i have both LLL and LLL fixed enabled for some reason

#

i can find the moon now

uneven stream
#

haha there it is

raven atlas
#

my bad

uneven stream
#

But yeah be sure to not bring the handheld TVs to the ship

#

other than that it should be fine

raven atlas
#

hmm alright

uneven stream
#

Some updates to the Security Room

#

it is now in the room next to the main entrance

old fiber
#

this is really cool, but i have question, is there any reason to use the secuirty room over the terminal

#

i think having multiple security rooms with teleporters in the facility would be nice

#

not the facility, the black mesa interior

uneven stream
#

we also want to make the system act as a PA system to transmit audio to fire exits in the facility to help guide players with sound to them

#

also eventually doors you can open and close via that room to act as temporary containment in case monsters are there

uneven stream
#

Just hit over 10k downloads lets goo

winged wasp
#

Congrats!!

#

It’s well deserved

uneven stream
#

FINALLY learned how to add custom animations to the doors

honest ginkgo
#

pog

raven atlas
#

is there a way to disable lightings like this?

uneven stream
#

And not the lights inside at all

#

@velvet vault have you seen the issue above with the sun at all? I have only seen it happen when my interior is on vanilla moons

velvet vault
#

Only on vanilla? That's the opposite scenario I'd expect

lost hemlock
#

a very cool interior but sadly quite performance intensive

#

moon too

uneven stream
uneven stream
#

Did that lighting bug happen on a vanilla moon? Or maybe did you not have Cull factory?

#

Curious why the heck the sun was showing through lmao

lost hemlock
uneven stream
raven atlas
#

I have cull factory on, though the sun light didn't appear in vanilla interiors

uneven stream
#

interesting

#

That gives me some stuff to investigate thank you πŸ™‚

#

Oh my

#

I just realized I was replying to the wrong person the whole time lol

#

Sorry smodgy

#

I'm tired and just woke up lol

lost hemlock
#

all good man

uneven stream
#

Bigger Test of the new Door Animations + Sounds, new Security Room updates, and Custom Apparatus Item + Room

white stump
uneven stream
#

will save me some time haha

lost hemlock
#

I love the makeshift control room for "ship players", very nice being the guy in the chair but more involved since you are actually inside the facility

#

but sadly those extra dual rendered cams melt fps haha

uneven stream
lost hemlock
#

ah right that's what the optimisation is about, very nice

#

will the update perhaps include lods too? or maybe even slight reduction in decor pieces and similar for optimisation sake?

undone fulcrum
#

been meaning to ask, does anyone know if this interior works in v50 with lll's unofficial fix? have only seen reports of it causing a black screen on joining and can't test it myself rn

uneven stream
uneven stream
#

Only thing that doesn't work is the handheld TVs exploding when you take them off planet, since the explosion code was changed in v50

#

So don't bring them off planet lol

undone fulcrum
#

alr ty, will try to test it out myself next time I play!

uneven stream
#

I'll be working on more updates for this for until v50 is out and ready for LLL

#

Once it is then I'll push the latest changes out for v49 and then make a v50 version of it

#

Then I'll probably only keep it at v50 after that

uneven stream
undone fulcrum
#

oh this looks sick

uneven stream
#

Got it to where the handheld TVs can be dropped on the ground facing upright so that way they can be deployed around the interior

#

that way they can still be useful even when dropped

#

so you can set them up to watch certain doorways or hallways

uneven stream
#

A friend showed up out of nowhere to help with testing and scared the shit out of me

celest pulsar
#

Looking forward to trying out the interior in the future

#

An inside terminal setup sounds super interesting and I'd defo try it out

uneven stream
#

I want to also add a PA system in there to talk through speakers in the facility if I can figure it out

#

as well as some containment door controls

#

kinda like FNAF a bit

celest pulsar
#

Ah shiiii

#

I'm usually the terminal guy in ny runs so this sounds like fun

uneven stream
#

New HandheldTV (ZagCam) feature test

#

showing off letting you deploy them on the ground to watch specific places and also them becoming body cameras when you pocket them

#

(ignore the weird lines on the terminal screens too, that is just because screens render weird in Unity's Editor)

brazen forge
#

so does this interior work with LLL v50?

