#Rosie's Mods (RosiesMoons, CozyOffice)
1 messages ยท Page 8 of 1
ight
and check if everything works ๐
[Error : Unity Log] Trying to add Caret (TMPro.TMP_SelectionCaret) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported.
[Error : Unity Log] An error occured while post processing terminal text: System.NullReferenceException: Object reference not set to an instance of an object
at TerminalFormatter.Nodes.Moons (TerminalNode node, Terminal terminal) [0x00184] in <dcf05bb37811479fa8214f34b5ed3ad3>:IL_0184
at TerminalFormatter.TerminalPatches.TextPostProcessPrefix (System.String modifiedDisplayText, TerminalNode node, Terminal __instance) [0x000a8] in <dcf05bb37811479fa8214f34b5ed3ad3>:IL_00A8
at (wrapper dynamic-method) Terminal.DMDTerminal::TextPostProcess(Terminal,string,TerminalNode)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineTerminal::TextPostProcess?1959653806(Terminal,string,TerminalNode)
at LethalLib.Modules.Items.Terminal_TextPostProcess (On.Terminal+orig_TextPostProcess orig, Terminal self, System.String modifiedDisplayText, TerminalNode node) [0x0004a] in <92a568e1f008473a87e3e64783ac4766>:IL_004A
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookTerminal::TextPostProcess?-623994496(Terminal,string,TerminalNode)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineTerminal::TextPostProcess?-481248420(Terminal,string,TerminalNode)
at LethalLib.Modules.Unlockables.Terminal_TextPostProcess (On.Terminal+orig_TextPostProcess orig, Terminal self, System.String modifiedDisplayText, TerminalNode node) [0x000a0] in <92a568e1f008473a87e3e64783ac4766>:IL_00A0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookTerminal::TextPostProcess?840918396(Terminal,string,TerminalNode)
at (wrapper dynamic-method) Terminal.DMDTerminal::LoadNewNode(Terminal,TerminalNode)
alright, do you have both LLL and LLLFixed installed?
the manor moon that came out recently on mod releases is also missing
i do not
wait no
i mistook LLL with something else ๐
i do have both
Iโm awake
Hello!
Is Sect0 no longer fighting with spray paint for the right to exist
I couldnt get it done before i passed out
I feel that
Ill do it later xD
I am totally revamping the catwalk section so it was a bit difficult to get it done fast enough
Lmao nice
thanks,
Iโm dreading actually editing the Real video
Once you figure that one out Rosie I should be ready to update my modpack out of beta probably
Alrighty
๐ thank you for ur hard work Rosie
glad you were able to figure it out!
โ if you do end up needing any action that can only be done on my end, just let me know!
Alrighty!
Does this work in v50 rn?
No
how bout now? .u.
ok so
the v50 ||T2 moon adamance|| got nerfed
now it only gives around ||700-1000 scrap||
just something to consider when balancing eve
again...
I mean this makes sense
eh, it's better i think
assurance is 400-800
Yeah it's a bit better
although assurance is significantly easier
Good middle ground between Assurance and just going to Offense and dying
lol
I hate Offense
Offense is the worst early game planet tbh
is it now ๐
coilhead and thumper central
Yep
right now, adamance still has the best scrap gain out of all the free moons
since assurance/offense/march are on par, and adamance is consistently 200 better than them
overall, not bad considering the baboon hawk hell it truly is
Offense is a free trip to an Engi Nest. you'll end up chewed up, springlocked, turned into Swiss cheese, or becoming a firework
Aghhhh another wall turret appeared in testing @hybrid fern ๐ญ
peak difficulty tweak
Xd
@hybrid fern For me to do the eclipse / sun thing, itll need me to totally redo all of my fog/lighting stuff xD
I could still do it, but itll take time and the update will take longer
Worth it imo
^^
๐ฎ
Maybe some adjustments will be needed, but :o
Let's gooooo
yeah my group and I are playing more V50 tonight and I'd rather you push quality anyways than rush the update ^^
no complaints about waiting for quality here either
v50 for my group too
i plan to be spoiled with rosie's moons when everything is fully converted
Got it
Alrighty, ill be working on a lot of quality stuff then for preperation for v50
:3
Different weathers o.o
Now I need to add them to sector and affliction
these look fantastic
The BetterSprayPaint issue fixed?
the fog is coming ๐คญ
o.o
It will be, but I decided to make this update a quality update so ill be adding a lot of things
They look so good
these look nice
tyty
Pretty sure its since its the default LC vert count for the moon mesh which I copied over. Ill revamp it though :)
the spinning idea is a good one
Excited to stream these after the update is pushed :3
Yee, im going to be adding new things to the planet in the sky on affliction o.o
hey guys, im having problems with rosie's moons bundle not working, and im not really sure how to install the mods too, could y'all help?
Yay ๐
I'm glad to go back to v49 and hopefully play the new update for your moons tomorrow
Current v50 beta makes my room get so hot lmfao
Are you manually installing?
