#Rosie's Mods (RosiesMoons, CozyOffice)
1 messages · Page 3 of 1
Could also trap it in the ||fire exit lock||
They’re super cool
ty!
iirc outside of the two ladder things and the time/day issue on Affliction, there aren’t any notable issues with either map atm, right?
I more meant the monitor minimap
people are apparently having issues with switching between people on the monitor
did you do something to improve the performance on affliction? it feels a lot better than the last time i tried it
Like when using the switch command? Or the button
hmm, not that I specifically know of
maybe tweaking fog?
It’d be neat if maybe you changed the travel name for gordion to avoid conflict issues?
You could have it be listed as like “Abandoned” so that’s what you type in, but then it says like “Would you like to travel to Gordion Sect-0?”
Sadly, not sure how to do that with LLL
the string that handles that is both the travel name and the route name
Ah, phooey.
Was thinking maybe they’re different since the list name doesn’t have the numbers but travel name does
ye, thats just because the list name cuts out the first numbers and dashes before putting the rest of the stuff
^^
Ahhhh
Hi RosiePies,
Could you also check the ladder behavior at Gordion Sect-0 outside?
I'm not sure this issue is by conflict with other mod
So please ignore it if it is not reproduced on other players
known bug
Well im getting this messages in the log, when landing on gordion
Ye also will be fixed
Is 2 days passing in a single day on Affliction intentional?
So I only messed with these a little bit so far but they're pretty nice. I love the flavor text going on with Gordion
played like a few rounds of gordion last night and why was this thumper green is he ill
xD
very ill
I am getting rid of the custom enemies but the green one is supposed to have more health but less speed
Are you keeping the Queen?
I haven’t encountered the Thumpers yet, but I thought the Queen was cool
Mhm, only temporarily
I want to figure out how to fully create the enemy first
theres a lot of functionality I want for those enemies
Keeping it temporarily or removing it temporarily
One way you could do would be making it a config setting or something
Sad, queen has died
I personally liked it even if it was just a minor tweak, just a surprise to run into a big one
But super excited for when it becomes a fullblown enemy!
yee totally, I sadly will probably let it rest in the yet to be released area of my code xD
but Ill bring it back and itll be amazing hopefully
aghh, im trying to figure out prefab stuff
Queen? Queen what?
Xd hoarder queen
one question could you send me the spawnrate of each enemy in your moons please
?
pretty sure you can see the default spawn rates in the LLL config, but I can send you a picture
If you can
Inside - Spring:55,Jester:15,Nutcracker:50,Masked:30,Blob:80,Girl:25,Flowerman:45,CrawlerGreen:25,CrawlerPurple:10,CrawlerBlue:25
Daytime - Manticoil:55,Docile Locust Bees:45,Blob:15
Outside - MouthDog:35,Spring:35,Flowerman:20,Nutcracker:25,Jester:5,CrawlerGreen:18,CrawlerBlue:17,CrawlerPurple:7
is it normal for gordion sect0 to be so fps draining?
itll be fixed soon hopefully
yippee
also i was flabbergasted by the lever in gordion and hoarder queen
amazing features
tyy
Oh yeah I totally forgot to comment on that when I played recently, but yeah the lever thing is SUPER cool
Discarded/crashed ships too were a great touch since the og release
yee
I realized I could do that and got excited xD
didnt add too much since they are heavy models but ye
Might be a bit of a ligher model if the door was closed by default since you could remove anything inside the ship (though on the other hand, the stuff all crammed inside is super cool)
If the lag is fixed next version it won't matter
any chance for an affliction update soon? we've been holding off on going there because of the time bug
I want to get it out today
Im trying, just trying to figure out how to add items, which seems to be the last issue i have to figure out
alright, sounds cool
Thanks
What do I need to type into the terminal to fly to Gordion Sect-0? Tried everything but it just displays this
ok i found the route word to be GordionSect-0
would be neat if the route was just sect0 or smt like that
Gor/Gord/GordionSect-0
those are routes
OK I take my words back
I was thinking of just changing it to Sector 0 / Sector Zero / the lore name which is Sector Midae
Company2 )
thatd cause issues with routing
alright thatll be a later update, let me fix some final stuff and itll be up in around an hours time hopefully
pog
sorry for the wait, they are uploading now
how about a more general name like Gordion Restricted Zone?
although sector 0 is still fine
Anything with gordion in the front seems to cause issues with routing and simulation
for now its Sector-0
in the game
oh gotcha
When my first and only encounter with the Hoarding Queen before the removal was when the moon was storming and they immediately got struck in front of me lol
lmaooo
Oh that works
Hey @pseudo thistle does gordion/sect0 compatible with LQ? Because it seems that it doesn’t register in LQ config
But the deprecated one seems to be registered.
(Not using both at the same time btw, its just that I used the deprecated before and now switching to Sect0)
did you fix the time issue? it's not in the changelog
Time issue? I don’t think im aware about this
for some reason 2 days pass for every day spent on affliction
Ouh I thought youre talking about the issue that I’m facing lol
nah asking rosie
sadly I dont really know the issue with that
Inside - Spring:55,Jester:15,Nutcracker:50,Masked:30,Blob:80,Girl:25,Flowerman:45,Crawler:60
Daytime - Manticoil:55,Docile Locust Bees:45,Blob:15
Outside - MouthDog:35,Spring:35,Flowerman:20,Nutcracker:25,Jester:5,Crawler:42
These are the spawns if you need them for gordion
jesters spawn outside on gordion?
