#Lethal Level Loader (Fixed)

1 messages · Page 2 of 1

tribal hatch
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wait really?

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i thought it was broken based on what batby said earlier

steel vapor
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Nah

tribal hatch
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#1214224631108608070 message

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this thing?

steel vapor
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That’s a different debate

tribal hatch
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oh okay

steel vapor
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The fact is that AC works with LLLFixed, and there are no game breaking issues and everything functions as it should

tribal hatch
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so no problems with AC and LLLFixed

steel vapor
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Nope, I run it

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Did a whole 14 lobby play test for 3 hours

tribal hatch
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oh sick okay

steel vapor
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Nothin caught on fire

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Except us

tribal hatch
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are there any KNOWN incompatibilties that AC has? like popular mods like MoreCompany, ShipLobby, etc etc

steel vapor
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AC has a compatibility list on its wiki on thunderstore

tribal hatch
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OHHH

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cool lemme go check it out now

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thank you @steel vapor :DDD

steel vapor
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Common sense applies, if AC does said thing, and other mod does the same or similar same thing, it’s kinda redundant

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Unless you want to disable AC from doing said thing, so other mod can do the thing

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@vague crest sorry for the ping but I’m really curious if I’m doing something wrong or just stupid

alpine fable
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i think being wrong would entail being stupid, and vice versa

sage kayak
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woops i meant set custom prices on any moon

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as a host not mapper

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a lot of moons feels over priced and it would be nice to have your own balancing

mortal pendant
mortal pendant
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(im not sure if it works)

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(but i think it does)

steel vapor
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That’s so real

vague crest
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Did my config fix broke the config gen ? Didn't know that

steel vapor
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Not implying that you’re stupid

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But for now can I just use LLL to generate a config and then use that one?

vague crest
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I didn't tested every case, in fact, poeple are here for that lol

steel vapor
vague crest
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I guess, but it's still a bit wierd, i don't remember that was a thing

steel vapor
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I mean I can show you my modpack and that without LLL, LLLFixes does not generate a config on its own

vague crest
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Gimme

mortal pendant
opaque steeple
steel vapor
opaque steeple
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People keep claiming that causes issues, but I don't believe it because BepIn literally skips loading LLL at all due to LLLF being a newer version.

steel vapor
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hey man, idk its weird

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Using both LLL and LLLFixed I got interior desyncs, got rid of LLL played for 3 hours with 8 people, same desyncs never occurred

opaque steeple
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Was mostly talking about cfg generation.

steel vapor
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of course

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of course when i go to show my issue to the mod dev, it suddenly wants to gen a config for me

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when it wasnt doing so in the past week

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now i look stupid

hallow copper
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I'm over here still getting horrible desyncs with LLL disabled 😭

steel vapor
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Well gg Refract, it seems to want to work now, thank you for your help

alpine fable
vague crest
steel vapor
opaque steeple
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Desync sounds cursed and I hope I continue not encountering it.

hallow copper
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or should I do a clean wipe of the profile maybe?

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and I've checked the lll config, no dupes

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even my friends

lyric charm
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i remember one time mirage was borked. so i just loaded another copy of the same exact modpack from code and it worked again.

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same exact mods and config and somehow it fixed shit

vague crest
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For me it's the first thing to check

hallow copper
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damn alright, I guess I wasn't really looking for an entirely missing moon when looking at their config. I'll check that later

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Does the moons/dungeons config have to be in the exact same order or just as long as everything is in there it's fine?

opaque steeple
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They'll be exact same when sharing a profile.

vague crest
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I created a small backlog to list everything i have to fix that poeple are reporting me, so i do it when i have some times.
If you guys have anything else to report, go ahead, i didn't noted everything, for now i have weather desync, config gen, a setting to disable custom terminal and a feature/standalone mod to check for moons/interior list desync (a bit like modlist hash checker)

steel vapor
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so i think it was a skill issue on my end

vague crest
hallow copper
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yes

opaque steeple
vague crest
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It doesn't cost anything to add it in the backlog, but i don't know if that's in the scope of this mod

hallow copper
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I will probably bother with that later, was not prepared for that amount of customization

opaque steeple
tough orchid
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Is LLL fixed better than ALL

frail crest
opaque steeple
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ALL doesn't need to exist in the first place. It's pointless.

tough orchid
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How

frail crest
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ALL is just modified LLL by author of advanced company and its used with AC

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It has no reason to exist really

opaque steeple
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They had disagreement and Potatoe concluded that LLL will no longer be compatible with AC, which is not the case. So he made his own version.

vague crest
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What a dream

mental quarry
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I kind of just wish AC hadn't come back to the Thunderstore, then we wouldn't have this whole mess

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It should have just stayed gone.

opaque steeple
crisp kite
opaque steeple
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That's what I said.

mortal pendant
lyric charm
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i want to know if there’s any incompatibilities between LLL and LECore. i hadnt ran into any issues using both, but i just want to make sure. just wondering since they both add capability of adding custom moons and im lil worried of any potential conflicts.

mortal pendant
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you can't config LECore moons with LLL's config

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that's it

lyric charm
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o ok thanks for the clarification. i assume this is also the same case for scraps between LECore and LethalLib.

mortal pendant
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idrk about scrap

lyric charm
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can lethal quantities configure for both LECore and LLL?

agile pasture
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Thank you man

elder phoenix
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@vague crest aaaanyway, yesterday two of my friends had interior desyncs when latejoined. Any ideas how desyncs can be related to latejoin?

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It stopped desyncing only when i rehosted

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We're using lobbycontrol for latejoin

mental quarry
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LobbyControl has had a lot of issues after you have more than 4 people with people seeing unknown names and such, so not surprised some desyncs there coild happen

elder phoenix
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Well, i can try to switch to shiplobby for sure, but isn't lobbycontrol originally a shiplobby fork

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also, yeah, fun kind of desyncs

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parts of correct dungeon was loaded

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correct dugeon on host was scoopy's castle, and incorrect one was hospital

opaque steeple
elder phoenix
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I know (which is very unfortunate design decision imo), but it's really annoying playing without latejoin. Also, that kind of desyncs never happened 2-3 weeks ago, i wonder what's changed

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We took a big break of playing LC and playing just for 2 or 3 days, getting those weird desyncs

alpine fable
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Worst case scenario

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You as the host leave the lobby and remake it

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Taking an extra 20 seconds mayne

elder phoenix
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Nope, it takes longer. If you play as host long enough - game refuse to go back into main menu by quit button, spamming with tons of errors instead

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So i have to alt+f4, then restart game, wait for minute or two for it to load and rehost

alpine fable
elder phoenix
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I don't know, it was like that for me almost from day one

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At least when i started using mods

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Maybe it's morecompany-related, as i'm using it from day one

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But who knows

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I can't recall exact errors right now, but i remember that they was completely random and unrelated to any mod, judging by stack trace

alpine fable
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@mental quarry might know

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We've had that problem before

mental quarry
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In your list?

