#Biodiversity - Expanding upon LC's fauna and their relationship with their habitats.
1 messages · Page 2 of 1
thing is to bring bracken things to discover and fidget with
she will let them down when she's done with them and wont get angry if you take them back
i was thinking that you could make aloe bracken and flowery bracken (maybe rename it to poppy/lavender bracken) skins of eachother since i feel you could combine mechanics from both into one
so its just giving her stuff to play with basically?
thing is, Aloe es more of a "conditionally aggro" mob and Flowery is a "conditionally passive" one
like, you gotta befriend Flowery first via bees
yeah kinda, but you also gotta stay kinda close, maybe get 4 items at once?
hmm
so basically flowery is pacified while aloe is angered
yeah, kinda
ok that makes sense
althogh as stated, a pacified Flowery can be Enraged if you steal her flower at her safe space/home
making her a pretty aggresive and dangerous bracken
kind of a bee thing, you get hive/flower, you may die in the process
also disabling the time slow for the rest of the day(and if Aloe is present she will be disbled too, as she will try to fix the plant for her friend)
still though, i feel like a bracken that takes you hostage if you're low to nurse you back to health is somewhat similar to a bracken that takes your items and you hostage to give an advantage to the rest of your team
i do get the appeal though, i'll give it some thought
ahh right, yeah
i forgot about the flower part
its just a different kind of thing
like, flowery will mainly be near her flower
meanwhile Aloe does wander off so much
even getting into facility at times
where she can be mistaken with a regular bracken
(both have glowey eyes)
i do like that yeah
also aloe vera has the same spiky shape that the bracken's back does
so she'd be pretty easy to mistake
maybe some other physical attribute would be good to tell her apart aswell
maybe if flowery bracken is present they share same safe spot and aloe would have some accesory
as flowery like to use scrap as accesories
love the shinies
nevertheless i'm really really happy you guys got so much out of this base idea for a mod that you came up with like, 6 or 7 variants in a day lmao
thing is, which flower should flowery have?
sakura would be cute, pink bracken
i was thinking because of the calming, slowing down time thing it could be lavenders
purple bracken
i love the smell of lavenders, my neighbors used to have a bush in their front yard and i would take a bit of time as i walked by to take a whiff
shit is crazy
"+Big Sniff sounds+ good shit"
Variants
Loot Bug Variants
Light Bug
Honey Feeder
Bloat Bug
Earth Leviathan Variants
Water Wyrm (ogopogo)
Robot Leviathan (???)
Flyworm
Wormhole Leviathan
Spider Variants
Tarantula
???
???
Circut Bee Variants
Interior Bees
Queen Bee (???)
Circuit Termite (???)
Nutcracker Variants
Wax Soldier (???)
Fencer (???)
???
Thumper
Rumbler (Outdoor Thumper/Worm Awakener)
Full Thumper
Mama Thumper (???)
Ghost Girl Variants
Phantom Man
???
???
Spore Lizard Variants
Mud Lizard
Pheromone Lizard (???)
???
Bracken Variants
Aloe Vera
Flowery Bracken (???)
Nettle Bracken (???)
Fun guy
Dog Variants
Spineless Hyenas (???)
Jawless Wolves (???)
Pawless Hounds (???)
Baboon Hawk Variants
Metal Hawk
???
???
(???) means may not be added ??? means not decided
please tell me if i messed up/forgot something
i think a green (aloe), red/yellow (base), purple (flowery) and yellow (the dude im bouta show rn) is a good color group
sick sick!! thank you for keeping track brother
900+ messages i had to scroll through
oh i didnt see anyone mention a tarantula or all the other thumper variants i dont think
my goat fr
you're biod's strongest soldier
what if baboon hawks made the Flowery bracken slow time harder? like, would fight for her items
i feel like i've said this but imma say it again just cuz i feel it's appropriate rn btw
i dont think im gonna add trios of variants for each vanilla monster unless we make them all quite simple
simply because if we do want this mod to come out at some point it'd take a looong time to get all of those really unique entities in there
and i overall prefer quality over quantity
masa mentioned rumbler like once and we talked about an outside one that didnt lose legs bc of it being outside away from radiation i think
which is why for some ideas i kinda mash em into one single monster to prevent clutter and such
tarantula idk where i got that
another thing could be for modder to choose the ones we vote for, like having a Vote and vote for 7 of these
oh i thought that was the mother thumper
true!
i'd like that honestly
it would be like minecraft mob votes
exacty
omg
exactly
but yeah, thats why for stuff like the water leeches that (i think) lunar suggested i decided to just turn them into ogopogo's attack method
i wanted the water leviathan/wyrm
or why i was thinking of merging flowery and aloe together while still including their more standout features
i did not want a water snare flea
this could be Aloe inside(just carrying the patient to safe space)
oh it was lord ham yeah
anyway ik i said i wanted quality over quantity but i had this cooking ever since last night so imma just plop him here
the fun guy
SHROOMIE GUY
although shrooms are FAR away from plants though, would it be more of a convergent evolution?
so then players can trade with aloe/flowery and if they are damaged the aloe will kidnap you and heal you
Shroom giant?
yeah, it's more of a convergent
i believe they said was a bracken
just like how skyworms look kinda similar to dogs in their head design
the fun guy would be a risk/reward type
i designed him with camera guys in mind (the people who stay at the ship)
he would disguise himself as a mushroom, reducing its size by compressing itself
and would stalk outside enemies when they spawn
its main thing is that it doesnt usually attack people, it attacks monsters
hmm
its a parasitic life form, so its purpose is to bond with another monster
it would stalk the monsters on the outside and attach itself to them, making them more rabid and unpredictable
Baboonhawk army for real
the way you deal with it is just looking at it
that usually enrages brackens tho
it's pretty shy and doesn't like eye contact, so if you see it approaching an enemy outside just look at it and it will reduce in size and scurry away
well yeah, it's a play on the bracken's ai
instead of looking at it and then away, you maintain eye contact
This is going to be big i feel it
but just like the bracken if you don't check on it it'll get away with whatever its trying to do
the real risk and reward play comes in when you yourself can assimilate with a fun guy
"prolongued eye contact, PROLONGUED EYE CONTACT, prolongued eye contact"
if you get too close to a fun guy it would naturally attach itself to you
this would basically just be a free, full charge tzp
but you would die after some time (lets say like, 5 minutes)
it could also make you stronger physically but im still thinking about it
the fun guy though, by the end of the day, will probablya lready be assimilated to another monster or have gotten eaten by baboon hawks
but it was worth it, cause it was for the company🫡
They should be able to stack on one monster
(and assimilated into one)
so if they stack enough it could be lethal
i was thinking their power level should be 3 so no more than 1 can spawn at a time, but this could be fun too!
an absolute rabbid eyeless dog that has insane hearing and slides for miles? count me in
this is why i liked the nettle bracken's status effect
i feel like it shouldnt just be an "oh goddammit i got hit with this"
there should be some positives to it also that you can take advantage of
which is my phylosophy with most of these monsters
except for ogopogo
ogopogo's just a bitch
i think the tzp just allows you to run for longer
it's honestly just the tzp buff with maybe a strength buff to go with it
fucked up vision included
(though, again, not as harsh as using up a full tzp)
State before death is just called 'room rage
I think variants is base mod but egg expansion is an addon
Yeah
Egg should come with genetic engineering
the more eggs youve collected/hatched the more upgrades you can do with an egg
kind of like the upgrades mod (forgot what it was called)
So if you get fun guy egg you can upgrade speed and effect strength
compressed fun guy
it shakes cuz its scared that you saw it
he must be "fun" at parties
Skyworm and thumper would have speed and strength upgrades as well as acceleration
Genetic Engineering mechanic would be in egg addon
yeah that'd def be like a different mod
that changes like the whole gameplay loop kinda
it would prob be a ship upgrade with a terminal like function and it holds one egg. then you can enter the "terminal" on this thing and upgrade the egg before it hatches. finally, when you are done, you put it on the incubator so it doesnt die.
could i repost this so i can update the "progress" on the concept development of each myself?
like, just post the message again
also so xu can pin it
Sure
youre welcome!
