#Rosie's Mods (RosiesMoons, CozyOffice)
1 messages Ā· Page 11 of 1
Not your interior, don't worry. It's Black Mesa
alphabetic?
it might be my moon not interior
EntranceTeleportA - Z
It does it on Black Mesa moon too
It's his interior
ah idk then
oki
the interior might be designed in a way where it could potentially not spawn enough blockers that could spawn that globalprop
All fire exits spawn correctly, they just don't seem to link properly
the black mesa interior was probably built in a way where it was really only compatible with the moon that goes along with it
It does it to his own moon tho, it only happens sometimes. Doesn't matter the moon
Seems to all work now š @pseudo thistle
i just played and had the ship not landing and right before disabling we saw it had an update and it fixed it š¤£
as in they fall through the floor?
yeah and you just kind of get pushed out of the ship when leaving from the little hill
got it
Is summit supposed to be listed in the moons list yet?
Yeah its supposed to be
Ill make a standalone version soon
I need to fix some stuff up
I can't seem to land on it
Just gets stuck on the random seed
I'll try without any other mods
I have the window mod and I can see the landscape outside lol
make sure you are on 1.9.1
Welp
It worked with just the mod and the dependancies
so I gotta play the compatibility game now
gratz on Summit's release ^u^
Shelf got no collisions
Oops
Iāll fix it tmrw
I am working on fixing the more minor bugs now that Iāve fixed the crash
š
in the state it's in, it's pretty decent. doin great
I'll let you know what mod is causing it to hang when landing if I find it
If that is at all helpful
Ye itd be appreciated
Ty!
I want to work on summit a tiny bit more just to make itās ambience more interesting
o7
Switch to LCUltrawide
HDLethalCompany causes a lot of problems
I have a friend that relies on HDLethalCompany to reduce the game quality play the game at all
š
It doesn't look like LCUltrawide has an option to reduce effects
Is there an alternative mod for that?
Also I found another slight bug where manticoils are getting stuck on the stairs and spinning in place
And I think they're making the dogs mad
on summit is the elevator call button not meant to work or is it bugged?
It's a bug, it'll be fixed tomorrow
Pfftt
How many of your moons are working on LLL 1.20
Secret moon is only in Rosieās moons I see
Ok
How about Cozy Office
And Sector-0
Interiors how are they working
S-0 interior has been temp removed while i remake it
Cozy office works
The sector interior technically works but theres some issues with the elevator
Eg. having to pull the lever twice & the buttons not working at all
Should I start balancing your moon with both or only cozy for now
Tbh, id say dont do much rn since all the mods except cozyoffice are beta rn. Once i get 2.0.0 of the pack out then itll be good
Ok
But if you want a head start, do both
Iāll start the balancing but wonāt implement it
Ye
Name it Ev3 fr
||Is the secret moon the one that starts with P? I dont remember its name||
Name it Eden
I think thatd break more š
Wuh
Better idea oo
Numbers are weird in routing iirc
Ya
Eden or if you really wanna get quirky with it, Lilith
Asteroid 13 in shambles
Asteroid is fine since it has the three letter abbreviation ast
If eve doesnt have a 3 letter abbreviation i think itll break
Assurance has the 3 letter abbreviation of ass š„
Pfft
Summitās weight is 300, it has a 100 weight for artifice, and it has 65 for affliction iirc
Then theres some other stuff with content tags
All canyon moons have 65 weight
All wasteland moons have around 100
Free moons have 5 and paid have 15
And then tundra moons have 65 i think
Ill have to look at it later
Idk if you want to even try configuring the enemies but the Queen & bugling spawns on affliction for 115, free for 5, and paid for 7
Thatās my line
Pfft
True
Iām a perfectionist I will balance everything to the every decimal
Tbh ill probably do some configuring to make the hoarding bug weights a bit higher for other moons
Plus rn the tools to do so right now suck
I know people who touch fucking SCRAP weights
Yeah
How do you become that insane
šØ
@solemn plinth you weirdo
Setting the perfect scrap weights for every moon for every scrap mod
Take your pills
Wake up wake up wake up
Best Iāll do
Nah if its lowering Tattered Metal Sheet spawnrate its based as fuck
fuck that item
Never seen anyone beef with scrap before
Canāt touch moonswept enemy weights anyways because itās global and doesnāt support indiv moons
I honestly prefer that because lazy
Remove it from the game
Better idea
You suck
man i hate offense's scrap table so much it's unreal
90 on the fucking cleaning drone is a wild one
78 on the turret
Because of how some moons work weight wise
0*
Wdym
Why
Fuck that racist turret
Ok so
Have you not read the thread itās been fixed a lot
Doesnāt fix the emotional damage it caused me
Anyway let me explain the crisis source taught me about
So letās say
Experimentation
Hoarding bugs have a weight of like 57
Ghost girl is 1
Bunker spiders 30
Thumpers 20
Etc
These are normal looking weights
I base my enemy weights on a total value. So my inside weights usually have a total value of around 300
Outside is around 200
And daytime is like 100
Weirdo just use the same total for all
Xd
If i do that the weights will be very high
Since there is less enemies per thing
So if you through a 90 weight cleaning drone there, itās gonna trump pretty much everything and
Oh shit
My phone is dying
My WiFi
Just got it back
On 1%
TLDR some moons have weights like thumper 127 hoarding bug 89 spider 128 bracken 192
Which makes no sense zeekers
Sounds like a skill issue
What are the default interior weights for the two new moons?
