#[Ported] Giant Specimens

1 messages · Page 5 of 1

midnight verge
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what if instead of that, they are territorial creatures so pink giants encountering each other would fight each other. preventing them from eating the forest giants.maybe hazards like boulders and trees are falling from the sky as they’re kicked up by the pink giants fight. okay maybe latter idea is bit much, already dealing with increased forest giant spawns. 😅

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i’m curious what the other giants are going to be like

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btw i tried this mod in VR

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literally me

low girder
midnight verge
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10

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🫳

🫴

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like that big

ebon thistle
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FUCK that's such a funny idea

lime lava
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is big fella finished?

ebon thistle
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seems like they're mostly polishing her visuals and doing some balance checks/preventing it from clipping into places like the ship, random rock formations, etc

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so basically, yeah, just being lightly polished atm

safe maple
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No I spawned them in

calm widget
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I've almost got particles fully implemented

calm widget
left granite
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i love this guy even if he puts me on edge inside the ship, harmless guardian angel sweetheart if you're paying attention to where he is and give him the appropriate space
looking forward to the not-so-lovable ones

calm widget
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Lol

minor nymph
# calm widget Lol

you should probably disallow it from getting so close to the ship- lol

calm widget
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I have to mess with the navmesh agent

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It being so big is also half the problem

minor nymph
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Couldn't you just add a collider that only hits the ship?

calm widget
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Like technically it's not inside the ship

calm widget
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But it seems like the real model is considered to be smaller(?)

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It's weird

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I don't understand it fully either

minor nymph
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I need to check how it does movement

calm widget
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I'll be mostly looking at wormAI's code tbh

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Cuz that doesn't get near the ship

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It does It's movement just like every other enemy too, with navmesh, searches etc

mortal moss
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wormai just can't climb ladders to ""get on"" the ship

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and the worm also typically isn't above ground, big and visible

empty bay
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Creatures are still able to pathfind underneath the ship though, and the worm tends to avoid it completely

mortal moss
calm widget
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I think you're missing the point

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Works can't get near the ship

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Whether it's under, next to, or above

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They won't attack you if you're near the ship

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Because they can't get near it for reasons like party wipe while everyone's in the ship

safe maple
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are you sure its not because they can't attack you from any elevated surface that isnt the ground

calm widget
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Lol

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Their path finding doesn't go near the ship

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It's that simple

safe maple
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how near are we talking

calm widget
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...like, a decent amount

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Idk if you're asking because you doubt me or what 😭

safe maple
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damn I tested just now

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it is like- pixel perfect

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I never noticed that before

calm widget
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I've played this game long enough to see that they don't approach near the ship

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Try going on assurance

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They back off quite far from the ship

safe maple
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not sure about that

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they can get very close but cant touch you as long as you're 2 metres in range of the ship

calm widget
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Yeah I never checked the red dot's location, just the shaking sound which is practically good enough

left granite
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on modded moons i've seen them pass under or "get on" the ship catwalks to get to where they're going
but thats also scuffed modded moons where any outdoor enemies converge on one spot for some reason

calm widget
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Has anyone seen my enemy in any LLL moon?

left granite
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i saw one on aquatis i'm 99% sure thats not on LLL yet though
i have also seen them on wesley's moons

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unless i'm fooling myself HARD and i spawned those experimenting

calm widget
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Knew it, lethal libs indeed doesn't work with LLL

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I've seen people say it works with modded moons like wesleys

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But never LLL moons

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Now that makes sense to why someone said it didn't spawn on auralis

left granite
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yee, i did screenshot it

calm widget
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@trim flax, Lethallibs registers enemies before LLL loads it's custom moons, @rocky sparrow is working on it I think

limpid whale
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It's always LethalLib 😂

left granite
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he was an initial spawn too

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saw him as the ship flew in

calm widget
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Yeah that mightve been back when there was one spawning on map start

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But aquatis isn't imported afaik

trim flax
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I hate monomod so much

livid aurora
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Is the redwood giant supposed to just face the wall next to the titan stairs?

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He stood there for the whole game

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Maybe he was trying to reach the giants on the stairs but got stuck

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Is there a measure in place that'll tell him to find a new target if he can't get to the giant he's targeting?

valid oar
zenith knoll
ember mauve
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Does this also apply to scopophobia or any other outside monster mod? Where they don't spawn on LLL moons?

zenith knoll
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Damn

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So any monsters that use LethalLib don’t work with LLL moons

ember mauve
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I'm not sure, but it seems like it

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That's why I was asking

rocky sparrow
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@ember mauve @zenith knoll LethalLib enemies don't get added to the list of naturally spawning enemies for LLL moons, but this is not a problem if the enemy has custom spawning logic, which I've heard someone say scopophobia has custom logic for that, which is why that enemy still spawns (I haven't confirmed this).

Anyways, the way to fix this issue is really easy, like one solution would be to just make LethalLib add enemies to moons after LLL has added the moons, and then everything works as expected. Someone could for example make a mod for this as a fix for now, while we are waiting for a "proper" solution.

calm widget
limpid whale
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Btw idk if you've considered it

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But I 100% feel like they should be able to stomp an eyeless dog dead if they stomp near them lol

calm widget
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I've considered it, it's just too op

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I might make them damage the dog until its like half HP at the most

calm widget
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Also I've made some cool blood particles, I'm working on footsteps next and when I'm finished with that cuz I've almost got it fully figured out, I can release a big particles + collision fix + potentially AI improvements update

midnight verge
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Chef Xu is cooking 🔥

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can’t wait to be served my meal

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this dish gonna be looking extra garnished

pliant vault
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"Big boi update"

calm widget
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Any features that aren't a part of the pinned message feel free to suggest and ill try getting onto it

zenith knoll
midnight verge
limpid whale
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I think Thunderstore is just being slow

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Github shows it

midnight verge
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very nice

ember mauve
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Oh ok nice

lilac dragon
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It probably does have custom spawning

scenic prism
limpid whale
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So I think they do something different

lilac dragon
scenic prism
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Wasn't one of them gonna share a how-to for the custom spawn system at some point?

