#Biodiversity - Expanding upon LC's fauna and their relationship with their habitats.
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With 4 Nutcracker types, you'd technically have one different weapon per employee
Nutcracker - Shotgun; Going headfirst into danger to get rid of danger
Wax Soldier - Musket; Keeping yourself safe and distant from danger
Lethal Weapon - Gatling Gun; Put yourself more in danger to ensure other's safety
??? - ???; ???
i like the spear idea
and spear would be a weapon that cant really heat up, so it would fit the wax soldier more
muskets can heat a bit when shooting cause of ammo
cause of how they work
Masa honestly keeps calling it a musket because of how the blade looks like a bayonet 😭
i think the 4th employee could just have a stun grenade lmao
they're the most useful item in combat
also the zap gun's a thing too
True, or the third variant of the Nutcracker is a idea Masa explroed with someone else in another thread
Which was a haunted armor idea
Either pure melee, or a projectile based weapon like a crossbow.
A Knight's Living Armor :o
i also believe that a spear also fits a haunted armor a lot
so this could also mean that in fact wax soldier can have a musket(without bayonetta) and we can also have the spear for haunted armors
although a haunted armor would fit a medieval interior more than a mansion or facility
yeah wax soldier's functionality's sort of like a haunted armor
like, he's a prop and then comes alive when someone goes past it
wizard? wasnt it a soldier?
WIZARD LMAO
It can fit the mansion
A mansion would have antique things laying around, including statues for display
wax wizard be casting fire ball
Also a Nutcracker doesnt fit the facility 😭
and melting itself
true, but they mainly spawn on mansion so
same with jester
They all would mainly spawn on Mansion 😭
Painting enemy?
it spawns like a regular painting scrap, and when you grab it, it switches you
kind of like the mirror enemie
Oh that
Wasn't that too complicated?
but cause idea wasnt ours, someone suggested a painting too
"the reflection" or "the painting"
my messages arent sending
why
ok, i believe i got better connection now
i dont think it was definetly scrapped
but my idea of mirror world was definetly scrapped
yeah, it is
nah, what was complicated was adding a whole mirror world lmao
making someone get trapped in a mirror and be replaced by their reflection's not complicated to do
Masa can see how boring being trapped can be tho
alternatively we thought that if having a mirror that has actual reflections is too hard on performance a painting would be pretty fitting
fr that would cause so much lag adding a whole new interior
you would be able to scream and knock on stuff
and possibly since you're in a sort of but not dead state you could be just like
in that spectating state
thatyou're on after you die
Yeah we have a lot of interior+ mods already
Diversity & Backrooms already do something like that, which adds... 3 new trap interiors
maybe you could get a bit of a "poltergeist mod" kind of thing, where you can interact with stuff, but only on a certain radius of the object
Having a spectator mode while trapped could work yeah
Maybe there’s a black cloud on the mirror pre-trapping and orange when someone’s stuck
nah, that's too far
maybe just doors
also poltegeist already does that so it wouldn't be interesting or needed since you can just install that mod
yeah i imagined you meant just doors
i just don't wanna overcomplicate enemies :P
ok
this concept seems simple and interesting enough tbf
it would just mean you can know when to knock or shimmy louder
which wouldn't be that impactful cuz you could just listen for footsteps
does painting automatically make you look up?
like, you being on the floor and just look directly to the ceiling
Maybe you could spectate others while trapped but you cant know whats happening around your area while you are spectating
ooh that's a really interesting idea
Let other mods customize how you spectate instead by just making it exactly like you are spectating while dead
that's definitely a good idea yeah
kachow
i can see some issues arising from changing how spectating during the painting/mirror phase work
Temporary death until 'revived'?
pretty much

Hm, its possible
Just needs a bunch of manipulating
Also, are you still doing the 'cult' thing?
Because if so, we technically have three variant ideas for the Masked
Painting, Cult & Crow
weve expanded on the painting, but what about the evil doppelganger that replaces you?
does it just act like a mimic and are there any signs of it being your replacement?
was about to say suggest a bit of skinwalker thing
but maybe not
another think that it could do is say EVERYTHING you are saying while in the painting
like, its your new body, it says whatever you are saying at the moment
Maybe it also has visuals that tell your crew "this person is trapped and need help"
the mirror one had a less saturated palette
maybe we could do a more saturated one for painting
more pigment
cause paint
theres a painting and mirror?
or change the texture to a more paint like one
both are the same idea
ohhh
still dont have decided on which to have i think
but we may surely have the painting over the mirror
maybe paint splatter on the doppelganger and a more saturated pigment?
and if its in the painting it would have one red eye
i was thinking more over the body suit having a painted look, like, with spirals, like on that one painting
cant remember the name
the player stuck would have no red eyes
starry night i think
yeah, same name as in spanish, different language
indeed
i thought of a texture on bodysuit similar to it
so whats the cult one
and maybe change the greys for purples(pretty dark)
or more blueish
as there is not a pure black in pigment
we dont have such thing
its just a pretty dark blue/green
depending on pigment/black used
blue would be a better choice i think
and that's why you mix colours with complementaries and not just black to darken them
cause for example, yellow gets pretty dirty
turns kinda green-ish colour
yeah purple darkens yellow
purple would darken it without getting it that of a dirty yellow colour
that color just nasty
it really just depends on what youre using a color on that determines if its a good color or not
yeah
but you still want to not have that dark of a colour or add much pigments to it
as in pigment colours it is an additive system, once you get it too dark you cant get it to its original state
you cant get a white back from a mix of white and yellow for example
even if you add more white, it will be forever tinted of a yellowish colour
it was born from a bit between my friends so i just kinda came up w it because of that
but i'm not hellbent on it lmao
crow?
it would swoop down and try and put a mask on you
i thought of it like a mix of a manticoil and masked variant
but masa also suggested of it being big an humanoid
catdude said it'd just be like, slightly darker than a normal employee
i think they could just, like
act like a normal masked
but have a different killing animation
like, something mirror related
it turns you into paint
LMAO yeah
that sounds scary as shit lmao
like, its not already a death to become pigment?
maybe it would touch you and start to turn you from there?
i thought of it being too big and heavy to swoop and not fall into the ground too
maybe it holds your shoulders and it just appears youre shrinking and then it just steps over you
so im just more interested of lil crow with mask held in its claws
it could start to have a similar overlay to masked transformation where instead of read and it puking on you you just see a random colour(at which you are turning to) and when it gets to the top you die
become a splatter of(for example) blue paint
if we mix those two ideas maybe its spitting paint at you while youre shrinking to turn you into a paint splat
i dont think it would spit/puke on you
the overlay would be your own body turning into ink/paint
inside the suit
hmmm
if someone could make you like zoom out into third person and then it holds your shoulders but doesnt spit paint at you and then you just start seeing paint leaking out of the suit and onto your visor then you look like you get soaked up into the paint that would be cool
would suit become paint too?
maybe suit could be like the dead body
(also gives the company a look of, dont lose the equipment, you are prescindible)
and the money they revoke from you is to pay a suit and not a penalty for a death
well, the fact there's a painted/reflected would imply someone got trapped in a painting
im thinking in the case of the painting it could just make you into a painting by touching you like the mask, but you could still save the person that got body swapped
if you recover bodies then you don't get fined for death so canonically yes you just pay money for not getting their suit/gear back, not the dead person themselves
so it's a more forgiving version of the masked
you could make em more dangerous some other way though
maybe it turns you faster
like maybe they can run for longer or smth
you still get the body, but you get turned faster
that too
thats a good idea
also what happens when you save the person? does the painted just die?
