#How to Make a Custom Moon in Lethal Company | Lethal Level Loader

1 messages · Page 2 of 1

knotty narwhal
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should I put the collider on the parent instead

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i didn't think about that one

green spear
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yes

knotty narwhal
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damn it

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thank you lol

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parent or both

green spear
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i just put mesh for parent

outer pendant
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Yea try that

green spear
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doesn't seems to work

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the game just ignores my model

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like yeah, i can see it, and i can collide with it

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but for some reason game doesn't change its sound when i step on it

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idk if its only the editor problem or what

outer pendant
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Either that or the LC system isn't recognizing it bc it's a CSG mesh? Can you try just making 2 boxes, 1 with the metal tag, 1 with catwalk, and see if the footsteps work?

green spear
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the catwalk tag works

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i also found out, that when baking navmesh, the game generates it also on the model

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so the game thinks that im still on the ground

outer pendant
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Yeah navmesh will bake on anything that matches its settings.
Metal must be used internally for other reasons then, but at least this tells us something's up with your mesh for why footsteps aren't working appropriately

green spear
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yeah, so the problem lays on realtime csg

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models made with pro builder works normally

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so i guess i have to rebuild my whole model.

outer pendant
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before you do that

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Probuilder has an option to strip its scripts from everything, does csg have something similar that'll convert everything to normal meshes?

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@green spear just don't want you to scrap things you don't have to

outer pendant
green spear
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Let me check

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Seems like maybe there is something like that

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OMG, YES THERE IS SOMETHING LIKE THAT

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AND NOW EVERYTHING WORKS

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geez

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youre a life savior

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@outer pendant

outer pendant
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You're welcome! I'm glad my knowledge is coming in handy :3

green spear
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now tell me how do i change ambient music in my level :P

outer pendant
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That's beyond the scope of the tutorial

green spear
outer pendant
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tbh I'm actually just doing that for the first time now

ancient meadow
outer pendant
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The yellow warnings can be ignored, but idk why it would be crashing on you

ancient meadow
outer pendant
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I'm sorry I can't be of much help here :/

grave lodge
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I get this error when trying to land on the moon? I renamed a couple things so I wonder if I accidentally messed something up

outer pendant
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Make sure your scene name in your Selectable Level file is the exact same as the actual scene name of your moon

grave lodge
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hmm seems like it is the exact same

outer pendant
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Does your Extended Level reference the correct Selectable Level file?

grave lodge
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also yes

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Not sure whats wrong tbh

outer pendant
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Hmmm, I know I ran into this at some point, but I can't remember what exactly the issue was

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You've got your scene marked in its own bundle?

grave lodge
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Yepp

outer pendant
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Do you remember what stuff you renamed?

grave lodge
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I renamed the scene/folder in the scenes folder, the extended level, the selectable level

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iirc

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I also

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Recreated the selectable level from a different template

outer pendant
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Do you still have the original SL, and if so are you referencing the new one in your EL?

grave lodge
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I ended up deleting the original, and I dragged in the new one to the reference a couple times just to check

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didnt do anything sadly

outer pendant
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Screenshot your EL and SL

haughty lily
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Yeah lol

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Oh ok

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ig I’ll have to figure it out

outer pendant
haughty lily
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Yeah ig

grave lodge
haughty lily
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I thought it was deeper than that so I didn’t bother doing it lol

haughty lily
outer pendant
grave lodge
outer pendant
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Yea everything looks right

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Are there any errors when building bundles?

grave lodge
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Doesnt seem like it

outer pendant
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So you can route to it but not land, correct?

grave lodge
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yep

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when I pull the lever it says the scene has not been added to the build settings scenes in build list?

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in the console

outer pendant
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Right. Have you been able to land before this?

grave lodge
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yep

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last thing that i remember before it started breaking was the renaming and stuff

outer pendant
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Oh I see the problem

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In your EL you're referencing "AssessmentLevel", but your new SL is "Assessment Level" with a space

grave lodge
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it says that but the file itself is AssessmentLevel.asset

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it just adds spaces every capital letter in the inspector ig

outer pendant
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Ah dang, so it does

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At this point, I would try making a fresh EL and SL, then just copying the settings over. You can copy the full lists (meaning scrap, enemies, etc.) over as well, no need to do them every item one at a time

grave lodge
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yeah

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I was thinking similarly

outer pendant
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If that doesn't work, I'll call in reinforcements

knotty narwhal
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Hey sorry this took a while I fell asleep lol. But this is what happens when I apply meshcolliders to the parent mesh

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they're non-accessible??

outer pendant
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Hm. Make sure the mesh is read/write enabled

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like if you click the mesh itself, it should have import settings I think

ancient meadow
knotty narwhal
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there he is

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let's try this out

outer pendant
knotty narwhal
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The rocks have collisions!!! not the bridges tho god damn it

ancient meadow
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but I used this and it worked

knotty narwhal
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I'M ON IT

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I am known as the bridgewalker!

grave lodge
outer pendant
knotty narwhal
outer pendant
knotty narwhal
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I KNOW RIGHT!!!

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thank you so much for your help I was going crazy

outer pendant
outer pendant
sleek saddle
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what does the log say

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like if you play it at runtime

grave lodge
sleek saddle
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unity or running the game outright

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i wanna see the lll logs

grave lodge
sleek saddle
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yeahh lemme get back to you on this

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can i also see your asset bundle browser window to see like what your bundles should be containing

grave lodge
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like that?

sleek saddle
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yeee lemme see the other one too

grave lodge
sleek saddle
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(two images discord sucks)

grave lodge
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I did end up changing the scene after sending the image of the selectable level

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I fixed the scene name

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still didnt work

sleek saddle
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can i see that

grave lodge
sleek saddle
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hmm

grave lodge
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and this

sleek saddle
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can you upload the bundles somewhere for me

grave lodge
grave lodge
grave lodge
sleek saddle
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dats chill ye

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whats the first file

grave lodge
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.manifest and .meta

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idk what they are used for so I just put them with

still glade
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You don't need them

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Only need the .lethalbundle (s)

grave lodge
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ah got it

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removed it, just to lessen confusion pfft

grave lodge
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@sleek saddle I have fixed it, it was just a problem with unity it seems. I ended up restarting the program and it fixed itself which is kinda obvious that I shouldve done in the first place xD

sleek saddle
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sorry that i didnt respond

grave lodge
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its alright

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I had fallen asleep most of the time anyway

barren plover
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I got a question about water, i try to add water, i use the VowWater material but i got the material like there were no shader, is there something to configure ?