Variants
TBD: To be discussed.
🌀 : Prioritized for development.
🤝 : Mutualistic
Loot Bug Variants
Light Bug (Concept Finished)
Honey Feeder (Concept Finished) 🌀
Bloat Bug (Concept Finished)
Earth Leviathan Variants
Water Leech & Ogopogo (Concept Finished) 🌀
Forge Behemoth (TB Drawn)
Lung Dragon (Concept Finished) 🤝 (with The Pit)
Circuit Bee Variants
Circuit Termite (TBD, but simple enough to be added)
Nutcracker Variants
Wax Soldier (Concept Finished) 🌀
Tin Turret (Concept to be written)
Thumper
Mama Thumper (Concept to be polished)
Ghost Girl Variants
The man in the bowler hat (Bowler Brain) (Concept to be polished)
Spore Lizard Variants
Mud Lizard (Concept to be finished)
The Pit (Concept Finished, needs Docx) 🤝 (with Lung Dragon)
Bracken Variants
Aloe Bracken (Concept to be written) 🌀
Fun Guy (Concept to be polished)
Snare Flea Variants
Bobbit Worm (TBD)
Masked Variants
Dark Mirror/The Painted (Concept to be polished)
Lock Dagger (Concept to be polished) 🌀
Manticoil Variants
Megacoil (Concept to be polished)
Coilhead Variants
Rad(io)arhead (Concept to be polished)
Hydrodere Variants
Murkydere (Concept to be polished)
@dull needle could you pin this one?
ok there's the status on all of these from my perspective
tbd mostly means im iffy on their inclusion or need to know more about them to be sure they're different enough to warrant inclusion
i'm mostly looking for mechanics that spice up gameplay, give something for the player to look out for etc
thank you all for the contributions!
also because i havent talked about this
bowler head (the man in the bowler hat/phantom man/ghost girl variant) is just
(the head doctor from jojo's bizarre adventure part 8)
of course mechanically he doesn't really take anything from the character
i just fuck w the fit and the concept
also i've kept this fucking aggie.io alive for more than a fucking week at this point
what do you draw with?
just your mouse or a tablet or something
also whats the new worm looking one all the way to the right?
lil question, are you a natively spanish speaker? i see spanish over on your tabs
yeah im from argentina lmao
ohhh, im from spain
just noticed i doxxed my favorites bar
yeah! i assumed you spoke spanish from your name (dont ask me how i could just tell)
i use a wacom intuos
Adrián is a common name is spanish i believe
yeah! it's pretty common, i know like 3
also could be Adriana(i believe Adriana is more common in english than Adrián
oh that was just a small practice worm i drew to get warmed up for theother two
i've been mistaken so many times as a girl on Sky cotl cause of it
oh lmao im so sorry
dw, outfits dont seem to make it any easier either
yeah the shortening of adrian can be taken either way so it makes sense
back on those days i used many "long" hairs on Sky cotl
so it was easier for me to be mistaken, although i was confused tbh
playing left4dead right now but it'd be funny if stacking tzp on top of the fun guy buff would just overdose you
No that was the landshark thumper
the fact is that it didnt lose its legs cause it didnt need to eat them to get out of the egg(radiation has nothing to do with losing the hind legs)
regular thumpers eat their legs to get out of the egg(dont really know why, but maybe they are something that's not actually needed?, or just them being rabid sharks, either works)
that would be funny, like when you use the jetpack and go too high and explode
you would use the tzp and just fall flat to the ground, or randomly ragdoll, no blood, just you on the ground(could also has a 2 or 3 second timer and then fall down, so you run and get some momentum, so you fall even flatter face first into the ground)
same lol
Metal Eaters (Termites i think they're called)
-They would eat the scrap they find outside the ship, so if there is a metal eater near your main entrance or fire exit you gotta lead the scrap out of there
-If you grab the scrap while a Metal Eater is eating it they will try to attack you (10 damage per hit but they are kind of fast)
-In addition, the scrap price will lower slowly, not making it dissapear instantly when a Metal Eater is eating it
-This could also change, as they could be named Eaters and eat anything but Metal (since metal is too nerfed in storms)
-They could eat the following list of Scrap: Ducks (the scrap) Pickles, Paintings (very slowly), Masks (i thought of an idea that if a Eater eats a mask he dies) And other non metal things
I think it's a good idea, but it probably already is an existing idea
funfact, the flasks are metal(they atract thunder) and i think the fart cushions are too
lol
ohhh
what was that one's thing?
territorial?
Mama Thumper was territorial, Rumbler digs through the ground and dashes up in surprise while their 'rumbling' also attracts leviathans
ahh ok
i do like the concept but ever since my friend said "i don't like games where shit is just taken away and you cant do shit about it" i've been against enemies that eat scrap
enemies that take scrap is something but eating it/reducing its value is a bit extreme
the original idea for the honeyfeeder was for it to reduce the prize of beehives but reduce the threat level
but that was lame so i scrapped it
then i figured out a way for it to add more value while also providing more challenge but since nobody said they particularly liked it i'm very iffy on it still
Well, there's hoarding bug
randomly returning to this thread remembered this thing i thought of that i think would fit the whole enemy interactions of this mod (hopefully not like interrupting anything rn lol) but i think like spiders should hunt hoarding bugs/snare fleas/generally any interior monster that wouldnt be intelligent enough to avoid its webs like brackens
yeah but those take away the scrap
they don't delete it
also they're pretty weak, and can be outplayed by leaving the scrap outside
Yeah but the thing about termites is that they would have a nest and you dont place stuff near it
hmm
ok if there's a nest that's a bit better
they could wander around the nest but not go too far from it
there're already termites in the circuit termintes though (which i believed were a post-apparatus only enemy)
buut i could find something for the metal eaters to do
good suggestion 
Only gonna name drop for now but had some concept ideas for locusts & manticoils
For locusts it was flies attracted to corpses, moths attracted to light & spider swarms that hate warmth/light
For manticoils it was indoor manticoils that are four winged bats, giant manticoil that has a nest in high places & a even bigger manticoil with a giant claw that picks people up
Masa tired so uhh yippeeeee. Also werent the termites like, gonna be mansion-only circuit bees that gnaw on wood floor tiles/walls?
Itta sleepy time tho, so whoever's still awake, you have fun with your idea crafts! 💜
great manticoil idea!!
I'll keep it in mind, definitely want some manticoil love
I'll be writing docs on the two (maybe three if i decide the pit is a worm) worm variants today, so if you guys would like to discuss those I'd be more than happy to do so!
