#[Ported] Giant Specimens
1 messages · Page 11 of 1
me or snacks? if me, what i sent was only a concept XD
use the vision you want.
if snacks, disregard the previous statement
nice spelling btw but this is so weird lol
oh wait im stupid, i need to bnuy hunter upgrade forgot
huh the sample works just fine
:c something is breaking and i cant figure out what
😦
okay made in the same way in code
scan node is fine in unity, the audiosource doesnt matter
i guess i can move the body up to the parent but that shouldnt matter
the sample doesnt have the body in parent anyway
Maybe the heart script?
thats what im thinking if its not the scriptable object item
but sample doesnt have a script
ill try putting the heart script into the same and seeing whta happens
actually ill remove the heart script from the heart and see what happens
yeah it was the heart script
something about how you guys handle the script just like kills position
ill have to do my own logic for spawning my scrap on death on top of the enemy for this to work lol
@ebon flower @silver wedge
also i hate weight math, like genuinely wtf is (input - 1) * 105
105?
I’m offended

What script though?
The first sound just took an hour, what do you mean 😭
.<
yes
i add my own script that inherits grabbable object to my item to make it do cool stuff
and idk why but if i register it with lgu, it just breaks that script entirely and makes its dropping position weird
without that script it all works fine
i didnt change anything in the script that would make it a problem on my end
I wonder what happens when you register twice to the network prefab, lol.
probably not a problem, i registered the driftwood sample on my side the same way 
unless having a script means it registers the network prefab
Right now it doesn't care about what components you put in the prefab.
nahhh you got this
but but
I'm just saying that it doesn't even know that you put stuff in it.
So it can't mess with it even if it wanted to.
I still have to update LR to V50 ;-;
its okay, patience is a virtue (talking about LR)
any idea why having the script breaks it then? 
Could be registering things, haha.
I wonder if the registerNetworkPrefab even makes sense because of the components I add to it.
hmm i could make it so that if its doing things through lgu, i give it a prefab that has no script, but on my side it'd have a script (unless you guys want me to do samples on your end)
i remember a while back you sent me the code that spawns in items on top of where i wanted em to spawn lol
Today update!!!
Driftwood today.
Okey no. xD
lol, i dont wanna overwork pixel
would this have the same effect as deleting a script? @silver wedge
perfect okie
You can always look at the gameObject through UE and see what it spawns with.
You would need to change the scan node properties thing.
genuinely what is going on with lgu's registering
oh
uh
no
not me
uhhh
imma run
okay that MAY have been my fault

but i think weirdly enough its fine with the scrap rn
though ofc, the driftwood sample glitched out

nvm this game just picks and chooses which item it wants to break
it worked without needing to disable it one time (i might've forgotten to build the one where i re enabled maybe)
ill try disabling both again
disabling breaks it with grabinvalidated error lol
i gotta look up how to delete a component
time to try this
okay this works
god, finally
yeah go ahead and figure it out after im done finding a shit solution
Yeah, I always wondered what would happen when an item has two grabbableObject components in it.
now you know
i guess the fix is to not apply a grabbable object component if theres already a script 
I completely forgot that MonsterSample is a physicsProp tbh.
I can just make it not add that and add other thing where it does a callback to the relevant scrap things.
maybe, i just want my script there so the item can properly do cool things lol
Because you will likely only need this part.
For the scrap value.
Anything else like shiny things, you can do your own script.
So yeah, that's a thing I need to change on the API when I come back.
where are you?
Doing uni stuff.
ah, fun
One week due to have stuff done.
yeah i have a couple mocks next week, further maths i just dont care about revising anymore 
I sometimes touch LGU during breaks but just little a bit.
@silver wedge so im using this to spawn the heart, any idea how i would give it a scrap value?
