#Terminal Formatter

5948 messages Β· Page 6 of 6 (latest)

robust drum
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to ATLEAST be equal to 1

snow swift
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that's not what i was looking at to be fully honest

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but i'll check that stuff out

robust drum
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item weight is the most overcomplicatedly messy mod lol

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which didnt actually fix the issue

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so many transpilers from what i remember

snow swift
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i hate how it applies its config values

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but 🀷

icy sapphire
snow swift
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i got it so streamlined i'm honestly surprised myself

robust drum
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i might be confusing myself between lethal weight fix and item weights

snow swift
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that's the whole thing

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no terminal fucking patches

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no evil refreshes

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just works

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lol

robust drum
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lol

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yeah

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okay

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so you're making a mod that allows people to adjust item weight and item cost in runtime

icy sapphire
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is it just that a val lower than 1 or higher than 3 can overload the weight value and causes you to gain weight after dropping something

snow swift
# robust drum so you're making a mod that allows people to adjust item weight and item cost in...
robust drum
snow swift
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because however they're patching the stuff it's not working with terminalformatter

remote sage
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was it to have it as a terminal formatter dependant?

snow swift
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and i can't be bothered to soft-depend on every mod to check its configs

robust drum
snow swift
remote sage
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aah alright-o, it's own separate thing then

snow swift
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yes

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it's gonna work on the same system as TF (mrovlib's contentmanager)

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you dont force you stuff unless a player changes default value or ticks a bool

oh dear

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that's gonna be fun to do

remote sage
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so it is fully compatible and without weird price changes am i right?

robust drum
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but yeah if you wanted to make a config for weights, and you want a user to be able to input a weight in lbs, just make sure they cant give you a negative number or a number higher than like 288.75

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and obviously from there you have to make sure you dont fuck up basic math in converting their number to your number

snow swift
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this will be fun

robust drum
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which would just be something like:

x = userInput;
properGameValue = x / 105 + 1;
item.weight = properGameValue;
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that should be all you need to do, literally, lol

snow swift
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plan is as follows:

  1. get vanilla weights
  2. put them in config
  3. use config from then
remote sage
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it's like a reverse engineer weight, you end with the total and the code <should> make the game say "this is the end goal" without the weird calc it does

snow swift
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fun

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a level of abstraction is always welcomed for the non-techy users

robust drum
snow swift
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I KNOW I CAN

robust drum
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especially when chatgpt gets it wrong

snow swift
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but i succumbed to the temptation

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😭

robust drum
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chatgpt is literally clamping a value like 1.2 between 0 and 100

snow swift
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lol

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i will right my wrong

robust drum
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lol

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but yeah you're clamping in the wrong step anyway

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either clamp the first step or the final one

snow swift
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i will do this

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wa

runic canyon
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The anvil lol

timber canyon
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Will it have the same functionality as ItemWeights

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Where you have to press a keybind to enter an item into the thingamajig

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Every item inside at once in its config would be bloat, and you would have to painstakingly sift through the items for the one you want to find

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I mean item as in like items you physically hold

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Not decor, upgrades, etc

snow swift
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it's gonna be sorted alphabetically, so it's gonna be less bloat than an unordered list

bitter sparrow
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i think im fine with that

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value ranges will also be changable?

snow swift
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oh yeah, i can make them use sliders

timber canyon
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Still pretty bad organization Imo

bitter sparrow
snow swift
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so a better solution would be to have a keybind that generates configs after it's pressed with that specific item in hand?

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i'm not sure i see how that's better UX

bitter sparrow
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the only problem is the keybind for itemweights has to be changed by each individual person

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for a while i didnt even know it was rebindable

snow swift
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exactly my point

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if you have to go through README to begin using a mod and its configs

bitter sparrow
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well maybe the problem is more so the default is I

snow swift
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its bad design

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also: itemweights by default does this:

timber canyon
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because I don't want to scroll down through 99% of shit I don't use

snow swift
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why is navigating through an ordered list bad

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like genuinely

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i want to know your reasons

timber canyon
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More time-consuming, and I have slight trouble reading and keeping memory

snow swift
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hm

timber canyon
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Having specifically only what you want in the config is nicer Imo

snow swift
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i'll try to cook something for that

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but it's gonna be opt-in

timber canyon
acoustic yoke
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does anyone else have this happen

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when they type fast

kindred raptor
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yes

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it normally appears inbetween $ and the price for me

runic canyon
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don't type fast

wispy tangle
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Does this mod still get updated? Would it be possible to add support for LethalMoonUnlocks moon discounts?

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As in have a (-X%) next to the price of discounted moons, like with shop items?

snow swift
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i'll try to add that, no promises as to when

little elbow
wispy tangle
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Actually, did Experimentation always go right up to the 'B'?

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Feel like it should be offset slightly, don't remember what it was like before

bitter sparrow
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i dont believe the hazard levels are actually trying to be helpful to the player though, ive always taken them as only specifically talking about the moons environmental conditions and not monster spawns/activity

wispy tangle
bitter sparrow
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the only moon this doesnt make sense for is embrion

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OH

wispy tangle
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Like I don't think it did this before, could be wrong though

bitter sparrow
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there is a way to make it spaced out cause my mod pack isnt like this

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but i dont remember

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cant check atm

wispy tangle
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Yeah it's possible it was fixed before by another mod that I haven't re-enabled yet

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Wait actually it's a D not a B, no idea what mod changed that

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I thought it was Map Improvements but that's still disabled rn

snow swift
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what happened here 😳

rich storm
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wait i dont change vanilla ones do i

snow swift
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i don't know tbh

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i thought you change all of the ranks based on the difficulty rating calculations

rich storm
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the custom ones

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it only works because i use vanilla stuff as a baseline

bitter sparrow
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@snow swift the simulate command for non-host clients is bugged and shows the moon's default interior chances as opposed to configured chances (if there)

kindred raptor
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Not a terminal formatter issue

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Unless you are not using it

bitter sparrow
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i use CC

kindred raptor
runic canyon
bitter sparrow
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that isnt true

runic canyon
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the game takes the CC or LQ interior chances, but the simulate will show the LLL ones

bitter sparrow
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i see the changed weights as host