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I know Celestial Tint caused it for me before

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There's been some others as well but I've removed them since

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Better Lobbies will 100% do it if you pair it with MoreCompany or LobbyControl

elder phoenix
mental quarry
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If you host one thing I immediately see

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Removed LethalAPI_Terminal as it conflicts with MoreCompany and then use the latest preview build of LobbyControl from github as a manual import

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Otherwise I don't see any mods that stand out, so it'll be trial and error of ones you've added recently before it started

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I think LobbyControl can cause it itself sometimes actually

elder phoenix
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It always was like that, for months, but it's not always

mental quarry
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Odd

elder phoenix
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If i play for short time - i can quit to menu just fine

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But if i host for hours - it's 100% gonna be that bug

astral agate
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is the fix only made to work with LLL or every mod that loads assets on mode screen?

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because surely LLL is not the only mod, out of hundreds of mods, that loads assets there right?

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i have no idea what i'm talking about so correct me if i'm wrong

crisp kite
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Current LLL loads stuff the tiniest bit later than most mods, to prevent the loading of such big files from making it take longer for the game window to open

astral agate
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so can the intro skipping issue happen with other mods or probably only LLL?

tranquil isle
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I know this is probably a frequent question but I can't find a straight answer from a quick scroll and I'm not sure I'm entirely understanding the mod description, but what exactly does this fork fix about LLL? The only mod I use with LLL as a dependency rn is WeatherTweaks and I'm just wondering if I should be concerned about any issues with the default version even without any interior/moon mods. I do have LECore, but again no interiors or moons, purely for scrap

opaque steeple
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Description and Changelog has all the info.

sturdy bramble
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Can somebody tell me the best place to put the dungeon(interiors) at? Is where I have it the best place? I want all interiors including vanilla to have the same chance to spawn on every moon

twilit ether
steel vapor
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Wait huh

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It’s me

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Woah

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What am I looking at

twilit ether
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yeah I @'ed you cuz of your doc of all the spawn chances for interiors

steel vapor
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Are you using LLL’s config

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Instead of the actual interior’s config itself

sturdy bramble
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yes

steel vapor
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Wacky, you do you

sturdy bramble
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i just want all interiors for every vanilla moon

steel vapor
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You asked like 2 things, do you want to know where dungeon fits best, or do you want even chance on all moons

sturdy bramble
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same chance to spawn

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im just curios if i did it right on that line

steel vapor
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You can do that in the interiors config itself

sturdy bramble
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curious*

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i know but i cant for the vanilla interiors

twilit ether
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srry if I put you on the spot here, just thought I could recommend the setup you had since it was really well thought out 😭 @steel vapor

steel vapor
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He’s not asking for places to put dungeon, he just wants even chances if I’m understanding correctly

sturdy bramble
steel vapor
sturdy bramble
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yeah im confused on that as well

steel vapor
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So you also edited the vanilla interiors value?

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To what

sturdy bramble
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on the other lines that say like Lethal Company :300

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75 for everything

steel vapor
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I mean it should work

sturdy bramble
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it does work sort of

steel vapor
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What’s the sort of

sturdy bramble
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i get the facility a lot more than the other interiors. So im not sure if i need to add this Experimentation:75,Assurance:75,Vow:75,Offense:75,March:75,Rend:75,Dine:75,Titan:75 to other lines also

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or if its just bad RNG constantly

steel vapor
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Let me get a bigger picture

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What interior mods are you using

still berry
steel vapor
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I just really don’t see why you would configure weights in LLL rather than the interior mods themselves

still berry
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That why I did it anyway

steel vapor
sturdy bramble
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plus you cant config the vanilla interiors normally

paper cosmos
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Works fine for me without lll

west cypress
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I am also curious, I haven't ran into individual config issues with interiors

sturdy bramble
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im using office, poolrooms, hospital

steel vapor
still berry
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like setting individual weights for moons

still berry
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Nah I think it was Scoopy and Office

west cypress
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Probably didn't format them right

steel vapor
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I have literally almost all the interior mods and weights work fine

still berry
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This was weeks ago mind you

west cypress
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Those should work

steel vapor
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Everything works now

steel vapor
paper cosmos
sturdy bramble
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ok i got it now lol

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i did a fresh config and set my stuff for all the interiors in the LLL config again

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now i get the vanilla mansion and the modded interiors on moons like experimentation

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i got mansion, office, facility on those 3 test runs

glacial zodiac
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With 7 interiors set to 80 all of it works good

elder phoenix
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anyone tried adjusting these values for modded dungeons?

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i don't really understand how it supposed to work

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i want, for example, shrink size of some modded dungeons, cause many of them are way too big, making it impossible to find loot

upper storm
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there is a bug with ether @vague crest
LLL config does not work with it, i think cuz it has a strange internal name Ether - (Downtown)
if you enable content configuration it will completely break the moons catalogue and you cant even enter the command
price is also not reflected correctly if you try to preview it from the catalogue, it will stay at 0 even tho it costs 400 when trying to route
you can change the price with LethalQuantities but previewing the price will still not work

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the price is reflected properly in ALL but i do not want to touch AC

dreamy shuttle
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is it recommended to disable LLL when LLLfixed is installed

sour prawn
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wait but

does the config still work or?

dense kraken
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For me seems like having content configuration on for ANY Lethal Expansion based moon will cause the "moons" command to not work.

leaden violet
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I can’t confirm as I haven’t tried it myself, but I know it patched a few LE issues

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But you give up the stability of LLLFixed

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As ALL doesn’t have the desync fixes LLLFixed has

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and afaik doesn’t fix the config issue?

mortal pendant
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this is a LE issue, there is no world in which ALL even dreams of fixing this

agile pasture
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I gave up on LE moons, because too much bugs with LLL and LEC together

mortal pendant
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yea im kinda thinking on giving up on em too

scarlet python
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after wesley ports his moons the main reason to continue using LE will be gone

agile pasture
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LE moons are good, but just by themselves, if you add LLL or LEC, just forget about playing the game without crashing

mortal pendant
mortal pendant
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i want wesley's moons and kast to become LLL ;-;

agile pasture
scarlet python
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the LLL port is coming after he takes a break, whenever that is

mortal pendant
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kast isn't yet cuz the maker is very busy tho :c

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also cuz no proper documentation

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unless that changed and i didnt know

agile pasture
scarlet python
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can you not just play LE moons through LEC? i haven't really used either so i don't know how it works

mortal pendant
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you can play old LE moons using LEC

scarlet python
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oh yeah, LEC is outdated isn't it

mortal pendant
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i don't know about new LE moons (because they don't exist)

mortal pendant
leaden violet
mortal pendant
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ah aight

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i was off the loop for a while

scarlet python
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i really would love to play wesley's moons but i just don't wanna bother with LEC because i'm stubborn

leaden violet
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You’re good <3

agile pasture
scarlet python
agile pasture
leaden violet
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I just know that there’s tutorials