not really
it would just happen the same as with the masked
it stops them and gives you an oportunity to kill it
maybe after killing it the victim(one in the painting) can escape
yeah probably
maybe painted would also turn into paint after killing it, just like it does to the secondary victims
so maybe its ai is to run away more? as its goal is to keep the person in the painting
it could also patrol a bit near the painting, or carry it with them
maybe it could also copy any item that the victim had on
if someone gets trapped while having a tin turret weapon everyones screwed
ooohh
careful there then
careful around any painting scrap item
another thing is, paintings are a to hand object tho
so maybe 1 of the copied items would be either not copied or dropped
and if turret is 2 handed, they cant use it/carry it if they carry the paintin
i dont think it should carry the painting
i think it should patrol around it more tho
it gotta make sure they dont escape tho
but that makes it pretty obvious and maybe not get out of the facility
but the point is to trap someone and keep them there so they cant get onto the ship i thought
you can mistake the painted with its victim carrying a painting scrap
leading to more deaths
the experience of a painted holding a machine gun would make for such a fun time
maybe it could patrol, and after a long while carry the painting a bit closer/further to the entrance
then drop it and start patrol again
maybe 1 or 2 ingame hours of patroling, and 20 second of reubication
yeah that would be good
what the painted mostly wants is to be free and have its victim trapped so it doesnt have to go back to the painting
if it was patrolling with a two handed item though maybe it would go back and pick it up?
so the safest way is to protect the painting and/or carrying it
it could
maybe a priority could be made
and have it change between phases
maybe weapons are more of a priority to protect the painting
patrol having a priotity on weapons of any kinda and when reubicating have a priotity on painting and then weapon
although, thinking about it, any oneshot weapon is dangerous near a painted's painting
like, not only turret, also shotgun
or musket(if we get to see it)
So these are established phases rn:
Painting
Trapping
Patrolling
Relocating
Then repeating 3 and 4 until killed or crew leaves
yeah
or having its victim freed
which would kill it
which could happen while a crewmate carries the painting away from painted
Could always take the gun w/ musket and make it a 1 use shot and then the player can only melee with it.
The benefit to that being the melee is a forward thrust that pokes enemies and keeps them at a good distance for fighting.
The game kind of only has swinging weapons that require being really close and have stupid hit boxes. (Also the shotgun but like that's iffy most of the time)
kinda, would just stop it for a while
painting still can spawn another one
if you kill it outside of painting it wont spawn again
it surely wont be able to reload weapons if the victim didnt have any ammo on
so, yeah, it wont be able to attack at a distance if it doesnt have ammo left
if the painting is taken to ship and crew leaves it would stop the spawning
that too
but if it is taken to the ship it would spawn another one on the ship
well it would be unfair to have it still spawn when in orbit
But even then musket ammo doesn't really make sense as an item you'd be able to find.
A shotgun slug does but muskets fire using gunpowder and a musket ball. THEN you have the reasoning of what good is a long range weapon when 90% of dangerous encounters are short-range, in the dark, and inside a building with tons of twists and turns.
The gameplay doesn't really go hand-in-hand with a long-distance rifle.
or maybe it turns into a usable item, like mask
Nothing really to incentivize a player to find ammo or kill another enemy for ammo to reload the gun. A lot of risk for little reward and even less functionality.
it would be more of a "use it outside agains dogs, baboonhawks or any other creature we might add" thing
maybe it turns into sort of like a weapon and you can trap monsters in it
nah, not really a fun thing, it also would spawn a copy of the enemie tho
like, it does that with players, why not enemies
a one use shot would be cool, yeah
it would prob just be used for griefing the game
maybe right click's the melee function and left click's the gun function
only if it's one use and has a lot of restrictions, like maybe not being able to reload etc etc
i mean you don't have the equipment to reload a musket, so
if you want another really precise ranged weapon you gotta get another one of these lmao
Right click to aim down sights, left click to fire.
Then you just have left click to poke/stab.
Only thinking that because players are going to be spamming right click to stab more then left click to shoot so that could be uncomfortable.
long shovel
pokey stick
almost like a lance in most games lol
keep the enemies at a distance from you
so just to summarize on today's discussion, wax soldier has musket(which is a both meelee and ranged weapon, which cant be reloaded)
and painted has been greatly improved
but im too lazy to explain everything until now, its 2 am and i should go to sneep
yeah i'd just change the texture to be more paint-like
but make it more of an overlay
where you can simply just put the texture on top and it'd blend in w the color of the suit
Oaky so Too long, didnt read allat
However the uhh
Painted thing
Can turn you into paint then absorb you to become bigger and stronger
(idea)
it depends on how much performance is affected by trying to implement a mirror into the game
So instead of dealing with a increasing crowd, you are dealing with one zombie that is becoming increasingly more difficult to deal with
if it's too much then the painted will be the one to get in
but honestly it doesn't make any difference which one we end up implementing, it's just visual changes
yeee
like starry night
Also yes Masa was thinking a humanoid crow because Masa was inspired by 049
cult one was just a group of maskeds that just chills in one spot outside of endgame planets
Was a cool way to make a inspired-by Masked variant of a crow that puts a mask on someone to turn them into a zombie
if you went near them they'd grab you and take you back to their spot where you'd be [something something never figured out but maybe sacrificed in a ritual-like manner? never thought it through]
AKA
Plague Doctor that turns you into a zombie when touching you
but that one's not as interesting imo
Why not have the cult be a reverse Flowery?
They do a ritual to bring the blackest night
it sounds scary but that's about it
The longer they do the ritual, the faster the day goes by
i think the masked line of variants should probably be based more around cursed objects rather than trying to apply the concept of masks to other organisms
eh.
Not necessary. Besides, the Crow and the Cult use cursed possessions to curse you. Crow puts the mask on you, cult makes things cursed
i think that could be what's happening in 3rd person but lc doesn't really zoom out, like ever
no i mean like, we should focus on making cursed objects not organisms that just mask you
i think that's more interesting conceptually
i already don't fuck much with flowery's mechanic, i dont think a reverse flowery would be very fun
also it just means that if someone gets got you just fuck over everyone immediately lmao
A crow collecting cursed masks while being masked themselves sounded pretty interesting though. Like a animal that got possessed and has a delight for collecting things, only starts thinking about masks and doing its will
the crow's cool but i don't wanna just do "this but mask"
if you swapped out the mask on the crow for something else it could be interesting
Everyone's also talking about employees getting masked but no one's talking about the fact what would happen if a spider would get masked, though Masa will be exploring that with another mod idea
Ehh... it loses its charm actually. Masa had this design in mind where it was a humanoid crow which used their wings as a trenchcoat, which if they opened it you would see all the different comedy/tragedy faces within them like a amalgamation of the sorts.
For Masa's idea it loses its charm atleast.
in my mind im imagining like
a half man half bird entity
Is the mask an organism or are you thinking there's a sort of hierarchy to the mask?