Give her time she cooking
Good, we need the quality
However the same cannot be said for my sanity
6 hours of editing
for 30 minutes of mid
Im about to jump off a bridge into a blender full of coleslaw
Totally reworking the eve lore note and adding one lore note to each moon
Im fighting to stay awake T-T
I might just do the rest in the morning and hopefully have it out in time
But I changed a lot of fire exits on the maps to be more challenging
Except for sector0, I have yet to do that yet
but It likely will happen
i like those fire exits tho. they have that airlock feel
they will still be airlocks/security doors but I might add a jump inbetween the left and right
just a better aesthetic and difficulty
we'll see what I come up with
theyre yer moons so in the end it's up to you. im just happy with where they are. if you wanna adjust em, by all means ^^
thanks for makin yer sites the best you can
Ye yw
Hmm apparently sector-0s lore would be before 1968 maybe even earlier than that due to the sigurd logs
Now i have to guess how long the company building has been holding the monster for ๐ญ
And apply it to the lore
Very fun
The game's lore is extremely limited and sometimes inconsistent. You're probably better off filling in some holes in the story yourself
instead of trying to completely wrap your moons around the lore you could expand the lore a bit on your own
Btw @pseudo thistle did you manage to optimize the tubes and fog in the interior yet? ๐ฅบ
What was the issue with better spray paint out of curriosity?
Super Cloverfield Vibes hahaha
So true haha
for a free moon it's still good
yeah
it's around 300 scrap better than the alternatives
at the cost of being significantly harder
it doesn't help that the baboon hawk AI is the most random in the game
can i ask you a question
why are you eating nuggets with ketchup
lmaooo
that's the image i got from the official mcdonalds website
oh wtf
idk why they got ketchup either
if only their nuggets looked this good
lol so true
i hate processed tomatoes so much i can't eat anything with ketchup to begin with lmao
You can always retcon it later ๐
Yeah.... I uh hate ketchup too...
I have to agree with this though. like what?
Full video releasing today at some time if I choose it
Whatโs wrong with Ketchup
I love Ketchup
ketchup is alr for normal people to get just not with nuggets
Ur tweakin
nah
I think the best i could yeah
Something came up and i wont be able to finish the update until later today sadly
That's fine I have a dentist appointment this morning anyways so I might not stream earlier today
Alrighty
Ill be back to doing stuff in around the afternoon so i hope that works
Yeah you're all good, I might stream at the earlier time today idk yet
Alright I can finally start finishing this up again
Let's gooo ^^
woo
Another bug report: ||Not sure if another mod could've caused it, but a scrap seemingly spawned inside this spot in the wall. It was scannable and I could grab it out of the wall. This happened a few times in different spots too||
Here's the full room btw
common error with custom dungeons.
really? this rarely happens on other interiors for me
anyway just thought I'd let rosie know
not a bad idea at all. just something to expect at times
funnily enough the only other interior this consistently happens for me is vanilla mansion
ive seen it happen a few times in the Bunker from MoreInteriors
Oop- another bug
Vent spawned in the middle of the room
||Right behind me is the red fog room in case that helps||
Will Gordion Sect0 get a update that makes it compatible with the new beta version?
might be better to wait for post beta imo
It wont be able to
LLL is waiting for the release so I will have to aswell
but theres a lot more cool features that batby will be adding so be ready for me to use those when that happens
Ah alright thank you
this mod is preventing players joining lobbies in our modpack
not sure how or why or what itโs conflicting with
they just get a HUD with a black screen
V49
MoreBrutalLethalCompanyPlus
I think this is a MoreCompany issue, in my experience people can just rejoin without issue
Get rid of BetterSprayPaint until the next update
Unless it isnt in the pack then idk
But it causes issue with the interior
An update will be out hopefully tonight
i had people try to rejoin 3-4 times same issue
https://docs.google.com/spreadsheets/d/16j9mbqx6wqnEHxfTsB2DtoBYRq2BFwOyJec-lcNvZoY/edit?usp=sharing
Alright modpack makers, I created a spreadsheet of all enemy spawns on each of my moons I will be updating them as I go on with tweaking updates etc
Do you plan on adding ||any of the new v50 entities|| to your existing moons?
When im able to, yes :)
Alright, update is out for the interior standalone and the full pack
I want to rework the icons of the individual moon mods so itll take me a bit more time
decommissioned turrets?
just a prop
but ye
oop
also the formatting is messed up
welp
ill fix it next update
This fixed with the update you just put out?
I don't see it in the changelog and you still have the disclaimer
gonna find out rn ๐
Still Foggy ๐ฆ
Black screen with hud elements and fog
So odd
Try asking @inner matrix for help I guess
the console errors were exactly the same before
Yeah
Did you mess with the fog?
Ganimedes
Fog worked fine last time we played ๐
Looks normal to me
odd
checking sector 0, one moment
Im not using the spray paint mod, fyi
let me try installing that and see if that changes things
Must be caused by something else then
Was your screenshot of "clear" weather?