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So I assumed the documentation was finished

scarlet python
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i may eventually cave

mortal pendant
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using LEC + LLL normally should only break the config

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so you won't be able to use the config to setup the moons

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that should be it

scarlet python
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is that so 👀

agile pasture
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I use LLL and LEC too, modpak with 112 mods, it's all kinda stable for now, I use some LE moons with LEC, but the drop ship is not coming, not a big deal for me 😄

warm nest
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would it be possible to fix content configuration disabling custom LE scrap?

agile pasture
warm nest
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not for me

agile pasture
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What is the problem you got

warm nest
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if i enable content configuration in the LLL config for an LE moon, all custom scrap on that moon vanishes

agile pasture
warm nest
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well disabling all LE moon scrap is the opposite of what i want

agile pasture
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I don't think there is a way for now to get LLL and LE going well, sadly

warm nest
mortal pendant
agile pasture
mortal pendant
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even solo

agile pasture
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I guess I got lucky too, until my friend joined and after the first map, his whole PC just soft lock, he couldn't even use his mouse, until I stopped the server

mortal pendant
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but did the magic formula work for em (ctrl alt del)

agile pasture
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and I must say the forbidden, but just to be good citizen, AC with Advanced Level Leader, fixes some compatibility issues with LE, but you don't have the fixes of LLL fixed, so the choice is yours

autumn temple
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Yeah I assume with LE/LEC moons it's not being able to edit them? or use the LLL config? (I use the fixed version)

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And I want to add custom monsters and items to other moons

agile pasture
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I guess with AC one you can, didn't test it tho

autumn temple
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but what about the OG LLL?

I assume I have to use the AC ver? (if so I want fixes for it)

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Like is there issues with desyncing and stuff for the AC LLL?

agile pasture
autumn temple
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damn

agile pasture
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Or just use AC 1.1.3 for one part and LLL fixed for the other

autumn temple
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OH okay

leaden violet
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The newest AC works with LLLFixed

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No real need to use 1.1.3

agile pasture
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Ah nice

leaden violet
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I’d only really recommend 1.1.1 or the most recent (1.1.14)

agile pasture
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Why 1.1.1

leaden violet
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Most stable version before all of the drama went down— some people don’t want to use newer versions.

agile pasture
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But the fixes of 1.1.2 and 1.1.3 😄🥲

leaden violet
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A bug with loading levels that was introduced in 1.1.2 wasn’t fixed until 1.1.9

mortal pendant
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iirc you shouldn't use 1.1.3

leaden violet
leaden violet
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Unless there’s stuff in it that isn’t mentioned in the changelog

leaden violet
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But yeah I’d avoid 1.1.4-1.1.10

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So I’d say 1.1.1 or 1.1.13/1.1.14

agile pasture
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Thank you man

leaden violet
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And any version of LLL should be compatible with those three versions

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I don’t know for sure if ALL is compatible with 1.1.1, but I don’t see why it wouldn’t be

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But LLLFixed is prob your best bet regardless

agile pasture
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I think so too

leaden violet
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Officially supported + fixes several big bugs

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For context, ALL is not supported by IAmBatby

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As it was made against his wishes and without his permission

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Whereas LLLFixed is basically the official ‘successor’ for the lack of a better way to put it, and has Batby’s support. Its changes will be added into LLL if/when it has its next update

mental quarry
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I'd say don't use AC

leaden violet
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If I have anything wrong here please correct me

leaden violet
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From what I know, it’s the best alternative for lobby stuff and I think the only other way to get cosmetics

autumn temple
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Mainly I'm using AC so I can edit or use LLL

leaden violet
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I’m like 90% sure LLL works with MoreCompany

still berry
leaden violet
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Thought so

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I don’t see why it wouldn’t

still berry
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LateCompany Also works if thats a worry

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Pretty much most things do

leaden violet
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And I think people are starting to use LethalQuantities as a replacement for those aspects of AC?

autumn temple
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ah okay-

And yeah Quantities seems too complicated/confusing to use

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well to me

leaden violet
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From what I’ve heard, AC is a lot more accessible atm

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But I think Quantities can go more in depth

mental quarry
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I just use CoilHeadSettings and MEOF for now to adjust masked and Coil Head stuff

leaden violet
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I haven’t used Quantities yet so I can’t speak for it

mental quarry
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I can't be bothered to learn stuff like Lethal Quantities, LethalEditior, etc

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I'll wait for ProfX's alternative for the AC stuff to come out

leaden violet
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Only reason I use AC is due to the control over spawns and such— having uneven things across moons would drive my OCD mad

autumn temple
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yea

I'm gonna use AC for now on

leaden violet
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and from what I know Quantities can take a bit to get everything set up

mental quarry
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I only ever used it to adjust masked enemies and coil heads

leaden violet
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I loved Masked sm

autumn temple
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any advice or way to have normal 4 slots?

mental quarry
autumn temple
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yea k gonna keep my old modpack just to be safe as well

leaden violet
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It’s pretty stable and doesn’t have any weird stuff going on

autumn temple
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so use 1.1.1 AC then?

leaden violet
leaden violet
upper storm
autumn temple
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ah okay then using 1.1.1

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then

leaden violet
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So yeah 1.1.1 or 1.1.13/1.1.14

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No reason to really use any version other than those three

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Well except 1.1.2 if you don’t mind risking whatever the bug is

upper storm
leaden violet
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Ahhh

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Thanks for letting me know!

autumn temple
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oh hey btw-

does AC touch turret AI btw?

leaden violet
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Although we should move to a diff channel if you have more AC questions not related to LLL

autumn temple
vale mantle
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@vague crest LLL had a problem where the eject command in the terminal doesnt work, whenever you try to eject itll go through the confirmation, but when you confirm it, it just goes to the moon page, is there any way youre able to fix that? It would be much appreciated

split igloo
leaden violet
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No

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You can choose whatever you want to use

split igloo
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because me and my fds just facing a weather desync problem on map, then i installed LLLfix, the problem still here, until i install ALL

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i dunno is ALL fix that or not

leaden violet
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Any version of LLL should work; LLL, LLLFixed, and ALL

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are you using LE/LECore?

split igloo
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LECore yes

leaden violet
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Yeah there’s some compatibility issues with LE/LECore that ALL fixes

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So that’s why

split igloo
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so i can just delete LLLfix? cause i dunt want my modlist goes too long

leaden violet
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If you aren’t using it, yes

west cypress
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I personally use WeatherTweaks, my group haven't had weather desyncs for a while

split igloo
lyric charm
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weathertweaks help prevent weather desyncs?

mental quarry
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I have a pack of 100 mods right now and the game runs rock solid smooth and stable

split igloo
mental quarry
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Ah, if you add AsyncLoggers that will take a good chunk off of the game launch time, cus it makes logs no longer be used on the main thread

split igloo
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there are still difference when costumes in several mods or combining to 1

mental quarry
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My game launches in about 35 seconds, it used to take over 1 minute

