#Haunted Harpist 1.3.24

1714 messages · Page 2 of 2 (latest)

reef portal
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ye

gritty pond
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Noice

mellow sierra
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How Is It going with the new models?

desert linden
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ye it's like, a little low poly knight dude

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he's sillay

reef portal
mellow sierra
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Noice

steel zinc
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what the fuck did I just watch

wary flicker
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found the thread for this, i usually dont need a full turnaround just a front view is plenty enough also!

desert linden
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then lemme just send you clean versions in dms if you want!

wary flicker
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ya kindly do I may have confused them by saying reference sheet haha

desert linden
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would you like to have a groupchat to manage this? seeing as there's 4 people involved in this whole redesign shabang, though I guess it's up to figo

wary flicker
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sure idm!

desert linden
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@reef portal your call bossman

desert linden
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if you do need them or are having trouble though feel free to give me a shout n stuff

coral kite
desert linden
reef portal
crisp cargo
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From what ive seen of this mod it looks very very good, only thing I’d like to mention is that the ghosts and forcefields just don’t really match the games art style and graphics.

cursive nova
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only the forcefields dont really

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ghost girl also appears the same way the harpists do

reef portal
crisp cargo
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Ok cool didn’t want to be mean or anything but in the dark grungy facility the low poly ghost was a bit of a throw off

reef portal
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ye ik, ive been wanting to change it for a long time 😂

desert linden
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they still look mostly cartoony but that's kind of the essence of the mod imo

crisp cargo
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👍

cursive nova
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im not sure if youre really going to fix anymore bugs before the big update
but rn etheral enforcers shields dont work and you can scan them while theyre dead still

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also im unsure if this is intentional but sometimes you can press E while holding a harp to change the way you are holding it
im not sure if the bug is you can or if the bug is you cant always

reef portal
reef portal
reef portal
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Oh ok

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I think i removed it in my code, but didnt bother doing a whole update just for that

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Actually yea im prob not gonna give the new enforcers shields

desert linden
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I think it's fun that they have em, you can just make it a glow or a bubble instead

reef portal
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ye maybe

steel zinc
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Weird question, but for the knights. do you think you could rip the assets for them from the HD remake of Dark moon? Dunno how hard it is to do that, but one my friends does it often

reef portal
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Because of the new HD version, there may be more rips coming out eventually but it will be a while

drifting root
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Is it just me, or do I never see the ghost at all? I've set it to spawning anywhere but never at all

reef portal
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u talking about the harpist or piper?

cursive nova
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piper has 1

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darth did this because the harp and bagpipes are super valuable and when you take some time to learn how they arent very difficult to kill

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but thats all with default settings

drifting root
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I made them both around 15-30, and been playing in a decently long time with no avail
Do they spawn only late at night?

reef portal
drifting root
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Both are set to 30 spawn value and all level
About how much chance is 30?

cursive nova
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it depends on other moons weights

reef portal
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level:weight

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for example Polarus:60

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there are other words you can use too, like Modded and All

drifting root
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Ah!

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So just , between every single one?

cursive nova
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it would be "All:30" or "All:15"

reef portal
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you can either do each moon individually or if you just want the same weight for every moon then do what purple said ye

drifting root
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Anyways, what is a recommended amount?
15? 30?

cursive nova
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well if you dont change any configs of the harp value or how difficult the ghosts are to kill then i would say keep it at 5 for harpist 1 for piper

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because its unbalanced otherwise

reef portal
drifting root
cursive nova
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im hoping the new version isnt as "otherwise unbalanced" by default as this version

reef portal
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nah the new enforcer ghost is pretty much gonna be a slightly less dangerous thumper (in terms of how it works)

cursive nova
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hooray another shitty hitbox ill mess up hitting constantly!

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nah jk

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i hate thumper hitboxes though

reef portal
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im prob gonna use mesh colliders which basically jus makes the hitbox in the shape of the ghost

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not sure how good they are for performance tho, if they are bad ill prob jus make it an option

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and i meant thumper as in its jus an enemy that follows you and attacks you, and is a bit dumb and can run into walls

gritty pond
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Btw you're making luigis mansion interior right?

reef portal
reef portal
gritty pond
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Someone asked if it was in the works so I said yeah afaik and mithzan replied lol

gritty pond
reef portal
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or its not animated or whatever

gritty pond
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Even if not animated, the shape being irregular will make the mesh collider freak out

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You'll need to turn on IsConvex for it to work and it really shows how bad it is when u turn it on in irregular shapes

reef portal
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o

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fair enough

raw frigate
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Hey uh

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will this every be coming back?

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I miss the peaceful and beautiful sounds of a harp flowing across the Facility

reef portal
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Does it not work with the new update?

raw frigate
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Wait was it updated?

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I hadn't tested it

reef portal
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Nah i meant like v56

raw frigate
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I can test it for you if you'd like

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wait

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does Haunted Harpist use "KillPlayer"

reef portal
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Non

raw frigate
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Oh then to answer your question it definitely should

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Wait a daaaaaaamn minute

reef portal
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Thats why im confused as to why ur saying if its coming back lol

raw frigate
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that means RollingGiant works

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Im sorry

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I apologize

reef portal
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Nah dw lol

raw frigate
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You make great ghosties

reef portal
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Ty

raw frigate
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You did beautifully with Haunted Harpist

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Keep it up bro!

