#Rosie's Mods (RosiesMoons, CozyOffice)

1 messages · Page 3 of 1

pseudo thistle
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5 out of around 200 is pretty smalll

odd sapphire
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Could also trap it in the ||fire exit lock||

pseudo thistle
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yepp

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thats what those are for

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not specifically the jester

odd sapphire
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They’re super cool

pseudo thistle
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ty!

odd sapphire
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iirc outside of the two ladder things and the time/day issue on Affliction, there aren’t any notable issues with either map atm, right?

pseudo thistle
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yep

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and an issue that idk how to fix with the monitor & gordion

odd sapphire
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Yeah

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I think it’s due to how the game reads things

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Uses the first 3 letters

pseudo thistle
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I more meant the monitor minimap

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people are apparently having issues with switching between people on the monitor

ebon timber
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did you do something to improve the performance on affliction? it feels a lot better than the last time i tried it

odd sapphire
pseudo thistle
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maybe tweaking fog?

pseudo thistle
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either**

odd sapphire
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Bugged in 1.1.6

pseudo thistle
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ah got it

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maybe its just that idk

odd sapphire
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It’d be neat if maybe you changed the travel name for gordion to avoid conflict issues?

You could have it be listed as like “Abandoned” so that’s what you type in, but then it says like “Would you like to travel to Gordion Sect-0?”

pseudo thistle
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Sadly, not sure how to do that with LLL

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the string that handles that is both the travel name and the route name

odd sapphire
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Ah, phooey.

pseudo thistle
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might change in the future

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we'll see

odd sapphire
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Was thinking maybe they’re different since the list name doesn’t have the numbers but travel name does

pseudo thistle
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ye, thats just because the list name cuts out the first numbers and dashes before putting the rest of the stuff

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^^

odd sapphire
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Ahhhh

fierce plover
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Hi RosiePies,

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Could you also check the ladder behavior at Gordion Sect-0 outside?

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I'm not sure this issue is by conflict with other mod

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So please ignore it if it is not reproduced on other players

sterile flame
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known bug

fierce plover
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Oh ,there was same report. I got it

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Thanks

simple agate
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Well im getting this messages in the log, when landing on gordion

pseudo thistle
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Ye also will be fixed

pale spear
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Is 2 days passing in a single day on Affliction intentional?

pseudo thistle
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Not intential

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Ill fix

sick rampart
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So I only messed with these a little bit so far but they're pretty nice. I love the flavor text going on with Gordion

orchid minnow
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played like a few rounds of gordion last night and why was this thumper green is he ill

pseudo thistle
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xD

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very ill

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I am getting rid of the custom enemies but the green one is supposed to have more health but less speed

odd sapphire
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I haven’t encountered the Thumpers yet, but I thought the Queen was cool

pseudo thistle
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Mhm, only temporarily

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I want to figure out how to fully create the enemy first

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theres a lot of functionality I want for those enemies

odd sapphire
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One way you could do would be making it a config setting or something

pseudo thistle
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Ill be removing it temporarily

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not sure how to create a config at the moment

worldly quarry
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Sad, queen has died

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I personally liked it even if it was just a minor tweak, just a surprise to run into a big one

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But super excited for when it becomes a fullblown enemy!

pseudo thistle
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yee totally, I sadly will probably let it rest in the yet to be released area of my code xD

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but Ill bring it back and itll be amazing hopefully

pseudo thistle
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aghh, im trying to figure out prefab stuff

iron ruin
pseudo thistle
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Xd hoarder queen

ebon sorrel
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?

pseudo thistle
pseudo thistle
# ebon sorrel If you can

Inside - Spring:55,Jester:15,Nutcracker:50,Masked:30,Blob:80,Girl:25,Flowerman:45,CrawlerGreen:25,CrawlerPurple:10,CrawlerBlue:25
Daytime - Manticoil:55,Docile Locust Bees:45,Blob:15
Outside - MouthDog:35,Spring:35,Flowerman:20,Nutcracker:25,Jester:5,CrawlerGreen:18,CrawlerBlue:17,CrawlerPurple:7

mossy herald
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is it normal for gordion sect0 to be so fps draining?

pseudo thistle
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itll be fixed soon hopefully

mossy herald
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yippee

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also i was flabbergasted by the lever in gordion and hoarder queen

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amazing features

pseudo thistle
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tyy

worldly quarry
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Oh yeah I totally forgot to comment on that when I played recently, but yeah the lever thing is SUPER cool

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Discarded/crashed ships too were a great touch since the og release

pseudo thistle
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yee

mossy herald
pseudo thistle
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I realized I could do that and got excited xD

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didnt add too much since they are heavy models but ye

worldly quarry
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Might be a bit of a ligher model if the door was closed by default since you could remove anything inside the ship (though on the other hand, the stuff all crammed inside is super cool)

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If the lag is fixed next version it won't matter

pseudo thistle
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mhm

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I removed some stuff in the ships that are inaccessible

ebon timber
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any chance for an affliction update soon? we've been holding off on going there because of the time bug

pseudo thistle
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I want to get it out today

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Im trying, just trying to figure out how to add items, which seems to be the last issue i have to figure out

ebon timber
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alright, sounds cool

neat mauve
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What do I need to type into the terminal to fly to Gordion Sect-0? Tried everything but it just displays this

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ok i found the route word to be GordionSect-0

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would be neat if the route was just sect0 or smt like that

pseudo thistle
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those are routes

neat mauve
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OK I take my words back

pseudo thistle
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I was thinking of just changing it to Sector 0 / Sector Zero / the lore name which is Sector Midae

neat mauve
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Company2 )

pseudo thistle
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thatd cause issues with routing

pseudo thistle
pseudo thistle
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sorry for the wait, they are uploading now

sterile flame
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although sector 0 is still fine

pseudo thistle
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for now its Sector-0

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in the game

sterile flame
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oh gotcha

spark burrow
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When my first and only encounter with the Hoarding Queen before the removal was when the moon was storming and they immediately got struck in front of me lol

pseudo thistle
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Xd

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That’s lucky

odd sapphire
broken hatch
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Hey @pseudo thistle does gordion/sect0 compatible with LQ? Because it seems that it doesn’t register in LQ config

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But the deprecated one seems to be registered.

