#Nikki's Mysterious Moons / Interiors (Gorgonzola/Sorrow/Carnage, Slaughterhouse)

1 messages · Page 3 of 1

vapid dagger
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no

upper mortar
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too late

vapid dagger
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i will double the poly count

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8 million

upper mortar
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I'll just decimate it twice as hard

twin badger
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Rodriguez scrap + Meat Grinder = Bertha sized 💥

vapid dagger
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for every decimation, i exponential the poly count

twin badger
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exponential by what? ²? ³?

vapid dagger
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yes

twin badger
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let the frameys hit the floor

spice jackal
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LoDs that kill you if you get too close

strong mist
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my friend group didnt really like gorgonzola

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it was "too open" for them they said

upper mortar
upper mortar
spice jackal
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Feel like the closest you could get is shredded or powdered cheese dusting the ground, grass just sounds fries

strong mist
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if someone plans to make a snow/blizzard weather?

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yeah that'd fit

warm tapir
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Cheezard

warped lodge
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I've been seeing a lot of 'unreachable' scrap in the Slaughterhouse. This is usually because of shelves spawning in the walls that were supposed to be in a line, like this.

upper mortar
warped lodge
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Uhh, I believe it was a generic one, so it doesn't stick out in my mind. When I get the map again once I get back in-game, I'll let you know.

upper mortar
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Sounds good, I'll take a look. Likely one of the tanning rooms if I had to guess.

upper mortar
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Slaughterhouse 1.0.5

  • Fixed lockpickers becoming massive when used on certain doors
  • Fixed shelves spawning in the walls in TanningRoomAlt tile
  • Fixed unnecessary networking on hanging bodies
  • Increased culling on Dead_Cow_Skin_01 and 03 for performance
  • Potentially fixed the Grinder not creating a meat cube if a non-host player is sacrificed (needs testing)
  • Removed a Fire Exit spawn in the Pig Sty Room due to prop overlap
  • Updated README
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@warped lodge This will fix the unreachable scrap, this should be the only tile that had this issue, if you find any others please let me know!

upper mortar
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Slaughterhouse 1.0.6

  • Reverted the networking change on hanging bodies due to a game-breaking bug
upper mortar
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Oh @stuck verge just wanted to let you know that I fixed the bug with the Lockpicker becoming absolutely gigantic, and also had a question about a potential Easter Egg if you want to DM me wolfVibe

devout void
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is this your mod's doing 😭

upper mortar
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Slaughterhouse Scraps is a fun time :3

warped lodge
strong mist
warped lodge
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I don't recall Slaughterhouse adding custom scrap... aside from... the meat cube.

strong mist
warped lodge
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Oh, so there is

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Again I ask

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WHEN was that a thing?

devout void
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check thunderstore 🥱

warped lodge
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Yeah, I saw it

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Oh hey, I've seen that axe before! Sometimes, my pickaxes from Ganimedes glitch out and they all turn into that axe! And it gets flipped.

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Yet it still behaves and it considered a Ganimedes pickaxe...

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Weirdest still, never had that mod installed.

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Not even once, so how could that texture have even been generated?

upper mortar
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@warped lodge Exactly a week ago

upper mortar
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Gorgonzola 0.5.3

  • Even further filesize optimizations, courtesy of s1ckboy
  • If anything breaks, blame him :P
  • Updated README
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For those interested in that sort of thing, sick and I managed to cut about 14mb of space and it shouldn't have any noticeable gameplay impact

vapid dagger
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finally, 14mb of extra space for wesley moons

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just need a few more gb of available space for 1 wesley moon

spice jackal
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But do you have enough ram/vram? (Not sure which my friend OOMed on)

vapid dagger
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no 😔

fair zephyr
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Im eating every moons filesize

edgy bronze
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yummby

cinder fossil
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Gorg.

vapid dagger
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Gorgon

white pelican
vapid dagger
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Gorg

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7/10 needs more metal

thorn linden
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I can't find :с

thorn linden
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Has anyone had performance problems?

upper mortar
# thorn linden Has anyone had performance problems?

There's been occasional reports on performance issues but not severe ones especially in isolation. Any severe ones I can isolate have been fixed. It's likely another mod causing lag being compounded by a large and somewhat demanding interior.

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I'll look into that scrap spawn

thorn linden
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Well, yes, this happens on some custom moons and with a lot of scrap...

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I squeezed out a maximum of 100-120 fps xd

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On StarlnacerZero

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With this interior

upper mortar
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I mean that's still perfectly playable

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If 100-120 isn't acceptable to you I can't help XD It's a big interior with a lot to render

upper mortar
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It lagged a lot worse during 1.0.0 lmao

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Kk

thorn linden
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I'm great

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hope for future updates :3

upper mortar
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Definitely have some planned, although I currently have other new content in the oven

thorn linden
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with 275 mods this is a breakthrough for me

upper mortar
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One moon and one interior

upper mortar
upper mortar
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A small poll for those of you using Slaughterhouse and interested in skin mods:
#1273501161567158313 message

cedar grove
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Where Nikki’s 2nd mysterious moon

fair zephyr
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I ate it

main trench
vapid dagger
twin badger
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i left it on the windowsill yoiled

upper mortar
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Moon in the oven too long

twin badger
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if it were right next to Infernis

strong mist
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would it still be traversable?

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i like to imagine it would have mudholes everywhere lmfao

spice jackal
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Hmm, fondue flood

upper mortar
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Coming soon™️

sturdy void
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er Apparatus grinder?

upper mortar
main trench
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is that the same one that grind the pig

upper mortar
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Yep

sturdy void
main trench
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also does the grinder sometime doesnt work ? theres no prompt dunno how

upper mortar
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Okay so when you pull the Apparatus, the Grinder stops working

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Cuz there's no power

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And you need power for the Grinder

main trench
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uhhhh

upper mortar
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This generator will allow you to reboot the Grinder via a long Hold Interact trigger, although it'll still be harder to find the Grinder without the sound if you pull the apparatus early

upper mortar
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So that way people can have fun with the Grinder even if someone else pulls the Apparatus

warped lodge
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Unless those people have FacilityMeltdown, naturally

spice jackal
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PizzaProbability making it a maybe

upper mortar
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I mean technically you can still grind people with Facility Meltdown

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Whether or not you'll make it out in time afterwards, is up in the air

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😛

main trench
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yea for some reason theres this one day where i cant interact with the wheel for the grinder

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i can still see the pig hangin

upper mortar
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Either via Apparatus or Breaker Box

main trench
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ohhh i see
hence the generator ?

upper mortar
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Yeah, now you can boot the grinder back up

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It's a backup generator so it only powers the grinder, but still

rancid finch
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SECTOR: Bunker
POPULATION: Unknown
CLIMATE: 80°F Arid, thick haze, breathable air. Flat terrain, anomalously composed of an edible material, containing a thriving ecosystem.
FAUNA: High number of dangerous fauna.

