#Terminal Formatter

1 messages Β· Page 4 of 1

snow swift
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so if you disable any one of them it starts working?

chrome pike
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0190a2af-6b5a-c8a4-45ea-90c4b0cfa609

hexed wing
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thats what someone told me, it was AC, but I didnt have AC

snow swift
hexed wing
hushed heart
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It's the no console spam mod

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Something like that

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New update for it didn't let me land either

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Had to downgrade

hexed wing
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oh async loggers?

hushed heart
#

No

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This one

hexed wing
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i dont have that mod

hushed heart
#

Idk then

hexed wing
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for my case

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it was hd lethal

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i think

plain mountain
plain mountain
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It's probably cus it added section text for compat with Gale, so just delete the config and regen it

plain mountain
hushed heart
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I do have an issue with terminal formatter's new update tho, where terminal stuff's main menu screen does not load properly

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Tho this issue is happening because I'm using AC, when I'm not using AC it seems to be working fine

plain mountain
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That's because mods no longer provide support for AC

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So it's not something for Mrov to fix

hushed heart
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Just thought to mention it

plain mountain
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Your best bet is to try and move on from AC if you want no compat issues

hushed heart
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Really wish someone makes something as good (also be a decent person), tho I feel like that's not happening anytime soon

snow swift
hushed heart
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Everything else seems to be working fine tho

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Like the door command and the overlay command

snow swift
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hmmmm

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very weird

stable wind
mighty scarab
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anyone else getting a null refrence exception when trying to scroll in the terminal?

robust drum
#

DBJ?

mighty scarab
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i can send the logs if needed

robust drum
#

Dunno what it means either, the entire log might help yeah

mighty scarab
#

alr one sec

bronze plank
mighty scarab
#

should i remove that mod? and send a log or just send the log in general

bronze plank
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no idea

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i've never heard of this mod before

mighty scarab
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heres the log output

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is there anywhere i need to upload it or is just here fine?

robust drum
#

This fine

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What's LC Optim?

mighty scarab
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i can check

robust drum
#

Btw @snow swift the confighandler broke?

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Is that the same lib error as in the other thread?

snow swift
#

it might be it

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but TerminalFormatter doesn't use it

mighty scarab
robust drum
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Yeah it's weather registry

robust drum
snow swift
#

fucking fun

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sorry for that y'all

bronze plank
mighty scarab
#

i had both of them on lol

snow swift
#

I've got interrupted in the middle of updating, will fix all of that ASAP

bronze plank
mighty scarab
#

oh awesome

#

that works for me

mighty scarab
robust drum
#

Weather registry, he's working on updating it rn tho so dw

mighty scarab
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oh my bad i didnt know if that was related. thanks for all the help

snow swift
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the update is uploading right now

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really sorry for that

mighty scarab
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all good man

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just glad to help

stable wind
snow swift
lone dagger
hexed marsh
# bronze plank https://thunderstore.io/c/lethal-company/p/DBJ/UncaughtExceptionCatcher/

I can chime in a bit on this, used this mod a while back with some older builds. Technically it works, but I do know it can affect log output, and may actually hide certain error messages that would otherwise be useful for identifying issues with mods that are actively being updated. Best advice is to skip this one in favor of reporting bugs to authors for their mods as they come up.

bronze plank
#

seems like the node for buying the cruiser does not account for if you have a warranty, it always acts like you're purchasing it but does not cost anything if you have warranty

hexed marsh
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Question, is this mod compatible with the menus included with TooManyEmotes and Reserved Item Slots?

snow swift
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if anything's wrong/not working, let me know and i'll get to it

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it's just i haven't tested it

snow swift
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yippee πŸŽ‰

stable wind
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However when using Gale and TerminalFormatter and ReservedItemSlots, reserved item slots breaks randomly. Probably config issues with Gale

snow swift
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huh

stable wind
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After the first time we play my friends who use gale have their reserved item slots stop working

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It’s probably unrelated to terminal formatter

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just noting I had it in the pack when it happens

snow swift
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but it's still super weird that it even happens

stable wind
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Yeah who knows. I’ve seen other people reporting some config quirks in the recent mod manager updates

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I’m back on r2 for a bit but I’ll try it again in the near future

bronze plank
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my friends and i all use gale and this does not happen to us

bronze plank
snow swift
stable wind
snow swift
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i suspect it's because of how i handle the cars in terminal

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will check

bitter sparrow
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it not only patches that but also patches the FPS drop caused by brackens and spore lizards

lone dagger
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are hazard levels displayable yet

snow swift
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without LLL? no

smoky bronze
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I'm experiencing a strange bug that happens when I have both NewTerminal and Terminal Formatter installed:
Whenever I try to scroll inside the terminal, nothing happens and the following error pops up in the console/log (every time the scroll wheel ticks)

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[20:36:41.8846461] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
TerminalFormatter.Patches.TerminalScrollMousePatch.ScrollMouse_performed (UnityEngine.UI.Scrollbar scrollbar, System.Single scrollDirection) (at <117189e0dbe942baba764aeab97d8583>:IL_0001)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::ScrollMouse_performed>(GameNetcodeStuff.PlayerControllerB,UnityEngine.InputSystem.InputAction/CallbackContext)
UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
UnityEngine.Logger:LogException(Exception, Object)
AsyncLoggers.Wrappers.Unity.<>c__DisplayClass4_0:<LogException>b__0() (at ./src/Wrappers/Unity/AsyncLoggerWrapper.cs:36)
AsyncLoggers.Wrappers.Unity.<>c__DisplayClass28_0:<wrapCallback>b__0() (at ./src/Wrappers/Unity/AsyncLoggerWrapper.cs:136)
AsyncLoggers.Wrappers.JobWrapper:LogWorker() (at ./src/Wrappers/JobWrapper.cs:84)
AsyncLoggers.Wrappers.LogJob:Execute() (at ./src/Wrappers/JobWrapper.cs:68)
Unity.Jobs.JobStruct`1:Execute(LogJob&, IntPtr, IntPtr, JobRanges&, Int32)