outer pendant
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Unfortunately as you've noticed, the internal water shader is broken in the ripped assets. Until someone figures out how to fix it, or Batby gets HDRP water working, I suggest using this free asset. It's what I'm using for Auralis, Triskelion, and my upcoming moon :)
https://assetstore.unity.com/packages/2d/textures-materials/water/simple-water-shader-hdrp-207454

Elevate your workflow with the Simple Water Shader HDRP asset from D.K.V. studio. Browse more 2D Textures & Materials on the Unity Asset Store.

barren plover
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okay 🙂

glass forge
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Imagine using water and not liquid cheese

outer pendant
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Imagine making a cheese moon after someone's dumb joke

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:3c

knotty narwhal
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Brilliant* joke

green spear
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I've been trying to figure out how audio works and how can i change it

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basically i know how to add ambient to outside and all

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i also know how to mute audio inside facility

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tho i have no idea how to play audio again after leaving dungeon

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like, for some reason it stays quiet

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any idea to what this two reverb presets are used for?

glass forge
empty anvil
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deepfries it

outer pendant
# green spear

Not entirely sure tbh, I haven't used them. I also haven't finished testing my own moon update, but once I do I'll let you know how I went about ambience

green spear
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Alright

knotty narwhal
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I’m having a problem

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An artistic problem

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I’m trying to make my moon look like desert plateaus but it just looks flat and bland I’m so sad

green spear
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look at the reference photos @knotty narwhal

green spear
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Alright
Although I still haven't fully figured out the audio stuff I managed to change the skybox to a custom one which looks amazing with my moon and perfectly fits 👌

grave lodge
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UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AssetBundleBrowser.AssetBundleDataSource.AssetDatabaseABDataSource:BuildAssetBundles (AssetBundleBrowser.AssetBundleDataSource.ABBuildInfo) (at ./Library/PackageCache/com.unity.assetbundlebrowser@ad2a81ec30/Editor/AssetBundleDataSource/AssetDatabaseABDataSource.cs:87)
AssetBundleBrowser.AssetBundleBuildTab:ExecuteBuild () (at ./Library/PackageCache/com.unity.assetbundlebrowser@ad2a81ec30/Editor/AssetBundleBuildTab.cs:359)
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()```

What do I do about this? Since I kinda need to have it for making rotating objects in my moon
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Its a warning, but it doesnt include the rotator in the package, so idk what to do about that

outer pendant
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Is that a terrain rotator?

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nvm bad at reading lol

grave lodge
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xd

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Its to rotate a light just like a lighthouse would is all

outer pendant
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okay so you need it attached to the object and doing stuff at runtime

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uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

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I haven't yet figured that out myself, but try this:

grave lodge
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oh yikmes

outer pendant
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In the same folder as your script, try creating an Assembly Definition, then build again. This'll probably just spit out an error telling you that it can't do it, but it's worth a shot.
You might end up needing to make a separate plugin to just apply the script at runtime to your object.

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unless @empty anvil knows a better way 🤭

grave lodge
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oh and I did try that, it sadly didnt work as suspected

outer pendant
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Yeah asset bundles aren't meant to hold scripts for some reason I'm not 100% sure of.
Idk how much you know about coding, but I guess that's your option if you want that light to rotate ^^;

grave lodge
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yepp

grave lodge
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May of figured out a way to do it without scripts

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Well

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More like I did xD

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I just used animations instead

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which was a little easier

outer pendant
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Yeaaaa I thought of that as I was taking my dog for a walk - "Dang, I need to tell her there's a better way D: "

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Glad you figured it out though!

grave lodge
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yepp :D

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Finally got it done which is a relief

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Just got to work on my next idea when I wake up later wooo

grave lodge
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By the way, how does your AI Fix mod work? Because I have it downloaded as a dependency for my moon and it doesnt seem to have an affect, interior entities that I have set to spawn as outside entities are spawning in the air with no ai spitting out errors.

glass forge
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That's.. Definitely not intended

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You have it as a dependency, but do you have it added in Unity runtime when you're testing?

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StarlancerAIFix typically just assigns interior enemies to the outdoor AI nodes, alongside some few other fixes to make that work

grave lodge
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Yeahh

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I have done that

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I was playing via my thunderstore modpack so maybe theres something in there that isnt compatible

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Not sure though

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Ill test if it works on its own later

outer pendant
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Pretty much what Nikki said lol
Is it failing to work in the editor or the actual game?

grave lodge
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Its failing to work in the game

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I’m not at my PC rn so i cant find out the issue

outer pendant
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Kk, do you remember if regular outside entities were spawning properly?

grave lodge
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None spawned

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Ill be able to test in a few

outer pendant
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kk

outer pendant
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Very strange. Any other mods besides AI Fix?

grave lodge
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I mean I have a modpack so yeah a lot

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Just hav eto figure out which mod is the incompatibility

grave lodge
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Actually, let me isolate just the AI fix and the moon

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seems to be a mod incompatibility issue

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Ill try and figure out which mod so you can see if you can debug

outer pendant
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I received some spawn issue reports regarding Enemy Fix, do you have that?

grave lodge
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Ah yeah

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Any good alternatives?

outer pendant
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Not familiar with the mod itself, so I can offer no alternatives :s

grave lodge
outer pendant
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Yea but idk what causes it to glitch out and just not let enemies spawn again.

grave lodge
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yeah idk, Im going to do some testing to see if I can remove it without issues

grave lodge
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Is there any general tips for optimizing a moon?

green spear
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I would say: use light models

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Eg: the less detail a 3d model has, the less it weights

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If you using any type of probuilder tool to build your level, structures or something

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Then make sure, that the faces not visible for the player are not rendering

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It saves some memory

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Also the less player can see, the less camera can render

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So higher fog should boost performence

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Lastly, if you making your own 3d models for props etc, make sure to create low poly version of your model and add atributte to your mesh so it would change its model to low poly If player is too far

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@grave lodge

grave lodge
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got it

green spear
# grave lodge got it

Another tip
Sometimes if you can, use textures on a 3D models with normal maps
instead to adding bumps or any other details to the mesh itself

grave lodge
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yee normal maps are cools

prime wadi
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How would I set up the moon so it would only use a specific interior?

outer pendant
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For reference, that's Assurance's selectable level data

prime wadi
outer pendant
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That's unfortunately not something you can set up on your side I don't think

green spear
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it's been a long journey
but after a lot of effort
gate model along with its texture is done
gate of the facility

green spear
slow sail
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looking for some help with this