No foggy
Fission-C looks pretty normal to me with fog
normal amount/color of fog anyway
ganimedes has a weird smog layer on it though on top of the weather conditions, did fog look like your screenshot on all moons?
Had no issue on foggy march, might have just been a one time thing
odd
Heres a complete timeline so far of my moon's + the vanilla timeline (Contains v50 spoilers)
Original by sfdesat: https://time.graphics/line/901266
All the events are represented on the interactive timeline and can be visualized. You can review all the cause-and-effect relations of timeline
used a different program to write my timeline
@pseudo thistle
alright, time to see if its the interior or the moon
"EEEEEEvaaaaaa"
-WALL-E
(Eve)
quick fix below
Wooo
Still having the issue, but I can confirm it's only ganimedes. March's fog had no problems
quick fix. learned river goes AROUND cave
Yupp, it looks really nice!
apologies for the spam
I dont have anyone to test with, but id appreciate if some people could test multiplayer on sector-0
Apparently theres some issues
Both the moon and the interior, not sure which one
It was pretty frame-y when we went there
like 20 mins ago
I want pixel art too
Sector0 moon with the interior
Ur pixel art looks amazing
i only imitate the real deal (wesley)
okay, then thats the issue im looking for
Very odd
Wesley makes pixel art for his moons
Pepsi just takes inspo from his pixel art I think
correct
Oh Iโm just saying I would love pixel art for my moons I need logos
Since I really like ur work
tho i'll definitely be goin back to rework Sector-0. the more i look at it, the more messy it looks
you make moons?
Yes
I made 2 so far
I gonna release 2 more tomorrow
My thread is a bit disorganized
oo fun
fair
I said was gonna give up on my first moon cause my time wasnโt appearing but ima lock in and try to fix it, since quite if few people like it
moon names?
But man ur guiding lights spinning thing are amazing
tyty
One of them is โthe phantom manorโ I deprecated it as of now, gotta fix some issues. The other one is scp site 19. Next 2 are going to be burning death mountain and freezing death mountain
ehhh, i can be a little picky. for one, i prefer makin moons with a name (ex. Aquatis, Nyx, Solarius). for two, i prefer them to be original from the modding community. only exception is Secret Labs since it's the starting spot in my little campaign route.
Hmm yea I can change up the names
Yea now that I think about it my names are really long
And sound kinda goofy lol
long names have nothin to do with it. it's more of the moon itself has a name of its own, without touching another franchise. i have a couple exceptions there, but that's just my bias
Alr
no connection issues, right?
No one dropped from the game if that's what you're asking
We only went once tho, Everyone liked the map. Just thought it was too laggy
fair
Like people keep disconnecting?
Yes, it killed my net twice quiet literally while streaming until I would close the game
Odd I didn't have that issue, but I only landed once
im trying to think of what it could be
First time was on the moon where I got a sudden hard freeze, then everything died, second time was after getting back on and going to land the ship. Second I pulled the lever it died
Since, I copied over the sun anims from the other moons and thats basically all I changed on the sector-0 moon
Also that foggy issue isn't your fault @pseudo thistle It seems to be the sfDesat moon pack update
Got it
apologies for the side convo. i shouldve DM'd
idm
Im so confused with this bug though
I havent seen it happen with other people so idk
There are things I need to fix for sector-0 anyways so ig I could do that
I will say the interior seems less laggy than the last time I played, the rooms with the white walls definitely lower my fps as soon as I enter the area
Got it
wouldnt it be cool if more mod creators like, hoped onto the timeline and added their own mods timeline on top of everyone else's
a full modded lc timeline
This might not be just you and your interior, but in the Sector-0 tileset, I've been getting a lot of loot spawning inside walls lately. Some you are able to reach by hugging the wall and you'd get the prompt to grab, but others are too far in to be retrievable.
ive heard stuff like that happens in mansion interior
but idk
Im about to go to bed, but im pushing a possible fix for some issues on the moons
Well, often it's just in the bookcases, and almost always you can grab it, but it's like far in the walls. Actual walls.
Got it
If you could send some screenshots as examples in the near future id apprieciate it, but Ill have to work on that stuff tomorrow since im going to go get some rest
But also since my interior is so packed together esp vertically, scrap tends to be scannable through walls and ceilings into other rooms
But there likely is an issue with the walls too
That I've noticed, and yes, but with the use of LethalThings' Remote Radar, I know that some scrap can be in fact within the walls. I will get more screenshots when I can.
FreeCammer can be of great help when testing something like that
What, adding yet another mod to my 150+ modpack??? ...Fine, I guess that one is super helpful.
Actually, scratch that, I managed to get it just below 150
Alrighty
@pseudo thistle I believe your mod could possibly not be the issue, idk if you saw but I had a couple games there near the end where Lethal started murdering my stream again, one game was where a spider spawned in and it was acting weird til I killed it, no idea what happened with the last one but the game failed to let me back out of the lobby after
Hopefully I got some logs this time
But the second I closed the game no problems
Lethal being an ass today
LOL
If I had to guess Arachnophilia and probs a scrap mod
Spiders tend to act weird with custom interiors. I've noticed spiders particularly like shuffling around in circles in Scoopy's castle interior. Other entities like thumpers, hoarding bugs, and even nutcrackers sometimes just simply aren't able to move or even aggro on you (with the exception of the nutcracker).