[20:36:41.8846461] [Error  : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/SwitchItem[/Mouse/scroll/up,/Mouse/scroll/down]'
snow swift
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hmmmmm

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well

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i don't really know what the issue could be

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does that happen without NewTerminal present?

smoky bronze
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It does not; only when both are together (separately, they both seem to work fine)

snow swift
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πŸ₯²

stable wind
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This would be a logical mid conflict

open marlin
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The hidden moons arent displayed even after I enable the "Always display hidden moons" any ideas how to fix it?

open marlin
bold socketBOT
stable wind
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Can this unlock them too?

snow swift
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you bet

stable wind
snow swift
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writing comprehensive readmes is for people with free time

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i am a man of few words

stable wind
proper badger
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one must imagine TerminalFormatter reworking Bestiary and Storage page

snow swift
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that was my plan 4 months ago

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i don't have the time do do it 😭

proper badger
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bro's working non-stop on weather only

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the chances of the Bestiary and Storage reworked page breaking the game is less likely then the weather yoiled

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just a decoration wouldn't hurt

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do it

snow swift
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oh my

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if it's as bad to work with as the store page, it's not gonna come soon πŸ˜†

stable wind
snow swift
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stuff

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jail

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vacation

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and other things

sage crow
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Cant believe mrov is gone till january 9th

stable wind
snow swift
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nah, but for real

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I have to work on finishing my diploma, and I'll be taking the whole month off

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so I don't have any unnecessary distractions

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good or not, this is the part of my life I'm spending most of my free time on

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and I don't have much left πŸ˜†

robust drum
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You're coming back on September?

stable wind
robust drum
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Diploma isn't a European thing

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That's western

ornate forge
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Hey is it possible to filter modded moons?

snow swift
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shit I'm from Europe and using wrong words lmaooo

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yeah, I'm finishing my bachelor's

stable wind
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At least in my locale

robust drum
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In Europe?

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That's what diploma means yeah but never heard if being used in europe

stable wind
sharp scaffold
coarse anchor
lone dagger
near spire
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anyone have a fix for exclusively the moons page showing the base-game format, including not listing any modded levels?

snow swift
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if you're not using LLL it should use that

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if you want the moons page to not use TerminalFormatter's formatter - disable Moons under Nodes in the config

near spire
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nah i fixed it

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i just deleted the config file and it was fine

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not sure what i activated to mess it up but probably that

snow swift
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😳

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oh my

stable wind
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I’m gonna do something so oiled up here

snow swift
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there are, yes

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when? I wish I knew

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I'm just busy busy πŸ₯²

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one of these days

tall quartz
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is it later yet

sharp scaffold
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You will have to see their later calendar.

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It's probably the same as some people's "urgent" classification.

snow swift
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a simple regex should do the trick

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no promises as to when

snow swift
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the numbers are aligned πŸ˜…

snow swift
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Windows edition 😳

plain mountain
snow swift
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oh yeah

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that's the one

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that colour scheme is not part of TerminalFormatter!

ashen pier
snow swift
bronze plank
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thats my color scheme lmfao

quasi tide
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Encountered an assumed incompatibility between Terminal Formatter and LLL's newest updates. For some reason I can't scroll down, but it's resolved when disabling either of the aforementioned mods.

snow swift
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i have cooketh

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TerminalFormatter 0.2.20

  • cleaned up some code
  • debug logger will now use MrovLib's settings
  • set terminal's font size to not change in moons catalogue
  • things will be correctly reset on lobby reload (thanks, @opal solar )
  • reworked how the nodes are replaced (thanks: @south dust , @coral palm )
  • fixed an issue with Moons node not displaying LLL's override info (thanks, @coral palm )
  • fixed an issue with moon numbers not being aligned correctly (thanks, @tall quartz )
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and also: thank you for 1 million downloads

plain mountain
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Mrov cooking even when he's supposed to be taking a break

snow swift
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holy shit that is an amazing thing

plain mountain
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πŸ™‚

robust drum
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999,999 downloads

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L

tall quartz
snow swift
tall quartz
#

πŸ₯Ή

snow swift
#

let me get a quick fix for that

opal solar
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mrov. break. take it. πŸ«‚

snow swift
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this is the moment, yeah πŸ˜…

tall quartz
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perfect

snow swift
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the fix is so simple

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lol

tall quartz
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wait it has the same number as eve

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uh

rich storm
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ok but

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probably dont do this

sharp scaffold
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This is hurting my eyes, lol.

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It looks like a badly formatted excel sheet.

snow swift
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oh, that

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πŸ™‚ πŸ™‚ πŸ™‚ πŸ™‚ πŸ™‚

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aaaaaaaaaaaaaaaaaaaaaaaaaa

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now i can't unsee it, god damn you

robust drum
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lol

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windows XP BIOS terminal

bronze plank
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are the prices supposed to be misaligned

snow swift
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oh my

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that's because of LethalMoonUnlocks - the formatting gets quirky 😭

bronze plank
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something you can work out with xCore maybe?

snow swift
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this is - dare i say it - LLL's thingy

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and i'll try to think of a better solution to tackle this

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and get in touch with Batby

rich storm
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whats up

snow swift
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OH MY

sharp scaffold
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Womp womp.

snow swift
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ummm heyyyyyyyyyyyyyyy

bronze plank
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lmao

snow swift
#

so remember the thing you were reacting to yesterday? #1264314686170730688 message

meager elbow
snow swift
#

the issue i'm having is: because of overridePreviewInfo every mod creator wanting to add their own thing has to recreate the whole line's layout

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and it s p r e a d s quickly

sharp scaffold
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Nice.

rich storm
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examples?

snow swift
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and when i come in and try to reuse that string, it's getting really bad really quick

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so my idea was: an event (like overridePreviewInfo), but instead of replacing everything you could add things after the LLL's formatted string

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and my harder-to-do-and-better-idea is: option to add custom preview types into LLL so mod makers could create their own data types to display and it could be changed using preview <custom keyword> πŸ₯Ί

rich storm
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on the former can you give me an example of like the string's progression so i can understand it in my head

