#Rosie's Mods (RosiesMoons, CozyOffice)

1 messages · Page 23 of 1

unique socket
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Ik sector-0's interior was once just called sector-0 interior but ig more than just the name was changed huh

still panther
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This is the whole reason I'm here, sad to not being able to see those bracken, masks and coilheads in vats, there was also a cool room where you drill through a wall, one of my favorite interior

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I love 71 but I want to play both T.T

still panther
unique socket
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🤔

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I wouldn't be surprised if the old interior flatout didn't work anymore but i really can't say

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however it is you're trying to use both

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wait

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If it's that

still panther
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Sect0 interior mod picture have the vat, so it would be weird that its not playable

unique socket
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you have both the older version of the interior installed

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and the newer one

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Bepin might be going

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"oh you have a newer version of this mod installed, not gonna load the older one"

still panther
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Yes, they are two interiors in my list 🥲

unique socket
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But then the interior wouldn't be showing up in your lll if it wasn't loading/getting registered this is confusing

still panther
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Fack, maybe

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ok, gonna try disabling 71, but if it works I'm still having one interior woooted :'))

unique socket
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this is a confusing situation

still panther
unique socket
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Since it's the older version of the interior it's super likely it's gonna be unstable

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I remember hearing of there being desync issues before it got updated/changed to what it is now

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word of warning

still panther
unique socket
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yeah sounds like a desync issue to me

still panther
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but we didn't had that much problems unless that

unique socket
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Ideally you don't want that to be happening with your interiors LMAO

still panther
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yeah it ruins the gameplay but we love playing that interior anyway

unique socket
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damn

still panther
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𝓤𝓟𝓓𝓐𝓣𝓔
So the last version available for the labs is the 2.0.3, unfortunately it will be unstable in groups and there won't be any werehouse

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Don't mind my 140hp, I'm just a good employee

jade atlas
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they gotta update that interior stg

haughty forge
unique socket
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judging by the conversation that was going on earlier i wouldn't be surprised if it was a thing of

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"oh i preferred how it used to be"

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Because from what I've played of how it is now and what I've seen of the old interior it seems to have changed a lot

still panther
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I like the new warehouse looking interior but yeah so much different, I want them all

odd sapphire
still panther
lofty helm
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Quick note: I think Sector-0 is just referred to as "Sector" in configs like this.

lofty helm
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Is it?

still panther
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the last version of this interior, version 2.0.3

lofty helm
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Oh, the dungeon

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I thought you were referring to the moon itself

still panther
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Yes the whole conversation wer where having was about the interiors

still panther
lofty helm
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Ahh, the second iteration of it. Understandable

still panther
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I like having the second on dusty moons like exp, off, ass

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Oh nvm you were referring of the config of Sect, I was talking about the levelloader config

wintry gorge
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Area-71 is the third iteration iirc, few remember the first one

languid bridge
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i remember the first iteration vividly. the damaged hallways, the red mist, the test tube chambers, the vanilla scraps implemented into the architecture; so much of it was peak 😩👌

agile river
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yee i really liked the first verison

languid bridge
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for now tho, v3 needs some dead ends looked into. taking the elevator down will lead me to one, but there are plenty more halls found on that level when taking a fire exit

wintry gorge
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And they're not just doors with a missing hover text? Ow

still panther
still panther
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I'm confuuused

wintry gorge
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Sector-0 int v1, sector-0 int v2, area-71 v3

heavy ruin
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the ONLY probs I had with v2

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is the drill dsync

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the front door dsync

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and the Nucleus app was turned around in the app machine so it looked weird

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plus depending where you put the nucleas, it would activate meltdown again

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Other than that, the inteiror was pretty much functional

still panther
still panther
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Oh ! Interior JUST got updated 🥲

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gotta visit the warehouse

heavy ruin
still panther
heavy ruin
still panther
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No I mean there has been an update like less than hours ago (I tested the warehouse a while ago)

heavy ruin
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Rosie's interiors has the area71 interior and it's been 2 weeks since an update

still panther
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on thunderstore it says that

heavy ruin
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what

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that says INSTALLED on the 31st

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wait

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how are you a day ahead?

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oh time zones

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Yeah that says installed

cedar egret
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no they're from the future

still panther
still panther
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I'm still from the future tho

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End of lethal company is very cool, you'll love it guys

still panther
void gale
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So is it normal not to have Sector0 in my Lethal Level Loader config file? I have Cozy Office and Area 71, but nothing for Sector 0

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I have Rosies_Interiors downloaded on TStore

odd sapphire
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Area 71 is the Sector-0 interior

still panther
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Then after that it's the warehouse

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the 2.0.3 is unstable with desync issues

void gale
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Got it, thanks

daring torrent
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polygon shifting is the funniest thing ive seen someone refer to lods as

daring torrent
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no it is wrong

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lods are separate models

vast python
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wtf

daring torrent
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it fades between them

misty steeple
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hello gyus, I was just now trying Gordion_sect0 by RosiePies and I dont know what to think about difficulty, it says its S+++, but it just feels easy, like almost nothing spawns. I dont know if its intended or it is just poorly made modpack I am playing. I would like to hear your opinion

rustic wyvern
misty steeple
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oh, thats little unfortuned, anyways thank you for your fast response

lusty heath
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a lot of the threat comes from outside the facility

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i think it'd benefit from higher spawnrates for stuff like ghostgirls, bracken, etc. stuff that doesn't rely on visual sighting and just can hunt down the player in the facility

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and fast thumpers/coilheads

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the other enemies are really slow in comparison to how huge the space is

lusty hull
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i made sector 0 spawn nutcrackers outside its pretty crazy with my edits.......

misty steeple
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Can I ask how you were able to do so ? I would realy like to experience pure chaos it would cause.

vast python
misty steeple
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oh, thats nice to know, thank you

vital gull
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nothing to do with SafeItemRotations, that's just a MonoMod moment

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(sorry to necro that message but I really dislike when stack traces like that make people ping the wrong devs)

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the way MonoMod hooks work, if you hook a method, your hook shows up below the original method in the stack trace, regardless of whether the error occurred entirely in the original method

pseudo thistle
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sorry for the late reply

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got a bit burnt out but after doing some other stuff im good

languid bridge
pseudo thistle
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haha

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ikik

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just saying I feel the same and Id want to work on it

languid bridge
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well thank you again for your efforts then

sand kite
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I usually like it when an interior has a very distinct quality that separates it from other interiors.

white thorn
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Im having trouble with sector-0 interior mod, it doesn't show up in config so I can't edit what moons it is and isn't on, and with a fresh install no edits made it doesn't even show up on sector-0 moon so idk if something is broken or if I did something wrong or if there's some missing dependency

odd sapphire
hybrid fern
white thorn
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but thank you for the help

odd sapphire
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Ahh

vital gull
lusty hull
languid bridge
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DEFINITIVE Gordion icon
Company = Main building, left side
Sector-0 = Main building, right side
Gordion Abyss = Leftmost landmark
Tenebrous = Bottommost landmark

lethal bay
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Or I would if I wasn't lazy/working on other things

languid bridge
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lazy or not

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please dont

lethal bay
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Nah, I don't even know what it'd be. You're safe for now

ashen pawn
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What mod is tenebrous from again?