Yeah but it was causing dropped frames, when I was bonking it it sounded like it was on a different floor
and some webs disappeared without being hit with a shovel
You said you had the arachnophilia mod? Maybe it was because the spider was stacking webs on top of itself and the game struggled to handle that.
Yeah but I've never had that issue with Arachnophilia in the past
Seems to be an issue with the current version
@hybrid fern You ever have an issue where dead people don't look dead except for the host?
No
I'm trying to find the source of my issue but I'm having no luck :/
Btw big oof here
I've had that issue but with snare fleas, but I was using the very outdated fix centipede lag mod, so that was the issue.
LGU is in a very much experimental phase as it's literally bridging between two versions right now. Which game version are you running?
I have PathFindingLagFix but it hasn't been updated and the issue is pretty recent
v49
Hm, well, I've yet to see issues with Arachnophilia, but then again, often times I encounter spiders pretty early on in their spawn rates, so they often don't make a mess of the corridors they spawn in by the time I run across them.
I feel like if a scrap mod is causing issues
It's probably AbandonedCompanyAssets
it was updated today
and coincidentally I did have a candle that would attract lightning strikes indoors at ones points
I think I'm just gonna remove ACA from my pack tbh
It's been constantly buggy anyways
Please report that in the chat, I was also having the same issue
I did earlier
fixed the name
It'll be the first mod I disable when testing to see if that's causing my issue. It's one of the more recent things I added
Hmm, interesting mod, but I already have spawnable_store_items, so it's not like I need even more non-scrap items diluting the loot pool lol
It's a good mod, but it's too buggy and has caused too many constant issues for me and my group
Hilariously, the extension ladders that spawnable_store_items spawned inside would also attract lightning, and I didn't even have to touch them first
aaaaaaand Affliction. lookin forward to Summit ๐
Me too
good times tonight, friend. also allowed me to scope out the other 2 from here i didnt do yet
Btw is it a custom moon thing or is it like a celestial tint thing where when loading into a lobby the ship seems to always route from Experimentation to the last planet you were on?
Cus I kind of find it annoying that the ship is always doing that tbh
I wanna guess it's something to do with Celestial Tint 1.1.8 gonna test with it disabled
I think it's nice if you have to leave the game mid quota. That way you don't have to rebuy the moon when remaking the lobby
Yeah but normally the ship just is orbiting the planet when you load in is what I mean
Why is it starting off on Experimentaion and Routing? That's not vanilla behavior, in Vanilla it remembers the last planet you were orbiting and is there by default without the dumb animation
Oh, I know what you mean now. I feel like if it's celestial tint it might be a bug
stDesat pack just updated. It's causing an issue with fog on ganimedes
I don't use his pack
I noticed the routing thing this last time I played
Do you have Aquatis? That's what updated
Rosie's is the only one that's updated out of those two right?
Yeah but it's always happened since I started using Custom Moons I believe
Might be a LLL thing then
@pseudo thistle
Stop changing moon prices and monster weights! jk jk ๐
By the way totally unrelated question.
What are your new monster weights?
Interior, Exterior, Daytime.
https://docs.google.com/spreadsheets/d/16j9mbqx6wqnEHxfTsB2DtoBYRq2BFwOyJec-lcNvZoY/edit?usp=sharing
monster weights here currently
Also bug report. With the newest Rosies moons update. I am unable to get the Sector-0 interior
I was able to spawn the Sector-0 interior on the Eve moon that i set up via LQ
Yeah but the Sector-0 config does not work anymore.
Does not gen on 99999
Oh I think I see what happened
OOF... then its different kind of issue that does not affect me as i do not use internal configs
It used to support ":" now it looks like it only supports "@" maybe?
yea, it should be it
These weights are not up to date.
no more cheating entering the wall??? D:
Can you not remove it?
Ah you just have to restart Discord
They are
The bunker spiders are prefab stuff
Not actual enemy weights
interesting
If you're talking about closing a lobby while orbiting your moons, then opening it to find you're orbiting Experimentation, I think that's a LLL thing. This happens with your moons and Ganimedes which use LLL, but none of Wesley's moons, which still use LECore.
@pseudo thistle did anyone have problems with sector-0 + advancedcompany/advancedlevelloader?
I dont think so
What was the issue T-T
It didnt even load the interior yet I dont think
This means it just didnt start loading the interior at all
Yeah it did freeze on Loading World so something with the moon broke hard
Yeah, Im working with star rn to optimize the moon & the interior
Might help all around
๐ Do you know if you might get the update out before I stream later?
When this update gets pushed I also did some nice stuff with the icon for the pack
yeah probably!
Yay ๐
holy shit, I just had the chance to encounter the sector0 interior
and wow
its really really eerie
I think the last time I was this scared to traverse through the facility was legit when I first played the game
its really insane ngl
ty!, thats exactly the feel I went for it
In the last update you did, did you try to fix spray paint again?