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(Not using both at the same time btw, its just that I used the deprecated before and now switching to Sect0)

ebon timber
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did you fix the time issue? it's not in the changelog

broken hatch
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Time issue? I don’t think im aware about this

ebon timber
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for some reason 2 days pass for every day spent on affliction

broken hatch
ebon timber
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nah asking rosie

pseudo thistle
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Oh no

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I forgot

ebon timber
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forgot what

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to fix it or write it in the changelog?

pseudo thistle
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forgot to fix it

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let me send a quick patch

pseudo thistle
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Inside - Spring:55,Jester:15,Nutcracker:50,Masked:30,Blob:80,Girl:25,Flowerman:45,Crawler:60
Daytime - Manticoil:55,Docile Locust Bees:45,Blob:15
Outside - MouthDog:35,Spring:35,Flowerman:20,Nutcracker:25,Jester:5,Crawler:42

These are the spawns if you need them for gordion

quartz mica
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jesters spawn outside on gordion?

pseudo thistle
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Very very rarely

quartz mica
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:)

pseudo thistle
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its around 3% chance

quartz mica
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cant wait to use that as my scapegoat for when they ask why it was there after i use cc

pseudo thistle
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xD

quartz mica
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tbf tho for somn like gordion, costing 2,000+ credits to get there i'd probably play with them instead

pseudo thistle
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Its 1,750 now

quartz mica
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oh thats nice

pseudo thistle
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changed it after I realized ganimedes is only 1200 xD

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I wanted it to be higher but not too high

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2250 was a mistake

quartz mica
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still a lot tho so i'd probably still hold off unless i were dead and bored

pseudo thistle
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def

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its still supposed to be one of the most lategame moons

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or atleast im trying to make it so

quartz mica
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thats why i have purely the office there cause like

imagine going through all these moons just to end up in another facility

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the office just feels perfect for the company building tbh

pseudo thistle
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yepp

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Eventually im going to make a custom interior

quartz mica
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ohh? give me the deets whats gonna be in it

pseudo thistle
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Since Sector-0/Sector Midae is supposed to be a testing laboratory for the Company's tests, itll probably look somewhat like a mix between the office, scp, and facility interior

quartz mica
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that'd be neat

mind if i share an idea???

pseudo thistle
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mhm?

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its still very early in idea crafting, so I am open to ideas xD

quartz mica
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a rare room thats like, whats behind the company counter, that works as sorta a storage room from the facility where theres a lotta loot there

pseudo thistle
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oo interesting

ebon timber
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a little sneak peak at what the inside of the company building looks like, if it's any use to you

pseudo thistle
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interesting

quartz mica
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quite a stretch to assume this is the company building tbh

pseudo thistle
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it sorta looks like a house?

quartz mica
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like sure it's probably lc related but like i dont think it has to do with the company building

silk nexus
bronze echo
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Well there's the tentacle monster under it

pseudo thistle
silk nexus
pseudo thistle
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yee

terse isle
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I watched a spec video and they said that it looked more like a Mansion tile (minus the tentacles underneath)

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It’s very possible that it’s a new interior entirely

silk nexus
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You don’t need to be the one to do it though, we’re not extracting promises yoiled

pseudo thistle
pseudo thistle
terse isle
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The rug is in the middle of the T-intersection - but if it’s a new interior, that could actually be glass that shows you the tentacles underneath

odd sapphire
pseudo thistle
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I sorta know of it

silk nexus
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Completely unrelated, but I think we need an interior enemy or 2 that relates to sound…

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And a really massive interior enemy would be cool too

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Like how massive forest giants are

odd sapphire
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tbf it’s very possible that isn’t a teaser

terse isle
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Actually, if both it and the grate picture above are LC-related because they’re both colored-in, I wonder if it’s hinting at an underwater-style interior

pseudo thistle
terse isle
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It very well could be! A cruise ship would actually be a wild interior concept to have

pseudo thistle
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it would def

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I was thinking of having my next moon look something like this

quartz mica
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minecraft generation......

pseudo thistle
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xD

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real

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but having it be like inbetween a canyon thats very overgrown

ebon timber
odd sapphire
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Ooooh

broken hatch
pseudo thistle
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In the newest update itd be Sector-0 OR GordionLevel

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idk what LQ uses for that

broken hatch
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Interesting

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it actually existed in LQ because of the deprecated version

pseudo thistle
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yeah

broken hatch
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I think it somehow uses the old one but it doesn’t work when I tried configuring it

pseudo thistle
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I dont know exactly why it does that

broken hatch
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Maybe I’ll need to delete the old config and regenerate a new one instead. I’ll start there I guess

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Thanks rosie!

pseudo thistle
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yee

pseudo thistle
broken hatch
pseudo thistle
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hmmms

broken hatch
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Hey @pseudo thistle I did delete the old preset from LQ config and tried relaunching the game again, and it did generate a new one under the name "Sector-0" (previously 71-2 Gordion). So, I think it's worth mentioning that for those who wanted to configure the new update from the deprecated ones, they need to delete the old config as it may not be working.

pseudo thistle
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ah got it

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makes sense

pseudo thistle
quartz mica
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Strath sounds cool, it apparently means a mountain valley which is kinda what the image is

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i just looked up valley synonyms

sterile flame
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since assessment/affliction was inspired by experimentation's naming convention, should this one have a similar name to vow and march?

pseudo thistle
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was thinking about that

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Experiment is well experimenting

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Vow is a solemn promise

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and March is well marching

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marhc makes sense since the main entrance is a bunker

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it also has more exits which would be inline for needing to have an escape incase of an attack

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Vow im not entirely sure about, not much to explain the 'solemn promise'

sterile flame
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we don't even know if there's a pattern there

pseudo thistle
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yep

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I personally think all the names have a reason for their name

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well Dine definitely does

sterile flame
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wait what's dine's reason?

pseudo thistle
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its a mansion map

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to dine means to eat

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seems related

sterile flame
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oh?

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i found these on the moons of saturn wikipedia

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these 3 are numbered in a row

pseudo thistle
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interesting

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thats def something too

red stone
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Sunder?

pseudo thistle
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ooo

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interesting

sterile flame
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sunder sounds good

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doesn't conflict with anything iirc

pseudo thistle
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the route would be Sun

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dont think anything starts with that

mortal mauve
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The Moons are they canonically in the solar system or mystery ?

sterile flame
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someone needs to make a list of all modded moons

pseudo thistle
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thistle nebula

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unless it contains our solar system I doubt

mortal mauve
red stone
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wait isn't Sol the Sun

sterile flame
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isn't our moon Luna?

mortal mauve
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Don't think we're in a nebula just a galatic arm although it wouldn't be observable from the inside

mortal mauve
sterile flame
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neat

pseudo thistle
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Sol is the Sun, our moon and the earth have multiple names

mortal mauve
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Anyway about the moons mods. I have a lot I'll show you. But I think thunderstore has categories. But that website feels a bit unfinished.

pseudo thistle
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Luna is one of them though

sterile flame
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yea

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our moon's official name is "The Moon"

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i prefer Luna

red stone
pseudo thistle
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traditionally, moons are greek and planets are roman, atleast in our solar system

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other planets, like 22c Kepler are named after the astronomer iirc

pseudo thistle
sterile flame
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imagine the outrage if it got renamed tho

pseudo thistle
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fr

sterile flame
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it's probably too late to rename in a post internet world 😔

mortal mauve
# sterile flame someone needs to make a list of all modded moons

This is all moons which are version 1.0 or later ("released") and without any immersion breaking moons such as Peaches Castle. The Disabled moons rely on Lethal Expansion while the enabled ones rely on Lethal Level Loader. For now these shouldn't be mixed. Beneath that but not shown I have all fully released immersive the interiors which are all LLL reliant. Note being released doesn't mean they're run well, are very good compatability, or otherwise stable.