Oh! Thought the wormhole was going to be a Spore Lizard variant 😅
Definitely giddy about that and the Flyworm though, but also the Destroyer. Feel like that mech worm is going to look absolutely terrifying if done right
Also had a idea for the whole 'digging up scrap outside' thing we had going with the Metal Detector and the worm etc because Masa got a bit of a loop going on with that and how it could help with infirmation while also being a potential hazard by itself
Guess that could be considered part of the worm talk?
i'm still thinking about it
it's sort of half and half, since it would be a neutral entity like the spore lizard but long and winding like a worm
both worms and spore lizards have gaping circular mouths
but the spore lizard does have more of a grassy look to it
true true!
i still think the metal detector and fishing rod ideas could be their own thread though
it's an expansion that would fit biodiversity but also kind of huge in scope and not entirely related to the premise of the mod
kind of like the egg expansion that lunar (and masa) proposed
still thinking of a different name for the flyworm lmao
i'm open to suggestions
Monitor lizards are known for working together to raid crocodile nests, with one distracting the mother, and the other snatching the eggs.
Possible interactions maybe with Wormholes and Mud Crocs?
Cloud Leviathan
OH
Loft Leviathan
Or a Helium Leviathan!
balloon beast (goofy ahh name)
Bloon
It could maybe be a Helium Leviathan and perhaps the origin of the TZP Inhaler?
Lore
Which, ontop of that, you could also give the excuse that the worm maybe screeches in the air like a whale, the high octaves coming from exhalaration of its breath while manipulation its position in the air.
helium levi would make sense if it used helium to float up, but we (or ig I) ended up settling on it just using a tail gliding technique along with quick bursts of air to navitage above ground
i imagine it would be able to turn in the air by only inflating one side of its sack (the whole sack contains two huge lungs)
i like the cloud idea cuz its feathers have an off-white coloring
so i'll probably call it Cloud Behemoth
i was also thinking Hercules Cloud/Worm maybe?
but it doesnt roll off the tongue much
The Helium could still be used as like, a maneuvering tool as well as maybe a breathing tool, though perhaps it could be a Spore Lizard idea as well
Oh actually, Cloud Behemoth sounds pretty cool. It kind of stays in the naming category of the Earth Leviathan too, in which the other two Worm Variants could also be named after such thing maybe
WAIT
Amphiptere could work really well for the flyworm actually
Then the MECH worm could be called <something> Behemoth
Earth Leviathan
Cloud Amphiptere
Forge Behemoth
Lake Ogopogo
COUGH
LONG AGO, THE FOUR WORMS LIVED IN HARMONY, BUT IT ALL CHANGED WHEN THE LETHAL COMPANY ATTACKED
(Get it? Because, the Forge Behemoth is fire, and the worm is created by the company to mass extract scraps?)
i believe amphipteres are like winged snakes, and it doesnt really have "wings" so
like, both can fly, but the hellium/cloud behemoth doesnt have wing by themselves
which remind me of Creatures of Sonaria(Roblox game) where there are flying creatures that dont have wings, which when inflicted with the "shreded wings" effect cant fly, when they fly without any need for wings
i will never understand that, mainly a gameplay mechanic, but they should not be affecter or maybe change the effect name
No clue what that is, Masa doesnt play roblox
Mean.. you could also call it a Lung Dragon
If you wanna go for the literal sense of a 'wingless serpent in the sky', but the amphiptere was to categorize it as a 'flying serpentine being'
Actually.. Lung Dragon isn't that bad of a name. Especially when the 'Lung' part is taken much more literally as the bodypart, lol
what were monitor lizards again?
i dont remember seeing that one on lunar's list
were those the ones that sprayed you with spores and led enemies to you?
cuz that one i decided to not include, since the mechanic is exactly the same as the light bug's pheromones
ooo
lung dragon's good
oh neat!
the one you mean was the commanding lizard
true true
Had a funny idea for a Spore Lizard though which Masa for now dubbed as the Dragon Train (Komodo dragon + Train)
This spore lizard variant would shake its tail around left and right and make a 'chugga chugga' sound effect, and its mouth would be constantly drooling a boiling acid that released vapors. Sometimes it would randomly screech (train honk sound) and then start rushing around the interior with huge speed, spreading the vapor around until it stops at a certain point or it bumps into a player/creature.
Its bite would be very vicious, dealing 40 damage but also 50 damage over 10 seconds (5 DPS)
Thinking about it though, the Dragon Train could be split off into two Spore Lizard variants and make the train one the Helium Lizard, or just remove the Komodo Dragon one and go for Masa's other idea, a gecko spore lizard with mushrooms that can climb walls like spiders
Puffer gaming™️
the way you said "Train Dragon" reminded me of Train Lizard on Rainworld Downpour
they are just a Red lizard on steroids
they are MUCH faster, have MUCH MORE health and weight i think 3 or 4 times more than the red lizard
and can see you from across the whole map
and the red lizard is already a hazard by itself
currently optimizing a modpack and messing around with xu's giant mod, but i'll get to writing the stuff today i promise 🙏
also also
masa, since you suggested the variant i wanna discuss the mech worm/forge behemoth
i'm sold on the aesthetic benefits of it but still kinda iffy on how we could make it functionally different from the lung dragon
i would also like to discuss the lore implications of it cuz i personally don't think the company could make something like the forge leviathan
i feel like it could in place be a weapon used in the war that took place on titan
ok i might've gotten sidetracked LMAO
Rather than starting on the ground, the Forge Behemoth starts in the sky and doesnt leave the ground. It is essentially like a reverse Earth Leviathan in that category. You'd have to imagine it as a large serpent coming from orbit down into the skyline before it scans the area.
Functionally, it remains floating in the air, slowly traversing whilst its head floodlight scans the area. So think like, helicopter lights shining down on the ground. With these scanlights, should the Forge Behemoth pick up on scrap or company equipment, its lights will turn red, and the worm will dash down towards the target, and essentially do a reverse Earth Leviathan attack.
However the catch with the Forge Behemoth is that it can also reach the interior with their burrow, making the Forge Leviathan a danger for both outside and inside parties to trigger the Behemoth. Perhaps there could be certain sensors in the interior that spawns which could maybe alert the Forge Behemoth, or using certain equipments like radios, or signal transmitters can also be sent towards the Forge Behemoth, in which it could follow the signal and then go for its burrow.
The Forge Behemoth does not attack the ship, as it was designed to avoid those.
The purpose of the Forge Behemoth is that it is a spacecraft scrap extractor in the form of mass extraction. The behemoth's mouth essentially digs this and stores it inside of its mouth, where it melts the objects in a inside 'forge' for liquid transport to Gordion. However since recent times, the worm has been cut off from the main communication, roaming around the Company's solar system aimlessly, picking up its work when it comes across it.
The worm is a remnant of humanity's masterplan to keep 'Jeb' satisfied, lost to control. A sign of why the company turned so Lethal, with having to send humans in as sacrifices to collect the scrap. Their work used to be so golden..
With there being in mind that the worm is likely only 1 of itself lest something out there has replicated it, the worm's spawn chance is as rare as the Ghost Girl, making the Forge Behemoth's encounter savory, and all the more terrifying when it does happen.
Because it can come when it pleases, not bound to any rules of nature, or sleeping cycle.
Heck, to think about it..
You know how creatures usually have two names? Like how Jester has Jack in the Box, and Bunker Spider has Sand Spider?
