#Biodiversity - Expanding upon LC's fauna and their relationship with their habitats.

1 messages · Page 7 of 1

sly sail
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like me playing mercy over on overwatch, meanwhile someone can play more aggresive with a soldier 76

lil edit: love how i play a shooter and just play the only character that's not really supposed to shoot anyone

cobalt turret
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With 4 Nutcracker types, you'd technically have one different weapon per employee
Nutcracker - Shotgun; Going headfirst into danger to get rid of danger
Wax Soldier - Musket; Keeping yourself safe and distant from danger
Lethal Weapon - Gatling Gun; Put yourself more in danger to ensure other's safety
??? - ???; ???

sly sail
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i like the spear idea

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and spear would be a weapon that cant really heat up, so it would fit the wax soldier more

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muskets can heat a bit when shooting cause of ammo

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cause of how they work

cobalt turret
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Masa honestly keeps calling it a musket because of how the blade looks like a bayonet 😭

fathom spire
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they're the most useful item in combat

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also the zap gun's a thing too

cobalt turret
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True, or the third variant of the Nutcracker is a idea Masa explroed with someone else in another thread

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Which was a haunted armor idea

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Either pure melee, or a projectile based weapon like a crossbow.

A Knight's Living Armor :o

sly sail
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i also believe that a spear also fits a haunted armor a lot

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so this could also mean that in fact wax soldier can have a musket(without bayonetta) and we can also have the spear for haunted armors

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although a haunted armor would fit a medieval interior more than a mansion or facility

fathom spire
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like, he's a prop and then comes alive when someone goes past it

sly sail
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wizard? wasnt it a soldier?

fathom spire
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WIZARD LMAO

cobalt turret
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It can fit the mansion

fathom spire
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why did i say wax wizard

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im so brain rotten

cobalt turret
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A mansion would have antique things laying around, including statues for display

sly sail
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wax wizard be casting fire ball

cobalt turret
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Also a Nutcracker doesnt fit the facility 😭

sly sail
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and melting itself

sly sail
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same with jester

cobalt turret
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They all would mainly spawn on Mansion 😭

sly sail
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i just remembered the painting enemie idea

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what if it was sort of a trap base enemie?

cobalt turret
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Painting enemy?

sly sail
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it spawns like a regular painting scrap, and when you grab it, it switches you

sly sail
cobalt turret
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Oh that

Wasn't that too complicated?

sly sail
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but cause idea wasnt ours, someone suggested a painting too

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"the reflection" or "the painting"

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my messages arent sending

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why

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ok, i believe i got better connection now

sly sail
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but my idea of mirror world was definetly scrapped

fathom spire
fathom spire
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making someone get trapped in a mirror and be replaced by their reflection's not complicated to do

cobalt turret
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Masa can see how boring being trapped can be tho

fathom spire
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alternatively we thought that if having a mirror that has actual reflections is too hard on performance a painting would be pretty fitting

tawny herald
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fr that would cause so much lag adding a whole new interior

fathom spire
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and possibly since you're in a sort of but not dead state you could be just like

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in that spectating state

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thatyou're on after you die

cobalt turret
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Yeah we have a lot of interior+ mods already

Diversity & Backrooms already do something like that, which adds... 3 new trap interiors

sly sail
cobalt turret
tawny herald
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Maybe there’s a black cloud on the mirror pre-trapping and orange when someone’s stuck

sly sail
fathom spire
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also poltegeist already does that so it wouldn't be interesting or needed since you can just install that mod

fathom spire
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i just don't wanna overcomplicate enemies :P

sly sail
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ok

fathom spire
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this concept seems simple and interesting enough tbf

fathom spire
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which wouldn't be that impactful cuz you could just listen for footsteps

sly sail
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does painting automatically make you look up?

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like, you being on the floor and just look directly to the ceiling

fathom spire
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oh yeah that'd be funny

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if that's possible then yeah! most definitely lmao

cobalt turret
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Maybe you could spectate others while trapped but you cant know whats happening around your area while you are spectating

fathom spire
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ooh that's a really interesting idea

cobalt turret
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Let other mods customize how you spectate instead by just making it exactly like you are spectating while dead

fathom spire
cobalt turret
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kachow

fathom spire
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i can see some issues arising from changing how spectating during the painting/mirror phase work

cobalt turret
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Temporary death until 'revived'?

fathom spire
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pretty much

cobalt turret
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Hm, its possible

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Just needs a bunch of manipulating

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Also, are you still doing the 'cult' thing?

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Because if so, we technically have three variant ideas for the Masked

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Painting, Cult & Crow

tawny herald
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weve expanded on the painting, but what about the evil doppelganger that replaces you?

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does it just act like a mimic and are there any signs of it being your replacement?

sly sail
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was about to say suggest a bit of skinwalker thing

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but maybe not

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another think that it could do is say EVERYTHING you are saying while in the painting

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like, its your new body, it says whatever you are saying at the moment

tawny herald
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Maybe it also has visuals that tell your crew "this person is trapped and need help"

sly sail
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the mirror one had a less saturated palette

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maybe we could do a more saturated one for painting

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more pigment

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cause paint

tawny herald
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theres a painting and mirror?

sly sail
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or change the texture to a more paint like one

sly sail
tawny herald
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ohhh

sly sail
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still dont have decided on which to have i think

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but we may surely have the painting over the mirror

tawny herald
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maybe paint splatter on the doppelganger and a more saturated pigment?

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and if its in the painting it would have one red eye

sly sail
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i was thinking more over the body suit having a painted look, like, with spirals, like on that one painting

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cant remember the name

tawny herald
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the player stuck would have no red eyes

sly sail
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i think in spanish it is "la noche estrellada"

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let me see

sly sail
tawny herald
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indeed

sly sail
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i thought of a texture on bodysuit similar to it

tawny herald
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so whats the cult one

sly sail
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and maybe change the greys for purples(pretty dark)

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or more blueish

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as there is not a pure black in pigment

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we dont have such thing

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its just a pretty dark blue/green

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depending on pigment/black used

tawny herald
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blue would be a better choice i think

sly sail
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and that's why you mix colours with complementaries and not just black to darken them

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cause for example, yellow gets pretty dirty

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turns kinda green-ish colour

tawny herald
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yeah purple darkens yellow

sly sail
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purple would darken it without getting it that of a dirty yellow colour

tawny herald
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that color just nasty

sly sail
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yeah, but you can also use it in some cases

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like dark foresty paintings

tawny herald
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it really just depends on what youre using a color on that determines if its a good color or not

sly sail
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yeah

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but you still want to not have that dark of a colour or add much pigments to it

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as in pigment colours it is an additive system, once you get it too dark you cant get it to its original state

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you cant get a white back from a mix of white and yellow for example

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even if you add more white, it will be forever tinted of a yellowish colour

fathom spire
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but i'm not hellbent on it lmao

fathom spire
sly sail
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i thought of it like a mix of a manticoil and masked variant

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but masa also suggested of it being big an humanoid

fathom spire
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i think they could just, like

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act like a normal masked

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but have a different killing animation

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like, something mirror related

sly sail
fathom spire
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LMAO yeah

sly sail
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like, you become a splatter on the ground

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liquid paint

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not blood, just paint

fathom spire
tawny herald
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how would it kill tho

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like what would the animation be

sly sail
sly sail
sly sail
tawny herald
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maybe it holds your shoulders and it just appears youre shrinking and then it just steps over you

sly sail
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so im just more interested of lil crow with mask held in its claws

sly sail
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become a splatter of(for example) blue paint

tawny herald
sly sail
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i dont think it would spit/puke on you

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the overlay would be your own body turning into ink/paint

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inside the suit

tawny herald
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hmmm

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if someone could make you like zoom out into third person and then it holds your shoulders but doesnt spit paint at you and then you just start seeing paint leaking out of the suit and onto your visor then you look like you get soaked up into the paint that would be cool

sly sail
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would suit become paint too?

