#Nikki's Mysterious Moons / Interiors (Gorgonzola/Sorrow/Carnage, Slaughterhouse)
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Hmmm mushroom, cheese… its gonna be a pizza
-# I have absolutely no idea what shes doing tbh I told her I dont want to know anything
Should I reduce the Mineshaft chance on Sorrow? (Currently 25%)
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13
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Yes, Mineshaft stinky
1312919181703909466
AngryManeater
slaughter house = pepperoni, gorgonzola = cheese, mushroom = veggies
next is a bakery
tomato farm incoming
we need dough
||Let's just say Slaughterhouse and Castellum Carnis will be very fitting on this new moon||
why the cat have a slice if the pizza is whole?
cuz its a wizard

Chat does he know about cheddar house?
no skitts always lies
i always tell the truth
thats how the riddle works
though youre not supposed to know whos the liar
Skitt is a relevant creatura
huh, I guess my vote was decisive, reduce the mineshaft it stinks 
would a setting to make slaughterhouse a bit less gross be possible.....i don't really use it in modpacks because i find it a bit too gross for me.....

why in the name of fuck are you bringing me into this
liar liar your pants are now on fire
🔥
I can't be a liar if I didn't say anything
Now? yeah maybe i could be lying but before?
Slander
your silence lies for you
But I don't say that
let that sink in
Here's proof
Foiled again
ai generated
your tricks grow more and more clever skitts the liar
but ill always know that you are a liar
Yes of course I used photoshop, a piece of editing software that i definitely have access to
Definitely
By technicality I would've used KRITA
But I didn't
so
you lie
c:
no u
they say 2 wrongs dont make a right, but 3 lies make a truth or something
no s1ckboy is also altering photos
Curious
edited
Update your discord Kath
You edited your message after the fact
Very fishy
You lie up too
It was but that doesn't mean you can't have edited it again
You lie in every direction
Skitt Issue 
Editing skills go crazy
gottem
Meow!
as the one who always tells the truth s1kcboy
I'm sorry I saw the opportunity and I had to take it
you lost the game...
so... he didn't lose the game?
I will unleash my inner evil pawsy
see you soon 
i am quaking in my boots
(this is a lie)
(this doesn't mean everything i say is a lie)
(just that this statement in particular is a lie)
Correct
I lied just there
But again
Lying once does not make one forever a liar
Neither does lying twice
shes lying
you don't need to win the game to lose it
||like right now||
The game is inherently unwinnable
It was made up with the express purpose of causing psychic damage in anyone who cares
it's like an endless runner where you try and go for as long as possible
Carnophobia mode is already a thing
Dunno what else I could do beyond that
the scrap searching is what i mean
unfortunately idk what I would replace the poop piles with, and making them not exist outright would mean significantly less scrap
you search for keys in Devour using the same method so I'd need an alternative to them, although currently the "Funhouse" mode does replace them with ice cream
So maybe try that?
The various modes are client-sided so you can safely have Funhouse mode Always Enabled even if other people don't
could maybe replace them with a normal scrap spawner
Idk what you mean by "normal scrap spawner"
the regular nodes that spawn scrap around them
That won't work as a client-sided setting unfortunately
Would result in duplicated scrap if multiple people had different settings
It'd have to be something different you can search
If you can think of a good idea for what to replace the poo piles with that won't break the immersion then I can add it as a separate setting, but I don't immediately have any ideas
storage boxes?
Actually Jacob had a good idea
I'll look into it
||Hay piles instead of poop|| if you wanna see his idea
||Cheesepiles||
that'd work well
-# I think you should add more gore and gross stuff to it tho 
||more cheese cactuses
||
s1ckboy is spared this one time. now you have lost the game
Meh
I don't lose as often as he does but it's still often enough that I just stopped caring anymore
You realise he's still gonna lose if he looks into this chat tho right?
oh yea
like i said
you dont need to win the game
so long as @fair zephyr loses it 
You can't really spare someone from "you just lost the game"
lmao understandable
How can I lose to the same msg twice
apparently quite easily
make it 3 times

(obligatory encouragement comment. we all love ya, p1kab0y)
Sorrow 0.5.0
- Added the Marsh and Valley content tags
- Added the exclusive Mushroom content tag for devs to add exclusive content
- Added 11 total custom scraps with various properties
- Added Bunker Spiders to the indoor spawn pool (oops, I forgot them)
- Added a new Easter Egg
- Adjusted interior weights (new weights on README)
- Adjusted the water trigger positions slightly during Flooded
- Increased the max cap of Brackens on Sorrow from 1 to 3
- Some scraps can rarely spawn on other moons via Tags
- Reduced the spawn rate of Comedy and Tragedy masks
- Removed the chance for Brackens as a daytime enemy