Like similar to a cult, different tiers of the mask cult act differently?
which is SICK, so i'll keep it in mind
but i dont know about a crow, something popped in my mind, like a shoebill with a human face or something
something freaky and bizarre looking
im kinda burnt out on thinking about lc stuff today so maybe y'all can take it from here lmao
Like a full 'mothman' or 'harpy' esque design Masa actually had 'The Human Owl' in mind. which is exactly that but as a Owl that can 180 their head. They were a Baboonhawk variant that would stalk you basically, and only pick on you if you were alone.
ok i. cannot for the life of me fall asleep
ahh that's so cooool
i wanna do more scary stuff tbh
oooo
ok that's smart
would only work for the painted though, cuz I don't see how the reflection could do that
unless we make it so it absorbs light from people or smth
until it becomes this picture
i guess eventually they'd become unkillable, right?
like how would you kill a being made up of only light
ooh that's a lot better yeah
alright so:
Wax Soldier: A trap entity that remains stationary against a wall and activates when walked by. Will pursue whoever activates it, acting as a guard for that area.
It carries a musket with a spear on its front end which it can only fire once before reloading; it resorts to melee attacks after firing but before reloading. It only stops pursuing once it loses sight and aggro range of the player for an extended period of time. After stopping it's pursuit it goes back to its station where it reloads the musket.
The Wax Soldier is not very physically strong, so melee blows are recommended in taking it down. This also means that even if it does kick you, its kick is not powerful enough to OHKO a player.
Will use a 90 damage bayonet charge upon spotting employees, if the charge is dodged he will resort to 40 damage stabs
The Wax Soldier's weakness is heat, so if it is brought near one of these you may weaken it, making it easier to take down.
Molten state:
Upon being heated, Soldier melts into Terminator form. This "stuns" the soldier as he recoils in distorted horror
Movement speed UP
Permanently stuck in Aggro state and can no longer shoot
Receives double damage from melee combat
Attack animations telegraph sooner, are jerkier and less smooth, making them easier to dodge
Audio profile is fucked up and damaged now
When killed it can drop the musket, a ranged weapon that has only one bullet, but that is quite precise. Left click to stab/poke with the spear end of it. The melee function is supposed to be used as a way to keep monsters away from you with damage comparable to a shovel, but with a slower swing speed. Right click to aim, left click to fire. You're unable to reload it as you lack the equipment to do so.
if i missed something tell me hehe
added the weakness and also the fact it can't kill you by kicking you
the heat weakness would simply slow it down, not kill it
- Does the soldier drop ammunition for the musket?
- Left click is the scan button
isn't right click the scan?
you can just not let someone scan while holding the musket
also no he doesn't drop ammo, you can't reload the musket
Hm hm hm
it's the trade off for a highly precise one shot tool lmao
I feel like the musket doing damage equal to shovel would not be an issue
+range shovel with a more precise attack
plus its main functionality was always to be a melee weapon, it was just suggested to be a ranged weapon later on and i liked the idea
you mean for the spear functionality?
Yeah
i feel like it could power creep the shovel
Shovel is accessible
and i really don't want it to lmao
You can't power creep something when it's hard to get and lost forever if you lose it
well, ye, but this just outdoes it in every single way and isn't held back by ammo or nothing, i just feel like it shouldn't do the exact same amount as a shovel
hrmm
Like, it's earned
good point
shotguns power creep shovels by that metric
Because you get like 3-4 shots and you can usually use one of those to kill another nut
i feel like I'd be happy with it having a slightly lower damage output than the shovel
Yeah just a lower swing speed
yeah that sounds good
Have each hit deal 1 shovel damage for mental math but make its swing per second a weeee bit slower
gotta not have a termina case of skill issue though
but yea
Same with the musket
makes sense yeah
Overconfidence is a slow and insidious killer
yerr
As for the bullet though
Could use Q to set the fuse and so your next left click shoots
Which would have a sound and visual queue
And that same sound and visual would be seen on the soldier himself
The tsssss of the black powder fuse sizzling and the visual of it sparkling
that stacked on top of the aim > fire?
or would it just be fuse > fire?
Tbf I am going to college for stuff like this
Tin Turret: A walking turret with behaviors similar to that of the nutcracker, except for its scanning feature. They lack the scanning phase that Nutcrackers have, where they pause and look around. Tin Turrets are extremely tough and will take a lot to take down (7 hits), however they lack a melee attack, so they're not hard to ambush.
Tin Turrets will patrol around the whole interior map in search of intruders to dispatch. Their walking speed's a bit slower than the Nutcracker's, but it ramps up when spotting a threat, rapidly firing away as they chase it.
Tin Turrets can be defeated in two ways:
- Gun death; by killing them from the front (gun side) you'll be able to get a controllable version of its gatling gun, which is activated through a cranking mechanism that uses up stamina. The ammo reserve is endless but the spread of the bullets becomes more scattered as you fire it. Eventually, after firing it too much you may need to give it a rest, as it may overheat and explode. The cranking mechanism uses up the player's stamina.
- Pilot death: By killing the body (killing it from the back) you may obtain the auto-firing version of the gatling gun. Operating almost exactly like a turret does, but also targetting hostile entities. It is esentially just a handheld turret that you're unable to control yourself.
Both of these guns are two handers, take a few seconds to start aiming and weigh significantly more than the shotgun does. They also may overheat after continuous usage, which causes big Boom BOOM CRASH GAHHHKGK.
oh word?? for game design?
Masa did this kind of stuff as a hobby for 14 years now.
Making up dumb fictional ideas that is
:D
ngl i think it might be my first time doing something like this lmao
closest thing to this was modifying pokemon's types and movesets usin hackrom tools lmao
Game development as a whole but yeah
that makes a lot of sense
And I have a lot of history in the darkest dungeon modding community
you always bring in the best advice lmao
be humble challenge (IMPOSSIBLE)
Oh lol. Yeah no Masa always made like, game ideas in the background as a hobby, though Masa is also a RPer (Co-Op interactive storywriting like Fallout, not the thing everyone believes RP is)
So its YOUR fault we have all that thicness in Darkest Dungeon!!
oo
yeah you seem to have a lot of experience too lmao
In some cases yes but I'm not the main contributor to that lol
May not have a degree or papers to prove it officially, but if Masa hears its good then it must be good for what Masa's trying to achieve in the moment!
Fair 🤣
The rotary gun having a misfire doesn't really make sense to me
Its all for fun too though tbh. Making up shit and letting Masa's imagination go kinda wild with making concepts helps go through the day a bit better, especially knowing when the ideas are appreciated
also just asking, is there anything in the wax and tin designs y'all think i should tweak? or do they work just fine?
Aight so to sum up
oh nah it's cuz it has turret logic
Masa will get back to you on that one, doing something irl
thought it'd be a bit fun if you had to be careful around it
So, is it a turret then?