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maybe suit could be like the dead body

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(also gives the company a look of, dont lose the equipment, you are prescindible)

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and the money they revoke from you is to pay a suit and not a penalty for a death

fathom spire
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im thinking in the case of the painting it could just make you into a painting by touching you like the mask, but you could still save the person that got body swapped

tight moat
fathom spire
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so it's a more forgiving version of the masked

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you could make em more dangerous some other way though

sly sail
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maybe it turns you faster

fathom spire
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like maybe they can run for longer or smth

sly sail
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you still get the body, but you get turned faster

fathom spire
tawny herald
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also what happens when you save the person? does the painted just die?

sly sail
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it would just happen the same as with the masked

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it stops them and gives you an oportunity to kill it

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maybe after killing it the victim(one in the painting) can escape

tawny herald
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yeah probably

sly sail
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maybe painted would also turn into paint after killing it, just like it does to the secondary victims

tawny herald
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so maybe its ai is to run away more? as its goal is to keep the person in the painting

sly sail
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it could also patrol a bit near the painting, or carry it with them

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maybe it could also copy any item that the victim had on

tawny herald
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if someone gets trapped while having a tin turret weapon everyones screwed

sly sail
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careful there then

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careful around any painting scrap item

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another thing is, paintings are a to hand object tho

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so maybe 1 of the copied items would be either not copied or dropped

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and if turret is 2 handed, they cant use it/carry it if they carry the paintin

tawny herald
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i dont think it should carry the painting

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i think it should patrol around it more tho

sly sail
sly sail
tawny herald
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but the point is to trap someone and keep them there so they cant get onto the ship i thought

sly sail
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you can mistake the painted with its victim carrying a painting scrap

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leading to more deaths

tawny herald
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the experience of a painted holding a machine gun would make for such a fun time

sly sail
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maybe it could patrol, and after a long while carry the painting a bit closer/further to the entrance

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then drop it and start patrol again

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maybe 1 or 2 ingame hours of patroling, and 20 second of reubication

tawny herald
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yeah that would be good

sly sail
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what the painted mostly wants is to be free and have its victim trapped so it doesnt have to go back to the painting

tawny herald
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if it was patrolling with a two handed item though maybe it would go back and pick it up?

sly sail
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so the safest way is to protect the painting and/or carrying it

sly sail
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maybe a priority could be made

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and have it change between phases

tawny herald
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maybe weapons are more of a priority to protect the painting

sly sail
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patrol having a priotity on weapons of any kinda and when reubicating have a priotity on painting and then weapon

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although, thinking about it, any oneshot weapon is dangerous near a painted's painting

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like, not only turret, also shotgun

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or musket(if we get to see it)

tawny herald
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So these are established phases rn:

Painting
Trapping
Patrolling
Relocating
Then repeating 3 and 4 until killed or crew leaves

sly sail
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or having its victim freed

tawny herald
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which would kill it

sly sail
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which could happen while a crewmate carries the painting away from painted

grave vector
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Could always take the gun w/ musket and make it a 1 use shot and then the player can only melee with it.

The benefit to that being the melee is a forward thrust that pokes enemies and keeps them at a good distance for fighting.
The game kind of only has swinging weapons that require being really close and have stupid hit boxes. (Also the shotgun but like that's iffy most of the time)

sly sail
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painting still can spawn another one

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if you kill it outside of painting it wont spawn again

sly sail
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so, yeah, it wont be able to attack at a distance if it doesnt have ammo left

tawny herald
tawny herald
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but if it is taken to the ship it would spawn another one on the ship

sly sail
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but that would also turn it into indoor bees

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which can be interesting

tawny herald
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well it would be unfair to have it still spawn when in orbit

sly sail
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no, fuck that

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no spawn on orbit or any other day apart from the day you got it from

grave vector
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But even then musket ammo doesn't really make sense as an item you'd be able to find.
A shotgun slug does but muskets fire using gunpowder and a musket ball. THEN you have the reasoning of what good is a long range weapon when 90% of dangerous encounters are short-range, in the dark, and inside a building with tons of twists and turns.

The gameplay doesn't really go hand-in-hand with a long-distance rifle.

sly sail
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or maybe it turns into a usable item, like mask

grave vector
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Nothing really to incentivize a player to find ammo or kill another enemy for ammo to reload the gun. A lot of risk for little reward and even less functionality.

sly sail
tawny herald
sly sail
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like, it does that with players, why not enemies

fathom spire
tawny herald
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it would prob just be used for griefing the game

fathom spire
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maybe right click's the melee function and left click's the gun function

fathom spire
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i mean you don't have the equipment to reload a musket, so

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if you want another really precise ranged weapon you gotta get another one of these lmao

grave vector
grave vector
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almost like a lance in most games lol
keep the enemies at a distance from you

sly sail
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so just to summarize on today's discussion, wax soldier has musket(which is a both meelee and ranged weapon, which cant be reloaded)

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and painted has been greatly improved

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but im too lazy to explain everything until now, its 2 am and i should go to sneep

fathom spire
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but make it more of an overlay

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where you can simply just put the texture on top and it'd blend in w the color of the suit

cobalt turret
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Oaky so Too long, didnt read allat

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However the uhh

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Painted thing

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Can turn you into paint then absorb you to become bigger and stronger

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(idea)

fathom spire
cobalt turret
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So instead of dealing with a increasing crowd, you are dealing with one zombie that is becoming increasingly more difficult to deal with

fathom spire
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if it's too much then the painted will be the one to get in

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but honestly it doesn't make any difference which one we end up implementing, it's just visual changes

cobalt turret
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Also yes Masa was thinking a humanoid crow because Masa was inspired by 049

fathom spire
cobalt turret
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Was a cool way to make a inspired-by Masked variant of a crow that puts a mask on someone to turn them into a zombie

fathom spire
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if you went near them they'd grab you and take you back to their spot where you'd be [something something never figured out but maybe sacrificed in a ritual-like manner? never thought it through]

cobalt turret
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AKA
Plague Doctor that turns you into a zombie when touching you

fathom spire
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but that one's not as interesting imo

cobalt turret
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Why not have the cult be a reverse Flowery?

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They do a ritual to bring the blackest night

fathom spire
cobalt turret
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The longer they do the ritual, the faster the day goes by

fathom spire
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i think the masked line of variants should probably be based more around cursed objects rather than trying to apply the concept of masks to other organisms

cobalt turret
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eh.

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Not necessary. Besides, the Crow and the Cult use cursed possessions to curse you. Crow puts the mask on you, cult makes things cursed

fathom spire
fathom spire
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i think that's more interesting conceptually

fathom spire
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also it just means that if someone gets got you just fuck over everyone immediately lmao

cobalt turret
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A crow collecting cursed masks while being masked themselves sounded pretty interesting though. Like a animal that got possessed and has a delight for collecting things, only starts thinking about masks and doing its will

fathom spire
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the crow's cool but i don't wanna just do "this but mask"

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if you swapped out the mask on the crow for something else it could be interesting

cobalt turret
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Everyone's also talking about employees getting masked but no one's talking about the fact what would happen if a spider would get masked, though Masa will be exploring that with another mod idea

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Ehh... it loses its charm actually. Masa had this design in mind where it was a humanoid crow which used their wings as a trenchcoat, which if they opened it you would see all the different comedy/tragedy faces within them like a amalgamation of the sorts.

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For Masa's idea it loses its charm atleast.

fathom spire
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a half man half bird entity

grave vector
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Is the mask an organism or are you thinking there's a sort of hierarchy to the mask?
Like similar to a cult, different tiers of the mask cult act differently?

fathom spire
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which is SICK, so i'll keep it in mind

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but i dont know about a crow, something popped in my mind, like a shoebill with a human face or something

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something freaky and bizarre looking

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im kinda burnt out on thinking about lc stuff today so maybe y'all can take it from here lmao

cobalt turret
# fathom spire a half man half bird entity

Like a full 'mothman' or 'harpy' esque design Masa actually had 'The Human Owl' in mind. which is exactly that but as a Owl that can 180 their head. They were a Baboonhawk variant that would stalk you basically, and only pick on you if you were alone.

fathom spire
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ok i. cannot for the life of me fall asleep

fathom spire
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i wanna do more scary stuff tbh

fathom spire
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ok that's smart

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would only work for the painted though, cuz I don't see how the reflection could do that

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unless we make it so it absorbs light from people or smth

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until it becomes this picture

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i guess eventually they'd become unkillable, right?