As in changing the scan node properties component?
oh maybe the scan node is the one without a value, i didnt try selling it 
typical
is the driftwood released? i noticed it has configs but i can't find it
They're still waiting for audios
IM GOING AS FAST AS I CAN ;-;
ah
however Xu told me that he only wants 1 or two more after this next one so I figure its close
Yo ever since you guys talked about the Redwood spawning sound sounding like a shopping cart I can't unhear it lmao
pain intesifies
I literally used Trees being cut down as a base for audio, its not my fault :S
blame Xu
did a redwood really spawn if nobody was around to hear it?
is it possible to add a config so you can only hear the redwood footsteps (and spawning sound) outside of the facility
It's okay everyone hears it LOL
ill see what I can do
Anyway driftwood release is very soon, pixel cooked
very soon like today?
i am going to single handledly delay it
Within the next 24 hours
it's the second giant
the one that moves like an ape
ah
Make new LR sounds Make Giants sounds for someone else✅
don't forget to remove the hunter samples from the release
unless whitespike will also update lgu with the api code
How do you want me to register the samples from my enemy to work with lgu out of curiousity
OH
Wait I see what u mean lol
you are using an unrelease version xD
Yeah I just remembered lol
I'm still in a state where I can't fully release it though you reminded me I gotta figure out how to fix scrap value with the items I spawn
this one don't work?
It does if I use lgu's registersample
But trying to do it on my own if you wanted to check pinkgiantai.cs
With instantiating it
Doesn't give a value for scan node
Not sure if it actually does have a value or not
You will have to change the respective scrap values when spawned.
Because the thing about min/max value is that they are only used when spawning them after level load.
I use them when spawning from an enemy, you will have some sort of mechanism of when they spawn, you set the value for everyone to see.
Can I see where that is on lgu's code 
Should be ScrapValueSyncer.
Okie ty
node.scrapValue = go.GetComponent<GrabbableObject>().scrapValue;```
ops
that
thanks zeus, very cool
Loool
Oh so it's just the scan node not having values?
That's great :3
That's weird
It's only running off of animation events so I can't see why it wouldn't stop
Though ik there's a bug with metal near that lightning and I'm changing how the lightning works when I'm back on pc
and the hearts teleport to that location haha
Are u using the latest version?
it's toooo hot, fix it
xD
yes
Yeah go fix it mrov
fix what
merged your latest commit
But but... I fixed this 😭 (I don't actually know if I kept the code to fix it for lgu)
You're using hunter right?
yes
Nothing lol, weather is okay I think
Though spawn lightning freaks out when there's a metal object nearby I think but I'm gonna do things differently later
Okay imma check plugin.cs rq
l m a o
that's LC for you
.<
Destroy(RedWoodHeart.spawnPrefab.GetComponent<RedwoodHeart>();
Did you get rid of this line of code
Because it needs this to work with lgu
Since lgu makes a grabbable object component on the sample items
BECAUSE OF COURSE IT DOES
that should go inside the sample register?
Yes, the way I left it
you didnt xD
Because that way it destroys my script
Wait what
Baka I'm looking at the code rn

It has particles in it so the person made a script to toggle them on/off depending on item action.
that's some testing
It's not my fault it was already there when I joined.
So romantic
Also try LMB
I doubt it'll work since you have to delete my script
But worth a shot
it does not work
Rip
but i tried it before deleting
It does a fancy colour change
yep
Obv it's not final
I need to mess with emissive map
And make it change the intensity
So that it "pulsates"
Where sound update?🧍♂️
When you get back to work 
so in sellbodiesfixed, regular giants drop a sapling. since Redwoods give you their hearts, that would lead one to think that each giant leaves something different. this subsequently leads me to suggest this for Driftwood (if something aint already modeled). their arm, which would probably do more damage than a shovel
of course, thas just me spitballin

i may or may not have a weakness for enemy dropped weapons (double-barrel and kitchen knife being prime the sole examples)
Ahhh icic
It's possible, I'll give it a thought
It's just gonna be a lil weird when making compatibility with lgu lol
aaaaah
It'll probably doable as a scrap and item
Double*
But rn not possible if you wanted to use lgu's hunter (not possible rn anyway since update isn't out)
It's a bit more complicated lol
more than figured
changing subject, kinda curious how that "Dragon Giant" Masa pitched would look like. cant imagine it would be easy combining a draconic build with the "face in torso" style of a Forest Keeper
Ithink I will dream with the shopping cart sound today
is the redwood killable yet?
what has the redwood done to u that'd make you want to commit genocide 😢
But all the drift wood sounds are done 🥲
YOU DONT NEED THE OTHER REDWOOD ONES YET “PATIENCE IS A VIRTUE” RIGHT?
