#[Ported] Giant Specimens

1 messages · Page 8 of 1

calm widget
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no idea

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why mod when u can play a car drive with friends

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we crashed

chilly field
calm widget
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we spent 5 hours driving

chilly field
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add a digit

calm widget
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kawaii

near portal
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What a cute fella

magic wyvern
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@calm widget What does the driftwood do?

calm widget
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A lot, it chases and throws you around, it eats other enemies, etc

magic wyvern
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It is smaller than the forest Giant? I have not seen it yet.

calm widget
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No

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It's not out yet

amber parrot
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They are all bigger than Forest Giant.

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Forest Giant is small and shy. (?)

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He is like the Messi of the giants.

magic wyvern
magic wyvern
calm widget
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@dim hull tilteeeeed

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i need rigging help agaaain

dim hull
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Hello!

dim hull
calm widget
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watching a 50 minute tutorial for it right now lmao

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my problem is that my model isnt a T pose or an A pose, so idk if ill be able to make them working fine

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okay i added polearms for knees, elbows and a main controller at hte bottom

near portal
calm widget
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i guess yeah

amber parrot
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The Redwood will take 1000 hits to die. 😩

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Or him hitting his little toe on a rock, idk.

calm widget
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lol

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redwood wont be killable

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still way too big

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the others will be atleast

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also @dim hull i screwed up somewhere in making my IK constraints

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okay nvm i just had to unparent the bone

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lol

amber parrot
calm widget
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if i could somehow detect htat it hit its toe, then maybe

near portal
dim roost
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will Redwood be able to eat Driftwood?

calm widget
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probably yeah

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the driftwood will run away though

dim roost
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... really lookin forward to that Giant moon idea if it happens

full ruin
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like the whole moon is a giant?

dim roost
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whole moon home to giants

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and nothing else

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except maybe Baboon Hawks for the Driftwoods to nibble on

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waitaminute... what about enemies that dont naturally spawn outside? like the Coil-Head on Asteroid-13, or the [Aaron] on Fission-C?

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if that's the case... we're gonna need lotsa particle variants. concrete, metal, blood, mask fragments, black leaves, shotgun shells...

dim hull
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@calm widget keep in mind that if your resting pose is like that then any movements will be limited by that, so if this guy's gotta raise his arms it'll be more difficult

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Well not difficult but it'll look weird potentially

calm widget
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ofc if you'd like to do it, i dont mind

dim hull
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You'd have to edit the mesh itself

dim hull
calm widget
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but yeah, the reference was like dis, so i couldnt really go too out of the way

calm widget
dim hull
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It's not a huge issue if the animations are relatively limited

calm widget
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do you think there'll be a problem there?

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also what if i just make a new resting pose after i weight everything?

dim hull
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Hmmm

dim hull
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You want the nodel at rest to be in the most neutral stance possible to allow for good motion

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This is why A and T poses are done

calm widget
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bleh

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kill me

dim hull
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Ok

calm widget
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but if u kill me

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you wont get the driftwood

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🥺

dim hull
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Make up your mind damn

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Anyway it won't be too hard to fix

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You said it's gonna be quadruped?

calm widget
dim hull
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Gorilla style or more like a typical animal?

calm widget
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i think gorilla style

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i considered recording what i wanted, but thats weird, im not putting myself on all 4s for you

dim hull
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Anyway

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You just need to have the arms further out from the body and less bent

calm widget
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i can probably do that!

dim hull
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I know!

calm widget
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@dim hull how do i make a bone look different to other bones

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i wanna make this one look different to the octopuses

dim hull
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You cannnn

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But lemme look up the specifics

calm widget
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okie

dim hull
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For bone color specifically

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Cause you can recolor

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Here for shape

calm widget
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sankyu

unkempt locust
dim hull
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Attack on Titan

calm widget
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@dim hull what do you think mom

calm widget
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I need to put a proper credits pin here somewhere, it's insane how much help I've received for this mod lol, I'll organise something proper soon

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Oh also, expect a rework for redgiant by the time v50 drops (assuming it takes more than a week)

ebon thistle
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you 100% deserve all the attention

ebon thistle
dim roost
dim hull
calm widget
elfin flower
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what does he do

forest mulch
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does the griddy

elfin flower
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tbh, he should

chilly field
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let me introduce

dim roost
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so... for movement. 4 words.
Lanky Kong Walk Cycles

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or at least similar

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because there's no way you can convince me this critter aint built like a simian

pliant vault
calm widget
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He do be buff

calm widget
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He'll be quadrupedal, like a gorilla

dim roost
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never played DK64 or watched?

calm widget
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Nope

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I'm not old

dim roost
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valid. disregard then

dim hull
calm widget
dim hull
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It's quirky

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This limb position is gonna serve you much better for sure

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I'd maybe lift the arms a lil more but only if you have not already started weight painting

calm widget
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That's not even possible

dim hull
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ah ah ah no spoilers!