calm widget
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Dunno how scopophobia does it tho

midnight verge
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sorcery

calm widget
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Doesn't really matter, next update is gonna have ground particles, eating particles, the newer lethal lib (hopefully), better animation sync, brighter colours

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Stuff like better movement etc maybe, I'm still unsure of how to play around with unitys navmesh agent

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Over thr weekend I'll probably learn, either that or I'll be taking a break to play games with my friend

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Oh and the update would have more config options for different moons since they'll be available

midnight verge
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breaks are good. it can be easy to engross urself in a project and burn urself out.

calm widget
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Oh I don't really burn out of projects

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I just act like I do

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Complain for a good few hours

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And just get back to it

rocky sparrow
zenith knoll
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Or well load them

rocky sparrow
rocky sparrow
# zenith knoll Or well load them

yeah, so the moons need to exist before LethalLib just registers enemies. I would guess this will be fixed in the next few days, but I own neighter project so I can't just decide to fix it without any communication with other people, which is why I didn't fix it also now

zenith knoll
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Okay so it’ll technically be “fixed” if you just make the moons exist, nice

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I can have The Fiend anywhere

rocky sparrow
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but yeah, so IAmBatby (LLL dev) knows about the issue and so does Eba (LethalLib dev, but doesn't really work on it anymore, so other people will take the place of maintaining it) now I think, so things are gonna be fixed I hope :3

zenith knoll
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Imma have to find out if there is a config option in some mod to make certain enemies spawn outside

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I saw it once and I won’t give up finding it

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Right here

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Oh wait its LLL im dumb

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Wait is that spawn pool just in general or just LLL moons?

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The Fiend being outside would be really funny to have

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also really scary on forest moons agony

ember mauve
calm widget
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it all pretty much work

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particles are looking great

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the method i made to copy the colour of the ground is also working well

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the update will be sometime tommorow

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itll have much bigger configs, better collisions, clean looking particles, and removes any animation desyncs

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oh and, it wont go to the player ship, and its available paths are only the paths the forest giant can go to

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i would post the update now, but i dont have foot particles textures made yet and im busy rn

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FOR TOMMOROW

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also cant do LLL moons, thats up to batby or lethallibs to fix

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Other than Wesley's moons, anyway know any other non-LLL based moons?

midnight verge
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ether

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sfdesat's aquatis is still using LECore

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bikini bottom

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sorted by moon and whatever depends on LECore

sudden lichen
midnight verge
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honestly not many popular LECore moons besides wesley's

sudden lichen
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Yeah

rocky sparrow
sudden lichen
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i personally like it, cuz then you can customise the weight for each moon for each enemy
Which is proly tedious for some but i like being able to balance it like that

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you could also just copy and paste if you dont care and want it the same

rocky sparrow
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huh? I wonder how this works if the enemy also has it's own config?

calm widget
rocky sparrow
calm widget
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how the config looks like

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not what i was aiming for tbh, but i like it, thank you @minor nymph for the texutres

rocky sparrow
rocky sparrow
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:3

calm widget
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actually update is probably today

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I probably missed some stuff but uh

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ill just do it today

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v 1.5.0 PARTICLES UPDATE!

  • Made the teeth glow a tiny bit of a dark red.
  • Updated the NavMesh Agent to make it behave like the Forest Keepers obstacle path.
  • Updated the NavMesh Agent so it cant go near the player ship/inside, not sure which tbh.
  • Added a bunch of configs for different vanilla moons support + universal modded support (I'll do modded moons when LLL gets supported by batby or Lethallib).
  • Added Forest Keeper's death particles, Squishy blood particles from the player, Footstep dust particles with different colours for whatever material the RedWood Giant is stepping on.
  • Removed animation desyncs when the Forest Keeper and the RedWood Giant spawned on top of eachother (??? yes I know).
    https://thunderstore.io/c/lethal-company/p/XuXiaolan/TheGiantSpecimens/
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[PARTICLES] TheGiantSpecimens

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this is a pretty big update

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don't forget to like the mod too

chilly field
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ay

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particles

chilly field
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if i remember to

calm widget
chilly field
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do it

calm widget
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no T-T

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whoops i missed a bug

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nothing harmful

midnight verge
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ive been refreshing the online mod list. TS always takes a minute to show the updates. 😔

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usually seems to take an hour for me

calm widget
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but you'll have to wait for another hour

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lol

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i just put an actual update

midnight verge
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😭

calm widget
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not actual, bug fix

midnight verge
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got 1.5.0

calm widget
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That works u can play with ut

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U might get error logs about the left dust footstep

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Just means I forgot to attach dust to the left foot

midnight verge
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yeah i saw

calm widget
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You're specifically looking for 1.5.2 that has the fix

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1.5.1 is just a literal version update

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Forgot to include the new dll with the fix

safe maple
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I like how much care and polish there is for just this first guy. Looking forward to following the development as more come out!

midnight verge
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ok the pink giant dont slide anymore alright

calm widget
safe maple
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not sure how I feel about the stomp particles tbh. they feel more like evaporating steam from the way they slowly rise than dust being kicked up into the air, if that's what you were going for

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the texture looks good

calm widget
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I can mess with it a bit

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They were a tiny bit rushed but yeah easily changeable

safe maple
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that's just my opinion

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wow the leaf particles interacting with the groud looks great

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they are very bright though

calm widget
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True probably should turn that down

safe maple
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I think so. It seems to be doing a good job of staying away from the ship except when it teleports in when eating a forest giant

calm widget
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Teleports?

safe maple
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slides, teleports whatever. it moves when it catches one

calm widget
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Ah I see

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Hmm I'll try to think of a solution for that

midnight verge
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yeah i agree its too bright. it doesnt seem to reflect the environment's lighting conditions.

calm widget
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Will turn down or figure out a way for it to follow the environments lighting conditins

midnight verge
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not just lighting, but it also seems to disregard the volumetric fog

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also in the clip i show, im pretty sure the pink giant is only standing on the ship because it slid there from picking up that forest giant

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not coz it walked on there

midnight verge
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this is on rend

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like it looks like its rendering on top of the fog or something

dim roost
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just needs a crunch and some polish in existing areas. Big Red is easily one of my fave entities rn. it's nice having a semi-docile kaiju lumbering around outside

midnight verge
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yeah a crunch at the end would be nice too..