Good morning to u too
I just woke up lol
Fine fine fine
Just send me variety footsteps, and if u can, variety taking damage
These won’t take crazy long tomorrow
Finee
(It’s 10:37Pm rn for me)
Yeah yeah I remember your timezone, idk why ur out at nearly 11pm though
Also I paid my due diligence :p
Though I'm kinda questioning whether yoy noticed @low girder LOL
I absolutely did not notice, maximum appreciation
Means a lot really
I hope things go well for you, I gave what I could
(It’s rare anyone goes there lmao so I stopped checking often)
Lol
Thank you! The variant sounds and others will be done tomorrow
That's perfect
What's wrong with it?
maybe but it's pretty hard to get that changed at this stage
It’s just odd
I vehemently disagree
Lmao
But maybe I’m too harsh on it
Hmmm I guessssss I’ll make the sound for the redwood death animation
Never used it, no idea
You need to play with again sometime btw
This is the first time I’ve had time lately and even then I used it to make xu sounds. I still have to do the new v50 sounds for LR too😭😭
Well you did vanish for a while
We all missed you
XD
XD
xu out here making lives harder
i still gotta play a game of lc with u pixel 🥺
later on when ur free we gotta hop on lunxara's group
@calm widget what's your current code for the lightning?
this turns on the stormy object (i dont know if you believe this to be a bad thing or not, i wont do it if its bad) and lets me strike lightning just fine
but i think its client side
i havent tested but the person whos code i referenced managed to do RoundManager.Instance.SpawnLightningServerRpc(position);
and i couldnt
this turns on the stormy object
you're literally changing weather 😳
i'll try to make something less disruptive 🥺
okie ty 
mrov to the rescue
maybe you can clone the striker, parent it to my enemy under a specific gameobject, and use that instead?
i dont need to look at it anymore 😳
i will not let anyone fuck with the weather >.<
i've been coding for a bit of a while today so i cant think of a way of how to do that lol
wait true that screws up weathertweaks lmao
DigitalRuby.ThunderAndLightning.LightningBoltPrefabScript
keep in mind i've been juggling like 3 different features for giantspecimens
Ah, second player! It's good to have you on board.
I guarantee you can't do any worse than the person who came before you.
adding sounds, adding droppable items on death and making them sync'd etc, messing with the weather on the redwood
AND LGU compatibility
welcome to the trio of breaking shit
noooo
prepare for weathertweaks soft-dependency tbh
heh scrap spawning works
ffs
booba
you're forking my code and writing the code for that
i'm tired of soft depending on mods 😭
get to work mrov the slave
ayo
dont forget, LLL is gonna be added as well :p
umm no?
also wheres the EnumUtils dependency?
mirage soft dependency next
plus i gotta make a soft dependency with coroner later 
god damn it
you have a lot
nvm, i have more
wheres the lobbycompatibility soft dependency
you dont though, i just forgot to add dependencies lmao
frfr
🤭 didn't do it yet
and it's not that important
why angie
not enough dependencies
make it a soft and require in on thunderstore
lol
whats the difference?
that it will be downloaded automatically creating supremacy
but it's not gonna be needed needed
not me listening to barch about making it a hard dependency and him being malicious
smh
wait no i was just referring to having a soft dependency and then making it required on TS 😭
soft dependencies should always be optional
I removed LobbyCompatibility cus I had no reason to have it in my pack and you're gonna make it a hard dependency
LOL
bad Barch
yeah barch
i have reasons for it
how could you
i need to make sure players who dont have the AI mirage mod arent in the same lobby
easiest way to do that is by using lobby compat
fair
hmmmm
also bad! boo!
oh shit, i should really use it for weathertweaks
bruh
Btw
huh thats what i said im doing 😭
im confused now
Don't forget to revert that change for WeatherTweaks lol
hard dependency time
bad! boo!
which one?