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If you need any playtesting

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lemme know

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I Gotchu

reef portal
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I sure will, ty 😄

raw frigate
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anytime!

mellow sierra
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@reef portal how's going with the update?

reef portal
mellow sierra
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Oh ok no problem

cursive nova
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@reef portal

gritty pond
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The wiki should have answers to most questions

cursive nova
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well darth didnt know so
theres the answer

gritty pond
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Where'd he ask, in dms?

cursive nova
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well he didnt ask anyone specifically
but the haunted harpist's config mentions he didnt know what it did, but he still added the option to increase the number

gritty pond
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Ic okay

gilded stump
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fuckin' hyped for this luigi's mansion WIP with ghosts that interact with the environment independent of player presence, sounds so unbelievably cool and unique like you can stumble upon things organically with the entities that might help you evade/catch them

mellow sierra
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How are the new models going?

reef portal
reef portal
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I'll try 😅

mellow sierra
mellow sierra
desert linden
cursive nova
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aint no way

reef portal
desert linden
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phew okok LMAO

shy kettle
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Don't give up on this mod! It is fantastic! I just added it to my mod pack and it's become a favorite already.

hexed rune
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does this work with v60?

viral cedar
# hexed rune does this work with v60?

nope 🙃 i came to let @reef portal know that XD I didnt take a screenshot but it was throwing the same error as Country Road Creture was in this image:

reef portal
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all of the bagpipe and enforcer ghost's code are like messed up aswell cuz i was in the middle of refactoring it and then i went on holiday

reef portal
# mellow sierra Oh shit

yea so v60 compatible version will prob be in a week, cuz I needa fix the remaining biodiversity aloe bugs, a couple of other things for sickboy's seichi moon and make a start on finishing the red sheep mod

gritty pond
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I cant update coderebirth, adding like 6 different things next update and they're halfway made

gritty pond
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Biomes, robot doggy, deadly plants, redwood, red sun, a lot of weapon updates, etc

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Lol

reef portal
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bruh thats fucked icl

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did he change alot of stuff or nah? Ik for enemies he only changed some line of sight thing and the choose farthest node

gritty pond
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My problem is that I need deadly plant models, need some time to polish redwood (probably 2 days at most), and like an hour to test weapons and like maybe a week to fix red sun 😭 red sun uses some complex shit

reef portal
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bros on the grind

gritty pond
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Always am 💪

mellow sierra
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😭

gritty pond
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The only reason it's long is because I'm not a modeller 😂

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If I had the models, would knock it out in a few days

mellow sierra
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Oh that makes sense

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Ahah

viral cedar
shy kettle
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So how does this mod actually break? I noticed the errors but I could hear the bagpipes and we saw the enforcers on the terminal. Is it better to just wait to use this one?

Also I just need to know if this was normal. A player said they saw the bagpipes ghost run by outside and then turn into a giant blue Tornado.

gritty pond
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Basically, they use a method that's no longer recognised by thr game, it was a base game method that had something changed which this mod basically needs to rebuild for

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When it tries running that

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The whole enemy breaks

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Idk the details exactly but it won't despawn I hear

shy kettle
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Weird. The Harp Ghost had zero problems for us, it was just the 2 tines Mr bagpipes spawn it flooded errors but we never noticed anything come from it.

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In fact we probably killed the harp ghost more times than I can count 😆 on V60

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So is the Tornado effect actually the bug then?

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Cause that would be a sick ass feature.

reef portal
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ur the first one to mention it lmao

shy kettle
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Oh cool! I feel honored 😆

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So whats the worst that happens if I run Haunted Harpist right now? Is it recommended to just disable at the moment?

reef portal
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and it might say an error in console or somethin

shy kettle
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I'll let you know if I encounter anything major. I left it in my pack and am currently doing some testing.

shy kettle
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[22:55:07.5304121] [Error : Unity Log] MissingMethodException: Method not found: UnityEngine.Transform .EnemyAI.ChooseFarthestNodeFromPosition(UnityEngine.Vector3,bool,int,bool)
Stack trace:
(wrapper dynamic-method) EnemyAI.DMDEnemyAI::Update(EnemyAI)
LethalCompanyHarpGhost.BagpipesGhost.BagpipesGhostAIServer.Update () (at C:/Users/Louis/RiderProjects/LethalCompanyHarpGhost/LethalCompanyHarpGhost/src/BagpipesGhost/BagpipesGhostAIServer.cs:156)

[22:55:07.5304121] [Error : Unity Log] MissingMethodException: Method not found: UnityEngine.Transform .EnemyAI.ChooseFarthestNodeFromPosition(UnityEngine.Vector3,bool,int,bool)
Stack trace:
(wrapper dynamic-method) EnemyAI.DMDEnemyAI::Update(EnemyAI)
LethalCompanyHarpGhost.BagpipesGhost.BagpipesGhostAIServer.Update () (at C:/Users/Louis/RiderProjects/LethalCompanyHarpGhost/LethalCompanyHarpGhost/src/BagpipesGhost/BagpipesGhostAIServer.cs:156)

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Here is what spams when they are spawned

reef portal
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oh ok

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prob play with the bagpipe ghost disabled for now then

raw frigate
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Yoooo

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Darth

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You won't have to worry aboutv v61

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cuz HauntedHarpist still works for it

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I schmacked the boi and took his harp in front of a maneater

eternal field
reef portal
viral cedar
reef portal
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the bagpipe ghost is the thing that doesnt work (which I will obv fix, but not urgently)

viral cedar
reef portal
shy kettle
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Please fix Bagpipes soon 😆 This slippery ghost keeps eluding me and now I have to disable him. This is personal now! I've never once successfully obtained the bagpipes.

cursive nova
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get rid of the enforcer shields and use a stun grenade
make sure it hits the piper also

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hit multiple enforcers at once a few times then use another stun

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alternatively use shotgun shells

gritty pond
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@reef portal when making an enemy, what are some things you think should be provided by the API/what are things you'd like to see in one?

gritty pond
# reef portal wat api?