I know Artifice is 300 Manor, 94 Factory
no I mean Rosies' moons
As in?
Ah
Factory and Mansion
Well summit has 225 factory 75 mansion
Xd np
might want to make that 300 100 to be consistent with vanilla but it hardly matters
but for other modded interiors that affect all maps with a flat weight it might matter
The reason i did that is to make the total 300 so i could put my custom interior on the moon with the same weight so itd be a 50/50 between the custom interior vs the vanilla interiors
But thats fair
Then again i could make it consistent
He was talking about adding more variation to interiors, if that means adding another or just adding on to the existing idk
With how many modded interiors we have is honestly prefer enemies
I mean 2 in the base game is just criminally low imo
Just because mods solve something doesn't mean that it's not something that's an issue
Didn't he talk about an underwater interior at some point?
Yea the base game desperately needs them
Idk, possibly
and Liquidation is a water planet
Ye
Ooo
Would fit nicely on Vow and Adamance
Id like to make something like that possibly
Ill see
I need to focus on other things atm
xD
I'm working on my own interior rn but once that's done I might be willing to collab on something like that
But ye i personally hope zeekers adds more
I'm almost certain he will
Itd be nice to have more data to learn how to make more vanilla interiors
The game's in early access so I have high hopes for tons more content in the future
its confirmed he is
Awesome!!!
I do like that mansion and factory are pretty distinct at the moment with their different loot distributions
Wonder what spice some new interior(s) will have
I hope zeekers redoes a lot of the facility exteriors
Like the concrete blob with a door on it fits on some maps but having an actual mansion building on dine and rend would be really cool
agreed
At the same time, the fact that these mansions are hidden within unassuming concrete bunkers kind of contributes to the dystopian setting of the game
as if mansion dwellers within were afraid of the outside world reaching them but still held on to their luxuries
Mod: Rosie moons
Moon: affliction
the dropship dropped the item through the ground i think
Itll be fixed
ok thanks
I'm not sure I like the snowflakes, mostly because it's not behind the fog
Maybe would be better without?
Also, the old birds on the ground disappears when you're too close
š new weather?
Xd not at all
Its just a particle emitter that follows the player
Hey rosie, quick question. I see you are bundling all your moons together into 1 assetbundle is there an advantage to that compared to just zipping all the separate moon files into one mod?
convenience
Not sure if this is just me but with the most recent Cozy Office update there is no config file.
š¤
Config has been moved into LLL's config
Sector0 didnt get updated thats why
true
Thank you
uhh, whenever i go to Affliction, the screens dont show anything
also, has Affliction got an overhaul?
it looks entirely different
also, does anyone know where does the FS could be from?
Hmm
Not sure
Yeah, but itll have both scenes when LLL fixes it
I need to do some testing for batby
oh, and whenever i fly out of Affliction, i get threw out of the ship because the ship flies through a giant mountain
Yeah itll be fixed xd
alr
Random scene selection, Eve will have the same thing
Picks one or the other when landing
that's vanilla
Rn its using Affliction2Level
even more randomising
Mhm
oh, why does it spam so much then? damn
thats so cool.
idk, that's new since v50
its like landing on different parts of the moon
oh alright then
Yee, thats the idea
yeah that FS spam is something that I've noticed happening in v50 in general
I have no idea if it affects performance but it makes logs obnoxious to read lol
uhh, this thing is floating
Itās watching, whenās the small tower lore
I feel targeted by this statement!