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do not!

calm widget
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But yes

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No potential spoilers here

twilit drum
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||will old birds attack redwoods?||

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is that better

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i mean like

calm widget
pliant vault
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||if they do i can see the red giant ripping it in half, with a explosion||

calm widget
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||Oh that's probably possible||

dim roost
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monster movie scene

pliant vault
calm widget
calm widget
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These are my current plans, i think i had more but i just forgot about em, but this update will take a while (couple weeks) cuz mainly waiting on LLL which is waiting on v50 to officially drop

trim flax
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it wont be weeks

calm widget
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didnt it take like 3 weeks for v47?

safe maple
calm widget
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lol

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i know its backwards, but im lazy and this is the changelogs

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also forgot one

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redacted is the new enemy, but no spoilers here

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if i manage to get it all done before the LLL import is possible, i have some other ideas about more enemies

safe maple
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👀

calm widget
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speaking of the new enemy, let me know if you'd like a model or smthn for the driftwood whenever you'd like to make a plushie for em, i think they've turned out much better than the redwood giant this time @subtle gale

calm widget
calm widget
restive terrace
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For now a picture is fine, tho when i have time i might ask for fbx too

calm widget
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weighting be like

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surprisingly automatic did a really good job

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i only have to make a few tiny changes

subtle gale
calm widget
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should i give it eye balls actually

restive terrace
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yesss

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also i'd love it if you could give it a greenscreen background / transparent one 😅

calm widget
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why does he look so sad

restive terrace
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with greenscreen it would be easier to cut out the body

chilly field
calm widget
restive terrace
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you could add something different colour too green might be too close of a colour at the edges idk

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i love those puppy eyes

calm widget
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HOW DO YOU FEEL ABOUT THIS

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whoops caps

chilly field
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the green looks good

calm widget
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wooow you're so rude

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are you saying the giant doesnt look good smh

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(/j)

chilly field
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nah the green just looks good

calm widget
chilly field
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the emote that'll replace perceive

calm widget
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greener green if u need

chilly field
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i prefer the other green

calm widget
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time to emote

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accidently gave him eyebrows

amber parrot
calm widget
amber parrot
# calm widget

Like when after the hug you don't let him bite your head:

calm widget
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fr

terse pollen
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in the lc wiki it says that the forest keeper is related to the bracken, is a future forest keeper variation planned to have bracken-ish behaviour?

calm widget
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what?

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N-no he's not?

gray dock
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The forest keeper bestiary says "Believed to share a common ancestor with rapax-folium"
Nothing more on that

chilly field
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i mean forest keeper is a plant and bracken is a plant

calm widget
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That's prolly as far as it goes

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#1212451384021221457 Already making a planter bracken anyway iirc

chilly field
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the first thing i saw when on this thread was "yeah like a yandere"

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this thread scares me

restive terrace
chilly field
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wait YOU DID

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bracken tho

restive terrace
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i dont even remember writing that lmao

chilly field
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lmfao

pliant vault
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I like the eyes, another color that could maybe work could be red

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White does hit different which I do like as well

mortal moss
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v50 spoilers ||do you plan on adding interactions between the giant specimens and the old bird?||

mortal moss
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epic 👍

pliant vault
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||if the old bird gets ripped in half and done explodes, I could see it dropping The Big Nut or other metal stuff, giving a reason to explore the map sometimes||

calm widget
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its not my mod's place to add other enemy drops lol

amber parrot
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¿Is 200 a good probability or a low probability?

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I don't mean good by necessarily high, I mean something like...3 trips to Vow, meeting Redwood once.

calm widget
amber parrot
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I just needed to check if my girlfriend doesn't get laggy watching Redwood and I didn't know if 200 was enough.

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I'm too lazy to edit that and increase it and then decrease it again.

calm widget
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lol, redwood shouldnt cause any lag itself, its not very high poly

amber parrot
calm widget
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thats fair

amber parrot
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I don't think it's going to be the mod's fault, it's more the PC's.

calm widget
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yea

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good luck tho!

amber parrot
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My girlfriend has no performance issues when she watches the RedWood. '^'

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So, new monster in my modpack.

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The only thing, I feel that when I have this mod installed, I feel that not as many giants appear even though the Redwood is not present.

calm widget
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4x* default

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you can change the multipler in configs

amber parrot
# calm widget 4x* default

Well, that seems even more strange to me, because we went to Vow ecplisando and the only giant I saw was the Redwood. X'D

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But I thought it was normal, because when reading the configuration, I misunderstood that section.

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I thought the spawn of giants is reduced by 4x when Redwood appears. 😂

minor nymph
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Have you tried substance painter?

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I've heard it's pretty good

calm widget
minor nymph
calm widget
minor nymph
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o

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also bth (imo) i think the giants kinda look better with no eyes

empty bay
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I love substance painter but also money

amber parrot
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@calm widget I should have recorded this more times and in vanilla moons, but when I have the mod installed, no giants appear except Redwood. Here's an example, although it's in Acidir and I don't know if it's useful, but the map was eclipsed.

Sorry for the ping.

empty bay
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Could be power level maxing out

amber parrot
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I thought about that, but I went to maps like Vow or March where giants usually appear with the mod installed and never appear.

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But when I have it disabled, the giants are there.

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I can keep testing in case I'm forgetting something.

empty bay
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I think Redwoods could do with having a reduced power level tbh, seeing as they aren't necessarily a huge threat to the player

viral tusk
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So you'll likely see the redwood vs normal giants

calm widget
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The power level is 1

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For redwood

empty bay
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Ah, well, nvm then

amber parrot
empty bay
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I must be misremembering

calm widget
chilly field
viral tusk
calm widget
amber parrot
amber parrot
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It seems strange to me especially when I go to eclipsed moons and even if I do a complete run they don't appear.

viral tusk
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The redwood also eats normal giants so once one spawns you wont find many normal giants around it

viral tusk
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In my testing recently spawns seemed normal, but I lowered the redwood to around the weight of the normal giant

amber parrot
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What would be the normal weight?

viral tusk
# amber parrot What would be the normal weight?