I thought it was hand cranked
fuck my wires crossed
cuz like.... my original idea was for tin to just be a walking turret enemy, fairly simple, doesn't drop anything etc etc
Mechanically that is still the case really
but then the gatling gun idea was brought up and now i worked it into the enemy
but I don't know if it should be fire only when an entity is in line of sight or when cranked
Having it literally be a laser sight that you can't choose to fire and it purely uses turret logic WOULD be pretty funny
cuz i love the crank mechanic i came up with, buut it'd be interesting if you basically just had a handheld turret that works EXACTLY like a turret does, delay before shooting and only firing when aimed at something for a few seconds type deal
automated n all
THAT'S WHAT MY IDEA WAS YESS
it's veeery risky but hilarious to use
the crank mechanic's fun and interesting but the laser sights just way funnier
Aslong as it also targets players still, so that it stays interactive in a way.
i feel like it should be though
That would be the idea yes
yee
Mind you that does mean that some maps won't let you carry it into the building without making a ladder ramp
(this is ok)
like you can rain bullets on a mf but you can also just. kill your friend by accident
Because <x> automated = no manual gameplay = no interaction; tower defense
true true
none of the endgame ones though
Not really an issue when "Tower defense" isn't LC's win condition
Titan
and tin turret's a pretty endgame dude imo
Main has a ladder
btw did you guys know the nutcracker has like, a 1 weight chance on experimentation?
I'm thinking I could have a 1 chance for tin turret on vow and a 1 chance for wax on assurance or smth
Masa's point moreso was that we dont wanna play Tower Defense ofc cause like, Lethal Company is very heavily reliant on interaction
you mean for the fact that while placed down it can still shoot?
Slow on typing rn cuz cold and phone (newsflash masa sucks at typing on phone)
That and just holding onto it yuh
i feel like it's more of a hazard to players than to entities though, cuz entities move a ton
well i mean if you hold onto it it's just another gun, just kind of harder to fire
it's using the environment to your advantage more than anything
which is 100% the point of most of the monsters i come up with
Oh ok so we're saying the turret can be set down and act as a stationary turret then
or. maybe 80%
it's an idea, don't know if i should let that be a thing
it might be too good
get some gloves 🔥
I'm iffy on it
Automated turret while holding is iffy but funny
i really don't see it being too good for anything
Manual firing is neuron activation
it's just another hazard to using the gatling
Got a cat cape with pouch-like gloves attached to them c':
(which i like, like imagine yelling at your friend cuz they left the gatling JUST in front of the fire exit and you got shot by it)
Which way Western man? Funny auto gun or chad stamina based hand crank?
i hate gun discussion i hate gun discussion
stamina based handcrank is so good but.. but the scuffed ass auto fire's sooo ghhhhggggggg
Hear masa out
Hear Masa out 🗣️
a hand crank that activates auto aim
We typing rn
I'M HEARIN YA!! spit your shit indeed
(we slow with typin)
I mean I guess but you lose the silly factor if it can't fire without your permission imo
(I'm not serious on this btw it would just make autofire not be autofire)
So remember how Lethal Weapon's design wise has two parasites instead of one? One controlling the gun, one controlling the automaton? What if, depending on which one you kill, you get a variant of the gatling gun?
Don't make sense? Why is it like that? Well hear hear!
So when you kill the automaton, you are left with the gunner. Though perhaps the parasite decides to retreat inside of the gun. This makes it so that while the parasite is inside, the gatling gun is out of your control. The parasite has authority over anything it does. Being that you are now the new 'Automaton', it strives to still survive and shoots ANYTHING in its sight instead of just human intruders.
Now if you kill thr gun first though? The gatling gun drops, and is now up for you to take and gaun authority over. But there is one more problem: the Automaton is there, and unlike their well, now dead friend, this parasite doesn't retreat. This one will take revenge.
Fight or bait the now melee ridden automaton (that is likely trying to also grab the gun) and take the gun.. Now you have a manually firing gatling gun!
I'm not sure you'd be able to distinguish them as two hitboxes
You could, likely. Think LittleCompany did it?
Though the Automaton and Gun would likely be two separate entities (which makes sense since theyre both inhabiting different objects)
Toilhead also did it Masa believes. Attaching a entity onto another entity that is.
All 3 units only identify players by movement in the same way
Nutcracker
- shotgun
- marches then scans
- stops while aiming
- reloads after every 2 shots
- 5 HP
- MEGA nutshot
Wax Soldier
- Musket + bayonet
- Also marches then scans
- stops to take aim, fires single shot and then charges
- will only reload once it has lost track of all targets
- 8 HP but can be "melted", causes it to be exposed and take double damage
- no nutshot but is armed with the bayonet
Tin Man
- Walks around with a turret thing
- Waddles around, probably constantly slowly rotating the upper half of its body separate from its legs/movement direction
- attack pattern is completely identical to regular turrets (noise, aim, wait, unload)
- Does not need to reload but can "overheat" which sends it into a defensive fleeing state to cool off
- 10 HP, big heavy boi
- no melee attacks whatsoever and is completely exposed while overheated
so basically if you kill it from behind you get the auto firing one and if you kill it from the front you get the Gatling?
Yes!
Smack his lil booty
sounds like an interesting concept honestly
His gun and body would have separate healthbars and killing the gun does not kill the body
Yup
Strangles then nut kicks you against the wall
fuuuck yeahh
you got it all down right there
Booty blasted
Ye olde 70's shoe up your ass
though tin torret pursues the target like a little psycho while firing
that's what tells him apart from a normal turret
Villain laughter while firing
i imagine not for long though, cuz of the overheating and such that you suggested
overheatings actually a cool idea though
means you can trick him into overheating by constantly aggroing him
then when he's vulnerable ambush his ass and beat him up
Rust turret baiting be like
LMAO oh my god he tries to fisty cuffs you
Masa would summarize too but phone
Cba
Though like uhhh two entities, two attacks
he's a just a tad bit insane
Family guy that one scene where peter says penis and the fisticuff guy faints
Also uhhh
Attack from the back was imagined as like a mini jeb attack
Just as like a 'back off from my back' defense mechanism
I will say that this could very easily be overly oppressive
That's a "must be pressure tested heavily" type beast
You're the only person I've heard say lethal weapon
I think Tin Man would be the most suitable name
People didnt object
The thing he's actually holding is the tin turret
Okay actually
Together they are Tintin
Since they're old school villains
Tin & Cranky
(Otherwise known as the Tin Man & the Tin Turret or TinTin)
And together
They are the Lethal Weapon
Boom
Explosion.wav
updated the boy with the new ideas
VineBoom1Hour.mp4
LMAO
silly ass super hero names
fair enough, yeh
like, I want him to be a bit more aggressive than wax
so maybe he could pursue for juuust a little bit, not for too long
Like, the fact that tintin can reposition already makes him wayyyy more aggressive than turrets
I'll have to think sbout that extensively :P
Even if he stops completely while shooting
Villainous villainy, there be villains devilishly delightful and on the loose good chapped sir and/or fine madam!
internal as in not final?
tin turret's just really fun to say ngl
Internal as in
Bracken (Flowerman)
Neither of those are internal
i think Tin Turret (Tinman) works pretty well
like, if you mean a name used for coding purposes
tinman would be pretty easy to type out
Theyre teo entities tho so
Internal means "the name used in the code" 100% of the time
also lethal weapon seems like if minecraft added a mob called "mike craft" to the game
Tin (Tinman)
Cranky (TinTurret)
And if needed to be grouped
Lethal Weapon (TinTin)
tin turret just isn't proactive enough for me to say that lethal weapon fits his role correctly
Well they are a Lethal Weapon!