yea
I will say, I've only tested the max cap increase a little bit, it may have mod incompatibility issues if anything else adjusts Brackens, and I imagine 3 Brackens + Poltergeist pestering probably won't be a fun time, so maybe disable that 
didnt add more cheese?
is it 1009-Freeze
hmm
I don't see the kill instead feature in here. Maybe it's being beta tested?
only snow and ice. no trees. no bushes. a frozen river or 2. heavy blizzard effect. only thing standing out is a snowed over bunker
Possibly, I'm on mobile so
lore:
- formerly an oceanic moon
- the star that the moon orbited fizzled out
- everyone outside died from the cosmic explosion
- everyone inside had no way of evacuating the moon
- survivors [[clocked out]] 1 by 1
Some interplanetary menace blew up the star orbiting it
@white pelican if you know, you know
probably wesley's doing
or natural causes
we don't know that
people don't get the joke of 1009-Freeze and that's okay
block instead 
i don't no
pls explain
or dont 
i am still confused
how did you change the spawn cap???
no nap for nikki
it's not enough i want them extredited to a maximum security asylum
Vow's is good, Adamance's weight capacity is too strict for me to use it.
See now
If it’s directly over a bubbling pit of red hot magma that throws the people that fall and burn in it up like they’re mario
I could see potential
What about ||a river of flesh, bones and blood||
I haven't decided if I want to include one and if I do, where, so I'm just getting feedback 
That
Would be very oddly and unsettlingly specific
Buuuuuut i guess i’m not picky abt whether there’s ||entrails|| in my pits or not
Yeah that's obviously a generic example and not at all ||your corpses will be assimilated into the meat planet slowly and painfully, as your mind and body feel every moment||
That’s just swell
It's fine when the bridge provides quicker, more direct access, otherwise it can potentially can make a moon unplayable under the right circumstances
Yeah I definitely don't plan to cut the player off completely no matter what I end up doing
I love it but it’s on fucking every custom moon atp
Even I’m guilty of adding it
3 fucking times
Tech 4 if you count the smaller adamance one
yea I'm kinda tired of it

What moons are yall playin on??
I think i’ve only seen like 1-2 modded moons have them
At the very most
none in particular I just don't think the gimmick is that interesting after a year + of vow bridge and almost a year of adamance bridge
yeah cuz the only interesting one to me anymore is the already broken bridge on adamance which measures how many times someone's been on it rather than weight
the weighted ones are meh
like I like them I just don't want more of them personallo :3
Honestly i want experimentation’s shutter to be used st one point
Bc that’s kinda just there for some reason
And despite it being a neat concept it’s not really effective the way zeeekers did it
Since the amount of times you gotta pass under it for it to close makes it basically nonexistent in normal gameplay
Vow, Adamance, filitrios, phucket or whatever sniper moon had it, that one moon that’s the mud pools made by the guy who made trenches, Hawalia I think, that other island moon made by Desat, Temper, corrosion, humidity, vertigo, two unreleased moons
I’m missing some but it’s 10:34 am and I haven’t slept
phaedra also has it
I feel like if there was more scrap on experimentation it'd make more sense for it to be there
cuz you'd go in and out more often
SLEEP
I can’t I’m allergic
I mean I don't have it on either of my custom moons atm so
Collapsing cheese bridge
collapsing bridge bridge
Bridge bridge
a collapsing bridge made of smaller collapsing bridges
and makes lego noises when being fixed
fully automatic bridge
Draw bridge
You gotta jump it in the cruiser as it opens
Just to fall in the water
chat i am cooking something amazing for nikki's next project
ooo
im interested
No ur not, I am
Cheese script that cheeses all over
mine's better
litearlly cryingrn
How do we feel about the Vow/Adamance collapsing bridge?
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Like it, but it depends on how it's used
851358977782710312
peepoLike
i'm surprised you missed prominence considering it entirely consists of vow bridges
I think we actually hadn't played Prominence before when he commented that
Though we tried it out recently
ah
The third moon of the bunch is coming along nicely, I've just been running into some hiccups with some of the extra stuff I'm doing for it. Hopefully it will be ready for release soon-ish, I'm excited to show everyone. I'm sure you're all bleeding with excitement. 
peak
Gorgonzola 0.7.1
- Added Scrap-It baked scrap snacks
- Added randomization for outdoor cactus and chrees
- Converted terrain to a mesh for post-processing
- Fixed a missing texture on the dropship flame
- Optimized filesize a bit more
Sorrow 0.5.1
- Added additional Blackout compatibility (thanks, mrov!)
- Converted terrain to mesh for post-processing
- Enabled GPU instancing on several materials
- Moved some AI nodes a bit further from the ship to avoid issues with Bracken personal space