I used LLL to find the default weights of vanilla spawns on all moons and then adjusted the redwood accordingly. For example here is vow in LLL, ignore what the modded monsters have, the weights are set in their own configs

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Tho I think I actually kept vow at 100

amber parrot
viral tusk
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forgot that vow has a really high weight for the normal giant

calm widget
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on default atleast

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unless u changed my mod's configs for multipliers

calm widget
viral tusk
calm widget
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lel

viral tusk
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My group loves your mod and are very eagerly awaiting the next giant 😄

calm widget
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soon! probably

viral tusk
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We especially had a lot of fun the last session because I finally set the config up correctly to spawn them on LLL moons. Very nice touch to a lot of maps

calm widget
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noice, yeah the update to LL by @rocky sparrow was a god send, and not just that, this mod wouldnt be here without them :p

viral tusk
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LL update was huge, finally allowed half the mods we had to function on LLL moons

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Sadly it also came with a lot of config work on my end but I think I got everything working now 😅

calm widget
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lol, thats just a benefit

viral tusk
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I assume the Modded value in the whistle spawn config works for LLL moons? We haven't found one yet but the weight is low so they're pretty rare

calm widget
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yeah it should work

viral tusk
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DIdn't really want to add every moon to the list just to have the same value set for them all XD

livid aurora
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Has v50 came out officially yet?

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I'm wondering if it's worth modding the beta version till then

rare vigil
dim roost
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Soon™️

ebon thistle
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i'll do everything in my power to unyandere the aloe

elder coral
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So looking at the mangrove's body

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Will it walk like a gorilla

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Or will it stand upright?

minor nymph
elder coral
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That sounds scary lol

minor nymph
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If it is I'll make the ducks on LLL to learn it

viral tusk
minor nymph
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oh no

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apparently LLL is going to be doing something

calm widget
amber parrot
calm widget
subtle gale
midnight verge
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🤗

calm widget
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lol

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it took me a while but i managed to figure out throwing

midnight verge
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like it can grab n yeet players or it’s yeeting stuff @ players?

calm widget
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it grabs players and yeets em

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thats enough of working on driftwood for today though

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i have some new animations i need to implement

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for the redwood

amber parrot
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Okay, the only thing that changed was what moons it will appear on, I hope it works this time. '^'/

calm widget
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Glgl

calm widget
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Also I'm not the one making animations this time, that's why they're so goooood, all credit to @winged trench :3

abstract relic
restive terrace
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@winged trench is the goat

calm widget
gray dock
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@winged trench That looks amazing

terse wedge
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Dudes out on a stroll

winged trench
amber parrot
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Well, I already saw a normal giant with the mod.

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So, maybe my configuration was broken before.

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The bad thing is that of the 42 mods that I have, I don't know which one lowers the fps from 60 to 45, although it doesn't matter much, I'm afraid when I go lag and those fps of 45 drop to 15 fps instead of 30. 😩

calm widget
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Lmao

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Rip

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42 ain't much, u can send images of em and ill take a lot

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(Not phone images :3)

amber parrot
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Oh, wtf, the quality, what happened to it.

calm widget
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Hmm I'm not too sure tbh actually

calm widget
amber parrot
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Well, at least I can play well, I'm just more worried that my friends won't be able to play properly due to fps drops or lag.

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So when the fps go from 60 to 45 it worries me because then I assume that they will do worse. XD

subtle gale
limpid whale
calm widget
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Oh he also doesn't use LLL fixed

limpid whale
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Yeah

lilac dragon
minor nymph
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cut it back by like 3x

lilac dragon
limpid whale
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Needs to be on LLL

amber parrot
lilac dragon
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Nuh uh

calm widget
lilac dragon
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(I don’t eeven know what the issues are)

amber parrot
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Oh wait, this happens to me.

calm widget
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Lol

minor nymph
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sponsored by toyota

midnight verge
elder coral
dim roost
dim roost
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revamping that crappy Waterwood Giant concept from a little while ago. on actual paper this time, too 🤪

silk zodiac
calm widget
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AI might be done actually lol, there's some stuff I still haven't added that I need to add, but if I release the enemy now it would work fine (I don't have the animations ready so not releasing now)

pliant vault
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||any secret documents we could peek at for how he will work?||

opal hill
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Is this mod broken with version 50?

dim hull
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most mods will be

opal hill
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Ik that but is this broken?

ebon thistle
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mos def

sudden lichen
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Our guardian angel

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saved us from giants on our way back

calm widget
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Lol

midnight verge
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when u blow the whistle, does the red giant go to the location of the player or to the last whistle blow location?

calm widget
midnight verge
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spam whistle blowing intensifies

calm widget
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oh also, the redwood giant is killable now

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just not by players

wise briar
limpid whale
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Old Birds can murder it

thorn sage
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old birds are the apex predator

wise briar
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its obviously hoarding bugs that can kill it

midnight verge
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what about earth leviathan?

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summon em with dune-style thumpers

thorn sage
calm widget
calm widget
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the mouth aint dat big

calm widget
thorn sage
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what if you made the redwood giant pick those worms out of the ground

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😳

restive terrace
narrow sequoia
restive terrace
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Xu do you have pics of the plushies? Maybe i could make them out to be loadingscreens

calm widget
restive terrace
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for the plushies i was thinking i could work around the background and wont need to greenscreen them

calm widget
restive terrace
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yeah no worries, also yes for later background I could make the green screens myself

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|| huggy boi ||

midnight verge
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gigantic & huggable

calm widget
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lol looks amazing

restive terrace
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oh wait not huggy enough

thorn sage
restive terrace
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Had an idea about a the redwood not being able to fit the loading screen - not sure if its going to be one

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for reference these images would look like this one (it's in my FNAF themed menu - Foxy)

calm widget
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noice

restive terrace
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you could also add some random texts for loadingscreen - they would be randomly selected

gray dock
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Kinda gives me scp containment breach vibes

restive terrace
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|| Dont look at poor driftwood - super unpolished stuff, just thought i might drop in this and see what you guys think, esp. Xu ||

lilac dragon
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Kinda hard to read the text

restive terrace
thin edge
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probabaly already been asked but does it work with v50?

restive terrace
thin edge
restive terrace
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Most custom enemies are kinda f’d they either use csync which doesnt work for v49 anymore or use lethallib that is i think holding off the update until v50 is officially in place.