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if I'm already in the right thread I'm gonna look pretty silly

pseudo thistle
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I didnt make tenebrous

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Idk who made it either

ashen pawn
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Hrrmmm

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well since you're here

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Thanks for making cozy office

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It's a banger plink

pseudo thistle
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Ofc, i enjoyed making it

ashen pawn
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Area 71 I still have yet to explore

mental moat
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Sadly Lunar won't continue maintaining those moons.
Most likely she will give the files to someone else to maintain and correct some errors in the moons she has made.

balmy blade
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oh nvm lol

sand kite
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Including Tenebrous and Sector-0

languid bridge
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video game logics 🙂

sand kite
heavy ruin
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What mod is tenebrous from?

unique socket
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lunarlights

hybrid fern
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It's a shame LunarLights is dead

hybrid fern
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I would say there's a small chance

mental moat
hushed carbon
verbal sundial
hushed carbon
verbal sundial
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that means another moon for me to comfig though ugghhhh

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I THOUGHT I WAS FREE

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then again I'm maintaining a modpack I'll never be free from bullshit

verbal sundial
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unfortunately I already have 50 moons in my pack and if I add any more, my ram may kill itself

rustic wyvern
rustic wyvern
verbal sundial
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I may rotate my moon selection right now actuallya

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issue is that I have my pack as one on thunderstore and I like to keep that pretty consistent

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idk if there would be an easy way to rotate moons without needing to change config stuff every single time

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I could theoretically use a big list and add all of the moons including the ones that I would rotate in and out, and whenever I disable a moon and add another, I would already have it configured

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then again that requires a lot of work

verbal sundial
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16gb

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and I think one of my friends has 8gb of I remember correctly so I need to be careful about ram usage

hushed carbon
sand kite
grand nexus
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very lacking

sand kite
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Though I would rather have a handful of polished enemies than a myriad of rushed ideas made to look like enemies.

rustic wyvern
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It is what it is, we had a bunch of enemies and no interiors, bad moons. Now we have great moons, a bunch of interiors, and the enemies are a bit behind.

vast python
sand kite
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The Boomba and Shrimp are by far the most solid ideas put into gameplay.

vast python
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the puppeteer from code rebirth is also insanely good

wintry gorge
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Using MapHazardsMove (at 20% chance) on landmines for a boomba substitute rn, but I think they're much more stealthy than roomba should be

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Eventually we may be terrorized by roombas once again, surprised there's no stabby variant though

dawn palm
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anyone got pictures of all the new (saga era) moons? I wanna check these out but some of them don't got pictures or the pictures aren't super clear heheh

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soreal in particular looks interesting but there's no pics

hushed carbon
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or at least the type of liminal space

dawn palm
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oh that's cool, i'll prolly add it heheh

hushed carbon
pseudo thistle
haughty ibex
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Hello! I'm currently making a modpack, and during some testing with Sect-0, I came across this. I’m not sure if this is an intended feature, is it?

languid bridge
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intended

haughty ibex
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The tentacle was not moving at all it's strange but alr

pseudo thistle
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ok, ill see what I can do about that

jade atlas
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I assumed it was intended.

hushed aspen
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I am unaware if the mods are currently being maintained, but I'll report just in case

Eden has terrain geometry blocking the main entrance cave. Plus, there's a rock formation that a player can get stuck in by walking through one of its sides that isn't rendering

pseudo thistle
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Theyll be back to being maintained soon. Im getting paralysis when I try touching the moons atm

hushed aspen
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Got it, my apologies

plain sequoia
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Is || Soreal || supposed to always have clear weather?

wintry gorge
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Spoilers are just ||text||, unless your keyboard lacks that for some reason ig

glossy shore
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I have another command that conflicts with it

pseudo thistle
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there isnt

glossy shore
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But I want to still be able to use the rosies moon mod so I dont have to have each moon individual.

pseudo thistle
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maybe in the future

glossy shore
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also when I was counting it said 12 moon in the rosies moon pack but in the other moons there was only 11

lethal bay
glossy shore
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it might be the one causing the issue

lethal bay
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Oh. I doubt it would cause the issue but perhaps. I’d think it’d be more likely it just doesn’t help in this instance

glossy shore
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it might be after we sell at the company

vivid vale
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not sure if you are already aware of this occurring, but in this tile I was shot through a solid wall

plain lantern
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hey I noticed a weird bug with the mod where the custom audio logs aren't appearing

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when i went to the company moon and (spoilering for those who don't know) ||went down to the drill/ram, I found a light switch which was new, but the audio log wasn't present.||

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i tested this with just the rosie's moon and rosie's interior, as well as all the necassary dependancies

lethal bay
unique oxide
pseudo thistle
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yes

unique oxide
# pseudo thistle yes

Thank you very much, it took me a long time to figure out what this Area71 is and where Sector0 Interior is located to register it on the planet, now I will leave a note in the document

hushed carbon
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How do you access the switch on haul to open the big gate

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without using a jetpack

languid bridge
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🐬

lusty hull
lofty helm
stiff creek
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Ya know if the "monster" log was supposed to be prior to the company actually hiring anyone then how come it uses the Sigurd thing to access it, which was when the company was hiring?

plain sequoia
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Desmond could hack it and access the file, even if they erased. There's always a trace left

pastel inlet
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So apperently on the moon Ichor outdoor creatures are stuck at spawn

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Is it only me? I also tested it with only the mod itself and its dependencies and I get the same error

hushed carbon
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use this it fixes that issue

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other moons can have this same issue

pastel inlet
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Oh, thank you

hushed carbon
fervent summit
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lostenemyfix is good to have anyway though

plain sequoia
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Not just broken, it seems to be gone

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Which is weird, I've played it not too long ago, and it was working fine

lethal bay
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yummy navmesh

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that was bigger than I thought it would be

plain sequoia
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Look I know it tastes like blue beans, but yall gotta stop

pastel inlet
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So yeah, even with LostEnemyFix it's just straight up deletes all outdoor enemies

plain sequoia
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Yeah, its what it does