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interesting idea with the eating particles tho.. it falls down as tree chunks and turns red like blood

dim roost
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autumn arrives early for those dead critters

zenith knoll
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It naturally doesn’t

dim roost
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that'd be fucked||, i approve||

midnight verge
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ive seen someone post a video of a fiend chasing them outside

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unless they can exit the dungeon? idk since ive never used the mod.

calm widget
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I must've missed the option for the particles to be properly rendered

silk zodiac
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ngl this mod has gotten more updates in such a short ammount of time then any other mod ive seen

mortal moss
heady zenith
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Idk prolly cause it makes it look cool or something or visible at night. Sounds like you should look at it first b4 saying it’s silly

ebon thistle
calm widget
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LOL

calm widget
mortal moss
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gwagwa

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i suppose

ebon thistle
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it seems like overdoing it personally, but it might look pretty sick :]

limpid whale
# midnight verge

Idk how you can stand the Don't Blink mod, it's a good mod but it constantly spams errors lol

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I removed it due to the error spam

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I'll readd it if it gets fixed

midnight verge
limpid whale
midnight verge
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when’s the last time u tried it?

limpid whale
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Very recently

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I had it setup to only be for the coil head

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Cus I don't care about the blink mechanic other than that

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And no

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it hasn't been updated since.

midnight verge
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well it prob conflicted with some other mod maybe

limpid whale
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I doubt it, I think the mod is just kind of buggy

midnight verge
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test it by itself

limpid whale
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you have it set to blink normally without it being just the coil head

midnight verge
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i’ve never encountered any bugs with it

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been using it for over a month

limpid whale
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Like I said

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You have it configured differently

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So it could be a bug when having it be exclusive to coils

midnight verge
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i think what, it only reacts to the girl besides the coilhead?

limpid whale
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Was what it spammed

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As I said, you configure it differently so you may not get it

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That or you have error logs disabled

midnight verge
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yeah i had messed with the configs but only with the blinking timing, but ended up preferring the default. so it’s pretty much vanilla configs for me. i’ve never messed with the girl.

limpid whale
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I didn't mess with the girl?

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Lol

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It's not like I can tell the dev of the mod it's brokey, they're not in the Discord

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😆

midnight verge
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i thought u said u made it exclusive to the coilhead?

limpid whale
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I did, that wouldn't effect the ghost girl

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I have Diversity and Ghostcodes for Ghost Girl Enhancements

midnight verge
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i recall it increasing insanity when encountering the girl

limpid whale
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Ah maybe idk

midnight verge
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and there’s a config to turn that off for don’t blink

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that’s what i thought u meant

limpid whale
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Nah there's a toggle in Don't Blink that has you only Blink while staring at a coil and it disables it happening during regular play

midnight verge
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ah that’s what u meant. okay.

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sorry i misunderstood

young crystal
calm widget
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you guys just arent working hard neough

limpid whale
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Chaos works his ass off 😂

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It's why he always needs that medic bag 😏

calm widget
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could be working harder

ebon thistle
limpid whale
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@young crystal do you believe the shit Xu is giving you? Apparently you don't work hard enough even though I know that's not true lol

ebon thistle
calm widget
limpid whale
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😂

midnight verge
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imhuhimwuh but he’s not pushing updates every day. he isn’t working if no update.

limpid whale
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It's hard to portray joking in text though

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I figured you would automatically hear my sarcasm by default though? You've played with me enough times and watched my streams enough Xu

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😂

limpid whale
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I'm sorry Xu

spiral oasis
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Is this enemy inside or outside

calm widget
wheat folio
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We need more inside creatures

calm widget
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no

calm widget
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particle colours dont work right now, working on a fix, should be out soon

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unfortunately due to the way things work, i have to do it manually 💀

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if you want me to add a non-LLL moon to the list of dust particles that isnt from wesley's moons, just tell me

late sand
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Good Luck mate

calm widget
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I've already done most of the work, rn its just the annoying typing all the names

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and thinking of a good colour to assign it

calm widget
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v 1.5.3 bug fixes

  • Fixed particle colours not working for any moon other than experimentation.
  • Added Wesley's moons to configs (feel free to suggest next moons to add, has to be LE moons).
  • Give feedback on the colours you see from the particles pls and ty.
  • I'm running out of ideas and features for this monster, hop on the discord and suggest me some! also like the mod tanks.
    https://thunderstore.io/c/lethal-company/p/XuXiaolan/TheGiantSpecimens/
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update live in 40 mins or whenever thunderstore decides so

hollow night
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saw the running out of ideas part

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do you mean like specifically for the redwood giant?

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or for what the other variants can do?

calm widget
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redwood giant

limpid whale
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Sheeeesh

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Don't ask me why I'm still awake btw I suddenly felt more awake and now I'm feeling all sleepy so I'm probably finally gonna sleep after I update the mod pack code lol

spiral oasis
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What’s asyncloggers

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Do you mind sharing your mod pack with me? I’m looking for some quality of life mods! Thanks!

spiral oasis
midnight verge
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oh are the particles fixed now? properly lit and affected by fog?

safe maple
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nah

calm widget
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Unsure about eating particles

safe maple
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Really? They looked bright when I looked at them earlier

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Footsteps

calm widget
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Footstep particles didn't have a colour before

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EXCEPT on experimentation, which made me think it worked

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Now every moon has its own particles colour

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I'm colourblind tho so tell me if a colour is off

safe maple
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ah ok yes that was different from before

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In march they were green

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I think they weren't being affected by the lighting but I'll check again

calm widget
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Ugh I'm not sure how to get them affected by the environment