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Custom description of Gorgonzola I did via CC

upper mortar
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But I already put work into my description for it

spice jackal
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You specify temperature? huh, never thought of that as relevant, but maybe that's why our stamina is so bad in lc...

rancid finch
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Exterior entities seem to be unable to move upon spawning. Any idea why? Also, those are two separate baboon hawks btw.

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@upper mortar

upper mortar
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Do you have any mods like 2 Story Ship or WiderShip that could be attempting and failing to regenerate the Navmesh?

rancid finch
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I've never had this happen on any other custom moon, though

rancid finch
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It could be CentralConfig, but... how the fuck is it affecting the moon's scene? Why specifically Gorgonzola?

upper mortar
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I mean I don't know what to say, @fiery needle has played plenty and not encountered this issue. I'll test it myself later but I don't know what else to say

rancid finch
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Hm.

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Well shit.

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I'll disable CC/SAF to see if that does anything

upper mortar
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Is it consistent or if you land again does it fix itself?

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Game could have just had a stroke

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I'd also check for any errors in the console

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Although it'll probably just be Navmesh errors

rancid finch
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Something was vomiting in the console, actually, and it was related to navmesh

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I'll see if I can get that back

fiery needle
upper mortar
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Yeah something borked the Navmesh then

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I assume you've played on Gorgonzola since the update, Lunx?

fiery needle
upper mortar
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Making sure sick didn't delete the Navmesh or some shit lmao

fiery needle
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I can double check but pretty sure it was fine

upper mortar
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That'd be awesome if you have the time, I'm in bed trying to take a nap atm

rancid finch
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Okay... manticoils are flying just fine

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Fucking weird

upper mortar
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Yeah it may have been a one off issue, or may be another enemy breaking something

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Hard to say without logs lol

rancid finch
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...Oookay

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Guess it was just indeed a one-off thing
I immediately reported the issue because I noticed that there were hardly any entities spawning despite editing Gorgon's spawn curve via CC a bit ago, so I guess that was just a huge load of confirmation bias

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I'll report again /w logs if I ever encounter this bug again

upper mortar
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Sounds good, although I doubt it's something I can fix if it's anything that isn't Gorgonzola erroring since I'm not a coder, I just make moon

rancid finch
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NEVERMIND

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I FOUND IT

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I have all log levels on btw

rancid finch
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Yup, earth leviathan is stuck too

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Getting the logs rq

fiery needle
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It's fine for me

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It's not CC or SAF btw

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I have them both

rancid finch
fiery needle
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Good luck

rancid finch
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Hooray...

fiery needle
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Check recent enemy mod additions

rancid finch
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Oh BOY I can't wait to spend 30 min debugging this shit

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Yup, and it's still not consistent

fair zephyr
rancid finch
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Pointung

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:trol:

fair zephyr
upper mortar
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... @fair zephyr

fair zephyr
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Unity moment? Lmao

upper mortar
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WHAT DID YOU DO, IT HAD NAVMESH WHEN I SENT IT TO YOU AAAA

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(This is a joke, probably Unity's fault)

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(But god fucking dammit lmao)

fair zephyr
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Lmao

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Oops I ate the nav mesh too

warm tapir
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Did it taste gouda

upper mortar
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That's super fkin annoying though cuz like

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How many people had issues and just uninstalled it instead of saying anything

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@_@

rancid finch
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Don't worry, you'll hear a lot of autistic rambling from me ❤️

upper mortar
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Lunxara probably didn't have issues because they have a mod that regenerates the Navmesh

rancid finch
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Lord knows Lass probably hates my fucking guts at this point lol

upper mortar
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But god that's infuriating

fair zephyr
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Yeah .-.

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Actually I have an idea

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We can just do a random prop placer on the moon with rebake navmesh on

fiery needle
upper mortar
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(Almost certainly not actually his fault, probably Unity Version Control being a stupid pos since last time it deleted all my LethalLevelLoader references)

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Gorgonzola 0.5.4

  • Fixed an issue where the Navmesh decided to vanish from existence
  • Updated dependency versions
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@rancid finch You should be all good now, I'm gonna go cry in a dark corner

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I hate Unity istg lmao

fiery needle
upper mortar
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I'm remaking Lethal Company in Unreal and migrating my shit

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o7

spice jackal
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You could remake it in anything and get things less spaghetti :P But that would take time so

rancid finch
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Btw what is Gorgonzola's spawn curve

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CC can't seem to be able to get it to spawn entities faster no matter the increment

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So I'm just curious

upper mortar
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Inside, Outside, Daytime

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You're probably not getting enemies before a certain point in the day because 0 multiplied is still 0

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and the Outside enemies have it set to 0 for the first couple hours specifically because I was encountering way too many early dog spawns for a free moon

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Even when the curve was what I considered reasonable

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Note that I don't know what exact points are what exact hour cuz it's literally just a weird animation curve from 0 to 1

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So I just eyeball it, reference some vanilla moons, and hope it feels right gameplay wise lol

rancid finch
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Ough, that answers my question

upper mortar
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Gorgonzola is designed as an early game Offense-tier moon so I won't really be able to help if you're changing that lol

rancid finch
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It's alr, I just made it a hidden end-game moon since it is the Golden Planet

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or at least a doppelganger of it

upper mortar
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That's fair enough, at least you followed the lore KEK I've never had anyone discuss the lore logs with me which is kinda sadge cuz I put a good amount of work into them sadge

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That and I'm proud of my custom moon description, especially the hostile münsters bit

rancid finch
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Speaking of

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Wtf is the Legs looking guy on the mod's icon

upper mortar
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Planned enemy that unfortunately has a TBD release date

rancid finch
upper mortar
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Since I don't code, enemies are a big hurdle for me

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But I will say, despite the uncanny similarity, it's not Legs

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And unfortunately, willing coders for LC mods are dropping like flies

rancid finch
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oof...