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Theres no actual fix, they cant move without the navmesh

pastel inlet
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I get that

plain sequoia
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I think v69 did something that broke it

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Because it was working fine before that

pastel inlet
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I mean, technically I could live with that and this mod also calms down my performance, since, without it, it would throw errors every seconds to the terminal (Not the ingame one)

plain sequoia
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Yes indeed, lostenemyfix is kind of a must

pastel inlet
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However, if the ghost girl tries to hunt me down outside, this will cause a spam again

plain sequoia
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Helps with brackens and centipedes getting stuck and lagging everything

plain sequoia
pastel inlet
plain sequoia
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Lostenemy kills them, pathfinfinglagfix tries to help them before that

hushed carbon
pastel inlet
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Interesting

plain sequoia
hushed carbon
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and if you do run into an issue its good to report it so it could be fixed

plain sequoia
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Ill try it out then

hybrid fern
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I sent Zaggy a log

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I'd stay on Stable if you plan to play on some things like Black Mesa

hushed carbon
ember mulch
rustic wyvern
ember mulch
lethal bay
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Now that's some anomalous geometry

ashen pawn
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The wall is prolly too thin lol

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I've seen the main entrance clip through the wall behind it a few times, luckily it all seems to be just visual and nothing is broken to the point of impacting gameplay

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I do think it would be nice if the square cutouts (the blockers, probably) filled in the wall a bit better so things could look more seamless and the exit clipping would be an non issue I would think

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I've never made an interior so I'm just making educated guesses

stone lynx
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does the CozyOffice just works with the RosiesMoons or it works with vanilla moons?

lethal bay
grand nexus
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is the internal name for sector 0 just Sector0?

hushed carbon
grand nexus
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with the space?

hushed carbon
grand nexus
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moon

hushed carbon
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For moon space

pseudo thistle
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^

grand nexus
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so the moons called Area 71?

hushed carbon
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Moon sector 0

pseudo thistle
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Interior is Area71. Moon is Sector-0

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but dashes dont really count and if you are adding things to LLL or something, just using Sector is fine from my experiences

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Ill have to look actually

hushed carbon
pseudo thistle
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haha thanks

novel flower
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this outside Coilhead on Sector-0, near one of the top fire exits, consistently spawns behind the wall when approached (I used RestoreMapper to make it more apparent)

eager flame
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problem

ashen pawn
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solution

balmy blade
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inconvenience

lethal bay
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convenience

stiff creek
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chicken

languid bridge
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moose

proven pond
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Hi I miss the Hoarder Bugling, Eclipse Wisp, and Hoarder Queen I was wondering if they will ever make a return or a separate mod, by the way love sector-o and summit great moon mods

hybrid fern
proven pond
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Thank you for clarifying, I hope Rosie gets the rest and recovery she needs—burnout can be tough.

dire pagoda
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Hello!
How can we customize the probability of getting Sector 0 or CozyOffice as the interior?

languid bridge
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thru LethalLevelLoader's config

dire pagoda
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Can you point out where exactly?
I saw someone say that earlier but I couldn't figure out where to edit it

languid bridge
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load into a save, then exit the game

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configs will be there after that

dire pagoda
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I'll try that now!
Though I've definitely played before with these mods and it's not there

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Thanks for the response though!

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okay yeah that worked! Thanks so much
I've got no idea why playing yesterday didn't generate them but whatever

dire pagoda
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Any idea why Sector-0 would be showing up twice?
I'm using TerminalFormatter if that would change anything

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When hiding it using LLL it hides both of them

lethal bay
dire pagoda
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Yeah this was it
That's totally my bad

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Thank you!

pseudo thistle
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Ichor is looking good

pseudo thistle
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other than that, I figured out a fix for the missing drill head

hushed carbon
pseudo thistle
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👍

hushed carbon
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on eden there is a part near the ship up the hill where you can get caught between the ground and the mountain(you clip through a part of it)

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ichor's navmesh went bye bye

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thats what ive found so far

pseudo thistle
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got it

lethal bay
hushed carbon
# pseudo thistle got it

oh yeah im not sure if this is on purpose or not but on idiosyn the trees seem to phase in and out of being visible

pseudo thistle
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Soreal is the only moon I really like out of my anomaly ones lol

hushed carbon
hybrid fern
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I like the others but Anomaly became my least fave after I experienced them all a couple times lol

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I also have a similar feel with Eden, I like it but it feels a bit barren compared to Eve and it was meant to replace Eve

hushed carbon
hybrid fern
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My favorite moons are probably Sector-0, Summit, Affliction, and og Penumbra

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I liked old Penumbra more

hushed carbon
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tho I love idiosyn

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or at least the general look of it

timber warren
# pseudo thistle Ichor is looking good

maybe you've already fixed it, but thought while you're at it I'll remind just in case. Lava on that moon is not affected by fog, it should use the Default rendering pass and if it's transparent there should be a checkmark for "Affected by fog" in the material settings. It's not a deal-breaker just looks a bit jarring to me.

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Also not sure if I installed something wrong, but I have the Gordon and the Raven sagas and the raven one throws an error about the data for story logs being already loaded during startup, does this break anything?

languid bridge
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(good shit)

pseudo thistle
pseudo thistle
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I did the best I could do though

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mightve been the fog

timber warren
pseudo thistle
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it might be a bit jarring but decreasing the fog and making it a bit flatter helps a ton

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which ive been doing

timber warren
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oh, ok then. It's not a big deal, it being custom makes things complicated yeah, unless it's a shader graph

pseudo thistle
mental moat
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looks good

alpine halo
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@pseudo thistle awesome to see you cooking

vast python
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day 1, this dont look fun

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woke up, choked up, and i wanna run

hybrid fern
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c;

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Excited for this

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@languid bridge

main cedar
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I have a quick question about one of the interiors you've made, Rosie.
Is the old futuristic interior Sector-0 had still around or is it replaced with just the office-like interior?

hushed carbon
pseudo thistle
hybrid fern
#

Glad to see you getting inspired again it's good to see

main cedar
main cedar
pseudo thistle
pseudo thistle
main cedar
pseudo thistle
#

Hahah

hushed carbon
#

Lol

main cedar
pseudo thistle
pseudo thistle
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But ill be taking a lot more time to polish it

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To add on to that statement

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I will polish every moon, but not redo every moon

ember mulch
#

any plans for interior related things?

pseudo thistle
#

not yet

hybrid fern
# pseudo thistle not yet

I just wanna see the issues with Area71 get fixed and maybe see the Christmas stuff get taken out of Cozy Office lol

hybrid fern
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XD

pseudo thistle
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it should be based on the system time

