@plush oriole Would it be possible for you to add a . in front of your mods GUID? Due to AudioSettings.SetConfiguration it resets the audio device, or something along those lines, causing any audio mod that loaded patches before LCMaxSoundsFix to stop working. While I personally could just add a dependency for my mod, it would possibly be better to try to load your mod first to begin with.
In BepInEx the load order is determined by dependencies and sorting, and while we can't influence the first to get an earlier load, we can influence the second.
As far as I have seen from the BaseChainloader code the sorting order from first to last is:
._0-9a-zA-Z-
Also, wouldn't it be more correct to use AudioSettings.Reset instead, seeing as AudioSettings.SetConfiguration is private? It does the exact same thing, but yknow, correctness and all :)