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whats the order of execution vs. what should be

snow swift
#

i might've misworded what i wanted to say

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in terms of output that TerminalFormatter wants to output it's unusable

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that's from the example i've sent you

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and because it gets that long and spread out i'm doing regex shenanigans to fit it

snow swift
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and that's where my "custom preview" idea comes from: instead of modmakers having to redo entire moon catalogue code to create those strings, they would only have to:

  • register their custom type
  • create a method to convert level into string output

and LLL would inject it into the terminal output

rich storm
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i will look at some of this when i can πŸ‘

snow swift
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you're amazing πŸ₯Ί

snow swift
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TerminalFormatter 0.2.21

  • fixed an issue where moon numbers were not the same length (thanks, @tall quartz )
  • added ShowGroupDividerLines option (thanks, @tight zealot )
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if anything breaks horribly lmk

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and that's it from me

tight zealot
hushed heart
quasi tide
#

Something broke x.x and I don't know what

sharp scaffold
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That sound effect tho.

quasi tide
snow swift
quasi tide
#

I might've narrowed down the issue to a mod, double checking now

quasi tide
#

I only woke up a couple hours ago, so I can't say which update broke it, but it was recent.

sharp scaffold
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[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
TerminalFormatter.Patches.TerminalScrollMousePatch.ScrollMouse_performed (UnityEngine.UI.Scrollbar scrollbar, System.Single scrollDirection) (at <3367b59ea6554028bc5b9e508e2d1b99>:IL_0000)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::ScrollMouse_performed>(GameNetcodeStuff.PlayerControllerB,UnityEngine.InputSystem.InputAction/CallbackContext)
UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)

This looks great.

quasi tide
#

There's a third mod involved. In isolation the two mods seem to work fine x.x god I don't wanna go through all my mods a fourth time in 2 days

quasi tide
sharp scaffold
#

You scrolled after the blank screen?

quasi tide
#

yeah

sharp scaffold
#

That's basically what happens when you tried it.

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So some component went poof which makes everything fall apart.

snow swift
#

interesting that the moon bundle caused that

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if it's true

quasi tide
#

I'm not smart enough for this >.<

plain mountain
#

What moon bundle are you thinking it is?

quasi tide
#

Starlancer's Moons

plain mountain
#

I will say I tried to repro the issue in my own pack and it's fine

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It's not

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I have his moons

quasi tide
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but in isolation terminal formatter works fine

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however when I disable one or the other the terminal works

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so there's a third mod inbetween the two creating problems, atleast that's what I think

plain mountain
#

I feel like Starlancer's Moons have been getting a lot of weird false positives recently

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He was also blamed for Mirage recently throwing errors when the Mirage issue started like

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a few days ago

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@topaz plank Sorry you keep getting hit by strays bud

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πŸ’œ

quasi tide
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pretty sure this isn't a false positive, it's just a problem with multiple mods affecting the terminal. From what I've heard terminal mods hate working with eachother

plain mountain
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Possible

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What mods do you have that touch the Terminal?

quasi tide
#

the fact I can disable Starlancer and the formatter works is proof it's atleast involved

plain mountain
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I think that's a coincidence tbh, cus the entries are added by LLL

quasi tide
#

if Starlancer's capable of touching the terminal in that way ^^^ I have 0 clue what mods actually influence it behind the scenes

plain mountain
#

Something is breaking the scrolling stuff

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It's when you have enough moons that require you to scroll based on Whitespike's error

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So some other mod you have touching the terminal is causing a negative interaction with TerminalFormatter

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Does the store page also break?

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Cus that also requires scrolling

quasi tide
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I think? I'll recheck

plain mountain
#

If the store page isn't working it's something else for certain, it'd help if you provided a mod list

quasi tide
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0191053e-f789-bd8d-814f-2aa76983fffd

plain mountain
#

Can you post your actual list? As in the dependency strings

quasi tide
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how do I do that?

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show dependency string, copy paste?

plain mountain
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Yeah

quasi tide
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new info, it both works and doesn't work

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Seems the first time I load into the game the terminal breaks, but if I quit the lobby and remake it operates fine

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even if I delete the file and start a new one.

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Still going to try to find more specifics on this

topaz plank
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I change the routing word, but the way I do it shouldn't affect any of the terminal formatting itself

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All it does is swap out the keyword needed to route to it

plain mountain
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lol

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They have a few problematic mods in there I noticed, but hard to know what might be breaking the Terminal

topaz plank
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Well hopefully it's a false positive, but if not I'll figure something out

quasi tide
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I'm trying to get a clip of the bug, but it's not capturing properly >.<

plain mountain
#

I have your moons in my pack

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and it's fine

snow swift
#

hey, still not home, but I will check what's happening

plain mountain
#

I'm more likely to suspect the moons you have that were never updated past v49

snow swift
#

can y'all chill

plain mountain
#

We're trying to find what they have that's breaking the scrolling with your mod in their pack

snow swift
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well, good - I'll check what's the issue and send a relevant report πŸ˜…

plain mountain
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Ye

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^^

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Cus nothing is broken in our pack so it's not TerminalFormatter but some interaction in their pack lol

quasi tide
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This is the full glitch and everything working fine 2nd time around. All 204 mods including Starlancer's Moons.

snow swift
#

hmmm

robust drum
#

Best to just look at the patch that star uses if u haven't already

snow swift
#

i sincerely don't consider that it could be starlancer's stuff after 3 weeks of not breaking it πŸ₯Ί

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until it's proven otherwise

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ooooooh i think i know

plain mountain
snow swift
#

so, umm

sharp scaffold
robust drum
snow swift
#

yeah πŸ˜†

robust drum
#

What even was rhe scrolling error?

snow swift
#

somehow it didn't download correctly from the code lmaoooooooo

snow swift
robust drum
#

Icic

snow swift
#

so something has gone wrong before and it couldn't access terminal instance

robust drum
snow swift
robust drum
snow swift
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i've reinstalled it and we're gucci

plain mountain
#

Ah so they had a corruped TerminalFormatter install?