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Is it that one burger entity?

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Forgot its name because it's been like... 9 months since I've played Gorgonzola

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I've barely played custom moons

upper mortar
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It is a custom entity with no relation to any existing media

rancid finch
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Stares at you with my autistic eyes

upper mortar
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Unfortunately I need a coder so I can't guarantee any timeframe, especially with ||new moon and new interior|| in the oven

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Plus a Slaughterhouse update coming soon™️

rancid finch
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I just realized

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Your first moon and interior have been food-based

upper mortar
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I don't know how Wesley, Starlancer, Generic all cranked out so much content so fast, I can't do that

rancid finch
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There was a good bit where Wesley didn't have as many moons

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It was the original trio, then a few more a while later, and the finishing ones came sooner, but not quick

upper mortar
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Plus I'm always fighting depression and anxiety, so that's fun KEK

rancid finch
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I'm sorry about that...

upper mortar
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Eh, it's getting better over time

rancid finch
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That's good

upper mortar
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Realizing I was trans and being true to myself has helped a ton

rancid finch
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W

rancid finch
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Nvm I am actually so dumb

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I'm sorry

soft spear
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I think Gorgonzola should have moon specific scrap items, like an item that resembles a little foodpack called "Dinnerly" and an energy drink called "Major", the foodpack should have a bunch of variants, one's like a pizza where the cheese is moldy

fiery needle
glacial oak
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she knows

soft spear
glacial oak
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she's being a dick

fiery needle
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Tell me you haven't played on Gorgonzola without telling me you haven't played on Gorgonzola lol

soft spear
fiery needle
soft spear
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we just haven't come across the scrap items themselves

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have seen it using imperium

glacial oak
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also known as my LLL configs being funky

fiery needle
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I come across them all the time, if you have scrap mods you prolly have the weights too high

spice jackal
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The pikmin scraps don't seem to have a weight config :/

glacial oak
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Anything that doesn't use a custom spawning and distribution method can be balanced that way

clear oyster
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Hello!
Slaughterhouse REALLY small report, call me crazy for being really immersed into the audio :,]
I know this is a really small nuisance, but I found that the audio of the doors closing and opening on some doors are inverted, closing does the opening sound, and opening does the closing sound

upper mortar
clear oyster
finite depot
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Its the same with the power box and lockers in that one factory room

spice jackal
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Oh so I'm not crazy to think the breaker sounded weird

wild trench
upper mortar
clear oyster
cinder fossil
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its showing off its booty

upper mortar
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Probably SpiderFix, I've had no issues with spiders on Slaughterhouse, but I will double check before the next update just in case

fiery needle
upper mortar
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Kk

fiery needle
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It's like a super rare occurence lol, it could even just be vanilla tbh

hexed marten
weak stag
upper mortar
weak stag
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maybe it was because of kast?

upper mortar
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I dunno. Unless you have another mod messing with it or maybe there's a specific tile being problematic, but for the most part I know enemies can path fine through room connectors

weak stag
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It's definitely not SpiderPositionFix

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@clear oyster can you send us profile code and moon you experienced the bug on?

clear oyster
rancid finch
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God fucking damn it, I just realized what this was a pun of

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😭

rain pelican
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Anyone else had the problem that in 1/8 or 1/16 times or so outside enemies are unable to move in Gorgonzola. And they float above the "navmesh" a bit. It specific for gorgonzola only for me.

upper mortar
rain pelican
upper mortar
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Update slightly delayed

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I have the COVID of 19

cinder fossil
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get well soon!

twin badger
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well get rid of it then tyt, fren

edgy bronze
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Sorry to hear that

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Covid sucks

upper mortar
barren linden
feral rain
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love to see someone else make a stanley parable mod

edgy bronze
sturdy void
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lo and Vulcan9? What is lo?

twin badger
sturdy void
twin badger
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theyre unplayable gems rn

sturdy void
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oh

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lmfao

twin badger
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unless you roll back REALLY far

clear oyster
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not the LE COre

twin badger
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yea...

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Io wasnt groundbreaking, but it was good

clear oyster
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it had a very good quality

twin badger
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511Davida
Amplify
Ether
Io
Kastra
Nostromo
Oblivion
Valor
Vulcan9
Wateridge

tidal shell
twin badger
twin badger
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(depractated)

clear oyster
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it was laggy

twin badger
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laggy yes, but was a nice concept

tidal shell
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funny name

tidal shell
twin badger
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i wish.

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you have a ton of moons to keep track of so i wouldnt ask you to do anything else. plus, you already brought back Kast. i cant thank you enough for that one

tidal shell
bronze apex
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It looks like such a cool moon from the gifs

twin badger
twin badger
bronze apex
clear oyster
bronze apex
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But i don’t really know how the converter would work

twin badger
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Christmas Village was skippable for me

bronze apex
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I don’t think you can just pop the .lem into the converter batby made and turn it into a LLL moon

twin badger
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correct

tidal shell
bronze apex
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yeah the only assets anyone has access to is the github that’s on the christmas moon’s backup page (which is only visible with deprecateds on)

twin badger
tidal shell
twin badger
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yea, some of those makers have gone into ghost mode. why theyd do that if somebody else wants to take up the mantle? only reason i can think of is the pride in the work they made, and dont want others touching it

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if that aint a reason, i have no other ideas

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probably a shit take, but i aint a dedicated mod maker (rn), so i wouldnt fully know

spice jackal
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Plenty of authors simply stopped paying attention to the game I assume, not everyone seeks to maintain their work, particularly if they're not using it

upper mortar
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Oh btw

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Now that Jacob has updated JLL, enemies spawning when you ||grind the pig|| should work again

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If it still doesn't lmk and I'll look into it

twin badger
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puh, i wish

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the issues mentioned post link are still present and noticable

warped lodge
twin badger
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yea...

warped lodge
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If anybody can fully restore a moon to its prime, it's definitely Tolian. He did well on Kast and EGypt

twin badger
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EGypt wasnt a restoration. it was an asset transfer

warped lodge
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Oh that right?

static cradle
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I do have the asset bundles and various other things but im pretty sure it wasnt the unity project

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if you want I could send a link and you could look it over