pseudo thistle
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thats quite a bit of them

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ik there is more too

mortal mauve
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If anyone knows more I'd like to add them. There are many more unfinished or comedic.

sterile flame
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oh thx

pseudo thistle
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itll be quite difficult to come up with non conflicting names when there are only a multitude of 3 letter combinations that make sense phonologically

sterile flame
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in this convo they were talking about making all moons have a different number for immersion sake

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i believe affliction and gordion are safe for that

pseudo thistle
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yep

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no 59

mortal mauve
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This could be useful because my list doesn't show "code" names.

pseudo thistle
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and gordion goes with base gordion's number so its safe anyway

mortal mauve
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I used terminal conflict to help with overlapping names of stuff but it fails sometimes frankly. And it shouldn't be required to enjoy the game.

sterile flame
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true

mortal mauve
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Conspicuously absent from my list by the way is the Tolian moons pack 1.3.9 version which is 5 high quality moons but these are all sub version 1.0 so I've assumed the actual content isn't considered "ready".

sterile flame
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iirc the only one that isn't ready is maritopia which is getting a rework

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the others are just getting occasional minor bug fixes

young stirrup
sterile flame
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👀

pseudo thistle
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how are the moons holding up, any bugs?

odd sapphire
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i'm sorry i couldn't resist

pseudo thistle
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😭😭

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Yes

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Well atleast there is no bugs so far of the non-hoarding variety

haughty forge
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@pseudo thistle how did you change the stats of enemies? i'm trying to make an enemy smaller inside but it causes desync when i try to do it

pseudo thistle
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Hm

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I changed the prefab is all

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Made the prefab smaller

polar atlas
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the main thing I deal with is just fps drops on gordion sect moon, cant seem to raise it above 45 fps meanwhile all vanilla moons are 90+ fps

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I guess its like that for any custom moon in general

haughty forge
pseudo thistle
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You can modify it once placed, but i copied the prefab of the enemyand modified it

pseudo thistle
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Tbh ive been noticing that too

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Not entirely sure whats causing it

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Any errors?

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In the logs

polar atlas
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I didn't see any errors in the logs unfortunately

pseudo thistle
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No problemm

haughty forge
pseudo thistle
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Yepp

haughty forge
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dang. can't do that for vent spawned enemies because it desyncs. i'll try and find another solution i suppose

pseudo thistle
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Ohh if you want to spawn things that way then it’s a bit different

pseudo thistle
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Alright, the new moon will be called 127-Eve

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Now I just need to figure out how to create it xD

ebon timber
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step 1. choose a name ✅
step 2. do everything else

pseudo thistle
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fr

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step 2 is difficult

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step 1 was hard too xd

pseudo thistle
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127-Eve Teaser

sterile flame
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looking good 👍

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where would this moon place difficulty wise?

pseudo thistle
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costing around 110 and itll be better than march but moderately less than rend

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Rank: B

pseudo thistle
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xD

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Apparently step 2 was easier

bronze echo
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You're cooking

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Got any other screenshots?

pseudo thistle
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Not yet

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I was in a rush

civic lark
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Oh cool someone figured out you could do pseudo custom enemies before me. What kinds of things have you figured out from messing with that? Currently I've only been able to tweak size, texture/color, speed, and scan name.

pseudo thistle
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You can change health too

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Depending on the enemy you can do certain stuff

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Thats about it for me

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Ah you can play around with the bones for the enemy too

civic lark
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Interesting, thanks

fluid brook
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ROSIE

Please tell Masa that Eve is based on Vow/March assets 🥺

pseudo thistle
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?

fluid brook
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Been waiting for a while to see a moon that is basically a third variant of March/Vow basically, but at the same time it's been the idea for Masa's first moon project to begin with coding/modding on LC, lol. Was curious if you took away Masa's burden of the fact the forest moons only have 2 variants while the arid & snow moons have 3

pseudo thistle
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Ah, yeah Eve is very similar to March and Vow

obtuse roost
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Eve?

obtuse roost
pseudo thistle
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Ye, my new moon i uploaded this morning

obtuse roost
pseudo thistle
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Rosie's Moons (59-Affliction, Gordion Sect-0, 127-Eve)

pseudo thistle
fluid brook
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:0 LETS GO (Masa was gonna download it regardless btw, absolutely adore Affliction and Sect-0)

pseudo thistle
fluid brook
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Saw that you had a river in it, so that was mainly Masa's inspiration to ask if Masa's burden was free LOL

pseudo thistle
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Oo fun

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Got it

fluid brook
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||Do you have a custom mob in this moon? Masa found it amazing to encounter a bigger hoarding bug in Affliction||

warped agate
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it looks good. I did run into a couple collider issue. On a rock near spawn and a house a little further downstream.

obtuse roost
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Houses?!

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In lethal!!

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🤯

warped agate
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idk if they are specifically houses

fluid brook
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Not just any house

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Our house, in the middle of our street

young stirrup
sterile flame
obtuse roost
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Huh oh looks like you’ll have to move everything up a notch

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I hate how you can’t move the ship itself

bronze echo
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I'm not sure how I feel about that text in Sector 0

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it kinda feels out of place IMO, maybe a sign or no text would fit better than an holographic text

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Apart from that I think it's your best moon and I really like the door system and the visuals of the moon

sick rampart
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Or mayve have the text looked like it was painted onto the wall while being all cracked and faded

bronze echo
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Yeah that could work too

pseudo thistle
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Fairr

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I wasnt sure abput the text either tbh

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Ill see what i can do if not just remove it

pseudo thistle
obtuse roost
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Rotating the ship tho… forget it

pseudo thistle
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Fair

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I just select all and make sure the reverb triggers and ship are not selected

haughty forge
sick rampart
pseudo thistle
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Yee

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Good idea

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I have ideas to make that work

haughty forge
pseudo thistle
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Shows up fine on mobile xd

sick rampart
pseudo thistle
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Then you can reference the custom enemytype to spawn

pseudo thistle
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All the mods have been uploaded, itll take a bit for them to actually update in the app fully though

modest lichen
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Getting crashes when trying to load EVE

jagged terrace
modest lichen
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Well I'm launching alone so 😅

wicked rivet
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@pseudo thistle Gordion and affliction are some of the best modded moons ive played! really like the vanilla feel of them, one question tho, any plans to update the footstep sounds? currently its like walking on plastic on all the planets...

fluid brook
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Unity crash ;w;

fluid brook
odd sapphire
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so uh

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this water isn't water

pseudo thistle
pseudo thistle
pseudo thistle
odd sapphire
odd sapphire
pseudo thistle
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hm, I swear I added water triggers everywhere

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ill see what i can do

odd sapphire
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Moon looks awesome though!

pseudo thistle
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ty!

pseudo thistle
pseudo thistle
pseudo thistle
odd sapphire
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Ahhh

pseudo thistle
wicked rivet
pseudo thistle
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Thanksss

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I hadto custom make a texture and use it as a decal xd

bronze echo
iron ruin
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@pseudo thistle do you plan to add compatibility with sfdesats mod celestial tint?