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πŸ€”

snow swift
#

that's not what i said

robust drum
plain mountain
robust drum
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I havent seen it in a while but I do remember it begin described as "It worksℒ️"

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By the person who made it anyway

snow swift
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if that fucks up the whole shebang i'm gonna be really surprised

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i'm gonna update all

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oh my fucking god IT WAS MY FONT SIZE PATCH

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i'm so so sorry

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at least i'm 99% certain it is

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cause that's the only thing changed

plain mountain
#

^^

ashen pier
snow swift
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so definitely no

ashen pier
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no I meant it's my fault you changed your font size patch lol

snow swift
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it's removed

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so also no

ashen pier
robust drum
#

All my homies HATE darmuh

snow swift
#

nuh-uh

robust drum
#

Ptui

echo nexus
#

darmuh? m

robust drum
#

M m

ashen pier
snow swift
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alright, i have absolutely no idea what is at fault here

robust drum
#

Never be 99% certain ever again

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Also... Good night?

snow swift
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issue with it displaying nothing is fixed

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but scroll is fucked

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AND NOW IT SOMEHOW WORKS WHY

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oh, i've disabled starlancers'

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no idea why it happens tbh

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i'm just gonna push my changes and hope for the best

ashen pier
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that's what i did last night tbh

snow swift
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real men test in prod

ashen pier
#

you work for crowdstrike?

robust drum
snow swift
#

we are not getting into that right now 😭

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TerminalFormatter 0.2.23

  • removed font size changes
sharp scaffold
snow swift
#

i'm not really sure what caused the errors you were getting @quasi tide (and i'm not able to go one by one right now) - if it happens again let me know πŸ˜…

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SORRY SPIKE

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wrong ping

sharp scaffold
#

Oki

quasi tide
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Will test again once it shows up on R2

robust drum
#

@sharp scaffold

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disc pop

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myb

sharp scaffold
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Disc?

robust drum
#

yeah thats the phrase

#

no?

sharp scaffold
quasi tide
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;-; now I can't scroll.

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same issue, just it won't let me scroll up or down unless I reload the lobby

ornate forge
#

Could we have a filter for modded moons?

snow swift
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i have no idea which other mods could be fucking with it πŸ˜”

plain mountain
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I remember you mentioning an issue before when the 2 are paired together with other mod

snow swift
#

no

quasi tide
#

My theory is that there's a third mod interfering with it, but I've got no clue what that is

#

haven't gotten around to sorting through that yet since I had some stuff to take care of IRL.

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also, no, I don't have Weather Tweaks. Been waiting for double weather to be stable

snow swift
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weird thing is: i've disabled starlancers' moons (like you suggested) and the errors stopped happening

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but i'll have to properly test if their transpiler is really at fault

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until then i don't really know

rich storm
#

is Terminal.currentText null

snow swift
#

πŸ€”

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will check

robust drum
#

do u not have nullable enabled mrov

snow swift
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i was too lazy to set it up 😭

lone dagger
topaz plank
quasi tide
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I think at best your mod is just "involved" but not the actual cause. A third mod causing this issue is the only thing that really makes sense given the varied results.

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Just gotta find it

near spire
#

is there any way to change the rank of a moon when listed? using any mod? I'm making a hyper-customized pack and I need the rating to match properly

snow swift
near spire
#

mmm okay

snow swift
#

wrong link sorry

near spire
#

would that allow me to only edit the class? I already kinda set up a bunch of spawn rates using a different mod

snow swift
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i have literally no idea πŸ˜”

near spire
#

guess we'll see. thanks for the help :)

snow swift
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i know that it can change the descriptions/risk levels & more, don't know the exact mod conflicts πŸ˜…

quasi tide
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With LQ you can choose what you want to follow vanilla/other behavior and what LQ affects

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Anything you check in its web editor will try to override your modded stuff, but if you're just looking to edit the threat level, pricing, and lunar descriptions you should be fine

#

I'd personally suggest only using 1 or the other for the sake of space, but that's up to you. Again, just make sure you've only checked the stuff you want to edit.

near spire
#

this is working perfectly for me

near spire
#

LLL for dungeon spawn rates, AC for items/fauna

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will these be messed up by modded maps updating though?

quasi tide
#

You mean modded interiors updating?

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or moons?

near spire
#

moons

quasi tide
#

Nah, you should be good.

near spire
#

moon descriptions would get potentially overwritten even if they don't get that portion updated. or maybe I misunderstand how updating things works

quasi tide
#

As long as its checked, it'll overwrite any modded description the base mod has regardless of any updates in the future.

quasi tide
#

@snow swift I might've found our third mod

#

Possessed_Masks

#

Without it active, the terminal functions as intended using StarlancerMoons, but with it, the terminal is frozen.

#

It still only freezes for the first time loading into the lobby, however I can't confirm anything regarding multiplayer issues as I have no friends ;-;

plain mountain
#

So I'm not surprised

quasi tide
#

but like... how are these 3 in any way connected

#

Starlancer Moons has nothing to do with terminals outside of travel and masks are just... there

plain mountain
#

Probably coincidence since you said the store page scrolling broke before without Starlancer's moons enabled

#

I don't think Starlancer's mod was ever the issue

quasi tide
#

Well, the thing is if I disable Starlancer Moons with Possessed enabled, the terminal works.