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The reason it takes so long is cus BepinEx is loading stuff, you can see that if you use debug logs

split igloo
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is that mean if i use Async, i will not have log generate any more?

mental quarry
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AsyncLoggers is good all around, you'll get a huge performance benefit in game too

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It'll still generate logs

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Just not on the main game thread

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So you get no performance loss from logging

split igloo
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oic

west cypress
mental quarry
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The funny thing is

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LLLFixed fixes the weight system it uses

split igloo
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Sorry just one more question, me and my fds just having a sound dysnc problem. When one of us die, one player can here his voice. And mostly when we join game, 2 players will not able to hear each other. Im not sure thats because of LLL or not.

mental quarry
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if you pair WeatherTweaks with normal LLL, to say the least

split igloo
mental quarry
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Eclipsed will almost always go back to Eclipsed

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rather than using the weights that mrov put

mortal pendant
mental quarry
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You say that until you have a group where some people constantly complain about Eclipsed

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XD

mortal pendant
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they always complain anyways

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it's not complaining about weather that's gonna annoy me

mental quarry
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Lol yeah moments that annoy me are ones like when Ruthie panicked and pulled the damn lever when everyone else was inside Rend XD

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it even annoyed them haha

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It was funny but everyone went "Wtf? Why?"

vague crest
split igloo
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and i found sometimes one player's voice get stuck on ship

vague crest
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That's some wierd issues aha, do you have any mod that interact or change anything with the player voices ?

split igloo
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Here is my modlist

split igloo
west cypress
white osprey
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So should I disable LLL when using this? And do I regenerate my config and use lethal quantities instead?

opaque steeple
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No.

white osprey
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Alright

opaque steeple
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It doesn't matter.

lyric charm
split igloo
white osprey
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I don’t know what doesn’t matter

vague crest
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From the logs, i can tell you that there was LLLFixed installed

opaque steeple
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Doesn't matter if you disable it or not.

west cypress
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Ah i see

white osprey
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I see thank you

still berry
vague crest
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@opaque steeple Some poeple reported that it was more stable when disabled

white osprey
#

interesting

vague crest
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Vodoo magic indeed

lyric charm
white osprey
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And I’m assuming I have to regenerate my LLL config since it’s full of duplicates?

opaque steeple
#

[Warning: BepInEx] Skipping [LethalLevelLoader 1.1.0.6] because a newer version exists (LethalLevelLoader 2.0.0.1)

still berry
opaque steeple
opaque steeple
#

...

lyric charm
vague crest
opaque steeple
#

You can use walkie on terminal in vanilla LC, with 0 mods.

split igloo
#

i have to exit terminal

opaque steeple
#

Hold it in your hand when you enter terminal.

still berry
#

You have to be holding the walkie what you enter the terminal

vague crest
#

Also you have WalkieUse

still berry
#

then click to talk

vague crest
#

Ah nvm

split igloo
split igloo
vague crest
#

Nono

#

Nevermind

split igloo
#

ok, thx a lot!!

vague crest
# split igloo ok, thx a lot!!

i'm not sure about the stability of SkinWalkers tho, also you have a lot of issues with the AutoTranslator assembly of Unity for some reasons

vague crest
#

I would like to say no

still berry
#

Skinwalkers gives me semi-regular errors but the game runs fine 🤷‍♂️

white osprey
#

Alright so I keep my current config

#

Thank you

split igloo
lyric charm
#

u should use mirage over skinwalkers imo. just a recommendation. same voice is synced for everyone.

still berry
vague crest
#

I mean, a if condition, a try catch, can solve the issue 95% of the times

still berry
#

Will probably go with mirage just to get rid of the errors LOL

split igloo
lyric charm
#

its configurable

split igloo
#

ok ill go with mirage then

vague crest
#

Maybe use Mirage instead of SkinWalker and MaskedEnemyOverhaul

#

1 better than 2

lyric charm
#

mirage will make everyone hear the same voice recording. also the masks will use the same voices as the person they're copying.
if u dont want masks to dopplegang players, u can turn that off too.

split igloo
lyric charm
#

love the doppelganger masks 🤣

#

made for some funny moments

mental quarry
#

But Mirage is definitely better than Skinwalkers for sure

wooden aspen
leaden violet
wooden aspen
white osprey
#

Same

solid stump
lyric charm
#

ok ill check it out

split igloo
crisp kite
#

@vague crest probably won't implement your code directly but I assume you have no issue with an LLL update making this mod redundant, yes? Chill to credit you for your research and release while the situation was ongoing ofc

opaque steeple
vague crest
#

I will make this mod deprecated once you are done with the next update anyway, there is no reason for it to exist anymore after that :p

royal furnace
#

I'd say you two should work together on it if you both want to, might help with getting stuff done

crisp kite
#

I've never been open against contribution for LLL or anything

royal furnace
#

yeah just recommending if refract wants to put their changes here into LLL directly and maybe work on future stuff together

crisp kite
#

Forsure

royal furnace
#

would be cool to see collaboration on LLL to refine it

crisp kite
#

Generally I do prefer to re-implement ideas myself when I can just so I have a better understanding of what I'm cooking but that's not a hard no to direct PR's or anything. Usually "hey dumbass do x" does fortunately get the job done 9 times out of 10

#

@faint timber can attest to that lmao

#

mrov has also been dabbling in some weather stuff that i'll def get vibe checked for my implemention

solid stump
#

my implementation is very much incomplete as of now

crisp kite
#

i dont know why i knew i didnt have to tag you

solid stump
#

but I have some ideas that I think would be very beneficial to implement

solid stump
crisp kite
#

truing

#

yeah weather stuff probably just needs realistic usecases to stresstest it

#

same w/ initial dungeon stuff

#

lowkey want to hold off on it because im really hoping it might be reworked in v50 but

solid stump
#

we'll see when it comes out

#

and lord knows when that's gonna be

crisp kite
#

probably soon enough to where i dont mind waiting a littleee bit

solid stump
#

which is not feasible to do, realistically

crisp kite
#

What aspects of it?

solid stump
#

i mean - i just assume that based on your desire to make everything as vanilla-ish as possible

crisp kite
#

No i mean

#

what about AC's do you like

solid stump
#

i liked it's configurability and them abstracting all of different things that were scattered throughout the game (there's not a "all terminal nodes list" anywhere lol) into a singular place with clean properties

#

so instead of doing some crazy things to get unlockables price it was instead a property of unlockable

#

not a property of a terminal node that had the same id as unlockable in a different place

#

and i think doing this to the weather-related data will bring big benefits to the maintability and extensibility of the system

crisp kite
#

Oh yeah that kind of stuff would already be planned for ExtendedItem

#

I already do something like that for ExtendedLevel's routePrice

solid stump
#

so you're creating the abstraction layer on top of the base-game spaghetti to handle all the moving pieces?