Nope, I am waiting for Taffy to respond
let me send another msg in their thread
That's what I figured, thanks ๐
Alright, making the interior a bit more performant and then uploading
hopefully this works
Honestly this interior is slowly becoming one of my favorites, fits so well within the game and has a nice variety of tiles
Also, this MAY fix the scrap spawning inside of walls issue
I believe in you ^^
I did, I just had to remake a wall T-T
Ooh
New wall
:3
https://clips.twitch.tv/FitSpineyFerretSuperVinlin-h3o_ZHkyFVm2zlwB Btw I clipped it XD
xD
I just found something a bit odd
Very broken mesh, that might fix some fps issues
Well, this issue isn't limited to just your custom interior, I just saw one scrap spawn in a wall in the Office interior. But just one in recent memory. Might've happened more than once in the past, but I can't quite recall.
Got it
Which is strange, because I don't remember this happening at all, ever. Either that, or I never noticed it because the scanner never managed to scan into walls. One of my mods must've been able to allow the scanner to ignore walls at some point or another.
If it only happens in the lab area then its fixed
I always had Toy Hammers spawning in walls and stuff before I removed LT due to it causing issues
Toy Hammers are always buggy for me, that's why I not only disabled them from the shop, but I also prevented them from spawning as scrap.
LT just kept causing me to get networking spikes and DiFFoZ also mentioned it causes HudManager spikes
The only remaining problem is that I have BrutalCompanyMinus, and when they decide to send me a free shipment, that doesn't stop them from sending Toy Hammers that way!
so it was an easy decision to get rid of it tbh
LT is a pretty useful mod besides. Remote Radar my beloved, the most useful tool for solo.
I never used it
That tool is one of the reasons I found scrap in the walls to begin with
hey I have a question rosie, how did u exactly make gordion sect 0. Im trying to do something simaler with experimentation, by taking its scene and copying it. FOr some reason I cant see fog in the editor, and props wont move, I need to split the mesh but that kinda breaks it
Are you uploading soon? ๐
Apologies, itll take a bit, I just noticed all my tiles are broked from the wall fix stuff
I actually remember when I had Toy Hammers still spawning as scrap, they were part-ways in the floor and I couldn't grab them. Whenever I did, my movement controls got all messed up, and whenever I tried to move, I would move impossibly erratically and sometimes unstoppably.
Can't wait for this update
:3
@pseudo thistle Lmk how progress is going if the update isn't pushed soon I may start stream then just update later :3
Uploading now
well, writing the changelog and then uploading xD
hopefully I got everything T-T
I have a subtle feeling I didnt, but we'll see
New icon for my moon pack btw, custom made! (This is the hi-res version)
Its uploaded!
Love the new icon ^^
tyty
so, about the new ||spike trap|| hazard in v50
any plans of adding that to the sector 0 interior? ๐
Ofc!
I assume itll be needed to be included since if one doesnt include a vanilla hazard spawn in their interior/moon it breaks things anyway
ah
I def hope it is smoothed over, I was watching Lunxara's stream earlier and it was pretty unbalanced xD
not next lll
Ooo
I hate that unbalanced thing so much that if it doesn't get balanced and fixed I hope a mod comes out that gets rid of it
Lol
Literally might be the worst thing Zeekerss has added to the game and it feels so Alpha stage rn
i haven't played that new update yet, is it rly that bad? ๐
Yeah T-T
@pseudo thistle witnessed it
It feels like it's such an undercooked addition to be put in a beta build after literally just recently it felt like we were in the RC stage
It felt like we went from V50 RC to V50 Alpha
lol
xD
It looked like a last minute addition. "Ooo this looks cool, ill just add it in the beta build, it looks polished enough" or something like that xD
it is
Fair
What are your ideas for traps with a level of versatility (changing the way you traverse the environment, no matter where you are)? I've thought about this for a long time and have only come up with a couple ideas which weren't like reskinned landmines and turrets.
Oh wow
explains the lack of balance
Yuup
I can tell you if it's not balanced by the time V50 hits full release a mod is gonna come out that removes it, it may end up being removed by modders anyways or Zeekerss himself tbh
at this rate, the v50 beta will never end lol
It feels so in line with Starlancer's icons now I love it
yee ty
I decided I wanted to finally redo that icon since I didnt really know how to draw a galaxy, but i learned for that
Worth it ^^
agreedd
i just thought of something
since you're planning on adding ||old birds|| to sector 0's exterior, and they ||attack all other entities||, would that mean they'd permanently ||lock on to coilheads and blobs, since those enemies can't die||?