#

if I have Possessed Masks disabled with Starlancer Moons enabled, the terminal works

sour folio
#

Possible niche incompat with the code word for the hidden moon

plain mountain
#

I mean you also had a couple other mods in there I know are known to cause issues as well that I noted

#

AlwaysHearActiveWalkies and DoorBreach, I hope TestAccount uploads his separate DoorBreach mod soon since his implementation he made for MalfunctioningDoors is stable and it's a great alternative

quasi tide
#

Yeah, my modpack's always walked a fine line >.< but I hate getting rid of mods so I'd rather suffer for days to weeks just to filter out the issue and report it.

plain mountain
#

The old DoorBreach mod has had issues with weapons becoming unusable after being attacked by a fox or snare flea since the V56 update

tall prawn
#

Hey can someone tell me if this is terminal formatter related:

#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
TerminalPatch.LoadNewNodeIfAffordable_After () (at <d91f4862bdd34eedb04fca2d3bdbc226>:IL_0016)
(wrapper dynamic-method) Terminal.DMDTerminal::LoadNewNodeIfAffordable(Terminal,TerminalNode)
(wrapper dynamic-method) Terminal.DMDTerminal::OnSubmit(Terminal)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_000E) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_001B) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_00B0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_007C) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0000) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()

snow swift
#

oh my, why's that happening >.<

#

what's your modpack code? i'll try to get a look later

tall prawn
#

Thank you kind sir

#

it is:

#

01911e63-51ef-0b44-e118-d333514af82f

tall prawn
#

here are more detailed logs. Im starting to think it is not terminal formatter or terminal conflict fix. but you would know much better than me! I disabled both and was still getting the error though

proper badger
#

trying to cook rn

snow swift
#

ayyyyooooooo

#

that's nice

proper badger
#

i'm using NewTerminal, when i finish it i'll send here the string if anyone want a unnoficial extension of Terminal Formatter xd

proper badger
# proper badger i'm using NewTerminal, when i finish it i'll send here the string if anyone want...

Bestiary
╔══════════╗\nβ•‘ BESTIARY β•‘\nβ•šβ•β•β•β•β•β•β•β•β•β•β•\n\nWelcome to the Bestiary!\nUse INFO to learn about any entity.\n\n[CREATURES]\n----------------\n[currentScannedEnemiesList]\n\n\n

Storage
╔═════════╗ PRESS [B] to move\nβ•‘ STORAGE β•‘ HOLD [R] to rotate\nβ•šβ•β•β•β•β•β•β•β•β•β• PRESS [X] to store\n\nWelcome to the Company storage.\nYou can take a furniture back by typing the name.\n\n[DECORATIONS]\n------------------\n[storedUnlockablesList]\n\n\n

Sigurd (extra)
╔═════════════════╗\nβ•‘SIGURD'S ENTRIESβ•‘\nβ•šβ•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•\n\nUse keyword VIEW before a log name to read it.\n\n[LOGS]\n---------------------------------\n[currentUnlockedLogsList]\n\n\n

#

have a good day

ashen pier
#

leaving this here for when you return #1269406512313405571 message

#

potential issue with the route locked node

snow swift
#

😦

#

it's probably something with LLL/my integration with LLL

#

will check later, thanks 🫑

proper badger
#

Wdym? It doesn't crash my game

#

Couldn't it be incompatible with other mod that you have?

#

Try checking the logs

snow swift
#

there was a report of incompat between Formatter and NewTerminal, but it's not happening consistently (which is so fun to debug)

runic canyon
#

I've not had any issues with both mods?

proper badger
#

i've never had any incompat with TF and NT

#

but it does throw some errors at the start

#

like these

#

[01:41:58.3492408] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
NewTerminal.Patch.TerminalStartPatch.Postfix (Terminal __instance) (at <05c6aa8f52ce42a7954c0a7675dbfd31>:IL_0112)
Terminal.Start () (at <066a7b7eb8c24d4facd1e255e669803f>:IL_01FD)
DMD<>?1114746732.TrampolineTerminal::Start?-526802576 (Terminal ) (at <bfaf8b6cc13544c192786dc7299522c8>:IL_0025)
LethalLib.Modules.Enemies.Terminal_Start (On.Terminal+orig_Start orig, Terminal self) (at <64fae9f52f324ab2a8065723b0759a64>:IL_0350)
DMD<>?-1166622720.HookTerminal::Start?2110655152 (Terminal ) (at <4938a1be22e6410fb714aacc61fb0d21>:IL_000F)

[01:41:58.3492408] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
NewTerminal.Patch.TerminalStartPatch.Postfix (Terminal __instance) (at <05c6aa8f52ce42a7954c0a7675dbfd31>:IL_0112)
Terminal.Start () (at <066a7b7eb8c24d4facd1e255e669803f>:IL_01FD)
DMD<>?1114746732.TrampolineTerminal::Start?-526802576 (Terminal ) (at <bfaf8b6cc13544c192786dc7299522c8>:IL_0025)
LethalLib.Modules.Enemies.Terminal_Start (On.Terminal+orig_Start orig, Terminal self) (at <64fae9f52f324ab2a8065723b0759a64>:IL_0350)
DMD<>?-1166622720.HookTerminal::Start?2110655152 (Terminal ) (at <4938a1be22e6410fb714aacc61fb0d21>:IL_000F)

#

but it doesn't seem related in any way to TF and works fine

#

also

#

--- Exception Handler ---

Exception Caught: System.NullReferenceException
Assembly: NewTerminal

Plugin Info
GUID: NewTerminal
NAME/VER: [email protected]
LOCATION: \plugins\Aavild-NewTerminal\NewTerminal.dll

Message: Object reference not set to an instance of an object
Source: NewTerminal

--- Begin Frames ---

--FRAME 1:
In Assembly: NewTerminal
Target Method: TerminalStartPatch.Postfix

--FRAME 2:
In Assembly: Assembly-CSharp
Target Method: Terminal.Start

Patched By:
  mscorlib
  mscorlib
  mscorlib
  mscorlib
  mscorlib
  mscorlib
  mscorlib
  mscorlib
  mscorlib
  mscorlib
  mscorlib

--FRAME 3:
In Assembly: LethalLib
Target Method: Enemies.Terminal_Start

--- End Frames ---

--- End Exception Handler ---

tame epoch
tame epoch
#

I fixed harmony patch descriptions for the next version

carmine gorge
#

happens when I host on a new save, re-host and try to buy anything

#

upon confirming a purchase, which deducts credits, but the purchase confirmation text stays