crisp kite
#

more or less

solid stump
#

nice

#

the only thing that fixed the vanilla weather desync is not using vanilla system lol

#

but what i'd ideally do is combine all things that a weatherType can change (effect, variables, multipliers etc.) and package them in a single class

#

because that's so much easier to deal with

royal furnace
#

had thoughts about fixing up the item spawning system since it's pretty borked and noone does much with it subsequently

solid stump
#

because the vanilla system is too predictable imo

royal furnace
#

yeah, the dungeon has nodes that items try to spawn either in a radius of or directly on top of

#

and each node has data determining what item can spawn at a given location

crisp kite
#

(im open to feedback)

royal furnace
#

but the underlying code checks the spawn data objects' hash directly instead of the string contained in it so if you try to set them up as you'd expect in a decomp it won't work since it'll put a different asset item in the bundle that when compared don't match

solid stump
# crisp kite (im open to feedback)

(this is me on hopium) i should have my weather type abstraction ready (or at least planned) sometime during the weekend - i'm in the process of making it work in the first place, i'm also looking into getting a dependency on MeteoMultiplier for my custom/changing/combined weathers and so on

#

so ideally it's gonna include all of that in some way

#

and i know that LLL has it's own setting in regards to multiplying dungeon sizes/scrap amounts

crisp kite
#

yipeeee

solid stump
#

👀

#

so you're gonna have a way to attach custom effectObjects and hook them inside of the game?

reef dragon
crisp kite
#

Eg 99% of custom weather effects would just use None

#

The reason I do it like this is similar to ExtendedLevel and ExtendedDungeonFlow, I’m going to make ExtendedWeatherEffects for all of the vanilla weathers too, and then modify the selection of the random weather rolls to use ExtendedWeatherEffects instead, which will consider the vanilla and custom weathers as equal content

solid stump
#

Ideally i'd use that instead of my jank 😄

#

but i reckon it's a long shot (as of now)

solid stump
crisp kite
#

The fortune side effect to this is also like, if you want to make an iteration of say Stormy Weather, instead of having the enum set to None just change it to Stormy and it’ll pass all the vanilla checks for the enum

solid stump
#

yeah, exactly

split igloo
crisp kite
#

no

solid stump
#

imo it's way outside the scope of a asset loader ^

autumn temple
#

Agreed

quasi herald
vague crest
# crisp kite Generally I do prefer to re-implement ideas myself when I can just so I have a b...

I don't thinks my fork is very clean, i did that to get a fast fix and i learned the base game code "on the job" since it was my first mod for this game and also it was never intended to replace the original mod in the first place.
I thinks i'm a solo guy when it comes to dev, and i thinks you are the same kind of person, i wouldn't like to see someone send a PR with 50% of the files modified on a personal project, mainly because it's 'personal' and that make you lose half the knowledge of your own code.

If i debug a bug like this in the future, now that i know you a bit more, i may probably make a small PR so you can review it and either merge it or implement it yourself, for now i thinks i want to try to make a small compatibility mod that works like ModlistHashChecker that check for host/client desyncs on weather/moons/scrap etc.. (like we talked the last time)
On a side note : You should clean your .csproj while you are at it, you can check the one in my fork if you want

tranquil isle
dreamy tree
#

Hello!

#

So I have a question about this mod

#

Can you control what spawns outdoors and indoors?

opaque steeple
#

Tried looking at LLL config?

#

I don't know what does/doesn't work though, or with which combination of mods.

dreamy tree
#

Ah

somber bridge
tranquil isle
tawdry thistle
dreamy tree
#

Is there any incompatibility with Lethal Level Loader and whatever other mods are used to create custom moons aside from LLL?

opaque steeple
#

No.

dreamy tree
#

Okay good

#

Thank you

#

👍

stable plaza
autumn temple
#

I'm trying to mess with the editor in LLL(fixed) but so far it keeps crashing and leaving stuck in loading seed-

split igloo
#

i want to go to gloom and i got this, do i set anything wrong?

split igloo
#

Hi everyone, I have another bug when using LLL to change moons' config. I'm trying to land on moon Fission-C and stuck on loading random seed.

split igloo
#

and also a bug, when i try to close the game and restart a room, the price of moon goes back to normal

gusty night
split igloo
#

and i didnt add or remove any moon

#

I install wesley's moons before using LLL to change config

gusty night
gusty night
#

Do you have original LLL uninstalled

split igloo
gusty night
split igloo
gusty night
#

Oh interesting

#

Didn’t know

#

Can you dm me a dependencies list?

#

Settings —> search “dependencies”?

split igloo
#

fix the desync problem that LLL did

sick knot
#

it still happens btw

proud yacht
#

wait so should I use this mod over regular lll?

still berry
proud yacht
#

Does this mod cause any lag issues?

#

When I played with it solo I didnt have any issues but when I put it in my modpack and played with friends, we had some lag issues

opaque steeple
#

You can keep both on. LLL isn't loaded by BepIn anyway when LLLF is present.

mortal pendant
mental quarry
#

I've never had lag, LLLFixed disables normal LLL

#

Lag is likely from something else

mortal pendant
#

sometimes having both enabled spams logs and causes lag for some reason

#

had that happen once before too

mental quarry
#

Ah well

#

You should be using AsyncLoggers anyways

#

That gets rid of lag from logging

mortal pendant
#

yeah that was before asyncloggers

mental quarry
#

I never have had any log spam from using them together tbh

proud yacht
#

Is there any reason to not use both?

opaque steeple
#

You'll get conflicting opinions.

split igloo
opaque steeple
#

Conflicting opinions.

#

Not mod conflict.

split igloo
#

oic😂

wheat yarrow
#

[Error : Unity Log] Scene 'schoolscene' couldn't be loaded because it has not been added to the build settings scenes in build list.

#

I am getting this error with your mod and it just tell waiting for the ship to land @crisp kite

#

and it doing that for all the map

split igloo
wheat yarrow
#

so i have to delete all the map

#

then

#

cause no map is not doing that

split igloo
#

u mean vanilla map also?

wheat yarrow
#

all the map

#

i had to remove completly LethalLevelLoader to make it work

#

and it work so the problem is LLL

split igloo
#

one map ruin all maps

wheat yarrow
#

i remove all the maps

#

and with LLL still in the modpack

#

and wowie it is not working

proud yacht
#

I just want to know if i can run this fork without lll

split igloo
#

did u install LLLfix?

wheat yarrow
#

nope

split igloo
#

==

proud yacht
#

Damn

split igloo
#

of course there is problem u dunt fix it

proud yacht
#

I ended up unnistalling like 10 different not related mods

#

And i havent tested it with other people yet

wheat yarrow
#

you didn't suppose to need LLL Fixed

#

since yesterday i just use LLL and it was working

mortal pendant
proud yacht
#

But if im using lllfixed, do i have to use lll?