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i also have 2 bugs to report one is just a visual preference

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the other is that the main entrance doors on eve are bigger then the standard lc doors

modest lichen
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Btw just letting you know it's raining inside the cave, maybe there's a way to make it so like on Experimentation the cave part is like "an interior" and there's no rain?

pseudo thistle
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Ill fix it

clever lark
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I really like the new map Gordion but it seems to be a real hit on my fps

pseudo thistle
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Maybe the water

modest lichen
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Speaking of water, I'm not sure if Gordion can get flooded?

pseudo thistle
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Flooded weather doesnt work?

pseudo thistle
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I can make it the original size to see the difference

clever lark
# pseudo thistle Maybe the water

Interesting, hopefully something can be done about that, this seems like a moon that I would add to my main modpack. Feels like a moon that would fit in the vanilla game

modest lichen
pseudo thistle
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npp

pseudo thistle
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glad you like it too

tired isle
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I was leaning towards preferring no sign, but having it super faded works even better

pseudo thistle
#

tyty

blazing lantern
whole kettle
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127-Eve are you sure you know how to make a map or not

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@pseudo thistle

pine heath
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wait

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does this use a custom interior?

whole kettle
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no it look like someone that doesn't how to use unity editor to make a map.

bronze echo
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why you so agressive about it though

whole kettle
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cause she doesn't test her map before upload it

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1st try two collision problem on the map

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that good tho

pseudo thistle
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  1. I was in a rush while making it
  2. I was half asleep while making it
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Whats the issue?

whole kettle
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collision problem

pseudo thistle
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Rock collisions? Since thatll be fixed

whole kettle
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and what about getting throught the map

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and die because i no clip throught the texture

pseudo thistle
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Where?

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I cant fix the issue if I dont know where it happens

whole kettle
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in the cavern

odd plover
#

how do i prevent crashes when loading the planet??

#

(eve to be specific)

pseudo thistle
#

apparently I broke some terrain settings and it caused crashes

odd plover
#

oh ok

odd sapphire
whole kettle
#

it was on a rock inside the cavern that i go throught it

pseudo thistle
#

okay, then all the rocks are fixed, right now im trying to figure out weather issues

#

the update will be soon

pseudo thistle
#

Alright the updates have been posted, the rocks and sounds are fixed aswell as some other issues ive seen from my own testing

pseudo thistle
whole kettle
#

🤣

haughty forge
#

playing a moon roulette, first moon i land on after updating it is gordion sect-0 with a hazard of S++

quartz mica
#

equivalent of goings straight to ganon in botw/totk

lethal quest
pseudo thistle
#

agh heightmaps are weird

#

Ill fix it eventually xD

pseudo thistle
# lethal quest what the-

youll probably be able to see the same issue in the fire exit rooms if you are right next to the metal walling

lethal quest
#

ah ok

#

its trippy but cool

#

maybe someone could make a hidden passage with that effect

gloomy oracle
#

does anyone know where the affliction entrance is

#

never figured that out

#

ive just been killing hoarding bugs to sell

fluid brook
#

Its uhhh, at a building

modest lichen
#

Just wanted to report that the scanning node for the Ship on Eve is still at the original place

pseudo thistle
#

Awh i knew i forgot something

modest lichen
#

No worries!

south furnace
#

Current problem. Host and one player sees Eve on the moon screen, while the rest of the lobby sees Sector-0. This seems to be causing a desync in the interior generation.

#

The desync is also vice-versa. When host routed to Sector-0, Eve showed up for the rest of us, but he and one other player say Sector-0

pseudo thistle
south furnace
#

It lands on what the host saw. But the interiors were desynced.

pseudo thistle
#

odd, I dont know what could cause that issue

south furnace
#

Host rebooted his game and it fixed the issue, but I figured it was worth the mention, since it was only with those two moons.

pseudo thistle
#

got it

#

ive had interior desync on a couple moons that arent mine

#

so I wonder if its just a quirk

#

What are you using to configure the interior/moons? If you are at all

fluid brook
#

Hmm.. something's wrong here

#

So when Masa's friend was going down on the ladder they uhh... got on the opposite end instead. They couldn't let go of the ladder too, and we lost our 400 credit golden shovel because Masa had to tp them into shi, which in turn, all the items clipped through the wall and couldnt be reached anymore

#

Going up was fine though. But going down seemed to create that situation.

#

This was on Eve, at the double ladder area where you go up a ladder, get on roof, jump on slightly higher roof then climb the long ladder up to the top of the cliff

pseudo thistle
#

weird

#

It was working when I was testing

#

welp

fluid brook
#

Maybe it works but both sides are available? Didnt test it, just a theory ofc

pseudo thistle
#

maybe, sometimes the ladders just break since I accidently mess with stuff

fluid brook
#

Yuh. Masa's saying that specifically because Masa's friend was able to climb up from the correct side

#

Just.. not down xD

pseudo thistle
#

yeah

#

Its also since the ladder is tilted it becomes buggy

#

Ill probably straighten it to see if that fixes

fluid brook
#

👌

#

Love the map though, glad its finally available!

#

(We ran through the map and then ran out once we touched the interior for 0.1 second because Herobrine appeared)

#

(Herobrine is a 1% chance to spawn for us)

pseudo thistle
#

right now im configuring my modpack xd

#

I also have herobrine in it

#

its very "fun" trying to configure everything

fluid brook
fluid brook
pseudo thistle
fluid brook
#

So inspiring <3

pseudo thistle
#

tyty

fluid brook
#

Actually, since you are making a Sector-0 interior, Masa just got a suggestion in mind.

Since the Company is pretty much the same area, what if there is a way to find a secret small interior within the company to try and get extra scrap from if youre too low as a last resort? It could be pretty interesting 👀

pseudo thistle
#

ah it would, but im not sure how to overwrite vanilla moons if it is even possible

#

Once and if I figure it out itd be a fun idea thoughh

haughty forge
#

probably not possible, and maybe questionable, because you might technically be including the entire vanilla moon files

pseudo thistle
#

yeahh

#

although I feel like it may be loosely possible

#

loosely as in causing many compatibility issues xd

#

Alrighty time to get started on this interior xD

#

After some water and a tiny break pfft

red stone
pseudo thistle
#

Ive seen that ye

whole kettle
#

[Error : Unity Log] Scene 'GordionLevel' couldn't be loaded because it has not been added to the build settings scenes in build list.

pseudo thistle
#

does it happen consistently? Like everytime you go to the moon?

whole kettle
#

yeah

pseudo thistle
#

agh, genuinely no idea

pseudo thistle
haughty forge
#

it seemed to work

pseudo thistle
#

odd

haughty forge
#

there was a hygrodere outside n stuff

pseudo thistle
#

Yeah

#

This Scene error is so confusing

#

It prevents people from landing on the moon

#

There could be an issue with a duplicate bundle?