Very very rarely
:)
its around 3% chance
cant wait to use that as my scapegoat for when they ask why it was there after i use cc
xD
tbf tho for somn like gordion, costing 2,000+ credits to get there i'd probably play with them instead
Its 1,750 now
oh thats nice
changed it after I realized ganimedes is only 1200 xD
I wanted it to be higher but not too high
2250 was a mistake
still a lot tho so i'd probably still hold off unless i were dead and bored
def
its still supposed to be one of the most lategame moons
or atleast im trying to make it so
thats why i have purely the office there cause like
imagine going through all these moons just to end up in another facility
the office just feels perfect for the company building tbh
ohh? give me the deets whats gonna be in it
Since Sector-0/Sector Midae is supposed to be a testing laboratory for the Company's tests, itll probably look somewhat like a mix between the office, scp, and facility interior
that'd be neat
mind if i share an idea???
a rare room thats like, whats behind the company counter, that works as sorta a storage room from the facility where theres a lotta loot there
oo interesting
a little sneak peak at what the inside of the company building looks like, if it's any use to you
interesting
quite a stretch to assume this is the company building tbh
it sorta looks like a house?
like sure it's probably lc related but like i dont think it has to do with the company building
Make the room really big! Cause the monster is the thing that eats the stuff :P
Well there's the tentacle monster under it
maybe some growling and there to be a large void in one side of the room
❤️❤️❤️❤️❤️ yea that sounds sick :P
yee
I watched a spec video and they said that it looked more like a Mansion tile (minus the tentacles underneath)
It’s very possible that it’s a new interior entirely
You don’t need to be the one to do it though, we’re not extracting promises 
It does look like a mansion tile tbh
Im still early in development with the interior so its always nice to have ideas to use
The rug is in the middle of the T-intersection - but if it’s a new interior, that could actually be glass that shows you the tentacles underneath
Made me think of Welcome Home, if you know that ARG
I sorta know of it
Completely unrelated, but I think we need an interior enemy or 2 that relates to sound…
And a really massive interior enemy would be cool too
Like how massive forest giants are
tbf it’s very possible that isn’t a teaser
Actually, if both it and the grate picture above are LC-related because they’re both colored-in, I wonder if it’s hinting at an underwater-style interior
ooo like a cruise ship interior almost
It very well could be! A cruise ship would actually be a wild interior concept to have
minecraft generation......
it could be something else but i don't think it's exactly a stretch to assume it's the company either
Ooooh
No worries, but what’s the name id for sect-0?
GordionLevel?
Interesting
it actually existed in LQ because of the deprecated version
yeah
I think it somehow uses the old one but it doesn’t work when I tried configuring it
I dont know exactly why it does that
Maybe I’ll need to delete the old config and regenerate a new one instead. I’ll start there I guess
Thanks rosie!
yee
Hmm im trying to come up with a name for this new moon im making
Perhaps Kepler? 😳
hmmms
Hey @pseudo thistle I did delete the old preset from LQ config and tried relaunching the game again, and it did generate a new one under the name "Sector-0" (previously 71-2 Gordion). So, I think it's worth mentioning that for those who wanted to configure the new update from the deprecated ones, they need to delete the old config as it may not be working.
any other ideas?
Strath sounds cool, it apparently means a mountain valley which is kinda what the image is
i just looked up valley synonyms
since assessment/affliction was inspired by experimentation's naming convention, should this one have a similar name to vow and march?
was thinking about that
Experiment is well experimenting
Vow is a solemn promise
and March is well marching
marhc makes sense since the main entrance is a bunker
it also has more exits which would be inline for needing to have an escape incase of an attack
Vow im not entirely sure about, not much to explain the 'solemn promise'
we don't even know if there's a pattern there
yep
I personally think all the names have a reason for their name
well Dine definitely does
wait what's dine's reason?
oh?
i found these on the moons of saturn wikipedia
these 3 are numbered in a row
Sunder?
The Moons are they canonically in the solar system or mystery ?
someone needs to make a list of all modded moons
not in our solar system
thistle nebula
unless it contains our solar system I doubt
It's cool you can just say solar system because Sol is the name of our moon.
wait isn't Sol the Sun
isn't our moon Luna?
Don't think we're in a nebula just a galatic arm although it wouldn't be observable from the inside
yes darling
neat
Sol is the Sun, our moon and the earth have multiple names
Anyway about the moons mods. I have a lot I'll show you. But I think thunderstore has categories. But that website feels a bit unfinished.
Luna is one of them though
just, beautiful
traditionally, moons are greek and planets are roman, atleast in our solar system
other planets, like 22c Kepler are named after the astronomer iirc
I think atleast
Except uranus, if it fit the rules itd be named caelus
imagine the outrage if it got renamed tho
fr
it's probably too late to rename in a post internet world 😔
This is all moons which are version 1.0 or later ("released") and without any immersion breaking moons such as Peaches Castle. The Disabled moons rely on Lethal Expansion while the enabled ones rely on Lethal Level Loader. For now these shouldn't be mixed. Beneath that but not shown I have all fully released immersive the interiors which are all LLL reliant. Note being released doesn't mean they're run well, are very good compatability, or otherwise stable.
If anyone knows more I'd like to add them. There are many more unfinished or comedic.
oh thx
itll be quite difficult to come up with non conflicting names when there are only a multitude of 3 letter combinations that make sense phonologically
in this convo they were talking about making all moons have a different number for immersion sake
i believe affliction and gordion are safe for that
This could be useful because my list doesn't show "code" names.
and gordion goes with base gordion's number so its safe anyway
I used terminal conflict to help with overlapping names of stuff but it fails sometimes frankly. And it shouldn't be required to enjoy the game.
true
Conspicuously absent from my list by the way is the Tolian moons pack 1.3.9 version which is 5 high quality moons but these are all sub version 1.0 so I've assumed the actual content isn't considered "ready".
iirc the only one that isn't ready is maritopia which is getting a rework
the others are just getting occasional minor bug fixes
maybe in the future I'll redo some of the textures on Celestia moon😉
👀
how are the moons holding up, any bugs?