why are trees chrees but cacti aren't chacti
oh this is peak..
Still havent added more cheese 😔
It's okay, I'll add code for more cheese in the thing I sent nikki
We'll finally get more cheese
GOAT
splendid
the knob cheese
yum yum
?
not sure what it would do, but I think i have a great enemy suggestion for gorgonzola:
maybe not even an enemy. just something you see skiing around in the distance
Unfortunately the reference is lost on me haha
im making you watch wallace and grommit
omg YES
I have work tomorrow but remind me soon, the lights on the main entrance have vanished entirely which is not intentional lmao
(For Sorrow I mean)
yummers
hey @upper mortar
im here cause I think your moon is connected to one issue I experience but I need to double check that
What's the issue? My moons don't use any custom code so I'm not sure how they could cause issues unless those issues are specifically related to said moon, but I'm still listening.
I mean
I had an issue with:
I disabled like half of the mods I installed (4 out of 8)
with yours included
no error after that
then i disabled just yours because its like the newest one
it wasnt showing with your mod off
What other mods were disabled? Cuz I haven't had this reported by anyone else
And which moon specifically are we talking about
now i enabled your moon
and IT NOT SHOWING ANYMORE
like what bro
it fixed itself??????
I mean I've had this happen sometimes with vanilla, but other mods can also cause it
I recommend grabbing something like AsyncLoggers to avoid vanilla log spam lag
Kk
There seems to be an issue /w Gorgonzola's yellow (not white) baboon hawk skin
Notice how it pops out against the background, almost as if it's glowing
It's a very nice skin, but it looks out of place this way
Is this a bug?
no, it's a Baboon Hawk :>
So this is an Enemy Skin Kit issue, tldr LC's shader is not applied to Enemy Skin Kit enemies
You can check this against Wesley's Nutcracker skin vs a regular Nutcracker, it's just more obvious due to the bright color of the Baboon Hawk
Oh, rough. Too bad Aggressive Material Fix screws with the mysterious crystal's material
Welp, thanks for clarifying at least
I ran into this problem a really long time ago, it's an issue with how your project compiles the shaders of the materials of the skins. There's a section in EnemySkinKit's page about this
After changing the project settings all my EnemySkinKit skins have LC's shaders just fine
Interesting, I will look into this!
@summer vale you might want this too
I thought Wesley's Nutcreaker had the proper shader tbh iirc
Could be wrong though
It doesn't, he has showed me it not having it before
We just thought we couldn't fix it lmao
Ah lol
The Nutcreaker just happens to be close enough to vanilla that it's less noticeable
Yeah
Plus indoor enemies don't seem to be affected as harshly as outdoor ones imo
But read up, I will look into this, keep an eye on my Nikki's Skin Mods thread for updates
:D
this moon needs more cheese
can the script i wrote for puddle stuff be used in gorgonzola, it really needs more cheese so cheese river would do it wel
can we get a giant cheese grater enemy and weapon
they're fighting
@summer vale new statue idea for art gallery
kinda fits with gloom's spawns too 🧐
Finally got to check out Sorrow and the newer versions of Gorgonzola earlier, superrrr impressed by them.
Like genuinely nothing to say feedback wise apart from, a handful of my fellow employees are super uptight when it comes to to seriousness . . . so to say a config option to disable or unsillify some of the eastereggs like the edible chacti would be really nice.
they are
I have gorg as a hidden moon, which is referenced in Generic's storehouse to lead crews there
I feel like the cacti are avoidable enough that you shouldn't have to worry about it too much, and all of the other Easter eggs are highly out of the way on purpose in order to allow for serious people to ignore them and not have immersion broken. ^^ If I get more people requesting it I might but it's a bit of a nuisance to set up an entire config for the cactus triggers. And the ||trans flags|| will never be configurable out of principle. But I will keep it in mind if I add any super silly Easter Eggs to make them configurable. Tysm!
I think if you make the damage more believable it can totally fit more
Wdym this shit is concentrated radiation
well ye but maybe having the player take damage over the course of a few seconds would be cool
instead of just flopping over
I like the radioactive cacti