#

or its broken like SDM atm

sacred quiver
winged nebula
#

good news, it does work with the current LLL

sacred quiver
#

The update for v50 should be soon

winged nebula
#

but I can't exit the game while staying on that moon

uneven stream
winged nebula
#

good thing is that I can still play with it just fine

#

not much else is broken

uneven stream
#

impressive since that current live build was mostly meant for v49 haha

#

next update will come with lots of new features we've been cooking

deep wing
#

Excited to try this out, looks insanely well done.

uneven stream
#

and v50 support

#

well it does work with v50 already I guess

#

as long as you don't bring the handheld cams onto the ship and fly off

winged nebula
#

yeah also the "scanforitem" glitch

uneven stream
#

we think we have it ready for v50 now

#

but I want to make sure that glitch won't be an issue

winged nebula
#

it might be just a nutcracker spawned im not sure

#

also somehow after I changed a few things about blackmesa in LL's config the terminal breaks

#

is it normal to have 2 outside fire exits linked to the same indoor fire exit

#

oh wait its happening on every round

uneven stream
#

Confirmed that spray paint seems to work as well which is nice

#

not sure about BetterSprayPaint

#

haven't tested it

winged nebula
#

Im getting this weird issue where in Black mesa the terminal cease to function

#

it seems to be only happening to this particular moon, and the way terminal fails is that you interact with it and the "press E" thingy is gone

#

I suppose it has something to do with the configs cuz i never got this issue before

uneven stream
#

can you send the logs?

winged nebula
#

i might do some troubleshooting first

#

Im trying to modify the scrap amount and enemy spawnpool on each moon

uneven stream
#

yeah all that should be possible with this mod, but are you on v49 or v50?

#

some things for that have changed for v50 which should be released for this mod officially soon. So I imagine some config stuff might break if you are trying to edit values if you are playing on v50 for this mod

#

hoping to release official v50 for this tonight if possible, but at very least tomorrow

winged nebula
#

v50

uneven stream
#

ah yeah then the config stuff you are doing might be making it mad

#

it should have official v50 support very soon, including fully v50 config support as v50 config variable names have changed

winged nebula
#

yes and i'll be patiently waiting

#

uhhhhh

#

i disabled content configuration in LLL but its still not fixed

#

i guess once broken there's no going back huh

winged nebula
#

oh wait it might be a conflict with Detailedscan

#

bcs i was trying to get a accurate read on the value of scraps spawned inside

#

yes it is a conflict between blackmesa and detailedscan

sacred quiver
winged nebula
#

is it client sided?

sacred quiver
winged nebula
#

oh good

winged nebula
#

uhh isn't black mesa supposed to be underground, the rain just go through the roof

#

also is there a way to better the performance of this interior

#

my framerate cant go above 30 once i go deep within black mesa

uneven stream
#

It gets 60fps if you use cullfactory

undone fulcrum
#

yeeeeeeahhh, tried it out the other day with a heavy modpack, def performance-heavy

uneven stream
#

Or at least on the build that is coming out soon

#

The optimization changes should help a lot

winged nebula
#

well most of the modded interiors do work smoothly but black mesa

ornate coral
uneven stream
winged nebula
#

even the LGU layout

upbeat haven
#

Time has come

#

I am ready for you

uneven stream
#

Cooking up some more stuff

#

V50 update I am hoping can come out tonight

undone fulcrum
uneven stream
#

Dang ol green lightning won't stay lmao

#

Well that isn't not quite right

undone fulcrum
#

lmaoooo

uneven stream
#

Much better

#

now I just need a cheap plasma ball in the center

#

Looks really cool when the custom apparatus gets pulled

uneven stream
#

@upbeat haven

uneven stream
#

specc this room out so far

upbeat haven
#

RAHHHHHH

#

JESUS

#

the cooking went

#

hard

uneven stream
#

Xen Observation lab room tile

grave knot
#

so I'm not sure if It's just me, but when I play the black mesa map is seems to break all the other moons when I leave the moon in multiplayer

#

is that gonna be fixed as well in this update? if It's not just me

grave knot
#

yess

uneven stream
#

Ah yeah the current version was only for v49 so far, but I'm hoping to be done with my v50 update tonight

#

Should fix that

#

V50 causes weird issues with mods from v49 lol

grave knot
#

I actually wish the game didn't update LuL but I am looking forward to the fix :) amazingly detailed map

uneven stream
#

Next update will be adding loooooots of new stuff so hope you like it!