restive terrace
sudden lichen
restive terrace
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I think redwoods gonna be able to take down a few before dying to them

pliant vault
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Can't wait to see him rip them robots in half

calm widget
ebon thistle
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unless this is a redwood only mechanic, in that case you good

dim roost
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uuuuh question. did the wesley moon internal naming switch to the "Level" format? current config has them set to that

dim roost
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guessin so since the redwoods are still spawning

calm widget
dim roost
#

nice

dim roost
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huh, that one dodged my radar

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oh, there were 6 moons pushed

elder coral
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All I can think of when thinking about Old birds fighting the Redwood giant is Pacific Rim

limpid whale
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@calm widget time to push that update for your giant mod for V50

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LL updated

calm widget
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V50 would include an LLL update :p

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For when I import to LLL

limpid whale
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Yeah but you said you fixed your mod on the LethalLib end for now for V50 right? Batby pushed the update for LethalLib that fixes the issues with V50

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and also the update remains compatible with V49

calm widget
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My enemy never stopped working

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All lethal lib did was make it so they can't naturally spawn on v50, I was still able to do a bunch of stuff on v49 with 0 changes from my v50 code

calm widget
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I'll consider updating just so it's out

thin edge
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okay so I was able to spawn in the giant

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via chat commands

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but it just sits there

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and doesent attack giants

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it might be due to chat commands, since the mod had issues with dance tools

thin edge
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had this errors spam

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same with the gnomes mod

calm widget
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Fineee I'll update it in like 5 hours

calm widget
# thin edge same with the gnomes mod

@minor nymph just copy paste the new line of sight function in the beta and put it inside of your code, it's not a big chunk, feel free to copy the one in my pinkgiant.ai file as it would be the exact same, it's called rglineofsight or something similar

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Copy paste so that you'll still be compatible with v49

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I made this change about a week ago but been busy adding stuff to do an update

calm widget
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okay so sound ranges are kinda fucked rn, just tell me what you think later, and ill rewrite how far/loud they are when i've got time

thin edge
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bet

calm widget
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ill be releasing in a bit the v50 compat, just doing some final touches with navmesh

limpid whale
calm widget
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decently, im dealing with some issues off LC rn but im working on some new animations in the side of that

calm widget
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@coarse hatch can i recruit/steal you for some sounds?

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i just remembered i cant release the new enemy, i have no sounds 😂

calm widget
restive terrace
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hes a madboi

gray dock
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The Driftwood would be hilarious on Gratar, just flinging people off the map lmao

tepid knot
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so the driftwood does that roar thing and damages in a radius and also flings people around?

terse wedge
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Make sure there would be like a roaring radius affect type thing
So you can at least be aware of the threat range if so
Also itd look cool

amber parrot
coarse hatch
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STEAL ME PLEASE

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in a non

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sus way

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please

zenith knoll
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Lmao

coarse hatch
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i added that because i saw someone typing and i was worried lmao

limpid whale
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@calm widget update soon? ;o

thin edge
coarse hatch
thin edge
#

Nah you can only help xiolin if they give u modded role 🤣

winged trench
# calm widget

Man, these animations look sick, who made these? Also, the running animation doesnt seem to loop 💀

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Also, i feel like hes roaring a bit too often imo

feral cipher
silk zodiac
mortal tree
#

Pissin myself when this drops

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Is this giant also going to have interactions with its cousins

calm widget
calm widget
calm widget
coarse hatch
limpid whale
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:3

limpid whale
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I'll be starting stream in an hour btw c;

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Just cus I plan to play both V50 and V49 today 😅 so I wanna start a bit earlier

calm widget
# coarse hatch you can do either. it doesnt matter to me :D

need a sound for when its spawning, a sound for when it slashes an enemy, footstep sounds for when its walking and then when its running (can be the same but running is a different animation so prolly shouldnt be same), need a scream sound, a sound for eating other enemies (it dips its hand into their dead bodies and eats em), a death sound where it kinda falls over.
tell me if you need any specific animations looking upclose (i dont have eating or death animation currently, but the others ye)

calm widget
limpid whale
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I'm excited for more Xu giants

compact plank
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So the whistle I found was apart of this mod eh? Okay, what does it do-?

calm widget
compact plank
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Ah ||to eat giants|| cool!

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I just found it in the shop one day when i added it, wondering what it came from so, had to see:3

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Ty

calm widget
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alright alright ill release it

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you should notice some new animations for the redwood

limpid whale
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Let's goooo

limpid whale
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:3

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Cus it would always happen on Auralis for me

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LOL

calm widget
#

i think it did actually

limpid whale
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Let's go

calm widget
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well its eben uploaded

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had to delay cuz problems

limpid whale
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Lol

calm widget
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yea was trying out a new method for uploading

limpid whale
#

Ooh ;o

calm widget
#

v 1.8.0 QoL + v50 compat

  • Added BMX-Lobby Compatibility for public lobbies.
  • Added dependency -> EnumUtils, allows me to setup custom causes of death for when you scan dead players :3.
  • Fixed plushie sounds being client-sided.
  • Made mod compatible for v50.
  • Improved footstep range colliders for shockwaves.
  • Reworked all Redwood Giant animations and added a new one with a roar with its own custom sound.
  • Added a ship hitbox that prevents giants from approaching it/dealing damage there.
  • Almost done making the Driftwood Giant.

https://thunderstore.io/c/lethal-company/p/XuXiaolan/TheGiantSpecimens/
currently uploading

dim roost
#

Driftwood gonna be good perceive

limpid whale
#

You broke the plushie

#

Got stuck on random seed

#

Lol

calm widget
#

blame unity

#

ill update rq

limpid whale
#

DX

calm widget
#

ironically enough it broke everything except the driftwood, that i didnt register

winged trench
#

yeah i just wanted to say, Reddy doesnt move or work at all it seems, same with the whistle

calm widget
#

they should work now!