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the lethal company volume profile asset thing doesnt show up

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its only 3 when in the video I've been watching they've had more files and so I'm like "did I screw up already?"

outer pendant
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That's odd. I know it's a pain, but maybe try making a new project, and make sure you follow steps super closely

haughty lily
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im still having that issue with my materials, somebody said to just reassign them but the objects already have them assigned? im not sure

outer pendant
outer pendant
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The right side is the inspector window. Select one of the materials that you're having the issue with directly and screenshot it

haughty lily
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and its weird cus all the materials look fine

outer pendant
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And when you're at runtime they're pink?

haughty lily
outer pendant
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What happens with surface-texture? Pink or invisible?

haughty lily
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invisible iirc

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i'll check again in a sec

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yep

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but the navmesh seems to have baked properly seeing as how monsters can walk as if its there just fine

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i clip through when i try to walk on it tho

outer pendant
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It's super late so I have to hop off, but I'll see if I can figure something out in the morning. If you're comfortable with it, DM me and send me a zip of the following folders so I can debug it hands-on. If not that's understandable
Might have to do it via google drive or somesuch, unsure

grave lodge
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Is there a good number for the totals of the enemy weights to add up to?

outer pendant
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Not really

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The base game doesn't add them up to 100 or anything

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Just vibe it out lol

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I know that's annoying to hear tho

grave lodge
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fair, I just dont want it to get in the way of custom enemies

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yknow?

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if it is too high as a total then vanilla enemies will be the only thing that spawns

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im going to go for around 300 for interior, 200 for outside, and 100 for daytime

outer pendant
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Someone posted something once about how the spawnwithrarity type function works, but I can't remember who or where.
Like I said though, just experiment til it feels right :3

grave lodge
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ye

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Im making assessment way more 'fun' yummy

haughty lily
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my textures are now working, but hitboxes aren't, i just clip straight through my terrain, any thoughts?

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(im using a mesh collider)

green spear
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Look if you have any other option there

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I should be home in around 30 mins so i could try to help you

haughty lily
green spear
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K, lemme get back home and Ill try to figure out

green spear
green spear
# haughty lily yes

so basically instead of mesh collider you should use terrain collider for terrain

haughty lily
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oh

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how do i give it the hitbox though?

green spear
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so this is how it looks in my project

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ho wait

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now i found out

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your terrain is a 3D model

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not a terrain object in unity?

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hmm

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thats odd

green spear
# haughty lily

@haughty lily alright, try to set your terrain model like it was before

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and then clear navmesh environment and bake it once again

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lastly build your project with asset bundles and make sure to check "clear folders" so it will delete old files and create a new ones

haughty lily
haughty lily
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(i didnt reply to the other message, but i did try the clear folders option like you said as well)

green spear
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Weird

twin bridge
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yo great tutorial, i have a few questions about the bundling:

  • is there a reason why 2 .lethalbundles are needed?
  • why is the entire folder is bundled instead of just the extended level files? (for bundle size?) i tried just doing extended levels & in my case it was a smaller bundle & loaded fine (i think)
  • if i was to create items with lethal lib, how should i do that in this project & manage the bundles so i dont need to load dependancy bundles
outer pendant
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  1. It's the way LLL handles things iirc, but it is needed
  2. You can just tag one of the level files, I just figured it'd be more foolproof to tag the content folder and then manually tag the scene, but do it however works best for you
  3. I haven't made items yet, so I'm unfortunately unable to answer that question. My thinking on it would be to make it its own extensionless bundle (not lethalbundle) and make a plugin to load the bundle and set the logic to spawn the scrap on moons. If you're talking about items you can purchase, I have even less of an inkling on how to go about that
kind vale
sleek saddle
twin bridge
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awesome, thanks everyone :)

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looks like if I manually bundle the level files I can create items without a dependency on the main bundle.

I would assume that makes the bundles bigger if it duplicates some materials and prefabs the items share with the levels but we’ll see

onyx trout
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Love the tutorial, it's been a huge help. Just followed the tutorial for now so it's still the default look, but everything works and I feel pretty good about making something now!

Couple questions on just what is possible since I had a few ideas:

Simplest question, is there a/what is the limit on the number of fire exits possible? I don't think I've been to a custom moon with more than 3, so wasn't sure if that was a cap.

More complex one, would it be possible to teleport the player OTHER THAN into the facility, like external warps between areas of the moon? It actually seems like it may be possible without much custom scripting using either the OOB plane or the entrances as a base, but I wanted to hear some thoughts from those with more experience before I looked into it too much.

I think I'm already getting to ambitious with my ideas for my own good.

haughty lily
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there probably is a way yeah

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most likely requires some scripting tho

outer pendant
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Essentially that's all the entrances are, portals. The dungeon exists in the same scene 200 units below the ship (in vanilla)

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So there might even be a way to use the entrance teleport code to your advantage there

sleek saddle
onyx trout
onyx trout
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And just to clarify with the fire exits, since it's only limited by how many places it COULD be forced to spawn, that's usually a crazy high number yeah? At least for default interiors where fire exits hav many possible locations, including multiple in the same room

onyx trout
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I may try to see if I can figure this out on my own as I have plenty of coding experience, but not really the modding experience. If not then I'll patiently await LethalToolbox cause that sounds awesome

bleak lake
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[Warning: Unity Log] TerminalKeyword must be instantiated using the ScriptableObject.CreateInstance method instead of new TerminalKeyword.

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How should I handle this Warning

haughty lily
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ok so for clarity, does the ground neeed to be a terrain? i've been struggling with this shit for a while and i can't figure it out

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i turned it into a terrain but i needed to rotate it and couldnt figure it out

outer pendant
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My Triskelion doesn't have any terrain, what issue are you encountering?

haughty lily
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the ground isnt grounding

outer pendant
haughty lily
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hitbox fail

outer pendant
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You've still got something marked for the lem then, bc when I was testing it I was able to walk around

haughty lily
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dayum

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i thought i did it all crying

outer pendant
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In the asset bundle browser, select the lem and you should see what assets are still marked for it

haughty lily
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oh right

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literally nothing that should be effecting the ground is marked as .lem

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weird

outer pendant
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Do it anyways lol

haughty lily
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fair

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idk what i did but it worked

outer pendant
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Ta-da! 🤭

prime wadi
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How does one change the sounds something makes when it gets stepped on?

outer pendant
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Under the tags in the inspector, certain tags change the footstep sounds

haughty lily
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ok so

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for some reason the game stops climbing before getting to the last section of the ladder with 4 sections

