I have a modlist shared amongst my friends that adds quite a lot of custom moons and custom dungeons and the most notable issue is that when a moon is selected(mostly when not by host) the landed moon is different from the one selected and the dungeon bugs out with only the host playing normal, or when the host select a moon then the moon is normal but the dungeon is bugged out. It can be temporarily fixed by relaunching the game but it will just come back later. This issue occurred alongside a bug that makes all members(not host) buy things without spending money. I believe this is something to do with the terminal or maybe a sync issue, or maybe it was the configs that caused this, but we all share the same profile before we launch the game.
#Having some sync issues about custom moons and dungeons in multiplayer
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should I remove Csync if I already synced all the files? this issue only occured more often after I updated the modlist with a few more moons and QoL mods including LategameUpgrades and Csync and stuff.
also I have LethalExpansionCore and LethalLevelLoader enable at the same time as some mod require one or the other. Should I disable one of them?
do you solve this porblem? I had it recently
u know this is a post prior to v50?
now they dont work together