#

well*

#

more like in 30 minutes

#

lol

limpid whale
#

@calm widget did you fix the Giant too?

wintry minnow
#

Wait

limpid whale
#

it's standing there still doing nothing

#

LOL

wintry minnow
#

is 1.8.0 v50 AND v49 supported

#

or just v50

calm widget
calm widget
wintry minnow
#

ill just wait a bit before updating

calm widget
#

it works for me in 1.8.1, granted im manually spawning it, ig ill try getting a natural spawn in abit

wintry minnow
#

👍

limpid whale
silk zodiac
calm widget
calm widget
#

yes?

silk zodiac
#

the way you worded it was alittle weird

calm widget
#

the name is in the message you sent me 😭

silk zodiac
#

thought it was a acronym, like lol(laugh out loud)

calm widget
#

yea it is

#

Bobbie Max Xilo

#

BMX

feral kettle
#

how does the redwood interact with the new outside enemy?

silk zodiac
#

it dont 👍

empty bay
#

Yet

feral kettle
#

do redwoods get targeted and attacked or just left alone?

candid dune
#

I thought he'd be more aristocratic while cactus like this greed

dim roost
#

joint placements

calm widget
viral tusk
#

The redwood seems to be spawning on moons where I have the weight set to 0

coarse hatch
#

@calm widget not tryin to like...shamelessly delay your update. but a song of mine recently exploded and ive been kinda busy with music stuff. ill get on it as soon as possible tho

wet flare
limpid whale
#

Someone changed the chart

#

Cus I updated it earlier to say 1.8.1 and that it was supported

calm widget
viral tusk
viral tusk
#

The map we were having issues with specifically was Secret Labs

#

Could it be using the Driftwood config? I haven't touched it and it has Modded@100

calm widget
#

Nope, driftwood config shouldn't be used

#

Hmm

#

Send ur mod code

#

I'll give it a look

viral tusk
#

018ebbd1-2f01-f845-578d-4b02d755311f or my pack LethalCosmos should work

calm widget
#

its a lil strong

#

[V50 compat] TheGiantSpecimens

dim roost
#

i love it. i fucking love it.

#

i recommend makin it analyze you a little more before yeeting ya. let em get a really good look at ya

calm widget
calm widget
#

@limpid whale iirc, isnt there some vanilla problem with how the giant targets players? like it takes a while to notice them the first time and from then it always sees the player immediately?

limpid whale
calm widget
#

oh well, wrote my own method for it lol

limpid whale
#

In V50 they also don't camp the ship door as you saw, they instantly walk away XD

#

Which makes the ship camping fix in FairGiants redundant

lime lava
#

is driftwood basically finished or does it still need work

#

(besides throwing range)

calm widget
#

also added an awareness bar that increases the more time you spend around the monster and decreases slowly when they're just wondering with no one around, the monster wont attack unless the awareness value goes up a certain amount

lime lava
#

also uhh

calm widget
#

ah, ill add a check for that

#

i forgot they can die now

lime lava
#

wait hol on iforgot no spoilers

lime lava
#

v50 spoilers!

#

||is there any mod that removes the forest giant dead body until this bug is fixed?||

#

i still wanna use v50 just dont want the bug to ruin the giants

#

:P

calm widget
#

what does the bug do to the redgiant?

#

spam logs with error orrr just softlocks the red giant

limpid whale
#

I never had any bugs on V50

limpid whale
lime lava
#

it cant move when it tries to eat it when its long gone

calm widget
#

hmmm

lime lava
#

and its body doesnt dissapear

calm widget
#

ill try getting a bug fix for that out

lime lava
#

so it constantly tries targetting something that cant be eaten

calm widget
#

the problem is that it tries to eat a corpse luni

#

and apparently it cant do that

limpid whale
#

Yeah I got it now

#

Ye

#

You just need to add code probs that makes it ignore them when they're dead

limpid hatch
#

gonna love shitting myself running from this thing

calm widget
#

Update might be a bit delayed, I'm taking time off from working on mods or being here for personal reasons, DM if you absolutely need to reach me

amber parrot
#

Your mod is fantastic, rest!

subtle forge
#

Flying giant update when? EmployeeDance

calm widget
#

And sounds @coarse hatch

#

LOL

limpid whale
calm widget
#

Alright ill fix this "bug"

limpid whale
#

Haha

#

Did you fix the softlock too?

limpid whale
calm widget
limpid whale
calm widget
#

Well I didn't test it but probably

#

I can give you the dll fix if you'd like, it won't have sounds for driftwood and the driftwood will get softlocked after killing a dog or baboon hawk or masked, but it would function normally with the player

ebon thistle
viral tusk
ebon thistle
#

oh you hear it everywhere?

#

thought it was only at the entrance for some reason

jolly canopy
#

Its everywhere, it would be super cool though if you could hear him from the enterance inside though as an actual feature

minor nymph
#

lets people have that cool effect and not get annoyed hearing it literally everywhere

#

cuz I mean...