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JLL lets you do that

hybrid fern
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Ah well last time we played it was still there, maybe it's gone now

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lol

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What was the date you set for the stuff to go away?

pseudo thistle
#

should just be the month of December so if you played with it after that then somethings broken

hybrid fern
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lol

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Yeah then something was broken XD

pseudo thistle
#

ughhh

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well thats amazing T-T

hybrid fern
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Hopefully it's an easy fix, might just be the script wasn't set up properly

daring nebula
#

I'm a bit new here but I have a question about your mod and I don't know if here 's the best place BlobDying

ashen pawn
#

This is the place 👍

daring nebula
#

I did a bit of a silly and answered myself rattlinzLOL Sorry

main cedar
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I kinda got spoiled so I'm gonna ask one more thing about Sector-0

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Is the ||Nucleus (Red Apparatice) Room|| accessible? It loaded up behind the drill room and I don't know if that is either a real destination, you have to do steps to access it, or it's just scrapped and unfinished

pseudo thistle
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Uhh idk

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I forgot a lot with that version

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Unless you mean the newest one

sand kite
main cedar
# pseudo thistle I forgot a lot with that version

This one. The only reason I knew it was called the Nucleus is because one time I loaded into a modded game, and for some reason, the Nucleus showed up in my ship. I also had to go through the process of prying it out of its initial location like as if it was still lodged in.

pseudo thistle
main cedar
haughty forge
main cedar
#

I can't. There's nothing to interact with in this room.
I installed older version: 2.0.2.

haughty forge
main cedar
#

I mean uinless there may be something I'm missing with this little block right here, I am not entirely sure...
Is it just... not accessible?

dusky wigeon
#

press e on it and there should be a green button behind it when you open it

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(it is very desycned with other clients though.)

fresh venture
#

well to be honest the entire drill isn't synced

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neither is the wall it breaks

haughty forge
#

where's the lava on ichor from?

pseudo thistle
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Costs 35 USD though

novel pawn
#

when i got "gordion saga" i noticed it doesnt come with sector0's interior and had to be added manually by either installing the interior or the moon seperate. else it only got normal interiors

sand kite
#

Everyone kept on asking "Why game don't work?" and Rosie kept on having to tell them all: "STOP DOWNLOADING BOTH MODS" until she conceded and just removed the interior from the Saga bundle.

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What a time to be alive.

novel pawn
ember mulch
novel pawn
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not that its a difficult fix anyways i always jsut downloaded sector0 standalone to begin with but was doing wesleys moons and figured teh gordion saga goes well for mini story progression stuff

sand kite
#

I'm a very pragmatic mod user, so I probably won't get another moon until I find one that's really unique and fills in some kind of niche, or I find another few interiors to go with it.

inner sigil
#

Hey, I'm kinda new here, but I have to ask, is there any clue/hint for sect-0? What I mean by that, is there something similar like Artifice moon being hinted by Adamance's shed in the valley?

lethal bay
polar atlas
#

does anyone know if "custom story logs" is required for the rosie moons to function? I'm assuming this is just those tapes you cant find out in the map

alpine halo
#

If it’s a dependency it’s required

polar atlas
#

I actually just searched up other posts on this...looks like it shouldnt have any effect gameplay wise

lethal bay
#

I mean, probably won’t break anything but you won’t be able to find the custom story logs. At least one reveals the name of a hidden moon but I guess if you just look up their names

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¯_(ツ)_/¯

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Don’t really know why you wouldn’t have it installed

polar atlas
#

I personally odnt mind if its there...but people that i play with are very anal about "adding mods" in general so the less i have in the pack the better

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they dont like mods

#

😂

alpine halo
#

They are dumb

#

Install it

lethal bay
#

I can get not wanting to stray too far from vanilla, but if you're going to do a modded moon might as well do the whole thing. In this case they're literally just the story logs. That's a very small thing and a weird thing to be anal about lol

polar atlas
#

yea im keeping it in because it doesnt seem to be a big deal

glossy shore
pseudo thistle
#

no clue how

#

and cozy office is really compact together

#

mimics need a large stretch of space to spawn

lethal bay
#

As far as I know the fire exits just need to be on the doorway blocker prefab like they are in the vanilla facility and mansion but 753 listed this stuff out #1181019013409677312 message

#

I am not too familiar with cozy office but assuming the doorways aren't much bigger than those of facility/mansion it could work. Like, the blocker isn't a massive wall and instead just something to cover a normal doorway

sharp thistle
#

okay for anomoly saga it says there are 3 moons but 2 are not listed are they hidden or was it a mistake?

languid bridge
#

hidden

#

but not locked

ivory tinsel
#

I just spent several hours trying to get sector zero moon to load the older version 2 (and in my opinion better) interior from 2.0.3. I'd get it set up...and then it would load some random interior i have never seen before. After that, it refused to load ANYTHING other than the newest version of the sec-0 interior. Quite infuriating. Just figure i'd report this, even if it is for an older version. For now, Sector zero is getting uninstalled.

fresh venture
#

will not lie

#

those 2 past versions of the interior

#

the office looking one and the metal looking one

#

both lost

#

like rosie lost all the stuff for both of those

#

the interior had to be remade like 3 times

#

there isn't necessarily a bug to report here

#

those 2 past versions are basically unsupported at this point

#

if anything happens because of them rosie can't do anything about it

#

now if you don't want to install the mod, that's completely your perogative, you can do whatever

#

but to come to the thread and basically complain (because that's kinda how it sounds) that an unsupported and possibly broken version of the mod is broken

#

and then go out of your way to explicitly say that you're going to uninstall it because your mad the broken version of the mod is broken, even though you basically brought that on yourself for playing it since you know it's an old version

#

it honestly comes off as rude

hushed carbon
vast python
#

lol???

hushed carbon
# vast python lol???

was in a rush and had to leave so sent told him to report the issue, forgetting that him using an old version is the reason its buggy

#

me stupid

#

lol

fresh venture
# hushed carbon me stupid

it’s not really your fault, it was the way they phrased it that came off as “oh something’s WRONG with this and until it’s fixed IM not gonna play it and YOU aren’t gonna have ME as a player anymore.”

#

if they just said like “hey so there’s a bug with such and such” or smth to that effect it woulda been fine, we’d just tell them the version’s outdated and not supported anymore

#

but the tone was kinda weird with what they said, like it was an honor that they were even playing it

hushed carbon
#

since I use fleshrooms there

#

as I felt it was more fitting

ivory tinsel
# fresh venture it honestly comes off as rude

well that was not my intention. Sorry. Only reported it because exploding said i should. The office one i do believe is superior but it IS outdated and i do understand that. Though whenever i try and load it on Sector Zero, the tier 1 comes out strangely enough.