wheat yarrow
#

yeah that a good question cause yesterday my game was working well and now it doesn't because of LLL

opaque steeple
#

It's not loaded when LLLF is present.

proud yacht
bitter topaz
#

has levelloader been fixed yet?

rare zinc
#

version incompatible with lethalexpansion, this causes an error when loading new moons, any solution?

crimson saffron
#

Don't use moons that rely on lethalexpansion while using Lethal Level Loader because it's a known bug 😄

gusty night
#

Idk where people are getting their information from, LLL and LEC are perfectly compatible

split igloo
gusty night
split igloo
#

yes

gusty night
#

That could easily be an issue caused by another mod tbh

#

But idk

#

I also don’t use more company though

#

But I get no issues at all ever

split igloo
#

this happens after we add wesley moon, and wesley moon use LEC

gusty night
#

Cause the two I listed are known to be buggy/take a really long time to load, and the newer ones could have any kind of problems

wooden aspen
royal furnace
#

LEC is better but not perfect with LLL (and is discontinued), hence why batby is focusing on le conversion

wooden aspen
#

ill go find an example rq

gusty night
#

LLL and LEC

#

Combined?

gusty night
wooden aspen
#

found one here it says custom death penalty is causing the issue if u read the log

#

@split igloo

#

(this is an example)

royal furnace
gusty night
# split igloo mostly is gloom

Dynamic interior size is hella difficult to do so you can’t blame them, but if you want the errors to disappear you should disable that in the config

gusty night
#

I think people are seeing a frozen screen before loading into a moon and thinking oh it’s the moons/LLLs/LEs fault

royal furnace
#

Yeah, as with everything else logs are the key

gusty night
terse ferry
#

Just wanted to note here, that for me, custom scraps using LECore, as well as ones that dont like AbandonedCompanyAssets dont spawn when using the LLL config, even with LLL disabled and just using LLLFixed
To get these to spawn in, i've had to use LQ

crisp kite
#

id suggest any le based scrap mod start looking into moving to LL

alpine fable
crisp kite
#

its the oppisite i think

#

i dont mess with scrap

#

its just ll messes with scrap before me

#

which can cause issues

alpine fable
#

Might be, dunno who specifically that scrap mod though

sage kayak
#

for some reason non of custom scrap seems to work in LLL ?

#

127-Eve Large axle:94,V-type engine:80,Plastic fish:28,Metal sheet:83,Big bolt:89,Toy cube:18,Laser pointer:3,Bottles:67,Remote:16,Cookie mold pan:13,Toy robot:2,Magnifying glass:4,Stop sign:29,Tea kettle:24,Gold bar:4,Cash register:3,Clown horn:43,Airhorn:34,Candy:3,Red soda:2,Yield sign:8,Gift:24,Flask:42

Experimentation: Large axle:80,V-type engine:90,Plastic fish:12,Metal sheet:88,Laser pointer:4,Big bolt:80,Bottles:19,Ring:3,Steering wheel:32,Cookie mold pan:5,Egg beater:10,Jar of pickles:10,Dust pan:32,Airhorn:3,Clown horn:3,Cash register:3,Candy:2,Gold bar:1,Yield sign:6,Homemade flashbang:22,Gift:17,Flask:42,Old Book:6,Xiaomi:10,Wooden Chair:12,Cone:35,Magnet:35,Wooden Crate:35,Wooden Table:10,Armor:13,Car Key:7,Axe:13,Game Boy:10,Mario Glove:10,Marios Hat:10,Mario Painting:10,Marios Shoe:10,Marios Star:10,Poison Mushroom:10,Poltergust 3000:10,Redstone Torch:5,Cirno Fumo:30,Arson Plush:5,Cookie Fumo:1,Toimari Plush:4,Hamis Plush:0,Dirty Arson Plush:0,Maxwell:2,Glizzy:100,Revolver:10,Gremlin Can:6,Toy Hammer:10,Gnarpy Plush:3,Boink:12,Cup Noodle:8,Freddy Fast Bear?:7,Nokia 3310:15,Moai:8,Froggy Chair:18,Eevee Plush:13,Death Note:3,Uno Reverse Card:5,Weezer Guitar:6,Cat:13

#

thought it was because of this but it still dont seem to work i only get vanilla scrap on modded moons

#

do the user need to add the scrap manually ?

mortal pendant
#

with most custom scrap mods

alpine fable
#

LL scrap will add support for LLL soon^TM

grizzled rampart
#

just use lethal quantities

sage kayak
#

had issues with LQ

#

and i would have to manually add my scrap with LQ as well ?

sage kayak
alpine fable
#

Lethal lib

#

Most scrap are made through lethal lib and I think LE

sage kayak
#

ahhh

#

yeah thats correct

zealous dock
#

custom scrap wont spawn on lll moons for some reason, is there a known fix for that?

sage kayak
#

#1193461151636398080 @zealous dock

zealous dock
#

oh lol

#

thanks

whole galleon
#

Every time I load into the same save file, all my perks are still active except running shoes (I have to rebuy running shoes every time). Is this a bug or something I need to config?

opaque steeple
#

Wrong thread?

whole galleon
#

sorry

proud yacht
#

Idk if its my scrap mods playing weirdly with this mod, brutal company minus, lethal quantities, or a weird mix of everything but i have been noticing a lot less scrap when i play with my modpack

#

Like ill see 3 keys in a row with like 1 actual scrap item

mortal pendant
#

this is a LLL fork, not a moon/interior, you're on the wrong thread

sonic dome
#

oh sorry

fierce swallow
#

any plans to update this fork for the new beta before v50 is finished?

sour prawn
#

wont be necessary cause all of this will just be added to LLL itself in its next update

scarlet python
#

i think batby is planning on waiting until v50 officially releases to release his update, which is why it would be nice to have a working version of LLL before then

sour prawn
#

i mean, it shouldnt take too long for zeekers to finish v50 plus batby works fast so they could just fix whatevers needed and upload it probably next day or day after

#

im sure theres other games to play while waiting got everything to be stable

crisp kite
#

just cooking other stuff while i wait

sour prawn
#

see

#

i was right, very fast

crisp kite
#

3 houyz

sour prawn
#

though cause he added that disco ball afterwards i wouldnt be surprised if he added anything else

scarlet python
shy tinsel
#

Two players in my group just got interior desync for the first time in forever, and it was happening consistently for those two players every moon, including for Bozoros which is only configured for Circus, has anyone else had this issue since they started using LLLFixed. Most recent mod updates were loaforcsSoundAPI & TerminalFormatter, no issues before those two updated but not sure if that would be related. Nothing in console log noticeable other than LLL reporting the wrong interior for the desynced players.

shy tinsel
# solid stump did they latejoin?

Sort of. One was there from the beginning but had to leave because they were getting us stuck in waiting to land (i.e. we were all moving and talking but they weren't and when they left, the ship was able to land, nothing notable shows up in their console log here). They rejoined when we were in space and then we were able to land. They did not have interior desync while we were on Expirementation. But then it got stuck during take off, same person had to leave again.