#1273838522591350804 technically, me and hamunii are making one modular API that would support different types of content and starting with EnemyAPI and we're currently doing everything by the book so it's as high quality as possible, rn we're writing out the design completely and would like feedback on what you would like the API to potentially so

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Do*

raw frigate
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Do you suggest I turn their spawns off completely?

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cuz if imma be fr

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I didn't even know there were other ghosts until like

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a while after you added them

reef portal
reef portal
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and spams ur console

reef portal
raw frigate
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I mean the mod is "Haunted Harpist"

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No offense but I was thinking about disabling them anyways

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even then FacilityMeltdown would just make them exist anyways lol

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Oh fuck wait FacilityMeltdown will spawn them

gritty pond
raw frigate
reef portal
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icl im not rlly sure tbh, but if I think of something ill let u know

reef portal
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I was meant to rework them but uhh

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yea

raw frigate
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Ah

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Even before like

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v56

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I think thats when you added them

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if I had to shoot in the dark

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like around v50 era

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the v50 craze

reef portal
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ye

raw frigate
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yeah

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It was mainly because its "Haunted Harpist"

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Oh shit I forgot i can blacklist monsters in FacilityMeltdown's config

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whats the uh

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"config names" for the other ghosts?

gritty pond
reef portal
raw frigate
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like

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I dunno how to describe it

reef portal
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their proper in game code name? or the name that they have in the config description?

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Ethereal Enforcer -> Enforcer ghost

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Phantom Piper -> Bagpipe ghost

raw frigate
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Yes!

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Code names

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thank you!

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Sorry for doing horribly at that

reef portal
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uhhh

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do u need the exact name?

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if u wanna disable them theres an option in the config

raw frigate
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No I know but FacilityMeltdown spawns monsters

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and it'll choose them to spawn if their names aren't in the config

raw frigate
reef portal
raw frigate
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tf?

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I thought my modpack worked

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what mod is it?

reef portal
# raw frigate

Their names should be “HarpGhost”, “BagpipeGhost”, “EnforcerGhost”

raw frigate
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I see

reef portal
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Its a clusterfuck involving something called Huggy Wuggy, Imperium and StarlancerEscape, with FaciliyMeltdown just looking at it and being like “ok what the shit is going on here”

raw frigate
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Oh fuck me

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so its LethalPlaytime/SmilingCritters

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So wait its all of those?

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I had Moroxide go through the modpack to see what was bad

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they said Backrooms and Diversity didn't work

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apparently theres more

raw frigate
reef portal
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Nah facility meltdown is fine. Sometimes starlancer is a bit strange, imperium often has errors about “visualizers” (which is whay its complaining about)

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Could be any one of the three or a combination

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As in huggy, imp and starlancer

raw frigate
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Ah

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this is in v61 btw

reef portal
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Ye

raw frigate
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OK, so the problem is is that Stancer enemy escape is having trouble with huggy Wuggy

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That's what I'm saying. Yeah, I'll disable lethal playtime and smiling critters.

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Other than that, though, I did disable enforcer, ghost and bagpipe ghost

shy kettle
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any eta on bagpipes ghost fix?

reef portal
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Like

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A week

shy kettle
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😭

reef portal
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Its just cuz i was in the middle of refactoring the whole thing and then i went on holiday

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So rn the code is a sea of red (errors everywhere)

shy kettle
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Its so weird though cause he does spawn with his enforcers.

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then after leaving the errors stop.

reef portal
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Ye cuz once he leaves the map he dont exist anymore

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As far as the game is concerned, hes dead

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Or didnt even exist

shy kettle
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so what is he actually breaking? and whats the risk of running him with those errors? I guess I'll play it safe and wait patiently lol. Its just a personal beef now with him cause every time I try to get him someone else pisses off the enforcers and I die.

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I've never once gotten my hands on those bagpipes.

reef portal
reef portal
shy kettle
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Well i've been bound and determined to get it lol. And if i'm being honest I would have thought you were more experienced in coding with how they are. Its a very good mod.

cursive nova
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i got them once without changed configs

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then i changed the configs because i hated them

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the default settings

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just me though

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then i switched the modded monster in my mod pack lol sorry

shy kettle
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Yeah I changed them too. Made them still rare, but not as rare.

reef portal
cursive nova
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i know

shy kettle
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Infact I do surveys for my players to vote on what stays and what goes when I do Modpack changes. Harpist got a one sided vote to stay. Not a single person in my group voted to remove.

cursive nova
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i like the harpist because it isnt total immersion destruction
but at the same time
i dont like that its basically just another monster you exploit for money if you take a few moments to learn how to kill it

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in fairness its harder than a nutcracker cause it actually actively throws itself into you