#

It really bugged me so I uninstalled. Not saying like the mod creator is inferior or something for it. it IS old.

balmy blade
#

we all miss old sector 0 man, you aint alone lol

sand kite
#

I just wish I had that Red Apparatus

main cedar
#

The Nucleus

#

Along with this completely different looking science research lab interior that was different than the metal/futuristic one, but still loaded in with it. It apparently would only be able to be accessed through fire exits or through one of the powered drill rooms.

#

My partner was playing it with me and we even encountered WHISPERS going on while at the main entrance. I dont know if that was also included but, that was an AMAZING touch. It's a MASSIVE shame that Rosie somehow lost all assets to work on that interior any further. At least that's what I'm getting form this.

sand kite
#

I still wish the Nucleus would return in the current rendition.

cinder berry
#

hey @pseudo thistle, does your pack have moons that have to be unlocked e.g. by picking up a custom story log or are the secret moons just hidden?

lethal bay
#

I want to say just hidden but I could be wrong

cinder berry
#

I see. I was just asking because I added a compatibility feature to my mod LethalMoonUnlocks for cases where moon packs unlock their own moons like wesley's journey update and saw yours includes a .dll.

sharp thistle
#

is eve discontinued?

hushed carbon
#

needs more work tho

novel scroll
#

Ok

glacial mica
#

Is there any easier way to set cozyoffice weights for modded moons other than manually setting a weight for each moon?

lethal bay
glacial mica
valid glen
#

is there a way to configure sector 0 ?

#

what i mean is there some config mod that i dont know except lethal config ?

vast python
#

because asking about lethalconfig implies you only want to change something like the audio

#

if you want to change something like monster spawns, thats a whole different thing

valid glen
#

i want to change spawnrates for sector 0 but its not showing up in lethal config

#

i mean rate for sector 0 to appear

storm linden
#

check lethallevelloader's config

#

in r2/gale

vast python
#

yes, you need to use LLL's config

#

personally, i would advise using centralconfig or lethalquantities instead

#

it lets you do more than LLL's and is just nicer imo

valid glen
#

thanks friends

#

i love this community

#

❤️

daring nebula
daring nebula
timber warren
#

I hope I won't get crucified for this, but my friend asked me to restore the old Sector-0 and I know some people wanted it back, soooo... https://thunderstore.io/c/lethal-company/p/v0xx/Sector0_Interior/

I fixed some bugs that were on top of my head, please report weird tag/layer mismatches or broken shaders. It was in a rather broken state after ripping it, but I hope I didn't introduce new bugs after glueing everything back together normalcat

Also I tried contacting Rosie a while ago, but there was no response D:

#

nevermind the preview description, it's an oopsie, it's actually a restored version v2.0.3

haughty forge
#

so this is version 2 and not version 1?

timber warren
#

it's the one that looked like a science lab

#

but had desyncs

haughty forge
#

that's version 2 then yeah

heavy ruin
#

Is the code like open or something? I reckon you would need permission. I'm not 100% I just thought that was rosies

#

Or just a temp until you get a response idk

#

idk how mod permissions work

timber warren
#

there was no license, but if she objects i will take it down. we just liked the interior in my group but it had a bunch of bugs and since the original files were lost that was the only way to fix them

heavy ruin
#

I think I recall and a friend mentioned she wouldn't rly mind if someone restored it or something along those lines so maybe it'll be alright in the long run!

#

Missed this interior tbh

hushed carbon
#

so maybe thats why she missed your message

timber warren
#

yee I know, but i wrote almost a month ago and waited, and yesterday just decided to risk it

heavy ruin
#

I'm glad you brought it back though!

mental moat
heavy ruin
#

Nucleus Apparatus HERE I COME

#

lol

timber warren
#

the only actual non-bugfix change is this can now spawn on moons with the Company tag

hybrid fern
timber warren
#

I can, but it will be merged with this one in that case

hybrid fern
#

Yay

timber warren
#

like a special path

hybrid fern
#

I will love you forever if we get V1 back fixed with optimizations

timber warren
#

idk which one is that tho

#

which version i mean

#

i never played it D:

mental moat
#

oh, now that'd be THE sector-0 lol

hushed carbon
#

eden is

#

certainly something

timber warren
hushed carbon
#

due to not being updated in ages

timber warren
hushed carbon
#

ive been trying to keep older unupdated moons out of my pack

balmy blade
#

i gotta try it this weekend

fervent summit
#

Getting v1 back in working order would be so hype

languid bridge
#

@pseudo thistle gotta double check. is this ok?

timber warren
hybrid fern
timber warren
#

aah, i just saw the dll with LethalLib dungeon loading script and assumed it doesn't

#

at least this one doesn't use any custom shaders, it was the hardest thing to restore

languid bridge
#

had a feeling, but just wanted to be sure. thank you ^^

kind hornet
#

yippeeeeeeee

hybrid fern
#

I love them both

#

I would just change the name of them. @pseudo thistle Do you have names in mind for v1 and v2 if they're both fully restored?

pseudo thistle
#

No lol

languid bridge
#

"Sector-0A" and "Sector-0B"
EZ

timber warren
#

i literally don't know anything about it lol

hushed carbon
timber warren
#

which bugs did it have

hushed carbon
#

sector 2

#

lol

hybrid fern
timber warren
static acorn
#

Think whats in it for me?

timber warren
pseudo thistle
cedar egret
#

I think one thing I remember was the rooms with the elevators were still a lil finnicky lol

pseudo thistle
#

Oh yeah

timber warren
#

were there any problems with lightning? i see lots of lab rooms have dozens of lights in them

pseudo thistle
#

there mightve been some light flickering I dont remember much

#

Oh and there were probably desyncs since back then I didnt know how to do synced objs in interiors lol

timber warren
#

they need to be at the root

pseudo thistle
#

mhm ik

#

I learnt that from someone I dont rememvber who though

timber warren
#

other than that everything is rock solid 👍

timber warren
pseudo thistle
#

im terrible at organizing so ty for that lol

timber warren
#

no, no it's really great, esp on the recent version

odd sapphire
pseudo thistle
odd sapphire
#

Yeah just teasing lol

#

ik A16 was gonna be a bit different anyway, just same aesthetic

hushed carbon
#

lol

odd sapphire
pseudo thistle
#

LOL

#

idk how demonmae does it

odd sapphire
#

18 interiors

#

It’s nuts

hushed carbon
#

still great

#

and its still crazy

odd sapphire
hushed carbon
odd sapphire
#

Ahhh

hushed carbon
# odd sapphire Ahhh

also its so weird to see you pop up as I almost never see you hear than you just pop in lol