||Hopefully @buoyant karma will create a fix for that with his EnemyAIFix||
hopefully
Oooh that's a good point, I'll look into that
:)
Should also be an easy fix as well. Just have to make it ||ignore any enemy that's not flagged as being able to die||
i like the idea of ||old birds|| on sector 0, kinda like a security system eliminating any entities that "escaped"
But then again ||Old Birds|| don't necessarily match up with the timeline of Sector-0 so maybe I wont add them, likely will though
||Maybe the company tried to reclaim the area using them||
Sector-0's abandonment is almost 7 decades before the ||Old birds||
^^
There are still some bugs with the interior, but im way too tired to get the rest of the bugs done
Ill list them in the pinned, so if you have a bug and its in there already, I know about it
anyone know why i cant play with my friends with this mods
Better spray paint
It currently breaks things
wow okay ty
Yeahh
Im working with the author to fix it but they arent home until after this week
rip
She went to bed to get sleep bud lol
If you found a bug with the Interior she probably knows about it, she was working on a fix but was too tired to finish it and is gonna finish it when she wakes up and will push the update
Did you see the secret yet with the Sector-0 note?
nope
custom wall turret mob when?
Part of why I dont wanna step foot in Sect0
Its hell
me when the ceiling landmine falls on my head in Sector0
interiors are a lot harder to maintain than exteriors, from what i'm understanding.
random generation is always harder to maintain than set objects
like a moon never changes (minus the rocks and pumpkins and shit) but you have to connect all the different rooms that you make an interior out of and hope everything goes right
also
unity
any plans to add a config to increase the probability for facility interior for sector-0?
I think this should be easily done via Lethal Quantities
is that fixed now?
Not yet, Rosie is still working on it along with the BetterSprayPaint author
cool
I donโt have a ss or log because wellโฆ I forgot to report it during playing but
When loading into the level 2/4ths of us spawned on top of some invisible sky barrier like 200 feet above the map and couldnโt get down on affliction
Yes?
Thatโs fixed in the newer updates
Iโve been holding off on updating the individual mods until i can fully fix sector-0
Itโs broken?
Ehh
Itโs not broken like crashes
Just broken like walls are a bit buggy
If you look at pinned you can see the bugs with the interior
She's got this lol
But yes "WALL TURRETS!!!!!!"
XD
Finally figured out why too so thatโs nice
Let's gooooo
did my best to summarize and describe your moons in my #1225622177970257961 message summary
Uh question are the changes present on the moons/interior in the Rosie's Moons mod present for the standalone versions too or nah? Cause I noticed the standalone Sector-0 interior is v1.1.0
Im polishing them before I upload them as the standalones
this next update will finally probably be uploaded to the standalone versions
Ah gotcha, look forward to it
I am planning on fully redoing the interior eventually since it is a bit buggy still but that wont be until probably v50
Fair enoughs, looking forward to the redo as I'm interested in making the Sector-0 interior the 3rd one in my pack and I'm sure they'd enjoy this one lols
The other 2 that's already in my pack is the Hospital & Office
Ye, love those two

Alright, I think the interior is finished, all bugs worked through
im going to check a bit more
just to see
๐
I actually tried seeing if they bothered with indoor entities, and it appears they don't? But I'll need to confirm this.
I think you should make the Queen the same color as the normal hoarding bug. So it would be just bigger and with wings
Kinda like ants in real life
Because the bright pink color it has now doesn't really fit that well IMO
https://i.gyazo.com/1f4bad7b9a8aebece5f266b16910dd06.png nucleus rotation thing
think it may have something to do with the positioning of the machine/room itself?
im having trouble getting onto sector 0 i cant find it in moons list :(
just fully type it out.
i did and it doesnt exist
did you add a '-' between sector and 0?
How are you downloading the mods?
r2modman
hm
You arent on v50 beta Im assuming?
You have all the dependencies too Im assuming
i havent tried the beta yet
If he was he couldnโt open the terminal in the first place
If you have both LLL fixed and LLL undisabled then thatd break things
got it
the name is Sector-0 right
idk i just searched up sect and installed "Gordion_Sect0" with dependenceies
what happened to eve why is there foliage everywhere and flying trees
i didnt play at all after 1.2.2 i prefered it before
just realized, I set sector0 weight to 1 on Tolian's Budapest
and I actually got it on the planet
0.1% ๐
man I wish I was this freaking lucky
all the time
Sorry. I donโt have the opportunity to read the endlessly long history of discussions here.
I wanted to ask. Has anyone already solved the problem with the black screen when connecting to the lobby? Or at least the most likely suspected problematic mods have been found?
The foliage is intended if not a bit high density. The floating trees is not intended and ill fix eventually
Better spray paint ๐คทโโ๏ธ
You must be kidding me...
Iโm not sure why thatโs causing it but Iโve been in contact with that mod dev so hopefully itโll be fixed soon
Right now itll be best to have one or the other depending on which you want more in your pack
It's phenomenal in its absurdity, but it worked... I turned off the mod and now the multiplayer works. Thank you!
Ye, I can explain why if it makes it less absurd xD
Its basically just my interior mod breaking with the way better spray paint functions
My pack contains more than 15 planets and at least 6 interiors. None of this has ever conflicted with other mods. It's so weird that it's causing problems now
Yeah, I have no clue tbh
I'm remaking my interior for when v50 comes out just to be safe
Some developers create a separate mod marked โbetaโ or โexperimentalโ so that inattentive users do not encounter incompatibility and do not understand what is happening.