I mean Affliction is infested with them
i'm sorry i couldn't resist
@pseudo thistle how did you change the stats of enemies? i'm trying to make an enemy smaller inside but it causes desync when i try to do it
the main thing I deal with is just fps drops on gordion sect moon, cant seem to raise it above 45 fps meanwhile all vanilla moons are 90+ fps
I guess its like that for any custom moon in general
you changed the prefab for the enemy spawn in the moon spawns? or did you place a prefab and modify it?
You can modify it once placed, but i copied the prefab of the enemyand modified it
Hmm
Tbh ive been noticing that too
Not entirely sure whats causing it
Any errors?
In the logs
I didn't see any errors in the logs unfortunately
No problemm
so you copied the prefab, modified it, then just placed it?
Yepp
dang. can't do that for vent spawned enemies because it desyncs. i'll try and find another solution i suppose
Ohh if you want to spawn things that way then it’s a bit different
Alright, the new moon will be called 127-Eve
Now I just need to figure out how to create it xD
step 1. choose a name ✅
step 2. do everything else
127-Eve Teaser
costing around 110 and itll be better than march but moderately less than rend
Rank: B
Alright the moon is out
xD
Apparently step 2 was easier
Oh cool someone figured out you could do pseudo custom enemies before me. What kinds of things have you figured out from messing with that? Currently I've only been able to tweak size, texture/color, speed, and scan name.
You can change health too
Depending on the enemy you can do certain stuff
Thats about it for me
Ah you can play around with the bones for the enemy too
Interesting, thanks
ROSIE
Please tell Masa that Eve is based on Vow/March assets 🥺
?
Been waiting for a while to see a moon that is basically a third variant of March/Vow basically, but at the same time it's been the idea for Masa's first moon project to begin with coding/modding on LC, lol. Was curious if you took away Masa's burden of the fact the forest moons only have 2 variants while the arid & snow moons have 3
Ah, yeah Eve is very similar to March and Vow
Eve?
Oh
Ye, my new moon i uploaded this morning
This looks pretty similar to my moon 🤯
Rosie's Moons (59-Affliction, Gordion Sect-0, 127-Eve)
Woawow
:0 LETS GO (Masa was gonna download it regardless btw, absolutely adore Affliction and Sect-0)
Its not necessarily a forest moon though
Ty!
Saw that you had a river in it, so that was mainly Masa's inspiration to ask if Masa's burden was free LOL
||Do you have a custom mob in this moon? Masa found it amazing to encounter a bigger hoarding bug in Affliction||
it looks good. I did run into a couple collider issue. On a rock near spawn and a house a little further downstream.
idk if they are specifically houses
looks interesting
the ship height is too high for a jump, so two handed items can't be brought inside
Huh oh looks like you’ll have to move everything up a notch
I hate how you can’t move the ship itself
I'm not sure how I feel about that text in Sector 0
it kinda feels out of place IMO, maybe a sign or no text would fit better than an holographic text
Apart from that I think it's your best moon and I really like the door system and the visuals of the moon
Or mayve have the text looked like it was painted onto the wall while being all cracked and faded
Yeah that could work too
Got it
Fairr
I wasnt sure abput the text either tbh
Ill see what i can do if not just remove it
Not thatt hard to do
Rotating the ship tho… forget it
Fair
I just select all and make sure the reverb triggers and ship are not selected
oh, do you know how?
This was the sort of thing I had in mind since the environment of Sector-0 reminds me of the old portal facilities
the smallest image ever made
Shows up fine on mobile xd
Yeah this was the only example that showed enough of what I was talking about and of course it looked like it was screenshotted off of the 360 lol
Youd need to copy both the prefab for the enemy and an enemytype and then have them reference eachother
Then you can reference the custom enemytype to spawn
All the mods have been uploaded, itll take a bit for them to actually update in the app fully though
Getting crashes when trying to load EVE
also getting crashes with eve. seems to work in sp, though
Well I'm launching alone so 😅
@pseudo thistle Gordion and affliction are some of the best modded moons ive played! really like the vanilla feel of them, one question tho, any plans to update the footstep sounds? currently its like walking on plastic on all the planets...
Unity crash ;w;
Was getting the same issues yeah
oops, I forgot to readd some tags
Where is that btw?
Rocks missing collision?
Yep, right where the drop ship lands
||In the cave||
Moon looks awesome though!
ty!
weird, I cant find it
not sure why it is crashing hm
I think its because water fluctuates and the water material was higher than the water trigger
Ahhh
Question, how do you like the new sign on Sect-0?
Beautiful
Yeah it's way better, really like the change !
@pseudo thistle do you plan to add compatibility with sfdesats mod celestial tint?
i also have 2 bugs to report one is just a visual preference
first this staircase has to be jumped https://outplayed.tv/media/gxbwyL
To capture and share your gaming highlights, download the Outplayed app on Overwolf
the other is that the main entrance doors on eve are bigger then the standard lc doors
Btw just letting you know it's raining inside the cave, maybe there's a way to make it so like on Experimentation the cave part is like "an interior" and there's no rain?
Odd i thought i disabled that
Ill fix it
I really like the new map Gordion but it seems to be a real hit on my fps
Maybe the water
Speaking of water, I'm not sure if Gordion can get flooded?