Then they rejoined again, and the last person also joined, and then they both had interior desync from that point on. The interiors they got were one index higher than correct interior (although theirs were indexed just the same earlier in the log). They got circusflow instead of castleflow. Then they got OfficeDungeonFlow instead of Mental Hospital. Then they got Mental Hospital instead of CircusFlow. Their logs also show the "Day" being one less than the host's log.

shy tinsel
dark owl
#

anyone know if this works with LCOffice or Scarlet Devil Mansion?

tribal hatch
#

but it is best to configure w/ lethal quantities

fading wren
#

Hi, me and my friends got a problem:
when we create a game with some moons (Gordion Sect-0 and Minecraft Interiors) and Lethal Level Loader, whenever someone try to join the server, there's the grab: E bug and we're stuck with this screen. We also have Lethal Expansion and Minecraft Taiga moon but this one is perfectly working, and the bug happens even if we have LLL without LE.
Idk if there's another mod wich is incompatible with LLL or something else but that's really annoying and it would be very appreciate if someone can help us.

obsidian abyss
#

yo anybody know why when i play wesleys moons using LLL fixed or LLL, wesleys custom scrap doesnt spawn?

lilac turtle
#

wesley's moons don't use LLL rn

#

they use LE/LECore

obsidian abyss
#

im saying that when i use LEC core and LLL fixed i still get this issue

lilac turtle
#

o

thorny glade
slow pecan
#

what is this error [20:52:40.0920354] [Info : BepInEx] Loading [LethalLevelLoader 2.0.0.1]
[20:52:40.0955562] [Info :LethalLevelLoader] LethalLevelLoader(Fixed) loaded!!
[20:52:40.1832636] [Info :LethalLevelLoader] Transpiling GenerateNewLevelClientRpc
[20:52:40.2367025] [Error : HarmonyX] Failed to patch bool RoundManager::SpawnRandomDaytimeEnemy(UnityEngine.GameObject[] spawnPoints, float timeUpToCurrentHour): System.Exception: Cannot assign method return type System.Boolean to __result type UnityEngine.GameObject for method bool RoundManager::SpawnRandomDaytimeEnemy(UnityEngine.GameObject[] spawnPoints, float timeUpToCurrentHour)
at HarmonyLib.Public.Patching.HarmonyManipulator.EmitCallParameter (System.Reflection.MethodInfo patch, System.Boolean allowFirsParamPassthrough, Mono.Cecil.Cil.VariableDefinition& tmpObjectVar, System.Collections.Generic.List`1[HarmonyLib.Public.Patching.HarmonyManipulator+ArgumentBoxInfo]& tmpBoxVars) [0x00471] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_0471
at HarmonyLib.Public.Patching.HarmonyManipulator.WritePostfixes (HarmonyLib.Internal.Util.ILEmitter+Label returnLabel) [0x001a5] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_01A5
at HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl () [0x00234] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_0234

lilac turtle
#

Main game is now on v50 and this doesn't work on v50

#

Will need to go to previous version or wait for the main LLL to update

spare pier
wary jungle
#

What is that reupload

steel vapor
#

Fraud detected?

steel vapor
#

oh

#

OH

scarlet python
#

looks incredibly sus to me

steel vapor
#

idk man

#

sus as fuck

#

Im calling the feds

royal furnace
#

Especially with the source just linking to the main source code, might be worth diffing the decompiles

mental quarry
#

Batby is working on pushing an official update

#

I wouldn't touch that

thorny glade
#

i want shotguns to be able to spawn in as scrap on a particular moon, what is their ingame name so that i can put them as a scrap?

#

i tried shotgun, didnt work

#

im gonna try double-barrel next

split igloo
wary jungle
#

worked fine for me

mental quarry
steel vapor
#

Truly sus

thick helm
#

yeah i don't see it

#

like i tried it just now

#

and you just can't go to the moons tab in the terminal

vague crest
#

No idea what is this, it's not even forked from my repo

thick helm
#

as much as i'd wanna assume it's a virus that i just installed and ran on my computer 3 times now
i have yet to have all of my important files encrypted with a threat that they'll be destroyed if i don't pay ransom

vague crest
#

Checked the diff real quick, it just a fix of my fix, i assume it's ok to use (especially if it works in v50)

#

He just didn't take the time to add some changelog or info in the description of the mod

#

litteraly 30 secs

#

whatever

mental quarry
#

I'm not surprised

wary jungle
mental quarry
#

Can you land the ship though?

wary jungle
#

yeah

#

Am I blessed or something? Why am I the one who always get things to work lol?

mental quarry
#

@vague crest What did they even change?

#

To make it work?

#

Cus it's still odd they didn't even link their source and just linked yours

#

😆

#

I'm gonna guess they removed the terminal code and recompiled?

#

I'm sure whatever they did you could just do an official update for your mod, I'd trust that more than the reuploaded one personally

#

Cus Batby is working hard on their 1.2.0 update for LLL atm

vague crest
#

They changed some object casting types and i see some changes on mob spawn and terminal keywords changes

mental quarry
#

Ooh

#

Yeah the Terminal issue was the main thing I knew about

timber flax
#

No idea why but having updated to v50 and tried out the ominous new LLL fork of a fork these moons are showing up on my moon catalogue

wary jungle
#

if you want them hidden you'll probably need to go into LLL's config and make them hidden

timber flax
#

mhm

#

Just wondering where they are from

somber bridge
wary jungle
somber bridge
#

Artifice and Embrion are supposed to be hidden

#

Liquidation isn't even implemented

#

I think it softlocks if you try to land

wary jungle
#

doesn't recognize the moon

mental quarry
#

I'm gonna wait for LLL to officially update tbh

#

I don't trust the reuploader

wary jungle
#

Refract said that he looked at the code

mental quarry
#

Yeah but they didn't decompile it

#

And they said they assume it's safe, didn't confirm it

#

I rather wait

mental quarry
#

I'm glad it's working for some though

#

It seems to be a mixxed bag whether it works or not from what I'm seeing

wary jungle
#

Every interiors seems to work except SDM, which makes the game softlock on a black screen when launching a save

mental quarry
wary jungle
#

MoreInteriors also has custom items no?

#

And Poolrooms

mental quarry
#

Well SDM

#

Also has the custom Knight enemy.

#

Which is probably mad brokey

wary jungle
#

Could be, tho Shrimp from Office did seem to work

wary jungle
radiant tinsel
#

👍

sick knot
#

thansk for testing!

#

huge

ember salmon
wary jungle
wary jungle
ember salmon
#

sick

#

do you know what's causing this btw?

#

with the office mod?

wary jungle
#

I tried to hide Liquidation from the moon list and everything broke lol

wary jungle
sick knot
timber flax
wary jungle
#

not that big of a deal for me tho

sick knot
#

aye, you got a list of mods that def work/ dont work?

#

ty!