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i also like that it never calms down if it gets angry

reef portal
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Ye I didnt make its “fighting mechanics”? Complex cuz it was the first time ive ever modded and used a game engine before lol. At rhe time I was just getting pissed off with all the enemy mods being like “hey wasup bro, so im on the map now, you all must leave cuz im gonna destroy all of u and theres nothing u can do about it. Thank you”

cursive nova
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are
a lot of the older ones like that

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i dont really look at modded monsters much

reef portal
# cursive nova are a lot of the older ones like that

Mimics was just “haha you choosed the wrong fire exit, now your instantly fucking dead”. Gets boring after 2 times. Shy guy looked really cool and had cool anims, but just destroyed everyone on the map jf u didnt leave as soon as u see it. The fiend is also the same, just destroys everyone, invincible, faster than you. Theres a few others too

cursive nova
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the mimics dont get boring because theyre simple

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they get boring because they dont synergize with any monster

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except snare fleas, but rarely

reef portal
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Mimic items like in (idk what the game is called, its a single player sci fi horror game from 2015) would be cool, but idk fire exits i jus dont like

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The other ones i mentioned are just outright bad

cursive nova
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there is a mimic teeth mod called bigmouth

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but that one suffers the same issue the harpist does
you can learn how to kill it and gain profit

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cause it drops actual real teeth if you do

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and sometimes it goes over the vanilla max value

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its also really easy to spot the fake teeth because bigmouth clips into the ground

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at least last time i tried it

reef portal
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Yea i havent rlly played the game since v55 came out

reef portal
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With the aloe, and hopefully more

modest fable
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Seems like you guys are aware, but just writing that the mod is currently throwing enemy ai errors after the update

mellow sierra
reef portal
reef portal
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the red sheep will prob be the last kinda "small project" im gonna do, the rest will be stuff with biodiversity and sickboy

mellow sierra
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Because i have seen the sketch from monty they where fire

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It's sad to not see them in game

reef portal
mellow sierra
reef portal
reef portal
shy kettle
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Yeah I'm planning on adding it tomorrow.

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It dropped while we were mid run. It looks so good though!

rapid garden
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How is this going? 👀

reef portal
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ive been a bit lazy icl

shy kettle
reef portal
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Haunted Harpist 1.3.16

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should work with v64 now

abstract folio
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hip hip hooray!

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whens my cool model gona be put in da game

mellow sierra
abstract folio
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i made a model for the like redesign of the harpist idk if its ingame yet lol

abstract folio
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then is not ingame yet proly lol

reef portal
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Uhhhh

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Icl i didnt know it was finished 💀

mellow sierra
desert linden
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we just had to tweak the eyes, but it was mostly me nitpicking the thing a lil

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all it needs is textures, some fixes to the cape and it's good to go

alpine bear
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thanks for fixing Bag MacPiper. didnt like disabling em. their scrap is so beautiful

drifting bone
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I attacked one of the bagpipe dudes and the enforcers proceeded to shoot themselves lol

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They were trying to shoot me so that's why

reef portal
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cuz ye otherwise they would just all accidently kill eachother

drifting bone
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Ahh okay must've been another mod allowing them to shoot each other

reef portal
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ye probably

pliant spade
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@reef portal Just wanted to let you know, the plushie's sound has a bug that makes it be heard globally

reef portal
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Haunted Harpist 1.3.17

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Fixed the plushie global sound thing

mellow sierra
nimble blaze
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new update completely broke the mod for me. Harpists drop their harp at spawn and just wander around without it

limpid jacinth
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heard this issue from some players yesterday in my server, just checked over to see if anyone else has it

reef portal
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Oh damn, ill look into it

tall star
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yeah can just go and take the harp for free and they don't get angry

nimble blaze
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and the irish ghosts dont follow the leader and jut go rogue and they are invincible

inner ginkgo
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What's the status on the model update btw? Are they still being made, or just waiting to be implemented?

reef portal
inner ginkgo
reef portal
shy kettle
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Enforcers shotguns are broken too.

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They hold them weird and don't shoot. When you grab their shotgun the stands straight up in the players hands and doesn't hold correctly.

pliant spade
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🤔

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And that was during Spoopy Season

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So the new update that came out recently prolly broke it

alpine bear
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mod had a recent update. Harp is left at spawn vent, too

pliant spade
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I think I removed it before it updated

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Ye

alpine bear
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revert back to 1.3.16 for the time being

reef portal
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Haunted Harpist 1.3.18

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  • Fixed bug where the harpist doesn't pick up the harp upon spawning.
  • Fixed bug where the bagpipes had a default pitch of 0.
  • Fixed bug where the enforcer ghosts don't hold the shotgun correctly.
primal compass
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I was about to come here and say I had a bug where the harpist didnt have a harp and wasnt playing music but im assuming this was the bug fix that was released today XD

reef portal
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ye lol

reef portal
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Haunted Harpist 1.3.19

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updated it a couple days ago, forgor to change the version here

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its just a fix to make the ghosts work with the chillax scraps mod

shy kettle
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Just curious but does this fix the death phase of them? Cause a couple other mods do have issues due to the death phase.

  • Sell Bodies: their corpses don't despawn dropping a custom enemy remains for them.