Well, that's just my observation...
Hi there, I've been testing the sector 0 interior for my modpack and on one of my test runs I noticed a significant drop in framerate. I then saw this gas leak with the particles going quite far. I think this might be causing the issue. But I'll try and see if I can find it happening again to confirm
Oh my
Yeah the steam valves are a bit broken atm
I wonder why its going through the wall though
i noticed, that the turrets in the entrances are gone. will they come back one day?
I should have gotten a more closeup image but I didn't think about that at the time
Yep, Im experimenting with those
They are still in the code but they are disabled
Thats fair
hey i downloaded ur mod
but its not displayed int he moons list
i added all the mods it needed too
dumb question but are you scrolling down in the moons list
yes XD
- Are you downloading manually?
- Do you have both LLL and LLLfixed installed?
- Are you playing on v50 beta or v49
the normal version
and no i just got the fixed one too didnt mention that one in the website sorry
Ah that question was mainly because if both are enabled it breaks things
oh
wait so which one i need
Either one, I usually stick to LLL though
i do LLL too
didnt even know the fixed xd
Ah, and what one of my mods are you downloading?
gordion
Hm, someone else had an issue with that one too
its ingame in the modlist just not displayed in the moons
Maybe I messed up the upload
is it iffy with some other mods?
Not really, only BetterSprayPaint
ah will uninstall that one rq
wont fix the moon list thing but itll fix multiplayer not working
i got the 5 mentioned mods u need to support it tho idk why its not shown
Not sure, if I can figure it out I have a full moon pack that adds all of my moons and that one works. You can disable the ones you dont want. But im not entirely sure whats wrong, im loading a test profile up rn
Ye, it adds all 3 of my moons, there will be another one when v50 drops
whats the name of the packed mod with all 3 moons`?
il uninstall the single one and get tha pack
Yeah & im not having the issue of sector-0 not showing on the terminal
Hopefully thatll work
sadly none of the 3 moons show up either
the what
Thunderstore code, for your modpack that you are using
may i dm you?
Yeah, idm
oh my god. I go back to some other games for a few weeks and I come back and everyone's gone sicko mode and made new maps and updates and everything to dwarf the base game's update completely.
xD
Tolian just casually dumps several new moons yesterday for starters lmao
And some new interiors from folks thru the past few weeks as well, Rosie's being one of them
o.o
Tolian is insane
Wesley likely will be too once LLL's v50 update drops
Hmm... random question, but if I have the Sect0 moon, is it redundant to download the interior standalone to get it to show up on other noons?
Redundant to the point itd break things xD
The sect-0 moon mod comes with the configs for the interior
Uhhh...... okay, glad I asked ๐
xd
lmao I didnt know that
guys i cant use nothing when i play the gordion sect 0
?
More info?
when i enter the terminal it doesnt work and i cant get out, and the lever to land on a planet also doesnt work
Got it
Logs can help me diagnose the issue pretty fast if you can send those either in dms or here
how do i see the logs?
LogOutput.log
so I just modify the sector0flow config?
its in the properties?
?
Share the file
Glad someone asked for me before I forgot.
Figured it came with.
@pseudo thistle supposedly you made spinning light poles so i ask, how did you make spinning light poles
I used animations, I can send you the package for them since im a bit busy to explain it all rn xD
sure!
@hybrid fern o.o
Absolutely
Added just cus I screamed at you about Wall Turrets ๐
xD
Yep, I want to add a bit more mechanics to it too
Maybe a wall which closes and opens every couple minutes
Hey there, I'm trying out the Sector-0 moon in singleplayer right now for testing purposes. It looks really cool with the custom interior, but the custom interior seems to have a pretty hefty performance impact; I'm sitting at 80-90 FPS on the interior when I can typically hit 120-140 in other situations.
It also seems to extend to the exterior in general
Yeah it seems like thats an issue people are having, im remaking the interior fully so it might help with performance
Gotcha, all good then
Make sure you are on the latest version too since that was a performance update
Pretty sure I am unless it was uploaded within the last few minutes
at least as much as I could achieve
Got it
o.o
ohh, well that seems like a common issue among interiors, ill ask around, but I likely wont be fixing it for the 1.0.0 interior
Since im remaking it
hey @pseudo thistle did you get to fix the issue with spraypaint mod yet?
Nope, waiting on the author of the mod atm
I've been having these lighting issues every time I enter the sect-0 interior.
I do have other mods enabled so it might be a conflict
Not entirely sure thats a me issue
yeah, probably not
I think LC just does that with lights
oh really, I haven't seen it anywhere else
Fair, might be the intensity of lights
I wont be touching this version of the interior much anymore though
I've been remaking it for v50
Oh possibly
looking forward to that
Tyty
otherwise, this is the best interior by far
ty!
||The lost factory of 290 Summit, a snowy, rough, and mountainous moon, it seems as there was an attempt to replicate the mysterious Old Birds here..||
(v50 + future Rosie's Moons update spoilers.) ^^^
I'm looking for feedback on how to make this moon look a bit better :)
ooo
I already love it
what's the risk rating?