#

it's not as if you can see him walking, so there's no reason to link the two if you can't visually see him

thorn sage
#

only thing i think might be weird is

#

if you step in/out of that range, it'll just start/stop too abruptly

#

so probably need to soften the volume over a distance instead of completely muting the audiosource

empty bay
#

Scale the audio volume inversely to the distance

#

I should be sleeping, you didn't see me

limpid whale
#

Btw @calm widget when you update the mod please fix the issue of the switching sound for the whistle and the dropping sound for it being global

#

Drives me nuts hearing that key sound across the whole map when someone has one

#

Lol

pale flame
#

how would i figure out like certain names for different monsters?
like the herobrine, fiend and other mobs
is there a certain place i can find it at?

calm widget
#

y'all are overcomplicating it, im just gonna reduce the distance which the player can hear the giant's footsteps 💀

#

theres no such thing as allowing the player to hear it while they're in a certain collider afaik

calm widget
thorn sage
calm widget
#

according to batby atleast

thorn sage
#

not to mention the issue of it still abruptly being on/off if they enter/exit the range

#

o

#

well if batby says so then it's true

#

since he's the moon guy™️

calm widget
#

well

#

the moon devs currently can set otu where the interior is

#

by default its 200m

subtle forge
calm widget
#

and batby thinks LLL should be the one handling that rather than the moon dev

calm widget
thorn sage
#

tbh easiest way to handle all cases is to just mute the audio if the player isn't outside as well LUL

thorn sage
#

shouldn't be an implementation detail that matters for like 99.999% of cases so LLL handling it would be nice

calm widget
#

ye

#

also like, i dont really care if you heard 0.3 seconds of a footstep because you decided to enter the entrance and wanted to hear the last 0.2 seconds of hte sound

calm widget
#

The state of my projects.
Hotbarrd: finished.
Giantspecimens: waiting on animations and sounds.
RatchetnClank: waiting on assets, just started.
ViralCompany: waiting on the last bit of ffmpeg code to actually record clips and merge etc, still needs a TV asset that takes camera etc.
Leshyscompany: hasn't started

#

Would be funny if I just disappeared wouldn't it

#

Anyway relevant threads.
#1208964227835109407
#1212428282931322922
#1225176368585638008
#1227244944599683254
#1226517126920274051
Oh and #1195454016021340322, I need to port that when v50 updates.

gray dock
calm widget
amber parrot
#

I feel like every day I wake up to go to work, I see that you have a new project.

calm widget
#

Well technically I finished my enemy ai for driftwood today

#

And fixed the camera in viral company

amber parrot
#

No work today.

calm widget
#

And made the github project and set up the stuff for ratchet n clank

amber parrot
#

No more*

calm widget
#

Lol you're lucky I share a pc with a brother, I'm not able to code even if I wanted to

#

Otherwise I'd be doing it rn

gray dock
amber parrot
#

Maybe your way to rest is to do more things. (?

calm widget
#

Oh no not at all

#

I'm running a fever rn

#

I'm just a lil addicted to going 120%

#

Especially since my holiday lasts another 5 days

#

I'll get everything ready in 5 days

amber parrot
calm widget
#

I like being unreasonable with the schedule so it looks like other people are the burdens (/j but like all current projects are onhold indefinitely until I get more assets)

minor nymph
minor nymph
calm widget
minor nymph
#

No, you reduce the distance for the audio source that you're currently using for the giant and then you could use the player's audio source to play the giant footsteps sound but muffled more using audio editing, that or create an audio source at the entrance and play it through that

#

There's a lot of ways to go about it

#

For example for the flash bang sound effect (the actual boom) I play it from the player that the gnome collides with

#

Basically turning the player themselves into a flash bang lol

#

@calm widget

calm widget
#

Hmm

#

The first method feels like it wouldn't work multiplayer

#

But maybe I could set up an audio source at main entrance

minor nymph
#

Loop for every player in the game

#

Would be how id approach it

#

Cuz it doesn't matter if it's synced

calm widget
#

But wouldn't they hear the sounds from ezchother if the audio sources are played from them?

minor nymph
#

Well the players have multiple audio sources, one of which plays only for them

#

It's like

#

Helmet audio or something

#

Cuz otherwise everyone would hear multiples of the motifs sounds and everything

#

Notifs*

#

But personally

#

I think audio source at the door is much better method

#

That way no need to worry about distance or anything

minor nymph
#

Just set the distance you want for the audio source, create it

#

Boom

#

Done

#

Have it loop the sound on a set duration

calm widget
#

God no, looping based on a timer will never work

#

Animation events

#

They're the way to go

minor nymph
#

You can link it like that?

#

Cuz it doesn't need to be synced since you can see it

calm widget
#

Animation events is just "if you're in this frame, run whatever number of different functions you want"

#

I can just grab the main entrance audiosource/make one and just play that in the same Animation events as my normal footsteps

calm widget
#

Plus loops are annoying to get right in terms of one footstep and another making the sound

#

Rn the sound itself isn't synced cuz who cares about which stomp sound is played

minor nymph
#

True, personally I wouldn't be so worried, but is your baby cx

#

If you think you can do it then go for it

calm widget
#

Yee ofc, if I can setup a loop, I'd be easier to setup an animationevent

minor nymph
#

I still need you to show me that when I get to taking on the skulk again

calm widget
lime lava
#

ngl i think cactus giant will shoot darts or something

#

from their back

pliant vault
#

i could see him rolling at people and when rolled over your body will be stuck in the cactus on his back

#

wonder since the cactus seems pretty big i wonder if the red giant will struggle to eat him

dim hull
#

too sharp to eat

empty bay
#

He just wants a hug

calm widget
#

I'll need an "eat then throw and scream" animation I guess 😂

dim hull
#

Tom and Jerry youch scream

calm widget
#

@hollow garnet @fallow dirge was completely right

#

i needed a boxcollider on the mainbody

#

now the old birds target the giants

#

now to make em take damage and run away on the other hand...