  • Saw Tapes: When one is chosen as the target to kill you can't get the key from their corpse.

limpid jacinth
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I think its because the corpse stays
Like, in imperium when you go to spectate a creature thats on the list, i remember the dead HarpGhost still being viewable and all as if it was still alive

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Tho oddly SpectateEnemies does recognise them as dead and doesn't let you spectate their corpse so

reef portal
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ye it should all work with that now

shy kettle
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hell yeah

reef portal
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lol

gray pawn
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havent checked up on this guy in a while

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does it have the new model?

cursive nova
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@reef portal this painting is titled "Haunted Strums"

reef portal
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what mod is it from?

cursive nova
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i made it for my own custom painting mod

reef portal
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niice

alpine bear
cursive nova
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thats all

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ok well thats all for now i guess

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idk if theres really much else i want to make a painting of

alpine bear
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hmm, k

coarse pasture
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haunted harpist

reef portal
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facts

naive minnow
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The song the haunted harpist plays is kind of a vibe I can study to. Is it a haunted harpist original or made by someone else? babablush

gray pawn
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yo has the harpist got his new models?

reef portal
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icl ive got loads of coursework n shiz to do, and the only LC stuff ive been doing recently is #1276345828671225946 stuff

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i will get round to it at some point tho

reef portal
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ill send them in a sec

naive minnow
reef portal
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This song I composed is about the spooky month of October. I hope you enjoy listening!

This great photo is by Matt on Unsplash.

▶ Play video
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the third one i cant remember rn, but I do remember it being a well known piece of classical music

cursive nova
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im not gonna lie

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i was vaguely remembering it was just some nintendo music 😭

reef portal
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fairs lol

naive minnow
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bangers

cursive nova
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random compliment

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i just realized the mod is one megabyte

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that is quite impressive optimization

cursive nova
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the decimal wasnt even the same

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idfk why that happened

limpid jacinth
# cursive nova ok i SWEAR it said that when i installed it

i was so confused cuz its one of the largest mods in my pack so i am always eyeing it up when deciding to cutdown and optimize stuff, so i recalled it being a lil chunky
But Harps are too goated to remove
A smaller size would be nice though

cursive nova
#

71 MB isnt really that much

desert linden
#

nah it isn't

#

the harp's probably just a hefty model

limpid jacinth
# cursive nova 71 MB isnt really that much

its not awful, but is still like top 12 in my 300 mods~ ish pack, for 3 similar mobs and 2 scraps
And even then, most of the mods are the player models + suits + emotes which are clientside so they can be toggled at will
The content mods up there add quite a bit more in comparison gameplay wise
I wonder if the Harp Music was ever compressed or not

#

Again harps are peak though so its alright

coral kite
#

Probably takes up a good chunk

#

unlike other enemies this mfo got music

desert linden
#

oh yeah the music

coral kite
#

and also like what

#

3 enemies

#
  • scrap
#

then again biod is 20 mb shrug

desert linden
#

yeah but I tend to crunch up the sound files a ton

#

same with the textures

#

they're all super low res

limpid jacinth
# coral kite 3 enemies

3 but, with basically the same model from what i can tell
Enforcer shotguns are just vanilla shotguns etc.

#

I would assume it is just the music that keeps the size up so much though

#

And even then, like i got a cruiser music mod that adds 31 tracks to it, 37MB and still decent sounding in quality
The Harp seems to have...maybe...3 tracks? And probably shorter in length than a full song if you just loop it right

#

so idk where all the memory comes from

desert linden
#

harpist has 1 song for the ghost and 3 for the item, right?

#

then the bagpipe ghost would have the same, I suppose

coral kite
#

pre 1.0.0 moonswept was 20 MB

#

and now current moonswept is 1.3 MB with even better textures

limpid jacinth
#

i think it does make a difference if you have some really nice headphones or whatever with the volume up high and you're listening for it or something
but for ingame i cant really tell

desert linden
#

oh ye, they probably ain't oggs or smth

#

i mean I could just ask figo LOL

limpid jacinth
#

i would greatly appreciate it, i am trying to squeeze as much as i can out of the pack to make it nicer for people on lower end systems than mine without compromising on content

coral kite
limpid jacinth
#

Bingo 2 prep

cursive nova
#

@reef portal ok so an issue i noticed with the harp
when you first play music with it, it causes the harp to not make a dropped sfx, until you play music again, after which it will also play the dropped sfx at the same time as the music starting
dropping it during then will play the sfx, but every time after that it will not, until you play the music again

limpid jacinth
#

Also is there any reason the default spawn curve for the Bagpipe Ghost is so low?
Like the highest is 0.5x at the start of the day basically, and it just goes down from there
I feel it should probably be starting at 1x
For the average user, it basically just has half the weight you actually give it if you dont mess with the curves

cursive nova
limpid jacinth
#

The effect is the same but makes more sense when someone is comparing weights or setting defaults, especially since the average person isnt gonna look into all the curves and stuff

plush wigeon
#

The Killable setting does not make harpists invincible to shotguns if false

#

@reef portal

#

I do not know if this goes for pipers and enforcers as well

grave bluff
#

who up haunting their harpist rn?

plush wigeon
#

ME ME ME ME ME !!!!

grave bluff
#

bro looks like hed drop an enderpearl on death

plush wigeon
#

I don't think the Piper plays their bagpipes either

#

Yeah, they don't :(

#

Do you ever plan to revisit the Harpist at some point

reef portal
plush wigeon
#

Oki

plush wigeon
#

Next update, can there be a config option for the Harpist and Piper to ignore entities attacking/making sound around them?