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cause maybe my non dev brain was being dumb

static cradle
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feel free to virus scan if you are worried

bronze apex
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I soo want the moon dude it just sucks that i can’t

twin badger
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moon had a few cosmetic mechanics to it, too. by cosmetic, i mean nothing that impacts gameplay (unless sound is something that impacts you)

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so just a heads up there

tidal shell
bronze apex
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bc that’s what i’m talking abt

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Not ether

tidal shell
static cradle
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im a noob at unity 😅

tidal shell
tidal shell
upper mortar
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Alright, finally starting to mostly feel better

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Have a teaser

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The Funhouse

rancid finch
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This has piqued my interest

cinder fossil
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pinatas yaaay

rancid finch
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I just like circus-related stuff

rancid finch
upper mortar
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It'll be a config, by default it will only be on moons with the Fun tag, but can be configured to never show up or always show up. Changes will only be visual so it will always be compatible with other people's games

rancid finch
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Perfect int for Bozoros

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Good shit

upper mortar
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Yup, that's the main intent

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I know the Bozoros devs are cooking something up but I wanted Slaughterhouse to still be fun to use on Bozoros

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Juxtaposed, yet fitting

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There's a couple of other moons ik the Fun tag applies to as well

rancid finch
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Are those supposed to be kidnapper fox cut-outs

upper mortar
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Yeee

rancid finch
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Omg

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That makes my vain shroud heart happy lol

rancid finch
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Did you use HDLethalCompany or LCUltrawide in that screenshot

upper mortar
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I will check in a moment, I used one of them but don't remember which

upper mortar
rancid finch
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Thank- beeeeeeeeeeeeeeeeeeeeeeeeeeeeeep

median bear
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psst Nikki have you tried turning interpolation on on your rigidbodies?

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the hanging meat appears to run at a visibly lower fps than the rest of the game which that might help with

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also, it might be good if I gave you some code stuff I use to reduce the number of animators in the interior, I loaded into it on artifice and I got like a 30% drop in fps from the animators

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might be more like 15% on average but it's hard to say

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first time I turned all of them off I went from like 105 to 135 I think, but it's less the second run of this seed

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(no big pressure but I figured I would mention these things here while they're on my mind)

buoyant scarab
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Nikki is making good stuff it's gonna be cool

upper mortar
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Like Zeekerss doors don't do this so it's weird that it'd be important for mine to

median bear
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reason I mention this is because I saw 500 animators when I was testing the difference, which is a little less than how many black mesa had when I checked it

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not sure if it's from your lights or doors though, but it is pretty simple (perhaps tedious) to set up for doors and it's free gains

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it's not something I think zeekers realized was really probably, but if I was able to detect the end of an animation without adding per frame cost myself I would make this into a general performance mod

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generally I would recommend any interior with doors between all or most tiles to do it

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I just saw it because I was testing out my pack for some gaming today NODDERS

median bear
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looks like about 3/5 of the animators are from lights, which is a bit trickier to optimize (though I do have a solution for that already in Black Mesa)

upper mortar
median bear
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the code is here:
https://github.com/PlasteredCrab/BlackMesa/blob/master/BlackMesa/Components/LightController.cs
https://github.com/PlasteredCrab/BlackMesa/blob/master/BlackMesa/Components/LightSwitcher.cs
basically, what I did was make one central "light" (which has no visible lights or animation properties) which has some dummy animations that just call through to the LightController's EnableLights(), DisableLights() and FlickerLights() functions

then the LightSwitcher components are just placed on all the lights to switch their individual states based on what material swaps and lights to toggle that you define in the component fields

it's still kinda a beta implementation, but after fixing a couple things it seems to work okay from what I can tell

rancid finch
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When do u expect the Funhouse to come out?

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I'm just rlly excited so I wanted insight on that

upper mortar
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Honestly I unfortunately don't have an ETA as I want to include quite a few other features before release, as well as drop a SlaughterhouseScraps update at the same time

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I probably wouldn't mind sharing a beta build if you and your friends are really excited to play it though wolfVibe

rancid finch
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That'd be sweet, but up to you

median bear
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in case it would be helpful to reference with regard to the lights thing if you decide to try this out, here's a couple screenshots of our setup with an exampl elight

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(sorry for flashbang in the first image lol)

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the Light Controller just needs to exist in any guaranteed tile

upper mortar
median bear
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oh man

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yeah tbf I probably should make it into a whole package on Thunderstore so that anyone can use it

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as far as that goes I'll have to put it on the back burner probably, but if you wanted to copy paste the code I linked into your own scripts (assuming you have any?) that would also be fine

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but again no worries if you don't want to do that directly, I can definitely work on putting it into a package at some point

rancid finch
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Oh yeah

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Will this int have Mimics compatibility?

upper mortar
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Idk if I need to do anything special for that

spice jackal
#

It's list of interiors that it'll spawn in is rather short, so I assume most don't set things up in a way that works for it? So maybe?

upper mortar
#

Hey, still alive, just been recovering from being sick and dealing with some mental health problems. Unfortunately probably won't have any special Christmas updates for my mods but I still plan to release something exciting soon™️

cinder fossil
#

moldy gorgonzola

warped lodge
#

Snowfall weather? Where does that come from?

fiery needle
strong mist
upper mortar
warped mountain
#

When I played LC with Slaughterhouse mod 2 months ago I found out that whenever I use a lock-picker it suddenly disappears and reappears with a massive size. I realized that you fixed it on 1.0.5 However even though it doesn't appear with a massive size, it still disappears after using it. So, I used IMPERIUM to test it. The lock-picker just reappears with massive size but in a different place e.g. underground

#

Love this mod and the atmosphere too. Hope it is fixed in near future

fiery needle
#

She told me at one point it's fixed when she updates it again

upper mortar
#

Nah actually I wasn't aware of this one, I thought it had been fixed in 1.0.5 as the commenter stated

fiery needle
#

Oh lol

upper mortar
#

I'll have to take a look, unfortunately fixing lockpickers may require a complete rework of my doors

#

Cuz they've proven to be incredibly annoying

fiery needle
#

I also hope you can figure out what the heck that Bracken got stuck on when we played the other day

#

Cus dear god it murdered everything

#

lol

upper mortar
#

?