The Forge Behemoth's second name could be Nidhogg, or Jormungandr, to reflect how humanity named the company after a legend
hmm
alright i'm more interested now, i do really like the helicopter light aspect of it
and i like that it never goes underground
im still of the opinion that i dont think the company would be able to produce something as sofisticated as that, but we could say that it was repurposed from a war machine to this
for the attack i feel a reverse earth leviathan attack is already sort of what the lung dragon's attack is
if i understood correctly it dives down and burrows as it eats whatever it found and then flies back up?
maybe to differentiate the attack methods it could swoop down (sort of like a hawk/bird of prey) and then fly back up like this
but then again that could mess with the intention for it to go into the facility
speaking of that idea
i am BIG into it
but i don't think it would be possible to implement or just very very very very hard on the dev's side
i guess you could make it so it burrows and when its body is fully under it could teleport it into the interior, where it would spawn in the void and make its way into the actual map while making a rumbling sound
then crash through and despawn once it has gotten outside the radius of the facility map
and THEN be teleported back to the overworld
that's how i think it could be implemented
if that was implemented i would allow the similarities with the lung dragon's attack pattern
Believe the interior and the exterior exist within the same dimension, so the worm could likely reach there.
As for like the swoop thing? No.. it would defeat the entire purpose of its ability to tunnel and scoop up chunks of the land, and scraps. Masa would moreso believe that the Lung Dragon would be more befitting for that kind of behavior. Though Masa's sure that the both of them can behave differently enough.
Insert Terraria worm boss meme here
It could be. Whatever it is, it was the company's saving grace with satisfying Jeb until it didn't. It could even be a mechanical alien that they might have excavated
true true
youre kinda right that the lung dragon could behave like that
but i dont see how it would be able to go so low and then so high with just its sack
Bouncing?
hmmm maybe
shaboingboing
but yeah i'm down for the burrow into the facility thing, just worried that it might not be able to be actually put into the game since it sounds a bit complex
is it alright if i just copy paste your message here into the worms doc?
with credits, of course
Heck, would be funny if the player could somehow revoke the Lung Dragon's bounce privileges by dunno, popping a leak in their croak
No problem, go ahead!
ooo
now you're talking
its secondary ai would probably just act like a dog until it eventually dies due to lack of air
as in, it would slide off surfaces to try and catch you
maybe it would look wrong with a creature that big though, so i'll try to think about it
The bounce could be a two time bounce like in the gif, in which the interval between bounce 1 and 2 is just the worm kinda floating about slowly. At that point you could hit the worm's croak and maybe after a few amount of hits (of 1 shotgun shot) it pops and the Lung Dragon de-evolves into a glorified Earth Leviathan
Or that, that could work too
maybe it just instinctively burrows out of fear and dies underground, that could be another outcome
oh god yeah
just a big deathbox around the mouth until it just dies maybe?
it relies on its sack to do pretty much anything
OMG
Maybe it cant close its mouth anymore because it kinda got popped and then stranded
What if we do the generic D&D thing and be able to go INSIDE of the worm to retrieve a certain valuable object?
However well, the worm has the chance to well, be a stranded whale and well
Almost sent the whale exploding gif but that mightve been too graphic for this server
you could crawl inside it and get something like
its battery or something
but since it's a machine it could just explode
You'd be turned into molten mush real quick 💀 The inside of its mouth is a forge
Not gonna lie, Masa does not see how we would be able to kill a Forge Behemoth
but it could have a mechanism that makes it explode after death (maybe a leftover mechanism implemented during the war to prevent enemy forces to study the machines and replicate em)
you kinda right
It would definitely have to be a invincible entity
Especially with the size we are planning for this thing to be
what about making it swallow large amounts of explosives?
Ehhh...
you're right in that it probably should be invincible
Mean, for the tunneler that definitely could be a strat maybe!
Smol worm accidentally gulps landmine. Augh gorsh- 💥
YEE
ok so;
im gonna write the docs on ogopogo first, then lung dragon and then finally forge leviathan
OMG SPEAKING OF THE TUNNELER OR 'SMALL TERRARIA CAVE WORM'
YOU COULD TOTALLY HAVE IT GULP HAZARDS IF YOU ARE PRO ENOUGH
tunneler or the forge leviathan?
Tunneler
i was thinking the forge leviathan could be utilized in that sort of way, since turrets are metallic
Though honestly, the Forge Leviathan could also do it ye
ye, don't wanna add that many worms
might get redundant
also, what are your thoughts on making it a titan exclusive? atleast on what would be "vanilla configs"
Maybe for another mod
Masa did have a 'switcheroo' mod which makes it so that there's a 'outside' version of a 'inside' enemy, and vice versa
It honestly should be any planet since it travels from planet to planet, and give it a very rare spawn chance in general
Like you'd probably not see it for atleast a few quotas kinda rare
maybe a 1 on every moon and make it most common on tier 3s and even higher on titan then?
maybe a 1, 5 and then 15?
tbf i remember playing like
a week of lethal company and not finding a single worm
on like my first week of playing
Yeah pretty sure they are the rarest outdoor enemy
i legitimately did not know they were in the game until about like 5th or 6th session
Perhaps yeah
alright im sold on forge
thanks for your contributions soldier 🫡
what're your thoughts (everyone's) on ogopogo btw?
is the base concept fine or should i have it behave in a different way?
Glad you like the Forge o7
should i, lets say, not make it stationary to a certain body of water and allow it to roam around the bottom of rivers and lakes?
the only vanilla application for it roaming would be it catching people who get lost on vow
Oh yes, let it roam. You could even have it burrow through the ground to reach other bodies of water
You could have it so that it gives audio indications whenever it roams from water body to water body
how about keeping it stationary but moving it when there's prey (employee) nearby?
my main problem with it just roaming around is that it might miss someone walking across the vow dam
i think that would alert you of its presence too much imo
i want ogopogo to be a sneaky mf, for you to not notice it until it's just about to get you
kinda like worms do
You could have it roam towards the area it notices a player first and remain stationary there until the end
so you can panic when you hear the sound prompt
Fair enough, thought maybe you were worried about it being too harsh to deal with lol
Masa is totally fine with it being a sneaky lil snek
i dont think he would be
if you're knowledgeable enough you would know sort of where it would be at on each vanilla map
so you would naturally avoid those spots
True. Flooded moons do still have preset pools
thing is, a bunch of times on march beehives spawn near the crater
so ogopogo would probably try and get you while you're trying to do that
The Ogopogo would be at its deadliest in Flooded Moons, but at its most consistent in Vow & March
(And other modded moons with water)
Ogopogo in Gorgonzola 💀
exactly
thats why bloat bugs are so cool for flooded moons
you can weasel your way out of an ogopogo spot by parkouring on em
oh god thats terrible LMAO
Youd have to spawn a lot of them to have them actually help you tho
also ogopogo would be 100% fucked up on a flooded vow
you can still somewhat guide them with scrap if you have a buddy on the other side
ye! it just needs a bit of teamwork
Lootbug boat lootbug boat
I want bees that I’m allergic to
With an epipen scrap
My work here is done 😌
that actually gave me an idea lmao
Spore Lizard but you will slowly die from them unless you tacticool your leg with a epi pen
idk what would help with this but maybe there could be an item to get rid of the effects of the fun guy parasite
so you don't die to it (but also lose the buff)
might be a lame idea but u could get a friend to just whack it off with a shovel lol
that might be a bit too easy tbh
ooh oh wait wait
what if
this is really stupid lmao
but what if you just looked at the infected person for like
half a minute
and the parasite just dies of stress or something
just like how the fun guy hides in its compressed form when looked at
cuz legit i dont know what vanilla feature you could use to remove it LMAO
but it would be funny if there was a conveluded, stupid way to do it
Take a shower
i was thinking that yeah
but it should have a downside, cuz otherwise you could just like
Be involved in too many high action scenes, causing it to stress out and die (like your 30 second looking idea)
go get infected, do a buncha shit until your time is almost up
and then shower and it's gone
with no repercussions
^
You have to be in danger in order to get it off with this one
- you can get it off solo
ooooh
dude
yeah, thats actually a thing already in the game
like, the "stress" status
Yeah
thats when your camera gets all fucked up
It lowers your sanity
great idea masa
could be a one time use thing that just kills the parasite
maybe around 120-150 in value?