Atm its listed as S. So think around the T3 snowy moons like Dine and Rend. Titan is S++ so its a bit too high xD
hmm i see
as for how to make moon look better, how bout some ||broken down old birds in the snow||
Its supposed to reminicent of a Dine/Rend moon without a mansion interior
Ye was thinking that :)
I need to go grab the v50 assets though to do that
some ||explosion marks on the snow might work||
Oooo, great idea, I can do that easily with decals
from ||the constant old bird missile testing||, yeah
yellow snow
T-T
cant wait to see what Eclipsed will look like
some "discontinued" rockets lying around
maybe turn foggy into a blizzard of sorts with heavy wind sfx?
I remember Rosie mentioning they wanted to do that
pog
Not replace foggy though but add the new weather condition
even betterer
Can probably do it with @kind hornet's help tbh
its in my list but not going to come with the moon most likely
He is the weather man
Good point
MROVVVV xD
Haha
yea i dont expect custom weather to be a 1.0.0 thing
Taking after me I see ๐
Was thinking of turning stormy into that
xD
But idk how id change the rainy stuff to snow
dude... winter thunderstorms are GORGEOUS
I'm glad I can give you inspiration ๐
sleet
I hate Hail though
enough to make some slush, but keep the powdery effect
Fair fair
maybe I could make a quick sand that isnt quick sand and is just slippery ice xD
flooded... post blizzard, snow is already risen and slowing you down
hmm... actually nah, that wouldnt be as fun.
just a blizzard with quicker rising snow
the higher the snow, the slower ya go. not immediate speed reduction
Ye
๐
I feel like that might be easy to make
i do be hypin
i look forward to makin an icon. juuuuust need to see some more
(dont show if ya aint ready)
sorry to ping but did you ever figure out the fix for this issue with the inescapable blank terminal screen?- for trying to play the mod in v50
xD np
All of this is very subject to change so I dont want you to make an icon just yet
yeys
So far
What fire exit?
Oh the inside of the structure?
Those doors enter a pseudo interior area
... eh? .u.
Yep, I might design it more to be like a entry access room
hmmm HMMMMMMM...
xD
been to Polarus?
Its supposed to be ran by the English Military per lore, and they are all proper about things
and the facility is further up i imagine?
The entrace will be up the mountain a bit more yes
Itll be a far-ish entrance, to be on par with dine and rend
But def worth
& there will be shortcuts to get down from the mountain, just not up
Polarus' elevator, but starting at the bottom, to reach the front door
thinking after the stairs
but up to you if yer that intrigued
Good idea
Its pretty easy, and I should be able to make it synced unlike polarus's elevator
LLL is what makes synced stuff like that work
well theyre gettin brought over thankfully
Not sure, wesley might of just not added synced objects to the stuff in those versions
Yee
they were on LE/LEC originally
cant
its in a prefab
Ah, got it
You could try making like a shack a little further away with Old Birds in between. And placing some itemspawners in the shack
Ye, I will likely add some shacks
one note per shack
xD, exactly on point with my thoughts
but shacks have a chance to be locked
Ye, all doors do tbh
nah
xD
you can copy the itemspawners from the dungeon tiles. They work outside dungeons
Just a quirk of using the doors im using and I dont feel like getting rid of the locked stuff
lockpicker inbound
Yep ik, do spawn synced objects work too? I dont want them to pull from the dungeon pool. Unless babty is fixing that in LLL's v50 update
Indeed
it does pull from the dungeon pool
Either way?
what do you mean
Theres a SpawnSyncedObject script to spawn a prefab when loaded ingame, works with making doors synced in interiors. I was going to ask if that works with scrap for outside
i do cool shit where i snoop through all your tiles and register all your spawnsyncedobject prefabs
Im guessing it doesnt but who knows
Got it
oh in scene
So it wouldnt work with scenes im guessing?
Got it
Thats what I assumed XD
Im uploading this when LLL's v50 update comes out so if you have an outside scrap thing in the works I wont need to worry that much
i probably wont for the big update
Ahh, is that NomNom's thing?
Heck Batby would have fixed LethalThings if they had permission
i never said this wha
Ill probably just use the outside spawn item stuff for now
Oh I took it that way last night when you said it was broken but sadly you didn't have the perms to fix it
My b
two separate statements ๐
LT could use a full on rewrite though sadly
lethal things is abit less of a priority for me
I had to remove it from my V49 pack cus it killed my stream twice recently cus whatever it does to networking decided to start conflicting with idk what and murder my network
Rosie was there when I pulled the lever to go to Sector-0 and it died too
๐
I was terrified
Lol it was so funny
I pulled the lever and then my frames on OBS instantly went to 0 and the stream died
and I was like
yieks
"Wtf?"
im gonna need to orchestrate a collab between you and the other crew i run with, lunx. at some point.
at some point.