Hahaha
I cannot use this until it has weights.
If all moon enemy weights were sensible all would be fine. They however are crazy and do not remotely follow any standard.
Iāve been told by Monty about this
Apparently it felt fine when playing vanilla when we played the other day
Reasonable spawns
But with custom moons n shit they are getting insanely high spawns
@pseudo thistle sup, i think cozyoffice prevent players from joining the game, they spawn in the wall. disabling it and only cozyoffice fixes the issue. here's my logs
For them
Yeah thats expected.
Also expect dine to be screwed.
If I remember correctly. Butler is like in the 60 or 70 spawn weight. Every other spawn is now sub 10.
idk about raw weight but butlers are 43% in v50 release
Yeah the way monster weight works is you take all of the numbers and add them up. You calculate the percentage of an enemy's chance to be chosen out of that total number.
Ots fixed xd
Uhh ill look into it
i can provide the modpack used if needed
Yeah thatās be appreciated
Just before you do though
Do you have BetterSprayPaint
yes
Try a game without it
ok
See if that works
Haha yeah imagine being that crazy, couldnāt be me
Arent connected
I know
And idk how to allow read access on those meshes
But it wont break break anything
I cant enter the main entrance door
On eve?
Yeah
How so?
I'll send a clip
Okay
Im not at my pc rn so ill have to look in a bit but ye
New Eve is extremely laggy for me, at 30-40 fps rn
Also, if a beehive spawns on the stairs, the bees won't be able to find it and will be already be roaming when landing
just happened twice
Are there plans to fix compatibility with HDLethalCompany or do I have to cobble together some other mods as an alternative?
whats the issue with hdlethal ?
Hangs when landing on summit
isnt that caused by lethal expansion ?
weird because i tested once with hdlethal and it worked flawlessly
vanilla except the resolution
What's the resolution?
1080p
I'll set mine to that and see if it still happens
Found the issue , it was a mod called RevisitStinger that made every modded moons' interior innaccessible
Weird
Performance was also not your fault, it was because of Mental Hospital lol
Mental hospital on it's way to take up 50% of your available ram
Just double checked, still HDLC that's causing it to hang
š phew
Ye np
I need to look into this mod, do you know what it does?
Plays a sound when an unlikely interior is spawned for a moon lol
So when you enter an interior for the first time in vanilla it plays a music
For Factory and Mansion
This mod makes it so this music plays when you get an unusual interior on a moon
Ill let them know about probably a LLL incompatibility
Got it xd
Anguish
I also had that on other moons with HDLethalCompany
Of the moons that I have, yes
I'm stuck on Affliction
It may be something rendering weird in the moon
Oop
skill issue
I think i fixed that in my build
here
||/j btw||
Did you change the landing location of the ship on affliction or eve or is my game borked?
Alternate moon exterior yeah
I am using the alternate moon exterior so people can give feedback / report bugs
Both will be available soon
So I should be landing on top of the river atm?
Mhm
im confused how can i use this interior i cant find the config file to configure a moon
In LLL's config
OH
Yeah, that's where interiors will be moving their configs in the future
Most of them likely
i see i did not know that... good to know thanks!
Some might still use their own
The terrain is yoinking me out of the ship on affliction when landing and taking off
Yeah ik. Itll be fixed xd
so i can list it then make sure this is enabled for it to work right, Enable Content Configuration
Im exhausted rn so it might take a little bit until i absolve all those issues
Yeah
Yep
awesome, thanks
Oh, it looks like I'm also getting stuck on the level seed on affliction but only sometimes
There any sensitive information I should redact in my logs or is it just good to share as is?
Uh Iām not sure
@pseudo thistle Do we really have to put Level in the moons name for CozyOffice? It wasn't like that before
If you are especially worried about that, try and do control f and look for any relevant errors
No
It doesn't matter anymore because the rename for Eve fixed the issues with stuff conflicting
Batby said it didn't tho
@pseudo thistle this might just be mine but cozy office isnt giving a config file
Level no longer registers everything on Eve
Edit config in LLL
It wont anymore, switched to lll
#1212942407306313788 message
Ya
I checked Eve-M
and CozyOffice didn't have a conflicting weight anymore
Should be fixed soon
I don't think I'll add it back tho lol
It doesn't work with custom interiors
Ah fair
I'll keep it for my vanilla modpack
Progress on cozy interior?