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it just gets stuck

outer pendant
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Make sure the ladder top and bottom positions are set correctly and that the trigger covers the whole ladder

haughty lily
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the trigger does yes but what do you mean by top and bottom being set correctly

outer pendant
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In the interact trigger component, there's a top and bottom position for ladders controlled by two empty points that you can adjust the transform for

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Tbh I haven't really messed with ladders tho, so I'm not 100% on how to make them work properly

haughty lily
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alright

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it looks fine to me

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maybe i just needed to click them to actually spawn them in

outer pendant
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Hm? Is it working now?

haughty lily
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idk i havent tried it i was about to go to bed

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thanks for the help again, gn

outer pendant
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You're welcome!

tidal niche
#

Quick question, with sf Desat's lighting setup, how do I stop it affecting the facility and the ship interior? 🤔

outer pendant
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Make sure you set the SunAnimContainer to use the new direct and indirect lights

green spear
#

another quick question
i recently found out what occlusion area is and what it does

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and i also see that i need to bake it for my scene in order for it to work

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does anyone here used occlusion area in their map?
because it basically cuts areas from rendering when players camera can't see it

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which should boost performance

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and really often people likes to complain about performence in custom moons

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🤔

outer pendant
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Put the occlusion area covering your intended playable area, go to window -> rendering -> occlusion culling and you can bake occlusion there

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I've also put a large plane with no renderer and an occlusion portal component just underneath my map to prevent the dungeon from rendering while you're outside

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but only bake once you have all your occlusion set up

green spear
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@outer pendant do you remember how to add your own custom story log to moon?
I already added it to the map, but i have no idea where can i create text for terminal to actually read it

outer pendant
green spear
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oh

knotty narwhal
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I’m really hyped for this, it’ll add a lot more depth to most moon’s lore

green spear
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it sort of works i guess

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i mean, you need to add the story logs object to your scene and set it as you please

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you also need to give it an unique ID

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and then in extendedlevel you can put this story log

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tho, for some reason the text i've written didn't show up

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im gonna try to figure it out tommorow

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as well as audio problems

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since my moon is finally finished

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now i have to debug it and im ready to upload :D

knotty narwhal
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It’s finished?! Congrats! When’d you start? I feel like I’m taking forever

#

I’ve started Feb 9th

green spear
knotty narwhal
cinder wasp
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i appear to have done something very wrong as i don't have a scenes folder, only a prefab folder, i can't save my project and the skybox isn't working

outer pendant
#

The scenes folder should definitely have come from the rip process in Nomnom's utility

cinder wasp
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i mean in the folder for my mod, i only have prefabs

outer pendant
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I'm unclear as to the sequence of events here. Did you have a scenes folder at some point?

cinder wasp
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i don't think i did, no

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this is what i mean by the skybox not working also, i set it to the bridge whatever

outer pendant
#

are you following alongside the tutorial, step-by-step?

cinder wasp
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i was trying to but something went wrong it seems

outer pendant
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I'm pretty sure I go through the setup of folders and such, did I not? D:

cinder wasp
#

god i wish it was possible to just have a template mod all set up already

cinder wasp
outer pendant
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Just checked, start around 12:40

cinder wasp
#

red pixels that look like radiation particles have appeared on the youtube page so i don't think my computer was a fan of me missing the step

outer pendant
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?????

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You're situation is concerning

green spear
knotty narwhal
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man. I have just experienced the power of prefabs

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turns out ctrl+d isn't the only answer

outer pendant
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prefabs are great lol

green spear
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I've expirenced a lot of bugs and there is no way for me to release this moon tommorow.

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I still have problems with audio

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Turns out that story logs doesnt work

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And lastly, since i've baked area occlusion

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My moon loads way slower while generating dungeon.

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I have no idea what to do at this point.

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Also, looking at the direction, where isnt anything causes fps to drop even to 50

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From 95

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Great.

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Any potential reasons?

outer pendant
#

That's strange, can I see your occlusion settings?

green spear
outer pendant
#

And if you remove the occlusion bake, your performance increases?

green spear
#

Just level loading

#

Before i've even find out about occlusion are

#

My dungeon was generating pretty Quick

#

Today i've tested my moon on actuall game, not in unity, and loading map takes like 10 s

#

It doesn't seems much
But imagine having screen freezed for 10 seconds straight

#

Compare to other maps that takes like 3-4 s to load, my load time seems a bit of

outer pendant
#

Weird, I haven't had that happen. As far as performance in general goes, I don't know the extent of your knowledge. Are you using LODs? If not, are your models high-poly? Are your textures high-res?

green spear
#

Im not using LODs, tho my models are low poly and textures are 1k

outer pendant
#

Show me your terrain settings

green spear
#

Overall performance of my moon seems right

outer pendant
#

Or are you not using terrain?

#

oh

green spear
#

I do use terrain from unity

outer pendant
#

my bad, I thought you were saying you were having big fps drops

green spear
#

Not really

#

I mean

#

I had one weird drop from 95 to 55 while looking at open space

#

I mean, there was only terrain after all without any models or something

#

I do have huge terrain around my map like vanilla maps does

#

But i've set its detail per batch to 8 and also texture quality to 512 instead of 1024 like normally

#

So idk whats going On

outer pendant
#

Yea that's really weird. What's your dungeon size multiplier?

green spear
#

1.18

#

I use facility only

#

🤔

#

I also deleted turrets from spawnable objects

#

Only mines are left

#

So now im thinking

#

Maybe thats the case?

#

🤨

outer pendant
#

No, that wouldn't be it. I only have mines on Solace as well.

#

At the bottom of the occlusion, how big is your bake size?

green spear
#

It was around 3.4-4.1 MB as i remember

outer pendant
#

Can I see a screenshot of what your moon looks like? If you don't wanna share it publicly you can send me a DM

green spear
#

Ill show you tommorow

outer pendant
#

👍

ancient meadow
#

Sounds very interesting

onyx trout
#

May be a silly question, but how did you get the little mini AI navigation window like in the tutorial? It wasn't there by default for me, I was able to do everything it did for the tutorial's sake using my own ways, since I was personally used to those with Unity, but it seems like it'd still be useful to have once I go more fully into making a moon.

onyx trout
#

Also it seems that dayspeedmultiplier doesn't work if I'm right? The day moved slower but also it counted as two days. Unfortunate as I was hoping to see if it could make rather large moons more bearable

onyx trout
# outer pendant

Oh strange, I thought for sure I looked there but I must have missed it, thanks!

onyx trout
green spear
#

how do i get rid of purple textures in unity editor?