#

weird dont see office in there

wary jungle
#

Because no one added it

sick knot
#

aha

wary jungle
#

These interiors should all work except SDM

sick knot
#

tyty

#

how are moons tho 👀

wary jungle
sick knot
#

oki, guess ill wait for the updates then

wary jungle
#

They should work

thick helm
#

can you send your specific file?

wary jungle
#

you mean my profile code?

thick helm
#

no no

#

like the dll for the lethallevelloader you're using

#

not the profile code or the mod link

wary jungle
thick helm
#

just the specific file

wary jungle
#

what

#

how is it any different from downloading it?

thick helm
#

well i've tried it and it didn't work

#

so i wanna see if just taking the file you have

#

and local importing it

#

somehow works

wary jungle
#

It would do the same thing

#

Make sure og LLL is disabled

thick helm
#

i don't have og LLL

#

only that

#

just try it and see if it works

#

bc right now it looks like you're the only person who isn't having problems with it

wary jungle
#

it's literally the same thing as downloading it

#

You're probably having mods conflicting

steel vapor
#

I can vouch!

#

The fraudulent unlabeled scam likely LLLFixed indeed worked for v50 for me

#

However

#

I don’t trust that shit dawg

#

I tried Terminal Formatter, Rosie’s Moons,

#

Both worked on v50 with the sketch scam likely 100% a scam virus implanted in my c drive now LLLFixed

wary jungle
#

Yeah all moons and interiors work

#

except SDM

steel vapor
#

SDM has a lot of custom events and features

#

That’s probably understandable

#

What not understandable is some wizard making LLLFixed v50 compat, refusing to change literally a single word from the original LLLFixed, and then not even have any form of communication

plain anchor
#

Does anyone else experience going into the terminal and not be able to come back from it?

unborn lance
timber flax
unborn lance
#

Can't do nothing but twindle my fingers till then

mental quarry
regal quarry
#

its kinda crazy that it just works

static pivot
#

ah nice

plain anchor
#

im just rather gonna wait until tommorow

terse palm
#

Hmm, for me, it seems to work. But enemies no longer spawn on custom moons. Is this a known issue?

sick knot
#

I'm judging by the fact that it's been here all day and no one took actions against it

terse palm
#

outside

sick knot
#

weird

#

mine spawn

#

try deleting your lll config, if that doesn't help it might be a conflict or a moon issue

terse palm
#

eve, mantif, afliction(fot this one no enemy except the prespawned hoard bugs spawn)

sick knot
#

I tried auralis and harloth, those two seemed to spawn just fine

steel vapor
wary jungle
sick knot
#

its just lllbeta but uploaded to thunderstore

static pivot
#

i swear the people that run the thunderstore are so bad sometimes lol

#

hardly ever care about people stealing and making lazy ports of other people's stuff

#

usually for clout

mortal pendant
#

they're more just acting wnv they see smth/wnv smth gets reported

#

they do care but arent always active

storm flint
# wary jungle hmmm

So if this was just a port of the original LLL to v50, that means the abhorrent desyncing issues still occur right?

wary jungle
storm flint
#

So this is the version that fixes the desyncing?

spare pier
mortal pendant
spare pier
#

But they should delete it

#

Gonna lead to a lot of misunderstandings

#

<@&1184851104568201276>

hidden hearth
#

what

fallow goblet
#

same

mortal pendant
hidden hearth
#

@fallow goblet what is le consensus on this

spare pier
#

Yuh you should remove asap

#

Before content creators start seeing this and thinking it’s a stable release

fallow goblet
#

Even if its licensed for redistribution we bonk packages with confusingly close names or that impersonate the original

#

if you fork an open source project make it clearly distinct

hidden hearth
#

i mean this isn't really a fork

fallow goblet
#

what is it then? It looks like a fork

fallow goblet
lilac turtle
sick knot
#

it seems that the author is on this server also

static pivot
#

seems like the person just took it from someone else and uploaded it when it wasn't ready

wary jungle
#

He just took Batby's unfinished work and published it

mortal pendant
hidden hearth
#

I can't compare the two DLLs right now because

  • I'm eepy
  • I'm not on pc
static pivot
#

this has happened to batby before

hidden hearth
#

better safe than sorry.

static pivot
#

where they just take his stuff that all of us rely on and reupload it

#

is there someone that can?

#

It is very scummy and not good practice

#

it will drive out the people who do all the work if others can just reupload their stuff

hidden hearth
#

till batby comes here and says to bonk it, I'm not gonna do anything whar

static pivot
#

great

hidden hearth
#

you can ping the other two active janitors whar

hidden hearth
#

@static pivot it's been bonked

#

have a glass of wine yoiled

crisp kite
#

They probably meant well but people get impatient and try to use test builds for casual play

whole surge
#

@vague crest 【V49】I found that when using 【LethalLevelLoaderFixed v1.1.0】 and 【Lategame_Upgrades v3.5.0~v3.5.5】 at the same time, All custom moons mods relying on 【LethalLevelLoader】 will fail to load. I noticed that 【Lategame_Upgrades v3.5.0~v3.5.5】 needs to use CSync and FixPluginTypesSerialization to function in the version.I'm not sure exactly which mods are conflicting.I think if need to use the Lategame_Upgrades v3.5.0~v3.5.5, it's better don't use LethalLevelLoaderFixed

twilit osprey
twilit osprey
static pivot
# twilit osprey I haven't had a working computer for over a week

I was just heated since hearing about not much action taken against cases like this in the past from people talking about it to me. I see it way too often in other communities and it really gets my goat when people take other's work and upload it without credit or anything. Less so about the license, but about the principle of it all

#

And I should rephrase I meant "so bad at dealing with things swiftly sometimes" as that was my main concern, not that anyone is bad on the team lol

#

It just takes one instance of a bad actor to drive out a talented modder from the scene so that's why I was so riled up about it, so sorry about that. I know not all things can get dealt with immediately

twilit osprey
static pivot
#

That makes complete sense, thank you for taking the time to take action against it 🙂

twilit osprey
static pivot
shell lichen
#

does this work with v50?

rotund pagoda
shell lichen
#

that sucks

rotund pagoda
#

But I heard that Batby is posting new update just now

#

so maybe tomorrow, we will see..

rotund pagoda
opaque steeple
wary jungle
#

It was the LLLFixed fork for v50 that was taken down

#

And also soneone reuploaded Batby's experimental release and that also tsken down

hidden hearth
#

LLLFixed fork for v50 got taken down for having a too similar name as the original fork

fallen leaf
#

What's the alternative to it though

hidden hearth
#

im a janitor not a support guy

#

dont ask me

fallen leaf
#

Well that's just terrible

#

QUESTION

#

Can I reupload it with the proper changes

#

Or just find another

hidden hearth
#

ask the person who made the fork for permission to be sure

fallen leaf
#

He's not in the discord

hidden hearth
#

well then

fallen leaf
#

And no contact :(

hidden hearth