I think all the stuff is fixed in 1.1.1
Unless i missed something
Ah the betterspraypaint stuff is broke but idk how to fix that
Ill look into it
Here's the log from game start up until I attempt to land on summit
How does it break with betterspraypaint?
Multiplayer spawns other players in a black void
clients cant join your game
oh damn
Mhm
either gotta wait until that's fixed or not use betterspraypaint for a while
Here's the log for Affliction
Considering it appears to be random it's probably some max geometry thing if the interior generates too large
Odd
If that is a case it might just be on HDLC to fix
Can you get a log of when someone tries to join the game? With bsp installed on both clients ofc
Ah got it
I think I can go without better spray paint-
is the log provided from you, or from the player who tried to join and failed?
hmmm, do you have the log from the player who couldn't join and/or a profile code?
not even a profile code?
what is BSP btw, I think I'm out of the loop
ah, right
Ya
heya, so Ive encountered a consistent bug when playing on Affliction, sometimes (usually when touching a moving door) I just get teleported to the void that I assume is under the whole map. Here's an attached video to help:
as far as I tested, Affliction is the only moon that has this bug, vanilla moons and other ones you made (such as Eve) dont have this issue.
Ye
I know what caused the issue
Itll be fixed
wait actually
I havent gotten that before
I tested about 3 times, and it happened everytime on Affliction, regardless of interior
@cedar egret Was that office interior spawned on affliction if you remember? This door bug seems similar
Other moons?
.
no worries
Not sure what affliction is doing there
I think it was Summit???
I don't remember clearly might have to check Lunx's vod
hm
try testing the issue on other modded moons (I need this to not be a me issue xD)
will do š
Just double checked, I was mistaken and it was indeed on Affliction
Fell for the classic door mimic š ||\s||
Hmmmmm
What would affliction do
Wait xD
I know
Okay so basically I tried making a trigger which would disable the moon when going inside of the interior
also, is it intentional for most fire exits on Affliction to be unusable from the outside?
No, it hopefully will be fixed soon
@pseudo thistle do you perhaps have a custom main exit trigger on Sector-0? it seems like PlayerControllerB.isInsideFactory isn't being set on the way out
I'm also not seeing any calls to EntranceTeleport.TeleportPlayer
uh oh
PlayerControllerB.TeleportPlayer isn't called either?? actually I should check all this on the client that's teleporting, hold on
xD
was the best laugh I had in a long while ngl
pfftt
my friend was like "why the fuck is this so large"
@bronze echo The snow has fog now!
also finally had the chance to encounter cozyoffice too
and I can safely say it plays as well as it looks on screenshots
I love it
Nice, can't wait to see how it looks
Uploading a new update soon, hopefully itll fix affliction among other things
I just saw these moons on thunderstore and they seem cool. How much do they cost to go to?
Just uploading a new version, but heres a list of costs:
- Sector-0: 1750
- Eve-M: 0
- Affliction: 0
- Summit: 675
summit?
A new moon that is only in the full moon pack due to it all being beta rn
summit seems cool so far, except this floating sign
I thought i fixed those xD
||it being a site for recreating the old birds is a really unique concept||
ty!
the ambient sounds on summit are super nice
||these guys seem to be having trouble||
yeah xd
Did they spawn immediately?
ye
hm\
Hey Rosie, did you integrate the sector-0 interior into lethallevelloader with the recent updates? Its config isn't generating nor can I find it in lll so I'm a bit lost
I removed it until I am finished remaking it
the lever on the elevator doesn't actually visually flick when you flick it, lame
not intended xD
also a ladder near the elevator could be good incase people lag through the elevator which i've seen happen on Polarus, another moon with an elevator
oh okay! looking forward to it 
Possibly, but Polarus's elevator is weird since how LE works
mine shouldnt have desync at all
If it does report it xd
it was noticably choppy for me despite having a decent pc so it's probably possible
oh no not desync, just lagging enough that the elevator moves above you before you do
so you fall down
I think thats just the animation
eh
Fair
There is a button both at the top and bottom to recall the elevator, but ill add a ladder if need be
had a ladder 
xD
is there a particular way to set up CozyOffice in the LLL config? I added to the level name list with (moon name)Level:(rarity) but it just seems to keep the default values
It should just be Titan:300 no level
ah ok, thank you š
Looking forward to the Sector-0 Interior 2, Electric Boogaloo
@pseudo thistle does Sector 0 work in editor? I wasn't able to figure out what's going on with the entrance teleport with UnityExplorer, and if I install it into my v50 rip I get
Warning:LethalLevelLoader] SceneManager has attempted to load InitSceneLANMode Scene before AssetBundles have finished loading. Pausing request until LethalLeveLoader is ready to proceed.