#

i'd probably just have to add a new state and make the animation from Any to running away or something tbh, maybe ill make em attack the old birds back

hollow garnet
#

nice!

calm widget
#

ugh the missiles themselves dont cause damage, they just make the forest giant open a burning container

#

and it checks how long its been burning and kills it

hollow garnet
#

that's kinda more cinematic tho

#

the old birds can fire as many missiles as they want

calm widget
#

so i just gotta let my giants tank through all the hits 😂

hollow garnet
#

yee xP

#

can you share or send me your code btw so I can work on implementing it to general indoor enemies?

calm widget
#

lol, there is a radmechmissile class, maybe i can do some detection thing for the missile

calm widget
#
        ThreatType IVisibleThreat.type => ThreatType.ForestGiant;
        int IVisibleThreat.SendSpecialBehaviour(int id) {
            return 0; 
        }
        int IVisibleThreat.GetThreatLevel(Vector3 seenByPosition) {
            return 18;
        }
        int IVisibleThreat.GetInterestLevel() {
            return 0;
        }
        Transform IVisibleThreat.GetThreatLookTransform() {
            return eye;
        }
        Transform IVisibleThreat.GetThreatTransform() {
            return base.transform;
        }
        Vector3 IVisibleThreat.GetThreatVelocity() {
            if (base.IsOwner) {
                return agent.velocity;
            }
            return Vector3.zero;
        }
        float IVisibleThreat.GetVisibility() {
            if (isEnemyDead) {
                return 0f;
            }
            if (agent.velocity.sqrMagnitude > 0f) {
                return 1f;
            }
            return 0.75f;
        }
#

and ofc adding the interface to the enemy itself

hollow garnet
calm widget
fallow dirge
#

oh it looks like you can make any object have some IVisibleThreat component if it has a collider and then return any old transform to target with the missiles perhaps?

#

with the GetThreatTransform() function

calm widget
#

interesting

fallow dirge
#

so perhaps @hollow garnet should create a component to attach to any colliders on indoor enemies that can return the first parent EnemyAI component

calm widget
#

yeah true it does just look for a collider and u can make it any collider technically

#

my problem is now making my giants get damaged by missiles

hollow garnet
#

honestly I'm wondering if my beta code was fine and it was purely the collider missing

calm widget
#

it should be

#

cuz this was my old code as well

#

all i did was add the collider

fallow dirge
#

how did you set it up?

hollow garnet
fallow dirge
#

(audio knight that is)

#

yeah that seems about like what I was thinking

#

you would want to attach that to every object of an enemy that has a collider on the Enemy layer

#

then... I think that should do it?

calm widget
#

hmm i gotta figure out how to make it detect the explosion now and damage it accordingly =_=

hollow garnet
#

Easy enough tho

fallow dirge
#

there has to be a collider on an object in the Enemy layer alongside the IVisibleThreat component

#

so depending on whether those enemies have a collider on their base object with the EnemyAI component, it may not have worked

hollow garnet
#

ahh okay

fallow dirge
#

so if EnemyAI.GetComponent<Collider>() == null or EnemyAI.gameObject.layer != 19 it won't work

#

unless you put the IVisibleThreat on a Collider child of the EnemyAI

calm widget
fallow dirge
#

oh idk, I haven't looked at them

#

and you mean the layer?

calm widget
#

nah, tag this time

fallow dirge
#

oh not sure if they would have a tag

calm widget
#

im trying to see if i can detect a collision through OnTriggerEnter

#

yeah might just have to compare name instead then

fallow dirge
#

you can probably search for the prefab with UnityExplorer if you switch to the HideAndDontSave scene

calm widget
#

true, ill give that a look in a bit

hollow garnet
# hollow garnet

@fallow dirge would I need to add the component and assign all of the variables within the for loop?

#

like this more or less?

fallow dirge
#

yeah, that looks about right to me

hollow garnet
#

just to rubber-duck rq, this would check the layer the collider exists on, then if it's the enemy layer, it'll add the component to them and assign all of those variables (the instance ones of which are on the EnemyAI prefabs already so it's just grabbing it from the base)

fallow dirge
#

assuming my theory is correct anyway

hollow garnet
#

mmk, I'll send it to my guinea pig @limpid whale then 🤭

limpid whale
#

Lol

fallow dirge
#

oh one thing I see wrong in the class though

limpid whale
#

Well Xu needs to push the Giant update first though

fallow dirge
#

Vector3 is a struct, not a reference type, so it will be copied into your class and never change

hollow garnet
#

if it works I'll make it a little less general, cuz rn it would be adding it to every enemy even if they had it

fallow dirge
#

(speaking specifically about agentLocalVelocity)

hollow garnet
fallow dirge
#

wait where

calm widget
#

i got my stuff working mostly anyway

hollow garnet
#

unless I'm misunderstanding what you mean

fallow dirge
#

ah you are

calm widget
#

agentLocalVelocity isnt a thing afaik

fallow dirge
#

I'm referring to your agentLocalVelocity field, that will be a copy of the velocity at the moment you created the component rather than it changing

calm widget
#

i had to change it to agent.velocity

#

lol

fallow dirge
#

it's a thing in AudioKnight's class

calm widget
#

ah ic

fallow dirge
#

but because it's a struct Vector3 type, it's copied on read

hollow garnet
#

ohh

#

well here's the thing right below the snippet I posted above

#

so I just copied it over :B

fallow dirge
#

I see

calm widget
#

yeah thats directly from zeekers code right?

fallow dirge
#

zeekers did a silly

hollow garnet
fallow dirge
#

that condition will never change

hollow garnet
#

so really visibility is always 0.75? :P

fallow dirge
#

probably yeah

hollow garnet
#

well I'm not gonna risk changing it atm, I'll just keep parity with existing code in this case

fallow dirge
#

I wonder if that ref exists in the code that Zeekers wrote, because that might have been an attempt to make it work but it's not how it works

hollow garnet
#

unless there's a surefire way

fallow dirge
#

the surefire way is to delete the field lol

#

you're assigning agentLocalVelocity = agent.velocity, but you can just do if (agent.velocity.sqrMagnitude > 0) in GetVisibility()

hollow garnet
#

oh duh

fallow dirge
#

but yeah, if you want to mirror the vanilla behavior perfectly, you could just remove that if statement instead