Flooded weather doesnt work?
Tbh thats intended mostly to match with the catwalk its on
I can make it the original size to see the difference
Interesting, hopefully something can be done about that, this seems like a moon that I would add to my main modpack. Feels like a moon that would fit in the vanilla game
I didn't stay long enough so I'll have to test again
npp
yee agreed
glad you like it too
Perfect tbh
I was leaning towards preferring no sign, but having it super faded works even better
tyty
Same was really excited to try the new map to, the other 2 are great!
no it look like someone that doesn't how to use unity editor to make a map.
why you so agressive about it though
cause she doesn't test her map before upload it
1st try two collision problem on the map
that good tho
- I was in a rush while making it
- I was half asleep while making it
Whats the issue?
collision problem
Rock collisions? Since thatll be fixed
and what about getting throught the map
and die because i no clip throught the texture
in the cavern
thats an issue that will be fixed next update
apparently I broke some terrain settings and it caused crashes
oh ok
I explored all over the cavern and didn’t notice this— you might have to point out the specific spot
it was on a rock inside the cavern that i go throught it
okay, then all the rocks are fixed, right now im trying to figure out weather issues
the update will be soon
Alright the updates have been posted, the rocks and sounds are fixed aswell as some other issues ive seen from my own testing
oops I forgot about this, Ill put a hotfix up
🤣
playing a moon roulette, first moon i land on after updating it is gordion sect-0 with a hazard of S++
equivalent of goings straight to ganon in botw/totk
Xd
what the-
youll probably be able to see the same issue in the fire exit rooms if you are right next to the metal walling
ah ok
its trippy but cool
maybe someone could make a hidden passage with that effect
does anyone know where the affliction entrance is
never figured that out
ive just been killing hoarding bugs to sell
Its uhhh, at a building
Just wanted to report that the scanning node for the Ship on Eve is still at the original place
Awh i knew i forgot something
No worries!
Current problem. Host and one player sees Eve on the moon screen, while the rest of the lobby sees Sector-0. This seems to be causing a desync in the interior generation.
The desync is also vice-versa. When host routed to Sector-0, Eve showed up for the rest of us, but he and one other player say Sector-0
So from one side its sector-0 and the other its eve? Or does it land on the same moon but have different interiors
It lands on what the host saw. But the interiors were desynced.
odd, I dont know what could cause that issue
Host rebooted his game and it fixed the issue, but I figured it was worth the mention, since it was only with those two moons.
got it
ive had interior desync on a couple moons that arent mine
so I wonder if its just a quirk
What are you using to configure the interior/moons? If you are at all
Hmm.. something's wrong here
So when Masa's friend was going down on the ladder they uhh... got on the opposite end instead. They couldn't let go of the ladder too, and we lost our 400 credit golden shovel because Masa had to tp them into shi, which in turn, all the items clipped through the wall and couldnt be reached anymore
Going up was fine though. But going down seemed to create that situation.
This was on Eve, at the double ladder area where you go up a ladder, get on roof, jump on slightly higher roof then climb the long ladder up to the top of the cliff
Maybe it works but both sides are available? Didnt test it, just a theory ofc
maybe, sometimes the ladders just break since I accidently mess with stuff
Yuh. Masa's saying that specifically because Masa's friend was able to climb up from the correct side
Just.. not down xD
yeah
Its also since the ladder is tilted it becomes buggy
Ill probably straighten it to see if that fixes
👌
Love the map though, glad its finally available!
(We ran through the map and then ran out once we touched the interior for 0.1 second because Herobrine appeared)
(Herobrine is a 1% chance to spawn for us)
ye, im ready to start making the interior for Sect-0 for the next batch update for the moons
right now im configuring my modpack xd
I also have herobrine in it
its very "fun" trying to configure everything
OH SHIT, You're making custom interiors now? :o
Ughh.. yeah so much work @.@
yeppp was the plan for a bit ago but I think im ready now after that third moon !
So inspiring <3
tyty
Actually, since you are making a Sector-0 interior, Masa just got a suggestion in mind.
Since the Company is pretty much the same area, what if there is a way to find a secret small interior within the company to try and get extra scrap from if youre too low as a last resort? It could be pretty interesting 👀
ah it would, but im not sure how to overwrite vanilla moons if it is even possible
Once and if I figure it out itd be a fun idea thoughh
probably not possible, and maybe questionable, because you might technically be including the entire vanilla moon files
yeahh
although I feel like it may be loosely possible
loosely as in causing many compatibility issues xd
Alrighty time to get started on this interior xD
After some water and a tiny break pfft
not sure but maybe you wont need to overwrite? try checking https://discord.com/channels/1168655651455639582/1206843955115982879, it's able to put interactable objects in the company
Ive seen that ye
[Error : Unity Log] Scene 'GordionLevel' couldn't be loaded because it has not been added to the build settings scenes in build list.
does it happen consistently? Like everytime you go to the moon?
yeah
agh, genuinely no idea
Just quickly asking, does the moon work for you? Since this msg seems like it does but im not entirely sure.
it seemed to work
odd
there was a hygrodere outside n stuff
Yeah
This Scene error is so confusing
It prevents people from landing on the moon
There could be an issue with a duplicate bundle?
If they have both the mod with all the moons and just the gordion moon
doubt it though
Are roaming bees normal on Eve ?
I'm wondering if their hive spawned in the water or something 'cause they've been roaming around the map even though I didn't touch any hive
Also there seems to be an issue with Affliction as the ship doesn't seem to want to land:
howd you get that compass at the top of your visor there?