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but for non-host clients, it doesnt show them

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id have to record my entire desktop for proof

runic canyon
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If you want to check the CC values, copy and paste the chance values on the LLL config to match the values

bitter sparrow
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and i just turned off my pc

runic canyon
bitter sparrow
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but i gladly will show that is the case

runic canyon
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I've always seen the LLL values regardless using CC or LQ

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and I've used both

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deeply

rich storm
snow swift
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i'm just formatting what LLL is showing

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if the result is different without my mod present, i'll gladly look into it

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πŸ₯Ί

bitter sparrow
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well i think batby confirmed its more so LLL than this mod

rich storm
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yesn’t

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If cc or lq is meant to sync values its on them

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Otherwise just not implemented yes

cold wadi
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Hey @snow swift terminal formatter has bug where cruiser value appears as 0

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I tested it alone and confirmed it was this mod

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It appears as 0 in the store but still is 370.

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Plz fix soon when u have time

zinc stump
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Hi ! I've been issuing this error

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This seems to be due to a mod but I can't tell which one from the message

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basically it prevents from scrolling in the terminal

snow swift
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MrovLib reads the Terminal instance as null, hence the error

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it's impossible to occur without other mod breaking completely

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could you check if you get any errors earlier in the log?

zinc stump
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I'll check

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I doubt it has anything to do but just in case

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it happens way earlier, I think it's around the gameplay start

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There's no earlier errors related to the terminal

snow swift
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yeah, you have Sector-0 added twice

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possibly in a bundle and standalone at the same time

zinc stump
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this can cause such issues ?

snow swift
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yes

zinc stump
snow swift
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πŸ™ƒ

zinc stump
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Alright I'll retry

snow swift
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I've been fighting for exactly this for many months

zinc stump
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I support your cause

snow swift
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but some moon makers (I'm talking about your bundles again, @narrow latch) have their own vision

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and, well

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it's not bad

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but god it's painful

zinc stump
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It's painful both for players who install mods and end up with conflicts like these, because you don't really know which moons you have installed, and it's painful for Thunderstore because you literally double upload your mods

snow swift
zinc stump
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Good to know

snow swift
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because I've been resolving exactly this at least 10 times

zinc stump
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Alright I'm sorry that you have to re-re-resay that xd

snow swift
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and it's causing issues in my mods, LLL and others that have anything to do with planet names

snow swift
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a quick look at logs fixed it in 10 seconds

zinc stump
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Yep

snow swift
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I've downloaded many modpacks to get to that conclusion 🀭

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pain

zinc stump
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Yep I understand your feeling

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Useless to say that when your mod relies on many others, it's always a pain to figure out where errors might come from (Enhanced Monsters is a little player in this domain)

snow swift
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that's so true

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when the errors get lost in the dependency chain

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πŸ˜“

snow swift
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because they are supposed to be a last thing after completely loading into a lobby

zinc stump
snow swift
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so you can see that something is not right and it's not lost in the weeds

zinc stump
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so I'd say during the loading

snow swift
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😭

zinc stump
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so I don't know which moons I have installed in gale

narrow latch
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oh

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right

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hehe

snow swift
zinc stump
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You're overloading Thunderstore servers :(

snow swift
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I'm gonna be honest: the journeys update wouldn't work with everything standalone

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buuuut

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the download sizes holy shit

narrow latch
icy sapphire
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Don't you just have to have Galetry installed for all the journeys stuff to work?

snow swift
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the first release of journeys was bundle-only

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and I've made my comment based on that bundling choice in mind

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since releasing day-1 everything separately would've been difficult to make people experience it like it was intended to be experienced

icy sapphire
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Oh right

zinc stump
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galetry is a weasley's moon ?

kindred raptor
robust drum
wispy tangle
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What metric does SORT: DIFFICULTY use?

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Can I do anything to customise the order moons are listed?

kindred raptor
wispy tangle
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That's what I would've thought but it seems pretty arbitrary from what I can see

sharp scaffold
snow swift
void ibex
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its not that simple.

each moon is given a rating # which then get categorised into the visual referenced letters you see. LLL uses a base dictionary based off what the vanilla moons are given and their ratings, to assign ratings to anything else that doesnt have a rating.. but thats more the visual stuff, the hidden number is just a calculation.

so the "order" for "difficulty" is the numbers you dont see afaik, you can actually change that text with a post fix, and the order wont change.

this gives an idea on what in LLL controls the order, as i basically patch things and provide my own values. (sorry about the 10 tonnes of commented out code.. i did have a lot of fiddling to make this work)
https://github.com/VirusTLNR/DynamicMoonRatings/blob/master/Patches/MoonRatingsPatch.cs

GitHub

Contribute to VirusTLNR/DynamicMoonRatings development by creating an account on GitHub.

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in theory (havent checked), you could setup your own ordering system, own sort option, and decide how they are sorted in a similar way. (edit, actually, the custom sorting in my mod above probably does it for you, but not on the fly)

snow swift
void ibex
snow swift
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adding my own sorting πŸ˜… πŸ˜…

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I think this might be the time tho

void ibex
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haha, gl xD

rich storm
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@snow swift are you relatively active-ish nowadays?

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eg. if i changed a couple terminal names you might be looking at would it be a pain to update your stuff when i updated?