#

for some reason my scanner while testing game is ping

#

same goes with terrain, that has less texture quallity than 1k

#

and also every water is pink for me

#

🤔

outer pendant
#

some of the LC shaders are broken in-editor, nothing to be done about it atm

green spear
#

alright

#

i thought it was some issue on my side

green spear
#

how do i make planet description scroll when there's not enough space for whole description

#

?

outer pendant
#

I thought it did it automatically? If not then I'm not sure, that should be something that's part of basegame

green spear
#

i thought so xD

#

but for some reason it doesnt work for me

#

maybe ill try to add few enters at the end

golden osprey
#

I've seen a number of moons where the monitor text just goes off screen without scrolling. I think Solace falls under that issue as well. Some like Outpost just ended up making the info concise as they did not find an alternative.

outer pendant
#

Yea, it does. Not sure why it doesn't just scroll like in vanilla

green spear
#

Darn

tidal niche
#

so.. I keep falling through the map when I walk against specific parts of the ship from the outside 😰

#

I accidentally moved everything in the scene on the y-axis once, which might have led to this?

#

anyone knows a fix by any chance?

green spear
#

then adjust rest of the map

#

bake env

#

build your bundle

#

and try again

tidal niche
#

thanks, hope it works 🙏🏼 I'm going insane trying to fix this

#

damn now I'm getting yeeted 100000 meters into the air

green spear
tidal niche
#

yup :/

green spear
#

have you adjusted the terrain position after that?

outer pendant
#

go to a vanilla scene, copy the ship navmesh, paste it in your mod scene

#

That'll give you the exact location the ship will land and you can fix everything around it

#

oh and if you have any terrain too close to the ship that I cause you to break through bc of collision

#

I actually had this problem on Solace at one point

tidal niche
#

but I might just try to put terrain further then

tidal niche
cinder wasp
#

i've started again from scratch and things are going much better

#

something odd i noticed is that the sky is grey instead of black but i presume this is hopefully just a matter of different settings

outer pendant
#

Doublecheck the hdrp settings shown in the vid, they have to be set correctly for things to render properly

cinder wasp
#

not sure where hdrp settings are shown

outer pendant
#

Should be right after running the patcher in the vid

cinder wasp
#

checked and yeah, i did that correctly

#

hmm

outer pendant
#

Well as long as things are rendering it should be fine

cinder wasp
#

I'M LIKE A GOD

#

locusts don't render properly either i can't believe you would skip over such a critical thing in your tutorial

#

oh god. now i have to actually make a moon

ancient meadow
cinder wasp
#

sierra will be real, it will just take time and maybe a nap because im sleepy

knotty narwhal
#

what’s your idea with Sierra? 4eyes

golden osprey
#

Yeah this is sick. Batby and Knight are awesome for making this come true.

haughty lily
#

so uh

#

my moon is bascially finished, but,

#

i tested it while it was rainy and the quicksand just doesnt spawn in

#

i have my terrain have decal layer 2 visible but for some reason the quicksand just isnt there

#

i sweeped the whole map and couldnt find any

haughty lily
#

well ignored it for now, but i tried playtesting it by importing it as a local mod, but it just doesnt show up

#

is this how you're meant to format it?

haughty lily
#

oh

haughty lily
ancient meadow
haughty lily
#

i dont think he mentions how to upload to thunderstore in the tutorial

cinder wasp
#

i love the tool to make the abyss

ancient meadow
cinder wasp
#

oh no i'm messing with paint holes

cinder wasp
haughty lily
# ancient meadow

i have everything except for changelog but im pretty sure that should be fine?

#

lmk if i need changelog

ancient meadow
#

Celestria.lethalbundle and CelestriaScene.lethalbundle

#

Check Pinned Comment!!!
A tutorial on how to set up Unity for Lethal Company content creation, specifically covering moons in this video, using Nomnom's Lethal Company Project Patcher and IAmBatby's Lethal Level Loader.

This is the first tutorial I've ever made, so the process was a bit nerve-wracking, but I think it came out pretty well!

Bu...

▶ Play video
cinder wasp
#

copied this chainlink fence from assurance but for some reason i can only move its collision and not the fence itself

#

actually basically any props i copy i can only move the collision of

prime wadi
cinder wasp
prime wadi
#

then hit the bullet point next to it

#

and look for the mesh which has the same name as a game object

cinder wasp
#

not sure i fully understand

cinder wasp
#

ah, thank you!

prime wadi
#

oh i didn't know that was out 💀

#

mb chat

cinder wasp
empty anvil
#

lol what the hell LMAOO

cinder wasp
#

it also made this one specific pipe inside out

empty anvil
#

Hmm yeah it isn't perfect, but it worked with most things I tried it with #1199473521265475745 message Might just be some meshes are more specific than others I dunno

cinder wasp
#

i suppose i'll have to use quicksand instead of fences for now

empty anvil
#

wait

#

On vow there is already a split fence you can use

#

The rest of them are combined lmao

cinder wasp
#

oh

#

sick

empty anvil
#

I think I see why it goes funky for some meshes, if the mesh itself has submeshes, that are meant for that same object (instead of submeshes elsewhere for other objects) it doesn't carry them over. Not really sure how to solve that atm, but I'll add it to my list.

cinder wasp
#

also whenever i move my camera near these twin silos they vanish, this seems to be a lod thing but i don't know how to disable the lod

empty anvil
#

Yeah that is another case of the real asset having submeshes and it doesn't convert properly dead

cinder wasp
empty anvil
cinder wasp
#

oh aha i can just extract silotwinslowdetail

green spear
green spear
#

👌

cinder wasp
#

SIERRA IS REAL

outer pendant
#

Nicely done! :D

knotty narwhal
cinder wasp
empty anvil
knotty narwhal
#

Insane, let’s goo

cinder wasp
#

i've got it working* ingame so let me get some screenshots real quick
*nothing is spawning other than invisible unmoving locusts and i have no idea why

knotty narwhal
#

Bird

cinder wasp
#

great idea, i should add some baboon hawks here

knotty narwhal
#

Big bird

cinder wasp
knotty narwhal
#

Damnn that’s really cool

tidal niche
#

does anyone know how to extend the range of foggy weather? it's just cut off in the middle of the map 😅

cinder wasp
tidal niche
#

because normal fog works fine 🥲

cinder wasp
#

oh, then i'm unsure

tidal niche
#

hmm thanks regardless 👍🏼

outer pendant
#

you cannot, unfortunately

outer pendant
#

it's instantiated at runtime when you load into the level, and it's hardcoded to be in the same position with the same settings (including the bounding volume) every time

tidal niche
#

well thanks that saves me hours of worrying about it at least

#

I take you dont have foggy weather for auralis then?