Looks cool
Thanks! I'm using "Solos Ring Compass TWEAKED" By HectorAlligator: https://thunderstore.io/c/lethal-company/p/HectorAlligator/Solos_Ring_Compass_TWEAKED/
wew.. might wanna try that out
although, it might be incompatible with immersivevisor
in terms of it's alignment.
Hm, possibly, I actually meant to try ImmersiveVisor as I was wondering if I should add it to the ModPack I'm making or not 🤔
I'll give it a little test for you if you want
sure!
The latest version of immersivevisor is quite stable now with the rain effects but you can roll back to the previous version where the rain effects arent introduced yet if you want more stable
Seems to be working fine so far
Sick af!
and that was quick lmao
I havent get a chance to install it yet
thanks for testing it tho.. and if you feel like immersive visor is better than the vanilla ones, try using it i highly recommend.
You're welcome!
I like it actually! The only small issue I have currently would be that it seems like it disables the "Physical VisorRim" and replaces it with a black mask. The physical one had a neat side effect of having the light being reflected on it depending on where it was shining, which made if feel more like an actual helmet than just a "black bar" kinda sfx applied
Yea you need to enable it inside the config file if you want physical visor rim instead. So far the mod maker is still figuring out on implementing that
Unfortunately I don't see it 😅
I think thats the one
iirc
tbf im not sure what it does exactly nor have tested it
lemme check
im currently downloading the compass now
I just tested it and turning it to false just disables the VisorRim entirely (it disables the mesh by default no matter which setting I think)
btw, don't wanna "spam this channel" we can switch to the following appropriate topic as I just asked the author of the mod about it:
#1191113181653905423 message
ouhh
So ye, sorry for deviating from the subject, here's a quick link to the latest message "on topic": #1212942407306313788 message
It happened on all of your map
I'm able to land on EVE tho
Agh idk
Must of misplaced a node
So some people are able to land on some moons and others arent
On the same version???
I swear I tested every moon too
I was able to land on Eve yesterday
Let me check the other two
@modest lichen, @whole kettle, @fluid brook Can you all list the versions you are using & if you are using the singular moons mods or the rosie's moons mod
1.0.5
Rosie's Moons
Found out the problem it was AC
Oh, odd
I don't have AC
Dont have AC
same here
its not giving you a different error than this right?
i use AC v1.1.18 and all works fine no error
@pseudo thistle okay i was guilty of using an older version of affliction because i liked the queen, but now i moved to use Rosie's Moons v1.0.5.
Eve and Sector-0 is fine and all, but I also can't land on Affliction.
1) it starts with a short spam of Failed to create agent because it is not close enough to the NavMesh
2) then
ArgumentNullException: Value cannot be null.
Parameter name: data
at UnityEngine.AI.NavMeshBuilder.UpdateNavMeshDataAsync (UnityEngine.AI.NavMeshData data, UnityEngine.AI.NavMeshBuildSettings buildSettings, System.Collections.Generic.List`1[T] sources, UnityEngine.Bounds localBounds) [0x0000c] in <adf06e45d93c42328787a65c0eca6390>:IL_000C
at Loadstone.Patches.RoundManagerPatches.GenerateNavMeshAsync (Unity.AI.Navigation.NavMeshSurface navMeshSurface, RoundManager roundManager) [0x00082] in <8ba7181bf0b64d9a90b40f03eba5d0d1>:IL_0082
at (wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnOutsideHazards>(RoundManager)
at RoundManager.FinishGeneratingLevel () [0x0002d] in <af9b1eec498a45aebd42601d6ab85015>:IL_002D
at LethalLevelLoader.Patches.OnGenerationStatusChanged_Prefix (RoundManager __instance, DunGen.GenerationStatus status) [0x00029] in G:\Unity\LethalLevelLoader\LethalLevelLoader\General\Patches.cs:317
at (wrapper dynamic-method) RoundManager.DMD<RoundManager::Generator_OnGenerationStatusChanged>(RoundManager,DunGen.DungeonGenerator,DunGen.GenerationStatus)
at (wrapper dynamic-method) DunGen.DungeonGenerator.DMD<DunGen.DungeonGenerator::ChangeStatus>(DunGen.DungeonGenerator,DunGen.GenerationStatus)
at DunGen.DungeonGenerator+<InnerGenerate>d__94.MoveNext () [0x0046b] in <af9b1eec498a45aebd42601d6ab85015>:IL_046B
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <e27997765c1848b09d8073e5d642717a>:IL_0026
(Filename: G:/Unity/LethalLevelLoader/LethalLevelLoader/General/Patches.cs Line: 317)
3) and lastly a spam of both
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
and
"CalculatePolygonPath" can only be called on an active agent that has been placed on a NavMesh.
looking at #2 Loadstone says its Unity.AI.Navigation.NavMeshSurface navMeshSurface, RoundManager roundManager
hmm
i think something went wrong while formatting this description 😅
omfg, I didnt bake the navmesh
Okay, well, an update will be out soon
Mood
Its funny because the reason that happened is because of 1 symbol
alright I updated them
Affliction should be fixed
& I readded the hoarder queen since I dont think it caused any issues
Gordion interior Teaser :o
another peak
rosie on the grind
@pseudo thistle have you thought of the hazards/difficulty of the interior already?
Sorta, what do you mean?
like falls, mazes, smokes, etc
something that wont make it too easy, because MoreInteriors and SCPDungeon dont have stuff like fall
what's the general theme or what are some tags, maybe even lore, just some info to base off from so we users can suggest with a direction
Fairr
im not really deep into LC lore so i barely know much about the company
since gordion is or was(?) once the company
Okay, well there will be 3 themes, Warehouse, Office, and Laboratory. And Sector-0 used to be a testing grounds for creating biological weapons and working with gene splicing.