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generally ofc

rich storm
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@snow swift small QOL but the terminal refs in LLL are cleaned up πŸ˜„
old

        internal static TerminalKeyword routeKeyword;
        internal static TerminalKeyword routeInfoKeyword;
        internal static TerminalKeyword routeConfirmKeyword;
        internal static TerminalKeyword routeDenyKeyword;
        internal static TerminalKeyword moonsKeyword;
        internal static TerminalKeyword viewKeyword;
        internal static TerminalKeyword buyKeyword;
        internal static TerminalNode cancelRouteNode;
        internal static TerminalNode cancelPurchaseNode;
#

new

        public struct KeywordReferences
        {
            public TerminalKeyword Route { get; private set; }
            public TerminalKeyword Buy { get; private set; }
            public TerminalKeyword Info { get; private set; }
            public TerminalKeyword View { get; private set; }
            public TerminalKeyword Moons { get; private set; }
            public TerminalKeyword Confirm { get; private set; }
            public TerminalKeyword Deny { get; private set; }
            public KeywordReferences(TerminalKeyword route, TerminalKeyword buy, TerminalKeyword info, TerminalKeyword view, TerminalKeyword moons, TerminalKeyword confirm, TerminalKeyword deny)
            {
                Route = route;
                Buy = buy;
                Info = info;
                View = view;
                Moons = moons;
                Confirm = confirm;
                Deny = deny;
            }
        }
        public static KeywordReferences Keywords { get; private set; }

        public struct NodeReferences
        {
            public TerminalNode CancelRoute { get; private set; }
            public TerminalNode CancelBuy { get; private set; }
            public NodeReferences(TerminalNode cancelRoute, TerminalNode cancelBuy)
            {
                CancelRoute = cancelRoute;
                CancelBuy = cancelBuy;
            }
        }
        public static NodeReferences Nodes { get; private set; }
#

so now we can just do eg. TerminalManager.Keywords.Route

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if Unity didn't suck ass and was on the newer c#'s i could extend it into Terminal directly as a static property but oh well

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actually just chucked them in there anyway since most people do terminal stuff in the context of having the singleton reference

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so you can also do myTerminalInstance.Keywords().Route

snow swift
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that's nice

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it's probably gonna be a simple recompile on my end πŸ˜‡

snow swift
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@buoyant fox could you send me more context of what's not working? πŸ₯Ί

buoyant fox
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Code Rebirth has decorative items that are set as upgrades by default. Swithching them to decor instead of upgrades doesn't seem to work with TF. They still show up in upgrades.

buoyant fox
snow swift
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does CR support changing their "section" mid-game?

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if yes, then it's not gonna work nicely with MrovLib (in its current form)

robust drum
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i believe agitatio said they reloaded their game as well

snow swift
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okay

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i'll check what's going on

desert roost
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helloooo can you make oxyde not shown all the time

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thought it was selenes choicebut this one was at fault

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or maybe its both at once..

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but disabling this fixed it

robust drum
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You don't check for hidden/locked mrov?

buoyant fox
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They do.

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There's even an option to always show hidden moons.

snow swift
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don't really know why it's happening

timber canyon
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Unable to scroll at certain pages in the terminal; mod vomits out a huge error when I try to do

snow swift
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I'll take a look when I'm back home, sorry for no response πŸ˜…

timber canyon
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It's all good, I was just wondering if u actually saw it

snow swift
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what the fuck is happening lol

bitter pecan
snow swift
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liquidation being twice is amazing

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i sincerely don't know why it's happening, but that's the cause of error

snow swift
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good luck

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i have no idea

patent violet
# snow swift

iirc they have another moon renamed to liquidation using lunarconfig

runic canyon
timber canyon
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Oh my god I missed all of this somehow

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Yeah I renamed custom moon Bilge's display name to Liquidation, and I guess that busted Terminal Formatter's... scrolling somehow???

timber canyon
robust drum
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What's wrong with having coderebirthlib?

proper badger
#

[Error : Unity Log] TypeLoadException: Could not load type of field 'TerminalFormatter.Nodes.Simulate+<>c:<>9__2_1' (1) due to: Could not load file or assembly 'LethalLevelLoader, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
System.RuntimeType.IsAssignableFrom (System.Type c) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0020)
UnityEngine.InputSystem.InputManager.RegisterCustomTypes (System.Type[] types) (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_0022)
UnityEngine.InputSystem.InputManager.RegisterCustomTypes () (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_0064)
UnityEngine.InputSystem.InputManager.InitializeData () (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_06DB)
UnityEngine.InputSystem.InputManager.Initialize (UnityEngine.InputSystem.LowLevel.IInputRuntime runtime, UnityEngine.InputSystem.InputSettings settings) (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_000D)
UnityEngine.InputSystem.InputSystem.InitializeInPlayer (UnityEngine.InputSystem.LowLevel.IInputRuntime runtime, UnityEngine.InputSystem.InputSettings settings) (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_0028)
UnityEngine.InputSystem.InputSystem..cctor () (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_000F)
Rethrow as TypeInitializationException: The type initializer for 'UnityEngine.InputSystem.InputSystem' threw an exception.
UnityEngine.InputSystem.Users.InputUser.GetUnpairedInputDevices (UnityEngine.InputSystem.InputControlList`1[UnityEngine.InputSystem.InputDevice]& list) (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_0007)
UnityEngine.InputSystem.Users.InputUser.GetUnpairedInputDevices () (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_0009)
UnityEngine.InputSystem.PlayerInput.AssignUserAndDevices () (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_0281)
UnityEngine.InputSystem.PlayerInput.OnEnable () (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_0019)

#

new update = )

robust drum
#

LLL is indeed broken on the new update

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As are most mods

proper badger
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I don't have LLL

robust drum
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Oh lol

proper badger
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I'm just searching what mods broke with the new update

robust drum
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TerminalFotmatter might be hard depending on LLL then :p

snow swift
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if they don't have LLL then it's really surprising

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cause Simulate node only initializes when LLL is present in the chainloader

snow swift
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because - I suspect - that LLL dies along the way and Formatter can't call it

proper badger
robust drum
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if you're on v73 then yeah 100% LLL dies

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netcode patcher is dead and fixplugintypes are dead rn mrov

snow swift
#

that's not good

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do we have any idea about a possible fix

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and/or the ETA? πŸ₯Ί

plain mountain
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@snow swift Can you update Terminal Formatter to remove LGU as a dependency? When both mods are present right now the game errors on boot and launches vanilla

snow swift
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I'll change the patches, sure

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how critical is it right now

plain mountain
#

lol

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I had to disable Terminal Formatter

snow swift
#

yummy

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what changed for it to fail suddenly

plain mountain
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I think when Whitespike added the DawnLib dependency

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Idk why

snow swift
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dawn must do something with either mod then

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I'll try to push the hotfix tomorrow

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it's just a case of changing when the patch runs on my end

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i see

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will be an easy fix

pastel sigil
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was about to come here to say the same thing

plain mountain
#

@snow swift Terminal Formatter update still releasing today bud?

snow swift
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oh i haven't even started working on it lmao

runic canyon
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Oof

snow swift
little elbow
snow swift
#

i had to fix cyclic dependency issues

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and that's it, there's no networking here

plain mountain
#

Will test in just a sec

plain mountain
snow swift
#

nice

plain mountain
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Oh wait uhhhh

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What happened to the Store node and a bunch of the other nodes?