#

up to you

hollow garnet
hollow garnet
#

Zeekers has this section in the radmechai where he does IVisibleThreat visibleThreat = default(IVisibleThreat); and then uses it later in ((Component)((Component)RoundManager.Instance.tempColliderResults[i]).transform).TryGetComponent<IVisibleThreat>(ref visibleThreat)
but idk how to go about it

fallow dirge
#

(default(IVisibleThreat) is probably just the decompiler being funny since that's equivalent to null)

#

I think you can just GetComponentsInChildren<IVisibleThreat>(), but as far as the speed that may end up being quite a bit slower than getting a component class

#

no idea how Unity implements finding component interfaces

#

if that doesn't work, you can just check whether there's a Collider present with an IVisibleThreat alongside it

#

but really I would probably just make a whitelist of enemies to do this to

#

you don't want to do that to custom enemies if they aren't intended to be targeted

hollow garnet
#

fair actually

#

Maybe a static string array with the names of indoor, killable enemies since that's all I'm looking to do?

#

(though for beta testing it'd still be all encompassing just to try and hook Xu's giant into it)

calm widget
#

assuming my giant doesnt already implement what you're trying to do

hollow garnet
#

Well as of current release it doesn't

calm widget
#

thats true

#

okay it cant detect collisions from missiles

#

so lets just detect explosions based on how close they are

hollow garnet
#

So it's a good test since it's a custom outdoor enemy that doesn't (currently) have an IVisibleThreat component that Lunx can easily get to spawn on one of the new v50 moons

calm widget
#

mhm

fallow dirge
calm widget
fallow dirge
#

yeah, probably could just be a Harmony postfix I assume

#

(I haven't looked at the missile code though)

hollow garnet
fallow dirge
#

the result of GetComponentsInChildren() shouldn't ever be null

#

also wait what is threatColliders?

hollow garnet
#

I figured it'd be best to grab all the colliders and then iterate through them, no?

#

(ignore the gameObject on the right side of &&, meant to remove that)

#

So I think I understand. GetComponentsInChildren() returns an array, hence it won't ever be null, so what about singular GetComponentInChildren()?

#

and actually maybe I should still use gameObject, if I could then remove the recursive aspect of InChildren and have it just look alongside itself

#

This is mostly pointless since, as you suggested, a whitelist would be best, but I'd like to know if my logic tracks at all

hollow garnet
#

Test was a negative, but that might be because of the missing collider. I was hoping that it'd somehow work anyways, but I'll just wait til I can test it on indoor enemies myself when the LLL update drops

fallow dirge
#

also, for that logic, I would use TryGetComponent() as Zeekers did, I'm not entirely sure whether GetComponentsInChildren() works with interfaces

hollow garnet
#

come over to the AIFix thread and we'll stop cluttering Xu's thread 🤭

lime lava
#

coding make my brain hurty

hollow garnet
calm widget
#

Turns out explosions do make a force, I just had to override the hit enemy method, I'm stupid

restive terrace
calm widget
#

I still am btw

calm widget
#

you'd need about 50 missile direct hits to kill the redwood

#

he's probably the only 3 digit hp enemy

winged trench
#

goddamn it takes a while to kill the big guy

silk zodiac
pliant vault
abstract relic
silk zodiac
dense iris
#

There’s missiles now?

empty bay
dense iris
viral tusk
#

Did you ever figure out if there was an issue with setting the weight to 0?

viral tusk
calm widget
#

i got really tired and had to use my autoclicker

#

300 hp is a lot of clicks

#

ignroe the fact that the particles come out of the feet, i'll figure a fix for htat later

#

I might make a heart for each giant as a scrap droppable once you kill em

dim roost
#

😮

calm widget
#

unity fucked up my scripts again, gotta re-apply everything

terse wedge
#

me when i die

livid aurora
#

Does the redwood interact with the old birds in anyway?

#

Besides them just shooting the redwood

#

Can he fight back?

feral kettle
calm widget
livid aurora
#

Awesome

lime lava
#

or just stomp

sudden stratus
#

Redwood Giants sometimes spawn inside of the Art Warehouses

#

Which makes them unable to move

calm widget
#

will fix with the next update

#

but also if normal forest giants spawn there, would they be able to move? kinda curious if thats just a vanilla L

sudden stratus
#

Not sure

#

They are the same size as Old Birds so if Old Birds can spawn and enter the warehouses so should normal Giants

calm widget
#

true

#

my latest change prolly fixed em

hushed fox
calm widget
#

now you dont have to be so scared of me

hushed fox
#

never has been🤭

hushed fox
calm widget
calm widget
restive terrace
#

No green Xu 😮

calm widget
#

I was never green

#

Cuz im colourblind

gray dock
#

Just get some new eyes from the eye store

#

The newer models should have color integrated

calm widget
#

Oh fax

restive terrace
#

i thought you were colourblind for red shades

hushed fox
#

update the drivers

#

and restart the system first

#

maybe it's gonna start working

restive terrace
#

did you try to unplug your eyes and replug them?

gray dock
#

Delete System32

midnight verge
#

nah there's an easier fix. just gotta add the colors back into ur eyes with food coloring like an eye drop of each colors.

restive terrace
#

maybe left out a ; in the code 🤔

amber parrot
calm widget
lilac dragon
lilac dragon
calm widget
#

Lol

lilac dragon
restive terrace
#

pst! it says 69

calm widget
#

Nada

lilac dragon
#

Clueless emoji then

amber parrot
calm widget
#

Driftwood is finished, I just need sounds :3c

dim roost
#

👀