#

If they have both the mod with all the moons and just the gordion moon

#

doubt it though

modest lichen
#

Are roaming bees normal on Eve ?

#

I'm wondering if their hive spawned in the water or something 'cause they've been roaming around the map even though I didn't touch any hive

#

Also there seems to be an issue with Affliction as the ship doesn't seem to want to land:

broken hatch
#

Looks cool

modest lichen
broken hatch
#

wew.. might wanna try that out

#

although, it might be incompatible with immersivevisor

#

in terms of it's alignment.

modest lichen
#

Hm, possibly, I actually meant to try ImmersiveVisor as I was wondering if I should add it to the ModPack I'm making or not 🤔

#

I'll give it a little test for you if you want

broken hatch
#

sure!

#

The latest version of immersivevisor is quite stable now with the rain effects but you can roll back to the previous version where the rain effects arent introduced yet if you want more stable

modest lichen
broken hatch
#

Sick af!

#

and that was quick lmao

#

I havent get a chance to install it yet

#

thanks for testing it tho.. and if you feel like immersive visor is better than the vanilla ones, try using it i highly recommend.

modest lichen
broken hatch
#

Yea you need to enable it inside the config file if you want physical visor rim instead. So far the mod maker is still figuring out on implementing that

modest lichen
broken hatch
#

iirc

#

tbf im not sure what it does exactly nor have tested it

#

lemme check

#

im currently downloading the compass now

modest lichen
#

I just tested it and turning it to false just disables the VisorRim entirely (it disables the mesh by default no matter which setting I think)

#

btw, don't wanna "spam this channel" we can switch to the following appropriate topic as I just asked the author of the mod about it:
#1191113181653905423 message

broken hatch
#

Was tryna say the same thing

#

lmao

modest lichen
whole kettle
modest lichen
#

I'm able to land on EVE tho

pseudo thistle
#

Must of misplaced a node

#

So some people are able to land on some moons and others arent

#

On the same version???

#

I swear I tested every moon too

#

I was able to land on Eve yesterday

#

Let me check the other two

fluid brook
#

Masa was able to as well

#

All moons work for us

pseudo thistle
#

@modest lichen, @whole kettle, @fluid brook Can you all list the versions you are using & if you are using the singular moons mods or the rosie's moons mod

whole kettle
#

Found out the problem it was AC

pseudo thistle
#

Oh, odd

modest lichen
#

I don't have AC

fluid brook
#

Dont have AC

modest lichen
pseudo thistle
#

huh

#

idek tbh

pseudo thistle
red stone
#

i use AC v1.1.18 and all works fine no error

pseudo thistle
#

T-T

#

Idek how this happened

red stone
# red stone i use AC v1.1.18 and all works fine no error

@pseudo thistle okay i was guilty of using an older version of affliction because i liked the queen, but now i moved to use Rosie's Moons v1.0.5.
Eve and Sector-0 is fine and all, but I also can't land on Affliction.

1) it starts with a short spam of Failed to create agent because it is not close enough to the NavMesh
2) then

ArgumentNullException: Value cannot be null.
Parameter name: data
  at UnityEngine.AI.NavMeshBuilder.UpdateNavMeshDataAsync (UnityEngine.AI.NavMeshData data, UnityEngine.AI.NavMeshBuildSettings buildSettings, System.Collections.Generic.List`1[T] sources, UnityEngine.Bounds localBounds) [0x0000c] in <adf06e45d93c42328787a65c0eca6390>:IL_000C 
  at Loadstone.Patches.RoundManagerPatches.GenerateNavMeshAsync (Unity.AI.Navigation.NavMeshSurface navMeshSurface, RoundManager roundManager) [0x00082] in <8ba7181bf0b64d9a90b40f03eba5d0d1>:IL_0082 
  at (wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnOutsideHazards>(RoundManager)
  at RoundManager.FinishGeneratingLevel () [0x0002d] in <af9b1eec498a45aebd42601d6ab85015>:IL_002D 
  at LethalLevelLoader.Patches.OnGenerationStatusChanged_Prefix (RoundManager __instance, DunGen.GenerationStatus status) [0x00029] in G:\Unity\LethalLevelLoader\LethalLevelLoader\General\Patches.cs:317 
  at (wrapper dynamic-method) RoundManager.DMD<RoundManager::Generator_OnGenerationStatusChanged>(RoundManager,DunGen.DungeonGenerator,DunGen.GenerationStatus)
  at (wrapper dynamic-method) DunGen.DungeonGenerator.DMD<DunGen.DungeonGenerator::ChangeStatus>(DunGen.DungeonGenerator,DunGen.GenerationStatus)
  at DunGen.DungeonGenerator+<InnerGenerate>d__94.MoveNext () [0x0046b] in <af9b1eec498a45aebd42601d6ab85015>:IL_046B 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <e27997765c1848b09d8073e5d642717a>:IL_0026 

(Filename: G:/Unity/LethalLevelLoader/LethalLevelLoader/General/Patches.cs Line: 317)
#

3) and lastly a spam of both
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
and
"CalculatePolygonPath" can only be called on an active agent that has been placed on a NavMesh.

#

looking at #2 Loadstone says its Unity.AI.Navigation.NavMeshSurface navMeshSurface, RoundManager roundManager

pseudo thistle
#

hmm

sterile flame
#

i think something went wrong while formatting this description 😅

pseudo thistle
#

😭😭😭 okay

#

Maybe one more update beofre i work on the interior

pseudo thistle
#

Okay, well, an update will be out soon

civic lark
#

Mood

pseudo thistle
pseudo thistle
#

alright I updated them

#

Affliction should be fixed

#

& I readded the hoarder queen since I dont think it caused any issues

pseudo thistle
#

Gordion interior Teaser :o

red stone
#

rosie on the grind

#

@pseudo thistle have you thought of the hazards/difficulty of the interior already?

pseudo thistle
#

Sorta, what do you mean?

red stone
#

like falls, mazes, smokes, etc

pseudo thistle
#

ah, yeah havent got those yet

#

If you have a suggestion xd

red stone
#

something that wont make it too easy, because MoreInteriors and SCPDungeon dont have stuff like fall

red stone
pseudo thistle
#

Fairr

red stone
#

im not really deep into LC lore so i barely know much about the company

#

since gordion is or was(?) once the company

pseudo thistle
#

The warehouse areas will be similar to LCOffice sorta, the office space will be unique imo, and laboratory might look a bit like SCP

#

It starts in the warehouse area

sterile flame
#

wow that's a lot

pseudo thistle
#

^ Yep

red stone
#

any images you can share like similar

ebon sorrel
#

This interior Will be available also for other moons?

red stone
#

i think dungeons are built like that

#

or is it possible to make it tied with the moon?