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like how would you kill a being made up of only light

fathom spire
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alright so:

Wax Soldier: A trap entity that remains stationary against a wall and activates when walked by. Will pursue whoever activates it, acting as a guard for that area.
It carries a musket with a spear on its front end which it can only fire once before reloading; it resorts to melee attacks after firing but before reloading. It only stops pursuing once it loses sight and aggro range of the player for an extended period of time. After stopping it's pursuit it goes back to its station where it reloads the musket.
The Wax Soldier is not very physically strong, so melee blows are recommended in taking it down. This also means that even if it does kick you, its kick is not powerful enough to OHKO a player.
Will use a 90 damage bayonet charge upon spotting employees, if the charge is dodged he will resort to 40 damage stabs

The Wax Soldier's weakness is heat, so if it is brought near one of these you may weaken it, making it easier to take down.

Molten state:
Upon being heated, Soldier melts into Terminator form. This "stuns" the soldier as he recoils in distorted horror
Movement speed UP
Permanently stuck in Aggro state and can no longer shoot
Receives double damage from melee combat
Attack animations telegraph sooner, are jerkier and less smooth, making them easier to dodge
Audio profile is fucked up and damaged now

When killed it can drop the musket, a ranged weapon that has only one bullet, but that is quite precise. Left click to stab/poke with the spear end of it. The melee function is supposed to be used as a way to keep monsters away from you with damage comparable to a shovel, but with a slower swing speed. Right click to aim, left click to fire. You're unable to reload it as you lack the equipment to do so.

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if i missed something tell me hehe

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added the weakness and also the fact it can't kill you by kicking you

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the heat weakness would simply slow it down, not kill it

tight moat
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  • Does the soldier drop ammunition for the musket?
  • Left click is the scan button
fathom spire
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isn't right click the scan?

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you can just not let someone scan while holding the musket

tight moat
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Yes I'm dumb

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I meant right click

fathom spire
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also no he doesn't drop ammo, you can't reload the musket

tight moat
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Hm hm hm

fathom spire
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it's the trade off for a highly precise one shot tool lmao

tight moat
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I feel like the musket doing damage equal to shovel would not be an issue

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+range shovel with a more precise attack

fathom spire
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plus its main functionality was always to be a melee weapon, it was just suggested to be a ranged weapon later on and i liked the idea

tight moat
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I see!

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I don't have an issue with no reload personally

fathom spire
tight moat
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Yeah

fathom spire
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i feel like it could power creep the shovel

tight moat
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Shovel is accessible

fathom spire
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and i really don't want it to lmao

tight moat
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You can't power creep something when it's hard to get and lost forever if you lose it

fathom spire
# tight moat Shovel is *accessible*

well, ye, but this just outdoes it in every single way and isn't held back by ammo or nothing, i just feel like it shouldn't do the exact same amount as a shovel

tight moat
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Like, it's earned

fathom spire
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good point

tight moat
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shotguns power creep shovels by that metric

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Because you get like 3-4 shots and you can usually use one of those to kill another nut

fathom spire
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i feel like I'd be happy with it having a slightly lower damage output than the shovel

tight moat
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Yeah just a lower swing speed

fathom spire
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yeah that sounds good

tight moat
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Have each hit deal 1 shovel damage for mental math but make its swing per second a weeee bit slower

fathom spire
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but yea

tight moat
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Same with the musket

tight moat
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Overconfidence is a slow and insidious killer

fathom spire
tight moat
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As for the bullet though

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Could use Q to set the fuse and so your next left click shoots

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Which would have a sound and visual queue

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And that same sound and visual would be seen on the soldier himself

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The tsssss of the black powder fuse sizzling and the visual of it sparkling

fathom spire
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oooooo

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goddamn why can't i think of shit like this LMAO

fathom spire
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or would it just be fuse > fire?

tight moat
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Just fuse and fire

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LC isn't really an "aim down sights" typa game

tight moat
fathom spire
# fathom spire alright so: Wax Soldier: A trap entity that remains stationary against a wall a...

Tin Turret: A walking turret with behaviors similar to that of the nutcracker, except for its scanning feature. They lack the scanning phase that Nutcrackers have, where they pause and look around. Tin Turrets are extremely tough and will take a lot to take down (7 hits), however they lack a melee attack, so they're not hard to ambush.
Tin Turrets will patrol around the whole interior map in search of intruders to dispatch. Their walking speed's a bit slower than the Nutcracker's, but it ramps up when spotting a threat, rapidly firing away as they chase it.

Tin Turrets can be defeated in two ways:

  1. Gun death; by killing them from the front (gun side) you'll be able to get a controllable version of its gatling gun, which is activated through a cranking mechanism that uses up stamina. The ammo reserve is endless but the spread of the bullets becomes more scattered as you fire it. Eventually, after firing it too much you may need to give it a rest, as it may overheat and explode. The cranking mechanism uses up the player's stamina.
  2. Pilot death: By killing the body (killing it from the back) you may obtain the auto-firing version of the gatling gun. Operating almost exactly like a turret does, but also targetting hostile entities. It is esentially just a handheld turret that you're unable to control yourself.

Both of these guns are two handers, take a few seconds to start aiming and weigh significantly more than the shotgun does. They also may overheat after continuous usage, which causes big Boom BOOM CRASH GAHHHKGK.

fathom spire
cobalt turret
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Masa did this kind of stuff as a hobby for 14 years now.

Making up dumb fictional ideas that is

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:D

fathom spire
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ngl i think it might be my first time doing something like this lmao

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closest thing to this was modifying pokemon's types and movesets usin hackrom tools lmao

tight moat
fathom spire
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that makes a lot of sense

tight moat
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And I have a lot of history in the darkest dungeon modding community

fathom spire
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you always bring in the best advice lmao

tight moat
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Yeah cause I'm based

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(thank u 🥺)

fathom spire
cobalt turret
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Oh lol. Yeah no Masa always made like, game ideas in the background as a hobby, though Masa is also a RPer (Co-Op interactive storywriting like Fallout, not the thing everyone believes RP is)

cobalt turret
fathom spire
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yeah you seem to have a lot of experience too lmao

tight moat
cobalt turret
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May not have a degree or papers to prove it officially, but if Masa hears its good then it must be good for what Masa's trying to achieve in the moment!

tight moat
cobalt turret
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Its all for fun too though tbh. Making up shit and letting Masa's imagination go kinda wild with making concepts helps go through the day a bit better, especially knowing when the ideas are appreciated

fathom spire
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also just asking, is there anything in the wax and tin designs y'all think i should tweak? or do they work just fine?

tight moat
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Aight so to sum up

fathom spire
cobalt turret
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Masa will get back to you on that one, doing something irl

fathom spire
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thought it'd be a bit fun if you had to be careful around it

tight moat
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I thought it was hand cranked

fathom spire
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fuck my wires crossed

#

cuz like.... my original idea was for tin to just be a walking turret enemy, fairly simple, doesn't drop anything etc etc

tight moat
#

Mechanically that is still the case really

fathom spire
#

but then the gatling gun idea was brought up and now i worked it into the enemy

#

but I don't know if it should be fire only when an entity is in line of sight or when cranked

tight moat
#

Having it literally be a laser sight that you can't choose to fire and it purely uses turret logic WOULD be pretty funny

fathom spire
#

cuz i love the crank mechanic i came up with, buut it'd be interesting if you basically just had a handheld turret that works EXACTLY like a turret does, delay before shooting and only firing when aimed at something for a few seconds type deal

#

automated n all

fathom spire
#

it's veeery risky but hilarious to use

#

the crank mechanic's fun and interesting but the laser sights just way funnier

tight moat
#

It's only risky if it's 2 handed really

#

Otherwise you just pocket it and you're good

cobalt turret
#

Aslong as it also targets players still, so that it stays interactive in a way.

fathom spire
tight moat
#

That would be the idea yes

tight moat
#

Mind you that does mean that some maps won't let you carry it into the building without making a ladder ramp

#

(this is ok)

fathom spire
cobalt turret
#

Because <x> automated = no manual gameplay = no interaction; tower defense

fathom spire
#

none of the endgame ones though

tight moat
#

Not really an issue when "Tower defense" isn't LC's win condition

tight moat
fathom spire
#

and tin turret's a pretty endgame dude imo

tight moat
#

Actually no

#

Fire exit stairs don't have a ladder

fathom spire
#

there's catwalks and stairs on Titan

#

yeh

tight moat
#

Main has a ladder

fathom spire
#

btw did you guys know the nutcracker has like, a 1 weight chance on experimentation?