titlecard
LOL
but yeah i think lethal weapon could be like, a terminator sort of enemy
tin's more just a weird fucked up security measure
13 reasons why you should name it Lethal Weapon
- Movie reference
- Lethal Company
- They are a weapon
- 10 Headpats you shall get
Tbf when Masa made the og concept's name 'Lethal Weapon' the concept design Masa had in Masa's head was more gritty and in the concept direction of Coilhead & Forge Behemoth
So that does make sense why it reminds you that way
It used to be a bulky terminator/Helldivers Hulk sort of design with fleshy tendrils from the two goofy parasites working together to make this forgotten, rusty machine work as intended as it can be
But Masa never brought that up because your design was really cool too and Masa can still imagine the two parasites working in gimmick and visual design
Your design also had a much bigger chance of fitting in LC's style while Masa's design is TBD in that aspect just like how the Forge Behemoth could still very well end up not fitting in LC
Anyways sleepy time byeeeee

Anyway
There's still no 3D models for any of these so
Not much to be done with what we have at this point
I'll sort that out at some point
ive made like a handful of models and like to think im decent at it but idk if i could make one like well optimized or good enough to like be put in a actual game lol
also i have no idea how to like make textures lol
oh i can work on textures honestly
bro a lil cutie patootie
lineart finished woo
will get on the side view + palette after lunch
oh wait LMAO i forgot to draw the musket
eh will do that later
if ur makin a reference for a model it might be a good idea to like draw him in a t pose
rrright
forgot about that LMAO
got lost in the sauce of drawing him
won't be too hard to make him tpose though, so i'll get on that
there ya go
This is wax?
yeah that's wax
posted his design in #artwork a while ago
once i add the color the waxiness is gonna show a ton more lmao, can't rlly do a wax texture with no color
What a fella
Maybe you could like, put lines around the eyes or the looking eye so it makes sense when it 'opens up' and shows the eye staring to aim? :3
^wO
When he's in his melted state do you think he'd look kinda like a Terminator?
And move faster?
Yeah. There was a reference somewhere Monty drew
Though the concept was that it made them slower instead Masa thinks?
#1212451384021221457 message
yeah the idea was near the fireplace in the mansion he would start to melt and move slower
I'd assumed being melted made him more vulnerable to damage
i imagine itd do that too maybe
Yeah it was like a string of debuffs or something
Tbh though, Masa feels like zapping the Wax Soldier could also prompt this. Like, instead of stunning it, the heat of the electricity cooks it instead
Would be a cool scare factor of finding out that not only does it not stun it, it also reveals its true form in a very uneasy way.
However, wax is not conductive so maybe he's resistant to being zapped until he's melted
Yeh
Like zapping wax form would just barely slow it down
It'd just put him in his slow terminator phase
Again
Idk if Monty is committing to melted being slow
I don't remember that being mentioned
Masa vaguely does
But either way, would also be cool if it speeds up or stays the same speed
All 3 paths of development in that part would be viable. Either Wax Soldier functions faster or slower without its wax shell
yeah definitely! a skeleton lives inside wax so he'd definitely look very terminator-like
i was thinking the melted form would make it move slower
move slower and attack slower, but i could make it so it moves faster but attacks slower
that too yeah
might be too much though
good thinking
i was thinking it couldnt be stunned but you could trigger the melting through zapping it
ye that was my main intent with the melted form
though we can tweak it
there's 2 things you can change abt it
See, Masa has a memory! It works.. sort of..!
if it is slower or faster while molten and if it is slower or faster while attacking in the molten state
i'm 100% on it being more susceptible to physical attacks while melted
No bonus damage from shotguns because skeletons are hard to hit with a smattering of pellets?
Maybe its only slower when 'melting' but after that it becomes faster?
The "transition" animation could probably act as a stun yeah
Yuh, exactly
Roars in a horrific way as his soundbox gets fucked up
Like
Pre-melt, funny enthusiastic guy, lovely lil man
Post-melt, Chucky doll-esque horror
Faster, more ruthless, more careless, takes more damage
Happy voice goes to distorted radio box and teeth chattering?
Maybe the chase music also gets distorted, or somehow sped up in a more low tune. Or maybe for some reason the uhh.. dunno, the beat goes fucky and turns into a amen break LMAO
make him play breakcore hell yeah
Bro attains Omega Flowey status after melting
LOL
You know what Masa just realized? Masa never wrote down those variants Masa had in mind
For the Jester and possibly the third Nutcracker variant
The breakcore would have to be synced to his footsteps
Every break in the rhythm makes him stop abruptly
When he stops to shoot and/or charge is when the beat breaks
that sounds better, just making him more dangerous in exchange for being weaker
Could be that being melted means he can't shoot ever again?
So he becomes melee only
Not that the gun is damaged but rather he just can't pull the trigger anymore or purely doesn't care too because he wants to gut you
fingers melted to the trigger ithink
Visitanos En Facebook http://www.facebook.com/Mundodebandas
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Musica, Arte Y Expresion Marching Band Mundo De Bandas Colombia 2013
this but sped up to 1.75x
MANLY
- Patrols an area with a predetermined unchanging route
- Occasionally stops to scan the area quickly
- Upon detecting an employee, Stand and Fire a perfectly accurate musket shot, indicated by the sound of a sizzling fuse before the gunshot
- Soldier is now Aggro'd and will not reload until aggro ends
- Aggro'd soldier feverishly hunts down employees, walking around where they'd last been seen
- Will use a 90 damage bayonet charge upon spotting employees, if the charge is dodged he will resort to 40 damage stabs
MOLTEN
- Upon being heated, Soldier melts into Terminator form. This "stuns" the soldier as he recoils in distorted horror
- Movement speed UP
- Permanently stuck in Aggro state and can no longer shoot
- Receives double damage from melee combat
- Attack animations telegraph sooner, are jerkier and less smooth, making them easier to dodge
- Audio profile is fucked up and damaged now
That was bizarre
"manly"
minor typo your entire post is ruined
wait
im stupid
nvm its so over for me laugh at me
anyways i WILL be reading up on the nutcracker concepts when I get time and there may be doodles based on any rough references available because this is happening at the same time my hyperfix is hyperfixating more
HEEHAW
Actually, 0:49 at 1.5x is a pretty intense drum loop
Disc Jockey (Mainevent)
Jester Variant
A Jester variant of a blue Boombox ontop of a cubic table with a disc playing in the middle. Remains stationary whilst playing one of 5 tracks from the Boombox, and has a constantly running countdown of its phase intervals.
Every 1 in game hour (starting the ocuntdown when a player is in the interior), the Disc Jockey plays one of the 5 Boombox songs which can be heard faintly through the interior. After 5 minutes however, the 'DJ' starts to activate and improvise a set of 8 songs, each song becoming more and more aggressive. With each song played per minute, the Disc Jockey starts to chase someone of random target (changes target while still playing the same song if target dies early), and depending on the track in the 'album', the Disc Jockey's speed, form and a increasing 'tremble' in the interior starts to occur.
The Disc Jockey usually has a set target while chasing, however their targeting can be manipulated with the power of wielding a boombox yourself. Someone with a active boombox (in the area the DJ is at) always has top priority, and it will randomly choose between only the multiple active boomboxes. There is a catch however, as your boombox seems to be in control by the DJ's frequency. While passive track 1-5 can be manipulated by you to determine what DJ plays in its own speakers (which could disorientate you or your teammates with counting down to its aggressive state), the DJ manipulates your boombox when its improvising, meaning you cannot turn it off, and with the boombox blasting in your ear, you cannot determine how close the DJ is.