#

its been a min lol

#

unless we just happen to use threads the other doesnt lol

odd sapphire
#

That’s prob the case?

hushed carbon
#

now time to go piss on the moon

hybrid fern
#

@timber warren Lmk when you reupload it, I look forward to playing with it tomorrow

fresh venture
hybrid fern
hushed carbon
hybrid fern
timber warren
timber warren
languid bridge
#

now we just need to make sure the Nucleus apparatuses dont despawn on reload

timber warren
#

idk if you know @languid bridge apparently there's something special for you in the beta, but i think it was always broken before

languid bridge
#

the easter egg, yea

#

cool cool

hybrid fern
#

My old ship layout I was using at the time

timber warren
#

apparatuses (apparatii?) have different colors now, specifically the one in alpha

#

it's not red anymore

cedar egret
#

apparatuses or apparatus

hybrid fern
timber warren
#

beta is red like before, alpha is UV purple

hybrid fern
#

Oooh I like that a lot

languid bridge
#

Ultraviolet Nucleus
Infrared Nucleus

timber warren
#

ok i just realized obsolete fields in LLL ExtendedDungeonFlow asset override normal ones... @alpine halo pls fix later

#

some of the defaults are VERY default

#

like size goes from 0 to 1 lol

#

for beta

#

better change this if you gonna play

fervent summit
#

holy peak

hybrid fern
#

I noticed that it looks off

#

you probably should push a hotfix update to fix it

hybrid fern
#

lol

heavy ruin
#

PEAKKK

timber warren
hybrid fern
timber warren
hybrid fern
#

I'll set those up

languid bridge
hybrid fern
#

iirc it depends on the tile the Nucleus spawns in

hushed carbon
hybrid fern
hushed carbon
#

all visual issues that dont effect gameplay

hybrid fern
hushed carbon
#

seem like easy fixes

#

for the mostpart

hybrid fern
#

Mhm

#

V1 is the one I'm most happy to see return but having V2 back and fixed is great too

#

Lmao the iconic Wall Turret clip was from V1

#

😆

languid bridge
hushed carbon
hybrid fern
#

V1 is the most unique of the versions though, with tubes with monster bodies in them and stuff

#

It was my absolute favorite and I was so sad when we lost it

#

There's even one with a Jester body that plays audio

#

It's so cool

hushed carbon
hybrid fern
#

It was so unique

hushed carbon
#

I prefer more gimmicky stuff to be frank

hybrid fern
#

It had issues like lag and wall turrets and stuff but you could really see the love and direction that was put into it

hushed carbon
#

thats just a me thing tho

hybrid fern
#

Well yeah I love V2 as well

#

but in it's own way

#

and it fits on moons that V1 doesn't

#

Like for example V2 works for Cubatres and Asteroid-13 really well imo

#

V1 doesn't lol

hushed carbon
hybrid fern
#

V1 just existed before interiors really introduced gimmicks and stuff

#

You have to remember it came out I think before even Starlancer's Warehouse did

hushed carbon
#

but like

#

first ver

hybrid fern
#

Sector 1.0.0

hushed carbon
hybrid fern
#

Warehouse 1.0.0

hushed carbon
#

ah yeah not far off

hybrid fern
#

Interior Gimmicks weren't a thing til Wesley's came out

hushed carbon
#

ik that

#

tbh I count office's elevator as one

#

but ig what you mean

hybrid fern
#

Eh I don't

#

I just consider that a unique mechanic to it

hushed carbon
#

at least back then since elevators werent a thing in vanilla

hybrid fern
#

True

#

I think I would like V3 more btw if it didn't generate so huge and have the issues it has, I hope when Rosie fixes it it gets scaled down a little

#

I think it generates larger than V1 did back when V1 generated too big

hushed carbon
#

id love for appartments to have one

#

I think id fit great imo

#

and lowkey id swap out office if it had one

fervent summit
#

anymore its not special but it was really unique back then

timber warren
#

Guys when you report bugs about the interiors, please try to take pictures of the tile, I don't navigate this well since I didn't create this. Pictures would help me find the actual place, sending a screenshot of a generic metal wall unfortunately won't help me to do anything greed

hybrid fern
timber warren
hybrid fern
#

I'd only apply it to the Nucleus for V2 and not the Baby Lungs and idk if you renamed the V1 Apparatus tbh but that one as well, also you said the Apparatus' no longer despawn after lobby reloads right? so outside of fixing Old Birds the V2 Nucleus just needs the rotations fixed

hybrid fern
#

Oh right and the steam valves I noticed were bugged and don't create fog

#

But I think that is another bug that remains from when it was live as well

#

iirc Rosie intended for them to emit red fog when they were popped

timber warren
tepid wave
#

can you make a mod that adds EVERY SINGLE one of your moons

lean narwhal
#

I miss old penumbra so much uSerious

languid bridge
#

new Penumbra better imo. MUCH more prominent that it's an anomolous location

hushed carbon
#

besides maybe sect 0

languid bridge
#

would be my fav too if Untitled was still there. i saw nothing wrong with it. got the message across that it was "just odd enough to be considered 'anomolous'"

haughty forge
#

what did old penumbra look like i forgot

tepid wave
languid bridge
#

it was pretty

fervent summit
#

I couldn't play on old penumbra because for some reason it beat my cpu to a pulp

haughty forge
fervent summit
#

Eve was replaced with Eden

languid bridge
#

new Penumbra however drives home that it's a finale moon, and i much prefer that concept

tepid wave
hushed carbon
languid bridge
#

if stargazer ever gets released, i'll definitely do something similar. if it adds an option to use 2D images, even better

hushed carbon
#

it works alright

#

tho is annoying to set up

languid bridge
#

yea, but it's just extra commands. i at least want em to look pertty

hushed carbon
#

I usually jack up the prices of the later consetelation but have the moons be cheap when you are in one

languid bridge
#

me playing with all moons for free

hushed carbon
storm linden
#

(on sector alpha)

hushed carbon
languid bridge
#

@timber warren not to backseat mod, but maybe start a thread for these 2? only because id hate seeing people begging Rosie for fixes when A and B are being maintained by you