outer pendant
#

I do, bc it'll obscure the heck out of the ship area, but I might make a plugin that extends foggy weather bounds, it's just low priority lol

tidal niche
#

gotcha! yeah I understand it would be cool but honestly does not have that many cases where it's needed

mortal zephyr
green spear
sleek saddle
green spear
#

Hard coding is a bad habit as a game dev

sleek saddle
#

forsure but stuff like this in particular is pretty low priority

green spear
outer pendant
#

I just don't understand why I can't find the code where the fog gets instantiated

green spear
#

Spaghetti code

outer pendant
#

I've gotten pretty good at untangling the spaghet

#

at least when it comes to finding when something happens

sleek saddle
#

I'd love to talk to Zeekers about some super light but incredibly benefical changes he could make

#

would also love to be hired

green spear
#

@sleek saddle as i remember well
LLL doesn't allow for custom scripts right now, right?
Because i was trying to figure out how to add story log to my moon manually
Occasionally I've encountered some prefabs to add custom terminal word, to generate action that should happen etc but I didn't managed to make it work, especially because I found another scripts that contains all the word scripts inside list and I'm sure it's dependent for everything to work

green spear
sleek saddle
#

no lll allows custom scripts

green spear
#

Oh

#

🤔

sleek saddle
green spear
#

Oh

sleek saddle
#

if he wants to reach out to the modding community about communication and changes i'm probably the person who would middleman that i think

green spear
# sleek saddle ~~would also love to be hired~~

Tbh im not even surprised why he doesn't want to hire anyone
After all, he is just 21
Literally 1 year older that me
For someone so young its a nightmare to even start small company, not to mention the costs to run it legally

sleek saddle
#

Oh no I totally get it

#

I do think I would be a pretty strong candidate if he does look though

sleek saddle
#

same age, pretty much same location, heavy experience in the codebase etc.

sleek saddle
green spear
#

Oh
Never saw him online or smth

#

I thought he isn't here

#

Normally i would expect mods to give him special rank or something lol

green spear
sleek saddle
#

Yeah

#

He's From Australia, WA, I'm From Australia, Melbourne (Was actually born in WA funny enough)

outer pendant
#

The Upside Down

sleek saddle
#

I'd be down to move if required though (Not just for LC)

outer pendant
#

no wonder LC is so terrifying and silly

green spear
#

Damn
Kangaroo fighters

green spear
#

Nvm

#

Found him

whole spindle
sleek saddle
#

frl

haughty lily
#

Wait whaaaat bat your from Melbourne that’s crazy

#

I’m in some Victorian suburbs

sleek saddle
#

yippeeee

haughty lily
#

i double checked that everything had the right tags and bundles and whatnot

#

idk what could be causing this

green spear
#

Alright
I guess tommorow Ill try to figure out how to add working story logs for custom moons

#

If i get it to work then i try to even create tutorial

cinder wasp
#

i noticed starlancer moons contains all the scenes and stuff in the same prefab, how does it do this? currently i have bundles for the extended file for my moon + the scene but when i make multiple moons i want to know so it can be optimized

outer pendant
#

When you say prefab do you mean lethalbundle?

#

@cinder wasp

cinder wasp
#

i dont know how i said prefab

outer pendant
#

np, I just put each extended level into StarlancerMoons.lethalbundle and each scene into StarlancerMoonScene (or w/e it's called lol)
But this also became the reason why I initially had to use duplicates of the enemytypes and spawnable map objects

cinder wasp
#

got it

grave lodge
#

Any idea why the screen is so tilted?

#

All the objects have no rotation

#

the camera is rotated idk how i managed to do that

green spear
#

Click on the axis box on the top right

#

For eg X

#

To make camera perfectly aligned to that axis

#

Should fix you

grave lodge
#

it did wooo

tidal niche
#

You set up local zones for fog and sky by changing 'global' to 'local' in their respective settings and then adding a box collider, correct?

outer pendant
#

Correct. Whenever the camera is in that volume, those settings will take effect
If you have overlapping bounds (say one local and one global) set the priority of the local one to override the global

tidal niche
#

holy shit after 3 days I finally figured out what caused my map glitch problem

outer pendant
#

What was it?

tidal niche
#

🙃

#

in sky/general volumes

outer pendant
#

ohh interesting

green spear
#

there is no way to add story logs

#

all i found was 2 files

#

one for all terminal keywords

#

and other for view command that actually shows storylogs

#

i guess LLL should have overwrite those files in order to add new entries or something

#

other than that i can't see any possible way

cinder wasp
#

anyways is there any way to change the range of shadows on certain moons?

cinder wasp
#

epic

green spear
#

there should be shadows attribiute

cinder wasp
cinder wasp
green spear
#

need to see whole

cinder wasp
green spear
#

try to search up in diffirent tabs

#

like volumetric etc

cinder wasp
#

searched every tab, can't find it

outer pendant
#

Shadows should be in your sky and fog volume settings

cinder wasp
#

it is, thanke

outer pendant
#

LET'S GOOOOOOOOOO

sleek saddle
#

wooo

#

congrats homie

outer pendant
#

Thankee~ 💙

knotty narwhal
#

that said, I'm having a bit of an issue lol

#

Unity wants me to have a mesh filter on my grass to use the "paint details" tool on my terrain. But I have no idea what to put inside that mesh filter and I can't find anything online :/

#

if I put nothing, Unity tells me its missing a mesh instead of mesh filter

golden osprey
knotty narwhal
golden osprey
#

If it has more than 1 texture it won't play nice is the main difference I've seen. Haven't played much with grass specifically

knotty narwhal
#

It has only one texture tho mmm

#

I guess I just don’t understand mesh filters

golden osprey
knotty narwhal
#

Lmfaooo thank you a lot anyways haha

outer pendant
#

Are you using LODs per chance?

knotty narwhal
knotty narwhal
#

But why is it asking me for a mesh filter? What is that?

outer pendant
#

Unless I'm misunderstanding something I don't see how this would render anything, even a plane has a mesh filter: Plane on it

outer pendant
#

If your model is low-poly enough, no need for an LOD system

#

Post a screenshot of everything related to your grass prefab

knotty narwhal
#

My tree prefab is pretty much exactly like this except with an LOD, why is it working?

outer pendant
#

LODs use mesh filters as well

#

There's nothing nested inside your grass prefab?

knotty narwhal
#

I’m sorry I’m not really used to the Unity language lol, what do you mean by nested?