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I thought it'd be a renderer option but even with allowing all renderers nothing changed

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List of colours and what moon they're assigned to

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Ignore second tag for the maps, only the first tag matters

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Colour was chatgpt'd for the first image cuz idfk

spice flax
calm widget
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I think it was surprisingly pretty accurate lol

spice flax
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Maybe, until there is a more widespread adoption of Leveltags, you can copy the current LevelTags list for each moon and put one of your leveltags at the end. And then loop through the tags to find the first compatible.

calm widget
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Also I aint changing it, I'm just making my own because I'd need LLL to access level tags iirc

spice flax
calm widget
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Ah yeah you use LLL's level tags too

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It's such a minor thing cuz it's only footstep particles that this whole system provides that I told batby until he has something worthy of converting I'm prolly not converting lol

spice flax
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or is this completely seperate from what LLL does

calm widget
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Don't think so, I'm pretty sure LLL makes the tags probably a similar way to how I do it except the tags are provided from the moon descriptions/the creators in some way

spice flax
calm widget
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Yep it'll never be an issue programming/error wise

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But maybe if someone notices that particles are green on infernis

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Then that would be a problem

spice flax
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thats a problem for the future

calm widget
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Fr

young crystal
calm widget
young crystal
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Ray cast under the foot whatever it hits get the material index.

young crystal
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Wdym?

calm widget
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lemme find the code i had originally

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it worked for experimentation, but zeekers changed up how he did terrain after experimentation im assuming

young crystal
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Yeah go ahead show me

calm widget
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i tried a bunch of different ways, the terrain instead of renderer, i tried to get the base material, and a few other things

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it was all just set to white

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i have no idea where the damn colour is stored

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although im having a bit of a different problem right now, my particles stand out a bit ingame, almost like the environment's lights and ingame shaders doesnt affect htem, unsure how i would fix that

young crystal
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Make sure your raycast ONLY hit terain and nothing else

calm widget
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I could try but it worked for experimentation and no other moons :p

young crystal
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LayerMask.GetMask("Terrain");
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Not sure if the layer is actually called terrain

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But yeah that's how you'd get the mask

calm widget
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Number 25

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assuming terrain is hte one with colour lol

young crystal
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Okay yeah just "Terrain" works

calm widget
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more urgent problem for particles imo

young crystal
dapper pivot
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I read here that LLL and lethallib has some issues when it comes to spawning monsters on custom moons. What version of lethallib is causing this issue as to not use that version until a fix comes out? in version 0.14.2, will your giant still spawn on custom moons?

spice flax
calm widget
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pester @trim flax about it thanks

dapper pivot
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Well then

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Its ok then

calm widget
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its not an LL issue, pretty sure its an LLL issue

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but yeah

dapper pivot
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I only have one custom map and that is Orion

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No big deal

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Do interior monsters spawn just fine though on custom interiors?

calm widget
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Orion would be great with this guy, hopefully a fix comes soon

calm widget
dapper pivot
spice flax
calm widget
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atleast HDRP/lit hasnt worked for me before

dapper pivot
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Thats good though

calm widget
spice flax
calm widget
spice flax
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i do use Emmision, so maybe that hides any problems

calm widget
spice flax
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No i use it for meteors, which are far away enough to not really need textures and they are supposed to be burning

calm widget
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ah hmm

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yeah my problem rn is HDRP/lit with textures just refuses to work

midnight verge
lime lava
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uh

desert totem
# calm widget eating giant particles

IMO I find the particle colors here to be a bit too.. light? Maybe some darker particles mixed in with the lighter ones would improve it - but just making them darker overall should work

midnight verge
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yeah xu is trying to figure it out

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to have it match environmental lighting and have fog on top of it

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coz it will show very clearly through fog

desert totem
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Ahhhh I see

ebon thistle
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it's good as is honestly, you did a p good job with it

calm widget
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Yeah I just need to fix some stuff with particles, I'm making them look much better right now

ebon thistle
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siiick

safe maple
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was the normal map ever applied?

calm widget
safe maple
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is the giant using a normal map atm

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if not I think it would look more detailed with one

calm widget
midnight verge
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its like a thing that uses flat images to create textured detail on surfaces

calm widget
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Hmm

empty bay
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Basically an extra texture file that gives depth by giving the illusion of light bouncing off it

calm widget
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I saw an option to turn the base map texture into a normal map and it changes how it looks, is that good enough lol

midnight verge
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thats what they use without modeling the surfaces to have extra polygons on it.
so like a brick wall can just be completely flat and then u can use a normal map to give the illusion of brick crevices.

empty bay
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Without a program like substance painter you'd probably need to make a much higher poly version of the model and then bake it into the low poly version to get a normal map, which is a lot of work

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Unless there's ways to go about it differently in Unity that I don't know about

calm widget
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Damn

empty bay
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Probably not worth the effort lmao, especially for Lethal Company of all games

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I don't think any vanilla enemies use normal maps

calm widget
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Ah that makes sense lol

calm widget
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i think the particles are still skipping the filter

midnight verge
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(me disintegrating into particles and skipping the filter)

calm widget
#

Old post i know, but how would I set the target to be something specific like a player?

young crystal
calm widget
#

I'd access it through code, gotcha

#

and would I do this if like the player is in range or smthn?

#

im imagining checking the player's distance from the giant, and if its close enough and theres line of sight, then just step on em

young crystal
calm widget
young crystal
#

Import Unity.Animation.Rigging.dll if I'm correct

calm widget
#

do you mean like Using Unity.Animation.Rigging?

young crystal
#

You need the reference of that dll

calm widget
#

huh you're right lol

#

where does it pop up in unity's editor after that?

young crystal
#

Then using UnityEngine.Animations.Rigging;

#

Then you should be able to use the components in the script

young crystal
calm widget
#

basically this

#

like did you apply this component to the root bone?

#

or just the prefab itself

young crystal
#

It doesn't matter really if you set up the root and tip transforms

#

Though since you're doing legs it would be more adequate to have one for each legs

calm widget
#

true

#

how does someone download dlls like this lol

young crystal
#

Where you normally imported all your dlls from

calm widget
#

ah ic

#

so its not included in Assembly Csharp?