if you don't know a way to get past this then perhaps I could take a look in voice chat?
it seems like the issue happens entirely on the side of the player that is teleporting, but I need to be able to attach VS to the vanilla code and it's not really possible even in a debug conversion
oh, maybe I just need to update the mod, Lunxara apparently had a very old version 
lemme try this again
ah, nope
v1.9.2 still does that when installed in the editor :(

hm, im not sure
What happens?
I can't get past the LAN button
Yeah, I cant get past LAN in unity editor at all with any of my moons
I bundle them and then test ingame
damn
I can't get the configuration of cozy office to create?
in LLL's configs?
wait it didn't work š©
No the config alone for the interior
It has been moved to LLL's config
Oh ok thanks
which part of LLL's config should we be putting the moon/rarity list?
In the cozy interior section
The new moon Summit is soo cool but i'm not a big fan of the snowflakes
Top
yes, but which part? I tried the Manual Level Names List but it just kept the default rarities
put the names here
you need to enable configuration or it wont work
1.9.2 might have better snow particles, but feedback is still apprieciated
Im going to be going to sleep but Im going to tweak stuff & try to fix bugs tmrw
1.9.X will all be betas for 2.0.0 of Rosie's moons so nothing is totally set in stone
@pseudo thistle sorry to keep inundating you with questions, but do your interior EntranceTeleports spawn via SpawnSyncedObject?
ah I didn't realize that was all it was š
thank you so much
I feel like the issue that caused CullFactory to break was that the entrance teleporter on the inside isn't a networked object so it just throws away the RPC messages to the clients
CullFactory v1.1.0 incidentally worked around that issue, but it's certainly not ideal
other issues that are caused by that may be a lot more subtle
Not the doors themselves, but the entrance triggers do
the EntranceTeleport component needs to be on a prefab spawned by a SpawnSyncedObject as far as I know, is that the case currently?
Pretty sure
hmm, lemme check again
Thatās how it is in vanilla right?
yeah
I think I saw the EntranceTeleport in the hierarchy of the dungeon root, though, I'll check again
I used vanilla stuff for the entrance triggers
GlobalProp spawns spawnsyncedobject prefab that spawns entrance prefab
^
Thatās what i do
Well not exactly actually
I do global prop spawns the exit door obj which has a spawn synced in it which spawns-the entrance
Basically the same though i think
oh yeah
this seems curious to me
is it possible for a SpawnSyncedObject to place its cloned prefab into the hierarchy like this?
I didn't think it ever did that
What interior is this?
sector-0
Oh š¬
yeah NetworkObject.IsSpawned is false
well not really anymore, it was just quite problematic for CullFactory 1.0.4
Got it
I can't really tell you what other issues it could cause though
Yeah fair
there's a lot of stuff that isn't being updated because it's not networked
Fun xd
out of curiosity, why are you remaking it?
It used to be more stable in v49 but v50 adds more reasons + the walls are all weird and arent super optimized
oh I see
Remaking it is basically the same as going through all the tiles and fixing that
I did notice the framerate was a bit rough
well, anyway, glad I figured out that issue, and also I'm a little mad at the Unity devs for not making it warn that it couldn't send an RPC message lol
It can take like 15-30s
Yeah
yeah, it did seem very slow
Hopefully i can get that done soon
yeah, sounds like an endeavor
I have quite a bit of things planned xd
Ty!
so, my partner and i had a very strange set of circumstances happen
I was hosting and we were trying to go to Affliction, I could load in solo but if we were in multiplayer it would hang on "Random Seed" forever, she let me steal her laptop so I could troubleshoot host/client together
and I recreated the hanging "random seed" a couple times just to be sure, it was only happening on affliction and not the other moons from this mod or others in our pack
and her steam overlay was being wack so I looked at her graphics settings and she was set to windowed fullscreen instead of fullscreen, so I set it back to fullscreen
and after changing that 1 setting and nothing else we can now load into affliction together
i even changed her game back to windowed fullscreen and it continues to work
What about Sector 0 interior i need LLL or it's config?