You know
what did you do
So if you want context
def not malicious :p
Debby redeemed for me to time him out yesterday, and for whatever reason the timeout button banned him so I had to quickly unban him and his response to troll was that
XD
I felt so bad
Lmfao
i got rug-pulled
oh lol
Hey man
It was an accident you know I love you mrov 😭
Lmfao
🤭
~~@calm widget how much money would you want to make weathertweaks a hard dependency? 🤭 ~~
my update is coming in in a couple hours probably :p
;o
GiantSpecimens update let's go
gimme a billion, soft dependency at best, and i hate soft dependencies
.<
i dont wanna get complaints later
with your stormy patches i'll be the one taking the blame 😭
Lol
I still love how that Baboon Hawk taunted you after
XD
not sure where they learned how to kite
great, and with your hard dependency ill be getting spammed with unnecessary requests to remove it
besides
i already brought up a solution
:p
idk if itll work, it probably wont and idk how i'd make it actually work
baboon hawks are the true apex predator
Haha they really are
this
There
great, cuz the update with it is gonna be up soon 
LOL
oh now ingame you would probably die if the redwood giant died there that close to you
Probably lol
yeah zeus isnt happy with his children dying
but zeus neglects his kids 😢
if only commits counted as changelogs
also im so glad they removed the message limit on commits
that was painful last year
you typically dont want long commit messages though
if you have a long list of changes your commit is doing too much at once
hmmm not really
you can set commit descriptions
this tbh
wdym not really, if you have way too many changes you should be spreading them across multiple commits 😭
ah yes, let me delete my code so i can ctrl z and make another commit for it
im talking about in the future
it's better to just commit more often so you can easily go back to a checkpoint when u need to
i do commit often
not ofter enough it seems like 🥲
in like what, a month?
im constantly committing lol
ok yeah that looks pretty normal
i thought u were doing like
1 every blue moon
with a long ass description like that
no im all for committing constnatly lol
1 every blue balls it seems like 🤭
😳
go figure out lightning before you get blue balled by all the bug reports on weather tweaks when i launch my update
i'm gonna push the blame directly your way 😇
you right, as representative of weather tweaks imma just let everyone know that weather tweaks is broken like that
Why would you even need to make WeatherTweaks a dependency in all honesty? Your mod doesn't touch Weather.
XD
it kinda does now
you've missed a couple sneak peeks
with the lightning strikes
https://discord.com/channels/1230167531659198494/1230945568449101915 this channel as well
#1208964227835109407 message
can you even send links to other discords here?
"technically" im changing the weather
its not a link to another server, its a message link
which yeah, ofc
it's called visual effects
people whos in that server can see it etc
the point still stands
technically i can override the prefab of lightning for something but im not sure what would be better than zeus
it doesnt?
True it just feels out of the scope for this mod but who knows maybe I'll like it
i think lightning strikes are a nice touch
think of it as me adding extra audio
or adding the ground shaking
or adding dust particles
lightning will do little to not damage and itll surround the redwood, but it will look cool
Inb4 I just see it stuck in a damn Warehouse on Artiface with lightning striking around it
XD
I still don't understand why they can't path in those Warehouses
9.0 - Advertising
Advertising through discord servers,** links to social media** and other off-platform sites is strictly prohibited inside of the server. The only official form of advertising is through content-creators. Anyone using our server to advertise, even in DMs will be removed.
mods, get her!!!
this isnt advertising, again, its not a link.
idk what you're not understanding
it doesnt link you an invite to another server, or a social media
let's report it then and see what's the official viewpoint
what does that have to do with anything?