#

or the coreModules

#

for unityengine

young crystal
#

Nope but it's part of the unityengine namespace

#

Just referencing the dlls is enough. No need to do anything else

calm widget
#

im assuming you mean this btw

young crystal
#

Nope

low girder
#

^

calm widget
#

oh

low girder
#

^mhmm

calm widget
#

oh Unity not UnityEngine

#

okay found it

#

pixel when did you ever rig something

young crystal
#

Yeah dll is named unity but the namespace will remain unityengine

low girder
calm widget
#

uhuh

young crystal
#

Oh also pixel

#

How is it going with you?

#

Been a bit since then

calm widget
#

oh wait i think i put it in the wrong place

#

whoops

#

okay this should be fine

#

ignore the hintpath

#

ill fix that

young crystal
calm widget
#

lol

young crystal
#

Oh okay okay

#

I simply just right click on references and select the dll

#

That's how I do it lol

calm widget
#

Eh im just ofllowing the example enemy format mostly

young crystal
#

I mean if it works it works

dim roost
#

so... what's the max value for spawnrate? totally doesnt wanna guarantee a red guy on Etern

calm widget
#

                    foreach (PlayerControllerB player in StartOfRound.Instance.allPlayerScripts.Where(x => x.IsSpawned && x.isPlayerControlled && !x.isPlayerDead))
                    {
                        if (HasLineOfSightToPosition(player.transform.position) &&
                            (Vector3.Distance(player.transform.position, CollisionFootL.transform.position) <= 30f ||
                            Vector3.Distance(player.transform.position, CollisionFootR.transform.position) <= 30f))
                        {
                            ChainIKConstraint chainIKConstraintLeft = GetComponentInChildren<ChainIKConstraint>(LeftFoot);
                            if (chainIKConstraintLeft != null) {
                                chainIKConstraintLeft.data.target = player.transform;
                            }
                            ChainIKConstraint chainIKConstraintRight = GetComponentInChildren<ChainIKConstraint>(RightFoot);
                            if (chainIKConstraintRight != null) {
                                chainIKConstraintRight.data.target = player.transform;
                            }
                        }
                    }
``` @young crystal what do you think?
#

oh wait i dont need to get Component, LeftFoot and RightFoot are already the Chain lol

#

Honestly cant tell if its working or not

calm widget
#

alright changed it up again

#
                    var closestPlayer = StartOfRound.Instance.allPlayerScripts
                        .Where(x => x.IsSpawned && x.isPlayerControlled && !x.isPlayerDead)
                        .Select(player => new {
                            Player = player,
                            Distance = Vector3.Distance(player.transform.position, transform.position)
                        })
                        .OrderBy(x => x.Distance)
                        .FirstOrDefault(x => HasLineOfSightToPosition(x.Player.transform.position));
                    if (closestPlayer != null) {
                        ChainIKConstraint closestFoot = GetClosestCollisionFoot(transform.position);
                        if (closestFoot != null && closestFoot.data.target == null) {
                            closestFoot.data.target = closestPlayer.Player.transform;
                        }
                    }
                    else {
                        ChainIKConstraint closestFoot = GetClosestCollisionFoot(transform.position);
                        if (closestFoot != null) {
                            closestFoot.data.target = null;
                        }
                    }
#
        public ChainIKConstraint GetClosestCollisionFoot(Vector3 position) {
            if (Vector3.Distance(position, transform.position) <= 30) {
                if (Vector3.Distance(CollisionFootL.transform.position, position) < Vector3.Distance(CollisionFootR.transform.position, position)) {
                    return LeftFoot;
                }
                return RightFoot;
            }
            return null;
        }
#

@young crystal do you think I could use Chain IK to avoid dogs and baboon hawks?

calm widget
#

v 1.6.0 CHAIN IK UPDATE!

  • Honestly I dont know what it means really nor if it actually works, but now the giant kinda prefers stepping on you if you're close by.

  • Footstep particles are MUCH cleaner, same with Particles after eating the forest giant.

  • Slightly increased RedWood Giant speed of a default 1.5 to 2.0, it is also now a config option

  • Made it so that the RedWood Giant doesn't go too close to the ship and doesn't target forest keepers close to the ship, also a config option.

  • Other changes I forgot about because I'm silly but trust me there's a few more lol.

  • I'm running out of ideas and features for this monster, hop on the discord and suggest me some! also like the mod thanks.

https://thunderstore.io/c/lethal-company/p/XuXiaolan/TheGiantSpecimens/

limpid whale
calm widget
#

yeah but thats work

#

i gotta make the model

limpid whale
#

Lol

calm widget
#
  • it's very likely that when i do start working on the driftwood giant
#

i wont be touching the redwood giant

#

unless its for config options

limpid whale
#

My friends love the Redwood giant btw, you should have seen Despa last night going "How's it feel?" When one grabbed a Forest Keeper 😂

calm widget
#

lol

#

maybe i should've updated earlier

#

the footstep dust is like 100x better rn

limpid whale
#

Haha

calm widget
#

oooh theres a bit of a horrible bug

#

whoops

limpid whale
#

Hotfix inc?

calm widget
#

yeah i just had to change a variable name

#

lol

#

ill reupload

#

oh i forgot to make blood splatter particles

#

bleh

limpid whale
#

😂

#

You can do eeeetttt

calm widget
#

yeah i just gotta update first lol

#

I dont think i've uploaded an update in the lkast big versions where I haven't had to make atleast one hot fix a minute later

#

[BETTER PARTICLES] TheGiantSpecimens

rocky sparrow
calm widget
#

:p

#

kill me

rocky sparrow
#

💀

limpid whale
#

Hey at least that fix will come with the blood particles

#

:3

#

You got this I believe

#

💜

calm widget
#

yeah its up on thunderstore whewnever thunderstore decides

#

imma go sleep with @rocky sparrow now