#

I'm thinking I could have a 1 chance for tin turret on vow and a 1 chance for wax on assurance or smth

cobalt turret
#

Masa's point moreso was that we dont wanna play Tower Defense ofc cause like, Lethal Company is very heavily reliant on interaction

fathom spire
cobalt turret
#

Slow on typing rn cuz cold and phone (newsflash masa sucks at typing on phone)

cobalt turret
fathom spire
#

i feel like it's more of a hazard to players than to entities though, cuz entities move a ton

fathom spire
#

it's using the environment to your advantage more than anything

#

which is 100% the point of most of the monsters i come up with

tight moat
#

Oh ok so we're saying the turret can be set down and act as a stationary turret then

fathom spire
#

or. maybe 80%

fathom spire
#

it might be too good

cobalt turret
#

Not really into the idea tbh..

#

The stationary turret that is

fathom spire
cobalt turret
#

Automated turret while holding is iffy but funny

fathom spire
#

i really don't see it being too good for anything

cobalt turret
#

Manual firing is neuron activation

fathom spire
#

it's just another hazard to using the gatling

cobalt turret
fathom spire
#

(which i like, like imagine yelling at your friend cuz they left the gatling JUST in front of the fire exit and you got shot by it)

tight moat
#

Which way Western man? Funny auto gun or chad stamina based hand crank?

fathom spire
#

i hate gun discussion i hate gun discussion

cobalt turret
#

Ok ok ok what if uhhhh

#

OH

#

Why not both

fathom spire
#

stamina based handcrank is so good but.. but the scuffed ass auto fire's sooo ghhhhggggggg

cobalt turret
#

Hear masa out

tight moat
#

You can't simply do both how would you do both

#

They're in direct opposition

cobalt turret
#

Hear Masa out 🗣️

fathom spire
cobalt turret
#

We typing rn

fathom spire
cobalt turret
#

(we slow with typin)

tight moat
#

I mean I guess but you lose the silly factor if it can't fire without your permission imo

fathom spire
cobalt turret
#

So remember how Lethal Weapon's design wise has two parasites instead of one? One controlling the gun, one controlling the automaton? What if, depending on which one you kill, you get a variant of the gatling gun?

Don't make sense? Why is it like that? Well hear hear!

So when you kill the automaton, you are left with the gunner. Though perhaps the parasite decides to retreat inside of the gun. This makes it so that while the parasite is inside, the gatling gun is out of your control. The parasite has authority over anything it does. Being that you are now the new 'Automaton', it strives to still survive and shoots ANYTHING in its sight instead of just human intruders.

Now if you kill thr gun first though? The gatling gun drops, and is now up for you to take and gaun authority over. But there is one more problem: the Automaton is there, and unlike their well, now dead friend, this parasite doesn't retreat. This one will take revenge.

Fight or bait the now melee ridden automaton (that is likely trying to also grab the gun) and take the gun.. Now you have a manually firing gatling gun!

tight moat
#

I'm not sure you'd be able to distinguish them as two hitboxes

cobalt turret
#

You could, likely. Think LittleCompany did it?

Though the Automaton and Gun would likely be two separate entities (which makes sense since theyre both inhabiting different objects)

#

Toilhead also did it Masa believes. Attaching a entity onto another entity that is.

tight moat
#

All 3 units only identify players by movement in the same way

Nutcracker

  • shotgun
  • marches then scans
  • stops while aiming
  • reloads after every 2 shots
  • 5 HP
  • MEGA nutshot

Wax Soldier

  • Musket + bayonet
  • Also marches then scans
  • stops to take aim, fires single shot and then charges
  • will only reload once it has lost track of all targets
  • 8 HP but can be "melted", causes it to be exposed and take double damage
  • no nutshot but is armed with the bayonet

Tin Man

  • Walks around with a turret thing
  • Waddles around, probably constantly slowly rotating the upper half of its body separate from its legs/movement direction
  • attack pattern is completely identical to regular turrets (noise, aim, wait, unload)
  • Does not need to reload but can "overheat" which sends it into a defensive fleeing state to cool off
  • 10 HP, big heavy boi
  • no melee attacks whatsoever and is completely exposed while overheated
fathom spire
cobalt turret
#

Yes!

tight moat
#

Smack his lil booty

fathom spire
#

sounds like an interesting concept honestly

tight moat
#

His gun and body would have separate healthbars and killing the gun does not kill the body

cobalt turret
#

Yup

tight moat
#

He just drops the gun and, I guess tries to strangle you?

#

Or punch

#

Sock 'em robot

cobalt turret
#

Strangles then nut kicks you against the wall

fathom spire
#

you got it all down right there

cobalt turret
#

Booty blasted

Ye olde 70's shoe up your ass

fathom spire
#

though tin torret pursues the target like a little psycho while firing

#

that's what tells him apart from a normal turret

cobalt turret
#

Villain laughter while firing

fathom spire
#

overheatings actually a cool idea though

#

means you can trick him into overheating by constantly aggroing him

#

then when he's vulnerable ambush his ass and beat him up

cobalt turret
#

Rust turret baiting be like

fathom spire
cobalt turret
#

Masa would summarize too but phone

#

Cba

#

Though like uhhh two entities, two attacks

cobalt turret
#

One eyes in the back of head

#

One eyes in the darkness at frint

fathom spire
cobalt turret
#

Also uhhh

Attack from the back was imagined as like a mini jeb attack

#

Just as like a 'back off from my back' defense mechanism

tight moat
#

That's a "must be pressure tested heavily" type beast

cobalt turret
#

Which name is internal btw

#

Tin Turret or Lethal Weapon

tight moat
#

You're the only person I've heard say lethal weapon

#

I think Tin Man would be the most suitable name

cobalt turret
#

People didnt object

tight moat
#

The thing he's actually holding is the tin turret

cobalt turret
#

Okay actually

tight moat
#

Together they are Tintin

cobalt turret
#

Since they're old school villains

#

Tin & Cranky
(Otherwise known as the Tin Man & the Tin Turret or TinTin)

And together

They are the Lethal Weapon

#

Boom

#

Explosion.wav

fathom spire
cobalt turret
#

VineBoom1Hour.mp4

fathom spire
#

silly ass super hero names

cobalt turret
#

Super

VILLAIN

fathom spire
#

like, I want him to be a bit more aggressive than wax

#

so maybe he could pursue for juuust a little bit, not for too long

tight moat
#

Like, the fact that tintin can reposition already makes him wayyyy more aggressive than turrets

fathom spire
#

I'll have to think sbout that extensively :P

tight moat
#

Even if he stops completely while shooting

cobalt turret
#

Villainous villainy, there be villains devilishly delightful and on the loose good chapped sir and/or fine madam!

fathom spire
#

tin turret's just really fun to say ngl

cobalt turret
#

Internal as in
Bracken (Flowerman)

tight moat
#

Neither of those are internal

fathom spire
#

i think Tin Turret (Tinman) works pretty well

#

like, if you mean a name used for coding purposes

#

tinman would be pretty easy to type out

cobalt turret
#

Theyre teo entities tho so

tight moat
#

Internal means "the name used in the code" 100% of the time

fathom spire
#

also lethal weapon seems like if minecraft added a mob called "mike craft" to the game

tight moat
#

Or in design documents, which are then used in code for consistency

#

LOL

cobalt turret
#

Tin (Tinman)
Cranky (TinTurret)
And if needed to be grouped
Lethal Weapon (TinTin)

fathom spire
#

tin turret just isn't proactive enough for me to say that lethal weapon fits his role correctly

cobalt turret
#

titlecard

cobalt turret
#

LOL

fathom spire
#

but yeah i think lethal weapon could be like, a terminator sort of enemy

#

tin's more just a weird fucked up security measure

cobalt turret
#

13 reasons why you should name it Lethal Weapon

  1. Movie reference
  2. Lethal Company
  3. They are a weapon
  4. 10 Headpats you shall get
#

Tbf when Masa made the og concept's name 'Lethal Weapon' the concept design Masa had in Masa's head was more gritty and in the concept direction of Coilhead & Forge Behemoth