i saved both our logs in case some kind of useful info is in them, but for now i'm just baffled and going to bed
the mysterious circumstances of it
Do you have HDLethalCompany?
nope
Well HDLethalCompany was causing Summit to do that to me
And also sometimes Affliction
Floating tree on Affliction
(dw about the blue cubes, I just had the test map enabled lol)
Affliction seems very different from how it was yesterday
Is the sector0 interior not included in the RosiesMoons anymore?
Also
House missing collisions
Fog does not cover all of affliction
For now yeah, Rosie's remaking it
Bah, every other day this house doesnt have collision, ill fix it xD
Interesting, it shouldnt cover the whole of affliction, just the playable area, where are you?
Uhhh, I forgor, but the place in that image without fog was a playable area
Wait sector0 interior is getting remade? I just tested it and thought i'd come here to say how cool it was, can't wait to see what gets done to it!
yeah same, very hyped about it
How did you get it working?
Honestly I love the sector 0 interior too, looking forward to the remake
Older version of the mod
Nah I'm using latest, I was just playing about with it
So it just works natively with LLL?
I mean it wasn't a crazy amount of testing, just a quick generation on a moon and having a look about, scrap spawned and stuff. I just wanted to see how it looked. You people are using the official LLL 1.2 and not the experimental branch reuploads right?
What sort of issues are people facing when using this interior?
Hm, no clue
It didn't exist in the latest RosiesMoons release on the thunderstore last time I checked
Do you have the standalone downloaded?
No, I meant, did you have the standalone when testing?
Oh right ahaha, yeah I wasn't using the moons
Okay, that's the source of the confusion. The sector0 interior was included in the moon pack before, but now it is not while it is being reworked
But the standalone mod still exists
Ohhhh that clears things up! God I wae getting a flashback to when Scoopy made "Lethal Extension" and everyone joined the thread as they thought it was Lethal Expansion š
Does the Sector0 interior standalone work in v50?
the duplication of it
No I donāt think so
so does rosiesmoons come bundled with sector0 interior for that moon or is it just the moon?
No interiors in rosiesmoons
aha, thanks, i was confused by the usage of word "standalone"
it does other than elevators & a bit of lag due to the new v50 size stuff
whats wrong with the elevators specifically? nonfunctional? desync? laggy?
I was just weighing the possibility of keeping it in my modpack anyway
Buttons to recall the elevator dont work + the lever has to be pulled twice
so once the elevator goes up for instance you cant call it back down without being on the elevator itself
Yep
gotcha
In those big test tube rooms though you can jump up the tube and get to the top
ok, i will hold off on it in that case since i dont want to accidentally trap players
zeeks added ladders for a reason
They worked before, just v50 broke things xD
Ill add ladders too when I remake the interior just to make sure it doesnt happen again
yeah nice failsafe, like lc_office has a ladder in the elevator shaft
oh question, is BSP fixed with cozyoffice?
Oye, that was also when Piggy was experimenting with the elevator affected by power
Cool idea anywho
And unsure if BSP compatibility is a thing for Rosie's stuff
No, I am still trying to figure out what odd thing caused it xd
for the weights yeah
Anything youve changed with content configuration needs to be reset
Or turn content configuration off
I use my custom weights, but I never touched the size option in LLL
Yeah that's the one thing I hate about interior config now moving to LLL' s config
I have to set my weights again everytime I clear it
which one AGHHHHHH
fair
Should be the former? Idk if I broke the name though
its really hard when you also have ones that dont support it rn
True, I'm joggling between interiors in LLL's config and other on their own config
i might be insane but my cozyoffice config didnt generate
im just gonna pray that these lll defaults are fine
hmm
maybe me having the content configuration on prevents it from generating?