I am not at all opposed to the flags 💀
The only out-there thing I noticed is the fact that the chacti use the minecraft eating sound
(The other things like the flags and the jukebox/sterio on Sorrow and the chacti themselves are great)
oooh yeah i forgot lol
Is there any chance you could be convinced to use a different? I may infact make a replacement sound if so
could use the maneater scrap eating sound, that one's funny too
IT HAS A UNIQUE SOUND FOR THAT?
I had no clue - had heard it could eat things but not actually seen or heard it
that honestly would work.
Personally would edit it and pitch down the first half for this spesific use application
if it's too cutesy one could just pitch shift it slightly
yeye
lol
now that I listened to the OG pitch shifting it sounds weird asf but it's def doable
Should use this one instead, I think it fits better
Gorgonzola has ||a radio|| as well BTW
YOU MADE THIS??
I never knew
Such a classic Sanic npc
Wait
You did all of the classic Sanic npcs
How have I not known this until now?
thats crazy, im still subscribed to the thomas one lol
Haha, yeah I may be responsible for starting the nextbot invasion on Steam
You would not believe the number of people who asked me how to make their own
Frodo Fezbar and Shrakt really blew up in particular
Shrakt sounds like a damn blahaj variant lol
new gorgonzola enemy leaked 
a cheenie 
If I saw that close to midnight while leaving the facility I think I'd Alt-F4 out of fear.
Reminds me of the claymation...Thing from a music video I forgot the title of.
Some cheese-skinned-looking man leaving out of a basement or house and wandering into a dark street.
actually looks kinda good ngl
give me the cheeeese
It does look well-made! Flirts the line between whimsical and creepy.
That was before I played prominence
Yes I’m responding to something almost a month old
nikki had already answered that
Yeah but like yhhh I don’t care
Yknow, if I ever learn enemies... perhaps. 👀
lol it's just cheese lord from the old roblox game bear
https://thunderstore.io/c/repo/p/Nikki/AbioticFactorValuables/
Released a mod for REPO for those REPO-ers out there who like my mods 
If people here like em I might port some of em to LC scraps
abiotic mentioned 
Yis
McGorgonzola Station /j
Just a little moon tier list I made about how edible they are
As much as I love cheese I don't know if I'd eat most of the moon's textures xD
Some look like bleu and... I know the bacterias are harmless, but still xD
the chacti are super tasty
I bet some edible stuff grows on Sanguine or Gratar.
No like eating the moon itself
You wouldn’t eat earth
Why don’t we just feed Gorgonzola to Jeb
Oh! Indeed.
I wouldnt eat gorgonzola because it doesnt have enough cheese
Nikki has refused to add more cheese
What makes me backpedal is that the cheese might be lukewarm, or even warm.
Unless it's straight-up a fondue I'm not eating that.
check the water
add worm cheese rocks
Casu martzu (Sardinian: [ˈkazu ˈmaɾtsu]; lit. 'rotten/putrid cheese'), sometimes spelled casu marzu, and also called casu modde, casu cundídu and casu fràzigu in Sardinian, is a traditional Sardinian sheep milk cheese that contains live insect larvae (maggots).
Derived from pecorino, casu martzu goes beyond typical fermentation to a stage...
Sounds like a perfect setup for the Casu Martzu Leviathan
but we have 3 cheese leviathan skins 🙂
"Cheese Leviathan" makes me think of Subnautica in a sea of fondue.
Quite cursed xD
cheese mod
ocean becomes yellow and 90% opaque
Hell yeah
4 😉
ehh?
Alright y'all, another important question. I have the next moon mostly done in terms of terrain, environment, spawns, etc. but it's not as polished as Gorgonzola or Sorrow at the moment due to the fact that I got sidetracked by REPO. So here is a poll for ya:
Me personally, i think you should keep cooking it in the oven. It wouldn't exactly be pleasent if the mod had a fnaf sb situation where most of it doesn't even work just because some people wanted it to come out faster.
Depends on whats left to polish imo
It's definitely in a releasable state and would be playable, nothing should be broken based on my tests
Just needs some stuff like additional fire exits (only one right now), balancing tweaks (which I need playtests for), a couple of bonus mechanics/Easter Eggs
But I lazy
im fine with waiting
sounds like a lot of effort is being put into this. i want you to release something in a state you can be proudest of
it's definitely a good idea to keep it cooking, because we're fine with waiting, but releasing it into a beta might also be a good idea to perfect and fix bugs
Yeah, and for balance testing
But we'll see how the poll lands
I'm not gonna abandon it regardless, this just determines if I release a beta
I think it's releasable then! But if you feel like you could use some more time that's totes fine
wheres the add more cheese option?
or is this the tomato moon
or maybe bakery
for the pizza
gather mushroom veggies from the big mushroom place, cheese from gorgonzola, pepperoni and meat from slaughter house, a tomato from code rebirth and then bread
Should I:
12
18
2
Wait to release it until I have more time
1259427957655470131
Cooking
needs less cheese
bite me
Gorgonzola without cheese is like post-1789 France without the constant strikes that do nothing. Unthinkable.
Implode
Lockpickers just disappear when used in the Slaughterhouse. Not only are they invisible, but they dont re-appear once they finish lockpicking, just poofs into the void
We encountered this bug when using EnhancedLockpicker to try to trap enemies in some rooms.
It happens everytime, reproduced on a profile with just Slaughterhouse basically. I thought maybe it was just EnhancedLockpicker, but it happens everytime even with it disabled.
0195fc7d-36e2-3cc3-4a61-896a09944f68
I assume it went unnoticed because nobody uses them lmfao
But they're pretty good with EnhancedLockpicker
The only time I used lockpickers was on one WM moon where it was required, can confirm XD
They've become really popular in my group though after adding EnchancedLockpicker
They pick much faster (30s vanilla, 10s default in the mod, we have it as 15s), they can be used to lock doors to trap enemies which is really good on interiors that dont have security doors, and they allow you to amass lots of keys for CodeRebirth safes
We always get a Shovel + Lockpicker quota 1 now
That sounds like an awesome mod! I should look into it.
I use them a lot I just haven't had to use them on slaughterhouse for whatever reason
I think because by default the interior is quite large and you have vents and such to duke enemies
Unless you mean locked doors, not trapping them
Locked doors do feel a bit more uncommon here compared to most interiors
yee i meant locked doors in general
enhanced lockpicker and enhanced radar booster are goated mods tho
- Lockpickers not working on the interior is unfortunately known, it is a really big pain to fix so I'm not sure if/when I will be able to get around to it. Tldr the lockpicker is getting scaled like crazy because the door is technically at a 100x scale due to importing from Blender and some weirdness on that front. Fixing it requires me to go through each door prefab and change the scales, then reposition all of them accordingly, then playtest since they might still not work properly due to the weird ass ways DoorLock works.
- Locked doors are more uncommon simply cuz the interior is larger and a lot of the time doors are randomly unlocked and forced open during generation (hence why certain gates or doors can randomly start open).
I don't really want to get into it but unfortunately I just lost my job so between that and REPO modding it's gonna be a while before I can get to this issue more than likely, apologies.