You can place down the boombox to bait the DJ, however once the DJ finds the boombox, the item will be destroyed, and another target will immediately be chosen afterwards.
Once its at improv track 8, anyone inside of the interior will be damaged overtime by 5 damage per second due to the trembles being too much to bear.
nuuuuuuh
The second one didnt go through
Masa has a 'phase list' for this to show its stat increases and stuff per track
But basically, it has a list of 13 tracks, in which 5 are passive tracks, and 8 are improv tracks. During passive its passive, during improv it becomes aggro'd
Each track plays for 1 minute long
Except Track 8, which will play for 2 minutes
The whole ordeal of the Disc Jockey summarized is that once it is active it becomes a 'dance of death' that needs to be 'choreographed' properly in order to not get caught by the DJ. Which is all done via your own tactics. Will you take the chase completely, will you bring 4 boomboxes and manipulate its chase targeting, or will you go as deep into the dungeon as possible to delay the inevitable, in hopes for finding a fire exit?
And as for the tracks themselves, Masa thought that maybe the improv tracks could be custom made by audio artists willing to make tracks for it, and to have this 'amalgamation of tracks' playing throughout the match, which would of course, like DJ Music Man, build up tension more and more.
The spawn rate of the DJ would likely be half the spawn% of the Jester just so that high tier moons isn't a constant match centered around the DJ, which would likely be a grand threat.
Oh, and for bonus information:
- Whenever the DJ is active and you are outside, you can go to the Main Entrance or Fire Exit and if you listen closely near the door, you can hear its music faintly at the door its closest to. This is to help determining its range, but also its phase incase you lost track of it.
- The boombox will ALWAYS play its improv music when the DJ is active, and could maybe play modded music too, syncing it up with 'channel 1-5' or syncs up with any forced modded track during its passive phase.
- The DJ will return to its spawn location if no one is around in the interior, however it will continue its music which you would be able to hear at the door, or from your boombox. Though know that at its last track, it will come outside.
https://www.youtube.com/watch?v=HjSiq0Q6SsU
Tmw the final track plays
New jester variant in a nutshell during the final hours
Answered that in the bonus information!
idea sounds
overwhelming
like it would completely change the dynamic of an entire day to revolve around itself
with the Jester you mostly ignore it but it has to live in the back of your mind
this DJ sounds like you'd have to completely pay attention to it
That's why it should be a low% chance to spawn, lower than the Jester just so that it doesn't appear as much. And tbf, vanilla enemies can make the entire day revolve around themselves too with how impactful they can be. Its stillthe 'gimmick' of the day essentially. Just the DJ makes itself very apparent and in the foreground, like how well, a concert would.
What could maybe be done is that the passive songs could be a different length each day, where maybe one day you have the entire day devoted to the DJ, and another day where it only procures its improv at like, 4PM or 6PM instead so it never reaches the wild phases at that day
vanilla enemies can make the entire day revolve around themselves too
which ones
Bracken, Coilhead, Jester, Little Girl
Jester can be mostly ignored
Little Girl you literally beat by ignoring
just don't engage with her
Bracken's a lil BITCH
lil punkass
Coilheads can be troublesome yeah but they're bad with doors which helps
It changes up your gameplay though in that day. Once you know they are around, you play differently.
sure but that's a far step from "Big freakin' boombox that fills the entire dungeon with constant music and a global death timer"
You're not going to look around a lot when the girl is around, youre going to play more safely around the doors when there is a jester, you well.. babysit a coilhead when its coiling time and youre CONSTANTLY looking around when there's a Bracken. Yo uare actively working on their gimmick and counters.
Well yes, the DJ is making its presence very known. Its not a stealth creature like the others. But that's so that people can keep it in mind, and also because music is well, its main theme
Hearing the music in the distance, knowing it can change track and turn you into the target can be very anxiety inducing, which is well, the point of its horrors ofc
You know its there, you know it can improv at any moment, you know that you can be the target at any moment. And just like the Bracken, Jester & the Little Girl, its going to affect how carefully you play, and where your attention diverts to, which in turn can make the Bracken's life easier because well, you're focusing on hearing, not looking. :D
This creature could also be a nice opportunity for people who like to make music tracks work on this as well. :D
kinda like flowery bracken's time concept
or the cult's reverse flowery bracken time gimmick
just finished working out and it started raining : ) ) )
Dropped new variant™️
now i gotta wait for someone to pick me up ☠️☠️
cuz my dumb ass forgot to bring an umbrella
FINALLY, I AM HOMNEE
yeee
This is so sad, Masa lost the chart for the tremble,speed & form phases
Thanks automod >:C
just finished showering, i'll check the thread in a bit
btw tilted you got wax's behavior kinda mixed up
it doesn't actually patrol, it's just sort of like a haunted armor type enemy that stands in one spot and activates when walked by, pursuing whoever activated it and doing the stuff that we all know it can do
this is really testing my reading comprehension
i'm sorry ive had to reread every sentence like three times now
When DJ spawns and someone is in the interior, DJ starts playing boombox songs
Then at some point DJ starts playing improvised songs, which means it becomes aggressive and chases targets
so it's just a jester with different tunes?
I dont like this bc its too scary
ITs a horror game 😭
THen its doing its job
im jk but its a really good idea
Yes and no. Once it starts improvising, it basically gets stronger per track
the experiences with it would be perfect
Yuss
Masa had a whole dang chart for the stats per track but its gone so Masa has to re-write it (automod auto-cancelled the chart post)
it should start off with calmer music and the more aggresive it gets it plays more aggresive bass filled music
doesn't the jester already get stronger as time goes on?
That's the idea yeah!
like, it gets faster with time
i do want a monster that plays more creepy music though
its very slow but anxiety inducing
possibly a music box jester?
Its meant to be a Jester that doesn't just chase you out of the interior once its active and dangerous, which you can pay attention to by listening to the music intensity
Thats a normal yesterday 😭
YESTERDAY?
WAT
SINCE WHEN
HUHHH MASA NEVER TYPED THIS, WHO TURNED ON AUTOCORRECT
i mean one of those ones that like pop out with a ballerina and play that slow creepy music
it seems like an enemy you'd encounter one and be like "ah well i guess the day's over, gotta play around it the whooole round now
cuz with the jester atleast you can have it reset and have another shot at looting stuff insid
e
with this guy you're just kinda fucked
you can deal with it but you have to play around for the rest of the day
how would you prevent it from getting you? is there any way to deal with it?
i couldnt get to those cuz i was already confused by the enemy's behavior summary asoidjisoa
sorry
i'll check those rq
Masa was simplifying the description yes 😭 so the detailed explanations are not said ye
there is someone making a dubstep gun mod, thought that could be fitting for a counter
ye i feel like djs could have a 20% chance to replace a jester upon calling for one to spawn
Ehhh, mod dependant is a nah, but maybe if it acts like a boombox
maybe you could use a zap gun to shut it down for a while?
longer than a normal stun would on another monster?
well, yeah
but the most invasive one's the coil head
the other ones you can deal with pretty easily and are safe from when you go outside (except the ghost girl)
Nah. Masa feels like the boombox counter would be sufficient tbh
this one goes outside, no?
At the last hours yeah
it just feels too intrusive upon everything else
so the boombox distracts it or what
So basically when the 'midnight leave' warning is made
cuz the way to deal with it is distracting it with boomboxes, right?