like the tzp
if you're low on money you wouldnt really be able to afford it, forcing you to get the most out of the buff
and if you have money you're rewarded for saving up and you can get out of the buff unscathed
150 in store, random chance to be found as scrap
(relatively, you still take damage every minute)
ehhh maybe a used one, idk about a usable one
It could also refill your stamina bar, and maybe cure you of steam blindness, TZP effects or some other debuff effect that another creature could give you
Rare chance, itd be a life saver
ok i like the stamine refill but not for a purchaseable object
that reminds me of the adrenaline item from l4d
where you get a burst of speed from it (would be stamina refill here)
Its a one time use item that takes up a slot of your inventory
i still think it kinda undermines the risk and reward gameplay that the fun guy would introduce
like if you could just randomly find the cure in the facility that'd be a bit too easy
i don't want it to be that accessible
Sometimes you get off easy, sometimes you are actively searching for one in the facility only to realize its rare and youre too deep in
Reverse psychology
ye but then you're just looking for a single, very specific item
idk, im iffy on it
if not balanced correctly it could just make the fun guy debuff too op
thats just for you and your current situation
the apparatus is also a single, very specific item but at least that helps everyone
could be fun if a friend had to order one and then go deliver it to you inside the facility so you don't die in there
Which you could still do!
MAsa just kinda likes the idea of someone infected by a lethal fungus scrounging up in a rush around the facility trying to find the cure like its a addiction
Plays a lot into the whole 'drug' aspect of it all.
it would also make it so you could just stock up on them for free
just not a big fan of solutions being handed to me by the game itself
i'd rather figure a way out myself tbh
That is true. Perhaps give it a value, and make it pretty rare so that you not only almost never see it, but if you happen to full wipe, you also lose it since it acts like a scrap
Its not super necessary to be honest, but it sounds like a fun idea. Masa's main goal with the idea is that it gives a reason for people to try and search for a cure in the interior when all hope is lost or greed instills their hearts to not want to buy a one time use item
Its more about the rush of delving deep into the dungeon to save yourself than stacking up to keep yourself safe
you could make it spawn once someone's been fun guy'd already as a way to keep it from being exploitable
WAIT
Masa just thought of something
You know how buildings tend to have these like, first aid kits hanging around?
ye?
Have something like that in the dungeon, hanging on a wall with a rare chance to either have a TZP inhalant or a epi pen
Designed to specifically be deep in the dungeon too!
Wait no, no loot
It has a chance to have a epi pen charge in it, kind of like the Half Life health station
That way you cant bring the epi pen along with you, you have to use it in the moment
Since its bound as a entity, rather than a scrap!
(Or well, a object. Kind of like Breaker Boxes basically)
hmmm
that could work i guess
but i dont think it's completely worth it to implement something like that for side feature from a monster that's not fully guaranteed to spawn
cuz the fun guy bonding with the employee is not a thing that would happen often, since the fun guy is scared of employees when its by itself (eye contact, being near them, etc)
Well it could be multi purpose of course, with other debuffs, and the stamina refill
you would be able to force it to bond with you by, let's say, cornering it or smth
Funky
anyway, currently merging the bug boys' docs into one
Yippeee
Just realized that spiders can pretty much just be covered with Masa's mod idea from weeks ago
#1200106474823766056
Masa's got a bunch actually!
you ARE a great ideas machine
#1205143140714156053
#1207320637761257522
#1206985374841315368
#1204447061278204034
#1202928202079797298
Nyoom
Opened them up again
Also helped with a few ideas of other people, give them input and such!
This is not just to brag btw- Some of these ideas inside the forums could potentially fit your mod idea. ^^
Though Masa will say that The Act is considered as a future project by someone :3
...Just realized that this probably looks like a bunch of #unknowns
sorry sorry i took out my dog for a walk
kind of like how the reason i haven't thought of any giant concepts is because i'd rather #1208964227835109407 deal with that
i dont wanna directly compete with what inspired this mod idea lmao
Thats fair, however
The more the merrier
IF one idea has those giants and the other has those giants then at some point some person out there could be extremely happy about the different choices and variety that both developers brings them
i also don't have any ideas for giant variants LMAO
Its not a competition, its a pleasure. :D
but again, would rather not think abt that and let xu figure that one out
Fair enough lol
This is also why Masa is still making Masa's own list in the background. Not to compete, but to expand. ^^
managed to make the thumbnail picture sick as fuck
we're so back
just merged the docs too
alright so what monster ideas are we missing
Lets goooo
i dont think we're particularly missing anything
again, im not aiming to make variants for all monsters
i just think of a cool concept that would add something of substance to the game and slap it over whatever monster fits it best
I just want to make ideas
i kind of want snare flea variants
Maybe an acid spitting one that stays on the wall and spits a blob of acid?
yeah!! that one was cool
Masa has one in #1202928202079797298
Snare Flea variant designed to be a outside enemy
I honestly think an acid spitter one would be cool
Could be neat yeah!
Masa personally also thought that a bobbit worm type of Snare Flea could be cool. One that hides in a hole in the wall and comes out with mach 10 to yoink you Jeb style
It would either spit acid on your face or spit it on the floor in front of you
I just got good idea
coexisting one
an enemy that would grab you and hold you still would be cool
so the termites chew holes in the wall for the bobbit to pull you through
the bobbit flea would be a good subversion of the snare flea ai
it would grab you but it wouldnt suffocate you
it would just keep you in place
then maybe some other thing could get you?
seems kinda lame, like just waiting for your demise
so i could think of something else for it to do
I think it would damage you a little bit and hold you there for a little bit
It could deal 90 damage to you and hold you, in which you are maybe slowed down heavily like spiderwebs. And in order to detach from it you'd have to cut corner and pull it off that way
sounds good yeah
If it takes too long it could finally have enough strength to pull you in and you just get yoinked right into the hole, body disappearing
merge acid spitter and bobbit so it bites and holds and does damage overtime
Toxic Bobbit
i was thinking maybe like
Maybe lol, though bobbit Worms are known for shooting at their prey like a bullet
instead of killing you it would just pull you to the vent again
ok let me put this more clearly cuz im just talking very disjointedly
This gif being the Bobbit Worm btw
so:
it could spawn from vents, then look for a spot on the wall to stick to
when someone comes by they would do exactly as a normal snare flea would do and attach themselves to the player, pulling them into the space
the player would have restricted movements like when they're in spider webs
the bobbit flea would be able to extend as far as a few meters ahead (3 employees' length worth of distance)
the player would be able to get rid of it by turning a corner and by proxy twisting its body
Merging vent and bobbit fleas?