Understandable
hang in there! i wouldnt say its urgent
Lockpickers do still work mind you, they basically just become single-use lol
Yeah. I wonder if I could get @coarse trout, @strong frigate, or @median bear to help me write a script that effectively just rescales the Lockpicker when being used on Slaughterhouse's doors rather than me having to redo the entirety of each of my doors to fix it
if it's all prefab'd there's a chance you can just do it by opening the prefab and doing it once
doesn't it just parent the lockpicker mesh to the point on the door? if im right in that then you could just scale the lockpick transform point on the door no?
I have 3 different door prefabs so I'd have to do it with all of them, and positions aren't copied to prefabs into the tile so I'd have to reposition each door back into the doorway after fixing all 3 prefabs
Yeah I tried that and it didn't work, that was the fix a while back I mentioned in my patch notes that just... didn't fix the issue
we had the same issue in Black Mesa and I really don't even remember what made it scale
Yeah idk, all I know is that Lockpickers have proven to be the bane of my existence
oh wait
it's because it parents the item to the door root network object
over the network
then it positions in local space after that
I don't know that there's necessarily an easy solution to that other than moving things around
Gotcha, yeah then without some code I'll have to go rescale my door prefabs and then reposition them all in the tiles which is not something I have it in me to do rn
I could be wrong but scaling em down from 100 to 1 then scaling the fbx 100 times should do the trick without moving anything
but if the issue is scaling models mostly, then you can move the models into a child of the root at local 0 0 0, scale that up by the root's scale, then set the root scale to 1 1 1, then rip the children out back to the root
Though I know scaling the fbx can be weird with skinned models
then they will all get the scale individually applied instead of the root
for colliders you might hav eto adjust some things, idk
What zaggy said too
I could try what Zaggy said, ik scaling the FBX didn't work properly, it fucked with the position in Unity
Which is why I'd have to go reposition shit
Weird
that sounds sciency enough to be true
Ig my last thing after what zaggy said would be exporting it right from blender and just replacing the needed stuff in the prefab with the new door then putting the scale back to 1 1 1 should be fine
Yeah, it's just a lot of work I don't feel like doing rn for what is realistically a rather niche issue, especially since as I said above, I just lost my job and haven't really been interested in LC modding compared to REPO recently
wait you lost your job? since when?
I must've missed that, I'm sorry to hear that
I can take a look at lockpick script later and see how it looks in unity explorer
Worst case scenario I postfix some hard coded shenanigans
I mean up to y'all, now that Zaggy has told me exactly how the code works I can probably do it at some point, it's just not a priority for me rn
Doors starting open is interesting! As unintended as it probably is it adds quite the paranoia to the experience. Each time I saw that I thought there was something else with me inside.
Haha! They were intended to be that way mostly because Devour itself doesn't have the gates as actual doors, they're just props, but I thought it might be annoying to have to open every single one, so I gave it a randomizer. But if it enhanced the experience, then I'm glad! That's what matters in the end.
Does Gorgonzola have a hard-coded spawn curve or can Central Config still just not affect it for whatever reason
gorg is just too strong for central config
I haven't done anything with code for Gorgonzola so idk
I had to set it to 10 ☠️
Gorgonzola is just NOT having it /shrug
Look who's ass I found on Gorgonzola
Nikki do u plan to fix Gorgonzola Enemy Variety skins not having post-processing 🥺
I imagine they will when they return to modding Lethal
she's mostly on break rn working on REPO stuff
I'm aware
Yeah it's on the list but no ETA
Got the three-weight old bird on Gorgonzola 💔
Added the Studio to Filitrios, with a low to medium chance of appearing!
I figured it makes sense lore-wise for the toy store's needs to present toy ads.
I don't know if "Nasked" spawn naturally since I have masked and their variants disabled in my solo mod profile, but on the one I'm playing with a friend, I configurated it so Plains has both a high chance of Slaughterhouse and naturally-appearing Nathans.
They don't by default, but should work fine if you add them. By default they only spawn if someone puts on the Nathan Mask.
For those who are part of the REPO Modding Community, I have an interior being worked on over there:
https://discord.com/channels/1344557689979670578/1360997497811501378
what is it i cant see it
what is it i cant see it
You posted a blank message...
Nah, it's just a link to a message in the REPO Modding Discord, you can't see it if you're not in there
he's cheesed to meet you
cheese dog
8am eyeless dog my beloved
this is cool !
Sorrow lacks a BigMachine soundscape at main
Aside from that, mushroom moon my beloved
Very cozy
Issue /w Sorrow: For some reason, the water behind the dam has its hitbox extended through the dam, and into the general area of the fire exit
Which is confusing, as there's visually no water there to begin with
oh wtf? we played on there a while back and used that fire exit and that wasn't the case
wonder what's up with that
mod conflict moment?
How would this even be possible
I am 99% sure this is on Nikki
I have nothing that affects water
1% chance 
i like those odds
@upper mortar Ping because the issue's getting buried