#

Just asking since baboon hawks and eyeless dogs love to attack whatever gets in their mouth hitbox, and it makes making the Harpist and Piper hard to play on the outside since they more often than not aggro after a few hits

reef portal
#

thats either a bug or old me was dumb

desert linden
#

tbf they're not super meant to be outside enemies

plush wigeon
cursive nova
reef portal
#

tf is that thing in the background

grave bluff
#

second harpist

desert linden
#

the Being

cursive nova
grave bluff
#

Whats so mysterious about em?

cursive nova
#

@reef portal could you like
make the harp being played by the harpist not count as a thing that produces noise

#

this is kind of only a problem for other modded things, like harvest moons' blind pups, the silent packages and lone listeners from trite, etc

#

but maneaters would hear them playing their harp

#

and thats kind of really annoying when the noise from the harp is being constantly produced

#

a maneater being so much as nearby would just nearly instantly start running from constantly having noise heard

limpid jacinth
#

Harp Ghost predates the Maneater iirc
Which is interesting, because i think with the benefit of hindsight, having it so the Harp's music calms maneaters would be really really neat as a utility

cursive nova
#

that would only really work in scenarios youd be forced to shake it instead of rocking it by having the fear effect

#

so very niche

#

but it could be neat

reef portal
limpid jacinth
reef portal
#

oo oke ty

reef portal
#

Haunted Harpist 1.3.20

#

just recompiled the mod with the new version of LC and edited the readme - nothing of substance yet

still ember
#

woo

pastel hearth
#

@reef portal I'm getting a big error when loading the game that says something about decompressing the mod bundle.

pastel hearth
#

Yeah it wont spawn in game with debug menus either

reef portal
#

ill release a fix in a bit hopefully

pastel hearth
# reef portal ill release a fix in a bit hopefully

Okay, thanks! By "a bit", do you mean tonight or another day? Not trying to be rude, take your time, but I need to upload this new version of the modpack and I'm unsure if I should postpone the ETA to my followers. Totally fine if its not today btw. Thanks!

reef portal
#

ima test it in like 5 min and see if it worke, if not then the fix prob wont be today

#

ye it work

pastel hearth
reef portal
#

ya

#

as in my fix

#

ill upload the new version in a sec

pastel hearth
reef portal
#

Haunted Harpist 1.3.21

pastel hearth
#

@reef portal It lets me spawn it in game but I still get this error

#

hold on

#

[21:31:06.3592533] [Error :BepInExFasterLoadAssetBundlesPatcher] Failed to decompress assetbundle
System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\jori\AppData\Roaming\com.kesomannen.gale\lethal-company\profiles\Lethal Enhanced Party Edition v70\BepInEx\plugins\Bob123-Haunted_Harpist\HauntedHarpist\Assets\harpghostbundle".
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <...>:IL_0164
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <...>:IL_0000
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at BepInExFasterLoadAssetBundles.Patcher.LoadAssetBundleFromFileFast (System.String& path) [0x0000b] in ./Patcher.cs:86
[21:31:06.3592533] [Error : Unity Log] Unable to open archive file: C:/Users/jori/AppData/Roaming/com.kesomannen.gale/lethal-company/profiles/Lethal Enhanced Party Edition v70/BepInEx/plugins/Bob123-Haunted_Harpist/HauntedHarpist/Assets/harpghostbundle
[21:31:06.3592533] [Error : Unity Log] Failed to read data for the AssetBundle 'C:\Users\jori\AppData\Roaming\com.kesomannen.gale\lethal-company\profiles\Lethal Enhanced Party Edition v70\BepInEx\plugins\Bob123-Haunted_Harpist\HauntedHarpist\Assets\harpghostbundle'.
[21:31:06.3592533] [Error :LCM_HauntedHarpist|1.3.21] MainAssetBundle is null

reef portal
#

bruh its because I named the file in the package AssetBundles, and in the code its names Assets (accidentally) 🤡

#

some goofy shit

pastel hearth
reef portal
#

ye in like 1 min

reef portal
#

Haunted Harpist 1.3.22

#

sry i did it like ages ago

shy kettle
#

@reef portal I still got an error upon launching. Gonna try to get it for ya

#

[02:04:50.2206107] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalCompanyHarpGhost.HarpGhostPlugin.SetupHarp () (at ./src/Plugin.cs:183)
LethalCompanyHarpGhost.HarpGhostPlugin.Awake () (at ./src/Plugin.cs:85)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:DMDBepInEx.Bootstrap.Chainloader::Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()

reef portal
#

tf

#

whys it whining about that

#

weird

shy kettle
#

Cause I got involved xD

reef portal
#

nah lol dw

shy kettle
#

I touch it, I break it

#

I'm gonna check a couple other aspects of it real quick too.