@calm widget what about
public static void SpawnLightningBolt(Vector3 strikePosition)
{
// This will ignore if the strikePosition is inside something
// oh well :)
LightningBoltPrefabScript lightningBoltPrefabScript;
UnityEngine.Vector3 vector = Vector3.zero;
System.Random random;
random = new System.Random(StartOfRound.Instance.randomMapSeed);
float num = (float)random.Next(-32, 32);
float num2 = (float)random.Next(-32, 32);
vector = strikePosition + Vector3.up * 80f + new Vector3(num, 0f, num2);
// get stormy from the GameObject children method
// TimeOfDay.Instance.effects[(int)LevelWeatherType.Stormy].effectObject;
StormyWeather stormy = UnityEngine.Object.FindObjectOfType<StormyWeather>(true);
lightningBoltPrefabScript = stormy.randomThunder;
lightningBoltPrefabScript.Source.transform.position = vector;
lightningBoltPrefabScript.Destination.transform.position = strikePosition;
lightningBoltPrefabScript.AutomaticModeSeconds = 0.2f;
lightningBoltPrefabScript.Trigger();
stormy.PlayThunderEffects(strikePosition, stormy.randomStrikeAudio);
}
keep in mind: this might be (almost certainly is) client-side
that can easily be fixed via rpcs anyways
i've looked at the roundmanager rpc
naw i meant defining ur own rpc
just run that locally and then tell all other clients to do it as well
server -> client -> stormy method
and it would theoretically not require enabling stormy weather in the first place
yeah, i know
oh yeah thats mb i thought u were talking about something else for a sec there
roundmanager rpc calls
Object.FindObjectOfType<StormyWeather>(true).LightningStrike(strikePosition, true);
which triggers
if (useTargetedObject)
{
random = this.targetedThunderRandom;
this.staticElectricityParticle.Stop();
this.staticElectricityParticle.GetComponent<AudioSource>().Stop();
this.setStaticToObject = null;
audioSource = this.targetedStrikeAudio;
lightningBoltPrefabScript = this.targetedThunder;
}
and the rest of stormy code: raycheck for the roof, spawning explosion (damage) and so on
so the best solution (if you're going purely for visuals) would be to get the lightning bolts+sound only
and transpiling that method would still require enabling the weather itself
the weather goat 🐐
i'm testing if that approach even works
now i need to decouple that from the stormy weather references
I GOT IT
it's working without stormy weather enabled and the audio is working as well
@calm widget
Disappointed
he pretty much did yeah
Pretty much? I absolutely finished the driftwood sounds😩

Why delay?👀
i was fixing a bug then got side tracked into a big argument with a friend lol, lost track of time
i might be able to delay it later depends on how it goes
You might be able to delay it MORE?
This is a confusing sentence lmao
update soon
https://thunderstore.io/c/lethal-company/p/XuXiaolan/TheGiantSpecimens/
v 2.0.0 NEW ENEMY UPDATE
- Added Zeus, kinda, just keep an eye out for what the redwood does lmao.
- Fixed a few bugs that I can't fully remember.
- Added compatibility with hunter from LateGameUpgrades. (for their next big update, not this one).
- The Redwood Giant and Driftwood Giant spawn their heart on death.
- oh and added the driftwood giant lol.
- Fixed a few sound bugs.
- Added a new icon for the redwood plushie (someone come make a driftwood plushie thanks).
theres gonna be bugs for sure
let me know and ill try and fix em
@limpid whale icymi
It's not in r2 yet lol
maybe, but didn know if you knew
its up now
lookin forward to testing it with the crew tonight (assuming it spawns)
I would love to see some video footage to see the sounds in action in game
if anyone sees this and has a clip recorder installed😩
for the driftwood
should prob update that "(currently adds one enemy, the RedWood Giant, License is public on the github, all rights are reserved)" bit now
i couldnt remmeber where that part was
was it in the readme?
no setting to disable redwoods eating old birds 😔
@calm widget No giants?
didnt know this was a thing, love that this is a thing though. can we get old birds to shoot rockets at redwood giants when picked up?👀
put that redwood giant death animation and falling hazard to good use
send logs
logs about trees? or logs from trees?
send logs for the creation of the next giant
trojan giant. just a regular giant but it stands completely still and does nothing
ahh i forgot to make it a hard dependency in the actual thunderstore, lethalmoddatalib needs to be added
Quick 2.0.1?
yeah im gonna remove it since its not needed, i had added it for LLL port but since its not stable yet i didnt do the port
Did you add in this mod bushman?
Don't think the mod will work without it
update: Failed
oh
Could wait for the quick update instead though
yeah i posted the update, itll be up as soon as thunderstore wants to
you can manually update atleast :p
dawg
make the poor driftwood fight back
he just was walking away while i was hitting him with a shovel
yess
stay close to him and he'll fight back dw
he has an awareness bar its not immediate lol
though i should make it if its a shovel hit or smthn its immediate
i killed him before he became aware
were you keeping like a distance?