whats getting buried?
speaking of burials...
nothing important
actually i forgor
both will go in the microwave
Holy shit, this thing jumpscared me
shroom
me neither yet I was having similar water boundary issues last week
try and repro it on a fresh profile if you want and check, that's what I did and the issue wasn't there
ok
kills you with my battle axe
dodges
though I'm unsure if it was the same thing you're dealing with where you walk around and you get the water effect + mud slowdown
the issue i had was that ogopogo could just spawn anywhere on gorg, for whatever reason
fixed itself when I jumped profiles and downloaded the exact same mods
no
It's just specifically this portion of Sorrow's fire exit
What weather was it? Because I have tested this and it doesn't happen normally
None IIRC
tomate
Hmm, I'll look into it but can't promise an ETA since I've been working on a REPO mod and don't feel like touching Lethal rn
me trying to explain that one hallway tile on slaughterhouse to vodka
Looks like you took some vodka trying to explain it as well
nono see it's very easy to understand you just 🚪🪜🚶♂️ 🗄️ Trash 🚪
vodka altmoons understood me immediately cuz they're awesome and made altmoons
Is this that one room from repo?
Rio my favorite gaem
Who Is That
That cockatoo looks like the average overworked college student
The fact that I recognize it based on this drawing says a lot about how much I time I spent working on them 
LOL YEAH
it's a really good tile that's why we were talking about it
there's not many crawl space or tight tiles in lc really
the really cramped hallway is great
https://i.gyazo.com/92082e4ea171fd791f8f04f628ba1068.jpg so this spawned naturally when playing with my sunday squad
LMAO
Why you disturbed him
Blud's busy
How would YOU feel if someone opens your door while you're pooping
At least he knew da wae to the toilet.
skibada weh
mmmm door trying to eat me
Yeah I haven't figured out that bug xD
Can't believe nikki added mimics to the slaughterhouse lol.
We don't talk about NikkiAntiMatter
everybody says NikkiDarkMatter, but they never ask "NikkiWhat'sTheMatter"
plasma
solid . . . lib?
liquid . . . ation?
gor . . . gaz . . .ola?
mozerrelas your pogo
Regarding Slaughterhouse, in one specific corner of the room with 4 staircases, there's a layer of blood that's floating slightly above the floor, and if a small piece of scrap spawns under it, that item typically won't be scannable or grabbable. I placed 2 items above and below the layer as an example.
@upper mortar Slaughter House interior is soft locking me when trying to land on a moon with it. Still trying to dig deeper into why, but v70 may have broke ya.
Fair, I would need a log to determine if it's Slaughterhouse, JLL, or something else entirely.
It does not error.
Its a landing soft lock so everything just stops
Meaning the interior fails to load
I used Selectable interiors to force it to be the interior
basically twice now Slaughter House soft locked.
Well this is funny
Hmm, I can look into it but I would need to know what's going wrong to fix it, even if it's just rebuilding it.
Weird
they didnt try for the default version -_-
No but Cheddar House works
could be something with the non cheese version. we all know cheese fixes everything
The only differences are cosmetic so there's no reason the normal version shouldn't work and the cheese does.
There's no difference between scripts or anything like that.
Plus nothing was changed with interiors in v70 other than ||extra mansion tiles|| so it should work.
Could be a scrap or something failing to load
Try setting the weight to 9999 instead of using the Selectable Interiors mod. Could be an issue with that as of v70. Or another issue entirely like a scrap, yeah.
I'm using SelectableInteriors to test
lol
soft locked first without it then tried with it and still soft locked.
Ah
Aight
Then yeah if it's working fine for Lunxara then it's something else, a conflict or something
Do you have SlaughterhouseScraps? I wouldn't be surprised if something in that broke since it has some funky JLL scripts
no i dont have the scraps