#

oh wait maybe it is since wesley does?

pseudo thistle
#

Itll be tied to the moon but probably configurable

red stone
#

OHHH

#

i have a cool idea

#

since its where biological weapons (creatures?) (went rampart?), maybe add some rooms that have a hole in their floor?

pseudo thistle
#

ooo

red stone
#

i havent seen this one yet with current interiors like, obviously destroyed by a creature

#

like ripped apart

pseudo thistle
#

ye

#

I could make a couple things for stuff like that

ebon sorrel
#

?

pseudo thistle
#

very early

red stone
#

ah

pseudo thistle
#

^

ebon sorrel
#

Ok ahah

pseudo thistle
#

I started yesterday

ebon sorrel
#

No probl

pseudo thistle
#

Thats just the entrance room

ebon sorrel
#

It already look fire

red stone
#

an idea for the horror design maybe is something like from alien isolation, like some sort of nest or growth

#

maybe in the lab or somewhere logical for them to nest in

pseudo thistle
#

ye, good inspiration for the laboratory areas I think

#

ye

red stone
#

oh it would be good for the apparatus room too maybe

ebon sorrel
#

It looks like a factory

#

The First room

sterile flame
#

are you going for an infested or an abandoned theme?

#

or both?

red stone
# pseudo thistle Gordion interior Teaser :o

another hazard could be falling boxes (so something similar to being killed by a falling ladder) in the warehouse, though this would be a custom hazard so don't think much about this unless you know how to do it. Dantor may be able to help you as their Mental Hospital dungeon has this moving hooks that can knock you off as hazards.

#

smokes you can definitely implement because your interior has pipes and is similar to the factory

#

for the maze room theme, can't really think of something except for heavily infested/growth
i think i went too much with alien theme agony

red stone
red stone
#

another hazard idea could be lethal doors (since you have switch controlled doors outside gordion), maybe you can add faulty doors that open and close repeatedly that kills on closing contact

#

similar to that one lethal ship door mod

pseudo thistle
#

interestingg

odd sapphire
odd sapphire
pseudo thistle
#

Ye I eventually found the collision issue aswell as the water issue

odd sapphire
#

Rad

clever lark
#

Btw unlike Gordion, Eve runs pretty well on my machine

#

And it has earned a spot on my modpack

pseudo thistle
#

Gordion is still laggy?

clever lark
#

Not laggy, fps drop

pseudo thistle
#

Ye that is what i meant sry

clever lark
#

Inside the ship it drops at best 60 fps at worst 40

#

Outside drops to 70 and 60

#

which would be fine

#

If it were not for the fact that it is without any weather effects or monsters spawning

pseudo thistle
#

Yeah i understand

clever lark
#

Then again, it is not your fault most likely, because I have a decently big modpack with 96 mods

pseudo thistle
#

Question

clever lark
#

yes?

pseudo thistle
#

Compared to sector 0 gordion, how laggy is the company building

clever lark
#

Let me test, I have not taken that in mind

pseudo thistle
#

Yeah, im just wondering if it could be height maps

#

Since that would be an easy fix

clever lark
#

While at it, what are the stats of Sector 0?

#

Like spawn weights, size, etc

#

I am specially curious about power level

#

Ok so I am on the planet and the fps seems to be better, as to why? I am not sure

#

It is currently 60-68

#

I expect it to drop soon once mobs start to spawn

#

Ok so here is the comparison

Sector 0 is consitently between 55 and 60 inside the ship, outside its 70 to 90. As for outside its 70 to 90 give or take. (Obviously it will go even lower once creatures spawn)

Gordion at first seems similar to Sector 0 but after a couple seconds the fps stabelize and stick to a consistent 69 to 75. As for ouside ez 100 to 115 fps.

#

On other modded moons I do not get these fps drops, actually, I would even say some are better than vanilla

pseudo thistle
#

odd

#

ty for the stats

red stone
#

the fogginess inside sector 0 is also still present

#

i'll try someone get a video or maybe a clip when possible

solemn plinth
#

@pseudo thistle

Do you have your interior weights for Facility and Mansion listed anywhere? I used Simulate on LLL to get most of the values. However, I am missing some for Shattered Company's generation sheet as some would not reveal themselves.
https://docs.google.com/spreadsheets/d/1Fmx6bCUXNcNZoq1NoyNLNFAHlbpo55fHy1gVilsUNhM/edit?usp=sharing

solemn plinth
pseudo thistle
#

yeah, as a roough estimate

solemn plinth
#

tyvm

pseudo thistle
#

gordion will have a custom int soon though

solemn plinth
solemn plinth
#

If you set it up as a dungeon flow with "list" spawn customization I will make sure to add it to a lot of the facility/dead civilisation map types. 😄

ebon timber
solemn plinth
red stone
#

this was on a clear weather, but it's all the same for any weather

#

does anybody else have this experience? not sure if it's just my modpack

pseudo thistle
#

Ive had it

#

Idrk how to fix it

#

There isn’t a local fog in the dungeon area

red stone
#

welp, ig it's an added difficulty to the moon itself

red stone
# red stone

@lethal pulsar is this the same behavior as that of what you experienced with Maritopia?

lethal pulsar
#

yeah

fresh venture
haughty forge
#

they kinda just do that

worldly quarry
#

Yeah I've seen that on most modded moons, manticoils LOVE to go silly mode

broken hatch
#

Thicc queen

bronze echo
#

Do you think you could smooth out the terrain? It is the only thing I don't like about affliction and it's that the terrain is too steep everywhere

#

even the ground elevations are a bit steep

#

idk if you get what I'm saying

pseudo thistle
#

Yeah ill take a look

pseudo thistle
bronze echo
#

Well I was more talking about the look of it but yeah it also impacts navigation

pseudo thistle
#

ah, the furthest ill go is fix the navigation since steep looking terrain is sorta the point

#

the moon thats in the sky is literally ripping the planet apart basically

#

making parts of the terrain more steep and stuff

pseudo thistle
terse isle
#

oooooooooo

terse isle
#

I like that it looks like a remixed version of the default facility using Gordion assets as well

fluid brook
#

||100% using it for Desolation if the red fog is gonna be reoccuring||

pseudo thistle
fluid brook
#

Lets gooooo

hybrid fern
pseudo thistle
hybrid fern
hushed aspen
#

Hello! I've got an error happening with this mod.
Is this the right place to ask or should I head to the support forum instead?

pseudo thistle
hushed aspen
# pseudo thistle This is the right place, whats the issue?

I'm using the full "Rosies_Moons" modpack. When trying to land on 59-Affliction, my game is stuck at "Waiting for Ship to Land", doesn't even start loading the moon. When checking the command line it shows:
[Error : Unity Log] Scene 'AfflictionLevel' couldn't be loaded because it has not been added to the build settings scenes in build list.

Other modded moons seem to work fine.