fiery needle
#

We had a Bracken get stuck pathing apparently, Ruthie saw it when dead

#

and the game's frames dropped to like

#

15

upper mortar
#

Hmm, I've seen that happen in vanilla tbf

#

Hence why PathfindingLagFix was needed for so long

fiery needle
#

Yeah

#

Bracken did not wanna exist inside the Slaughterhouse that day

#

XD

upper mortar
#

So unfortunately that's probably less of a Slaughterhouse issue and more of a Zeekerss issue

#

I've had that happen on vanilla Facility where a Bracken absolutely ripped fps

fiery needle
#

I have too but it's been a long time since it's happened in the vanilla ones

upper mortar
#

It's pretty rare in vanilla now, but it's not exactly common in Slaughterhouse

#

It's probably a Bracken AI issue, not a Slaughterhouse issue

fiery needle
#

Unless he pathed in one of those rooms where pathing gets weird

#

I know enemies get funky in the pig pen areas

upper mortar
#

I've looked into it and there's zero issues with the Navmesh, Imperium proves it

#

So idk

#

I blame Zeekerss

fiery needle
#

Maybe it's something with the custom doors there

upper mortar
fiery needle
#

XD

#

I'm confused too

upper mortar
#

The doors aren't custom, they just use Zeekerss scripts

#

By all intents and purposes the only difference is just, there's a lot of doors

fiery needle
#

Too many doors, enemyai dies

#

Lol

upper mortar
#

But enemies literally ignore doors in their pathfinding as I recently found out, unless they're locked

fiery needle
#

Honestly that's a Zeekerss oversight if so

upper mortar
#

They just have a trigger around them that opens the door

fiery needle
#

Weirdd

summer vale
vapid dagger
#

Bablock hawk

upper mortar
# summer vale

@twin badger @unkempt granite @edgy glen confirmed Wesley moons update BTW KappaCeption

vapid dagger
#

We get a minecraftify option

#

Minecraftifies all enemies and moons

fiery needle
#

I'm impatient

#

😔

#

As cool as Minecraft Baboon Hawk is

fiery needle
#

Like what is it from?

#

Cus if it's a meme or something atm I feel like it's incredibly mid

#

But maybe that's cus the gif is overused

#

Not being mean or rude or harsh btw I know it can sound like I'm annoyed in text I'm not peepoGiggles I just don't get it

edgy glen
#

its not from anything its just humorous, why tf dog so smug

fiery needle
#

Fair, I found it funny the first couple times I saw it but when it keeps being used by everyone it dies off pretty quickly, at least imho ofc. Not everyone will feel the same ^^

edgy glen
#

just wait like a day and no one will be using it lol

long wind
#

I have bad news

edgy glen
#

thats what im sayin

median bear
#

we need to remove our modifiers on the vents though, because it doesn't even prevent tall enemies going through the vents, I forget what it does do

#

other than stopping brackens that is, which we don't intend

barren linden
strong mist
unkempt granite
#

Mojang really listening to the community this time around

primal ledge
fair zephyr
#

cow

clear oyster
#

cow

fiery needle
primal ledge
#

I was so confused because of the voice lines and then saw the text 💀

halcyon palm
#

cow

fiery needle
#

Yeah I completely forgot Nikki asked us about voicing that, only remembered when you sent the picture lol

fiery needle
#

If you have Carnophobia mode on you get to hear it say Cow every time you bump into it lol

halcyon palm
#

LOL

#

That sounds hilarious actually

#

I've always been fine with how the interior looks typically I need to check that out in my own time LMFAO

fiery needle
#

It's just our voice saying cow

#

XD

halcyon palm
#

Still

#

lmfao

upper mortar
upper mortar
#

Anyone had any issues with my content with the new LLL update or is everything good in Nikki land?

fair zephyr
#

turns out Gorgonzola is still lackin cheese.. very sadge

white pelican
summer vale
upper mortar
#

Slaughterhouse 1.1.0

  • Added an entry stinger to Slaughterhouse (separate from Zeekerss' system)
  • Added a generator to the Grinder Room to start the Grinder when the power is off
  • Added proper interfacing into DungeonGenerationPlus
  • Added Cheddarhouse, a special mode for 'Cheese'-tagged moons
  • Added Funhouse, a special mode for 'Fun'-tagged moons
  • Added Bozoros to default spawns
  • Added Gorgonzola to default spawns
  • Added altMoons to default spawns (Phaedra, Dirge and Pelagia)
  • Added DemonMae's Flicker, Baykal, and Ultimatum to default spawns
  • Added DistinctBlaze's Detritus to default spawns
  • Added Rosie's Eden, Feign, Ichor, Idiosyn, Tunere, and Haul to default spawns
  • Added s1ckboy's Lurkin to default spawns
  • Adjusted blood splatters internally to all be prefabs
  • Fixed a few minor visual issues for QoL
  • Fixed Pentagram Spawns in the Grinder Room (actually fixed in a previous update, but was waiting on JLL)
  • Fixed some blood splatters clipping below the floor in the Grinder Room
  • Removed some additional unnecessary colliders to be more faithful to DEVOUR
#

If anything breaks lmk I didn't extensively test before release cuz I was told to release it based on the results of a coinflip

#

@summer vale no doors for u

#

@fiery needle here ya go

#

updoot

fair zephyr
#

CHEDDARHOUSE!!!

upper mortar
#

Slaughterhouse 1.1.1

  • README corrected
  • Removed Peter Griffin House
  • Updated dependencies
#

:3

white pelican
#

goated nikkimooner

warped mountain
#

is lockpicker issue fixed?

upper mortar
# warped mountain is lockpicker issue fixed?

Probably not, fixing that is gonna require redoing the entire door system and changing the scaling of the model in Blender since using the other in-Unity scale doesn't seem to work

#

Honestly the fact that Zeekerss allowed the lockpickers to be scaled by the prefab in the first place is stupid, he really should have reset the scale afterwards

rancid finch
#

Question

#

Can you enable the Funhouse outside of its native moons

upper mortar
rancid finch
#

Yipee!