#

(im fine either way, mind you)

hybrid fern
#

@timber warren funny floating turret in Main Entrance tile

#

Btw @timber warren Apparently the drills still desync

fervent summit
#

@timber warren i found a hole in one of the rooms. tried to take other pictures of the room to get better idea of which one it is

hybrid fern
#

@timber warren I removed the part where I mentioned the giant Apparatus tubes didn't light up btw, they lit up when I got the interior on stream today just during all of my solo testing I got unlucky and they decided not to lol

#

So they still have a chance to light up or not to

hybrid fern
#

@timber warren Can you change the Baby Lungs in Sector Beta so they don't vanish on lobby reload? I imagine they need to be registered properly as a custom Apparatus instead of reusing the same name as the vanilla one ^^

#

Could be cool to see the color changed them for them too tbh, like maybe a lighter green or something that matches the color of the labs and stuff

cloud pelican
#

hi @timber warren , thank you for your work on the restored sector interiors! Just wanted to report this stray valve during my testing 🙂

#

He's a floaty little guy

hybrid fern
#

@timber warren Btw whenever you fix the steam valves not emitting fog in Sector V1 I would copy the mechanics that the current live V3 version uses for them cus I know Rosie intended for the steam valves in V1 to be red and damage you just like the ones in V3 do ^^

hybrid fern
storm linden
#

theres so much doors in sector beta omg

fervent summit
#

What got changed in sector 0 interior 2.1.5?

lethal bay
#

Likely a simple fix, but also a simple thing to accidentally do incorrectly. I did something like that on CabIn. A table could randomly spawn and a plant on it could randomly spawn but my initial setup allowed the pot to spawn independently of the table meaning sometimes it was floating lol

storm linden
haughty forge
languid bridge
#

(i hope it's a fix for the Monstrous Heart despawning on lobby reload)

fervent summit
hybrid fern
#

I asked Rosie to fix them

fervent summit
#

what were they

hybrid fern
#

lol

fervent summit
#

oh ok

hybrid fern
#

Yeah and some navmesh issues in certain tiles iirc

#

that should all be fixed now

#

I'm happy means I can use all 3 versions in harmony yoiled

#

Btw @timber warren Tysm for the Sector Alpha update, glad you fixed the issue of it being too long and winding yoiled It's amazing to have the project restored and getting development after so long ^^

#

Hope to see a SectorBeta update soon :3

heavy ruin
#

Hey there is a unique and odd square lighting issue with the Nuclues Alpha/Ultraviolet Nucleus.

#

I though there was a weird plate underneat it but I think it's the lighting

storm linden
#

@timber warren latest update broke sector alpha

#

it can't be loaded anymore

storm linden
#

just saying that it happens on a empty profile with only this interior

timber warren
#

gonna push a fix soon

storm linden
#

thats probably why it failed, since i tested on exp

timber warren
#

This is how the minimum and maximum possible dungeon sizes will look like

storm linden
#

waiting for the patch then, because i really like this interior

storm linden
# timber warren done

nice !
btw the changelogs are a little broken, the versions 1.0.1 and inferior are in the 1.0.2 spoiler

timber warren
#

ah oops. anyway 🤭

haughty forge
#

i feel like a railing should spawn here if a path doesn't generate (sector beta)

#

scrap can spawn in these cabinets, you can grab them though (sector beta)

#

nutcrackers can't fire at you while on these railings (sector beta)

heavy ruin
#

Geometry showing outside the interior on alpha. Tested it with a buddy and we had no issues whatsoever!

timber warren
winter glacier
#

the tulip snake of wrath and indignation

hybrid fern
# timber warren i need more pictures of the room to understand where this is

I'm so grateful for all the love you're giving to Sector Alpha yoiled Thank you for bringing back the best version of Sector 0 lunxara_love_with_tail It's good to see you doing all the QOL changes and stuff Rosie wanted to do as well, I remember she was pretty bummed out when the project corrupted on her so it's amazing you have the extensive knowledge that you have with AssetRipper to be able to revive it. ^^ I really am grateful and love you so much for restoring both Sector Alpha and Beta lunxara_love_with_tail

#

I feel like I recognize that tile so I might be able to try and find it lol

fervent summit
#

is sector alpha just going to be a maintaining type of project? or do you think you'll eventually start changing little things to make it better?

hybrid fern
#

Changing the way it generates and stuff :3

fervent summit
#

no i mean

#

changing the content of the tiles

hybrid fern
#

They've been really good and needed changes, it was stuff Rosie wanted to do before the project corrupted and I think voxx has been changing it to improve it in his own way lol

#

Oh

#

I mean I would love to see new test tubes added with the other monsters added since

fervent summit
#

cus i'd consider changing dungeon generation to prevent failures to be maintaining

hybrid fern
#

Sector Beta also has the test tubes, so the new tubes could be added there too cus we need tubes with stuff like the Barber, Kidnapper Fox, Maneater, and Butler imo

fervent summit
#

like idk, maybe strands of company monster, or more desks in big rooms, more shelves, etc

#

but that's dependent on if voxx wants to make those changes, or if he just wants to keep it running good in its current state

hybrid fern
#

I mean if @pseudo thistle Has the asset that could be done easily, I think the Steam Valves still need to be changed to be red and deal damage too like the ones in Arwa71 do

#

Voxx could even do the JLL compat if Rosie tells him how to

#

so the company monster bits are only on company moons

hybrid fern
fervent summit
#

it's not the dungeon generation size i dislike about current sector

#

the rooms feel cavernous with not much clutter or anything to fill them

#

sector alpha's lower ceilings and tighter halls were what i liked more than current sector

cedar egret
#

empty

#

large empty boxes

fervent summit
#

kinda

#

i'll try to get some image examples

hybrid fern
#

@timber warren it's this tile

#

I found it

fervent summit
#

current sector / sector alpha
(i used night vision for these images)

hybrid fern
#

I mean right away the biggtest problem with current Sector are the textures on the walls imo, they feel a lot more bland and lifeless

fervent summit
#

they're also a lot taller, and don't have as many pipes lining them

#

and i guess also is the weird placement of the shelves

#

the one shelf jutting out like that it a bit weird, it would make sense in a room thats supposed to be a big storage room but this is just a hallway

#

actually now that i think about it this makes me realize why i like beanie's storage complex interior so much

turbid hamlet
#

what is the origin of this sector alpha btw?
i live under the rock

unique socket
#

was the initial 1.0 version of sector 0's interior

#

afaik

#

sector beta is the same but 2.0

turbid hamlet
#

yeah but why does it even exist

#

rosie abandoned this interior or what?

unique socket
#

The current version of the interior is vastly different to both, i'm pre sure at least in 2.0's case she lost the files for it and had to rework it as a result

#

I wouldn't be surprised if it was a similar deal for sectoralpha

haughty forge
hybrid fern
#

@timber warren I saw you got the effects working for the steam valves being red and hurting you, I wonder if the actual smoke emitting from them can also be changed from white to red

#

Btw coilheads ignore doors and clip through walls

#

in Sector Alpha

fervent summit
#

oh man

#

i remember that happening back when it was new

timber warren
timber warren
timber warren
fervent summit
timber warren
#

it's a parkour tile, just so ya know

#

kinda like a catwalk one from alpha

hybrid fern
#

Cus Rosie uses JLL to have custom Jeb Strands and a diff Appy on Company tagged moons for V3

#

V3 just generates way too large so it's impossible to ever really get the Appy in it

#

I think Sector Alpha having that stuff on Company tagged moons would be perfect

timber warren
#

i know what you're talking about, but i don't want to copy non vanilla assets from the current sector0 in order to not overstep

#

jeb things are vanilla i think?