I think this started happening after I added this batch of mods to my profile:
CSync, Arachnophilia, MelsEnemyPack, Crest, Outpost31

List of things I tried:

  • Starting a new save
  • Launching a different moon first before visiting 59-Affliction
  • Removing the aforementioned mods and cleaning mod cache
  • Reinstalling Rosies_Moons

Profile Code: 018e6217-1331-91c7-3ab3-a447e3d1099a

I would very much appreciate your help 🙇

pseudo thistle
#

Aghb not entirely sure

#

Thats one of the bugs thats got me very confused

#

People tend to have the issue and then not sometimes

#

Its very localized for some reason

#

@buoyant karma

#

They might be able to help ^

buoyant karma
pseudo thistle
#

I have

#

Like i said it happens for some and not for others 🤷‍♀️

#

Have no idea what the issue may be

hushed aspen
#

Strange. This didn't happen before and Affliction was working fine

buoyant karma
#

Hm. I think that error is usually a problem on the creator's end

pseudo thistle
#

Unless i messed up the upload

buoyant karma
#

Try downloading the live version and testing it

hushed aspen
#

I'm using the up-to-date version in my profile, if that's what you mean?

pseudo thistle
#

Yeah

pseudo thistle
hollow badger
#

Hello, can i quickly ask what string I use to set interiors for Sect0?

pseudo thistle
#

Unless interiors use scene names, then use GordionLevel

hollow badger
#

I think they work with whatever you type into the terminal

pseudo thistle
#

Alright

#

Then Sect0

hollow badger
#

Great, thanks!

hushed aspen
#

No idea what could be causing this error to occur though, as mentioned it used to work fine previously with this exact profile

odd sapphire
#

Might have something to do with load order

worldly quarry
#

Tried Sector0 and it didn't work, didn't try Sect0

hollow badger
#

I'm just worried about including the 0

#

from the LLL description I think Sect will work

worldly quarry
#

try Sect0 since I didn't try that yet, I did all my work through just the LLL config and Sector-0 was what worked

hushed aspen
red stone
#

isn't load order based on the names

pseudo thistle
#

See im not sure

#

The bug is random almost

#

Ill explain when i can

odd sapphire
pseudo thistle
# pseudo thistle Ill explain when i can

alright so in Unity testing with the moon, I usually am able to go to it once and then it bugs out with that error, but most of the time it doesnt do that when testing, but apparently people have been having issues and idrk why so

hushed aspen
#

Damn...
So it's either re-assembling the profile from scratch, or waiting for the bug to fix itself if that don't work...

...or not play with this package, which isn't ideal :(

sterile flame
pseudo thistle
#

xD

sterile flame
#

somehow the blobs on this moon are more oppressive than the coilheads

#

at least coils can't get to u inside the ship

quiet whale
#

does this moon not allow modded scrap to spawn ?

pseudo thistle
#

Welpp

#

Thats an issue

quiet whale
#

127-Eve Large axle:94,V-type engine:80,Plastic fish:28,Metal sheet:83,Big bolt:89,Toy cube:18,Laser pointer:3,Bottles:67,Remote:16,Cookie mold pan:13,Toy robot:2,Magnifying glass:4,Stop sign:29,Tea kettle:24,Gold bar:4,Cash register:3,Clown horn:43,Airhorn:34,Candy:3,Red soda:2,Yield sign:8,Gift:24,Flask:42

Experimentation: Large axle:80,V-type engine:90,Plastic fish:12,Metal sheet:88,Laser pointer:4,Big bolt:80,Bottles:19,Ring:3,Steering wheel:32,Cookie mold pan:5,Egg beater:10,Jar of pickles:10,Dust pan:32,Airhorn:3,Clown horn:3,Cash register:3,Candy:2,Gold bar:1,Yield sign:6,Homemade flashbang:22,Gift:17,Flask:42,Old Book:6,Xiaomi:10,Wooden Chair:12,Cone:35,Magnet:35,Wooden Crate:35,Wooden Table:10,Armor:13,Car Key:7,Axe:13,Game Boy:10,Mario Glove:10,Marios Hat:10,Mario Painting:10,Marios Shoe:10,Marios Star:10,Poison Mushroom:10,Poltergust 3000:10,Redstone Torch:5,Cirno Fumo:30,Arson Plush:5,Cookie Fumo:1,Toimari Plush:4,Hamis Plush:0,Dirty Arson Plush:0,Maxwell:2,Glizzy:100,Revolver:10,Gremlin Can:6,Toy Hammer:10,Gnarpy Plush:3,Boink:12,Cup Noodle:8,Freddy Fast Bear?:7,Nokia 3310:15,Moai:8,Froggy Chair:18,Eevee Plush:13,Death Note:3,Uno Reverse Card:5,Weezer Guitar:6,Cat:13

#

taken out of LLL config

pseudo thistle
#

Got it

#

Hmm

#

Do other modded moons work

#

I assume so i am just checking though

quiet whale
#

let me check

#

im trying to see if it works on a single moon ?

#

i dont think it works on any LLL moon

#

wtf

#

@alpine halo why dont custom scrap work on modded moons in LLL

pseudo thistle
#

Scrap is registered per moon not moon per scrap is all i believe

#

For LLL at least

quiet whale
#

actually i think the issue is becaue i have both of these

#

well even with LLL uninstalled and just fixed it didnt work

pseudo thistle
quiet whale
#

well even with just fixed version + config reset

#

it dont add modded scrap on any moons

pseudo thistle
#

Is fixed suppose to do anything with the scrap loading?

quiet whale
#

no

#

but i had two of the same mods

#

so i thought it could cause issues

#

one is a fork with fiixing of falling through the floor and some other things

pseudo thistle
#

Got it

#

Well, yeah i think its just the way that LLL does things

#

Maybe itll change in the future since it’s still in development but idk

quiet whale
#

i guess i have to do it manually

#

add scrap to the pool for all maps

pseudo thistle
#

Mhm

#

Suggestion to use LQ because LLL configs are a bit buggy sometimes in this current version

quiet whale
#

LQ ?

pseudo thistle
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Lethal quantities

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And iirc you can put global scrap weight values in LQ

quiet whale
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hmm okay

pseudo thistle
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Just a suggestion ✅

quiet whale
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people say in there that LLL overrides it anyways

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so it seems pointless atm

pseudo thistle
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LLL overrides if the setting to override is turned on

quiet whale
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he said he had it set to off

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the setting per moon

pseudo thistle
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Yeah

quiet whale
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can i set moon prices in LQ ?

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since thats important for my group

pseudo thistle
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Yep

quiet whale
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ok

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i will try it

pseudo thistle
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Theres also a web browser you can customize settings in

quiet whale
#

i have used this mod months ago

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in a way earlier state

pseudo thistle
#

Yeah

quiet whale
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oh sick

pseudo thistle
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Its a lot better now imo

quiet whale
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how do i use the web browser ?

pseudo thistle
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When you load into the game itll give you a config file named presets.json and then you drag and drop it into the website and you can configure stuff

quiet whale
#

also is the spawn logic vanilla or does it follow what the moons have set

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like LLL does

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i see

pseudo thistle
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Itll let you customize spawn curves (LLL does not) and the weights of enemies (same as vanilla/LLL)

quiet whale
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yeah im asking if it follows the logic the moon creator set

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by default

pseudo thistle
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Ah yeah

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It does

quiet whale
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perfect

pseudo thistle
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Itll memorize most original values

quiet whale
#

its not telling me what scrap spawns on the moon

pseudo thistle
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Click the check mark first

quiet whale
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nvm

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im dumb

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yeah

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i just noticed ty

pseudo thistle
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Ye

quiet whale
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woah thats sick

#

this is so much nicer workflow

pseudo thistle
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It def is

quiet whale
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well still

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its not spawning modded scrap ?