#

Can’t wait to check it out tmrw :3

upper mortar
#

Random thing I'm working on atm unrelated to Lethal NODDERS

white pelican
#

you're making custom cobblemon? :0

wise elm
#

amazing

coarse trout
summer vale
vapid dagger
#

Just realised jacobs pfp background is a greem screen

#

Chat

#

Time for fun

coarse trout
#

lmao good luck if you try that

fiery needle
#

True cus your jacket is green

#

lol

coarse trout
#

i think my eyes are the same color as the background plus there's like a green fog over bits of my character

vapid dagger
coarse trout
#

and yeah the jacket is also a different green

vapid dagger
#

Easy

#

Background remover my beloved

#

yoiled chat edit this man everywhere

#

In every movie

#

Every video

#

Leave no stone unturned

white pelican
#

did i do it right

vapid dagger
#

Good enough

coarse trout
#

LMAO

summer vale
#

Lmaooo

rancid finch
coarse trout
#

if it were up to me i'd put that on the fridge

twin badger
upper mortar
#

@coarse trout

static cradle
strong frigate
#

did i do it right

#

might be a bit too seamless

#

im really good with images

bronze apex
#

it's

#

alright

#

let me give it a go

bronze apex
#

oohhhh yeah

#

i think i've outdone myself

strong frigate
#

wow amazing

#

took you an hour

summer vale
white pelican
upper mortar
#

Hey people of the Lethal society

#

Is there anything you currently want to see added to Gorgonzola?

#

Anyone who says more cheese is getting added to a kill script that triggers on landing

coarse trout
#

stevy

#

cheese stevy

#

chevy

upper mortar
#

Alright I'll add a Chevy

summer vale
coarse trout
#

wait that's a thing

#

cheevy

summer vale
#

chtevhevy

strong frigate
#

i think this moon needs more cheese

upper mortar
#

Alright you're on the kill list

strong frigate
#

not my fault the moon doesnt do what its advertised smh

coarse trout
warm tapir
#

The moon robot from the wallace and gromit short hidden somewhere would be funny

cedar grove
#

hello chat

#

im uninvited but i showed up anyway

upper mortar
cedar grove
#

no

coarse trout
#

chtevhevy

upper mortar
#

damnit

cedar grove
#

ive already given feedback when we did the big improvement months ago

upper mortar
#

fair

upper mortar
upper mortar
# warped mountain is lockpicker issue fixed?

Can you do me a favor and test which doors don't work with Lockpickers, and what exactly the issue is? I wanna see if I can figure this out but I'm working on other stuff atm and don't necessarily have the time to playtest something that I never use

upper mortar
white pelican
vapid dagger
upper mortar
vapid dagger
#

Jokes on you i already randomly blow up

#

Also gorgonzola perfect moon for a bertha team wipe, big and flat

upper mortar
#

TRUE

white pelican
#

I think gorgonzola should add a giant flying cheese worm that eats people

upper mortar
vapid dagger
#

Gorgonzola next update :
Added cheesier cheese

white pelican
bronze apex
#

Uhhh

#

Uh

#

cheese

#

FUCK

upper mortar
#

I now have 4 people that will explode on Gorgonzola

strong frigate
#

Are u making a cheese moon or a blood moon

#

Actually with the lack of cheese, probably thr latter

hexed marten
upper mortar
#

I haven't experimented with ambience libraries

main trench
#

do we have cheese interior?

fair zephyr
upper mortar
#

^

summer vale
#

Cheese

upper mortar
#

Eventually cheese mineshaft is also planned however that's gonna require some fucky stuff to do unless the dev of Chameleon does the cheese compat like he said he might

bronze apex
#

See

#

Outlandish idea

#

Stop me if you’ve heard this one

fair zephyr
#

very cheesy

bronze apex
#

What if the moon

#

Was made out of moon

#

Think about it..

#

There honestly isn’t much to really suggest

upper mortar
#

Fair, I'm just gathering feedback

#

||String cheese trees are in the works but may not be this update||

edgy glen
upper mortar
#

Yea :3

white pelican
#

make it fucking Repugnant

vapid dagger
upper mortar
#

@buoyant scarab said they might try to

#

and if Matt changes his mind I might have @summer vale make them in probuilder

#

So I have options

strong frigate
#

Can I agree and change my mind too

vapid dagger
#

Nacho cheese volcano

#

Cheese curd rocks

#

Shredded cheese rain

#

Big cheese fork weapon

twin badger
#

Chebley

upper mortar
summer vale
#

/poll @upper mortar

cedar grove
#

For what

vapid dagger
#

kill trigger

halcyon palm
#

what is a kill trigger

spark bane
#

a trigger that kills?

halcyon palm
#

Well I could assume that

spark bane
#

or maybe it's a kill that triggers

halcyon palm
#

I assume the former

#

What is trigger

chilly vector
#

life trigger

upper mortar
#

kill

halcyon palm
#

...Yeah that's good enough for me

fair zephyr
#

Kill the trigger

halcyon palm
#

i fully support the construction of this kill trigger at an unspecified location

vapid dagger
#

trigger kill

#

Kill trigger construction photo

halcyon palm
#

lmfoa

upper mortar
#

Probably gonna end the poll early

#

We seem to have a winner

strong frigate
#

So much for cheese democracy

soft nymph
#

at 27:10

#

lockpicker disappears at 25:30

twin badger
#

doooooont think that's a moon issue. i play there frequently and've never had that happen

barren linden
#

you created a space station

upper mortar
# upper mortar
poll_question_text

Kill trigger?

victor_answer_votes

19

total_votes

26

victor_answer_id

1

victor_answer_text

Yes

victor_answer_emoji_id

921290210367639553

victor_answer_emoji_name

NODDERS

victor_answer_emoji_animated

true

upper mortar
soft nymph
#

i like

upper mortar
#

They've been proving to be quite the problem child because Zeekerss made them stupid

soft nymph
upper mortar
#

I've been working on some small updates for Vortex, Gorgonzola and Slaughterhouse

#

Slaughterhouse will likely come before the other two, Gorgonzola needs some assistance from @coarse trout and Vortex is being a problem child as usual

coarse trout
#

huh?

upper mortar
#

Since it's like

#

Not working lol

coarse trout
#

well it is

#

just not for you >:)

#

if (dev == nikki) StopWorking(); - official JLL code

strong frigate
#

Budget gacob here, I can confirm

white pelican
#

gaycob real?

strong frigate
#

Always has been

eternal coral
upper mortar
#

Thank you all for 150,000 downloads on Slaughterhouse! To celebrate I've made a small update, and I have more stuff coming soon hopefully!
Been finally feeling like myself again and back on the grind, and am excited to be working on more content for people. Now for the patch notes!