#

anyway those i wanted to add as well but its easy to find online if they aren't

hybrid fern
#

Yeah the Jeb Strands are retextured webs essentially

#

I think the Apparatus can stay as is on Company tagged moons, I just wanna see the Jeb stuff added

#

also glad Sector Beta is gonna be getting a nice update soon

#

Any teasers for how the Baby Lungs are gonna be changed so they register properly?

timber warren
#

i kinda like the maintenance wing from the current sector0 too but if i ever gonna add them i'll need to make something original to keep it distinct

hybrid fern
timber warren
#

in my tests at least they work now

hybrid fern
#

Yeah it was probably that

timber warren
#

i also slightly altered them to be more orangy

languid bridge
#

😮

#

so... label them as "Test Apparatus" or something?

timber warren
#

also (courtesy of @strange arch for adding a thing to jll) they now alert old birds

#

even on the current version

languid bridge
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excellence

timber warren
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Baby lungs sounded too weird

languid bridge
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i agree

hybrid fern
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🙂

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I'm excited for the update

languid bridge
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Sodium tho? eh, wth. Halden has done weirder experiments, im sure

timber warren
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apparently current beta (and even all the previous iterations of the originals) could fail generation if you set multiplier below 1 D:

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i fixed it, but just so ya know

timber warren
languid bridge
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havent had that, but appreciated

hybrid fern
timber warren
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i'm trying to fix that stupid drill but in my tests it works ok in lan, the only thing is that i cannot press the button randomly for no reason

languid bridge
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  • Test Apparatus
  • Experimental Apparatus
  • Eco Friendly Apparatus
  • Proto-Apparatus
  • Prototype Apparatus
  • Minor Apparatus
  • Alternative Apparatus
timber warren
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Proto-Apparatus sounds cool

fervent summit
timber warren
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the thing is it's not even pressing or something, super weird, because the animators themselves are synced for sure

hybrid fern
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so the animation and wall breaking only happens for the person that presses it

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For some weird reason

timber warren
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D: i cannot repro this in lan

fervent summit
timber warren
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only the button not actiavting

languid bridge
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needs a player 2 at least

timber warren
languid bridge
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ah

hybrid fern
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So Multi specific issue fun

timber warren
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and there is nothing in the code that would make it work differenlty in lan

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love using zeekerss scripts

hybrid fern
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Maybe it's a network prefab sort of thing like when the door on Mazon wouldn't sync

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@vivid vale maybe you got some tips here NODDERS

hybrid fern
timber warren
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that would be super strange, nothing in the code suggests this functionality...
in any case i usually teleport both clients at the same place to observe it from both POVs

hybrid fern
haughty forge
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you seem to be able to scan some items through the walls in certain rooms on both the alpha and beta sector interiors

vast python
haughty forge
haughty forge
storm linden
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scp 106 aah enemy

lean narwhal
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blud's not SCP-106

hushed carbon
unique socket
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why not both

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106 wearing 035

haughty forge
glacial mica
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Ok

timber warren
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I have just updated beta with a new tile (it's parkour, but easy) and some minor fixes

haughty forge
haughty forge
timber warren
timber warren
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no spoilers

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it also randomizes parkour paths depending on connections

hybrid fern
heavy ruin
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what does the redesigned app look like? for sectorbeta i mean

languid bridge
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@timber warren so interesting scenario. was on Lithium and i discovered that both external fire exits lead to the same internal fire exit. interior was Sector Beta. sending to DemonMae as well

lethal bay
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You know some other people were discussing fire exit mismatch a bit back in the LLL thread. Wonder if it’s related #1193461151636398080 message

mental moat
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It's more of a thing in General rather than only one interior

vast mirage
# languid bridge <@398818840269553664> so interesting scenario. was on Lithium and i discovered t...

if there is more than 2 fire exits, a bug with fire exits sometimes occurs, origin is unknown, but its not the interiors/moons fault as ive had it happen on march with vanilla facility, some mods seem to increase the chances of it occuring, but dont seem to actually cause it.

The bug is.. entrances with ID 0 and 1 (main entrance + fire exit) are given an exit point BEFORE interior entrances are given their IDs, which sometimes leads the inside 2nd/3rd fire exits being the exit point for fire exit #1.. so either a mod is making that happen. or vanilla code is making that happen.. either way its wrong and i cant trace it.

The fix (if my fix works as it seems to but, who knows, and incase anyone wants to make a mod to fix it though i assumed someone with a fix compilation would take it on eventually) is to make all entrance teleports's exit point null after level is generated and ID's are assigned correctly (i am patching it as a postfix to "SetPowerOffAtStart" and that seems to work)

i also then.. right after making them null.. use the vanilla code to set them correctly.. but that isnt nessecery for players as when players use a fire exit, it calls the same function (just masked dont have that luxury :D)

languid bridge
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noted

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first time running into it and thought it flew under other radars

vast mirage
# languid bridge first time running into it and thought it flew under other radars

ive had it occuring for like 4 months, i mentioned it a long time ago, and i had the same feeling.. no one was talking about it.. so i figured it was just me, but the conversation in the LLL thread showed me it was just flying under the radar (and still seemingly doing so) so trying to share this information where anyone may care 🙂

vast mirage
# mental moat That thing happens too on client players on my modpack, not really sure why

oh btw, its not just on clients, may show up more on clients, but, ive had it happening on host too. dont know if its ever affected the main entrance (the same "bug" occurs with the main entrance, but the main entrance is always given id of 0, so its always linked right i assume), but the bug will always be with fire exit #1 (well ID #1 cause ive found sometimes thats also not fire exit #1)

haughty forge
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on moons with low interior size, the alpha sector interior hardly generates any of the laboratory sector-0 part