Yeah. The DJ has high priority to chase boomboxes.
ok i do like that it comes out late like that
no other enemy requires a bought item to avoid
if boombox makes sound could also distract dogs(maybe make it be scared of dogs? kinda like creepers are scared of cats in minecraft)
so it gets rid of both
so i feel like if you're out of money on a lategame moon you're just kind of fucked
gives players more of a rush to get off the planet
Nah, its not scared of anything. The reason why it chases boomboxes is because its frequency is connected with it, so surely that's where its music crowd is at.
also i feel like uuh, this ain't really fauna or flora anymore either, and it doesn't really interact with anything from the environment other than your own bought items
it's just sort of an intrusive mechanic that's a step higher on the danger scale from a normal jester
which can work, i'm just not bought on this one ngl
sorry sorry
we can connect it to something that makes loud noises or electricity?
Its okay, just frustrating
Lorewise Masa would've thought that its a mass of 'veins' that seeks out absurd frequencies identical to music to feed and survive off of, so that the veins can 'pulse' more blood out of itself can grow. This will also explain why the boombox amalgamates and evolves after every certain amount of tracks
Anyways, chart time.
To put it simply, the DJ would essentially have three different aspects that would evolve at certain checkpoints of its 'concert'. Those three things are its speed, the 'bass' or well its frequency (which will only be simulated with trembling so that people dont get earblasted) & its form.
Speed Chart
Note: After every track, the speed RESETS back to Track 1's speed. Witch each track, the 'limit' of how fast the DJ can get is changed. Keep in mind too that target changes after every track.
- Passive 1-5: No movement speed, the DJ is stationary at its spawn point.
- Track 1: Much slower than walking speed
- Track 2: Slightly slower than walking speed
- Track 3: Walking speed
- Track 4: Slightly faster than walking speed
- Track 5: Much faster than walking speed
- Track 6: Slightly slower than running speed
- Track 7: Running speed
- Track 8: Limiter REMOVED.
Tremble Chart
Note: The volume does not increase with the tremble to prevent ears being damaged irl.
- Passive 1-5 & Track 1-2: No tremble
- Track 3-5: slight tremble; interior only
- Track 6-7: moderate tremble; interior only but slight tremble when listening at the doors
- Track 8: Heavy trembling inside, and trembling outside. Anyone inside will take 5 damage per 3 seconds and become deafened from the trembling destroying their ears (in game)
wtf..
ITs not even over the non-nitro limit of characters
Why is it blocked
Guess Mas will try sending it again but without bullet points???
Forms Chart
Passive: Its just a boombox standing ontop of a DJ table.
Track 1-2: The DJ table has decided to morph its 'legs' to move and walk around. The boombox, when approaching close enough will open wide and eat someone. Makes a bass boost when chomping down, distorting the music slightly.
Track 3-5: The DJ has amalgamated its metals to resemble a short legged, long armed beast, pulsating, glowing veins twirling around the twisted materials. The DJ table acts as a body, and the boombox as its head. Slumps its arms around.
Track 6-7: The DJ amalgamated more, growing in size, having more veins and hunching down. A fleshy ribcage is now seen poking out of the DJ table.
Track 8: A red, meaty skull 'hatches' from the boombox, the two sides of the boombox arching around the skull like a headset. The creature goes outside, and starts growing bigger and bigger until it reaches twice the size of the Forest Keeper.
Wowwwww
🙄
@fathom spire There you go.
Hopefully this gives a proper vision of what the DJ actually is
Or what it actually does
i think sometimes some words are blocked by auto mod
lmao
so stupid lmao
The small dots were obviously derogatory
How dare you put a period before the text and NOT after! You heccin
- !!!
LMAO
ok i love all of these visual concepts
i just think there should be a way to deal with it that doesn't involve boomboxes
Bros' a transformer but he's a bit rusty so it takes a while
like boomboxes can be used
i just think there should a cheaper, less effective method to dealing with it
You can run. :D
maybe you can change the target by screaming a ton?
since you said it feeds on high frequencies
no im being serious here lmao
if the only way to deal with a one shot enemy is to buy an item that's just bad
Masa is too. The fact that you can hear it spawn and the fact its stationary gives you more than enough time to prepare, basically.
yeah but... you can only deal with it with a boombox
and it's not like you can sneak past it or anything
it's just this huge presence that takes over the game
it's more like a survival horror enemy
there should be some way to not have it ruin the round
You can also spread out, move away from the area, leave the interior once its close enough to you so its forced to target someone else, turn on a boombox when its about to get someone to just about chase them away from someone else, put a boombox down somewhere so it moves away from everyone in general for maybe 1 to 3 tracks
It doesnt teleport to you you know?
again, it just takes over the round i think
Which isn't really bad but..
you can do all of this, but how often will you be able to perfectly coordinate something like this
it just seems like a lot to deal with
Well how many times can you coordinate that there's dogs outside or a jester still active inside 😭
we're talking about it like it'd be the only monster inside but we all know this guy can also be set off while there's other shit
It really isn't as oppressive as you might think. Like, every minute it resets its speed (as the note said) so its not constantly on that speed level)
you can signal transmiter that those things are out there, no?
i just feel like it shapes all of the round by just existing
And then it changes target. So if its really about to kill you but then changes track, it basically goes away to someone else and leaves you alone unless you become the new target somehow
wait wait
You need to buy a signal transmitter first
didnt it increase in speed every minute?
Note: After every track, the speed RESETS back to Track 1's speed. Witch each track, the 'limit' of how fast the DJ can get is changed. Keep in mind too that target changes after every track.
THE NOTE MONTY
😭
yeah but the signal transmiter's a permanent ship upgrade that lasts until you fail a quota
and has a looot of other applications other than just diverting a single enemy
The boombox also doesnt have to be sacrificed everytime
it's not a battery charged item that gets eaten by the entity in question
i just think this is a lot to deal with
like again we have to think about the fact that there might be other shit in there that's already making people's lives a living hell lmao
i just think that we could tone it down a bit
maybe make it susceptible to stun grenades or zap-gunnable
but it can't function under jester logic
it's too overwhelming of an enemy to deal with, even with speed resets
like if it's far away it's not gonna make that much of a difference if the speed resets or not, by the time it's near it'll already be fast as hell if it's late into the day
Oh that makes him a lot less threatening
Fine, have it be stunned by stun grenades & zap guns but know that 2 stun grenades is the equivalent of paying for one boombox, which makes this argument still very redundant
Youre still using something you paid for and are holding onto
masa, my point is that the boombox's only purpose would be to distract this one single enemy
by endgame you already have a few stuns at hand
sure, you can use it for dogs but you gotta set it up really close to them for it to even work most of the time
Why is it a bad thing that a boombox gets another purpose? Its a vanilla item that already exists. The stun grenade already has 1000 purposes pretty much
i don't think it's bad that the boombox gets another purpose lmao
i just think there should be a cheaper alternative to dealing with it
Which is a boombox!