Slaughterhouse 1.1.2

  • Added scan nodes to the searchable poo piles for new players
  • Added a rare chance for garage doors to slam shut when a player is nearby
  • Added the Bloody tag for compatibility with Redlantica
  • Added Generic's new moons to the spawns
  • Added Wesley's Journeys Update moons to the spawns
  • Bolted [Redacted] to the ceiling
  • Fixed missing LODs on the hanging cheese on the Cheddarhouse variant
  • Potentially fixed generator audio desync (untested)
  • Removed Peter Griffin House
  • Updated dependencies
fiery needle
#

XD

strong frigate
#

Redlantica? That sounds concerning, and also hopefully not a spoiler to smthn I missed in Wesley's moons

upper mortar
strong frigate
#

Oh interesting

upper mortar
strong frigate
#

I mean thats just a given

#

I'm gacob, I yell at wesley daily

#

We all do

upper mortar
#

Also, for those who voted Yes for Kill trigger?, ||the garage door slamming shut can kill you if you're unlucky||

#

Have fun :3

coarse trout
#

oh if you said that i would've voted yes, i thought it was going to be that kill box around gorgonzola you mentioned wanting to do

upper mortar
fiery needle
#

I also thought it was relating to Gorgonzola

#

lol

#

Ngl

upper mortar
#

I was intentionally vague, I won't deny

bronze apex
#

actually if i could make a suggestion

#

could you do a solid and remove Peter Griffin House

upper mortar
#

Might be a bit longer on the Gorgonzola update, I'm doing a bit more than I initially planned. Rest assured, it's coming, and I think it's worth it~

twin badger
#

🧀

upper mortar
#

Coming soon...

coarse trout
#

teaser? i hardly know 'er!

summer vale
#

Is that grass

clear oyster
#

that's no cheese :[

twin badger
#

Mycordytum 2!!! yoiled

upper mortar
#

I'll be honest I really don't like Mycordytum which is part of the reason why I'm making my own

twin badger
#

no objections here

summer vale
#

Get sequeled

twin badger
#

so youve done cheese, meat, and now mushrooms; let's get a wheat field and tomato garden going to make the greatest pizza of all time

upper mortar
#

I haven't done meat

#

yet

twin badger
#

Slaughterhouse tho

upper mortar
#

Yeah but meat moon

twin badger
#

lovecraftian meat mass moon

coarse trout
#

saladhouse

twin badger
#

with fun house interior (when that releases)

vapid dagger
barren linden
vapid dagger
#

greed thats what im saying

#

It needs cheese

barren linden
vapid dagger
#

Yes, yes it does

#

According to NASA

twin badger
barren linden
strong mist
#

im sorry

barren linden
static cradle
upper mortar
#

no

#

they're nikki's mysterious moons

#

if you want yummy go make an ice cream moon

upper mortar
#

@wary ravine Prepare the mushroom recipes

strong frigate
#

as mel's representative i refuse

fair zephyr
#

Me waiting to blend fruits from ||Alcatras|| peepoWeirdo

fiery needle
fair zephyr
strong frigate
#

time to fulfill your dm nicknamoe

static cradle
tidal shell
vapid dagger
#

Were getting a gorgonzola variant were everything is moldy with giant mushrooms

upper mortar
bronze apex
#

sorrow v0.3.0 lost to time

fiery needle
coarse trout
#

i hereby banish the nikki moons bundle into the abyss

fiery needle
#

Excited to check this out tomorrow though Nikki

upper mortar
#

damn, no more nikki moons bundle

fiery needle
upper mortar
#

oh well, more downloads for me

fiery needle
upper mortar
#

Jokes aside I'll probably make a bundle in a few days, wanna update Gorgonzola first

barren linden
#

who's this guy standing there in the gorgonzola icon

summer vale
#

I banish the abyss to the nikki moons bundle

upper mortar
#

||The Lumburger||

fiery needle
#

I'm excited for new Nikki Moon

upper mortar
#

THANK YOU FOR HITTING THIS HUGE MILESTONE, TO CELEBRATE I'M DEPRECATING WESLEY'S MOONS

fiery needle
#

I riot with Pitch Forks

#

Wesley's Moons are essential

#

lol

upper mortar
#

Also, I do plan to make a SorrowEnemyVariety as well alongside that SlaughterhouseEnemyVariety I mentioned ages ago

fiery needle
upper mortar
#

He has no control, I committed the crime

fiery needle
coarse trout
summer vale
upper mortar
#

o7

summer vale
#

||(It's not real)||

upper mortar
#

Was a good run

barren linden
upper mortar
barren linden
#

yeah i do it too :)

#

WAIT I DON'T?

#

oh i wasn't logged imn

upper mortar
#

Speaking of vanilla-like content @light violet you should check out Sorrow at some point, I'd love to get your opinions on it since it's more vanilla than Gorgonzola (even though I tried to make both as vanilla as possible considering the themes I'm working with)

light violet
#

heard chef

twin badger
vapid dagger
#

its finally out

upper mortar
#

Gorgonzola 0.7.0

  • Added a special texture variation to Mineshaft when it loads on Gorgonzola
  • Added string cheese trees, courtesy of LethalMatt
  • Added "edible" Cheeto cacti
  • Added outdoor audio ambience
  • Added a special easter egg scrap when installed alongside Wesley's Moons
  • Added special VFX for Snowfall and Blizzard from LethalElementsBeta
  • Adjusted Foggy weather slightly
  • Adjusted Overcast lighting
  • Certain people now explode
  • Fixed the trans flag animation not playing
  • Updated dependency versions
  • Updated README
#

For those who were waiting for it, the Wesley's Journeys compat has been pushed to 0.7.1 as there's a bug with the scripts that won't be resolved until the next JLL update, plus the video isn't ready, but I wanted to share this with y'all. MewHeart After that and any bugfixes or small tweaks, the next update won't be until if and when I release the custom enemy, so Gorgonzola is about as finished as it will be.