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LOL

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Only Moons Route Locked and Simulate are here

plain mountain
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A bunch of the nodes went missing

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I noticed the Store was vanilla, checked the config and ☠️

snow swift
#

the fuck

plain mountain
#

I'm just as confused lol

snow swift
#

new version broke soft-dependencies

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god damn it

plain mountain
#

Oh yeah

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☠️ Why is it even erroring?

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I have it

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LMAO

snow swift
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πŸ™‚

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OH NO

plain mountain
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@glass bone They wrote Gullible on StoreRotationConfig

glass bone
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I do gotta update SRC but it doesn't use networking yet

snow swift
#

it's not your fault!

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it's me 🀭

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soft-deps all died

glass bone
snow swift
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and - because the project is very old i'm doing soft-compats in 3 different ways

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they all died

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lmao

glass bone
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πŸ’€

snow swift
#

i seriously consider deprecating at this point

plain mountain
#

Hamunii has been working on a mod to fix the GetTypes stuff

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But uhhh you could set up your soft deps in the way pacoito does, @glass bone You got that example bud?

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Cus it still works on v73

glass bone
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Yes but I shall withhold the information beevil

plain mountain
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XD

glass bone
#

jk it's this

snow swift
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okay

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so it's just separated

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and with the flags?

glass bone
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Ye any reference to a soft dependency should be quarantined under a [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]

snow swift
#

lmaoooooooooooooooooo

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the fucking idiot that wrote this

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KILL ME

glass bone
#

Then said method should only be called if the dependency is found

glass bone
# snow swift

If you mean the typo, that's just the LLL assembly lmao πŸ’€

snow swift
#

i'm talking about this:

glass bone
snow swift
#

TURNS OUT that check is completely skipped on the new version

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somehow

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πŸ™‚

glass bone
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Huh

snow swift
#

OH WAIT NO

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it's something ELSE?????

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bruh what

glass bone
# snow swift

Does LLLCompatibility.Init() have the funny attribute above it

snow swift
#

not yet πŸ’€

glass bone
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Ye that'd do it probably

glass bone
snow swift
#

it's not even initialized😭

glass bone
#

Move that inside LLLCompatibility.Init() or something

snow swift
#

it is there

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commented out

glass bone
#

I dunno what's loading it then

snow swift
#

i don't know what the hell is happening

glass bone
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But there should be a fix you can do

snow swift
#

wait am i compiling for the correct version

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lemme check

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i will lose my mind

glass bone
#

πŸ’€

snow swift
#

IT WAS FUCKING LINQQQQQQQ

glass bone
#

Oh πŸ’€

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I do remember someone mentioning that last night lmao

snow swift
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the hotfix is being pushed right now

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hopefully not breaking anything else πŸ˜‡

iron cosmos
snow swift
#

is it not there

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bruh

#

noway

bitter sparrow
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@snow swift i am pretty sure this is your fault

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at least it only effects vanilla moons ig

plain mountain
#

Okay let me correct myself, this is a bug that is fixed in the 0.2.32 build that Mrov had me test, he forgot to push the update

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lol

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@snow swift Goober

snow swift
#

did I not

snow swift
#

mb chat

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i've uploaded it now

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kenji stop pregnanting me

kindred raptor
#

Wow

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Freaky

glossy tapir
#

hey @remote sage

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-# stop playing genshin impact

robust drum
#

bro's only lvl 59

pastel sigil
#

not even ar70 yet πŸ’”

runic canyon
#

Uhm...
I'm getting this

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a weird Rotting to below the Orbiting

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and a line

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yup, this shouldn't be here

kindred raptor
#

rotting to ass

runic canyon
#

It is not this mod

ornate forge
#

She format on my terminal till I

runic canyon
#

reverted the version and the bug is still present

snow swift
pastel sigil
#

Any potential fix for the weather misalignment other than not using the weather?

snow swift
#

fuck it's this again

#

ummmm

#

yeah, I'll make a thingy to solve this issue in next Registry version

ember nimbus
#

may i ask what does difficulty string length do exactly? if it does what it says, should i put it on 1 to keep things vanilla?

pastel sigil
#

and turn Safe into S

ember nimbus
#

ah ok thx

#

it said something about scrap multiplier so i was confused

void ibex
#

the difficulty string is the moon difficulty rating. the length config enables you to make it longer or shorter. vanilla is 4 afaik (maybe 3?), not 1.

short inlet
#

this happens when i try to scroll

snow swift
#

oh so everything dependent on mrovlib died

#

fucking amazing

#

will fix asap

snow swift
short inlet
#

BUT

#

im giving you the modpack still

#

019a640f-0f36-ad43-76b3-87b8c9656112

snow swift
#

i cannot reproduce it 😳

#

if it happens again, please send me the whole log πŸ₯Ί

plain mountain
#

I've had no problems as well

snow swift
#

alrighty!

#

also i found an issue when dawnlib is present, but i cannot get to the root of it today

#

the moon catalogue just doesn't load lol

plain mountain
snow swift
#

amazing

#

does it load terminalformatter's one or vanilla one?

plain mountain
#

TerminalFormatter's I've been using it, is it only broken with DawnLib though? Cus I have both DawnLib and LLL in my pack πŸ€”

#

If it's a thing when you have DawnLib only I can see that happening lol

snow swift
plain mountain
#

Weird

snow swift
#

yeah

#

i'm not digging further for now, but i'll check in some time if it's reproducible for me

plain mountain
#

Yeah it could be some edge case oddity

#

Cus uhh yeah it just works on my pack plink

little elbow
#

Both works for me in my pack

short inlet
snow swift
#

insanity

kindred raptor
#

Remastered

pliant steeple
hybrid violet
# snow swift i'm not digging further for now, but i'll check in some time if it's reproducibl...