there you go
could be vents, could be something else
i said vents cuz i rlly liked #1211892017202724885 vent idea
but honestly they should be somewhere else
more dynamic if they can choose any spot
they'd prefer long hallways, of course
Bobbit hole
Bobbit worms are known for making their own holes pretty much. So you could maybe put those on the wall so that you have to watch the walls along with the ceiling
I think the termites should make it for them
and bobbits protect them
so they coexist
ooo yeah yeaah
cracks in the wall
Yuh
Maybe. Though Masa did have a idea for Termites where they can create holes in the walls which in turn could act as a extra vent for enemies to spawn through
The length should honestly be freakily long so that people have a absolute 'WTF' moment
Bobbit worms are also very very long
Bobbit worms are aquatic nightmares. | Get the Animalogic Art Book and poster here: http://bit.ly/AnimalogicStore
Special thanks to:
Coralust Reef Solutions
Facebook: https://www.facebook.com/CoralustReefSolutionsLLC/
Instagram: Coralust.reef.solutions
YouTube:
https://www.youtube.com/channel/UCGRLfjEVwRPqoTvpQxAGdeg
Website: https://coralust.c...
YEAH YEAH
thats what i was thinking
A real life bobbit worm is 3 meters long at average
They're longer than us
If not double
So a abnormally giant bobbit worm that is essentially like
Bunker Spider upscale
SHIVERS
i like this very much
Yesss
what about slime variants?
also haven't thought of anything especially fun with those
well, i did think of a slime that's in a different state of matter
so instead of a semi-solid it would be a gas slime
and it would form when steam valves were left leaking for too long
ways to deal with it would be:
since it's quite dense you could crouch under it
OR
it starts inflicting damage when you're standing in it for too long, so you just have to be careful around steam
but yeah i just haven't thought of any interesting functions they could have
the thing with slimes(Hygroderes) is that they are supposed to be made out of liquid, cause slimes are like stiky and stuff
maybe you could do a slime that can fall down and stay still in that place for the rest of the day(kinda like snarefleas, but they dont get stuck on you head and dont move afterwards)
kinda forgot that these were supposed to be related LMAO
like, kinda forgot the whole evolution aspect
but tbf i made this concept a looong time ago
also i feel like you cant rlly innovate on slimes
like, i don't wanna force anything
mmmmaaaybe
it is more interesting than the gas idea
maybe a Drippy pink Hygrodere, made of sugary substances
as sugar can be sticky, or orange, so its like honey and can be found on vow and march more commonly
or just moons where bees spawn
could also be connected to some indoors bee variant maybe?
Masa's got a few variants
ohhh, maybe if you go through it too fast it deals slime damage, but if you crouch through it you're fine? However then you need to hope it doesnt start following you xD
Dispergere (To disperse)
A slime variant of orange color that shakes around violently a lot. This slime is very unstable, and rather than moving faster because of music, it moves slower, being bothered by tremors. If something 'trembles' too hard close to the slime, the slime will release a wide explosion from its body, like a popping bubble from boiling sludge.
The Dispergere is not harmful, although quite warm because its boiling. However its quite long, like a snail. The true danger is that whenever you commit to going to the other side of the Dispergere, there is a chance that a sludge bubble may pop up and well... combust. Do not touch those.
Specific things that can cause bubbles to pop up and trigger more frequently are : Entities disturbing the Dispergere's body, Thumpers thumping near the Dispergere, hitting the Dispergere with anything harmful, going through steam, loud sounds near the Dispergere.
Lore: "Some say Dispergeres are made due to slimes devouring too many explosives and boiling things, or slimes who escaped the arid interiors too many times and begun to naturally boil from the heat."
Detegere (To discover)
A slime variant of white color that doesnt seem to stick together a lot. This stationary, giant slime will occasionally break off smaller slimes which in turn roam the interior. These smaller slimes aim to discover the interior, be discovered, then force the other to discover them.
When a Detegere discovers a creature (or you), the Detegere will stand still, and begin to slowly raise itself up, growing itself in height. They are harmless, however their goal is to block your way, and force you to go through it to get to the other side, all while cutting down your breath. To prevent this, simply pass them before its too lethal to pass them. A catch however, is that other creatures need to follow the same rules. This could be great for stopping Coilheads, Jesters and Thumpers in their track, or even killing a Thumper!
When a Detegere dances to the music, it 'loosens up' in which you can use the shovel to cut it in half, decreasing it in size and danger. When the Detegere becomes half its size, it practically becomes a passive being that you can bring along with the power of music! What benefits it may have, who knows..
Lore: "Detegeres are the base of a slime. Colorless, and young, they discover their environment. What they eventually consume and encounter, is the process of when a Detegere becomes their new slime variant. They consume their prey and from the prey's liquids, the Detegere's body changes in hue, mimicking the consumed liquid's color. This way the undeveloped could trick their predators into thinking they are more than just a underdeveloped slime baby."
DAMN, THAT IS A BIG TEXT
We sliming
Yes o7
Just woke up, decided to stimulate the brain
Still got one more variant to go for
funfact, hygroderes actually grow in size while day passes and has a little probability to split
making 2 hygroderes
Possidendum (To possess)
A slime variant of black color and faint tints of another color in its gleam. These slimes are said to be the roaming blood of a certain creature in space, formed and amalgamated into its own species. These slimes usually are jet black in color at first, but depending on its personality and mood, emit glows in its core. Normally, these slimes come in a much smaller size like the broken off Detegeres, however they usually have a different goal in mind: Rather than to consume their prey and evolve into a different slime species, become their prey, and make prey into their exoskeleton of hunting.
Possidendums will remain passive unless provoked with aggression. They have four color indicators that glow within their body to convey their current mood. Purple is passive, Blue is frightened, Red is aggressive & no glows is when its hunting.
Whenever they get hit, they become aggressive and attempt to jump onto the player's head to suffocate them like a snare flea, however when pulled off, it becomes blue, and runs away from the player. Whenever there's a hostile creature nearby, it also becomes blue, and books it. When a corpse is made however, or a player isn't paying enough attention to the Possidendum, it loses its color, and goes for the prey.
They will hijack a corpse, creature or player, and respawn as that creature or player, though become invincible, as the corpse is dead already, the Possidendum does not care much about the withering body. Usually when its hit while possessing a corpse you can see black liquid spewing off the body. Their eyes, shoudl the corpse have them, will now also reflect the slime's emotions.
If the Possidendum hijacks a player, it will not suffocate them, but instead insert themselves into the player, not killing them. What happens after that is a mystery, however..
sorry i haven't spoken much here today fellas!
might work with a friend to make some concept sound effects for the monsters i really want first
i want em to sound really fucking weird
of course most wouldn't be completely final, but they should maybe be used as a basis for the future
the ogopogo finna be some gurgling sounds or like whale sounding sounds
i believe the lung dragon was gonna be the whale sounding worm
havent thought abt it much yet!
ogopogo would sound more godzillaey i think?
still, haven't thought much about it hehe
Mega hissing sounds
insane new concept art just dropped 🔥
oh i forgot to send this here but i'm working on the worm documents, just gotta get masa's forge behemoth in
problem is i don't know what the design for it will be lmao
and im absolutely terrible with robot designs
so: I WILL BE TAKING SUGGESTIONS
revamped the mod description aswell!
did i hear ROBOTS.