#

purchased item does arrive though

snow swift
carmine gorge
#

exporting rn

carmine gorge
snow swift
carmine gorge
#

thankfully, the purchased item arrives after all

#

but it can cause unnecessary purchases if I forget that the thing happens

coarse anchor
#

ok so I was balance testing and

#

either terminal formatter is broken or I got all keys

#

unrelated but this is evil

#

ok nevermind my game just freaked it

little elbow
quiet horizon
#

"Display hidden moons" doesn't work

#

Unless I got a conflict somewhere

#

0191b6de-407e-fcb7-f38d-087c41680527

snow swift
quiet horizon
#

Appreciate it

proper badger
#

idk if he's planning on doing that some day... but i wanted so badly that i went on NewTerminal and did it, if you're interested:

╔══════════╗\nβ•‘ BESTIARY β•‘\nβ•šβ•β•β•β•β•β•β•β•β•β•β•\n\nWelcome to the Bestiary!\nUse INFO to learn about any entity.\n\n----------------------\n[currentScannedEnemiesList]\n\n\n

╔═════════════════╗\nβ•‘ COMPANY STORAGE β•‘\nβ•šβ•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•\n\nWelcome to the Company storage!\nYou can take a furniture back by typing the name.\n\n----------------------\n[storedUnlockablesList]\n\n\n

snow swift
#

it's planned, yes

#

soon-ish πŸ˜…

steel niche
#

@snow swift
Can't wait for the store to be able to be sorted by price. XD

snow swift
#

oh god, this πŸ˜…

snow swift
#

it will be done

#

I just don't know when πŸ˜…πŸ₯²

sharp scaffold
#

Hopefully somewhere in the future.

cobalt sky
dawn tendon
hushed heart
snow swift
#

if not, it's not currently possible to hide that info

dawn tendon
grave siren
#

After recreating the lobby, the store delivers wrong items if i buy anything other than vanilla items. Disabling this mod fixes it, i don't know if it is compatibility issue or not

opal solar
#

partly an LLL issue from my understanding?

grave siren
#

also realized some of the items are missing in the store

gritty swallow
#

cruiser still doesn't show in the store?

#

not a huge deal its just kinda annoying cuz you cant immediately see if its on sale or not

#

it just shows an empty [VEHICLES] tab

polar badge
#

that's a bug with your pack, it's always been there

gritty swallow
#

???

#

any known incompats

snow swift
#

that's really interesting

#

huh

snow swift
#

does it not show up always or after buying one?

gritty swallow
#

always

#

01933237-c0d3-500b-c715-2d29826753bc

snow swift
#

hmmm

#

will check, thanks

#

oh dear

gritty swallow
#

lol

#

apologies

snow swift
#

where is the log file 😭

gritty swallow
#

i'm sorry?

snow swift
#

i'm fighting with bepinex πŸ˜…

plain mountain
snow swift
#

oh yeah

plain mountain
#

lol

#

Add lorvin XD

#

and qworvin

snow swift
#

that's not a thing 🀭

gritty swallow
#

im totally lost lmao

plain mountain
#

L for Lunxara Qw for QWERTYRodrigo

snow swift
#

x is the unspecified pronoun

plain mountain
#

Ah

snow swift
#

so a catch-all

#

🀭

#

i can become a mashup of everyone

plain mountain
#

Idk what the d was for tbh I was never given context

#

all I can think of for a name that starts with D is David

#

lol

snow swift
#

dorvin' all over the company

snow swift
#

bingo

#

let me recreate that locally

#

😠

#

not you again

#

why the fuck this didn't happen on my testing profile

plain mountain
snow swift
#

alrighty, the reason no vehicles display is because terminalformatter crashes before it can check all possible vehicles

plain mountain
#

I remember you basically broke down over it when playing in my lobby that one day

#

lol

snow swift
#

i'll try to figure out how that happens

royal stone
#

Maybe a different mod accidentally fixes it? Never seen that issue om my profile

plain mountain
#

I've had no issues with TerminalFormatter

snow swift
#

i know how it happened, the question is: why did i put it here?

#

this is madness

plain mountain
#

and you've gotten better at coding since?

#

lol

snow swift
#

no

snow swift
#

I'll properly address that issue after the weekend, I have a rough idea of what's happening, but I have to get up early tomorrow πŸ˜…

#

will check and keep you updated

#

sorry for the inconvenience

gritty swallow
#

np

fallen mantle
#

is it possible to disable filters?

snow swift
fallen mantle
snow swift
#

uninstall lethal level loader

#

because this is the mod that adds it

timber canyon
#

Odd bug /w the Cruiser where its name is invisible in the catalog (But you can still buy it)

#

Are there any mod incompatibilities that I'm not aware of?

lone dagger
timber canyon
#

Yikes I just noticed that lol

royal stone
#

It defaults to 5 line segments

timber canyon
#

Ja

snow swift
#

how

snow swift
timber canyon
#

Me or you solve it?

snow swift
#

me

timber canyon
#

o

snow swift
timber canyon
#

Oh

#

Is it because I have the RestoreMapper mod installed?

snow swift
#

oh, actually

#

could you check if disabling that fixes the issue?

timber canyon
#

Sure

#

Huh, would you look at that.

lone dagger
#

lmao i have the same mod too..

timber canyon
#

Ah

snow swift
#

OHHHHHHHHHHHHHHHHH

#

that explains everything

timber canyon
#

Swag

#

At least it was easy figuring it out

lone dagger
lone dagger
timber canyon
#

True!

snow swift
gritty swallow
#

I know

#

but can you fix the conflict

#

like what causes it

snow swift
#

i will fix the conflict and the cause

#

πŸ˜‡

lone dagger
gritty swallow
#

neato

timber canyon
#

What the fuck?