limpid whale
#

👀

rocky sparrow
#

wah

#

owo

limpid whale
#

Xu's into catgirls ig no wonder Xu likes playing with me on stream 😅

calm widget
#

theres a bit of a difference but maybe generalised i just really like cats and sub categories are included

limpid whale
#

😛

#

Nyan

#

^w^

forest mulch
#

why is it every goddamn time i click on this thread its 50/50 between actual discussion or this stuff

limpid whale
#

Idk

#

😆

#

Hope you've been well though Bongo

calm widget
#

For reasons

limpid whale
#

👀

forest mulch
limpid whale
#

Oof

safe maple
#

the particles look better for the most part but my god do they stand out

#

is it possible to turn down the saturation and/or the brightness of the colors to compensate for not taking in any shading info

dim roost
#

... there a way for Big Red to continue to ignore you with this Chain IK thingie?

#

askin for a friend..

wet flare
dim roost
#

once redwood is spawned, more regular tend to spawn. what good is a monster eraser if there are no monsters to erase?

wet flare
gray dock
#

I always lead them to a redwood giant, really fun way to counter them imo

calm widget
calm widget
calm widget
#

also which is better?

calm widget
safe maple
#

I meant just the footstep dust. I didn't test the forest keeper particles if they were changed

calm widget
safe maple
#

Its just to me they looks really out of place because of how saturated they are

young crystal
calm widget
calm widget
shell glade
#

it is what it is

calm widget
safe maple
#

its difficult to see the details from that angle and you won't be seeing the whole thing like that in game

wet flare
wet flare
shell glade
#

Normal Maps + That Rancid Filter LC applies are just not the cleanest combo
Just makes everything look like baked vomit but I am also a hater even if I did make the textures loolll

wet flare
valid oar
#

Lethal Company BEST Mods To Use #29 (MORE MODS!)

Here are the best mods for Lethal Company, so that you can level up your gameplay with Lethal Company mods. This is the 29th part of the BEST Lethal Company Mods series.

HealthMetrics - https://thunderstore.io/c/lethal-company/p/matsuura/HealthMetrics/
Skibidi Toilet - https://thunderstore.io/c/...

▶ Play video
calm widget
#

oh damn noice

#

its a bit unfortunate, looks like it was recorded like a week ago lol

#

so misses out on a lot of changes

#

plus uh didnt really showcase the giant at what it can do at all 😭

#

no im not promoting it, you are

valid oar
calm widget
#

aint no way

#

my comment got removed

#

💀

shell glade
#

We really out here thinking this isn't just a content farm channel oops

calm widget
#

it kinda is, but idk what content they'd get from a 30 second review

calm widget
#

LC doesnt do too well with details

safe maple
#

I shall take your word for it

calm widget
#

also does the model always look as dark ingame as seen in the video or was that fixed?

#

i could try making things "brighter"

#

i think they look slightly better ingame, but without the sun they're still kinda dark

chilly field
calm widget
#

I'm like 90% sure my angle in that screenshot was godlike

chilly field
#

a

#

cuz 1 aint red its just sandy

#

nor is it pink

calm widget
#

yea i wanted to go back and change the colour and just could not get hte textures how it was before

#

its not like theres a million settings

#

im trying making the whole body glow a tiny tiny bit

#

just to see if that would make things look better

#

interesting

#

I think i made it glow too much but it actually works

midnight verge
#

damn u got featured along side skibidi toilet 🔥 🔥

calm widget
#

but he deleted my comment

#

😭

midnight verge
#

honestly i’m fine with the texture and color of the current pink giant imo

valid oar
thorn sage
#

youtube itself deletes a ton of comments

valid oar
#

cuz one time yt blocked my comment 4 times

thorn sage
#

^

#

i tried responding to viperian's video and my messages were always hidden from others lmao

midnight verge
#

yeah sometimes i post comments and they straight up don’t appear

valid oar
#

yt actin up

thorn sage
#

yt just doodoo

calm widget
#

maybe it wasnt him true

#

also no one mentioned titan's footstep colour being "saddle brown"!?

#

still a bnit too glowy but i actually like it

midnight verge
valid oar
calm widget
#

dont think its one of those things i can make pulse

midnight verge
#

i haven’t tried the new update yet.. did u manage to solve all the post processing stuff relating to the particles?

calm widget
#

also i like this

midnight verge
#

ooh i do like the new look

calm widget
#

wtf

#

these guys only exclusively wanna spawn on the stairs

midnight verge
#

honestly i don’t know how the game decides the spawn points of monsters outside

#

inside its the vents, outside it seems random

calm widget
#

also nah couldnt really fix it

midnight verge
#

oh well. maybe some day in the future.

calm widget
#

yea

#

for now ill push an update for the slightly better colours

#

now im really unsure of what to add though, ill implement the damaging of dogs and baboon hawks but after that...

midnight verge
#

someone also suggested this, but i think a deep crunch sound should play when a forest giant gets eaten (disappears)

calm widget
midnight verge
#

what’s the sound file format these guys use?

calm widget
dusky lark
#

.wavs are pretty big files. I think they changed to .ogg to save lotsa space now.

calm widget
#

yeah but since i dont do many sounds like they do, i use their .wav's

#

i think thats what sashimi meant

calm widget
#

also footsteps damage baboon hawks and dogs now

low girder
calm widget
#

not a lot and it wont kill em, but itll get them pretty low

#

gonna upload the update now

#

it'd be nice if i could get people like insym or psycho to play the mod, that'd be peak

#

Alright... time to start working on modelling the next enemy

dim roost
#

so i grew inspired

#

||Waterwood Giant Forest Keeper||

calm widget
#

lol

#

plus just imagine how when you're walking over leaves you try to walk over as many crispy leaves as possible

dim roost
#

hmm, kk

calm widget
#

the giant doesnt change his route, all he does is just, slightly move his feet towards your head if you're nearby

dim roost
#

will certainly add a bit more risk with mob drops. .u.

midnight verge