#

So that does make sense why it reminds you that way

#

It used to be a bulky terminator/Helldivers Hulk sort of design with fleshy tendrils from the two goofy parasites working together to make this forgotten, rusty machine work as intended as it can be

#

But Masa never brought that up because your design was really cool too and Masa can still imagine the two parasites working in gimmick and visual design

#

Your design also had a much bigger chance of fitting in LC's style while Masa's design is TBD in that aspect just like how the Forge Behemoth could still very well end up not fitting in LC

#

Anyways sleepy time byeeeee

tight moat
#

Anyway

#

There's still no 3D models for any of these so

#

Not much to be done with what we have at this point

fathom spire
sacred ferry
#

ive made like a handful of models and like to think im decent at it but idk if i could make one like well optimized or good enough to like be put in a actual game lol

#

also i have no idea how to like make textures lol

fathom spire
#

oh i can work on textures honestly

fathom spire
#

working on model references heheh

#

gonna make a front view and side view

sacred ferry
#

bro a lil cutie patootie

fathom spire
#

lineart finished woo

#

will get on the side view + palette after lunch

#

oh wait LMAO i forgot to draw the musket

#

eh will do that later

sacred ferry
#

if ur makin a reference for a model it might be a good idea to like draw him in a t pose

fathom spire
#

rrright

#

forgot about that LMAO

#

got lost in the sauce of drawing him

#

won't be too hard to make him tpose though, so i'll get on that

#

there ya go

tight moat
#

This is wax?

fathom spire
#

yeah that's wax

#

posted his design in #artwork a while ago

#

once i add the color the waxiness is gonna show a ton more lmao, can't rlly do a wax texture with no color

cobalt turret
# fathom spire there ya go

What a fella

Maybe you could like, put lines around the eyes or the looking eye so it makes sense when it 'opens up' and shows the eye staring to aim? :3

#

^wO

tight moat
#

And move faster?

cobalt turret
#

Yeah. There was a reference somewhere Monty drew

#

Though the concept was that it made them slower instead Masa thinks?

#

#1212451384021221457 message

sacred ferry
#

yeah the idea was near the fireplace in the mansion he would start to melt and move slower

tight moat
#

I'd assumed being melted made him more vulnerable to damage

sacred ferry
#

i imagine itd do that too maybe

cobalt turret
#

Yeah it was like a string of debuffs or something

#

Tbh though, Masa feels like zapping the Wax Soldier could also prompt this. Like, instead of stunning it, the heat of the electricity cooks it instead

#

Would be a cool scare factor of finding out that not only does it not stun it, it also reveals its true form in a very uneasy way.

tight moat
#

However, wax is not conductive so maybe he's resistant to being zapped until he's melted

#

Yeh

#

Like zapping wax form would just barely slow it down

cobalt turret
#

It'd just put him in his slow terminator phase

tight moat
#

Again

#

Idk if Monty is committing to melted being slow

#

I don't remember that being mentioned

cobalt turret
#

Masa vaguely does

#

But either way, would also be cool if it speeds up or stays the same speed

#

All 3 paths of development in that part would be viable. Either Wax Soldier functions faster or slower without its wax shell

fathom spire
fathom spire
#

move slower and attack slower, but i could make it so it moves faster but attacks slower

fathom spire
#

might be too much though

fathom spire
fathom spire
#

though we can tweak it

#

there's 2 things you can change abt it

cobalt turret
#

See, Masa has a memory! It works.. sort of..!

fathom spire
#

i'm 100% on it being more susceptible to physical attacks while melted

tight moat
#

No bonus damage from shotguns because skeletons are hard to hit with a smattering of pellets?

cobalt turret
#

Maybe its only slower when 'melting' but after that it becomes faster?

tight moat
#

The "transition" animation could probably act as a stun yeah

cobalt turret
#

Yuh, exactly

tight moat
#

Roars in a horrific way as his soundbox gets fucked up

#

Like

#

Pre-melt, funny enthusiastic guy, lovely lil man

#

Post-melt, Chucky doll-esque horror

#

Faster, more ruthless, more careless, takes more damage

cobalt turret
#

Happy voice goes to distorted radio box and teeth chattering?

Maybe the chase music also gets distorted, or somehow sped up in a more low tune. Or maybe for some reason the uhh.. dunno, the beat goes fucky and turns into a amen break LMAO

tight moat
#

Yea

#

AMEN HORROR BREAK LMAO

sacred ferry
#

make him play breakcore hell yeah

cobalt turret
#

Bro attains Omega Flowey status after melting

#

LOL

#

You know what Masa just realized? Masa never wrote down those variants Masa had in mind

#

For the Jester and possibly the third Nutcracker variant

tight moat
#

The breakcore would have to be synced to his footsteps

cobalt turret
#

Every break in the rhythm makes him stop abruptly

tight moat
#

When he stops to shoot and/or charge is when the beat breaks

fathom spire
tight moat
#

Could be that being melted means he can't shoot ever again?

#

So he becomes melee only

#

Not that the gun is damaged but rather he just can't pull the trigger anymore or purely doesn't care too because he wants to gut you

sacred ferry
#

fingers melted to the trigger ithink

tight moat
#

Yeah there ya go

#

Just a gross wax glob

fathom spire
#

this but sped up to 1.75x

tight moat
#

MANLY

  • Patrols an area with a predetermined unchanging route
  • Occasionally stops to scan the area quickly
  • Upon detecting an employee, Stand and Fire a perfectly accurate musket shot, indicated by the sound of a sizzling fuse before the gunshot
  • Soldier is now Aggro'd and will not reload until aggro ends
  • Aggro'd soldier feverishly hunts down employees, walking around where they'd last been seen
  • Will use a 90 damage bayonet charge upon spotting employees, if the charge is dodged he will resort to 40 damage stabs

MOLTEN

  • Upon being heated, Soldier melts into Terminator form. This "stuns" the soldier as he recoils in distorted horror
  • Movement speed UP
  • Permanently stuck in Aggro state and can no longer shoot
  • Receives double damage from melee combat
  • Attack animations telegraph sooner, are jerkier and less smooth, making them easier to dodge
  • Audio profile is fucked up and damaged now
tight moat
torpid summit
#

minor typo your entire post is ruined

#

wait

#

im stupid

#

nvm its so over for me laugh at me

#

anyways i WILL be reading up on the nutcracker concepts when I get time and there may be doodles based on any rough references available because this is happening at the same time my hyperfix is hyperfixating more

tight moat
#

HEEHAW

tight moat
cobalt turret
#

Disc Jockey (Mainevent)

Jester Variant
A Jester variant of a blue Boombox ontop of a cubic table with a disc playing in the middle. Remains stationary whilst playing one of 5 tracks from the Boombox, and has a constantly running countdown of its phase intervals.

Every 1 in game hour (starting the ocuntdown when a player is in the interior), the Disc Jockey plays one of the 5 Boombox songs which can be heard faintly through the interior. After 5 minutes however, the 'DJ' starts to activate and improvise a set of 8 songs, each song becoming more and more aggressive. With each song played per minute, the Disc Jockey starts to chase someone of random target (changes target while still playing the same song if target dies early), and depending on the track in the 'album', the Disc Jockey's speed, form and a increasing 'tremble' in the interior starts to occur.

The Disc Jockey usually has a set target while chasing, however their targeting can be manipulated with the power of wielding a boombox yourself. Someone with a active boombox (in the area the DJ is at) always has top priority, and it will randomly choose between only the multiple active boomboxes. There is a catch however, as your boombox seems to be in control by the DJ's frequency. While passive track 1-5 can be manipulated by you to determine what DJ plays in its own speakers (which could disorientate you or your teammates with counting down to its aggressive state), the DJ manipulates your boombox when its improvising, meaning you cannot turn it off, and with the boombox blasting in your ear, you cannot determine how close the DJ is.

You can place down the boombox to bait the DJ, however once the DJ finds the boombox, the item will be destroyed, and another target will immediately be chosen afterwards.