#

Like there’s no mesh in it?

outer pendant
#

If you put something under an object (giving it a parent/child relationship) that's what I'm referring to as "nested"

#

like if you open the prefab

knotty narwhal
#

Oh yes sorry

outer pendant
#

are there more objects inside?

knotty narwhal
#

I’ll be able to check in like 45 minutes when I get home, I’m in class rn oops

#

but this is probably the problem, I think I didn’t create any parents

#

Maybe that’s the problem

#

I’ll try

outer pendant
#

That's not a problem in and of itself

#

But I'm thinking you have an object inside that's actually holding your mesh

knotty narwhal
#

Oh yeah

#

It’s like
grass1
-> default

#

I think I’m starting to understand what went wrong lol

outer pendant
#

The terrain painter requires that the root prefab its referencing have a mesh filter component, so if you make an empty parent object and put an object with the mesh under it, then try to use the empty parent object as the reference, the painter doesn't know what to do

knotty narwhal
#

you’re god damn right, I shouldn’t do stuff when I’m sleepy

#

I’ll try it out when I get home lol, thank you

outer pendant
#

You're welcome! Mr. Niche Internet Microcelebrity did, in fact, have a better answer 🤭

knotty narwhal
#

Lmaoo, big fan big fan!!

onyx trout
outer pendant
#

I'll take 'em regardless

knotty narwhal
#

this is starting to look really good

#

time for some bushes and shrubs

golden osprey
#

"starting to" as if it wasn't one of the coolest looking maps being worked on already

barren plover
#

Hi, i got a question, maybe it's more a unity issue.
I want to duplciate the snowcabin from level5Rend. I copy and then paste it on my map, but i'm unable to move the house from it position, only props can. Do you have an idea of why ?

outer pendant
golden osprey
#

Starting to see from experience how StarlancerAI began development I think. But since someone did all the hard work for me, I think I'll be able to create some absolutely devious things : )

outer pendant
#

I'm happy it's become such a desired tool in moon-makers' arsenals :3

barren plover
#

I got one more question, i've looked at the way the bridge fall is done, is it possible to add custom scripts like this on our map with ServerRPC and ClientRPC that will be used by the game ?

outer pendant
#

If you know how to do it, then sure. Any custom scripts would have to be referenced in an accompanying plugin though, the bundling process can't include it

#

However I do not personally know how to do it yet

valid umbra
#

Idk about custom moons, but I've made custom scripts just fine on my enemies end?

outer pendant
#

Hm, maybe I'm misremembering what I was told. The way I understood it was that, if referencing a script that's in a scene when its built, you'd have to activate said script with a plugin bc the scene wouldn't be able to build it into LC's c-sharp assembly, thus leading to a missing script reference in the scene

valid umbra
knotty narwhal
#

@outer pendant Would you happen to know how I can put terrain details on top of each other? right now they won't be placed on top of each other and are evenly separated

outer pendant
knotty narwhal
#

yea

#

I thought putting it all at 0 would make them spawn on eachother?

outer pendant
#

Ah, they're already zeroed lol
Try deselecting everything but the one detail type you wanna place

#

Worst comes to worst you can just manually place the detail, which for special cases is probably the right call regardless

knotty narwhal
#

so that's going to be quite the pain, especially since I have to rotate and resize every single grass object

#

I can also cope with the fact that we can't always have what we want

outer pendant
#

Ah, have you messed with the density scaling settings?

knotty narwhal
#

For each detail type?

outer pendant
#

Yea, if you go to edit them

knotty narwhal
#

it just makes some types less likely to be placed, but nothing about putting them on top of eachother, at some point it just reaches a max

#

are we talking about this?

outer pendant
#

Right, I was moreso seeing if it'd give you an effect

#

I was actually just about to mention that lol

knotty narwhal
#

well haha it's alright it looks fine, I just thought some more density might look cooler

outer pendant
#

Go into the package manager, search the unity registry, and download terrain tools, it'll give you some more advanced options to play around with

knotty narwhal
#

I'm pretty sure I have that already sadly

outer pendant
#

Rip

knotty narwhal
#

waiiit

#

do I?

#

yeah i do

#

shid

outer pendant
#

Then perish

knotty narwhal
#

I shall, thank you masterlancer

knotty narwhal
golden osprey
#

Btw captain knight, just finished uploading the beta build for my moon. Still gotta touch it up in various ways but wanted to go ahead and thank you for helping me get it up in the first place

knotty narwhal
#

WOAH

#

this is sick!!

#

drugland!

golden osprey
#

Thanks!

(I hope he hangs it up on the big space fridge)

knotty narwhal
#

How should I go about making events and triggers?

#

(Tough question I know)

#

But every tutorial I’ve found doesn’t apply at all to LC

#

Unless I’ve missed a document about that somewhere?

outer pendant
#

you'll have to make use of the InteractTrigger script

#

depending on what you're trying to do, check for anything in vanilla that might have it set up like you need

knotty narwhal
#

I can’t think of anything other than the bridge on Vow

knotty narwhal
#

I think I should just mess around by myself a bit

outer pendant
knotty narwhal
#

No wayy

barren plover
#

Hi, i got one more question 😓
I've generated my .lethalbundle file, it in unity playmode, but when i put the profile folder in r2mod at this location : \BepInEx\plugins\IAmBatby-LethalLevelLoader\LethalBundles but i dont see my moon in the "real" game

#

am i missing something ?

cinder wasp
#

ladders are really buggy for me. i copied them from vow, but for some reason players immediately warp to the top when interacting with them and fall off high up the ladder if they climb down

outer pendant
outer pendant
grave lodge
#

Yeah

#

Sorta

#

Idrk how i fixed it

#

I just copied over ladders from working stuff

barren plover
cinder wasp
#

how do i extend ladders?

outer pendant
barren plover
outer pendant
#

I don't really know the method, sorry ^^; try asking in dev general

barren plover
knotty narwhal
#

also why the hell does the building have a useless interior

outer pendant
#

Leftover dev junk from testing probably

knotty narwhal
#

i guess I can just copy his huge red trigger

#

I'm unsure why there aren't any audio reverb triggers outside the doors. Does interacting with the doors themselves change the audio?

outer pendant
#

Yep

#

They switch to a preset

#

Idk yet how to manipulate it correctly to get my ambience to not stop working tho

knotty narwhal
#

yeah me neither

#

I'm guessing I should assign sounds to these triggers too?