#

Is this even TerminalFormatter??

royal stone
#

That's just how Sigurd writes stuff isn't it?

timber canyon
#

No

#

Look at the danger level and last bit

#

It's copy pasted over and over again

#

That isn't normal

snow swift
#

if that's my making i'd be very impressed

junior mauve
#

is this mod still incompatible with selenes choice

buoyant fox
#

What's the incompatibility?

snow swift
junior mauve
#

idk its been incompatible for months now, selenes choice just stops working if I have terminal formatter installed

royal stone
#

Weird, mine is fine

timber canyon
#

Will this ever be a thing in Terminal Formatter's rewrite

buoyant fox
#

Is it really terminal related? Doesn't it just change moon's hidden status?

timber canyon
#

Not compat /w TF, and since TF has so many features, I was wondering if this would ever be one of them

#

It's a pretty nice QoL feature

buoyant fox
#

Guess it means GI is doing it by modifying terminal.

sour folio
#

pretty sure the incompat is w LLL not TF

tall quartz
#

that's some other mod doing that

short inlet
#

sigurds immortal ❀️

tall quartz
#

originally the old bird entry had sigurd parts but they were removed because it made no sense for sigurd (from like 1980-ish?) to have input in the old bird's entry (from 2300-ish)

#

some mod is readding it

short inlet
#

technology barely changed LOL

tall quartz
bronze plank
#

we can resurrect him. we have the technology

floral tendon
#

@plain mountain @snow swift looks like the cause of the issue Lunxara brought up [here](#1199570032196333648 message) is caused by this line, which runs repeatedly when loading the store node:

plain mountain
#

Oh so it's caused by TerminalFormatter?

#

πŸ‘€

plain mountain
#

Eesh

plain mountain
floral tendon
#

it's possible there will still be a little stutter, but that seemed to be the vast majority of the work being done when opening the store node

snow swift
#

that's interesting

#

I'll fix that soon, thanks πŸ‘

#

oh, that

floral tendon
#

I guess it is registering its unlockables in some incomplete way to where you can't find the node properly?

plain mountain
floral tendon
#

oh it was not code rebirth I was thinking of

#

LL/LLL should take care of this for everyone

plain mountain
#

Ah

snow swift
#

so I really don't need to be doing that

#

will fix

floral tendon
#

ah gotcha, glad it's pretty quick fix then (I assume)

snow swift
#

I'll do a complete rework anyway

#

since it's long overdue

#

πŸ˜…

floral tendon
#

oh my

#

you like reworks

#

I guess I'm in the same boat since I'm rewriting every patch in PathfindingLagFix at the moment lol

snow swift
#

I mean

#

every 4 months I come back to this mod with my skills and knowledge improved

#

and I look at the questionable design decisions I've took back then

#

it's a neverending spiral

rich storm
#

god i wish i could redo some of LLL for the same reason

short inlet
#

when you find out you can grow up and change as a person (its a good thing)

languid totem
#

mrov help

#

cant scroll

snow swift
#

can you send me your whole log?

#

something must've gone super wrong

snow swift
#

😳

timber canyon
#

Literally the inverse of the RestoreMapper bug

#

😭

plain mountain
timber canyon
#

I know

snow swift
#

great news

gritty swallow
#

like sometimes flashlights will go onsale for (whatever).5 dollars

#

because it doesnt round up or down on the store page

snow swift
#

because it's doing that as a float, yeah

#

i'll take a look

gritty swallow
#

πŸ™ƒ

runic canyon
snow swift
#

i'll check for sure

languid totem
gritty swallow
#

like flashlights having a decimal price

snow swift
#

πŸ™ƒ

snow swift
gritty swallow
#

can confirm

#

#1267852545636958299 message

#

its a vanilla bug

#

buttery stancakes my goat <3

gritty swallow
#

however

#

displaying the price as "12" instead of "12.5" would be accurate in most scenarios

#

like for example purchasing 2 pros at once will cost a measly extra credit

snow swift
#

will do

gritty swallow
#

i might do a PR for butteryfixes at some point so it just rounds down the number

#

but its not very impactful

proper badger
#

bestiary and storage when

snow swift
#

πŸ˜‡

proper badger
#

also... idk how big the next update will be but i'll just throw some ideas here

snow swift
#

i feel pain

#

orange suit messing it up

floral tendon
#

at least then you will know that you get a better price buying individually until there is a fix that changes it (which probably would also adjust the displayed price before mrov's code gets to it)

gritty swallow
#

oh

#

fair fair

snow swift
#

the update is coming soon, I got distracted 🀭

desert roost
#

copypasting from putting it on the wrong place yesterday, suggestion (im still not sure if this is the mod i should be asking lol)

idk what mod thread to post this on lol
relevant mods im using are mrov's terminalformatter, permanent moons (the old, unupdated but working one) and selene's choice
would be cool if whenever a moon is permanently bought it crossed the price instead just turning it to 0, that way LLL's price sorter doesnt put them with the other free moons + we know it used to be a paid one

desert roost
#

^ simpler, less convoluted suggestion

#

toggleable tag that says if youve gone there or not

#

a tick/x might work

proper badger
#

I believe this isn't the thread you should be looking for that feature. TerminalFormatter simply changes how the store, moons, scan and etc is showed to the player, like a makeup

#

Why don't you try LethalMoonUnlocks instead of Permanent Moons?

desert roost
#

figured..

desert roost
#

theres no thread for permanent, i should go ask at selene's

proper badger
#

There's also LethalConstellations if you're interested

desert roost
#

mmm na im really enjoying my selene's choice config

#

ill go ask over there

digital wasp
#

but then

#

Just so you know it's half working @snow swift

snow swift
#

oh what πŸ˜†

gritty swallow
#

im still curious what distracted u :3

#

what r u cooking

snow swift
gritty swallow
#

OH

snow swift
#

yeah, it sucks ass

#

πŸ₯²

digital wasp
timber canyon
snow swift
#

I'm the one who bites 🀭

lone dagger
#

:SeekTulip:

languid totem
#

this thing started randomly im cooked

snow swift
#

i have something ready

desert roost
#

uh oh

proper badger
snow swift
proper badger
snow swift
#

TerminalFormatter 0.2.24

  • added bestiary and storage nodes (thanks, @proper badger )
  • fixed an issue with store lagging the game (thanks: @plain mountain , @floral tendon )
  • fixed an issue with MapperRestore mod messing store page (thanks: @timber canyon , @gritty swallow )
  • fixed an issue with Store node displaying decimal prices (thanks, @gritty swallow )
  • fixed warning spam during startup
#

i'm gonna be honest - i have no idea how many bugs i've missed since the last update