Once its at improv track 8, anyone inside of the interior will be damaged overtime by 5 damage per second due to the trembles being too much to bear.

#

nuuuuuuh

#

The second one didnt go through

#

Masa has a 'phase list' for this to show its stat increases and stuff per track

#

But basically, it has a list of 13 tracks, in which 5 are passive tracks, and 8 are improv tracks. During passive its passive, during improv it becomes aggro'd

#

Each track plays for 1 minute long

#

Except Track 8, which will play for 2 minutes

#

The whole ordeal of the Disc Jockey summarized is that once it is active it becomes a 'dance of death' that needs to be 'choreographed' properly in order to not get caught by the DJ. Which is all done via your own tactics. Will you take the chase completely, will you bring 4 boomboxes and manipulate its chase targeting, or will you go as deep into the dungeon as possible to delay the inevitable, in hopes for finding a fire exit?

tight moat
#

if everyone leaves does it reset or something

#

like normal jester

cobalt turret
#

And as for the tracks themselves, Masa thought that maybe the improv tracks could be custom made by audio artists willing to make tracks for it, and to have this 'amalgamation of tracks' playing throughout the match, which would of course, like DJ Music Man, build up tension more and more.

The spawn rate of the DJ would likely be half the spawn% of the Jester just so that high tier moons isn't a constant match centered around the DJ, which would likely be a grand threat.

Oh, and for bonus information:

  • Whenever the DJ is active and you are outside, you can go to the Main Entrance or Fire Exit and if you listen closely near the door, you can hear its music faintly at the door its closest to. This is to help determining its range, but also its phase incase you lost track of it.
  • The boombox will ALWAYS play its improv music when the DJ is active, and could maybe play modded music too, syncing it up with 'channel 1-5' or syncs up with any forced modded track during its passive phase.
  • The DJ will return to its spawn location if no one is around in the interior, however it will continue its music which you would be able to hear at the door, or from your boombox. Though know that at its last track, it will come outside.
#

New jester variant in a nutshell during the final hours

cobalt turret
tight moat
#

idea sounds

#

overwhelming

#

like it would completely change the dynamic of an entire day to revolve around itself

#

with the Jester you mostly ignore it but it has to live in the back of your mind

#

this DJ sounds like you'd have to completely pay attention to it

cobalt turret
#

That's why it should be a low% chance to spawn, lower than the Jester just so that it doesn't appear as much. And tbf, vanilla enemies can make the entire day revolve around themselves too with how impactful they can be. Its stillthe 'gimmick' of the day essentially. Just the DJ makes itself very apparent and in the foreground, like how well, a concert would.

#

What could maybe be done is that the passive songs could be a different length each day, where maybe one day you have the entire day devoted to the DJ, and another day where it only procures its improv at like, 4PM or 6PM instead so it never reaches the wild phases at that day

tight moat
#

vanilla enemies can make the entire day revolve around themselves too
which ones

cobalt turret
#

Bracken, Coilhead, Jester, Little Girl

tight moat
#

Jester can be mostly ignored

#

Little Girl you literally beat by ignoring

#

just don't engage with her

#

Bracken's a lil BITCH

#

lil punkass

#

Coilheads can be troublesome yeah but they're bad with doors which helps

cobalt turret
#

It changes up your gameplay though in that day. Once you know they are around, you play differently.

tight moat
#

sure but that's a far step from "Big freakin' boombox that fills the entire dungeon with constant music and a global death timer"

cobalt turret
#

You're not going to look around a lot when the girl is around, youre going to play more safely around the doors when there is a jester, you well.. babysit a coilhead when its coiling time and youre CONSTANTLY looking around when there's a Bracken. Yo uare actively working on their gimmick and counters.

#

Well yes, the DJ is making its presence very known. Its not a stealth creature like the others. But that's so that people can keep it in mind, and also because music is well, its main theme

#

Hearing the music in the distance, knowing it can change track and turn you into the target can be very anxiety inducing, which is well, the point of its horrors ofc

#

You know its there, you know it can improv at any moment, you know that you can be the target at any moment. And just like the Bracken, Jester & the Little Girl, its going to affect how carefully you play, and where your attention diverts to, which in turn can make the Bracken's life easier because well, you're focusing on hearing, not looking. :D

#

This creature could also be a nice opportunity for people who like to make music tracks work on this as well. :D

fathom spire
#

or the cult's reverse flowery bracken time gimmick

#

just finished working out and it started raining : ) ) )

cobalt turret
#

Dropped new variant™️

fathom spire
#

now i gotta wait for someone to pick me up ☠️☠️

#

cuz my dumb ass forgot to bring an umbrella

cobalt turret
#

☂️

#

you dropped this

fathom spire
#

FINALLY, I AM HOMNEE

cobalt turret
#

This is so sad, Masa lost the chart for the tremble,speed & form phases

#

Thanks automod >:C

fathom spire
#

just finished showering, i'll check the thread in a bit

fathom spire
#

btw tilted you got wax's behavior kinda mixed up

#

it doesn't actually patrol, it's just sort of like a haunted armor type enemy that stands in one spot and activates when walked by, pursuing whoever activated it and doing the stuff that we all know it can do

fathom spire
#

i'm sorry ive had to reread every sentence like three times now

cobalt turret
#

Then at some point DJ starts playing improvised songs, which means it becomes aggressive and chases targets

fathom spire
#

so it's just a jester with different tunes?

tawny herald
cobalt turret
#

ITs a horror game 😭

tawny herald
#

ik

#

but too scary

cobalt turret
#

THen its doing its job

tawny herald
#

im jk but its a really good idea

cobalt turret
tawny herald
#

the experiences with it would be perfect

cobalt turret
#

Yuss

#

Masa had a whole dang chart for the stats per track but its gone so Masa has to re-write it (automod auto-cancelled the chart post)

tawny herald
#

it should start off with calmer music and the more aggresive it gets it plays more aggresive bass filled music

fathom spire
fathom spire
#

like, it gets faster with time

cobalt turret
#

Yes.

#

The DJ however, doesnt reset, and builds up much slower

tawny herald
#

i do want a monster that plays more creepy music though

#

its very slow but anxiety inducing

#

possibly a music box jester?

cobalt turret
#

Its meant to be a Jester that doesn't just chase you out of the interior once its active and dangerous, which you can pay attention to by listening to the music intensity

cobalt turret
#

YESTERDAY?

#

WAT

#

SINCE WHEN

#

HUHHH MASA NEVER TYPED THIS, WHO TURNED ON AUTOCORRECT

tawny herald
#

i mean one of those ones that like pop out with a ballerina and play that slow creepy music

fathom spire
#

cuz with the jester atleast you can have it reset and have another shot at looting stuff insid

#

e

#

with this guy you're just kinda fucked

#

you can deal with it but you have to play around for the rest of the day

#

how would you prevent it from getting you? is there any way to deal with it?

cobalt turret
#

You're.. kinda not though?

#

Masa had a bunch of counters written up ngl

fathom spire
#

i couldnt get to those cuz i was already confused by the enemy's behavior summary asoidjisoa

#

sorry

#

i'll check those rq

cobalt turret
#

Masa was simplifying the description yes 😭 so the detailed explanations are not said ye

tawny herald
#

there is someone making a dubstep gun mod, thought that could be fitting for a counter

fathom spire
cobalt turret
#

Ehhh, mod dependant is a nah, but maybe if it acts like a boombox

tawny herald
#

maybe you could use a zap gun to shut it down for a while?

#

longer than a normal stun would on another monster?

fathom spire
#

but the most invasive one's the coil head

#

the other ones you can deal with pretty easily and are safe from when you go outside (except the ghost girl)

cobalt turret
fathom spire
#

this one goes outside, no?

cobalt turret
fathom spire
#

it just feels too intrusive upon everything else

tawny herald
cobalt turret
#

So basically when the 'midnight leave' warning is made

fathom spire
#

cuz the way to deal with it is distracting it with boomboxes, right?

cobalt turret
fathom spire
fathom spire
sly sail
#

so it gets rid of both

fathom spire
#

so i feel like if you're out of money on a lategame moon you're just kind of fucked

tawny herald
#

gives players more of a rush to get off the planet

cobalt turret
#

Nah, its not scared of anything. The reason why it chases boomboxes is because its frequency is connected with it, so surely that's where its music crowd is at.

fathom spire
#

also i feel like uuh, this ain't really fauna or flora anymore either, and it doesn't really interact with anything from the environment other than your own bought items

#

it's just sort of an intrusive mechanic that's a step higher on the danger scale from a normal jester

#

which can work, i'm just not bought on this one ngl

cobalt turret
#

Masa's gonna make the chart, this is getting annoying.