#

on top of the ship

#

uhh

outer pendant
#

You can do whatever you want to do :P experiment and explore the possibilities

knotty narwhal
#

yippeee

#

these two triggers were there by default tho

outer pendant
#

Yep

knotty narwhal
#

Will it screw something up if I absolutely destroy that huge one

outer pendant
#

Possibly

#

If you really wanna get rid of it, I'd test deactivating it first

#

But there's probably some reason Zeekers set it up like he did

knotty narwhal
#

true true, I think I'll keep it, but I'll change its sound

#

orrrr I'll create a new one

#

in case I screw it up

#

anyways i'll try stuff

knotty narwhal
#

what the hell is even that

outer pendant
#

what did you do???????

knotty narwhal
#

I just put a custom ambience sound 😭

#

i did not put this

outer pendant
#

ya done goofed

knotty narwhal
#

for real for real

#

this fits on Bozoros, not my moon 😭

tidal niche
#

certified bozoros moment 😂

royal void
#

is that video recorded with the remade posterization shader, or has there been an assetripper update that I don't know about to make shaders work?

cinder wasp
knotty narwhal
ornate wagon
#

Where tf did that air horn come from

grave lodge
#

Then add more ladder meshes

#

be careful though since apparently ladders that are diagonal work weirdly

cinder wasp
grave lodge
#

yepp

cinder wasp
#

unrelated the combined mesh uncombiner seems to obliterate most hanging lights which is very rough because they are very useful as they are lights

#

why does it always obliterate the most important props

grave lodge
#

just disable the power off stuff

knotty narwhal
#

this god damned goofy airhorn is still destroying my ears

#

Maybe it somehow can't find my sound?? and plays the first sound it can find?

green spear
knotty narwhal
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they're all broken so I guess fixing this one would fix all of them

green spear
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Try setting any reverb preset

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Eg outside

green spear
knotty narwhal
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Oh yea I know, I meant like knowing the issue I'll probably be able to fix everything else

knotty narwhal
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it didn't work :((

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I'm so confused

green spear
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Try to look around your scene
Maybe there is a audio object that plays this sfx once? @knotty narwhal

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Also show me your audio reverb presets
It should be in systems

knotty narwhal
outer pendant
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Look in the ripped assets for the airhorn sound, right click it, find references in scene

green spear
knotty narwhal
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I must've messed around a bit too much

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this is so stupid

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good news: no more airhorn!

knotty narwhal
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This is really weird, no sounds are playing

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I've tried vanilla and custom sounds

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I'm so confused

outer pendant
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Do you get any errors?

golden osprey
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Load bearing airhorn drum

green spear
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im so confused rn

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what does weather values do?

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after update of my moon where i added few SFX's, adjusted environment and changed weather values, it crashes everytime you try to land on it

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i have no clue what's wrong

green spear
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2 hours of debugging and still no result

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._.

outer pendant
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Some of the weathers use the weather variables to set certain parameters, like flooded weather uses them for min and max flood height (or something similar), but foggy weather doesn't use them at all for some reason
Did you revert the weather changes?

green spear
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nope

outer pendant
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Show me your variables

green spear
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im not even sure if its weather thing that crashes or smth

outer pendant
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Probably not in this case

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just for the sake of certainty, look at a vanilla SL and change the None variables to match (unless it's already matched)

green spear
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vanilla doesn't use none

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tho, i had that before and there was no issue at all

outer pendant
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Hm, pretty sure I have it too

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Does it give you any errors when you crash?

green spear
outer pendant
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Lovely, one of those

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OH OH

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Did you add details to your environment?

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Like grass and stuff

green spear
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i thought maybe LOD's causing crash but now i deleted all of those components and still no result

green spear
sleek saddle
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Gotta sleep and cant help but make sure terrain gpu instanced and material used is too

green spear
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terrain is fine

outer pendant
# green spear nope

You might have already tried this, but disable stuff in your hierarchy in chunks until the game stops crashing

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Much easier than just throwing ideas around

knotty narwhal
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Where are the Outside Hazards at in the hierarchy? I have none set but if they try to spawn I get stuck on random seed

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Since there’s nothing set

sleek saddle
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SelectableLevel

knotty narwhal
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Perhaps I deleted it by accident because I can’t find it

sleek saddle
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(Not in the scene)

knotty narwhal
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Ah

outer pendant
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Outside hazards? Or outside objects?

knotty narwhal
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uhhh

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I forgot damn it

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I think objects

outer pendant
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Are you trying to place things in the scene marked as hazards or anything?

green spear
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one thing that bothers me a lot is that i can run my moon in unity editor

outer pendant
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Yea the discrepancy there is unfortunate

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Update on my tutorial's stats

green spear
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btw

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tf is this

outer pendant
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uh

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particle system I think?

green spear
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how about that

outer pendant
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Ignorable

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Just a byproduct of being able to play in the editor

green spear
outer pendant
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Also ignore

green spear
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yeah

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so

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im clueless rn

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hm

green spear
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lethal lib got update

outer pendant
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Don't update project plugins

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Unless necessary

green spear
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alright

golden osprey
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Anyone happen to know why a local post processing volume would work fine when placed into a scene but not when it's a component of a prefab (assuming the same position and blend distance)?

knotty narwhal
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nvm that wasn't the solution

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arghj

outer pendant
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Are they duplicates of something that you're using elsewhere?

knotty narwhal
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I'm sorry I'm not sure I understand

outer pendant
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Like how I explained with enemy duplicates, anything that's referenced more than once across all of your bundled SLs has to be unique.

knotty narwhal
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Well the problem is that I don’t want any outside objects

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I don’t understand how I could accidentally duplicate it :((

outer pendant
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Did you accidentally leave the list with an empty element?

knotty narwhal
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Perhaps

outer pendant
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bc I don't have any outside objects on my moons

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So that sounds like the most likely cause

knotty narwhal
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this is the problem isn't it

outer pendant
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99% probability

knotty narwhal
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damn it lol, thank you

outer pendant
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np :P

knotty narwhal
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I think in your tutorial you kept it to none incase we wanted a spawnable object, I just forgot to completely remove it

outer pendant
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I should have emptied it out, otherwise it would've locked up like yours

knotty narwhal
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meh no worries it's more of a skill issue on my part lol

green spear
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i can't

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still haven't figured out the issue