I'm running into the same problem with DawnLib, LLL and TerminalFormatter
The moon menu is still vanilla but others are working
Modpack code : 019ab0b8-a4aa-087f-dae8-093341077b97

I've opened an issue on DawnLib side but i'm not sure that it's the true culprit here.

GitHub

When used along LethalLevelLoader, the customized menu for the "moon" command of TerminalFormatter is not working. When DawnLib or LLL is disabled : When DawnLib and LLL are enabled : The...

plain mountain
#

Do you have TypeLoadExceptionFixer? I can only assume that is what might fix it if you add it

hybrid violet
plain mountain
#

That is so odd

#

It works fine on my end and I have no idea why

hybrid violet
#

I'll ask some friends to try reproducing the issue

plain mountain
#

Mrov himself also reprod it I have no idea why it works okay for me

plain mountain
hybrid violet
formal depot
#

hello, is this related to terminal formater?
No crash, but this shows up in my console when i use the terminal.

snow swift
#

there's no logs from terminalformatter

#

and it's not in the stacktrace

#

soo I heavily doubt it

formal depot
#

after adding multiple optimization and fix mods, it fixed itself so nevermind that

#

but one small thing is that i set lines to scroll to 1 and while shop does scroll really slow now, planets still scroll Way too fast. (probably due to amount of them i added, but still)

marsh bramble
#

terminal formatter seems to mess with the locked? setting for moons

bitter sparrow
#

cant you just individually unlock all locked moons from it? im not saying this shouldnt be fixed but you can probably just do that

#

or is it not just unlock all

marsh bramble
robust drum
#

Just making sure but you didn't forget did you @snow swift perceive

snow swift
#

i did not in fact forget

lime viper
#

Is there a way to display the cost and weather but not the risk level?

snow swift
#

there is a toggle in the settings for that

#

ShowDifficultyInAll

snow swift
marsh bramble
marsh bramble
snow swift
#

hmm

#

are you talking about the moon catalogue or the routing nodes?

snow swift
#

and - preferably - your modpack code as well πŸ˜…

marsh bramble
snow swift
#

hmm alright

#

oh it works for me wtf

glossy tapir
marsh bramble
#

well i guess you fixed it then

snow swift
#

oh that is just your code imported

#

i didn't add or remove a single thing

#

i've tried a few wesley moons and it routed without issues πŸ’€

marsh bramble
#

wait is locked moons in wesley true?

#

because i might have disabled it again

snow swift
#

this one?

glossy tapir
#

oh yeah uhhh
do you have progression enabled?

marsh bramble
#

ye it should be on

snow swift
#

alr

#

reloading

glossy tapir
#

it shouldn't if you don't want the moons to be locked

marsh bramble
#

well i want the progression features without unlocking them

glossy tapir
#

oh I see what you mean

#

-# I guess

marsh bramble
#

which used to work so i thought lunar changed something

#

but then i was told it is due to terminal formatter

snow swift
#

oh i see the issue now wtf

glossy tapir
#

I don't think TF has influence on locking the moons
but I might be mistaken

snow swift
#

alrighty i have no idea what's happening since it should be unlocked

#

i'll investigate further tomorrow

glossy tapir
#

goodnight mrov

marsh bramble
#

and thanks for looking into it

kindred raptor
kindred raptor
#

Well thst might be the issue then

#

Ive heard those configs dont go well together

#

Hey morv have you found a fix for Oxyde showing on the terminal even if its locked?

marsh bramble
lime viper
snow swift
#

πŸ₯²

snow swift
#

at this point i've spent a few days trying to look into this issue and i have no idea what's really happening

kindred raptor
#

:( well lets hope it has been fixed

snow swift
#

i was debugging this shit with debugs disabled

#

lord give me strength cause i hate this so mucj

kindred raptor
#

πŸ™

snow swift
#

oh now the LLL text just pops up

#

dear god, let me work on weathers again

kindred raptor
#

You can do it!!! I believe

snow swift
#

tbf i really want to finish that update

#

and the terminal fix was supposed to be a copy-paste

kindred raptor
#

Oof

#

Stay strong

snow swift
#

moon list doesn't display locked/hidden moons, which is good

#

but i still can't route to them

kindred raptor
#

Oooh even if they stop being locked you cant route?

#

And you cant route to hidden moons either?

snow swift
#

i'll check

#

LLL overrides it

#

lmao

snow swift
marsh bramble
kindred raptor
#

HI MORV

#

SO

#

tested with oxyde

#

it doesnt show in the moon catalogue when its locked

#

you can still type oxyde and it will appear if you wanna confirm or deny

#

if you confirm it says coordinatesnot found

#

i think thats the intended behaviour

#

thing is

#

after unlocking it, it still doesnt appear in the moons

#

but you can route to it

marsh bramble
kindred raptor
#

not for me :c

robust drum
kindred raptor
#

WHAT

snow swift
snow swift
#

that is not great

#

cause it is supposed to check the status every time you interact with the page πŸ€”

kindred raptor
#

Yeee :(

snow swift
#

could you send me your modpack code? i'll dig into that bullshit later

kindred raptor
#

Oof, will have to be on sunday, im not home soo

#

Sorry

snow swift
#

even better

kindred raptor
#

XD

#

Time for weathers hehe

#

Gotta outlast the weathers

glossy tapir
#

@snow swift hi

snow swift
#

TerminalFormatter 0.2.33

  • (hopefully) fixed issues relating to incompatibilities with DawnLib and LLL being present together
kindred raptor
#

Omg i still cant send my code im sorry

#

I should be able today later, but youll prob be sleeping haha

robust drum
#

WOW cheese

#

you HATE this mod

#

and PURPOSEFULLY delayed its development

kindred raptor
#

You wish

snow swift
#

😠

kindred raptor
#

I meant xu would pray for me to do it

#

But i could never!!

plain mountain
robust drum
#

those changes would be unrelated to whatever placebo you were havin

plain mountain
#

Twas not Placebo but okay

snow swift
#

did you verify and confirmed without any doubt that was just terminalformatter?

plain mountain
#

Yeah we got some odd lag after readding it in recent sessions, I think some weird compatibility thing with OpenBodyCams or TwoRadarMaps or smth

snow swift
#

hmm

#

that's the first i hear of it

plain mountain
#

Cus one of the games that had lag was when the Body Cam was on, even when I wasn't on the ship

#

Was weird

#

lol

#

It could have also been smth that updated, I need to do more in depth checking of stuff in the pack when my burnout subsides

#

I'm taking a break for at least 2 weeks

#

I need it

kindred raptor
#

do i still send the code? or should i test if its still happening

#

also i dont see the update on ts

snow swift
#

oh it didn't publish ffs

#

it's coming up

kindred raptor
#

Lol

steep lagoon
#

It seems I can't simulate asteroid-13 from wesley's moons. Names I tried were asteroid13 and asteroid-13, though...