But if there's no error then it's gonna be really hard to trace the issue, usually softlocks still have an error
In fact a lot of the time I get error spam when that happens
Yeah same, I wonder if it's something under a try/catch
yep 3rd attempt soft locked
Maybe, though usually proper coders will have an error in the catch part
Or at least a warning
Not always though 
That said, Glitch, if you can figure out the issue and it can be fixed on my end, I will, but if Slaughterhouse works fine for Lunxara then there's not much I can do rn
Is this in your profile or a test profile?
my profile but i've been running tests for the past 4 days with this pack.
Yeah unfortunately without knowing what the issue is I can't fix it :c
I added EntranceTeleportOptimization and it loaded fine now.
Gotcha. Something in vanilla probably changed with the entrance teleports then
Though actually if that was the case it should happen with other moons / interiors too
Yeah
Can confirm, with only Slaughterhouse and dependencies (including SoftMaskKiller for JLL atm) it works fine
One of your other mods is likely patching entrance teleports in some way and breaking with Slaughterhouse
and ETO fixes it because it probably overrides the patch
It happened with another custom interior too. But hopefully this fix mod solves the issue then 😄 sorry been testing things all evening and trying to report what findings I can uncover. Soft locks are annoying cause the lack of error logs D:
@upper mortar found my culprit. it was a literal snake. an enemy was causing the soft lock.
just seemed it liked spawning with Slaughter house xD
lmao
#BlameGlitch
Giant Swiss-sucker
@upper mortar I heard you wanted this one time, so I delivered the goods 
this is perfect
i'll be making a small mod over the summer to replace the texture of the actual tp with this 
I can also help you make it a separate valuable if you prefer, or give it a configurable chance to replace the tp
Pushed an update for GorgonzolaEnemyVariety so now the post-processing works on the skins! I might work on some new skins soonish too but I wanna play the update a bit more before doing that, lmao
giant swiss-sucker when
play with me
don't spoil!! just in case
Lmao
Idk if there's a thread for gorgonzola enemy variety, so I'll post here
BFLAP doesn't like the skins mod
@upper mortar
Looks like you messed something up with the assetbundle
There is a thread called Nikki's Skin Mods. But uh, it worked fine in my testing, do the skins still load? Cuz I'm just using the tool for SkinKit compiling the assetbundle
Just checked real quick out of curiosity and the mod just doesn't work in general
[Error : Unity Log] Failed to read data for the AssetBundle 'Nikki_GorgonzolaEnemyVariety_SkinAssets'.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Nikki.LethalCompany.GorgonzolaEnemyVariety.GorgonzolaEnemyVarietyPlugin.Awake () (at <0898e6714aa9426b9b4c33550374eae0>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()```
Skins don't load
Wild. Alright, I'll look into it
Actually pretty sure I know the issue
Oh?
Oh yep I think I see the issue too
It's a file directory issue with how it was published
Asset bundle is fine, but the file directory got mangled when I published it
Yeah that's pretty much it
Wasn't a BFLAP specific issue but I fixed it
G I V E M E Y O U R S K I N N I K K I
Cant I ate it
Dammit, late again
Dont forget to share
Gorgonzilla
LMAO
I'm hungry
eat pant
yeah wtf is the logo meant to be lol
Amogus
Why were you scrolled up that far holy
To answer your question, it's an unreleased moon specific enemy that I never got around to finishing
he's the biggest nikki's mysterous moons fan
anyways new moon soon maybe?
Nikki wanna make content
I should probably do contour maps for my other moons too but lazy
do what you enjoy first
-# sleeping is excluded 
@upper mortar Big question about the Queso Creature skin for Hygrodere
How'd you do it lol
If I'm remembering correctly, the skin has a unique texture, which I'm trying to figure out since a model replacement for Hygroderes isn't at all possible
Anyone wanna hook me up with $100 so I can get a Black Friday tarantula 
like... An actual spider?