<-- insane person who likes robots
Honestly, kinda feel like a similar design of the Destroyer in Terraria could fit pretty well--
Like, about that route
okay tahts similar to what my brain's picturing lemme cook rq
robots are sick but im terrible at designing them lmaoo
THe Behemoth should be like, atleast 5 or 10 times longer than the Leviathan, just so it takes a bit for the behemoth to burrow its way up and down. Would honestly feel sick. Because like, if its as big as the earth leviathan, the appearance in the interior will pretty much be like a 1 second instantaneous thing
Make mech boi longggg, they got the entire sky to rule
that is my thought process rn
aside from my brain thinking its mouth is like a snake's and that it unhinges its entire jaw to scoop up whatever large abandoned mass its comsuming
as opposed to the earth worm's lamprey-like maw
Hmm.. perhaps. Though believe the.. Ogopogo might already have that?
Maybe it has a lamprey maw but more.. rectangular? Or maybe its maw acts like a Rear airplane door
entirely possible
though do imagine if we were going with a lamprey maw. you can see the faint light of the inferno within it
Yuh!
OH
Claw of a digging machine but they act like mandibles? Kind of like a bobbit worm
Or a 'beak'. Or maybe the shapes of the digging claws are built in the mech body
Or perhaps its identical to a rocket silo?
the beak idea interests me
tHe beak do be unique
im not cookin very fast but imma try to cook for this because i adore robots and i adore the idea of this massive worm machine in the air
😄
forgot to give guideliens for what i think it should look like
himme a bit
i think it should have pretty sharp edges in its design, pretty geometrical and angular
I was thinking it could also have headlights or something? to have big glowing "eyes" that would illuminate whatever its looking at
and i think the color paletter should be pretty similar to that of the turret and landmine hazards
that black grainy metal texture on the turretd is just so sick
and theeen i think if any serial numbers or writing were on it it'd have to be in white
What are gamers up to in here
Making biodiversity within Lethal Company
Also cooking up a gargantuan mechanical death worm
Yeah, that's that plan
As far as Masa knows atleast. Believe @fathom spire found the idea cool
making variants of letcom entities with cool unique mechanics!!!
Swag, have any been completed yet?
so far no one's been interested in coding em but we've been making art and stuff
just visual concepts and docs!!
you can check pins for them
Anyway what's a wax soldier
oh its from that children's story about the little wax soldier that falls in love with a ballerina doll
and he's missing a leg and blablabla
the idea came about when trying to adapt jawtrap's idea of a melee fighting nutcracker variant into this mod's vision
Has a wax soldier been drawn up yet or
nah I'm focusing on the more animalistic designs first
i could draw him up though
he wouldn't be very different from the illustrations of the story though
i image he'd become weaker when near the mansion's chimney fire and other light sources
or... stronger, light sources
but it'd only get slower, you wouldn't be able to kill it by just getting it close to the fire
I'm not super focused on it yet since i prefer to come up with more natural life forms and concepts
i woulda never come up with the forge behemoth lmao
but i ended up liking the concept so i included it
even though it doesn't really reflect the vision i have for the mod
I feel like the sword guy design was pretty fresh imo
fencer my beloved [insert heart locket gif]
I still think Toy/Tin Soldier would be a better name personally
yesh but i wanna make it more distinct
plus I don't think jawtrap would like me taking their design
plus
i think he said they're tryina do smth with it
like a separate mod
wouldn't wanna take their idea away
Oh ok
if it were like the fencer yeah
you can suggest that
I did, he seems pretty set on the name being Fencer
aw
a tin soldier could work though! i was thinking of a nutcracker variant with a gatling gun
sort of like a walking turret
but instead of patrolling areas it would wander around the place
lemme look up a tin soldier and see if it'd fit visually with what I'm looking for
wait hold on I'm fucking stupid
i don't know how
I don't know why
but i somehow understood "plomo", the spanish word for lead to be... wax??? for like most of the time i was developing this
fuck my secret's out... I'm sorry gang english is my 2nd language
yeah his name would be tin soldier i just misunderstood the character from the story 's name (or i guess title)
it's tin soldier. not wax soldier lmao
still think a wax replica/statue nutcracker variant would be cooler but
yeah. if I'm 100% going off the inspiration for it it should be Tin Soldier not Wax Soldier
I can't believe i got the two confused I'm a fucking idiot LMAOO

i just like to think on its biology and how they would work, not a fan of thinking bout artificial wild life
same hehe
isnt tin like estaño?
or is it another material?
i never know what tin is exactly tbh
cuz that's the name of the toy
is like some kind of metal, but idk the name in spanish
me neither i failed chemistry 
is tin in the periodic table?
yeah!
IT IS ESTAÑO
could also be Hojalata
which i think is more acurate to what the story reffers
yeah true
idk translated names are weird
I'm still not proud of the fact i confused the words for over a week....
but yeah I'm thinking wax soldier'll be its own thing separate from tin soldier
since their names are quite similar i could tweak em
yeah yeah that's why I'm so confused as to how i got it confused
I'm SUPPOSED to know this shit
lmao
i have that word pretty stuck in my head as i use it or refer to it daily as i play SKY cotl
and well, candles are a currency and you need Wax to get them
I could change wax soldier to "wax boy", "wax man" "wax guard", etc
would it go melty over hot places?
or tin soldier to "tin guard", "tin turret", "tin man"
yeah! but it would just slow it down
it wouldn't kill it
it could have different phases
phase 1, regular soldier, regular stats
phase 2, melty soldier, as you say it slows it and will attack much slower
phase 3 would be an intermediate meanwhile it reforms again
like cooling wax
phase 3 would look more deformed then a regular
melty would get kinda gooey into the ground maybe
then when cooling off would form its body again
(kinda like antarcticite works in houseki no kuni, she melts on spring and reforms in winter when temperature is much colder and can get her body up again)
i think once fully cooled itll still be a little deformed
Omfg lmao
tln soldier
I'll never forgive myself for getting that wrong lmao
i kinda dig the idea
but i think it staying a little melty would allow you to piece together the fact that there's a spot nearby to get it melty again
where it would be weaker etc etc
Not really a variant of any entities currently available but I had an idea for an entity that would squat in hallways and have reaaaally long extendable arms that would detect audio and flashlights
And if it detected a flashlight it would reach out and take it from you/the ground
If it detected noise then it would take you
maybe a Vine Bracken? long arms remind me of the bracken
and a Vine Bracken would be able to stretch their arms into the ceiling to take you off guard from above, making it easier to snatch things out of your hands
although we kinda have 3 brackens already
we already thought of an Aloe Vera bracken(conditionally aggresive, mainly passive/helpful)
Flowery Bracken(Conditionally passive/helpful, mainly aggresive)
both would be mainly outdoors, but aloe can get in some times to snatch people out of facility
and nettle bracken wasnt really IT
its more of an annoying mechanic
it would hoard items and bring then into its preferred room(like bracken does with bodies)
when doing so that item would be infected with an Itch status that would infect any player that holds it once
that effect would either drain 1 HP every 3 seconds or disable passive stamina regen(didnt really get one stable as we didnt get to talk bout it much)
i believe i did some summaries bout these, but they must be pretty high on this channel
#1212451384021221457 message
here, all the summaries from that day's monsters
we were pretty efficient that day
Commanding lizard wasnt accepted, but helped on the addition to an effect to light bug
Mommy brackens...