#

...if I try asteroid or asteroid 13... well...

#

This error pops up

#

019c0792-1247-f2dc-448e-dc1428f5b08e

Code if ye wanna give it a try. Contains 27 mods

robust drum
#

Yeah simulating asteroid 13s been broken for a while with TF

steep lagoon
#

ah

snow swift
#

I'll check what's up

steep lagoon
#

Speaking of simulate, can there be a way to simulate only the moon that you're currently orbiting? Something like... an example... simulatecurrent which will simulate the moon that you're actually orbiting around

ashen pier
steep lagoon
#

Unless that's not possible to do

snow swift
#

OH I SEE FUCK

ashen pier
#

yeah lol

#

like a weekish ago

snow swift
#

oh

#

"I'll do it after registry" was my to go mental note since December lmao

void ibex
robust drum
kindred raptor
#

Yess

#

Yyyeesddddd

steep lagoon
#

Without Terminal Formatter, now it works

steep lagoon
plain mountain
#

Terminal Formatter replaces the Simulate node

#

You can turn off it doing that in it's config

steep lagoon
#

I see

steep lagoon
#

Terminal Formatter with it's own simulate shows the percentage as well as the weight values, while with LLL's simulate... only the percentage shows

glass bone
#

Oh

steep lagoon
#

...and some moons like Asteroid-13 if you were to simulate it with TF... you get a nice error

snow swift
#

so yes, simulate is LLL thing

#

but TerminalFormatter reformats it, hitting that error

glass bone
#

Ye just saw it

snow swift
#

i don't really know why it's doing that

#

will try to test it

#

mhm

#

fucking faaaaantastic

glass bone
#

Oh plink

snow swift
#

so numbered planets' simulate node events don't have the numbers πŸ™‚

#

so nice

glass bone
#

Or uh from LLL's side rather

snow swift
#

LLL creates simulate nodes that have terminalEvent field set up to the planet's name (sanitized)

#

and, umm

#

asteroid13's node is just asteroid

glass bone
#

Ye I can change that

snow swift
glass bone
#

It'd conflict with like Asteroid-14 for instance

snow swift
#

i guess so

glass bone
snow swift
#

question is: what was the decision that led to that being the way it is?

#

do events go insane with numbers inside?

#

was it too complicated to get starting numbers but not ending ones in names?

#

god only knows

glass bone
#

I do not possess an answer plink

snow swift
#

and ig batby as well

#

but i shall not awaken the titan

glass bone
snow swift
#

@glass bone i am ashamed to admit that this little snippet of dogshit code fixed it:

#

i should probably cache the keyword array

#

so it's only gonna be bad

glass bone
#

Lol

snow swift
#

so the hack i've figured out is: the order of levels in StartOfRound is the same as in CompatibleNouns for simulate keyword

#

so i just compare the indexes lmaooooo

#

it's so fucking bad

glass bone
#

Throw in a DawnLib moon beevil

snow swift
#

are there any? 😳

#

i genuinely don't know

glass bone
#

A few ye

bitter sparrow
#

wtf

#

when did this come out

snow swift
#

an hour ago???

glass bone
#

Lmao

snow swift
#

oh

bitter sparrow
#

oh ok

kindred raptor
#

Ye

iron cosmos
#

xD

glass bone
#

Also Oxyde plink

snow swift
#

with all due respect

#

i am not installing code rebirth to test that

bitter sparrow
#

W mrov

glass bone
snow swift
#

oh wait i had it installed the whole time

glass bone
#

πŸ’€

snow swift
#

for testing new registry

glass bone
#

Oh lol

snow swift
#

huh

glass bone
#

For it is already present greed

bitter sparrow
#

virus

snow swift
#

they're last

#

so ig they're not gonna mess up the order

#

for now

glass bone
#

Oh weird I was expecting them to be first plink

snow swift
#

if that changes every launch i'm gonna kill someone

#

at the same time

#

i don't really care anymore

glass bone
#

No I just know it registers stuff earlier than LLL

snow swift
#

maybe it adds it to vanilla lists later tho?

#

i don't know

#

0.2.34

  • fixed an issue with Simulate node not working with levels ending with a number (thanks, @steep lagoon !)
glossy tapir
#

I'm stupid I haven't checked that myself

ashen pier
#

looks like ya did

opal solar
glass bone
opal solar
#

yes i know it aint required, but i like to be aware of what moons are available

robust drum
#

thats the funny thing, it has one of the best visual looking moons out there too lol

glass bone
#

Ye

opal solar
#

jfc...

opal solar
#

im not late, you're late

rich storm
# snow swift and ig batby as well

i think moons we're being dumb with some chars incompatible with es3 so i just got in the habit of using the super stripped name in a few places

#

i probably over did it in that context

snow swift
#

might be

rich storm
#

its also possible this was genuinely implemented before moons had numbers in their name

#

lmao

glass bone
#

Asteroid-13 do be a pretty old one though

#

I recall button not being synced (when it was using LethalExpansion) and everyone in the lobby having to press it plink

burnt mirage
#

Terminal formatter doesnt display the correct price of items when I change them with lunarconfig (the vanilla items like pro flash, lockpicker)

#

Price 25, total 15AnimatedPlink

plain mountain
#

Should, I’ve seen a couple cases where at least one thing from DawnLib needs to be in the store for it to properly show the price change

snow swift
#

I'll try to get that sorted soonish

kindred raptor
#

After registry update :3 hehehehe

snow swift
#

technically registry update is fully done

#

I'm waiting for 2 confirmations and I need to write docs

#

and that's all

kindred raptor
#

Amazing!!