#

I was pretty excited about their return

reef portal
#

ty lol, im mainly focusing on biodiversity at the moment tho

shy kettle
reef portal
#

sure lol

shy kettle
#

[02:12:02.7707033] [Error :LCM_HauntedHarpist|1.3.21 | Harp Ghost Netcode Controller] harpBehaviour is null
[02:12:02.7717097] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalCompanyHarpGhost.HarpGhost.HarpGhostNetcodeController.SpawnHarpServerRpc (System.String receivedGhostId) (at ./src/HarpGhost/HarpGhostNetcodeController.cs:151)
LethalCompanyHarpGhost.HarpGhost.HarpGhostNetcodeController.__rpc_handler_2571487571 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <e0417a4f442047f592fdce84b4abf8eb>:IL_00B3)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
LethalCompanyHarpGhost.HarpGhost.HarpGhostNetcodeController:SpawnHarpServerRpc(String) (at ./src/HarpGhost/HarpGhostNetcodeController.cs:138)
LethalCompanyHarpGhost.HarpGhost.HarpGhostAIServer:Start() (at ./src/HarpGhost/HarpGhostAIServer.cs:96)

[02:12:02.7717097] [Warning: Unity Log] The referenced script on this Behaviour (Game Object '<null>') is missing!
[02:12:02.7717097] [Warning: Unity Log] The referenced script (LethalCompanyHarpGhost.InstrumentBehaviour) on this Behaviour is missing!
[02:12:02.7717097] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Harp') is missing!
[02:12:02.7717097] [Error :LCM_HauntedHarpist|1.3.21 | Harp Ghost Netcode Controller] harpBehaviour is null
[02:12:02.7727077] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalCompanyHarpGhost.HarpGhost.HarpGhostNetcodeController.SpawnHarpServerRpc (System.String receivedGhostId) (at ./src/HarpGhost/HarpGhostNetcodeController.cs:151)
LethalCompanyHarpGhost.HarpGhost.HarpGhostAIServer.Start () (at ./src/HarpGhost/HarpGhostAIServer.cs:96)

#

Attempt at force spawning the harpist

#

Oh shit @reef portal I'm gonna just drop the full logs. They exploded

reef portal
reef portal
shy kettle
#

Spawned the harpist and it spawned but not holding the harp (harp was on ground) Killing it just left it standing in place. The Piper though exploded the logs with constant error spams and just stood in position 0 next to ship. no idea where its bagpipes spawned though.

reef portal
#

oh nah i dont think they can actually be outside

#

the code is doodoo cuz was made ages ago lol

shy kettle
reef portal
#

oh

#

ill see then

shy kettle
#

Yeah we run Lethal Presents at 100% and we have had them in the past get spawned outside and they were fine. Its scary cause if you pulled the piper from a present he would spawn the others after which resulted in many deaths at the ship xD

reef portal
#

oh damn, that sounds p cool

shy kettle
#

Oh it is lol. First we get scared cause 3 ghosts with guns outside the ship and then we get greedy and want to kill them for the shotguns. Then you got the players coming back to seeing just complete carnage. corpses everywhere and a ghost with a gun just chilling.

reef portal
#

lol

cursive nova
#

my boyfriend had them be an outside ambient monster at one point for their mod pack

#

only way to get the harp without causing a huge detriment was exploding them with the zap gun (thanks to the addition of usefulzapgun)

reef portal
#

Haunted Harpist 1.3.23

reef portal
#

didnt realise ppl used the ghost in so many diff ways lol

#

in this update i reduced the assetbundle size to 21mb and fixed the assetbundle error thing (if the previous update didnt fix it, cant remember honestly)

desert linden
#

figoat

shy kettle
#

@reef portal Just wanted to report they appear to be working great! Also you harpist is an asshole! Got a clip i'll drop later from one

shy kettle
#

@reef portal This dudes timing was perfect but also he's an asshole lol we were having a moment.

reef portal
shy kettle
reef portal
#

ty

reef portal
#

Whyd he get stunned lol

lyric briar
# shy kettle

Mind if i ask, is the information being displayed at the top a mod?

coral kite
reef portal
#

o

shy kettle
#

Yeah its a Twitch Overlay mod. Its not actually there in game. So I dont see that stuff normally while playing.

lyric briar
#

Ohh, i see! It looks pretty clean which is why i was asking.

shy kettle
#

Yeah i sometimes forget its there until im working on clips 😆

#

If you stream i highly recommend it though.

lyric briar
#

I sadly don't stream xP

#

But still, it's a cool overlay it would be fun to have this as an actual ingame UI, maybe even with an on off toggle.

#

I'm a sucker for clean HUD with information displayed

shy kettle
#

Yeah i feel ya on that.

native ferry
cursive nova
#

@reef portal felt like making this

pastel hearth
#

@reef portal

The mod broke in v73. To fix you gotta recompile with new netcode patcher.

reef portal
pastel hearth
reef portal
desert linden
#

fuck yeah we're so back

coral kite
#

she haunt ALL over my harpist

reef portal
#

oke so I can release a new version that works for v73, but for some reason the piper and enforcers are bugged

#

would ppl just want the new version separately until it gets fixed, or should I upload this new version to thunderstore?

desert linden
#

oh strange, maybe you should inquire abt it on the dev enemies channel? or dev general maybe

#

some people should know

keen raptor
#

I'd be keen to wait

reef portal
reef portal
# pastel hearth How bugged?

they spawn like normal and walk around the map as usual, but the piper isn't carrying his bagpipes and hence isn't playing music, and they are all also invincible and don't react to getting hit

pastel hearth
reef portal
#

ill have a quick look now to see how simple (or not) the issue is

reef portal
#

fixed it - ill upload the new version a bit later

pastel hearth
#

Let’s go! Let me know when you upload it!