post your log
it should detect you in a certain range no matter where its looking
and detect you from a decent distance when looking
the dogs are biting the poor driftwood while on the ground
uhm
he just screamed and started running in random directions
hes punching birds dawg
dawg i spawned so many
they dont even wanna attack me
they just punching birds
what the birds do to deserve this
lol
yeah seems like theres a bit of a thing going on with targetting rn
i dont have logs tho so i cant tell exactly where its going wrong
nah dw about it, i know whats going on
mf is targetting manticoils
who cant die
wait new giant?
yeah I'm fairly certain it will, but in vanilla it will be stuck like that
fr
imma do a couple things that should improve the giant, apparently people dont like zeus mode
accurate'
we said this before you even updated 😭
like an hour before i posted the update smh
Is the mod no longer detected is LethalConfig or am I blind?
It's not there anymore
also i think the tracking is busted
i was inside the facility, came out and it was already deadsprinting straight for me around a corner
didnt even see me yet
also driftwood death anim is broken
its just stuck walking
doesn't mean you couldn't've rolled it back 😭
it's fine though as long as you remove that shit
(also it was like 3 hours before)
What does Zeus mode do?
can't test it rn
xu when someone gives feedback:
it just spawns lighting everytime it steps
like, the redwood giant does
ayo spoiling it already 
you legit can't hear shit cuz lightning happens every half a second
i cant wait to dog on your mod when it comes out
you betta remove that shit g i'm sorry
pls do
ill do it now
i actually accept feedback unlike other people wink wink
shit model, shit animations and shit sounds
||im kidding lmao lmao||
👍
also, idk if you saw this @calm widget
none of them are mine :J
im not sure, try regenerating config?
i made none of those so it does not affect me
i shouldnt have done anything that would change it
your team your responsibility
also the more you shit talk here the more i spend time replying and not updating 🤭
||also i'm just giving feedback i didn't mean to insult you||
||except for when I directly insulted you but y'know||
2.0.2 is on thunderstore, itll update in like 40 ish minutes
what does 2.0.2 changes?
fixes targetting with manticoils and anything that cant die
also zeus mode got removed cuz those guys wouldnt stfu
ngl
imma be out of the pc for the next 8 hours or so probably, lets just hope there arent more bugs :p
just make the redwood spawn lightning or use lightning sound effect when he dies
someone still wanted mild lightning so i kept on some for her
I originally thought you only wanted a lightning for when the giant spawned, not every steps lol
i just disabled it on movement until i mess with it more with sound etc
i usually play at 10% volume, it wasnt that loud for me 
plus i kinda wanna mess with the lightning more, give it particles, change colour
and more stuff
i've been trying to turn it red for a couple hours but cant find hte right way
reminds me of how I tried out the golden shovel mod and nearly went deaf (I always play on 100%) lmao
volume warning obv
I can only wonder how the Zeus mode sounded like but if it wasn't as loud as this it was probably fine
MY EARS
why didnt I see the volume warning😭
I should've highlighted it sorry 😭
Zeus is not as loud as this lmao
I just finished making sound variants for Xu so my headphones were maxed ;-;\
It's like 1/4 of that jeez
hes not even shit talking hes just saying that the lightning is too loud and doesnt even make sense
which is feedback
shit talking would just be making fun of the mod and not saying anything to improve it
It was feedback the first time it was said
Then maybe you could argue the second
Then it was a headache when it kept being repeated
Why is there lightening striking the redwood?