grave knot
#

Looking even more forward to it! thanks for your lovely work Heh

uneven stream
#

Upcoming Changelog for next update

  • Fixed all normal issues for textures so lighting looks great now
  • Added nice lighting to each room (that syncs with the Apparatus Room)
  • Added custom apparatus room + custom apparatus (Resonance Cascade Room + Xen Crystal)
  • Added new single and double doors as well as blockers
  • Added custom animations for new doors + custom sounds for them too
  • Added 10 new tiles for generation (total is now at 110+ room tiles)
  • Added new features to Handheld TVs (ZagCams) such as bodycameras, ground deployment, etc
  • Tweaked nightvision of ZagCams
  • Optimizations added to Security Terminals so cameras only render when the screens are being looked at
  • Revamped entire security room (moved it, added it to be next to Start entrance)
  • Added custom Clipboard to Security Room for lore and instructions to Security Room features
  • Tweaked fire escapes to try to fix syncing issues
  • Tweaked Scrap Spawns to help spread them better
  • Tweaked monster spawns to be more intense and worth the risk of going in
  • Tweaked vent ducts to try to prevent players from falling through them
  • Tweaked dungeon size a bit
  • Optimized exterior and interior to give more fps (still requires Cullfactory)
uneven stream
#

They've done a lot of testing and bug fixing πŸ™‚

untold knot
#

Should we foresee any unforeseen consequences?

uneven stream
#

Definitely πŸ™‚

#

Be sure to read the clipboard in the security room

ornate coral
uneven stream
#

Excited to get to custom hazard stuff and custom enemies

grave knot
#

custom enemies on a half life based map is going to be such a W

uneven stream
#

Yeah it'll be fun to work on haha

ornate coral
uneven stream
#

First one will probably be a headcrab and zombie employee

ornate coral
#

Headcrab is like the uh

#

Snare flea

#

But grounded and lunges

grave knot
#

you should have the headcrab attach if possible Lul but like, at low health

ornate coral
#

Duh

regal valley
#

You should have one rare easter egg headcrab that's friendly and his name would be be Lamar lol

uneven stream
#

I'll probably do it like snareflea but have it lunge and damage players, and if player is low health enough jump on their heads and if not smacked with a shovel in time then they get turned into a zombie employee

#

Which will act like a mimic, but be a bit slower and attack players instead of turning them into another zombie

grave knot
#

now that is an extraordinary idea for a headcrab enemy

uneven stream
#

And of course make scary noises

grave knot
#

half life alyx type noises

uneven stream
#

I've got all their animations and sounds already grabbed haha

white stump
uneven stream
#

Just wanted to wait to dive in until I get the interior mor polished

uneven stream
#

I'm excited to do Barnacles too

#

And have players go ragdoll and get sucked to the ceiling if they hit the tongue

grave knot
#

going full send on the enemies is gonna be a W, let's pray the game doesn't update until that is completed LuL

uneven stream
#

And maybe eventually a Gman that stalks you like the ghost girl, but if he touches you then he teleports you with your loot to a random location

#

I also already have a test version of a Tripmine going

#

But holding off for implementing it and polishing it

#

Nothing is final about these trip mines at all and are just a proof of concept for now

ornate coral
#

Please

uneven stream
#

Going to be interesting having mines you have to duck under or jump over and not go around

#

Oh yeah I have that already mostly done

#

Microwave room will be getting in eventually

ornate coral
uneven stream
#

Have about 20-30 other tiles I am almost done with

ornate coral
grave knot
#

the concept looks lovely so far, expanding the radius on the explosion for like 50 dmg each would probably be good, or the closer to the inital explosion the more dmg

uneven stream
#

Basically enough radius to make sure you yet damaged or die from it

grave knot
#

oh yeah that'd be so sad if players just avoided it LuL

untold knot
uneven stream
#

And have it go off as soon as the laser is touched

untold knot
#

in most of the games if Gman actually did anything it was helpful to the player

uneven stream
#

Yeah maybe Vortigaunts should be the teleporting ebemies

#

Chasing you down to throw a teleportation beam at you

grave knot
#

GMan could be similar to Schizophrenia LuL like he shows up in your vision and speaks if you look at him

untold knot
ornate coral
#

Next update for V50?

untold knot
#

UM GALLAH LUNG

uneven stream
grave knot
#

the headcrab and zombie employee are going to be the first enemies right most likely

ornate coral
uneven stream
#

Oh yeah I'll likely be done with the update tonight

uneven stream
grave knot
#

my pack will be perfect when this update drops heh

ornate coral
#

This update. Tonight.