plain mountain
#

I prolly should have been ballsy and tested Experimental the last time we played but I was too worried about prioritizing keeping the pack stable at the time and Experimental mods scary peepoCoffeeShake

#

But I may run some off stream tests with it, would allow me to migrate configs too

snow swift
#

i'm about to release (hopefully) the final release candidate version, which should be stable enough

plain mountain
#

Neat

#

I will say I haven’t seen you be bombarded with bug reports so seems like it’s been good so far

glass bone
kindred raptor
#

Will they die??

snow swift
#

i know that paco did a fix for LE, and ziggy was testing it from the beginning, so i'm confident to say that both are ready to go

kindred raptor
#

Yayyy

snow swift
#

it's been uploaded

#

now the only thing remaining is docs

#

oh no

formal depot
#

hey
This option works for shop but does not seem to work for moon list.
Scrolling moons just goes like 15 lines always

formal depot
#

turns out the problem is on LLL end, but terminal formatter should be overriding it though.

pastel sigil
#

HOw 'in depth' is the difficulty sorting? out of curiosity? Or is this LLL's difficulty sorting?

#

Is it just simple D tier to S tier sorting with no regards to anything else?

rich storm
#

(In general any implementation of dynamic difficulty calculation can't be super in depth as level design & fog zones plays a massive part which can't be accessed without the level being loaded)

robust drum
rich storm
#

kinda ish yeah

pastel sigil
# pastel sigil Is it just simple D tier to S tier sorting with no regards to anything else?

Ah yeah I get that, what I mean specifically is the order in the terminal moon listings, I made a small mod to group together moons and unlock them by quotas completed. After that, I went back and set it up so the prices of the moons in previous unlocked groups have their prices cut by a set percentage, but when messing with 100% discount (so free), the order of the moons went pretty messy

(personally) Intended and in order, when sorted by pricing:

  • Experimentation, D Grade, 10 Credits
  • Vow, D+, 20
  • Adamance, D++, 30
  • Moon4, C, 50
  • Moon5, C+, 70
  • Moon6, C++, 90

When all prices are 0, still sorted by pricing:

  • Adamance, D++, 0
  • Experimentation, D, 0
  • Vow, D+, 0
  • Moon5, C+, 0
  • Moon4, C, 0
  • Moon6, C++, 0

As for difficulty sorting, I forgot off the top of my head but I know its way more of a mess when using C, C+, C++ grades

pastel sigil
void ibex
# pastel sigil Ah yeah I get that, what I mean specifically is the order in the terminal moon l...

when its letters like that, its still sorted by a number.

its like all moons are given a number, and when they get displayed, it translates the number to a "tier", that tier is what you see.. (in LLL's sorting), but moon makers can also just set their own rating of their moon, which i think borks the difficulty order, but i d k... havent used LLL sorting by difficulty in over a year.. x.x been using my own mod for setting difficulties and sorting them and it overwrites ALL moon ratings with my own system.. so i bypass that issue x.x (i replicate similar to what LLL does, just apply it to all moons...)

maybe LLL just needs to have a toggle to enable their rating for ALL modded moons? (not vanilla as LLL use vanilla as a baseline =p).

pastel sigil
void ibex
# pastel sigil what mod may this be per say ...... if i dare ask

https://thunderstore.io/c/lethal-company/p/VirusTLNR/DynamicMoonRatings/

also uses the same numbering system, but my scale is different, so will lead to different ratings, but the ratings should be in the correct order when sorted by difficulty, if they still arent in the right order for you, then let me know.. because I would have noticed i think before meaning maybe you have some other issue than LLL (as im replicating LLL's system other than the moon maker's moon ratings being overwritten)

after re-reading what i wrote originally above.. i should probably "remove" the LLL ratings setting in my mod, and instead have an "LLL" mode, that just overwrites all moons with LLL's own process and ignores my process.. but i didnt think of that when i created it.. lol, maybe ill do that in a future update (whenever that is... x.x)

pastel sigil
#

Will certaintly give this a shot when i return to dealing with terminal moon stuff

placid shadow
#

@snow swift when quickly typing commands between each other, sometimes it gets cut off

#

this happens to me way too often, the first letter or 2 just get cutoff, like here you can see the "c" got printed next to pro-flashlight

#

and i would have to retype the command

#

you can see here as well

snow swift
#

oh, interesting

placid shadow
snow swift
#

lol

#

I don't know why it's happening tbh

placid shadow
opal solar
#

been that way for a LOOOOOOOOOOONG while. i dont even consider it an issue

placid shadow
#

except it is

#

i did get used to it for a bit as well but it gets annoying

snow swift
#

i'll see what i can do when i'm around to work on this mod

little elbow
#

@snow swift I was getting some errors with the terminal using this in v81

iron cosmos
#

Detailed scan page shows easter egg after explode

#

maybe presents too after open

#

im gonna test

iron cosmos
plucky bane
#

TerminalFormatter changing of look of the Simulate command page is incompatible with some part of DawnLib. When I have it enabled in the config the command doesn't run (at stays typed out in the terminal and doesn't do anything) and I get this error:

Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0009)
TerminalFormatter.Nodes.Simulate.GetTheFuckingLevelFromSimulateNode (TerminalNode node) (at ./Nodes/Simulate.cs:89)
TerminalFormatter.Nodes.Simulate.GetNodeText (TerminalNode node, Terminal terminal) (at ./Nodes/Simulate.cs:26)
TerminalFormatter.TerminalPatches.LoadNewTerminalFormatterNode (Terminal __instance, TerminalNode node) (at ./TerminalPatches/ReplaceText.cs:59)
(wrapper dynamic-method) Terminal.DMD<Terminal::LoadNewNode>(Terminal,TerminalNode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<Terminal::LoadNewNode>?1292945428(Terminal,TerminalNode)
Dawn.TerminalCommandRegistration.AssignNodeProperDisplayText (On.Terminal+orig_LoadNewNode orig, Terminal self, TerminalNode node) (at ./src/API/TerminalCommands/.TerminalCommandRegistration.cs:58)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Terminal::LoadNewNode>?-852938900(Terminal,TerminalNode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<Terminal::LoadNewNode>?535805192(Terminal,TerminalNode)
Dawn.TerminalCommandRegistration.HandleQueryEventAndContinueCondition (On.Terminal+orig_LoadNewNode orig, Terminal self, TerminalNode node) (at ./src/API/TerminalCommands/.TerminalCommandRegistration.cs:357)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Terminal::LoadNewNode>?1557790592(Terminal,TerminalNode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<Terminal::LoadNewNode>?-590477538(Terminal,TerminalNode)
Dawn.Internal.TerminalPatches.UpdateItemPrices (On.Terminal+orig_LoadNewNode orig, Terminal self, TerminalNode node) (at ./src/Internal/Patches/TerminalPatches.cs:29)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Terminal::LoadNewNode>?948502776(Terminal,TerminalNode)
(wrapper dynamic-method) Terminal.DMD<Terminal::OnSubmit>(Terminal)
UnityEngine.Events.InvokableCall.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0010)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0049)
TMPro.TMP_InputField.SendOnEndEdit () (at <34a16a0b0f624a15b30cd8fbba9e4e1e>:IL_000E)
TMPro.TMP_InputField.ReleaseSelection () (at <34a16a0b0f624a15b30cd8fbba9e4e1e>:IL_001B)
TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <34a16a0b0f624a15b30cd8fbba9e4e1e>:IL_00B0)
TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <34a16a0b0f624a15b30cd8fbba9e4e1e>:IL_007C)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <3af4be95fc4a4bad89fc96a2319eb4a6>:IL_0000)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <3af4be95fc4a4bad89fc96a2319eb4a6>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()```
I asked in the DawnLib thread and it sounds like its this mods fault
snow swift
iron cosmos
snow swift
#

oh god this project is a mess

placid shadow
snow swift
glossy tapir
#

People still type confirm instead of c? stare

iron cosmos
#

i just type c

ionic summit
#

Biggest problem I'm seeing is not being able to remove moon tag filters when terminal formatter is used in tandem with DawnLib and LLL, actually just makes the catalogue unuseable until the game is restarted.

snow swift
#

really? does filter none not work? 😭

snow swift
#

how in the hell

snow swift
#

TerminalFormatter 0.2.35

  • updated the mod to work with v80 of Lethal Company
  • removed compatibility with LethalQuantities
  • removed compatibility with AdvancedCompany
  • updated soft-compatibility modules for parity between them
#

this update should fix all terminal errors and LLL/DawnLib issues the mod was having since the v80 update

iron cosmos
#

are you going to release this update today?

snow swift
#

oh the upload failed

#

lol

#

fixing rn

glossy tapir
snow swift
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okay it's up now

placid shadow
iron cosmos
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xD

pastel sigil
iron cosmos
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That problem with easter egg and gifts wasn't fixed.

snow swift
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i know - i haven't fixed it yet 🀭

snow swift
plucky yew
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are you still working on this?

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nevermind you've messaged just a few days ago

iron cosmos
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Is it possible to add compatibility with this option from butteryfixes (the part about butler knife) and Detailed scan page?

snow swift
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the first part (scrap on Gordion) already is there, I can add compat with butler knives, no problem

ionic dawn
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filtering moons with dawnlib, lethal level loader, and terminal formatter does whatever this is and doesn't update the screen view.

snow swift
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yeah, unfortunately I know about this issue, I'll have a fix for that soon

ionic dawn
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thank you in advance for uncooking my save

urban trail
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Hi, I'm having an issue after installing Terminal Formatter where getting on the terminal gives me this error. I do not experience any actual bug in game but wanted to see what could be causing this.

snow swift
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I doubt it's just TF's issue

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Could you send me your whole log file?

urban trail
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Sure! It's a bit of a mess because I was also having issues with the Poltergeist mod and OpenBodyCams. OpenBodyCams has since been removed, we couldn't get the errors to stop but also couldn't pinpoint the source...anyways, thanks for looking. πŸ™‚

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And I doubt it too, TerminalFormatter has always worked really well for me! But I thought I'd start here and maybe you could at least point me in the right direction. I appreciate your help, your mods are great!

snow swift
formal depot
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There is a bug that simulate "moon_name" command from LLL doesn't work when terminal formater is installed

quartz salmon
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do yall know why this mod wont show the hidden moons, i have the setting enabled and artifice and embrion are not there

kindred raptor
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prob broken hehe idk i know the mod is a bit buggy

snow swift
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this will be fixed soon

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πŸ₯Ί

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i do have a better way of checking hidden moons without hardcoding them and/or depending on LLL to check their status

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which is what breaks it right now

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honestly I don't really have an ETA for all the needed fixes, but I'm working on getting everything done

plucky yew
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I know I don't speak for everyone but it's certainly healthy to hear but take as long as you need, your mod is great and it's definitely my favourite mod that changes the terminal in any way so I'd prefer it works rather then it's rushed

urban trail
ornate forge
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cuz in my ultra modded modpack

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something fucks with Terminal Formatter causing it to break the whole terminal

quartz salmon
quartz salmon
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@ionic dawn wdym by ❗

pastel sigil
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A chance encounter has occurred

snow swift
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try if it breaks with this installed

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the way that TerminalFormatter is working right now needs a rework so large that it will be split into two mods entirely

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so try disabling Simulate node in TF and install the mod I've linked

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it should work seamlessly

solar bear
quartz salmon
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@snow swift hidden moons still aren't showing. code: 019e80e4-3155-df2c-d1f9-e2cfc6c099e2

quartz salmon
snow swift
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hmm

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I'll try to see what's up with that

snow swift
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thanks for testing!

quartz salmon
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@snow swift now its putting them on top of moon list instead of sorting by price

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the hidden moons

rich hemlock
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causes paid moons to display as free

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and makes every moon display their number before the name

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I should clarify it only effects the moons in that mod

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it doesnt result in everything globally breaking just sma11s moons

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and terminal formatter doesnt have the same issue

snow swift
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huh, interesting