Yeah
It overrides the defaults
even across updates I think
though if i just clear those, wouldnt the dungeon set the defaults itself?
yeah, that was it, ty
wait nvm, i still dont see the config
the nightmare warehouse is gone š
Floating sign Summit landing area.
xD
Istg I thought that was fixed xD
It is fixed
try 1.9.3
I thought I was up to date. OOPS XD
this door on summit near main clips through these palettes
WHY IS THERE BABY BUGS
hoarding buglings š¤
little yippees š„ŗ
spoilers for the secret moon ||immediately upon landing, the ship clips through a tree||
||upon trying to enter main on a cozyoffice map, i got "The entrance appears to be blocked."||
||same with a fire exit||
Whaa, why does that only happen sometimes?
do you have random tree spawns? that could be the cause
Not the tree, the cozyoffice bug
ah
It's also desynced, only the person who interacts with the elevator will see it go down or up
Well seems like im getting the hanging seed on summit as well
Haven't tested this but I do have HDLethalCompany im assuming it's just a known bug then as of now
Any errors when trying to land like that?
is there any way for me to be able to edit the price to go to one of the moons? particularly trying to edit the price of sector-0. I've tried using some external mod but that relied on lethal config and that froze the ship so hoping there's some way to do it internally
LLL config?
oh it has config for the moons? didnt know that, thank you!
ye!
yes how can i send that
I just tried it again because I had gone off the game earlier sorry about that
either copy the errors and send them or send the whole log file
hmm idk if i sent it right
its good i think
yeah that should be right
its just discord dosen't allow you to view the whole thing i was confused for a sec
Can you look at this when you are able to @alpine halo
Ln 1993, Col 1 is where the error is it looks like
Looks like an HDCompany incompat with LLL but im not sure, I mightve done something wrong with making Summit
It happend on affliction once as well
Ah, well thats one thing less I have to worry about
I have been summoned
Uhhh I don't know the specifics but my experience with HDLC is that it freaks out if your level is missing all of the fog objects that are normally present
So make sure you have all the same fog objects that the vanilla moons have and make sure they're in the same spots in the hierarchy and everything
šØ
Even if you don't want fog you can just have the object but have the settings and stuff be pretty minimal
Alrighty
Lmk if you're having problems later and I can try and get a better look
Do the moons have some ambient music on them now?
I noticed eve and I think the mountain one both have some ambient music that plays
Its interesting however it constantly plays and overlaps with normal ambient music any chance we could get a config to disable?
It overlaps with itself, fixed in the new version I just uploaded, idk how id disable the normal ambient music
Ill check it out
does it works with v50?
? i need more specifics xD
oh mb, dead rn lmao. to be more specific does the moons or well modpack ig? works with v50 or is like a type of deal where some moons works and some is just flat out broken.
Rosie's Moons works
The standalones are outdated until I finish v2.0.0
ah gotcha
Do I need to configure LLL to choose what moons the cozy office should be on?
my default values cover a wide scope cause of content tags but if you want to change stuff, youd be correct with using LLL
Would it be this one?
You don't need to put Level
That's the default stuff
Oh right, but you also don't need to add it
hey, is Summit suposed to not work?
Ive tried to test it on 3 separate ocassions and I always get stuck on the "generating seed" screen
It worked just fine for me earlier
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nevermind, I just read the past messages, seems to be a problem with HDLethalCompany
I'll just disable Summit until the issue is fixed then, I've got a good chunk of modded moons already
Don't disable Summit that's silly
Replace HDLethalCompany with LCUltrawide
HDLethalCompany has broken other moons and stuff in the past too cus of the way it touches things it really shouldn't
It's known to cause compatibility issues
can this mod also reduce the game quality for a performance boost?
Im making a modpack for me and my friends and some of them may need the extra performance from it
well I'll check it out anyway, maybe it does a more efficient job than HDLC
not sure what went wrong but it just wont let me set route to the company building whenever im using the mod
uhh, odd. I dont change anything with The Company Building atall
Logs would be appreciated
How do you access logs in this game
Do you use Thunderstore/R2ModManager?
If so, open the Browse Profile Folder & then open the BepInEx folder. There should be a .log file named LogOutput.
Ill do this once my powers back
Alrighty!
Is the Hoarder Queen supposed to be exclusive to Affliction or is it normal that it's spawning on other moons?
Its normal to spawn on other moons
Just way less rare
Alright, thanks
What LLL do you have installed?
LLL? im not very educated on modding please help ;-;
Lethal Level Loader
What version xd
Alright
Go to: Get mods > LethalLevelLoader > Download > 1.2.1 > Download with dependencies
Then try going to the company building
I want to see something
alright
Alright
I couldnāt figure it out either, nor starlancer lmk If your able too!