#

V50 compatible?

uneven stream
#

Yeah it will be the v50 update πŸ™‚

ornate coral
#

Oh then I'm dumb

grave knot
#

hey how do you do the big bold font for the message?

uneven stream
#

Was going to do one for 49 but decided it wouldn't be worth the effort

#

But in front of your text

#

With a space after

grave knot
#

ohh okay, lovely
I manage a modpack for a server so that'll be useful :)

ornate coral
grave knot
#

It'll be tonight sometime, we must be patient 😁

ornate coral
#

Fair

#

I don't mind

uneven stream
#

I say that now before we accidentally find something game breaking lmao

#

again

ornate coral
#

Huge

jaunty thicket
#

Damn.. LET THEM COOK!! πŸ˜­πŸ™

#

The things you do is a lot a lot

uneven stream
#

It was going to be released right about now, but running into something new causing fps issues now on low- mid range pcs thinkfusing

ornate coral
#

Get those fps issues outta there!

uneven stream
#

on my machine I get 70-80 fps

#

but that is the problem when you use higher end geometry haha

#

lethal geo is like poo so it runs at crazy fps usually

ornate coral
#

With good fps first before releasing

#

I cannot tell you how many people have that brick laptop

uneven stream
#

I don't think it will ever run at high fps on low end PCs tbh lol

uneven stream
#

but yeah I spent like 10 hours culling backfaces, removing unseen geo for big tiles like the main entrance and the exterior, and it gave like 10-15 fps and is more stable

vapid pendant
#

you setting max texture res on stuff?

uneven stream
#

I used to get 55-60 fps but now I get 70 or so

#

nah all textures are on 512

uneven stream
#

last thing I can think of is down the line trying what Cobertos has for his portal ripped levels

ornate coral
#

Especially with like 100 plus tiles

#

That's mental

vapid pendant
#

can run in editor and use unity's profiling tools

uneven stream
#

he has a script to merge some geo and whatnot

#

It also doesn't help that that I am still new to Unity hahaha

uneven stream
#

So its nice to have people who know things with nice tips

ornate coral
#

Dude you are doing incredible for your first time with unity

uneven stream
#

Yeah never used Unity before a month ago haha

ornate coral
#

I'm not that well known with unity minus small things

#

But what I'm seeing with this moon

#

It's really good dude

uneven stream
#

Thank you T.T

ornate coral
#

🫑

uneven stream
#

If I can't ever pin down the fps stuff for lower end machines this might end up having to be a higher end machine moon lol, spent almost 400 hours into this so far and idk if there are many optimization ideas left to try, but if I do another interior at some point too then I would do things very different lol

#

most of this has been an experimental learning exercise haha

ornate coral
#

But I heard it's at... 512?

#

Going lower won't make it look as nice tbh

uneven stream
#

the game comes with 2k textures, so I made them 512 now

#

so they are currently 1/4 the quality

ornate coral
#

Lol

uneven stream
#

but worst case I could try 256 eventually, but yeah idk

#

oh gosh idk how to do that with a config haha

ornate coral
#

Tbh same

#

But asking around might help

uneven stream
#

most of that is done via unity on building the bundle I think

#

πŸ˜…

ornate coral
#

It looks good at 512

#

Right

#

Then keep it at 512

#

256 would just. Mess it up. Tbh

#

But maybe putting down that the interior is not for low end PCs

uneven stream
#

yeah I will definitely mention that lol

ornate coral
#

I mean if you can find a unity expert to help with the config thing

#

That could help as well

#

πŸ€·β€β™‚οΈ

vapid pendant
#

@uneven stream hows your download speed

uneven stream
vapid pendant
#

if you send me your unity project i can try and take a gander when im free

uneven stream
#

Sure I can toss it your way! I can .7zip what I have after tonight and toss it your way

ornate coral
uneven stream
#

Just removed some things I was sus about and Zac said it seemed to have helped so at least that is good too

vapid pendant
#

you can remove these from the zip before you upload

uneven stream
#

will do!

#

Thanks Batby, I will try to pack it up later tonight and no rush on checking it out 🫑

old fiber
vapid pendant
#

yeah but like

#

thats gotta be private

#

do not upload a dungeon or moon project to github publicly 😭

old fiber
vapid pendant
#

you can

old fiber
#

then there we go? Or am i missing something

ornate coral
#

It's public domain on GitHub

#

Not the best idea tbh

#

Well not public domain

#

Like people can see the code

vapid pendant
#

unless its private

#

which is why i told him to set it to private

ornate coral
#

Fair

old fiber
#

oh alr, also its more work to set up thr github

uneven stream
old fiber
uneven stream
#

but the mod itself is huuuuuge so github might be mad about the whole thing on there