That's an experimental visual thing I'm working on
Don't listen to them 
||Also the way the driftwood walks is so creepy||
I disable it in the version that comes in 30 minutes on thunderstore
Ight
Ikr amazing animator
The sound design is also good
Especially when it spawns
Ikr amazing sound designer
why are you taking this so poorly 😭
@winged trench @low girder get ur praises
wasnt even meant to be an insult
Appreciate
Cuz it just released lmao, why u expecting a perfect release 
we werent
No wonder it sounds good, you made Lethal Resonance
we gave you feedback prior to release, you released it, said our part again, and your response was to say "ill shit talk your mod when it releases"
speaking of which I should prob make those old bird sounds now
I loved the lightning, and other feedback I got told me it's well liked, so I'll make it a config option, but yall didn't have to spam my ears that you didn't like it
like bro 😭
That's literally taking like 90% of the conversation out 💀
Ima shiver my timbers I bet
Because the first time I played with your mod, combined with the insanity remastered, it made the game so much more scary
that was the goal, well that and giving veteran players the feeling of when you first played the game again
from what im seeing, people liked the shockwave
anyways, off to make sounds
Well you hit the spot lol
the lightning just makes no sense especially when its clear, and it made anything impossible to hear
and i gave feedback outside of that too
about how the driftwood seemed to have issues with tracking
I dont trust those bugs with that modpack, I got errors every 3 seconds 💀
It's a miracle that modpack hasn't caused massive desync and problems
i mean thats fair but when i go inside and then come back out two seconds later its kind of concerning to have it run halfway across the map to my exact location
You can just shank the driftwood from behind and he wont care, its kinda funny lol.
Ye I'll prolly increase the range of detection later
my bad goat
Sounds good!
just don't see why it was added but it's your mod so you can do whatever you want
Again, probably something else messing with it in that pack
There's nothing in the code that just kills you instantly
It threw me just fine, unless does it have a kill animation like the giant?
Driftwood is most likely to appear on which moons?
Doesn't, it just throws
yeah it aint that loud, it's just the fact that it happens once per second or so
Dunno it's been a while since I did the configs
but you good, don't worry
And I toned it down
it like, just came out, of course there's gonna be some ironing out to do
I need to stop reading this im too hyped and can't play rn 😭
To be clear the people in my server weren't the only feedback I received, so considering that the latest dislike was only a couple hours before release, I didn't think too much about it
nah dw that's how we talk to eachother
nothing to see here

Do easter eggs work on driftwoods?
Wait they work on enemies?
I think so? Not in the way that it burns em I haven't added that yet
But Easter eggs apply force I think
Yeah they can kill anything that is killable
Oh damn
i will vouch for the shockwave and say it was pretty creative and cool 👍
Works best on forest giants
When you throw one at a giant, ||they get caught on fire and slowly die||
I've used easter eggs to kill nutcrackers too
Instant kill
Generally I save eggs rather then sell them
I'll make driftwood run away later lol, kinda forgot
Honestly driftwoods could be kinda helpful
They do kill other monsters, but other monsters also kill them
Btw were u the one who got thrown? I can't find that message from earlier
Yes
Did u die?
Havent seen what the new stuff is all i know is that a damn greek god has decided to show up apparently
Uh no because I had Devtools on for testing it
How much damage you think it should do?
Rn does 50 fall damage
What is the "Zeus" entity?
Redwood has decided to ascend
But I got rid of it lol
Rip
no theyre just talking about how every step the redwood takes it strikes lightning
I feel as I would need to mess with it more before I form an opinion
thats hilarious wtf
no zeus entity sadly
Damn you wanna tell em what else is new 
Also i forgot to send something about the old bird
That's fair
It's a pretty fast entity so I don't want it to be an instant death sentence
wont have a chance to play for the next 10 hours and i cant help myself
F
But yeah I was messing with some experimental stuff
I've tempo removed it but I'll re add it later when it's more refinrd
||When the old bird gets eaten by the redwood giant it leaves leaf like particles and just kind of dissapears instead of a wacky eating effect||
remove the lightning itself and keep the explosion shockwaves maybe?
Yeah I'm not good at making particles, I'll go through a tutorial when I'm more free and make something proper but not rn
also make it quieter
neato, just wasnt sure if you knew about it
didnt the redwood giants shake your screen when they walked at one point?
Yeah it's not the best thing that green drops from eating driftwood and old bird but it's "ok" for now
They still do, I haven't messed with that range since release
are this is a lst update?
Havent seen it, maybe its because i cower in the ship when i see one because despite knowing theyre neutraland they terrify me
being a pancake sounds delicious but painful
Hm?
Driftwood doesn't care about me
Just minds his own
I do get the insanity sound when he is looking at me from a straight angle
But nothing happens
He just keeps walking
There's a hidden awareness meter, can you try keeping eye contact?