#

🥞 👈 u when red giant treats u like burger king foot lettuce

calm widget
#

this is gonna take a while lol

midnight verge
#

😮

#

and after all the giants are added in.. new feature: u can turn into these giants when u bite ur finger kek

calm widget
#

😂

#

Sounds like control company should just add animations to player models that do that

dim roost
#

little idea for dry boyo here. after the main body is done, maybe apply some asymmetry with its branches and shape? something to add some "jag" to it

midnight verge
#

slap some branches on the back too

#

so back side isn’t so flat and featureless like red boy

wet flare
#

Somebody should add a titan monster mod

#

Imagine a titan chasing after u on Titan map lol

restive terrace
restive terrace
#

cant wait for its mechs

safe maple
#

I like his face

ember mauve
dim roost
dim roost
#

thing about the pretending to be a tree idea, if you memorize the shape(s) it makes, as well as the color scheme, it wont be nearly as deadly anymore

#

hmm, may have another idea for a giant sketch... in name at least. i'll think about it later

midnight verge
#

The Bepis Giant

ember mauve
dim roost
#

true, but i believe part of the vision would be that it's less stealth, more charge.

ember mauve
#

Ah I see

#

Main thing is just I would like to see more situational threats in the game

#

Like the locker

dim roost
#

heck that thing. i love it

ember mauve
#

Same

restive terrace
#

swamp tree

#

Swampwood Giant

silk zodiac
#

if you some how kill the red giant the left one could be a body

ebon thistle
dapper silo
calm widget
#

My guy, driftwood giant is literally taken

#

By this thread's owner

#

😭

dim roost
#

funny nuff, im the one that suggested Driftwood after Leafless was revealed to describe all 4

dapper silo
zenith knoll
#

Thats awesome!

lilac dragon
lilac dragon
#

Great work

shell glade
shell glade
calm widget
dim roost
#

so Redwood aint spawning on any of Wes' moons, even with a value of 9999. sure you have the naming convention correct?

trim flax
#

its very possible this mod is incompatible with lethal expansion moons

#

havent looked to confirm it but

desert totem
#

That was at least a couple days ago though

dapper silo
shell glade
dim roost
#

hmm

shell glade
valid oar
#

Sent pics prob thr first pics of the giant

dim roost
#

how come i cant get it to spawn... unless it's required to have ALL moon names in the spawn chance coding...

calm widget
#

Hmm

#

Thats weird... I'll boot up the game in a bit and check the spawn weights

#

And by a bit I mean half an hour

#

I'm making food

trim flax
#

@calm widget it prob wont work on any le moons

dim roost
#

current spawn weights for me are:
ExperimentationLevel@0,AssuranceLevel@250,VowLevel@1000,OffenseLevel@250,MarchLevel@1000,RendLevel@500,DineLevel@500,TitanLevel@500,Modded@500,InfernisLevel@9999,PorcerinLevel@9999,EternLevel@9999,Asteroid13Level@0,GratarLevel@0,PolarusLevel@500,AtlanticaLevel@500,CosmocosLevel@0,JunicLevel@9999,GloomLevel@500,DesolationLevel@500,OldredLevel@500

#

just added back the few that i deleted (the ones with 0 weight)

#

ill be giving it a test as well

calm widget
trim flax
#

and it actually works on moon tho?

limpid whale
#

Lmao @calm widget I actually saw a Baboon Hawk try to attack a Redwood earlier

#

It was funny

#

😂

calm widget
trim flax
#

wym by spawn weight

calm widget
#

Like .rarity

trim flax
#

in the lethal expansion selectablelevel?

calm widget
#

I checked the outside enemies .rarity fir my enemy

#

Just checked the roundmanager.instance.iutsideenemies and checked for enemy with my giants name

#

Hold on lemme find the code

calm widget
#

maybe i put in the names wong for wesley's moons and didnt notice, but its shown me spawn weight on asteroid13 in a couple others iirc

trim flax
#

very suprised by this

#

hmm

calm widget
#

the worst part about testing spawn weight in wesleys moons

#

is having them in the testing pack and adding a straight minute to loading time

trim flax
#

when are you registering your enemy

calm widget
#

not 100% sure when this happens

#

this is how it was for example enemy

trim flax
#

no fucking clue how you’d get your enemy in a le moon ngl 😭

#

Like I believe you but it conflicts with what I know

calm widget
#

Lol, I'm gonna boot up and check the spawn weight, I don't see why it would get "registered" but not at the same time

trim flax
#

Because the LE SelectableLevel’s shouldn’t exist when LethalLib does its stuff

calm widget
#

hmm thing is i've had people mention having my enemy before

#

it cant be that my custom config overrid that

#

huh maybe the way i wrote my config isnt working

#

i just checked the spawn weight in a random moon, Etern, and it said 0

lilac dragon
#

A Wesley LE moon

calm widget
#

yeah but i just checked its spawn weight rn with default config, 0

lilac dragon
calm widget
#

ah i see why

#

two things

#

no wait

#

Hmm

#

imma regenerate my config

#

it wasnt right

#

man i cant see shit in my logs

dim roost
#

alright bootin up my game to test

calm widget
#

its all sand spider AI null spam

#

what did etern break with sand spiders

dim roost
#

only spiders that spawn outside are on Infernis

calm widget
#

ah wait that's starlancerAI fix making the error

#

Okay im kinda seeing the problem

dim roost
#

eh?

calm widget
#

okay so

#

the thing with modded moon spawn stuff

#

you wont* need LLL downloaded (because it changes what the level names are and i use their level names unless @gray dock changes them to how LLL formats the names), and you'll need to wait for lethal lib to update and fix the spawn stuff bugs lol

#

also wesley by that i mean changing moon names like "154 Etern" to "EternLevel", same format as vanilla 😭

#

I'll push an update out in a bit actually, i need to use wesley's assigned names lol

#

pls fix the formatting wesley

limpid whale
calm widget
#

but LE and LLL have different moon loading times, so my enemy doesnt work with LLL but works with LE

#

@trim flax fix this ya bum

limpid whale
#

😆

#

Batby might already have it fixed in the new release that's coming 🔜 but who knows

#

Soon emoji being whenever it's ready, Batby said no etas

trim flax
#

#dev-general message

calm widget
#

but other stuff i blame you 😭

limpid whale
#

Lol you've awoken Wesley now

gray dock
calm widget