#

Maybe itll help

fathom spire
#

sorry sorry

tawny herald
#

we can connect it to something that makes loud noises or electricity?

cobalt turret
#

Its okay, just frustrating

tawny herald
#

as in monsters

#

not circuit bees bc we already have the hive feeder bug

cobalt turret
#

Lorewise Masa would've thought that its a mass of 'veins' that seeks out absurd frequencies identical to music to feed and survive off of, so that the veins can 'pulse' more blood out of itself can grow. This will also explain why the boombox amalgamates and evolves after every certain amount of tracks

#

Anyways, chart time.

To put it simply, the DJ would essentially have three different aspects that would evolve at certain checkpoints of its 'concert'. Those three things are its speed, the 'bass' or well its frequency (which will only be simulated with trembling so that people dont get earblasted) & its form.

#

Speed Chart

Note: After every track, the speed RESETS back to Track 1's speed. Witch each track, the 'limit' of how fast the DJ can get is changed. Keep in mind too that target changes after every track.

  • Passive 1-5: No movement speed, the DJ is stationary at its spawn point.
  • Track 1: Much slower than walking speed
  • Track 2: Slightly slower than walking speed
  • Track 3: Walking speed
  • Track 4: Slightly faster than walking speed
  • Track 5: Much faster than walking speed
  • Track 6: Slightly slower than running speed
  • Track 7: Running speed
  • Track 8: Limiter REMOVED.
#

Tremble Chart

Note: The volume does not increase with the tremble to prevent ears being damaged irl.

  • Passive 1-5 & Track 1-2: No tremble
  • Track 3-5: slight tremble; interior only
  • Track 6-7: moderate tremble; interior only but slight tremble when listening at the doors
  • Track 8: Heavy trembling inside, and trembling outside. Anyone inside will take 5 damage per 3 seconds and become deafened from the trembling destroying their ears (in game)
#

wtf..

#

ITs not even over the non-nitro limit of characters

#

Why is it blocked

#

Guess Mas will try sending it again but without bullet points???

#

Forms Chart

Passive: Its just a boombox standing ontop of a DJ table.
Track 1-2: The DJ table has decided to morph its 'legs' to move and walk around. The boombox, when approaching close enough will open wide and eat someone. Makes a bass boost when chomping down, distorting the music slightly.
Track 3-5: The DJ has amalgamated its metals to resemble a short legged, long armed beast, pulsating, glowing veins twirling around the twisted materials. The DJ table acts as a body, and the boombox as its head. Slumps its arms around.
Track 6-7: The DJ amalgamated more, growing in size, having more veins and hunching down. A fleshy ribcage is now seen poking out of the DJ table.
Track 8: A red, meaty skull 'hatches' from the boombox, the two sides of the boombox arching around the skull like a headset. The creature goes outside, and starts growing bigger and bigger until it reaches twice the size of the Forest Keeper.

#

Wowwwww

#

🙄

#

@fathom spire There you go.

#

Hopefully this gives a proper vision of what the DJ actually is

#

Or what it actually does

fathom spire
#

lmao

cobalt turret
#

Masa didnt change words though 😭

#

All Masa did there was remove the

  • funny thing
fathom spire
#

so stupid lmao

cobalt turret
#

The small dots were obviously derogatory

#

How dare you put a period before the text and NOT after! You heccin

  • !!!
fathom spire
#

LMAO

fathom spire
#

i just think there should be a way to deal with it that doesn't involve boomboxes

cobalt turret
fathom spire
#

like boomboxes can be used

#

i just think there should a cheaper, less effective method to dealing with it

cobalt turret
#

You can run. :D

fathom spire
#

maybe you can change the target by screaming a ton?

#

since you said it feeds on high frequencies

fathom spire
#

if the only way to deal with a one shot enemy is to buy an item that's just bad

cobalt turret
#

Masa is too. The fact that you can hear it spawn and the fact its stationary gives you more than enough time to prepare, basically.

fathom spire
#

yeah but... you can only deal with it with a boombox

#

and it's not like you can sneak past it or anything

#

it's just this huge presence that takes over the game

#

it's more like a survival horror enemy

#

there should be some way to not have it ruin the round

cobalt turret
#

You can also spread out, move away from the area, leave the interior once its close enough to you so its forced to target someone else, turn on a boombox when its about to get someone to just about chase them away from someone else, put a boombox down somewhere so it moves away from everyone in general for maybe 1 to 3 tracks

It doesnt teleport to you you know?

fathom spire
#

again, it just takes over the round i think

cobalt turret
#

Which isn't really bad but..

fathom spire
#

it just seems like a lot to deal with

cobalt turret
#

Well how many times can you coordinate that there's dogs outside or a jester still active inside 😭

fathom spire
#

we're talking about it like it'd be the only monster inside but we all know this guy can also be set off while there's other shit

cobalt turret
#

It really isn't as oppressive as you might think. Like, every minute it resets its speed (as the note said) so its not constantly on that speed level)

fathom spire
#

i just feel like it shapes all of the round by just existing

cobalt turret
#

And then it changes target. So if its really about to kill you but then changes track, it basically goes away to someone else and leaves you alone unless you become the new target somehow

cobalt turret
fathom spire
#

didnt it increase in speed every minute?

cobalt turret
#

Note: After every track, the speed RESETS back to Track 1's speed. Witch each track, the 'limit' of how fast the DJ can get is changed. Keep in mind too that target changes after every track.

#

THE NOTE MONTY

#

😭

fathom spire
#

and has a looot of other applications other than just diverting a single enemy

cobalt turret
#

The boombox also doesnt have to be sacrificed everytime

fathom spire
#

it's not a battery charged item that gets eaten by the entity in question

#

i just think this is a lot to deal with

#

like again we have to think about the fact that there might be other shit in there that's already making people's lives a living hell lmao

#

i just think that we could tone it down a bit

#

maybe make it susceptible to stun grenades or zap-gunnable

#

but it can't function under jester logic

#

it's too overwhelming of an enemy to deal with, even with speed resets

#

like if it's far away it's not gonna make that much of a difference if the speed resets or not, by the time it's near it'll already be fast as hell if it's late into the day

tight moat
cobalt turret
#

Fine, have it be stunned by stun grenades & zap guns but know that 2 stun grenades is the equivalent of paying for one boombox, which makes this argument still very redundant

#

Youre still using something you paid for and are holding onto

fathom spire
#

masa, my point is that the boombox's only purpose would be to distract this one single enemy

#

by endgame you already have a few stuns at hand

fathom spire
cobalt turret
#

Why is it a bad thing that a boombox gets another purpose? Its a vanilla item that already exists. The stun grenade already has 1000 purposes pretty much

fathom spire
#

i don't think it's bad that the boombox gets another purpose lmao

#

i just think there should be a cheaper alternative to dealing with it

cobalt turret
#

Which is a boombox!