It was my solution for ship camping
whats zeus mode?
It's hard to keep that straight LOS because he turns
wait from reading some earlier stuff does the driftwood giant throw other monsters too?
Redwood got a lil upgrade, but I temporarily removed it in the latest version due to complaints about it being too much of an experimental
Nah id try doing that but it'll probably go weird with physics
whats the upgrade tho
btw wanted to say before i vanish
Keep popping off with this incredibly insane mod, absolutely peak
I did have that problem as well, I'll trt increasing the angle and range plus perception range
man i am greatful I dont have to worry about a dog being thrown at me at mach 5
Just some visual stuff with lightning being struck around the giant
I considered going the beast titan route, I really did
what stopped you?
And it would've been a perfect fit, driftwood is monkey like
complexity?
Yeah plus I wanted to make it playful rather than smart and commanding
this is clearly the AOT mod not the giantspecimen mods
Is he supposed to go after manticoils and locust?
No
Also he kept trying to hit the manticoil after it was dead
Hm, it doesn't target dead enemies though, it has a special animation when it kills an enemy
Can you post logs maybe?
is there a bug where the redwood spawns lightning on footstep? could that be like an incompat or something
I just got the lastest patch, I'm updating now thats why
Hmm
That was intended, update to 2.02 to get rid of thag
I was playing on the previous patch haha
It was experimental feature
ive got 3 driftwoods stuck punching manticoils on aquatis. 2.0.2.
He's still punching dead manticoils and is going after locust
made sure to triple check version was right. unsure if its related to other mods messing w keepers
Though his vision seems to be better
video proof or it didnt happen
I didnt upgrade his eyes lmao but that's great
(I just want to see a cult of 3 driftwood bois beating a bird corpse)
I'll try seeing if I can post a fix rn
it was really noisy
Well I get the full on panic insanity thingy when a monster is around or a dead body
you're welcome
ill reland and record it, just 4 u LRchad
appreciate you
What does Driftwood do? he just slammed the ground with the manticoil in his hand?
hes supposed to throw people
oh
Yeah I posted one more fix that ignored docilelocusts and manticoils
Should be up later
I'm waiting
I have a theory on a bug
Ima test it further tho
Ok
So when I'm not invincible
He just insta kills me
Doesnt even throw me
But when I do have it on
He does throw me
Ok
So I wouldn't recommend flying with a jetpack after you get thrown
You'll clip through the ground
Unfortunately tis vanilla
Let's gooo only one giant remaining
LMAO
hope a setting for this is added soon
are the driftwood giants supposed to oneshot?
one spawned naturally for me... but the redwood caught it XD
i think you take alot of fall damage the moment you get thrown
For me the driftwood now target roaming locust instead of the player
so what does 2.0.3 do? changelog aint updated
Pretty sure its another fix for the driftwood targetting
Also the giant doesnt even behave right
thanks
both giants seem to be unable to target anything for my friend whos sharing clips
theyve been trying to test the driftwood giant but even standing infront of them doesnt alert them sometimes
same thing Ive been experienced
redwood doesnt seem to be attempting to attack other giants either
im gonna try again without debugging tools
to try and get a naturally spawning one
i dont doubt that debugging tools are somehow causing issues
had issues with them before and this mod
Spawned a redwood and it didnt do shit
i had redwoods spawn with control company attack stuff yesterday but this time they just arent doing anything
hey you
hey me
dms
^ someone else has my same issue
Yeah it's called a skill issue
clearly he just grips you so hard you die from fall damage because thats how it works
^
Fall damage math is weird in this game
:p
perfectly functional
even outside of that he said it didnt even play the animation 🤷♂️
Again, not possible
I know what's causing the insta kill
The animation does play
Any problems is with that modpack that gave errors every 4 seconds
I would literally be afk and my entire console would be red with random mods, that modpack had it coming
They were playing some super unstable modpack and added my giant and was shocked that there was a bug with animation
wild
me when driftwood crushes my bones instead of throwing me
ngl driftwood should just continuously slam a player into the ground until they die or get saved by shovel
just how i picture it
ngl i think cactus giant should do that

I do prefer perfecting the throw cuz it's a lot funnier watching it