just love the girlies
Also yeah Nettle bracken just sounds like a more annoying hoarding bug
flowery was mainly my idea, but they helped me to develop it so much
in words of author(sorry cant remember who it was, i think masa?)
its like a mix of hoarding bug and spider
as it set traps(items)
nettle bracken would not get enraged when getting items out of its pile
yeah I didn't end up including nettle bracken in the lineup lmao
just seemed kind of annoying
so i came up with the fun guy in its place (the thumbnail guy)
love the girlies
I'm not as enticed to combine them into just one bracken anymore
but i do wanna revise some of their mechanics etc
I'll probably look over the spore lizard variants next after the worms (which except for the behemoth design are all done) and then after that the brackens
maybe, haven't read their behavior and mechanics in a bit though
thing is that aloe would maybe focus on critical players
so she would then carry them to her safe space and heal them back
maybe to 60?
idk if 100 would be too much
just don't want variant clutter is all, but yeah I'll look into it dw
but idk how a bracken would work outside(as flowery would mainly be an "outside bracken" in the most literal way)
although i think i said that she wouldnt get too far from her flower
so maybe she would stalk near her territory
Yeah honestly sounds more like a variant keeper than a variant Bracken
i feel like aloe would work really well both inside and outside
she could chase you outside to get you back in her room
that's the thing, she spawns outside
and can get in at times
maybe while stalking a player(she shy and need confidence to build up for her to do her job)
i definitely don't want that many things outside lmao
mayb she stalks from behind trees/rocks/mountains and slips behind them if u see her
like, almost every single monster we're adding is an outside monster
would be pretty scary
like, you see this plant thing dashing through trees and stuff
i feel like aloe could stalk low health employees and take them to her favorite spot when they're low or critical
thing is, how much does she heal
and then if they escaped from her (via another employee or whatever).she could chase them outside, but wouldn't stray too far from the facility entrance
the only indoor ones are light bug and kinda mech worm right?
yeah lmao
that's why i feel like we gotta thing inwards more rn
glad someone read the docs hehe 
nettle was going to be inside, but it was annoying(disabling stamina or draining health and stuff)
yea
i remember saying something about a sugar slime(hygrodere)
i feel like aloe would be nice inside, so she can drag you back in if you don't make it too far from the entrance when escaping
OooOOoOoo you wanna add vine bracken so baaAAAaaad
like, pink/orange(honey) varian that falls down and stays still
vine bracken be crazy for light sources
Bro eats candles you can tell
it could eat the wax soldier
maybe wax soldier could have a flame on its head(as if it was a candles)
aloe bracken feels very inside. Like oh, I’m healed back to full but I’m the farthest away from the entrance I could be (if she still found her room like normal bracken)
i believe she can share safe space with ANY bracken
mainly she would have her own outside, but she can also use one inside
depends on moon and RNG
ohh 😱
i feel like we should make some of the variants unable to share rounds with their vanilla selves
for example
you think so?
it would be funny to get aloe bracken to carry you to bracken favourite room and then have it snap your neck
i feel like lung dragon + earth leviathan's annoying to deal with and just more of the same
yeahh, but we shouldn't let all variants spawn alongside vanillas
yeah, that's true
light bugs + lootbugs could work, but it'd be more of the same
reminds me of the "creepy paper" audio
I feel like the aloe Bracken would be like an easy mode version of the normal Bracken, so it would replace the regular bracket on easier moons, or at least have a higher chance to spawn first and prevent the normal Bracken from spawning
thing is, she is not supposed to be an actual menace
she is mainly here to help
Yeh that's why she's the easier variant
so she would spawn over on vow more? like, vow is the regular's bracken favourite moon
i feel some like "the pit" are fine to share spawns with spore lizards
and vow is the easiest forest moon
but the Crocs shouldn't spawn slongside spores
y'know what i mean? i just don't want their functions to overlap
crocs spawn outside tho
like imsgine getting 3 different types of dogs on the map lmao
glow lilly lizard(or mud lizard, nicknamed croc)
I mean in theory right like
yeah, but still
i feel like it's boring to have them spawn alongside eachother
some work some doesn't
it would be hard to code tho wouldnt it?
but it would allow for more variety if we limited spawns like that
You're not getting MORE spawns
nah, you just have them share spawn weights
right?
i think another bracken type should be a poison ivy plant. it spawns on forest maps and is stationary. it starts off with a small radius of ivy around you and grows overtime. You can kill it to stop the spread, but you have to venture through the poison ivy to get to it and sacrifice some health to save the planet.
like, some people have made enemies that only spawn in certain interios(like Halt recently on LC_Office)
spawn weights is how common they spawn
Ok first off that's not even a bracken anymore, secondly, gang, more than just brackens
dang chill
also, creatures have a power lvl and a limit of how many total can spawn
I'm MAD chill
maybe a natural danger then
I'm just sayin'
Yeah that could be like uh
Honestly almost a weather
Overgrown weather
Ivy overgrowth
yeah
prob just an event
maybe on forest moons when its rainy
Maybe like, y'know those giant pumpkins
it would be boosted by the rain
A variant of those
Giant watermelon that has vines or something
I'm just spitballing
y'know what i mean though, like if a spore lizard spawns it should limit it to only them across both inside and outside, not allowing variants to spawn w them
so let them share spawn limit
sorry if I'm replying slowly I'm with my family rn hehe
or disable them for that moon
it might even be a new creature
like a conditional thing
like a forest spirit
we are here for variants tho
yea
it was originally an idea for a variant but i realized it wasnt a good fit
forest spirit would be cool
out of topic, but still love Nesting Thumper(Mama Thumper)
its cute to think bout a thumper with little thumpies
or eggies
I think y'all should settle on ONE design to make first
You have a pretty good spread of base concepts currently
fr
So it might be time to zero in on one and realize it
the nesting thumper would mainly be a not that mutant of a thumper, 4 legs, not "on head moth thingies"
well, if anyone knew how to code here lmao
I'm 100% on the light bug or fun guy being the first ones
I think one of the hoarding bugs or ogopogo
they're my favorite ones
ogopogo would be pretty simple yeah
I'm thinking either fun guy/aloe, light bug or ogopogo
for the first ones to get made
Masa missed a -lot- @.@
kinda, sorry masa
np lol
they don't depend on any other variants to work and are all quite simple and share a lot of ai with their vanilla selves
hi masa!!!
i also missed a lot, I'm skim reading lmao
Aloe would just carry you around and instead of killing you would sit you down and heal you
As for the overlapping spawn thing, you could have a check where it sees which one to spawn first, and then, maybe for rare chance, it decides to spawn another variant as well.
yeah I'm starting to think it might be a s problem
I'm all for spitballing ideas but the more we add the harder it will be to make these all a thing.
Just so that they dont commonly spawn together, however there is the cool rare chance that you do encounter this phenomenon
so its still posible to have aloe kill you bringing you to the actual bracken
Hiiiii
Basically, but its not something that is 'normal'
which is why I'm never the one to push for getting another line of variants started (anf why i haven't looked into variants for hydrodere, giants, dogs, etc all that much)