#

let me know when something breaks πŸ˜…

gritty swallow
#

mrov play lethal company with me

snow swift
#

πŸ₯Ή

#

sure

proper badger
#

Most waited update ever

snow swift
#

😳

#

Terminal Formatter

gritty swallow
#

who up formatting they terminal

snow swift
#

i've got a terminal case of formatter

ebon stump
#

wow havent seen an update for this in months

snow swift
languid totem
plain mountain
#

Since the Store node was rewrittedn

glass elbow
#

What happened after the update? @snow swift

plain mountain
#

It's probably that

snow swift
#

it shouldn't be tho

glass elbow
#

Yes I have it

#

Is there any point in using it at all?

plain mountain
snow swift
#

oh yeah, it's storerotationconfig

#

lol

glass elbow
#

If the default settings are

snow swift
glass elbow
#

I forgot its functionality

plain mountain
#

Cus of this

snow swift
#

try disabling that to see if the issue persists

glass elbow
#

Clean :3

snow swift
#

yippee πŸ˜‡

plain mountain
#

@snow swift did you end up implementing this?

#

Cus if so pacoito can just remove that

snow swift
#

i sincerely forgot about what that even was

#

what's that for πŸ₯Ί

plain mountain
#

Otherwise I think atm StoreRotationConfig just won't do anything

#

lol

#

I think we need pacoito to wake up

#

XD

#

I would guess for all this stuff though

snow swift
#

oh dear i would have to check how that's handled

#

😭

plain mountain
#

won't require any complex patching on your end accoring to the compat toggle so hopefully when pacoito wakes up he can just send you a simple line of code to add or smth

glass elbow
#

The morning is wiser than the evening

glass bone
#

I'll handle it though

glass bone
#

@snow swift Oh wait did you intend to remove suits from the rotating shop/forget to add a [SUITS] section to the store? I can only seem to get furniture to show up, and looking at the code there's no mention of suits

proper badger
#

Kinda annoying request, idk if it's too troublesome, but could the number of the planets show as 3 digits to keep consistency? Like 041, 220, 056, [...]

royal stone
#

(And then someone will make a 4 digit moon)

sour folio
#

bozoros

#

wait no

ebon stump
#

zeranos

sour folio
#

nuh uh

proper badger
glass bone
#

Still not sure if suits being missing from the store page is intentional, but I added them anyway since they also needed to have compatibility with discounts plink

sour folio
#

I opened the game once a bit ago with the update and there was only 1 thing in the Decorations section

glass bone
sour folio
#

This is unrelated to StoreRotationConfig

#

mb

glass bone
#

Oh

#

Oh you know what

#

Might've had suits in that rotation

glass bone
sour folio
#

Isn't there usually like

#

5 items available in vanilla

glass bone
#

Yeah they're available

#

You can purchase the suits, they're just not in the list

sour folio
#

oop we've downgraded

#

just noticed the teleporter is saying it costs 10 too

glass bone
sour folio
#

making it to the big leagues here

plain mountain
plain mountain
#

lol

glass bone
#

Definitely the intent beevil

#

[citation needed]

snow swift
snow swift
#

I'll check what's exactly happening

glass bone
plain mountain
#

You disconnected and then never said anything so I guessed maybe your net died or smth

snow swift
plain mountain
#

Ahhhh

glass bone
#

You can get rid of it though, I had to add discounts for suits as well

snow swift
#

I saw that and wondered why - now I know πŸ˜…

glass bone
#

Probably should've written it in more detailed terms lol

snow swift
#

Don't worry, I've completely overlooked it when writing the lib

snow swift
#

Alrighty, i've tried to add suits into Decorations section and/or to make BuyableDecoration a parent type of BuyableSuit, but vanilla said nuh-uh πŸ˜†

#

I'll push the update later today, thanks for the PR! πŸ˜‡

#

@plain mountain i've managed to fix the incompat with ShipInventory

plain mountain
#

and you fixed the Teleporter being 10 credits

#

lol

snow swift
#

that was it

plain mountain
#

Lmao it was so funny seeing it say it was 10 credits though

#

ngl

snow swift
#

ShipInventory added something called InventoryBuy that was worth 10$

#

and it had the same ID as the teleporter

plain mountain
#

So after MrovLib updates in mod managers I take it StoreRotationConfig and everything will work?

snow swift
#

i've got one more mrovlib update

#

and then i merge and update TF

plain mountain
#

Noice

snow swift
#

so in about an hour everything will be working correctly together

plain mountain
carmine gorge
snow swift
#

TerminalFormatter 0.2.25

  • Merged PR #32 by pacoito123:
    • fixed compatibility with StoreRotationConfig
    • added suit section to the Store node
    • in-game changes to Lines to Scroll setting should now apply immediately
  • bumped mrovlib version
sour folio
sour folio
#

can't have shit in here πŸ˜”

#

they robbin me of the fashion

glass bone
sour folio
#

hurray

snow swift
#

wait a second

#

cruiser shows up

#

so the decorations have to be registered

#

what the fuck lol

sour folio
#

the only things I can see show up are the Disco Ball and Bee Suit

snow swift
#

what's your modpack code?

sour folio
#

01944f85-7f61-e98c-f04a-05497e98a6be

#

Probably have to manually import the updates

snow swift
#

okie

#

so,umm

#

it works as intended

sour folio
#

😭

#

wtf

snow swift
#

😳

sour folio
#

Imperium ❀️

snow swift
#

alright, the thing is

#

you have 12 possible decorations

#

and none of them are in the rotation

#

which is interesting

sour folio
#

dunno why pretty sure it was fine before the TF rework

snow swift
#

hmmmmm

#

fuck

snow swift
#

yeah, it's my fault - I'll get it fixed ASAP

#

sorry for that

rich storm
#

mrov whadda hell

languid totem
bitter sparrow
#

did the recent update break the decorations

#

oh

#

yes