happy blue deer!!
Do u mind giving me the values of these three, Nikki?
For Gorgonzola
For some reason, WeatherInjector doesn't display the default spawn cycle of Eclipsed, the min max height for Flooded, and the min max density of Foggy
and we wanna use what u made,,,
A bit late but it likely doesn't display correctly due to using JLL to override certain effects on those weathers (minus Eclipsed, which is a bit odd). Unfortunately I'm in bed at the moment and don't have them on hand, but if you still need them, lmk.
I like this gif
i want you
ayo?
I almost just sent the worst gif ever by accident
well now I'm curious
Send it send it send it!
Delete it after
send it
I am instantly getting banned
this is gleepshit
Greebshit
Is that the gif
:c
dm it boo

My patching is not going well chat
same
second time!!! yay
its been 5 hours.
yikes
if you already tried or read something similar, hopefully it isn't frustrating seeing it again. But for me, I tend to find issues repatching a project. In my case I backup my project, or specifically the relevant folders that hold all used assets for my mods. Then I patch a new project, add a copy of the folders and meta data into the same spot relative to the old project, in the new project (alongside any imported .dlls)
but it can probably get complicated depending on how you organize your project, and of course, it will also take a while when re-importing assets if you have a lot. I should also mention, I do the folder + metadata copy through file explorer specifically
that said, that was when I did it for the beta, so idk how much it might differ right now
this is what I'm gonna do if this next attempt fails, but first, I'm doing something I should have done a long time ago: moving my Unity projects to my SSD
Cuz I am TIRED of Unity being slow on everything
Why haven't you done this sooner? 
Unity is slow on a SSD I can not even imagine a HDD
Because I didn't have space on my SSD and wanted to make sure I had plenty. As it is, moving it means I may eventually run out of space and literally be incapable of further development
Ah
And with SSD prices right now, I'm not gonna be able to get one anytime soon unless someone donates $100

Jacob's Mysterious Moons / Interiors (Gorgonzola/Sorrow, Slaughterhouse)
jacob?
@coarse trout here ya go
I do that
How the hell do you survive with how many moons/Interiors you have
Patience and a lot of youtube videos
dibs were called
?????????
the raffle was won
Prolly some running joke honestly
well yeah i assumed that at least
I do not question why Nikki is as brain rotted as she is anymore I just enjoy it lol
the light shone down on both of your heads, reflecting upon jacob
Y'know it's been a second since I was last called bald
Atp I don’t think this community can survive without the bald jokes
Lmao
clearly
nikki can you give me half of gorgonzola
like specifically half
split the moon in half

beanie wanting to cut the cheese
@upper totem RUN
Nikki's Mysterious Moons / Interiors (Gorgonzola/Sorrow, Slaughterhouse)
So for those of you here: the patcher currently has an issue with projects that used the original patcher, and tldr it obliterates every single vanilla script that was used on anything not vanilla, meaning all Interact Triggers, Item scripts, SelectableLevel data, etc. is "missing script" if you patch currently. @white swift is working on a fix but in the meantime I will not be able to patch unfortunately. Hopefully soon 
Alright 2027 it is for me then for real 
If it takes 8 months for pacoito to give us a fix I'm retiring
Pacoito has been enslaved by Whovian
Wdym
Okay well I wanna fix my mods tho
yum
WARNING: Consumption of Gorgonzola's environment is not recommended. BUT, it can be funny.
Also, my project is officially fixed! Update isn't quite ready, there's some other things that need to be resolved, buuut the scripts are fixed.
@upper totem likes dis
Is it fine if the Feiopar jumps through the tops of mushrooms on Sorrow?
14
15
1
Yeah, it's fine
🍄
Where’s the bread moon we all need Nikki’s mysterious sandwich
toastland
toasty toast and cheesy cheese
we also need beanlandia
rivers of beans
that way yoy can use wesley beans tag
🫘
Where sausage moon
get to it, beanie hut jr 
I'm gonna block every individual who asks for bread moon
You want bread moon go bake it yourself
Hater
you hate me

you should make… pickle moon
becaude we have mushroom and cheese and meat
ouhhh
I don't want meme sandwich ingredient moons
pickle moon would be tasty
and you can spawn exclusively pickle
(please actually make beautiful environmental moons please please please)
now dont get me wrong pickleland could be beautiful…
but id love to see natural biomes!!!
If one more person asks for bread moon I'm never making a moon again
So you better pray
hey i said pickle


YOU SAID BREAD TOO
APEX Banking be like:
Cuz imo a bank doesn't make a whole lot of sense for Lethal
it doesnt need to be a bank bank
like uhhh
some sort of generic vault
could be for weapons
other stuff
GENERIC
Like at some point it stops being a bank and starts being another word
what kind of interiors would you want to make if any
cus you could cook
i mean technically you worked on part of the crocs store interior… i can see that DUCK on the floor cash
I mean if I ever make another interior it would be ||finishing Level: Fun||
But I gotta update Slaughterhouse first
I NEEEEED TO COOK ON SOMETHING LIKE THAT