The warehouse areas will be similar to LCOffice sorta, the office space will be unique imo, and laboratory might look a bit like SCP
It starts in the warehouse area
wow that's a lot
^ Yep
any images you can share like similar
This interior Will be available also for other moons?
ofc
i think dungeons are built like that
or is it possible to make it tied with the moon?
oh wait maybe it is since wesley does?
Itll be tied to the moon but probably configurable
OHHH
i have a cool idea
since its where biological weapons (creatures?) (went rampart?), maybe add some rooms that have a hole in their floor?
ooo
i havent seen this one yet with current interiors like, obviously destroyed by a creature
like ripped apart
very early
^
Ok ahah
I started yesterday
No probl
Thats just the entrance room
It already look fire
an idea for the horror design maybe is something like from alien isolation, like some sort of nest or growth
maybe in the lab or somewhere logical for them to nest in
oh it would be good for the apparatus room too maybe
another hazard could be falling boxes (so something similar to being killed by a falling ladder) in the warehouse, though this would be a custom hazard so don't think much about this unless you know how to do it. Dantor may be able to help you as their Mental Hospital dungeon has this moving hooks that can knock you off as hazards.
smokes you can definitely implement because your interior has pipes and is similar to the factory
for the maze room theme, can't really think of something except for heavily infested/growth
i think i went too much with alien theme 
pipe rooms similar to factory too maybe judging from this
another hazard idea could be lethal doors (since you have switch controlled doors outside gordion), maybe you can add faulty doors that open and close repeatedly that kills on closing contact
similar to that one lethal ship door mod
interestingg
yoooo
These ones specifically
Ye I eventually found the collision issue aswell as the water issue
Rad
Btw unlike Gordion, Eve runs pretty well on my machine
And it has earned a spot on my modpack
Gordion is still laggy?
Not laggy, fps drop
Ye that is what i meant sry
Inside the ship it drops at best 60 fps at worst 40
Outside drops to 70 and 60
which would be fine
If it were not for the fact that it is without any weather effects or monsters spawning
Yeah i understand
Then again, it is not your fault most likely, because I have a decently big modpack with 96 mods
Question
yes?
Compared to sector 0 gordion, how laggy is the company building
Let me test, I have not taken that in mind
Yeah, im just wondering if it could be height maps
Since that would be an easy fix
While at it, what are the stats of Sector 0?
Like spawn weights, size, etc
I am specially curious about power level
Ok so I am on the planet and the fps seems to be better, as to why? I am not sure
It is currently 60-68
I expect it to drop soon once mobs start to spawn
Ok so here is the comparison
Sector 0 is consitently between 55 and 60 inside the ship, outside its 70 to 90. As for outside its 70 to 90 give or take. (Obviously it will go even lower once creatures spawn)
Gordion at first seems similar to Sector 0 but after a couple seconds the fps stabelize and stick to a consistent 69 to 75. As for ouside ez 100 to 115 fps.
On other modded moons I do not get these fps drops, actually, I would even say some are better than vanilla
the fogginess inside sector 0 is also still present
i'll try someone get a video or maybe a clip when possible
@pseudo thistle
Do you have your interior weights for Facility and Mansion listed anywhere? I used Simulate on LLL to get most of the values. However, I am missing some for Shattered Company's generation sheet as some would not reveal themselves.
https://docs.google.com/spreadsheets/d/1Fmx6bCUXNcNZoq1NoyNLNFAHlbpo55fHy1gVilsUNhM/edit?usp=sharing
fac300 mans15 iirc
for all maps?
yeah, as a roough estimate
tyvm
gordion will have a custom int soon though
If you have time when working on them later, could you let me know what they are exactly if you are unsure for any of them.
Ohhhhh I am excited.
If you set it up as a dungeon flow with "list" spawn customization I will make sure to add it to a lot of the facility/dead civilisation map types. 😄
you can set LLL to show the weight values and use the simulate command to check
I have it set up to do that, for some reason, some moons would default to the percentage system instead. All the other moons showed values.
this was on a clear weather, but it's all the same for any weather
does anybody else have this experience? not sure if it's just my modpack
welp, ig it's an added difficulty to the moon itself
@lethal pulsar is this the same behavior as that of what you experienced with Maritopia?
yeah
Watch manticoil and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
they kinda just do that
Yeah I've seen that on most modded moons, manticoils LOVE to go silly mode
Thicc queen
Do you think you could smooth out the terrain? It is the only thing I don't like about affliction and it's that the terrain is too steep everywhere
even the ground elevations are a bit steep
idk if you get what I'm saying
Yeah ill take a look
Its just like navigation thats the issue? The steep terrain limits the player right?
Well I was more talking about the look of it but yeah it also impacts navigation
ah, the furthest ill go is fix the navigation since steep looking terrain is sorta the point
the moon thats in the sky is literally ripping the planet apart basically
making parts of the terrain more steep and stuff
Figured it out, its the global fog but I cant really do anything about that. It also works well with the custom interior im making so thats good
oooooooooo
now that's a real hazard
I like that it looks like a remixed version of the default facility using Gordion assets as well
||100% using it for Desolation if the red fog is gonna be reoccuring||
ye
It will, in the entry room it has fog above
Lets gooooo
Lmao I've seen this happen on Vow too they just bug out in general sometimes
manticoils are odd little creatures xd
Yeah they are XD
Hello! I've got an error happening with this mod.
Is this the right place to ask or should I head to the support forum instead?
This is the right place, whats the issue?