#

Nikki's Mysterious Moons / Interiors (Gorgonzola/Sorrow, Slaughterhouse)

twin badger
#

the cheese has aged absolutely fine.

strong frigate
#

wow, jacob and his bugs 😔

coarse trout
#

well it's a bug that only effects unreleased content. the best kind of bug because i don't have to give a shit and it's already fixed for when other things are ready :)

eternal coral
#

got solar flare on sorrow and it looks beautiful

eternal coral
#

also since you made a custom snowfall and blizzard for gorgonzola would you make a custom meteor shower chance were instead of meteors raining down its cheese?

strong frigate
#

If batby ever sets up data tags I wouldn't mind starting to read those for custom meteor shower model+textures

upper mortar
#

Yeah I think Xu and I discussed this a while back but rn there's not a good way to do this that isn't repackaging and replacing Meteor Shower's assets and shit in my bundle

#

But in the future we might be able to do something ^^

#

I was able to do custom Snowfall and Blizzard because Voxx specifically added things to allow that, I would need the same from other mod devs to make other things compatible

strong frigate
#

Yeah, I guess what I can do is allow you to recolour the normal meteors, but I think it's kinda funnier if it's just cheese blocks flying at you

#

Reminds me of back when I had cube meteors for wesley made

#

Those were great

#

I should make em a default in ||cubatres||

white wolf
#

Hello!
Is anyone else experiencing any sound desync in the slaughterhouse interior?
For example garage doors slamming shut multiple times or freezer door sounds playing properly when closing but playing again immediately and opening silently later on

#

to be clear
the garage doors slam shut just once visually, but play the sound for it twice

upper mortar
white wolf
#

Would you want me to just list all the audio mods I'm using?
Or a modlist, if you're up for it I mean

white wolf
#

oh and I'm the host, though I haven't asked if the others are experiencing the same thing

upper mortar
# white wolf oh and I'm the host, though I haven't asked if the others are experiencing the s...

Yeah, my guess is that one of those mods updated and broke something but it could be on my end as well. My confusion is that I haven't touched the freezer stuff in months, so while the slamming doors could be a me issue, I don't see how the freezer could be, and I haven't had that with anyone I play with. If the modpack isn't huge I can import a code and look into it, if it IS huge then unfortunately I will have to ask you to see if you can narrow down what mod is the issue.

white wolf
upper mortar
#

That might be more than a few seconds KEK

#

But take your time and lmk if you can figure it out MewHeart

white wolf
#

LCSoundTool
DisableIntroSpeaker
LethalResonance
LCMaxSoundsFix
EnemySoundFixes
NAudio
Concentus
OpusDotNet

#

Just these!

#

I'll try disabling them one by one and see if anything comes from that

upper mortar
#

Kk, I know LCMaxSoundsFix should be safe as I use it in my test profiles, dependency for some of my stuff

#

A lot of the others I haven't messed with

white wolf
#

NAudio, Concentus, and OpusDotNet are all dependencies of Mirage if you've used that before
Which I don't think would mess with anything related to interiors at all?

#

Though what do I know

upper mortar
#

I have played with Mirage a decent bit and haven't had any reports of this, but again, could be a new bug from recent updates

feral rain
#

mirage shouldnt cause desync issues (or it atleast it never did for me)

upper mortar
#

It's not really desync, just weird audio issues

feral rain
#

maybe resonance? its a huge soundpack which uses outdated soundapi

white wolf
upper mortar
#

Unfortunately it could be anything, even things that don't typically seem like the culprit could be, I remember back when Glowsticks would break LCBetterSaves, like, wild incompatibility but okay

white wolf
#

I'll also try to record exactly what's going on

upper mortar
#

Yeah fair, if it's subtle it could just be something I haven't noticed

white wolf
#

This freezer door is so rude
I've been sitting here for like two minutes and it hasn't done anything

#

It didn't happen when I disabled LethalResonance, but something popped into my mind that could be something.
What if it's multiplayer related? As in it open happens while others are connected to the game

#

I'm TRYING to test it now with Resonance enabled to see if that actually was the fix, but these doors just hate me

#

I have time paused. Do not mind me

#

It didn't happen

#

One sec I'm gonna try and get a friend in the game with me

fiery needle
#

SoundAPI V1 is unoptimized anyways

#

It will just mention an error about the meltdown json but that hasn't worked anyways

white wolf
#

It's working perfectly fine right now with everything that's usually enabled. So I'm enlisting someone to help me test whether or not it has anything to do with there being other people in the game

white wolf
upper mortar
white wolf
#

It happened during multiple sessions!!!

white wolf
#

Well whatever, if it works that's fine

#

Thanks for your help! I really did appreciate it even though it was just ghosts I guess

upper mortar
#

Perhaps something needed a fresh install or a disable and reenable

#

Hard to say haha

white wolf
#

I honestly hope I never have to find out

upper mortar
#

Same, but if you do, feel free to come back, could be some obscure bug that only happens with long play sessions

white wolf
#

I'll be sure to let you know!

strong frigate
#

@upper mortar can you put the secret formula from spongebob into gorgonzola hidden somewhere

#

trust me it's relevant, @coarse trout can back this up

upper mortar
vapid dagger
upper mortar
#

tf is a nikki snack

vapid dagger
#

I was too lazy to replace the people in the back with like jacob, wesley, st1nkboy etc

#

Somebody with more free time and less will to live should do it

fair zephyr
#

omg omg omg more cheese confirmed?

strong frigate
#

"is s1ckboy more of a daphne or a velma" was not a question i thought i'd ask jacob

fair zephyr
#

lmao

upper mortar
#

Has anyone played on Flooded Sorrow yet? PClurk

twin badger
#

i can certainly test it later, after i get some bakfest

hexed marten
strong frigate
#

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▶ Play video
upper mortar
vapid dagger
#

greatest modded moons, omg they played with the fart zone moon?

upper mortar
#

Can I ban Rodrigo from my thread

#

This seems like a good idea

upper mortar
fair zephyr
#

Shroomshaft

upper mortar
#

Sickboy that's something else

fair zephyr
#

Did i say another bad word?

wise elm
white pelican
# upper mortar

I'd say reduce it cuz isn't gorgonzola already a mineshaft moon

upper mortar
#

Yeah but that's why it's only 25%, and tbf it's only 50% on Gorgonzola

#

Gorg is 25/25/50% whereas Sorrow is 75/0/25% (Facility/Mansion/Mineshaft), if there was a good ||lab interior|| released then Sorrow would be recommended with that but there isn't really one currently

fair zephyr
upper mortar
fair zephyr
#

No Shroomsion

white pelican
upper mortar
#

The unreleased looooreeee

white pelican
fair zephyr
#

Fair

vapid dagger
#

a poll to rig

upper mortar
upper mortar
#

Also I'm probably gonna postpone the moons bundle until I have 3 moons, luckily I plan to start on the third moon today if I can manage it