#

A stun grenade or a zap gun is not cheap

#

And you can run and coordinate, which is free

#

ITs not unstoppable

fathom spire
#

having a one shot enemy that autofocuses on employees no matter how far away they are, never turns off and is always a threat no matter where they are cuz they're always increasing in threat level is just a tad bit overwhelming if you don't have multiple ways to keep it at bay

fathom spire
#

like it's not common for a crew to carry multiple boomboxes

#

but it's common to have 2 or 3 stuns lying around, cuz they're far more versatile

cobalt turret
#

Well now it is because they have this mod and know the dangers

#

MEtas change

#

If we wanna talk about crews and optimizing high quotas

fathom spire
#

you're missing the point, i feel

cobalt turret
#

Changing gameplay loop isnt bad

fathom spire
#

i dont dislike the boombox method, i just think it's a bad idea to have it be the only way to deal with an enemy

#

the entity already defines an entire round, it's exactly what was wrong with flowery bracken

cobalt turret
#

Thats if it spawns at the start of the round

fathom spire
#

for this boombox guy you need multiple ways to keep it at bay, so the play isn't to just leave once it gets to level 5 or smth

cobalt turret
#

IF it spawns at the start of a round then yeah, you're pretty much dealing with the DJ. But the same goes with the Jester, since youre pretty much playing chicken with the door the entire match

fathom spire
fathom spire
cobalt turret
#

ITs not as much of a 'welp time to go' as the coilhead or jester though

tight moat
#

Did y'all forget that boombox pacifies Hygroderes?

cobalt turret
#

No

#

Masa didnt 😭

fathom spire
fathom spire
#

this guy will just auto home on you

tight moat
#

Jester doesn't even make you leave the moon lol

fathom spire
tight moat
#

You just give him some "me-time"

fathom spire
#

i just feel it's too strong, and needs multiple ways to deal with it

cobalt turret
#

Then it turns it off and doesnt eat it, how is that?

tight moat
fathom spire
#

i feel like an a-hole now cuz we've been arguing about this for so long, i really don't like shutting down someone's ideas but it's just too strong and overwhelming of a presence man

cobalt turret
#

Masa was more voicing the fact that giving the boombox more purposes feels much more fun than revolving back to Zap guns & stun grenades

tight moat
#

Anyway Masa I don't like the idea, it doesn't sound like a fun entity to play with

fathom spire
#

like i LOVE the idea but pleaase we just need more ways to deal with it

cobalt turret
#

Hm.

fathom spire
cobalt turret
#

Well then its not your idea. But one day itll be around.

fathom spire
cobalt turret
#

And Masa will damn well show that its not the Fiend 2.0

tight moat
#

I think in order for the entity to be fun it would require a LOT of changes and no longer be quite what Masa originally concepted

fathom spire
#

it wouldnt redirect it to another spot

#

same with the zap gun

#

even if we had the speed reset upon stun it wouldn't be as good as a boombox

#

which still gives the boombox the #1 spot as a way to deal with this guy

cobalt turret
#

And that's fine but like, the argument of a boombox being too expensive while tossing two stun grenades is just as expensive rubs Masa the wrong way. Its a bad argument.

fathom spire
#

still, even if it's not expensive you have to buy them once you see the dj pop up

#

cuz at most you'll have one, imo

cobalt turret
#

Also the fact that the boombox is treated as only effective when placed down and crushed (and the only way to use it against the DJ) also rubs Masa the wrong way, when Masa HAS specified in past text that you can turn it on and hold onto it to make you the new target, possibly saving someone else from being eaten by the Disc Jockey.

fathom spire
#

and if it DOES show up late you'll have to fetch something from the delivery ship which alerts dogs around you

#

so you're just in a very unfair scenario where even getting the tools to deal with it is hard

#

like, yeah, if you anticipate it you'll be fine

#

but there's a lot of other shit to anticipate, is all im saying

cobalt turret
#

You can most likely deal with it without having to use tools. You just need to know when to exit the interior because obviously its too much heat (like coilheads, Jesters, Ghost Girls & Brackens)

fathom spire
#

so you could use the other available options for the time, and then use the more specific tool once you're acquainted with it

tight moat
#

Honestly when I hear "music based enemy" what I imagine in my mind is like, use the dance emote

#

There's literally a dance button

#

You always have a dance

cobalt turret
#

Hm..

#

Honestly... Masa just feels like people dont wanna be chased in this game

fathom spire
#

maybe if it sees you dance it could redirect to someone else, but once you stop it would choose the nearest target

#

which if you didn't dance for long enough would have it come STRAIGHT back to you

tight moat
fathom spire
#

so it's the definition of an easily accessible tool that does not work well at all in the long run

fathom spire
#

it's just that you need to give people tools to keep them at bay

cobalt turret
#

Which, smart thinking is a great tool

fathom spire
#

if the jester never turned off while inside the facility it'd just be unfun

fathom spire
#

you can't coordinate by yourself

#

and if the other people are already dead it is almost impossible to keep this guy away

cobalt turret
#

Solo players would know that the DJ spawned at that area, and will go back to that area if no one is inside of the interior because its not a enemy that wanders.

fathom spire
#

wait, if it doesn't wander can it just camp fire exits and main entrances?

#

oh you mean the dj goes back to that area

cobalt turret
#

It goes back to its spawn area.

fathom spire
#

that's much more manageable, yes

#

does it keep progressing through its music while at its spawn area?

cobalt turret
#

MAsa gets the feeling yo uguys have not looked through al lthe details that Masa provided for this creature. Because Masa provided a lot of how-to-deal-withs for the DJ.

#

Yes it will. It is still time based, but outside you are safe and you can discuss with the others quickly what to do. Do you knwo the spawn point? Stay as far away as possible. If far away as possible is already looted, then you could have someone bait them towards them because if they join the interior, they become the target, which doesnt change unless its a new track, in which it switches targets.

tight moat
#

Maybe you added too many details

fathom spire
cobalt turret
#

Well Masa is atleast hoping that details are being read through..

tight moat
#

Did

#

But the abundance of them makes them confusing

fathom spire
#

i know it progresses, and that's the problem if a player is solo

fathom spire
tight moat
#

Most enemies can probably be summed up innnnn maybe 6 bullet points at most?

fathom spire
#

i just, again, think it needs multiple ways of being dealt with otherwise it'll literally just be annoying to play around

tight moat
cobalt turret
#
  • It spawns passively until 'winded up'
  • It progresses power per track
  • You can hear the music globally
  • It switches target either every start of the track or when someone forces a switch with a boombox
tight moat
#

How does it kill you

cobalt turret
#

It chomps you

fathom spire
#

contact, i think

#

yeah

tight moat
#

It was a half flavor question so "chomps" is about exactly what I needed

fathom spire
#

and then on phase... 8? i think? it deals damage every 5 seconds while you're inside because of the sound

cobalt turret
#

The forms chart indicates that the boombox is its head.

cobalt turret
#

Also, Masa should probably mention that you are safe inside of the ship because it grows in ridiculous size.

#

(At the final track)

#

It would likely also reset its speed everytime its de-aggro'd

tight moat
#

But it does come outside past 10pm right

cobalt turret
#

Yes. At the last two hours it comes outside and becomes this increasing monstrosity

#

Unless you have Lethal Escape

tight moat
#

Lethal Escape does what again?

cobalt turret
#

IT allows creatures inside to go outside

tight moat
#

Oh that

#

That mod sucks

#

I mean

#

Ok lemme * that statement

cobalt turret
#

To each their own.

fathom spire
#

also another thing is that while you could coordinate with your team and spread out, you wouldn't know what every hallway and every room in the interior holds, you'd get lost easily and just get killed by it cuz you got cornered.

mind you, the jester also does this, but when there's no one else inside it turns off and wanders around, giving you a chance to keep looting while it is deactivated.
if the dj does not turn off inside ever and just returns to its position ready to strike whenever someone walks in again, you'll just be stuck in a loop of "ok time to go in" followed by "oh fuck it's near me please tp me" and you just keep doing that, while retrieving no items cuz it'll either get you killed or get you tp'd which means you bring nothing in anyway

fathom spire
tight moat
#

That mod is really bad for the general design and balance environments of most Enemies

But

It does successfully let monsters go outside which is what some people want

fathom spire
#

ok i misread when you said it could come outside

#

i thought it came outside like, during the last 30 seconds or so of the game

#

or the last few seconds

#

i didnt think it went outside for like, two whole minutes

tight moat
#

each hour is more like 45 seconds iirc

cobalt turret
#

IS it?

#

Thought it was 60

tight moat
#

Iirc the whole day is 11 minutes

cobalt turret
#

.

tight moat
#

Sooooo.... Grabbing calculator

#

8-12 is 4 hours, +12 for the rest of the day to midnight

#

16 hours, 11 minutes

#

41 seconds

#

Roughly

#

Per hour

cobalt turret
#

Well that makes DJ even easier then

tight moat
#

No it doesn't, that's still 2 hours

fathom spire
#

n-not really

#

i'm sorry