I'm using the full "Rosies_Moons" modpack. When trying to land on 59-Affliction, my game is stuck at "Waiting for Ship to Land", doesn't even start loading the moon. When checking the command line it shows:
[Error : Unity Log] Scene 'AfflictionLevel' couldn't be loaded because it has not been added to the build settings scenes in build list.
Other modded moons seem to work fine.
I think this started happening after I added this batch of mods to my profile:
CSync, Arachnophilia, MelsEnemyPack, Crest, Outpost31
List of things I tried:
- Starting a new save
- Launching a different moon first before visiting 59-Affliction
- Removing the aforementioned mods and cleaning mod cache
- Reinstalling Rosies_Moons
Profile Code: 018e6217-1331-91c7-3ab3-a447e3d1099a
I would very much appreciate your help 🙇
Aghb not entirely sure
Thats one of the bugs thats got me very confused
People tend to have the issue and then not sometimes
Its very localized for some reason
@buoyant karma
They might be able to help ^
Rosie have you tested Affliction recently?
I have
Like i said it happens for some and not for others 🤷♀️
Have no idea what the issue may be
Strange. This didn't happen before and Affliction was working fine
Hm. I think that error is usually a problem on the creator's end
Unless i messed up the upload
Try downloading the live version and testing it
I'm using the up-to-date version in my profile, if that's what you mean?
Yeah
I will have to when i get home
Hello, can i quickly ask what string I use to set interiors for Sect0?
Uhhh sect-0 maybe
Unless interiors use scene names, then use GordionLevel
I think they work with whatever you type into the terminal
Great, thanks!
Update: I've just tested out if the mod works on its own... and it does!
So whatever it is, it must be some kind of compatibility issue, as creating a new profile with the code I sent before results in the same problem.
No idea what could be causing this error to occur though, as mentioned it used to work fine previously with this exact profile
Might have something to do with load order
Sector-0 was what worked for me by the way
Tried Sector0 and it didn't work, didn't try Sect0
I'm just worried about including the 0
from the LLL description I think Sect will work
try Sect0 since I didn't try that yet, I did all my work through just the LLL config and Sector-0 was what worked
Oh? How do you do that in R2Modman? I was under the impression there's no way to change it
isn't load order based on the names
You can’t change it yourself
alright so in Unity testing with the moon, I usually am able to go to it once and then it bugs out with that error, but most of the time it doesnt do that when testing, but apparently people have been having issues and idrk why so
Damn...
So it's either re-assembling the profile from scratch, or waiting for the bug to fix itself if that don't work...
...or not play with this package, which isn't ideal :(
the outside blobs on sect 0 rly makes you use some odd strategies 😅
xD
somehow the blobs on this moon are more oppressive than the coilheads
at least coils can't get to u inside the ship
does this moon not allow modded scrap to spawn ?
127-Eve Large axle:94,V-type engine:80,Plastic fish:28,Metal sheet:83,Big bolt:89,Toy cube:18,Laser pointer:3,Bottles:67,Remote:16,Cookie mold pan:13,Toy robot:2,Magnifying glass:4,Stop sign:29,Tea kettle:24,Gold bar:4,Cash register:3,Clown horn:43,Airhorn:34,Candy:3,Red soda:2,Yield sign:8,Gift:24,Flask:42
Experimentation: Large axle:80,V-type engine:90,Plastic fish:12,Metal sheet:88,Laser pointer:4,Big bolt:80,Bottles:19,Ring:3,Steering wheel:32,Cookie mold pan:5,Egg beater:10,Jar of pickles:10,Dust pan:32,Airhorn:3,Clown horn:3,Cash register:3,Candy:2,Gold bar:1,Yield sign:6,Homemade flashbang:22,Gift:17,Flask:42,Old Book:6,Xiaomi:10,Wooden Chair:12,Cone:35,Magnet:35,Wooden Crate:35,Wooden Table:10,Armor:13,Car Key:7,Axe:13,Game Boy:10,Mario Glove:10,Marios Hat:10,Mario Painting:10,Marios Shoe:10,Marios Star:10,Poison Mushroom:10,Poltergust 3000:10,Redstone Torch:5,Cirno Fumo:30,Arson Plush:5,Cookie Fumo:1,Toimari Plush:4,Hamis Plush:0,Dirty Arson Plush:0,Maxwell:2,Glizzy:100,Revolver:10,Gremlin Can:6,Toy Hammer:10,Gnarpy Plush:3,Boink:12,Cup Noodle:8,Freddy Fast Bear?:7,Nokia 3310:15,Moai:8,Froggy Chair:18,Eevee Plush:13,Death Note:3,Uno Reverse Card:5,Weezer Guitar:6,Cat:13
taken out of LLL config
let me check
im trying to see if it works on a single moon ?
i dont think it works on any LLL moon
wtf
@alpine halo why dont custom scrap work on modded moons in LLL
Scrap is registered per moon not moon per scrap is all i believe
For LLL at least
actually i think the issue is becaue i have both of these
well even with LLL uninstalled and just fixed it didnt work
I think this is the case then tbh
well even with just fixed version + config reset
it dont add modded scrap on any moons
Is fixed suppose to do anything with the scrap loading?
no
but i had two of the same mods
so i thought it could cause issues
one is a fork with fiixing of falling through the floor and some other things
Got it
Well, yeah i think its just the way that LLL does things
Maybe itll change in the future since it’s still in development but idk
Mhm
Suggestion to use LQ because LLL configs are a bit buggy sometimes in this current version
LQ ?
hmm okay
LLL overrides if the setting to override is turned on
Yeah
Yep
Theres also a web browser you can customize settings in
Yeah
oh sick
Its a lot better now imo
how do i use the web browser ?