reef portal
#

Haunted Harpist 1.3.24

reef portal
pastel hearth
reef portal
#

nice

desert linden
#

GREAT WORK FIGOAT

cursive nova
#

@reef portal found an issue with the harpist while messing around with it

#

i dont think this is post update

#

this has probably been a thing forever

#

if you hit the harpist before it moves at all, it just cant move

#

this isnt impossible to do in the game, you can stand right on top of a vent rattling and wait for if its a harpist or not
if it is, you can just softlock its AI and cheese it by doing this

#

additionally
enforcer is instantly aggro

#

now this is probably an issue with the update

#

piper is also not playing bagpipe audio

#

not a me issue

reef portal
#

ty for testing 😃

cursive nova
native ferry
#

enforcers on their way to literally beat me to death

limpid jacinth
# cursive nova additionally enforcer is instantly aggro

i have had this since 1.3.23 (v72 still)
I couldnt tell though if the enforcer was aggro'ing instantly, or if the associated bagpipe fella had gotten spooked already
But i have seen a few times now where the bagpipe is chillin, and he immediately lowers his shield and starts blasting if you enter line of sight

#

honestly not the worst thing, since he turns kinda slow, and the shield dropping kinda telegraphs that he is reacting to the player

cursive nova
#

its still unintended behavior

native ferry
#

i've always hated the enforcers

#

because whenever i for some reason played with the harbinger it would teleport the guys EVERYWHERE and instantly aggroed them

cursive nova
#

but also

#

harbinger blacklist exists

pliant spade
cursive nova
#

@reef portal i have just discovered the harpist's attack range is offset for non host clients, and they cannot kill the harpist without being hit by them at all

#

unless you configure the damage to not be much or make the range really low

#

then this is kind of a big issue

cursive nova
limpid jacinth
#

ALL the times i said skill issue to my clients for not being able to hit it without taking damage 💔

reef portal
pliant spade
cursive nova
#

it wouldnt be an issue for the other two because the other two dont do melee attacks

cursive nova
cursive nova
#

@reef portal redo of the harpist render, plus the other two

#

i am really happy the harp strings didnt get fucked up this time

lyric vault
#

Me when the hauntist is harpist or something like that 👻

lyric vault
#

How it feels wishing this mod makes a grand return one day with dope & dubious additions:

gray pawn
#

i remember a long this mod was gonna get a revamp to the look to match the artstyle of lethal company more

#

is that still happening?

#

i would love to use this mod in my modpack.. but there is just nothing eerie about the designs... hearing the harp in the facility is a bit creepy at first but then you see what it is

#

i think it could work having a cutesy design for the harp ghost but then it transforms into something more malicious? not too sure

#

the mechanics of the harp ghost are great tho! love the customizability

#

(i dont have experience with the other ghosts since i havent used this mod since it was only the harp ghost)

#

maybe a more sharp shape language would work?

#

maybe it could be a sheet ghost with something menacing underneath

#

makes me think about this creature design

tidal arch
#

The dredge

gray pawn
#

heres something i just made up real quick

#

i went for more of a harp demon look? idk

#

a harp that plays itself?

#

and then eats people and uses their voices in its song

#

theres also this creature from the devil went down to georgia music video that could work for inspo

#

anyways, i dont want to exert my will over the creator's vision for too much longer... i just think it should be scarier in some way

pastel hearth
#

[00:03:33.3755562] [Error : Unity Log] MissingMethodException: Method not found: bool GameNetcodeStuff.PlayerControllerB.HasLineOfSightToPosition(UnityEngine.Vector3,single,int,single)
Stack trace:
LethalCompanyHarpGhost.EnforcerGhost.EnforcerGhostNetcodeController.IncreaseTargetPlayerFearLevelClientRpc (System.String receivedGhostId) (at ./src/EnforcerGhost/EnforcerGhostNetcodeController.cs:136)
LethalCompanyHarpGhost.EnforcerGhost.EnforcerGhostNetcodeController.__rpc_handler_548156435 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <feb3d98c3b0b4cf29b0b4fa57268707d>:IL_0066)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00A6)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
LethalCompanyHarpGhost.EnforcerGhost.EnforcerGhostNetcodeController:IncreaseTargetPlayerFearLevelClientRpc(String) (at ./src/EnforcerGhost/EnforcerGhostNetcodeController.cs:136)
LethalCompanyHarpGhost.EnforcerGhost.EnforcerGhostAIServer:DoAIInterval() (at ./src/EnforcerGhost/EnforcerGhostAIServer.cs:266)
DMDEnemyAI::Update?869727434:Update(EnemyAI)
DMD<>?953487506:TrampolineEnemyAI::Update?530996058(EnemyAI)
CodeRebirth.src.Patches.EnemyAIPatch:EnemyAI_Update(orig_Update, EnemyAI) (at ./src/Patches/EnemyAIPatch.cs:107)
DMD<>?-956675072:HookEnemyAI::Update?-1163929556(EnemyAI)
LethalCompanyHarpGhost.EnforcerGhost.EnforcerGhostAIServer:Update() (at ./src/EnforcerGhost/EnforcerGhostAIServer.cs:119)

@reef portal

#

With v81 and spawning enforcer

reef portal
reef portal
# gray pawn is that still happening?

Uhhh at some point 😅. The designs for the new models were made ages ago, but I havent gotten round to getting the models and animations made yet. Even so, I’m gonna be focusing on finishing the wax soldier & other stuff (from the biodiversity mod) first