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wait it is

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i lied

pseudo thistle
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Oop xd

quiet whale
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im not sure why i dont see it on the list

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only in the category thing

pseudo thistle
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Not sure

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Ohh

quiet whale
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wait no

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that means i can add it to the list myself

#

its not spawning it

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its the same scenario

pseudo thistle
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Maybe look in global settings since most item spawning mods use global spawns instead

quiet whale
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how do i do that ?

pseudo thistle
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There should be a spot called Global in the moon list area off to the left

quiet whale
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oh

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at the bottom

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im blind

pseudo thistle
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Yeah

quiet whale
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well

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that seems weird

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its all empty

pseudo thistle
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Well idrk then

quiet whale
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let me try and see if it spawns on eve now

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just to test

pseudo thistle
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Okay

quiet whale
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but i have a feeling i need to do it manually in both mods

pseudo thistle
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If you have Eve customization on in LLL then itll want the LLL configs

quiet whale
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i deleted LLL config

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so its back to default

pseudo thistle
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Got it

civic lark
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I'm positive I've gotten at least 1 specific modded scrap on LLL Moons, and I don't recall specifically configuring it. Redstone Torch on Bozoros (hi matt) when it first came out

quiet whale
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didnt work

quiet whale
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for scrap that can spawn

civic lark
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I mean that'd be super weird since they're completely unrelated mods

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As far as I know the scrap pool for that moon consists of silly clownish items

quiet whale
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this is a setting

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in LQ

pseudo thistle
quiet whale
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the global tab is all set to disabled

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by default

civic lark
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Gotcha, so it’s a bit of a scrap mod issue at that point

pseudo thistle
pseudo thistle
quiet whale
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ah

civic lark
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Hopefully Batby's LL to LLL integration stuff makes things better in the future, but idk if there's much moon devs specifically can do for this

pseudo thistle
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Yeah

quiet whale
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yeah its not the moon devs fault i was just clueless about it

civic lark
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Btw Rosie were all your enemy subspecies placed down as prefabs on the moon scene?

pseudo thistle
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The hoarding queen is a prefab enemy

quiet whale
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hoarding queen huh

pseudo thistle
pseudo thistle
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Xd

quiet whale
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yeah ima just configure LLL to my liking

pseudo thistle
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Fairr

quiet whale
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im having some issues with LQ that i cant be bothered with

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lol

pseudo thistle
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Np

quiet whale
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ty though

pseudo thistle
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Whatever works

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Yw

civic lark
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Double check to make sure the thumpers and such don't have desync. From what I've gathered from other moons using Subspecies, placed prefabs are safe but referenced enemies that spawn naturally get desynced

pseudo thistle
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Yeahh thats a reason i removed them for the time being

civic lark
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Oh they're gone, alright then

pseudo thistle
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Plus i want to make them into actual enemies using LL code

civic lark
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Gotcha sounds good, just checking in because you were the only one left I didn't talk to

pseudo thistle
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Npp

civic lark
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There does seem to be an enemy skinner mod in the works, though the fun stat changes don't seem to be supported yet - just the models/textures/sounds and stuff like that

pseudo thistle
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Interestingg

quiet whale
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im not sure if its working now even with custom scrap set

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i have to reload a few times and see if it eventually picks something else

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yeah its just spawning vanilla scrap

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even though i put Large axle:94,V-type engine:80,Plastic fish:28,Metal sheet:83,Big bolt:89,Toy cube:18,Laser pointer:3,Bottles:67,Remote:16,Cookie mold pan:13,Toy robot:2,Magnifying glass:4,Stop sign:29,Tea kettle:24,Gold bar:4,Cash register:3,Clown horn:43,Airhorn:34,Candy:3,Red soda:2,Yield sign:8,Gift:24,Flask:42,Arson Plush:5,Cookie Fumo:1,Toimari Plush:4,Hamis Plush:0,Dirty Arson Plush:0,Maxwell:2,Glizzy:10,Revolver:10,Gremlin Can:6,Toy Hammer:10,Gnarpy Plush:3,Boink:0,Cup Noodle:30,Freddy Fast Bear?:0,Nokia 5,Moai:0,Froggy Chair:0,Eevee Plush:0,Death Note:4,Uno Reverse Card:3,Bracken Plushie:20,Bunker Spider Plushie:20,Coil head Plushie:20,Comedy mask Plushie:10,Hoarding Bug Plushie:20,Jester Plushie:5,Tragedy mask Plushie:10,Weezer Guitar:6,Page:16,Page:16,Page:16,Page:16

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it meihgt be because of weight though

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let me try lifting some weight to an extreme degreee

hushed aspen
pseudo thistle
#

Odd

solemn plinth
#

@pseudo thistle
Do your moons have any exterior enemy spawns?
I have not seen them on Lethal Quantities.

bronze echo
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They are not shown on LQ

solemn plinth
#

I won't edit these moons at this time then.

pseudo thistle
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ah thats sad

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Ill send you the exterior enemy spawns for each

solemn plinth
#

Woot!

pseudo thistle
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Affliction

  • Daytime: DocileLocusts | 45, Manticoils | 25, RedLocusts | 20, HoardingBug | 10
  • Outside: MouthDog | 34, ForestGiant | 24, SandWorm | 18, BaboonHawk | 24, SandSpider | 30, HoardingBug | 70
    Eve
  • Daytime: DocileLocusts | 35, Manticoils | 45, RedLocusts | 15
  • Outside: Flowerman | 12, BaboonHawk | 35, HoarderBug | 40, MouthDog | 3
    Sect-0/Gordion
  • Daytime: DocileLocusts | 45, Manticoils | 55, Blob | 15
  • Outside: MouthDog | 35, SpringMan | 35, Flowerman | 20, Nutcracker | 25, Jester | 5, Crawler | 42
solemn plinth
#

I wonder why Lethal Quantities does not pick this up.
I also wonder what will happen if I plug these values in. 😛

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Guess we will find out. haha

pseudo thistle
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Next LLL update Ill fix it

polar atlas
#

👏🏼

pseudo thistle
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Tyy

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Its been making nice progress

alpine halo
pseudo thistle
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xD

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I plan to learn

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But at the moment id rather keep it be as it is

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It feels fine as it is with its difficulty

red stone
#

imagine 2 thumpers sandwhich you

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locker enemy mod might work too, haven't tried yet

pseudo thistle
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You can jump down its just very hard to see

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Hazards, scrap, and vents spawn down there

red stone
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VERY INTERESTING