When you load into the game itll give you a config file named presets.json and then you drag and drop it into the website and you can configure stuff
also is the spawn logic vanilla or does it follow what the moons have set
like LLL does
i see
Itll let you customize spawn curves (LLL does not) and the weights of enemies (same as vanilla/LLL)
perfect
Itll memorize most original values
Click the check mark first
Ye
It def is
Oop xd
wait no
that means i can add it to the list myself
its not spawning it
its the same scenario
Maybe look in global settings since most item spawning mods use global spawns instead
how do i do that ?
There should be a spot called Global in the moon list area off to the left
Yeah
Well idrk then
Okay
but i have a feeling i need to do it manually in both mods
If you have Eve customization on in LLL then itll want the LLL configs
Got it
I'm positive I've gotten at least 1 specific modded scrap on LLL Moons, and I don't recall specifically configuring it. Redstone Torch on Bozoros (hi matt) when it first came out
didnt work
might be included in the maps file
for scrap that can spawn
I mean that'd be super weird since they're completely unrelated mods
As far as I know the scrap pool for that moon consists of silly clownish items
Pretty sure that might just be because the Herobrine mod ensures redstone torches spawn on all maps equally i think
Gotcha, so it’s a bit of a scrap mod issue at that point
Those configs change when you change the preset json
Tbh im not entirely sure
ah
Hopefully Batby's LL to LLL integration stuff makes things better in the future, but idk if there's much moon devs specifically can do for this
Yeah
yeah its not the moon devs fault i was just clueless about it
Btw Rosie were all your enemy subspecies placed down as prefabs on the moon scene?
The hoarding queen is a prefab enemy
hoarding queen huh
The other ones that i removed were prefab enemies that were referenced in copied enemy types and then referenced in the enemy spawns
yeah ima just configure LLL to my liking
Fairr
Np
ty though
Double check to make sure the thumpers and such don't have desync. From what I've gathered from other moons using Subspecies, placed prefabs are safe but referenced enemies that spawn naturally get desynced
Yeahh thats a reason i removed them for the time being
Oh they're gone, alright then
Plus i want to make them into actual enemies using LL code
Gotcha sounds good, just checking in because you were the only one left I didn't talk to
Npp
There does seem to be an enemy skinner mod in the works, though the fun stat changes don't seem to be supported yet - just the models/textures/sounds and stuff like that
Interestingg
im not sure if its working now even with custom scrap set
i have to reload a few times and see if it eventually picks something else
yeah its just spawning vanilla scrap
even though i put Large axle:94,V-type engine:80,Plastic fish:28,Metal sheet:83,Big bolt:89,Toy cube:18,Laser pointer:3,Bottles:67,Remote:16,Cookie mold pan:13,Toy robot:2,Magnifying glass:4,Stop sign:29,Tea kettle:24,Gold bar:4,Cash register:3,Clown horn:43,Airhorn:34,Candy:3,Red soda:2,Yield sign:8,Gift:24,Flask:42,Arson Plush:5,Cookie Fumo:1,Toimari Plush:4,Hamis Plush:0,Dirty Arson Plush:0,Maxwell:2,Glizzy:10,Revolver:10,Gremlin Can:6,Toy Hammer:10,Gnarpy Plush:3,Boink:0,Cup Noodle:30,Freddy Fast Bear?:0,Nokia 5,Moai:0,Froggy Chair:0,Eevee Plush:0,Death Note:4,Uno Reverse Card:3,Bracken Plushie:20,Bunker Spider Plushie:20,Coil head Plushie:20,Comedy mask Plushie:10,Hoarding Bug Plushie:20,Jester Plushie:5,Tragedy mask Plushie:10,Weezer Guitar:6,Page:16,Page:16,Page:16,Page:16
it meihgt be because of weight though
let me try lifting some weight to an extreme degreee
Update on that issue:
I've reassembled the profile I've sent one mod at a time. Affliction works fine now. I'll see if the bug happens again tomorrow when I start configuring the modpack
Odd
@pseudo thistle
Do your moons have any exterior enemy spawns?
I have not seen them on Lethal Quantities.
They are not shown on LQ
darn
I won't edit these moons at this time then.
Woot!
Affliction
- Daytime: DocileLocusts | 45, Manticoils | 25, RedLocusts | 20, HoardingBug | 10
- Outside: MouthDog | 34, ForestGiant | 24, SandWorm | 18, BaboonHawk | 24, SandSpider | 30, HoardingBug | 70
Eve - Daytime: DocileLocusts | 35, Manticoils | 45, RedLocusts | 15
- Outside: Flowerman | 12, BaboonHawk | 35, HoarderBug | 40, MouthDog | 3
Sect-0/Gordion - Daytime: DocileLocusts | 45, Manticoils | 55, Blob | 15
- Outside: MouthDog | 35, SpringMan | 35, Flowerman | 20, Nutcracker | 25, Jester | 5, Crawler | 42
I wonder why Lethal Quantities does not pick this up.
I also wonder what will happen if I plug these values in. 😛
Guess we will find out. haha
Its a quirk of a fix I put I believe
Next LLL update Ill fix it
👏🏼
depends how much c# you know 🤠
xD
I plan to learn
But at the moment id rather keep it be as it is
It feels fine as it is with its difficulty
the thumping platform
imagine 2 thumpers sandwhich you
locker enemy mod might work too, haven't tried yet
Yikers xD
You can jump down its just very hard to see
Hazards, scrap, and vents spawn down there
VERY INTERESTING