A stun grenade or a zap gun is not cheap
And you can run and coordinate, which is free
ITs not unstoppable
having a one shot enemy that autofocuses on employees no matter how far away they are, never turns off and is always a threat no matter where they are cuz they're always increasing in threat level is just a tad bit overwhelming if you don't have multiple ways to keep it at bay
but you already have them by the time you reach endgame
like it's not common for a crew to carry multiple boomboxes
but it's common to have 2 or 3 stuns lying around, cuz they're far more versatile
Well now it is because they have this mod and know the dangers
MEtas change
If we wanna talk about crews and optimizing high quotas
you're missing the point, i feel
Changing gameplay loop isnt bad
i dont dislike the boombox method, i just think it's a bad idea to have it be the only way to deal with an enemy
the entity already defines an entire round, it's exactly what was wrong with flowery bracken
Thats if it spawns at the start of the round
for this boombox guy you need multiple ways to keep it at bay, so the play isn't to just leave once it gets to level 5 or smth
IF it spawns at the start of a round then yeah, you're pretty much dealing with the DJ. But the same goes with the Jester, since youre pretty much playing chicken with the door the entire match
you know what i mean though, once it shows up it's like "welp time to go!"
the thing is the jester has a windup time, it resets every time it's left alone and has to reach you to even activate again
ITs not as much of a 'welp time to go' as the coilhead or jester though
Did y'all forget that boombox pacifies Hygroderes?
i did
again, those wander around and do other shit while you're gone
this guy will just auto home on you
Jester doesn't even make you leave the moon lol
yeah but the hydrodere doesn't eat the item when near it
You just give him some "me-time"
i just feel it's too strong, and needs multiple ways to deal with it
Then it turns it off and doesnt eat it, how is that?
I just saw a lot of "finally the boombox has a purpose" language is all
i feel like an a-hole now cuz we've been arguing about this for so long, i really don't like shutting down someone's ideas but it's just too strong and overwhelming of a presence man
Masa was more voicing the fact that giving the boombox more purposes feels much more fun than revolving back to Zap guns & stun grenades
Anyway Masa I don't like the idea, it doesn't sound like a fun entity to play with
like i LOVE the idea but pleaase we just need more ways to deal with it
Hm.
i think it can be fun to have a looming presence, i just think it's too hard to deal with
Well then its not your idea. But one day itll be around.
thing is the stun would just stop it in its tracks for like, a little bit
And Masa will damn well show that its not the Fiend 2.0
I think in order for the entity to be fun it would require a LOT of changes and no longer be quite what Masa originally concepted
it wouldnt redirect it to another spot
same with the zap gun
even if we had the speed reset upon stun it wouldn't be as good as a boombox
which still gives the boombox the #1 spot as a way to deal with this guy
And that's fine but like, the argument of a boombox being too expensive while tossing two stun grenades is just as expensive rubs Masa the wrong way. Its a bad argument.
still, even if it's not expensive you have to buy them once you see the dj pop up
cuz at most you'll have one, imo
Also the fact that the boombox is treated as only effective when placed down and crushed (and the only way to use it against the DJ) also rubs Masa the wrong way, when Masa HAS specified in past text that you can turn it on and hold onto it to make you the new target, possibly saving someone else from being eaten by the Disc Jockey.
and if it DOES show up late you'll have to fetch something from the delivery ship which alerts dogs around you
so you're just in a very unfair scenario where even getting the tools to deal with it is hard
like, yeah, if you anticipate it you'll be fine
but there's a lot of other shit to anticipate, is all im saying
You can most likely deal with it without having to use tools. You just need to know when to exit the interior because obviously its too much heat (like coilheads, Jesters, Ghost Girls & Brackens)
so you could use the other available options for the time, and then use the more specific tool once you're acquainted with it
Honestly when I hear "music based enemy" what I imagine in my mind is like, use the dance emote
There's literally a dance button
You always have a dance
maybe if it sees you dance it could redirect to someone else, but once you stop it would choose the nearest target
which if you didn't dance for long enough would have it come STRAIGHT back to you
Several enemies already chase
so it's the definition of an easily accessible tool that does not work well at all in the long run
well, most enemies have a chasing mechanic
it's just that you need to give people tools to keep them at bay
Which, smart thinking is a great tool
if the jester never turned off while inside the facility it'd just be unfun
what about solo players though?
you can't coordinate by yourself
and if the other people are already dead it is almost impossible to keep this guy away
Solo players would know that the DJ spawned at that area, and will go back to that area if no one is inside of the interior because its not a enemy that wanders.
wait, if it doesn't wander can it just camp fire exits and main entrances?
oh you mean the dj goes back to that area
It goes back to its spawn area.
that's much more manageable, yes
does it keep progressing through its music while at its spawn area?
MAsa gets the feeling yo uguys have not looked through al lthe details that Masa provided for this creature. Because Masa provided a lot of how-to-deal-withs for the DJ.
Yes it will. It is still time based, but outside you are safe and you can discuss with the others quickly what to do. Do you knwo the spawn point? Stay as far away as possible. If far away as possible is already looted, then you could have someone bait them towards them because if they join the interior, they become the target, which doesnt change unless its a new track, in which it switches targets.
Maybe you added too many details
it was a rhetorical question sorry
Well Masa is atleast hoping that details are being read through..
i know it progresses, and that's the problem if a player is solo
i understood most of it though
Most enemies can probably be summed up innnnn maybe 6 bullet points at most?
i just, again, think it needs multiple ways of being dealt with otherwise it'll literally just be annoying to play around
I felt like I did too but Masa told both of us that we misunderstood parts
- It spawns passively until 'winded up'
- It progresses power per track
- You can hear the music globally
- It switches target either every start of the track or when someone forces a switch with a boombox
How does it kill you
It chomps you
It was a half flavor question so "chomps" is about exactly what I needed
and then on phase... 8? i think? it deals damage every 5 seconds while you're inside because of the sound
The forms chart indicates that the boombox is its head.
yer
Also, Masa should probably mention that you are safe inside of the ship because it grows in ridiculous size.
(At the final track)
It would likely also reset its speed everytime its de-aggro'd
But it does come outside past 10pm right
Yes. At the last two hours it comes outside and becomes this increasing monstrosity
Unless you have Lethal Escape
Lethal Escape does what again?
IT allows creatures inside to go outside
To each their own.
also another thing is that while you could coordinate with your team and spread out, you wouldn't know what every hallway and every room in the interior holds, you'd get lost easily and just get killed by it cuz you got cornered.
mind you, the jester also does this, but when there's no one else inside it turns off and wanders around, giving you a chance to keep looting while it is deactivated.
if the dj does not turn off inside ever and just returns to its position ready to strike whenever someone walks in again, you'll just be stuck in a loop of "ok time to go in" followed by "oh fuck it's near me please tp me" and you just keep doing that, while retrieving no items cuz it'll either get you killed or get you tp'd which means you bring nothing in anyway
i think it's fun, but you need to customize the fuck out of it to keep it not unfun
That mod is really bad for the general design and balance environments of most Enemies
But
It does successfully let monsters go outside which is what some people want
wait wait wait wait
ok i misread when you said it could come outside
i thought it came outside like, during the last 30 seconds or so of the game
or the last few seconds
i didnt think it went outside for like, two whole minutes
each hour is more like 45 seconds iirc
Iirc the whole day is 11 minutes
.
Sooooo.... Grabbing calculator
8-12 is 4 hours, +12 for the rest of the day to midnight
16 hours, 11 minutes
41 seconds
Roughly
Per hour
Well that makes DJ even easier then
No it doesn't, that's still 2 hours