#

Now i gotta figure out what numbers all his moons use and add that to my config :deadge

calm widget
#

oh wow they actually are

#

okay good ty

calm widget
dapper silo
#

When I was having that issue I set both to 999 and let the time go to night, but tbh I mightve just messed up somewhere

calm widget
#

weird, coulda just been really bad luck

mortal moss
#

i think the spawnrates for wesley's moons might be incorrect. it has them as [Moon]Level instead of just [Moon] which is the internal name for wesley's moons

calm widget
#

just waiting on a lethal lib update too

mortal moss
#

lethallib got an update just a bit ago i think?

mortal moss
calm widget
calm widget
mortal moss
calm widget
mortal moss
#

also would [Moon]Level@0 work to prevent it from spawning somewhere?

mortal moss
calm widget
mortal moss
calm widget
#

Modded@0,ExperimentationLevel@50,AssuranceLevel@100,VowLevel@200,OffenseLevel@100,MarchLevel@200,RendLevel@200,DineLevel@100,TitanLevel@200,46 Infernis@100,76 Porcerin@200,154 Etern@150,57 Asteroid13@200,147 Gratar@100,94 Polarus@150,44 Atlantica@25,42 Cosmocos@200,84 Junic@150,36 Gloom@200,48 Desolation@150,134 Oldred@100

#

anyway heres the config values you need

mortal moss
#

thank

#

76 porcerin feels wrong, because that's not acidir's name anymore

calm widget
#

blame @gray dock

#

😭

#

not me

mortal moss
#

so it goes

gray dock
mortal moss
#

also, does the redwood have custom colors on the moons?

calm widget
calm widget
#

but i need to update that too

#

lol

mortal moss
#

ooh, are there any screenshots?

#

aw

calm widget
#

update will be up in like 40 minutes

gray dock
calm widget
#

#blameWesley

calm widget
gray dock
#

lmao
I didn't know it was that much of an issue
I'll fix it eventually

midnight verge
#

who will take the other half 😮

calm widget
#

a lot of L's I know

#

basically this is the order of stuff, LE, LL, LLL

#

when I need it to be, LE, LLL, LL

#

you wouldnt need to do anything if it was LE, LLL, LL

#

but yeah

#

lets just hope it doesnt become LLL LE LL

#

or LLL LL LE

midnight verge
#

cmon ur doing this on purpose arent u

#

🥹

calm widget
#

maybe the last 2

gray dock
#

LoL

calm widget
#

LLL and LE you already know, LL is LethalLib lol

gray dock
midnight verge
#

so that bot in #thunderstore-releases gets the update first before the actual thunderstore page shows it? 🤨

calm widget
calm widget
#

also they can cross the bridges

mortal moss
#

was the atlantica water changed to actually work?

calm widget
#

i dont know?

#

#1204432295025578014

mortal moss
#

oh

#

forgot this wasnt the thread

gray dock
mortal moss
#

seems the redwood giant makes purple stomp particles on etern's very yellow sand

calm widget
calm widget
trim flax
#

which problem

calm widget
#

just an update that fixes some spawning on specific moons logic

#

like if you dont have Modded in your LevelTypes, you cant add modded Moons to your list, and .All's spawn weight overrides everything else etc

#

hamunii's working on it but its 11am so i let her sleep

trim flax
#

ah easy

#

but yeah the stuff i do is intentional and won't be fixed, unfortunately

#

i understand the problem it can cause though

calm widget
trim flax
#

oh i meant me changing level names

calm widget
#

oh no im for that

#

like theres a good 50 50 Wesley just hates name conventions

trim flax
#

nah its LE's fault

#

it uses the planetname which is for display purposes to make the selectablelevel asset name

#

without any santisation

calm widget
#

Oh

#

why'd he not speak up for himself 😭

trim flax
#

oh no its still wesley fuckup

#

but its le on why it matters

#

wait no

#

its not wesley fuckup

#

im tired

#

forgive me

calm widget
#

lol

#

you know the uno meme of pulling 20 cards?

gray dock
calm widget
#

"Port moons to LLL or make another 20 moons" Wesley:

trim flax
#

were waiting on a programming problem for wesley ports

#

#1218363571554226287

faint needle
#

just encountered this guy with a friend for the first time, so fuckin cool

#

he ate two giants

#

wonder what the next guy [forgot his name, think its mangrove] is gonna be like

limpid whale
#

Lmao it's funny seeing you say this, with the image right above it

#

😂

gray dock
#

LOL

limpid whale
#

Wesley out here causing comedy without even meaning to 😆

calm widget
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Someone make a real video showcasing this mod 😭

limpid whale
calm widget
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He gave me 30 seconds of a model showcase of the old textured

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LOL

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It was a pretty bad showcase tbh

limpid whale
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lol

shell glade
calm widget
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I'll find it later and clip it 🙏

shell glade
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I'll try to get a good look at him next time we stream some lethal company

vocal flower
zenith knoll
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Big boi

limpid whale
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Also idk why you'd try to attack the Giant it's harmless

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It only attacks other Giants

vocal flower
limpid whale
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WeatherTweaks doesn't do that for me 😦

vocal flower
vocal flower
limpid whale
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lol

restive terrace
limpid whale
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🙂

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Btw I hope you can migrate your SCP Intro mod to Bongo's API at some point, I think that would be so cool 😄

restive terrace
# limpid whale 🙂

Im pretty sure @low girder will work on it once Emblem is already in a desired state. Since they have their own audio + artist army 😄 but if they'd like me to make it I can also make it for them 😄

restive terrace
low girder
main forge
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Is there any issue with brutal and the giants mod?

calm widget
main forge
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Coo

calm widget
limpid whale
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Vanilla fog on March makes it so you can't see shit