Alrighty!
Hmm, I have LLL 1.2.2 and I'm able to go to the company building?
Quick question, may I have a modlist?
yeah wait
do i just screenshiot
Yeah thatd be fine
altho i tried on a seperate profile with just the dependencies and the mod, and it had nothing to do with the other mods
Alright
What mod did you download?
Sector-0?
yeah
hmmm, I wonder whatll happen if you dont install that with 1.2.2
You dont have to test rn, but eventually would be appreciated
Sorry if the question has been asked multiple times, but is Sect0 interior playable or does it have game breaking bugs?
its playable xD
The elevators are weird though
The buttons dont recall the elevator & the lever needs to be pulled twice
So that means some floors might never be accessible?
(never went to that interior yet so idk how it works)
Only in the laboratory areas, yes
Unless you are in a large room with two elevators in each corner, then the test tube in the center of that room you can jump on and then over to the top floor
Wait for real? I was sure Sector0 was not compatible but that's a nice workaround thanks
Thank you, I was also having this issue and was able to roll it back thanks to you.
Noted! Thanks
Thank rosie lol, they're the real help
Oh I meant to reply to them, clearly I missed lmao. Thank you @pseudo thistle
Np, sadly I still dont know why the issue is happening, but Batby plans to get another update for LLL out today, so that may fix the problem
I can't seem to get Sector-0 interior to generate on normal moons, is there a way to fix this?
Config stuff is broken atm, youll have to wait for the remake to be released
Oh so it's not playable?
Interactibles don't function
Or can it only spawn on Sector 0?
From what I observed
Seems to be this
Ah ok so that's fine for me
I was able to get it to spawn on other moons via LQ, but again, interactive objects like the elevators don't seem to work.
Yeah, only the buttons for said elevators
The levers on the elevators half work
I would just use the Sector0 moon but for some reason I get extremely low FPS there
eg. you need to pull them twice
Wait, I just had to use them TWICE?!
S-0 interior & old versions/standalone of S-0 moon have performance issues atm
Which reminds me, why do elevators default to be in their upper position?
Ah, so it is unintentional then
is BetterSprayPaint still broken with the moons or was it patched now?
Really? What mods do you have installed
I'm using the bare minimum to get LLL to load and still can't get to the company building š
I have 156 mods installed lol
oh LMAO
weird, maybe one of them fixes it somehow
U have to downgrade to 1 2 1
Worked for me
Yeah I know, just was curious how MariOno was able to load on 1.2.2
I'm just blessed
The moons are fine, just dont use it with the interiors
So RosiesMoons is fine to use with betterspraypaint
Sector interior, cozyoffice interior arent
Alright thank you
Whats the error xD
Its loud?
Not seeing anything
turn Developer logs on in LLL config and send those
I'm not sure if this is the right place to ask but any feedback would be nice; for the CozyOffice mod, is it normal for it to lack a config file to edit the weight of the spawn chances and such?
use lll
edit it through LLL; is that what you mean?
yeah, I moved the config stuff to LLL
Hey @pseudo thistle the custom doors that you have in front of your main entrances and such on your moons arent able to be opened in VR. Will there ever be a fix / way around this for VR players? I rarely play flatscreen
What custom doors? All of them?
For example: the garage door on affliction, the fire exit levers on gordion
ah
It mightve been the way you did the prompts. in my experience anything interactable works in VR but for some reason those specific things dont
Could be a mod conflicting, ill give you some more feedback when I test it some more
If you are unable to fix maybe another way to the entrances would be a good idea
@pseudo thistle sup, thumpers are completely stupid in cozyoffice, they pathfind but they do not aggro anyone
I dont think that is a me problem unfortunately
My interior doesnt touch anything AI-wise
hmmm, i'll see if this issue happens on other moons then
I had one aggro on me earlier
Never really stuck around to find out if it was after me though I ran away
is this a v50 thing?
Im not sure, never used your moons before v50
Like I said though, I havent tested without certain mods so I could be full of shit rn
Ill give you a more detailed description of the issue shortly if its still present after debugging
Okay, I think I got a good grasp on what the issue is
No idea how to fix it though
Im sure if you spoke to Daxcess a little about it he could provide some very helpful insight
He seems to know the root of all problems with his mod
Its not a LCVR specific issue
My interact triggers are just odd after updating to v50 either way